IndieGala Keys to TextArea

Displays a text area with game titles and keys.

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         IndieGala Keys to TextArea
// @namespace    http://tampermonkey.net/
// @version      0.1.6
// @description  Displays a text area with game titles and keys.
// @author       Lex
// @match        https://www.indiegala.com/library*
// @match        https://www.indiegala.com/gift*
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    // Formats games array to a string to be displayed
    // Games is an array [ [title, key], ... ]
    function formatGames(games) {
        // Ignore games which do not have keys revealed
        games = games.filter(e => e[1]);
        // Format the output as tab-separated
        games = games.map(e => e[0]+"\t"+e[1]);
        return games.join("\n");
    }

    // Return a list of games as an array of [title, key] pairs
    function getGames() {
        // The active bundle (the rest are all hidden)
        const active = document.querySelector("ul.profile-private-page-library-sublist-active");
        // Individual items
        const es = active.querySelectorAll(".profile-private-page-library-key-cont");
        // Take each item element and convert to an array of [title, key] pairs
        return Array.prototype.map.call(es, e => {
            const title = e.querySelector(".profile-private-page-library-title div").textContent.trim();
            const inps = e.querySelector("input.profile-private-page-library-key-serial");
            const key = inps ? inps.value : "";
            return [title, key];
        });
    }

    // Adds a textarea to the bottom of the games listing with all the titles and keys
    function injectTextbox() {
        // The active bundle (the rest are all hidden)
        const active = document.querySelector("ul.profile-private-page-library-sublist-active");
        if (!active) return;
        // Find an old textarea on the active bundle
        let area = active.querySelector("textarea.igktt");
        // otherwise make a new one
        if (!area) {
            area = document.createElement("textarea");
            area.className = "igktt";
            active.append(area);
        }

        let games = getGames();
        const gamesFmt = formatGames(games);
        if (gamesFmt != area.value) {
            area.value = gamesFmt;
            area.style.width = "100%";
            // Adjust the height so all the contents are visible
            area.style.height = "";
            area.style.height = area.scrollHeight + 20 + "px";
        }
    }

    /* When a user clicks a different bundle, it takes a while to load
       Watches for the load to finish before adding the textarea */
    function waitForBundleLoaded() {
        const loader = document.querySelector("ul.profile-private-page-library-sublist-active .profile-private-page-library-subitem-loading");
        // If the loading indicator both exists and is hidden (no longer needed)
        if (!loader || loader.style.display == "none") {
            injectTextbox();
            // Watches every 2 seconds in case a different bundle is opened or a key is revealed
            setTimeout(waitForBundleLoaded, 2000);
        } else {
            setTimeout(waitForBundleLoaded, 100);
        }
    }

    /* Add event listeners to every bundle link for clicks */
    function injectLoaders() {
        const as = document.querySelectorAll(".profile-private-page-library-list .fit-click");
        as.forEach(a => {a.addEventListener("click", waitForBundleLoaded)});
    }

    //injectLoaders();
    waitForBundleLoaded();
})();