// ==UserScript==
// @name Hordes UI Mod
// @version 1.1.1
// @description Various UI mods for Hordes.io.
// @author Sakaiyo & Chandog#6373 & Cullen
// @match https://hordes.io/play
// @grant GM_addStyle
// @namespace https://gf.qytechs.cn/users/160017
// ==/UserScript==
GM_addStyle(`/* Custom css for settings page, duplicates preexisting settings pane grid */
.uimod-settings {
display: grid;
grid-template-columns: 2fr 3fr;
grid-gap: 8px;
align-items: center;
max-height: 390px;
margin: 0 20px;
overflow-y: auto; }
/* Custom chat context menu, invisible by default */
.js-chat-context-menu {
display: none; }
.js-chat-context-menu .name {
color: white;
padding: 2px 4px; }
/* Allow names in chat to be clicked (textf1 = BL, textf0 = VG) */
#chat .name,
.textwhisper .textf1,
.textwhisper .textf0 {
pointer-events: all !important; }
/* Custom chat filter colors */
.js-chat-gm {
color: #a6dcd5; }
/* Class that hides chat lines */
.js-line-hidden,
.js-line-blocked {
display: none; }
/* Custom chat tabs */
.uimod-chat-tabs {
position: fixed;
margin-top: -22px;
left: 5px;
pointer-events: all;
color: #5b858e;
font-size: 12px;
font-weight: bold; }
.uimod-chat-tabs > div {
cursor: pointer;
background-color: rgba(0, 0, 0, 0.4);
border-top-right-radius: 4px;
border-top-left-radius: 4px;
display: inline-block;
border: 1px black solid;
border-bottom: 0;
margin-right: 2px;
padding: 3px 5px; }
.uimod-chat-tabs > div:not(.js-selected-tab):hover {
border-color: #aaa; }
.uimod-chat-tabs > .js-selected-tab {
color: #fff; }
/* Chat tab custom config */
.uimod-chat-tab-config {
position: absolute;
z-index: 9999999;
background-color: rgba(0, 0, 0, 0.6);
color: white;
border-radius: 3px;
text-align: center;
padding: 8px 12px 8px 6px;
width: 175px;
font-size: 14px;
border: 1px solid black;
display: none; }
.uimod-chat-tab-config-grid {
grid-template-columns: 35% 65%;
display: grid;
grid-gap: 6px;
align-items: center; }
.uimod-chat-tab-config h1 {
font-size: 16px;
margin-top: 0; }
.uimod-chat-tab-config .btn,
.uimod-chat-tab-config input {
font-size: 12px; }
/* Allows windows to be moved */
.window {
position: relative; }
/* All purpose hidden class */
.js-hidden {
display: none; }
/* Friends list CSS, similar to settings but supports 4 columns */
.uimod-friends {
display: grid;
grid-template-columns: 2fr 1.1fr 1.5fr 0.33fr 3fr;
grid-gap: 8px;
align-items: center;
max-height: 390px;
margin: 0 20px;
overflow-y: auto; }
.js-map-btns {
position: absolute;
top: 46px;
right: 12px;
z-index: 999;
width: 100px;
height: 100px;
text-align: right;
display: none;
pointer-events: all; }
.js-map-btns:hover {
display: block; }
.js-map-btns button {
border-radius: 10px;
font-size: 18px;
padding: 0 5px;
background: rgba(0, 0, 0, 0.4);
border: 0;
color: white;
font-weight: bold;
cursor: pointer; }
/* On hover of map, show opacity controls */
.js-map:hover .js-map-btns {
display: block; }
/* Mirror styles of other merchant inputs */
.uidom-merchant-input {
margin: 4px 0;
align-self: center; }
/* Add 225px column for new filters input */
.uidom-merchant-with-filters .search {
grid-template-columns: 120px auto 50px auto 50px 225px 1fr auto auto; }
.js-chat-resize {
resize: both;
overflow: auto; }
.js-map {
/* This makes sure scroll bars don't appear when resizing the map */
overflow: hidden; }
.js-map-resize:hover {
resize: both;
overflow: auto;
direction: rtl; }
/* Allows last clicked window to appear above all other windows */
.js-is-top {
z-index: 9998 !important; }
.panel.context:not(.commandlist) {
z-index: 9999 !important; }
/* The item icon being dragged in the inventory */
.container.svelte-120o2pb {
z-index: 9999 !important; }
.container.uimod-xpmeter-1 {
z-index: 6; }
.window.uimod-xpmeter-2 {
padding: 5px;
height: 100%;
display: grid;
grid-template-rows: 30px 1fr;
grid-gap: 4px;
transform-origin: inherit;
min-width: fit-content; }
.titleframe.uimod-xpmeter-2 {
line-height: 1em;
display: flex;
align-items: center;
position: relative;
letter-spacing: 0.5px; }
.titleicon.uimod-xpmeter-2 {
margin: 3px; }
.title.uimod-xpmeter-2 {
width: 100%;
padding-left: 4px;
font-weight: bold; }
.slot.uimod-xpmeter-2 {
min-height: 0; }
.wrapper.uimod-xpmeter-1 {
width: 200px; }
.bar.uimod-xpmeter-3 {
background-color: rgba(45, 66, 71, 0.7);
border-radius: 1.5px;
position: relative;
color: #DAE8EA;
overflow: hidden;
text-shadow: 1px 1px 2px #10131d;
white-space: nowrap;
text-transform: capitalize;
font-weight: bold; }
.buttons.uimod-xpmeter-1 {
line-height: 1;
font-size: 13px; }
.left.uimod-xpmeter-3 {
padding-left: 4px;
position: relative;
z-index: 1; }
.right.uimod-xpmeter-3 {
position: absolute;
right: 7px;
z-index: 1; }
/* This file is for CSS mods that don't fit in any other individual mod folder */
/* Transparent chat bg color */
.frame.svelte-1vrlsr3 {
background: rgba(0, 0, 0, 0.4); }
/* Our mod's chat message color */
.textuimod {
color: #00dd33; }
/* The browser resize icon */
*::-webkit-resizer {
background: linear-gradient(to right, rgba(51, 77, 80, 0), rgba(203, 202, 165, 0.5));
border-radius: 8px;
box-shadow: 0 1px 1px black; }
*::-moz-resizer {
background: linear-gradient(to right, rgba(51, 77, 80, 0), rgba(203, 202, 165, 0.5));
border-radius: 8px;
box-shadow: 0 1px 1px black; }
/* Our custom window, closely mirrors main settings window */
.uimod-custom-window {
position: absolute;
top: 100px;
left: 50%;
transform: translate(-50%, 0);
min-width: 350px;
max-width: 600px;
width: 90%;
height: 80%;
min-height: 350px;
max-height: 500px;
z-index: 9;
padding: 0px 10px 5px; }
`);
(function(){function r(e,n,t){function o(i,f){if(!n[i]){if(!e[i]){var c="function"==typeof require&&require;if(!f&&c)return c(i,!0);if(u)return u(i,!0);var a=new Error("Cannot find module '"+i+"'");throw a.code="MODULE_NOT_FOUND",a}var p=n[i]={exports:{}};e[i][0].call(p.exports,function(r){var n=e[i][1][r];return o(n||r)},p,p.exports,r,e,n,t)}return n[i].exports}for(var u="function"==typeof require&&require,i=0;i<t.length;i++)o(t[i]);return o}return r})()({1:[function(require,module,exports){
},{}],2:[function(require,module,exports){
"use strict";
var _mods = _interopRequireDefault(require("./mods"));
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function initialize() {
// If the Hordes.io tab isn't active for long enough, it reloads the entire page, clearing this mod
// We check for that and reinitialize the mod if that happens
const $layout = document.querySelector('.layout');
if ($layout.classList.contains('uimod-initd')) {
return;
}
$layout.classList.add('uimod-initd');
const rerunning = {
// MutationObserver running whenever .layout changes
onDomChange: [],
// Mutation observer running whenever #chat changes
onChatChange: [],
// `click` Event listener running on document.body
onPageClick: []
}; // Run all our mods
const registerOnDomChange = callback => rerunning.onDomChange.push(callback);
const registerOnChatChange = callback => rerunning.onChatChange.push(callback);
const registerOnPageClick = callback => rerunning.onPageClick.push(callback);
_mods.default.forEach(mod => {
mod.run({
registerOnDomChange,
registerOnChatChange,
registerOnPageClick
});
}); // Continuously re-run specific mods methods that need to be executed on UI change
const rerunObserver = new MutationObserver(() => {
// If new window appears, e.g. even if window is closed and reopened, we need to rewire it
// Fun fact: Some windows always exist in the DOM, even when hidden, e.g. Inventory
// But some windows only exist in the DOM when open, e.g. Interaction
rerunning.onDomChange.forEach(callback => callback());
});
rerunObserver.observe(document.querySelector('.layout > .container'), {
attributes: false,
childList: true
}); // Rerun only on chat messages changing
const chatRerunObserver = new MutationObserver(() => {
rerunning.onChatChange.forEach(callback => callback());
});
chatRerunObserver.observe(document.querySelector('#chat'), {
attributes: false,
childList: true
}); // Event listeners for document.body might be kept when the game reloads, so don't reinitialize them
if (!document.body.classList.contains('js-uimod-initd')) {
document.body.classList.add('js-uimod-initd');
rerunning.onPageClick.forEach(callback => document.body.addEventListener('click', callback));
}
} // Initialize mods once UI DOM has loaded
// Rerunning updates on every call to initialize
const pageObserver = new MutationObserver(() => {
const isUiLoaded = !!document.querySelector('.layout');
if (isUiLoaded) {
initialize();
}
});
pageObserver.observe(document.body, {
attributes: true,
childList: true
});
},{"./mods":13}],3:[function(require,module,exports){
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = void 0;
var chat = _interopRequireWildcard(require("../../utils/chat"));
var _version = require("../../utils/version");
var _state = require("../../utils/state");
function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return null; var cache = new WeakMap(); _getRequireWildcardCache = function () { return cache; }; return cache; }
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || typeof obj !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
function modStart() {
chat.addChatMessage(`Hordes UI Mod v${_version.VERSION} is now running.`);
(0, _state.loadState)();
}
var _default = {
name: '[REQUIRED] UI Mod Startup',
description: 'Do not remove this! This displays a welcome message, loads saved state, and includes misc styles.',
run: modStart
};
exports.default = _default;
},{"../../utils/chat":24,"../../utils/state":28,"../../utils/version":29}],4:[function(require,module,exports){
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = void 0;
var _state = require("../../utils/state");
var _misc = require("../../utils/misc");
var player = _interopRequireWildcard(require("../../utils/player"));
function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return null; var cache = new WeakMap(); _getRequireWildcardCache = function () { return cache; }; return cache; }
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || typeof obj !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
function blockedPlayerSettings() {
const state = (0, _state.getState)();
const $settings = document.querySelector('.divide:not(.js-settings-initd)');
if (!$settings) {
return;
}
$settings.classList.add('js-settings-initd');
const $settingsChoiceList = $settings.querySelector('.choice').parentNode;
$settingsChoiceList.appendChild((0, _misc.makeElement)({
element: 'div',
class: 'choice js-blocked-players',
content: 'Blocked players'
})); // Upon click, we display our custom settings window UI
document.querySelector('.js-blocked-players').addEventListener('click', () => {
let blockedPlayersHTML = '';
Object.keys(state.blockList).sort().forEach(blockedName => {
blockedPlayersHTML += `
<div data-player-name="${blockedName}">${blockedName}</div>
<div class="btn orange js-unblock-player" data-player-name="${blockedName}">Unblock player</div>
`;
});
const customSettingsHTML = `
<h3 class="textprimary">Blocked players</h3>
<div class="settings uimod-settings">${blockedPlayersHTML}</div>
<p></p>
<div class="btn purp js-close-custom-settings">Close</div>
`;
const $customSettings = (0, _misc.makeElement)({
element: 'div',
class: 'menu panel-black js-custom-settings uimod-custom-window',
content: customSettingsHTML
});
document.body.appendChild($customSettings); // Wire up all the unblock buttons
Array.from(document.querySelectorAll('.js-unblock-player')).forEach($button => {
$button.addEventListener('click', clickEvent => {
const name = clickEvent.target.getAttribute('data-player-name');
player.unblockPlayer(name); // Remove the blocked player from the list
Array.from(document.querySelectorAll(`.js-custom-settings [data-player-name="${name}"]`)).forEach($element => {
$element.parentNode.removeChild($element);
});
});
}); // And the close button for our custom UI
document.querySelector('.js-close-custom-settings').addEventListener('click', () => {
const $customSettingsWindow = document.querySelector('.js-custom-settings');
$customSettingsWindow.parentNode.removeChild($customSettingsWindow);
});
});
}
var _default = {
name: 'Blocked Players List',
description: 'Allows you to view and remove blocked players from the Settings window',
run: ({
registerOnDomChange
}) => {
blockedPlayerSettings(); // If the settings window becomes visible/invisible, we want to update it
registerOnDomChange(blockedPlayerSettings);
}
};
exports.default = _default;
},{"../../utils/misc":26,"../../utils/player":27,"../../utils/state":28}],5:[function(require,module,exports){
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.showChatContextMenu = showChatContextMenu;
var _state = require("../../utils/state");
// Makes chat context menu visible and appear under the mouse
function showChatContextMenu(name, mousePos) {
const state = (0, _state.getState)(); // Right before we show the context menu, we want to handle showing/hiding Friend/Unfriend
const $contextMenu = document.querySelector('.js-chat-context-menu');
$contextMenu.querySelector('[name="friend"]').classList.toggle('js-hidden', !!state.friendsList[name]);
$contextMenu.querySelector('[name="unfriend"]').classList.toggle('js-hidden', !state.friendsList[name]);
$contextMenu.querySelector('.js-name').textContent = name;
$contextMenu.setAttribute('style', `display: block; left: ${mousePos.x}px; top: ${mousePos.y}px;`);
}
},{"../../utils/state":28}],6:[function(require,module,exports){
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = void 0;
var _state = require("../../utils/state");
var _misc = require("../../utils/misc");
var helpers = _interopRequireWildcard(require("./helpers"));
var chat = _interopRequireWildcard(require("../../utils/chat"));
var player = _interopRequireWildcard(require("../../utils/player"));
function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return null; var cache = new WeakMap(); _getRequireWildcardCache = function () { return cache; }; return cache; }
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || typeof obj !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
// This creates the initial chat context menu DOM (which starts as hidden)
function createChatContextMenu() {
const tempState = (0, _state.getTempState)();
if (document.querySelector('.js-chat-context-menu')) {
return;
}
let contextMenuHTML = `
<div class="js-name">...</div>
<div class="choice" name="party">Party invite</div>
<div class="choice" name="whisper">Whisper</div>
<div class="choice" name="friend">Friend</div>
<div class="choice" name="unfriend">Unfriend</div>
<div class="choice" name="copy">Copy name</div>
<div class="choice" name="block">Block</div>
`;
document.body.appendChild((0, _misc.makeElement)({
element: 'div',
class: 'panel context border grey js-chat-context-menu',
content: contextMenuHTML
}));
const $chatContextMenu = document.querySelector('.js-chat-context-menu');
$chatContextMenu.querySelector('[name="party"]').addEventListener('click', () => {
chat.partyPlayer(tempState.chatName);
});
$chatContextMenu.querySelector('[name="whisper"]').addEventListener('click', () => {
chat.whisperPlayer(tempState.chatName);
});
$chatContextMenu.querySelector('[name="friend"]').addEventListener('click', () => {
player.friendPlayer(tempState.chatName);
});
$chatContextMenu.querySelector('[name="unfriend"]').addEventListener('click', () => {
player.unfriendPlayer(tempState.chatName);
});
$chatContextMenu.querySelector('[name="copy"]').addEventListener('click', () => {
navigator.clipboard.writeText(tempState.chatName);
});
$chatContextMenu.querySelector('[name="block"]').addEventListener('click', () => {
player.blockPlayer(tempState.chatName);
});
} // This opens a context menu when you click a user's name in chat
function chatContextMenu() {
const tempState = (0, _state.getTempState)();
const addContextMenu = ($name, name) => {
$name.classList.add('js-is-context-menu-initd'); // Add name to element so we can target it in CSS when filtering chat for block list
$name.setAttribute('data-chat-name', name);
const showContextMenu = clickEvent => {
// TODO: Is there a way to pass the name to showChatContextMenumethod, instead of storing in tempState?
tempState.chatName = name;
helpers.showChatContextMenu(name, {
x: clickEvent.pageX,
y: clickEvent.pageY
});
};
$name.addEventListener('click', showContextMenu); // Left click
$name.addEventListener('contextmenu', showContextMenu); // Right click works too
};
Array.from(document.querySelectorAll('#chat .name:not(.js-is-context-menu-initd)')).forEach($name => {
addContextMenu($name, $name.textContent);
}); // `textf0` is the VG faction, `textf1` is the BL faction - we want to support both with our whisper context menu
Array.from(document.querySelectorAll('.textwhisper .textf1:not(.js-is-context-menu-initd), .textwhisper .textf0:not(.js-is-context-menu-initd)')).forEach($whisperName => {
// $whisperName's textContent is "to [name]" or "from [name]", so we cut off the first word
let name = $whisperName.textContent.split(' ');
name.shift(); // Remove the first word
name = name.join(' ');
addContextMenu($whisperName, name);
});
} // Close chat context menu if clicking outside of it
function closeChatContextMenu(clickEvent) {
const $target = clickEvent.target; // If clicking on name or directly on context menu, don't close it
// Still closes if clicking on context menu item
if ($target.classList.contains('js-is-context-menu-initd') || $target.classList.contains('js-chat-context-menu')) {
return;
}
const $contextMenu = document.querySelector('.js-chat-context-menu');
$contextMenu.style.display = 'none';
}
var _default = {
name: 'Chat Context Menu',
description: 'Displays a menu when you click on a player, allowing you to whisper/party/friend/block them',
run: ({
registerOnPageClick,
registerOnChatChange
}) => {
createChatContextMenu();
chatContextMenu(); // When we click anywhere on the page outside of our chat context menu, we want to close the menu
registerOnPageClick(closeChatContextMenu); // Register event listeners for each name when a new chat message appears
registerOnChatChange(chatContextMenu);
}
};
exports.default = _default;
},{"../../utils/chat":24,"../../utils/misc":26,"../../utils/player":27,"../../utils/state":28,"./helpers":5}],7:[function(require,module,exports){
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = void 0;
var chat = _interopRequireWildcard(require("../../utils/chat"));
var _state = require("../../utils/state");
var _misc = require("../../utils/misc");
function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return null; var cache = new WeakMap(); _getRequireWildcardCache = function () { return cache; }; return cache; }
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || typeof obj !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
// Creates DOM elements for custom chat filters
function newChatFilters() {
const state = (0, _state.getState)();
const $channelselect = document.querySelector('.channelselect');
if (!document.querySelector(`.js-chat-gm`)) {
const $gm = (0, _misc.makeElement)({
element: 'small',
class: `btn border black js-chat-gm ${state.chat.GM ? '' : 'textgrey'}`,
content: 'GM'
});
$channelselect.appendChild($gm);
}
} // Wire up new chat buttons to toggle in state+ui
function newChatFilterButtons() {
const state = (0, _state.getState)();
const $chatGM = document.querySelector(`.js-chat-gm`);
$chatGM.addEventListener('click', () => {
chat.setGMChatVisibility(!state.chat.GM);
});
}
var _default = {
name: 'Chat filters',
description: 'Enables custom chat filters: GM chat',
run: ({
registerOnChatChange
}) => {
newChatFilters();
newChatFilterButtons(); // Whenever chat changes, we want to filter it
registerOnChatChange(chat.filterAllChat);
}
};
exports.default = _default;
},{"../../utils/chat":24,"../../utils/misc":26,"../../utils/state":28}],8:[function(require,module,exports){
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.showChatTabConfigWindow = showChatTabConfigWindow;
exports.addChatTab = addChatTab;
exports.selectChatTab = selectChatTab;
exports.getCurrentChatFilters = getCurrentChatFilters;
var chat = _interopRequireWildcard(require("../../utils/chat"));
var _state = require("../../utils/state");
var _misc = require("../../utils/misc");
function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return null; var cache = new WeakMap(); _getRequireWildcardCache = function () { return cache; }; return cache; }
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || typeof obj !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
const DEFAULT_CHAT_TAB_NAME = 'Untitled'; // Gets current chat filters as represented in the UI
// filter being true means it's invisible(filtered) in chat
// filter being false means it's visible(unfiltered) in chat
function getCurrentChatFilters() {
const state = (0, _state.getState)(); // Saved by the official game client
const gameFilters = JSON.parse(localStorage.getItem('filteredChannels'));
return {
global: gameFilters.includes('global'),
faction: gameFilters.includes('faction'),
party: gameFilters.includes('party'),
clan: gameFilters.includes('clan'),
pvp: gameFilters.includes('pvp'),
inv: gameFilters.includes('inv'),
GM: !state.chat.GM // state.chat.GM is whether or not GM chat is shown - we want whether or not GM chat should be hidden
};
} // Shows the chat tab config window for a specific tab, displayed in a specific position
function showChatTabConfigWindow(tabId, pos) {
const state = (0, _state.getState)();
const tempState = (0, _state.getTempState)();
const $chatTabConfig = document.querySelector('.js-chat-tab-config');
const chatTab = state.chatTabs.find(tab => tab.id === tabId); // Update position and name in chat tab config
$chatTabConfig.style.left = `${pos.x}px`;
$chatTabConfig.style.top = `${pos.y}px`;
$chatTabConfig.querySelector('.js-chat-tab-name').value = chatTab.name; // Store tabId in state, to be used by the Remove/Add buttons in config window
tempState.editedChatTabId = tabId; // Hide remove button if only one chat tab left - can't remove last one
// Show it if more than one chat tab left
const chatTabCount = Object.keys(state.chatTabs).length;
const $removeChatTabBtn = $chatTabConfig.querySelector('.js-remove-chat-tab');
$removeChatTabBtn.style.display = chatTabCount < 2 ? 'none' : 'block'; // Show chat tab config
$chatTabConfig.style.display = 'block';
} // Adds chat tab to DOM, sets it as selected
// If argument chatTab is provided, will use that name+id
// If no argument is provided, will create new tab name/id and add it to state
// isInittingTab is optional boolean, if `true`, will _not_ set added tab as selected. Used when initializing all chat tabs on load
// Returns newly added tabId
function addChatTab(chatTab, isInittingTab) {
const state = (0, _state.getState)();
let tabName = DEFAULT_CHAT_TAB_NAME;
let tabId = (0, _misc.uuid)();
if (chatTab) {
tabName = chatTab.name;
tabId = chatTab.id;
} else {
// If no chat tab was provided, create it in state
state.chatTabs.push({
name: tabName,
id: tabId,
filters: getCurrentChatFilters()
});
(0, _state.saveState)();
}
const $tabs = document.querySelector('.js-chat-tabs');
const $tab = (0, _misc.makeElement)({
element: 'div',
content: tabName
});
$tab.setAttribute('data-tab-id', tabId); // Add chat tab to DOM
$tabs.appendChild($tab); // Wire chat tab up to open config on right click
$tab.addEventListener('contextmenu', clickEvent => {
const mousePos = {
x: clickEvent.pageX,
y: clickEvent.pageY
};
showChatTabConfigWindow(tabId, mousePos);
}); // And select chat tab on left click
$tab.addEventListener('click', () => {
selectChatTab(tabId);
});
if (!isInittingTab) {
// Select the newly added chat tab
selectChatTab(tabId);
} // Returning tabId to all adding new tab to pass tab ID to `showChatTabConfigWindow`
return tabId;
} // Selects chat tab [on click], updating client chat filters and custom chat filters
function selectChatTab(tabId) {
const state = (0, _state.getState)(); // Remove selected class from everything, then add selected class to clicked tab
Array.from(document.querySelectorAll('[data-tab-id]')).forEach($tab => {
$tab.classList.remove('js-selected-tab');
});
const $tab = document.querySelector(`[data-tab-id="${tabId}"]`);
$tab.classList.add('js-selected-tab');
const tabFilters = state.chatTabs.find(tab => tab.id === tabId).filters; // Simulating clicks on the filters to turn them on/off
const $filterButtons = Array.from(document.querySelectorAll('.channelselect small'));
Object.keys(tabFilters).forEach(filter => {
const $filterButton = $filterButtons.find($btn => $btn.textContent === filter);
const isCurrentlyFiltered = $filterButton.classList.contains('textgrey'); // If is currently filtered but filter for this tab is turned off, click it to turn filter off
if (isCurrentlyFiltered && !tabFilters[filter]) {
$filterButton.click();
} // If it is not currently filtered but filter for this tab is turned on, click it to turn filter on
if (!isCurrentlyFiltered && tabFilters[filter]) {
$filterButton.click();
}
}); // Update state for our custom chat filters to match the tab's configuration, then filter chat for it
const isGMChatVisible = !tabFilters.GM;
chat.setGMChatVisibility(isGMChatVisible); // Update the selected tab in state
state.selectedChatTabId = tabId;
(0, _state.saveState)();
}
},{"../../utils/chat":24,"../../utils/misc":26,"../../utils/state":28}],9:[function(require,module,exports){
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = void 0;
var helpers = _interopRequireWildcard(require("./helpers"));
var _state = require("../../utils/state");
var _misc = require("../../utils/misc");
function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return null; var cache = new WeakMap(); _getRequireWildcardCache = function () { return cache; }; return cache; }
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || typeof obj !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
// Creates DOM elements and wires them up for custom chat tabs and chat tab config
// Note: Should be done after creating new custom chat filters
function customChatTabs() {
const state = (0, _state.getState)();
const tempState = (0, _state.getTempState)(); // Create the chat tab configuration DOM
const $chatTabConfigurator = (0, _misc.makeElement)({
element: 'div',
class: 'uimod-chat-tab-config js-chat-tab-config',
content: `
<h1>Chat Tab Config</h1>
<div class="uimod-chat-tab-config-grid">
<div>Name</div><input type="text" class="js-chat-tab-name" value="untitled"></input>
<div class="btn orange js-remove-chat-tab">Remove</div><div class="btn blue js-save-chat-tab">Ok</div>
</div>
`
});
document.body.append($chatTabConfigurator); // Wire it up
document.querySelector('.js-remove-chat-tab').addEventListener('click', () => {
// Remove the chat tab from state
const editedChatTab = state.chatTabs.find(tab => tab.id === tempState.editedChatTabId);
const editedChatTabIndex = state.chatTabs.indexOf(editedChatTab);
state.chatTabs.splice(editedChatTabIndex, 1); // Remove the chat tab from DOM
const $chatTab = document.querySelector(`[data-tab-id="${tempState.editedChatTabId}"]`);
$chatTab.parentNode.removeChild($chatTab); // If we just removed the currently selected chat tab
if (tempState.editedChatTabId === state.selectedChatTabId) {
// Select the chat tab to the left of the removed one
const nextChatTabIndex = editedChatTabIndex === 0 ? 0 : editedChatTabIndex - 1;
helpers.selectChatTab(state.chatTabs[nextChatTabIndex].id);
} // Close chat tab config
document.querySelector('.js-chat-tab-config').style.display = 'none';
});
document.querySelector('.js-save-chat-tab').addEventListener('click', () => {
// Set new chat tab name in DOM
const $chatTab = document.querySelector(`[data-tab-id="${state.selectedChatTabId}"]`);
const newName = document.querySelector('.js-chat-tab-name').value;
$chatTab.textContent = newName; // Set new chat tab name in state
// `selectedChatTab` is a reference on `state.chatTabs`, so updating it above still updates it in the state - we want to save that
const selectedChatTab = state.chatTabs.find(tab => tab.id === state.selectedChatTabId);
selectedChatTab.name = newName;
(0, _state.saveState)(); // Close chat tab config
document.querySelector('.js-chat-tab-config').style.display = 'none';
}); // Create the initial chat tabs HTML
const $chat = document.querySelector('#chat');
const $chatTabs = (0, _misc.makeElement)({
element: 'div',
class: 'uimod-chat-tabs js-chat-tabs',
content: '<div class="js-chat-tab-add">+</div>'
}); // Add them to the DOM
$chat.parentNode.insertBefore($chatTabs, $chat); // Add all our chat tabs from state
state.chatTabs.forEach(chatTab => {
const isInittingTab = true;
helpers.addChatTab(chatTab, isInittingTab);
}); // Wire up the add chat tab button
document.querySelector('.js-chat-tab-add').addEventListener('click', clickEvent => {
const chatTabId = helpers.addChatTab();
const mousePos = {
x: clickEvent.pageX,
y: clickEvent.pageY
};
helpers.showChatTabConfigWindow(chatTabId, mousePos);
}); // If initial chat tab doesn't exist, create it based off current filter settings
if (!Object.keys(state.chatTabs).length) {
const tabId = (0, _misc.uuid)();
const chatTab = {
name: 'Main',
id: tabId,
filters: helpers.getCurrentChatFilters()
};
state.chatTabs.push(chatTab);
(0, _state.saveState)();
helpers.addChatTab(chatTab);
} // Wire up click event handlers onto the filters to update the selected chat tab's filters in state
document.querySelector('.channelselect').addEventListener('click', clickEvent => {
const $elementMouseIsOver = document.elementFromPoint(clickEvent.clientX, clickEvent.clientY); // We only want to change the filters if the user manually clicks the filter button
// If they clicked a chat tab and we programatically set filters, we don't want to update
// the current tab's filter state
if (!$elementMouseIsOver.classList.contains('btn')) {
return;
}
const selectedChatTab = state.chatTabs.find(tab => tab.id === state.selectedChatTabId);
selectedChatTab.filters = helpers.getCurrentChatFilters();
(0, _state.saveState)();
}); // Select the currently selected tab in state on mod initialization
if (state.selectedChatTabId) {
helpers.selectChatTab(state.selectedChatTabId);
}
}
var _default = {
name: 'Chat tabs',
description: 'Enables support for multiple chat tabs',
run: customChatTabs
};
exports.default = _default;
},{"../../utils/misc":26,"../../utils/state":28,"./helpers":8}],10:[function(require,module,exports){
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.dragElement = dragElement;
// Credit: https://stackoverflow.com/a/14234618 (Has been slightly modified)
// $draggedElement is the item that will be dragged.
// $dragTrigger is the element that must be held down to drag $draggedElement
function dragElement($draggedElement, $dragTrigger) {
let offset = [0, 0];
let isDown = false;
$dragTrigger.addEventListener('mousedown', function (e) {
isDown = true;
offset = [$draggedElement.offsetLeft - e.clientX, $draggedElement.offsetTop - e.clientY];
}, true);
document.addEventListener('mouseup', function () {
isDown = false;
}, true);
document.addEventListener('mousemove', function (e) {
event.preventDefault();
if (isDown) {
$draggedElement.style.left = e.clientX + offset[0] + 'px';
$draggedElement.style.top = e.clientY + offset[1] + 'px';
}
}, true);
}
},{}],11:[function(require,module,exports){
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = void 0;
var helpers = _interopRequireWildcard(require("./helpers"));
var _state = require("../../utils/state");
function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return null; var cache = new WeakMap(); _getRequireWildcardCache = function () { return cache; }; return cache; }
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || typeof obj !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
// Drag all windows by their header
function draggableUIWindows() {
Array.from(document.querySelectorAll('.window:not(.js-can-move)')).forEach($window => {
$window.classList.add('js-can-move');
helpers.dragElement($window, $window.querySelector('.titleframe'));
});
} // Save dragged UI windows position to state
function saveDraggedUIWindows() {
const state = (0, _state.getState)();
Array.from(document.querySelectorAll('.window:not(.js-window-is-saving)')).forEach($window => {
$window.classList.add('js-window-is-saving');
const $draggableTarget = $window.querySelector('.titleframe');
const windowName = $draggableTarget.querySelector('[name="title"]').textContent;
$draggableTarget.addEventListener('mouseup', () => {
state.windowsPos[windowName] = $window.getAttribute('style');
(0, _state.saveState)();
});
});
} // Loads draggable UI windows position from state
function loadDraggedUIWindowsPositions() {
const state = (0, _state.getState)();
Array.from(document.querySelectorAll('.window:not(.js-has-loaded-pos)')).forEach($window => {
$window.classList.add('js-has-loaded-pos');
const windowName = $window.querySelector('[name="title"]').textContent;
const pos = state.windowsPos[windowName];
if (pos) {
$window.setAttribute('style', pos);
}
});
}
var _default = {
name: 'Draggable Windows',
description: 'Allows you to drag windows in the UI',
run: ({
registerOnDomChange
}) => {
draggableUIWindows();
saveDraggedUIWindows();
loadDraggedUIWindowsPositions(); // As windows open, we want to make them draggable
registerOnDomChange(saveDraggedUIWindows);
registerOnDomChange(draggableUIWindows);
registerOnDomChange(loadDraggedUIWindowsPositions);
}
};
exports.default = _default;
},{"../../utils/state":28,"./helpers":10}],12:[function(require,module,exports){
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = void 0;
var _state = require("../../utils/state");
var player = _interopRequireWildcard(require("../../utils/player"));
var _misc = require("../../utils/misc");
function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return null; var cache = new WeakMap(); _getRequireWildcardCache = function () { return cache; }; return cache; }
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || typeof obj !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
// The F icon and the UI that appears when you click it
function customFriendsList() {
const state = (0, _state.getState)();
var friendsIconElement = (0, _misc.makeElement)({
element: 'div',
class: 'btn border black js-friends-list-icon',
content: 'F'
}); // Add the icon to the right of Elixir icon
const $elixirIcon = document.querySelector('#sysgem');
$elixirIcon.parentNode.insertBefore(friendsIconElement, $elixirIcon.nextSibling); // Create the friends list UI
document.querySelector('.js-friends-list-icon').addEventListener('click', () => {
if (document.querySelector('.js-friends-list')) {
// Don't open the friends list twice.
return;
}
let friendsListHTML = '';
Object.keys(state.friendsList).sort().forEach(friendName => {
friendsListHTML += `
<div data-player-name="${friendName}">${friendName}</div>
<div class="btn blue js-whisper-player" data-player-name="${friendName}">Whisper</div>
<div class="btn blue js-party-player" data-player-name="${friendName}">Party invite</div>
<div class="btn orange js-unfriend-player" data-player-name="${friendName}">X</div>
<input type="text" class="js-friend-note" data-player-name="${friendName}" value="${state.friendNotes[friendName] || ''}"></input>
`;
});
const customFriendsWindowHTML = `
<h3 class="textprimary">Friends list</h3>
<div class="uimod-friends">${friendsListHTML}</div>
<p></p>
<div class="btn purp js-close-custom-friends-list">Close</div>
`;
const $customFriendsList = (0, _misc.makeElement)({
element: 'div',
class: 'menu panel-black js-friends-list uimod-custom-window',
content: customFriendsWindowHTML
});
document.body.appendChild($customFriendsList); // Wire up the buttons
Array.from(document.querySelectorAll('.js-whisper-player')).forEach($button => {
$button.addEventListener('click', clickEvent => {
const name = clickEvent.target.getAttribute('data-player-name');
player.whisperPlayer(name);
});
});
Array.from(document.querySelectorAll('.js-party-player')).forEach($button => {
$button.addEventListener('click', clickEvent => {
const name = clickEvent.target.getAttribute('data-player-name');
player.partyPlayer(name);
});
});
Array.from(document.querySelectorAll('.js-unfriend-player')).forEach($button => {
$button.addEventListener('click', clickEvent => {
const name = clickEvent.target.getAttribute('data-player-name');
player.unfriendPlayer(name); // Remove the blocked player from the list
Array.from(document.querySelectorAll(`.js-friends-list [data-player-name="${name}"]`)).forEach($element => {
$element.parentNode.removeChild($element);
});
});
});
Array.from(document.querySelectorAll('.js-friend-note')).forEach($element => {
$element.addEventListener('change', clickEvent => {
const name = clickEvent.target.getAttribute('data-player-name');
state.friendNotes[name] = clickEvent.target.value;
});
}); // The close button for our custom UI
document.querySelector('.js-close-custom-friends-list').addEventListener('click', () => {
const $friendsListWindow = document.querySelector('.js-friends-list');
$friendsListWindow.parentNode.removeChild($friendsListWindow);
});
});
}
var _default = {
name: 'Friends list',
description: 'Allows access to your friends list from the top right F icon',
run: customFriendsList
};
exports.default = _default;
},{"../../utils/misc":26,"../../utils/player":27,"../../utils/state":28}],13:[function(require,module,exports){
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = void 0;
var _modStart = _interopRequireDefault(require("./_modStart"));
var _blockedPlayerSettings = _interopRequireDefault(require("./blockedPlayerSettings"));
var _chatContextMenu = _interopRequireDefault(require("./chatContextMenu"));
var _chatFilters = _interopRequireDefault(require("./chatFilters"));
var _chatTabs = _interopRequireDefault(require("./chatTabs"));
var _draggableUI = _interopRequireDefault(require("./draggableUI"));
var _friendsList = _interopRequireDefault(require("./friendsList"));
var _mapControls = _interopRequireDefault(require("./mapControls"));
var _resizableChat = _interopRequireDefault(require("./resizableChat"));
var _resizableMap = _interopRequireDefault(require("./resizableMap"));
var _selectedWindowIsTop = _interopRequireDefault(require("./selectedWindowIsTop"));
var _xpMeter = _interopRequireDefault(require("./xpMeter"));
var _merchantFilter = _interopRequireDefault(require("./merchantFilter"));
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
// TODO: Get /cssMods/styles.scss somehow, maybe create index.js with imported css file? Maybe separate default styles.scss outside of mods?
// The array here dictates the order of which mods are executed, from top to bottom
var _default = [_modStart.default, _resizableMap.default, _mapControls.default, _friendsList.default, _blockedPlayerSettings.default, _resizableChat.default, _chatFilters.default, _chatContextMenu.default, _chatTabs.default, _draggableUI.default, _selectedWindowIsTop.default, _xpMeter.default, _merchantFilter.default];
exports.default = _default;
},{"./_modStart":3,"./blockedPlayerSettings":4,"./chatContextMenu":6,"./chatFilters":7,"./chatTabs":9,"./draggableUI":11,"./friendsList":12,"./mapControls":15,"./merchantFilter":17,"./resizableChat":18,"./resizableMap":20,"./selectedWindowIsTop":21,"./xpMeter":23}],14:[function(require,module,exports){
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.updateMapOpacity = updateMapOpacity;
var _state = require("../../utils/state");
// On load, update map opacity to match state
// We modify the opacity of the canvas and the background color alpha of the parent container
// We do this to allow our opacity buttons to be visible on hover with 100% opacity
// (A surprisingly difficult enough task to require this implementation)
function updateMapOpacity() {
const state = (0, _state.getState)();
const $map = document.querySelector('.container canvas');
const $mapContainer = document.querySelector('.js-map');
$map.style.opacity = String(state.mapOpacity / 100);
const mapContainerBgColor = window.getComputedStyle($mapContainer, null).getPropertyValue('background-color'); // Credit for this regexp + This opacity+rgba dual implementation: https://stackoverflow.com/questions/16065998/replacing-changing-alpha-in-rgba-javascript
let opacity = state.mapOpacity / 100; // This is a slightly lazy browser workaround to fix a bug.
// If the opacity is `1`, and it sets `rgba` to `1`, then the browser changes the
// rgba to rgb, dropping the alpha. We could account for that and add the `alpha` back in
// later, but setting the max opacity to very close to 1 makes sure the issue never crops up.
// Fun fact: 0.99 retains the alpha, but setting this to 0.999 still causes the browser to drop the alpha. Rude.
if (opacity === 1) {
opacity = 0.99;
}
const newBgColor = mapContainerBgColor.replace(/[\d\.]+\)$/g, `${opacity})`);
$mapContainer.style['background-color'] = newBgColor; // Update the button opacity
const $addBtn = document.querySelector('.js-map-opacity-add');
const $minusBtn = document.querySelector('.js-map-opacity-minus'); // Hide plus button if the opacity is max
if (state.mapOpacity === 100) {
$addBtn.style.visibility = 'hidden';
} else {
$addBtn.style.visibility = 'visible';
} // Hide minus button if the opacity is lowest
if (state.mapOpacity === 0) {
$minusBtn.style.visibility = 'hidden';
} else {
$minusBtn.style.visibility = 'visible';
}
}
},{"../../utils/state":28}],15:[function(require,module,exports){
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = void 0;
var _state = require("../../utils/state");
var helpers = _interopRequireWildcard(require("./helpers"));
var _misc = require("../../utils/misc");
function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return null; var cache = new WeakMap(); _getRequireWildcardCache = function () { return cache; }; return cache; }
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || typeof obj !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
function mapControls() {
const state = (0, _state.getState)();
const $map = document.querySelector('.container canvas');
if (!$map.parentNode.classList.contains('js-map')) {
$map.parentNode.classList.add('js-map');
}
const $mapContainer = document.querySelector('.js-map');
const $mapButtons = (0, _misc.makeElement)({
element: 'div',
class: 'js-map-btns',
content: `
<button class="js-map-opacity-add">+</button>
<button class="js-map-opacity-minus">-</button>
<button class="js-map-reset">r</button>
`
}); // Add it right before the map container div
$map.parentNode.insertBefore($mapButtons, $map);
helpers.updateMapOpacity();
const $addBtn = document.querySelector('.js-map-opacity-add');
const $minusBtn = document.querySelector('.js-map-opacity-minus');
const $resetBtn = document.querySelector('.js-map-reset'); // Hide the buttons if map opacity is maxed/minimum
if (state.mapOpacity === 100) {
$addBtn.style.visibility = 'hidden';
}
if (state.mapOpacity === 0) {
$minusBtn.style.visibility = 'hidden';
} // Wire it up
$addBtn.addEventListener('click', clickEvent => {
// Update opacity
state.mapOpacity += 10;
(0, _state.saveState)();
helpers.updateMapOpacity();
});
$minusBtn.addEventListener('click', clickEvent => {
// Update opacity
state.mapOpacity -= 10;
(0, _state.saveState)();
helpers.updateMapOpacity();
});
$resetBtn.addEventListener('click', clickEvent => {
state.mapOpacity = 70;
state.mapWidth = '174px';
state.mapHeight = '174px';
(0, _state.saveState)();
helpers.updateMapOpacity();
$mapContainer.style.width = state.mapWidth;
$mapContainer.style.height = state.mapHeight;
});
helpers.updateMapOpacity();
}
var _default = {
name: 'Map controls',
description: 'Enables hovering over the minimap to show buttons that let you increase or decrease the opacity of the map, or reset the size+transparency of it',
run: mapControls
};
exports.default = _default;
},{"../../utils/misc":26,"../../utils/state":28,"./helpers":14}],16:[function(require,module,exports){
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.handleMerchantFilterInputChange = handleMerchantFilterInputChange;
var _game = require("../../utils/game");
function handleMerchantFilterInputChange(event) {
const value = event.target.value; // If no filters, include single empty string, to make every item visible
const filters = value.split(',').map(v => v.trim()) || [''];
const $items = Array.from(document.querySelectorAll('.js-merchant-initd .items .slot'));
$items.forEach($item => {
const tooltipContentPromise = (0, _game.getTooltipContent)($item);
tooltipContentPromise.then(tooltipContent => {
let filterMatchCount = 0;
filters.forEach(filter => {
const matchesFilter = tooltipContent.textContent.toLowerCase().includes(filter.toLowerCase());
if (matchesFilter) {
filterMatchCount++;
}
});
const matchesAllFilters = filterMatchCount === filters.length;
if (matchesAllFilters) {
$item.parentNode.style.display = 'grid';
} else {
$item.parentNode.style.display = 'none';
}
});
});
}
},{"../../utils/game":25}],17:[function(require,module,exports){
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = void 0;
var _game = require("../../utils/game");
var _misc = require("../../utils/misc");
var _helpers = require("./helpers");
function addMerchantFilter() {
const $merchant = (0, _game.getWindow)('Merchant');
if (!$merchant || $merchant.classList.contains('js-merchant-initd')) {
return;
}
$merchant.classList.add('js-merchant-initd');
$merchant.classList.add('uidom-merchant-with-filters');
const $lvMaximumField = $merchant.querySelectorAll('input[type="number"]')[1];
const $customSearchField = (0, _misc.makeElement)({
element: 'input',
class: 'js-merchant-filter-input uidom-merchant-input',
type: 'search',
placeholder: 'Filters (comma separated)'
});
$lvMaximumField.parentNode.insertBefore($customSearchField, $lvMaximumField.nextSibling);
$merchant.querySelector('.js-merchant-filter-input').addEventListener('keyup', (0, _misc.debounce)(_helpers.handleMerchantFilterInputChange, 250));
}
var _default = {
name: 'Merchant filter',
description: 'Allows you to specify filters, or search text, for items displayed in the merchant',
run: ({
registerOnDomChange
}) => {
addMerchantFilter();
registerOnDomChange(addMerchantFilter);
}
};
exports.default = _default;
},{"../../utils/game":25,"../../utils/misc":26,"./helpers":16}],18:[function(require,module,exports){
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = void 0;
var _state = require("../../utils/state");
function resizableChat() {
const state = (0, _state.getState)(); // Add the appropriate classes
const $chatContainer = document.querySelector('#chat').parentNode;
$chatContainer.classList.add('js-chat-resize'); // Load initial chat and map size
if (state.chatWidth && state.chatHeight) {
$chatContainer.style.width = state.chatWidth;
$chatContainer.style.height = state.chatHeight;
} // Save chat size on resize
const resizeObserverChat = new ResizeObserver(() => {
const chatWidthStr = window.getComputedStyle($chatContainer, null).getPropertyValue('width');
const chatHeightStr = window.getComputedStyle($chatContainer, null).getPropertyValue('height');
const hasWidthChanged = state.chatWidth !== chatWidthStr;
const hasHeightChanged = state.chatHeight !== chatHeightStr;
if (hasWidthChanged) state.chatWidth = chatWidthStr;
if (hasHeightChanged) state.chatHeight = chatHeightStr;
if (hasWidthChanged || hasHeightChanged) (0, _state.saveState)();
});
resizeObserverChat.observe($chatContainer);
}
var _default = {
name: 'Resizable chat',
description: 'Allows you to resize chat by clicking and dragging from the bottom right of chat',
run: resizableChat
};
exports.default = _default;
},{"../../utils/state":28}],19:[function(require,module,exports){
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.onMapResize = onMapResize;
exports.triggerMapResize = triggerMapResize;
var _state = require("../../utils/state");
// When the map container resizes, we want to update the canvas width/height and the state
function onMapResize(e) {
if (!document.querySelector('.layout')) {
return;
}
const state = (0, _state.getState)();
const tempState = (0, _state.getTempState)();
const $map = document.querySelector('.container canvas').parentNode;
const $canvas = $map.querySelector('canvas'); // Get real values of map height/width, excluding padding/margin/etc
const mapWidthStr = window.getComputedStyle($map, null).getPropertyValue('width');
const mapHeightStr = window.getComputedStyle($map, null).getPropertyValue('height');
const mapWidth = Number(mapWidthStr.slice(0, -2));
const mapHeight = Number(mapHeightStr.slice(0, -2)); // If height/width are 0 or unset, don't resize canvas
if (!mapWidth || !mapHeight) {
return;
}
if ($canvas.width !== mapWidth) {
$canvas.width = mapWidth;
}
if ($canvas.height !== mapHeight) {
$canvas.height = mapHeight;
} // If we're clicking map, i.e. manually resizing, then save state
// Don't save state when minimizing/maximizing map via [M]
if (tempState.clickingMap) {
state.mapWidth = mapWidthStr;
state.mapHeight = mapHeightStr;
(0, _state.saveState)();
} else {
const isMaximized = mapWidth > tempState.lastMapWidth && mapHeight > tempState.lastMapHeight;
if (!isMaximized) {
$map.style.width = state.mapWidth;
$map.style.height = state.mapHeight;
}
} // Store last map width/height in temp state, so we know if we've minimized or maximized
tempState.lastMapWidth = mapWidth;
tempState.lastMapHeight = mapHeight;
} // We need to observe canvas resizes to tell when the user presses M to open the big map
// At that point, we resize the map to match the canvas
function triggerMapResize() {
if (!document.querySelector('.layout')) {
return;
}
const $map = document.querySelector('.container canvas').parentNode;
const $canvas = $map.querySelector('canvas'); // Get real values of map height/width, excluding padding/margin/etc
const mapWidthStr = window.getComputedStyle($map, null).getPropertyValue('width');
const mapHeightStr = window.getComputedStyle($map, null).getPropertyValue('height');
const mapWidth = Number(mapWidthStr.slice(0, -2));
const mapHeight = Number(mapHeightStr.slice(0, -2)); // If height/width are 0 or unset, we don't care about resizing yet
if (!mapWidth || !mapHeight) {
return;
}
if ($canvas.width !== mapWidth) {
$map.style.width = `${$canvas.width}px`;
}
if ($canvas.height !== mapHeight) {
$map.style.height = `${$canvas.height}px`;
}
}
},{"../../utils/state":28}],20:[function(require,module,exports){
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = void 0;
var _state = require("../../utils/state");
var helpers = _interopRequireWildcard(require("./helpers"));
var _misc = require("../../utils/misc");
function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return null; var cache = new WeakMap(); _getRequireWildcardCache = function () { return cache; }; return cache; }
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || typeof obj !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
function resizableMap() {
const state = (0, _state.getState)();
const tempState = (0, _state.getTempState)();
const $map = document.querySelector('.container canvas').parentNode;
const $canvas = $map.querySelector('canvas');
$map.classList.add('js-map-resize'); // Track whether we're clicking (resizing) map or not
// Used to detect if resize changes are manually done, or from minimizing/maximizing map (with [M])
$map.addEventListener('mousedown', () => {
tempState.clickingMap = true;
}); // Sometimes the mouseup event may be registered outside of the map - we account for this
document.body.addEventListener('mouseup', () => {
tempState.clickingMap = false;
});
if (state.mapWidth && state.mapHeight) {
$map.style.width = state.mapWidth;
$map.style.height = state.mapHeight;
helpers.onMapResize(); // Update canvas size on initial load of saved map size
} // On resize of map, resize canvas to match
// Debouncing allows map to be visible while resizing
const debouncedMapResize = (0, _misc.debounce)(helpers.onMapResize, 1);
const resizeObserverMap = new ResizeObserver(debouncedMapResize);
helpers.onMapResize();
resizeObserverMap.observe($map); // We debounce the canvas resize, so it doesn't resize every single
// pixel you move when resizing the DOM. If this were to happen,
// resizing would constantly be interrupted. You'd have to resize a tiny bit,
// lift left click, left click again to resize a tiny bit more, etc.
// Resizing is smooth when we debounce this canvas.
const debouncedTriggerResize = (0, _misc.debounce)(helpers.triggerMapResize, 50);
const resizeObserverCanvas = new ResizeObserver(debouncedTriggerResize);
resizeObserverCanvas.observe($canvas);
}
var _default = {
name: 'Resizable map',
description: 'Allows you to resize the map by clicking and dragging from the bottom left',
run: resizableMap
};
exports.default = _default;
},{"../../utils/misc":26,"../../utils/state":28,"./helpers":19}],21:[function(require,module,exports){
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = void 0;
// The last clicked UI window displays above all other UI windows
// This is useful when, for example, your inventory is near the market window,
// and you want the window and the tooltips to display above the market window.
function selectedWindowIsTop() {
Array.from(document.querySelectorAll('.window:not(.js-is-top-initd)')).forEach($window => {
$window.classList.add('js-is-top-initd');
$window.addEventListener('mousedown', () => {
// First, make the other is-top window not is-top
const $otherWindowContainer = document.querySelector('.js-is-top');
if ($otherWindowContainer) {
$otherWindowContainer.classList.remove('js-is-top');
} // Then, make our window's container (the z-index container) is-top
$window.parentNode.classList.add('js-is-top');
});
});
}
var _default = {
name: 'Make Selected Window Top',
description: 'The UI window you click will always be displayed over other UI windows',
run: ({
registerOnDomChange
}) => {
selectedWindowIsTop(); // As windows are opened, we want to enable them to become the top window when they're clicked
registerOnDomChange(selectedWindowIsTop);
}
};
exports.default = _default;
},{}],22:[function(require,module,exports){
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.getCurrentCharacterLvl = getCurrentCharacterLvl;
exports.getCurrentXp = getCurrentXp;
exports.getNextLevelXp = getNextLevelXp;
exports.resetXpMeterState = resetXpMeterState;
exports.toggleXpMeterVisibility = toggleXpMeterVisibility;
exports.msToString = msToString;
var _state = require("../../utils/state");
function getCurrentCharacterLvl() {
return Number(document.querySelector('#ufplayer .bgmana > .left').textContent.split('Lv. ')[1]);
}
function getCurrentXp() {
return Number(document.querySelector('#expbar .progressBar > .left').textContent.split('/')[0].trim());
}
function getNextLevelXp() {
return Number(document.querySelector('#expbar .progressBar > .left').textContent.split('/')[1].trim());
} // user invoked reset of xp meter stats
function resetXpMeterState() {
const state = (0, _state.getState)();
state.xpMeterState.xpGains = []; // array of xp deltas every second
state.xpMeterState.averageXp = 0;
state.xpMeterState.gainedXp = 0;
(0, _state.saveState)();
document.querySelector('.js-xp-time').textContent = '-:-:-';
} // toggle the xp meter
function toggleXpMeterVisibility() {
const xpMeterContainer = document.querySelector('.js-xpmeter');
xpMeterContainer.style.display = xpMeterContainer.style.display === 'none' ? 'block' : 'none';
}
function msToString(ms) {
const pad = value => value < 10 ? `0${value}` : value;
const hours = pad(Math.floor(ms / (1000 * 60 * 60) % 60));
const minutes = pad(Math.floor(ms / (1000 * 60) % 60));
const seconds = pad(Math.floor(ms / 1000 % 60));
return `${hours}:${minutes}:${seconds}`;
}
},{"../../utils/state":28}],23:[function(require,module,exports){
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = void 0;
var _state = require("../../utils/state");
var helpers = _interopRequireWildcard(require("./helpers"));
var _misc = require("../../utils/misc");
var _fs = require("fs");
function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return null; var cache = new WeakMap(); _getRequireWildcardCache = function () { return cache; }; return cache; }
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || typeof obj !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
// TODO: Consider adding start button to start interval, and stop after X minutes of no EXP
// Or maybe watch XP bar and start it once XP bar first moves?
// Adds XP Meter DOM icon and window, starts continuous interval to get current xp over time
function xpMeter() {
const state = (0, _state.getState)();
const tempState = (0, _state.getTempState)();
const $layoutContainer = document.querySelector('body > div.layout > div.container:nth-child(1)');
const $dpsMeterToggleElement = document.querySelector('#systrophy');
const $xpMeterToggleElement = (0, _misc.makeElement)({
element: 'div',
class: 'js-sysxp js-xpmeter-icon btn border black',
content: 'XP'
});
const xpMeterHTMLString = `
<div class="l-corner-lr container uimod-xpmeter-1 js-xpmeter" style="display: none">
<div class="window panel-black uimod-xpmeter-2">
<div class="titleframe uimod-xpmeter-2">
<img src="/assets/ui/icons/trophy.svg?v=3282286" class="titleicon svgicon uimod-xpmeter-2">
<div class="textprimary title uimod-xpmeter-2">
<div name="title">Experience / XP</div>
</div>
<img src="/assets/ui/icons/cross.svg?v=3282286" class="js-xpmeter-close-icon btn black svgicon">
</div>
<div class="slot uimod-xpmeter-2" style="">
<div class="wrapper uimod-xpmeter-1">
<div class="bar uimod-xpmeter-3" style="z-index: 0;">
<div class="progressBar bgc1 uimod-xpmeter-3" style="width: 100%; font-size: 1em;">
<span class="left uimod-xpmeter-3">XP per minute:</span>
<span class="right uimod-xpmeter-3 js-xpm">-</span>
</div>
<div class="progressBar bgc1 uimod-xpmeter-3" style="width: 100%; font-size: 1em;">
<span class="left uimod-xpmeter-3">XP per hour:</span>
<span class="right uimod-xpmeter-3 js-xph">-</span>
</div>
<div class="progressBar bgc1 uimod-xpmeter-3" style="width: 100%; font-size: 1em;">
<span class="left uimod-xpmeter-3">XP Gained:</span>
<span class="right uimod-xpmeter-3 js-xpg">-</span>
</div>
<div class="progressBar bgc1 uimod-xpmeter-3" style="width: 100%; font-size: 1em;">
<span class="left uimod-xpmeter-3">XP Left:</span>
<span class="right uimod-xpmeter-3 js-xpl">-</span>
</div>
<div class="progressBar bgc1 uimod-xpmeter-3" style="width: 100%; font-size: 1em;">
<span class="left uimod-xpmeter-3">Session Time: </span>
<span class="right uimod-xpmeter-3 js-xp-s-time">-</span>
</div>
<div class="progressBar bgc1 uimod-xpmeter-3" style="width: 100%; font-size: 1em;">
<span class="left uimod-xpmeter-3">Time to lvl: </span>
<span class="right uimod-xpmeter-3 js-xp-time">-</span>
</div>
</div>
</div>
<div class="grid buttons marg-top uimod-xpmeter-1 js-xpmeter-reset-button">
<div class="btn grey">Reset</div>
</div>
</div>
</div>
</div>
`;
$dpsMeterToggleElement.parentNode.insertBefore($xpMeterToggleElement, $dpsMeterToggleElement.nextSibling);
const $xpMeterElement = (0, _misc.makeElement)({
element: 'div',
content: xpMeterHTMLString.trim()
});
$layoutContainer.appendChild($xpMeterElement.firstChild); // Wire up icon and xpmeter window
document.querySelector('.js-sysxp').addEventListener('click', helpers.toggleXpMeterVisibility);
document.querySelector('.js-xpmeter-close-icon').addEventListener('click', helpers.toggleXpMeterVisibility);
document.querySelector('.js-xpmeter-reset-button').addEventListener('click', helpers.resetXpMeterState);
const currentXp = helpers.getCurrentXp();
const currentCharLvl = helpers.getCurrentCharacterLvl();
if (currentXp !== state.xpMeterState.currentXp) state.xpMeterState.currentXp = currentXp;
if (currentCharLvl !== state.xpMeterState.currentLvl) state.xpMeterState.currentLvl = currentCharLvl;
(0, _state.saveState)();
if (tempState.xpMeterInterval) clearInterval(tempState.xpMeterInterval); // every second we run the operations for xp meter, update xps, calc delta, etc
// TODO Cleanup: This interval may not be cleaned up if the UI mod reinitializes,
// e.g. user is away from tab for a while then comes back
// Should confirm if this is an issue, and try to fix it if possible.
tempState.xpMeterInterval = setInterval(() => {
if (!document.querySelector('#expbar')) {
return;
}
const currentXp = helpers.getCurrentXp();
const nextLvlXp = helpers.getNextLevelXp();
const currentLvl = helpers.getCurrentCharacterLvl(); // Only update and save state if it has changed
const gainedXp = currentXp - state.xpMeterState.currentXp;
const xpGains = currentXp - state.xpMeterState.currentXp;
const averageXp = state.xpMeterState.xpGains.length > 0 ? state.xpMeterState.xpGains.reduce((a, b) => a + b, 0) / state.xpMeterState.xpGains.length : 0; // Our algorithms and session time depend on an xpGain being pushed every second, even if it is 0
state.xpMeterState.xpGains.push(xpGains); // array of xp deltas every second
if (gainedXp !== 0) state.xpMeterState.gainedXp += gainedXp;
if (currentXp !== state.xpMeterState.currentXp) state.xpMeterState.currentXp = currentXp;
if (averageXp !== state.xpMeterState.averageXp) state.xpMeterState.averageXp = averageXp;
(0, _state.saveState)();
if (document.querySelector('.js-xpmeter')) {
document.querySelector('.js-xpm').textContent = parseInt((state.xpMeterState.averageXp * 60).toFixed(0)).toLocaleString();
document.querySelector('.js-xph').textContent = parseInt((state.xpMeterState.averageXp * 60 * 60).toFixed(0)).toLocaleString();
document.querySelector('.js-xpg').textContent = state.xpMeterState.gainedXp.toLocaleString();
document.querySelector('.js-xpl').textContent = (nextLvlXp - currentXp).toLocaleString();
document.querySelector('.js-xp-s-time').textContent = helpers.msToString(state.xpMeterState.xpGains.length * 1000); // need a positive integer for averageXp to calc time left
if (state.xpMeterState.averageXp > 0) document.querySelector('.js-xp-time').textContent = helpers.msToString((nextLvlXp - currentXp) / state.xpMeterState.averageXp * 1000);
}
if (state.xpMeterState.currentLvl < currentLvl) {
helpers.resetXpMeterState();
state.xpMeterState.currentLvl = currentLvl;
(0, _state.saveState)();
}
}, 1000);
}
var _default = {
name: 'XP Meter',
description: "Tracks your XP/minute and displays how much XP you're getting and lets you know how long until you level up",
run: xpMeter
};
exports.default = _default;
},{"../../utils/misc":26,"../../utils/state":28,"./helpers":22,"fs":1}],24:[function(require,module,exports){
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.setGMChatVisibility = setGMChatVisibility;
exports.filterAllChat = filterAllChat;
exports.whisperPlayer = whisperPlayer;
exports.partyPlayer = partyPlayer;
exports.addChatMessage = addChatMessage;
var _state = require("./state");
var _misc = require("./misc");
// Updates state.chat.GM and the DOM to make text white/grey depending on if gm chat is visible/filtered
// Then filters chat and saves updated chat state
function setGMChatVisibility(isGMChatVisible) {
const state = (0, _state.getState)();
const $chatGM = document.querySelector(`.js-chat-gm`);
state.chat.GM = isGMChatVisible;
$chatGM.classList.toggle('textgrey', !state.chat.GM);
filterAllChat();
(0, _state.saveState)();
} // Filters all chat based on custom filters
function filterAllChat() {
const state = (0, _state.getState)(); // Blocked user filter
Object.keys(state.blockList).forEach(blockedName => {
// Get the `.name` elements from the blocked user, if we haven't already hidden their messages
const $blockedChatNames = Array.from(document.querySelectorAll(`[data-chat-name="${blockedName}"]:not(.js-line-blocked)`)); // Hide each of their messages
$blockedChatNames.forEach($name => {
// Add the class name to $name so we can track whether it's been hidden in our CSS selector $blockedChatNames
$name.classList.add('js-line-blocked');
const $line = $name.parentNode.parentNode.parentNode; // Add the class name to $line so we can visibly hide the entire chat line
$line.classList.add('js-line-blocked');
});
}); // Custom channel filter
Object.keys(state.chat).forEach(channel => {
Array.from(document.querySelectorAll(`.text${channel}.content`)).forEach($textItem => {
const $line = $textItem.parentNode.parentNode;
$line.classList.toggle('js-line-hidden', !state.chat[channel]);
});
});
}
function enterTextIntoChat(text) {
// Open chat input
const enterEvent = new KeyboardEvent('keydown', {
bubbles: true,
cancelable: true,
keyCode: 13
});
document.body.dispatchEvent(enterEvent); // Place text into chat
const $input = document.querySelector('#chatinput input');
$input.value = text; // Get chat input to recognize slash commands and change the channel
// by triggering the `input` event.
// (Did some debugging to figure out the channel only changes when the
// svelte `input` event listener exists.)
const inputEvent = new KeyboardEvent('input', {
bubbles: true,
cancelable: true
});
$input.dispatchEvent(inputEvent);
}
function submitChat() {
const $input = document.querySelector('#chatinput input');
const kbEvent = new KeyboardEvent('keydown', {
bubbles: true,
cancelable: true,
keyCode: 13
});
$input.dispatchEvent(kbEvent);
} // Automated chat command helpers
// (We've been OK'd to do these by the dev - all automation like this should receive approval from the dev)
function whisperPlayer(playerName) {
enterTextIntoChat(`/${playerName} `);
}
function partyPlayer(playerName) {
enterTextIntoChat(`/partyinvite ${playerName}`);
submitChat();
} // Pushes message to chat
// TODO: The margins for the message are off slightly compared to other messages - why?
function addChatMessage(text) {
const newMessageHTML = `
<div class="linewrap svelte-1vrlsr3">
<span class="time svelte-1vrlsr3">00.00</span>
<span class="textuimod content svelte-1vrlsr3">
<span class="capitalize channel svelte-1vrlsr3">UIMod</span>
</span>
<span class="svelte-1vrlsr3">${text}</span>
</div>
`;
const element = (0, _misc.makeElement)({
element: 'article',
class: 'line svelte-1vrlsr3',
content: newMessageHTML
});
document.querySelector('#chat').appendChild(element);
}
},{"./misc":26,"./state":28}],25:[function(require,module,exports){
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.getTooltipContent = getTooltipContent;
exports.getWindow = getWindow;
// Gets the node of a tooltip for any element
// Must be `await`'d to use, e.g. `await getTooltipContent($element)`
async function getTooltipContent($elementToHoverOver) {
$elementToHoverOver.dispatchEvent(new Event('pointerenter'));
const closeTooltipPromise = new Promise(resolve => setTimeout(() => {
const $window = $elementToHoverOver.parentNode.parentNode.parentNode;
resolve($window.querySelector('.slotdescription').cloneNode(true));
$elementToHoverOver.dispatchEvent(new Event('pointerleave'));
}, 0));
const $tooltip = await closeTooltipPromise;
return $tooltip;
} // Use this to get a specific window, rather than using the svelte class, which is not preferable
function getWindow(windowTitle) {
const $specificWindowTitle = Array.from(document.querySelectorAll('.window [name="title"]')).find($windowTitle => $windowTitle.textContent.toLowerCase() === windowTitle.toLowerCase());
return $specificWindowTitle ? $specificWindowTitle.parentNode.parentNode.parentNode : $specificWindowTitle;
}
},{}],26:[function(require,module,exports){
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.makeElement = makeElement;
exports.debounce = debounce;
exports.uuid = uuid;
exports.deepClone = deepClone;
// Nicer impl to create elements in one method call
function makeElement(args) {
const $node = document.createElement(args.element);
if (args.class) $node.className = args.class;
if (args.content) $node.innerHTML = args.content;
if (args.src) $node.src = args.src;
if (args.type) $node.type = args.type;
if (args.placeholder) $node.placeholder = args.placeholder;
return $node;
} // Credit: David Walsh
function debounce(func, wait, immediate) {
var timeout;
return function () {
var context = this,
args = arguments;
var later = function () {
timeout = null;
if (!immediate) func.apply(context, args);
};
var callNow = immediate && !timeout;
clearTimeout(timeout);
timeout = setTimeout(later, wait);
if (callNow) func.apply(context, args);
};
} // Credit: https://gist.github.com/jcxplorer/823878
// Generate random UUID string
function uuid() {
var uuid = '',
i,
random;
for (i = 0; i < 32; i++) {
random = Math.random() * 16 | 0;
if (i == 8 || i == 12 || i == 16 || i == 20) {
uuid += '-';
}
uuid += (i == 12 ? 4 : i == 16 ? random & 3 | 8 : random).toString(16);
}
return uuid;
} // Credit: http://voidcanvas.com/clone-an-object-in-vanilla-js-in-depth/
function deepClone(obj) {
//in case of premitives
if (obj === null || typeof obj !== 'object') {
return obj;
} //date objects should be
if (obj instanceof Date) {
return new Date(obj.getTime());
} //handle Array
if (Array.isArray(obj)) {
var clonedArr = [];
obj.forEach(function (element) {
clonedArr.push(deepClone(element));
});
return clonedArr;
} //lastly, handle objects
let clonedObj = new obj.constructor();
for (var prop in obj) {
if (obj.hasOwnProperty(prop)) {
clonedObj[prop] = deepClone(obj[prop]);
}
}
return clonedObj;
}
},{}],27:[function(require,module,exports){
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.friendPlayer = friendPlayer;
exports.unfriendPlayer = unfriendPlayer;
exports.blockPlayer = blockPlayer;
exports.unblockPlayer = unblockPlayer;
var _state = require("./state");
var chat = _interopRequireWildcard(require("./chat"));
function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return null; var cache = new WeakMap(); _getRequireWildcardCache = function () { return cache; }; return cache; }
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || typeof obj !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
function friendPlayer(playerName) {
const state = (0, _state.getState)();
if (state.friendsList[playerName]) {
return;
}
state.friendsList[playerName] = true;
chat.addChatMessage(`${playerName} has been added to your friends list.`);
(0, _state.saveState)();
}
function unfriendPlayer(playerName) {
const state = (0, _state.getState)();
if (!state.friendsList[playerName]) {
return;
}
delete state.friendsList[playerName];
delete state.friendNotes[playerName];
chat.addChatMessage(`${playerName} is no longer on your friends list.`);
(0, _state.saveState)();
} // Adds player to block list, to be filtered out of chat
function blockPlayer(playerName) {
const state = (0, _state.getState)();
if (state.blockList[playerName]) {
return;
}
state.blockList[playerName] = true;
chat.filterAllChat();
chat.addChatMessage(`${playerName} has been blocked.`);
(0, _state.saveState)();
} // Removes player from block list and makes their messages visible again
function unblockPlayer(playerName) {
const state = (0, _state.getState)();
delete state.blockList[playerName];
chat.addChatMessage(`${playerName} has been unblocked.`);
(0, _state.saveState)(); // Make messages visible again
const $chatNames = Array.from(document.querySelectorAll(`.js-line-blocked[data-chat-name="${playerName}"]`));
$chatNames.forEach($name => {
$name.classList.remove('js-line-blocked');
const $line = $name.parentNode.parentNode.parentNode;
$line.classList.remove('js-line-blocked');
});
}
},{"./chat":24,"./state":28}],28:[function(require,module,exports){
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.getState = getState;
exports.getTempState = getTempState;
exports.saveState = saveState;
exports.loadState = loadState;
var _version = require("./version");
const STORAGE_STATE_KEY = 'hordesio-uimodsakaiyo-state';
let state = {
breakingVersion: _version.BREAKING_VERSION,
chat: {
GM: true
},
windowsPos: {},
blockList: {},
friendsList: {},
mapOpacity: 70,
// e.g. 70 = opacity: 0.7
friendNotes: {},
chatTabs: [],
xpMeterState: {
currentXp: 0,
xpGains: [],
// array of xp deltas every second
averageXp: 0,
gainedXp: 0,
currentLvl: 0
}
}; // tempState is saved only between page refreshes.
const tempState = {
// The last name clicked in chat
chatName: null,
lastMapWidth: 0,
lastMapHeight: 0,
xpMeterInterval: null // tracks the interval for fetching xp data
};
function getState() {
return state;
}
function getTempState() {
return tempState;
}
function saveState() {
localStorage.setItem(STORAGE_STATE_KEY, JSON.stringify(state));
}
function loadState() {
const storedStateJson = localStorage.getItem(STORAGE_STATE_KEY);
if (storedStateJson) {
const storedState = JSON.parse(storedStateJson);
if (storedState.breakingVersion !== _version.BREAKING_VERSION) {
localStorage.setItem(STORAGE_STATE_KEY, JSON.stringify(state));
return;
}
for (let [key, value] of Object.entries(storedState)) {
state[key] = value;
}
}
}
},{"./version":29}],29:[function(require,module,exports){
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.VERSION = exports.BREAKING_VERSION = void 0;
// If this version is different from the user's stored state,
// e.g. they have upgraded the version of this script and there are breaking changes,
// then their stored state will be deleted.
const BREAKING_VERSION = 1; // Used for initialization message in chat, and userscript version
exports.BREAKING_VERSION = BREAKING_VERSION;
const VERSION = '1.1.1';
exports.VERSION = VERSION;
},{}]},{},[2]);