// ==UserScript==
// @name Venge.io HACKS INF AMMO AIMBOT NOCLIP INVISIBILITY FLY INFJUMP {Venge Hacked Client}
// @namespace http://akncreations.com/
// @version 1.1.3
// @description The best hacks for VENGE IO (z to open modmenu)
// @author ExplodIng_Andrey
// @match https://*.venge.io/*
// @license MIT
// @grant none
// ==/UserScript==
var client = {
Hacks: [],
version: "1.1.3",
keyBinds: {},
inGame: false,
};
client.Hack = class {
constructor(enable, mainLoop, disable, name, description, key, delay){
this.enable = function(){enable(this_); this.isEnabled = true};
this.mainLoop = mainLoop;
this.disable = function(){disable(this_); this.isEnabled = false};
this.name = name;
this.description = description;
this.isEnabled = false;
this.key = key;
client.keyBinds[this.key] = this.name;
var this_ = this;
if(!delay){
delay = 10;
};
function loop(){
if(this_.isEnabled && client){
this_.mainLoop(this_);
};
setTimeout(loop, delay);
};
setTimeout(loop, 100);
client.Hacks.push(this);
};
};
client.MenuElement = class {
constructor(Hacks, title, left, top){
var menuElement = document.createElement("div");
menuElement.style = "left:"+left+"; color: rgba(0, 0, 0, 1) !important; top:"+top+"; margin: 25px; text-align: center; background: rgba(114, 154, 232, 1) !important; font-family: inherit; width:20%; height: 60%; position: absolute; border: solid black 4px";
menuElement.id = title;
menuElement.innerHTML = "<div style='border-bottom: solid black 4px; height: 2.5%; padding: 5%; background-color: rgba(149, 180, 240, 1); font-size: 200%' id="+title+"header >"+title+"</div>";
client.menuElement.appendChild(menuElement);
for(let i = 0; i < Hacks.length; i++) {
var part = document.createElement("div");
part.style = 'border-bottom: solid black 4px; font-size: 200%';
part.id = Hacks[i].name;
part.innerHTML = Hacks[i].name;
document.getElementById(title).appendChild(part);
document.getElementById(Hacks[i].name).addEventListener("mousedown", function (event){
if(!pc.controls || !client.inGame) {client.error("You must be in a game to enable hacks!"); return};
if(!Hacks[i].isEnabled){
Hacks[i].enable();
document.getElementById(Hacks[i].name).style.backgroundColor = "white";
} else {
Hacks[i].disable();
document.getElementById(Hacks[i].name).style.backgroundColor = "rgba(114, 154, 232, 1)";
};
});
document.getElementById(Hacks[i].name).addEventListener("mouseover", function (event){
document.getElementById(Hacks[i].name).innerHTML = Hacks[i].description;
});
document.getElementById(Hacks[i].name).addEventListener("mouseleave", function (event){
document.getElementById(Hacks[i].name).innerHTML = Hacks[i].name;
});
};
};
};
client.menuToggled = 0;
client.menuElement = document.createElement("div");
document.body.appendChild(client.menuElement);
client.menuElement.id = "vhc-menu";
client.menuElement.style.width = "100%";
client.menuElement.style.height = "100%";
client.menuElement.style.background = "rgba(0, 0, 0, 0.5)";
client.menuElement.style.position = "absolute";
client.menuElement.style.zIndex = 100;
client.hackList = document.createElement("h1");
document.body.appendChild(client.hackList);
client.hackList.style.color = "#fff";
client.hackList.style.position = "fixed";
client.hackList.style.top = "40%";
client.hackList.innerHTML = "VHC version "+client.version+"<br>";
client.menuElement.style.zIndex = 100;
client.keyBindElement = document.createElement("h1");
document.body.appendChild(client.keyBindElement);
client.keyBindElement.style.color = "#fff";
client.keyBindElement.style.position = "fixed";
client.keyBindElement.style.top = "40%";
client.keyBindElement.style.fontSize = "132%";
client.keyBindElement.style.left = "80%";
client.keyBindElement.innerHTML = "Keybinds:<br>z - open menu<br><br>";
client.menuElement.style.zIndex = 100;
client.errorElement = document.createElement("h1");
document.body.appendChild(client.errorElement);
client.errorElement.style.color = "#fff";
client.errorElement.style.position = "absolute";
client.errorElement.style.top = "10%";
client.errorElement.style.width = "10%";
client.errorElement.style.fontSize = "100%";
client.errorElement.style.left = "40%";
client.errorElement.style.border = "solid red 1px";
client.errorElement.style.borderRadius = "7px";
client.errorElement.style.backgroundColor = "red";
client.errorElement.innerHTML = "client.errorElement";
client.errorElement.style.opacity = 0;
client.errorElement.style.transition = "all 0.3s";
client.errorElement.style.zIndex = "100";
client.error = function (text) {
var audio = document.createElement("Audio");
audio.src = "files/assets/31197478/1/Error-UI.mp3";
audio.play();
client.errorElement.innerHTML = text;
client.errorElement.style.opacity = 1;
setTimeout(function(){client.errorElement.style.opacity = 0;}, 1000)
};
document.addEventListener("keydown", function(event) {
if (event.key == "z") {
client.menuToggled = !client.menuToggled;
document.getElementById("pause").childNodes[0].childNodes[0].click();
};
if (client.keyBinds[event.key]) {
try {
if(pc.app.root.findByName("Game").findByName("Overlay").findByName("ChatWrapper").findByName("Chat").script.scripts[0].isFocused) return;
} catch (e) {}
if(!pc.controls || !client.inGame) {client.error("You must be in a game to enable hacks!"); return};
for(let i = 0; i < client.Hacks.length; i++){
if(client.Hacks[i].name == client.keyBinds[event.key]){
if(client.Hacks[i].isEnabled){
client.Hacks[i].disable();
document.getElementById(client.Hacks[i].name).style.backgroundColor = "rgba(114, 154, 232, 1)";
} else {
client.Hacks[i].enable();
document.getElementById(client.Hacks[i].name).style.backgroundColor = "white";
};
};
};
};
});
client.MAIN = function() {
try {
client.inGame = !!pc.app.root.findByName("Game").findByName("NetworkManager").script.networkManager.ws
} catch (e) {}
client.hackList.innerHTML = "VHC version "+client.version+"<br>";
client.keyBindElement.innerHTML = "Keybinds:<br>z - open menu<br><br>";
for(let i = 0; i < client.Hacks.length; i++){
if(client.Hacks[i].isEnabled){
client.hackList.innerHTML += client.Hacks[i].name+"<br>";
};
if(client.Hacks[i].key == "no keybind") continue;
client.keyBindElement.innerHTML += client.Hacks[i].key+" - "+client.Hacks[i].name+"<br>";
};
if (client.menuToggled) {
document.exitPointerLock();
client.menuElement.style.display = "block";
} else {
client.menuElement.style.display = "none";
}
setTimeout(client.MAIN, 10);
};
client.dispose = function () {
console.log("disposing of client version "+client.version);
client.Hacks.forEach(hack => {
if(hack.isEnabled) {
hack.disable();
};
});
for (element in client) {
client[element].outerHTML = "";
delete client[element];
};
client = undefined;
};
client.init = function() {
console.log(client.version+" running on "+navigator.platform);
//hacks
var fly = new client.Hack(function (){
platform = new pc.Entity();
platform.addComponent("collision");
platform.addComponent("rigidbody");
platform.collision.halfExtents.x = 5;
platform.collision.halfExtents.y = 1;
platform.collision.halfExtents.z = 5;
newplatform = new pc.Entity();
}, function (){
if(window.platform){
newplatform.destroy();
newplatform = platform.clone();
pc.app.root.addChild(newplatform);
platform.rigidbody.teleport(pc.app.root.findByName("Game").children[9].localPosition.x, pc.app.root.findByName("Game").children[9].localPosition.y-2, pc.app.root.findByName("Game").children[9].localPosition.z);
};
}, function (){
platform.destroy();
newplatform.destroy();
}, "Flight", "Fly around.", "c");
var infJump = new client.Hack(function (){
Movement.prototype.jump = function() {
if (Date.now() - this.player.lastGlidingTime < 1e3)
return !1;
if (this.player.cancelGliding(),
!this.isLanded && !this.isCollided)
if (this.playerAbilities.isDashing)
return !1;
if (this.bounceJumpTime > this.timestamp)
return !1;
if (this.jumpingTime > this.timestamp)
return !1;
if (this.jumpingTime = this.timestamp + this.jumpDuration,
this.isJumping = !0,
this.isLanded = !1,
this.airTime = this.now(),
this.randomDirection = Math.random() > .5 ? -1 : 1,
this.previousVelocity,
this.now() - this.lastImpactTime > 3e3) {
var t = "Jump-" + (Math.round(1 * Math.random()) + 1);
this.app.fire("Character:Sound", t, .1 * Math.random()),
this.entity.sound.play("Only-Jump"),
this.entity.sound.slots["Only-Jump"].pitch = .1 * Math.random() + 1.1
}
if (this.dynamicGravity = 0,
this.app.fire("Overlay:Jump", !0),
this.isShooting > this.timestamp)
return !1;
this.app.tween(this.animation).to({
jumpAngle: -11
}, .15, pc.BackOut).start()
}
}, function (){
}, function (){
Movement.prototype.jump = function() {
if (Date.now() - this.player.lastGlidingTime < 1e3)
return !1;
if (this.player.cancelGliding(),
!this.isLanded && !this.isCollided)
return !1;
if (this.playerAbilities.isDashing)
return !1;
if (this.bounceJumpTime > this.timestamp)
return !1;
if (this.jumpingTime > this.timestamp)
return !1;
if (this.jumpingTime = this.timestamp + this.jumpDuration,
this.isJumping = !0,
this.isLanded = !1,
this.airTime = this.now(),
this.randomDirection = Math.random() > .5 ? -1 : 1,
this.previousVelocity,
this.now() - this.lastImpactTime > 3e3) {
var t = "Jump-" + (Math.round(1 * Math.random()) + 1);
this.app.fire("Character:Sound", t, .1 * Math.random()),
this.entity.sound.play("Only-Jump"),
this.entity.sound.slots["Only-Jump"].pitch = .1 * Math.random() + 1.1
}
if (this.dynamicGravity = 0,
this.app.fire("Overlay:Jump", !0),
this.player.fireNetworkEvent("j"),
this.isShooting > this.timestamp)
return !1;
this.app.tween(this.animation).to({
jumpAngle: -11
}, .15, pc.BackOut).start()
}
}, "infJump", "Jump around indefinitely.", "m");
var speedHacks = new client.Hack(function (){
speed = 120;
speedElement = document.createElement("h1");
document.body.appendChild(speedElement);
speedElement.style.color = "#fff";
speedElement.style.position = "fixed";
speedElement.style.top = "25px";
speedElement.style.right = "25px";
speedElement.style.background = "#222";
speedElement.style.borderRadius = "15px";
speedElement.style.transform = "translate(-50%, -50%)";
document.body.onkeydown = function(event) {
if (event.keyCode == 38) {
speed += 25;
} else if (event.keyCode == 40) {
if (speed - 25 > 99) {
speed -= 25;
}
}
};
}, function (){
pc.app.fire("Admin:Speed", speed);
speedElement.textContent = "⬆️ Speed: " + speed+" ⬇️";
}, function(){
speedElement.outerHTML = "";
pc.app.fire("Admin:Speed", 120);
}, "SpeedHacks", "Use up and down arrows to change your speed!", "t");
var playerTeleport = new client.Hack(function (this_){
pc.app.root.findByName("Game").children[9].rigidbody.type = "dynamic";
playerId = 2;
playerName = document.createElement("h1");
teleportToggled = 0;
document.body.appendChild(playerName);
playerName.style.color = "#fff";
playerName.style.width = "35%";
playerName.style.padding = "15px";
playerName.style.textAlign = "center";
playerName.style.background = "#222";
playerName.style.borderRadius = "15px";
playerName.style.position = "fixed";
playerName.style.bottom = "0px";
playerName.style.left = "50%";
playerName.style.transform = "translate(-50%, -50%)";
playerName.innerHTML = "An error has occured, Or there are no other players. Restart hack.";
document.body.onkeydown = function(event) {
if(pc.app.root.findByName("Game").findByName("Overlay").findByName("ChatWrapper").findByName("Chat").script.scripts[0].isFocused) return;
try {
if (event.keyCode == 39 && pc.app.root.findByName("Game").children[12].children.length - 2 >= playerId) {
playerId += 1;
};
if (event.keyCode == 37 && playerId - 1 > 1) {
playerId -= 1;
};
if (event.keyCode == 86 && this_.isEnabled) {
pc.app.root.findByName("Game").children[9].rigidbody.teleport(
pc.app.root.findByName("Game").children[12].children[playerId].getPosition().x - 1,
pc.app.root.findByName("Game").children[12].children[playerId].getPosition().y + 10,
pc.app.root.findByName("Game").children[12].children[playerId].getPosition().z
);
};
if (event.keyCode == 66 && this_.isEnabled) {
if (teleportToggled == 0) {
teleportToggled = 1;
} else {
teleportToggled = 0;
};
};
} catch (e) {}
};
}, function (){
playerName.innerHTML = "⬅️ Selected: " + pc.app.root.findByName("Game").children[12].children[playerId].script.scripts[0].username + " ➡️<br>'V' to teleport once...<br>'B' to constantly follow them!";
if (teleportToggled == 1) {
try {
pc.app.root.findByName("Game").children[9].rigidbody.teleport(
pc.app.root.findByName("Game").children[12].children[playerId].getPosition().x - 1,
pc.app.root.findByName("Game").children[12].children[playerId].getPosition().y + 10,
pc.app.root.findByName("Game").children[12].children[playerId].getPosition().z
);
pc.app.root.findByName("Game").children[9].rigidbody.type = "static";
} catch (e) {pc.app.root.findByName("Game").children[9].rigidbody.type = "dynamic"};
} else {
pc.app.root.findByName("Game").children[9].rigidbody.type = "dynamic";
};
}, function (){
playerName.outerHTML = "";
teleportToggled = 0;
if(!noclip.isEnabled) pc.app.root.findByName("Game").children[9].rigidbody.type = "dynamic";
}, "playerTeleport", "Use left and right arrow keys to cycle players and teleport", "g");
var bulletHacks = new client.Hack(function (){
pc.controls.setShooting = function(t) {
if (!this.isMouseLocked)
return !1;
var closest = Infinity;
var closestPlayer = new pc.Entity();
for(var i = 2; i <= pc.app.root.findByName("Game").findByName("PlayerHolder").children.length-1; i++){
var dist = pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].position.distance(pc.app.root.findByName("Game").children[9].localPosition)
if(dist < closest && pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].script.scripts[0].health != 0){
if((pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].script.scripts[0].team == pc.currentTeam) && pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].script.scripts[0].team != "none") continue
closest = dist;
closestPlayer = pc.app.root.findByName("Game").findByName("PlayerHolder").children[i];
};
};
if ("Melee" == this.currentWeapon.type && this.setMeleeShoot(),
"Throwable" == this.currentWeapon.type && this.setThrowShoot(),
"Launcher" == this.currentWeapon.type && this.setLauncherShoot(t),
this.player.checkShooting(),
!this.currentWeapon.isShootable)
return !1;
if (this.leftMouse || this.isShootingLocked || this.isFireStopped || (this.stopFiring(),
0 === this.currentWeapon.ammo && this.reload()),
this.leftMouse && !this.isWeaponHidden && !this.isShootingLocked && !this.playerAbilities.isThrowing && this.isReloading < this.timestamp && this.playerAbilities.isHitting < this.timestamp && (this.currentWeapon.ammo > 0 ? this.isShooting = this.currentWeapon.shootTime + this.timestamp : this.reload()),
this.isShooting > this.timestamp && !this.isShootingLocked) {
this.currentWeapon.recoil,
this.currentWeapon.cameraShake,
Math.random(),
Math.random(),
this.currentWeapon.spread;
var i = Math.cos(110 * this.spreadCount);
this.currentWeapon.spread;
this.cancelInspect(!0),
this.isFocusing && "Rifle" == this.currentWeapon.type && (-.05,
.5,
-.2,
.5,
.05,
this.currentWeapon.focusSpread,
this.currentWeapon.focusSpread * i),
"Sniper" != this.currentWeapon.type && "Shotgun" != this.currentWeapon.type || (this.spreadNumber = this.currentWeapon.spread,
this.isFocusing && (this.spreadNumber = this.currentWeapon.focusSpread),
-5,
5.2),
this.currentWeapon.shoot(),
this.currentWeapon.isAutomatic || (this.isMouseReleased = !1,
this.leftMouse = !1);
var e = this.currentWeapon.bulletPoint.getPosition().clone()
, s = this.currentWeapon.bulletPoint.getEulerAngles().clone();
"Sniper" == this.currentWeapon.type && this.isFocusing || (this.app.fire("EffectManager:Bullet", e, s),
this.entity.script.weaponManager.triggerShooting());
var o = this.currentWeapon.muzzlePoint.getPosition().clone()
, n = this.raycastShootFrom
, a = Math.random() * this.spreadNumber - Math.random() * this.spreadNumber
, h = Math.random() * this.spreadNumber - Math.random() * this.spreadNumber
, r = Math.random() * this.spreadNumber - Math.random() * this.spreadNumber
, p = new pc.Vec3(closestPlayer.position.x, closestPlayer.position.y+1.5, closestPlayer.position.z)
, c = this.currentWeapon.damage
, m = this.currentWeapon.distanceMultiplier;
if ("Shotgun" == this.currentWeapon.type) {
this.app.fire("EffectManager:Fire", n, p, o, this.player.playerId, c, "Shotgun", m);
for (var u = 1, l = 0; l < 10; l++)
l > 5 && (u = .5),
a = Math.cos(l / 3 * Math.PI) * this.spreadNumber * u,
h = Math.sin(l / 3 * Math.PI) * this.spreadNumber * u,
r = Math.cos(l / 3 * Math.PI) * this.spreadNumber * u,
p = new pc.Vec3(closestPlayer.position.x, closestPlayer.position.y+2, closestPlayer.position.z),
this.app.fire("EffectManager:Fire", n, p, o, this.player.playerId, c, "Shotgun", m)
} else
this.app.fire("EffectManager:Fire", n, p, o, this.player.playerId, c);
this.setShakeAnimation(t),
this.isShootingLocked = !0,
this.isFireStopped = !1
}
this.isShooting < this.timestamp && this.isShootingLocked && (this.isShootingLocked = !1),
this.updateShakeAnimation(t)
}
}, function(){
}, function (){
pc.controls.setShooting = function(t) {
if (!this.isMouseLocked)
return !1;
if ("Melee" == this.currentWeapon.type && this.setMeleeShoot(),
"Throwable" == this.currentWeapon.type && this.setThrowShoot(),
"Launcher" == this.currentWeapon.type && this.setLauncherShoot(t),
this.player.checkShooting(),
!this.currentWeapon.isShootable)
return !1;
if (this.leftMouse || this.isShootingLocked || this.isFireStopped || (this.stopFiring(),
0 === this.currentWeapon.ammo && this.reload()),
this.leftMouse && !this.isWeaponHidden && !this.isShootingLocked && !this.playerAbilities.isThrowing && this.isReloading < this.timestamp && this.playerAbilities.isHitting < this.timestamp && (this.currentWeapon.ammo > 0 ? this.isShooting = this.currentWeapon.shootTime + this.timestamp : this.reload()),
this.isShooting > this.timestamp && !this.isShootingLocked) {
this.currentWeapon.recoil,
this.currentWeapon.cameraShake,
Math.random(),
Math.random(),
this.currentWeapon.spread;
var i = Math.cos(110 * this.spreadCount);
this.currentWeapon.spread;
this.cancelInspect(!0),
this.isFocusing && "Rifle" == this.currentWeapon.type && (-.05,
.5,
-.2,
.5,
.05,
this.currentWeapon.focusSpread,
this.currentWeapon.focusSpread * i),
"Sniper" != this.currentWeapon.type && "Shotgun" != this.currentWeapon.type || (this.spreadNumber = this.currentWeapon.spread,
this.isFocusing && (this.spreadNumber = this.currentWeapon.focusSpread),
-5,
5.2),
this.currentWeapon.shoot(),
this.currentWeapon.isAutomatic || (this.isMouseReleased = !1,
this.leftMouse = !1);
var e = this.currentWeapon.bulletPoint.getPosition().clone()
, s = this.currentWeapon.bulletPoint.getEulerAngles().clone();
"Sniper" == this.currentWeapon.type && this.isFocusing || (this.app.fire("EffectManager:Bullet", e, s),
this.entity.script.weaponManager.triggerShooting());
var o = this.currentWeapon.muzzlePoint.getPosition().clone()
, n = this.raycastShootFrom
, a = Math.random() * this.spreadNumber - Math.random() * this.spreadNumber
, h = Math.random() * this.spreadNumber - Math.random() * this.spreadNumber
, r = Math.random() * this.spreadNumber - Math.random() * this.spreadNumber
, p = this.raycastTo.clone().add(new pc.Vec3(a,h,r))
, c = this.currentWeapon.damage
, m = this.currentWeapon.distanceMultiplier;
if ("Shotgun" == this.currentWeapon.type) {
this.app.fire("EffectManager:Fire", n, p, o, this.player.playerId, c, "Shotgun", m);
for (var u = 1, l = 0; l < 10; l++)
l > 5 && (u = .5),
a = Math.cos(l / 3 * Math.PI) * this.spreadNumber * u,
h = Math.sin(l / 3 * Math.PI) * this.spreadNumber * u,
r = Math.cos(l / 3 * Math.PI) * this.spreadNumber * u,
p = this.raycastTo.clone().add(new pc.Vec3(a,h,r)),
this.app.fire("EffectManager:Fire", n, p, o, this.player.playerId, c, "Shotgun", m)
} else
this.app.fire("EffectManager:Fire", n, p, o, this.player.playerId, c);
this.setShakeAnimation(t),
this.isShootingLocked = !0,
this.isFireStopped = !1
}
this.isShooting < this.timestamp && this.isShootingLocked && (this.isShootingLocked = !1),
this.updateShakeAnimation(t)
}
}, "BulletHacks", "Homing bullets that target headshots", "l");
var infAmmo = new client.Hack(function (){
}, function (){
pc.controls.currentWeapon.ammo=Infinity;
}, function (){
pc.controls.setAmmoFull();
}, "infAmmo", "Infinite ammo - no reloading needed", "k", 1);
var ESP = new client.Hack(function (){
nearestPlayer = document.createElement("h1");
document.body.appendChild(nearestPlayer);
nearestPlayer.style.color = "#fff";
nearestPlayer.style.width = "35%";
nearestPlayer.style.padding = "15px";
nearestPlayer.style.textAlign = "center";
nearestPlayer.style.background = "#222";
nearestPlayer.style.borderRadius = "15px";
nearestPlayer.style.position = "fixed";
nearestPlayer.style.bottom = "0px";
nearestPlayer.style.left = "50%";
nearestPlayer.style.transform = "translate(-50%, -50%)";
nearestPlayer.innerHTML = "An error has occured, Or there are no other players. Restart hack.";
window._a = 0;
}, function (){
window._a++;
var closest = Infinity;
var closestPlayer = new pc.Entity();
closestPlayer.script = {scripts:[{username:"none"}]};
for(let i = 2; i <= pc.app.root.findByName("Game").findByName("PlayerHolder").children.length-1; i++){
var dist = pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].position.distance(pc.app.root.findByName("Game").children[9].localPosition)
if(dist < closest && pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].script.scripts[0].health != 0){
closest = dist;
closestPlayer = pc.app.root.findByName("Game").findByName("PlayerHolder").children[i];
};
};
nearestPlayer.innerHTML = "Nearest Player: "+closestPlayer.script.scripts[0].username+"<br>Distance: "+closest;
if(closest<6) nearestPlayer.style.color = "red"
if(closest>6) nearestPlayer.style.color = "white"
if(window._a < 10) return;
window._a = 0;
for(let i = 2; i <= pc.app.root.findByName("Game").findByName("PlayerHolder").children.length-1; i++){
pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].script.label.isEnabled=true
pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].script.label.alwaysShow=true
if(pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].script.scripts[0].team == "none"){
pc.app.drawLine(pc.app.root.findByName("Game").children[9].localPosition, pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].position, pc.Color.RED, false);
} else {
if(pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].script.scripts[0].team == pc.currentTeam) {
pc.app.drawLine(pc.app.root.findByName("Game").children[9].localPosition, pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].position, pc.Color.GREEN, false);
} else {
pc.app.drawLine(pc.app.root.findByName("Game").children[9].localPosition, pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].position, pc.Color.RED, false);
};
};
};
}, function (){
nearestPlayer.outerHTML = "";
for(let i = 2; i <= pc.app.root.findByName("Game").findByName("PlayerHolder").children.length-1; i++){
console.log(pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].render);
pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].removeComponent("render");
pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].script.label.isEnabled=false
pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].script.label.alwaysShow=false
};
}, "ESP", "Always know where players are.", ";");
var spamChat = new client.Hack(function () {
}, function () {
function uuid (){
const ho = (n, p) => n.toString(16).padStart(p, 0); /// Return the hexadecimal text representation of number `n`, padded with zeroes to be of length `p`
const data = crypto.getRandomValues(new Uint8Array(16)); /// Fill the buffer with random data
data[6] = (data[6] & 0xf) | 0x40; /// Patch the 6th byte to reflect a version 4 UUID
data[8] = (data[8] & 0x3f) | 0x80; /// Patch the 8th byte to reflect a variant 1 UUID (version 4 UUIDs are)
const view = new DataView(data.buffer); /// Create a view backed by a 16-byte buffer
return `${ho(view.getUint32(0), 8)}-${ho(view.getUint16(4), 4)}-${ho(view.getUint16(6), 4)}-${ho(view.getUint16(8), 4)}-${ho(view.getUint32(10), 8)}${ho(view.getUint16(14), 4)}`; /// Compile the canonical textual form from the array data
};
pc.app.fire("Network:Chat", uuid());
}, function (){
}, "spamChat", "Spam the game's chat", "no keybind", 200);
var serverKill = new client.Hack(function (this_){
Movement.prototype.setCameraAngle = function(t,a) {
this.lookY = Math.max(-90, this.lookY),
this.lookY = Math.min(90, this.lookY),
this.isLanded ? this.currentLook = this.lookX + this.animation.cameraImpact : this.currentLook = pc.math.lerpAngle(this.currentLook, this.lookX + this.animation.cameraImpact, .01),
this.angleEntity.setLocalEulerAngles(0, this.currentLook, 0),
this.isReloading > this.timestamp && (this.isFocusing = !1)
};
var pos = pc.app.root.findByName("Game").children[9].position;
for(let i = 2; i <= pc.app.root.findByName("Game").findByName("PlayerHolder").children.length-1; i++){
setTimeout(function(){pc.app.root.findByName("Game").children[9].rigidbody.teleport(new pc.Vec3(pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].position.x-2, pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].position.y, pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].position.z));pc.controls.lookEntity.lookAt(new pc.Vec3(pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].position.x, pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].position.y, pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].position.z));pc.controls.leftMouse=true;}, 1000*i);
setTimeout(function(){pc.controls.triggerKeyE();pc.controls.setMouseState(true);
pc.controls.currentWeapon.ammo = 50}, 950*i);
setTimeout(function(){console.log(i == pc.app.root.findByName("Game").findByName("PlayerHolder").children.length-1);if(i == pc.app.root.findByName("Game").findByName("PlayerHolder").children.length-1){
document.getElementById(serverKill.name).style.backgroundColor = "rgba(114, 154, 232, 1)";
serverKill.disable();
pc.app.root.findByName("Game").children[9].rigidbody.teleport(pos.x, pos.y, pos.z);
}}, 1200*i);
};
}, function (){
}, function (){
pc.controls.leftMouse=false;
Movement.prototype.setCameraAngle = function(t) {
this.lookY = Math.max(-90, this.lookY),
this.lookY = Math.min(90, this.lookY),
this.lookEntity.setLocalEulerAngles(this.lookY + this.animation.cameraBounce + this.animation.cameraImpact, this.lookX + this.animation.cameraImpact, 0),
this.lookXEntity.setLocalEulerAngles(0, this.lookX + this.animation.cameraImpact, 0),
this.isLanded ? this.currentLook = this.lookX + this.animation.cameraImpact : this.currentLook = pc.math.lerpAngle(this.currentLook, this.lookX + this.animation.cameraImpact, .01),
this.angleEntity.setLocalEulerAngles(0, this.currentLook, 0),
this.isReloading > this.timestamp && (this.isFocusing = !1)
};
}, "serverKill", "instantly kill the server", "no keybind");
var emergencyTeleport = new client.Hack(function (){
pc.app.fire("Network:Respawn", false);
}, function() {
document.getElementById(emergencyTeleport.name).style.backgroundColor = "rgba(114, 154, 232, 1)";
emergencyTeleport.disable();
}, function () {
}, "emergencyTeleport", "teleport away in times of crisis", "q");
var opGun = new client.Hack(function (){
}, function() {
pc.controls.currentWeapon.shootTime = 0.01;
pc.controls.currentWeapon.isAutomatic = true;
}, function () {
pc.app.fire("Network:Respawn", false);
}, "opGun", "makes every gun behave like a machine gun (tip: use with sniper)", "no keybind");
var noRecoil = new client.Hack(function (){
Movement.prototype.setShakeAnimation = function(t) {
this.currentWeapon.ammo--;
this.app.fire("Overlay:Shoot", !0);
}
}, function () {
}, function (){
Movement.prototype.setShakeAnimation = function(t) {
var i = this.currentWeapon.recoil
, e = this.currentWeapon.cameraShake
, s = .03 * Math.random() - .03 * Math.random()
, o = -.15 * i
, n = 6 * i
, a = -1.2
, h = 2
, r = this.currentWeapon.spread
, p = Math.cos(110 * this.spreadCount)
, c = this.currentWeapon.spread * p;
this.isFocusing && "Rifle" == this.currentWeapon.type && (o = -.05,
n = .5,
a = -.2,
e *= .5,
h = .05,
r = this.currentWeapon.focusSpread,
c = this.currentWeapon.focusSpread * p),
"Sniper" != this.currentWeapon.type && "Shotgun" != this.currentWeapon.type || (a = -5,
h = 5.2),
this.lookY += .04 * e,
this.spreadNumber = pc.math.lerp(this.spreadNumber, r, .1),
this.spreadCount += t,
this.currentWeapon.ammo--,
this.app.fire("Overlay:Shoot", !0),
this.app.tween(this.animation).to({
bounceX: s,
bounceZ: o,
bounceAngle: n,
shootSwing: h
}, .03, pc.BackOut).start(),
this.app.tween(this.animation).to({
cameraShootBounce: a,
cameraBounce: this.animation.cameraBounce + .025 * e
}, .09, pc.BackOut).start(),
this.animation.activeBounce = pc.math.lerp(this.animation.activeBounce, -e, .05),
this.animation.horizantalSpread = pc.math.lerp(this.animation.horizantalSpread, .04 * c, .1)
}
}, "noRecoil", "no recoil", "no keybind");
var instaRespawn = new client.Hack(function (){
}, function () {
if(pc.controls.player.isDeath) {
pc.app.fire("Network:Respawn", false);
}
}, function (){
}, "instaRespawn", "respawn instantly", "no keybind");
var serverCrash = new client.Hack(function (){
window.allow = false;
pc.app.fire("Network:Chat", "Crashing server in 10 seconds");
setTimeout(function(){pc.app.fire("Network:Chat", "Crashing server in 9 seconds");}, 1000);
setTimeout(function(){pc.app.fire("Network:Chat", "Crashing server in 8 seconds");}, 2000);
setTimeout(function(){pc.app.fire("Network:Chat", "Crashing server in 7 seconds");}, 3000);
setTimeout(function(){pc.app.fire("Network:Chat", "Crashing server in 6 seconds");}, 4000);
setTimeout(function(){pc.app.fire("Network:Chat", "Crashing server in 5 seconds");}, 5000);
setTimeout(function(){pc.app.fire("Network:Chat", "Crashing server in 4 seconds");}, 6000);
setTimeout(function(){pc.app.fire("Network:Chat", "Crashing server in 3 seconds");}, 7000);
setTimeout(function(){pc.app.fire("Network:Chat", "Crashing server in 2 seconds");}, 8000);
setTimeout(function(){pc.app.fire("Network:Chat", "Crashing server in 1 seconds");}, 9000);
setTimeout(function(){pc.app.fire("Network:Chat", "Have a great day :)");}, 9900);
setTimeout(function(){window.allow=true}, 10000);
}, function () {
if(window.allow) {
for(var a = 0; a < 52; a++) {
var killString = "";
for(var i = 0; i < 2048; i++){
killString += "I_am_a_monkey_and_I_love_bananas\n";
};
pc.app.root.findByName("Game").findByName("NetworkManager").script.scripts[0].ws.send({monkey:killString, monkey2: killString});
};
};
}, function (){
}, "serverCrash", "Crash the server", "no keybind");
var instantWeaponSwitch = new client.Hack(function (){
pc.controls.player.setWeapon = function(t) {
this.movement.disableZoom(),
this.weaponManager.setWeapon(t),
this.weaponIndex = this.weapons.indexOf(t),
this.lastWeapon = t,
this.lastWeaponChange = Date.now()
}
pc.controls.player.weaponManager.setWeapon = function(e, t) {
if (this.currentWeaponName == e)
return this.app.fire("Overlay:CircularSelect", e),
!1;
if (!t) {
if (this.movement.isReloading > this.movement.timestamp)
return !1;
if (pc.isFinished)
return !1
}
this.app.fire("Player:Focus", !1),
t || this.app.fire("Network:Weapon", e),
this.movement.hideWeapon(),
this.currentWeapon ? (clearTimeout(this.takeOutTimer),
this.takeOutTimer = setTimeout((function(a) {
a.setWeaponModel(e, t),
a.movement.takeout()
}
), 0, this)) : this.setWeaponModel(e, t),
this.app.fire("Overlay:CircularSelect", e),
this.app.fire("Overlay:Weapon", e),
this.currentWeaponName = e
}
}, function () {
}, function (){
pc.controls.player.setWeapon = function(t) {
if (pc.currentModeOptions && !0 === pc.currentModeOptions.noWeaponChange)
return !1;
if (this.lastWeapon == t)
return !1;
if (Date.now() - this.lastWeaponChange > 2e3 || this.isDeath) {
if (this.movement.isShooting > this.movement.timestamp && !this.isDeath)
return !1;
if (this.movement.isReloading > this.movement.timestamp && !this.isDeath)
return !1;
this.movement.disableZoom(),
this.weaponManager.setWeapon(t),
this.weaponIndex = this.weapons.indexOf(t),
this.lastWeapon = t,
this.lastWeaponChange = Date.now()
} else
this.app.fire("Chat:Message", "Console", "Please wait 2 seconds to change weapon."),
this.weaponIndex = this.weapons.indexOf(this.lastWeapon)
}
pc.controls.player.weaponManager.setWeapon = function(e, t) {
if (this.currentWeaponName == e)
return this.app.fire("Overlay:CircularSelect", e),
!1;
if (!t) {
if (this.movement.isReloading > this.movement.timestamp)
return !1;
if (pc.isFinished)
return !1
}
this.app.fire("Player:Focus", !1),
t || this.app.fire("Network:Weapon", e),
this.movement.hideWeapon(),
this.currentWeapon ? (clearTimeout(this.takeOutTimer),
this.takeOutTimer = setTimeout((function(a) {
a.setWeaponModel(e, t),
a.movement.takeout()
}
), 300, this)) : this.setWeaponModel(e, t),
this.app.fire("Overlay:CircularSelect", e),
this.app.fire("Overlay:Weapon", e),
this.currentWeaponName = e
}
}, "instantWeaponSwitch", "No more weapon switch cooldown", "no keybind");
var noDrown = new client.Hack(function (){
pc.app.off("Network:Drown");
}, function () {
}, function (){
pc.app.on("Network:Drown",NetworkManager.setDrown, NetworkManager);
}, "noDrown", "Disabled drowning", "no keybind");
var noclip = new client.Hack(function () {
pc.controls.setMovement = function() {
pc.app.root.findByName("Game").findByName("Player").rigidbody.type="static";
var t = this.lookEntity.forward
, i = this.lookEntity.right
, e = 1
, s = this.defaultSpeed
, o = this.strafingSpeed;
e *= this.animation.movementFactor,
this.isFocusing && (e = this.focusSpeedFactor),
this.currentWeapon && "Heavy" == this.currentWeapon.weight ? (e *= .75,
this.animation.movementFactorStatic = .65) : this.animation.movementFactorStatic = 1,
this.force.x = 0,
this.force.z = 0,
!this.isForward || this.isLeft || this.isRight ? this.isForward && (this.force.x += t.x * o * e,
this.force.z += t.z * o * e) : (this.force.x += t.x * s * e,
this.force.z += t.z * s * e),
this.isBackward && (this.force.x -= t.x * o * e,
this.force.z -= t.z * o * e),
this.isLeft && (this.force.x -= i.x * o * e,
this.force.z -= i.z * o * e),
this.isRight && (this.force.x += i.x * o * e,
this.force.z += i.z * o * e)
if(this.isDown) {
this.force.y = -120;
} else {
if(this.isUp) {
this.force.y = 120;
} else {
this.force.y = 0;
}
}
if(this.isForward == this.isBackward) {this.isForward = this.isBackward = false}
if(this.isLeft == this.isRight) {this.isLeft = this.isRight = false}
var e = new pc.Vec3().copy(this.entity.localPosition).add(new pc.Vec3(this.force.x/120,this.force.y/120,this.force.z/120))
pc.app.root.findByName("Game").findByName("Player").rigidbody.teleport(e);
this.app.fire("EffectManager:PlayerPosition", this.entity.getPosition().clone());
}
pc.controls.setKeyboard = function() {
if(!pc.app.keyboard.isPressed(pc.KEY_UP) && this.isForward) this.isForward = false;
if(!pc.app.keyboard.isPressed(pc.KEY_DOWN) && this.isBackward) this.isBackward = false;
if(!pc.app.keyboard.isPressed(pc.KEY_LEFT) && this.isLeft) this.isLeft = false;
if(!pc.app.keyboard.isPressed(pc.KEY_RIGHT) && this.isRight) this.isRight = false;
if(!pc.app.keyboard.isPressed(pc.KEY_W) && this.isForward) this.isForward = false;
if(!pc.app.keyboard.isPressed(pc.KEY_S) && this.isBackward) this.isBackward = false;
if(!pc.app.keyboard.isPressed(pc.KEY_A) && this.isLeft) this.isLeft = false;
if(!pc.app.keyboard.isPressed(pc.KEY_D) && this.isRight) this.isRight = false;
if(!pc.app.keyboard.isPressed(pc.KEY_SHIFT) && this.isDown) this.isDown = false;
if(!pc.app.keyboard.isPressed(pc.KEY_SPACE) && this.isUp) this.isUp = false;
return !this.isFrozen && (!this.player.isDeath && (!pc.isFinished && (!this.locked && ("INPUT" != document.activeElement.tagName && (this.jumpingTime + this.jumpLandTime < this.timestamp && this.currentHeight < this.nearGround && (this.isForward = !1,
this.isBackward = !1,
this.isLeft = !1,
this.isRight = !1),
(this.app.keyboard.isPressed(pc.KEY_UP) || this.app.keyboard.isPressed(pc.KEY_W) || this.isMobileForward) && (this.isForward = !0),
(this.app.keyboard.isPressed(pc.KEY_DOWN) || this.app.keyboard.isPressed(pc.KEY_S) || this.isMobileBackward) && (this.isBackward = !0),
(this.app.keyboard.isPressed(pc.KEY_LEFT) || this.app.keyboard.isPressed(pc.KEY_A) || this.isMobileLeft) && (this.isLeft = !0),
(this.app.keyboard.isPressed(pc.KEY_RIGHT) || this.app.keyboard.isPressed(pc.KEY_D) || this.isMobileRight) && (this.isRight = !0),
this.app.keyboard.wasPressed(pc.KEY_SPACE) && this.jump(),
this.app.keyboard.wasPressed(pc.KEY_R) && this.reload(),
this.app.keyboard.wasPressed(pc.KEY_F) && this.triggerKeyF(),
this.app.keyboard.wasPressed(pc.KEY_E) && this.triggerKeyE(),
this.app.keyboard.wasPressed(pc.KEY_V) && this.player.spray(),
this.app.keyboard.wasPressed(pc.KEY_X) && (this.leftMouse = !0,
this.isMouseReleased = !0),
this.app.keyboard.wasReleased(pc.KEY_X) && (this.leftMouse = !1),
this.app.keyboard.wasPressed(pc.KEY_L) && (this.app.fire("Mouse:Lock"),
this.app.fire("Overlay:Pause", !1)),
this.app.keyboard.wasPressed(pc.KEY_M),
this.app.keyboard.wasPressed(pc.KEY_J) && this.inspect(),
this.app.keyboard.wasPressed(pc.KEY_SHIFT) && (this.isDown = !0),
this.app.keyboard.wasPressed(pc.KEY_SPACE) && (this.isUp = !0),
this.app.keyboard.wasReleased(pc.KEY_SPACE) && (this.isUp = !1),
void (this.app.keyboard.wasReleased(pc.KEY_SHIFT) && (this.isDown = !1)))))))
}
pc.controls.checkGlitches = function (){}
}, function () {
}, function () {
pc.app.root.findByName("Game").findByName("Player").rigidbody.type="dynamic";
pc.controls.setMovement = function() {
if (this.player.isDeath)
return !1;
if (pc.isFinished)
return !1;
if (this.playerAbilities.isDashing)
return !1;
var t = this.angleEntity.forward
, i = this.angleEntity.right
, e = 1
, s = this.defaultSpeed
, o = this.strafingSpeed;
e *= this.animation.movementFactor,
this.isFocusing && (e = this.focusSpeedFactor),
this.currentWeapon && "Heavy" == this.currentWeapon.weight ? (e *= .75,
this.animation.movementFactorStatic = .65) : this.animation.movementFactorStatic = 1,
this.force.x = 0,
this.force.z = 0,
!this.isForward || this.isLeft || this.isRight ? this.isForward && (this.force.x += t.x * o * e,
this.force.z += t.z * o * e) : (this.force.x += t.x * s * e,
this.force.z += t.z * s * e),
this.isBackward && (this.force.x -= t.x * o * e,
this.force.z -= t.z * o * e),
this.isLeft && (this.force.x -= i.x * o * e,
this.force.z -= i.z * o * e),
this.isRight && (this.force.x += i.x * o * e,
this.force.z += i.z * o * e),
this.entity.rigidbody.applyForce(this.currentForce),
this.app.fire("EffectManager:PlayerPosition", this.entity.getPosition().clone())
}
pc.controls.setKeyboard = function() {
return !this.isFrozen && (!this.player.isDeath && (!pc.isFinished && (!this.locked && ("INPUT" != document.activeElement.tagName && (this.jumpingTime + this.jumpLandTime < this.timestamp && this.currentHeight < this.nearGround && (this.isForward = !1,
this.isBackward = !1,
this.isLeft = !1,
this.isRight = !1),
(this.app.keyboard.isPressed(pc.KEY_UP) || this.app.keyboard.isPressed(pc.KEY_W) || this.isMobileForward) && (this.isForward = !0),
(this.app.keyboard.isPressed(pc.KEY_DOWN) || this.app.keyboard.isPressed(pc.KEY_S) || this.isMobileBackward) && (this.isBackward = !0),
(this.app.keyboard.isPressed(pc.KEY_LEFT) || this.app.keyboard.isPressed(pc.KEY_A) || this.isMobileLeft) && (this.isLeft = !0),
(this.app.keyboard.isPressed(pc.KEY_RIGHT) || this.app.keyboard.isPressed(pc.KEY_D) || this.isMobileRight) && (this.isRight = !0),
this.app.keyboard.wasPressed(pc.KEY_SPACE) && this.jump(),
this.app.keyboard.wasPressed(pc.KEY_R) && this.reload(),
this.app.keyboard.wasPressed(pc.KEY_F) && this.triggerKeyF(),
this.app.keyboard.wasPressed(pc.KEY_E) && this.triggerKeyE(),
this.app.keyboard.wasPressed(pc.KEY_V) && this.player.spray(),
this.app.keyboard.wasPressed(pc.KEY_X) && (this.leftMouse = !0,
this.isMouseReleased = !0),
this.app.keyboard.wasReleased(pc.KEY_X) && (this.leftMouse = !1),
this.app.keyboard.wasPressed(pc.KEY_L) && (this.app.fire("Mouse:Lock"),
this.app.fire("Overlay:Pause", !1)),
this.app.keyboard.wasPressed(pc.KEY_M),
this.app.keyboard.wasPressed(pc.KEY_J) && this.inspect(),
this.app.keyboard.wasPressed(pc.KEY_SHIFT) && (this.isFocusing = !0),
void (this.app.keyboard.wasReleased(pc.KEY_SHIFT) && (this.isFocusing = !1)))))))
}
pc.controls.checkGlitches = function(t) {
this.entity.rigidbody.linearVelocity.length() > 300 || this.currentHeight > 100 ? (this.glitchThreshold > 2 && this.app.fire("Network:Respawn", !0),
this.glitchThreshold += t) : this.glitchThreshold = pc.math.lerp(this.glitchThreshold, 0, .1)
}
}, "noclip", "fly around freely without collision", "n");
var grenadeSpam = new client.Hack(function (){
pc.controls.playerAbilities.throwCooldown = 0;
}, function () {
}, function () {
pc.controls.playerAbilities.throwCooldown = 10;
}, "grenadeSpam", "No grenade throw cooldown", "no keybind");
var stophacks = new client.Hack(function () {
client.Hacks.forEach(function (hack) {
if(!hack.isEnabled) return
hack.disable();
document.getElementById(hack.name).style.backgroundColor = "rgba(114, 154, 232, 1)";
});
}, function () {
stophacks.disable();
document.getElementById(stophacks.name).style.backgroundColor = "rgba(114, 154, 232, 1)";
}, function () {
}, "Disable all hacks", "Disable all hacks", "y");
var invisibility = new client.Hack(function (){
pc.app.root.findByName("Game").findByName("NetworkManager").script.networkManager.send=function(e){if(e[0]=="p"){e=["p",999999999999999999999999999999,0,0,0,0]}this.ws&&this.ws.readyState==this.ws.OPEN&&this.ws.send(this.pack.encode(e))}
}, function () {
}, function () {
pc.app.root.findByName("Game").findByName("NetworkManager").script.networkManager.send=function(e){this.ws&&this.ws.readyState==this.ws.OPEN&&this.ws.send(this.pack.encode(e))}
}, "invisibility", "become invisible and invincible", "u");
//menu elements
new client.MenuElement([fly, infJump, speedHacks, playerTeleport, emergencyTeleport, noclip], "Movement", "0%", "0%");
new client.MenuElement([bulletHacks, infAmmo, serverKill, opGun, grenadeSpam], "Combat", "25%", "0%");
new client.MenuElement([ESP, spamChat, noRecoil, invisibility], "Render", "50%", "0%");
new client.MenuElement([instaRespawn, serverCrash, instantWeaponSwitch, noDrown, stophacks], "Game", "75%", "0%");
//win message
pc.app.on("Game:Finish", function(){pc.app.fire("Network:Chat", "GG ez no hax"); client.inGame = false; stophacks.enable();});
pc.app.on("Game:Start", function(){client.inGame = true})
client.MAIN();
};
client.init();