// ==UserScript==
// @name Macro_To_Win+Bots
// @namespace http://tampermonkey.net/
// @version 666.1337
// @description Fuck you
// @author <>FL3X<>
// @match http://oib.io/*
// @grant none
// ==/UserScript==
// ---------- KEYS ----------
// Pause Break = Move Army To Point
// E = Attack Nearby
// Q = Horizontal Line
// C = Make Nuke
// F = Heal Nuke
// 6 = Toggle Ghost Mode
// HOME = Toggle Plasma
// END = Reset Oib Scale
// PAGE UP = Oib Scale UP
// PAGE DOWN = Oib Scale DOWN
// INSERT (Spam press to activate) = Rush (Makes Oib Bots spawn and goto bottom left corner. OPEN NEW TAB TO USE THIS)
// DELETE = Toggle Feeder Bot (Makes the tab spawn oibs and move the oibs to bottom left corner.)
// H = Toggle Oib Ring (Centered Around Player)
// N = Toggle (Sort of working) "God Mode"
// BACKSLASH ( \ ) = Toggle Is-Bot (Defualt is 1.)
// Z = Make ALL Bots Use Heal (And the main tab if its a healer.)
// X = Make ALL Bots Use Damage Aura (And the main tab if its a witch.)
// L = Toggle Auto-Respawn (Can bug out sometimes and cause main screen to get stuck.)
// J = Toggle Bot Auto-Attack (Works best on warrior. VERY OP CAN KILL ALMOST EVERYTHING IN ONE HIT XD)
(function() {
// EVENTS
window.addEventListener('keydown', KeyCheck, true);
window.addEventListener('beforeunload', onbeforeunload);
function onbeforeunload(e) {
e.returnValue = "false";
};
window.addEventListener("keydown", CaptureKeyPress);
window.addEventListener("keyup", CaptureKeyPress);
window.addEventListener("mousemove", captureMousePos);
window.addEventListener("click", Click);
// VARIABLES
var bc = new BroadcastChannel('sendtobot');
var abcd = new BroadcastChannel('recievefrombot');
var pp = new BroadcastChannel('ppToBot');
var Internet_StressBot = 75;
var AllOibs = [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49];
var OibsAndQueen = [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49];
var plsm = 0;
var ghst = 0;
var rush = 0;
var sendoibs = 24;
var ringsize = 3;
var linesize = 10;
var nickname = "";
var color = "";
var chatbottext = "";
var chatbotname = "ChatBot";
var chatbotcolor = 0;
var chatbot = undefined;
var chatbotactive = 0;
var fbot = 0;
var ring = 0;
var line = 0;
var respawn = 0;
var feedbots = 0;
var ringmode = 0;
var ping = 0;
var botplayers = new Array();
var g1 = false;
var g2 = false;
var g3 = false;
var g4 = false;
var g5 = false;
var g6 = false;
var g7 = false;
var g8 = false;
var stopscript = 0;
var spawndown = false;
var isbot = 1;
var seelevels = 0;
var botattack = 0;
var botclass = 2;
var Internet_Stress = 17;
var botlvl = 0;
var NukeLevel = 0;
var reset = 0;
var beforeoibs = 0;
var mousebot = 0;
var FriendThem = 0;
var smartMM = 0;
var BotBotlvl = 0;
var botline = 0;
var avoid = 0;
var botfeed = 0;
var mmsplit = 0;
var botrain = 0;
var avoidsize = 425;
var ringangle = 0;
var friendbots = 1;
var botring = 0;
var spawnoibs = 0;
var bots = new Array();
var loop = undefined;
var playerz = 0;
var botmode = 0;
var superslct = 0;
var TrimOibSizes = 0;
var ringrotatespeed = 0;
var LastCommandSent = new Date().getTime();
var LastCommandSentBot = new Date().getTime();
var MousePos = {
x: 0,
y: 0
};
var feeder = setInterval(atck, 500);
var fast = setInterval(tick, 17);
DRAW.EASE_DELAY = 0.25;
DRAW.GROUND_COLOR_DARKER = "#000022";
DRAW.BORDER_MINIMAP_COLOR = "#261A49";
DRAW.GAUGE_QUEEN_DISPLAY = 0.9999999999999999;
DRAW.GAUGE_WIDTH = 64;
// PP VARS
var PPstage = 1;
var mainoib = new Object();
var otheroib = new Object();
var otherid = 0;
var ppmain = 0;
var PPbot = 0;
var PPchat = 0;
var PPdebug = 0;
var small = new Array();
var isppbot = 0;
var usedstage = 0;
var PPotherstage = 0;
var time = 0;
var perlvl = 0;
var runtime = 0;
// DECODE STUFF
var lapas = new Array();
var split = undefined;
var regroup = undefined;
var feed = undefined;
var OibSizePerLevel = undefined;
var OibStartSize = undefined;
var SendSkill1 = undefined;
var WorldOibs = undefined;
var players = undefined;
var socket = undefined;
var servers = undefined;
var SetChatFunction = undefined;
var MoveUnits = undefined;
var SelectQueen = undefined;
var SelectOibs = undefined;
var RemoveSpawnButton = undefined;
var RemoveGuage = undefined;
var connect = undefined;
var pingme = undefined;
var friend = undefined;
function ScanGame() {
if (Object.entries(game).length == 34) {
RemoveSpawnButton = new Function("game." + Object.entries(game)[11][0] + ".info.translate = [];");
RemoveGuage = new Function("game." + Object.entries(game)[4][0] + ".x = undefined;");
console.log("Vars set! Enjoy using kmccord1's Script! :)");
} else {
setTimeout(ScanGame, 250)
}
}
function setvars() {
split = new Function(lapas[1].name + "." + Object.entries(lapas[1])[28][0] + "()");
regroup = new Function(lapas[1].name + "." + Object.entries(lapas[1])[29][0] + "()");
feed = new Function(lapas[1].name + "." + Object.entries(lapas[1])[30][0] + "()");
OibSizePerLevel = new Function("size", "if (size != undefined) { " + lapas[0].name + "." + Object.entries(lapas[0])[0][0] + " = size; } else { return " + lapas[0].name + "." + Object.entries(lapas[0])[0][0] + " }");
OibStartSize = new Function("size", "if (size != undefined) { " + lapas[0].name + "." + Object.entries(lapas[0])[1][0] + " = size; } else { return " + lapas[0].name + "." + Object.entries(lapas[0])[1][0] + " }");
SendSkill1 = new Function(lapas[1].name + "." + Object.entries(lapas[1])[43][0] + "()");
WorldOibs = new Function("return " + lapas[9].name + "." + Object.entries(lapas[9])[2][0]);
players = new Function("return " + lapas[3].name);
socket = new Function("return " + lapas[1].name + "." + Object.entries(lapas[1])[0][0]);
servers = new Function("return " + lapas[1].name + "." + Object.entries(lapas[1])[2][0]);
SetChatFunction = new Function(lapas[1].name + "." + Object.entries(lapas[1])[27][0] + " = function(x, a) { chat(x); }");
MoveUnits = new Function("data", lapas[1].name + "." + Object.entries(lapas[1])[31][0] + "(data)");
SelectQueen = new Function("player.select." + Object.getOwnPropertyNames(player.select)[4] + "()");
SelectOibs = new Function("player.select." + Object.getOwnPropertyNames(player.select)[3] + "()");
connect = new Function(lapas[1].name + "." + Object.entries(lapas[1])[52][0] + "()");
pingme = new Function(lapas[1].name + "." + Object.entries(lapas[1])[49][0] + "()");
friend = new Function("data", lapas[1].name + "." + Object.entries(lapas[1])[40][0] + "(data)");
ScanGame();
}
function scan() {
lapas = [];
var i = 0;
var a = 0;
for (i = 0; i < 40000; i++) {
var testIt = "lapa" + i + "mauve";
if (typeof(window[testIt]) != "undefined") {
lapas.push(window[testIt]);
lapas[a].name = testIt;
a++;
}
}
if (lapas.length != 13) {
console.error("Scan for 13 lapamauves failed. Retrying...");
setTimeout(scan, 500)
} else {
if (lapas.length == 13) {
console.log("13 lapamauves found!");
setvars();
}
}
}
scan();
// KEYS
function Click(event) {
if (superslct == 1) {
SuperSelect();
}
}
function CaptureKeyPress(a) {
if (game.chat.info.input.info.state == 0 && game.is_run == true) {
if (a.keyCode == 49) {
if (a.type == "keydown" && spawndown == false) {
spawndown = true;
SpawnOibs();
}
if (a.type == "keyup" && spawndown == true) {
spawndown = false;
}
}
if (a.keyCode == 19) {
if (a.type == "keydown" && g1 == false) {
g1 = true;
MoveArmyToPoint();
}
if (a.type == "keyup" && g1 == true) {
g1 = false;
}
}
if (a.keyCode == 69) {
if (a.type == "keydown" && g2 == false) {
g2 = true;
AttackNearby();
}
if (a.type == "keyup" && g2 == true) {
g2 = false;
}
}
if (a.keyCode == 192) {
if (a.type == "keydown" && g3 == false) {
g3 = true;
AutoHeal();
}
if (a.type == "keyup" && g3 == true) {
g3 = false;
}
}
if (a.keyCode == 67 && isppbot == false) {
if (a.type == "keydown" && g5 == false) {
g5 = true;
MakeNuke();
}
if (a.type == "keyup" && g5 == true) {
g5 = false;
}
}
if (a.keyCode == 80) {
if (a.type == "keydown" && g6 == false) {
g6 = true;
MoveHeal();
}
if (a.type == "keyup" && g6 == true) {
g6 = false;
}
}
if (a.keyCode == 70) {
if (a.type == "keydown" && g7 == false) {
g7 = true;
HealNuke();
}
if (a.type == "keyup" && g7 == true) {
g7 = false;
}
}
if (a.keyCode == 79) {
if (a.type == "keydown" && g8 == false) {
g8 = true;
FeedOib();
}
if (a.type == "keyup" && g8 == true) {
g8 = false;
}
}
}
}
function KeyCheck(e) {
if (game.chat.info.input.info.state == 0 && game.is_run == true) {
if (e.keyCode == 54) {
ghst += 1;
if (ghst >= 2) {
ghst = 0;
}
if (ghst == 1) {
for (var i = 0; i < players().length; i++) {
if (players()[i]) players()[i].vuln = 1;
}
}
if (ghst == 0) {
for (var k = 0; k < players().length; k++) {
if (players()[k]) players()[k].vuln = 0;
}
}
}
if (e.keyCode == 36) {
plsm += 1;
if (plsm >= 2) {
plsm = 0;
}
}
if (e.keyCode == 67 && isppbot == 1) {
PPchat += 1;
if (PPchat >= 2) {
PPchat = 0;
}
if (PPchat == 1) {
player.army.v = " PP BOT NOW REPORTING STATS IN CHAT ";
} else {
player.army.v = " PP BOT IS SILENT ";
}
}
if (e.keyCode == 117) {
e.preventDefault();
botmode += 1;
if (botmode >= 5) {
botmode = 0;
}
if (botmode == 0) {
player.army.v = " BOT MODE: GOTO CURSOR ";
}
if (botmode == 1) {
player.army.v = " BOT MODE: LINE UNDER CURSOR ";
}
if (botmode == 2) {
player.army.v = " BOT MODE: STAND STILL ";
}
if (botmode == 3) {
player.army.v = " BOT MODE: MOVE OIB WIDE + GO TO CURSOR ";
}
if (botmode == 4) {
player.army.v = " BOT MODE: RING OF BOTS ";
}
}
if (e.keyCode == 118) {
e.preventDefault();
spawnoibs += 1;
if (spawnoibs >= 2) {
spawnoibs = 0;
}
if (spawnoibs == 1) {
player.army.v = " BOT RAIN: SPAWNING OIBS ";
} else {
player.army.v = " BOT RAIN: NO SPAWN OIBS ";
}
}
if (e.keyCode == 35) {
OibSizePerLevel(0.17857);
OibStartSize(0.5);
reset = 1;
}
if (e.keyCode == 33) {
OibSizePerLevel(OibSizePerLevel() * 1.1);
OibStartSize(OibStartSize() * 1.1);
reset = 1;
}
if (e.keyCode == 34) {
OibSizePerLevel(OibSizePerLevel() * 0.9);
OibStartSize(OibStartSize() * 0.9);
reset = 1;
}
if (e.keyCode == 45) {
rush += 1;
}
if (e.keyCode == 46) {
fbot += 1;
if (fbot >= 2) {
fbot = 0;
}
}
if (e.keyCode == 72) {
ring += 1;
line = 0;
if (ring >= 2) {
ring = 0;
}
}
if (e.keyCode == 220) {
isbot += 1;
if (isbot >= 2) {
isbot = 0;
}
if (isbot == 1) {
player.army.v = " BROADCASTING TO BOTS IS OFF ";
} else {
player.army.v = " BROADCASTING TO BOTS IS ON ";
}
}
if (e.keyCode == 73) {
chatbotconnect();
isppbot += 1;
if (isppbot >= 2) {
isppbot = 0;
}
if (isppbot == 1) {
player.army.v = " USING AS THE PP BOT ";
} else {
player.army.v = " USING AS A NON PP TAB ";
}
}
if (e.keyCode == 189) {
Internet_StressBot -= 1;
player.army.v = Internet_StressBot
if (Internet_StressBot < 17) {
Internet_StressBot = 17;
player.army.v = Internet_StressBot
}
}
if (e.keyCode == 187) {
Internet_StressBot += 1;
player.army.v = Internet_StressBot
}
if (e.keyCode == 219) {
if (ring == 1) {
ringsize -= 0.1;
}
if (line == 1) {
linesize -= 0.25;
}
if (avoid == 1 && line == 0 && ring == 0) {
avoidsize -= 5
player.army.v = " AvoidRadius: " + avoidsize + " ";
}
if (avoid == 0 && line == 0 && ring == 0) {
sendoibs -= 1
player.army.v = " Smart-MM oibs to middle: " + (sendoibs + 1) + " ";
}
}
if (e.keyCode == 190) {
botfeed += 1;
if (botfeed >= 2) {
botfeed = 0;
}
if (botfeed == 1) {
player.army.v = " FEED BOTS ON ";
} else {
player.army.v = " FEED BOTS OFF ";
}
}
if (e.keyCode == 48) {
avoid += 1;
if (avoid >= 2) {
avoid = 0;
}
if (avoid == 1) {
player.army.v = " AVOID MODE ON ";
} else {
player.army.v = " AVOID MODE OFF ";
}
}
if (e.keyCode == 115) {
botrain += 1;
if (botrain >= 2) {
botrain = 0;
}
if (botrain == 1) {
player.army.v = " BOT RAIN ON ";
loop = setInterval(makebots, 333);
} else {
player.army.v = " BOT RAIN OFF ";
clearInterval(loop);
for (var zz = 0; zz < bots.length; zz++)
{
bots[zz].close();
}
bots = new Array();
botplayers = new Array();
}
}
if (e.keyCode == 55) {
mmsplit += 1;
if (mmsplit >= 2) {
mmsplit = 0;
}
if (mmsplit == 1) {
player.army.v = " BOT OIB SPLIT ON ";
} else {
player.army.v = " BOT OIB SPLIT OFF ";
}
}
if (e.keyCode == 221) {
if (ring == 1) {
ringsize += 0.1;
}
if (line == 1) {
linesize += 0.25;
}
if (avoid == 1 && line == 0 && ring == 0) {
avoidsize += 5
player.army.v = " AvoidRadius: " + avoidsize + " ";
}
if (avoid == 0 && line == 0 && ring == 0) {
sendoibs += 1
player.army.v = " Smart-MM oibs to middle: " + (sendoibs + 1) + " ";
}
}
if (e.keyCode == 109) {
stopscript += 1;
if (stopscript >= 3) {
player.army.v = " THE SCRIPT HAS BEEN STOPPED. ";
player.army.m = 50;
DRAW.EASE_DELAY = 1;
window.removeEventListener("keydown", CaptureKeyPress);
window.removeEventListener("keyup", CaptureKeyPress);
window.removeEventListener("mousemove", captureMousePos);
window.removeEventListener("beforeunload", onbeforeunload);
window.removeEventListener('keydown', KeyCheck, true);
window.removeEventListener("click", Click);
window.onbeforeunload = undefined;
clearInterval(feeder);
clearInterval(fast);
bc.close();
abcd.close();
pp.close();
g1 = false;
g2 = false;
g3 = false;
g4 = false;
g5 = false;
g6 = false;
g7 = false;
g8 = false;
spawndown = false;
bc = undefined;
abcd = undefined;
pp = undefined;
}
}
if (e.keyCode == 186) {
if (ring == 1) {
ringrotatespeed -= 0.0025;
}
}
if (e.keyCode == 222) {
if (ring == 1) {
ringrotatespeed += 0.0025;
}
}
if (e.keyCode == 90) {
if (isbot == 0) {
bc.postMessage("SendHealer");
if (player.crown == 3) {
SendSkill1();
}
}
}
if (e.keyCode == 88) {
if (isbot == 0) {
bc.postMessage("SendWitch");
if (player.crown == 4) {
SendSkill1();
}
}
}
if (e.keyCode == 76) {
respawn += 1;
if (respawn >= 2) {
respawn = 0;
}
if (respawn == 1) {
player.army.v = " AUTO RESPAWN IS ON ";
} else {
player.army.v = " AUTO RESPAWN IS OFF ";
}
}
if (e.keyCode == 89) {
superslct += 1;
if (superslct >= 2) {
superslct = 0;
}
if (superslct == 1) {
player.army.v = " SELECT ANY OIB IS ON ";
} else {
player.army.v = " SELECT ANY OIB IS OFF ";
}
}
if (e.keyCode == 56) {
smartMM += 1;
if (smartMM >= 2) {
smartMM = 0;
}
if (smartMM == 1) {
player.army.v = " SMART MM IS ON ";
} else {
player.army.v = " SMART MM IS OFF ";
}
}
if (e.keyCode == 74) {
botattack += 1;
if (botattack >= 2) {
botattack = 0;
}
if (botattack == 1) {
player.army.v = " BOT ATTACK HAS BEEN TURNED ON ";
}
if (botattack == 0) {
player.army.v = " BOT ATTACK HAS BEEN TURNED OFF ";
}
}
if (e.keyCode == 113) {
chatbotactive += 1;
if (chatbotactive >= 2) {
chatbotactive = 0;
}
if (chatbotactive == 1) {
player.army.v = " CHAT BOT HAS BEEN TURNED ON ";
chatbotconnect();
}
if (chatbotactive == 0) {
player.army.v = " CHAT BOT HAS BEEN TURNED OFF ";
clearInterval(window.timer1);
clearInterval(window.timer2);
chatbot.close();
}
}
if (e.keyCode == 78) {
seelevels += 1;
if (seelevels >= 2) {
seelevels = 0;
}
}
if (e.keyCode == 75) {
PPbot += 1;
if (PPbot >= 2) {
PPbot = 0;
}
if (PPbot == 1) {
ppmain = 1;
player.army.v = " PP BOT TURNED ON ";
} else {
ppmain = 0;
player.army.v = " PP BOT TURNED OFF ";
}
}
if (e.keyCode == 191) {
pp.postMessage({
stage: 0
});
PPbot = 0;
PPstage = 1;
PPotherstage = 0;
player.army.v = " PP STAGES RESET ";
}
if (e.keyCode == 77) {
FriendThem += 1;
if (FriendThem >= 2) {
FriendThem = 0;
}
if (FriendThem == 1) {
player.army.v = " FRIEND BOTS TURNED ON ";
} else {
player.army.v = " FRIEND BOTS TURNED OFF ";
}
}
if (e.keyCode == 57) {
nickname = prompt("Name to chat with (Put nothing to reset name):");
color = prompt("Color (black, pink, blue, purple, orange, aqua):");
}
if (e.keyCode == 85) {
TrimOibSizes += 1;
if (TrimOibSizes >= 2) {
TrimOibSizes = 0;
}
if (TrimOibSizes == 1) {
player.army.v = " OIB SIZE TRIMMING ON ";
} else {
player.army.v = " OIB SIZE TRIMMING OFF ";
}
}
if (e.keyCode == 81) {
if (isppbot == 0) {
line += 1;
ring = 0;
if (line >= 2) {
line = 0;
}
} else {
PPdebug += 1;
if (PPdebug >= 2) {
PPdebug = 0;
}
if (PPdebug == 1) {
player.army.v = " PP IS DEBUGGING ";
}
if (PPdebug == 0) {
player.army.v = " PP IS NOT DEBUGGING ";
}
}
}
if (e.keyCode == 112) {
e.preventDefault();
ringmode += 1;
if (ringmode >= 2) {
ringmode = 0;
}
if (ringmode == 1) {
player.army.v = " RING PER LEVEL IS ON ";
}
if (ringmode == 0) {
player.army.v = " RING PER LEVEL IS OFF ";
}
}
if (e.keyCode == 120) {
e.preventDefault();
feedbots += 1;
if (feedbots >= 2) {
feedbots = 0;
}
if (feedbots == 1) {
player.army.v = " FEED BOTS OM ";
}
if (feedbots == 0) {
player.army.v = " FEED BOTS OFF ";
}
}
if (e.keyCode == 119) {
e.preventDefault();
botclass += 1;
if (botclass >= 6) {
botclass = 0;
}
if (botclass == 0) {
player.army.v = " BOT RAIN: QUEEN ";
}
if (botclass == 1) {
player.army.v = " BOT RAIN: NECRO ";
}
if (botclass == 2) {
player.army.v = " BOT RAIN: WARRIOR ";
}
if (botclass == 3) {
player.army.v = " BOT RAIN: ANGEL ";
}
if (botclass == 4) {
player.army.v = " BOT RAIN: WITCH ";
}
if (botclass == 5) {
player.army.v = " BOT RAIN: FLASH ";
}
}
if (e.keyCode == 121) {
e.preventDefault();
friendbots += 1;
if (friendbots >= 2) {
friendbots = 0;
}
if (friendbots == 0) {
player.army.v = " QUEEN IS NOT FRIENDED ";
}
if (friendbots == 1) {
player.army.v = " QUEEN IS FRIENDED ";
}
}
if (e.keyCode == 84) {
mousebot += 1;
if (mousebot >= 2) {
mousebot = 0;
}
if (mousebot == 1) {
player.army.v = " BOT MISSILE HAS BEEN TURNED ON ";
}
if (mousebot == 0) {
player.army.v = " BOT MISSILE HAS BEEN TURNED OFF ";
}
}
}
}
// FUNCTIONS
window.chat = function(texts, name, clr) {
var b = undefined;
if (Object.entries(ui).length == 77) {
b = Object.entries(ui)[49][1].info.choice;
} else {
b = Object.entries(ui)[48][1].info.choice;
}
var fakebot = new WebSocket("ws://" + servers()[b].i + ":" + servers()[b].p);
fakebot.onopen = function() {
if (name != undefined && color != undefined) {
fakebot.send(JSON.stringify([name, clr, 0, 0, 0, 0, Object.entries(lapas[2])[21][1]]));
} else {
fakebot.send(JSON.stringify([nickname, color, 0, 0, 0, 0, Object.entries(lapas[2])[21][1]]));
}
fakebot.send(JSON.stringify([0, texts]));
fakebot.close();
};
}
SetChatFunction();
function chatbotconnect() {
var b = undefined;
var ppl = new Array();
var die = 0;
if (Object.entries(ui).length == 77) {
b = Object.entries(ui)[49][1].info.choice;
} else {
b = Object.entries(ui)[48][1].info.choice;
}
chatbot = new WebSocket("ws://" + servers()[b].i + ":" + servers()[b].p);
chatbot.onmessage =
function(b) {
if (0 == 0)
if ("string" == typeof b.data) switch (b = JSON.parse(b.data), b[0]) {
case 0:
chatbottext = b[2];
if (chatbottext.charAt(0) == ".") {
chatbottext = chatbottext.slice(1);
if (chatbottext == "help") {
chat("Commands: help, whomade, givemacro, countdown <startnum>,", chatbotname, chatbotcolor);
chat("level <lvl>, nou, lapa, clearchat, online", chatbotname, chatbotcolor);
}
if (chatbottext == "whomade") {
chat("ChatBot was made by kmccord1, Also known previously as [Rekt] :D", chatbotname, chatbotcolor);
}
if (chatbottext == "nou") {
chat("no u", chatbotname, chatbotcolor);
}
if (chatbottext == "online") {
chat("Players on this server:", chatbotname, chatbotcolor);
for (var i = 0; i < players().length; i++) {
if (players()[i].bot == false && players()[i].alive == true) {
chat("Name: ( " + players()[i].nickname + " ) Score: ( " + players()[i].score + " )", chatbotname, chatbotcolor);
}
}
}
if (chatbottext == "clearchat") {
chat(" ", " ", 0);
chat(" ", " ", 0);
chat(" ", " ", 0);
chat(" ", " ", 0);
chat(" ", " ", 0);
chat(" ", " ", 0);
chat(" ", " ", 0);
chat(" ", " ", 0);
chat(" ", " ", 0);
}
if (chatbottext == "lapa") {
chat("hi i do updates... sometimes...", "LapaMauve", 3);
}
if (chatbottext == "secret") {
chat("OOOH you found a secret command? :o", chatbotname, chatbotcolor);
}
if (chatbottext == "givemacro") {
var say = Math.round(Math.random() * 5);
if (say == 0) {
chat("no", chatbotname, chatbotcolor);
}
if (say == 1) {
chat("NO", chatbotname, chatbotcolor);
}
if (say == 2) {
chat("no noob", chatbotname, chatbotcolor);
}
if (say == 3) {
chat("hmmmmm NO", chatbotname, chatbotcolor);
}
if (say == 4) {
chat("nope xd", chatbotname, chatbotcolor);
}
if (say == 5) {
chat("n0 :(", chatbotname, chatbotcolor);
}
}
if (chatbottext.slice(0, 9) == "countdown") {
var numba = chatbottext.slice(10);
numba++;
numba--;
clearInterval(window.timer1);
window.timer1 = setInterval(ticktock, 1000);
function ticktock() {
if (numba > 0) {
chat("" + numba, chatbotname, chatbotcolor);
} else {
chat("boom", chatbotname, chatbotcolor);
clearInterval(window.timer1);
}
numba--;
}
}
if (chatbottext.slice(0, 5) == "level") {
var levelspawned = chatbottext.slice(6);
var level = chatbottext.slice(6);
levelspawned = Math.round((level / 4) + 0.499999999999999);
level++;
level--;
if (level - level != 0) {
chat("Thats not a number -.-", chatbotname, chatbotcolor);
} else {
chat("If you were level " + level + ", Youd spawn level " + levelspawned + " oibs.", chatbotname, chatbotcolor);
}
}
}
break;
case 1:
break;
case 2:
break;
case 3:
}
else {
var d = new Uint8Array(b.data);
switch (d[0]) {
case 0:
break;
case 1:
break;
case 2:
break;
case 3:
break;
case 4:
break;
case 5:
break;
case 6:
break;
case 7:
break;
case 8:
break;
case 20:
break;
case 21:
break;
case 22:
break;
case 23:
break;
case 24:
break;
case 25:
break;
case 26:
break;
case 27:
break;
case 28:
}
}
};
chatbot.onopen = function() {
chatbot.send(JSON.stringify(["ChatBot", 0, 0, 0, 0, 0, Object.entries(lapas[2])[21][1]]));
}
chatbot.onclose = function() {
if (chatbotactive == 1) {
chatbotconnect();
} else {
chatbot = undefined;
}
}
}
function SpawnOibs() {
socket().send(new Uint8Array([0]));
if (spawndown == true) {
setTimeout(() => {
SpawnOibs();
}, 17);
}
}
function RunAway() {
small = player.select.units;
var j = 0;
var k = 0;
var MinDistance = 100;
var Enemy_Queens = new Array();
var Enemy_oibs = new Array();
var My_Oibs = new Array();
var My_Queen = new Object();
var AimbotTarget = new Object();
var GameOibs = WorldOibs();
var Oibs = new Array();
for (k = 0; k < GameOibs.length; k++) {
if (GameOibs[k] != undefined) {
if (GameOibs[k].id == player.id) {
if (GameOibs[k].queen == true) {
My_Queen = GameOibs[k];
}
}
if (GameOibs[k].id != player.id) {
if (players()[player.id].nickname != players()[GameOibs[k].id].nickname) {
if (lapas[9].mode == 1) {
if (players()[player.id].color == players()[GameOibs[k].id].color) {} else {
Oibs.push(GameOibs[k]);
}
} else {
Oibs.push(GameOibs[k]);
}
}
}
}
}
var Mpos = My_Queen;
var dist = 0;
for (j = 0; j < Oibs.length; j++) {
if (j == 0) {
AimbotTarget = Oibs[j];
} else {
if (GetDistance((Oibs[j].x), (Oibs[j].y), Math.abs(Mpos.x), Math.abs(Mpos.y)) < GetDistance((AimbotTarget.x), (AimbotTarget.y), Math.abs(Mpos.x), Math.abs(Mpos.y))) {
AimbotTarget = Oibs[j];
}
}
}
var diffX = 0;
var diffY = 0;
var angle = 0;
var radius = 0;
var nPos = {
x: 0,
y: 0
};
radius = avoidsize;
MinDistance = Math.abs(radius);
if (MinDistance > GetDistance((AimbotTarget.x), (AimbotTarget.y), Math.abs(Mpos.x), Math.abs(Mpos.y))) {
radius = (radius * -1) - 5;
if (AimbotTarget != new Object()) {
diffX = My_Queen.x - AimbotTarget.x;
diffY = My_Queen.y - AimbotTarget.y;
angle = Math.atan2(diffY, diffX);
nPos.x = Math.round(AimbotTarget.x - radius * Math.cos(angle));
nPos.y = Math.round(AimbotTarget.y - radius * Math.sin(angle));
player.select.units = [];
player.select.units.push(My_Queen);
FCallMoveOib(nPos);
}
}
player.select.units = small;
}
function PPBot() {
if (PPdebug == 1) {
console.log(PPstage);
}
var k = 0;
var Enemy_Queens = new Array();
var Enemy_oibs = new Array();
var My_Oibs = new Array();
var My_Queen = new Object();
var My_Oibs2 = new Array();
var GameOibs = WorldOibs();
for (k = 0; k < GameOibs.length; k++) {
if (GameOibs[k] != undefined) {
if (GameOibs[k].id == player.id) {
if (GameOibs[k].queen == true) {
My_Queen = GameOibs[k];
} else {
My_Oibs.push(GameOibs[k]);
}
} else {
if (GameOibs[k].queen == true) {
Enemy_Queens.push(GameOibs[k]);
} else {
Enemy_oibs.push(GameOibs[k]);
}
}
}
}
if (My_Queen.x != 1 || My_Queen.y != 4999) {
small = player.select.units;
player.select.units = [];
player.select.units.push(My_Queen);
FCallMovePos(1, 4999);
player.select.units = [];
player.select.units = small;
}
if (PPstage == 1) {
if (runtime == 0) {
time = new Date().getTime();
runtime++;
}
small = player.select.units;
for (k = 0; k < My_Oibs.length; k++) {
if (My_Oibs[k].level < mainoib.level - 3) {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
feed();
player.select.units = [];
}
}
player.select.units = small;
usedstage = 0;
player.select.units = [];
if (player.army.v > 1) {
for (k = 0; k < My_Oibs.length; k++) {
if (k == 0) {
mainoib = My_Oibs[k];
} else {
if (My_Oibs[k].level > mainoib.level) {
mainoib = My_Oibs[k];
}
}
}
PPstage++;
}
}
if (PPstage == 2) {
runtime = 0;
player.select.units = [];
if (mainoib.life < mainoib.level * (botlvl * 0.95)) {
socket().send(new Uint8Array([0]));
for (k = 0; k < My_Oibs.length; k++) {
if (My_Oibs[k].level <= mainoib.level - 3) {
player.select.units = [];
player.select.units.push(mainoib);
player.select.units.push(My_Oibs[k]);
regroup();
}
}
} else {
PPstage++;
}
}
if (PPstage == 3) {
player.select.units = [];
for (k = 0; k < My_Oibs.length; k++) {
if (My_Oibs[k].level <= mainoib.level - 2) {
player.select.units = [];
player.select.units.push(mainoib);
player.select.units.push(My_Oibs[k]);
regroup();
}
}
var kk = 0;
for (k = 0; k < players().length; k++) {
if (players()[k].nickname == "kmccord2" && players()[k].crown == 1) {
otherid = k;
k = 99;
for (kk = 0; kk < GameOibs.length; kk++) {
if (GameOibs[kk] != undefined) {
if (GameOibs[kk].id == otherid && GameOibs[kk].queen == false) {
My_Oibs2.push(GameOibs[kk]);
}
}
}
for (kk = 0; kk < My_Oibs2.length; kk++) {
if (kk == 0) {
otheroib = My_Oibs2[kk];
} else {
if (My_Oibs2[kk].level > otheroib.level) {
otheroib = My_Oibs2[kk];
}
}
}
if (player.army.v < 3) {
if (mainoib.x != 251 || mainoib.y != 4749) {
player.select.units = [];
player.select.units.push(mainoib);
FCallMovePos(251, 4749);
} else {
player.select.units.push(mainoib);
split();
FCallMoveOib(otheroib);
PPstage++;
}
}
}
}
}
if (PPstage == 4) {
small = player.select.units;
for (k = 0; k < My_Oibs.length; k++) {
if (My_Oibs[k].level < mainoib.level - 3) {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
feed();
player.select.units = [];
}
}
player.select.units = small;
if (mainoib.x == otheroib.x && mainoib.y == otheroib.y) {
player.select.units = [];
player.select.units.push(mainoib);
split();
pp.postMessage({
stage: 1
});
PPstage++;
} else {
player.select.units = [];
player.select.units.push(mainoib);
FCallMoveOib(otheroib);
}
}
if (PPstage == 5) {
for (k = 0; k < My_Oibs.length; k++) {
if (k == 0) {
mainoib = My_Oibs[k];
} else {
if (My_Oibs[k].level > mainoib.level) {
mainoib = My_Oibs[k];
}
}
}
if (mainoib.life < mainoib.level * (botlvl * 0.95)) {
socket().send(new Uint8Array([0]));
for (k = 0; k < My_Oibs.length; k++) {
if (My_Oibs[k].level <= mainoib.level - 3) {
player.select.units = [];
player.select.units.push(mainoib);
player.select.units.push(My_Oibs[k]);
regroup();
}
}
} else {
player.select.units = [];
small = player.select.units;
for (k = 0; k < My_Oibs.length; k++) {
if (My_Oibs[k].level < mainoib.level - 3) {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
feed();
player.select.units = [];
}
}
player.select.units = small;
}
if (player.army.v == 2) {
if (mainoib.x != 251 || mainoib.y != 4749) {
player.select.units = [];
player.select.units.push(mainoib);
FCallMovePos(251, 4749);
} else {
player.select.units = [];
PPstage++;
}
}
}
if (PPstage == 6) {
for (k = 0; k < My_Oibs.length; k++) {
if (k == 0) {
mainoib = My_Oibs[k];
} else {
if (My_Oibs[k].level > mainoib.level) {
mainoib = My_Oibs[k];
}
}
}
for (k = 0; k < My_Oibs.length; k++) {
if (My_Oibs[k].level <= mainoib.level - 3) {
player.select.units.push(My_Oibs[k]);
}
}
regroup();
player.select.units = [];
if (player.army.v == 3) {
PPstage++;
}
}
if (PPstage == 7) {
if (usedstage == 0) {
usedstage++;
pp.postMessage({
stage: 7
});
}
var aaa = new Object();
for (k = 0; k < My_Oibs.length; k++) {
if (k == 0) {
mainoib = My_Oibs[k];
} else {
if (My_Oibs[k].level > mainoib.level) {
mainoib = My_Oibs[k];
}
}
}
for (k = 0; k < My_Oibs.length; k++) {
if (My_Oibs[k].level == mainoib.level - 2) {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
FCallMovePos(mainoib.x, mainoib.y - 230);
aaa = My_Oibs[k];
}
if (mainoib.life < mainoib.level * (botlvl * 0.95)) {
socket().send(new Uint8Array([0]));
if (My_Oibs[k].level <= mainoib.level - 3) {
player.select.units = [];
player.select.units.push(mainoib);
player.select.units.push(My_Oibs[k]);
regroup();
}
}
}
if (aaa.x == mainoib.x && aaa.y == mainoib.y - 230) {
if (mainoib.life >= mainoib.level * (botlvl * 0.95)) {
for (k = 0; k < My_Oibs.length; k++) {
if (My_Oibs[k].level <= mainoib.level - 3) {
player.select.units = [];
player.select.units.push(mainoib);
player.select.units.push(My_Oibs[k]);
regroup();
}
}
player.select.units = [];
usedstage = 0;
PPstage++;
}
}
}
if (PPstage == 8) {
small = player.select.units;
for (k = 0; k < My_Oibs.length; k++) {
if (My_Oibs[k].level < mainoib.level - 4) {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
feed();
player.select.units = [];
}
}
player.select.units = small;
var x = 0
for (k = 0; k < My_Oibs.length; k++) {
if (My_Oibs[k].level == mainoib.level - 1) {
aaa = My_Oibs[k];
}
}
if (player.army.v >= 5) {
for (k = 0; k < My_Oibs.length; k++) {
if (My_Oibs[k].level == mainoib.level - 4) {
player.select.units.push(My_Oibs[k]);
x++;
if (x >= 1) {
player.select.units.push(mainoib);
regroup();
player.select.units = [];
}
}
}
if (x >= 2) {
PPstage++;
}
}
}
if (PPstage == 9) {
small = player.select.units;
for (k = 0; k < My_Oibs.length; k++) {
if (My_Oibs[k].level < mainoib.level - 4) {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
feed();
player.select.units = [];
}
}
player.select.units = small;
usedstage = 0;
for (k = 0; k < My_Oibs.length; k++) {
if (k == 0) {
mainoib = My_Oibs[k];
} else {
if (My_Oibs[k].level > mainoib.level) {
mainoib = My_Oibs[k];
}
}
}
for (k = 0; k < My_Oibs.length; k++) {
if (My_Oibs[k].level == mainoib.level - 1) {
aaa = My_Oibs[k];
}
}
for (kk = 0; kk < GameOibs.length; kk++) {
if (GameOibs[kk] != undefined) {
if (GameOibs[kk].id == otherid && GameOibs[kk].queen == false) {
My_Oibs2.push(GameOibs[kk]);
}
}
}
for (kk = 0; kk < My_Oibs2.length; kk++) {
if (kk == 0) {
otheroib = My_Oibs2[kk];
} else {
if (My_Oibs2[kk].level > otheroib.level) {
otheroib = My_Oibs2[kk];
}
}
}
if (aaa.x == otheroib.x && aaa.y == otheroib.y) {
player.select.units = [];
player.select.units.push(aaa);
split();
pp.postMessage({
stage: 11
});
var oib1 = new Object();
var oib2 = new Object();
PPstage++;
} else {
player.select.units = [];
player.select.units.push(aaa);
FCallMoveOib(otheroib);
}
}
if (PPstage == 10) {
small = player.select.units;
for (k = 0; k < My_Oibs.length; k++) {
if (My_Oibs[k].level < mainoib.level - 3) {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
feed();
player.select.units = [];
}
}
player.select.units = small;
if (player.army.v == 4) {
for (kk = 0; kk < GameOibs.length; kk++) {
if (GameOibs[kk] != undefined) {
if (GameOibs[kk].id == otherid && GameOibs[kk].queen == false) {
My_Oibs2.push(GameOibs[kk]);
}
}
}
for (kk = 0; kk < My_Oibs2.length; kk++) {
if (kk == 0) {
otheroib = My_Oibs2[kk];
} else {
if (My_Oibs2[kk].level > otheroib.level) {
otheroib = My_Oibs2[kk];
}
}
}
var number = 0;
for (k = 0; k < My_Oibs.length; k++) {
if (My_Oibs[k].level == mainoib.level - 3) {
number++;
if (number == 1) {
oib1 = My_Oibs[k];
}
if (number == 2) {
oib2 = My_Oibs[k];
}
}
}
if (oib2.x == 450 && oib2.y == otheroib.y && oib1.x == otheroib.x && oib1.y == otheroib.y) {
player.select.units = [];
player.select.units.push(oib1);
split();
pp.postMessage({
stage: 14
});
PPstage++;
} else {
player.select.units = [];
player.select.units.push(oib2);
FCallMovePos(450, otheroib.y);
player.select.units = [];
player.select.units.push(oib1);
FCallMoveOib(otheroib);
player.select.units = [];
}
}
}
if (PPstage == 11) {
small = player.select.units;
for (k = 0; k < My_Oibs.length; k++) {
if (My_Oibs[k].level < mainoib.level - 3) {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
feed();
player.select.units = [];
}
}
player.select.units = small;
for (kk = 0; kk < GameOibs.length; kk++) {
if (GameOibs[kk] != undefined) {
if (GameOibs[kk].id == otherid && GameOibs[kk].queen == false) {
My_Oibs2.push(GameOibs[kk]);
}
}
}
for (kk = 0; kk < My_Oibs2.length; kk++) {
if (kk == 0) {
otheroib = My_Oibs2[kk];
} else {
if (My_Oibs2[kk].level > otheroib.level) {
otheroib = My_Oibs2[kk];
}
}
}
number = 0;
for (k = 0; k < My_Oibs.length; k++) {
if (My_Oibs[k].level == mainoib.level - 3) {
number++;
if (number == 1) {
oib2 = My_Oibs[k];
}
}
if (number == 0) {
oib2 = "eaten";
}
}
if (oib2 == "eaten") {
pp.postMessage({
stage: 18
});
player.select.units = [];
PPstage++;
} else {
player.select.units = [];
player.select.units.push(oib2);
FCallMoveOib(otheroib);
player.select.units = [];
}
}
if (PPstage == 12) {
small = player.select.units;
for (k = 0; k < My_Oibs.length; k++) {
if (My_Oibs[k].level < mainoib.level - 3) {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
feed();
player.select.units = [];
}
}
player.select.units = small;
if (player.army.v == 2) {
for (k = 0; k < My_Oibs.length; k++) {
if (k == 0) {
mainoib = My_Oibs[k];
} else {
if (My_Oibs[k].level > mainoib.level) {
mainoib = My_Oibs[k];
}
}
}
PPstage = 1;
perlvl = new Date().getTime() - time;
perlvl = perlvl / 1000;
var sendthis = perlvl + " Seconds For 1 Level. ( Lvl " + mainoib.level + " )";
if (PPdebug == 1) {
console.log(sendthis);
}
if (PPchat == 1) {
socket().send(JSON.stringify([0, sendthis]));
}
}
}
}
function getplayercount()
{
playerz = 0;
for (var a = 0; a < players().length; a++)
{
if (players()[a].bot == false && players()[a].alive == true)
{
playerz++;
}
}
if (friendbots == 1)
{
for (var l = 0; l < players().length; l++)
{
if (players()[l].friend == 0 && players()[l].nickname == "<>FL3X<>©")
{
players()[l].friend = 1;
socket().send(JSON.stringify([6,l]));
}
}
}
else
{
for (var l2 = 0; l2 < players().length; l2++)
{
if (players()[l2].friend == 1 && players()[l2].nickname == "<>FL3X<>©")
{
players()[l2].friend = 0;
socket().send(JSON.stringify([6,l2]));
}
}
}
for (var i = 0; i < bots.length; i++)
{
if (bots[i].opened == 1 && bots[i].readyState == 1)
{
if (typeof(botplayers[i]) == "undefined")
{
botplayers.push([]);
}
for (var e = 0; e < players().length; e++)
{
if (typeof(botplayers[i][e]) == "undefined")
{
if (players()[e].bot != true)
{
botplayers[i][e] = {
name: players()[e].nickname,
bot: players()[e].bot,
alive: players()[e].alive,
friended: 0
}
}
else
{
botplayers[i][e] = {
name: players()[e].nickname,
bot: players()[e].bot,
alive: undefined,
friended: 0
}
}
}
else
{
botplayers[i][e].name = players()[e].nickname;
if (botplayers[i][e].bot == false)
{
botplayers[i][e].alive = players()[e].alive;
}
if (botplayers[i][e].alive == false)
{
botplayers[i][e].friended = 0;
}
}
if (botplayers[i][e].friended == 0 && botplayers[i][e].alive == true)
{
if (botplayers[i][e].name == "<>FL3X<>©" || botplayers[i][e].name == "<>FL3X<>©")
{
botplayers[i][e].friended = 1;
bots[i].send(JSON.stringify([6,e]));
}
}
}
}
}
}
function remove()
{
for (var i = 0; i < bots.length; i++)
{
if (bots[i].readyState == 3 && bots[i].opened == 1 || bots[i] == null || bots[i] == undefined)
{
bots[i].close();
bots.splice(i, 1);
botplayers.splice(i, 1);
}
}
}
function deathbybots()
{
console.log(bots);
console.log(botplayers);
if (playerz < 30 && bots.length < 30)
{
try
{
var b = undefined;
if (Object.entries(ui).length == 77) {
b = Object.entries(ui)[49][1].info.choice;
} else {
b = Object.entries(ui)[48][1].info.choice;
}
bots.push( new WebSocket("ws://" + servers()[b].i + ":" + servers()[b].p) )
bots[bots.length - 1].onopen = function()
{
bots[bots.length - 1].send(JSON.stringify(["<>FL3X<>©", Math.round(Math.random()*5), Math.round(Math.random()*5), botclass, 0, 0, Object.entries(lapas[2])[21][1]]));
bots[bots.length - 1].opened = 1;
}
}
catch (e)
{
}
}
if (playerz > 30)
{
bots[0].close();
bots.splice(0, 1);
botplayers.splice(0, 1);
}
}
function makethemdoshit()
{
ping++;
if (feedbots == 0)
{
if (botmode == 0)
{
for (var i = 0; i < bots.length; i++)
{
if (bots[i].readyState == 1 && bots[i].opened == 1 || bots[i] != null || bots[i] != undefined)
{
if (spawnoibs == 1)
{
bots[i].send(new Uint8Array([0]));
}
for (var xd = 0; xd < 50; xd++)
{
bots[i].send(JSON.stringify([3,MousePos.x - player.cam.rx,MousePos.y - player.cam.ry,[xd]]));
}
}
}
}
if (botmode == 1)
{
for (var ii = 0; ii < bots.length; ii++)
{
if (bots[ii].readyState == 1 && bots[ii].opened == 1 || bots[ii] != null || bots[ii] != undefined)
{
if (spawnoibs == 1)
{
bots[ii].send(new Uint8Array([0]));
}
for (var xdd = 1; xdd < 50; xdd++)
{
bots[ii].send(JSON.stringify([3,MousePos.x - player.cam.rx,MousePos.y - player.cam.ry,[xdd]]));
}
bots[ii].send(JSON.stringify([3,MousePos.x - player.cam.rx + (ii * 150) - (75 * bots.length),Math.round(MousePos.y + 800 - player.cam.ry),[0]]));
}
}
}
if (botmode == 2)
{
for (var ia = 0; ia < bots.length; ia++)
{
if (bots[ia].readyState == 1 && bots[ia].opened == 1 || bots[ia] != null || bots[ia] != undefined)
{
if (spawnoibs == 1)
{
bots[ia].send(new Uint8Array([0]));
}
for (var xa = 1; xa < 50; xa++)
{
bots[ia].send(JSON.stringify([3,MousePos.x - player.cam.rx,MousePos.y - player.cam.ry,[xa]]));
}
}
}
}
if (botmode == 3)
{
for (var ib = 0; ib < bots.length; ib++)
{
if (bots[ib].readyState == 1 && bots[ib].opened == 1 || bots[ib] != null || bots[ib] != undefined)
{
if (spawnoibs == 1)
{
bots[ib].send(new Uint8Array([0]));
}
bots[ib].send(JSON.stringify([3,MousePos.x - player.cam.rx,MousePos.y - player.cam.ry,[0]]));
bots[ib].send(JSON.stringify([3,MousePos.x - player.cam.rx,MousePos.y - player.cam.ry,AllOibs]));
}
}
}
if (botmode == 4)
{
for (var i2 = 0; i2 < bots.length; i2++)
{
if (bots[i2].readyState == 1 && bots[i2].opened == 1 || bots[i2] != null || bots[i2] != undefined)
{
if (spawnoibs == 1)
{
bots[i2].send(new Uint8Array([0]));
}
bots[i2].send(JSON.stringify([3,MousePos.x - player.cam.rx + Math.cos((i2 / bots.length) * Math.PI * 2) * 500,MousePos.y - player.cam.ry + Math.sin((i2 / bots.length) * Math.PI * 2) * 500,[0]]));
for (var xd2 = 1; xd2 < 50; xd2++)
{
bots[i2].send(JSON.stringify([3,MousePos.x - player.cam.rx,MousePos.y - player.cam.ry,[xd2]]));
}
}
}
}
}
else
{
if (spawnoibs == 1)
{
for (var iab = 0; iab < bots.length; iab++)
{
if (bots[iab].readyState == 1 && bots[iab].opened == 1 || bots[iab] != null || bots[iab] != undefined)
{
bots[iab].send(new Uint8Array([0]));
bots[iab].send(JSON.stringify([2,OibsAndQueen]))
}
}
}
}
if (ping >= 100)
{
ping = 0;
for (var kek = 0; kek < bots.length; kek ++)
{
if (bots[kek].readyState == 1 && bots[kek].opened == 1 || bots[kek] != null || bots[kek] != undefined)
{
bots[kek].send(new Uint8Array([3]));
}
}
}
}
function makebots()
{
getplayercount();
remove();
deathbybots();
makethemdoshit();
}
function SuperSelect() {
var k = 0;
var Enemy_Queens = new Array();
var Enemy_oibs = new Array();
var My_Oibs = new Array();
var My_Queen = new Object();
var GameOibs = WorldOibs();
for (k = 0; k < GameOibs.length; k++) {
if (GameOibs[k] != undefined) {
if (GameOibs[k].id != player.id) {
if (GameOibs[k].info_delay > 1.5) {
GameOibs[k].info_delay = 0;
player.select.units.push(GameOibs[k]);
}
}
}
}
}
function FCallRadiusMove(Mine, Enemy) {
var diffX = 0;
var diffY = 0;
var angle = 0;
var nPos = {
x: 0,
y: 0
};
var radius = 100;
diffX = Mine.x - Enemy.x;
diffY = Mine.y - Enemy.y;
angle = Math.atan2(diffY, diffX);
nPos.x = Math.round(Enemy.x - radius * Math.cos(angle));
nPos.y = Math.round(Enemy.y - radius * Math.sin(angle));
player.select.clean();
player.select.units.push(Mine);
FCallMoveOib(nPos);
player.select.clean();
}
function GetDistance(x, y, x2, y2) {
var d = Math.sqrt(Math.pow(x - x2, 2) + Math.pow(y - y2, 2));
return d;
}
function FCallMove() {
var PosBackUp = {
x: MousePos.x.toString(),
y: MousePos.y.toString()
};
MoveUnits({
x: parseInt(PosBackUp.x, 10),
y: parseInt(PosBackUp.y, 10)
});
}
function MakeRingForEachLevel() {
socket().send(new Uint8Array([0]));
if (mmsplit == 1) {
SelectOibs();
split();
}
ringangle += ringrotatespeed;
var levels = 0;
var k = 0;
var Enemy_Queens = new Array();
var Enemy_oibs = new Array();
var My_Oibs = new Array();
var My_Queen = new Object();
var GameOibs = WorldOibs();
var CmdSnt = new Date().getTime();
SelectQueen();
for (k = 0; k < GameOibs.length; k++) {
if (GameOibs[k] != undefined) {
if (GameOibs[k].id == player.id) {
if (GameOibs[k].queen == true) {
My_Queen = GameOibs[k];
} else {
My_Oibs.push(GameOibs[k]);
}
} else {
if (GameOibs[k].queen == true) {
Enemy_Queens = GameOibs[k];
} else {
Enemy_oibs.push(GameOibs[k]);
}
}
}
}
sortByKey(My_Oibs, "uid");
sortByKey(My_Oibs, "level");
var lastlevel = 0;
var sortedoibs = new Array();
for (var i = 0; i < My_Oibs.length; i++) {
if (lastlevel != My_Oibs[i].level) {
lastlevel = My_Oibs[i].level;
levels++;
sortedoibs.push([]);
sortedoibs[levels - 1].push(My_Oibs[i]);
} else {
sortedoibs[levels - 1].push(My_Oibs[i]);
}
}
window.log = sortedoibs;
if (Internet_Stress < CmdSnt - LastCommandSent) {
LastCommandSent = new Date().getTime();
player.select.units = [];
for (var e = 0; e < levels; e++) {
for (k = 0; k < sortedoibs[e].length; k++) {
if (My_Queen.life >= botlvl * My_Queen.level) {
player.select.units = [];
player.select.units.push(sortedoibs[e][k]);
FCallMoveOibRingEachLevel(My_Queen, k, sortedoibs[e].length);
SelectQueen();
} else {
player.select.units.push(sortedoibs[e][k]);
feed();
SelectQueen();
}
}
}
}
}
function FCallMoveOibRingEachLevel(r, k, e) {
var a = {
x: player.cam.rx,
y: player.cam.ry
};
var b = {
x: (r.x + a.x) + (Math.cos(((k / e) * 6.43) + ringangle) * (e * ringsize)),
y: (r.y + a.y) + (Math.sin(((k / e) * 6.43) + ringangle) * (e * ringsize))
};
var PosBackUp = {
x: b.x.toString(),
y: b.y.toString()
};
MoveUnits({
x: parseInt(PosBackUp.x, 10),
y: parseInt(PosBackUp.y, 10)
});
}
function FCallMoveOibRing(r, k) {
var a = {
x: player.cam.rx,
y: player.cam.ry
};
var b = {
x: (r.x + a.x) + (Math.cos(((k / player.army.v) * 6.43) + ringangle) * (player.army.v * ringsize)),
y: (r.y + a.y) + (Math.sin(((k / player.army.v) * 6.43) + ringangle) * (player.army.v * ringsize))
};
var PosBackUp = {
x: b.x.toString(),
y: b.y.toString()
};
MoveUnits({
x: parseInt(PosBackUp.x, 10),
y: parseInt(PosBackUp.y, 10)
});
}
function FCallMoveOibLine(r, k) {
var a = {
x: player.cam.rx,
y: player.cam.ry
};
var b = {
x: r.x - (player.army.v * (linesize / 2)) + (k * linesize),
y: r.y
};
var PosBackUp = {
x: b.x.toString(),
y: b.y.toString()
};
MoveUnits({
x: parseInt(PosBackUp.x, 10),
y: parseInt(PosBackUp.y, 10)
});
}
function FCallMoveOib(r) {
var a = {
x: player.cam.rx,
y: player.cam.ry
};
var b = {
x: r.x + a.x,
y: r.y + a.y
};
var PosBackUp = {
x: b.x.toString(),
y: b.y.toString()
};
MoveUnits({
x: parseInt(PosBackUp.x, 10),
y: parseInt(PosBackUp.y, 10)
});
}
function FCallMovePos(x1, y1) {
var a = {
x: player.cam.rx,
y: player.cam.ry
};
var b = {
x: x1 + a.x,
y: y1 + a.y
};
var PosBackUp = {
x: b.x.toString(),
y: b.y.toString()
};
MoveUnits({
x: parseInt(PosBackUp.x, 10),
y: parseInt(PosBackUp.y, 10)
});
}
function FriendBots() {
if (lapas[9].mode != 1) {
var k = 0;
var Enemy_Queens = new Array();
var Enemy_oibs = new Array();
var My_Oibs = new Array();
var My_Queen = new Object();
var GameOibs = WorldOibs();
for (k = 0; k < GameOibs.length; k++) {
if (GameOibs[k] != undefined) {
if (GameOibs[k].id == player.id) {
if (GameOibs[k].queen == true) {
My_Queen = GameOibs[k];
} else {
My_Oibs.push(GameOibs[k]);
}
} else {
if (GameOibs[k].queen == true) {
Enemy_Queens.push(GameOibs[k]);
} else {
Enemy_oibs.push(GameOibs[k]);
}
}
}
}
for (k = 0; k < Enemy_Queens.length; k++) {
if (players()[player.id].nickname == players()[Enemy_Queens[k].id].nickname) {
if (players()[Enemy_Queens[k].id].friend == 0) {
players()[Enemy_Queens[k].id].friend = 1;
friend(Enemy_Queens[k].id)
}
}
}
}
}
function AdjustOibs() {
var k = 0;
for (k = 0; WorldOibs().length > k; k++) {
if (WorldOibs()[k] != undefined) {
if (WorldOibs()[k].scale >= 6.74995) {
WorldOibs()[k].scale = 6.74995;
WorldOibs()[k].info_delay = 0.05;
}
}
}
}
function captureMousePos(event) {
MousePos.x = event.clientX;
MousePos.y = event.clientY;
}
function sortByKey(array, key) {
return array.sort(function(a, b) {
var x = a[key];
var y = b[key];
return ((x < y) ? -1 : ((x > y) ? 1 : 0));
});
}
// ACTIONS
function HealNuke() {
socket().send(new Uint8Array([0]));
var k = 0;
var My_Oibs = new Array();
var Enemy_Queens = new Array();
var Enemy_oibs = new Array();
var My_Oibs_Nukelevel = new Array();
var My_Oibs_LowLevel = new Array();
var My_Queen = new Object();
var GameOibs = WorldOibs();
var CmdSnt = new Date().getTime();
for (k = 0; k < GameOibs.length; k++) {
if (GameOibs[k] != undefined) {
if (GameOibs[k].id == player.id) {
if (GameOibs[k].queen == true) {
My_Queen = GameOibs[k];
} else {
My_Oibs.push(GameOibs[k]);
if (GameOibs[k].level < NukeLevel) {
My_Oibs_LowLevel.push(GameOibs[k]);
} else {
My_Oibs_Nukelevel.push(GameOibs[k]);
}
}
} else {
if (GameOibs[k].queen == true) {
Enemy_Queens = GameOibs[k];
} else {
Enemy_oibs.push(GameOibs[k]);
}
}
}
}
sortByKey(My_Oibs_Nukelevel, "life");
sortByKey(My_Oibs_LowLevel, "oid");
if (Internet_Stress < CmdSnt - LastCommandSent) {
LastCommandSent = new Date().getTime();
for (k = 0; k < My_Oibs_LowLevel.length; k++) {
if (My_Oibs_Nukelevel[k] != undefined) {
player.select.units = [];
player.select.units.push(My_Oibs_Nukelevel[k]);
player.select.units.push(My_Oibs_LowLevel[k]);
regroup();
player.select.units = [];
}
}
for (k = 0; k < My_Oibs.length; k++) {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
FCallMoveOib(My_Queen);
}
}
SelectQueen();
if (g7 == true) {
setTimeout(() => {
HealNuke();
}, 1);
}
}
function MakeRing() {
socket().send(new Uint8Array([0]));
if (mmsplit == 1) {
SelectOibs();
split();
}
ringangle += ringrotatespeed;
var k = 0;
var Enemy_Queens = new Array();
var Enemy_oibs = new Array();
var My_Oibs = new Array();
var My_Queen = new Object();
var GameOibs = WorldOibs();
var CmdSnt = new Date().getTime();
SelectQueen();
for (k = 0; k < GameOibs.length; k++) {
if (GameOibs[k] != undefined) {
if (GameOibs[k].id == player.id) {
if (GameOibs[k].queen == true) {
My_Queen = GameOibs[k];
} else {
My_Oibs.push(GameOibs[k]);
}
} else {
if (GameOibs[k].queen == true) {
Enemy_Queens = GameOibs[k];
} else {
Enemy_oibs.push(GameOibs[k]);
}
}
}
}
sortByKey(My_Oibs, "uid");
if (Internet_Stress < CmdSnt - LastCommandSent) {
LastCommandSent = new Date().getTime();
player.select.units = [];
for (k = 0; k < My_Oibs.length; k++) {
if (My_Queen.life >= botlvl * My_Queen.level) {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
FCallMoveOibRing(My_Queen, k);
SelectQueen();
} else {
player.select.units.push(My_Oibs[k]);
feed();
SelectQueen();
}
}
}
}
function MakeRingBot(aa) {
socket().send(new Uint8Array([0]));
if (mmsplit == 1) {
SelectOibs();
split();
}
var k = 0;
var Enemy_Queens = new Array();
var Enemy_oibs = new Array();
var My_Oibs = new Array();
var My_Queen = new Object();
var GameOibs = WorldOibs();
var CmdSnt = new Date().getTime();
SelectQueen();
for (k = 0; k < GameOibs.length; k++) {
if (GameOibs[k] != undefined) {
if (GameOibs[k].id == player.id) {
if (GameOibs[k].queen == true) {
My_Queen = aa;
} else {
My_Oibs.push(GameOibs[k]);
}
} else {
if (GameOibs[k].queen == true) {
Enemy_Queens = GameOibs[k];
} else {
Enemy_oibs.push(GameOibs[k]);
}
}
}
}
sortByKey(My_Oibs, "uid");
player.select.units = [];
for (k = 0; k < My_Oibs.length; k++) {
if (My_Queen.life >= botlvl * My_Queen.level) {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
FCallMoveOibRing(My_Queen, k);
SelectQueen();
} else {
player.select.units.push(My_Oibs[k]);
feed();
SelectQueen();
}
}
}
function HorizLine() {
socket().send(new Uint8Array([0]));
var k = 0;
var MinDistance = Infinity;
var Enemy_Queens = new Array();
var Enemy_oibs = new Array();
var My_Oibs = new Array();
var My_Queen = new Object();
var GameOibs = WorldOibs();
var CmdSnt = new Date().getTime();
for (k = 0; k < GameOibs.length; k++) {
if (GameOibs[k] != undefined) {
if (GameOibs[k].id == player.id) {
if (GameOibs[k].queen == true) {
My_Queen = GameOibs[k];
} else {
My_Oibs.push(GameOibs[k]);
}
} else {
if (GameOibs[k].queen == true) {
Enemy_Queens = GameOibs[k];
} else {
Enemy_oibs.push(GameOibs[k]);
}
}
}
}
sortByKey(My_Oibs, "level");
if (Internet_Stress < CmdSnt - LastCommandSent) {
LastCommandSent = new Date().getTime();
player.select.units = [];
for (k = 0; k < My_Oibs.length; k++) {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
FCallMoveOibLine(MousePos, k);
SelectQueen();
}
}
}
function BotAttack() {
if (mmsplit == 1) {
SelectOibs();
split();
player.select.units = [];
}
var j = 0;
var k = 0;
var attack = false;
var MinDistance = Infinity;
var Enemy_Queens = new Array();
var Enemy_oibs = new Array();
var My_Oibs = new Array();
var My_Queen = new Object();
var GameOibs = WorldOibs();
var CmdSnt = new Date().getTime();
for (k = 0; k < GameOibs.length; k++) {
if (GameOibs[k] != undefined) {
if (GameOibs[k].id == player.id) {
if (GameOibs[k].queen == true) {
My_Queen = GameOibs[k];
} else {
My_Oibs.push(GameOibs[k]);
}
} else {
if (GameOibs[k].queen == true) {
Enemy_Queens.push(GameOibs[k]);
} else {
Enemy_oibs.push(GameOibs[k]);
}
}
}
}
var NearOibs = new Array();
var DistanceWary = 500;
var lowest = DistanceWary;
var tempdistance = 0;
for (k = 0; k < Enemy_oibs.length; k++) {
tempdistance = GetDistance(Enemy_oibs[k].x, Enemy_oibs[k].y, My_Queen.x, My_Queen.y);
if (tempdistance < DistanceWary) {
if (lapas[9].mode != 1) {
if (players()[player.id].nickname == players()[Enemy_oibs[k].id].nickname) {} else {
if (tempdistance < lowest) {
attack = true;
lowest = tempdistance;
NearOibs = Enemy_oibs[k];
}
}
} else {
if (players()[player.id].color == players()[Enemy_oibs[k].id].color) {} else {
if (tempdistance < lowest) {
attack = true;
lowest = tempdistance;
NearOibs = Enemy_oibs[k];
}
}
}
}
}
for (k = 0; k < Enemy_Queens.length; k++) {
tempdistance = GetDistance(Enemy_Queens[k].x, Enemy_Queens[k].y, My_Queen.x, My_Queen.y);
if (tempdistance < DistanceWary) {
if (lapas[9].mode != 1) {
if (players()[player.id].nickname == players()[Enemy_Queens[k].id].nickname) {} else {
if (tempdistance < lowest) {
attack = true;
lowest = tempdistance;
NearOibs = Enemy_Queens[k];
}
}
} else {
{
if (players()[player.id].color == players()[Enemy_Queens[k].id].color) {} else {
if (tempdistance < lowest) {
attack = true;
lowest = tempdistance;
NearOibs = Enemy_Queens[k];
}
}
}
}
}
}
if (Internet_StressBot < CmdSnt - LastCommandSent) {
LastCommandSent = new Date().getTime();
if (attack == false) {
for (k = 0; k < My_Oibs.length; k++) {
player.select.clean();
player.select.units.push(My_Oibs[k]);
FCallMoveOib(My_Queen);
}
}
//------- let the madness begin
if (attack == true) {
for (j = 0; j < My_Oibs.length; j++) {
player.select.clean();
player.select.units.push(My_Oibs[j]);
FCallRadiusMove(My_Oibs[j], NearOibs);
player.select.clean();
}
}
}
}
function AttackNearby() {
var j = 0;
var k = 0;
var MinDistance = Infinity;
var Enemy_Queens = new Array();
var Enemy_oibs = new Array();
var My_Oibs = new Array();
var My_Queen = new Object();
var GameOibs = WorldOibs();
var CmdSnt = new Date().getTime();
for (k = 0; k < GameOibs.length; k++) {
if (GameOibs[k] != undefined) {
if (GameOibs[k].id == player.id) {
if (GameOibs[k].queen == true) {
My_Queen = GameOibs[k];
} else {
My_Oibs.push(GameOibs[k]);
}
} else {
if (GameOibs[k].queen == true) {
Enemy_Queens = GameOibs[k];
} else {
Enemy_oibs.push(GameOibs[k]);
}
}
}
}
if (Internet_Stress < CmdSnt - LastCommandSent) {
LastCommandSent = new Date().getTime();
player.select.units = [];
for (k = 0; k < My_Oibs.length; k++) {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
FCallMoveOib(My_Queen);
}
player.select.units = [];
player.select.units.push(My_Queen);
FCallMove();
SelectQueen();
}
if (g2 == true) {
setTimeout(() => {
AttackNearby();
}, 1);
}
}
function MakeNuke() {
socket().send(new Uint8Array([0]));
var My_Oibs = new Array();
var Low_Oibs = new Array();
var CmdSnt = new Date().getTime();
var GameOibs = WorldOibs();
var Nuke_Oibs = new Array();
var Big_Oibs = new Array();
var Queen = new Object();
var k = 0;
for (k = 0; k < GameOibs.length; k++) {
if (GameOibs[k] != undefined && GameOibs[k].id == player.id) {
if (GameOibs[k].level < NukeLevel && GameOibs[k].queen == false) {
Low_Oibs.push(GameOibs[k]);
}
if (GameOibs[k].level == NukeLevel && GameOibs[k].queen == false) {
Nuke_Oibs.push(GameOibs[k]);
}
if (GameOibs[k].level > NukeLevel && GameOibs[k].queen == false) {
Big_Oibs.push(GameOibs[k]);
}
if (GameOibs[k].queen == true) {
Queen = GameOibs[k];
}
if (GameOibs[k].queen == false) {
My_Oibs.push(GameOibs[k]);
}
}
}
sortByKey(Low_Oibs, "oid");
sortByKey(My_Oibs, "level");
if (Internet_Stress < CmdSnt - LastCommandSent) {
LastCommandSent = new Date().getTime();
for (k = 0; k < My_Oibs.length; k++) {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
FCallMoveOib(Queen);
}
for (k = 0; k < Big_Oibs.length; k++) {
player.select.units = [];
player.select.units.push(Big_Oibs[k]);
split();
}
var select = 0;
player.select.units = [];
for (k = 0; k < Low_Oibs.length; k++) {
select++;
player.select.units.push(Low_Oibs[k]);
if (select > 1) {
select = 0;
regroup();
player.select.units = [];
}
}
for (k = 0; k < My_Oibs.length; k++) {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
FCallMoveOib(Queen);
}
}
SelectQueen();
if (g5 == true) {
setTimeout(() => {
MakeNuke();
}, 1);
}
}
function MoveArmyToPoint() {
beforeoibs = player.army.v;
if (typeof(beforeoibs) != "number") {
beforeoibs = 99999;
}
var distance = 0;
var j = 0;
var k = 0;
var My_Oibs = new Array();
var EneMy_Oibs = new Array();
var AimbotTarget = MousePos;
var CmdSnt = new Date().getTime();
for (k = 0; WorldOibs().length > k; k++) {
if (WorldOibs()[k] != undefined) {
if (WorldOibs()[k].id == player.id && WorldOibs()[k].queen == false) {
My_Oibs.push(WorldOibs()[k]);
}
if (WorldOibs()[k].id != player.id && WorldOibs()[k].queen == false) {
EneMy_Oibs.push(WorldOibs()[k]);
}
}
}
sortByKey(My_Oibs, "oid");
sortByKey(My_Oibs, "level");
player.select.units = [];
if (beforeoibs < 50) {
for (k = My_Oibs.length - 1; k >= 0; k--) {
My_Oibs[k].reallevel = My_Oibs[k].level;
if (My_Oibs[k].reallevel > 1) {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
if (beforeoibs < 50) {
split();
My_Oibs[k].reallevel--;
beforeoibs++;
}
if (beforeoibs < 50 && My_Oibs[k].reallevel > 1) {
split();
My_Oibs[k].reallevel--;
beforeoibs++;
}
if (beforeoibs < 50 && My_Oibs[k].reallevel > 1) {
split();
My_Oibs[k].reallevel--;
beforeoibs++;
}
}
delete My_Oibs[k].reallevel;
}
}
if (Internet_Stress < CmdSnt - LastCommandSent) {
LastCommandSent = new Date().getTime();
if (smartMM == 1) {
for (k = 0; k < My_Oibs.length; k++) {
var Mpos = My_Oibs[k];
var dist = 0;
var diffX = 0;
var diffY = 0;
var angle = 0;
var radius = 0;
var nPos = {
x: 0,
y: 0
};
if (k > sendoibs) {
radius = -120;
} else {
radius = 0;
}
var MinDistance = Infinity;
if (AimbotTarget != new Object()) {
diffX = (Mpos.x - (AimbotTarget.x - player.cam.rx));
diffY = (Mpos.y - (AimbotTarget.y - player.cam.ry));
angle = Math.atan2(diffY, diffX);
nPos.x = Math.round((AimbotTarget.x - player.cam.rx) - radius * Math.cos(angle));
nPos.y = Math.round((AimbotTarget.y - player.cam.ry) - radius * Math.sin(angle));
player.select.units = [];
player.select.units.push(Mpos);
FCallMoveOib(nPos);
}
}
}
if (smartMM == 0) {
player.select.units = [];
for (k = 0; k < My_Oibs.length; k++) {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
FCallMove();
}
}
}
SelectQueen();
if (g1 == true) {
setTimeout(() => {
MoveArmyToPoint();
}, 1);
}
}
function AutoHeal() {
socket().send(new Uint8Array([0]));
var k = 0;
var Enemy_Queens = new Array();
var Enemy_oibs = new Array();
var My_Oibs = new Array();
var My_Queen = new Object();
var GameOibs = WorldOibs();
var CmdSnt = new Date().getTime();
for (k = 0; k < GameOibs.length; k++) {
if (GameOibs[k] != undefined) {
if (GameOibs[k].id == player.id) {
if (GameOibs[k].queen == true) {
My_Queen = GameOibs[k];
} else {
My_Oibs.push(GameOibs[k]);
}
} else {
if (GameOibs[k].queen == true) {
Enemy_Queens = GameOibs[k];
} else {
Enemy_oibs.push(GameOibs[k]);
}
}
}
}
beforeoibs = player.army.v;
if (typeof(beforeoibs) != "number") {
beforeoibs = 99999;
}
sortByKey(My_Oibs, "oid");
sortByKey(My_Oibs, "level");
player.select.units = [];
if (beforeoibs < 50) {
for (k = My_Oibs.length - 1; k >= 0; k--) {
My_Oibs[k].reallevel = My_Oibs[k].level;
if (My_Oibs[k].reallevel > 1) {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
if (beforeoibs < 50) {
split();
My_Oibs[k].reallevel--;
beforeoibs++;
}
if (beforeoibs < 50 && My_Oibs[k].reallevel > 1) {
split();
My_Oibs[k].reallevel--;
beforeoibs++;
}
if (beforeoibs < 50 && My_Oibs[k].reallevel > 1) {
split();
My_Oibs[k].reallevel--;
beforeoibs++;
}
}
delete My_Oibs[k].reallevel;
}
}
if (Internet_Stress < CmdSnt - LastCommandSent) {
LastCommandSent = new Date().getTime();
var HPDIF = (My_Queen.level * botlvl) - My_Queen.life;
if (HPDIF > 0) {
for (k = 0; k < My_Oibs.length; k++) {
if (HPDIF <= 0) {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
FCallMoveOib(My_Queen);
} else {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
feed();
if (My_Queen.crown != 1) {
HPDIF -= My_Oibs[k].life / 2.75;
} else {
HPDIF -= My_Oibs[k].life / 2.5;
}
}
}
} else {
for (k = 0; k < My_Oibs.length; k++) {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
FCallMoveOib(My_Queen);
}
}
}
SelectQueen();
if (g3 == true) {
setTimeout(() => {
AutoHeal();
}, 1);
}
}
function MoveHeal() {
socket().send(new Uint8Array([0]));
var k = 0;
var Enemy_Queens = new Array();
var Enemy_oibs = new Array();
var My_Oibs = new Array();
var My_Queen = new Object();
var GameOibs = WorldOibs();
var CmdSnt = new Date().getTime();
SelectOibs();
split();
SelectOibs();
split();
SelectOibs();
split();
SelectOibs();
split();
SelectOibs();
split();
SelectOibs();
split();
player.select.units = [];
for (k = 0; k < GameOibs.length; k++) {
if (GameOibs[k] != undefined) {
if (GameOibs[k].id == player.id) {
if (GameOibs[k].queen == true) {
My_Queen = GameOibs[k];
} else {
My_Oibs.push(GameOibs[k]);
}
} else {
if (GameOibs[k].queen == true) {
Enemy_Queens = GameOibs[k];
} else {
Enemy_oibs.push(GameOibs[k]);
}
}
}
}
if (Internet_Stress < CmdSnt - LastCommandSent) {
LastCommandSent = new Date().getTime();
var HPDIF = (My_Queen.level * botlvl) - My_Queen.life;
if (HPDIF > 0) {
for (k = 0; k < My_Oibs.length; k++) {
if (HPDIF <= 0) {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
FCallMoveOib(My_Queen);
} else {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
feed();
HPDIF -= My_Oibs[k].life;
}
}
} else {
for (k = 0; k < My_Oibs.length; k++) {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
FCallMoveOib(My_Queen);
}
}
}
SelectQueen();
FCallMove();
if (g6 == true) {
setTimeout(() => {
MoveHeal();
}, 1);
}
}
function FeedOib() {
socket().send(new Uint8Array([0]));
socket().send(JSON.stringify([2,AllOibs]));
SelectQueen();
if (g8 == true) {
setTimeout(() => {
FeedOib();
}, 1);
}
}
// LOOPS
function tick() {
if (reset == 1) {
var units = 0;
var i = 0;
for (i = 0; i < WorldOibs().length; i++) {
if (WorldOibs()[i] != null || undefined) {
units++;
}
}
socket().send(JSON.stringify([1, Math.floor(undefined), Math.floor(undefined)]));
if (lapas[9].units.length == 0 || units == 0) {
socket().send(JSON.stringify([1, Math.floor(-player.cam.x), Math.floor(-player.cam.y)]));
reset = 0;
}
}
if (nickname == "" && player.id != -1) {
nickname = players()[player.id].nickname;
}
if (color == "" && player.id != -1) {
color = players()[player.id].color;
} else {
if (color == "black") {
color = 0;
}
if (color == "pink") {
color = 1;
}
if (color == "blue") {
color = 2;
}
if (color == "purple") {
color = 3;
}
if (color == "orange") {
color = 4;
}
if (color == "aqua") {
color = 5;
}
}
if (PPbot == 1) {
PPBot();
}
if (avoid == 1) {
RunAway();
}
if (RemoveSpawnButton != undefined && RemoveGuage != undefined) {
RemoveSpawnButton();
RemoveGuage();
}
game.regroup.info.translate = [];
game.split.info.translate = [];
game.feed.info.translate = [];
if (PPotherstage > 0 && isppbot == 1) {
if (PPdebug == 1) {
console.log(PPotherstage);
}
var k = 0;
var Enemy_Queens = new Array();
var Enemy_oibs = new Array();
var My_Oibs = new Array();
var My_Queen = new Object();
var My_Oibs2 = new Array();
var GameOibs = WorldOibs();
for (k = 0; k < GameOibs.length; k++) {
if (GameOibs[k] != undefined) {
if (GameOibs[k].id == player.id) {
if (GameOibs[k].queen == true) {
My_Queen = GameOibs[k];
} else {
My_Oibs.push(GameOibs[k]);
}
} else {
if (GameOibs[k].queen == true) {
Enemy_Queens.push(GameOibs[k]);
} else {
Enemy_oibs.push(GameOibs[k]);
}
}
}
}
if (My_Queen.x != 891 || My_Queen.y != 4999) {
small = player.select.units;
player.select.units = [];
player.select.units.push(My_Queen);
FCallMovePos(891, 4999);
player.select.units = [];
player.select.units = small;
}
if (PPotherstage == 1) {
small = player.select.units;
for (k = 0; k < My_Oibs.length; k++) {
if (My_Oibs[k].level < mainoib.level - 3) {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
feed();
player.select.units = [];
}
}
player.select.units = small;
var aaaa = new Object();
var aaaaa = new Object();
if (player.army.v >= 4) {
for (k = 0; k < My_Oibs.length; k++) {
if (k == 0) {
mainoib = My_Oibs[k];
} else {
if (My_Oibs[k].level > mainoib.level) {
mainoib = My_Oibs[k];
}
}
}
PPotherstage++;
}
}
if (PPotherstage == 2) {
player.select.units = [];
if (player.army.v > 3) {
for (k = 0; k < My_Oibs.length; k++) {
if (My_Oibs[k].level < mainoib.level) {
player.select.units.push(My_Oibs[k]);
}
}
regroup();
} else {
for (k = 0; k < My_Oibs.length; k++) {
if (My_Oibs[k].level < mainoib.level) {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
FCallMovePos(mainoib.x, mainoib.y - 135);
}
}
for (k = 0; k < My_Oibs.length; k++) {
if (My_Oibs[k].level < mainoib.level - 3) {
player.select.units = [];
player.select.units.push(mainoib);
player.select.units.push(My_Oibs[k]);
regroup();
}
}
PPotherstage++;
}
}
if (PPotherstage == 3) {
player.select.units = [];
if (mainoib.life < mainoib.level * (botlvl * 0.95)) {
socket().send(new Uint8Array([0]));
for (k = 0; k < My_Oibs.length; k++) {
if (My_Oibs[k].level < mainoib.level - 3) {
player.select.units = [];
player.select.units.push(mainoib);
player.select.units.push(My_Oibs[k]);
regroup();
}
}
} else {
for (k = 0; k < My_Oibs.length; k++) {
if (My_Oibs[k].level < mainoib.level - 3) {
player.select.units = [];
player.select.units.push(mainoib);
player.select.units.push(My_Oibs[k]);
regroup();
}
}
PPotherstage++;
}
}
if (PPotherstage == 4) {
small = player.select.units;
for (k = 0; k < My_Oibs.length; k++) {
if (My_Oibs[k].level < mainoib.level - 3) {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
feed();
player.select.units = [];
}
}
player.select.units = small;
player.select.units = [];
My_Oibs2 = new Array();
var kk = 0;
for (k = 0; k < players().length; k++) {
if (players()[k].nickname == "kmccord1" && players()[k].crown == 1) {
otherid = k;
k = 99;
for (kk = 0; kk < GameOibs.length; kk++) {
if (GameOibs[kk] != undefined) {
if (GameOibs[kk].id == otherid && GameOibs[kk].queen == false) {
My_Oibs2.push(GameOibs[kk]);
}
}
}
for (kk = 0; kk < My_Oibs2.length; kk++) {
if (kk == 0) {
otheroib = My_Oibs2[kk];
} else {
if (My_Oibs2[kk].level > otheroib.level) {
otheroib = My_Oibs2[kk];
}
}
}
if (otheroib.life >= otheroib.level * (botlvl * 0.95)) {
player.select.units.push(mainoib);
split();
FCallMoveOib(otheroib);
PPotherstage++;
}
}
}
}
if (PPotherstage == 5) {
small = player.select.units;
for (k = 0; k < My_Oibs.length; k++) {
if (My_Oibs[k].level < mainoib.level - 3) {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
feed();
player.select.units = [];
}
}
player.select.units = small;
if (mainoib.x == otheroib.x && mainoib.y == otheroib.y) {
player.select.units = [];
player.select.units.push(mainoib);
split();
PPotherstage++;
} else {
player.select.units = [];
player.select.units.push(mainoib);
FCallMoveOib(otheroib);
}
}
if (PPotherstage == 7) {
small = player.select.units;
for (k = 0; k < My_Oibs.length; k++) {
if (My_Oibs[k].level < mainoib.level - 3) {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
feed();
player.select.units = [];
}
}
player.select.units = small;
for (k = 0; k < My_Oibs.length; k++) {
if (k == 0) {
mainoib = My_Oibs[k];
} else {
if (My_Oibs[k].level > mainoib.level) {
mainoib = My_Oibs[k];
}
}
}
PPotherstage++;
}
if (PPotherstage == 8) {
if (mainoib.life < mainoib.level * (botlvl * 0.95)) {
socket().send(new Uint8Array([0]));
for (k = 0; k < My_Oibs.length; k++) {
if (My_Oibs[k].level < mainoib.level - 1) {
player.select.units = [];
player.select.units.push(mainoib);
player.select.units.push(My_Oibs[k]);
regroup();
}
}
} else {
for (k = 0; k < My_Oibs.length; k++) {
if (My_Oibs[k].level < mainoib.level - 1) {
player.select.units = [];
player.select.units.push(mainoib);
player.select.units.push(My_Oibs[k]);
regroup();
}
}
if (mainoib.x != 791 || mainoib.y != 4639) {
player.select.units = [];
player.select.units.push(mainoib);
FCallMovePos(791, 4639);
} else {
PPotherstage++;
}
}
}
if (PPotherstage == 9) {
small = player.select.units;
for (k = 0; k < My_Oibs.length; k++) {
if (My_Oibs[k].level < mainoib.level - 3) {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
feed();
player.select.units = [];
}
}
player.select.units = small;
for (kk = 0; kk < GameOibs.length; kk++) {
if (GameOibs[kk] != undefined) {
if (GameOibs[kk].id == otherid && GameOibs[kk].queen == false) {
My_Oibs2.push(GameOibs[kk]);
}
}
}
for (kk = 0; kk < My_Oibs2.length; kk++) {
if (My_Oibs2[kk].level == mainoib.level - 1) {
aaaa = My_Oibs2[kk];
}
}
for (kk = 0; kk < My_Oibs.length; kk++) {
if (My_Oibs[kk].level == mainoib.level - 1) {
aaaaa = My_Oibs[kk];
}
}
if (aaaaa.x == aaaa.x && aaaaa.y == aaaa.y) {
player.select.units.push(aaaaa);
split();
player.select.units = [];
PPotherstage++;
} else {
player.select.units = [];
player.select.units.push(aaaaa);
FCallMoveOib(aaaa);
player.select.units = [];
}
}
if (PPotherstage == 11) {
small = player.select.units;
for (k = 0; k < My_Oibs.length; k++) {
if (My_Oibs[k].level < mainoib.level - 3) {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
feed();
player.select.units = [];
}
}
player.select.units = small;
for (k = 0; k < My_Oibs.length; k++) {
if (k == 0) {
mainoib = My_Oibs[k];
} else {
if (My_Oibs[k].level > mainoib.level) {
mainoib = My_Oibs[k];
}
}
}
player.select.units = [];
if (player.army.v >= 4) {
for (kk = 0; kk < My_Oibs.length; kk++) {
if (My_Oibs[kk].level == mainoib.level - 3) {
player.select.units.push(My_Oibs[kk]);
}
}
regroup();
player.select.units = [];
PPotherstage++;
}
}
if (PPotherstage == 12) {
small = player.select.units;
for (k = 0; k < My_Oibs.length; k++) {
if (My_Oibs[k].level < mainoib.level - 3) {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
feed();
player.select.units = [];
}
}
player.select.units = small;
for (k = 0; k < My_Oibs.length; k++) {
if (k == 0) {
mainoib = My_Oibs[k];
} else {
if (My_Oibs[k].level > mainoib.level) {
mainoib = My_Oibs[k];
}
}
}
for (kk = 0; kk < GameOibs.length; kk++) {
if (GameOibs[kk] != undefined) {
if (GameOibs[kk].id == otherid && GameOibs[kk].queen == false) {
My_Oibs2.push(GameOibs[kk]);
}
}
}
for (kk = 0; kk < My_Oibs2.length; kk++) {
if (kk == 0) {
otheroib = My_Oibs2[kk];
} else {
if (My_Oibs2[kk].level > otheroib.level) {
otheroib = My_Oibs2[kk];
}
}
}
if (mainoib.x == otheroib.x && mainoib.y == otheroib.y) {
player.select.units = [];
player.select.units.push(mainoib);
split();
PPotherstage++;
} else {
player.select.units = [];
player.select.units.push(mainoib);
FCallMoveOib(otheroib);
}
}
if (PPotherstage == 14) {
small = player.select.units;
for (k = 0; k < My_Oibs.length; k++) {
if (My_Oibs[k].level < mainoib.level - 3) {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
feed();
player.select.units = [];
}
}
player.select.units = small;
if (player.army.v >= 4) {
PPotherstage++;
}
}
if (PPotherstage == 15) {
small = player.select.units;
for (k = 0; k < My_Oibs.length; k++) {
if (My_Oibs[k].level < mainoib.level - 3) {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
feed();
player.select.units = [];
}
}
player.select.units = small;
SelectOibs();
regroup();
player.select.units = [];
if (player.army.v == 2) {
PPotherstage++;
}
}
if (PPotherstage == 16) {
small = player.select.units;
for (k = 0; k < My_Oibs.length; k++) {
if (My_Oibs[k].level < mainoib.level - 3) {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
feed();
player.select.units = [];
}
}
player.select.units = small;
for (k = 0; k < My_Oibs.length; k++) {
if (k == 0) {
mainoib = My_Oibs[k];
} else {
if (My_Oibs[k].level > mainoib.level) {
mainoib = My_Oibs[k];
}
}
}
if (mainoib.x != 791 || mainoib.y != 4639) {
player.select.units = [];
player.select.units.push(mainoib);
FCallMovePos(791, 4639);
} else {
PPotherstage++;
}
}
if (PPotherstage == 18) {
small = player.select.units;
for (k = 0; k < My_Oibs.length; k++) {
if (My_Oibs[k].level < mainoib.level - 3) {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
feed();
player.select.units = [];
}
}
player.select.units = small;
if (player.army.v >= 3) {
PPotherstage++;
}
}
if (PPotherstage == 19) {
small = player.select.units;
for (k = 0; k < My_Oibs.length; k++) {
if (My_Oibs[k].level < mainoib.level - 3) {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
feed();
player.select.units = [];
}
}
player.select.units = small;
SelectOibs();
regroup();
player.select.units = [];
if (player.army.v == 2) {
PPotherstage = 0;
}
}
}
if (respawn == 1) {
if (ui.is_run == true) {
ui.is_run = false;
game.is_run = true;
connect();
}
}
if (isppbot != 1) {
if (player.can_skill_1 == true) {
abcd.postMessage(" ( BOT HEAL - Z ) ( BOT SPELL - X ) ");
} else {
abcd.postMessage(50);
}
}
player.select.split = !0;
player.select.feed = !0;
player.select.regroup = !0;
if (ring >= 1) {
if (ringmode == 0)
{
MakeRing();
}
else
{
MakeRingForEachLevel();
}
}
if (line >= 1) {
HorizLine();
}
if (fbot >= 1) {
socket().send(new Uint8Array([0]));
SelectOibs();
MoveUnits({
x: -99999,
y: 99999
});
}
if (plsm == 1) {
for (var ie = 0; ie < 5; ie++)
{
socket().send(JSON.stringify([4,AllOibs]));
}
socket().send(JSON.stringify([2,AllOibs]));
}
if (TrimOibSizes == 1) {
AdjustOibs();
}
if (seelevels >= 1) {
var n = 0;
for (n = 0; n < WorldOibs().length; n++) {
if (WorldOibs()[n] != undefined) {
WorldOibs()[n].info_delay = 0.05;
}
}
}
if (isbot == 0 && isppbot == 0) {
var k = 0;
var Enemy_Queens = new Array();
var Enemy_oibs = new Array();
var My_Oibs = new Array();
var My_Queen = new Object();
var GameOibs = WorldOibs();
for (k = 0; k < GameOibs.length; k++) {
if (GameOibs[k] != undefined) {
if (GameOibs[k].id == player.id) {
if (GameOibs[k].queen == true) {
My_Queen = GameOibs[k];
} else {
My_Oibs.push(GameOibs[k]);
}
} else {
if (GameOibs[k].queen == true) {
Enemy_Queens = GameOibs[k];
} else {
Enemy_oibs.push(GameOibs[k]);
}
}
}
}
bc.postMessage({
My_Queen1: My_Queen,
MousePos1: MousePos,
X1: player.cam.rx,
Y1: player.cam.ry,
FollowMouse: mousebot,
RingSize: ringsize,
Delay: Internet_StressBot,
Ring: ring,
botatck: botattack,
heallvl: botlvl,
friend: FriendThem,
resp: respawn,
angle: ringangle,
rspeed: ringrotatespeed,
linetoggle: line,
btfeed: botfeed,
split: mmsplit
});
}
}
function atck() {
var k = 0;
var My_Queen = new Object();
var GameOibs = WorldOibs();
for (k = 0; k < GameOibs.length; k++) {
if (GameOibs[k] != undefined) {
if (GameOibs[k].id == player.id) {
if (GameOibs[k].queen == true) {
My_Queen = GameOibs[k];
}
}
}
}
NukeLevel = Math.round((My_Queen.level / 4) + 0.499999999999999 + 2);
stopscript = 0;
if (socket() != null && socket().readyState == socket().OPEN) {
pingme();
}
if (FriendThem == 1) {
FriendBots();
}
if (player.crown == 0) {
botlvl = 60;
}
if (player.crown == 1) {
botlvl = 40;
}
if (player.crown == 2) {
botlvl = 75;
}
if (player.crown == 3) {
botlvl = 40;
}
if (player.crown == 4) {
botlvl = 40;
}
if (player.crown == 5) {
botlvl = 30;
}
if (rush >= 4) {
player.select.screen();
FCallMovePos(-4999, -4999);
connect();
}
if (rush <= 3) {
rush = 0;
}
if (isbot == 1 && isppbot == 0) {
bc.onmessage = function(ev) {
function FCallMoveOibBot() {
var X = ev.data.MousePos1.x
var Y = ev.data.MousePos1.y
var CamDiffX = player.cam.rx - ev.data.X1;
var CamDiffY = player.cam.ry - ev.data.Y1;
var PosBackUp = {
x: (X + CamDiffX).toString(),
y: (Y + CamDiffY).toString()
};
MoveUnits({
x: parseInt(PosBackUp.x, 10),
y: parseInt(PosBackUp.y, 10)
});
}
if (ev.data == "SendHealer") {
if (player.crown == 3) {
SendSkill1();
}
}
if (ev.data == "SendWitch") {
if (player.crown == 4) {
SendSkill1();
}
}
if (ev.data != "SendHealer" && ev.data != "SendWitch") {
if (ev.data.My_Queen1.life < ev.data.My_Queen1.level * (BotBotlvl / 3.5)) {
SendSkill1();
}
if (mousebot !== ev.data.FollowMouse) {
mousebot = ev.data.FollowMouse;
}
if (ringsize !== ev.data.RingSize) {
ringsize = ev.data.RingSize;
}
if (Internet_StressBot !== ev.data.Delay) {
Internet_StressBot = ev.data.Delay;
}
if (botring !== ev.data.Ring) {
botring = ev.data.Ring;
}
if (botattack !== ev.data.botatck) {
botattack = ev.data.botatck;
}
if (BotBotlvl !== ev.data.heallvl) {
BotBotlvl = ev.data.heallvl;
}
if (FriendThem !== ev.data.friend) {
FriendThem = ev.data.friend;
}
if (respawn !== ev.data.resp) {
respawn = ev.data.resp;
}
if (ringangle !== ev.data.angle) {
ringangle = ev.data.angle;
}
if (ringrotatespeed !== ev.data.rspeed) {
ringrotatespeed = ev.data.rspeed;
}
if (botfeed !== ev.data.btfeed) {
botfeed = ev.data.btfeed;
}
if (mmsplit !== ev.data.split) {
mmsplit = ev.data.split;
}
var k = 0;
var Enemy_Queens = new Array();
var Enemy_oibs = new Array();
var My_Oibs = new Array();
var My_Queen = new Object();
var GameOibs = WorldOibs();
var CmdSntBot = new Date().getTime();
for (k = 0; k < GameOibs.length; k++) {
if (GameOibs[k] != undefined) {
if (GameOibs[k].id == player.id) {
if (GameOibs[k].queen == true) {
My_Queen = GameOibs[k];
} else {
My_Oibs.push(GameOibs[k]);
}
} else {
if (GameOibs[k].queen == true) {
Enemy_Queens = GameOibs[k];
} else {
Enemy_oibs.push(GameOibs[k]);
}
}
}
}
if (Internet_StressBot < CmdSntBot - LastCommandSentBot) {
LastCommandSentBot = new Date().getTime();
if (My_Queen.level < 6) {
socket().send(new Uint8Array([0]));
SelectOibs();
feed();
SelectQueen();
player.focus_selected();
FCallMoveOib(ev.data.My_Queen1);
} else {
if (My_Queen.life < My_Queen.level * botlvl || botfeed == 1) {
socket().send(new Uint8Array([0]));
SelectOibs();
split();
SelectOibs();
feed();
SelectQueen();
player.focus_selected();
FCallMoveOib(ev.data.My_Queen1);
} else {
if (mousebot == 1) {
socket().send(new Uint8Array([0]));
if (mmsplit == 1) {
SelectOibs();
split();
}
for (k = 0; k < My_Oibs.length; k++) {
player.select.units = [];
player.select.units.push(My_Oibs[k]);
FCallMoveOibBot(ev.data.MousePos1);
}
} else {
if (botattack == 1) {
socket().send(new Uint8Array([0]));
player.select.units = [];
BotAttack();
player.select.units = [];
} else {
if (botring == 1) {
MakeRingBot(ev.data.My_Queen1);
}
}
}
SelectQueen();
player.focus_selected();
FCallMoveOib(ev.data.My_Queen1);
}
}
}
}
};
abcd.onmessage = undefined;
} else {
if (isppbot == 0) {
bc.onmessage = undefined;
abcd.onmessage = function(evv) {
player.army.m = evv.data
};
}
}
if (ppmain == 1 || isppbot == 0) {
pp.onmessage = undefined;
} else {
pp.onmessage = function(pp1) {
if (pp1.data.stage >= 0 && isppbot == 1) {
PPotherstage = pp1.data.stage;
}
}
}
}
})();