Hacks, and color mod v1 by Vaakir with the colod mod v2 from nitrogem35
< 脚本Gats.io - Vaakir's hack pack GUI的反馈
Moslty things Ive bothered to make but things you may want to make. Im going to be offline for a long time.
1. Auto rotating w/shield for player bullet blocking.
2. The pathfinding can be improved if you check if rotating for 'n paths' (preferably 5) with + or - rotation (+clockwise/-anticlockwise) would get closer to the goal would optimize the terminator pathfinding to its fullest. It is however better to swap over to clockwise (+) rotation when a enemy is of a distance under 500 for the bot to keep his gun sticking out on the side.
3. Wall detection aimbot was kinda tricky, unless ur a expert in vectormath u might as well not even consider adding it.
4. Auto upgrading (kevlar/dash/dmg) bots r cancerously fun ^^
5. Neo from the matrix bullet avoidance.
6. Biggest challenge is sniper bots. It requires higher level of play (and code) including, hiding, stopping to walk, keep a minimum distance to player (anti pathfinding) one way to do it is.
Vector to enemy from you rotated 180degrees will make it keep a dostance.
If many enemies are chasing the bot. Just add their vectors together and rptate 180degrees. Just be carefull with the 'weighting process' those far away should have the weakest/shortest vector because they are not such a big threat.
7. Make the aimbot target not the closest but those you will get in 1 shot (add a prioritizing here to shoot at a enemy when it gets too close or are chasing the bot). Otherwise long/forst shot should be at 1shot Low hp/body armor ppl. That way the bot would be even deadlier.
8. If whoever read this far. I bet its either you, cat or some other super motivated hacker. Or coder who wonders how the math behind basic terminator bots could work in real life.
○^○
9. Make the bot retreat/flee from new battles if its hurt.
10. Add a common goal for the bots and allow a distance for the goal to be a distance of 300 that way they could walk in a wolf psck. The pathfinding algo will fix the rest once enemies approach. And u can divide the bots into two sections, anti or clockwise rotating bots for the (flanking) surrounding feature.
11. I mean, at this point you would already have them reach 5 killdeathrate, but it could definitely go higher, another war strategy could be split and conquer. One bot choosing gas or grenade could work well for that.
12. Add in a scroller troller chat for em all when they get a kill. 'Get bot killed, *retard' or 'use your intuition,noob'. No reason not to be toxic here :eyes:
- Its funny how I just thought about a lot of these just now.
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ill use this aimbot to make terminators ;)