MyModule

An Addon for the Definable ModMenu for Drawaria.Online.

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         MyModule
// @namespace    Definable
// @version      0.0.1
// @description  An Addon for the Definable ModMenu for Drawaria.Online.
// @homepage     https://drawaria.online/profile/?uid=63196790-c7da-11ec-8266-c399f90709b7
// @author       YOU
// @match        https://drawaria.online/
// @match        https://drawaria.online/test
// @match        https://drawaria.online/room/*
// @grant        none
// @license      GNU GPLv3
// ==/UserScript==

//#region TypeDefinitions
/**
 * @typedef {Object} PlayerInstance
 * @property {string} name - The name of the player.
 * @property {string} uid - The unique identifier for the player.
 * @property {string} wt - The weight of the player.
 * @property {string} roomID - The room ID the player is in.
 * @property {WebSocket} socket - The WebSocket connection for the player.
 * @property {Map<string, Function[]>} events - The events map for the player.
 * @property {boolean} isConnected - Whether the player is connected.
 * @property {(invitelink:string)=>void} connect - Connects the player to a room.
 * @property {()=>void} disconnect - Disconnects the player.
 * @property {()=>void} reconnect - Reconnects the player.
 * @property {(invitelink:string)=>void} enterRoom - Enters a room.
 * @property {()=>void} nextRoom - Moves the player to the next room.
 * @property {()=>void} leaveRoom - Leaves the current room.
 * @property {(payload:string)=>void} send - Sends a message through the WebSocket.
 * @property {(event:string,handler:Function)=>void} addEventListener - Adds an event listener.
 * @property {(event:string)=>boolean} hasEventListener - Checks if an event listener exists.
 * @property {()=>void} __invokeEvent - Invokes an event.
 */

/**
 * @typedef {Object} DrawariaOnlineMessageTypes
 * @property {(message: string) => string} chatmsg - Sends a chat message.
 * @property {() => string} passturn - Passes the turn.
 * @property {(playerid: number|string) => string} pgdrawvote - Votes for a player to draw.
 * @property {() => string} pgswtichroom - Switches the room.
 * @property {() => string} playerafk - Marks the player as AFK.
 * @property {() => string} playerrated - Rates the player.
 * @property {(gestureid: number|string) => string} sendgesture - Sends a gesture.
 * @property {() => string} sendvote - Sends a vote.
 * @property {(playerid: number|string) => string} sendvotekick - Votes to kick a player.
 * @property {(wordid: number|string) => string} wordselected - Selects a word.
 * @property {Object} clientcmd - Client commands.
 * @property {(itemid: number|string, isactive: boolean) => string} clientcmd.activateitem - Activates an item.
 * @property {(itemid: number|string) => string} clientcmd.buyitem - Buys an item.
 * @property {(itemid: number|string, target: "zindex"|"shared", value: any) => string} clientcmd.canvasobj_changeattr - Changes an attribute of a canvas object.
 * @property {() => string} clientcmd.canvasobj_getobjects - Gets canvas objects.
 * @property {(itemid: number|string) => string} clientcmd.canvasobj_remove - Removes a canvas object.
 * @property {(itemid: number|string, positionX: number|string, positionY: number|string, speed: number|string) => string} clientcmd.canvasobj_setposition - Sets the position of a canvas object.
 * @property {(itemid: number|string, rotation: number|string) => string} clientcmd.canvasobj_setrotation - Sets the rotation of a canvas object.
 * @property {(value: any) => string} clientcmd.customvoting_setvote - Sets a custom vote.
 * @property {(value: any) => string} clientcmd.getfpid - Gets the FPID.
 * @property {() => string} clientcmd.getinventory - Gets the inventory.
 * @property {() => string} clientcmd.getspawnsstate - Gets the spawn state.
 * @property {(positionX: number|string, positionY: number|string) => string} clientcmd.moveavatar - Moves the avatar.
 * @property {() => string} clientcmd.setavatarprop - Sets the avatar properties.
 * @property {(flagid: number|string, isactive: boolean) => string} clientcmd.setstatusflag - Sets a status flag.
 * @property {(playerid: number|string, tokenid: number|string) => string} clientcmd.settoken - Sets a token.
 * @property {(playerid: number|string, value: any) => string} clientcmd.snapchatmessage - Sends a Snapchat message.
 * @property {() => string} clientcmd.spawnavatar - Spawns an avatar.
 * @property {() => string} clientcmd.startrollbackvoting - Starts rollback voting.
 * @property {() => string} clientcmd.trackforwardvoting - Tracks forward voting.
 * @property {(trackid: number|string) => string} clientcmd.votetrack - Votes for a track.
 * @property {(roomID: string, name?: string, uid?: string, wt?: string) => string} startplay - Starts the play.
 * @property {Object} clientnotify - Client notifications.
 * @property {(playerid: number|string) => string} clientnotify.requestcanvas - Requests a canvas.
 * @property {(playerid: number|string, base64: string) => string} clientnotify.respondcanvas - Responds with a canvas.
 * @property {(playerid: number|string, imageid: number|string) => string} clientnotify.galleryupload - Uploads to the gallery.
 * @property {(playerid: number|string, type: any) => string} clientnotify.warning - Sends a warning.
 * @property {(playerid: number|string, targetname: string, mute?: boolean) => string} clientnotify.mute - Mutes a player.
 * @property {(playerid: number|string, targetname: string, hide?: boolean) => string} clientnotify.hide - Hides a player.
 * @property {(playerid: number|string, reason: string, targetname: string) => string} clientnotify.report - Reports a player.
 * @property {Object} drawcmd - Drawing commands.
 * @property {(x1: number|string, y1: number|string, x2: number|string, y2: number|string, color: number|string, size?: number|string, ispixel?: boolean, playerid?: number|string) => string} drawcmd.line - Draws a line.
 * @property {(x1: number|string, y1: number|string, x2: number|string, y2: number|string, color: number|string, size: number|string, ispixel?: boolean, playerid?: number|string) => string} drawcmd.erase - Erases a part of the drawing.
 * @property {(x: number|string, y: number|string, color: number|string, tolerance: number|string, r: number|string, g: number|string, b: number|string, a: number|string) => string} drawcmd.flood - Flood fills an area.
 * @property {(playerid: number|string) => string} drawcmd.undo - Undoes the last action.
 * @property {() => string} drawcmd.clear - Clears the drawing.
 */

/**
 * @typedef {Object} PlayerClass
 * @property {PlayerInstance[]} instances
 * @property {PlayerInstance} noConflict
 * @property {(inviteLink:string)=>URL} getSocketServerURL
 * @property {(inviteLink:string)=>string} getRoomID
 * @property {DrawariaOnlineMessageTypes} parseMessage
 */

/**
 * @typedef {Object} UI
 * @property {(selectors: string, parentElement?: ParentNode) => Element|null} querySelect - Returns the first element that is a descendant of node that matches selectors.
 * @property {(selectors: string, parentElement?: ParentNode) => NodeListOf<Element>} querySelectAll - Returns all element descendants of node that match selectors.
 * @property {(tagName: string, properties?: object) => Element} createElement - Creates an element and assigns properties to it.
 * @property {(element: Element, attributes: object) => void} setAttributes - Assigns attributes to an element.
 * @property {(element: Element, styles: object) => void} setStyles - Assigns styles to an element.
 * @property {(name?: string) => HTMLDivElement} createContainer - Creates a container element.
 * @property {() => HTMLDivElement} createRow - Creates a row element.
 * @property {(name: string) => HTMLElement} createIcon - Creates an icon element.
 * @property {(type: string, properties?: object) => HTMLInputElement} createInput - Creates an input element.
 * @property {(input: HTMLInputElement, properties?: object) => HTMLLabelElement} createLabelFor - Creates a label for an input element.
 * @property {(className?: string) => HTMLElement & { show: Function, hide: Function }} createSpinner - Creates a spinner element.
 * @property {(input: HTMLInputElement, addon: HTMLLabelElement|HTMLInputElement|HTMLButtonElement|HTMLElement) => HTMLDivElement} createGroup - Creates an input group element.
 * @property {(inputs: Array<HTMLLabelElement|HTMLInputElement|HTMLButtonElement|HTMLElement>) => HTMLDivElement} createInputGroup - Creates an input group element.
 */

/**
 * @class
 * @typedef {Object} DefinableCore
 * @property {PlayerClass} Player
 * @property {UI} UI
 */

/**
 * @typedef {Object} Definable
 * @property {PlayerClass} Player
 * @property {UI} UI
 * @property {()=>HTMLElement} createRow
 * @property {(submodule:Core)=>void} registerModule
 */
//#endregion TypeDefinitions

(function () {
  "use strict";

  window.addEventListener("definable:init", function (event) {
    const { main, core } = event.detail;

    /** @type {Definable} */
    const myModule = new core("MyModule", "user");
    definable.registerModule(myModule);
  });
})();