Cryzen enemy nickname display

Shows some additional visual legal info in cryzen

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Cryzen enemy nickname display
// @license      MIT
// @namespace    http://tampermonkey.net/
// @version      1.0.1
// @description  Shows some additional visual legal info in cryzen
// @author       StickySkull
// @match        https://cryzen.io/*
// @icon         https://media.discordapp.net/attachments/921558341791129671/1173312514885423114/image.png
// @grant        none
// @run-at       document-start
// ==/UserScript==

let THREE;
fetch('https://unpkg.com/[email protected]/build/three.min.js', {}).then(response => response.text()).then(library => {
    const threeStorage = {};
    Function("globalThis", library)(threeStorage);
    THREE = threeStorage.THREE;
});

function addNickname(player, model, color, depthTest) {
    model.updateMatrixWorld(!0);
    if (model.getObjectByName("nameSprite")) {
        return;
    }
    const G = drawNickname(100, player.name, color, depthTest, player.level);
    const w = G.sprite;
    w.name = "nameSprite";
    const e = model.getObjectByName("mixamorigSpine");
    e.add(w);
    let y = new THREE.Vector3().setFromMatrixScale(e.matrixWorld);
    if (y.x == 1 || y.y == 1 || y.z == 1) {
        y.set(.008680473178757366, .008680473620956343, .008680473620871293)
    }

    w.scale.x *= 1 / y.x;
    w.scale.y *= 1 / y.y;
    w.scale.z *= 1 / y.z;
    G.sprite.position.y = (1.8 + .2) * (1 / y.y / 2) - G.scale * .025 * (1 / y.y / 2);
}

function drawNickname(fontSize, name, color="#FFFFFF", depthTest=true, level=1) {
    // name = name + ' ' + level;
    const canvas = document.createElement("canvas");
    const context = canvas.getContext("2d");
    context.font = "500 " + fontSize + 'px "Sofia Sans Semi Condensed"';
    let i = 10;
    const o = context.measureText(name).width;
    const a = fontSize / 30;
    const G = fontSize * 1.2;
    const w = 6 + i;
    const e = 30;
    canvas.width = o + w + e;
    canvas.height = G;
    context.font = "500 " + fontSize + 'px "Sofia Sans Semi Condensed"';
    context.fillStyle = color;
    context.fillText(name, w, fontSize - a);
    const textTexture = new THREE.Texture(canvas);
    textTexture.needsUpdate = !0;
    textTexture.encoding = 3001;
    textTexture.minFilter = 1003;
    textTexture.magFilter = 1003;
    const spriteMaterial = new THREE.SpriteMaterial({
        map: textTexture,
        depthTest: depthTest,
        transparent: !1,
        alphaTest: .1
    });
    const sprite = new THREE.Sprite(spriteMaterial);
    sprite.renderOrder = 1003;
    const Y = (name.length - 7) * .1;
    sprite.scale.set(1 + Y, 1 + Y, 1).multiplyScalar(.7);
    sprite.scale.y *= canvas.height / canvas.width;
    canvas.remove();
    return {
        scale: Y,
        sprite: sprite
    }
}

const defineProperty = Object.defineProperty;
defineProperty(window.Object.prototype, "systemsManager", {});
window.Object.defineProperty = new Proxy(defineProperty, {
    apply(target, thisArg, args) {
        if (args[1] == 'systemsManager') {
            let systemsManager;
            args[2] = {
                set(value) {
                    init(systemsManager = value);
                },
                get() {
                    return systemsManager;
                }
            }
        }
        return Reflect.apply(...arguments);
    }
});

function init(systemManager) {
    systemManager.activeExecuteSystems.push(new EnemyUsernameSystem(systemManager));
}

class EnemyUsernameSystem {
    constructor(systemManager) {
        this.priority = 9900;
        this.systemManager = systemManager;
    }

    execute() {
        const gameWorldSystem = this.systemManager.activeExecuteSystems.find(instance => instance.gameWorld && instance.gameWorld.server);
        if (!gameWorldSystem) {
            return;
        }
        const gameWorld = gameWorldSystem.gameWorld;
        const players = gameWorld.server.players;
        for (const index in players) {
            const player = players[index];
            if (!player.model) {
                continue;
            }
            addNickname(player, player.model, "#FF5555", true);
        }
    }
}