Smooth Scrolling

Smoothly scrolls the page when a button is held

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Smooth Scrolling
// @description  Smoothly scrolls the page when a button is held
// @version      1.1.2
// @author       sllypper
// @homepage     https://greasyfork.org/en/users/55535-sllypper
// @namespace    https://greasyfork.org/en/users/55535-sllypper
// @match        *://forums.spacebattles.com/*
// @match        *://forums.sufficientvelocity.com/*
// @match        *://forum.questionablequesting.com/*
// @match        *://fanfiction.net/*
// @match        *://archiveofourown.org/*
// @match        *://turb0translation.blogspot.com/*
// @match        *://fiction.live/*
// @grant        none
// @todo         make keybinds easily configurable
// ==/UserScript==

(function() {
    'use strict';

    // Smooth Scrolling Settings

    // how much it scrolls every time (in pixels)
    let scrollAmount = 16;

    // how long between ticks (in ms)
    // 16.66667 = 60 frames per second
    // not used if experimental is true
    let scrollPeriod = 16.66667;

    // how much holding Shift will multiply the scrollAmount
    let shiftSpeedMod = 2.0;

    //

    // Experimental settings

    // Use the alternative experimental Scroller
    // it's bound to your screen framerate
    // is supposed to be smoother
    let experimental = true;

    // Scroll Speed in times per second
    // set to 0 to match your refresh rate (smooth perfection)
    // values above your framerate scrolls every frame
    let fps = 0

    // programming magic stuff

    const states = {
        NONE: 0,
        UP: 1,
        SHIFTUP: 2,
        DOWN: 3,
        SHIFTDOWN: 4
    }
    let scrollState = states.NONE;
    let currScrollAction = null;
    let isTyping = false;

    document.addEventListener('focus', function(evt) {
        var target = evt.target;
        if((target.nodeName === 'INPUT' && target.type === 'text') || target.nodeName === 'TEXTAREA') isTyping = true;
        // else isTyping = false;
      }, true);

    document.addEventListener('blur', function(evt) {
        var target = evt.target;
        if((target.nodeName === 'INPUT' && target.type === 'text') || target.nodeName === 'TEXTAREA') isTyping = false;
    }, true);

    document.addEventListener("keydown", event => {
        // ignore keybindings when text input is focused
        if (isTyping || event.isComposing || event.target.getAttribute('medium-editor') != null || event.target.getAttribute('contenteditable') != null) {
            //console.log('entered first if')
            event.stopPropagation();
            return;
        }
        switch (event.code) {
            case "KeyW":
            case "KeyK":
            case "ArrowUp": {
                event.preventDefault();
                if (scrollState !== states.UP && !event.shiftKey) {
                    //event.preventDefault();
                    clearScrollAction();
                    scrollState = states.UP;
                    scrollAction(-scrollAmount);
                } else if (scrollState !== states.SHIFTUP && event.shiftKey) {
                    //event.preventDefault();
                    clearScrollAction();
                    scrollState = states.SHIFTUP;
                    scrollAction(-scrollAmount*shiftSpeedMod);
                }
                break;
            }
            case "KeyS":
            case "KeyJ":
            case "ArrowDown": {
                event.preventDefault();
                if (scrollState !== states.DOWN && !event.shiftKey) {
                    // event.preventDefault();
                    clearScrollAction();
                    scrollState = states.DOWN;
                    scrollAction(scrollAmount);
                } else if (scrollState !== states.SHIFTDOWN && event.shiftKey) {
                    // event.preventDefault();
                    clearScrollAction();
                    scrollState = states.SHIFTDOWN;
                    scrollAction(scrollAmount*shiftSpeedMod);
                }
                break;
            }
        }
    });

    document.addEventListener("keyup", event => {
        switch(event.code) {
            case 'KeyW':
            case 'KeyK':
            case 'KeyJ':
            case 'KeyS':
            case 'ArrowDown':
            case 'ArrowUp':
                clearScrollAction();
                break
            default:
                // using even.key for any Shift Key
                if (event.key === "Shift") {
                    clearScrollAction();
                }
                break;
        }
    });

    function scrollAction(amount) {
        if (experimental) {
            scroller.move(amount)
            return;
        }

        currScrollAction = setInterval(() => {
            window.scrollBy(0, amount);
        }, scrollPeriod)
    }

    function clearScrollAction() {
        clearInterval(currScrollAction);
        currScrollAction = null;
        scrollState = states.NONE;
        scroller.stop();
    }

    // experimental bit

    let scroller = new Scroller(fps)

    function Scroller(fps) {

        var	delay,
            time,
            frame,
            tref,
            amount;

        function loop(timestamp) {
            if (fps !== 0) {
                // Scroll with fps behavior
                if (time === null) {time = timestamp; timestamp = 0}
                var seg = Math.floor((timestamp - time) / delay);
                if (seg > frame) {
                    frame = seg;
                    window.scrollBy(0, amount);
                }
            } else {
                // Scroll every frame behavior
                window.scrollBy(0, amount);
            }
            tref = requestAnimationFrame(loop)
        }

        this.move = function(pixels) {
            amount = pixels;
            delay = 1000 / fps;
            frame = -1;
            time = null;
            tref = requestAnimationFrame(loop);
        }

        this.stop = function() {
            cancelAnimationFrame(tref);
        };
    }

})();