// ==UserScript==
// @name Gamee Score Modifier
// @version 1.3.1
// @description 提交你想要的 Gamee 分数
// @author People11
// @match https://prizes.gamee.com/*
// @grant GM_xmlhttpRequest
// @grant GM_addStyle
// @namespace https://gf.qytechs.cn/users/1143233
// @require https://update.gf.qytechs.cn/scripts/490306/1345896/Mini%20Md5.js
// ==/UserScript==
(function() {
'use strict';
let lastData = null, authToken = null, uuid = null, isSubmitting = false;
// 注入样式
GM_addStyle(`
#g-badge{position:fixed;bottom:10px;right:10px;color:#fff;padding:5px 10px;border-radius:5px;font-size:12px;z-index:9999;cursor:pointer}
#g-badge.r{background:#f44336}
#g-badge.y{background:#FFC107}
#g-badge.g{background:#4CAF50}
#g-overlay{position:fixed;top:0;left:0;width:100%;height:100%;background:rgba(0,0,0,.5);z-index:9999}
#g-dialog{position:fixed;top:50%;left:50%;transform:translate(-50%,-50%);background:#fff;padding:20px;border-radius:5px;box-shadow:0 0 10px rgba(0,0,0,.5);z-index:10000;width:500px;max-height:80vh;overflow-y:auto}
#g-dialog h2{margin-bottom:15px}
#g-dialog input,#g-dialog textarea{width:100%;padding:8px;box-sizing:border-box;margin:5px 0}
#g-dialog textarea{height:150px;font-family:monospace}
#g-dialog label{display:block;margin-top:15px;font-weight:700}
#g-dialog .result{margin-top:15px;padding:10px;background:#f5f5f5;border-radius:5px;border:1px solid #ddd}
.g-btn{padding:8px 16px;color:#fff;border:none;border-radius:4px;cursor:pointer}
.g-btn.preview{display:block;width:100%;margin-top:15px;background:#2196F3}
.g-btns{display:flex;justify-content:space-between;margin-top:15px}
.g-btn.submit{background:#4CAF50;flex:1;margin-right:10px}
.g-btn.cancel{background:#f44336;flex:1}
`);
// 工具函数
const tools = {
checksum: (score, time, url, state, id) =>
shenchanran_md5(`${score}:${time}:${url}:${state || ""}:${id}:crmjbjm3lczhlgnek9uaxz2l9svlfjw14npauhen`),
uuid: () => 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, c => {
const r = Math.random() * 16 | 0;
return (c === 'x' ? r : (r & 0x3 | 0x8)).toString(16);
}),
time: () => {
const d = new Date(),
o = d.getTimezoneOffset(),
z = o <= 0 ? '+' : '-',
h = String(Math.abs(Math.floor(o / 60))).padStart(2, '0'),
m = String(Math.abs(o % 60)).padStart(2, '0');
return `${d.getFullYear()}-${String(d.getMonth()+1).padStart(2,'0')}-${String(d.getDate()).padStart(2,'0')}T${String(d.getHours()).padStart(2,'0')}:${String(d.getMinutes()).padStart(2,'0')}:${String(d.getSeconds()).padStart(2,'0')}${z}${h}:${m}`;
},
nextId: () => {
let max = localStorage.getItem('gsm_maxId');
if (!max && lastData?.metadata?.gameplayId) max = lastData.metadata.gameplayId;
max = max ? parseInt(max, 10) : 555;
localStorage.setItem('gsm_maxId', (max + 1).toString());
return max + 1;
},
cookie: name => document.cookie.split(';')
.map(c => c.trim())
.find(c => c.startsWith(name + '='))
?.substring(name.length + 1) || null
};
// 设置网络捕获
function setupCapture() {
try {
authToken = tools.cookie('authentication');
if (authToken) authToken = "Bearer " + authToken;
uuid = tools.cookie('uuid');
} catch (e) {}
// 拦截XHR
const xhrOpen = XMLHttpRequest.prototype.open;
const xhrSend = XMLHttpRequest.prototype.send;
XMLHttpRequest.prototype.open = function(m, u) {
this._url = u;
return xhrOpen.apply(this, arguments);
};
XMLHttpRequest.prototype.send = function(b) {
if (this._url?.includes('api.gamee.com') && !isSubmitting && b && typeof b === 'string') {
try {
const d = JSON.parse(b);
if (d.method === 'game.saveWebGameplay' && d.params?.gameplayData) {
lastData = d.params.gameplayData;
updateBadge();
}
} catch (e) {}
}
return xhrSend.apply(this, arguments);
};
// 拦截fetch
const origFetch = window.fetch;
window.fetch = function(i, init) {
if (i?.includes?.('api.gamee.com') && !isSubmitting && init?.body && typeof init.body === 'string') {
try {
const d = JSON.parse(init.body);
if (d.method === 'game.saveWebGameplay' && d.params?.gameplayData) {
lastData = d.params.gameplayData;
updateBadge();
}
} catch (e) {}
}
return origFetch.apply(this, arguments);
};
}
// UI函数
function addBadge() {
const b = document.getElementById('g-badge') || document.createElement('div');
b.id = 'g-badge';
b.className = 'r';
b.textContent = '未就绪';
b.title = '点击打开分数修改器';
b.addEventListener('click', openDialog);
document.body.appendChild(b);
updateBadge();
}
function updateBadge() {
const b = document.getElementById('g-badge');
if (!b) return;
if (!authToken || !uuid) {
b.className = 'r';
b.textContent = '未就绪';
} else if (lastData) {
b.className = 'g';
b.textContent = `已捕获: ${lastData.gameId} (${lastData.score})`;
} else {
b.className = 'y';
b.textContent = '已就绪,未捕获';
}
}
function openDialog() {
if (!authToken || !uuid) {
alert('未找到认证信息,请确保已登录(不可用)并刷新页面');
return;
}
if (!lastData) {
alert('尚未捕获到分数,请先玩一次游戏并提交分数');
return;
}
// 创建UI元素
const overlay = document.createElement('div');
overlay.id = 'g-overlay';
const dialog = document.createElement('div');
dialog.id = 'g-dialog';
dialog.innerHTML = `
<h2>修改游戏分数</h2>
<div>
<p><strong>游戏ID:</strong> ${lastData.gameId}</p>
<p><strong>当前分数:</strong> ${lastData.score}</p>
<p><strong>当前时长:</strong> ${lastData.playTime} 秒</p>
</div>
<label>目标分数:</label>
<input type="number" id="g-score" value="${lastData.score}">
<div class="result" id="g-result" style="display:none"></div>
<button class="g-btn preview" id="g-preview">预览修改结果</button>
${lastData.gameStateData ? '<label>其他数据:</label><textarea id="g-state"></textarea>' : ''}
<div class="g-btns">
<button class="g-btn submit" id="g-submit">提交修改后的分数</button>
<button class="g-btn cancel" id="g-cancel">取消</button>
</div>
`;
document.body.appendChild(overlay);
document.body.appendChild(dialog);
// 如果有游戏状态数据,填充文本框
if (lastData.gameStateData) {
try {
document.getElementById('g-state').value = JSON.stringify(JSON.parse(lastData.gameStateData), null, 2);
} catch (e) {
document.getElementById('g-state').value = lastData.gameStateData;
}
}
// 添加事件监听
document.getElementById('g-preview').addEventListener('click', previewScore);
document.getElementById('g-submit').addEventListener('click', submitScore);
document.getElementById('g-cancel').addEventListener('click', () => {
document.body.removeChild(dialog);
document.body.removeChild(overlay);
});
}
function previewScore() {
const score = parseInt(document.getElementById('g-score').value, 10);
if (isNaN(score) || score <= 0) {
alert('请输入有效的分数值');
return;
}
const mult = score / lastData.score;
const time = Math.round(lastData.playTime * mult);
const id = tools.uuid();
const state = document.getElementById('g-state')?.value || lastData.gameStateData;
const checksum = tools.checksum(score, time, lastData.gameUrl, state, id);
document.getElementById('g-result').innerHTML = `
<p><strong>修改后分数:</strong> ${score} (${mult.toFixed(2)}倍)</p>
<p><strong>修改后时长:</strong> ${time} 秒</p>
<p><strong>UUID:</strong> ${id}</p>
<p><strong>Checksum:</strong> ${checksum}</p>
`;
document.getElementById('g-result').style.display = 'block';
}
function submitScore() {
const score = parseInt(document.getElementById('g-score').value, 10);
if (isNaN(score) || score <= 0) {
alert('请输入有效的分数值');
return;
}
const mult = score / lastData.score;
const time = Math.round(lastData.playTime * mult);
const newUuid = tools.uuid();
const newTime = tools.time();
const newId = tools.nextId();
let state = lastData.gameStateData;
// 检查状态数据
if (document.getElementById('g-state')) {
try {
state = document.getElementById('g-state').value;
JSON.parse(state); // 验证JSON
} catch (e) {
alert('游戏状态数据不是有效的JSON格式');
return;
}
}
// 修改的游戏数据
const modData = {
...lastData,
score: score,
playTime: time,
uuid: newUuid,
createdTime: newTime,
gameStateData: state,
metadata: {
...(lastData.metadata || {}),
gameplayId: newId
}
};
// 计算新校验和
modData.checksum = tools.checksum(score, time, modData.gameUrl, state, newUuid);
isSubmitting = true;
GM_xmlhttpRequest({
method: "POST",
url: "https://api.gamee.com/",
headers: {
"Content-Type": "text/plain;charset=UTF-8",
"Authorization": authToken,
"X-Install-UUID": uuid,
"X-Bot-Header": "gamee",
"Origin": "https://prizes.gamee.com",
"Referer": "https://prizes.gamee.com/",
"User-Agent": navigator.userAgent
},
data: JSON.stringify({
jsonrpc: "2.0",
id: "game.saveWebGameplay",
method: "game.saveWebGameplay",
params: { gameplayData: modData }
}),
onload: function(response) {
try {
const result = JSON.parse(response.responseText);
if (result.result) {
alert('分数修改成功!');
window.location.reload();
} else {
alert('分数修改失败:' + JSON.stringify(result.error || '未知错误'));
}
} catch (e) {
alert('解析响应失败:' + e.message);
}
isSubmitting = false;
},
onerror: function(error) {
alert('请求出错:' + error.message);
isSubmitting = false;
}
});
// 关闭对话框
document.body.removeChild(document.getElementById('g-dialog'));
document.body.removeChild(document.getElementById('g-overlay'));
}
// 初始化
(document.readyState === 'loading') ?
document.addEventListener('DOMContentLoaded', () => { setupCapture(); addBadge(); }) :
(setupCapture(), addBadge());
})();