MORE compact noobscript (no base transparent)

GREAT for Noobscript V4 Parte 3 users

// ==UserScript==
// @name         MORE compact noobscript (no base transparent)
// @namespace    http://tampermonkey.net/
// @version      1.1
// @description  GREAT for Noobscript V4 Parte 3 users
// @author       barely heard of 5O5
// @match        http://bloble.io/*
// @grant        none
// ==/UserScript==

$("#youtuberOf").hide();
$("#youtubeFollow").hide();
$("#adCard").hide();
$("#mobileInstructions").hide();
$("#promoImgHolder").hide();
$("#downloadButtonContainer").hide();
$("#mobileDownloadButtonContainer").hide();
$(".downloadBadge").hide();

//One-click auto defence/buy/upgrade
window.UIList = window.UIList || [];
window.initFuncs = window.initFuncs || [];
window.statusItems = window.statusItems || [];
window.autoUpgrade = false;
window.autoHybrid = false;
window.UIList.push({
    level: 4,
    x: 1,
    html: '<div id=auto2 onclick=autoupgrade()>Auto Upgrade Powerplant/micro:Disabled</div>'
}, {
    level: 4,
    x: 2,
    html: '<div id=auto3 onclick=autohybrid()>Auto Upgrade(Hybrid):Disabled</div>'
});

//Auto upgrade micro/power plant
window.autoupgrade = function () {
    var elaaaa = document.getElementById('auto2');
    if (autoUpgrade) {
        autoUpgrade = false
        elaaaa.textContent = 'Auto Upgrade Powerplant/micro:Disabled'
        clearInterval(testeee)
    } else {
        autoUpgrade = true;
        elaaaa.textContent = 'Auto Upgrade Powerplant/micro:Enabled';
        window.testeee = setInterval(autoupgrades,1000)
        function autoupgrades() {
            for (var i = 0; i < units.length; ++i) 3 == units[i].type && "circle" == units[i].shape && units[i].owner == player.sid && socket.emit("4", units[i].id, 1);for (var i = 0; i < units.length; ++i) 0 == units[i].type && "hexagon" == units[i].shape && units[i].owner == player.sid && socket.emit("4", units[i].id, 0)
        }
    }
    window.statusBar();
    return autoUpgrade()
}

//Auto upgrade (Hybrid)
window.autohybrid = function () {
    var elaaaaa = document.getElementById('auto3');
    if (autoHybrid) {
        autoHybrid = false
        elaaaaa.textContent = 'Auto Upgrade (Hybrid):Disabled'
        clearInterval(testeeee)
    } else {
        autoHybrid = true;
        elaaaaa.textContent = 'Auto Upgrade (Hybrid):Enabled';
        window.testeeee = setInterval(autohybrids,1000)
        function autohybrids() {
            for (var i = 0; i < units.length; ++i) 3 == units[i].type && "circle" == units[i].shape && units[i].owner == player.sid && socket.emit("4", units[i].id, 0);for (var i = 0; i < units.length; ++i) 3 == units[i].type && "hexagon" == units[i].shape && units[i].owner == player.sid && socket.emit("4", units[i].id, 0);for (var i = 0; i < units.length; ++i) 0 == units[i].type && "hexagon" == units[i].shape && units[i].owner == player.sid && socket.emit("4", units[i].id, 0);for (var i = 0; i < units.length; ++i) 0 == units[i].type && 4 == units[i].turretIndex && "circle" == units[i].shape && units[i].owner == player.sid && socket.emit("4", units[i].id, 1)
        }
    }
    window.statusBar();
    return autoHybrid()
}

//Troop selecting
window.addEventListener("keyup", function(a) {
    a = a.keyCode ? a.keyCode : a.which;

    if (a === 81) { // All troops except commander
        selUnits = [];
        units.forEach((unit) => {
            if (unit.owner === player.sid && unit.type === 1) {
                if (!unit.info) unit.info = getUnitFromPath(unit.uPath);
                unit.info.name !== 'Commander' && selUnits.push(unit)
            }
        });
        selUnitType = "Unit";
    } else if (a === 69) { // All troops
        selUnits = [];
        units.forEach((unit) => {
            if (unit.owner === player.sid && unit.type === 1) {
                if (!unit.info) unit.info = getUnitFromPath(unit.uPath);
                selUnits.push(unit)
            }
        });
        selUnitType = "Unit";
    } else if (a === 67) { // Commander only
        selUnits = [];
        units.every((unit) => {
            if (unit.owner === player.sid && unit.type === 1) {
                if (!unit.info) unit.info = getUnitFromPath(unit.uPath);
                if (unit.info.name === 'Commander') {
                    selUnits.push(unit)
                    return false;
                }
            }
            return true;
        });
        selUnitType = "Unit";
    }
});

//Zoom
var scroll=0;
mainCanvas["addEventListener"]?(window["addEventListener"]("mousewheel",zoom,!1),mainCanvas["addEventListener"]("DOMMouseScroll",zoom,!1)):window["attachEvent"]("onmousewheel",zoom);function zoom(a)
{
    a= window["event"]|| a;a["preventDefault"]();a["stopPropagation"]();scroll= Math["max"](-1,Math["min"](1,a["wheelDelta"]||  -a["detail"]));if(scroll==  -1)
    {
        if(maxScreenHeight< 10000)
        {
            (maxScreenHeight+= 250,maxScreenWidth+= 250,resize());scroll= 0
        }
    }
    if(scroll== 1)
    {
        if(maxScreenHeight> 1000)
        {
            (maxScreenHeight-= 250,maxScreenWidth-= 250,resize());scroll= 0
        }
    }
}
mainCanvas["onkeydown"]= function(event)
{
    var k=event["keyCode"]?event["keyCode"]:event["which"];
    if(k== 70)
    {
        if(maxScreenHeight< 10000)
        {
            (maxScreenHeight+= 250,maxScreenWidth+= 250,resize())
        }
    }
    if(k== 67)
    {
        if(maxScreenHeight> 1000)
        {
            (maxScreenHeight-= 250,maxScreenWidth-= 250,resize())
        }
    }
    {
        if(65== a|| 37== a)
        {
            cameraKeys["l"]= 0,updateCameraInput()
        }
        if(68== a|| 39== a)
        {
            cameraKeys["r"]= 0,updateCameraInput()
        }
        if(87== a|| 38== a)
        {
            cameraKeys["u"]= 0,updateCameraInput()
        }
        if(83== a|| 40== a)
        {
            cameraKeys["d"]= 0,updateCameraInput()
        }
        if(32== a)
        {
            var d=unitList["indexOf"](activeUnit);
            sendUnit(d)
        }
        void(0)!= upgrInputsToIndex["k"+ a]&& toggleActiveUnit(upgrInputsToIndex["k"+ a]);46== a&& selUnits["length"]&& sellSelUnits();84== a&& toggleChat("none"== chatListWrapper["style"]["display"]);27== a&& (toggleActiveUnit(),disableSelUnit(),showSelector=  !1);82== a&& (camY= camX= 0)
    }
}
;mainCanvas["onkeydown"]= function(a)
{
    a= a["keyCode"]?a["keyCode"]:a["which"];socket&& player&&  !player["dead"]&& (65!= a&& 37!= a|| cameraKeys["l"]|| (cameraKeys["l"]=  -1,cameraKeys["r"]= 0,updateCameraInput()),68!= a&& 39!= a|| cameraKeys["r"]|| (cameraKeys["r"]= 1,cameraKeys["l"]= 0,updateCameraInput()),87!= a&& 38!= a|| cameraKeys["u"]|| (cameraKeys["u"]=  -1,cameraKeys["d"]= 0,updateCameraInput()),83!= a&& 40!= a|| cameraKeys["d"]|| (cameraKeys["d"]= 1,cameraKeys["u"]= 0,updateCameraInput()))
}

//Dark theme
window.UIList = window.UIList || [];
window.initFuncs = window.initFuncs || [];
window.statusItems = window.statusItems || [];
window.useTheme = true;
window.UIList.push({
    level: 0,
    x: 0,
    html: '<div id="Theme" onclick=theme()>White Theme</div>'
});
window.theme = function () {
    var el = document.getElementById('Theme');
    if (useTheme) {
        useTheme = false
        backgroundColor = "#ebebeb",
            outerColor="#d6d6d6"
        indicatorColor =
            "rgba(0,0,0,0.08)",
            turretColor = "#A8A8A8",
            bulletColor = "#A8A8A8",
            redColor = "rgba(255, 0, 0, 0.1)",
            el.textContent = 'White Theme'
    } else {
        useTheme = true;
        backgroundColor = "#0c0d15",
            outerColor = "#05060b",
            indicatorColor = "#878787",
            "rgba(255, 0, 0, 0.1)",//rgba(169,168,168)
            turretColor = "#A8A8A8",
            bulletColor = "#A8A8A8",
            redColor = "rgba(255, 0, 0, 0.5)",
            el.textContent = 'Ðårk †hêmê';
        populate();
    }
    window.statusBar();
    return useTheme;
}

//One-click upgrade/sell
window.UIList = window.UIList || [];
window.initFuncs = window.initFuncs || [];
window.statusItems = window.statusItems || [];
window.UIList.push({
    level: 1,
    x: 1,
    html: '<div onclick=greaterBarracks()>Upgrade Greater Barracks</div>'
}, {
    level: 1,
    x: 2,
    html: '<div onclick=instantspike()>Instant Spike</div>'
}, {
    level: 1,
    x: 3,
    html: '<div onclick=sellGenerators()>Sell Generators</div>'
}, {
    level: 2,
    x: 1,
    html: '<div onclick=sellHouse()>Sell House</div>'
}, {
    level: 2,
    x: 2,
    html: '<div onclick=sellall()>Sell All</div>'
},{
    level: 2,
    x: 3,
    html: '<div onclick=sellw()>Sell Inner Walls</div>'
}, {
    level: 2,
    x: 4,
    html: '<div onclick=sellbarracks()>Sell All Barracks</div>'
});

function emit2() {
    socket.emit.apply(socket, arguments);
}
window.sellw = function () {
    for (var a = [], d = 0; d < units.length; ++d) units[d].type === 3 && units[d].owner == player.sid && getUnitFromPath(units[d].uPath).name === 'Wall' && a.push(units[d].id);
    socket.emit("3", a)
}
window.sellGenerators = window.sellGenerators || function () {
    for (var a = [], d = 0; d < units.length; ++d) {
        if (units[d].type === 0 && units[d].owner == player.sid) {
            var name = getUnitFromPath(units[d].uPath).name;
            (name === 'Generator' || name === 'Power Plant') && a.push(units[d].id)
        }
    }
    socket.emit("3", a)
}
window.instantspike = window.instantspike || function () {
    for (var i = 0; i < units.length; ++i) 3 == units[i].type && "circle" == units[i].shape && units[i].owner == player.sid && socket.emit("4", units[i].id, 0)
}
setInterval(inspike,100)
function inspike() {
    for (var i = 0; i < units.length; ++i) 3 == units[i].type && "hexagon" == units[i].shape && units[i].owner == player.sid && socket.emit("4", units[i].id, 0)
}
window.greaterBarracks = window.greaterBarracks || function () {
    for (var i = 0; i < units.length; ++i) 2 == units[i].type && "square" == units[i].shape && units[i].owner == player.sid && socket.emit("4", units[i].id, 0)
}
window.sellbarracks = function () {
    for (var a = [], d = 0; d < units.length; ++d) {
        if (units[d].type === 2 && units[d].owner == player.sid) {
            var name = getUnitFromPath(units[d].uPath).name;
            (name === 'Barracks' || name === 'Greater Barracks' || name === 'Tank Factory' || name === 'Siege Factory' || name === 'Blitz Factory') && a.push(units[d].id)
        }
    }
    socket.emit("3", a)
}
window.sellHouse = function () {
    for (var a = [], d = 0; d < units.length; ++d) units[d].type === 0 && units[d].owner == player.sid && getUnitFromPath(units[d].uPath).name === 'House' && a.push(units[d].id);
    socket.emit("3", a)
}
window.sellwalls = function () {
    for (var a = [], d = 0; d < units.length; ++d) units[d].type === 3 && units[d].owner == player.sid && getUnitFromPath(units[d].uPath).name === 'Wall' && a.push(units[d].id);
    socket.emit("3", a)
}
window.sellinner = function () {
    for (var a = [], d = 0; d < units.length; ++d) {
        if (units[d].type === 0 && units[d].owner == player.sid) {
            a.push(units[d].id)
        }
    }
    socket.emit("3", a)
}
window.sellall = function () {
    for (var a = [], d = 0; d < units.length; ++d)(units[d].type === 3 || units[d].type === 2 || units[d].type === 0) && units[d].owner == player.sid && a.push(units[d].id);
    socket.emit("3", a)
}

window.makeUI = function () {
    if (window.hasMadeUI) return;
    window.hasMadeUI = true;
    window.statusItems.sort(function (a, b) {
        return a.order - b.order;
    })
    var levels = [];
    window.UIList.forEach((item) => {
        if (!levels[item.level]) levels[item.level] = [];
        levels[item.level].push(item)
    })

    levels = levels.filter((a) => {
        if (a) {
            a.sort(function (a, b) {
                return a.x - b.x;
            })
            return true;
        } else {
            return false;
        }
    })

    var headAppend = document.getElementsByTagName("head")[0],
        style = document.createElement("div");

    var toast = document.createElement('div');
    toast.id = "snackbar";
    var css = document.createElement('div');

    css.innerHTML = '<style>\n\
#snackbar {\n\
visibility: hidden;\n\
min-width: 250px;\n\
margin-left: -125px;\n\
background-color: rgba(40, 40, 40, 0.5);\n\
color: #fff;\n\
text-align: center;\n\
border-radius: 4px;\n\
padding: 10px;\n\
font-family: "regularF";\n\
font-size: 16px;\n\
position: left;\n\
z-index: 100;\n\
left: 50%;\n\
top: 30px;\n\
}\n\
#snackbar.show {\n\
visibility: visible;\n\
-webkit-animation: fadein 0.1s;\n\
animation: fadein 0.1s;\n\
}\n\
#snackbar.hide {\n\
visibility: visible;\n\
-webkit-animation: fadeout 0.1s;\n\
animation: fadeout 0.1s;\n\
}\n\
@-webkit-keyframes fadein {\n\
from {top: 0; opacity: 0;}\n\
to {top: 30px; opacity: 1;}\n\
}\n\
@keyframes fadein {\n\
from {top: 0; opacity: 0;}\n\
to {top: 30px; opacity: 1;}\n\
}\n\
@-webkit-keyframes fadeout {\n\
from {top: 30px; opacity: 1;}\n\
to {top: 0; opacity: 0;}\n\
}\n\
@keyframes fadeout {\n\
from {top: 30px; opacity: 1;}\n\
to {top: 0; opacity: 0;}\n\
}\n\
</style>'
    var height = levels.length * (14 + 19) + (levels.length - 1) * 7 + 15;
    style.innerHTML = "<style>\n\
#noobscriptUI, #noobscriptUI > div > div {\n\
background-color:rgba(40,40,40,.5);\n\
margin-left: 3px;\n\
border-radius:4px;\n\
pointer-events:all\n\
}\n\
#noobscriptUI {\n\
top: -" + (height + 12) + "px;\n\
transition: 0.5s;\n\
margin-left:10px;\n\
position:absolute;\n\
padding-left:24px;\n\
margin-top:9px;\n\
padding-top:15px;\n\
width:580px;\n\
height: " + height + "px;\n\
font-family:arial;\n\
left:25%\n\
}\n\
#noobscriptUI:hover{\n\
top:0px\n\
}\n\
#noobscriptUI > div > div {\n\
color:#fff;\n\
padding:7px;\n\
height:19px;\n\
display:inline-block;\n\
cursor:pointer;\n\
font-size:16px\n\
}\n\
</style>"

    headAppend.appendChild(style);
    headAppend.appendChild(css);


    var contAppend = document.getElementById("gameUiContainer"),
        menuA = document.createElement("div");

    var code = ['<div id="noobscriptUI">\n'];

    levels.forEach((items, i) => {
        code.push(i === 0 ? '    <div>\n' : '    <div style="margin-top:7px;">\n');
        items.forEach((el) => {
            code.push('        ' + el.html + '\n');
        })
        code.push('    </div>\n');
    })
    code.push('    <div id="confinfo" style="margin-top:4px; color: white; text-align: center; font-size: 10px; white-space:pre"></div>')
    code.push('</div>');

    menuA.innerHTML = code.join("");
    contAppend.insertBefore(menuA, contAppend.firstChild)
    contAppend.appendChild(toast)
    var toastTimeout = false;
    window.showToast = function (msg) {
        toast.textContent = msg;

        if (toastTimeout) clearTimeout(toastTimeout);
        else toast.className = "show";
        toastTimeout = setTimeout(function () {
            toast.className = 'hide'
            setTimeout(function () {
                toast.className = '';
            }, 400);
            toastTimeout = false;
        }, 3000);
    }
    window.statusBar = function () {
        var el = document.getElementById('confinfo');
        var text = [];

        window.statusItems.forEach((item, i) => {
            if (i !== 0) text.push('     ');
            if (item.name) text.push(item.name + ': ');
            text.push(item.value());
        })

        el.textContent = text.join('');
    }
    window.statusBar();

    window.initFuncs.forEach((func) => {
        func();
    })
}
setTimeout(() => {
    window.makeUI();
}, 1000)

//Another one-click upgrade
window.makeUI = function () {
    if (window.hasMadeUI) return;
    window.hasMadeUI = true;
    window.statusItems.sort(function (a, b) {
        return a.order - b.order;
    })
    var levels = [];
    window.UIList.forEach((item) => {
        if (!levels[item.level]) levels[item.level] = [];
        levels[item.level].push(item)
    })

    levels = levels.filter((a) => {
        if (a) {
            a.sort(function (a, b) {
                return a.x - b.x;
            })
            return true;
        } else {
            return false;
        }
    })

    var headAppend = document.getElementsByTagName("head")[0],
        style = document.createElement("div");

    var toast = document.createElement('div');
    toast.id = "snackbar";
    var css = document.createElement('div');

    css.innerHTML = '<style>\n\
#snackbar {\n\
visibility: hidden;\n\
min-width: 250px;\n\
margin-left: -125px;\n\
background-color: rgba(40, 40, 40, 0.5);\n\
color: #fff;\n\
text-align: center;\n\
border-radius: 4px;\n\
padding: 10px;\n\
font-family: "regularF";\n\
font-size: 16px;\n\
position: left;\n\
z-index: 100;\n\
left: 50%;\n\
top: 30px;\n\
}\n\
#snackbar.show {\n\
visibility: visible;\n\
-webkit-animation: fadein 0.1s;\n\
animation: fadein 0.1s;\n\
}\n\
#snackbar.hide {\n\
visibility: visible;\n\
-webkit-animation: fadeout 0.1s;\n\
animation: fadeout 0.1s;\n\
}\n\
@-webkit-keyframes fadein {\n\
from {top: 0; opacity: 0;}\n\
to {top: 30px; opacity: 1;}\n\
}\n\
@keyframes fadein {\n\
from {top: 0; opacity: 0;}\n\
to {top: 30px; opacity: 1;}\n\
}\n\
@-webkit-keyframes fadeout {\n\
from {top: 30px; opacity: 1;}\n\
to {top: 0; opacity: 0;}\n\
}\n\
@keyframes fadeout {\n\
from {top: 30px; opacity: 1;}\n\
to {top: 0; opacity: 0;}\n\
}\n\
</style>'
    var height = levels.length * (14 + 19) + (levels.length - 1) * 7 + 15;
    style.innerHTML = "<style>\n\
#noobscriptUI, #noobscriptUI > div > div {\n\
background-color:rgba(40,40,40,.5);\n\
margin-left: 3px;\n\
border-radius:4px;\n\
pointer-events:all\n\
}\n\
#noobscriptUI {\n\
top: -" + (height + 12) + "px;\n\
transition: 0.5s;\n\
margin-left:10px;\n\
position:absolute;\n\
padding-left:24px;\n\
margin-top:9px;\n\
padding-top:15px;\n\
width:580px;\n\
height: " + height + "px;\n\
font-family:arial;\n\
left:25%\n\
}\n\
#noobscriptUI:hover{\n\
top:0px\n\
}\n\
#noobscriptUI > div > div {\n\
color:#fff;\n\
padding:7px;\n\
height:19px;\n\
display:inline-block;\n\
cursor:pointer;\n\
font-size:16px\n\
}\n\
</style>"

    headAppend.appendChild(style);
    headAppend.appendChild(css);


    var contAppend = document.getElementById("gameUiContainer"),
        menuA = document.createElement("div");

    var code = ['<div id="noobscriptUI">\n'];

    levels.forEach((items, i) => {
        code.push(i === 0 ? '    <div>\n' : '    <div style="margin-top:7px;">\n');
        items.forEach((el) => {
            code.push('        ' + el.html + '\n');
        })
        code.push('    </div>\n');
    })
    code.push('    <div id="confinfo" style="margin-top:4px; color: white; text-align: center; font-size: 10px; white-space:pre"></div>')
    code.push('</div>');

    menuA.innerHTML = code.join("");
    contAppend.insertBefore(menuA, contAppend.firstChild)
    contAppend.appendChild(toast)
    var toastTimeout = false;
    window.showToast = function (msg) {
        toast.textContent = msg;

        if (toastTimeout) clearTimeout(toastTimeout);
        else toast.className = "show";
        toastTimeout = setTimeout(function () {
            toast.className = 'hide'
            setTimeout(function () {
                toast.className = '';
            }, 400);
            toastTimeout = false;
        }, 3000);
    }
    window.statusBar = function () {
        var el = document.getElementById('confinfo');
        var text = [];

        window.statusItems.forEach((item, i) => {
            if (i !== 0) text.push('     ');
            if (item.name) text.push(item.name + ': ');
            text.push(item.value());
        })

        el.textContent = text.join('');
    }
    window.statusBar();

    window.initFuncs.forEach((func) => {
        func();
    })
}
setTimeout(() => {
    window.makeUI();
}, 1000)
var headAppend=document.getElementsByTagName("head")[0],style=document.createElement("div");style.innerHTML="<style>#upgradeScriptCont,.buttonClass{background-color:rgba(40,40,40,.5);margin-left: 3px;border-radius:4px;pointer-events:all}#upgradeScriptCont{top: -138px;transition: 1s;margin-left:10px;position:absolute;padding-left:24px;margin-top:9px;padding-top:15px;width:530px;height:128px;font-family:arial;left:28%}#upgradeScriptCont:hover{top:0px}.buttonClass{color:#fff;padding:7px;height:19px;display:inline-block;cursor:pointer;font-size:15px}.hoverMessage{color: white;font-size: 14px;position: relative;left: 457px;bottom: 2px;pointer-events: none;}</style>",headAppend.appendChild(style);var contAppend=document.getElementById("gameUiContainer"),menuA=document.createElement("div");menuA.innerHTML="<div id=upgradeScriptCont><div id=layer1><div id=walls class=buttonClass onclick=walls()>Buy Walls</div><div id=upgradeBoulders class=buttonClass onclick=boulders()>Upgrade Boulders</div><div id=upgradeSpikes class=buttonClass onclick=spikes()>Upgrade Spikes</div><div id=upgradeGen class=buttonClass onclick=powerPlants()>Upgrade Power Plants</div></div><div id=layer2 style=margin-top:7px;margin-left:7px><div id=walls class=buttonClass onclick=generators()>Buy Generators</div><div id=upgradeBoulders class=buttonClass onclick=rapid()>Upgrade Rapid</div><div id=upgradeSpikes class=buttonClass onclick=ranged()>Upgrade Ranged</div><div id=upgradeGen class=buttonClass onclick=antiTank()>Upgrade anti-tank</div></div><div id=layer3 style=margin-top:7px;margin-left:-16px><div id=walls class=buttonClass onclick=gatlins()>Upgrade Gatlins</div><div id=upgradeBoulders class=buttonClass onclick=spotter()>Upgrade spotter</div><div id=upgradeMicro class=buttonClass onclick=microGenerators()>Upgrade Micro-Gen</div><div id=upgradeSpikes class=buttonClass onclick=semiAuto()>Upgrade Semi-auto</div></div><span class=hoverMessage>Hover over</span></div>",contAppend.insertBefore(menuA,contAppend.firstChild),window.walls=function(){for(i=-3.14;i<3.14;i+=.108)socket.emit("1",i,1e3,1)},window.generators=function(){for(i=-3.14;i<3.14;i+=.075)socket.emit("1",i,132,3)},window.boulders=function(){for(i=0;i<units.length;++i)3==units[i].type&&"circle"==units[i].shape&&units[i].owner==player.sid&&socket.emit("4",units[i].id,0)},window.microGenerators=function(){for(i=0;i<units.length;++i)3==units[i].type&&"circle"==units[i].shape&&units[i].owner==player.sid&&socket.emit("4",units[i].id,1)},window.spikes=function(){for(i=0;i<units.length;++i)3==units[i].type&&"hexagon"==units[i].shape&&units[i].owner==player.sid&&socket.emit("4",units[i].id,0)},window.powerPlants=function(){for(i=0;i<units.length;++i)0==units[i].type&&"hexagon"==units[i].shape&&units[i].owner==player.sid&&socket.emit("4",units[i].id,0)},window.rapid=function(){for(i=0;i<units.length;++i)0==units[i].type&&1==units[i].turretIndex&&"circle"==units[i].shape&&units[i].owner==player.sid&&socket.emit("4",units[i].id,0)},window.ranged=function(){for(i=0;i<units.length;++i)0==units[i].type&&1==units[i].turretIndex&&"circle"==units[i].shape&&units[i].owner==player.sid&&socket.emit("4",units[i].id,1)},window.antiTank=function(){for(i=0;i<units.length;++i)0==units[i].type&&4==units[i].turretIndex&&"circle"==units[i].shape&&units[i].owner==player.sid&&socket.emit("4",units[i].id,1)},window.semiAuto=function(){for(i=0;i<units.length;++i)0==units[i].type&&4==units[i].turretIndex&&"circle"==units[i].shape&&units[i].owner==player.sid&&socket.emit("4",units[i].id,0)},window.gatlins=function(){for(i=0;i<units.length;++i)0==units[i].type&&2==units[i].turretIndex&&"circle"==units[i].shape&&units[i].owner==player.sid&&socket.emit("4",units[i].id,0)},window.spotter=function(){for(i=0;i<units.length;++i)0==units[i].type&&3==units[i].turretIndex&&"circle"==units[i].shape&&units[i].owner==player.sid&&socket.emit("4",units[i].id,0)};

//InstaFind
var gotoUsers = [];
var gotoIndex = 0;
window.overrideSocketEvents = window.overrideSocketEvents || [];
window.chatCommands = window.chatCommands || {};

window.chatCommands.find = function(split) {
    var name = split.slice(1).join(' ');
    if (name == '') {
        addChat('Please specify a username', 'Client')
        return;
    }
    window.goto(name)
}
window.overrideSocketEvents.push({
    name: "l",
    description: "Leaderboard Insta Find override",
    func: function(a) {
        var d = "",
            c = 1,
            b = 0;
        for (; b < a.length;) {
            d += "<div class='leaderboardItem' onclick=goto2(" + a[b] + ");><div style='display:inline-block;float:left;' class='whiteText'>" + c + ".</div> <div class='" + (player && a[b] == player.sid ? "leaderYou" : "leader") + "'>" + a[b + 1] + "</div><div class='scoreText'>" + a[b + 2] + "</div></div>", c++, b += 3;
        }
        leaderboardList.innerHTML = d;
    }
})
leaderboardList.style.pointerEvents = 'auto';
chatListWrapper.style.pointerEvents = 'auto';

window.goto = function(username) {
    gotoUsers = users.filter((user) => {
        return user.name === username
    });
    gotoIndex = 0;
    if (gotoUsers[0]) {
        camX = gotoUsers[0].x - player.x;
        camY = gotoUsers[0].y - player.y;
    }
    addChat(gotoUsers.length + ' users found with the name ' + username, 'Client');
    return gotoUsers.length;
}
window.goto2 = function(id, go) {
    gotoUsers = users.filter((user) => {
        return user.sid === id;
    });
    gotoIndex = 0;
    if (!go && gotoUsers[0]) {
        camX = gotoUsers[0].x - player.x;
        camY = gotoUsers[0].y - player.y;
    }
    return gotoUsers.length;
}

window.gotoLeft = function() {
    if (!gotoUsers.length) return;

    if (camX == gotoUsers[gotoIndex].x - player.x && camY == gotoUsers[gotoIndex].y - player.y) {
        if (gotoIndex <= 0) gotoIndex = gotoUsers.length;
        gotoIndex--;
    }
    camX = gotoUsers[gotoIndex].x - player.x;
    camY = gotoUsers[gotoIndex].y - player.y;
}

window.gotoRight = function() {
    if (!gotoUsers.length) return;

    if (camX == gotoUsers[gotoIndex].x - player.x && camY == gotoUsers[gotoIndex].y - player.y) {
        if (gotoIndex >= gotoUsers.length - 1) gotoIndex = -1;
        gotoIndex++;
    }
    camX = gotoUsers[gotoIndex].x - player.x;
    camY = gotoUsers[gotoIndex].y - player.y;
}

window.addChat = function(msg, from, color) {
    color = color || "#fff";
    var b = document.createElement("li");
    b.className = "chatother";
    b.innerHTML = '<span style="color:' + color + '">[' + from + ']</span> <span class="chatText">' + msg + "</span>";
    10 < chatList.childNodes.length && chatList.removeChild(chatList.childNodes[0]);
    chatList.appendChild(b)
}

// Override
window.resetCamera = function() {
    camX = camXS = camY = camYS = 0;
    cameraKeys = {
        l: 0,
        r: 0,
        u: 0,
        d: 0
    }

    if (socket && window.overrideSocketEvents && window.overrideSocketEvents.length) {
        window.overrideSocketEvents.forEach((item) => {
            socket.removeAllListeners(item.name)
            socket.on(item.name, item.func);

        });

    }
}

window.addChatLine = function(a, d, c) {
    if (player) {
        var b = getUserBySID(a);
        if (c || 0 <= b) {
            var g = c ? "SERVER" : users[b].name;
            c = c ? "#fff" : playerColors[users[b].color] ? playerColors[users[b].color] : playerColors[0];
            player.sid == a && (c = "#fff");
            b = document.createElement("li");
            b.className = player.sid == a ? "chatme" : "chatother";

            b.innerHTML = '<span style="color:' + c + '" onclick=goto2(' + a + ');>[' + g + ']</span> <span class="chatText">' + d + "</span>";
            10 < chatList.childNodes.length && chatList.removeChild(chatList.childNodes[0]);
            chatList.appendChild(b)
        }
    }
}

window.addEventListener("keyup", function(a) {
    a = a.keyCode ? a.keyCode : a.which;
    if (a === 190) {
        window.gotoRight()
    } else if (a === 188) {
        window.gotoLeft();
    }

});


//Zoom
var scroll = 0;
mainCanvas.addEventListener ? (window.addEventListener("mousewheel", zoom, !1),
                               mainCanvas.addEventListener("DOMMouseScroll", zoom, !1)) : window.attachEvent("onmousewheel", zoom);
function zoom(a) {
    a = window.event || a;
    a.preventDefault();
    a.stopPropagation();
    scroll = Math.max(-1, Math.min(1, a.wheelDelta || -a.detail))
    if (scroll == -1) { //zoom out
        if (maxScreenHeight < 10000) {
            (maxScreenHeight += 250, maxScreenWidth += 250, resize());
            scroll = 0
        }
    }

    if (scroll == 1) { //zoom in
        if (maxScreenHeight > 1000) {
            (maxScreenHeight -= 250, maxScreenWidth -= 250, resize())
            scroll = 0
        }
    }
}

mainCanvas.onkeydown = function(event) {
    var k = event.keyCode ? event.keyCode : event.which;
    if (k == 45) { // - to zoom out
        if (maxScreenHeight < 10000) {
            (maxScreenHeight += 250, maxScreenWidth += 250, resize());
        }
    }
    if (k == 61) {// = to zoom in
        if (maxScreenHeight > 1000) {
            (maxScreenHeight -= 250, maxScreenWidth -= 250, resize())
        }

    }

    {if(65==a||37==a)cameraKeys.l=0,updateCameraInput();if(68==a||39==a)cameraKeys.r=0,updateCameraInput();if(87==a||38==a)cameraKeys.u=0,updateCameraInput();if(83==a||40==a)cameraKeys.d=0,updateCameraInput();if(32==a){var d=unitList.indexOf(activeUnit);sendUnit(d)}void 0!=upgrInputsToIndex["k"+a]&&toggleActiveUnit(upgrInputsToIndex["k"+a]);46==a&&selUnits.length&&sellSelUnits();84==a&&toggleChat("none"==chatListWrapper.style.display);
     27==a&&(toggleActiveUnit(),disableSelUnit(),showSelector=!1);82==a&&(camY=camX=0)}};mainCanvas.onkeydown=function(a){a=a.keyCode?a.keyCode:a.which;socket&&player&&!player.dead&&(65!=a&&37!=a||cameraKeys.l||(cameraKeys.l=-1,cameraKeys.r=0,updateCameraInput()),68!=a&&39!=a||cameraKeys.r||(cameraKeys.r=1,cameraKeys.l=0,updateCameraInput()),87!=a&&38!=a||cameraKeys.u||(cameraKeys.u=-1,cameraKeys.d=0,updateCameraInput()),83!=a&&40!=a||cameraKeys.d||(cameraKeys.d=1,cameraKeys.u=0,updateCameraInput()))}

     addEventListener("keydown", function(a) {
         if (a.keyCode == 77){
             for(i=0;i<users.length;++i){
                 if(users[i].name.startsWith("[G]")&&users[i].name !== player.name){
                     camX = users[i].x-player.x;
                     camY = users[i].y-player.y;
                 }
             }
         }
     });

window.UIList = window.UIList || [];
window.initFuncs = window.initFuncs || [];
window.statusItems = window.statusItems || [];

window.sendIndex = 0;
window.loops = 0;
window.hasSentTarget = false;
window.usePatch = true;
window.cache = [];
window.cacheHeight = 0;
window.cacheIndexes = 0;
window.shift = false;
window.sendFrequency = 1E3 / 15
window.UIList.push({
    level: 0,
    x: 3,
    description: 'Zoom Patch',
    html: '<div id="patch" onclick=patch()>Zoom:Disabled</div>'
});

window.statusItems.push({
    name: 'Zoom Patch',
    order: 2,
    value: function () {
        return usePatch ? 'On' : 'Off';
    }
});

window.patch = function () {
    var el = document.getElementById('patch');
    if (usePatch) {
        usePatch = false
        socket.emit("2", Math.round(camX), Math.round(camY))
        el.textContent = 'Zoom:Enabled'
    } else {
        usePatch = true;
        el.textContent = 'Zoom:Disabled';
        populate();
    }
    window.statusBar();
    return usePatch;
}


function populate() {
    if (!usePatch) return;
    cacheHeight = Math.round(maxScreenHeight / 1080);
    cacheIndexes = cacheHeight * cacheHeight - 1;
    for (var i = cache.length; i < cacheIndexes; i++) {
        cache[i] = spiral(i);
    }
}
populate();

function zoom(a) {
    a = window.event || a;
    a.preventDefault();
    a.stopPropagation();
    scroll = Math.max(-1, Math.min(1, a.wheelDelta || -a.detail))
    if (scroll == -1) { //zoom out
        if (maxScreenHeight < 30000) {
            (maxScreenHeight += 250, maxScreenWidth += 250, resize(true));
            cameraSpd = (shift ? 1.8 : .85) * (Math.log(maxScreenHeight / 1080) + 1)
            scroll = 0
            populate()
        }
    }

    if (scroll == 1) { //zoom in
        if (maxScreenHeight > 1080) {
            (maxScreenHeight -= 250, maxScreenWidth -= 250, resize(true))
            cameraSpd = (shift ? 1.8 : .85) * (Math.log(maxScreenHeight / 1080) + 1)
            scroll = 0
            populate()
        }
    }
}
mainCanvas.addEventListener ? (window.addEventListener("mousewheel", zoom, !1),
                               mainCanvas.addEventListener("DOMMouseScroll", zoom, !1)) : window.attachEvent("onmousewheel", zoom);

function spiral(n) {
    var r = Math.floor((Math.sqrt(n + 1) - 1) / 2) + 1;
    var p = (8 * r * (r - 1)) / 2;
    var en = r * 2;
    var a = (1 + n - p) % (r * 8);
    var pos = [0, 0, r];
    switch (Math.floor(a / (r * 2))) {
        case 0:
            pos[0] = a - r;
            pos[1] = -r;
            break;
        case 1:
            pos[0] = r;
            pos[1] = (a % en) - r;
            break;
        case 2:
            pos[0] = r - (a % en);
            pos[1] = r;
            break;
        case 3:
            pos[0] = -r;
            pos[1] = r - (a % en);
            break;
    }
    return pos;
}

window.initFuncs.push(function () {
    var js = window.updateGameLoop.toString();

    var ind = js.indexOf('if (gameState && mapBounds) {');
    if (ind === -1) ind = js.indexOf('if (gameState&&mapBounds) {');
    if (ind === -1) ind = js.indexOf('if(gameState&&mapBounds){');

    var ind2 = js.indexOf('}', ind);

    var n = js.substring(0, ind) + 'if(gameState&&mapBounds){if(camXS||camYS)camX+=camXS*cameraSpd*a,camY+=camYS*cameraSpd*a;player.x+camX<mapBounds[0]?camX=mapBounds[0]-player.x:player.x+camX>mapBounds[0]+mapBounds[2]&&(camX=mapBounds[0]+mapBounds[2]-player.x);player.y+camY<mapBounds[1]?camY=mapBounds[1]-player.y:player.y+camY>mapBounds[1]+mapBounds[3]&&(camY=mapBounds[1]+mapBounds[3]-player.y);if(currentTime-lastCamSend>=sendFrequency)if(lastCamSend=currentTime,usePatch&&cacheIndexes)if(lastCamX!=camX||lastCamY!=camY)lastCamX=camX,lastCamY=camY,loop=sendIndex=0;else{if(4>=loop){if(sendIndex%2)(sendIndex-1)%6?socket.emit("2",Math.round(camX),Math.round(camY)):socket.emit("2",0,0);else{var index=sendIndex/2;index>=cacheIndexes?(sendIndex=0,loop++):socket.emit("2",Math.round(camX+1920*cache[index][0]),Math.round(camY+1080*cache[index][1]))}hasSentTarget=!1;sendIndex++}}else lastCamX==camX&&lastCamY==camY&&hasSentTarget||(lastCamX=camX,hasSentTarget=!0,lastCamY=camY,loop=0,socket.emit("2",Math.round(camX),Math.round(camY)))}' +
        js.substr(ind2 + 1);
    n = n.substring(n.indexOf('{') + 1, n.lastIndexOf('}'));
    window.updateGameLoop = new Function('a', n)

});

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