Hordes UI Mod

Various UI mods for Hordes.io.

目前為 2019-12-27 提交的版本,檢視 最新版本

// ==UserScript==
// @name         Hordes UI Mod
// @version      0.200
// @description  Various UI mods for Hordes.io.
// @author       Sakaiyo & Chandog#6373
// @match        https://hordes.io/play
// @grant        GM_addStyle
// @namespace https://gf.qytechs.cn/users/160017
// ==/UserScript==
/**
  * Potential Future Changes:
  * TODO: Add whisper chat filter
  * TODO: Implement inventory sorting
  * TODO: Remove all reliance on svelte- classes, likely breaks with updates
  * TODO: Add cooldown on skills (leverage skill icon URL, have a map for each skill icon mapping to its respective cooldown)
  * TODO: Clicking names in party to add as friends
  * TODO: Rotate map canvas with your direction
  * TODO: Move[Drag] player/target health bars
  * TODO: Tooltip on buffs to show name+basic effect [cant get level probably]
  * TODO: (MAYBE, Confirm if dev is ok w it) Ctrl clicking item in inventory when Merchant is open to paste item name into search field, and search
  * TODO: (MAYBE, confirm if dev is ok w it) Ctrl clicking item to copy details so user can paste in chat
  * TODO: (MAYBE) Improved healer party frames
  * TODO: (MAYBE) Add toggleable option to include chat messages to right of party frame
  * TODO: (MAYBE) Fame/time meter
  * TODO: (MAYBE) EXP/time meter
  * TODO: (MAYBE) Heals per second meter
  * TODO: (MAYBE, Confirm if dev is ok w it) Alt+click to auto-equip item (emulate right click + click on Equip item in context menu)
  * TODO BUGFIX: If any windows are dragged outside of the screen view, they become inaccessible. We should pop it back into view automatically if it's dragged too far
  * TODO NOTE: For inventory sort / etc, can hover over tooltips with `element.dispatchEvent(new Event('pointerenter'))`
  */
(function() {
	'use strict';

	// If this version is different from the user's stored state,
	// e.g. they have upgraded the version of this script and there are breaking changes,
	// then their stored state will be deleted.
	const BREAKING_VERSION = 1;
	const VERSION = '0.200'; // Should match version in UserScript description

	const DEFAULT_CHAT_TAB_NAME = 'Untitled';
	const STORAGE_STATE_KEY = 'hordesio-uimodsakaiyo-state';

	let state = {
		breakingVersion: BREAKING_VERSION,
		chat: {
			GM: true,
		},
		windowsPos: {},
		blockList: {},
		friendsList: {},
		mapOpacity: 70, // e.g. 70 = opacity: 0.7
		friendNotes: {},
		chatTabs: [],
		xpMeterState: {
			currentXp: 0,
			xpGains: [], // array of xp deltas every second
			averageXp: 0,
			gainedXp: 0,
			currentLvl: 0,
		}
	};

	// tempState is saved only between page refreshes.
	const tempState = {
		// The last name clicked in chat
		chatName: null,
		lastMapWidth: 0,
		lastMapHeight: 0,
		xpMeterInterval: null, // tracks the interval for fetching xp data
	};

	// UPDATING STYLES BELOW - Must be invoked in main function
	GM_addStyle(`
		/* Transparent chat bg color */
		.frame.svelte-1vrlsr3 {
			background: rgba(0,0,0,0.4);
		}

		/* Our mod's chat message color */
		.textuimod {
			color: #00dd33;
		}

		/* Allows windows to be moved */
		.window {
			position: relative;
		}

		/* Allows last clicked window to appear above all other windows */
		.js-is-top {
			z-index: 9998 !important;
		}
		.panel.context:not(.commandlist) {
			z-index: 9999 !important;
		}
		/* The item icon being dragged in the inventory */
		.container.svelte-120o2pb {
			z-index: 9999 !important;
		}

		/* All purpose hidden class */
		.js-hidden {
			display: none;
		}

		/* Custom chat context menu, invisible by default */
		.js-chat-context-menu {
			display: none;
		}

		.js-chat-context-menu .name {
			color: white;
			padding: 2px 4px;
		}

		/* Allow names in chat to be clicked */
		#chat .name,
		.textwhisper .textf1 {
			pointer-events: all !important;
		}

		/* Custom chat filter colors */
		.js-chat-gm {
			color: #a6dcd5;
		}

		/* Class that hides chat lines */
		.js-line-hidden,
		.js-line-blocked {
			display: none;
		}

		/* Enable chat & map resize */
		.js-chat-resize {
			resize: both;
			overflow: auto;
		}
		.js-map-resize:hover {
			resize: both;
			overflow: auto;
			direction: rtl;
		}

		/* The browser resize icon */
		*::-webkit-resizer {
			background: linear-gradient(to right, rgba(51, 77, 80, 0), rgba(203, 202, 165, 0.5));
			border-radius: 8px;
			box-shadow: 0 1px 1px rgba(0,0,0,1);
		}
		*::-moz-resizer {
			background: linear-gradient(to right, rgba(51, 77, 80, 0), rgba(203, 202, 165, 0.5));
			border-radius: 8px;
			box-shadow: 0 1px 1px rgba(0,0,0,1);
		}

		.js-map-btns {
			position: absolute;
			top: 46px;
			right: 12px;
			z-index: 999;
			width: 100px;
			height: 100px;
			text-align: right;
			display: none;
			pointer-events: all;
		}
		.js-map-btns:hover {
			display: block;
		}
		.js-map-btns button {
			border-radius: 10px;
			font-size: 18px;
			padding: 0 5px;
			background: rgba(0,0,0,0.4);
			border: 0;
			color: white;
			font-weight: bold;
			pointer: cursor;
		}
		/* On hover of map, show opacity controls */
		.js-map:hover .js-map-btns {
			display: block;
		}

		/* Custom css for settings page, duplicates preexisting settings pane grid */
		.uimod-settings {
			display: grid;
			grid-template-columns: 2fr 3fr;
			grid-gap: 8px;
			align-items: center;
			max-height: 390px;
			margin: 0 20px;
			overflow-y: auto;
		}
		/* Friends list CSS, similar to settings but supports 4 columns */
		.uimod-friends {
			display: grid;
			grid-template-columns: 2fr 1.1fr 1.5fr 0.33fr 3fr;
			grid-gap: 8px;
			align-items: center;
			max-height: 390px;
			margin: 0 20px;
			overflow-y: auto;
		}
		/* Our custom window, closely mirrors main settings window */
		.uimod-custom-window {
			position: absolute;
			top: 100px;
			left: 50%;
			transform: translate(-50%, 0);
			min-width: 350px;
			max-width: 600px;
			width: 90%;
			height: 80%;
			min-height: 350px;
			max-height: 500px;
			z-index: 9;
			padding: 0px 10px 5px;
		}
		/* Custom chat tabs */
		.uimod-chat-tabs {
			position: fixed;
			margin-top: -22px;
			left: 5px;
			pointer-events: all;
			color: #5b858e;
			font-size: 12px;
			font-weight: bold;
		}
		.uimod-chat-tabs > div {
			cursor: pointer;
			background-color: rgba(0,0,0,0.4);
			border-top-right-radius: 4px;
			border-top-left-radius: 4px;
			display: inline-block;
			border: 1px black solid;
			border-bottom: 0;
			margin-right: 2px;
			padding: 3px 5px;
		}
		.uimod-chat-tabs > div:not(.js-selected-tab):hover {
			border-color: #aaa;
		}
		.uimod-chat-tabs > .js-selected-tab {
			color: #fff;
		}

		/* Chat tab custom config */
		.uimod-chat-tab-config {
			position: absolute;
			z-index: 9999999;
			background-color: rgba(0,0,0,0.6);
			color: white;
			border-radius: 3px;
			text-align: center;
			padding: 8px 12px 8px 6px;
			width: 175px;
			font-size: 14px;
			border: 1px solid black;
			display: none;
		}

		.uimod-chat-tab-config-grid {
			grid-template-columns: 35% 65%;
			display: grid;
			grid-gap: 6px;
			align-items: center;
		}

		.uimod-chat-tab-config h1 {
			font-size: 16px;
			margin-top: 0;
		}

		.uimod-chat-tab-config .btn,
		.uimod-chat-tab-config input {
			font-size: 12px;
		}

		.container.uimod-xpmeter-1 {
			z-index: 6;
		}

		.window.uimod-xpmeter-2 {
			padding: 5px;
			height: 100%;
			display: grid;
			grid-template-rows: 30px 1fr;
			grid-gap: 4px;
			transform-origin: inherit;
			min-width: fit-content;
		}

		.titleframe.uimod-xpmeter-2 {
			line-height: 1em;
			display: flex;
			align-items: center;
			position: relative;
			letter-spacing: 0.5px;
		}

		.titleicon.uimod-xpmeter-2 {
			margin: 3px;
		}

		.title.uimod-xpmeter-2 {
			width: 100%;
			padding-left: 4px;
			font-weight: bold;
		}

		.slot.uimod-xpmeter-2 {
			min-height: 0;
		}

		.wrapper.uimod-xpmeter-1 {
			width: 200px;
		}

		.bar.uimod-xpmeter-3 {
			background-color: rgba(45, 66, 71, 0.7);
			border-radius: 1.5px;
			position: relative;
			color: #DAE8EA;
			overflow: hidden;
			text-shadow: 1px 1px 2px #10131d;
			white-space: nowrap;
			text-transform: capitalize;
			font-weight: bold;
		}

		.buttons.uimod-xpmeter-1 {
			line-height: 1;
			font-size: 13px;
		}

		.left.uimod-xpmeter-3 {
			padding-left: 4px;
			position: relative;
			z-index: 1;
		}

		.right.uimod-xpmeter-3 {
			position: absolute;
			right: 7px;
			z-index: 1;
		}
	`);


	const modHelpers = {
		// Gets the node of a tooltip for any element
		// Must be `await`'d to use, e.g. `await getTooltipContent($element)`
		getTooltipContent: async ($elementToHoverOver) => {
			$elementToHoverOver.dispatchEvent(new Event('pointerenter'));
			const closeTooltipPromise = new Promise(resolve => setTimeout(() => {
				resolve($elementToHoverOver.querySelector('.slotdescription').cloneNode(true));
				$elementToHoverOver.dispatchEvent(new Event('pointerleave'));
			}, 0));
			const $tooltip = await closeTooltipPromise;
			return $tooltip;
		},

		// Automated chat command helpers
		// (We've been OK'd to do these by the dev - all automation like this should receive approval from the dev)
		whisperPlayer: playerName => {
			enterTextIntoChat(`/whisper ${tempState.chatName} `);
		},
		partyPlayer: playerName => {
			enterTextIntoChat(`/partyinvite ${tempState.chatName}`);
			submitChat();
		},

		// Filters all chat based on custom filters
		filterAllChat: () => {
			// Blocked user filter
			Object.keys(state.blockList).forEach(blockedName => {
				// Get the `.name` elements from the blocked user, if we haven't already hidden their messages
				const $blockedChatNames = Array.from(document.querySelectorAll(`[data-chat-name="${blockedName}"]:not(.js-line-blocked)`));
				// Hide each of their messages
				$blockedChatNames.forEach($name => {
					// Add the class name to $name so we can track whether it's been hidden in our CSS selector $blockedChatNames
					$name.classList.add('js-line-blocked');
					const $line = $name.parentNode.parentNode.parentNode;
					// Add the class name to $line so we can visibly hide the entire chat line
					$line.classList.add('js-line-blocked');
				});
			})

			// Custom channel filter
			Object.keys(state.chat).forEach(channel => {
				Array.from(document.querySelectorAll(`.text${channel}.content`)).forEach($textItem => {
					const $line = $textItem.parentNode.parentNode;
					$line.classList.toggle('js-line-hidden', !state.chat[channel]);
				});
			});
		},

		// Makes chat context menu visible and appear under the mouse
		showChatContextMenu: (name, mousePos) => {
			// Right before we show the context menu, we want to handle showing/hiding Friend/Unfriend
			const $contextMenu = document.querySelector('.js-chat-context-menu');
			$contextMenu.querySelector('[name="friend"]').classList.toggle('js-hidden', !!state.friendsList[name]);
			$contextMenu.querySelector('[name="unfriend"]').classList.toggle('js-hidden', !state.friendsList[name]);

			$contextMenu.querySelector('.js-name').textContent = name;
			$contextMenu.setAttribute('style', `display: block; left: ${mousePos.x}px; top: ${mousePos.y}px;`);
		},

		// Close chat context menu if clicking outside of it
		closeChatContextMenu: clickEvent => {
			const $target = clickEvent.target;
			// If clicking on name or directly on context menu, don't close it
			// Still closes if clicking on context menu item
			if ($target.classList.contains('js-is-context-menu-initd')
				|| $target.classList.contains('js-chat-context-menu')) {
				return;
			}

			const $contextMenu = document.querySelector('.js-chat-context-menu');
			$contextMenu.style.display = 'none';
		},

		friendPlayer: playerName => {
			if (state.friendsList[playerName]) {
				return;
			}

			state.friendsList[playerName] = true;
			modHelpers.addChatMessage(`${playerName} has been added to your friends list.`);
			save();
		},

		unfriendPlayer: playerName => {
			if (!state.friendsList[playerName]) {
				return;
			}

			delete state.friendsList[playerName];
			delete state.friendNotes[playerName];
			modHelpers.addChatMessage(`${playerName} is no longer on your friends list.`);
			save();
		},

		// Adds player to block list, to be filtered out of chat
		blockPlayer: playerName => {
			if (state.blockList[playerName]) {
				return;
			}

			state.blockList[playerName] = true;
			modHelpers.filterAllChat();
			modHelpers.addChatMessage(`${playerName} has been blocked.`)
			save();
		},

		// Removes player from block list and makes their messages visible again
		unblockPlayer: playerName => {
			delete state.blockList[playerName];
			modHelpers.addChatMessage(`${playerName} has been unblocked.`);
			save();

			// Make messages visible again
			const $chatNames = Array.from(document.querySelectorAll(`.js-line-blocked[data-chat-name="${playerName}"]`));
			$chatNames.forEach($name => {
				$name.classList.remove('js-line-blocked');
				const $line = $name.parentNode.parentNode.parentNode;
				$line.classList.remove('js-line-blocked');
			});
		},

		// Pushes message to chat
		// TODO: The margins for the message are off slightly compared to other messages - why?
		addChatMessage: text => {
			const newMessageHTML = `
			<div class="linewrap svelte-1vrlsr3">
				<span class="time svelte-1vrlsr3">00.00</span>
				<span class="textuimod content svelte-1vrlsr3">
				<span class="capitalize channel svelte-1vrlsr3">UIMod</span>
				</span>
				<span class="svelte-1vrlsr3">${text}</span>
			</div>
			`;

			const element = makeElement({
				element: 'article',
				class: 'line svelte-1vrlsr3',
				content: newMessageHTML
			});
			document.querySelector('#chat').appendChild(element);
		},

		// Gets current chat filters as represented in the UI
		// filter being true means it's invisible(filtered) in chat
		// filter being false means it's visible(unfiltered) in chat
		getCurrentChatFilters: () => {
			// Saved by the official game client
			const gameFilters = JSON.parse(localStorage.getItem('filteredChannels'));
			return {
				global: gameFilters.includes('global'),
				faction: gameFilters.includes('faction'),
				party: gameFilters.includes('party'),
				clan: gameFilters.includes('clan'),
				pvp: gameFilters.includes('pvp'),
				inv: gameFilters.includes('inv'),
				GM: !state.chat.GM, // state.chat.GM is whether or not GM chat is shown - we want whether or not GM chat should be hidden
			};
		},

		// Shows the chat tab config window for a specific tab, displayed in a specific position
		showChatTabConfigWindow: (tabId, pos) => {
			const $chatTabConfig = document.querySelector('.js-chat-tab-config');
			const chatTab = state.chatTabs.find(tab => tab.id === tabId);
			// Update position and name in chat tab config
			$chatTabConfig.style.left = `${pos.x}px`;
			$chatTabConfig.style.top = `${pos.y}px`;
			$chatTabConfig.querySelector('.js-chat-tab-name').value = chatTab.name;

			// Store tabId in state, to be used by the Remove/Add buttons in config window
			tempState.editedChatTabId = tabId;

			// Hide remove button if only one chat tab left - can't remove last one
			// Show it if more than one chat tab left
			const chatTabCount = Object.keys(state.chatTabs).length;
			const $removeChatTabBtn = $chatTabConfig.querySelector('.js-remove-chat-tab');
			$removeChatTabBtn.style.display = chatTabCount < 2 ? 'none' : 'block';

			// Show chat tab config
			$chatTabConfig.style.display = 'block';
		},

		// Adds chat tab to DOM, sets it as selected
		// If argument chatTab is provided, will use that name+id
		// If no argument is provided, will create new tab name/id and add it to state
		// isInittingTab is optional boolean, if `true`, will _not_ set added tab as selected. Used when initializing all chat tabs on load
		// Returns newly added tabId
		addChatTab: (chatTab, isInittingTab) => {
			let tabName = DEFAULT_CHAT_TAB_NAME;
			let tabId = uuid();
			if (chatTab) {
				tabName = chatTab.name;
				tabId = chatTab.id;
			} else {
				// If no chat tab was provided, create it in state
				state.chatTabs.push({
					name: tabName,
					id: tabId,
					filters: modHelpers.getCurrentChatFilters(),
				});
				save();
			}

			const $tabs = document.querySelector('.js-chat-tabs');
			const $tab = makeElement({
				element: 'div',
				content: tabName,
			});
			$tab.setAttribute('data-tab-id', tabId);

			// Add chat tab to DOM
			$tabs.appendChild($tab);

			// Wire chat tab up to open config on right click
			$tab.addEventListener('contextmenu', clickEvent => {
				const mousePos = { x: clickEvent.pageX, y: clickEvent.pageY };
				modHelpers.showChatTabConfigWindow(tabId, mousePos);
			});
			// And select chat tab on left click
			$tab.addEventListener('click', () => {
				modHelpers.selectChatTab(tabId);
			});

			if (!isInittingTab) {
				// Select the newly added chat tab
				modHelpers.selectChatTab(tabId);
			}

			// Returning tabId to all adding new tab to pass tab ID to `showChatTabConfigWindow`
			return tabId;
		},

		// Selects chat tab [on click], updating client chat filters and custom chat filters
		selectChatTab: tabId => {
			// Remove selected class from everything, then add selected class to clicked tab
			Array.from(document.querySelectorAll('[data-tab-id]')).forEach($tab => {
				$tab.classList.remove('js-selected-tab');
			});
			const $tab = document.querySelector(`[data-tab-id="${tabId}"]`);
			$tab.classList.add('js-selected-tab');

			const tabFilters = state.chatTabs.find(tab => tab.id === tabId).filters;
			// Simulating clicks on the filters to turn them on/off
			const $filterButtons = Array.from(document.querySelectorAll('.channelselect small'));
			Object.keys(tabFilters).forEach(filter => {
				const $filterButton = $filterButtons.find($btn => $btn.textContent === filter);
				const isCurrentlyFiltered = $filterButton.classList.contains('textgrey');

				// If is currently filtered but filter for this tab is turned off, click it to turn filter off
				if (isCurrentlyFiltered && !tabFilters[filter]) {
					$filterButton.click();
				}
				// If it is not currently filtered but filter for this tab is turned on, click it to turn filter on
				if (!isCurrentlyFiltered && tabFilters[filter]) {
					$filterButton.click();
				}
			});

			// Update state for our custom chat filters to match the tab's configuration, then filter chat for it
			const isGMChatVisible = !tabFilters.GM;
			modHelpers.setGMChatVisibility(isGMChatVisible);

			// Update the selected tab in state
			state.selectedChatTabId = tabId;
			save();
		},

		// Updates state.chat.GM and the DOM to make text white/grey depending on if gm chat is visible/filtered
		// Then filters chat and saves updated chat state
		setGMChatVisibility: isGMChatVisible => {
			const $chatGM = document.querySelector(`.js-chat-gm`);
			state.chat.GM = isGMChatVisible;
			$chatGM.classList.toggle('textgrey', !state.chat.GM);
			modHelpers.filterAllChat();
			save();
		},

		getCurrentCharacterLvl: () => Number(document.querySelector('#ufplayer .bgmana > .left').textContent.split('Lv. ')[1]),

		getCurrentXp: () => Number(document.querySelector('#expbar .progressBar > .left').textContent.split('/')[0].trim()),

		getNextLevelXp: () => Number(document.querySelector('#expbar .progressBar > .left').textContent.split('/')[1].trim()),

		// user invoked reset of xp meter stats
		resetXpMeterState: () => {
			state.xpMeterState.xpGains = []; // array of xp deltas every second
			state.xpMeterState.averageXp = 0;
			state.xpMeterState.gainedXp = 0;
			save();
			document.querySelector('.js-xp-time').textContent = '-:-:-';
		},

		// toggle the xp meter
		toggleXpMeterVisibility: () => {
			const xpMeterContainer = document.querySelector('.js-xpmeter');
			xpMeterContainer.style.display = xpMeterContainer.style.display === 'none' ? 'block' : 'none';
		},

	};

	// MAIN MODS BELOW
	const mods = [
		// Creates DOM elements for custom chat filters
		function newChatFilters() {
			const $channelselect = document.querySelector('.channelselect');
			if (!document.querySelector(`.js-chat-gm`)) {
				const $gm = makeElement({
					element: 'small',
					class: `btn border black js-chat-gm ${state.chat.GM ? '' : 'textgrey'}`,
					content: 'GM'
				});
				$channelselect.appendChild($gm);
			}
		},

		// Creates DOM elements and wires them up for custom chat tabs and chat tab config
		// Note: Should be done after creating new custom chat filters
		function customChatTabs() {
			// Create the chat tab configuration DOM
			const $chatTabConfigurator = makeElement({
				element: 'div',
				class: 'uimod-chat-tab-config js-chat-tab-config',
				content: `
					<h1>Chat Tab Config</h1>
					<div class="uimod-chat-tab-config-grid">
						<div>Name</div><input type="text" class="js-chat-tab-name" value="untitled"></input>
						<div class="btn orange js-remove-chat-tab">Remove</div><div class="btn blue js-save-chat-tab">Ok</div>
					</div>
				`,
			});
			document.body.append($chatTabConfigurator);

			// Wire it up
			document.querySelector('.js-remove-chat-tab').addEventListener('click', () => {
				// Remove the chat tab from state
				const editedChatTab = state.chatTabs.find(tab => tab.id === tempState.editedChatTabId);
				const editedChatTabIndex = state.chatTabs.indexOf(editedChatTab);
				state.chatTabs.splice(editedChatTabIndex, 1);

				// Remove the chat tab from DOM
				const $chatTab = document.querySelector(`[data-tab-id="${tempState.editedChatTabId}"]`);
				$chatTab.parentNode.removeChild($chatTab);

				// If we just removed the currently selected chat tab
				if (tempState.editedChatTabId === state.selectedChatTabId) {
					// Select the chat tab to the left of the removed one
					const nextChatTabIndex = editedChatTabIndex === 0 ? 0 : editedChatTabIndex - 1;
					modHelpers.selectChatTab(state.chatTabs[nextChatTabIndex].id);
				}

				// Close chat tab config
				document.querySelector('.js-chat-tab-config').style.display = 'none';
			});

			document.querySelector('.js-save-chat-tab').addEventListener('click', () => {
				// Set new chat tab name in DOM
				const $chatTab = document.querySelector(`[data-tab-id="${state.selectedChatTabId}"]`);
				const newName = document.querySelector('.js-chat-tab-name').value;
				$chatTab.textContent = newName;

				// Set new chat tab name in state
				// `selectedChatTab` is a reference on `state.chatTabs`, so updating it above still updates it in the state - we want to save that
				const selectedChatTab = state.chatTabs.find(tab => tab.id === state.selectedChatTabId);
				selectedChatTab.name = newName;
				save();

				// Close chat tab config
				document.querySelector('.js-chat-tab-config').style.display = 'none';
			});

			// Create the initial chat tabs HTML
			const $chat = document.querySelector('#chat');
			const $chatTabs = makeElement({
				element: 'div',
				class: 'uimod-chat-tabs js-chat-tabs',
				content: '<div class="js-chat-tab-add">+</div>',
			});

			// Add them to the DOM
			$chat.parentNode.insertBefore($chatTabs, $chat);

			// Add all our chat tabs from state
			state.chatTabs.forEach(chatTab => {
				const isInittingTab = true;
				modHelpers.addChatTab(chatTab, isInittingTab);
			});

			// Wire up the add chat tab button
			document.querySelector('.js-chat-tab-add').addEventListener('click', clickEvent => {
				const chatTabId = modHelpers.addChatTab();
				const mousePos = { x: clickEvent.pageX, y: clickEvent.pageY };
				modHelpers.showChatTabConfigWindow(chatTabId, mousePos);
			});

			// If initial chat tab doesn't exist, create it based off current filter settings
			if (!Object.keys(state.chatTabs).length) {
				const tabId = uuid();
				const chatTab = {
					name: 'Main',
					id: tabId,
					filters: modHelpers.getCurrentChatFilters()
				};
				state.chatTabs.push(chatTab);
				save();
				modHelpers.addChatTab(chatTab);
			}

			// Wire up click event handlers onto the filters to update the selected chat tab's filters in state
			document.querySelector('.channelselect').addEventListener('click', clickEvent => {
				const $elementMouseIsOver = document.elementFromPoint(clickEvent.clientX, clickEvent.clientY);

				// We only want to change the filters if the user manually clicks the filter button
				// If they clicked a chat tab and we programatically set filters, we don't want to update
				// the current tab's filter state
				if (!$elementMouseIsOver.classList.contains('btn')) {
					return;
				}
				const selectedChatTab = state.chatTabs.find(tab => tab.id === state.selectedChatTabId);
				selectedChatTab.filters = modHelpers.getCurrentChatFilters();
				save();
			});

			// Select the currently selected tab in state on mod initialization
			if (state.selectedChatTabId) {
				modHelpers.selectChatTab(state.selectedChatTabId);
			}
		},

		// Wire up new chat buttons to toggle in state+ui
		function newChatFilterButtons() {
			const $chatGM = document.querySelector(`.js-chat-gm`);
			$chatGM.addEventListener('click', () => {
				modHelpers.setGMChatVisibility(!state.chat.GM);
			});
		},

		// Filter out chat in UI based on chat buttons state
		function filterChatObserver() {
			const chatObserver = new MutationObserver(modHelpers.filterAllChat);
			chatObserver.observe(document.querySelector('#chat'), { attributes: true, childList: true });
		},

		// Drag all windows by their header
		function draggableUIWindows() {
			Array.from(document.querySelectorAll('.window:not(.js-can-move)')).forEach($window => {
				$window.classList.add('js-can-move');
				dragElement($window, $window.querySelector('.titleframe'));
			});
		},

		// Save dragged UI windows position to state
		function saveDraggedUIWindows() {
			Array.from(document.querySelectorAll('.window:not(.js-window-is-saving)')).forEach($window => {
				$window.classList.add('js-window-is-saving');
				const $draggableTarget = $window.querySelector('.titleframe');
				const windowName = $draggableTarget.querySelector('[name="title"]').textContent;
				$draggableTarget.addEventListener('mouseup', () => {
					state.windowsPos[windowName] = $window.getAttribute('style');
					save();
				});
			});
		},

		// Loads draggable UI windows position from state
		function loadDraggedUIWindowsPositions() {
			Array.from(document.querySelectorAll('.window:not(.js-has-loaded-pos)')).forEach($window => {
				$window.classList.add('js-has-loaded-pos');
				const windowName = $window.querySelector('[name="title"]').textContent;
				const pos = state.windowsPos[windowName];
				if (pos) {
					$window.setAttribute('style', pos);
				}
			});
		},

		// Makes chat resizable
		function resizableChat() {
			// Add the appropriate classes
			const $chatContainer = document.querySelector('#chat').parentNode;
			$chatContainer.classList.add('js-chat-resize');

			// Load initial chat and map size
			if (state.chatWidth && state.chatHeight) {
				$chatContainer.style.width = state.chatWidth;
				$chatContainer.style.height = state.chatHeight;
			}

			// Save chat size on resize
			const resizeObserverChat = new ResizeObserver(() => {
				const chatWidthStr = window.getComputedStyle($chatContainer, null).getPropertyValue('width');
				const chatHeightStr = window.getComputedStyle($chatContainer, null).getPropertyValue('height');
				state.chatWidth = chatWidthStr;
				state.chatHeight = chatHeightStr;
				save();
			});
			resizeObserverChat.observe($chatContainer);
		},

		// Makes map resizable
		function resizeableMap() {
			const $map = document.querySelector('.container canvas').parentNode;
			const $canvas = $map.querySelector('canvas');
			$map.classList.add('js-map-resize');

			// Track whether we're clicking (resizing) map or not
			// Used to detect if resize changes are manually done, or from minimizing/maximizing map (with [M])
			$map.addEventListener('mousedown', () => {
				tempState.clickingMap = true;
			});
			// Sometimes the mouseup event may be registered outside of the map - we account for this
			document.body.addEventListener('mouseup', () => {
				tempState.clickingMap = false;
			});

			const onMapResize = () => {
				// Get real values of map height/width, excluding padding/margin/etc
				const mapWidthStr = window.getComputedStyle($map, null).getPropertyValue('width');
				const mapHeightStr = window.getComputedStyle($map, null).getPropertyValue('height');
				const mapWidth = Number(mapWidthStr.slice(0, -2));
				const mapHeight = Number(mapHeightStr.slice(0, -2));

				// If height/width are 0 or unset, don't resize canvas
				if (!mapWidth || !mapHeight) {
					return;
				}

				if ($canvas.width !== mapWidth) {
					$canvas.width = mapWidth;
				}

				if ($canvas.height !== mapHeight) {
					$canvas.height = mapHeight;
				}

				// If we're clicking map, i.e. manually resizing, then save state
				// Don't save state when minimizing/maximizing map via [M]
				if (tempState.clickingMap) {
					state.mapWidth = mapWidthStr;
					state.mapHeight = mapHeightStr;
					save();
				} else {
					const isMaximized = mapWidth > tempState.lastMapWidth && mapHeight > tempState.lastMapHeight;
					if (!isMaximized) {
						$map.style.width = state.mapWidth;
						$map.style.height = state.mapHeight;
					}
				}

				// Store last map width/height in temp state, so we know if we've minimized or maximized
				tempState.lastMapWidth = mapWidth;
				tempState.lastMapHeight = mapHeight;
			};

			if (state.mapWidth && state.mapHeight) {
				$map.style.width = state.mapWidth;
				$map.style.height = state.mapHeight;
				onMapResize(); // Update canvas size on initial load of saved map size
			}

			// On resize of map, resize canvas to match
			const resizeObserverMap = new ResizeObserver(onMapResize);
			resizeObserverMap.observe($map);

			// We need to observe canvas resizes to tell when the user presses M to open the big map
			// At that point, we resize the map to match the canvas
			const triggerResize = () => {
				// Get real values of map height/width, excluding padding/margin/etc
				const mapWidthStr = window.getComputedStyle($map, null).getPropertyValue('width');
				const mapHeightStr = window.getComputedStyle($map, null).getPropertyValue('height');
				const mapWidth = Number(mapWidthStr.slice(0, -2));
				const mapHeight = Number(mapHeightStr.slice(0, -2));

				// If height/width are 0 or unset, we don't care about resizing yet
				if (!mapWidth || !mapHeight) {
					return;
				}

				if ($canvas.width !== mapWidth) {
					$map.style.width = `${$canvas.width}px`;
				}

				if ($canvas.height !== mapHeight) {
					$map.style.height = `${$canvas.height}px`;
				}
			};

			// We debounce the canvas resize, so it doesn't resize every single
			// pixel you move when resizing the DOM. If this were to happen,
			// resizing would constantly be interrupted. You'd have to resize a tiny bit,
			// lift left click, left click again to resize a tiny bit more, etc.
			// Resizing is smooth when we debounce this canvas.
			const debouncedTriggerResize = debounce(triggerResize, 50);
			const resizeObserverCanvas = new ResizeObserver(debouncedTriggerResize);
			resizeObserverCanvas.observe($canvas);
		},

		function mapControls() {
			const $map = document.querySelector('.container canvas');
			if (!$map.parentNode.classList.contains('js-map')) {
				$map.parentNode.classList.add('js-map');
			}
			const $mapContainer = document.querySelector('.js-map');

			// On load, update map opacity to match state
			// We modify the opacity of the canvas and the background color alpha of the parent container
			// We do this to allow our opacity buttons to be visible on hover with 100% opacity
			// (A surprisingly difficult enough task to require this implementation)
			const updateMapOpacity = () => {
				$map.style.opacity = String(state.mapOpacity / 100);
				const mapContainerBgColor = window.getComputedStyle($mapContainer, null).getPropertyValue('background-color');
				// Credit for this regexp + This opacity+rgba dual implementation: https://stackoverflow.com/questions/16065998/replacing-changing-alpha-in-rgba-javascript
				let opacity = state.mapOpacity / 100;
				// This is a slightly lazy browser workaround to fix a bug.
				// If the opacity is `1`, and it sets `rgba` to `1`, then the browser changes the
				// rgba to rgb, dropping the alpha. We could account for that and add the `alpha` back in
				// later, but setting the max opacity to very close to 1 makes sure the issue never crops up.
				// Fun fact: 0.99 retains the alpha, but setting this to 0.999 still causes the browser to drop the alpha. Rude.
				if (opacity === 1) {
					opacity = 0.99;
				}
				const newBgColor = mapContainerBgColor.replace(/[\d\.]+\)$/g, `${opacity})`);
				$mapContainer.style['background-color'] = newBgColor;

				// Update the button opacity
				const $addBtn = document.querySelector('.js-map-opacity-add');
				const $minusBtn = document.querySelector('.js-map-opacity-minus');
				// Hide plus button if the opacity is max
				if (state.mapOpacity === 100) {
					$addBtn.style.visibility = 'hidden';
				} else {
					$addBtn.style.visibility = 'visible';
				}
				// Hide minus button if the opacity is lowest
				if (state.mapOpacity === 0) {
					$minusBtn.style.visibility = 'hidden';
				} else {
					$minusBtn.style.visibility = 'visible';
				}
			};

			const $mapButtons = makeElement({
				element: 'div',
				class: 'js-map-btns',
				content: `
					<button class="js-map-opacity-add">+</button>
					<button class="js-map-opacity-minus">-</button>
					<button class="js-map-reset">r</button>
				`,
			});

			// Add it right before the map container div
			$map.parentNode.insertBefore($mapButtons, $map);

			const $addBtn = document.querySelector('.js-map-opacity-add');
			const $minusBtn = document.querySelector('.js-map-opacity-minus');
			const $resetBtn = document.querySelector('.js-map-reset');
			// Hide the buttons if map opacity is maxed/minimum
			if (state.mapOpacity === 100) {
				$addBtn.style.visibility = 'hidden';
			}
			if (state.mapOpacity === 0) {
				$minusBtn.style.visibility = 'hidden';
			}

			// Wire it up
			$addBtn.addEventListener('click', clickEvent => {
				// Update opacity
				state.mapOpacity += 10;
				save();
				updateMapOpacity();
			});

			$minusBtn.addEventListener('click', clickEvent => {
				// Update opacity
				state.mapOpacity -= 10;
				save();
				updateMapOpacity();
			});

			$resetBtn.addEventListener('click', clickEvent => {
				state.mapOpacity = 70;
				state.mapWidth = '174px';
				state.mapHeight = '174px';
				save();
				updateMapOpacity();
				$mapContainer.style.width = state.mapWidth;
				$mapContainer.style.height = state.mapHeight;
			});

			updateMapOpacity();
		},

		// The last clicked UI window displays above all other UI windows
		// This is useful when, for example, your inventory is near the market window,
		// and you want the window and the tooltips to display above the market window.
		function selectedWindowIsTop() {
			Array.from(document.querySelectorAll('.window:not(.js-is-top-initd)')).forEach($window => {
				$window.classList.add('js-is-top-initd');

				$window.addEventListener('mousedown', () => {
					// First, make the other is-top window not is-top
					const $otherWindowContainer = document.querySelector('.js-is-top');
					if ($otherWindowContainer) {
						$otherWindowContainer.classList.remove('js-is-top');
					}

					// Then, make our window's container (the z-index container) is-top
					$window.parentNode.classList.add('js-is-top');
				});
			});
		},

		// The F icon and the UI that appears when you click it
		function customFriendsList() {
			var friendsIconElement = makeElement({
				element: 'div',
				class: 'btn border black js-friends-list-icon',
				content: 'F',
			});
			// Add the icon to the right of Elixir icon
			const $elixirIcon = document.querySelector('#sysgem');
			$elixirIcon.parentNode.insertBefore(friendsIconElement, $elixirIcon.nextSibling);

			// Create the friends list UI
			document.querySelector('.js-friends-list-icon').addEventListener('click', () => {
				if (document.querySelector('.js-friends-list')) {
					// Don't open the friends list twice.
					return;
				}
				let friendsListHTML = '';
				Object.keys(state.friendsList).sort().forEach(friendName => {
					friendsListHTML += `
						<div data-player-name="${friendName}">${friendName}</div>
						<div class="btn blue js-whisper-player" data-player-name="${friendName}">Whisper</div>
						<div class="btn blue js-party-player" data-player-name="${friendName}">Party invite</div>
						<div class="btn orange js-unfriend-player" data-player-name="${friendName}">X</div>
						<input type="text" class="js-friend-note" data-player-name="${friendName}" value="${state.friendNotes[friendName] || ''}"></input>
					`;
				});

				const customFriendsWindowHTML = `
					<h3 class="textprimary">Friends list</h3>
					<div class="uimod-friends">${friendsListHTML}</div>
					<p></p>
					<div class="btn purp js-close-custom-friends-list">Close</div>
				`;

				const $customFriendsList = makeElement({
					element: 'div',
					class: 'menu panel-black js-friends-list uimod-custom-window',
					content: customFriendsWindowHTML,
				});
				document.body.appendChild($customFriendsList);

				// Wire up the buttons
				Array.from(document.querySelectorAll('.js-whisper-player')).forEach($button => {
					$button.addEventListener('click', clickEvent => {
						const name = clickEvent.target.getAttribute('data-player-name');
						modHelpers.whisperPlayer(name);
					});
				});
				Array.from(document.querySelectorAll('.js-party-player')).forEach($button => {
					$button.addEventListener('click', clickEvent => {
						const name = clickEvent.target.getAttribute('data-player-name');
						modHelpers.partyPlayer(name);
					});
				});
				Array.from(document.querySelectorAll('.js-unfriend-player')).forEach($button => {
					$button.addEventListener('click', clickEvent => {
						const name = clickEvent.target.getAttribute('data-player-name');
						modHelpers.unfriendPlayer(name);

						// Remove the blocked player from the list
						Array.from(document.querySelectorAll(`.js-friends-list [data-player-name="${name}"]`)).forEach($element => {
							$element.parentNode.removeChild($element);
						});
					});
				});
				Array.from(document.querySelectorAll('.js-friend-note')).forEach($element => {
					$element.addEventListener('change', clickEvent => {
						const name = clickEvent.target.getAttribute('data-player-name');
						state.friendNotes[name] = clickEvent.target.value;
					});
				})

				// The close button for our custom UI
				document.querySelector('.js-close-custom-friends-list').addEventListener('click', () => {
					const $friendsListWindow = document.querySelector('.js-friends-list');
					$friendsListWindow.parentNode.removeChild($friendsListWindow);
				});
			});
		},

		// Custom settings UI, currently just Blocked players
		function customSettings() {
			const $settings = document.querySelector('.divide:not(.js-settings-initd)');
			if (!$settings) {
				return;
			}

			$settings.classList.add('js-settings-initd');
			const $settingsChoiceList = $settings.querySelector('.choice').parentNode;
			$settingsChoiceList.appendChild(makeElement({
				element: 'div',
				class: 'choice js-blocked-players',
				content: 'Blocked players',
			}));

			// Upon click, we display our custom settings window UI
			document.querySelector('.js-blocked-players').addEventListener('click', () => {
				let blockedPlayersHTML = '';
				Object.keys(state.blockList).sort().forEach(blockedName => {
					blockedPlayersHTML += `
						<div data-player-name="${blockedName}">${blockedName}</div>
						<div class="btn orange js-unblock-player" data-player-name="${blockedName}">Unblock player</div>
					`;
				});

				const customSettingsHTML = `
					<h3 class="textprimary">Blocked players</h3>
					<div class="settings uimod-settings">${blockedPlayersHTML}</div>
					<p></p>
					<div class="btn purp js-close-custom-settings">Close</div>
				`;

				const $customSettings = makeElement({
					element: 'div',
					class: 'menu panel-black js-custom-settings uimod-custom-window',
					content: customSettingsHTML,
				});
				document.body.appendChild($customSettings);

				// Wire up all the unblock buttons
				Array.from(document.querySelectorAll('.js-unblock-player')).forEach($button => {
					$button.addEventListener('click', clickEvent => {
						const name = clickEvent.target.getAttribute('data-player-name');
						modHelpers.unblockPlayer(name);

						// Remove the blocked player from the list
						Array.from(document.querySelectorAll(`.js-custom-settings [data-player-name="${name}"]`)).forEach($element => {
							$element.parentNode.removeChild($element);
						});
					});
				});
				// And the close button for our custom UI
				document.querySelector('.js-close-custom-settings').addEventListener('click', () => {
					const $customSettingsWindow = document.querySelector('.js-custom-settings');
					$customSettingsWindow.parentNode.removeChild($customSettingsWindow);
				});
			});
		},

		// This creates the initial chat context menu DOM (which starts as hidden)
		function createChatContextMenu() {
			if (document.querySelector('.js-chat-context-menu')) {
				return;
			}

			let contextMenuHTML = `
				<div class="js-name">...</div>
				<div class="choice" name="party">Party invite</div>
				<div class="choice" name="whisper">Whisper</div>
				<div class="choice" name="friend">Friend</div>
				<div class="choice" name="unfriend">Unfriend</div>
				<div class="choice" name="block">Block</div>
			`
			document.body.appendChild(makeElement({
				element: 'div',
				class: 'panel context border grey js-chat-context-menu',
				content: contextMenuHTML,
			}));

			const $chatContextMenu = document.querySelector('.js-chat-context-menu');
			$chatContextMenu.querySelector('[name="party"]').addEventListener('click', () => {
				modHelpers.partyPlayer(tempState.chatName);
			});
			$chatContextMenu.querySelector('[name="whisper"]').addEventListener('click', () => {
				modHelpers.whisperPlayer(tempState.chatName);
			});
			$chatContextMenu.querySelector('[name="friend"]').addEventListener('click', () => {
				modHelpers.friendPlayer(tempState.chatName);
			});
			$chatContextMenu.querySelector('[name="unfriend"]').addEventListener('click', () => {
				modHelpers.unfriendPlayer(tempState.chatName);
			});
			$chatContextMenu.querySelector('[name="block"]').addEventListener('click', () => {
				modHelpers.blockPlayer(tempState.chatName);
			});
		},

		// This opens a context menu when you click a user's name in chat
		function chatContextMenu() {
			const addContextMenu = ($name, name) => {
				$name.classList.add('js-is-context-menu-initd');
				// Add name to element so we can target it in CSS when filtering chat for block list
				$name.setAttribute('data-chat-name', name);

				const showContextMenu = clickEvent => {
					// TODO: Is there a way to pass the name to showChatContextMenumethod, instead of storing in tempState?
					tempState.chatName = name;
					modHelpers.showChatContextMenu(name, { x: clickEvent.pageX, y: clickEvent.pageY });
				};
				$name.addEventListener('click', showContextMenu); // Left click
				$name.addEventListener('contextmenu', showContextMenu); // Right click works too
			};
			Array.from(document.querySelectorAll('#chat .name:not(.js-is-context-menu-initd)')).forEach(($name) => {
				addContextMenu($name, $name.textContent);
			});
			Array.from(document.querySelectorAll('.textwhisper .textf1:not(.js-is-context-menu-initd)')).forEach($whisperName => {
				// $whisperName's textContent is "to [name]" or "from [name]", so we cut off the first word
				let name = $whisperName.textContent.split(' ');
				name.shift(); // Remove the first word
				name = name.join(' ');
				addContextMenu($whisperName, name);
			});
		},

		// Adds XP Meter DOM icon and window, starts continuous interval to get current xp over time
		function xpMeter() {
			const $layoutContainer = document.querySelector('body > div.layout > div.container:nth-child(1)');
			const $dpsMeterToggleElement = document.querySelector('#systrophy');
			const $xpMeterToggleElement = makeElement({ element: 'div', class: 'js-sysxp js-xpmeter-icon btn border black', content: 'XP' });

			const xpMeterHTMLString = `
				<div class="l-corner-lr container uimod-xpmeter-1 js-xpmeter" style="display: none">
					<div class="window panel-black uimod-xpmeter-2">
						<div class="titleframe uimod-xpmeter-2">
							<img src="/assets/ui/icons/trophy.svg?v=3282286" class="titleicon svgicon uimod-xpmeter-2">
								<div class="textprimary title uimod-xpmeter-2">
									<div name="title">Experience / XP</div>
								</div>
								<img src="/assets/ui/icons/cross.svg?v=3282286" class="js-xpmeter-close-icon btn black svgicon">
						</div>
						<div class="slot uimod-xpmeter-2" style="">
							<div class="wrapper uimod-xpmeter-1">
								<div class="bar  uimod-xpmeter-3" style="z-index: 0;">
									<div class="progressBar bgc1 uimod-xpmeter-3" style="width: 100%; font-size: 1em;">
										<span class="left uimod-xpmeter-3">XP per minute:</span>
										<span class="right uimod-xpmeter-3 js-xpm">-</span>
									</div>
									<div class="progressBar bgc1 uimod-xpmeter-3" style="width: 100%; font-size: 1em;">
										<span class="left uimod-xpmeter-3">XP per hour:</span>
										<span class="right uimod-xpmeter-3 js-xph">-</span>
									</div>
									<div class="progressBar bgc1 uimod-xpmeter-3" style="width: 100%; font-size: 1em;">
										<span class="left uimod-xpmeter-3">XP Gained:</span>
										<span class="right uimod-xpmeter-3 js-xpg">-</span>
									</div>
									<div class="progressBar bgc1 uimod-xpmeter-3" style="width: 100%; font-size: 1em;">
										<span class="left uimod-xpmeter-3">XP Left:</span>
										<span class="right uimod-xpmeter-3 js-xpl">-</span>
									</div>
									<div class="progressBar bgc1 uimod-xpmeter-3" style="width: 100%; font-size: 1em;">
										<span class="left uimod-xpmeter-3">Session Time: </span>
										<span class="right uimod-xpmeter-3 js-xp-s-time">-</span>
									</div>
									<div class="progressBar bgc1 uimod-xpmeter-3" style="width: 100%; font-size: 1em;">
										<span class="left uimod-xpmeter-3">Time to lvl: </span>
										<span class="right uimod-xpmeter-3 js-xp-time">-</span>
									</div>
								</div>
							</div>
							<div class="grid buttons marg-top uimod-xpmeter-1 js-xpmeter-reset-button">
								<div class="btn grey">Reset</div>
							</div>
						</div>
					</div>
				</div>
			`;

			$dpsMeterToggleElement.parentNode.insertBefore($xpMeterToggleElement, $dpsMeterToggleElement.nextSibling);

			const $xpMeterElement = makeElement({ element: 'div', content: xpMeterHTMLString.trim() })
			$layoutContainer.appendChild($xpMeterElement.firstChild);

			// Wire up icon and xpmeter window
			document.querySelector('.js-sysxp').addEventListener('click', modHelpers.toggleXpMeterVisibility);
			document.querySelector('.js-xpmeter-close-icon').addEventListener('click', modHelpers.toggleXpMeterVisibility);
			document.querySelector('.js-xpmeter-reset-button').addEventListener('click', modHelpers.resetXpMeterState);

			state.xpMeterState.currentXp = modHelpers.getCurrentXp();
			state.xpMeterState.currentLvl = modHelpers.getCurrentCharacterLvl();
			save();

			if (tempState.xpMeterInterval) clearInterval(tempState.xpMeterInterval);

			// every second we run the operations for xp meter, update xps, calc delta, etc
			tempState.xpMeterInterval = setInterval(() => {
				if (!document.querySelector('#expbar')) {
					return;
				}

				const currentXp = modHelpers.getCurrentXp();
				const nextLvlXp = modHelpers.getNextLevelXp();
				const currentLvl = modHelpers.getCurrentCharacterLvl();

				state.xpMeterState.gainedXp += currentXp - state.xpMeterState.currentXp;
				state.xpMeterState.xpGains.push(currentXp - state.xpMeterState.currentXp); // array of xp deltas every second
				state.xpMeterState.currentXp = currentXp;
				state.xpMeterState.averageXp = state.xpMeterState.xpGains.reduce((a, b) => a + b) / state.xpMeterState.xpGains.length;
				save();

				if (document.querySelector('.js-xpmeter')) {
					document.querySelector('.js-xpm').textContent = parseInt((state.xpMeterState.averageXp * 60).toFixed(0)).toLocaleString();
					document.querySelector('.js-xph').textContent = parseInt((state.xpMeterState.averageXp * 60 * 60).toFixed(0)).toLocaleString();
					document.querySelector('.js-xpg').textContent = state.xpMeterState.gainedXp.toLocaleString();
					document.querySelector('.js-xpl').textContent = (nextLvlXp - currentXp).toLocaleString();
					document.querySelector('.js-xp-s-time').textContent = msToString(state.xpMeterState.xpGains.length * 1000)
					// need a positive integer for averageXp to calc time left
					if (state.xpMeterState.averageXp > 0) document.querySelector('.js-xp-time').textContent = msToString((nextLvlXp - currentXp) / state.xpMeterState.averageXp * 1000);
				}

				if (state.xpMeterState.currentLvl < currentLvl) {
					modHelpers.resetXpMeterState();
					state.xpMeterState.currentLvl = currentLvl;
					save();
				}
			}, 1000);
		}
	];

	// Add new DOM, load our stored state, wire it up, then continuously rerun specific methods whenever UI changes
	function initialize() {
		// If the Hordes.io tab isn't active for long enough, it reloads the entire page, clearing this mod
		// We check for that and reinitialize the mod if that happens
		const $layout = document.querySelector('.layout');
		if ($layout.classList.contains('uimod-initd')) {
			return;
		}

		modHelpers.addChatMessage(`Hordes UI Mod v${VERSION} by Sakaiyo has been initialized.`);

		$layout.classList.add('uimod-initd')
		load();
		mods.forEach(mod => mod());

		// Continuously re-run specific mods methods that need to be executed on UI change
		const rerunObserver = new MutationObserver(() => {
			// If new window appears, e.g. even if window is closed and reopened, we need to rewire it
			// Fun fact: Some windows always exist in the DOM, even when hidden, e.g. Inventory
			// 		     But some windows only exist in the DOM when open, e.g. Interaction
			const modsToRerun = [
				'saveDraggedUIWindows',
				'draggableUIWindows',
				'loadDraggedUIWindowsPositions',
				'selectedWindowIsTop',
				'customSettings',
			];
			modsToRerun.forEach(modName => {
				mods.find(mod => mod.name === modName)();
			});
		});
		rerunObserver.observe(document.querySelector('.layout > .container'), { attributes: false, childList: true, });

		// Rerun only on chat
		const chatRerunObserver = new MutationObserver(() => {
			mods.find(mod => mod.name === 'chatContextMenu')();
			modHelpers.filterAllChat();

		});
		chatRerunObserver.observe(document.querySelector('#chat'), { attributes: false, childList: true, });

		// Event listeners for document.body might be kept when the game reloads, so don't reinitialize them
		if (!document.body.classList.contains('js-uimod-initd')) {
			document.body.classList.add('js-uimod-initd');

			// Close chat context menu when clicking outside of it
			document.body.addEventListener('click', modHelpers.closeChatContextMenu);
		}
	}

	// Initialize mods once UI DOM has loaded
	const pageObserver = new MutationObserver(() => {
		const isUiLoaded = !!document.querySelector('.layout');
		if (isUiLoaded) {
			initialize();
		}
	});
	pageObserver.observe(document.body, { attributes: true, childList: true })

	// UTIL METHODS
	// Save to in-memory state and localStorage to retain on refresh
	function save(items) {
		localStorage.setItem(STORAGE_STATE_KEY, JSON.stringify(state));
	}

	// Load localStorage state if it exists
	// NOTE: If user is trying to load unsupported version of stored state,
	//	   e.g. they just upgraded to breaking version, then we delete their stored state
	function load() {
		const storedStateJson = localStorage.getItem(STORAGE_STATE_KEY)
		if (storedStateJson) {
			const storedState = JSON.parse(storedStateJson);
			if (storedState.breakingVersion !== BREAKING_VERSION) {
				localStorage.setItem(STORAGE_STATE_KEY, JSON.stringify(state));
				return;
			}
			state = {
				...state,
				...storedState,
			};
		}
	}

	// Nicer impl to create elements in one method call
	function makeElement(args) {
		const $node = document.createElement(args.element);
		if (args.class) { $node.className = args.class; }
		if (args.content) { $node.innerHTML = args.content; }
		if (args.src) { $node.src = args.src; }
		return $node;
	}

	function enterTextIntoChat(text) {
		// Open chat input
		const enterEvent = new KeyboardEvent('keydown', {
			bubbles: true, cancelable: true, keyCode: 13
		});
		document.body.dispatchEvent(enterEvent);

		// Place text into chat
		const $input = document.querySelector('#chatinput input');
		$input.value = text;

		// Get chat input to recognize slash commands and change the channel
		// by triggering the `input` event.
		// (Did some debugging to figure out the channel only changes when the
		//  svelte `input` event listener exists.)
		const inputEvent = new KeyboardEvent('input', {
			bubbles: true, cancelable: true
		})
		$input.dispatchEvent(inputEvent);
	}

	function submitChat() {
		const $input = document.querySelector('#chatinput input');
		const kbEvent = new KeyboardEvent('keydown', {
			bubbles: true, cancelable: true, keyCode: 13
		});
		$input.dispatchEvent(kbEvent);
	}

	// Credit: https://stackoverflow.com/a/14234618 (Has been slightly modified)
	// $draggedElement is the item that will be dragged.
	// $dragTrigger is the element that must be held down to drag $draggedElement
	function dragElement($draggedElement, $dragTrigger) {
		let offset = [0, 0];
		let isDown = false;
		$dragTrigger.addEventListener('mousedown', function(e) {
			isDown = true;
			offset = [
				$draggedElement.offsetLeft - e.clientX,
				$draggedElement.offsetTop - e.clientY
			];
		}, true);
		document.addEventListener('mouseup', function() {
			isDown = false;
		}, true);

		document.addEventListener('mousemove', function(e) {
			event.preventDefault();
			if (isDown) {
				$draggedElement.style.left = (e.clientX + offset[0]) + 'px';
				$draggedElement.style.top = (e.clientY + offset[1]) + 'px';
			}
		}, true);
	}

	// Credit: David Walsh
	function debounce(func, wait, immediate) {
		var timeout;
		return function() {
			var context = this, args = arguments;
			var later = function() {
				timeout = null;
				if (!immediate) func.apply(context, args);
			};
			var callNow = immediate && !timeout;
			clearTimeout(timeout);
			timeout = setTimeout(later, wait);
			if (callNow) func.apply(context, args);
		};
	}

	// Credit: https://gist.github.com/jcxplorer/823878
	// Generate random UUID string
	function uuid() {
		var uuid = "", i, random;
		for (i = 0; i < 32; i++) {
			random = Math.random() * 16 | 0;
			if (i == 8 || i == 12 || i == 16 || i == 20) {
				uuid += "-";
			}
			uuid += (i == 12 ? 4 : (i == 16 ? (random & 3 | 8) : random)).toString(16);
		}
		return uuid;
	}

	// milliseconds to humand readable
	function msToString(ms) {
		const pad = value => (value < 10 ? `0${value}` : value);
		const hours = pad(Math.floor((ms / (1000 * 60 * 60)) % 60));
		const minutes = pad(Math.floor((ms / (1000 * 60)) % 60));
		const seconds = pad(Math.floor((ms / 1000) % 60));
		return `${hours}:${minutes}:${seconds}`;
	}

})();

QingJ © 2025

镜像随时可能失效,请加Q群300939539或关注我们的公众号极客氢云获取最新地址