The best public script for zombs.io
< 脚本Zombs.io Bad Hack的反馈
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y + 48 + 48 + 48 + 48); placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48 + 48 + 48 + 48); placeWall(gridPos.x - 48 - 48, gridPos.y + 48 + 48 + 48 + 48); placeWall(gridPos.x - 48, gridPos.y + 48 + 48 + 48 + 48); placeWall(gridPos.x, gridPos.y + 48 + 48 + 48 + 48); placeWall(gridPos.x + 48, gridPos.y + 48 + 48 + 48 + 48); placeWall(gridPos.x + 48 + 48, gridPos.y + 48 + 48 + 48 + 48); placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48 + 48 + 48 + 48); placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y + 48 + 48 + 48 + 48); placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y + 48 + 48 + 48); placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48 + 48 + 48); placeWall(gridPos.x - 48 - 48, gridPos.y + 48 + 48 + 48); placeWall(gridPos.x - 48, gridPos.y + 48 + 48 + 48); placeWall(gridPos.x, gridPos.y + 48 + 48 + 48); placeWall(gridPos.x + 48, gridPos.y + 48 + 48 + 48); placeWall(gridPos.x + 48 + 48, gridPos.y + 48 + 48 + 48); placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48 + 48 + 48); placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y + 48 + 48 + 48); placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y + 48 + 48); placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48 + 48); placeWall(gridPos.x - 48 - 48, gridPos.y + 48 + 48); placeWall(gridPos.x - 48, gridPos.y + 48 + 48); placeWall(gridPos.x, gridPos.y + 48 + 48); placeWall(gridPos.x + 48, gridPos.y + 48 + 48); placeWall(gridPos.x + 48 +48, gridPos.y + 48 + 48); placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48 + 48); placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y + 48 + 48); placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y + 48); placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48); placeWall(gridPos.x - 48 - 48, gridPos.y + 48); placeWall(gridPos.x - 48, gridPos.y + 48); placeWall(gridPos.x, gridPos.y + 48); placeWall(gridPos.x + 48, gridPos.y + 48); placeWall(gridPos.x + 48 + 48, gridPos.y + 48) placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48); placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y + 48); placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y); placeWall(gridPos.x - 48 - 48 - 48, gridPos.y); placeWall(gridPos.x - 48 - 48, gridPos.y); placeWall(gridPos.x - 48, gridPos.y); placeWall(gridPos.x, gridPos.y); placeWall(gridPos.x + 48, gridPos.y); placeWall(gridPos.x + 48 + 48, gridPos.y ) placeWall(gridPos.x + 48 + 48 + 48, gridPos.y); placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y); placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y - 48); placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48); placeWall(gridPos.x - 48 - 48, gridPos.y - 48); placeWall(gridPos.x - 48, gridPos.y - 48); placeWall(gridPos.x, gridPos.y - 48); placeWall(gridPos.x + 48, gridPos.y - 48); placeWall(gridPos.x + 48 + 48, gridPos.y - 48) placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48); placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y - 48); placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y - 48 - 48); placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48 - 48); placeWall(gridPos.x - 48 - 48, gridPos.y - 48 - 48); placeWall(gridPos.x - 48, gridPos.y - 48 - 48); placeWall(gridPos.x, gridPos.y - 48 - 48); placeWall(gridPos.x + 48, gridPos.y - 48 - 48); placeWall(gridPos.x + 48 + 48, gridPos.y - 48 - 48); placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48 - 48); placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y - 48 - 48); placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y - 48 - 48 - 48); placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48 - 48 - 48); placeWall(gridPos.x - 48 - 48, gridPos.y - 48 - 48 - 48); placeWall(gridPos.x - 48, gridPos.y - 48 - 48 - 48); placeWall(gridPos.x, gridPos.y - 48 - 48 - 48); placeWall(gridPos.x + 48, gridPos.y - 48 - 48 - 48); placeWall(gridPos.x + 48 + 48, gridPos.y - 48 - 48 - 48); placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48 - 48 - 48); placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y - 48 - 48 - 48); placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y - 48 - 48 - 48 - 48); placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48 - 48 - 48 - 48); placeWall(gridPos.x - 48 - 48, gridPos.y - 48 - 48 - 48 - 48); placeWall(gridPos.x - 48, gridPos.y - 48 - 48 - 48 - 48); placeWall(gridPos.x, gridPos.y - 48 - 48 - 48 - 48); placeWall(gridPos.x + 48, gridPos.y - 48 - 48 - 48 - 48); placeWall(gridPos.x + 48 + 48, gridPos.y - 48 - 48 - 48 - 48); placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48 - 48 - 48 - 48); placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y - 48 - 48 - 48 - 48);9x9 Auto "v"A little bit about the job WallspleaseHavy
https://cdn.discordapp.com/attachments/963081600923492412/963093395516051526/bandicam_2022-04-11_18-09-04-995.jpg
new 9x9 "v"
z for 9x9, x for 7x7 and c for 5x5? cuz 3x3 is too small
z 3x3, x 5x5, c 7x7, v 9x9, me Walls
Zxcv,
...
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placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x - 48, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x - 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x + 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48 + 48);
placeWall(gridPos.x - 48 - 48, gridPos.y + 48 + 48);
placeWall(gridPos.x - 48, gridPos.y + 48 + 48);
placeWall(gridPos.x, gridPos.y + 48 + 48);
placeWall(gridPos.x + 48, gridPos.y + 48 + 48);
placeWall(gridPos.x + 48 +48, gridPos.y + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y + 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48);
placeWall(gridPos.x - 48 - 48, gridPos.y + 48);
placeWall(gridPos.x - 48, gridPos.y + 48);
placeWall(gridPos.x, gridPos.y + 48);
placeWall(gridPos.x + 48, gridPos.y + 48);
placeWall(gridPos.x + 48 + 48, gridPos.y + 48)
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y + 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y);
placeWall(gridPos.x - 48 - 48, gridPos.y);
placeWall(gridPos.x - 48, gridPos.y);
placeWall(gridPos.x, gridPos.y);
placeWall(gridPos.x + 48, gridPos.y);
placeWall(gridPos.x + 48 + 48, gridPos.y )
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y);
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y - 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48);
placeWall(gridPos.x - 48 - 48, gridPos.y - 48);
placeWall(gridPos.x - 48, gridPos.y - 48);
placeWall(gridPos.x, gridPos.y - 48);
placeWall(gridPos.x + 48, gridPos.y - 48);
placeWall(gridPos.x + 48 + 48, gridPos.y - 48)
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48 - 48);
placeWall(gridPos.x - 48 - 48, gridPos.y - 48 - 48);
placeWall(gridPos.x - 48, gridPos.y - 48 - 48);
placeWall(gridPos.x, gridPos.y - 48 - 48);
placeWall(gridPos.x + 48, gridPos.y - 48 - 48);
placeWall(gridPos.x + 48 + 48, gridPos.y - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x - 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x + 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x - 48, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y - 48 - 48 - 48 - 48);
9x9 Auto "v"
A little bit about the job Walls
please
Havy