wtf

wtf t4esr

此腳本不應該直接安裝,它是一個供其他腳本使用的函式庫。欲使用本函式庫,請在腳本 metadata 寫上: // @require https://update.gf.qytechs.cn/scripts/539401/1607518/wtf.js

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

Tabs.TruceMonitor = {
    tabOrder: 2180,
    tabLabel: 'Truce Monitor',
    tabDisabled: false,
    myDiv: null,
    targets: [],
    timer: null,
    checkInterval: 5 * 60 * 1000, // Check every 5 minutes

    init: function(div) {
        var t = Tabs.TruceMonitor;
        t.myDiv = div;

        if (!Options.TruceMonitorOptions) {
            Options.TruceMonitorOptions = {
                targets: [],
                alertSound: true,
                chatAlert: true,
                notifyMinutes: 30
            };
        }

        t.targets = Options.TruceMonitorOptions.targets || [];
        t.paint();
    },

    paint: function() {
        var t = Tabs.TruceMonitor;
        var m = '<DIV class="divHeader" align="center">Truce Monitor</div>';

        m += '<div style="padding:10px;">';
        m += '<table width="100%">';
        m += '<tr><td width="30%">Player Name or UID:</td>';
        m += '<td><input type="text" id="truceMonitorTarget" style="width:200px" class="btInput"></td></tr>';
        m += '<tr><td colspan="2" align="center"><input type="button" id="addTruceTarget" value="Add Target" class="buttonv2 std green"></td></tr>';
        m += '</table>';

        m += '<div style="max-height:300px; overflow-y:auto; margin-top:10px;">';
        m += '<table width="100%" id="truceMonitorTable" class="xtab">';
        m += '<tr><th width="40%">Player</th><th width="40%">Truce Status</th><th width="20%">Actions</th></tr>';
        m += '</table></div>';

        m += '<div style="margin-top:10px; border-top:1px solid #888; padding-top:10px;">';
        m += '<table width="100%">';
        m += '<tr><td width="50%"><input type="checkbox" id="truceMonitorSound" ' + (Options.TruceMonitorOptions.alertSound ? 'checked' : '') + '> Play sound alert</td>';
        m += '<td><input type="checkbox" id="truceMonitorChat" ' + (Options.TruceMonitorOptions.chatAlert ? 'checked' : '') + '> Send chat alert</td></tr>';
        m += '<tr><td colspan="2">Notify when <input type="text" id="truceMonitorMinutes" size="3" value="' + Options.TruceMonitorOptions.notifyMinutes + '" class="btInput"> minutes remain</td></tr>';
        m += '</table></div>';

        m += '</div>';

        t.myDiv.innerHTML = m;

        document.getElementById('addTruceTarget').addEventListener('click', t.addTarget, false);
        document.getElementById('truceMonitorSound').addEventListener('change', function () {
            Options.TruceMonitorOptions.alertSound = this.checked;
            saveOptions();
        }, false);
        document.getElementById('truceMonitorChat').addEventListener('change', function () {
            Options.TruceMonitorOptions.chatAlert = this.checked;
            saveOptions();
        }, false);
        document.getElementById('truceMonitorMinutes').addEventListener('change', function () {
            Options.TruceMonitorOptions.notifyMinutes = parseInt(this.value) || 30;
            saveOptions();
        }, false);

        t.displayTargets();

        // Start monitoring
        if (t.timer) clearTimeout(t.timer);
        t.timer = setTimeout(t.checkStatus, 10000);
    },

    addTarget: function() {
        var t = Tabs.TruceMonitor;
        var input = document.getElementById('truceMonitorTarget').value.trim();
        if (!input) return;

        // Check if input is a UID (number) or name
        var isUID = !isNaN(input);
        var targetInfo = null;

        if (isUID) {
            // Search by UID
            targetInfo = t.findPlayerByUID(input);
        } else {
            // Search by name
            targetInfo = t.findPlayerByName(input);
        }

        if (targetInfo) {
            // Check if already in list
            for (var i = 0; i < t.targets.length; i++) {
                if (t.targets[i].uid == targetInfo.uid) {
                    alert('This player is already in your monitor list!');
                    return;
                }
            }

            t.targets.push({
                uid: targetInfo.uid,
                name: targetInfo.name,
                lastTruceCheck: 0,
                truceEnd: 0,
                notified: false
            });

            Options.TruceMonitorOptions.targets = t.targets;
            saveOptions();
            t.displayTargets();
            document.getElementById('truceMonitorTarget').value = '';

            // Check the new target immediately
            t.checkTargetNow(t.targets.length - 1);
        } else {
            alert('Player not found. Please check the name or UID.');
        }
    },

    findPlayerByUID: function(uid) {
        // This function searches the game data for a player with this UID
        for (var p in Seed.players) {
            if (p == uid) {
                return { uid: p, name: Seed.players[p].n };
            }
        }
        return null;
    },

    findPlayerByName: function(name) {
        // Search for player by name
        // Case insensitive search
        name = name.toLowerCase();

        for (var p in Seed.players) {
            if (Seed.players[p].n.toLowerCase() == name) {
                return { uid: p, name: Seed.players[p].n };
            }
        }
        return null;
    },

    displayTargets: function() {
        var t = Tabs.TruceMonitor;
        var table = document.getElementById('truceMonitorTable');
        if (!table) return;

        // Keep the header row
        while (table.rows.length > 1) {
            table.deleteRow(1);
        }

        for (var i = 0; i < t.targets.length; i++) {
            var target = t.targets[i];
            var row = table.insertRow(-1);

            // Player name
            var cell = row.insertCell(0);
            cell.innerHTML = target.name;

            // Truce status
            cell = row.insertCell(1);
            if (target.truceEnd > 0) {
                var timeLeft = target.truceEnd - unixTime();
                if (timeLeft > 0) {
                    cell.innerHTML = 'Active: ' + timeFormatShort(timeLeft);
                    if (timeLeft < Options.TruceMonitorOptions.notifyMinutes * 60) {
                        cell.style.color = 'red';
                        cell.style.fontWeight = 'bold';
                    }
                } else {
                    cell.innerHTML = 'Expired';
                }
            } else {
                cell.innerHTML = 'Unknown';
            }

            // Actions
            cell = row.insertCell(2);
            cell.innerHTML = '<a href="#" onclick="Tabs.TruceMonitor.removeTarget(' + i + '); return false;">Remove</a> | ' +
                '<a href="#" onclick="Tabs.TruceMonitor.checkTargetNow(' + i + '); return false;">Check Now</a>';
        }
    },

    removeTarget: function(index) {
        var t = Tabs.TruceMonitor;
        if (index >= 0 && index < t.targets.length) {
            t.targets.splice(index, 1);
            Options.TruceMonitorOptions.targets = t.targets;
            saveOptions();
            t.displayTargets();
        }
    },

    checkTargetNow: function(index) {
        var t = Tabs.TruceMonitor;
        if (index >= 0 && index < t.targets.length) {
            var target = t.targets[index];

            // Make API call to get player status
            t.fetchPlayerStatus(target.uid, function (status) {
                if (status) {
                    t.updateTargetStatus(index, status);
                    t.displayTargets();
                }
            });
        }
    },

    fetchPlayerStatus: function(uid, callback) {
        // Make API call to get player's truce status
        var params = unsafeWindow.Object.clone(unsafeWindow.g_ajaxparams);
        params.pid = uid;
        params.tab = 1;

        new Ajax.Request(unsafeWindow.g_ajaxpath + "ajax/viewCourt.php" + unsafeWindow.g_ajaxsuffix, {
            method: "post",
            parameters: params,
            onSuccess: function (transport) {
                try {
                    var data = eval("(" + transport.responseText + ")");
                    if (data.ok) {
                        var status = {
                            truceEnd: 0
                        };

                        // Parse truce status
                        if (data.truce && data.truce.et) {
                            status.truceEnd = data.truce.et;
                        }

                        callback(status);
                    } else {
                        callback(null);
                    }
                } catch (e) {
                    logit("Error parsing player status: " + e);
                    callback(null);
                }
            },
            onFailure: function () {
                logit("Failed to fetch player status");
                callback(null);
            }
        });
    },

    updateTargetStatus: function(index, status) {
        var t = Tabs.TruceMonitor;
        if (index >= 0 && index < t.targets.length) {
            var now = unixTime();
            var target = t.targets[index];
            
            target.truceEnd = status.truceEnd;
            target.lastTruceCheck = now;
            
            // Reset notification flag if status has changed
            if (target.truceEnd > 0 && target.truceEnd - now > Options.TruceMonitorOptions.notifyMinutes * 60) {
                target.notified = false;
            }
            
            Options.TruceMonitorOptions.targets = t.targets;
            saveOptions();
        }
    },

    checkStatus: function() {
        var t = Tabs.TruceMonitor;
        var now = unixTime();
        
        // Check each target
        for (var i = 0; i < t.targets.length; i++) {
            var target = t.targets[i];
            
            // Check if truce is about to expire
            if (target.truceEnd > 0) {
                var timeLeft = target.truceEnd - now;
                if (timeLeft > 0 && timeLeft <= Options.TruceMonitorOptions.notifyMinutes * 60 && !target.notified) {
                    // Notify user
                    var minutesLeft = Math.ceil(timeLeft / 60);
                    var message = target.name + "'s truce will expire in " + minutesLeft + " minutes!";
                    
                    if (Options.TruceMonitorOptions.alertSound) {
                        AudioManager.play('boing');
                    }
                    
                    if (Options.TruceMonitorOptions.chatAlert) {
                        if (Tabs.chatPane) {
                            Tabs.chatPane.addToChat({
                                msg: message,
                                sender: "TruceMonitor",
                                alliance: false,
                                notification: true
                            });
                        }
                    }
                    
                     // Mark as notified
                    target.notified = true;
                    Options.TruceMonitorOptions.targets = t.targets;
                    saveOptions();
                }
            }
            
            // Check if we need to refresh the status
            var lastCheckTime = target.lastTruceCheck || 0;
            if (now - lastCheckTime > t.checkInterval) {
                // Time to check this target again
                t.checkTargetNow(i);
            }
        }
        
        // Update display if tab is visible
        if (t.myDiv.style.display != 'none') {
            t.displayTargets();
        }
        
        // Schedule next check
        if (t.timer) clearTimeout(t.timer);
        t.timer = setTimeout(t.checkStatus, t.checkInterval);
    }
};