IC Instance Restore on Ctrl + Z

Undo a craft with Ctrl + Z and redo with Ctrl + Y

目前為 2024-12-23 提交的版本,檢視 最新版本

// ==UserScript==
// @name         IC Instance Restore on Ctrl + Z
// @namespace    http://tampermonkey.net/
// @version      1.4
// @license      MIT
// @description  Undo a craft with Ctrl + Z and redo with Ctrl + Y
// @icon         https://i.imgur.com/WlkWOkU.png
// @author       @activetutorial on discord
// @match        https://neal.fun/infinite-craft/
// @run-at       document-end
// @grant        none
// ==/UserScript==

(function () {
    'use strict';

    window.controlzdata = {
        deletedInstances: [],
        deletedInstanceId: 0,
        deletedInstanceIds: [],
        deletedInstance: null,
        deletedElement: null,
        undoProgress: true
    };

    function waitForNuxt() { // Wait for Nuxt
        if (window.$nuxt && window.$nuxt.$root && window.$nuxt.$root.$children[1] && window.$nuxt.$root.$children[1].$children[0]) {
            window.controlzdata.infinitecraft = window.$nuxt.$root.$children[1].$children[0].$children[0];
            const ogGCR = window.controlzdata.infinitecraft.getCraftResponse;
            window.controlzdata.infinitecraft.getCraftResponse = async function (instanceA, instanceB) {
                const response = await ogGCR.apply(this, arguments);
                window.controlzdata.deletedInstances = [{ ...instanceA }, { ...instanceB }]; // Simple patch of getCraftResponse to backup instances
                window.controlzdata.deletedInstanceId = this.instanceId += 2; // id is saved and not index because index can change if other instances disappear
                return response;
            };
        } else {
            setTimeout(waitForNuxt, 100);
        }
    }

    function restoreInstances() {
        if (window.controlzdata.deletedInstances.length > 0) {
            window.controlzdata.deletedInstances.forEach(instance => { // Displace instance because it will use the built in duplicateInsance which displaces it in the other direction
                instance.left -= 10;
                instance.top += 10;
            });

            const [instanceA, instanceB] = window.controlzdata.deletedInstances;

            window.controlzdata.infinitecraft.duplicateInstance(instanceA);
            const instancesAfterDuplication1 = window.controlzdata.infinitecraft.instances;
            const instanceAId = instancesAfterDuplication1[instancesAfterDuplication1.length - 1].id;

            window.controlzdata.infinitecraft.duplicateInstance(instanceB);
            const instancesAfterDuplication2 = window.controlzdata.infinitecraft.instances;
            const instanceBId = instancesAfterDuplication2[instancesAfterDuplication2.length - 1].id;

            window.controlzdata.deletedInstanceIds = [instanceAId, instanceBId]; // Update the ids for unrestoring/removing

            window.controlzdata.deletedInstances = [];

            const instances = window.controlzdata.infinitecraft.instances;
            const indexToRemove = instances.findIndex(instance => instance.id === window.controlzdata.deletedInstanceId); // The id is not the same as the index so this is mandatory.

            if (indexToRemove !== -1) {
                window.controlzdata.deletedInstance = { ...instances[indexToRemove] };
                instances.splice(indexToRemove, 1);
            }
        }
    }

    function unrestoreInstances() { // Mostly the same as restoreInstances but just reverses it
        if (window.controlzdata.deletedInstanceIds.length > 0) {
            const lastRestoredData = window.controlzdata.deletedInstanceIds;
            window.controlzdata.deletedInstance.left -= 10;
            window.controlzdata.deletedInstance.top += 10;

            const [instanceAId, instanceBId] = lastRestoredData;

            const instances = window.controlzdata.infinitecraft.instances;

            const instanceAIndex = instances.findIndex(instance => instance.id === instanceAId);
            const instanceBIndex = instances.findIndex(instance => instance.id === instanceBId);

            window.controlzdata.deletedInstances = [instances[instanceAIndex], instances[instanceBIndex]]; // Backup again if you redecide and press Ctrl+z again

            if (instanceAIndex !== -1) { // Redelete the instances
                instances.splice(instanceAIndex, 1);
            }
            if (instanceBIndex !== -1) {
                instances.splice(instanceBIndex - 1, 1);
            }

            if (window.controlzdata.deletedInstance) {
                window.controlzdata.infinitecraft.duplicateInstance(window.controlzdata.deletedInstance);
                window.controlzdata.deletedInstance = null;
                window.controlzdata.deletedInstanceId = instances[instances.length - 1].id; // same here
            }
        }
    }

    document.addEventListener("keydown", function(event) {
        if (event.ctrlKey && event.key === "z") {
            restoreInstances();
        }
        if (event.ctrlKey && event.key === "y") {
            unrestoreInstances();
        }
    });

    waitForNuxt();
})();

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