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< 脚本Melvor Idle Item Dashboard (MIID)的反馈
I think I've fixed this for v0.22.1 using the following changes:
Line 33: let equipmentSet = player.equipmentSets[eqI]["slots"];
let equipmentSet = player.equipmentSets[eqI]["slots"];
Line 40: qty = (slot === CONSTANTS.equipmentSlot.Quiver) ? player.equipmentSets[eqI].ammo : 1;
qty = (slot === CONSTANTS.equipmentSlot.Quiver) ? player.equipmentSets[eqI].ammo : 1;
Lines 48-49: let foodID = player.food.slots[i].item.id; let qty = player.food.slots[i].quantity;
let foodID = player.food.slots[i].item.id; let qty = player.food.slots[i].quantity;
Lines 67-71: let currentCombatFood = player.food.selectedSlot; let foodID = player.food.slots[currentCombatFood].item.id; let foodQty = player.food.slots[currentCombatFood].quantity; if (foodQty == 0) return player.hitpoints; return player.food.slots[currentCombatFood].quantity * player.food.slots[currentCombatFood].item.healsFor*10 + player.hitpoints;
let currentCombatFood = player.food.selectedSlot; let foodID = player.food.slots[currentCombatFood].item.id; let foodQty = player.food.slots[currentCombatFood].quantity; if (foodQty == 0) return player.hitpoints; return player.food.slots[currentCombatFood].quantity * player.food.slots[currentCombatFood].item.healsFor*10 + player.hitpoints;
Lines 176-177: prayerPoints: player.prayerPoints, slayerCoins: player._slayercoins,
prayerPoints: player.prayerPoints, slayerCoins: player._slayercoins,
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I think I've fixed this for v0.22.1 using the following changes:
Line 33:
let equipmentSet = player.equipmentSets[eqI]["slots"];
Line 40:
qty = (slot === CONSTANTS.equipmentSlot.Quiver) ? player.equipmentSets[eqI].ammo : 1;
Lines 48-49:
let foodID = player.food.slots[i].item.id;
let qty = player.food.slots[i].quantity;
Lines 67-71:
let currentCombatFood = player.food.selectedSlot;
let foodID = player.food.slots[currentCombatFood].item.id;
let foodQty = player.food.slots[currentCombatFood].quantity;
if (foodQty == 0) return player.hitpoints;
return player.food.slots[currentCombatFood].quantity * player.food.slots[currentCombatFood].item.healsFor*10 + player.hitpoints;
Lines 176-177:
prayerPoints: player.prayerPoints,
slayerCoins: player._slayercoins,