GOTA_Extender_Custom

Custom page functions rewritten.

目前為 2014-10-02 提交的版本,檢視 最新版本

此腳本不應該直接安裝,它是一個供其他腳本使用的函式庫。欲使用本函式庫,請在腳本 metadata 寫上: // @require https://update.gf.qytechs.cn/scripts/5426/19765/GOTA_Extender_Custom.js

var customDoLog = function() {

};

var customApplySelectedUpgrade = function(c, a, callback) {
    lock_name = "upgrade-" + c.id;
    userContext.lastFinish = null;

    var b;

    if (0 < c.gold && null == a)
        doGoldUnlock(c.id, function() {
            applySelectedUpgrade(c, true, callback);
        });
    else if (hasMoney(c.silver, function() {
        applySelectedUpgrade(c, a, c.silver);
    }) && userLock(lock_name)) {
        var d = buildingUpgradeResourceCheck(c.building_id, c.id);
        if (isWeb()) {
            if (null != d.markup && "" != d.markup) {
                doAlert("Resources Required", "You need additional resources to construct that upgrade:<p/>" + d.markup);
                return false;
            }
        } else if (null !=
            d.strMissingComponentText) {
            if (isAndroid()) {
                iosSignal("building", "upgrade_fail", d);
                return false;
            }
            return d;
        }
        b = d.item;
        playSound("build");
        var g = buildingById(c.building_id);
        itemFromSymbol(g.symbol);
        d = extractItemBySymbol(userContext.playerData.inventory, g.symbol).upgrade_level - 1;
        0 > d && (d = 0);
        userContext.buildIndex++;
        g.build_progress = 0;
        g.producing_archetype_id = b.id;
        $.ajax({
            url: "/play/apply_upgrade/" + c.id,
            dataType: "JSON",
            success: function(result) {
                freeLock(lock_name);
                if (result.resource_list)
                    for (var i = 0; i < result.resource_list.length; i++) {
                        var m =
                            extractItemBySymbol(playerInventory, result.resource_list[i]);
                        m && (m.quantity -= parseInt(result.resource_quantities[i]));
                    }
                updateSilver(result.money);
                updateBaseTime(result.base_time);
                userContext.playerData.stat.onboarding = result.onboarding;
                userContext.playerData.stat.building_upgrades_added = result.building_upgrades_added;
                g.build_remaining = result.build_remaining;
                g.original_build_seconds = result.original_build_seconds;
                displayBuildingCooldown(g);
                isWeb() && buildingUpgradePanel(g.symbol);
                result = renderBuildingConstruction(g);
                $("#bc_" + g.id).html(result);
                uiEvent("add_" +
                    userContext.activeBuildingPanel, userContext.PlayerData);
                selectedUpgrade = extractItemBySymbol(playerInventory, b.symbol);
                q_upgrade = 1;
                selectedUpgrade && (q_upgrade = selectedUpgrade.quantity + 1);
                $("#addbtn_container").html(addButtonUpgrade(b, false, q_upgrade));
                isWeb() ? selectUpgrade(userContext.activeUpgrade) : iosSignal("building", "cooldown", mobileCooldownData({ mode: "building", symbol: g.symbol, flag: "production_started" }));
                questListings();
                analytics.track("Building Apply-Upgrade", {
                    building: userContext.activeBuildingPanel,
                    upgrade: itemData[itemById[c.id]].symbol,
                    cost: itemData[itemById[c.id]].cost
                });
                analytics.wizardtrack("Building Apply-Upgrade", { building: userContext.activeBuildingPanel, upgrade: itemData[itemById[c.id]].symbol, cost: itemData[itemById[c.id]].cost }); // EXTENDER :: Modification
                if (typeof (callback) != "undefined" && typeof (callback) == "function") {
                    console.log("EXTENDER :: Calling callback: ");
                    console.log(callback);

                    callback();
                }
            }
        });
    }

    return false;
}

var finishAll = function() {
    console.log("EXTENDER :: Checking buildings...");
    for (var i = 0; i < userContext.buildingsData.length; i++) {
        var b = userContext.buildingsData[i];
        if (buildingFinished(b)) {
            console.log("EXTENDER :: Attempt to finish production on " + b.symbol);
            doFinishProduction(b.item_id, finishAll);
            return;
        }
    }
    alert('Done');
    console.log("EXTENDER :: All buildings are now finished.");
}

var customClaimDaily = function() {
    showSpinner();
    $.ajax({
        url: "/play/advice_claim_daily",
        dataType: "JSON",
        success: function(c) {

            hideSpinner();

            // EXTENDER :: Modification
            // bugfix: undefined silver and gold
            if (c.status && c.status == "OK") {
                return;
            }

            $("#claimed_holder").html("<h5>Claimed</h5>");
            updateSilver(c.total_silver);
            updateGold(c.total_gold);
            $(".claimrewardchest").hide();
            $("#daily_reward_statview").html(itemStatViewFromSymbol(c.item, { produce: "Continue", produce_callback: "welcomeClaimed" }));
            $("#dailynewsbtn").removeClass("btnglow");

            var a = buildingBySymbol("keep");
            userContext.playerData.stat.daily_streak_claimed = userContext.playerData.stat.daily_streak;
            a && $("#bc_" + a.id).html(renderBuildingOwned(a));
            isWeb() || iosSignal("daily_reward_claimed", null, c.item);

            // EXTENDER :: Modification
            $(".welcomemodal").hide();
        }
    });

    return false;
}

var customDoCollect = function(c) {
    lock_name = "collect-" + c;
    if (userLock(lock_name)) {
        var a = buildingByItemId(c);
        0 < predictCollect(a) && (playSound("coins"), isWeb() && animatedCoins.init($("#collectbtn"), $("#silver"), [-10, -40], [-72, -44]));
        uiEvent("collect_" + buildingSymbolFromItemId(c), userContext.PlayerData);
        the_url = "/play/collect_building/" + c + "?client_seqnum=" + userContext.player_data_seqnum;

        isWeb() || showSpinner();
        $.ajax({
            url: the_url,
            dataType: "JSON",
            success: function(b) {
                freeLock(lock_name);
                doLog("doCollect: building_id=" +
                    c + " data.money=" + b.money);
                updateSilver(b.money);
                updateBaseTime(b.base_time);
                a.last_collected_at = b.last_collected_at;
                userContext.playerData.stat.buildings_collected = b.buildings_collected;
                userContext.playerData.stat.onboarding = b.onboarding;
                isWeb() || (iosSignal("building_collected"), hideSpinner());
                isWeb() && $("#collect_" + a.symbol).html(renderUpgradeCollect(a));
                buildingUpgradePanel(a.symbol);
                b = renderBuildingOwned(a);
                isWeb() && $("#bc_" + a.id).html(b);
                updateAllStatus();
                questListings();

                // EXTENDER :: Modification
                closeModalLarge('modal_dialogs_top');
            }
        });
    }
};
var buildTimerUpdate = function(c, a, b) {

    $("#timer-" + c).html(renderBuildTime(a));
    $("#timer-panel-" + c).html(renderBuildTime(a));

    percent = 100 - 100 * (a / b);
    $("#progress-" + c).html('<span style="width:' + percent + '%;"></span>');

    var d = buildingById(c);
    d.build_remaining = a;
    markup = renderBuildPanelAction(d);

    $("#speed_button_" + c).show();
    $("#build_panel_action_" + c).html(markup);
    $("#production_timer_" + c).html(renderBuildTime(d.build_remaining, true));
    $("#production_timer_upper_" +
        c).html(renderBuildTime(d.build_remaining));
    $("#production_progress_" + c).css({ width: percent + "%" });
    $("#duration_long_" + c).html(durationLong(buildTimerDescription(d), a, b));
    a--;
    userContext.doBuildId == c && (300 >= a ?
        ($("#speed_up_skip_block").hide(),
            $("#speed_up_skip_use").show()) :
        ($("#speed_up_skip_use").hide(),
            $("#speed_up_skip_block").show()),
        $(".speed_building_" + c).html() != renderSpeedUpButton(c) && $(".speed_building_" + c).html(renderSpeedUpButton(c)));

    d.cooldown = a;
    d.original_cooldown_seconds = b;
    displayBuildingCooldown(d);
    0 < a || (closeSpeedUp(), finalizeBuildingConstruction(d), clearBuildingTimer(d.symbol));

    // EXTENDER :: Modification REVISE        
    if (a == 300 - 1) {
        doInstantSpeedUp(c);
        doFinishProduction(d.item_id);

        setTimeout(function() {
            var el = getElement(d.symbol);
            if (el) {
                executeElement(el);
            }
        }, extender_queueDelay * 1000);
    }
};

var customDoProduction = function(c, a, b, d, g, callback) {
    userContext.lastFinish = null;
    null == b && (b = 1);
    doLog("doProduction: symbol=" + c + " producer=" + a + " quantity=" + b);
    var p = null, f = "", m = null, q = "", k = null, D = null;
    uiEvent("start_production");
    null == userContext.playerData.stat.num_shop_items_started && (userContext.playerData.stat.num_shop_items_started = 0);
    userContext.playerData.stat.num_shop_items_started += 1;
    for (var u = 0; u < userContext.recipeData.length; u++)
        if (console.log("DEBUG: n=" + userContext.recipeData[u].category + ", symbol: " +
            userContext.recipeData[u].output), g == userContext.recipeData[u].symbol || null == g && (userContext.recipeData[u].output == c || userContext.recipeData[u].output_loot == c) && userContext.recipeData[u].category == a) {
            p = userContext.recipeData[u];
            p.output == c ? (k = itemFromSymbol(c), q = k.full_name) : (p.output_loot == c && (m = c), q = p.name);
            D = u;
            components = userContext.recipeData[u].input.split(",");
            quantity_components = userContext.recipeData[u].input_quantity.split(",");
            var s = itemFromSymbol(userContext.recipeData[u].category);
            if (true ==
                userContext.recipeData[u].unlocked) {
                if (1 < userContext.recipeData[u].input.length)
                    for (s = 0; s < components.length; s++) {
                        var y = itemFromSymbol(components[s]), w = false;
                        0 == s && true == userContext.recipeData[u].evolution && (w = true);
                        w = sumInventoryQuantity(y.symbol, w);
                        if (parseInt(quantity_components[s]) * b > w) {
                            "" == f && (f = "You need more of the following:<p/>");
                            f += "<div>";
                            if (4 <= userContext.playerData.character.level)
                                switch (components[s]) {
                                case "stone":
                                case "iron":
                                case "fur":
                                case "ore":
                                case "horse":
                                case "riverways_fish_consumable":
                                case "smallfolk":
                                case "wood":
                                case "cloth":
                                case "grains":
                                    w =
                                        parseInt(quantity_components[s]) * b - w;
                                    if (cost_item = itemFromSymbol("pennyroyal")) var z = cost_item.price_perk_points * w;
                                    f += '<div id="basic_resource_' + components[s] + '">';
                                    f += itemMiniView(y, { extra_styles: "left:-70px", quantity_override: w });
                                    f += '<span style="position: relative; left: 250px; top: -88px" class="btnwrap btnmed btnprice" onclick="getBasicResource(\'' + components[s] + "'," + w + ',true);"><span class="btnedge"><a class="btngold">Get Now</a><em>for</em><strong>' + z + "</strong></span></span>";
                                    f += "</div>";
                                    break;
                                default:
                                    f += itemMiniView(y);
                                }
                            f += "</div>";
                            f += "<p>" + y.howto + "</p>";
                        }
                    }
            } else f = "You need <em>" + s.full_name + "</em> to produce that.";
            break;
        }
    if ("" != f) doAlert("Requirements: " + q, f), analytics.track("Production Blocked-Resources", { item_symbol: c }), analytics.wizardtrack("Production Blocked-Resources", { item_symbol: c });
    else if (p && hasMoney(p.craft_cost * b, function() { doProduction(c, a, b, d, g); })) {
        f = JSON.parse(JSON.stringify(userContext.playerData.inventory));
        u = [];
        p.output == c ? (k = itemFromSymbol(c), q = k.full_name) : (p.output_loot ==
            c && (m = c), q = p.name);
        components = p.input.split(",");
        quantity_components = p.input_quantity.split(",");
        s = itemFromSymbol(p.category);
        if (true == p.unlocked && (userContext.intCurrentRecipeIndex = D, 1 < p.input.length)) for (s = 0; s < components.length; s++) y = itemFromSymbol(components[s]), w = false, 0 == s && true == p.evolution && (w = true), depleteItems(y.symbol, parseInt(quantity_components[s]) * b, null, u, w);
        q = "";
        D = null;
        for (s = 0; s < u.length; s++)
            if (y = itemFromSymbol(u[s].symbol), u[s].full_name != y.full_name)
                D = JSON.parse(JSON.stringify(u[s])),
                    q += "[" + u[s].full_name + "]";
            else if (itemHasSeals(u[s]) && (!u[s].preserve_attributes || false == u[s].preserve_attributes)) D = JSON.parse(JSON.stringify(u[s])), y = generateSealNameList(u[s]), q += "[" + u[s].full_name + " : " + y + "]";

        // EXTENDER :: Modification
        if (true != d && null != D && !extender_confirmSuperiorMaterials) {
            return playerInventory = JSON.parse(JSON.stringify(f)), userContext.playerData.inventory = playerInventory, dialogAlert({
                style: "confirm",
                margin_top: 100,
                items: [D],
                button2: "Not Now",
                button2_action: function() { closeAlert(); },
                button1: "Confirm",
                button1_action: function() {
                    closeAlert();
                    return doProduction(c, a, b, true, g);
                },
                heading: "Confirm Superior Materials",
                text: "Producing this item now will consume superior versions of your materials: " + q + "<p/>Are you sure you want to contribute superior versions of materials to produce this item?"
            }), false;
        }

        var I = buildingBySymbol(userContext.activeBuildingPanel);
        I.build_remaining = p.craft_duration * b;
        I.original_build_seconds = p.craft_duration * b;
        I.build_progress = 0;
        "" != p.output && (I.producing_archetype_id = itemFromSymbol(p.output).id);
        I.recipe_symbol = p.symbol;
        I.action_sub_id = b;
        f = renderBuildingConstruction(I);
        isWeb() && $("#bc_" + I.id).html(f);
        displayBuildingCooldown(I);
        "Upgrade" == itemFromId(I.producing_archetype_id).slot ? buildingUpgradePanel(userContext.activeBuildingPanel, true, false) : (buildingUpgradePanel(userContext.activeBuildingPanel, true, false, true), buildingTabProd(), isWeb() && $("#collect_" + I.symbol).html(renderUpgradeCollect(I)));
        p = "/play/set_production";
        p = (m ? p + ("?loot_symbol=" + m + "&producer_symbol=" + a) : k ? p + ("/" + c + "?producer_symbol=" + a) : p + ("?producer_symbol=" + a)) + ("&quantity=" + b);
        g && (p += "&recipe_symbol=" + g);

        $.ajax({
            url: p,
            dataType: "JSON",
            success: function(a) {
                userContext.prodProgressShow = null;
                userContext.playerData.stat.num_shop_items_started = a.num_shop_items_started;
                updateAllStatus();
                uiEvent("do_production");
                isWeb() || iosSignal("building", "cooldown", mobileCooldownData({ mode: "building", symbol: I.symbol, flag: "production_started" }));

                // EXTENDER :: Modification
                if (typeof (callback) != "undefined" && typeof (callback) == "function") {
                    console.log("EXTENDER :: Calling callback: ");
                    console.log(callback);

                    callback();
                }
            }
        });
    }
};
var customDoFinishProduction = function doFinishProduction(c, callback) {
    var a = buildingByItemId(c), b = itemFromId(a.producing_archetype_id);
    userContext.lastFinish = a.symbol;
    doLog("doFinishProduction: building_id=" + c + " symbol=" + a.symbol + " producing=" + b.symbol);
    "Upgrade" !== b.slot && (analytics.track("Production Finish", { building_symbol: a.symbol, item_symbol: b.symbol, item_category: b.slot }), analytics.wizardtrack("Production Finish", { building_symbol: a.symbol, item_symbol: b.symbol, item_category: b.slot }));
    var d = "finish-" + c;
    userLock(d) && (playSound("build"),
        isWeb() && $("#collect_" + a.symbol).html(""), $.ajax({
            url: "/play/finish_production/" + c,
            dataType: "JSON",
            success: function(a) {

                console.log(a);

                doLog("doFinishProduction: succeess ");
                freeLock(d);
                var b = buildingByItemId(c, a.building);
                userContext.playerData.character = a.character;
                userContext.playerData.user.money = a.user.money;
                userContext.playerData.stat.onboarding = a.stat.onboarding;
                userContext.playerData.stat.num_items_produced = a.stat.num_items_produced;
                userContext.playerData.stat.produced_stone = a.stat.produced_stone;
                userContext.playerData.stat.building_upgrades_finished =
                    a.stat.building_upgrades_finished;
                b.producing_archetype_id = null;
                b.modifier = null;
                b.recipe_symbol = null;
                var f = extractItemBySymbol(playerInventory, b.symbol);
                f.effective_upgrade_level = a.building.effective_upgrade_level;
                f.producing_archetype_id = null;
                f.modifier = null;
                f.recipe_symbol = null;

                // EXTENDER :: Modification, execute current code ONLY if there's a produced item returned!
                if (a.produced_item) {
                    if (userContext.intCurrentRecipeIndex = null,
                        doLog("doFinishProduction: data.produced_item.id=" + a.produced_item.id + " quantity=" + a.produced_item.quantity),
                        insertInventoryFromItem(playerInventory, a.produced_item),
                        theNewItem = extractItemById(playerInventory, a.produced_item.id), 1 == a.is_loot) {
                        0 < a.enhanced_loot_roll
                            ? dialogAlert({
                                style: "alert",
                                text: "The result of your production (enhanced) is: " + a.produced_full_name,
                                items: [theNewItem],
                                heading: "You have produced...",
                                button1: "Okay"
                            }) : dialogAlert({
                                style: "alert",
                                text: "The result of your production is: " + a.produced_full_name,
                                items: [theNewItem],
                                heading: "You have produced...",
                                button1: "Okay"
                            });
                    } else if (0 < a.affix_chance) {
                        var m;
                        m = "" + ("You have a " + a.affix_chance_from_stats +
                            "% chance to produce a superior-quality item from your talents, equipment and buildings.");
                        a.bonus_item_name && (m += " Your " + a.bonus_item_name + " adds another +" + a.affix_chance_from_bonus + "% chance to produce a superior-quality item from your talents, equipment and buildings.");
                        m = a.affix_roll1 <= a.affix_chance && a.affix_roll2 <= a.affix_chance ? m + "<p/>Critical Success! You obtained a superb result!" : a.affix_roll1 > a.affix_chance && a.affix_roll2 > a.affix_chance ? m + "<p/>You obtained a normal result." : m + "<p/>Success! You obtained a good result.";
                        dialogAlert({ style: "alert", text: m, items: [theNewItem], heading: a.produced_full_name, button1: "Okay" });
                    }

                    userContext.newBldgOrUpgrade = true;
                    var q;

                    "Upgrade" != theNewItem.slot ?
                        (userContext.newProducedItem = theNewItem, isWeb()
                                && $("#collect_" + f.symbol).html(renderUpgradeCollect(f)),
                            isWeb() && $("#build_panel_action_" + f.id).html(renderBuildPanelAction(f)),
                            isWeb() && $("#speed_button_" + f.id).hide())
                        : q = theNewItem.symbol;


                    isWeb() ? (renderBuildingInventory(userContext.playerData),
                            renderBuildingsOnScreen(userContext.playerData))
                        : (f = null, f = null == q
                                ? { symbol: b.symbol, status: "idle" }
                                : { symbol: b.symbol, status: "idle", upgrade: q },
                            iosSignal("finish_production", "update", f),
                            isAndroid()
                                && mobileCooldownDataSignal([{ mode: "building", symbol: b.symbol }]),
                            refreshActiveBuildingPanel(),
                            $("#building_tab_prod, .buildingupgradetree").fadeTo("slow", "1"));

                    uiEvent("do_finish_production");
                    uiEvent("building_panel_" + userContext.activeBuildingPanel);
                    a.produced_item && "stacks_of_coins" == a.produced_item.symbol && retrievePlayerData(true, function(a) {
                        userContext.playerData.quests =
                            a.quests;
                        reRenderQuestActionItems();
                    });

                    "Upgrade" == theNewItem.slot && buildingUpgradePanel(b.symbol);
                    updatePlayerInfo(userContext.playerData);
                    updateAllStatus();

                }

                // EXTENDER :: Modification
                if (typeof (callback) != "undefined" && typeof (callback) == "function") {
                    console.log("EXTENDER :: Calling callback: ");
                    console.log(callback);

                    callback();
                }
            }
        }));
};

var customSpeedBuild = function speedBuild(c, a, callback) {
    $("#modal_dialogs_top2").hide();
    doLog("speedBuild: speed_item=" + c + " item_id=" + a);
    $.ajax({
        url: "/play/build_now/" + a + "?complete=" + c,
        dataType: "JSON",
        success: function(b) {
            console.log("speedBuild: returned, data.building.id=" + b.building.id);
            userContext.playerData.user.money = b.user.money;
            userContext.playerData.stat.onboarding = b.stat.onboarding;
            userContext.playerData.chapter = b.chapter;
            var d = buildingById(a, b.building);
            doLog("speedBuild: speed_item:");
            doLog(b.speed_item);
            b.speed_item && insertInventoryFromItem(userContext.playerData.inventory,
                b.speed_item);
            insertInventoryFromItem(userContext.playerData.inventory, b.produced_item);
            logLastItem("speedBuild:A");
            userContext.buildingsData && (userContext.playerData.buildings = userContext.buildingsData);
            playerInventory && (userContext.playerData.inventory = playerInventory);
            userContext.chapterData = b.chapter;
            d && (analytics.track("SpeedUp-Building", { building: d.symbol, speed_item: c }), analytics.wizardtrack("SpeedUp-Building", { building: d.symbol, speed_item: c }));
            userContext.buildIndex++;
            logLastItem("speedBuild:B");
            finalizeBuildingConstruction(d);
            isItemBuildingUpgrade(d) || null == d.producing_archetype_id && null == d.recipe_symbol ? (renderBuildingInventory(userContext.playerData, buildingUpgradePanel, userContext.activeBuildingPanel, true), isWeb() || iosSignal("building", "cooldown", mobileCooldownData({ mode: "building", symbol: d.symbol, flag: "speed_up" }))) : (userContext.craftingItemFinished = true, renderBuildingInventory(userContext.playerData, buildingUpgradePanelProd, userContext.activeBuildingPanel, true), $("#collect_" + d.symbol).html(renderUpgradeCollect(d)),
                $("#build_panel_action_" + d.id).html(renderBuildPanelAction(d)), $("#speed_button_" + d.id).hide());
            renderBuildingsOnScreen(userContext.playerData);
            d && uiEvent("building_panel_" + d.symbol);

            // EXTENDER :: Modification
            if (typeof (callback) != "undefined" && typeof (callback) == "function") {
                console.log("EXTENDER :: Calling callback: ");
                console.log(callback);

                callback();
            }
        }
    });
};
var customDoInstantSpeedUp = function doInstantSpeedUp(c, a, callback) {
    var b = buildingById(c),
        d = getCurrentSpeedUpType(b.producing_archetype_id, b.recipe_symbol);

    // EXTENDER :: Modification
    if (instantSpeedCost(b.build_remaining, d) > 0) {
        console.log('EXTENDER :: The instant speed up costs money. Exiting...');
        return false;
    }

    if (false == hasGold(instantSpeedCost(b.build_remaining, d), function() {
        doInstantSpeedUp(c, true, callback);
    }, a) && true != a) return false;
    playSound("coins");
    return speedBuild(-1, c, callback);
};

var customAnimatedCoinsInit = function(b, a, e, g) {

    if (isWeb()) {
        var c,
            d,
            f,
            h,
            k = { images: ["/images/animations/coin_flip.png"], animations: { all: [0, 32] }, frames: { regX: 0, height: 60, count: 33, regY: 0, width: 61 } },
            m = {
                images: ["/images/animations/coin_sparkle.png"],
                animations: { all: { frames: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14] } },
                frames: [
                    [0, 0, 128, 128, 0, 0, 0], [128, 0, 128, 128, 0, 0, 0], [256, 0, 128, 128, 0, 0, 0], [384, 0, 128, 128, 0, 0, 0], [512, 0, 128, 128, 0, 0, 0], [640, 0, 128, 128, 0, 0, 0], [768, 0, 128, 128, 0, 0, 0], [896, 0, 128, 128, 0, 0, 0], [0, 128, 128, 128, 0, 0, 0],
                    [128, 128, 128, 128, 0, 0, 0], [256, 128, 128, 128, 0, 0, 0], [384, 128, 128, 128, 0, 0, 0], [512, 128, 128, 128, 0, 0, 0], [640, 128, 128, 128, 0, 0, 0], [768, 128, 128, 128, 0, 0, 0]
                ]
            },
            l,
            n,
            p = false;

        //EXTENDER :: Modification, seriously?
        // bugfix: b.offset is undefined (offset from button to silver visually)
        if (null === b || null === b || b.length == 0) {
            return;
        } else if (null === a || null === a) {
            return;
        } else {
            if (null === e || null === e)
                e = [
                    0,
                    0
                ];
            if (null === g || null === g) g = [0, 0];
            d = $("<canvas>").attr({ id: "animatedCoins", "class": "coinCanvasAnimation", width: "130", height: "120" }).prependTo($("body"));
            c = d[0];
            h = $("<canvas>").attr({ id: "animatedCoinsSparkle", "class": "coinCanvasAnimation", width: "130", height: "120" }).prependTo($("body"));
            f = h[0];
            c = new createjs.Stage(c);
            f = new createjs.Stage(f);
            null === b.offset() ? (h.remove(), d.remove(), console.warn("animatedCoins: startingElement.offset() is null. Exiting script.")) : null === a.offset() ? (h.remove(), d.remove(),
                console.warn("animatedCoins: endingElement.offset() is null. Exiting script.")) : (d.offset({ left: b.offset().left + e[0], top: b.offset().top + e[1] }), h.offset({ left: b.offset().left + e[0], top: b.offset().top + e[1] }), e = new createjs.SpriteSheet(k), m = new createjs.SpriteSheet(m), l = new createjs.Sprite(e), l.x = 30, l.y = 25, n = new createjs.Sprite(m), l.on("animationend", function(c, f) {
                c.visible = false;
                doLog("animation end");
                null === b.offset() ? (h.remove(), d.remove(), console.error("animatedCoins: startingElement.offset() is null")) :
                    null === a.offset() ? (h.remove(), d.remove(), console.error("animatedCoins: endingElement.offset() is null")) : (h.offset({ left: a.offset().left + g[0], top: a.offset().top + g[1] }), n.visible = true, n.gotoAndPlay("all"), l.stop(), p = true);
            }), n.on("animationend", function(a, b) {
                n.visible = false;
                p && (n.stop(), d.fadeOut(500, function(a) { d.remove(); }), h.remove());
            }), l.gotoAndPlay("all"), n.gotoAndPlay("all"), f.addChild(n), c.addChild(l), createjs.Ticker.setFPS(30), createjs.Ticker.addEventListener("tick", c), createjs.Ticker.addEventListener("tick",
                f), $(d).animate({ left: a.offset().left + g[0], top: a.offset().top + g[1] }, 1E3));
        }
    }
};

QingJ © 2025

镜像随时可能失效,请加Q群300939539或关注我们的公众号极客氢云获取最新地址