// ==UserScript==
// @name MyModule
// @namespace Definable
// @version 0.0.1
// @description An Addon for the Definable ModMenu for Drawaria.Online.
// @homepage https://drawaria.online/profile/?uid=63196790-c7da-11ec-8266-c399f90709b7
// @author YOU
// @match https://drawaria.online/
// @match https://drawaria.online/test
// @match https://drawaria.online/room/*
// @grant none
// @license GNU GPLv3
// ==/UserScript==
//#region TypeDefinitions
/**
* @typedef {Object} PlayerInstance
* @property {string} name - The name of the player.
* @property {string} uid - The unique identifier for the player.
* @property {string} wt - The weight of the player.
* @property {string} roomID - The room ID the player is in.
* @property {WebSocket} socket - The WebSocket connection for the player.
* @property {Map<string, Function[]>} events - The events map for the player.
* @property {boolean} isConnected - Whether the player is connected.
* @property {(invitelink:string)=>void} connect - Connects the player to a room.
* @property {()=>void} disconnect - Disconnects the player.
* @property {()=>void} reconnect - Reconnects the player.
* @property {(invitelink:string)=>void} enterRoom - Enters a room.
* @property {()=>void} nextRoom - Moves the player to the next room.
* @property {()=>void} leaveRoom - Leaves the current room.
* @property {(payload:string)=>void} send - Sends a message through the WebSocket.
* @property {(event:string,handler:Function)=>void} addEventListener - Adds an event listener.
* @property {(event:string)=>boolean} hasEventListener - Checks if an event listener exists.
* @property {()=>void} __invokeEvent - Invokes an event.
*/
/**
* @typedef {Object} DrawariaOnlineMessageTypes
* @property {(message: string) => string} chatmsg - Sends a chat message.
* @property {() => string} passturn - Passes the turn.
* @property {(playerid: number|string) => string} pgdrawvote - Votes for a player to draw.
* @property {() => string} pgswtichroom - Switches the room.
* @property {() => string} playerafk - Marks the player as AFK.
* @property {() => string} playerrated - Rates the player.
* @property {(gestureid: number|string) => string} sendgesture - Sends a gesture.
* @property {() => string} sendvote - Sends a vote.
* @property {(playerid: number|string) => string} sendvotekick - Votes to kick a player.
* @property {(wordid: number|string) => string} wordselected - Selects a word.
* @property {Object} clientcmd - Client commands.
* @property {(itemid: number|string, isactive: boolean) => string} clientcmd.activateitem - Activates an item.
* @property {(itemid: number|string) => string} clientcmd.buyitem - Buys an item.
* @property {(itemid: number|string, target: "zindex"|"shared", value: any) => string} clientcmd.canvasobj_changeattr - Changes an attribute of a canvas object.
* @property {() => string} clientcmd.canvasobj_getobjects - Gets canvas objects.
* @property {(itemid: number|string) => string} clientcmd.canvasobj_remove - Removes a canvas object.
* @property {(itemid: number|string, positionX: number|string, positionY: number|string, speed: number|string) => string} clientcmd.canvasobj_setposition - Sets the position of a canvas object.
* @property {(itemid: number|string, rotation: number|string) => string} clientcmd.canvasobj_setrotation - Sets the rotation of a canvas object.
* @property {(value: any) => string} clientcmd.customvoting_setvote - Sets a custom vote.
* @property {(value: any) => string} clientcmd.getfpid - Gets the FPID.
* @property {() => string} clientcmd.getinventory - Gets the inventory.
* @property {() => string} clientcmd.getspawnsstate - Gets the spawn state.
* @property {(positionX: number|string, positionY: number|string) => string} clientcmd.moveavatar - Moves the avatar.
* @property {() => string} clientcmd.setavatarprop - Sets the avatar properties.
* @property {(flagid: number|string, isactive: boolean) => string} clientcmd.setstatusflag - Sets a status flag.
* @property {(playerid: number|string, tokenid: number|string) => string} clientcmd.settoken - Sets a token.
* @property {(playerid: number|string, value: any) => string} clientcmd.snapchatmessage - Sends a Snapchat message.
* @property {() => string} clientcmd.spawnavatar - Spawns an avatar.
* @property {() => string} clientcmd.startrollbackvoting - Starts rollback voting.
* @property {() => string} clientcmd.trackforwardvoting - Tracks forward voting.
* @property {(trackid: number|string) => string} clientcmd.votetrack - Votes for a track.
* @property {(roomID: string, name?: string, uid?: string, wt?: string) => string} startplay - Starts the play.
* @property {Object} clientnotify - Client notifications.
* @property {(playerid: number|string) => string} clientnotify.requestcanvas - Requests a canvas.
* @property {(playerid: number|string, base64: string) => string} clientnotify.respondcanvas - Responds with a canvas.
* @property {(playerid: number|string, imageid: number|string) => string} clientnotify.galleryupload - Uploads to the gallery.
* @property {(playerid: number|string, type: any) => string} clientnotify.warning - Sends a warning.
* @property {(playerid: number|string, targetname: string, mute?: boolean) => string} clientnotify.mute - Mutes a player.
* @property {(playerid: number|string, targetname: string, hide?: boolean) => string} clientnotify.hide - Hides a player.
* @property {(playerid: number|string, reason: string, targetname: string) => string} clientnotify.report - Reports a player.
* @property {Object} drawcmd - Drawing commands.
* @property {(x1: number|string, y1: number|string, x2: number|string, y2: number|string, color: number|string, size?: number|string, ispixel?: boolean, playerid?: number|string) => string} drawcmd.line - Draws a line.
* @property {(x1: number|string, y1: number|string, x2: number|string, y2: number|string, color: number|string, size: number|string, ispixel?: boolean, playerid?: number|string) => string} drawcmd.erase - Erases a part of the drawing.
* @property {(x: number|string, y: number|string, color: number|string, tolerance: number|string, r: number|string, g: number|string, b: number|string, a: number|string) => string} drawcmd.flood - Flood fills an area.
* @property {(playerid: number|string) => string} drawcmd.undo - Undoes the last action.
* @property {() => string} drawcmd.clear - Clears the drawing.
*/
/**
* @typedef {Object} PlayerClass
* @property {PlayerInstance[]} instances
* @property {PlayerInstance} noConflict
* @property {(inviteLink:string)=>URL} getSocketServerURL
* @property {(inviteLink:string)=>string} getRoomID
* @property {DrawariaOnlineMessageTypes} parseMessage
*/
/**
* @typedef {Object} UI
* @property {(selectors: string, parentElement?: ParentNode) => Element|null} querySelect - Returns the first element that is a descendant of node that matches selectors.
* @property {(selectors: string, parentElement?: ParentNode) => NodeListOf<Element>} querySelectAll - Returns all element descendants of node that match selectors.
* @property {(tagName: string, properties?: object) => Element} createElement - Creates an element and assigns properties to it.
* @property {(element: Element, attributes: object) => void} setAttributes - Assigns attributes to an element.
* @property {(element: Element, styles: object) => void} setStyles - Assigns styles to an element.
* @property {(name?: string) => HTMLDivElement} createContainer - Creates a container element.
* @property {() => HTMLDivElement} createRow - Creates a row element.
* @property {(name: string) => HTMLElement} createIcon - Creates an icon element.
* @property {(type: string, properties?: object) => HTMLInputElement} createInput - Creates an input element.
* @property {(input: HTMLInputElement, properties?: object) => HTMLLabelElement} createLabelFor - Creates a label for an input element.
* @property {(className?: string) => HTMLElement & { show: Function, hide: Function }} createSpinner - Creates a spinner element.
* @property {(input: HTMLInputElement, addon: HTMLLabelElement|HTMLInputElement|HTMLButtonElement|HTMLElement) => HTMLDivElement} createGroup - Creates an input group element.
* @property {(inputs: Array<HTMLLabelElement|HTMLInputElement|HTMLButtonElement|HTMLElement>) => HTMLDivElement} createInputGroup - Creates an input group element.
*/
/**
* @class
* @typedef {Object} DefinableCore
* @property {PlayerClass} Player
* @property {UI} UI
*/
/**
* @typedef {Object} Definable
* @property {PlayerClass} Player
* @property {UI} UI
* @property {()=>HTMLElement} createRow
* @property {(submodule:Core)=>void} registerModule
*/
//#endregion TypeDefinitions
(function () {
"use strict";
window.addEventListener("definable:init", function (event) {
const { main, core } = event.detail;
/** @type {Definable} */
const myModule = new core("MyModule", "user");
definable.registerModule(myModule);
});
})();