你需要先安裝一款使用者樣式管理器擴展,比如 Stylus ,才能安裝此樣式
你需要先安裝一款使用者樣式管理器擴展,比如 Stylus ,才能安裝此樣式
你需要先安裝一款使用者樣式管理器擴展,比如 Stylus ,才能安裝此樣式
你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式
你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式
你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式
(我已經安裝了使用者樣式管理器,讓我安裝!)
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// ==UserScript==
// @name [Pokeclicker] Enhanced Auto Clicker
// @namespace Pokeclicker Scripts
// @match https://www.pokeclicker.com/
// @grant none
// @version 1.6
// @author Ephenia (Original/Credit: Ivan Lay, Novie53)
// @description Clicks through battles appropriately depending on the game state. Also, includes a toggle button to turn Auto Clicking on or off and various insightful statistics. Now also includes an automatic Gym battler as well as Auto Dungeon with different modes.
// ==/UserScript==
var clickState;
var clickColor;
var awaitAutoClick;
var autoClickerLoop;
var autoClickDPS;
var clickDPS;
var reqDPS;
var enemySpeedRaw;
var enemySpeed;
var colorDPS;
var gymState;
var gymColor;
var gymSelect;
var dungeonState;
var dungeonColor;
var dungeonSelect;
var foundBoss;
var foundBossX;
var foundBossY;
var newSave;
var trainerCards;
var battleView = document.getElementsByClassName('battle-view')[0];
function initAutoClicker() {
if (clickState == "OFF") {
clickColor = "danger"
clickDPS = 0
} else {
clickColor = "success"
clickDPS = +localStorage.getItem('storedClickDPS');
}
if (gymState == "OFF") {
gymColor = "danger"
} else {
gymColor = "success"
}
if (dungeonState == "OFF") {
dungeonColor = "danger"
} else {
dungeonColor = "success"
}
var elemAC = document.createElement("table");
elemAC.innerHTML = `<tbody><tr><td colspan="4">
<button id="auto-click-start" class="btn btn-`+ clickColor + ` btn-block" style="font-size:8pt;">
Auto Click [`+ clickState + `]<br>
<div id="auto-click-info">
<div id="click-DPS">Auto Click DPS:<br><div style="font-weight:bold;color:gold;">`+ clickDPS.toLocaleString('en-US') + `</div></div>
<div id="req-DPS">Req. DPS:<br><div style="font-weight:bold;">0</div></div>
<div id="enemy-DPS">Enemy/s:<br><div style="font-weight:bold;color:black;">0</div></div>
</div>
</button></td></tr>
<tr>
<td style="width: 42%;">
<button id="auto-dungeon-start" class="btn btn-block btn-`+ dungeonColor + `" style="font-size: 8pt;">
Auto Dungeon [`+ dungeonState + `]</button>
</td>
<td>
<select id="dungeon-select">
<option value="0">F</option>
<option value="1">B</option>
</select>
</td>
<td style="width: 40%;">
<button id="auto-gym-start" class="btn btn-block btn-`+ gymColor + `" style="font-size: 8pt;">
Auto Gym [`+ gymState + `]
</button>
</td>
<td>
<select id="gym-select">
<option value="0">#1</option>
<option value="1">#2</option>
<option value="2">#3</option>
<option value="3">#4</option>
<option value="4">#5</option>
</select>
</td>
</tr>
</tbody>`
battleView.before(elemAC)
document.getElementById('gym-select').value = gymSelect;
document.getElementById('dungeon-select').value = dungeonSelect;
$("#auto-click-start").click(toggleAutoClick)
$("#auto-gym-start").click(toggleAutoGym)
$("#gym-select").change(changeSelectedGym)
$("#auto-dungeon-start").click(toggleAutoDungeon)
$("#dungeon-select").change(changeSelectedDungeon)
addGlobalStyle('#auto-click-info { display: flex;flex-direction: row;justify-content: center; }');
addGlobalStyle('#auto-click-info > div { width: 33.3%; }');
addGlobalStyle('#dungeonMap { padding-bottom: 9.513%; }');
if (clickState == "ON") {
autoClicker();
calcClickDPS();
}
}
function toggleAutoClick() {
if (clickState == "OFF") {
clickState = "ON"
document.getElementById("auto-click-start").classList.remove('btn-danger');
document.getElementById("auto-click-start").classList.add('btn-success');
clickDPS = +localStorage.getItem('storedClickDPS');
autoClicker();
calcClickDPS();
} else {
clickState = "OFF"
document.getElementById("auto-click-start").classList.remove('btn-success');
document.getElementById("auto-click-start").classList.add('btn-danger');
clickDPS = 0;
reqDPS = 0;
enemySpeedRaw = 0;
clearInterval(autoClickerLoop)
clearInterval(autoClickDPS)
}
localStorage.setItem("autoClickState", clickState);
document.getElementById('auto-click-start').innerHTML = `Auto Click [` + clickState + `]<br>
<div id="auto-click-info">
<div id="click-DPS">Auto Click DPS:<br><div style="font-weight:bold;color:gold;">`+ clickDPS.toLocaleString('en-US') + `</div></div>
<div id="req-DPS">Req. DPS:<br><div style="font-weight:bold;">0</div></div>
<div id="enemy-DPS">Enemy/s:<br><div style="font-weight:bold;color:black;">0</div></div>
</div>`
}
function toggleAutoGym() {
if (gymState == "OFF") {
gymState = "ON"
document.getElementById("auto-gym-start").classList.remove('btn-danger');
document.getElementById("auto-gym-start").classList.add('btn-success');
} else {
gymState = "OFF"
document.getElementById("auto-gym-start").classList.remove('btn-success');
document.getElementById("auto-gym-start").classList.add('btn-danger');
}
localStorage.setItem("autoGymState", gymState);
document.getElementById('auto-gym-start').innerHTML = `Auto Gym [` + gymState + `]`
}
function toggleAutoDungeon() {
if (dungeonState == "OFF") {
dungeonState = "ON"
document.getElementById("auto-dungeon-start").classList.remove('btn-danger');
document.getElementById("auto-dungeon-start").classList.add('btn-success');
} else {
dungeonState = "OFF"
document.getElementById("auto-dungeon-start").classList.remove('btn-success');
document.getElementById("auto-dungeon-start").classList.add('btn-danger');
}
localStorage.setItem("autoDungeonState", dungeonState);
document.getElementById('auto-dungeon-start').innerHTML = `Auto Dungeon [` + dungeonState + `]`
}
function changeSelectedGym() {
if (gymSelect != +document.getElementById('gym-select').value) {
gymSelect = +document.getElementById('gym-select').value
localStorage.setItem("selectedGym", gymSelect);
}
}
function changeSelectedDungeon() {
if (dungeonSelect != +document.getElementById('dungeon-select').value) {
dungeonSelect = +document.getElementById('dungeon-select').value
localStorage.setItem("selectedDungeon", dungeonSelect);
}
}
function getRandomInt(max) {
return Math.floor(Math.random() * max);
}
function calcClickDPS() {
autoClickDPS = setInterval(function () {
var enemyHealth;
try {
enemyHealth = Battle.enemyPokemon().maxHealth();
}
catch (err) {
enemyHealth = 0;
}
if (clickDPS != App.game.party.calculateClickAttack() * 20) {
clickDPS = App.game.party.calculateClickAttack() * 20;
document.getElementById('click-DPS').innerHTML = `Auto Click DPS:<br><div style="font-weight:bold;color:gold;">` + clickDPS.toLocaleString('en-US'); +`</div>`
localStorage.setItem('storedClickDPS', clickDPS)
}
if (reqDPS != enemyHealth * 20) {
reqDPS = enemyHealth * 20;
if (clickDPS >= reqDPS) {
colorDPS = "greenyellow"
} else {
colorDPS = "darkred"
}
document.getElementById('req-DPS').innerHTML = `Req. DPS:<br><div style="font-weight:bold;color:` + colorDPS + `">` + reqDPS.toLocaleString('en-US'); +`</div>`
}
if (enemySpeedRaw != ((App.game.party.calculateClickAttack() * 20) / enemyHealth).toFixed(1)) {
enemySpeed = ((App.game.party.calculateClickAttack() * 20) / enemyHealth).toFixed(1);
enemySpeedRaw = enemySpeed
//console.log(enemySpeedRaw)
if (enemySpeedRaw == 'Infinity') {
enemySpeed = 0
}
if (enemySpeedRaw >= 20 && enemySpeedRaw != 'Infinity') {
enemySpeed = 20
}
document.getElementById('enemy-DPS').innerHTML = `Enemy/s:<br><div style="font-weight:bold;color:black;">` + enemySpeed + `</div>`
}
}, 1000);
}
function autoClicker() {
autoClickerLoop = setInterval(function () {
// Click while in a normal battle
if (App.game.gameState == GameConstants.GameState.fighting) {
Battle.clickAttack();
}
//Auto Gym checking
if (gymState == "ON") {
autoGym();
}
//Auto Dungeon checking
if ((dungeonState == "ON") && (DungeonRunner.fighting() == false && DungeonBattle.catching() == false) == true) {
autoDungeon();
}
// Click while in a gym battle
if (App.game.gameState === GameConstants.GameState.gym) {
GymBattle.clickAttack();
}
// Click while in a dungeon - will also interact with non-battle tiles (e.g. chests)
if (App.game.gameState === GameConstants.GameState.dungeon) {
if (DungeonRunner.fighting() && !DungeonBattle.catching()) {
DungeonBattle.clickAttack();
}
}
}, 50); // The app hard-caps click attacks at 50
}
function autoGym() {
if (player.town().hasOwnProperty("gym") || player.town().hasOwnProperty("gymList")) {
if (player.town().gym != null || player.town().gym !== undefined) {
if (MapHelper.calculateTownCssClass(player.town().name) != "currentLocation") {
MapHelper.moveToTown(player.town().name)
}
if (player.region != player.town().region) {
player.region = player.town().region
}
if (App.game.gameState != GameConstants.GameState.gym) {
if (player.town().hasOwnProperty("gymList")) {
var selGym;
for (var i = 0; i <= gymSelect; i++) {
if (Gym.isUnlocked(player.town().gymList[i]) == true) {
selGym = i;
} else {
selGym = (i - 1)
i = gymLength;
}
if (selGym != -1) {
GymRunner.startGym(player.town().gymList[i])
}
}
} else {
if (Gym.isUnlocked(player.town().gym) == true) {
GymRunner.startGym(player.town().gym)
}
}
}
}
}
}
function autoDungeon() {
if (player.town().hasOwnProperty("dungeon") == true && player.town().dungeon !== undefined) {
var getTokens = App.game.wallet.currencies[GameConstants.Currency.dungeonToken]();
var dungeonCost = player.town().dungeon.tokenCost;
if (MapHelper.calculateTownCssClass(player.town().name) != "currentLocation") {
MapHelper.moveToTown(player.town().name)
}
if (player.region != player.town().region) {
player.region = player.town().region
}
if (getTokens >= dungeonCost && App.game.gameState != GameConstants.GameState.dungeon) {
DungeonRunner.initializeDungeon(player.town().dungeon)
}
if (App.game.gameState === GameConstants.GameState.dungeon) {
var dungeonBoard = DungeonRunner.map.board();
//One of these fails exactly once when starting a dungeon, giving an attribute of undefined error, doesn't cause any other issues
try{
var invisTile = document.getElementById('dungeonMap').querySelectorAll('.tile-invisible').length;
var getChests = document.getElementById('dungeonMap').querySelectorAll('.tile-chest').length;
var getEnemy = document.getElementById('dungeonMap').querySelectorAll('.tile-enemy').length;
} catch (err){}
//var visitTile = document.querySelectorAll('.tile-visited').length; unused variable
var lockedTile = 0;
for (var ii = 0; ii < dungeonBoard.length; ii++) {
for (var iii = 0; iii < dungeonBoard[ii].length; iii++) {
var tilePriority = "NO";
if (dungeonBoard[ii][iii].isVisited == false && dungeonBoard[ii][iii].isVisible == true) {
if (dungeonSelect == 1 && foundBoss == "YES") {
DungeonRunner.map.moveToCoordinates(foundBossX, foundBossY)
if (DungeonRunner.map.currentTile().type() != GameConstants.DungeonTile.boss) {
DungeonRunner.map.moveToCoordinates(iii, ii)
}
} else {
DungeonRunner.map.moveToCoordinates(iii, ii)
}
tilePriority = "YES"
}
if (tilePriority == "NO" && dungeonBoard[ii][iii].isVisible == false) {
lockedTile++;
tilePriority = "YES"
}
if ((tilePriority == "NO") && (dungeonSelect == 0) && (lockedTile == 0) && (dungeonBoard[ii][iii].isVisible == true) && (dungeonBoard[ii][iii].hasPlayer == false) && (dungeonBoard[ii][iii].cssClass().includes("tile-empty") == false)) {
DungeonRunner.map.moveToCoordinates(iii, ii)
}
if (DungeonRunner.map.currentTile().type() == GameConstants.DungeonTile.chest) {
DungeonRunner.openChest();
}
if (DungeonRunner.map.currentTile().type() == GameConstants.DungeonTile.boss) {
if (dungeonSelect == 1) {
foundBoss = null;
DungeonRunner.startBossFight();
}
//Checks for any invisible tiles, makes sure you always full clear instead of fighting the boss if you don't have the map
if ((dungeonSelect == 0) && (getChests == 0) && (getEnemy == 0) && (invisTile == 0)) {
foundBoss = null;
DungeonRunner.startBossFight();
}
}
if (dungeonSelect == 1 && dungeonBoard[ii][iii].cssClass().includes("tile-boss") == true) {
foundBoss = "YES"
foundBossX = iii
foundBossY = ii
}
if (lockedTile == invisTile && lockedTile != 0) {
var playerPos = DungeonRunner.map.playerPosition()
var moveOrder = ["left", "right", "up", "down"];
var leftRight = [-1, 1, 0, 0];
var upDown = [0, 0, -1, 1];
var posMoves = [];
var clearMoves = [];
var posIndex = [];
var clearIndex = [];
for (var move = 0; move < 4; move++) {
try {
if (dungeonBoard[playerPos.y + upDown[move]][playerPos.x + leftRight[move]].isVisible == false) {
if (DungeonRunner.map.board()[playerPos.x + leftRight[move]][playerPos.y + upDown[move]] != undefined) {
posMoves.push(moveOrder[move])
}
} else {
posMoves.push("null")
}
if (dungeonBoard[playerPos.y + upDown[move]][playerPos.x + leftRight[move]].isVisible == true) {
if (DungeonRunner.map.board()[playerPos.x + leftRight[move]][playerPos.y + upDown[move]] != undefined) {
clearMoves.push(moveOrder[move])
} else {
clearMoves.push("null")
}
}
}
catch (err) {
posMoves.push("null")
clearMoves.push("null")
}
}
posMoves.forEach((Moves, Index) => {
if (Moves != "null") {
posIndex.push(Index)
}
});
clearMoves.forEach((Moves, Index) => {
if (Moves != "null") {
clearIndex.push(Index)
}
});
var selMove;
if (posIndex.length > 0) {
selMove = getRandomInt(posIndex.length);
selMove = posIndex[selMove];
} else {
selMove = getRandomInt(clearIndex.length);
selMove = clearIndex[selMove];
}
DungeonRunner.map.moveToCoordinates(playerPos.x + leftRight[selMove], playerPos.y + upDown[selMove])
}
}
}
}
}
}
if (localStorage.getItem('autoClickState') == null) {
localStorage.setItem("autoClickState", "OFF");
}
if (localStorage.getItem('storedClickDPS') == null) {
localStorage.setItem("storedClickDPS", 0);
}
if (localStorage.getItem('autoGymState') == null) {
localStorage.setItem("autoGymState", "OFF");
}
if (localStorage.getItem('selectedGym') == null) {
localStorage.setItem("selectedGym", 0);
}
if (localStorage.getItem('autoDungeonState') == null) {
localStorage.setItem("autoDungeonState", "OFF");
}
if (localStorage.getItem('selectedDungeon') == null) {
localStorage.setItem("selectedDungeon", 0);
}
clickState = localStorage.getItem('autoClickState');
gymState = localStorage.getItem('autoGymState');
gymSelect = +localStorage.getItem('selectedGym');
dungeonState = localStorage.getItem('autoDungeonState');
dungeonSelect = localStorage.getItem('selectedDungeon');
function loadScript(){
var scriptLoad = setInterval(function () {
try {
newSave = document.querySelectorAll('label')[0];
trainerCards = document.querySelectorAll('.trainer-card');
} catch (err) { }
if (typeof newSave != 'undefined') {
for (var i = 0; i < trainerCards.length; i++) {
trainerCards[i].addEventListener('click', checkAutoClick, false);
}
newSave.addEventListener('click', checkAutoClick, false);
clearInterval(scriptLoad)
}
}, 50);
}
loadScript();
function checkAutoClick() {
awaitAutoClick = setInterval(function () {
var gameState;
try {
gameState = App.game.gameState;
} catch (err) { }
if (typeof gameState != 'undefined') {
initAutoClicker();
clearInterval(awaitAutoClick)
}
}, 1000);
}
function addGlobalStyle(css) {
var head, style;
head = document.getElementsByTagName('head')[0];
if (!head) { return; }
style = document.createElement('style');
style.type = 'text/css';
style.innerHTML = css;
head.appendChild(style);
}