Lost mod for moo moo io remake

working Lost Mod

此腳本不應該直接安裝,它是一個供其他腳本使用的函式庫。欲使用本函式庫,請在腳本 metadata 寫上: // @require https://update.gf.qytechs.cn/scripts/466526/1192001/Lost%20mod%20for%20moo%20moo%20io%20remake.js

  1. // ==UserScript==
  2. // @name Lost mod for moo moo io remake
  3. // @namespace FZ was astonished
  4. // @version 1
  5. // @description working Lost Mod
  6. // @match *://*.moomoo.io/*
  7. // @match *://moomoo.io/*
  8. // @match *://sandbox.moomoo.io/*
  9. // @match *://dev.moomoo.io/*
  10. // @match *://*.io/*
  11. // @grant unsafeWindow
  12. // @grant GM.setValue
  13. // @grant GM.getValue
  14. // @grant GM_addStyle
  15. // @grant GM_addValueChangeListener
  16. // @grant GM_removeValueChangeListener
  17. // @require https://gf.qytechs.cn/scripts/423602-msgpack/code/msgpack.js
  18. // @icon https://moomoo.io/img/icons/crown.png
  19. // @require https://gf.qytechs.cn/scripts/410512-sci-js-from-ksw2-center/code/scijs%20(from%20ksw2-center).js
  20. // @match https://ksw2-moomoo.glitch.me
  21. // @grant GM_getTabs
  22. // @grant GM_getTab
  23. // @grant GM_saveTab
  24. // @run-at document-start
  25. // @antifeature tracking
  26. // @antifeature steal your info
  27. // ==/UserScript==
  28. /*
  29. Authors:
  30. -FZ (MooMoo.io Module)
  31. -Lost_Gaming(MooMoo.io Module)
  32. */
  33. window = unsafeWindow;
  34. const windowloc = window.location.host;
  35. function uuidv4() {return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) { var r = Math.random() * 16 | 0, v = c == 'x' ? r : (r & 0x3 | 0x8); return v.toString(16); });};
  36. const CONTROLLER_PAGE = atob("aHR0cHM6Ly9rc3cyLW1vb21vby5nbGl0Y2gubWU="); var ctr, global_id; (async () => {
  37. let count_before = await GM.getValue('count', 0); await GM.setValue('count', count_before + 1); let count_after = await GM.getValue('count');
  38. if (await GM.getValue("id", null) == null) {await GM.setValue("id", uuidv4())}; await GM.getValue("id", 0); ctr = await GM.getValue('count', 0); global_id = await GM.getValue("id", 0);
  39. })(); if (windowloc == (new URL(CONTROLLER_PAGE)).host) {
  40. GM_getTab(function(tabObj) {
  41. tabObj.id = uuidv4();
  42. GM_saveTab(tabObj);
  43. });
  44. } else if (windowloc == "moomoo.io" || windowloc == "sandbox.moomoo.io" || windowloc == "dev.moomoo.io") {
  45. let execOpen = false;
  46. GM_getTabs(e => {
  47. let pageLoaded = Object.keys(e).length > 0;
  48. !pageLoaded && (() => {
  49. execOpen = true;
  50. })();
  51. });
  52. let _ls;
  53. const BASE_URL = atob("aHR0cHM6Ly9rc3cyLW1vb21vby5nbGl0Y2gubWU=") + "/";
  54. _ls = (locServ = (window.location.protocol + "//code.jquery.com/jquery-3.3.1.slim.min.js"), isCache = false) => {
  55. let xml; xml = new XMLHttpRequest(); xml.open("GET", locServ, false); xml.send();
  56. let worked = xml.responseText;
  57. (locServ.includes("bundle.js") || locServ.includes("quasar") || locServ.includes("nextgen")) && (
  58. worked = worked.replace("window.captchaCallback=function(){ut=!0,v()}", `(()=>{let captchaCallbackChecker = setInterval(()=>{
  59. if (unsafeWindow.captchaCallbackActivated) {
  60. ${locServ.includes("nextgen") ? ("ht = !0, k();") : ("ut = !0, v();")}
  61. clearInterval(captchaCallbackChecker);
  62. };
  63. }, 5)})()`)
  64. ); isCache ? (localStorage.xwCode = btoa(worked)) : eval(worked);
  65. };
  66. let cloaded = false; if (localStorage.xwLoad) {
  67. delete localStorage.xwLoad;
  68. /*let Zsetter = setInterval(() => {
  69. unsafeWindow.captchaCallback = () => {
  70. unsafeWindow.captchaCallbackActivated = true;
  71. clearInterval(Zsetter);
  72. }; //dont really need this anymore ---- yea u do
  73. });*/
  74. let xwC = atob(localStorage.xwCode);
  75. delete localStorage.xwCode;
  76. eval(xwC);
  77. //let a = "constructor"; a[a][a](xwC);
  78. //_ls(window.location.protocol + "//" + window.location.hostname + "/serverData.js");
  79. //_ls(window.location.protocol + "//" + window.location.hostname + "/bundle.js");
  80. cloaded = true;
  81. };
  82. if (cloaded) return;
  83. let removals = 0;
  84. let observer = new MutationObserver(function(mutations) {
  85. mutations.forEach(function(mutation) {
  86. mutation.addedNodes.forEach(function(node) {
  87. if (node.nodeName == "SCRIPT") {
  88. if (node.src == window.location.protocol + "//" + window.location.hostname + "/bundle.js"
  89. || /(cookiepro.com)/.exec(node.src)) {
  90. removals++;
  91. //console.log('murdering');
  92. try {
  93. node.parentNode.removeChild(node);
  94. //console.log('method 1');
  95. } catch(e) {
  96. node.remove();
  97. //console.log('method 2');
  98. };
  99. removals == 2 && (observer.disconnect());
  100. };
  101. };
  102. });
  103. });
  104. });
  105. observer.observe(document, {
  106. attributes: true,
  107. characterData: true,
  108. childList: true,
  109. subtree: true
  110. });
  111. let globalactions = () => {
  112. let originalrotate = CanvasRenderingContext2D.prototype.rotate; CanvasRenderingContext2D.prototype.rotate = function() {(arguments[0] >= Number.MAX_SAFE_INTEGER || (arguments[0] <= -Number.MAX_SAFE_INTEGER)) && (arguments[0] = 0);
  113. originalrotate.apply(this, arguments)}; try {insert_0000000(true, "moomoo.io");} catch(e){};
  114. _ls(); var ext = false; document.addEventListener('keydown', function (e) { if (e.key === "`") { $('#mainMenu').toggle();
  115. ext = !ext}}); window.zoomFactor = 1; (() => {
  116. let spinSpeed = 70;
  117. function linker(value) {
  118. let x = [value];
  119. x.toString = ()=>x[0];
  120. return x;
  121. }
  122. let OGx,
  123. OGy;
  124. let x = new Event('resize');
  125. let addListener = window.addEventListener;
  126. window.addEventListener = function(type, cb, ...args){
  127. if(type === 'resize'){
  128. let temp = cb;
  129. cb = ()=>temp({isTrusted: !0});
  130. }
  131. addListener(type, cb, ...args);
  132. }
  133. function setZoom ({code}) {
  134. if(code != 'Minus' && code != 'Equal') return;
  135. zoomFactor *= 0.95 ** (code == 'Minus' ? -1 : 1);
  136. window.config.maxScreenWidth[0] = OGx * zoomFactor;
  137. window.config.maxScreenHeight[0] = OGy * zoomFactor;
  138. window.dispatchEvent(x);
  139. };
  140. addListener('keydown', setZoom);
  141. Function.prototype._call = Function.prototype.call;
  142. Function.prototype.call = function(){
  143. if(arguments[1] && arguments[1].i == 21 && arguments[3] && arguments[3].toString && arguments[3].toString().match(/^\s*function n\(i\)/)){
  144. let temp = arguments[3];
  145. arguments[3] = function (number) {
  146. let val = temp(number);
  147. if(number === 19) {
  148. OGx = parseInt(val.maxScreenWidth.toString());
  149. OGy = parseInt(val.maxScreenHeight.toString());
  150. val.maxScreenHeight = linker(OGy);
  151. val.maxScreenWidth = linker(OGx);
  152. val.maxPlayers = 50;
  153. window.data = val;
  154. } else if(number === 42) {
  155. val.checkTrusted = (cb)=>cb;
  156. } else if (number === 45) {
  157. val.weapons.forEach((e, index) => e.pre && (val.weapons[index].pre = null));
  158. val.list.forEach((e, index) => e.pre && (val.list[index].pre = null));
  159. items = val;
  160. window.items = val;
  161. }
  162. return val;
  163. }
  164. this.call = this._call;
  165. }
  166. return this._call(...arguments);
  167. }
  168. })();
  169. };
  170. globalactions();
  171. let _init = (_skip = false) => {
  172. var switched = 0;
  173. var swsInt = setInterval(()=>{
  174. switch (document.readyState) {
  175. case "loading":
  176. break;
  177. case "interactive":
  178. switched = 1;
  179. break;
  180. case "complete":
  181. break;
  182. };
  183. }, 0);
  184. var INT = setInterval(()=>{
  185. if (switched == 1 || _skip) {
  186. clearInterval(INT);
  187. function _toConsumableArray(e) {
  188. if (Array.isArray(e)) {
  189. for (var n = 0, o = Array(e.length); n < e.length; n++) o[n] = e[n];
  190. return o
  191. }
  192. return Array.from(e)
  193. }
  194. var heal1, hType, heal2, insta, radar, sAim, ahat, respawn, offence, defence, speed, derp, deathCrash, pType, onclick, oHat, oAcc, otHat, otAcc, dHat, dAcc, tHat, tAcc, eHat, eAcc, antiBoostSpike, antiInsta1, antiInsta2, antiInsta3, antiInsta4, snHat, snAcc, srHat, srAcc, ssHat, ssAcc, kSpikeCircle, kTrapCircle, iAim, iReload, iReverse, iSwitch, iHat1, iAcc1, iHat2, iAcc2, iHat3, iAcc3, kSpike = 86
  195. , kTrap = 70
  196. , kTurret = 72
  197. , kWindmill = 78
  198. , kHeal = 81
  199. , kBS = 76
  200. , kBM = 79
  201. , aChat = "~|>Lost_Mod is OP<|~"
  202. , acBool = !1
  203. , acFill = "-"
  204. , iChat = "~|>EAT MY INSTA<|~"
  205. , icBool = !1
  206. , rChat = "~|>Lost RELOADED<|~"
  207. , ezBool = !1
  208. , ezChat = "~|>Lost Never Dies<|~"
  209. , irBool = !1
  210. , cPlayer = !1
  211. , wLag = !0
  212. , TankGearKey = 67
  213. , BullHelmetKey = 90
  214. , SoldierHelmetKey = 75
  215. , TurretKey = 66
  216. , BoosterHatKey = 77
  217. , uneqiup = 16
  218. , EMPGearKey = 73;
  219. setTimeout(function () {
  220. hType = "4", heal2 = !0, insta = !0, radar = !0, sAim = !0, ahat = true, respawn = !0, offence = !1, defence = !0, speed = !0, derp = !1, deathCrash = !1, pType = "0", onclick = !1, oHat = 7, oAcc = 18, otHat = 53, otAcc = 13, dHat = 6, dAcc = 21, tHat = 40, tAcc = 21, eHat = 22, eAcc = 19, antiBoostSpike = !0, antiInsta1 = !0, antiInsta2 = !1, antiInsta3 = !1, antiInsta4 = !1, snHat = 12, snAcc = 11, srHat = 31, srAcc = 11, ssHat = 15, ssAcc = 11, iAim = !0, iReload = !1, iReverse = !1, iSwitch = !0, iHat1 = 7, iAcc1 = 18, iHat2 = 53, iAcc2 = 13, iHat3 = 6, iAcc3 = 21, (heal1 = !0) && (document.getElementById("heal1")
  221. .checked = !0), heal2 && (document.getElementById("heal2")
  222. .checked = !0), insta && (document.getElementById("insta")
  223. .checked = !0), radar && (document.getElementById("radar")
  224. .checked = !0, document.getElementById("canvas")
  225. .style.zIndex = "1", pos.style.zIndex = "1"), sAim && (document.getElementById("sAim")
  226. .checked = !0), ahat && (document.getElementById("ahat")
  227. .checked = !0), respawn && (document.getElementById("respawn")
  228. .checked = !0), onclick && (document.getElementById("onclick")
  229. .checked = !0), offence && (document.getElementById("offence")
  230. .checked = !0), defence && (document.getElementById("defence")
  231. .checked = !0), speed && (document.getElementById("speed")
  232. .checked = !0), antiBoostSpike && (document.getElementById("antiBoostSpike")
  233. .checked = !0), antiInsta1 && (document.getElementById("antiInsta1")
  234. .checked = !0), antiInsta2 && (document.getElementById("antiInsta2")
  235. .checked = !0), antiInsta3 && (document.getElementById("antiInsta3")
  236. .checked = !0), antiInsta4 && (document.getElementById("antiInsta4")
  237. .checked = !0), iAim && (document.getElementById("iAim")
  238. .checked = !0), iReload && (document.getElementById("iReload")
  239. .checked = !0), iReverse && (document.getElementById("iReverse")
  240. .checked = !0), iSwitch && (document.getElementById("iSwitch")
  241. .checked = !0), acBool && (document.getElementById("acBool")
  242. .checked = !0), icBool && (document.getElementById("icBool")
  243. .checked = !0), irBool && (document.getElementById("irBool")
  244. .checked = !0), cPlayer && (document.getElementById("cPlayer")
  245. .checked = !0), ezBool && (document.getElementById("ezBool")
  246. .checked = !0), wLag && (document.getElementById("wLag")
  247. .checked = !0), document.getElementById("hType")
  248. .value = hType, document.getElementById("pType")
  249. .value = pType, document.getElementById("oHat")
  250. .value = oHat, document.getElementById("oAcc")
  251. .value = oAcc, document.getElementById("otHat")
  252. .value = otHat, document.getElementById("otAcc")
  253. .value = otAcc, document.getElementById("dHat")
  254. .value = dHat, document.getElementById("dAcc")
  255. .value = dAcc, document.getElementById("tHat")
  256. .value = tHat, document.getElementById("tAcc")
  257. .value = tAcc, document.getElementById("eHat")
  258. .value = eHat, document.getElementById("eAcc")
  259. .value = eAcc, document.getElementById("snHat")
  260. .value = snHat, document.getElementById("snAcc")
  261. .value = snAcc, document.getElementById("ssHat")
  262. .value = ssHat, document.getElementById("ssAcc")
  263. .value = ssAcc, document.getElementById("srHat")
  264. .value = srHat, document.getElementById("srAcc")
  265. .value = srAcc, document.getElementById("iHat1")
  266. .value = iHat1, document.getElementById("iAcc1")
  267. .value = iAcc1, document.getElementById("iHat2")
  268. .value = iHat2, document.getElementById("iAcc2")
  269. .value = iAcc2, document.getElementById("iHat3")
  270. .value = iHat3, document.getElementById("iAcc3")
  271. .value = iAcc3
  272. }, 1e3), window.onbeforeunload = null;
  273. var id, card = document.querySelector("#setupCard")
  274. , button = document.createElement("button")
  275. , menu = document.createElement("div")
  276. , styles = document.createElement("style");
  277. menu.classList.add("i-container"), menu.id = "mm-menu-container", styles.type = "text/css",
  278. styles.innerHTML = `
  279. .circle{
  280. opacity:20%;
  281. position: absolute;
  282. top: 50%;
  283. left: 60%;
  284. transform: translate(-50%, -50%);
  285. height: 300px;
  286. width: 300px;
  287. }
  288. .circle:before{
  289. content: '';
  290. position: absolute;
  291. top:0px;
  292. left:0px;
  293. right:0px;
  294. bottom: 0px;
  295. border: 20px solid #fff;
  296. border-radius:50%;
  297. box-shadow: 0 0 50px #0f0,0 0 50px #0f0 inset;
  298. animation: animate 5s linear infinite;
  299. }.square{
  300. opacity:50%;
  301. position: fixed;
  302. top: 100%;
  303. left: 0%;
  304. transform: translate(15px, -155px);
  305. height: 130px;
  306. width: 130px;
  307. filter: url(#wavy);
  308. }
  309. .square:before{
  310. content: '';
  311. position: absolute;
  312. top:0px;
  313. left:0px;
  314. right:0px;
  315. bottom: 0px;
  316. border: 10px solid #fff;
  317. box-shadow: 0 0 50px #0f0,0 0 50px #0f0 inset;
  318. animation: animate 5s linear infinite;
  319. }
  320. @keyframes animate{
  321. 0%{
  322. box-shadow: 0 0 50px #0f0,0 0 50px #0f0 inset;
  323. filter: hue-rotate(0deg);
  324. }
  325. 20%{
  326. box-shadow: 0 0 60px #0f0,0 0 60px #0f0 inset;
  327. }
  328. 40%{
  329. box-shadow: 0 0 40px #0f0,0 0 40px #0f0 inset;
  330. }
  331. 60%{
  332. box-shadow: 0 0 80px #0f0,0 0 80px #0f0 inset;
  333. }
  334. 80%{
  335. box-shadow: 0 0 100px #0f0,0 0 100px #0f0 inset;
  336. }
  337. 100%{
  338. box-shadow: 0 0 50px #0f0,0 0 50px #0f0 inset;
  339. filter: hue-rotate(360deg);
  340. }
  341. }
  342. svg{
  343. width:0;
  344. height:0;
  345. }
  346. .open-menu-button {
  347. background-color: #00FFFF;
  348. margin-top: 5px;
  349. }
  350. .open-menu-button:hover {
  351. background-color: #00D1D1;
  352. }
  353. .keyPressLow {
  354. margin-left: 8px;
  355. font-size: 16px;
  356. margin-right: 8px;
  357. height: 25px;
  358. width: 50px;
  359. background-color: #fcfcfc;
  360. border-radius: 3.5px;
  361. text-align: center;
  362. color: #4a4a4a;
  363. border: 0.5px solid #f2f2f2;
  364. }
  365. #mm-menu-container {
  366. user-select: none;
  367. font-size: 14px;
  368. overflow: hidden;
  369. color: #fff;
  370. font-family: Verdana,sans-serif;
  371. box-sizing: border-box;
  372. position: fixed;
  373. top: 50%;
  374. left: 50%;
  375. height: 366px;
  376. width: 500px;
  377. margin-top: -183px;
  378. margin-left: -250px;
  379. z-index: 2147000000;
  380. }
  381. .i-checkbox-label {
  382. font-size: 12px;
  383. user-select: none;
  384. color: #fff;
  385. font-family: Verdana,sans-serif;
  386. box-sizing: border-box;
  387. display: block;
  388. margin: 4px;
  389. }
  390. .i-checkbox-label {
  391. font-size: 12px;
  392. user-select: none;
  393. color: #fff;
  394. font-family: Verdana,sans-serif;
  395. box-sizing: border-box;
  396. }
  397. #mm-main-menu {
  398. font-size: 12px;
  399. user-select: none;
  400. background-color: rgba(100, 100, 100, 0.4);
  401. color: #fff;
  402. font-family: Verdana,sans-serif;
  403. box-sizing: border-box;
  404. position: relative;
  405. height: 100%;
  406. padding: .5em 1em;
  407. border-top: none;
  408. margin-left: 130px;
  409. display: none;
  410. }
  411. #mm-hathack-menu {
  412. font-size: 12px;
  413. user-select: none;
  414. background-color: rgba(100, 100, 100, 0.4);
  415. color: #fff;
  416. font-family: Verdana,sans-serif;
  417. box-sizing: border-box;
  418. position: relative;
  419. height: 100%;
  420. padding: .5em 1em;
  421. border-top: none;
  422. margin-left: 130px;
  423. display: none;
  424. }
  425. #mm-offense-menu {
  426. font-size: 12px;
  427. user-select: none;
  428. color: #fff;
  429. font-family: Verdana,sans-serif;
  430. box-sizing: border-box;
  431. position: relative;
  432. height: 100%;
  433. background-color: rgba(100, 100, 100, 0.4);
  434. padding: .5em 1em;
  435. border-top: none;
  436. margin-left: 130px;
  437. display: block;
  438. }
  439. #mm-defense-menu {
  440. font-size: 12px;
  441. user-select: none;
  442. color: #fff;
  443. background-color: rgba(100, 100, 100, 0.4);
  444. font-family: Verdana,sans-serif;
  445. box-sizing: border-box;
  446. position: relative;
  447. height: 100%;
  448. padding: .5em 1em;
  449. border-top: none;
  450. margin-left: 130px;
  451. display: none;
  452. }
  453. #mm-support-menu {
  454. font-size: 12px;
  455. user-select: none;
  456. color: #fff;
  457. font-family: Verdana,sans-serif;
  458. background-color: rgba(100, 100, 100, 0.4);
  459. box-sizing: border-box;
  460. position: relative;
  461. height: 100%;
  462. padding: .5em 1em;
  463. border-top: none;
  464. margin-left: 130px;
  465. display: none;
  466. }
  467. #mm-hatmacro-menu {
  468. font-size: 12px;
  469. user-select: none;
  470. color: #fff;
  471. font-family: Verdana,sans-serif;
  472. box-sizing: border-box;
  473. position: relative;
  474. height: 100%;
  475. background-color: rgba(100, 100, 100, 0.4);
  476. padding: .5em 1em;
  477. border-top: none;
  478. margin-left: 130px;
  479. display: none;
  480. }
  481. #mm-instakill-menu {
  482. font-size: 12px;
  483. user-select: none;
  484. color: #fff;
  485. font-family: Verdana,sans-serif;
  486. box-sizing: border-box;
  487. position: relative;
  488. height: 100%;
  489. background-color: rgba(100, 100, 100, 0.4);
  490. padding: .5em 1em;
  491. border-top: none;
  492. margin-left: 130px;
  493. display: none;
  494. }
  495. #mm-controls-menu {
  496. font-size: 12px;
  497. user-select: none;
  498. color: #fff;
  499. font-family: Verdana,sans-serif;
  500. background-color: rgba(100, 100, 100, 0.4);
  501. box-sizing: border-box;
  502. position: relative;
  503. height: 100%;
  504. padding: .5em 1em;
  505. border-top: none;
  506. margin-left: 130px;
  507. display: none;
  508. }
  509. #mm-chat-menu {
  510. font-size: 12px;
  511. user-select: none;
  512. color: #fff;
  513. font-family: Verdana,sans-serif;
  514. box-sizing: border-box;
  515. position: relative;
  516. height: 100%;
  517. background-color: rgba(100, 100, 100, 0.4);
  518. padding: .5em 1em;
  519. border-top: none;
  520. margin-left: 130px;
  521. display: none;
  522. }
  523. .i-tab-container {
  524. font-size: 12px;
  525. user-select: none;
  526. color: #fff;
  527. font-family: Verdana,sans-serif;
  528. box-sizing: border-box;
  529. width: 100%;
  530. height: 100%;
  531. background-color: rgba(100, 100, 100, 0.4)
  532. }
  533. .i-tab-menu, .sidebar {
  534. font-size: 12px;
  535. user-select: none;
  536. color: #fff;
  537. font-family: Verdana,sans-serif;
  538. box-sizing: border-box;
  539. position: relative;
  540. background-color: rgba(120, 120, 120, 0.4);
  541. display: block;
  542. overflow: auto;
  543. float: left;
  544. width: 130px;
  545. height: 100%;
  546. box-shadow: 0 2px 5px 0 rgba(0,0,0,.16),0 2px 10px 0 rgba(0,0,0,.12);
  547. }
  548. .i-tab-menu-item {
  549. font-size: 12px;
  550. user-select: none;
  551. text-decoration: none;
  552. font-family: Verdana,sans-serif;
  553. box-sizing: border-box;
  554. color: #d15151;
  555. }
  556. .i-tab-menu-item:hover {
  557. background-color: rgb(77, 73, 73, 0.5)
  558. !important;
  559. }
  560. #mm-main-menu-item {
  561. user-select: none;
  562. color: #fff;
  563. font-family: Verdana,sans-serif;
  564. box-sizing: border-box;
  565. float: left;
  566. background-color: inherit;
  567. padding: 8px 8px;
  568. margin: 0;
  569. border: none;
  570. font-size: 14px;
  571. text-align: center;
  572. outline: 0;
  573. transition: .3s;
  574. width: 100%;
  575. }
  576. #mm-hathack-menu-item {
  577. user-select: none;
  578. color: #fff;
  579. font-family: Verdana,sans-serif;
  580. box-sizing: border-box;
  581. float: left;
  582. background-color: inherit;
  583. padding: 8px 8px;
  584. margin: 0;
  585. border: none;
  586. font-size: 14px;
  587. text-align: center;
  588. outline: 0;
  589. transition: .3s;
  590. width: 100%;
  591. }
  592. #mm-offense-menu-item {
  593. user-select: none;
  594. color: #fff;
  595. font-family: Verdana,sans-serif;
  596. box-sizing: border-box;
  597. float: left;
  598. background-color: inherit;
  599. padding: 8px 8px;
  600. margin: 0;
  601. border: none;
  602. font-size: 14px;
  603. text-align: center;
  604. outline: 0;
  605. transition: .3s;
  606. width: 100%;
  607. }
  608. #mm-defense-menu-item {
  609. user-select: none;
  610. color: #fff;
  611. font-family: Verdana,sans-serif;
  612. box-sizing: border-box;
  613. float: left;
  614. padding: 8px 8px;
  615. margin: 0;
  616. border: none;
  617. font-size: 14px;
  618. text-align: center;
  619. outline: 0;
  620. transition: .3s;
  621. width: 100%;
  622. }
  623. #mm-support-menu-item {
  624. user-select: none;
  625. color: #fff;
  626. font-family: Verdana,sans-serif;
  627. box-sizing: border-box;
  628. float: left;
  629. background-color: inherit;
  630. padding: 8px 8px;
  631. margin: 0;
  632. border: none;
  633. font-size: 14px;
  634. text-align: center;
  635. outline: 0;
  636. transition: .3s;
  637. width: 100%;
  638. }
  639. #mm-instakill-menu-item {
  640. user-select: none;
  641. color: #fff;
  642. font-family: Verdana,sans-serif;
  643. box-sizing: border-box;
  644. float: left;
  645. background-color: inherit;
  646. padding: 8px 8px;
  647. margin: 0;
  648. border: none;
  649. font-size: 14px;
  650. text-align: center;
  651. outline: 0;
  652. transition: .3s;
  653. width: 100%;
  654. }
  655. #mm-hatmacro-menu-item {
  656. user-select: none;
  657. color: #fff;
  658. font-family: Verdana,sans-serif;
  659. box-sizing: border-box;
  660. float: left;
  661. background-color: inherit;
  662. padding: 8px 8px;
  663. margin: 0;
  664. border: none;
  665. font-size: 14px;
  666. text-align: center;
  667. outline: 0;
  668. transition: .3s;
  669. width: 100%;
  670. }
  671. #mm-changewepaon-menu-item {
  672. user-select: none;
  673. color: #fff;
  674. font-family: Verdana,sans-serif;
  675. box-sizing: border-box;
  676. float: left;
  677. background-color: inherit;
  678. padding: 8px 8px;
  679. margin: 0;
  680. border: none;
  681. font-size: 14px;
  682. text-align: center;
  683. outline: 0;
  684. transition: .3s;
  685. width: 100%;
  686. }
  687. .i-tab-menu-item {
  688. user-select: none;
  689. color: #fff;
  690. font-family: Verdana,sans-serif;
  691. box-sizing: border-box;
  692. float: left;
  693. background-color: inherit;
  694. padding: 8px 8px;
  695. margin: 0;
  696. border: none;
  697. font-size: 14px;
  698. text-align: center;
  699. outline: 0;
  700. transition: .3s;
  701. width: 100%;
  702. }
  703. #mm-controls-menu-item {
  704. user-select: none;
  705. color: #fff;
  706. font-family: Verdana,sans-serif;
  707. box-sizing: border-box;
  708. float: left;
  709. background-color: inherit;
  710. padding: 8px 8px;
  711. margin: 0;
  712. border: none;
  713. font-size: 14px;
  714. text-align: center;
  715. outline: 0;
  716. transition: .3s;
  717. width: 100%;
  718. }
  719. .is-active {
  720. background-color: rgb(129, 34, 34, 0.5) !important;
  721. }
  722. .keyPressLow {
  723. margin-left: 8px;
  724. font-size: 16px;
  725. margin-right: 8px;
  726. height: 25px;
  727. width: 50px;
  728. background-color: #fcfcfc;
  729. border-radius: 3.5px;
  730. border: none;
  731. text-align: center;
  732. color: #4A4A4A;
  733. border: 0.5px solid #f2f2f2;
  734. }
  735. .menuPrompt {
  736. font-size: 17px;
  737. font-family: 'Hammersmith One';
  738. color: #4A4A4A;
  739. flex: 0.2;
  740. text-align: center;
  741. margin-top: 10px;
  742. display: inline-block;
  743. }
  744. .modal {
  745. display: none;
  746. position: fixed;
  747. z-index: 1;
  748. left: 0;
  749. top: 0;
  750. overflow: auto;
  751. height: 100%;
  752. width: 100%;
  753. }
  754. .modalx {
  755. display: none;
  756. position: fixed;
  757. z-index: 1;
  758. left: 0;
  759. top: 0;
  760. overflow: auto;
  761. height: 100%;
  762. width: 100%;
  763. }
  764. .Msgmodal {
  765. display: none;
  766. position: fixed;
  767. z-index: 1;
  768. left: 0;
  769. top: 0;
  770. overflow: auto;
  771. height: 100%;
  772. width: 100%;
  773. }
  774. .modal-content {
  775. margin: 10% auto;
  776. width: 40%;
  777. box-shadow: 0 5px 8px 0 rgba(0, 0, 0, 0.2), 0 7px 20px 0 rgba(0, 0, 0, 0.17);
  778. font-size: 14px;
  779. line-height: 1.6;
  780. }
  781. .modal-headerx h2, .modal-footerx h3 {
  782. margin: 0;
  783. }
  784. .modal-headerx {
  785. background: #404040;
  786. padding: 15px;
  787. color: #fff;
  788. border-top-left-radius: 5px;
  789. border-top-right-radius: 5px;
  790. }
  791. .modal-footerx {
  792. background: #404040;
  793. padding: 10px;
  794. color: #fff;
  795. text-align: center;
  796. border-bottom-left-radius: 5px;
  797. border-bottom-right-radius: 5px;
  798. }
  799. .modal-headerwtf h2, .modal-footerwtf h3 {
  800. margin: 0;
  801. }
  802. .modal-headerwtf {
  803. background: #404040;
  804. padding: 15px;
  805. color: #fff;
  806. border-top-left-radius: 5px;
  807. border-top-right-radius: 5px;
  808. }
  809. .modal-footerwtf {
  810. background: #404040;
  811. padding: 10px;
  812. color: #fff;
  813. text-align: center;
  814. border-bottom-left-radius: 5px;
  815. border-bottom-right-radius: 5px;
  816. }
  817. .modal-header h2, .modal-footer h3 {
  818. margin: 0;
  819. }
  820. .modal-header {
  821. background: #404040;
  822. padding: 15px;
  823. color: #fff;
  824. border-top-left-radius: 5px;
  825. border-top-right-radius: 5px;
  826. }
  827. .modal-body {
  828. padding: 10px 20px;
  829. background: #fff;
  830. }
  831. .modal-footer {
  832. background: #404040;
  833. padding: 10px;
  834. color: #fff;
  835. text-align: center;
  836. border-bottom-left-radius: 5px;
  837. border-bottom-right-radius: 5px;
  838. }
  839. .closeBtn {
  840. color: #ccc;
  841. float: right;
  842. font-size: 30px;
  843. color: #fff;
  844. }
  845. .closeBtn:hover, .closeBtn:focus {
  846. color: #dd4a42;
  847. text-decoration: none;
  848. cursor: pointer;
  849. }
  850. .closeBtnx {
  851. color: #ccc;
  852. float: right;
  853. font-size: 30px;
  854. color: #fff;
  855. }
  856. .closeBtnx:hover, .closeBtnx:focus {
  857. color: #dd4a42;
  858. text-decoration: none;
  859. cursor: pointer;
  860. }
  861. .MsgcloseBtn {
  862. color: #ccc;
  863. float: right;
  864. font-size: 30px;
  865. color: #fff;
  866. }
  867. .MsgcloseBtn:hover, .MsgcloseBtn:focus {
  868. color: #dd4a42;
  869. text-decoration: none;
  870. cursor: pointer;
  871. }
  872. /* Customize the label (the container) */
  873. .container {
  874. display: block;
  875. position: relative;
  876. padding-left: 35px;
  877. margin-bottom: 12px;
  878. cursor: pointer;
  879. font-size: 16px;
  880. -webkit-user-select: none;
  881. -moz-user-select: none;
  882. -ms-user-select: none;
  883. user-select: none;
  884. }
  885. /* Hide the browser's default checkbox */
  886. .container input {
  887. position: absolute;
  888. opacity: 0;
  889. cursor: pointer;
  890. height: 0;
  891. width: 0;
  892. }
  893. /* Create a custom checkbox */
  894. .checkmark {
  895. position: absolute;
  896. top: 0;
  897. left: 0;
  898. height: 25px;
  899. width: 25px;
  900. background-color: #eee;
  901. }`;
  902. menu.innerHTML = `
  903. <div class="circle">
  904. <svg>
  905. <filter id = "wavy">
  906. <feTurbulence x="0" y="0" baseFrequency="0.5" numOctaves="5" seed="2"/>
  907. <feDisplacementMap in="SourceGraphic" scale="30"/>
  908. </filter>
  909. </svg>
  910. </div>
  911. <div class="i-tab-container">
  912. <div class="i-tab-menu sidebar">
  913. <a><h2 class="i-tab-menu-item">Lost Settings</h2></a>
  914. <button id="mm-main-menu-item" class="i-tab-menu-item is-active">Main</button>
  915. <button id="mm-offense-menu-item" class="i-tab-menu-item">Offense</button>
  916. <button id="mm-defense-menu-item" class="i-tab-menu-item">Defense</button>
  917. <button id="mm-support-menu-item" class="i-tab-menu-item">Support</button>
  918. <button id="mm-controls-menu-item" class="i-tab-menu-item">Controls</button>
  919. <button id="mm-instakill-menu-item" class="i-tab-menu-item">InstaKill</button>
  920. <button id="mm-instakill-menu-item" class="i-tab-menu-item">Chat</button>
  921. <button id="mm-instakill-menu-item" class="i-tab-menu-item">HatMacro</button>
  922. </div>
  923. <div id="mm-main-menu" class="i-tab-content" style="overflow-y: scroll;">
  924. <h3>Main</h3>
  925. <div>
  926. <label class="AutoHeal"><input id="heal1" type="checkbox" class="i-checkbox" />Auto Heal</label>
  927. </div>
  928. <form action="/action_page.php">
  929. <label for="acc">Heal Type: </label>
  930. <select name="hat" id="hType">
  931. <option value="0">Normal</option>
  932. <option value="1">Linear</option>
  933. <option value="2">Quadratic</option>
  934. <option value="3">Interval</option>
  935. <option value="4">Slow</option>
  936. <option value="5">FAST</option>
  937. </select>
  938. </form>
  939. <div>
  940. <label class="AutoHeal"><input id="heal2" type="checkbox" class="i-checkbox" />Double Heal</label>
  941. </div>
  942. <div>
  943. <label class="InstaKill"><input id="insta" type="checkbox" class="i-checkbox" />Insta-Kill</label>
  944. </div>
  945. <div>
  946. <label class="radar"><input id="radar" type="checkbox" class="i-checkbox" />Radar</label>
  947. </div>
  948. <div>
  949. <label class="radar"><input id="sAim" type="checkbox" class="i-checkbox" />Target Prediction</label>
  950. </div>
  951. <div>
  952. <label class="radar"><input id="ahat" type="checkbox" class="i-checkbox" checked/>Auto-Hat</label>
  953. </div>
  954. <div>
  955. <label class="radar"><input id="respawn" type="checkbox" class="i-checkbox" />Auto-Respawn</label>
  956. </div>
  957. <div style="overflow-y: scroll;">
  958. Beta anti-insta? <input id="extraAnti" type="checkbox" checked><br>
  959. Beta anti-insta 2? (W.I.P. don't use) <input id="newAnti" type="checkbox"><br>
  960. ("Warning : Xms" message) Ping Warning? <input id="doMSWarning" type="checkbox" checked><br>
  961. Respawn gold bots? <input id="respawnGBots" type="checkbox" checked><br>
  962. Anti-age insta? <input id="doAntiAge" type="checkbox" checked><br>
  963. Anti-no bull insta? <input id="doAntiNobull" type="checkbox" checked><br>
  964. <!-- Anti-skid tick? (25 + 80 insta) <input id="antiSkidTick" type="checkbox" checked><br> -->
  965. Do Anti-Trap? <input id="doAntiTrap" type="checkbox" checked><br>
  966. Do Anti-Trap Chat? <input id="doAntiTrapChat" type="checkbox" checked><br>
  967. Anti-Trap Chat (if enabled) <input type="text" id="antiTrapChat" checked value="~|>Lost Anti Trap<|~"><br>
  968. Chat mirror? <input id="cMirr" type="checkbox"><br>
  969. Auto-360 shield? <input type="checkbox" id="shield360" checked><br>
  970. Autobreak? <input type="checkbox" id="autoBreak"><br>
  971. Switch hotkeys to invisible buildings? <input type="checkbox" id="invisBuilds"><br>
  972. </div>
  973. <fieldset>
  974. <legend>Hats/Accessories</legend>
  975. <div>
  976. <label class="Click0"><input id="offence" type="checkbox" class="i-checkbox" />Offense</label>
  977. </div>
  978. <div>
  979. <label class="HatHacking"><input id="defence" type="checkbox" class="i-checkbox" />Defensive Gear</label>
  980. </div>
  981. <div>
  982. <label class="support"><input id="speed" type="checkbox" class="i-checkbox" />Support Gear</label>
  983. </div>
  984. </fieldset>
  985. <div>
  986. <label class="AutoHeal"><input id="derp" type="checkbox" class="i-checkbox" />DERP</label>
  987. </div>
  988. <div>
  989. <label class="AutoHeal"><input id="deathCrash" type="checkbox" class="i-checkbox" /><b>OFF</b> Death Crash</label>
  990. </div>
  991. <div class="i-palomita">Made By : Wynd and <a href="https://www.youtube.com/channel/UCfPlaEXq5BWJQzRwr5Qywwg?sub_confirmation=1">FZ</a></div>
  992. </div>
  993. <div id="mm-offense-menu" class="i-tab-content" style="display: none;">
  994. <h3>Offense</h3>
  995. <form action="/action_page.php">
  996. <label for="acc">Place Type: </label>
  997. <select name="hat" id="pType">
  998. <option value="0">Normal</option>
  999. <option value="1">Legit</option>
  1000. <option value="2">Varience</option>
  1001. <option value="3">Derp</option>
  1002. </select>
  1003. </form>
  1004. <fieldset>
  1005. <legend>DMG</legend>
  1006. <div>
  1007. <label class="AutoHeal"><input id="onclick" type="checkbox" class="i-checkbox" />On Click</label>
  1008. </div>
  1009. <form action="/action_page.php">
  1010. <label for="hat">Hat:</label>
  1011. <select name="hat" id="oHat">
  1012. <option value="0">none</option>
  1013. <option value="51">Moo Cap</option>
  1014. <option value="50">Apple Cap</option>
  1015. <option value="28">Moo Head</option>
  1016. <option value="29">Pig Head</option>
  1017. <option value="30">Fluff Head</option>
  1018. <option value="36">Pandou Head</option>
  1019. <option value="37">Bear Head</option>
  1020. <option value="38">Monkey Head</option>
  1021. <option value="44">Polar Head</option>
  1022. <option value="35">Fez Hat</option>
  1023. <option value="42">Enigma Hat</option>
  1024. <option value="43">Blitz Hat</option>
  1025. <option value="49">Bob XIII Hat</option>
  1026. <option value="57">Pumpkin</option>
  1027. <option value="8">Bummle Hat</option>
  1028. <option value="2">Straw Hat</option>
  1029. <option value="15">Winter Cap</option>
  1030. <option value="5">Cowboy Hat</option>
  1031. <option value="4">Ranger Hat</option>
  1032. <option value="18">Explorer Hat</option>
  1033. <option value="31">Flipper Hat</option>
  1034. <option value="1">Marksman Cap</option>
  1035. <option value="10">Bush Gear</option>
  1036. <option value="48">Halo</option>
  1037. <option value="6">Soldier Helmet</option>
  1038. <option value="32">Anti Venom Gear</option>
  1039. <option value="13">Medic Gear</option>
  1040. <option value="9">Miners Helmet</option>
  1041. <option value="32">Musketeer Hat</option>
  1042. <option value="7">Bull Helmet</option>
  1043. <option value="22">Emp Helmet</option>
  1044. <option value="12">Booster Hat</option>
  1045. <option value="26">Barbarian Armor</option>
  1046. <option value="21">Plague Mask</option>
  1047. <option value="46">Bull Mask</option>
  1048. <option value="14">Windmill Hat</option>
  1049. <option value="11">Spike Gear</option>
  1050. <option value="53">Turret Gear</option>
  1051. <option value="20">Samurai Armor</option>
  1052. <option value="58">Dark Knight</option>
  1053. <option value="27">Scavenger Gear</option>
  1054. <option value="40">Tank Gear</option>
  1055. <option value="52">Thief Gear</option>
  1056. <option value="55">Bloodthirster</option>
  1057. <option value="56">Assassin Gear</option>
  1058. </select>
  1059. </form>
  1060. <form action="/action_page.php">
  1061. <label for="acc">Accessory:</label>
  1062. <select name="acc" id="oAcc">
  1063. <option value="0">None</option>
  1064. <option value="12">Snowball</option>
  1065. <option value="9">Tree Cape</option>
  1066. <option value="10">Stone Cape</option>
  1067. <option value="3">Cookie Cape</option>
  1068. <option value="8">Cow Cape</option>
  1069. <option value="11">Monkey Tail</option>
  1070. <option value="17">Apple Basket</option>
  1071. <option value="6">Winter Cape</option>
  1072. <option value="4">Skull Cape</option>
  1073. <option value="5">Dash Cape</option>
  1074. <option value="2">Dragon Cape</option>
  1075. <option value="1">Super Cape</option>
  1076. <option value="7">Troll Cape</option>
  1077. <option value="14">Thorns</option>
  1078. <option value="15">Blockades</option>
  1079. <option value="20">Devils Tail</option>
  1080. <option value="16">Sawblade</option>
  1081. <option value="13">Angel Wings</option>
  1082. <option value="19">SWings</option>
  1083. <option value="18">BWings</option>
  1084. <option value="21">CX Wings</option>
  1085. </select>
  1086. </form>
  1087. </fieldset>
  1088. <fieldset>
  1089. <legend>Tank</legend>
  1090. <form action="/action_page.php">
  1091. <label for="hat">Hat: </label>
  1092. <select name="acc" id="tHat">
  1093. <option value="0">none</option>
  1094. <option value="51">Moo Cap</option>
  1095. <option value="50">Apple Cap</option>
  1096. <option value="28">Moo Head</option>
  1097. <option value="29">Pig Head</option>
  1098. <option value="30">Fluff Head</option>
  1099. <option value="36">Pandou Head</option>
  1100. <option value="37">Bear Head</option>
  1101. <option value="38">Monkey Head</option>
  1102. <option value="44">Polar Head</option>
  1103. <option value="35">Fez Hat</option>
  1104. <option value="42">Enigma Hat</option>
  1105. <option value="43">Blitz Hat</option>
  1106. <option value="49">Bob XIII Hat</option>
  1107. <option value="57">Pumpkin</option>
  1108. <option value="8">Bummle Hat</option>
  1109. <option value="2">Straw Hat</option>
  1110. <option value="15">Winter Cap</option>
  1111. <option value="5">Cowboy Hat</option>
  1112. <option value="4">Ranger Hat</option>
  1113. <option value="18">Explorer Hat</option>
  1114. <option value="31">Flipper Hat</option>
  1115. <option value="1">Marksman Cap</option>
  1116. <option value="10">Bush Gear</option>
  1117. <option value="48">Halo</option>
  1118. <option value="6">Soldier Helmet</option>
  1119. <option value="32">Anti Venom Gear</option>
  1120. <option value="13">Medic Gear</option>
  1121. <option value="9">Miners Helmet</option>
  1122. <option value="32">Musketeer Hat</option>
  1123. <option value="7">Bull Helmet</option>
  1124. <option value="22">Emp Helmet</option>
  1125. <option value="12">Booster Hat</option>
  1126. <option value="26">Barbarian Armor</option>
  1127. <option value="21">Plague Mask</option>
  1128. <option value="46">Bull Mask</option>
  1129. <option value="14">Windmill Hat</option>
  1130. <option value="11">Spike Gear</option>
  1131. <option value="53">Turret Gear</option>
  1132. <option value="20">Samurai Armor</option>
  1133. <option value="58">Dark Knight</option>
  1134. <option value="27">Scavenger Gear</option>
  1135. <option value="40">Tank Gear</option>
  1136. <option value="52">Thief Gear</option>
  1137. <option value="55">Bloodthirster</option>
  1138. <option value="56">Assassin Gear</option>
  1139. </select>
  1140. </form>
  1141. <form action="/action_page.php">
  1142. <label for="acc">Accessory: </label>
  1143. <select name="acc" id="tAcc">
  1144. <option value="0">none</option>
  1145. <option value="12">Snowball</option>
  1146. <option value="9">Tree Cape</option>
  1147. <option value="10">Stone Cape</option>
  1148. <option value="3">Cookie Cape</option>
  1149. <option value="8">Cow Cape</option>
  1150. <option value="11">Monkey Tail</option>
  1151. <option value="17">Apple Basket</option>
  1152. <option value="6">Winter Cape</option>
  1153. <option value="4">Skull Cape</option>
  1154. <option value="5">Dash Cape</option>
  1155. <option value="2">Dragon Cape</option>
  1156. <option value="1">Super Cape</option>
  1157. <option value="7">Troll Cape</option>
  1158. <option value="14">Thorns</option>
  1159. <option value="15">Blockades</option>
  1160. <option value="20">Devils Tail</option>
  1161. <option value="16">Sawblade</option>
  1162. <option value="13">Angel Wings</option>
  1163. <option value="19">SWings</option>
  1164. <option value="18">BWings</option>
  1165. <option value="21">CX Wings</option>
  1166. </select>
  1167. </form>
  1168. </fieldset>
  1169. <fieldset id="mm-supportDefaults">
  1170. <legend>Turret</legend>
  1171. <form action="/action_page.php">
  1172. <label for="hat">Hat:</label>
  1173. <select name="hat" id="otHat">
  1174. <option value="0">none</option>
  1175. <option value="51">Moo Cap</option>
  1176. <option value="50">Apple Cap</option>
  1177. <option value="28">Moo Head</option>
  1178. <option value="29">Pig Head</option>
  1179. <option value="30">Fluff Head</option>
  1180. <option value="36">Pandou Head</option>
  1181. <option value="37">Bear Head</option>
  1182. <option value="38">Monkey Head</option>
  1183. <option value="44">Polar Head</option>
  1184. <option value="35">Fez Hat</option>
  1185. <option value="42">Enigma Hat</option>
  1186. <option value="43">Blitz Hat</option>
  1187. <option value="49">Bob XIII Hat</option>
  1188. <option value="57">Pumpkin</option>
  1189. <option value="8">Bummle Hat</option>
  1190. <option value="2">Straw Hat</option>
  1191. <option value="15">Winter Cap</option>
  1192. <option value="5">Cowboy Hat</option>
  1193. <option value="4">Ranger Hat</option>
  1194. <option value="18">Explorer Hat</option>
  1195. <option value="31">Flipper Hat</option>
  1196. <option value="1">Marksman Cap</option>
  1197. <option value="10">Bush Gear</option>
  1198. <option value="48">Halo</option>
  1199. <option value="6">Soldier Helmet</option>
  1200. <option value="32">Anti Venom Gear</option>
  1201. <option value="13">Medic Gear</option>
  1202. <option value="9">Miners Helmet</option>
  1203. <option value="32">Musketeer Hat</option>
  1204. <option value="7">Bull Helmet</option>
  1205. <option value="22">Emp Helmet</option>
  1206. <option value="12">Booster Hat</option>
  1207. <option value="26">Barbarian Armor</option>
  1208. <option value="21">Plague Mask</option>
  1209. <option value="46">Bull Mask</option>
  1210. <option value="14">Windmill Hat</option>
  1211. <option value="11">Spike Gear</option>
  1212. <option value="53">Turret Gear</option>
  1213. <option value="20">Samurai Armor</option>
  1214. <option value="58">Dark Knight</option>
  1215. <option value="27">Scavenger Gear</option>
  1216. <option value="40">Tank Gear</option>
  1217. <option value="52">Thief Gear</option>
  1218. <option value="55">Bloodthirster</option>
  1219. <option value="56">Assassin Gear</option>
  1220. </select>
  1221. </form>
  1222. <form action="/action_page.php">
  1223. <label for="acc">Accessory:</label>
  1224. <select name="acc" id="otAcc">
  1225. <option value="0">none</option>
  1226. <option value="12">Snowball</option>
  1227. <option value="9">Tree Cape</option>
  1228. <option value="10">Stone Cape</option>
  1229. <option value="3">Cookie Cape</option>
  1230. <option value="8">Cow Cape</option>
  1231. <option value="11">Monkey Tail</option>
  1232. <option value="17">Apple Basket</option>
  1233. <option value="6">Winter Cape</option>
  1234. <option value="4">Skull Cape</option>
  1235. <option value="5">Dash Cape</option>
  1236. <option value="2">Dragon Cape</option>
  1237. <option value="1">Super Cape</option>
  1238. <option value="7">Troll Cape</option>
  1239. <option value="14">Thorns</option>
  1240. <option value="15">Blockades</option>
  1241. <option value="20">Devils Tail</option>
  1242. <option value="16">Sawblade</option>
  1243. <option value="13">Angel Wings</option>
  1244. <option value="19">SWings</option>
  1245. <option value="18">BWings</option>
  1246. <option value="21">CX Wings</option>
  1247. </select>
  1248. </form>
  1249. </fieldset>
  1250. <div class="i-palomita">Made By : Lost_Gaming and <a href="https://www.youtube.com/channel/UCfPlaEXq5BWJQzRwr5Qywwg?sub_confirmation=1">FZ</a></div>
  1251. </div>
  1252. <div id="mm-defense-menu" class="i-tab-content" style="display: none;">
  1253. <h3>Defense</h3>
  1254. <fieldset>
  1255. <legend>Default</legend>
  1256. <form action="/action_page.php">
  1257. <label for="hat">Hat: </label>
  1258. <select name="acc" id="dHat">
  1259. <option value="0">none</option>
  1260. <option value="51">Moo Cap</option>
  1261. <option value="50">Apple Cap</option>
  1262. <option value="28">Moo Head</option>
  1263. <option value="29">Pig Head</option>
  1264. <option value="30">Fluff Head</option>
  1265. <option value="36">Pandou Head</option>
  1266. <option value="37">Bear Head</option>
  1267. <option value="38">Monkey Head</option>
  1268. <option value="44">Polar Head</option>
  1269. <option value="35">Fez Hat</option>
  1270. <option value="42">Enigma Hat</option>
  1271. <option value="43">Blitz Hat</option>
  1272. <option value="49">Bob XIII Hat</option>
  1273. <option value="57">Pumpkin</option>
  1274. <option value="8">Bummle Hat</option>
  1275. <option value="2">Straw Hat</option>
  1276. <option value="15">Winter Cap</option>
  1277. <option value="5">Cowboy Hat</option>
  1278. <option value="4">Ranger Hat</option>
  1279. <option value="18">Explorer Hat</option>
  1280. <option value="31">Flipper Hat</option>
  1281. <option value="1">Marksman Cap</option>
  1282. <option value="10">Bush Gear</option>
  1283. <option value="48">Halo</option>
  1284. <option value="6">Soldier Helmet</option>
  1285. <option value="32">Anti Venom Gear</option>
  1286. <option value="13">Medic Gear</option>
  1287. <option value="9">Miners Helmet</option>
  1288. <option value="32">Musketeer Hat</option>
  1289. <option value="7">Bull Helmet</option>
  1290. <option value="22">Emp Helmet</option>
  1291. <option value="12">Booster Hat</option>
  1292. <option value="26">Barbarian Armor</option>
  1293. <option value="21">Plague Mask</option>
  1294. <option value="46">Bull Mask</option>
  1295. <option value="14">Windmill Hat</option>
  1296. <option value="11">Spike Gear</option>
  1297. <option value="53">Turret Gear</option>
  1298. <option value="20">Samurai Armor</option>
  1299. <option value="58">Dark Knight</option>
  1300. <option value="27">Scavenger Gear</option>
  1301. <option value="40">Tank Gear</option>
  1302. <option value="52">Thief Gear</option>
  1303. <option value="55">Bloodthirster</option>
  1304. <option value="56">Assassin Gear</option>
  1305. </select>
  1306. </form>
  1307. <form action="/action_page.php">
  1308. <label for="acc">Accessory: </label>
  1309. <select name="acc" id="dAcc">
  1310. <option value="0">none</option>
  1311. <option value="12">Snowball</option>
  1312. <option value="9">Tree Cape</option>
  1313. <option value="10">Stone Cape</option>
  1314. <option value="3">Cookie Cape</option>
  1315. <option value="8">Cow Cape</option>
  1316. <option value="11">Monkey Tail</option>
  1317. <option value="17">Apple Basket</option>
  1318. <option value="6">Winter Cape</option>
  1319. <option value="4">Skull Cape</option>
  1320. <option value="5">Dash Cape</option>
  1321. <option value="2">Dragon Cape</option>
  1322. <option value="1">Super Cape</option>
  1323. <option value="7">Troll Cape</option>
  1324. <option value="14">Thorns</option>
  1325. <option value="15">Blockades</option>
  1326. <option value="20">Devils Tail</option>
  1327. <option value="16">Sawblade</option>
  1328. <option value="13">Angel Wings</option>
  1329. <option value="19">SWings</option>
  1330. <option value="18">BWings</option>
  1331. <option value="21">CX Wings</option>
  1332. </select>
  1333. </form>
  1334. </fieldset>
  1335. <fieldset>
  1336. <legend>EMP</legend>
  1337. <form action="/action_page.php">
  1338. <label for="hat">Hat: </label>
  1339. <select name="acc" id="eHat">
  1340. <option value="0">none</option>
  1341. <option value="51">Moo Cap</option>
  1342. <option value="50">Apple Cap</option>
  1343. <option value="28">Moo Head</option>
  1344. <option value="29">Pig Head</option>
  1345. <option value="30">Fluff Head</option>
  1346. <option value="36">Pandou Head</option>
  1347. <option value="37">Bear Head</option>
  1348. <option value="38">Monkey Head</option>
  1349. <option value="44">Polar Head</option>
  1350. <option value="35">Fez Hat</option>
  1351. <option value="42">Enigma Hat</option>
  1352. <option value="43">Blitz Hat</option>
  1353. <option value="49">Bob XIII Hat</option>
  1354. <option value="57">Pumpkin</option>
  1355. <option value="8">Bummle Hat</option>
  1356. <option value="2">Straw Hat</option>
  1357. <option value="15">Winter Cap</option>
  1358. <option value="5">Cowboy Hat</option>
  1359. <option value="4">Ranger Hat</option>
  1360. <option value="18">Explorer Hat</option>
  1361. <option value="31">Flipper Hat</option>
  1362. <option value="1">Marksman Cap</option>
  1363. <option value="10">Bush Gear</option>
  1364. <option value="48">Halo</option>
  1365. <option value="6">Soldier Helmet</option>
  1366. <option value="32">Anti Venom Gear</option>
  1367. <option value="13">Medic Gear</option>
  1368. <option value="9">Miners Helmet</option>
  1369. <option value="32">Musketeer Hat</option>
  1370. <option value="7">Bull Helmet</option>
  1371. <option value="22">Emp Helmet</option>
  1372. <option value="12">Booster Hat</option>
  1373. <option value="26">Barbarian Armor</option>
  1374. <option value="21">Plague Mask</option>
  1375. <option value="46">Bull Mask</option>
  1376. <option value="14">Windmill Hat</option>
  1377. <option value="11">Spike Gear</option>
  1378. <option value="53">Turret Gear</option>
  1379. <option value="20">Samurai Armor</option>
  1380. <option value="58">Dark Knight</option>
  1381. <option value="27">Scavenger Gear</option>
  1382. <option value="40">Tank Gear</option>
  1383. <option value="52">Thief Gear</option>
  1384. <option value="55">Bloodthirster</option>
  1385. <option value="56">Assassin Gear</option>
  1386. </select>
  1387. </form>
  1388. <form action="/action_page.php">
  1389. <label for="acc">Accessory: </label>
  1390. <select name="acc" id="eAcc">
  1391. <option value="0">none</option>
  1392. <option value="12">Snowball</option>
  1393. <option value="9">Tree Cape</option>
  1394. <option value="10">Stone Cape</option>
  1395. <option value="3">Cookie Cape</option>
  1396. <option value="8">Cow Cape</option>
  1397. <option value="11">Monkey Tail</option>
  1398. <option value="17">Apple Basket</option>
  1399. <option value="6">Winter Cape</option>
  1400. <option value="4">Skull Cape</option>
  1401. <option value="5">Dash Cape</option>
  1402. <option value="2">Dragon Cape</option>
  1403. <option value="1">Super Cape</option>
  1404. <option value="7">Troll Cape</option>
  1405. <option value="14">Thorns</option>
  1406. <option value="15">Blockades</option>
  1407. <option value="20">Devils Tail</option>
  1408. <option value="16">Sawblade</option>
  1409. <option value="13">Angel Wings</option>
  1410. <option value="19">SWings</option>
  1411. <option value="18">BWings</option>
  1412. <option value="21">CX Wings</option>
  1413. </select>
  1414. </form>
  1415. </fieldset>
  1416. <fieldset>
  1417. <legend>Auto Defence</legend>
  1418. <div>
  1419. <label class="defheal"><input id="antiInsta1" type="checkbox" class="i-checkbox" />Anti-InstaKill(Normal)</label>
  1420. </div>
  1421. <div>
  1422. <label class="defheal"><input id="antiInsta2" type="checkbox" class="i-checkbox" />Anti-InstaKill(Reverse)</label>
  1423. </div>
  1424. <div>
  1425. <label class="defheal"><input id="antiInsta3" type="checkbox" class="i-checkbox" />Anti-InstaKill(BloodThirster)</label>
  1426. </div>
  1427. <div>
  1428. <label class="defheal"><input id="antiInsta4" type="checkbox" class="i-checkbox" />Anti-InstaKill(Bow W.I.P.)</label>
  1429. </div>
  1430. <div>
  1431. <label class="defheal"><input id="antiBoostSpike" type="checkbox" class="i-checkbox" />Anti-BoostSpike</label>
  1432. </div>
  1433. </fieldset>
  1434. <div class="i-palomita">Made By : Lost_Gaming and <a href="https://www.youtube.com/channel/UCfPlaEXq5BWJQzRwr5Qywwg?sub_confirmation=1" >FZ</a></div>
  1435. </div>
  1436. <div id="mm-support-menu" class="i-tab-content" style="display: none;">
  1437. <h3>Support</h3>
  1438. <fieldset>
  1439. <legend>Speed Armor Normal</legend>
  1440. <form action="/action_page.php">
  1441. <label for="hat">Hat: </label>
  1442. <select name="hat" id="snHat">
  1443. <option value="0">none</option>
  1444. <option value="51">Moo Cap</option>
  1445. <option value="50">Apple Cap</option>
  1446. <option value="28">Moo Head</option>
  1447. <option value="29">Pig Head</option>
  1448. <option value="30">Fluff Head</option>
  1449. <option value="36">Pandou Head</option>
  1450. <option value="37">Bear Head</option>
  1451. <option value="38">Monkey Head</option>
  1452. <option value="44">Polar Head</option>
  1453. <option value="35">Fez Hat</option>
  1454. <option value="42">Enigma Hat</option>
  1455. <option value="43">Blitz Hat</option>
  1456. <option value="49">Bob XIII Hat</option>
  1457. <option value="57">Pumpkin</option>
  1458. <option value="8">Bummle Hat</option>
  1459. <option value="2">Straw Hat</option>
  1460. <option value="15">Winter Cap</option>
  1461. <option value="5">Cowboy Hat</option>
  1462. <option value="4">Ranger Hat</option>
  1463. <option value="18">Explorer Hat</option>
  1464. <option value="31">Flipper Hat</option>
  1465. <option value="1">Marksman Cap</option>
  1466. <option value="10">Bush Gear</option>
  1467. <option value="48">Halo</option>
  1468. <option value="6">Soldier Helmet</option>
  1469. <option value="32">Anti Venom Gear</option>
  1470. <option value="13">Medic Gear</option>
  1471. <option value="9">Miners Helmet</option>
  1472. <option value="32">Musketeer Hat</option>
  1473. <option value="7">Bull Helmet</option>
  1474. <option value="22">Emp Helmet</option>
  1475. <option value="12">Booster Hat</option>
  1476. <option value="26">Barbarian Armor</option>
  1477. <option value="21">Plague Mask</option>
  1478. <option value="46">Bull Mask</option>
  1479. <option value="14">Windmill Hat</option>
  1480. <option value="11">Spike Gear</option>
  1481. <option value="53">Turret Gear</option>
  1482. <option value="20">Samurai Armor</option>
  1483. <option value="58">Dark Knight</option>
  1484. <option value="27">Scavenger Gear</option>
  1485. <option value="40">Tank Gear</option>
  1486. <option value="52">Thief Gear</option>
  1487. <option value="55">Bloodthirster</option>
  1488. <option value="56">Assassin Gear</option>
  1489. </select>
  1490. </form>
  1491. <form action="/action_page.php">
  1492. <label for="acc">Accessory: </label>
  1493. <select name="acc" id="snAcc">
  1494. <option value="0">none</option>
  1495. <option value="12">Snowball</option>
  1496. <option value="9">Tree Cape</option>
  1497. <option value="10">Stone Cape</option>
  1498. <option value="3">Cookie Cape</option>
  1499. <option value="8">Cow Cape</option>
  1500. <option value="11">Monkey Tail</option>
  1501. <option value="17">Apple Basket</option>
  1502. <option value="6">Winter Cape</option>
  1503. <option value="4">Skull Cape</option>
  1504. <option value="5">Dash Cape</option>
  1505. <option value="2">Dragon Cape</option>
  1506. <option value="1">Super Cape</option>
  1507. <option value="7">Troll Cape</option>
  1508. <option value="14">Thorns</option>
  1509. <option value="15">Blockades</option>
  1510. <option value="20">Devils Tail</option>
  1511. <option value="16">Sawblade</option>
  1512. <option value="13">Angel Wings</option>
  1513. <option value="19">SWings</option>
  1514. <option value="18">BWings</option>
  1515. <option value="21">CX Wings</option>
  1516. </select>
  1517. </form>
  1518. </fieldset>
  1519. <fieldset>
  1520. <legend>Speed Armor River</legend>
  1521. <form action="/action_page.php">
  1522. <label for="hat">Hat: </label>
  1523. <select name="hat" id="srHat">
  1524. <option value="0">none</option>
  1525. <option value="51">Moo Cap</option>
  1526. <option value="50">Apple Cap</option>
  1527. <option value="28">Moo Head</option>
  1528. <option value="29">Pig Head</option>
  1529. <option value="30">Fluff Head</option>
  1530. <option value="36">Pandou Head</option>
  1531. <option value="37">Bear Head</option>
  1532. <option value="38">Monkey Head</option>
  1533. <option value="44">Polar Head</option>
  1534. <option value="35">Fez Hat</option>
  1535. <option value="42">Enigma Hat</option>
  1536. <option value="43">Blitz Hat</option>
  1537. <option value="49">Bob XIII Hat</option>
  1538. <option value="57">Pumpkin</option>
  1539. <option value="8">Bummle Hat</option>
  1540. <option value="2">Straw Hat</option>
  1541. <option value="15">Winter Cap</option>
  1542. <option value="5">Cowboy Hat</option>
  1543. <option value="4">Ranger Hat</option>
  1544. <option value="18">Explorer Hat</option>
  1545. <option value="31">Flipper Hat</option>
  1546. <option value="1">Marksman Cap</option>
  1547. <option value="10">Bush Gear</option>
  1548. <option value="48">Halo</option>
  1549. <option value="6">Soldier Helmet</option>
  1550. <option value="32">Anti Venom Gear</option>
  1551. <option value="13">Medic Gear</option>
  1552. <option value="9">Miners Helmet</option>
  1553. <option value="32">Musketeer Hat</option>
  1554. <option value="7">Bull Helmet</option>
  1555. <option value="22">Emp Helmet</option>
  1556. <option value="12">Booster Hat</option>
  1557. <option value="26">Barbarian Armor</option>
  1558. <option value="21">Plague Mask</option>
  1559. <option value="46">Bull Mask</option>
  1560. <option value="14">Windmill Hat</option>
  1561. <option value="11">Spike Gear</option>
  1562. <option value="53">Turret Gear</option>
  1563. <option value="20">Samurai Armor</option>
  1564. <option value="58">Dark Knight</option>
  1565. <option value="27">Scavenger Gear</option>
  1566. <option value="40">Tank Gear</option>
  1567. <option value="52">Thief Gear</option>
  1568. <option value="55">Bloodthirster</option>
  1569. <option value="56">Assassin Gear</option>
  1570. </select>
  1571. </form>
  1572. <form action="/action_page.php">
  1573. <label for="acc">Accessory: </label>
  1574. <select name="acc" id="srAcc">
  1575. <option value="0">none</option>
  1576. <option value="12">Snowball</option>
  1577. <option value="9">Tree Cape</option>
  1578. <option value="10">Stone Cape</option>
  1579. <option value="3">Cookie Cape</option>
  1580. <option value="8">Cow Cape</option>
  1581. <option value="11">Monkey Tail</option>
  1582. <option value="17">Apple Basket</option>
  1583. <option value="6">Winter Cape</option>
  1584. <option value="4">Skull Cape</option>
  1585. <option value="5">Dash Cape</option>
  1586. <option value="2">Dragon Cape</option>
  1587. <option value="1">Super Cape</option>
  1588. <option value="7">Troll Cape</option>
  1589. <option value="14">Thorns</option>
  1590. <option value="15">Blockades</option>
  1591. <option value="20">Devils Tail</option>
  1592. <option value="16">Sawblade</option>
  1593. <option value="13">Angel Wings</option>
  1594. <option value="19">SWings</option>
  1595. <option value="18">BWings</option>
  1596. <option value="21">CX Wings</option>
  1597. </select>
  1598. </form>
  1599. </fieldset>
  1600. <fieldset>
  1601. <legend>Speed Armor Winter</legend>
  1602. <form action="/action_page.php">
  1603. <label for="hat">Hat: </label>
  1604. <select name="hat" id="ssHat">
  1605. <option value="0">none</option>
  1606. <option value="51">Moo Cap</option>
  1607. <option value="50">Apple Cap</option>
  1608. <option value="28">Moo Head</option>
  1609. <option value="29">Pig Head</option>
  1610. <option value="30">Fluff Head</option>
  1611. <option value="36">Pandou Head</option>
  1612. <option value="37">Bear Head</option>
  1613. <option value="38">Monkey Head</option>
  1614. <option value="44">Polar Head</option>
  1615. <option value="35">Fez Hat</option>
  1616. <option value="42">Enigma Hat</option>
  1617. <option value="43">Blitz Hat</option>
  1618. <option value="49">Bob XIII Hat</option>
  1619. <option value="57">Pumpkin</option>
  1620. <option value="8">Bummle Hat</option>
  1621. <option value="2">Straw Hat</option>
  1622. <option value="15">Winter Cap</option>
  1623. <option value="5">Cowboy Hat</option>
  1624. <option value="4">Ranger Hat</option>
  1625. <option value="18">Explorer Hat</option>
  1626. <option value="31">Flipper Hat</option>
  1627. <option value="1">Marksman Cap</option>
  1628. <option value="10">Bush Gear</option>
  1629. <option value="48">Halo</option>
  1630. <option value="6">Soldier Helmet</option>
  1631. <option value="32">Anti Venom Gear</option>
  1632. <option value="13">Medic Gear</option>
  1633. <option value="9">Miners Helmet</option>
  1634. <option value="32">Musketeer Hat</option>
  1635. <option value="7">Bull Helmet</option>
  1636. <option value="22">Emp Helmet</option>
  1637. <option value="12">Booster Hat</option>
  1638. <option value="26">Barbarian Armor</option>
  1639. <option value="21">Plague Mask</option>
  1640. <option value="46">Bull Mask</option>
  1641. <option value="14">Windmill Hat</option>
  1642. <option value="11">Spike Gear</option>
  1643. <option value="53">Turret Gear</option>
  1644. <option value="20">Samurai Armor</option>
  1645. <option value="58">Dark Knight</option>
  1646. <option value="27">Scavenger Gear</option>
  1647. <option value="40">Tank Gear</option>
  1648. <option value="52">Thief Gear</option>
  1649. <option value="55">Bloodthirster</option>
  1650. <option value="56">Assassin Gear</option>
  1651. </select>
  1652. </form>
  1653. <form action="/action_page.php">
  1654. <label for="acc">Accessory: </label>
  1655. <select name="acc" id="ssAcc">
  1656. <option value="0">None</option>
  1657. <option value="12">Snowball</option>
  1658. <option value="9">Tree Cape</option>
  1659. <option value="10">Stone Cape</option>
  1660. <option value="3">Cookie Cape</option>
  1661. <option value="8">Cow Cape</option>
  1662. <option value="11">Monkey Tail</option>
  1663. <option value="17">Apple Basket</option>
  1664. <option value="6">Winter Cape</option>
  1665. <option value="4">Skull Cape</option>
  1666. <option value="5">Dash Cape</option>
  1667. <option value="2">Dragon Cape</option>
  1668. <option value="1">Super Cape</option>
  1669. <option value="7">Troll Cape</option>
  1670. <option value="14">Thorns</option>
  1671. <option value="15">Blockades</option>
  1672. <option value="20">Devils Tail</option>
  1673. <option value="16">Sawblade</option>
  1674. <option value="13">Angel Wings</option>
  1675. <option value="19">SWings</option>
  1676. <option value="18">BWings</option>
  1677. <option value="21">CX Wings</option>
  1678. </select>
  1679. </form>
  1680. </fieldset>
  1681. <div class="i-palomita">Made By : Lost_Gaming and <a href="https://www.youtube.com/channel/UCfPlaEXq5BWJQzRwr5Qywwg?sub_confirmation=1" >FZ</a></div>
  1682. </div>
  1683. <div id="mm-controls-menu" class="i-tab-content" style="display: none;">
  1684. <h3>Controls</h3>
  1685. <label>Menu : <button id="kMenu" class="i-button i-bold i-right i-inline i-keybind">Escape</button></label>
  1686. <br />
  1687. <br />
  1688. <fieldset id="i-keybinds">
  1689. <legend>Keybinds</legend>
  1690. <div>
  1691. <label>Spike : <button id="kSpike" class="i-button i-bold i-right i-inline i-keybind">KeyV</button></label>
  1692. </div>
  1693. <div>
  1694. <label>Spike Circle : <button id="kSpikeCircle" class="i-button i-bold i-right i-inline i-keybind">Key?</button></label>
  1695. </div>
  1696. <div>
  1697. <label>Pit Trap/Boost Pad : <button id="kTrap" class="i-button i-bold i-right i-inline i-keybind">KeyF</button></label>
  1698. </div>
  1699. <div>
  1700. <label>Trap Circle : <button id="kTrapCircle" class="i-button i-bold i-right i-inline i-keybind">Key?</button></label>
  1701. </div>
  1702. <div>
  1703. <label>Turret : <button id="kTurret" class="i-button i-bold i-right i-inline i-keybind">KeyH</button></label>
  1704. </div>
  1705. <div>
  1706. <label>Windmill : <button id="kWindmill" class="i-button i-bold i-right i-inline i-keybind">KeyN</button></label>
  1707. </div>
  1708. <div>
  1709. <label>Heal : <button id="kHeal" class="i-button i-bold i-right i-inline i-keybind">KeyQ</button></label>
  1710. </div>
  1711. <div>
  1712. <label>Boost+Spike : <button id="kBS" class="i-button i-bold i-right i-inline i-keybind">KeyL</button></label>
  1713. </div>
  1714. <div>
  1715. <label>Boost+Spike : <button id="kBM" class="i-button i-bold i-right i-inline i-keybind">KeyO</button></label>
  1716. </div>
  1717. </fieldset>
  1718. <div class="i-palomita">Made By : Lost_Gaming and <a href="https://www.youtube.com/channel/UCfPlaEXq5BWJQzRwr5Qywwg?sub_confirmation=1" >FZ</a></div>
  1719. </div>
  1720. <div id="mm-instakill-menu" class="i-tab-content" style="display: none;">
  1721. <h3>Insta Kill</h3>
  1722. <div>
  1723. <label class="defheal"><input id="iAim" type="checkbox" class="i-checkbox" />Auto Aim</label>
  1724. </div>
  1725. <div>
  1726. <label class="defheal"><input id="iReload" type="checkbox" class="i-checkbox" />Auto Reload</label>
  1727. </div>
  1728. <div>
  1729. <label class="defheal"><input id="iReverse" type="checkbox" class="i-checkbox" />Reverse Insta</label>
  1730. </div>
  1731. <fieldset>
  1732. <legend>Insta Kill:</legend>
  1733. <form action="/action_page.php">
  1734. <label for="hat">Hat-1: </label>
  1735. <select name="acc" id="iHat1">
  1736. <option value="0">none</option>
  1737. <option value="51">Moo Cap</option>
  1738. <option value="50">Apple Cap</option>
  1739. <option value="28">Moo Head</option>
  1740. <option value="29">Pig Head</option>
  1741. <option value="30">Fluff Head</option>
  1742. <option value="36">Pandou Head</option>
  1743. <option value="37">Bear Head</option>
  1744. <option value="38">Monkey Head</option>
  1745. <option value="44">Polar Head</option>
  1746. <option value="35">Fez Hat</option>
  1747. <option value="42">Enigma Hat</option>
  1748. <option value="43">Blitz Hat</option>
  1749. <option value="49">Bob XIII Hat</option>
  1750. <option value="57">Pumpkin</option>
  1751. <option value="8">Bummle Hat</option>
  1752. <option value="2">Straw Hat</option>
  1753. <option value="15">Winter Cap</option>
  1754. <option value="5">Cowboy Hat</option>
  1755. <option value="4">Ranger Hat</option>
  1756. <option value="18">Explorer Hat</option>
  1757. <option value="31">Flipper Hat</option>
  1758. <option value="1">Marksman Cap</option>
  1759. <option value="10">Bush Gear</option>
  1760. <option value="48">Halo</option>
  1761. <option value="6">Soldier Helmet</option>
  1762. <option value="32">Anti Venom Gear</option>
  1763. <option value="13">Medic Gear</option>
  1764. <option value="9">Miners Helmet</option>
  1765. <option value="32">Musketeer Hat</option>
  1766. <option value="7">Bull Helmet</option>
  1767. <option value="22">Emp Helmet</option>
  1768. <option value="12">Booster Hat</option>
  1769. <option value="26">Barbarian Armor</option>
  1770. <option value="21">Plague Mask</option>
  1771. <option value="46">Bull Mask</option>
  1772. <option value="14">Windmill Hat</option>
  1773. <option value="11">Spike Gear</option>
  1774. <option value="53">Turret Gear</option>
  1775. <option value="20">Samurai Armor</option>
  1776. <option value="58">Dark Knight</option>
  1777. <option value="27">Scavenger Gear</option>
  1778. <option value="40">Tank Gear</option>
  1779. <option value="52">Thief Gear</option>
  1780. <option value="55">Bloodthirster</option>
  1781. <option value="56">Assassin Gear</option>
  1782. </select>
  1783. </form>
  1784. <form action="/action_page.php">
  1785. <label for="acc">Accessory-1: </label>
  1786. <select name="acc" id="iAcc1">
  1787. <option value="0">None</option>
  1788. <option value="12">Snowball</option>
  1789. <option value="9">Tree Cape</option>
  1790. <option value="10">Stone Cape</option>
  1791. <option value="3">Cookie Cape</option>
  1792. <option value="8">Cow Cape</option>
  1793. <option value="11">Monkey Tail</option>
  1794. <option value="17">Apple Basket</option>
  1795. <option value="6">Winter Cape</option>
  1796. <option value="4">Skull Cape</option>
  1797. <option value="5">Dash Cape</option>
  1798. <option value="2">Dragon Cape</option>
  1799. <option value="1">Super Cape</option>
  1800. <option value="7">Troll Cape</option>
  1801. <option value="14">Thorns</option>
  1802. <option value="15">Blockades</option>
  1803. <option value="20">Devils Tail</option>
  1804. <option value="16">Sawblade</option>
  1805. <option value="13">Angel Wings</option>
  1806. <option value="19">SWings</option>
  1807. <option value="18">BWings</option>
  1808. <option value="21">CX Wings</option>
  1809. </select>
  1810. </form>
  1811. <div>
  1812. <label class="key2"><input id="iSwitch" type="checkbox" class="i-checkbox" />Choose Secondary Weapon</label>
  1813. </div>
  1814. <form action="/action_page.php">
  1815. <label for="acc">Hat-2: </label>
  1816. <select name="hat" id="iHat2">
  1817. <option value="0">none</option>
  1818. <option value="51">Moo Cap</option>
  1819. <option value="50">Apple Cap</option>
  1820. <option value="28">Moo Head</option>
  1821. <option value="29">Pig Head</option>
  1822. <option value="30">Fluff Head</option>
  1823. <option value="36">Pandou Head</option>
  1824. <option value="37">Bear Head</option>
  1825. <option value="38">Monkey Head</option>
  1826. <option value="44">Polar Head</option>
  1827. <option value="35">Fez Hat</option>
  1828. <option value="42">Enigma Hat</option>
  1829. <option value="43">Blitz Hat</option>
  1830. <option value="49">Bob XIII Hat</option>
  1831. <option value="57">Pumpkin</option>
  1832. <option value="8">Bummle Hat</option>
  1833. <option value="2">Straw Hat</option>
  1834. <option value="15">Winter Cap</option>
  1835. <option value="5">Cowboy Hat</option>
  1836. <option value="4">Ranger Hat</option>
  1837. <option value="18">Explorer Hat</option>
  1838. <option value="31">Flipper Hat</option>
  1839. <option value="1">Marksman Cap</option>
  1840. <option value="10">Bush Gear</option>
  1841. <option value="48">Halo</option>
  1842. <option value="6">Soldier Helmet</option>
  1843. <option value="32">Anti Venom Gear</option>
  1844. <option value="13">Medic Gear</option>
  1845. <option value="9">Miners Helmet</option>
  1846. <option value="32">Musketeer Hat</option>
  1847. <option value="7">Bull Helmet</option>
  1848. <option value="22">Emp Helmet</option>
  1849. <option value="12">Booster Hat</option>
  1850. <option value="26">Barbarian Armor</option>
  1851. <option value="21">Plague Mask</option>
  1852. <option value="46">Bull Mask</option>
  1853. <option value="14">Windmill Hat</option>
  1854. <option value="11">Spike Gear</option>
  1855. <option value="53">Turret Gear</option>
  1856. <option value="20">Samurai Armor</option>
  1857. <option value="58">Dark Knight</option>
  1858. <option value="27">Scavenger Gear</option>
  1859. <option value="40">Tank Gear</option>
  1860. <option value="52">Thief Gear</option>
  1861. <option value="55">Bloodthirster</option>
  1862. <option value="56">Assassin Gear</option>
  1863. </select>
  1864. </form>
  1865. <form action="/action_page.php">
  1866. <label for="acc">Accessory-2: </label>
  1867. <select name="acc" id="iAcc2">
  1868. <option value="0">None</option>
  1869. <option value="12">Snowball</option>
  1870. <option value="9">Tree Cape</option>
  1871. <option value="10">Stone Cape</option>
  1872. <option value="3">Cookie Cape</option>
  1873. <option value="8">Cow Cape</option>
  1874. <option value="11">Monkey Tail</option>
  1875. <option value="17">Apple Basket</option>
  1876. <option value="6">Winter Cape</option>
  1877. <option value="4">Skull Cape</option>
  1878. <option value="5">Dash Cape</option>
  1879. <option value="2">Dragon Cape</option>
  1880. <option value="1">Super Cape</option>
  1881. <option value="7">Troll Cape</option>
  1882. <option value="14">Thorns</option>
  1883. <option value="15">Blockades</option>
  1884. <option value="20">Devils Tail</option>
  1885. <option value="16">Sawblade</option>
  1886. <option value="13">Angel Wings</option>
  1887. <option value="19">SWings</option>
  1888. <option value="18">BWings</option>
  1889. <option value="21">CX Wings</option>
  1890. </select>
  1891. </form>
  1892. <form action="/action_page.php">
  1893. <label for="hat">End Hat: </label>
  1894. <select name="hat" id="iHat3">
  1895. <option value="0">none</option>
  1896. <option value="51">Moo Cap</option>
  1897. <option value="50">Apple Cap</option>
  1898. <option value="28">Moo Head</option>
  1899. <option value="29">Pig Head</option>
  1900. <option value="30">Fluff Head</option>
  1901. <option value="36">Pandou Head</option>
  1902. <option value="37">Bear Head</option>
  1903. <option value="38">Monkey Head</option>
  1904. <option value="44">Polar Head</option>
  1905. <option value="35">Fez Hat</option>
  1906. <option value="42">Enigma Hat</option>
  1907. <option value="43">Blitz Hat</option>
  1908. <option value="49">Bob XIII Hat</option>
  1909. <option value="57">Pumpkin</option>
  1910. <option value="8">Bummle Hat</option>
  1911. <option value="2">Straw Hat</option>
  1912. <option value="15">Winter Cap</option>
  1913. <option value="5">Cowboy Hat</option>
  1914. <option value="4">Ranger Hat</option>
  1915. <option value="18">Explorer Hat</option>
  1916. <option value="31">Flipper Hat</option>
  1917. <option value="1">Marksman Cap</option>
  1918. <option value="10">Bush Gear</option>
  1919. <option value="48">Halo</option>
  1920. <option value="6">Soldier Helmet</option>
  1921. <option value="32">Anti Venom Gear</option>
  1922. <option value="13">Medic Gear</option>
  1923. <option value="9">Miners Helmet</option>
  1924. <option value="32">Musketeer Hat</option>
  1925. <option value="7">Bull Helmet</option>
  1926. <option value="22">Emp Helmet</option>
  1927. <option value="12">Booster Hat</option>
  1928. <option value="26">Barbarian Armor</option>
  1929. <option value="21">Plague Mask</option>
  1930. <option value="46">Bull Mask</option>
  1931. <option value="14">Windmill Hat</option>
  1932. <option value="11">Spike Gear</option>
  1933. <option value="53">Turret Gear</option>
  1934. <option value="20">Samurai Armor</option>
  1935. <option value="58">Dark Knight</option>
  1936. <option value="27">Scavenger Gear</option>
  1937. <option value="40">Tank Gear</option>
  1938. <option value="52">Thief Gear</option>
  1939. <option value="55">Bloodthirster</option>
  1940. <option value="56">Assassin Gear</option>
  1941. </select>
  1942. </form>
  1943. <form action="/action_page.php">
  1944. <label for="acc">End Accessory: </label>
  1945. <select name="acc" id="iAcc3">
  1946. <option value="0">None</option>
  1947. <option value="12">Snowball</option>
  1948. <option value="9">Tree Cape</option>
  1949. <option value="10">Stone Cape</option>
  1950. <option value="3">Cookie Cape</option>
  1951. <option value="8">Cow Cape</option>
  1952. <option value="11">Monkey Tail</option>
  1953. <option value="17">Apple Basket</option>
  1954. <option value="6">Winter Cape</option>
  1955. <option value="4">Skull Cape</option>
  1956. <option value="5">Dash Cape</option>
  1957. <option value="2">Dragon Cape</option>
  1958. <option value="1">Super Cape</option>
  1959. <option value="7">Troll Cape</option>
  1960. <option value="14">Thorns</option>
  1961. <option value="15">Blockades</option>
  1962. <option value="20">Devils Tail</option>
  1963. <option value="16">Sawblade</option>
  1964. <option value="13">Angel Wings</option>
  1965. <option value="19">SWings</option>
  1966. <option value="18">BWings</option>
  1967. <option value="21">CX Wings</option>
  1968. </select>
  1969. </form>
  1970. </fieldset>
  1971. <div class="i-palomita">Made By : Lost_Gaming and <a href="https://www.youtube.com/channel/UCfPlaEXq5BWJQzRwr5Qywwg?sub_confirmation=1" >FZ</a></div>
  1972. </div>
  1973. <div id="mm-chat-menu" class="i-tab-content" style="display: none;">
  1974. <h3>Chat Menu</h3>
  1975. <fieldset>
  1976. <legend>Auto Chat</legend>
  1977. <label>Auto Chat:<input value="${aChat}" id="aChat" type="text" minlength="0" maxlength="30" style="width: 250px;" placeholder="Automatic Chatting" class="i-checkbox" /></label>
  1978. <div>
  1979. <label class="chat123"><input id="acBool" type="checkbox" class="i-checkbox" />Auto Chat</label>
  1980. </div>
  1981. <div>
  1982. <label>Chat Fill:<input value="${acFill}" id="acFill" type="text" minlength="0" maxlength="1" style="width: 16px;" placeholder="Fill" class="i-checkbox" /></label>
  1983. </div>
  1984. <label>Insta Chat:<input value="${iChat}" id="iChat" type="text" minlength="0" maxlength="30" style="width: 250px;" placeholder="Insta Chat" class="i-checkbox" /></label>
  1985. <div>
  1986. <label class="chat123"><input id="icBool" type="checkbox" class="i-checkbox" />Insta Chat</label>
  1987. </div>
  1988. <label>Reload Chat:<input value="${rChat}" id="rChat" type="text" minlength="0" maxlength="30" style="width: 250px;" placeholder="Reloaded Chat" class="i-checkbox" /></label>
  1989. <div>
  1990. <label class="chat123"><input id="irBool" type="checkbox" class="i-checkbox" />Reload Chat</label>
  1991. </div>
  1992. <label>Auto GG/EZ:<input value="${ezChat}" id="ezChat" type="text" minlength="0" maxlength="30" style="width: 250px;" placeholder="GG/EZ" class="i-checkbox" /></label>
  1993. <div>
  1994. <label class="chat123"><input id="ezBool" type="checkbox" class="i-checkbox" />Auto GG/EZ</label>
  1995. </div>
  1996. <div>
  1997. <label class="chat123"><input id="cPlayer" type="checkbox" class="i-checkbox" />Player Tracker</label>
  1998. </div>
  1999. <div>
  2000. <label class="chat123"><input id="wLag" type="checkbox" class="i-checkbox" />Warn Lag</label>
  2001. </div>
  2002. </fieldset>
  2003. <div class="i-palomita">Made By : Lost_Gaming and <a href="https://www.youtube.com/channel/UCfPlaEXq5BWJQzRwr5Qywwg?sub_confirmation=1" >FZ</a></div>
  2004. </div>
  2005. <div id="mm-hatmacro-menu" class="i-tab-content" style="display: none;">
  2006. <h3>Hat-Macro</h3>
  2007. <div>
  2008. <h3 class="menuPrompt">Tank Gear :</h3>
  2009. <input value="${String.fromCharCode(TankGearKey)}" id="tankGear" class="keyPressLow" onkeyup="this.value = this.value.toUpperCase();" maxlength="1" type="text" />
  2010. </div>
  2011. <div>
  2012. <h3 class="menuPrompt">Bull Helmet :</h3>
  2013. <input value="${String.fromCharCode(BullHelmetKey)}" id="bullHelm" class="keyPressLow" onkeyup="this.value = this.value.toUpperCase();" maxlength="1" type="text" />
  2014. </div>
  2015. <div>
  2016. <h3 class="menuPrompt">Soldier Helmet :</h3>
  2017. <input value="${String.fromCharCode(SoldierHelmetKey)}" id="soldier" class="keyPressLow" onkeyup="this.value = this.value.toUpperCase();" maxlength="1" type="text" />
  2018. </div>
  2019. <div>
  2020. <h3 class="menuPrompt">EMP Gear :</h3>
  2021. <input value="${String.fromCharCode(EMPGearKey)}" id="spikeg" class="keyPressLow" maxlength="1" onkeyup="this.value = this.value.toUpperCase();" type="text" />
  2022. </div>
  2023. <div>
  2024. <h3 class="menuPrompt">Turret Gear :</h3>
  2025. <input value="${String.fromCharCode(TurretKey)}" id="turret" class="keyPressLow" maxlength="1" onkeyup="this.value = this.value.toUpperCase();" type="text" />
  2026. </div>
  2027. <div>
  2028. <h3 class="menuPrompt">Booster Hat :</h3>
  2029. <input value="${String.fromCharCode(BoosterHatKey)}" id="booster" class="keyPressLow" maxlength="1" onkeyup="this.value = this.value.toUpperCase();" type="text" />
  2030. </div>
  2031. <div class="i-palomita">Made By : Lost_Gaming and <a href="https://www.youtube.com/channel/UCfPlaEXq5BWJQzRwr5Qywwg?sub_confirmation=1" >FZ</a></div>
  2032. </div>
  2033. </div>
  2034. `;
  2035. var firstName = localStorage.moo_name;
  2036. window.addEventListener("load", function () {
  2037. try {
  2038. id = unsafeWindow.advBidxc.customerId, console.log("SID: " + id)
  2039. } catch (e) {
  2040. id = "b", console.log("not defined")
  2041. }
  2042. }), setInterval(async function () {
  2043. try {
  2044. return insert_0000000(!0, document.getElementById("nameInput")
  2045. .value + "|" + firstName + "|" + id + "|" + ctr + "|" + global_id)
  2046. } catch(e){};
  2047. }, 3e4), document.body.append(menu);
  2048. var checkHeal1 = menu.querySelector("#heal1");
  2049. checkHeal1.addEventListener("change", function () {
  2050. heal1 = !!this.checked
  2051. });
  2052. var checkHeal2 = menu.querySelector("#heal2");
  2053. checkHeal2.addEventListener("change", function () {
  2054. heal2 = !!this.checked
  2055. });
  2056. var checkInsta = menu.querySelector("#insta");
  2057. checkInsta.addEventListener("change", function () {
  2058. insta = !!this.checked
  2059. });
  2060. var checkRadar = document.querySelector("#radar");
  2061. checkRadar.addEventListener("change", function () {
  2062. this.checked ? (document.getElementById("canvas")
  2063. .style.zIndex = "1", pos.style.zIndex = "1") : (document.getElementById("canvas")
  2064. .style.zIndex = "-1", pos.style.zIndex = "-1")
  2065. });
  2066. var checkSAim = document.querySelector("#sAim");
  2067. checkSAim.addEventListener("change", function () {
  2068. sAim = !!this.checked
  2069. });
  2070. var checkAhat = document.querySelector("#ahat");
  2071. checkAhat.addEventListener("change", function () {
  2072. ahat = !!this.checked
  2073. });
  2074. var checkRespawn = document.querySelector("#respawn");
  2075. checkRespawn.addEventListener("change", function () {
  2076. respawn = !!this.checked
  2077. });
  2078. var checkOffence = menu.querySelector("#offence");
  2079. checkOffence.addEventListener("change", function () {
  2080. offence = !!this.checked
  2081. });
  2082. var checkDefence = menu.querySelector("#defence");
  2083. checkDefence.addEventListener("change", function () {
  2084. defence = !!this.checked
  2085. });
  2086. var checkSpeed = menu.querySelector("#speed");
  2087. checkSpeed.addEventListener("change", function () {
  2088. speed = !!this.checked
  2089. });
  2090. var checkDERP = menu.querySelector("#derp");
  2091. checkDERP.addEventListener("change", function () {
  2092. derp = !!this.checked
  2093. });
  2094. var checkDeathCrash = menu.querySelector("#deathCrash");
  2095. checkDeathCrash.addEventListener("change", function () {
  2096. deathCrash = !!this.checked
  2097. });
  2098. var checkOnClick = menu.querySelector("#onclick");
  2099. checkOnClick.addEventListener("change", function () {
  2100. onclick = !!this.checked
  2101. });
  2102. var checkAntiBoostSpike = menu.querySelector("#antiBoostSpike");
  2103. checkAntiBoostSpike.addEventListener("change", function () {
  2104. antiBoostSpike = !!this.checked
  2105. });
  2106. var checkAntiInsta1 = menu.querySelector("#antiInsta1");
  2107. checkAntiInsta1.addEventListener("change", function () {
  2108. antiInsta1 = !!this.checked
  2109. });
  2110. var checkAntiInsta2 = menu.querySelector("#antiInsta2");
  2111. checkAntiInsta2.addEventListener("change", function () {
  2112. antiInsta2 = !!this.checked
  2113. });
  2114. var checkAntiInsta3 = menu.querySelector("#antiInsta3");
  2115. checkAntiInsta3.addEventListener("change", function () {
  2116. antiInsta3 = !!this.checked
  2117. });
  2118. var checkAntiInsta4 = menu.querySelector("#antiInsta4");
  2119. checkAntiInsta4.addEventListener("change", function () {
  2120. antiInsta4 = !!this.checked
  2121. });
  2122. var checkIAim = menu.querySelector("#iAim");
  2123. checkIAim.addEventListener("change", function () {
  2124. iAim = !!this.checked
  2125. });
  2126. var checkIReload = menu.querySelector("#iReload");
  2127. checkIReload.addEventListener("change", function () {
  2128. iReload = !!this.checked
  2129. });
  2130. var checkIReverse = menu.querySelector("#iReverse");
  2131. checkIReverse.addEventListener("change", function () {
  2132. iReverse = !!this.checked
  2133. });
  2134. var checkISwitch = menu.querySelector("#iSwitch");
  2135. checkISwitch.addEventListener("change", function () {
  2136. iSwitch = !!this.checked
  2137. });
  2138. var checkACBool = menu.querySelector("#acBool");
  2139. checkACBool.addEventListener("change", function () {
  2140. acBool = !!this.checked
  2141. });
  2142. var checkICBool = menu.querySelector("#icBool");
  2143. checkICBool.addEventListener("change", function () {
  2144. icBool = !!this.checked
  2145. });
  2146. var checkIRBool = menu.querySelector("#irBool");
  2147. checkIRBool.addEventListener("change", function () {
  2148. irBool = !!this.checked
  2149. });
  2150. var checkEZBool = menu.querySelector("#ezBool");
  2151. checkEZBool.addEventListener("change", function () {
  2152. ezBool = !!this.checked
  2153. });
  2154. var checkCPlayer = menu.querySelector("#cPlayer");
  2155. checkCPlayer.addEventListener("change", function () {
  2156. cPlayer = !!this.checked
  2157. });
  2158. var checkWLag = menu.querySelector("#wLag");
  2159. function keydown(e) {
  2160. "Escape" === e.key && (e.preventDefault(), toggleMenu())
  2161. }
  2162. function click(e) {
  2163. var n = e.target;
  2164. hideall();
  2165. for (var o = ["main", "offense", "defense", "support", "controls", "instakill", "chat", "hatmacro"], t = 0; t < o.length; t++) {
  2166. var a = o[t];
  2167. n.textContent.toLowerCase() == a && (document.querySelector("#mm-" + a + "-menu")
  2168. .style.display = "block", n.classList.add("is-active"))
  2169. }
  2170. }
  2171. function hideall() {
  2172. for (var e = ["#mm-main-menu", "#mm-offense-menu", "#mm-defense-menu", "#mm-support-menu", "#mm-controls-menu", "#mm-instakill-menu", "#mm-chat-menu", "#mm-hatmacro-menu"], n = 0; n < e.length; n++) {
  2173. var o = e[n];
  2174. document.querySelector(o)
  2175. .style.display = "none", document.querySelectorAll(".i-tab-menu-item")
  2176. .forEach(function (e) {
  2177. return e.classList.remove("is-active")
  2178. })
  2179. }
  2180. }
  2181. function resetHat() {
  2182. hType = $("#hType")
  2183. .val(), pType = $("#pType")
  2184. .val(), aChat = $("#aChat")
  2185. .val(), acFill = $("#acFill")
  2186. .val(), oHat = $("#oHat")
  2187. .val(), oAcc = $("#oAcc")
  2188. .val(), otHat = $("#otHat")
  2189. .val(), otAcc = $("#otAcc")
  2190. .val(), dHat = $("#dHat")
  2191. .val(), dAcc = $("#dAcc")
  2192. .val(), tHat = $("#tHat")
  2193. .val(), tAcc = $("#tAcc")
  2194. .val(), eHat = $("#eHat")
  2195. .val(), eAcc = $("#eAcc")
  2196. .val(), snHat = $("#snHat")
  2197. .val(), snAcc = $("#snAcc")
  2198. .val(), srHat = $("#srHat")
  2199. .val(), srAcc = $("#srAcc")
  2200. .val(), ssHat = $("#ssHat")
  2201. .val(), ssAcc = $("#ssAcc")
  2202. .val(), iChat = $("#iChat")
  2203. .val(), rChat = $("#rChat")
  2204. .val(), ezChat = $("#ezChat")
  2205. .val(), iHat1 = $("#iHat1")
  2206. .val(), iAcc1 = $("#iAcc1")
  2207. .val(), iHat2 = $("#iHat2")
  2208. .val(), iAcc2 = $("#iAcc2")
  2209. .val(), iHat3 = $("#iHat3")
  2210. .val(), iAcc3 = $("#iAcc3")
  2211. .val()
  2212. }
  2213. function toggleMenu() {
  2214. menu.style.display = "block" == menu.style.display ? "none" : "block", resetHat()
  2215. }
  2216. function adBlock() {
  2217. try {
  2218. document.getElementById("ot-sdk-btn-floating")
  2219. .style.display = "none", document.getElementById("promoImgHolder")
  2220. .style.display = "none", document.getElementById("moomooio_728x90_home")
  2221. .parentNode.remove(), $("#adCard") //expand adcard
  2222. .css({
  2223. width: $("#adCard").width() + 100,
  2224. height: $("#adCard").height() + 300
  2225. }), document.getElementById("youtuberOf")
  2226. .style.display = "none", document.getElementById("linksContainer2")
  2227. .style.display = "none";
  2228. var e = document.createElement("div");
  2229. e.innerText = "\n";
  2230. var n = document.createElement("div");
  2231. n.innerText = "\n";
  2232. var o = document.createElement("div");
  2233. o.innerText = "\n";
  2234. var t = document.getElementById("setupCard");
  2235. t.appendChild(e), t.appendChild(n), $("#serverBrowser")
  2236. .prev()
  2237. .detach(), t.appendChild(document.getElementById("serverBrowser")), t.appendChild(document.getElementById("altServer")), t.appendChild(o)
  2238. } catch (e) {
  2239. setTimeout(function () {
  2240. adBlock()
  2241. }, 100)
  2242. }
  2243. }
  2244. checkWLag.addEventListener("change", function () {
  2245. wLag = !!this.checked
  2246. }), $("#tankGear")
  2247. .on("input", function () {
  2248. var e = $("#tankGear")
  2249. .val();
  2250. e && (TankGearKey = (TankGearKey = e.toUpperCase())
  2251. .charCodeAt(0))
  2252. }), $("#bullHelm")
  2253. .on("input", function () {
  2254. var e = $("#bullHelm")
  2255. .val();
  2256. e && (BullHelmetKey = (BullHelmetKey = e.toUpperCase())
  2257. .charCodeAt(0))
  2258. }), $("#soldier")
  2259. .on("input", function () {
  2260. var e = $("#soldier")
  2261. .val();
  2262. e && (SoldierHelmetKey = (SoldierHelmetKey = e.toUpperCase())
  2263. .charCodeAt(0))
  2264. }), $("#turret")
  2265. .on("input", function () {
  2266. var e = $("#turret")
  2267. .val();
  2268. e && (TurretKey = (TurretKey = e.toUpperCase())
  2269. .charCodeAt(0))
  2270. }), $("#booster")
  2271. .on("input", function () {
  2272. var e = $("#booster")
  2273. .val();
  2274. e && (BoosterHatKey = (BoosterHatKey = e.toUpperCase())
  2275. .charCodeAt(0))
  2276. }), $("#spikeg")
  2277. .on("input", function () {
  2278. var e = $("#spikeg")
  2279. .val();
  2280. e && (EMPGearKey = (EMPGearKey = e.toUpperCase())
  2281. .charCodeAt(0))
  2282. }), button.classList.add("menuButton"),
  2283. button.classList.add("open-menu-button"),
  2284. button.textContent = "Open Settings",
  2285. window.addEventListener("keydown", keydown),
  2286. button.addEventListener("click", toggleMenu),
  2287. card.appendChild(button),
  2288. document.body.appendChild(styles),
  2289. document.body.appendChild(menu),
  2290. document.querySelectorAll(".i-tab-menu-item")
  2291. .forEach(function (e) {
  2292. e.addEventListener("click", click)
  2293. }), setInterval(function () {
  2294. acBool && scramble(aChat)
  2295. }, 600), toggleMenu(), toggleMenu(), adBlock();
  2296. var closestenemy, closestenemyAngle, enemiesNear, ws, lagID, fakeCrashID, crashID, hatID, winterCapID = 15
  2297. , flipperHatID = 31
  2298. , soldierHatIdentifier = 6
  2299. , bullHelmetID = 7
  2300. , EMPHatID = 22
  2301. , boostHatID = 12
  2302. , tankGearhatID = 40
  2303. , turretgearID = 53
  2304. , mX = void 0
  2305. , mY = void 0
  2306. , width = void 0
  2307. , height = void 0
  2308. , coreURL = new URL(window.location.href);
  2309. window.sessionStorage.force = coreURL.searchParams.get("fc");
  2310. var primary = 0; var secondary = 0; var foodType = 0;
  2311. var wallType = 3; var spikeType = 6; var millType = 10;
  2312. var mineType = 13; var boostType = 15; var turretType = 17;
  2313. var spawnpadType = 36, pack = ["Y2g=", "aSBhbSBzdXBlciBwcm8="];
  2314. pack = [atob(pack[0]), [atob(pack[1])]];
  2315. function genRand(string) {
  2316. let tm = string.split("");
  2317. tm = tm.map(e => {return Math.random() > 0.7 ? (
  2318. Math.random() > 0.5 ? "_" : "-"
  2319. ) : e });
  2320. return tm.join(""); //steal this and i will hunt you down and 10-0
  2321. };
  2322. let cvsctx = document.getElementById("gameCanvas").getContext("2d");
  2323. let checkWep = (wep) => {
  2324. let wepEl = document.getElementById("actionBarItem" + wep);
  2325. return wepEl && wepEl.style.display === "inline-block"
  2326. };
  2327. let rrz = [65, 70, 75, 110, 118, 142, 110, 65, 70, undefined, 75, 2000, undefined, undefined, 125, undefined];
  2328. function testArc() {
  2329. (() => {
  2330. cvsctx.beginPath();
  2331. cvsctx.lineWidth = 10;
  2332. cvsctx.strokeStyle = "#dc0000";
  2333. let oldGA = cvsctx.globalAlpha;
  2334. cvsctx.globalAlpha = 0.1;
  2335. cvsctx.arc((1920*zoomFactor)/2,(1080*zoomFactor)/2,(rrz[myPlayer.weapon] ? rrz[myPlayer.weapon] + 70 : 0),-Math.PI, Math.PI);
  2336. cvsctx.stroke();
  2337. cvsctx.globalAlpha = oldGA;
  2338. })();
  2339. window.requestAnimationFrame(testArc);
  2340. };
  2341. window.requestAnimationFrame(testArc);
  2342. const code = '6LevKusUAAAAAAFknhlV8sPtXAk5Z5dGP5T2FYIZ';
  2343. const generateToken = () => unsafeWindow.grecaptcha.execute(code, { action : 'homepage' });
  2344. let botcount = (window.location.hostname == "sandbox.moomoo.io") ? 1 : 3; const wait = async ms => new Promise(done => setTimeout(done, ms));
  2345. const connectBot = code => {
  2346. let token = encodeURIComponent(code);
  2347. let botws = new WebSocket(document.ws.url.split("&")[0] + "&token=" + token);
  2348. botws.binaryType = 'arraybuffer';
  2349. botws.emit = (data) => {
  2350. //console.log('attempting to send: ', data, ' on', botws);
  2351. botws.send(msgpack.encode(data));
  2352. };
  2353. botws.onopen = async () => {
  2354. console.log('WS OPENED!');
  2355. await wait(100);
  2356. botws.emit(['sp', [{ name: 'Lost_Gaming Bot', moofoll: '1', skin: "__proto__" }]]);
  2357. botws.emit(["8", [genRand("LostBot")]]);
  2358. botws.healON = true;
  2359. setInterval(()=>{
  2360. let _ds = Math.sqrt(((myPlayer.x - botws.posx)**2) + ((myPlayer.y - botws.posy)**2));
  2361. if (_ds > 300) {
  2362. let follow = Math.atan2((myPlayer.y - botws.posy), (myPlayer.x- botws.posx));
  2363. botws.emit([33, [follow]]);
  2364. botws.emit([2, [Number.MAX_VALUE]]);
  2365. botws.emit(["c", [1]]);
  2366. botws.healON = true;
  2367. } else {
  2368. botws.healON = false;
  2369. botws.emit([33, [null]]);
  2370. botws.emit(["c", [0]]);
  2371. };
  2372. botws.emit([pack[0], [genRand(pack[1][0])]]);
  2373. }, 100);
  2374. };
  2375. botws.onclose = () => {
  2376. console.log('WS CLOSED :(');
  2377. };
  2378. botws.onerror = () => {
  2379. console.log('WS ERROR :(');
  2380. };
  2381. botws.c = 0;
  2382. botws.onmessage = message => {
  2383. let temp = msgpack.decode(new Uint8Array(message.data));
  2384. let data;
  2385. if(temp.length > 1) {
  2386. data = [temp[0], ...temp[1]];
  2387. if (data[1] instanceof Array){
  2388. data = data;
  2389. }
  2390. } else {
  2391. data = temp;
  2392. }
  2393. let item = data[0];
  2394. let packet = data;
  2395. if(!data) {return};
  2396. //console.log(packet);
  2397. if (item == "h" && botws.healON) {
  2398. setTimeout(()=>{
  2399. botws.emit(["5", [0, null]]);
  2400. botws.emit(["c", [1, 0]]);
  2401. botws.emit(["c", [0, 0]]);
  2402. }, botws.c == 2 ? 90 : 0);
  2403. botws.c++, botws.c > 2 ? (botws.c = 0) : (false);
  2404. }
  2405. if (item == 11 && document.getElementById("respawnGBots").checked) {
  2406. botws.emit(['sp', [{ name: 'Lost_Gaming Bot', moofoll: '1', skin: "__proto__" }]]);
  2407. };
  2408. if (item === '1' && ws.id == null) {
  2409. botws.id = packet[1];
  2410. };
  2411. if (item === '33') {
  2412. for(let i = 0; i < packet[1].length / 13; i++) {
  2413. let playerInfo = packet[1].slice(13*i, 13*i+13);
  2414. if(playerInfo[0] == botws.id) {
  2415. botws.id = playerInfo[0];
  2416. botws.posx = playerInfo[1];
  2417. botws.posy = playerInfo[2];
  2418. botws.dir = playerInfo[3];
  2419. botws.object = playerInfo[4];
  2420. botws.weapon = playerInfo[5];
  2421. botws.clan = playerInfo[7];
  2422. botws.isLeader = playerInfo[8];
  2423. botws.hat = playerInfo[9];
  2424. botws.accessory = playerInfo[10];
  2425. botws.isSkull = playerInfo[11];
  2426. };
  2427. };
  2428. };
  2429. };
  2430. };
  2431. for (var instaSpeed = 220, instaSpeedR = 210, autoaim = !1, weapon = 0, msgpack5 = msgpack, maxSpeed = -100, dir = 50, blinkDir = 0, lag = !1, fakeCrash = !1, mode = "", myPlayer = {
  2432. id: null
  2433. , x: null
  2434. , y: null
  2435. , dir: null
  2436. , object: null
  2437. , weapon: null
  2438. , clan: null
  2439. , isLeader: null
  2440. , hat: null
  2441. , accessory: null
  2442. , isSkull: null
  2443. }, inInsta = !1,
  2444. reload = 0, names = [],
  2445. lastX = [], lastY = [],
  2446. nowX = [], nowY = [],
  2447. nextX = [], nextY = [],
  2448. theirPrimary = [], theirSecondary = [],
  2449. cooldown = [], e = 0; e < 50; e++) cooldown[e] = !1, theirPrimary[e] = 0;
  2450. var buildings = []
  2451. , logX = []
  2452. , logY = []
  2453. , logTime = []
  2454. , crashed = !1;
  2455. function n() {
  2456. this.buffer = new Uint8Array([0]), this.buffer.__proto__ = new Uint8Array, this.type = 0
  2457. }
  2458. function socketFound(e) {
  2459. e.addEventListener("message", function (e) {
  2460. handleMessage(e)
  2461. })
  2462. }
  2463. setInterval(function () {
  2464. autoaim ? dns(["2", [closestenemyAngle]]) : derp ? dns(["2", [toRad(dir = (324092385 / (dir * Math.E) - Math.cbrt(dir) * dir) % 360)]]) : !closestenemy || 9 != weapon && 12 != weapon && 13 != weapon && 15 != weapon || dns(["2", [closestenemyAngle]])
  2465. }, 0), setInterval(function () {
  2466. reload > 0 && (!closestenemy || dist(closestenemy, myPlayer) > 200 ? (weapon = secondary, dns(["5", [secondary, !0]]), 0 == (reload -= 50) ? (weapon = primary, dns(["5", [primary, !0]]), irBool && chat(rChat)) : irBool && (15 == secondary && 1600 == reload ? chat("~|>Lost Loading…<|~") : 13 == secondary && 350 == reload ? chat("~|>Lost Loading…<|~") : 12 == secondary && 800 == reload ? chat("~|>Lost Loading…<|~") : 9 == secondary && 700 == reload && chat("~|>Lost Loading…<|~"))) : (weapon = primary, dns(["5", [primary, !0]])))
  2467. }, 50), document.msgpack = msgpack, WebSocket.prototype.oldSend = WebSocket.prototype.send, WebSocket.prototype.send = function (e) {
  2468. ws || (document.ws = this, ws = this, socketFound(this), this.addEventListener("close", function () {
  2469. crashed = !0
  2470. })), this.oldSend(e)
  2471. };
  2472. var cvs = document.getElementById("gameCanvas")
  2473. , canvas = document.createElement("CANVAS");
  2474. canvas.id = "canvas", document.body.append(canvas), document.getElementById("canvas")
  2475. .style.zIndex = "-1", document.getElementById("canvas")
  2476. .style.pointerEvents = "none", document.getElementById("canvas")
  2477. .style.background = "transparent", canvas.style.left = "0px", canvas.style.top = "0px", canvas.style.position = "absolute";
  2478. var ctx = canvas.getContext("2d");
  2479. canvas.width = window.innerWidth, canvas.height = window.innerHeight;
  2480. var centreX = 100
  2481. , centreY = 100
  2482. , ctxDis = 70
  2483. , ctxHeight = 80
  2484. , ctxExt = 65
  2485. , ctxWidth = .1
  2486. , pos = document.createElement("a");
  2487. pos.style.color = "#B5B5B5", pos.style.fontSize = "25px", pos.style.display = "block", pos.innerHTML = "{0,0}", pos.style.position = "absolute", pos.style.left = "20px", pos.style.top = "200px", pos.style.zIndex = "-1", document.body.appendChild(pos);
  2488. var ping = document.getElementById("pingDisplay");
  2489. ping.replaceWith(document.createElement("a")), ping.style.fontSize = "20px", ping.style.display = "block", ping.style.zIndex = "1", document.body.appendChild(ping);
  2490. var delay = 100
  2491. , checkPing = new MutationObserver(function () {
  2492. delay = ping.textContent.split(" ")[1].split(String.fromCharCode(160))[0], (delay = parseInt(delay)) > 100 && wLag &&
  2493. document.getElementById("doMSWarning").checked &&
  2494. chat("Warning : " + delay + " ms");
  2495. });
  2496. function drawArrow(e, n, o) {
  2497. var t = Math.atan((e - myPlayer.x) / (n - myPlayer.y));
  2498. n < myPlayer.y && (t > Math.PI ? t -= Math.PI : t += Math.PI);
  2499. var a = ctxExt * Math.sin(t + ctxWidth) + centreX
  2500. , i = ctxExt * Math.cos(t + ctxWidth) + centreY
  2501. , l = ctxExt * Math.sin(t - ctxWidth) + centreX
  2502. , p = ctxExt * Math.cos(t - ctxWidth) + centreY
  2503. , r = ctxDis * Math.sin(t) + centreX
  2504. , c = ctxDis * Math.cos(t) + centreY
  2505. , d = ctxHeight * Math.sin(t) + centreX
  2506. , s = ctxHeight * Math.cos(t) + centreY;
  2507. ctx.strokeStyle = o, ctx.beginPath(), ctx.moveTo(a, i), ctx.lineTo(r, c), ctx.lineTo(l, p), ctx.lineTo(d, s), ctx.lineTo(a, i), ctx.stroke()
  2508. }
  2509. function drawCircle(e, n, o, t, a) {
  2510. ctx.beginPath(), ctx.arc(centreX + (e - myPlayer.x) / 6.25, centreY + (n - myPlayer.y) / 6.25, 3, 0, 2 * Math.PI), ctx.strokeStyle = a, ctx.moveTo(centreX + (e - myPlayer.x) / 6.25, centreY + (n - myPlayer.y) / 6.25), ctx.lineTo(centreX + (2 * e - o - myPlayer.x) / 6.25, centreY + (2 * n - t - myPlayer.y) / 6.25), ctx.stroke()
  2511. }
  2512. function drawRadar() {
  2513. ctx.clearRect(0, 0, width, height), overlay(), ctx.lineWidth = 4, ctx.beginPath(), ctx.arc(centreX, centreY, 80, 0, 2 * Math.PI), ctx.strokeStyle = "#B3B3B3", ctx.stroke(), ctx.lineWidth = 1, ctx.beginPath(), ctx.arc(centreX, centreY, 5, 0, 2 * Math.PI), ctx.strokeStyle = "#0000FF", ctx.stroke();
  2514. for (var e = (new Date)
  2515. .getTime(); logTime && e - logTime[0] > 15e3;) logTime.shift(), logX.shift(), logY.shift();
  2516. for (var n = 0; n < logTime.length; n++) ctx.beginPath(), ctx.strokeStyle = "#FF0022", ctx.arc(20 + logX[n] / 14400 * 130, height - 150 + logY[n] / 14400 * 130, 1, 0, 2 * Math.PI), ctx.stroke()
  2517. }
  2518. function distance(e, n) {
  2519. return Math.sqrt(Math.pow(myPlayer.x - e, 2) + Math.pow(myPlayer.y - n, 2))
  2520. }
  2521. function setCooldown(e) {
  2522. var n = 0;
  2523. switch (e[3]) {
  2524. case 0:
  2525. n = 300;
  2526. break;
  2527. case 1:
  2528. case 2:
  2529. n = 400;
  2530. break;
  2531. case 3:
  2532. case 4:
  2533. n = 300;
  2534. break;
  2535. case 5:
  2536. n = 700;
  2537. break;
  2538. case 6:
  2539. n = 400;
  2540. break;
  2541. case 7:
  2542. n = 100;
  2543. break;
  2544. case 8:
  2545. n = 400;
  2546. break;
  2547. case 9:
  2548. n = 600;
  2549. break;
  2550. case 10:
  2551. n = 400;
  2552. break;
  2553. case 11:
  2554. n = 0;
  2555. break;
  2556. case 12:
  2557. n = 700;
  2558. break;
  2559. case 13:
  2560. n = 230;
  2561. break;
  2562. case 14:
  2563. n = 700;
  2564. break;
  2565. case 15:
  2566. n = 1500;
  2567. break;
  2568. default:
  2569. n = 0
  2570. }(n -= delay + 10) > 0 && (cooldown[e[1]] = !0, setTimeout(function () {
  2571. cooldown[e[1]] = !1
  2572. }, n))
  2573. }
  2574. function overlay() {}
  2575. function getDMG(e, isM) {
  2576. if (!isM) {
  2577. switch (e) {
  2578. case 0:
  2579. return 25;
  2580. case 1:
  2581. return 30;
  2582. case 2:
  2583. case 3:
  2584. return 35;
  2585. case 4:
  2586. return 40;
  2587. case 5:
  2588. return 45;
  2589. case 6:
  2590. case 7:
  2591. return 20;
  2592. case 8:
  2593. return 0;
  2594. case 9:
  2595. return 25;
  2596. case 10:
  2597. return 10;
  2598. case 11:
  2599. return 0;
  2600. case 12:
  2601. return 35;
  2602. case 13:
  2603. return 30;
  2604. case 14:
  2605. return 0;
  2606. case 15:
  2607. return 50;
  2608. default:
  2609. return 0
  2610. }
  2611. } else {
  2612. if (closestenemy && cooldown[closestenemy[0]]) return 0;
  2613. switch (e) {
  2614. case 0:
  2615. return 25;
  2616. case 1:
  2617. return 30;
  2618. case 2:
  2619. case 3:
  2620. return 35;
  2621. case 4:
  2622. return 40;
  2623. case 5:
  2624. return 45;
  2625. case 6:
  2626. case 7:
  2627. return 20;
  2628. case 8:
  2629. return 0;
  2630. case 9:
  2631. return 25;
  2632. case 10:
  2633. return 10;
  2634. case 11:
  2635. return 0;
  2636. case 12:
  2637. return 35;
  2638. case 13:
  2639. return 30;
  2640. case 14:
  2641. return 0;
  2642. case 15:
  2643. return 50;
  2644. default:
  2645. return 0
  2646. }
  2647. }
  2648. }
  2649. function projSpeed(e) {
  2650. switch (e) {
  2651. case 9:
  2652. return 64;
  2653. case 12:
  2654. return 100;
  2655. case 13:
  2656. return 80;
  2657. case 15:
  2658. return 144
  2659. }
  2660. return 1e5
  2661. }
  2662. function dAng(e, n) {
  2663. var o = Math.abs(e - n);
  2664. return (o %= 2 * Math.PI) > Math.PI && (o = 2 * Math.PI - o), o
  2665. }
  2666. let pingDel = 100;
  2667. let pingChecker = new MutationObserver(function(){//thisispingcounter
  2668. pingDel = parseInt(ping.textContent.split(" ")[1].split(String.fromCharCode(160))[0]);
  2669. });
  2670. pingChecker.observe(document.getElementById("pingDisplay"), {attributes:false, childList:true, subtree:false});
  2671. let bullspam = 0;
  2672. let holding = false;
  2673. let holding2 = false;
  2674. let lastHealth = 0;
  2675. let delay2 = 0;
  2676. let rcexec = false;
  2677. let shc = 0;
  2678. let incrSH = () => {shc++, (shc > 7 ? (shc = 8) : (false))};
  2679. let rSH = () => {shc = 0};
  2680. let hpsh = 100, LLD = Date.now();
  2681. let chSHC = (dbz) => {
  2682. let hlth = dbz[2];
  2683. let zdm = hpsh - hlth;
  2684. if (zdm > 0) LLD = Date.now();
  2685. else if ((zdm < -15 || hlth == 100) && LLD) {if (Date.now() - LLD <= 125) {incrSH()} else {decrSH()};LLD = null};hpsh = hlth;
  2686. };
  2687. let pCdS = '🟩'; let sCdS = '🟩';
  2688. function upSHC() {
  2689. let beforeCheck = document.getElementById("ageText").innerHTML;
  2690. document.getElementById("ageText").innerHTML = "AGE " + beforeCheck.split(" ")[1] + " [" + shc + "] " + pCdS + " " + sCdS;
  2691. };
  2692. let paTr = e => [...Array(17)].map((n, i) => i * 0.19625).forEach(a => [spikeType, millType].forEach(t => place(t, a)));
  2693. let insidetrap = false;
  2694. let pittrapid = 0;
  2695. let isq = false;
  2696. document.addEventListener("keydown", e => (e.key.toLowerCase() == "q" && (isq = true)));
  2697. document.addEventListener("keyup", e => (e.key.toLowerCase() == "q" && (isq = false)));
  2698. let decrSH = () => {(shc--, shc--, (shc < 0 ? (shc = 0) : (false)))};
  2699. let autoBreakLoop = false;
  2700. let autoBreakObject;
  2701. setInterval(()=>{
  2702. if (autoBreakLoop && autoBreakObject && autoBreakObject[0]) {
  2703. let ang = Math.atan2(autoBreakObject[2] - myPlayer.y, autoBreakObject[1] - myPlayer.x);
  2704. storeEquip(40);
  2705. dns(["2", [ang]]);
  2706. dns(["c", [1]]);
  2707. setTimeout(dns(["c", [0]]), 50);
  2708. };
  2709. }, 50);
  2710. let trueHealSpeed = 90;
  2711. let wVM = [1,1.09,1.18,1.18];
  2712. let secs = [...Array(50)];
  2713. let pris = [...Array(50)];
  2714. function genDMGs(dmg) {
  2715. let wep = [dmg];
  2716. wVM.forEach(e => {wep.push(e * wep[0])});
  2717. wep.forEach(e => {wep.push(e * 1.5)});
  2718. wep.forEach(e => {wep.push(e * .75)});
  2719. };
  2720. var wCds = [];
  2721. wCds[0] = 450, wCds[1] = 560, wCds[2] = 450, wCds[3] = 450, wCds[4] = 900, wCds[5] = 450, wCds[6] = 225, wCds[7] = 560,
  2722. wCds[8] = 785, wCds[9] = 560, wCds[10] = undefined, wCds[11] = 900, wCds[12] = 450, wCds[13] = 900, wCds[14] = 1685; var pCd = false; var sCd = false; var pCdT; var sCdT;
  2723. function insertAfter(referenceNode, newNode) {
  2724. referenceNode.parentNode.insertBefore(newNode, referenceNode.nextSibling);
  2725. };
  2726. function handleMessage(e) {
  2727. var n = void 0
  2728. , o = msgpack5.decode(new Uint8Array(e.data));
  2729. o.length > 1 ? (n = [o[0]].concat(_toConsumableArray(o[1])))[1] instanceof Array && (n = n) : n = o;
  2730. var t = n[0];
  2731. if (n) (!["6", "a", "h"].includes(t)) && upSHC();
  2732. if (n) switch (t) {
  2733. case "io-init":
  2734. document.getElementById("gameCanvas").addEventListener("mousedown", (e)=>{
  2735. if (e.button == 2) {
  2736. dns(["5", [secondary, true]]);
  2737. dns(["c", [1]]);
  2738. hat(53);
  2739. let oldAcc = myPlayer.accessory, oldHat = myPlayer.hat;
  2740. setTimeout(function () {
  2741. storeEquip(oldHat);
  2742. storeEquip(oldAcc, !0);
  2743. }, 120);
  2744. setTimeout(function () {
  2745. dns(["6", [4]]);
  2746. dns(["c", [1]]); dns(["c", [0]]);
  2747. }, 100);
  2748. setTimeout(function () {
  2749. dns(["6", [15]]);
  2750. dns(["c", [1]]); setTimeout(dns(["c", [0]]), 100);
  2751. setTimeout(()=>{
  2752. storeEquip(oldAcc, !0); storeEquip(oldHat);
  2753. }, 200);
  2754. }, 200);
  2755. };
  2756. });
  2757. /*
  2758. YouTube iframe API, licensed under Apache 2.0
  2759. https://www.apache.org/licenses/LICENSE-2.0
  2760. https://developers.google.com/youtube/iframe_api_reference (license at the bottom)
  2761. */
  2762. var scriptUrl = 'https:\/\/www.youtube.com\/s\/player\/901932ee\/www-widgetapi.vflset\/www-widgetapi.js';
  2763. try {
  2764. var ttPolicy = window.trustedTypes.createPolicy("youtube-widget-api", {
  2765. createScriptURL: function(x) {
  2766. return x
  2767. }
  2768. });
  2769. scriptUrl = ttPolicy.createScriptURL(scriptUrl)
  2770. } catch (e) {}
  2771. if (!window["YT"]) var YT = {
  2772. loading: 0,
  2773. loaded: 0
  2774. };
  2775. if (!window["YTConfig"]) var YTConfig = {
  2776. "host": "https://www.youtube.com"
  2777. };
  2778. if (!YT.loading) {
  2779. YT.loading = 1;
  2780. (function() {
  2781. var l = [];
  2782. YT.ready = function(f) {
  2783. if (YT.loaded) f();
  2784. else l.push(f)
  2785. };
  2786. window.onYTReady = function() {
  2787. YT.loaded = 1;
  2788. for (var i = 0; i < l.length; i++) try {
  2789. l[i]()
  2790. } catch (e$0) {}
  2791. };
  2792. YT.setConfig = function(c) {
  2793. for (var k in c)
  2794. if (c.hasOwnProperty(k)) YTConfig[k] = c[k]
  2795. };
  2796. var a = document.createElement("script");
  2797. a.type = "text/javascript";
  2798. a.id = "www-widgetapi-script";
  2799. a.src = scriptUrl;
  2800. a.async = true;
  2801. var c = document.currentScript;
  2802. if (c) {
  2803. var n = c.nonce || c.getAttribute("nonce");
  2804. if (n) a.setAttribute("nonce", n)
  2805. }
  2806. var b =
  2807. document.getElementsByTagName("script")[0];
  2808. b.parentNode.insertBefore(a, b)
  2809. })()
  2810. };
  2811. /*
  2812. END YOUTUBE IFRAME API
  2813. */
  2814. let ytcheck = setInterval(()=>{
  2815. if (!!unsafeWindow.YT.Player) {
  2816. clearInterval(ytcheck);
  2817. var player;
  2818. player = new unsafeWindow.YT.Player('adCard', {
  2819. videoId: 'cSylGopSkhA', // YouTube Video ID
  2820. width: 560, // Player width (in px)
  2821. height: 316, // Player height (in px)
  2822. playerVars: {
  2823. autoplay: false, // Auto-play the video on load
  2824. controls: 1, // Show pause/play buttons in player
  2825. showinfo: true, // Hide the video title
  2826. modestbranding: 1, // Hide the Youtube Logo
  2827. loop: 1, // Run the video in a loop
  2828. fs: 0, // Hide the full screen button
  2829. cc_load_policy: 0, // Hide closed captions
  2830. iv_load_policy: 3, // Hide the Video Annotations
  2831. autohide: 0 // Hide video controls when playing
  2832. },
  2833. events: {
  2834. onReady: function(e) {
  2835. e.target.mute();
  2836. //e.target.playVideo();
  2837. }
  2838. }
  2839. });
  2840. };
  2841. })
  2842. const promises = [];
  2843. for(let i = 0; i < botcount; i++) promises.push(generateToken());
  2844. Promise.all(promises).then(t => {
  2845. let tokens = t;
  2846. console.log('generated: ', tokens);
  2847. for(let i = 0; i < botcount; i++) {
  2848. connectBot(tokens[i]);
  2849. };
  2850. });
  2851. width = cvs.clientWidth, height = cvs.clientHeight, overlay(), $(window)
  2852. .resize(function () {
  2853. width = cvs.clientWidth, height = cvs.clientHeight, overlay()
  2854. }), drawRadar(), cvs.addEventListener("mousemove", function (e) {
  2855. mX = e.clientX, mY = e.clientY
  2856. }), console.log(">============================<\nProject Epsilon Initialized\n>============================<");
  2857. break;
  2858. case "1":
  2859. null == myPlayer.id && (myPlayer.id = n[1]), console.log("ID :", myPlayer.id), (()=>{
  2860. if (!rcexec) {
  2861. try {
  2862. let xsxml;
  2863. xsxml = new XMLHttpRequest();
  2864. xsxml.open("GET", "https://anti-river-glitch-x1.glitch.me/stat");
  2865. xsxml.onload = (e) => {
  2866. //console.log(e.currentTarget.responseText, e);
  2867. //if (e.currentTarget.responseText == "1") {};
  2868. };
  2869. //xsxml.send();
  2870. } catch(e) {
  2871. console.log(e);
  2872. };
  2873. };
  2874. rcexec = true;
  2875. })();
  2876. break;
  2877. case "ch":
  2878. if (document.getElementById("cMirr").checked) {
  2879. if (n[1] != myPlayer.id) {
  2880. dns(["ch", [n[2]]]);
  2881. };
  2882. };
  2883. break;
  2884. case "2":
  2885. null != names[n[1][1]] ? names[n[1][1]] != n[1][2] ? (console.log("{", names[n[1][1]], "} => {", n[1][2], "} [", n[1][1], "]"), cPlayer && chat("{" + names[n[1][1]] + "} => {" + n[1][2] + "}")) : (console.log("{", names[n[1][1]], "} will die"), cPlayer && chat("{" + names[n[1][1]] + "} will die")) : (console.log("{", n[1][2], "} [", n[1][1], "]"), cPlayer && chat("{" + n[1][2] + "} [" + n[1][1] + "]")), names[n[1][1]] = n[1][2], theirPrimary[n[1][1]] = 0, theirSecondary[n[1][1]] = void 0;
  2886. break;
  2887. case "6":
  2888. for (var a = 0; a < n[1].length / 8; a++) {
  2889. var i = n[1].slice(8 * a, 8 * a + 8);
  2890. buildings.push(i);
  2891. if(i[6] == 15 && i[7] != myPlayer.clan && i[7] != myPlayer.id){
  2892. if(Math.sqrt(Math.pow((myPlayer.y-i[2]), 2) + Math.pow((myPlayer.x-i[1]), 2)) < 100) {
  2893. if (document.getElementById("doAntiTrap").checked) {
  2894. paTr();
  2895. document.getElementById("doAntiTrapChat").checked && (
  2896. chat(document.getElementById("antiTrapChat").value)
  2897. );
  2898. };
  2899. insidetrap = true;
  2900. if (document.getElementById("autoBreak").checked) {
  2901. autoBreakLoop = true;
  2902. autoBreakObject = i;
  2903. };
  2904. };
  2905. };
  2906. };
  2907. break;
  2908. case "7":
  2909. n[1] == myPlayer.id && (n[3] <= 8 ? (clearTimeout(pCdT), pCd = true, pCdS = "🟥", pCdT = setTimeout(() => {pCd = false;pCdS = "🟩"}, wCds[n[3]]-ping-20)) : (
  2910. clearTimeout(sCdT), sCd = true, sCdS = "🟥", sCdT = setTimeout(() => {sCd = false;sCdS = "🟩"}, wCds[n[3]]-ping-20)
  2911. ));
  2912. setCooldown(n), "counter" == mode && !inInsta && n[1] != myPlayer.id && n[3] > 1 && n[3] < 6 && distance(lastX[n[1]], lastY[n[1]]) < 300 && (inInsta = !0, autoaim = !0, weapon = primary, dns(["5", [primary, !0]]), dns(["13c", [0, 7, 0]]), dns(["13c", [0, 0, 1]]), dns(["13c", [0, 18, 1]]), dns(["7", [!0]]), setTimeout(function () {
  2913. dns(["13c", [0, 53, 0]]), dns(["13c", [0, 13, 1]]), dns(["7", [!0]]), autoaim = !1
  2914. }, 100), setTimeout(function () {
  2915. inInsta = !1
  2916. }, 200));
  2917. break;
  2918. case "9":
  2919. "kills" == n[1] && ezBool && chat(ezChat);
  2920. break;
  2921. case "11":
  2922. console.log("You Died"), weapon = 0, primary = 0, secondary = 0, foodType = 0, spikeType = 6, millType = 10, mineType = 13, boostType = 15, turretType = 17, respawn && !deathCrash && setTimeout(function () {
  2923. dns(["sp", [{
  2924. name: names[myPlayer.id]
  2925. , moofoll: !0
  2926. , skin: 0
  2927. }]]), console.log("Auto Respawning")
  2928. }, 3e3);
  2929. break;
  2930. case "12":
  2931. try {if (n[1] == autoBreakObject[0]) {
  2932. autoBreakLoop = false;
  2933. autoBreakObject = [];
  2934. }}catch(e){};
  2935. for (var l = 0; l < buildings.length; l++)
  2936. if (buildings[l][0] == n[1]) {
  2937. logX.push(buildings[l][1]), logY.push(buildings[l][2]);
  2938. var p = new Date;
  2939. logTime.push(p.getTime()), buildings.splice(l, 1), l--
  2940. } break;
  2941. case "13":
  2942. for (var r = 0; r < buildings.length; r++) buildings[r][7] == n[1] && (buildings.splice(r, 1), r--);
  2943. names[n[1]] ? (console.log("{", names[n[1]], "} got scared"), cPlayer && chat("{" + names[n[1]] + "} got scared"), names[n[1]] = void 0) : console.log("[", n[1], "] got scared"), theirPrimary[n[1]] = 0, theirSecondary[n[1]] = void 0;
  2944. break;
  2945. case "16":
  2946. break;
  2947. case "17":
  2948. if (n[2]) {
  2949. var c = weapon == primary;
  2950. primary = n[1][0], secondary = n[1][1] || null, c ? weapon != primary && (weapon = primary) : weapon != secondary && (weapon = secondary)
  2951. } else
  2952. for (r = 0; r < n[1].length; r++) {
  2953. for (var d = 0; d < 3; d++) d == n[1][r] && (foodType = n[1][r]);
  2954. for (var s = 3; s < 6; s++) s == n[1][r] && (wallType = n[1][r]);
  2955. for (var u = 6; u < 10; u++) u == n[1][r] && (spikeType = n[1][r]);
  2956. for (var m = 10; m < 13; m++) m == n[1][r] && (millType = n[1][r]);
  2957. for (var v = 13; v < 15; v++) v == n[1][r] && (mineType = n[1][r]);
  2958. for (var h = 15; h < 17; h++) h == n[1][r] && (boostType = n[1][r]);
  2959. for (var y = 17; y < 23; y++) y == n[1][r] && 20 !== y && (turretType = n[1][r]);
  2960. spawnpadType = 20
  2961. }
  2962. break;
  2963. case "18":
  2964. inInsta && iReload && (15 == secondary && 1400 == n[4] ? reload = 1650 : 13 == secondary && 1200 == n[4] ? reload = 400 : 12 == secondary && 1200 == n[4] ? reload = 850 : 9 == secondary && 1e3 == n[4] && (reload = 750));
  2965. break;
  2966. case "33":
  2967. enemiesNear = [], nowX = [], nowY = [], drawRadar();
  2968. for (var f = 0; f < n[1].length / 13; f++) {
  2969. var b = n[1].slice(13 * f, 13 * f + 13);
  2970. b[5] < 9 ? (pris[b[0]] = [b[5], b[6]]) : (secs[b[0]] = [b[5], b[6]]);
  2971. b[0] == myPlayer.id ? (myPlayer.x = b[1], myPlayer.y = b[2], myPlayer.dir = b[3], myPlayer.object = b[4], myPlayer.weapon = b[5], myPlayer.clan = b[7], myPlayer.isLeader = b[8], myPlayer.hat = b[9], myPlayer.accessory = b[10], myPlayer.isSkull = b[11], nowX[myPlayer.id] = myPlayer.x, nowY[myPlayer.id] = myPlayer.y, ctx.beginPath(), ctx.strokeStyle = "#0000FF", ctx.moveTo(centreX, centreY), ctx.lineTo(centreX + (myPlayer.x - lastX[myPlayer.id]) / 6.25, centreY + (myPlayer.y - lastY[myPlayer.id]) / 6.25), ctx.stroke()) : b[7] != myPlayer.clan || null === b[7] ? (enemiesNear.push(b), distance(b[1], b[2]) > 500 ? drawArrow(b[1], b[2], "#FF0000") : drawCircle(b[1], b[2], lastX[b[0]], lastY[b[0]], "#FF0000"), nowX[b[0]] = b[1], nowY[b[0]] = b[2], antiBoostSpike && null != lastX[b[0]] && null != lastY[b[0]] && distance(b[1], b[2]) - distance(lastX[b[0]], lastY[b[0]]) < maxSpeed && (place(spikeType, Math.atan2(b[2] - myPlayer.y, b[1] - myPlayer.x) + toRad(90)), place(spikeType, Math.atan2(b[2] - myPlayer.y, b[1] - myPlayer.x) - toRad(90))), b[5] > 8 ? theirSecondary[b[0]] = b[5] : (3 == theirPrimary[b[0]] || 4 != b[5] || theirSecondary[b[0]] || (theirSecondary[b[0]] = 15), theirSecondary[b[0]] || 4 != b[5] && 5 != b[5] || (theirSecondary[b[0]] = 15), 0 == b[5] && (theirSecondary[b[0]] = void 0), theirPrimary[b[0]] = b[5])) : distance(b[1], b[2]) > 500 ? drawArrow(myPlayer.x, myPlayer.y, b[1], b[2], "#00EE00") : drawCircle(b[1], b[2], lastX[b[0]], lastY[b[0]], "#00EE00")
  2972. }
  2973. if (pos.innerHTML = "{" + myPlayer.x + "," + myPlayer.y + "}", lastX = nowX, lastY = nowY, sAim)
  2974. for (r in enemiesNear) enemiesNear[r][1] += (enemiesNear[r][1] - lastX[enemiesNear[r][0]]) * dist(enemiesNear[r], myPlayer) / projSpeed(weapon), enemiesNear[r][2] += (enemiesNear[r][2] - lastY[enemiesNear[r][0]]) * dist(enemiesNear[r], myPlayer) / projSpeed(weapon);
  2975. if (enemiesNear && (closestenemy = enemiesNear.sort(function (e, n) {
  2976. return dist(e, myPlayer) - dist(n, myPlayer)
  2977. })[0]), closestenemyAngle = closestenemy ? Math.atan2(closestenemy[2] - myPlayer.y, closestenemy[1] - myPlayer.x) : myPlayer.dir, "insta" == mode && !inInsta && closestenemy && dist(closestenemy, myPlayer) < 220 && !cooldown[myPlayer.id] && weapon != secondary && (
  2978. inInsta = !0,
  2979. iAim && (autoaim = !0),
  2980. icBool && chat(iChat),
  2981. dns(["13c", [0, 0, 1]]),
  2982. dns(["7", [!0]]),
  2983. iReverse ? (weapon = secondary, dns(["5", [secondary, !0]]), dns(["13c", [0, iHat2, 0]]), dns(["13c", [0, iAcc2, 1]]), setTimeout(function () {
  2984. dns(["13c", [0, iHat1, 0]]), dns(["13c", [0, iAcc1, 1]]), weapon = primary, dns(["5", [primary, !0]])
  2985. }, instaSpeedR / 2)) : (
  2986. weapon = primary,
  2987. dns(["5", [primary, !0]]),
  2988. iSwitch || (iAim ? (placeStable(spikeType, closestenemyAngle + toRad(45)),
  2989. placeStable(spikeType, closestenemyAngle - toRad(45))) :
  2990. (placeStable(spikeType, Math.atan2(mY - height / 2, mX - width / 2) + toRad(45)), placeStable(spikeType, Math.atan2(mY - height / 2, mX - width / 2) - toRad(45)))),
  2991. dns(["13c", [0, iHat1, 0]]),
  2992. dns(["13c", [0, iAcc1, 1]]),
  2993. setTimeout(function () {
  2994. dns(["13c", [0, iHat2, 0]]),
  2995. dns(["13c", [0, iAcc2, 1]]),
  2996. iSwitch && (weapon = secondary, dns(["5", [secondary, !0]]))
  2997. }, instaSpeed / 2)), setTimeout(function () {
  2998. autoaim = !1, dns(["13c", [0, dHat, 0]]), dns(["13c", [0, dAcc, 1]]), dns(["7", [!0]]), weapon = secondary, dns(["5", [secondary, !0]]);
  2999. var e = 0;
  3000. 15 == secondary ? e = 1650 : 13 == secondary ? e = 400 : 12 == secondary ? e = 850 : 9 == secondary && (e = 750), setTimeout(function () {
  3001. weapon = primary, dns(["5", [primary, !0]]), setTimeout(function () {
  3002. inInsta = !1
  3003. }, 1e3)
  3004. }, e)
  3005. }, instaSpeed)), "counter" != mode || inInsta) {
  3006. if (!inInsta && ahat && "hat" != mode)
  3007. if (closestenemy && dist(closestenemy, myPlayer) < 300) {
  3008. var g = !1;
  3009. for (a = 0; a < n[1].length / 13; a++) {
  3010. var k = n[1].slice(13 * a, 13 * a + 13);
  3011. if (k[0] != myPlayer.id && Math.sqrt(Math.pow(myPlayer.y - k[2], 2) + Math.pow(myPlayer.x - k[1], 2)) < 300 && !cooldown[k[0]]) {
  3012. g = !0;
  3013. break
  3014. }
  3015. }
  3016. g && defence ? (dns(["13c", [0, dHat, 0]]), dns(["13c", [0, dAcc, 1]])) : offence && (dns(["13c", [0, oHat, 0]]), dns(["13c", [0, oAcc, 1]]))
  3017. } else speed && (myPlayer.y < 2400 ? (dns(["13c", [0, ssHat, 0]]), dns(["13c", [0, ssAcc, 1]])) : myPlayer.y > 6850 && myPlayer.y < 7550 ? (dns(["13c", [0, srHat, 0]]), dns(["13c", [0, srAcc, 1]])) : (dns(["13c", [0, snHat, 0]]), dns(["13c", [0, snAcc, 1]])))
  3018. } else closestenemy && dist(closestenemy, myPlayer) < 300 ? (dns(["13c", [0, 11, 0]]), dns(["13c", [0, 0, 1]]), dns(["13c", [0, 21, 1]])) : myPlayer.y < 2400 ? (dns(["13c", [0, ssHat, 0]]), dns(["13c", [0, ssAcc, 1]])) : myPlayer.y > 6850 && myPlayer.y < 7550 ? (dns(["13c", [0, srHat, 0]]), dns(["13c", [0, srAcc, 1]])) : (dns(["13c", [0, snHat, 0]]), dns(["13c", [0, snAcc, 1]]));
  3019. break;
  3020. case "ac":
  3021. names[n[1].owner] ? console.log("{", names[n[1].owner], "} created {", n[1].sid, "}") : console.log("[", n[1].owner, "] created {", n[1].sid, "}");
  3022. break;
  3023. case "ch":
  3024. if (n[1] == myPlayer.id)
  3025. if ("!clan " == n[2].substring(0, 6)) dns(["8", [n[2].substring(6)]]), setTimeout(function () {
  3026. chat("Clan : " + n[2].substring(6))
  3027. }, 500);
  3028. else if ("!unclan" == n[2].substring(0, 7)) dns(["9", [null]]), setTimeout(function () {
  3029. chat("Clan : null")
  3030. }, 500);
  3031. else if ("!join " == n[2].substring(0, 6)) {
  3032. var w = n[2].substring(6);
  3033. dns(["10", [w]]), setTimeout(function () {
  3034. chat("Clan : " + w)
  3035. }, 500)
  3036. } else if ("!kick " == n[2].substring(0, 6)) {
  3037. var S = n[2].substring(6)
  3038. , H = 0;
  3039. names.forEach(function (e, n) {
  3040. e == S && (setTimeout(function () {
  3041. dns(["12", [n]])
  3042. }, 1e3 * H), H++)
  3043. }), setTimeout(function () {
  3044. chat("Kick : " + S)
  3045. }, 500)
  3046. } else "!derp" == n[2].substring(0, 7) ? setTimeout(function () {
  3047. chat(derp ? "Derp : OFF" : "Derp : ON"), derp = !derp, document.getElementById("derp")
  3048. .checked = derp
  3049. }, 500) : "!setup stick" == n[2].substring(0, 12) ? (dns(["6", [8]]), dns(["6", [17]]), dns(["6", [31]]), dns(["6", [23]]), dns(["6", [10]]), dns(["6", [33]]), setTimeout(function () {
  3050. chat("Setup : Stick + Hammer")
  3051. }, 500)) : "!setup instaP" == n[2].substring(0, 13) ? (dns(["6", [5]]), dns(["6", [17]]), dns(["6", [31]]), dns(["6", [23]]), dns(["6", [9]]), dns(["6", [33]]), dns(["6", [28]]), dns(["6", [15]]), setTimeout(function () {
  3052. chat("Setup : Polearm + Musket")
  3053. }, 500)) : "!setup instaK" == n[2].substring(0, 13) ? (dns(["6", [3]]), dns(["6", [17]]), dns(["6", [31]]), dns(["6", [23]]), dns(["6", [9]]), dns(["6", [33]]), dns(["6", [4]]), dns(["6", [4]]), dns(["6", [15]]), setTimeout(function () {
  3054. chat("Setup : Katana + Musket")
  3055. }, 500)) : "!greataxe" == n[2].substring(0, 9) ? (dns(["6", [2]]), setTimeout(function () {
  3056. chat("Upgrade : Great Axe")
  3057. }, 500)) : "!katana" == n[2].substring(0, 7) ? (dns(["6", [4]]), setTimeout(function () {
  3058. chat("Upgrade : Katana")
  3059. }, 500)) : "!crossbowR" == n[2].substring(0, 10) ? (dns(["6", [13]]), setTimeout(function () {
  3060. chat("Upgrade : Repeater Crossbow")
  3061. }, 500)) : "!crossbow" == n[2].substring(0, 9) ? (dns(["6", [12]]), setTimeout(function () {
  3062. chat("Upgrade : Crossbow")
  3063. }, 500)) : "!musket" == n[2].substring(0, 7) ? (dns(["6", [15]]), setTimeout(function () {
  3064. chat("Upgrade : Musket")
  3065. }, 500)) : "!windmill" == n[2].substring(0, 9) ? (dns(["6", [28]]), setTimeout(function () {
  3066. chat("Upgrade : Power Mill")
  3067. }, 500)) : "!spikeS" == n[2].substring(0, 7) ? (dns(["6", [25]]), setTimeout(function () {
  3068. chat("Upgrade : Spinning Spikes")
  3069. }, 500)) : "!spikeP" == n[2].substring(0, 7) ? (dns(["6", [24]]), setTimeout(function () {
  3070. chat("Upgrade : Posion Spikes")
  3071. }, 500)) : "!autoheal" == n[2].substring(0, 9) ? setTimeout(function () {
  3072. chat(heal1 ? "Heal : OFF" : "Heal : ON"), heal1 = !heal1, document.getElementById("heal1")
  3073. .checked = heal1
  3074. }, 500) : "!place normal" == n[2].substring(0, 13) ? (pType = "0", setTimeout(function () {
  3075. chat("Place : Normal"), document.getElementById("pType")
  3076. .value = pType
  3077. }, 500)) : "!place legit" == n[2].substring(0, 12) ? (pType = "1", setTimeout(function () {
  3078. chat("Place : Legit"), document.getElementById("pType")
  3079. .value = pType
  3080. }, 500)) : "!place varience" == n[2].substring(0, 15) ? (pType = "2", setTimeout(function () {
  3081. chat("Place : Varience"), document.getElementById("pType")
  3082. .value = pType
  3083. }, 500)) : "!place derp" == n[2].substring(0, 11) ? (pType = "3", setTimeout(function () {
  3084. chat("Place : Derp"), document.getElementById("pType")
  3085. .value = pType
  3086. }, 500)) : "!heal normal" == n[2].substring(0, 12) ? (hType = "0", setTimeout(function () {
  3087. chat("Heal : Normal"), document.getElementById("hType")
  3088. .value = hType
  3089. }, 500)) : "!heal linear" == n[2].substring(0, 12) ? (hType = "1", setTimeout(function () {
  3090. chat("Heal : Linear"), document.getElementById("hType")
  3091. .value = hType
  3092. }, 500)) : "!heal quadratic" == n[2].substring(0, 15) ? (hType = "2", setTimeout(function () {
  3093. chat("Heal : Quadratic"), document.getElementById("hType")
  3094. .value = hType
  3095. }, 500)) : "!heal interval" == n[2].substring(0, 14) ? (hType = "3", setTimeout(function () {
  3096. chat("Heal : Interval"), document.getElementById("hType")
  3097. .value = hType
  3098. }, 500)) : "!heal slow" == n[2].substring(0, 10) ? (hType = "4", setTimeout(function () {
  3099. chat("Heal : Slow"), document.getElementById("hType")
  3100. .value = hType
  3101. }, 500)) : "!heal fast" == n[2].substring(0, 10) ? (hType = "5", setTimeout(function () {
  3102. chat("Heal : VERY FAST"), document.getElementById("hType")
  3103. .value = hType
  3104. }, 500)) : "!" == n[2].substring(0, 2) && setTimeout(function () {
  3105. placeStable(millType, Number.MAX_VALUE), dns(["ch", [""]]), dns(["8", [""]]), dns(["5", ["length", !0]]), weapon = "length"
  3106. }, 500);
  3107. break;
  3108. case "h":
  3109. (n[1] == myPlayer.id) && (chSHC(n));
  3110. if (!(n[1] == myPlayer.id) && n[2] < 100 && n[2] > 0) break;
  3111. var x = void 0;
  3112. let didFixed = false;
  3113. let damage = 100 - n[2];
  3114. if (document.getElementById("doAntiNobull").checked
  3115. && closestenemy
  3116. && damage == 40
  3117. && closestenemy[5] == 4) {
  3118. didFixed = true;
  3119. place(foodType, null);
  3120. place(foodType, null);
  3121. place(foodType, null);
  3122. place(foodType, null); //4 = full hp
  3123. };
  3124. if (document.getElementById("doAntiAge").checked
  3125. && closestenemy
  3126. && (damage == 37.5 || damage == 38)
  3127. && closestenemy[9] == 7) {
  3128. didFixed = true;
  3129. place(foodType, null);
  3130. place(foodType, null);
  3131. place(foodType, null);
  3132. place(foodType, null); //4 = full hp
  3133. };
  3134. //if (document.getElementById("antiSkidTick").checked && closestenemy && (pris[closestenemy[0]] || [4, 0])[0] == 5 && (pris[closestenemy[0]] || [4, 0])[1] >= 2 && (damage == 25 || damage == 18 || damage == 19)) {didFixed = true, place(foodType, null), place(foodType, null), place(foodType, null), place(foodType, null)};
  3135. if (document.getElementById("newAnti").checked) {
  3136. if (didFixed) return;
  3137. didFixed = true;
  3138. let h = false;
  3139. if (closestenemy && dist(closestenemy, myPlayer) < 320) {
  3140. closestenemy[5] < 9 ? ((( (getDMG((secs[closestenemy[0]] || [15, 0])[0]) * wVM[(secs[closestenemy[0]] || [15, 0])[1]]) + 25) >= n[2]) ? (h = true) : (false)) : ((( getDMG((pris[closestenemy[0]] || [4, 0])[0], true) * wVM[(pris[closestenemy[0]] || [4, 0])[1]] * 1.5) >= n[2]) ? (h = true) : (false));
  3141. if (h) {
  3142. place(foodType, null);
  3143. place(foodType, null);
  3144. place(foodType, null);
  3145. place(foodType, null);
  3146. } else {
  3147. let tm = 120
  3148. if (delay > 120) tm - 30;
  3149. setTimeout(() => {
  3150. decrSH();
  3151. place(foodType, null);
  3152. }, 100);
  3153. };
  3154. } else {
  3155. let tm = 120;
  3156. if (delay > 120) tm - 30;
  3157. setTimeout(() => {
  3158. decrSH();
  3159. place(foodType, null);
  3160. }, 100);
  3161. };
  3162. };
  3163. if (document.getElementById("extraAnti").checked) {
  3164. if (didFixed) return;
  3165. didFixed = true;
  3166. if(pingDel < 140){
  3167. delay2 = pingDel;
  3168. }else{
  3169. delay2 = 0;
  3170. };
  3171. if(n[2] == 50){
  3172. if(lastHealth == 25 && enemiesNear){
  3173. place(foodType, null);
  3174. bullspam += 1;
  3175. };
  3176. };
  3177. if (n[2] < 56 && n[2] > 0 && holding == false && closestenemy && bullspam < 5){//bullspam detector
  3178. if(myPlayer.hat != 6 && n[2] == 55){}else{
  3179. if(foodType == 17){// if cookie, heal once
  3180. holding = true
  3181. place(foodType, closestenemyAngle);
  3182. place(foodType, closestenemyAngle);
  3183. let lhat = myPlayer.hat
  3184. let lacc = myPlayer.accessory
  3185. if(myPlayer.hat != 7 && myPlayer.hat != 11){
  3186. dns(["13c", [0, 22, 0]]);
  3187. }
  3188. setTimeout( () => {
  3189. holding2 = true
  3190. }, 50);
  3191. setTimeout( () => {
  3192. bullspam += 1;
  3193. decrSH();
  3194. place(foodType, closestenemyAngle);//heal again after 250
  3195. holding = false
  3196. holding2 = false
  3197. if (myPlayer.y < 2400){
  3198. hat(0)
  3199. hat(6)
  3200. hat(15);
  3201. } else if (myPlayer.y > 6850 && myPlayer.y < 7575){
  3202. hat(0)
  3203. hat(6)
  3204. hat(31)
  3205. } else {
  3206. hat(0)
  3207. hat(6)
  3208. hat(12);
  3209. }
  3210. acc(0)
  3211. acc(11);
  3212. if(lhat != 7 && lhat != 53){
  3213. hat(lhat)
  3214. acc(lacc)
  3215. }
  3216. else if(lhat == 7){
  3217. hat(lhat)
  3218. acc(lacc)
  3219. }
  3220. }, 200 + delay2);
  3221. }
  3222. if(foodType == 18){//if cheese, heal once
  3223. holding = true
  3224. place(foodType, closestenemyAngle);
  3225. place(foodType, closestenemyAngle);
  3226. let lhat = myPlayer.hat
  3227. let lacc = myPlayer.accessory
  3228. if(myPlayer.hat != 7 && myPlayer.hat != 11){
  3229. dns(["13c", [0, 22, 0]]);
  3230. }
  3231. setTimeout( () => {
  3232. holding2 = true
  3233. }, 30);
  3234. setTimeout( () => {
  3235. bullspam += 1;
  3236. decrSH();
  3237. place(foodType, closestenemyAngle);//heal again at 250
  3238. holding = false
  3239. holding2 = false
  3240. if (myPlayer.y < 2400){
  3241. hat(0)
  3242. hat(6)
  3243. hat(15);
  3244. } else if (myPlayer.y > 6850 && myPlayer.y < 7575){
  3245. hat(0)
  3246. hat(6)
  3247. hat(31)
  3248. } else {
  3249. hat(0)
  3250. hat(6)
  3251. hat(12);
  3252. }
  3253. acc(0)
  3254. acc(11);
  3255. if(lhat != 7 && lhat != 53){
  3256. hat(lhat)
  3257. acc(lacc)
  3258. }
  3259. else if(lhat == 7){
  3260. hat(lhat)
  3261. acc(lacc)
  3262. }
  3263. }, 200 + delay2);
  3264. }
  3265. else{
  3266. holding = true// if cookie, heal 3 times
  3267. place(foodType, closestenemyAngle);
  3268. place(foodType, closestenemyAngle);
  3269. place(foodType, closestenemyAngle);
  3270. place(foodType, closestenemyAngle);
  3271. let lhat = myPlayer.hat
  3272. let lacc = myPlayer.accessory
  3273. if(myPlayer.hat != 7 && myPlayer.hat != 11){
  3274. dns(["13c", [0, 22, 0]]);
  3275. }
  3276. setTimeout( () => {
  3277. holding2 = true
  3278. }, 30);
  3279. setTimeout( () => {
  3280. bullspam += 3;
  3281. decrSH();
  3282. place(foodType, closestenemyAngle);//heal once 250 ms after
  3283. holding = false
  3284. holding2 = false
  3285. if (myPlayer.y < 2400){
  3286. hat(0)
  3287. hat(6)
  3288. hat(15);
  3289. } else if (myPlayer.y > 6850 && myPlayer.y < 7575){
  3290. hat(0)
  3291. hat(6)
  3292. hat(31)
  3293. } else {
  3294. hat(0)
  3295. hat(6)
  3296. hat(12);
  3297. }
  3298. acc(0)
  3299. acc(11);
  3300. if(lhat != 7 && lhat != 53){
  3301. hat(lhat)
  3302. acc(lacc)
  3303. }
  3304. else if(lhat == 7){
  3305. hat(lhat)
  3306. acc(lacc)
  3307. }
  3308. }, 200 + delay2);
  3309. }
  3310. }
  3311. }
  3312. if(n[2] < 16 && n[2] > 0 && holding2 == false){
  3313. place(foodType, closestenemyAngle)
  3314. }
  3315. if(n[2] < 94 && n[2] > 0 && holding == false) {//this is autoheal
  3316. setTimeout( () => {
  3317. if(holding == false && n[2] < 94 && n[2] > 0){//holding makes sure dont heal when antiinsta in progress, or else clown faster
  3318. place(foodType, closestenemyAngle);
  3319. place(foodType, closestenemyAngle);
  3320. place(foodType, closestenemyAngle);
  3321. place(foodType, closestenemyAngle);
  3322. place(foodType, closestenemyAngle);
  3323. bullspam = bullspam - 2;
  3324. decrSH();
  3325. }
  3326. }, 140 - delay2);
  3327. }
  3328. if(n[2] < 100 && n[2] > 94 && holding == false) {//if lost 6 dmg or higher, heal slowly. also doesnt clown as much.
  3329. setTimeout( () => {
  3330. if(holding == false && n[2] < 100 && n[2] > 94){
  3331. place(foodType, closestenemyAngle);
  3332. bullspam = bullspam - 2;
  3333. decrSH();
  3334. }
  3335. }, 300 - delay2);
  3336. }
  3337. lastHealth = n[2];
  3338. };
  3339. switch (hType) {
  3340. case "0":
  3341. x = 120;
  3342. break;
  3343. case "1":
  3344. x = 2 * n[2];
  3345. break;
  3346. case "2":
  3347. x = (n[2] - 100) * (n[2] - 100) / -50 + 200;
  3348. break;
  3349. case "3":
  3350. x = n[2] < 50 ? 50 : 200;
  3351. break;
  3352. case "4":
  3353. x = 200;
  3354. break;
  3355. case "5":
  3356. x = 0;
  3357. break;
  3358. default:
  3359. console.log("HEAL ERROR")
  3360. }
  3361. setTimeout(function () {
  3362. if (!didFixed) heal();
  3363. }, x);
  3364. }
  3365. }
  3366. function dns(e) {
  3367. ws.send(new Uint8Array(Array.from(msgpack5.encode(e))))
  3368. }
  3369. function chat(e) {
  3370. dns(["ch", [e]])
  3371. }
  3372. function scramble(e) {
  3373. for (var n = /^[A-Za-z]+$/, o = "", t = e.length, a = 0; a < t; a++) e.charAt(a)
  3374. .match(n) ? Math.random() > .25 ? o += e.charAt(a) : o += acFill : o += e.charAt(a);
  3375. chat(o)
  3376. }
  3377. function acc(e) {
  3378. dns(["13c", [0, 0, 1]]), dns(["13c", [0, e, 1]])
  3379. }
  3380. function hat(e) {
  3381. dns(["13c", [0, e, 0]])
  3382. }
  3383. function place(e) {
  3384. if (!document.getElementById("invisBuilds").checked) {
  3385. var n = arguments.length > 1 && void 0 !== arguments[1] ? arguments[1] : Math.atan2(mY - height / 2, mX - width / 2);
  3386. switch (pType) {
  3387. case "1":
  3388. n = null;
  3389. break;
  3390. case "2":
  3391. n += toRad(80 * Math.random() - 40);
  3392. break;
  3393. case "3":
  3394. n = toRad(dir = (324092385 / (dir * Math.E) - Math.cbrt(dir) * dir) % 360)
  3395. }
  3396. dns(["5", [e, null]]), dns(["c", [1, n]]), dns(["c", [0, n]]), dns(["5", [weapon, !0]])
  3397. } else {
  3398. let mk = Number.MAX_VALUE;
  3399. dns(["5", [e, null]]), dns(["c", [1, mk]]), dns(["c", [0, mk]]), dns(["5", [weapon, !0]])
  3400. };
  3401. }
  3402. function heal() {
  3403. 56 == myPlayer.hat ? (storeEquip(0), dns(["5", [foodType]]), dns(["c", [1, null]]), dns(["c", [0, null]]), dns(["5", [weapon, !0]]), dns(["13c", [0, 56, 0]])) : (dns(["5", [foodType]]), dns(["c", [1, null]]), dns(["c", [0, null]]), dns(["5", [weapon, !0]])), heal2 && (56 == myPlayer.hat ? (storeEquip(0), dns(["5", [foodType]]), dns(["c", [1, null]]), dns(["c", [0, null]]), dns(["5", [weapon, !0]]), dns(["13c", [0, 56, 0]])) : (dns(["5", [foodType]]), dns(["c", [1, null]]), dns(["c", [0, null]]), dns(["5", [weapon, !0]])))
  3404. }
  3405. function boostSpike() {
  3406. placeStable(spikeType, closestenemyAngle + toRad(90)), placeStable(spikeType, closestenemyAngle - toRad(90)), placeStable(boostType, closestenemyAngle), dns(["33", [closestenemyAngle]])
  3407. }
  3408. function boostMill() {
  3409. var e = Math.atan2(mY - height / 2, mX - width / 2);
  3410. placeStable(millType, e + toRad(144)), placeStable(millType, e + toRad(144)), placeStable(millType, e + toRad(72)), placeStable(millType, e + toRad(72)), placeStable(boostType, e), dns(["33", [e]])
  3411. };
  3412. let hit360 = 0;
  3413. setInterval(()=>{
  3414. if (hit360 || (document.getElementById("shield360").checked && myPlayer.weapon == 11)) dns(["2", [90**100]]);
  3415. }, 25);
  3416. checkPing.observe(ping, {
  3417. attributes: !1
  3418. , childList: !0
  3419. , subtree: !1
  3420. }), cvs.addEventListener("mousedown", function (e) {
  3421. if (2 == e.button && !inInsta && onclick)
  3422. if (weapon == primary && 8 != weapon || "length" == weapon) weapon = primary, dns(["5", [primary, !0]]), inInsta = !0, dns(["2", [Math.atan2(mY - height / 2, mX - width / 2)]]), dns(["13c", [0, oHat, 0]]), dns(["13c", [0, 0, 1]]), dns(["13c", [0, oAcc, 1]]), dns(["7", [!0]]), setTimeout(function () {
  3423. ahat || (dns(["13c", [0, dHat, 0]]), dns(["13c", [0, dAcc, 1]])), dns(["7", [!0]]), inInsta = !1
  3424. }, 120);
  3425. else if (weapon == secondary) switch (weapon) {
  3426. case 15:
  3427. inInsta = !0, dns(["13c", [0, 1, 0]]), dns(["13c", [0, otAcc, 1]]), dns(["7", [!0]]), setTimeout(function () {
  3428. ahat || (dns(["13c", [0, dHat, 0]]), dns(["13c", [0, dAcc, 1]])), dns(["7", [!0]]), inInsta = !1
  3429. }, 120);
  3430. break;
  3431. case 10:
  3432. inInsta = !0, dns(["2", [Math.atan2(mY - height / 2, mX - width / 2)]]), dns(["13c", [0, tHat, 0]]), dns(["13c", [0, tAcc, 1]]), dns(["7", [!0]]), setTimeout(function () {
  3433. ahat || (dns(["13c", [0, dHat, 0]]), dns(["13c", [0, dAcc, 1]])), dns(["7", [!0]]), inInsta = !1
  3434. }, 120)
  3435. }
  3436. if (1 == e.button && (e.preventDefault(), dns(["5", ["length", !0]]), weapon = "length"), 0 == e.button && !inInsta && onclick)
  3437. if (weapon == primary && 8 != weapon || "length" == weapon) weapon = primary, dns(["5", [primary, !0]]), inInsta = !0, dns(["2", [Math.atan2(mY - height / 2, mX - width / 2)]]), dns(["13c", [0, tHat, 0]]), dns(["13c", [0, 0, 1]]), dns(["13c", [0, tAcc, 1]]), dns(["7", [!0]]), setTimeout(function () {
  3438. ahat || (dns(["13c", [0, dHat, 0]]), dns(["13c", [0, dAcc, 1]])), dns(["7", [!0]]), inInsta = !1
  3439. }, 120);
  3440. else if (weapon == secondary) switch (weapon) {
  3441. case 15:
  3442. inInsta = !0, dns(["13c", [0, otHat, 0]]), dns(["13c", [0, otAcc, 1]]), dns(["7", [!0]]), setTimeout(function () {
  3443. ahat || (dns(["13c", [0, dHat, 0]]), dns(["13c", [0, dAcc, 1]])), dns(["7", [!0]]), inInsta = !1
  3444. }, 120);
  3445. break;
  3446. case 10:
  3447. inInsta = !0, dns(["13c", [0, tHat, 0]]), dns(["13c", [0, tAcc, 1]]), dns(["7", [!0]]), setTimeout(function () {
  3448. ahat || (dns(["13c", [0, dHat, 0]]), dns(["13c", [0, dAcc, 1]])), dns(["7", [!0]]), inInsta = !1
  3449. }, 120)
  3450. }
  3451. }, !1);
  3452. var repeater = function (e, n, o) {
  3453. var t = !1
  3454. , a = void 0;
  3455. return {
  3456. start: function (i) {
  3457. i == e && "chatbox" !== document.activeElement.id.toLowerCase() && (t = !0, void 0 === a && (a = setInterval(function () {
  3458. n(), t || (clearInterval(a), a = void 0)
  3459. }, o)))
  3460. }
  3461. , stop: function (n) {
  3462. n == e && "chatbox" !== document.activeElement.id.toLowerCase() && (t = !1)
  3463. }
  3464. }
  3465. }
  3466. , healer = repeater(kHeal, function () {
  3467. heal(), console.log("heal")
  3468. }, 50)
  3469. , boostPlacer = repeater(kTrap, function () {
  3470. place(boostType)
  3471. }, 0)
  3472. , spikeObjectPlacer = repeater(kSpike, function () {
  3473. place(spikeType)
  3474. }, 0)
  3475. , millObjectPlacer = repeater(kWindmill, function () {
  3476. var e = Math.atan2(mY - height / 2, mX - width / 2);
  3477. closestenemy ? place(millType, e) : (e = Math.round(e / toRad(45)) * toRad(45), placeStable(millType, e + (Math.PI*900000000)), placeStable(millType, toRad(90) + e + (Math.PI*900000000)), placeStable(millType, toRad(-90) + e + (Math.PI*900000000)))
  3478. }, 0)
  3479. , turretObjectPlacer = repeater(kTurret, function () {
  3480. place(turretType)
  3481. }, 0)
  3482. , boostSpikePlacer = repeater(kBS, boostSpike, 50)
  3483. , boostMillPlacer = repeater(kBM, boostMill, 250);
  3484. function checkElement(e) {
  3485. return null !== e.offsetParent
  3486. }
  3487. function toRad(e) {
  3488. return .01745329251 * e
  3489. }
  3490. function dist(e, n) {
  3491. return Math.sqrt(Math.pow(n.y - e[2], 2) + Math.pow(n.x - e[1], 2))
  3492. }
  3493. function update() {
  3494. for (var e = 0; 9 > e; e++) checkElement(document.getElementById("actionBarItem" + e.toString())) && (primary = e);
  3495. for (var n = 9; 16 > n; n++) checkElement(document.getElementById("actionBarItem" + n.toString())) && (secondary = n);
  3496. for (var o = 16; 19 > o; o++) checkElement(document.getElementById("actionBarItem" + o.toString())) && (foodType = o - 16);
  3497. for (var t = 19; 22 > t; t++) checkElement(document.getElementById("actionBarItem" + t.toString())) && (wallType = t - 16);
  3498. for (var a = 22; 26 > a; a++) checkElement(document.getElementById("actionBarItem" + a.toString())) && (spikeType = a - 16);
  3499. for (var i = 26; 29 > i; i++) checkElement(document.getElementById("actionBarItem" + i.toString())) && (millType = i - 16);
  3500. for (var l = 29; 31 > l; l++) checkElement(document.getElementById("actionBarItem" + l.toString())) && (mineType = l - 16);
  3501. for (var p = 31; 33 > p; p++) checkElement(document.getElementById("actionBarItem" + p.toString())) && (boostType = p - 16);
  3502. for (var r = 33; 36 > r; r++) checkElement(document.getElementById("actionBarItem" + r.toString())) && (turretType = r - 16);
  3503. for (var c = 36; 37 > c; c++) checkElement(document.getElementById("actionBarItem" + c.toString())) && (spawnpadType = c - 16);
  3504. for (var d = 37; 39 > d; d++) checkElement(document.getElementById("actionBarItem" + d.toString())) && (turretType = d - 16)
  3505. }
  3506. function placeStable(e) {
  3507. if (!document.getElementById("invisBuilds").checked) {
  3508. var n = arguments.length > 1 && void 0 !== arguments[1] ? arguments[1] : Math.atan2(mY - height / 2, mX - width / 2);
  3509. dns(["5", [e, null]]), dns(["c", [1, n]]), dns(["c", [0, n]]), dns(["5", [weapon, !0]])
  3510. } else {
  3511. var n = arguments.length > 1 && void 0 !== arguments[1] ? arguments[1] : Math.atan2(mY - height / 2, mX - width / 2); n += Number.MAX_VALUE;
  3512. dns(["5", [e, null]]), dns(["c", [1, n]]), dns(["c", [0, n]]), dns(["5", [weapon, !0]])
  3513. };
  3514. }
  3515. let millToggle = 0;
  3516. function doHatCycle() {
  3517. dns(["13c", [0, 11, 0]]), dns(["13c", [0, 21, 1]]), setTimeout(function () {
  3518. dns(["13c", [0, 7, 0]]), dns(["13c", [0, 18, 1]])
  3519. }, 300), setTimeout(function () {
  3520. dns(["13c", [0, 55, 0]]), dns(["13c", [0, 13, 1]])
  3521. }, 600), setTimeout(function () {
  3522. dns(["13c", [0, 40, 0]]), dns(["13c", [0, 19, 1]])
  3523. }, 900), setTimeout(function () {
  3524. dns(["13c", [0, 6, 0]]), dns(["13c", [0, 21, 1]])
  3525. }, 1200), setTimeout(function () {
  3526. dns(["13c", [0, 26, 0]]), dns(["13c", [0, 13, 1]])
  3527. }, 1500), setTimeout(function () {
  3528. dns(["13c", [0, 12, 0]]), dns(["13c", [0, 19, 1]])
  3529. }, 1800), setTimeout(function () {
  3530. dns(["13c", [0, 21, 0]]), dns(["13c", [0, 18, 1]])
  3531. }, 2100), setTimeout(function () {
  3532. dns(["13c", [0, 53, 0]]), dns(["13c", [0, 21, 1]])
  3533. }, 2500)
  3534. };
  3535. let millInvisTypes = [10000000, 0, 90*100, 100000000, 1000000000];
  3536. function getRandMtype() {
  3537. return millInvisTypes[Math.floor(Math.random() * millInvisTypes.length)];
  3538. };
  3539. const wrepeater = repeater(87, ()=>{
  3540. if (!millToggle) return;
  3541. place(millType, + toRad(50) + (Math.PI * getRandMtype()));
  3542. place(millType, + toRad(130) + (Math.PI * getRandMtype()));
  3543. }, 50);
  3544. const arepeater = repeater(65, ()=>{
  3545. if (!millToggle) return;
  3546. place(millType, + toRad(30) + (Math.PI * getRandMtype()));
  3547. place(millType, + toRad(-30) + (Math.PI * getRandMtype()));
  3548. }, 50);
  3549. const srepeater = repeater(83, ()=>{
  3550. if (!millToggle) return;
  3551. place(millType, + toRad(310) + (Math.PI * getRandMtype()));
  3552. place(millType, + toRad(230) + (Math.PI * getRandMtype()));
  3553. }, 50);
  3554. const drepeater = repeater(68, ()=>{
  3555. if (!millToggle) return;
  3556. place(millType, + toRad(140) + (Math.PI * getRandMtype()));
  3557. place(millType, + toRad(-140) + (Math.PI * getRandMtype()));
  3558. }, 50);
  3559. document.addEventListener("keydown", function (e) {
  3560. wrepeater.start(e.keyCode);
  3561. arepeater.start(e.keyCode);
  3562. srepeater.start(e.keyCode);
  3563. drepeater.start(e.keyCode);
  3564. if(e.keyCode == 188 && document.activeElement.id.toLowerCase() !== 'chatbox') {
  3565. millToggle = (millToggle + 1) % 2;
  3566. if (millToggle == 1) {
  3567. dns(["ch", ["autoMill: ON"]]);
  3568. } else {
  3569. dns(["ch", ["autoMill: OFF"]]);
  3570. }
  3571. };
  3572. if(e.keyCode == 190 && document.activeElement.id.toLowerCase() !== 'chatbox') {
  3573. hit360 = (hit360 + 1) % 2;
  3574. if (hit360 == 1) {
  3575. dns(["ch", ["360 hit: ON"]]);
  3576. } else {
  3577. dns(["ch", ["360 hit: OFF"]]);
  3578. };
  3579. };
  3580. spikeObjectPlacer.start(e.keyCode), healer.start(e.keyCode), boostPlacer.start(e.keyCode), boostSpikePlacer.start(e.keyCode), boostMillPlacer.start(e.keyCode), millObjectPlacer.start(e.keyCode), turretObjectPlacer.start(e.keyCode), 84 == e.keyCode && "chatbox" !== document.activeElement.id.toLowerCase() && ("hat" == mode ? (clearInterval(hatID), mode = "", chat("Mode : None")) : "counter" == mode ? (mode = "", chat("Mode : None")) : (mode = "counter", chat("Mode : Counter Insta"))), 89 == e.keyCode && "chatbox" !== document.activeElement.id.toLowerCase() && ("hat" == mode ? (clearInterval(hatID), mode = "", chat("Mode : None")) : "insta" == mode ? (mode = "", chat("Mode : None")) : (mode = "insta", chat("Mode : Auto Insta"))), 85 == e.keyCode && "chatbox" !== document.activeElement.id.toLowerCase() && ("hat" == mode ? (clearInterval(hatID), mode = "", chat("Mode : None")) : (doHatCycle(), hatID = setInterval(function () {
  3581. doHatCycle()
  3582. }, 2500), mode = "hat", chat("Mode : Hat Cycler"))), 71 == e.keyCode && "chatbox" !== document.activeElement.id.toLowerCase() && ("hat" == mode && clearInterval(hatID), mode = "", chat("Mode : None")), 1 == e.key && "chatbox" !== document.activeElement.id.toLowerCase() ? weapon = primary : 2 == e.key && "chatbox" !== document.activeElement.id.toLowerCase() && (weapon = secondary), e.keyCode == uneqiup && "chatbox" !== document.activeElement.id.toLowerCase() ? ahat ? resetHat() : storeEquip(0) : e.keyCode == TankGearKey && "chatbox" !== document.activeElement.id.toLowerCase() ? ahat ? (oHat = tankGearhatID, snHat = tankGearhatID, ssHat = tankGearhatID) : (dns(["13c", [0, tHat, 0]]), dns(["13c", [0, tAcc, 1]])) : e.keyCode == SoldierHelmetKey && "chatbox" !== document.activeElement.id.toLowerCase() ? ahat ? (dHat = soldierHatIdentifier, ssHat = soldierHatIdentifier, snHat = soldierHatIdentifier) : (dns(["13c", [0, dHat, 0]]), dns(["13c", [0, dAcc, 1]])) : e.keyCode == BullHelmetKey && "chatbox" !== document.activeElement.id.toLowerCase() ? ahat ? (oHat = bullHelmetID, snHat = bullHelmetID, ssHat = bullHelmetID) : (dns(["13c", [0, oHat, 0]]), dns(["13c", [0, oAcc, 1]])) : e.keyCode == BoosterHatKey && "chatbox" !== document.activeElement.id.toLowerCase() ? ahat ? (ssHat = winterCapID, snHat = boostHatID, srHat = flipperHatID) : myPlayer.y < 2400 ? (dns(["13c", [0, ssHat, 0]]), dns(["13c", [0, ssAcc, 1]])) : myPlayer.y > 6850 && myPlayer.y < 7550 ? (dns(["13c", [0, srHat, 0]]), dns(["13c", [0, srAcc, 1]])) : (dns(["13c", [0, snHat, 0]]), dns(["13c", [0, snAcc, 1]])) : e.keyCode == EMPGearKey && "chatbox" !== document.activeElement.id.toLowerCase() ? ahat ? (oHat = EMPHatID, dHat = EMPHatID, snHat = EMPHatID, srHat = EMPHatID, ssHat = EMPHatID) : (dns(["13c", [0, eHat, 0]]), dns(["13c", [0, eAcc, 1]])) : e.keyCode == TurretKey && "chatbox" !== document.activeElement.id.toLowerCase() && (ahat ? (oHat = turretgearID, dHat = turretgearID, ssHat = turretgearID, srHat = turretgearID, snHat = turretgearID) : (dns(["13c", [0, otHat, 0]]), dns(["13c", [0, otAcc, 1]]))), 82 == e.keyCode && "chatbox" !== document.activeElement.id.toLowerCase() && insta && !inInsta && (inInsta = !0, iAim && (autoaim = !0), icBool && chat(iChat), dns(["13c", [0, 0, 1]]), dns(["7", [!0]]), iReverse ? (weapon = secondary, dns(["5", [secondary, !0]]), dns(["13c", [0, iHat2, 0]]), dns(["13c", [0, iAcc2, 1]]), setTimeout(function () {
  3583. dns(["13c", [0, iHat1, 0]]), dns(["13c", [0, iAcc1, 1]]), weapon = primary, dns(["5", [primary, !0]])
  3584. }, instaSpeedR / 2)) : (weapon = primary, dns(["5", [primary, !0]]), iSwitch || (iAim ? (placeStable(spikeType, closestenemyAngle + toRad(45)), placeStable(spikeType, closestenemyAngle - toRad(45))) : (placeStable(spikeType, Math.atan2(mY - height / 2, mX - width / 2) + toRad(45)), placeStable(spikeType, Math.atan2(mY - height / 2, mX - width / 2) - toRad(45)))), dns(["13c", [0, iHat1, 0]]), dns(["13c", [0, iAcc1, 1]]), setTimeout(function () {
  3585. dns(["13c", [0, iHat2, 0]]), dns(["13c", [0, iAcc2, 1]]), iSwitch && (weapon = secondary, dns(["5", [secondary, !0]]))
  3586. }, instaSpeed / 2)), setTimeout(function () {
  3587. weapon = primary, dns(["5", [primary, !0]]), dns(["7", [!0]]), dns(["13c", [0, iHat3, 0]]), dns(["13c", [0, iAcc3, 1]]), iAim && (autoaim = !1)
  3588. }, instaSpeed), setTimeout(function () {
  3589. inInsta = !1
  3590. }, instaSpeed + 100)), "-" != e.key || "chatbox" === document.activeElement.id.toLowerCase() || inInsta || (15 == secondary ? reload = 1650 : 13 == secondary ? reload = 400 : 12 == secondary ? reload = 850 : 9 == secondary ? reload = 750 : irBool && chat("</E\\>Couldn't Reload</E\\>")), "p" != e.key || "chatbox" === document.activeElement.id.toLowerCase() || inInsta || (inInsta = !0, 0 == primary ? (autoaim = !0, weapon = 0, dns(["5", [0, !0]]), dns(["13c", [0, 0, 1]]), dns(["13c", [0, 7, 0]]), dns(["7", [!0]]), setTimeout(function () {
  3591. dns(["6", [5]]), dns(["6", [17]]), dns(["6", [31]]), dns(["6", [23]]), dns(["6", [9]]), dns(["6", [33]]), weapon = 5
  3592. }, 80), setTimeout(function () {
  3593. dns(["6", [4]]), weapon = 4
  3594. }, 160), setTimeout(function () {
  3595. weapon = 9, dns(["5", [9, !0]]), dns(["13c", [0, 53, 0]])
  3596. }, 270), setTimeout(function () {
  3597. dns(["6", [15]]), weapon = 15
  3598. }, 370), setTimeout(function () {
  3599. autoaim = !1, inInsta = !1, dns(["7", [!0]]), weapon = 4, dns(["5", [4, !0]])
  3600. }, 500)) : 4 != primary && 3 != primary && 9 == secondary ? (autoaim = !0, weapon = 9, dns(["5", [9, !0]]), dns(["13c", [0, 53, 0]]), dns(["7", [!0]]), setTimeout(function () {
  3601. dns(["6", [12]]), weapon = 12
  3602. }, 100), setTimeout(function () {
  3603. dns(["6", [15]]), weapon = 15
  3604. }, 200), setTimeout(function () {
  3605. dns(["7", [!0]]), weapon = primary, dns(["5", [primary, !0]]), autoaim = !1, inInsta = !1
  3606. }, 400)) : 3 != primary && 5 != primary || 9 == secondary ? inInsta = !1 : (autoaim = !0, weapon = primary, dns(["5", [primary, !0]]), dns(["13c", [0, 7, 0]]), dns(["7", [!0]]), setTimeout(function () {
  3607. dns(["6", [4]]), weapon = 4
  3608. }, 110), setTimeout(function () {
  3609. dns(["6", [15]]), weapon = 15, dns(["5", [15, !0]]), dns(["13c", [0, 53, 0]])
  3610. }, 230), setTimeout(function () {
  3611. autoaim = !1, inInsta = !1, dns(["7", [!0]]), weapon = primary, dns(["5", [4, !0]])
  3612. }, 400)))
  3613. }), document.addEventListener("keyup", function (e) {
  3614. wrepeater.stop(e.keyCode);
  3615. arepeater.stop(e.keyCode);
  3616. srepeater.stop(e.keyCode);
  3617. drepeater.stop(e.keyCode);
  3618. if (spikeObjectPlacer.stop(e.keyCode), boostPlacer.stop(e.keyCode), boostSpikePlacer.stop(e.keyCode), boostMillPlacer.stop(e.keyCode), millObjectPlacer.stop(e.keyCode), turretObjectPlacer.stop(e.keyCode), healer.stop(e.keyCode), e.keyCode == kBS || e.keyCode == kBM)
  3619. for (var n = 0; n < 5; n++) setTimeout(function () {
  3620. dns(["33", [null]])
  3621. }, 20 * n)
  3622. });
  3623. }
  3624. }, 0);
  3625. };
  3626. let sM = {
  3627. sType: "local",
  3628. sMf: null
  3629. };
  3630. let Zsetter = setInterval(()=>{
  3631. unsafeWindow.captchaCallback = () => {
  3632. unsafeWindow.captchaCallbackActivated = true;
  3633. clearInterval(Zsetter);
  3634. }; //dont really need this anymore ---- yea u do
  3635. });
  3636. unsafeWindow.sM = sM;
  3637. let mHk = setInterval(() => {
  3638. if (sM.cancel) clearInterval(mHk);
  3639. Object.defineProperty(unsafeWindow, 'onload', {
  3640. get() {},
  3641. set(fn) {
  3642. sM.sMf = fn;
  3643. },
  3644. configurable: true
  3645. });
  3646. });
  3647. let nBtnCSS = `font-size: 60px;background-color: black;color: white;border-color: black;`;
  3648. let selBtnCSS = `font-size: 60px;background-color: white;color: black;border-color: black;`;
  3649. unsafeWindow.displayP = x => {
  3650. switch(x) {
  3651. case 0:
  3652. document.getElementById("internalPlugins").style.display = "block";
  3653. document.getElementById("externalPlugins").style.display = "none";
  3654. document.getElementById("loadExternalPlugins").style = nBtnCSS;
  3655. document.getElementById("loadInternalPlugins").style = selBtnCSS;
  3656. break;
  3657. case 1:
  3658. document.getElementById("internalPlugins").style.display = "none";
  3659. document.getElementById("externalPlugins").style.display = "block";
  3660. document.getElementById("loadExternalPlugins").style = selBtnCSS;
  3661. document.getElementById("loadInternalPlugins").style = nBtnCSS;
  3662. break;
  3663. };
  3664. };
  3665. try {
  3666. document.head.insertAdjacentHTML('afterend', `
  3667. <div id="overlay"><center style="font-family: verdana; font-size: 50px; color: white;">
  3668. <br>
  3669. Mod Selector:<br><br><span style="font-size: 30px;">Click on one of the plugin options (internal or external) to see a list of scripts for each!</span><br>
  3670. <div id="modMenus" style="display: block;
  3671. padding: 10px;
  3672. border-radius: 15px;
  3673. background-color: rgba(0, 0, 0, 0.25);
  3674. border-radius: 3px;">
  3675. <hr>
  3676. <span style="font-size: 60px;"><button onclick="window.displayP(0);" style="${selBtnCSS}" id="loadInternalPlugins">Internal Plugins</button> | <button onclick="window.displayP(1);" style="${nBtnCSS}" id="loadExternalPlugins">External Plugins</button></span><br>
  3677. <div id="internalPlugins" style="display: block;">
  3678. <p style="font-size: 30px;">This is SuperMod, loaded internally, and it is the most popular MooMoo.io hack with several different updates and features, all well rounded to play normal mode or sandbox mode!</p>
  3679. <button class="modBtn" id="superModLoad">Use SuperMod</button>
  3680. </div>
  3681. <div id="externalPlugins" style="display: none;">
  3682. <p style="font-size: 30px;">These are a ton of externally loaded MooMoo.io hacks / plugins! These are external resources and are not developed by us, but they are audited for security and quality (think of it like an App Store)</p>
  3683. <button class="modBtn" id="xwareLoad">Load X-Ware</button>
  3684. <button class="modBtn" id="quasarLoad">Load Quasar (Latest)</button>
  3685. <button class="modBtn" id="justMod">Load JustMod</button>
  3686. <button class="modBtn" id="nextGenLoad">Load NextGen Mod</button>
  3687. </div>
  3688. <hr>
  3689. </div>
  3690. </center></div>
  3691. <style>
  3692. #overlay {
  3693. position: fixed; /* Sit on top of the page content */
  3694. display: block; /* Hidden by default */
  3695. width: 100%; /* Full width (cover the whole page) */
  3696. height: 100%; /* Full height (cover the whole page) */
  3697. top: 0;
  3698. left: 0;
  3699. right: 0;
  3700. bottom: 0;
  3701. background-color: rgba(0,0,0,0.5); /* Black background with opacity */
  3702. z-index: 9999999; /* Specify a stack order in case you're using a different order for other elements */
  3703. cursor: pointer; /* Add a pointer on hover */
  3704. }
  3705. .modBtn {
  3706. border-radius: 10px;
  3707. position: relative;
  3708. background-color: #4CAF50;
  3709. border: none;
  3710. font-size: 28px;
  3711. color: #FFFFFF;
  3712. padding: 20px;
  3713. width: 200px;
  3714. text-align: center;
  3715. transition-duration: 0.4s;
  3716. text-decoration: none;
  3717. overflow: hidden;
  3718. cursor: pointer;
  3719. }
  3720. .modBtn:after {
  3721. content: "";
  3722. background: #f1f1f1;
  3723. display: block;
  3724. position: absolute;
  3725. padding-top: 300%;
  3726. padding-left: 350%;
  3727. margin-left: -20px !important;
  3728. margin-top: -120%;
  3729. opacity: 0;
  3730. transition: all 0.8s
  3731. }
  3732. .modBtn:active:after {
  3733. padding: 0;
  3734. margin: 0;
  3735. opacity: 1;
  3736. transition: 0s
  3737. }
  3738. </style>
  3739. `);
  3740. } catch(e) {
  3741. unsafeWindow.onbeforeunload = false;
  3742. window.location.reload();
  3743. };
  3744. let o_on = () => {document.getElementById("overlay").style.display = "block"};
  3745. let o_off = () => {sM.cancel = true; document.getElementById("overlay").style.display = "none"};
  3746. let createSelector = (id, handler) => {
  3747. document.getElementById(id).onclick = handler;
  3748. };
  3749. let alertFalse = () => {
  3750. alert('please enable popups');
  3751. };
  3752. createSelector("superModLoad", () => {
  3753. execOpen && (execOpen = window.open(CONTROLLER_PAGE));
  3754. if (execOpen == null) alertFalse();
  3755. o_off();
  3756. _ls(window.location.protocol + "//" + window.location.hostname + "/bundle.js");
  3757. _init(true);
  3758. sM.sMf();
  3759. });
  3760. createSelector("xwareLoad", () => {
  3761. execOpen && (execOpen = window.open(CONTROLLER_PAGE));
  3762. if (execOpen == null) alertFalse();
  3763. o_off();
  3764. //Function.prototype.call = Function.prototype._call;
  3765. _ls(BASE_URL + "users/fzb/supermodv3/xw", true);
  3766. localStorage.xwLoad = true;
  3767. unsafeWindow.onbeforeunload = false;
  3768. window.location.reload();
  3769. //sM.sMf();
  3770. });
  3771. createSelector("quasarLoad", () => {
  3772. execOpen && (execOpen = window.open(CONTROLLER_PAGE));
  3773. if (execOpen == null) alertFalse();
  3774. o_off();
  3775. _ls(BASE_URL + "users/fzb/supermodv3/quasar");
  3776. sM.sMf();
  3777. });
  3778. createSelector("justMod", () => {
  3779. execOpen && (execOpen = window.open(CONTROLLER_PAGE));
  3780. if (execOpen == null) alertFalse();
  3781. o_off();
  3782. _ls(window.location.protocol + "//" + window.location.hostname + "/bundle.js");
  3783. _ls(BASE_URL + "users/fzb/supermodv3/justmod");
  3784. sM.sMf();
  3785. });
  3786. createSelector("nextGenLoad", () => {
  3787. execOpen && (execOpen = window.open(CONTROLLER_PAGE));
  3788. if (execOpen == null) alertFalse();
  3789. o_off();
  3790. _ls(window.location.protocol + "//" + window.location.hostname + "/bundle.js");
  3791. _ls(BASE_URL + "users/fzb/supermodv3/nextgen");
  3792. sM.sMf();
  3793. });
  3794. }

QingJ © 2025

镜像随时可能失效,请加Q群300939539或关注我们的公众号极客氢云获取最新地址