MultiHack KillSwitch [WORKING 2023]

Take Over MooMoo.io

目前為 2023-11-24 提交的版本,檢視 最新版本

// ==UserScript==
// @name         MultiHack KillSwitch [WORKING 2023]
// @namespace    Take Over MooMoo
// @version      0.3
// @description  Take Over MooMoo.io
// @match        *://moomoo.io/*
// @match        *://*.moomoo.io/*
// @author       Logixx
// @require      https://gf.qytechs.cn/scripts/423602-msgpack/code/msgpack.js
// @require      https://unpkg.com/[email protected]/lib/guify.min.js
// @require      https://update.gf.qytechs.cn/scripts/480301/1283571/CowJS.js
// @grant        none
// @license      https://gf.qytechs.cn/en/users/1222651-logixx
// @icon         https://moomoo.io/img/favicon.png?v=1
// @run-at       document-start
// ==/UserScript==
(function () {
  'use strict'


  // Variables
  var gearcounter = 1;
  var gear = false;
  var Allplayers = [];
  var players = [];
  var items = [];
  var weapons = [];
  var inGame = false;
  var tmpHealth = 100;
  var sTime = 0;
  var sCount = 0;
  var msgpack = window.msgpack;
  var scale = 45;
  var placeOffset = 5;
  var ws;
  var EnemyAngle1 = 0;
  var lastWeaponRangeMultChange = null
  var Boughtscuba = false;
  var BoughtscubaEle;
  var prevHatID = 0;
  var prevTailID = 0;
  var boughtItems = false;
  var boughtItems2 = false;
  var monkeyTail = false;
  var boostHat = false;
  var snowGear = false;
  var PLAYER_SPEED = .0016;
  var i = 0;

  const { Cow, CowUtils } = window

  var x1 = 0;
  var y1 = 0;

  function saveSettings(HACK, data) {
      console.log(
        'save: ' + HACK.toLowerCase().toString() + ' ' + data.toString()
      )
      localStorage.setItem(
        HACK.toLowerCase().toString(),
        data.toString()
      )
    }

  var settings = {

      ping: { e: localStorage.getItem('ping') || false },
      showsid: {e: localStorage.getItem('showsid') || false },
      percents: { e: localStorage.getItem('percents') || false },
      tracers: { e: localStorage.getItem('tracers') || false },
      hp: { e: localStorage.getItem('hp') || false },
      circles_hp: { e: localStorage.getItem('circles_hp') || false },
      inweaponrange: { e: Number(localStorage.getItem('inwprange')) || false },
      whereurlooking: { e: Number(localStorage.getItem('whereurlooking')) || false },
      healthbars: {e: Number(localStorage.getItem('healthbars')) || false },
      hitcounter: { e: Number(localStorage.getItem('hitcounter')) || false },
      hpcolor: 'red',
      weaponrange: { e: Number(localStorage.getItem('weaponrange')) || 1 },
      enabledhacks: { e: localStorage.getItem('enabledhacks') || false },
      coloredstructures: { e: localStorage.getItem('coloredstructures') || false },

      tripleautomill: { e: localStorage.getItem('tripleautomill') || false, k: localStorage.getItem('tripleautomillk') || 'KeyM', d: true, n: 'Triple AutoMill' },
      autoboost: { e: localStorage.getItem('autoboost') || false, k: localStorage.getItem('autoboostk') || 'KeyB', d: true, n: 'AutoBoost' },
      autoboostspikes: { e: localStorage.getItem('autoboostspikes') || false, k: localStorage.getItem('autoboostspikesk') ||'KeyS', d: true, n: 'AutoBoost + Spikes' },
      autotrap: { e: localStorage.getItem('autotrap') || false, k: localStorage.getItem('autotrapk') || 'KeyT', d: true, n: 'AutoTrap' },
      autoheal: { e: localStorage.getItem('autoheal') || false, k: localStorage.getItem('autohealk') || 'KeyH', s: Number(localStorage.getItem('autoheals')) || 10, d: true, n: 'AutoHeal'},
      autoscuba: { e: localStorage.getItem('autoscuba') || false, k: localStorage.getItem('autoscubak') || 'KeyS', d: false },
      autobreak: { e: localStorage.getItem('autobreak') || false, k: localStorage.getItem('autobreakk') || 'KeyD', d: true, n: 'AutoBreak' },
      autospeed_hat_acc: { e: localStorage.getItem('autospeed_hat_acc') || false, k: localStorage.getItem('autospeed_hat_acck') || 'KeyA', d: true, n: 'AutoSpeed + Hat + Acc' },
      toggleoffspeed_hit_and_on: { e: localStorage.getItem('toggleoffspeed_hit_and_on') || false, k: localStorage.getItem('toggleoffspeed_hit_and_onk') || 'KeyL', d: false },
      antibow: { e: localStorage.getItem('antibow') || false, k: localStorage.getItem('antibowk') || 'KeyQ', d: true, n: 'AntiBow' },
      insta_kill: { e: localStorage.getItem('insta_kill') || false, k: localStorage.getItem('insta_killk') || 'KeyE', d: true, n: 'Insta Kill' },
      biomegear: { e: localStorage.getItem('biomegear') || true },

      autojoin: { e: localStorage.getItem('autojoin') || false, n: Number(localStorage.getItem('autojoinn')) || 0 },
      autocreate: { e: localStorage.getItem('autocreate') || false, n: localStorage.getItem('autocreaten') || 'Killers' },
      autoleave: {e: localStorage.getItem('autoleave') || false },
      autokick: {e: localStorage.getItem('autokick') || false, n: localStorage.getItem('autokickn') || '' },
  };

  const inventory = {
      primary: null,
      secondary: null,
      food: null,
      wall: null,
      spike: null,
      mill: null,
      mine: null,
      boostPad: null,
      trap: null,
      turret: null,
      spawnpad: null
    };

  const myPlayer = {
      food: null,
      wood: null,
      stone: null,
      points: null,
      kills: null,
      sid: null,
      x: null,
      y: null,
      dir: null,
      buildIndex: null,
      weaponIndex: null,
      weaponVariant: null,
      team: null,
      isLeader: null,
      skinIndex: null,
      tailIndex: null,
      iconIndex: null,
      CAMX: 0,
      CAMY: 0,
    };

  //GUI

  const gui = new guify({
      title: 'MultiHack',
      align: 'right',
      width: 600,
      opacity: 0.8,
      barMode: 'none',
      theme: {
        colors: {
          panelBackground: 'rgb(0,0,0)',
          componentBackground: 'rgb(10,10,25)',
          componentForeground: 'red',
          textPrimary: 'red',
          textSecondary: 'red',
          textHover: 'rgb(0,0,0)',
        },
        font: {
          fontSize: '20px',
          fontFamily: 'Hammersmith',
        },
      },
    })

    const folders = [
      'Visuals',
      'Misc',
      'Keybinds',
      'Team',
    ];

    const visuals = [
      'Ping',
      'ShowSID',
      'Percents',
      'Tracers',
      'Hp',
      'EnabledHacks',
      'ColoredStructures',
      'HealthBars',
      'Circles_Hp',
      'InWeaponRange',
      'WhereURLooking',
      'HitCounter',
      'WeaponRange',
    ];

    const misc = [
      'TripleAutoMill',
      'AutoBoost',
      'AutoBoostSpikes',
      'AutoTrap',
      'AutoHeal',
      'AutoScuba',
      'AutoBreak',
      'AutoSpeed_Hat_Acc',
      'ToggleOffSpeed_Hit_And_On',
      'AntiBow',
      'Insta_Kill',
      'BiomeGear',
    ];

    const team = [
      'AutoJoin',
      'ID To Join:',
      'AutoCreate',
      'Name To Create:',
      'AutoLeave',
      'AutoKick',
      'Persons ID To Kick:',
    ];

    for (let key in settings) {
      if (localStorage.getItem(key.toLowerCase() === undefined)) {
        localStorage.setItem(key.toLowerCase(), 'false')
      }
      if (localStorage.getItem(key.toLowerCase()) === 'false') {
        settings[key].e = false
      } else
      if (localStorage.getItem(key.toLowerCase()) === 'true') {
        settings[key].e = true
      }
    }

    for(let j0 = 0; j0 < folders.length; j0++) {
      gui.Register({
          type: 'folder',
          label: folders[j0],
          open: !1
        });
    };

    for (let j1 = 0; j1 < visuals.length; j1++) {
      if (visuals[j1].toLowerCase() === 'weaponrange') {
        gui.Register({
          type: 'range',
          label: visuals[j1],
          folder: folders[0],
          object: settings[visuals[j1].toLowerCase()],
          property: 'e',
          step: 1,
          min: 1,
          max: 5,
          onChange: (data) => {
            saveSettings(visuals[j1].toLowerCase(), data);
        }
        });
      } else {
      gui.Register({
        type: 'checkbox',
        label: visuals[j1],
        folder: folders[0],
        object: settings[visuals[j1].toLowerCase()],
        property: 'e',
        onChange: (data) => {
          saveSettings(visuals[j1].toLowerCase(), data);
      }
      });
     };
    };
    for (let j2 = 0; j2 < misc.length; j2++) {
      gui.Register({
        type: 'checkbox',
        label: misc[j2],
        folder: folders[1],
        object: settings[misc[j2].toLowerCase()],
        property: 'e',
        onChange: (data) => {
          saveSettings(misc[j2].toLowerCase(), data);
      }
      });
    };

    const script = {
      setKeybind: function (selection, save) {
        selection.k = 'Press Any Key'
        document.addEventListener('keydown', function set_key(e) {
          if (e.key === 'Escape') {
            selection.k = 'NONE'
            localStorage.setItem(save, selection.k)
            document.removeEventListener('keydown', set_key)
          } else {
            selection.k = e.code
            localStorage.setItem(save, selection.k)
            document.removeEventListener('keydown', set_key)
          }
        })
      },
    };

    gui.Register({
      type: 'button',
      label: 'AUTUTU',
      folder: folders[3],
      action: () => {
        testerWeap()
      }
    });

    gui.Register({
      type: 'button',
      label: team[0],
      folder: folders[3],
      action: () => {
        joinTeam(settings.autojoin.n)
      }
    });
    gui.Register({
      type: 'text',
      label: team[1],
      folder: folders[3],
      object: settings.autojoin,
      property: 'n',
      onChange: (data) => {
        saveSettings('autojoinn', data);
      }
    });
    gui.Register({
      type: 'button',
      label: team[2],
      folder: folders[3],
      action: () => {
        createTeam(settings.autocreate.n)
      }
    });
    gui.Register({
      type: 'text',
      label: team[3],
      folder: folders[3],
      object: settings.autocreate,
      property: 'n',
      onChange: (data) => {
        saveSettings('autocreaten', data);
      }
    });
    gui.Register({ // e
      type: 'button',
      label: team[4],
      folder: folders[3],
      action: () => {
        leaveTeam()
      }
    });
    gui.Register({ // e
      type: 'button',
      label: team[5],
      folder: folders[3],
      action: () => {
        kickTeam(settings.autokick.n)
      }
    });
    gui.Register({
      type: 'text',
      label: team[6],
      folder: folders[3],
      object: settings.autokick,
      property: 'n',
      onChange: (data) => {
        saveSettings('autokickn', data);
      }
    });

    gui.Register({
      type: 'button',
      label: 'Set '+misc[0]+' Key',
      folder: folders[2],
      action: () => {
          script.setKeybind(settings.tripleautomill, 'tripleautomillk')
      }
    });
    gui.Register({
      type: 'display',
      label: misc[0]+' Key:',
      folder: folders[2],
      object: settings[misc[0].toLowerCase()],
      property: 'k',
    });
    //AutoBoost
    gui.Register({
      type: 'button',
      label: 'Set '+misc[1]+' Key',
      folder: folders[2],
      action: () => {
          script.setKeybind(settings.autoboost, 'autoboostk')
      }
    });
    gui.Register({
      type: 'display',
      label: misc[1]+' Key:',
      folder: folders[2],
      object: settings[misc[1].toLowerCase()],
      property: 'k',
    });
    //AutoBoostSpikes
    gui.Register({
      type: 'button',
      label: 'Set '+misc[2]+' Key',
      folder: folders[2],
      action: () => {
          script.setKeybind(settings.autoboostspikes, 'autoboostspikesk')
      }
    });
    gui.Register({
      type: 'display',
      label: misc[2]+' Key:',
      folder: folders[2],
      object: settings[misc[2].toLowerCase()],
      property: 'k',
    });
     //AutoTrap
     gui.Register({
      type: 'button',
      label: 'Set '+misc[3]+' Key',
      folder: folders[2],
      action: () => {
          script.setKeybind(settings.autotrap, 'autotrapk')
      }
      });
    gui.Register({
        type: 'display',
        label: misc[3]+' Key:',
        folder: folders[2],
        object: settings[misc[3].toLowerCase()],
        property: 'k',
        });
      //AutoHeal
    gui.Register({
      type: 'button',
      label: 'Set '+misc[4]+' Key',
      folder: folders[2],
      action: () => {
          script.setKeybind(settings.autoheal, 'autohealk')
      }
    });
    gui.Register({
      type: 'display',
      label: misc[4]+' Key:',
      folder: folders[2],
      object: settings[misc[4].toLowerCase()],
      property: 'k',
    });
    gui.Register({
      type: 'range',
      label: misc[4]+ ' Speed:',
      folder: folders[2],
      min: 1,
      max: 1000,
      step: 1,
      object: settings[misc[4].toLowerCase()],
      property: 's',
      onChange() {
          saveSettings('autoheals', settings.autoheal.s)
      }
    });
    //AutoScuba
    gui.Register({
       type: 'button',
       label: 'Set '+misc[5]+' Key',
       folder: folders[2],
       action: () => {
           script.setKeybind(settings.autoscuba, 'autoscubak')
       }
     });
     gui.Register({
       type: 'display',
       label: misc[5]+' Key:',
       folder: folders[2],
       object: settings[misc[5].toLowerCase()],
       property: 'k',
     });
   //AutoBreak
   gui.Register({
      type: 'button',
      label: 'Set '+misc[6]+' Key',
      folder: folders[2],
      action: () => {
          script.setKeybind(settings.autobreak, 'autobreakk')
      }
    });
    gui.Register({
      type: 'display',
      label: misc[6]+' Key:',
      folder: folders[2],
      object: settings[misc[6].toLowerCase()],
      property: 'k',
    });
   //AutoSpeed_Hat_Acc
   gui.Register({
      type: 'button',
      label: 'Set '+misc[7]+' Key',
      folder: folders[2],
      action: () => {
          script.setKeybind(settings.autospeed_hat_acc, 'autospeed_hat_acck')
      }
    });
    gui.Register({
      type: 'display',
      label: misc[7]+' Key:',
      folder: folders[2],
      object: settings[misc[7].toLowerCase()],
      property: 'k',
    });
   //ToggleOffSpeed_Hit_And_On
   gui.Register({
      type: 'button',
      label: 'Set '+misc[8]+' Key',
      folder: folders[2],
      action: () => {
          script.setKeybind(settings.toggleoffspeed_hit_and_on, 'toggleoffspeed_hit_and_onk')
      }
    });
    gui.Register({
      type: 'display',
      label: misc[8]+' Key:',
      folder: folders[2],
      object: settings[misc[8].toLowerCase()],
      property: 'k',
    });
   //AntiBow
   gui.Register({
      type: 'button',
      label: 'Set '+misc[9]+' Key',
      folder: folders[2],
      action: () => {
          script.setKeybind(settings.antibow, 'antibowk')
      }
    });
    gui.Register({
      type: 'display',
      label: misc[9]+' Key:',
      folder: folders[2],
      object: settings[misc[9].toLowerCase()],
      property: 'k',
    });
   //Insta_Kill
   gui.Register({
      type: 'button',
      label: 'Set '+misc[10]+' Key',
      folder: folders[2],
      action: () => {
          script.setKeybind(settings.insta_kill, 'insta_killk')
      }
    });
    gui.Register({
      type: 'display',
      label: misc[10]+' Key:',
      folder: folders[2],
      object: settings[misc[10].toLowerCase()],
      property: 'k',
    });

  const join = message => Array.isArray(message) ? [...message] : [...message];

  // WebSocket setup
  ws = new Promise(function (resolve) {
    let {
      send
    } = WebSocket.prototype;
    WebSocket.prototype.send = function (...x) {
      send.apply(this, x);
      this.send = send;
      this.io = function (...datas) {
        const [packet, ...data] = datas;
        this.send(new Uint8Array(Array.from(msgpack.encode([packet, data]))));
      };

      document.addEventListener("keydown", event => {
          if ('Key'+event.key.toLocaleUpperCase() === settings.autoboost.k && document.activeElement.id.toLowerCase() !== 'chatbox') {
            settings.autoboost.e = true;
          };
          if ('Key'+event.key.toLocaleUpperCase() === settings.autoboostspikes.k && document.activeElement.id.toLowerCase() !== 'chatbox') {
            settings.autoboostspikes.e = true;
          };
          if ('Key'+event.key.toLocaleUpperCase() === settings.autotrap.k && document.activeElement.id.toLowerCase() !== 'chatbox') {
            settings.autotrap.e = true;
          };
          if ('Key'+event.key.toLocaleUpperCase() === settings.insta_kill.k && document.activeElement.id.toLowerCase() !== 'chatbox') {
            settings.insta_kill.e = true;
          };
          if ('Key'+event.key.toLocaleUpperCase() === settings.autospeed_hat_acc.k && document.activeElement.id.toLowerCase() !== 'chatbox') {
            settings.autospeed_hat_acc.e = true;
          };
      });

      document.addEventListener("keyup", event => {
          if ('Key'+event.key.toLocaleUpperCase() === settings.autoboost.k && document.activeElement.id.toLowerCase() !== 'chatbox') {
            settings.autoboost.e = false;
          };
          if ('Key'+event.key.toLocaleUpperCase() === settings.autoboostspikes.k && document.activeElement.id.toLowerCase() !== 'chatbox') {
            settings.autoboostspikes.e = false;
          };
          if ('Key'+event.key.toLocaleUpperCase() === settings.autotrap.k && document.activeElement.id.toLowerCase() !== 'chatbox') {
            settings.autotrap.e = false;
          };
          if ('Key'+event.key.toLocaleUpperCase() === settings.insta_kill.k && document.activeElement.id.toLowerCase() !== 'chatbox') {
            settings.insta_kill.e = false;
          };
          if ('Key'+event.key.toLocaleUpperCase() === settings.autospeed_hat_acc.k && document.activeElement.id.toLowerCase() !== 'chatbox') {
            settings.autospeed_hat_acc.e = false;
          };
      });

      document.addEventListener("keydown", event => {
          if ('Key'+event.key.toLocaleUpperCase() === settings.tripleautomill.k && document.activeElement.id.toLowerCase() !== 'chatbox') {
            settings.tripleautomill.e = !settings.tripleautomill.e;
          };
          if ('Key'+event.key.toLocaleUpperCase() === settings.autoheal.k && document.activeElement.id.toLowerCase() !== 'chatbox') {
              settings.autoheal.e = !settings.autoheal.e;
            };
          if ('Key'+event.key.toLocaleUpperCase() === settings.autobreak.k && document.activeElement.id.toLowerCase() !== 'chatbox') {
            settings.autobreak.e = !settings.autobreak.e;
          };
          if ('Key'+event.key.toLocaleUpperCase() === settings.antibow.k && document.activeElement.id.toLowerCase() !== 'chatbox') {
            settings.antibow.e = !settings.antibow.e;
          };
          if ('Key'+event.key.toLocaleUpperCase() === settings.toggleoffspeed_hit_and_on.k && document.activeElement.id.toLowerCase() !== 'chatbox') {
            settings.toggleoffspeed_hit_and_on.e = !settings.toggleoffspeed_hit_and_on.e;
          };
          if ('Key'+event.key.toLocaleUpperCase() === settings.autoscuba.k && document.activeElement.id.toLowerCase() !== 'chatbox') {
            settings.autoscuba.e = !settings.autoscuba.e;
          };
        });

      this.addEventListener("message", function (e) {
        const [packet, data] = msgpack.decode(new Uint8Array(e.data));
        let sid = data[0];
        let health = data[1];

        var tmpData = msgpack.decode(new Uint8Array(e.data));
        var ms = e;


        let addEventListener = {
          setupGame: "C",
          updateHealth: "O",
          killPlayer: "P",
          updateItems: "V"
          };

              switch (packet) {
                case addEventListener.setupGame:
                  inGame = true;
                  items = [0, 3, 6, 10];
                  weapons = [0];
                  break;
                case addEventListener.updateHealth:
                  if (sid === myPlayer.sid) {
                    if (inGame) {
                      if (health < 100 && health > 0 && settings.autoheal.e) {
                        setTimeout(function () {
                          chat('AutoHealing...')
                          place(inventory.food);
                        }, Number(settings.autoheal.s));
                      }
                    }
                    if (tmpHealth - health < 0) {
                      if (sTime) {
                        let timeHit = Date.now() - sTime;
                        sTime = 0;
                        sCount = timeHit <= 120 ? sCount + 1 : Math.max(0, sCount - 2);
                      }
                    } else {
                      sTime = Date.now();
                    }
                    tmpHealth = health;
                  }
                  break;
                case addEventListener.killPlayer:
                  inGame = false;
                  tmpHealth = 200;
                  break;
                case addEventListener.updateItems:
                  if (sid) {
                    if (health) {
                      weapons = sid;
                    } else {
                      items = sid;
                    }
                  }
                  break;
                };

        if ((ms = undefined) || (tmpData = (ms = tmpData.length > 1 ? [tmpData[0], ...join(tmpData[1])] : tmpData)[0]) || ms) {
          if ("C" == tmpData && null === myPlayer.sid && (myPlayer.sid = ms[1]) || "a" == tmpData) {
            for (tmpData = 0; tmpData < ms[1].length / 13; tmpData++) {

              var data2 = ms[1].slice(13 * tmpData, 13 * (tmpData + 1));
              if (data2[0] == myPlayer.sid) {
                  Object.assign(myPlayer, {
                    food: document.getElementById("foodDisplay").innerText,
                    wood: document.getElementById("woodDisplay").innerText,
                    stone: document.getElementById("stoneDisplay").innerText,
                    points: document.getElementById("scoreDisplay").innerText,
                    kills: document.getElementById("killCounter").innerText,
                    sid: data2[0],
                    x: data2[1],
                    y: data2[2],
                    dir: data2[3],
                    buildIndex: data2[4],
                    weaponIndex: data2[5],
                    weaponVariant: data2[6],
                    team: data2[7],
                    isLeader: data2[8],
                    skinIndex: data2[9],
                    tailIndex: data2[10],
                    iconIndex: data2[11]
                  });
                } else {
                const existingAllPlayerIndex = Allplayers.findIndex(Allplayers => Allplayers.sid === data2[0]);
                const existingPlayerIndex = players.findIndex(players => players.sid === data2[0]);

                if (existingPlayerIndex !== -1) {
                // Update existing player information
                players[existingPlayerIndex] = {
                  sid: data2[0],
                  x: data2[1],
                  y: data2[2],
                  dir: data2[3],
                  buildIndex: data2[4],
                  weaponIndex: data2[5],
                  weaponVariant: data2[6],
                  team: data2[7],
                  isLeader: data2[8],
                  skinIndex: data2[9],
                  tailIndex: data2[10],
                  iconIndex: data2[11]
                };
              } else {
                players.push({
                  sid: data2[0],
                  x: data2[1],
                  y: data2[2],
                  dir: data2[3],
                  buildIndex: data2[4],
                  weaponIndex: data2[5],
                  weaponVariant: data2[6],
                  team: data2[7],
                  isLeader: data2[8],
                  skinIndex: data2[9],
                  tailIndex: data2[10],
                  iconIndex: data2[11]
              });
              }

                if (existingAllPlayerIndex !== -1) {
                    // Update existing player information
                    Allplayers[existingAllPlayerIndex] = {
                        sid: data2[0],
                        x: data2[1],
                        y: data2[2],
                        dir: data2[3],
                        buildIndex: data2[4],
                        weaponIndex: data2[5],
                        weaponVariant: data2[6],
                        team: data2[7],
                        isLeader: data2[8],
                        skinIndex: data2[9],
                        tailIndex: data2[10],
                        iconIndex: data2[11]
                    };
                } else {
                    // Add a new player entry to the players array
                    Allplayers.push({
                        sid: data2[0],
                        x: data2[1],
                        y: data2[2],
                        dir: data2[3],
                        buildIndex: data2[4],
                        weaponIndex: data2[5],
                        weaponVariant: data2[6],
                        team: data2[7],
                        isLeader: data2[8],
                        skinIndex: data2[9],
                        tailIndex: data2[10],
                        iconIndex: data2[11]
                    });
                }
            };

                if (myPlayer.skinIndex < 1 || !myPlayer.tailIndex < 1) {
                  PLAYER_SPEED = .0016;
                } else {
                  PLAYER_SPEED = (.0016 * (myPlayer.skinIndex ? (myPlayer.skinIndex === 56 ? (1.1) : myPlayer.skinIndex === 12 ? (1.16) : 1 ) : 1 ) * (myPlayer.tailIndex ? (myPlayer.tailIndex === 11 ? (1.35) : (myPlayer.tailIndex === 19 ? (1.1) : 1 ) ) : 1 ));
                };

                // LOGIC AUTO MILL :D

                if (y1 !== myPlayer.y || x1 !== myPlayer.x) {
                  if (Math.atan2(y1 - myPlayer.y, x1 - myPlayer.x) < (scale + placeOffset) * 2) {

                    const millCost = {
                      wood: (inventory.mill === 10 ? 50 : (inventory.mill === 11 ? 60 : (inventory.mill === 12 ? 100 : 50))),
                      stone: (inventory.mill === 10 ? 10 : (inventory.mill === 11 ? 20 : (inventory.mill === 12 ? 50 : 10))),
                    };

                    if (settings.tripleautomill.e && myPlayer.wood >= millCost.wood && myPlayer.stone >= millCost.stone && inGame) {
                      let angle = Math.atan2(y1 - myPlayer.y, x1 - myPlayer.x);
                      setTimeout(function () {
                      chat('TripleMill...')
                      place(inventory.mill, angle + Math.PI / 2.5);
                      place(inventory.mill, angle);
                      place(inventory.mill, angle - Math.PI / 2.5);
                      }, PLAYER_SPEED);
                    };
                // AUTO BOOST PAD :D

                const boostCost = {
                  wood: 5,
                  stone: 20,
                };

                if (settings.autoboost.e && myPlayer.wood >= boostCost.wood && myPlayer.stone >= boostCost.stone && inGame) {
                  let angle = Math.atan2(y1 - myPlayer.y, x1 - myPlayer.x);
                  setTimeout(function () {
                  chat('Boosting...')
                  place(inventory.boostPad, angle + Math.PI);
                  }, PLAYER_SPEED);
                };

                // AUTO BOOST SPIKES :D

                const spikeCost = {
                  wood: (inventory.spike === 6 ? 20 : (inventory.spike === 7 ? 30 : (inventory.spike === 8 ? 35 : (inventory.spike === 9 ? 30 : 20)))),
                      stone: (inventory.spike === 6 ? 5 : (inventory.spike === 7 ? 10 : (inventory.spike === 8 ? 15 : (inventory.spike === 9 ? 20 : 5)))),
                }

                if (settings.autoboostspikes.e && myPlayer.wood >= boostCost.wood+spikeCost.wood && myPlayer.stone >= boostCost.stone+spikeCost.stone && inGame) {
                  let angle = Math.atan2(y1 - myPlayer.y, x1 - myPlayer.x);
                  chat('Boosting + Spikes...')
                  place(inventory.spike, angle + Math.PI / 2);
                  place(inventory.boostPad, angle + Math.PI);
                  place(inventory.spike, angle - Math.PI / 2);
                };

                // AUTO TRAP :D

                const trapCost = {
                  wood: 30,
                      stone: 30,
                }

                if (settings.autotrap.e && myPlayer.wood >= trapCost.wood && myPlayer.stone >= trapCost.stone && inGame) {
                  setTimeout(function () {
                    chat('AutoTraping...')
                      let angle = Math.atan2(y1 - myPlayer.y, x1 - myPlayer.x);
                        place(inventory.trap, angle + Math.PI / 2.5);
                        place(inventory.trap, angle + Math.PI);
                        place(inventory.trap, angle - Math.PI / 2.5);
                  }, PLAYER_SPEED);
                };

                   // AUTO SCUBA :D

                   if (Boughtscuba === true) {} else {
                     BoughtscubaEle = document.getElementById('storeDisplay21');
                   };

                   if (Boughtscuba !== true && Number(myPlayer.points) >= 2500 && settings.autoscuba.e) { console.log(`BUY ${myPlayer.points}`); storeBuy(31); storeEquip(31); Boughtscuba = true; BoughtscubaEle = true; };
                   if (BoughtscubaEle !== true && BoughtscubaEle !== null) {
                   if (BoughtscubaEle.innerText.includes('Equip') && Boughtscuba !== false) { Boughtscuba = true; BoughtscubaEle = true; };
                   };

                   var inWater = false;

                   var inSnow = false;

                   if (Number(myPlayer.y) >= ((14400 / 2) - 375) && Number(myPlayer.y) <= ((14400 / 2) + 375)) {
                     inWater = true;
                   };

                   const snowY = window.config.snowBiomeTop

                   if(myPlayer.y <= snowY) {
                    inSnow = true;
                  };

                   if (settings.autospeed_hat_acc.e || inWater || inSnow) {
                      if (!snowGear && Number(myPlayer.points) >= 600) {
                        storeBuy(15);
                        snowGear = true;
                      };

                      if (inSnow && snowGear && inGame && settings.biomegear.e) {
                        storeEquip(15);
                      };
                    if (inWater && settings.autoscuba.e && inGame && Boughtscuba) {
                      storeEquip(31);
                    };
                    if (!boughtItems && settings.autospeed_hat_acc.e && Number(myPlayer.points) >= 6000) {
                      storeBuy(12, 0);
                      boughtItems = true;
                    } else
                    if (!boughtItems2 && settings.autospeed_hat_acc.e && Number(myPlayer.points) >= 2000) {
                      storeBuy(11, 1);
                      boughtItems2 = true;
                    };
                    if (settings.autospeed_hat_acc.e && inGame && boughtItems && boughtItems2) {
                      chat('Speed...')
                      if (boughtItems && !boostHat && monkeyTail) {
                        storeEquip(12, 0);
                        boostHat = true;
                       } else
                       if (boughtItems2 && !monkeyTail) {
                        storeEquip(11, 1);
                        monkeyTail = true;
                       };
                    }
                    } else {
                      if (!settings.autospeed_hat_acc.e && inGame) {
                        if (monkeyTail && boughtItems2 && !boostHat) {
                          storeEquip(prevTailID, 1);
                          monkeyTail = false;
                         } else
                         if (boostHat && boughtItems) {
                          storeEquip(prevHatID, 0);
                          boostHat = false;
                         };
                       };
                    if (prevHatID !== Number(myPlayer.skinIndex) && myPlayer.skinIndex !== 31 && myPlayer.skinIndex !== 12 && myPlayer.skinIndex !== 15) {
                      prevHatID = Number(myPlayer.skinIndex);
                    };
                    if (prevTailID !== Number(myPlayer.tailIndex) && myPlayer.tailIndex !== 11) {
                      prevTailID = Number(myPlayer.tailIndex);
                    };
                    i === 0 ? (
                      storeEquip(prevHatID, i),
                      i = 1
                    ) : (
                      storeEquip(prevTailID, i),
                      i = 0
                    );
                      };

                      x1 = myPlayer.x;
                      y1 = myPlayer.y;
                    };
                  };
                };
              };
            cacheItems();
          };
      });
      resolve(this);
    };
  });

  // Functions
  const sendPacket = function (...datas) {
    const [type, ...data] = datas;
    var binary = msgpack.encode([type, data]);
    ws.then(function (wsInstance) {
      wsInstance.send(new Uint8Array(Array.from(binary)));
    });
  };

  function findPlayerBySID(sid) {
    for (var i = 0; i < Allplayers.length; i++) {
        if (Allplayers[i].sid == sid) {
            return Allplayers[i];
        }
    } return null;
};

function objectAlly(sid) {
  var tmpObj = findPlayerBySID(sid);

  if (myPlayer.sid == sid) {
      return true
  } else if (!tmpObj) {
    return false;
  } else if (tmpObj.team) {
      return tmpObj.team === myPlayer.team ? true : false
  } else {
      return false
  };
};

  function isAlly(sid){

    var tmpObj = findPlayerBySID(sid)
    if (!tmpObj){
        return false
    }
    if (myPlayer.sid == sid){
        return true
    }else if (tmpObj.team){
        return tmpObj.team === myPlayer.team ? true : false
    } else {
        return
    }
};

  const emit = (event, a, b, c, m, r) => ws.then(function (wsInstance){wsInstance.send(Uint8Array.from([...msgpack.encode([event, [a, b, c, m, r]])]))});

  //BUYEQUIP

  const buyEquip = (id) => {
    window.storeBuy(id)
    setTimeout(() => {
      window.storeEquip(id)
    }, 15);
  }

  //TEAM
  const leaveTeam = () => {
    sendPacket("N")
  };

  const kickTeam = (id) => {
    sendPacket("Q", Number(id))
  }

  const createTeam = (name) => {
    sendPacket("L", name.toString().charAt(0).toUpperCase()+name.toString().slice(1));
  }

  const joinTeam = (id) => {
    sendPacket("b", Number(id));
  };

  // PLACE
  const place = (thing, angle) => {
      emit("G", thing, false);
      emit("d", 1, angle);
      emit("d", 0, angle);
      emit("G", myPlayer.weaponIndex, true);
    };

  // SELECT WEAPON
  const selectWeapon = function (index) {
    if (inGame) {
      console.log(weapons[index])
      emit("G", weapons[index], true);
    }
  };

  // HIT
  const hit = function (ang) {
    if (inGame) {
      emit("d", 1, ang);
      emit("d", 0, ang);
    }
  };
  // CHAT
  const chat = function (e) {
    if (inGame) {
      sendPacket("S", 1);
      sendPacket("K", 1);
    }
  };

  const cacheItems = () => {
      for (let c = 0; c < 9; c++) {
        var _document$getElementB;
        if (((_document$getElementB = document.getElementById(`actionBarItem${c}`)) === null || _document$getElementB === void 0 ? void 0 : _document$getElementB.offsetParent) !== null) {
          inventory.primary = c;
        }
      }
      for (let s = 9; s < 16; s++) {
        var _document$getElementB2;
        if (((_document$getElementB2 = document.getElementById(`actionBarItem${s}`)) === null || _document$getElementB2 === void 0 ? void 0 : _document$getElementB2.offsetParent) !== null) {
          inventory.secondary = s;
        }
      }
      for (let P = 16; P < 19; P++) {
        var _document$getElementB3;
        if (((_document$getElementB3 = document.getElementById(`actionBarItem${P}`)) === null || _document$getElementB3 === void 0 ? void 0 : _document$getElementB3.offsetParent) !== null) {
          inventory.food = P - 16;
        }
      }
      for (let f = 19; f < 22; f++) {
        var _document$getElementB4;
        if (((_document$getElementB4 = document.getElementById(`actionBarItem${f}`)) === null || _document$getElementB4 === void 0 ? void 0 : _document$getElementB4.offsetParent) !== null) {
          inventory.wall = f - 16;
        }
      }
      for (let _ = 22; _ < 26; _++) {
        var _document$getElementB5;
        if (((_document$getElementB5 = document.getElementById(`actionBarItem${_}`)) === null || _document$getElementB5 === void 0 ? void 0 : _document$getElementB5.offsetParent) !== null) {
          inventory.spike = _ - 16;
        }
      }
      for (let u = 26; u < 29; u++) {
        var _document$getElementB6;
        if (((_document$getElementB6 = document.getElementById(`actionBarItem${u}`)) === null || _document$getElementB6 === void 0 ? void 0 : _document$getElementB6.offsetParent) !== null) {
          inventory.mill = u - 16;
        }
      }
      for (let I = 29; I < 31; I++) {
        var _document$getElementB7;
        if (((_document$getElementB7 = document.getElementById(`actionBarItem${I}`)) === null || _document$getElementB7 === void 0 ? void 0 : _document$getElementB7.offsetParent) !== null) {
          inventory.mine = I - 16;
        }
      }
      for (let p = 31; p < 33; p++) {
        var _document$getElementB8;
        if (((_document$getElementB8 = document.getElementById(`actionBarItem${p}`)) === null || _document$getElementB8 === void 0 ? void 0 : _document$getElementB8.offsetParent) !== null) {
          inventory.boostPad = p - 16;
        }
      }
      for (let x = 31; x < 33; x++) {
        var _document$getElementB9;
        if (((_document$getElementB9 = document.getElementById(`actionBarItem${x}`)) === null || _document$getElementB9 === void 0 ? void 0 : _document$getElementB9.offsetParent) !== null) {
          inventory.trap = x - 16;
        }
      }
      for (let g = 29; g < 31; g++) {
        var _document$getElementB10;
        if (((_document$getElementB10 = document.getElementById(`actionBarItem${g}`)) === null || _document$getElementB10 === void 0 ? void 0 : _document$getElementB10.offsetParent) !== null && g !== 36) {
          inventory.turret = g - 16;
        }
      }
      inventory.spawnpad = 36;
    };

    window.addEventListener('DOMContentLoaded', () => {

      var connecting = document.getElementById('loadingText');
      var diedMsg = document.getElementById('diedText');
      var gameLogo = document.getElementById('gameName');

      connecting.textContent = 'Switching On KillSwitch';
      diedMsg.textContent = 'You Died, Go MOD!';
      gameLogo.textContent = 'KillSwitch';
      gameLogo.style.color = 'black';

      lastWeaponRangeMultChange = Date.now()
      resetPlayers()
    });

    function resetPlayers() {
      players = [];
      setTimeout(() => {
        resetPlayers()
      }, 1000);
    };

    function drawCircleBar(color, width, scale, endAngle) {
      const { context } = Cow.renderer

      context.strokeStyle = color
      context.lineWidth = width
      context.lineCap = "round"
      context.beginPath()
      context.arc(0, 0, scale, 0, endAngle)
      context.stroke()
      context.closePath()
  };

  function drawCircle(x, y, color, radius, lineWidth) {
    const ctx = document.getElementById('gameCanvas').getContext('2d');
    ctx.beginPath();
    ctx.arc(x, y, radius, 0, 2 * Math.PI);
    ctx.strokeStyle = color;
    ctx.lineWidth = lineWidth
    ctx.stroke();
  };

  function weaponRanges(weaponID) {
    switch (weaponID) {
        case 0:
          return 65;
        break;
        case 1:
          return 70;
        break;
        case 2:
          return 75;
        break;
        case 3:
          return 110;
        break;
        case 4:
          return 118;
        break;
        case 5:
          return 142;
        break;
        case 6:
          return 110;
        break;
        case 7:
          return 65;
        break;
        case 8:
          return 70;
        break;
        case 9:
          return 200;
        break;
        case 10:
          return 75;
        break;
        case 11:
          return 0;
        break;
        case 12:
          return 200;
        break;
        case 13:
          return 200;
        break;
        case 14:
          return 0;
        break;
        case 15:
          return 200;
        break;

      default:
        return 0;
        break;
    };
  };

    Cow.addRender("building-health-bars", () => {
      if (!Cow.player?.alive) return
      
      if (settings.insta_kill.e && inGame) {
        // console.log('kiddos')
        // if (!gear && Number(myPlayer.points) >= 50000) {
        //   console.log('buying', gearcounter)
        //   gearcounter === 1 ? (
        // storeBuy(53), gearcounter++) : gearcounter === 2 ? (
        // storeBuy(20), gearcounter++) : gearcounter === 3 ? (
        // storeBuy(7), gearcounter++) : gearcounter === 4 ? (
        // storeBuy(55), gearcounter++) : ( gear = true, gearcounter = 1);
        // };
        // if (gear) {
        for (let i = 0; i < players.length; i++) {
          buyEquip(53) // turret
          var nearestEnemyAngle = Math.atan2(players[i].y - myPlayer.y, players[i].x - myPlayer.x);
          const weaponRangePrimary = weaponRanges(inventory.primary);
          const weaponRangeSecondary = weaponRanges(inventory.secondary);
          console.log(weaponRangeSecondary, weaponRangePrimary, nearestEnemyAngle)
          if (nearestEnemyAngle > weaponRangePrimary) return
          if (weaponRangeSecondary === 200) {
            console.log('selecting')
            selectWeapon(1); // select secondary
            setTimeout(() => {
            buyEquip(7); // bull helmet
            hit(nearestEnemyAngle); // fire
            setTimeout(() => {
            buyEquip(20); // samurai
            setTimeout(() => {
              if (inventory.primary !== 8) {
                buyEquip(55); // bloddthirster
                selectWeapon(0); // select primary
                setTimeout(() => {
                nearestEnemyAngle = Math.atan2(players[i].y - myPlayer.y, players[i].x - myPlayer.x);
                hit(nearestEnemyAngle); // hit the enemy
                hit(nearestEnemyAngle); // hit the enemy
                setTimeout(() => {
                  selectWeapon(0)
                  storeEquip(0)
                  }, 20);
                }, 20);
              } else {
                chat('Sh1t Stick');
                buyEquip(53); // turret
                setTimeout(() => {
                nearestEnemyAngle = Math.atan2(players[i].y - myPlayer.y, players[i].x - myPlayer.x);
                place(inventory.spike, nearestEnemyAngle - Math.PI / 2);
                place(inventory.spike, nearestEnemyAngle + Math.PI);
                place(inventory.spike, nearestEnemyAngle + Math.PI / 2);
                setTimeout(() => {
                  selectWeapon(0)
                  storeEquip(0)
                    }, 20);
                  }, 20);
                };
              }, 20);
            }, 20);
          }, 20);
          } else {
            if (inventory.primary !== 8) {
              buyEquip(55); // bloddthirster
              selectWeapon(0); // select primary
              hit(nearestEnemyAngle); // hit the enemy
              hit(nearestEnemyAngle); // hit the enemy
            } else {
              chat('Sh1t Stick');
              buyEquip(53); // turret
              place(inventory.spike, nearestEnemyAngle - Math.PI / 2);
              place(inventory.spike, nearestEnemyAngle + Math.PI);
              place(inventory.spike, nearestEnemyAngle + Math.PI / 2);
              };
            };
          // };
        };
      };

      Object.assign(myPlayer, {
        CAMX: Cow.player.renderX,
        CAMY: Cow.player.renderY,
      });

      const { context } = Cow.renderer
      const weaponRange = (Cow.player.weapon.range + Cow.player.scale / 2) * parseFloat(settings.weaponrange.e)

      if ((Date.now() - lastWeaponRangeMultChange) <= 1500) {
          const color = settings.coloredstructures.e?objectAlly(object.owner.sid) ? 'lime':'red':'blue';

          context.save()
          context.fillStyle = color
          context.strokeStyle = color
          context.globalAlpha = .3
          context.lineWidth = 4

          context.translate(Cow.player.renderX, Cow.player.renderY)
          context.beginPath()
          context.arc(0, 0, weaponRange, 0, Math.PI * 2)
          context.fill()
          context.globalAlpha = .7
          context.stroke()
          context.closePath()
          context.restore()
      } else {
          lastWeaponRangeMultChange = null
      };

      if (settings.enabledhacks.e) {
        (function () {
          const ctx = document.getElementById('gameCanvas').getContext('2d');
          let _ = 100;
          let __ = 60;
          for (let hack in settings) {
            if (settings[hack].e && settings[hack].d) {
              if (settings[hack].n === 'Triple AutoMill') __ = 75;
              if (settings[hack].n === 'AutoBoost + Spikes') __ = 100;
              if (settings[hack].n === 'AutoSpeed + Hat + Acc') __ = 125;
              ctx.save();
              ctx.beginPath();
              ctx.lineWidth = 7;
              ctx.fillStyle = 'red';
              ctx.strokeStyle = 'black';
              ctx.font = '22px Hammersmith, sans-serif';
              ctx.strokeText(
                settings[hack].n,
                __,
                _
              );
              ctx.fillText(
                settings[hack].n,
                __,
                _
              );
              ctx.restore();
              _ += 30;
            };
          };
        })();
      };

      if (settings.showsid.e && inGame) {
        (function () {
          const ctx = document.getElementById('gameCanvas').getContext('2d');

          ctx.save();
          ctx.beginPath();
          ctx.lineWidth = 7;
          ctx.fillStyle = 'lime';
          ctx.strokeStyle = 'black';
          ctx.font = '22px Hammersmith, sans-serif';
          ctx.strokeText(myPlayer.sid, Cow.player.renderX, Cow.player.renderY);
          ctx.fillText(myPlayer.sid, Cow.player.renderX, Cow.player.renderY);
          ctx.restore();

          for (let t = 0; t < players.length; t++) {

            const offsetX = window.config.maxScreenWidth/2-Cow.player.renderX;
            const offsetY = window.config.maxScreenHeight/2-Cow.player.renderY;

            const endX = Math.round(window.config.maxScreenWidth/2 - myPlayer.x + players[t].x - offsetX*2);
            const endY = Math.round(window.config.maxScreenHeight/2 - myPlayer.y + players[t].y - offsetY*2);

            ctx.save();
            ctx.beginPath();
            ctx.lineWidth = 7;
            ctx.fillStyle = isAlly(players[t].sid) ? 'lime' : 'red';
            ctx.strokeStyle = 'black';
            ctx.font = '22px Hammersmith, sans-serif';
            ctx.strokeText(players[t].sid, endX, endY);
            ctx.fillText(players[t].sid, endX, endY);
            ctx.restore();

          }
        })();
      };

      if (settings.tracers.e && inGame) {
        (function () {
          const ctx = document.getElementById('gameCanvas').getContext('2d');

          for (let t = 0; t < players.length; t++) {
            ctx.save();
            ctx.beginPath();
            ctx.lineWidth = 3;
            ctx.moveTo(Cow.player.renderX, Cow.player.renderY);

            const offsetX = window.config.maxScreenWidth/2-Cow.player.renderX
            const offsetY = window.config.maxScreenHeight/2-Cow.player.renderY

            const endX = Math.round(window.config.maxScreenWidth/2 - myPlayer.x + players[t].x - offsetX*2);
            const endY = Math.round(window.config.maxScreenHeight/2 - myPlayer.y + players[t].y - offsetY*2);

            ctx.lineWidth = 5
            ctx.lineTo(endX, endY);
            ctx.strokeStyle = isAlly(players[t].sid) ? 'lime' : 'red';
            ctx.stroke();

            drawCircle(endX, endY, isAlly(players[t].sid) ? 'lime' : 'red', 45, 5);

            ctx.restore();
          }
        })();
      };

      if (settings.ping.e) {
        const ping = document.getElementById('pingDisplay');
        ping.style.display = 'block';
        ping.style.fontSize = '22px';
      } else {
        const ping = document.getElementById('pingDisplay');
        ping.style.display = 'none';
      };

      if (settings.hp.e && inGame) {
          const ctx = document.getElementById('gameCanvas').getContext('2d');
          ctx.save();
          ctx.beginPath();
          ctx.lineWidth = 7;
          ctx.fillStyle = 'lime';
          ctx.strokeStyle = 'black';
          ctx.font = '22px Hammersmith, sans-serif';
          ctx.strokeText(Math.round(tmpHealth*2)+'hp',Cow.player.renderX,Cow.player.renderY+100);
          ctx.fillText(Math.round(tmpHealth*2)+'hp',Cow.player.renderX,Cow.player.renderY+100);
          ctx.restore();
      };

      if (settings.percents.e && inGame) {
        const ctx = document.getElementById('gameCanvas').getContext('2d');
        ctx.save();
        ctx.beginPath();
        ctx.lineWidth = 7;
        ctx.fillStyle = 'lime';
        ctx.strokeStyle = 'black';
        ctx.font = '22px Hammersmith, sans-serif';
        ctx.strokeText(Math.round(tmpHealth)+'%',Cow.player.renderX,Cow.player.renderY+125);
        ctx.fillText(Math.round(tmpHealth)+'%',Cow.player.renderX,Cow.player.renderY+125);
        ctx.restore();
    };

      Cow.objectsManager.eachVisible((object) => {
          if (!object.isItem) return

          const distance = CowUtils.getDistance(Cow.player, object) - object.scale
          const angle = CowUtils.getDirection(object, Cow.player)

          if (object.name === 'pit trap') {
            if (distance < 50 && object.owner.sid !== myPlayer.sid && !(objectAlly(object.owner.sid))) {
              if (settings.autobreak.e && inGame) {
                setTimeout(function () {
                    chat('AutoBreaking...')
                    var index = 0;
                    let angle = Math.atan2(object.y - myPlayer.y, object.x - myPlayer.x);
                    if (inventory.primary === 8 && inventory.secondary !== 10) {
                      chat("KillSwitch MOD can't help you.");
                    };
                    index = inventory.secondary === 10 ? 1 : 0;
                    selectWeapon(index);
                    hit(angle);
                    selectWeapon(0);
                }, PLAYER_SPEED);
              };
            };
          };

          if (settings.antibow.e && inGame) {
            for (let t = 0; t < players.length; t++) {
            let nearestEnemyAngle = Math.atan2(players[t].y - myPlayer.y, players[t].x - myPlayer.x);
            let nearestEnemyAngleOpp = Math.atan2(myPlayer.y - players[t].y, myPlayer.x - players[t].x);
            // console.log(nearestEnemyAngleOpp, players[t].dir, nearestEnemyAngleOpp===players[t].dir?true:false)
            if (nearestEnemyAngle &&
              (players[t].weaponIndex === 9 || players[t].weaponIndex === 12 || players[t].weaponIndex === 13 || players[t].weaponIndex === 15)
               && EnemyAngle1 !== nearestEnemyAngle && nearestEnemyAngleOpp >= players[t].dir - .25 && nearestEnemyAngleOpp <= players[t].dir + .25) {
                chat('AntiBow...')
                place(inventory.mill, nearestEnemyAngle);
                selectWeapon(0);
                EnemyAngle1 = nearestEnemyAngle;
              };
            };
          };

          if (settings.inweaponrange.e && distance > weaponRange) return
          if (settings.whereurlooking.e && CowUtils.getAngleDist(angle, Cow.player.lookAngle) > Cow.config.gatherAngle) return

          if (settings.hitcounter.e) {
              const damage = Cow.player.weapon.dmg * Cow.items.variants[Cow.player.weaponVariant].val
              const damageAmount = damage * (Cow.player.weapon.sDmg || 1) * (Cow.player.skin?.id === 40 ? 3.3 : 1)
              const hits = Math.ceil(object.health / damageAmount)
              const offsetY = settings.circles_hp.e ? 2 : 22

              context.save()
              context.font = `18px Hammersmith, sans-serif`
              context.fillStyle = "#fff"
              context.textBaseline = "middle"
              context.textAlign = "center"
              context.lineWidth = 8
              context.lineJoin = "round"

              context.translate(object.renderX, object.renderY)
              context.strokeText(hits, 0, offsetY)
              context.fillText(hits, 0, offsetY)
              context.restore()
          };

          if (settings.circles_hp.e) {
              const endAngle = ((object.health / object.maxHealth) * 360) * (Math.PI / 180)
              const width = 14
              const scale = 22

              context.save()
              context.translate(object.renderX, object.renderY)
              context.rotate(object.dir ?? object.dir2)
              drawCircleBar("#3d3f42", width, scale, endAngle)
              drawCircleBar(settings.coloredstructures.e?objectAlly(object.owner.sid) ? 'lime':'red':'blue', width / 2.5, scale, endAngle)
              context.restore()

              return
          };

          if (settings.healthbars.e || settings.circles_hp.e) {

          const { healthBarWidth, healthBarPad } = window.config
          const width = healthBarWidth / 2 - healthBarPad / 2
          const height = 17
          const radius = 8

          context.save()
          context.translate(object.renderX, object.renderY)

          context.fillStyle = "#3d3f42"
          context.roundRect(-width - healthBarPad, -height / 2, 2 * width + 2 * healthBarPad, height, radius)
          context.fill()

          context.fillStyle = settings.coloredstructures.e?objectAlly(object.owner.sid) ? 'lime':'red':'blue'
          context.roundRect(-width, -height / 2 + healthBarPad, 2 * width * (object.health / object.maxHealth), height - 2 * healthBarPad, radius - 1)
          context.fill()
          context.restore()
          };
      });
  });
})();

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