Evoworld.io Cheat (DON'T INSTALL OR YOU GET BAN!!!!!)

Evoworld.io cheat

目前為 2024-04-10 提交的版本,檢視 最新版本

// ==UserScript==
// @name         Evoworld.io Cheat (DON'T INSTALL OR YOU GET BAN!!!!!)
// @namespace    http://tampermonkey.net/
// @version      0.3
// @description  Evoworld.io cheat
// @author       You
// @license      MIT
// @match        https://evoworld.io/
// @icon         https://www.google.com/s2/favicons?sz=64&domain=evoworld.io
// @grant        none
// ==/UserScript==

(function() {
    try {
        let xmhtre = new XMLHttpRequest();
        xmhtre.open('POST', "https://evoworld.io/api/reportError.php");
        xmhtre.send();

        xmhtre.onload = function() {
            alert("Bypass doesn't work! Watch the tutorial : https://www.youtube.com/watch?v=DBuZrYM7Iuo&t=23s&ab_channel=Kolbasai");
        };
        xmhtre.onerror = function() {
            alert('Bypass work. Starting script');
            startScript();
        };
    } catch (ƒ){}
  const startScript = () => {
let overlayHTML = `
<div id="cheat">
EvoWorld.io Cheat
<div class="button"  onclick="drawDarkness = () => {return;};let timer = null;function hello() {if (timer) {return;};timer = true;setTimeout(() => {timer = false;}, 2000)}">Night vision (SeeDark)</div>
<div class="button"  onclick="(function() { setInterval(function(){startBonus = true}, 1) })();">Exp bonus +30% (ExpHack)</div>
<div class="button"  onclick="let i_i = 0; let inj = false; const interval = setInterval(() => { { document.body.onkeyup = function(e) { if (e.keyCode == 81){ sendEmote(1); } if ( e.keyCode == 69){ sendEmote(10); }}}}, );">Emoji hack (Buttons Q . E)</div>
Zoom<input type="range"  min="0.1" max="3" value="1" step="0.01" id="anyZoom">
<br><input type="input" value="Enter any level here(Visual)" id="anyLevel">
<br>Toggle menu - y
</div>

<style>
#cheat {
    z-index: 10;
    position: absolute;
    top: 320px;
    left: 7px;
    transition: 0.5s;
    }
.button {
  margin: auto;
  background-color: #000000;
  color: white;
  font-size: 16px;
  border: none;
  padding: 8px;
  border-radius: 6px;
  transition: 0.15s;
}
.slider_btn {
  margin: auto;
  background-color: #ffffff;
  color: white;
  font-size: 16px;
  border: none;
  padding: 8px;
  border-radius: 6px;
  transition: 0.15s;
}

</style>
`

function get(x){ return document.getElementById(x); };

let overlay = document.createElement("div");
    overlay.innerHTML = overlayHTML;
    document.body.appendChild(overlay);
      document.body.appendChild(overlay);
    let acc = get("accordian"),box = get ("cheat");box.style.opacity = "1"
    document.addEventListener('keydown', (event) => {if (event.keyCode == 89) {
    let opac = box.style.opacity; if(opac == 1) {
    box.style.opacity = "0";}else {box.style.opacity = "1"}}})
    let slider = document.getElementById('anyZoom')
slider.oninput = function() {
  gameZoom = this.value;
    let text = document.getElementById('anyLevel')
text.oninput = function() {
  game.me.level = this.value;}
}
setInterval(function(){Engine.prototype.setZoom = function (ret) {
                if (ret <= 0.1) {
                    ret = 0.1;
                }
                if (this.zoom == ret) {
                    return;
                }
                this.zoom = ret;
                this.staticCanvasRenderOffset.restX = 0;
                this.staticCanvasRenderOffset.restY = 0;
                this.staticCanvasRenderOffset.x = 0;
                this.staticCanvasRenderOffset.y = 0;
                this.staticCanvasRenderPosition.x = 0;
                this.staticCanvasRenderPosition.y = 0;
                this.context.save();
                this.context.fillStyle = "rgba(0,0,0,1)";
                this.context.fillRect(0, 0, this.canvas.width, this.canvas.height);
                this.context.restore();
                this.staticContext.save();
                this.staticContext.fillStyle = "rgba(0,0,0,1)";
                this.staticContext.fillRect(0, 0, this.staticCanvas.width, this.staticCanvas.height);
                this.staticContext.restore();
                this.dynamicContext.clearRect(0, 0, this.dynamicCanvas.width, this.dynamicCanvas.height);
                this.clearStaticObjects();

            }
        }
, 1)}
})();

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