Duolingo LevelJumper

Provides an menu to easy jump to the first lesson of a skill level (e.g. 3 crowns) and to the last learned level.

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Duolingo LevelJumper
// @namespace    esh
// @version      3.0.1
// @description  Provides an menu to easy jump to the first lesson of a skill level (e.g. 3 crowns) and to the last learned level.
// @match        https://*.duolingo.com/*
// @grant        GM_getValue
// @grant        GM_setValue
// @license      MIT
// @icon         https://www.google.com/s2/favicons?sz=64&domain=duolingo.com
// ==/UserScript==

const VERSION = '3.0.1';
const LOG_STRING = 'DuolingoLevelJumper ' + VERSION;
const SKILL_QS = '[data-test="skill"]';
const FLOATING_BUTTONS = '._1Hxe4';
const config = {};
config.init = false;
config.ignoreLegendaray = true;
config.autoScroll = 'off';

// Print nice debug statements
function debug(s) {
  let name = (debug.caller !== null) ? debug.caller.name : '';
  if (typeof (s) === 'object') {
    console.debug(LOG_STRING + ' ' + name + '(): ');
    console.debug(s);
  } else {
    console.debug(LOG_STRING + ' ' + name + '(): ' + s);
  }
}

(function () {
  'use strict';
  new MutationObserver(start).observe(document.body, {
    childList: true,
    subtree: true
  });
  debug('MutationOberserver running');
})();

window.addEventListener('load', function () {
  autoScroll();
});

// entry point for mutation observer
function start() {
  // only run, when we are in the learning tree page
  if (window.location.pathname.includes('/learn')) {
    init();
  } else {
    // reset config to allow reindexing when we come back to the learning tree page
    config.init = false;
  }
}

// init the one time run functions
function init() {
  const skills = document.querySelectorAll(SKILL_QS);
  if (skills.length > 0 && !config.init) {
    config.init = true;
    getConfig();
    prepareJumpTargets(skills);
    addJumpMenu();
  }
}
// gets stored config data
function getConfig() {
  const duoState = JSON.parse(localStorage.getItem('duo.state'));
  config.lLang = duoState.user.learningLanguage;
  config.fLang = duoState.user.fromLanguage;
  config.langConfig = config.lLang + '_' + config.fLang;
  config.autoJump = GM_getValue('DuolingoLevelJumper-autoJump-' + config.langConfig, '0');
  config.level0 = GM_getValue('DuolingoLevelJumper-level0-' + config.langConfig, '0');
  config.level1 = GM_getValue('DuolingoLevelJumper-level1-' + config.langConfig, '0');
  config.level2 = GM_getValue('DuolingoLevelJumper-level2-' + config.langConfig, '0');
  config.level3 = GM_getValue('DuolingoLevelJumper-level3-' + config.langConfig, '0');
  config.level4 = GM_getValue('DuolingoLevelJumper-level4-' + config.langConfig, '0');
  config.level5 = GM_getValue('DuolingoLevelJumper-level5-' + config.langConfig, '0');
  config.levelCrown = GM_getValue('DuolingoLevelJumper-levelCrown-' + config.langConfig, '0');
  config.levelBroken = GM_getValue('DuolingoLevelJumper-levelBroken-' + config.langConfig, '0');
  config.tree = GM_getValue('DuolingoLevelJumper-tree-' + config.langConfig, '');
  config.lastLevel = GM_getValue('DuolingoLevelJumper-lastLevel-' + config.langConfig, 'DuolingoLevelJumper_0');

  buildIndex(duoState.skills);

  debug('loading config');
}

// stores config data
function setConfig() {
  GM_setValue('DuolingoLevelJumper-lastLevel-' + config.langConfig, config.lastLevel);
}

// build a sorted skills list
function buildIndex(skillList) {
  const index = {};
  const rows = {};
  const skillElements = {};
  index[0] = [];
  index[1] = [];
  index[2] = [];
  index[3] = [];
  index[4] = [];
  index[5] = [];
  index['finalLevel'] = [];
  index['decayed'] = [];
  index['crown'] = [];
  index['lastLevel'] = [];
  let i = 0;
  for (element in skillList) {
    const skill = skillList[element];
    skill.id = 'DuolingoLevelJumper_' + i;
    rows[skill.row] = skill.id;
    skillElements[skill.id] = skill;
    if (skill.accessible) {
      if (skill.id === config.lastLevel) {
        index['lastLevel'] = [skill];
      }
      if (skill.finishedLevels === skill.levels) {
        index['crown'].push(skill);
      } else if (skill.decayed) {
        index['decayed'].push(skill);
      } else {
        if (config.ignoreLegendaray && skill.finishedLevels === skill.levels - 1) {
          index['finalLevel'].push(skill);
        } else {
          index[skill.finishedLevels].push(skill);
        }
      }
      i++;
    }
  }
  config.skillElements = skillElements;
  config.skillRows = rows;
  config.skills = index;
}

// set target ids to all skills
function prepareJumpTargets(skills) {
  skills.forEach(function (element, index) {
    element.id = 'DuolingoLevelJumper_' + index;
    element.addEventListener('click', function () {
      config.skills['lastLevel'] = config.skillElements[element.id];
      config.lastLevel = element.id;
      setConfig();
      document.querySelector('#jumpMenu_lastLevel').children[1].innerText = index;
      document.querySelector('#jumpMenu_lastLevel').href = getJumpTarget(config.skillElements[element.id]);
      // TODO: prevent setting it for unaccessible skills
    })
  });
  debug('setting all jump targets');
}


// adds the jump menu underneath the floating plus button
function addJumpMenu() {
  let insertElement = document.querySelector(FLOATING_BUTTONS);
  let jumpMenu = document.createElement('div');
  jumpMenu.innerHTML = '<button class="_2qIaj _2kfEr _1nlVc _2fOC9 UCrz7 t5wFJ _3tP0w">';
  jumpMenu.innerHTML += prepareJumpMenuEntry('decayed');
  // does it make any sense displaying crowns?
  // jumpMenu.innerHTML += prepareJumpMenuEntry('crown');
  jumpMenu.innerHTML += prepareJumpMenuEntry('finalLevel');
  jumpMenu.innerHTML += prepareJumpMenuEntry('5');
  jumpMenu.innerHTML += prepareJumpMenuEntry('4');
  jumpMenu.innerHTML += prepareJumpMenuEntry('3');
  jumpMenu.innerHTML += prepareJumpMenuEntry('2');
  jumpMenu.innerHTML += prepareJumpMenuEntry('1');
  jumpMenu.innerHTML += prepareJumpMenuEntry('0');
  jumpMenu.innerHTML += prepareJumpMenuEntry('lastLevel');
  jumpMenu.innerHTML += '</button>';
  insertElement.insertAdjacentElement('beforeend', jumpMenu);
  debug('adding jump menu');
}

// One entry with right crown image and number
function prepareJumpMenuEntry(skill) {
  const listLength = config.skills[skill].length;
  if (listLength === 0) return '';
  let target = getJumpTarget(config.skills[skill][0]);
  let crownImage;
  let crownClass;
  let crownNumber = skill;
  if (skill === '0') {
    // grey crown
    crownImage = '//d35aaqx5ub95lt.cloudfront.net/images/fafe27c9c1efa486f49f87a3d691a66e.svg';
    crownNumber = '';
    // } else if (skill === 'finalLevel') {
    // legendary crown
    //crownImage = '//d35aaqx5ub95lt.cloudfront.net/images/crowns/dc4851466463c85bbfcaaaaae18e1925.svg'
  } else {
    // golden crown
    crownImage = '//d35aaqx5ub95lt.cloudfront.net/images/b3ede3d53c932ee30d981064671c8032.svg';
  }
  const normalSkills = ['0', '1', '2', '3', '4', '5', 'finalLevel', 'lastLevel'];
  if (normalSkills.includes(skill)) {
    crownClass = "GkDDe";
  } else {
    crownClass = "GkDDe _1m7gz";
    crownNumber = '';
  }
  if (skill === 'finalLevel') crownNumber = '';
  if (skill === 'lastLevel') crownNumber = ((config.skills[skill][0].id).split('_'))[1];
  return `<div class="_2-dXY" style="font-size: 14.84px;">
  <a id="jumpMenu_${skill}" href="${target}">
    <img alt="crown" class="_18sNN" style="width:32px; height:26px;" src="${crownImage}">
    <div class="${crownClass}" style="top:40%;" data-test="level-crown">${crownNumber}</div>
  </a>
</div>`;
}

// get jump target (one row before) given element
function getJumpTarget(element) {
  let target = config.skillRows[element.row - 1];
  target = (target === undefined) ? 'javascript:scroll(0,0);' : '#' + target;
  return target;
}

// triggers autoScrolling
function autoScroll() {
  if (config.autoScroll !== 'off') {
    document.getElementById('jumpMenu_' + config.autoScroll).click();
    debug(config.autoScroll);
  }
}