// ==UserScript==
// @name Cookie clicker tools
// @namespace orteil.dashnet.org
// @version 2.142
// @description Cookie clicker tools (visual)
// @author Anton
// @match http://orteil.dashnet.org/cookieclicker/*
// @require http://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js
// ==/UserScript==
(function() {
'use strict';
var log = [], newLogs = 0;
var started = false, t2, t3, tClickFrenzy, oldTitle = '', tLog,
tPriority, tBankAuto, tAscendDetector, isClickingNow = false,
tSeasonSwitcher, tReloadPageOnWrongBuff, tAutoClickInterval = 75,
version = typeof GM_info == 'function' ? GM_info().script.version :
(typeof GM_info == 'object' ? GM_info.script.version : '?'),
logTitle = '<div class="section">Cookie clicker tools ' + version +' is here!</div>';
var _history = function() {
var hist = [];
hist.push('2.136 - buyAll function (it is a kind of cheat)');
hist.push('2.128 - santa and dragon upgrades');
hist.push('2.122 - season switcher');
hist.push('2.118 - show season unlocks in "Need to unlock" table');
hist.push('2.114 - option to disable auto clicking');
hist.push('2.113 - info table "Achievements to unlock"');
hist.push('2.112 - info table "Need to unlock"');
hist.push('2.111 - option to buy infernal upgrades');
hist.push('2.109 - kill all wrinklers button');
hist.push('2.107 - click first 15 minutes after ascend');
hist.push('2.101 - remove all bufs on negative multiplier (same as reload page)');
hist.push('2.100 - Info section + ascend detector');
hist.push('2.099 - mouse click upgrades');
hist.push('2.097 - auto bank storage');
hist.push('2.096 - buy objects more than 1');
hist.push('2.091 - priority table refactor');
hist.push('2.090 - buy very cheap items first');
hist.push('2.086 - clear log button');
hist.push('2.084 - buy unknown upgrades if their price is 0.1% of cookie storage');
hist.push('2.083 - mouse upgrades is processed as Upgrades');
hist.push('2.082 - start from scratch');
hist.push('2.079 - hide donate box');
hist.push('2.078 - Kittens now is processed as Upgrades');
return hist;
}
var _getKittenPercentByUpgradeName = function(kName) {
if (kName == 'Kitten helpers') return Game.milkProgress*0.1;
if (kName == 'Kitten workers') return Game.milkProgress*0.125;
if (kName == 'Kitten engineers') return Game.milkProgress*0.15;
if (kName == 'Kitten overseers') return Game.milkProgress*0.175;
if (kName == 'Kitten managers') return Game.milkProgress*0.2;
if (kName == 'Kitten accountants') return Game.milkProgress*0.2;
if (kName == 'Kitten specialists') return Game.milkProgress*0.2;
if (kName == 'Kitten experts') return Game.milkProgress*0.2;
if (kName == 'Kitten angels') return Game.milkProgress*0.1;
return 0;
}
var _getUpgradeListToUnlock = function() {
var result = [];
for (var x in Game.UnlockAt) {
if (Game.UnlockAt.hasOwnProperty(x) &&
Game.Upgrades.hasOwnProperty(Game.UnlockAt[x].name) &&
Game.Upgrades[Game.UnlockAt[x].name].bought === 0)
{
result.push(Game.UnlockAt[x]);
}
}
var halloweenSeason = ['Skull cookies','Ghost cookies','Bat cookies','Slime cookies','Pumpkin cookies','Eyeball cookies','Spider cookies'];
for (x in halloweenSeason) {
if (halloweenSeason.hasOwnProperty(x) &&
Game.Upgrades[halloweenSeason[x]].bought === 0)
{
result.push({cookies:'',name:halloweenSeason[x],require:'Kill wrinkler',season:'halloween'});
}
}
for (x in Game.easterEggs) {
if (Game.easterEggs.hasOwnProperty(x) &&
Game.Upgrades[Game.easterEggs[x]].bought === 0)
{
result.push({cookies:'',name:Game.easterEggs[x],require:'Find egg',season:'easter'});
}
}
var valentines = ['Pure heart biscuits','Ardent heart biscuits','Sour heart biscuits','Weeping heart biscuits','Golden heart biscuits','Eternal heart biscuits'];
var lastValentineName = '';
for (x in valentines) {
if (valentines.hasOwnProperty(x) &&
Game.Upgrades[valentines[x]].bought === 0)
{
result.push({cookies:'',name:valentines[x],require:lastValentineName,season:'valentines'});
lastValentineName = valentines[x];
}
}
var christmas = ['Christmas tree biscuits','Snowflake biscuits','Snowman biscuits','Holly biscuits','Candy cane biscuits','Bell biscuits','Present biscuits'];
for (x in christmas) {
if (christmas.hasOwnProperty(x) &&
Game.Upgrades[christmas[x]].bought === 0)
{
result.push({cookies:Game.Upgrades[christmas[x]].basePrice,name:christmas[x],require:'Christmas',season:'christmas'});
}
}
return result;
}
var options = {
bankStoragePercent: 100,
bankStorageAuto: false,
buyInfernalUpgrades: false,
noClicking: false,
autoSeason: false
};
var _store = function(name, value) {
if (typeof(Storage) !== "undefined") localStorage.setItem(name, value);
};
var _restore = function(name, asBool) {
if (typeof asBool === 'undefined') asBool = false;
if (typeof(Storage) !== "undefined") {
if (asBool) {
return (localStorage.getItem(name) == 'true' || localStorage.getItem(name) === true);
} else {
return localStorage.getItem(name);
}
}
else return undefined;
};
var _getBuffMult = function () {
var buffMult = 1;
for (var buff in Game.buffs) {
if (Game.buffs[buff] !== 0 && typeof Game.buffs[buff].multCpS !== 'undefined') {
buffMult = buffMult * Game.buffs[buff].multCpS;
}
}
return buffMult === 0 ? 1 : buffMult;
};
var _getNormalCookiesPs = function () {
return Game.cookiesPs > 0 ? Game.cookiesPs / _getBuffMult() : 1;
};
var _getMinimalMoney = function () {
return Math.floor(_getNormalCookiesPs() * 42100 * options.bankStoragePercent / 100);
};
var _getMoneyCanSpend = function () {
var moneyCanSpend = Game.cookies - _getMinimalMoney();
return moneyCanSpend;
};
var _getWrinklerCount = function () {
var wrinklersCount = 0;
for (var i in Game.wrinklers) {
if (Game.wrinklers[i].sucked > 0) {
wrinklersCount++;
}
}
return wrinklersCount;
};
var priorityListObj = {}, priorityList = [];
var _createPriorityList = function() {
var moneyCanSpend = _getMoneyCanSpend();
var money = Game.cookies;
var buffMult = _getBuffMult();
priorityList = [];
priorityListObj = {};
// top priority
var topPriorityList = ['A festive hat','A crumbly egg','Heavenly chip secret','Heavenly cookie stand','Heavenly bakery','Heavenly confectionery','Heavenly key'];
for (var tt in topPriorityList) {
var tp = Game.Upgrades[topPriorityList[tt]];
if (tp.bought === 0 && tp.unlocked == 1) {
tp.buy();
break;
}
}
for (var g in Game.UpgradesById) {
if (Game.UpgradesById[g].bought === 0 && Game.UpgradesById[g].unlocked == 1) {
var isMultiplier = Game.UpgradesById[g].desc.indexOf('production multiplier') >= 0;
var isDouble = Game.UpgradesById[g].desc.indexOf('<b>twice</b>') >= 0;
var isDoubleGrandma = Game.UpgradesById[g].desc.indexOf('Grandmas are <b>twice</b>') >= 0;
var isKitten = Game.UpgradesById[g].name.indexOf('Kitten ') >= 0;
var isDoubleCursor = Game.UpgradesById[g].desc.indexOf('The mouse and cursors are <b>twice</b>') >= 0;
var isClickIncrease = Game.UpgradesById[g].desc.indexOf('Clicking gains <b>+1%') >= 0;
var isSpecialTech = Game.UpgradesById[g].pool == 'tech' && typeof Game.UpgradesById[g].clickFunction !== 'undefined';
if (isSpecialTech && Game.UpgradesById[g].clickFunction !== 'undefined' && options.buyInfernalUpgrades) {
delete(Game.UpgradesById[g].clickFunction);
}
var increasedMoney = 0;
if (isClickIncrease) {
increasedMoney = Game.cookiesPs * 0.01;
} else if (isDoubleCursor) {
increasedMoney = Game.Objects['Cursor'].storedTotalCps * Game.globalCpsMult / buffMult;
if (isClickingNow) increasedMoney += Game.computedMouseCps * 1000 / tAutoClickInterval;
} else if (isKitten) {
var kittenPercent = _getKittenPercentByUpgradeName(Game.UpgradesById[g].name);
increasedMoney = _getNormalCookiesPs() * kittenPercent;
} else if (isDoubleGrandma) {
increasedMoney = Game.Objects['Grandma'].storedTotalCps * Game.globalCpsMult / buffMult;
} else if (isMultiplier) {
increasedMoney = _getNormalCookiesPs() * Game.UpgradesById[g].power / 100;
} else if (isDouble) {
increasedMoney = Game.UpgradesById[g].buildingTie.storedTotalCps * Game.globalCpsMult / buffMult;
}
var interest = increasedMoney > 0 ? Game.UpgradesById[g].getPrice() / increasedMoney : '-';
if (interest != '-') {
if (typeof priorityListObj[Math.floor(interest)] === 'undefined') {
var pp = moneyCanSpend / Game.UpgradesById[g].getPrice(); // percent of cheapness
if (pp > 50) interest /= pp * 50;
priorityListObj[Math.floor(interest)] = {
name: Game.UpgradesById[g].name,
title: Game.UpgradesById[g].name + ' - ' + Beautify(Game.UpgradesById[g].getPrice()),
price: Game.UpgradesById[g].getPrice(),
cps: 1,
type: 'upgrade',
id: g,
income: increasedMoney
};
}
} else if (Game.UpgradesById[g].type == 'upgrade' &&
Game.UpgradesById[g].getPrice() < moneyCanSpend &&
Game.UpgradesById[g].pool != 'toggle' && (!isSpecialTech || options.buyInfernalUpgrades))
{
interest = Game.UpgradesById[g].getPrice() / moneyCanSpend * 1000;
if (typeof priorityListObj[Math.floor(interest)] === 'undefined') {
pp = moneyCanSpend / Game.UpgradesById[g].getPrice(); // percent of cheapness
if (pp > 50) interest /= pp * 50;
priorityListObj[Math.floor(interest)] = {
name: Game.UpgradesById[g].name,
title: Game.UpgradesById[g].name + ' - ' + Beautify(Game.UpgradesById[g].getPrice()),
price: Game.UpgradesById[g].getPrice(),
cps: 1,
type: 'upgrade',
id: g,
income: 0
};
}
}
}
}
for (var i in Game.ObjectsById) {
if (typeof i !== 'undefined' && i != 'undefined' && Game.ObjectsById.hasOwnProperty(i)) {
if (Game.ObjectsById[i].locked === 0) {
var cps = (Game.ObjectsById[i].storedTotalCps / Game.ObjectsById[i].amount) * Game.globalCpsMult / buffMult;
interest = Game.ObjectsById[i].price / cps;
var pp = moneyCanSpend / Game.ObjectsById[i].price; // percent of cheapness
if (pp > 50) interest /= pp * 50;
if (isNaN(Math.floor(interest)) && Game.ObjectsById[i].price < moneyCanSpend) interest = 0;
priorityListObj[Math.floor(interest)] = {
name: Game.ObjectsById[i].name,
title: Game.ObjectsById[i].name + ' - ' + Beautify(Game.ObjectsById[i].price),
price: Game.ObjectsById[i].price,
cps: cps,
type: 'buy',
id: i,
income: cps
};
//priorityList.push(Game.ObjectsById[i].name + ' - ' + Beautify(Game.ObjectsById[i].price) + ' (INTEREST: ' + Beautify(interest) + ')');
}
}
}
for (i in priorityListObj) {
var prefix = priorityListObj[i].price < moneyCanSpend ? '!!! ' : (priorityListObj[i].price < money ? '! ' : '');
var pp = Math.floor(moneyCanSpend / priorityListObj[i].price * 100);
priorityList.push(prefix + priorityListObj[i].title + ' : ' + i + ' (' + pp + '%)');
}
};
var _caption = function(txt) {
var $v = jQuery('#versionNumber');
if ($v.text() != txt) $v.text(txt);
};
var _title = function(txt) {
var newTitle = (newLogs > 0 ? '(' + newLogs + ') ' : '') + txt;
if (document.title != newTitle) {
oldTitle = txt;
document.title = newTitle;
}
};
var _titlePercent = function(have, need, txt) {
var percent = Math.ceil(have / (need !== 0 ? need : 1) * 100);
_title(String(percent) + "% - " + txt);
};
var _logSectionTitle = function (text) {
return '<div class="title">' + text + '</div>';
};
var _logSection = function (title, items) {
return '<div class="subsection">' + _logSectionTitle(title) +
'<div class="listing">' + items.join('</div><div class="listing">') + '</div>' +
'</div>';
};
var clearLogButton = '<button data-id="clearLog" onclick="document.getElementById(\'logButton\').onbuttonclick(this,event)">Clear Log</button>';
var killWrinklersButton = '<button data-id="killWrinklers" onclick="document.getElementById(\'logButton\').onbuttonclick(this,event)">Kill wrinklers</button>';
var buyEverything = '<button data-id="buyEverything" onclick="document.getElementById(\'logButton\').onbuttonclick(this,event)">Buy everything</button>';
var _logPriorityTable = function() {
var moneyCanSpend = _getMoneyCanSpend();
var styles = '<style type="text/css">.prioritytable{width:100%;}.prioritytable td,.prioritytable th{padding:3px;}</style>';
var t = '<table class="prioritytable"><tr style="border-bottom:1px solid;text-align:left;font-weight:bold;"><th>Type</th><th>Name</th><th>Price</th><th>Interest</th><th>Income</th><th>% bank</th></tr>';
for (var i in priorityListObj) {
var o = priorityListObj[i];
var pp = Math.floor(moneyCanSpend / o.price * 100);
t += '<tr><td>' + o.type + '</td><td>' + o.name + '</td><td>' + Beautify(o.price) + '</td><td>' + i + '</td><td>' + Beautify(o.income) + '</td><td>' + pp + '</td></tr>';
}
t += '</table>';
return styles + '<div class="subsection">' + _logSectionTitle('Priority ' + clearLogButton + ' ' + killWrinklersButton + ' ' + buyEverything) + '<div class="listing">' + t + '</div></div>';
}
var _logNeedBuyTable = function() {
var objList = _getUpgradeListToUnlock();
if (objList && objList.length > 0) {
var styles = '<style type="text/css">.prioritytable{width:100%;}.prioritytable td,.prioritytable th{padding:3px;}</style>';
var t = '<table class="prioritytable"><tr style="border-bottom:1px solid;text-align:left;font-weight:bold;"><th>Name</th><th>Price</th><th>Prerequisite</th><th>Season</th></tr>';
for (var i in objList) {
var o = objList[i];
t += '<tr><td>' + o.name + '</td><td>' + Beautify(o.cookies) + '</td><td>' + (typeof o.require !== 'undefined' ? o.require : '') + '</td><td>' + (typeof o.season !== 'undefined' ? o.season : '') + '</td></tr>';
}
t += '</table>';
return styles + '<div class="subsection">' + _logSectionTitle('Need to unlock') + '<div class="listing">' + t + '</div></div>';
} else {
return '';
}
}
var _logNeedAchieveTable = function() {
var ach = [];
for (var i in Game.Achievements) {
if(Game.Achievements[i].won === 0 && Game.Achievements[i].pool != 'dungeon') {
ach.push(Game.Achievements[i]);
}
}
if (ach.length > 0) {
var styles = '<style type="text/css">.prioritytable{width:100%;}.prioritytable td,.prioritytable th{padding:3px;}</style>';
var t = '<table class="prioritytable"><tr style="border-bottom:1px solid;text-align:left;font-weight:bold;"><th>Name</th><th>Description</th></tr>';
for (i in ach) {
var o = ach[i];
t += '<tr><td>' + o.name + '</td><td>' + o.desc + '</td></tr>';
}
t += '</table>';
return styles + '<div class="subsection">' + _logSectionTitle('Achievements to unlock') + '<div class="listing">' + t + '</div></div>';
} else {
return '';
}
}
var _optionsSection = function() {
var content = [];
content.push('<label for="bankStoragePercent" id="bankStoragePercentLabel">Storage (' + Beautify(_getMinimalMoney()) + ') percent: ' + options.bankStoragePercent + '%</label> <input name="bankStoragePercent" id="bankStoragePercent" type="range" min="0" max="100" value="' + options.bankStoragePercent + '" onchange="document.getElementById(\'logButton\').onsliderchange(this)" />');
content.push('<button data-id="bankStorageAuto" onclick="document.getElementById(\'logButton\').onbuttonclick(this,event)">Automatic set of bank storage percent: ' + (options.bankStorageAuto ? 'TRUE' : 'FALSE') + '</button>');
content.push('<button data-id="buyInfernalUpgrades" onclick="document.getElementById(\'logButton\').onbuttonclick(this,event)">Automatic buy infernal upgrades (makes granny evil): ' + (options.buyInfernalUpgrades ? 'TRUE' : 'FALSE') + '</button>');
content.push('<button data-id="noClicking" onclick="document.getElementById(\'logButton\').onbuttonclick(this,event)">Restrict auto clicking: ' + (options.noClicking ? 'TRUE' : 'FALSE') + '</button>');
content.push('<button data-id="autoSeason" onclick="document.getElementById(\'logButton\').onbuttonclick(this,event)">Auto season swithcer: ' + (options.autoSeason ? 'TRUE' : 'FALSE') + '</button>');
content.push(clearLogButton);
return content;
};
var _infoSection = function() {
var content = [];
var wrinklersTotal = 0;
for (var i in Game.wrinklers) {
wrinklersTotal += Game.wrinklers[i].sucked;
}
var chipsOwned = Math.floor(Game.HowMuchPrestige(Game.cookiesReset));
var ascendNowToOwn = Math.floor(Game.HowMuchPrestige(Game.cookiesReset + Game.cookiesEarned));
var ascendWillGet = ascendNowToOwn - chipsOwned;
var cookiesToDoubleInitial = Game.HowManyCookiesReset(chipsOwned * 2) - (Game.cookiesEarned + Game.cookiesReset);
var timeToReachDouble = Math.floor(cookiesToDoubleInitial / _getNormalCookiesPs());
content.push('Now clicking: ' + (isClickingNow ? "YES" : "NO"));
content.push('Cookies to double prestige: ' + Beautify(cookiesToDoubleInitial));
content.push('Time to double prestige: ' + Game.sayTime(timeToReachDouble * Game.fps, 2));
content.push('Heavenly chips in storage: ' + Game.heavenlyChips);
content.push('You will get prestige by ascending: ' + ascendWillGet);
content.push('Heavenly chips after ascend: ' + (Game.heavenlyChips + ascendWillGet));
content.push('Buff mult: ' + _getBuffMult());
content.push('Normal CpS: ' + Beautify(_getNormalCookiesPs()));
content.push('Money bank: ' + Beautify(_getMinimalMoney()));
content.push('Money can spend: ' + Beautify(_getMoneyCanSpend()));
content.push('Wrinklers: ' + _getWrinklerCount());
content.push('Wrinklers sucked: ' + Beautify(wrinklersTotal));
return content;
}
var _updateLog = function () {
Game.updateLog = logTitle +
_logPriorityTable() +
_logSection('Info', _infoSection()) +
_logSection('Log', log) +
_logSection('Options', _optionsSection()) +
_logNeedBuyTable() +
_logNeedAchieveTable() +
_logSection('History', _history());
var newButtonText = newLogs > 0 ? 'Log (' + newLogs + ')' : 'Log';
if (jQuery('#logButton').text() != newButtonText) jQuery('#logButton').text(newButtonText);
_title(oldTitle);
};
var _setBankStogarePercent = function(val, needUpdate) {
if (options.bankStoragePercent != val) {
if (needUpdate === true) jQuery('#bankStoragePercent').val(val);
if (console) console.log('bankStoragePercent =', val);
_store('bankStoragePercent', val);
options.bankStoragePercent = val;
jQuery('#bankStoragePercentLabel').text('Storage (' + Beautify(_getMinimalMoney()) + ') percent: ' + val + '%');
_updateLog();
}
}
document.getElementById('logButton').onsliderchange = function(el) {
var val = $(el).val();
_setBankStogarePercent(val);
};
var _bankAutoFunction = function() {
if (options.bankStorageAuto && priorityList.length > 0 && Game.OnAscend === 0) {
for (var idx in priorityListObj) {
var bankStorageNew = Math.floor(idx / 50000);
if (bankStorageNew > 100) bankStorageNew = 100;
if (!isNaN(bankStorageNew)) _setBankStogarePercent(bankStorageNew, true);
else if (console) console.log('bankStorageNew error:', idx);
break;
}
}
};
var _addLog = function(text, notCritical) {
var t = new Date();
log.push(t.toUTCString() + ': ' + text);
if (notCritical !== true) newLogs++;
_updateLog();
};
jQuery('#logButton').text('Log').on("click", function() {
newLogs = 0;
jQuery('#logButton').text('Log');
});
var _killAllWrinklers = function (immediately) {
if (typeof immediately === 'undefined') immediately = false;
var wrinklersCount = _getWrinklerCount();
if (wrinklersCount >= 10 || immediately === true) {
var wrinklesIncome = 0;
for (var i in Game.wrinklers) {
wrinklesIncome += Game.wrinklers[i].sucked;
Game.wrinklers[i].hp = 0; // kill ALL
}
if (wrinklesIncome > 0) {
_addLog('Killed all Wrinkles for ' + Beautify(wrinklesIncome) + ' of count ' + wrinklersCount +'.', true);
}
}
};
document.getElementById('logButton').onbuttonclick = function(el,e) {
e.preventDefault();
var id = jQuery(el).attr('data-id');
if (id == 'bankStorageAuto') {
options.bankStorageAuto = !options.bankStorageAuto;
_store('bankStorageAuto', options.bankStorageAuto);
if (console) console.log('bankStorageAuto =', options.bankStorageAuto ? 'TRUE' : 'FALSE');
_bankAutoFunction();
} else if (id == 'killWrinklers') {
_killAllWrinklers(true);
} else if (id == 'buyEverything') {
_buyEverything();
} else if (id == 'buyInfernalUpgrades') {
options.buyInfernalUpgrades = !options.buyInfernalUpgrades;
_store('buyInfernalUpgrades', options.buyInfernalUpgrades);
if (console) console.log('buyInfernalUpgrades =', options.buyInfernalUpgrades ? 'TRUE' : 'FALSE');
} else if (id == 'noClicking') {
options.noClicking = !options.noClicking;
_store('noClicking', options.noClicking);
if (console) console.log('noClicking =', options.noClicking ? 'TRUE' : 'FALSE');
} else if (id == 'autoSeason') {
options.autoSeason = !options.autoSeason;
_store('autoSeason', options.autoSeason);
if (console) console.log('autoSeason =', options.autoSeason ? 'TRUE' : 'FALSE');
} else if (id == 'clearLog') {
log = [];
newLogs = 0;
}
jQuery(el).attr('disabled', 'disabled');
_updateLog();
}
var _buyEverything = function() {
for (var x in Game.UpgradesById) {
if (Game.UpgradesById.hasOwnProperty(x)) {
if (Game.UpgradesById[x].unlocked == 1 && Game.UpgradesById[x].bought === 0 && Game.UpgradesById[x].canBuy()) {
var pool = Game.UpgradesById[x].pool;
if (pool != "prestige" &&
pool != 'debug' &&
pool != 'toggle' &&
pool != 'tech' &&
pool != 'shadow' &&
pool != 'unused' &&
pool != 'dungeon')
{
Game.UpgradesById[x].buy();
_addLog('Buy upgrade ' + Game.UpgradesById[x].name + ' for ' + Beautify(Game.UpgradesById[x].getPrice()));
}
}
}
}
for (x in Game.ObjectsById) {
if (Game.ObjectsById.hasOwnProperty(x)) {
var cnt = 0, sum = 0;
while (Game.cookies >= Game.ObjectsById[x].getPrice()) {
sum += Game.ObjectsById[x].getPrice();
Game.ObjectsById[x].buy(1);
cnt++;
}
if (cnt > 0) _addLog('Buy ' + cnt + ' object ' + Game.ObjectsById[x].name + ' for ' + Beautify(sum));
}
}
}
var _makeABuy = function() {
_killAllWrinklers();
var moneyCanSpend = _getMoneyCanSpend();
if (moneyCanSpend < 0) {
var minimalMoney = _getMinimalMoney();
_caption('Collecting minimum ' + Beautify(minimalMoney));
_titlePercent(Game.cookies, minimalMoney, 'minimum');
return;
}
var needToBuy = undefined, needToBuyInterest = undefined;
if (priorityList.length > 0) {
for (var idx in priorityListObj) {
needToBuy = priorityListObj[idx];
needToBuyInterest = idx;
if (needToBuy.type == 'upgrade') {
_caption('Upgrading ' + needToBuy.name + ' for ' + Beautify(needToBuy.price));
if (needToBuy.price < moneyCanSpend) {
if (Game.UpgradesById[needToBuy.id].canBuy()) {
Game.UpgradesById[needToBuy.id].buy();
_addLog('Buy upgrade ' + Game.UpgradesById[needToBuy.id].name + ' for ' + Beautify(needToBuy.price));
_createPriorityList();
}
} else {
_titlePercent(moneyCanSpend, needToBuy.price, Game.UpgradesById[needToBuy.id].name);
}
} else {
_caption('Collecting ' + Beautify(needToBuy.price) + ' for ' + needToBuy.name);
if (Game.ObjectsById[needToBuy.id].price < moneyCanSpend) {
var amount = 1;
if (Game.ObjectsById[needToBuy.id].getSumPrice(100) < moneyCanSpend) {
Game.ObjectsById[needToBuy.id].buy(100);
amount = 100;
} else if (Game.ObjectsById[needToBuy.id].getSumPrice(10) < moneyCanSpend) {
Game.ObjectsById[needToBuy.id].buy(10);
amount = 10;
} else {
Game.ObjectsById[needToBuy.id].buy(1);
}
_addLog('Buy ' + amount + ' object ' + Game.ObjectsById[needToBuy.id].name + ' for ' + Beautify(Game.ObjectsById[needToBuy.id].price));
_createPriorityList();
} else {
_titlePercent(moneyCanSpend, needToBuy.price, Game.ObjectsById[needToBuy.id].name);
}
}
break;
}
}
};
var startT = function() {
t2 = setInterval(_makeABuy, 500);
started = true;
_caption('Started');
_addLog('Autobuy start!', true);
};
var stopT = function() {
clearInterval(t2);
started = false;
_caption('Collecting gold...');
_addLog('Autobuy stop.', true);
};
jQuery('#versionNumber').on("click", function() {
if (!started)
startT();
else
stopT();
});
var _restoreAll = function() {
options.bankStoragePercent = parseInt(_restore('bankStoragePercent'));
if (typeof options.bankStoragePercent === 'undefined' || options.bankStoragePercent === null) {
options.bankStoragePercent = 100;
}
options.bankStorageAuto = _restore('bankStorageAuto', true);
if (typeof options.bankStorageAuto === 'undefined' || options.bankStorageAuto === null) {
options.bankStorageAuto = false;
}
options.buyInfernalUpgrades = _restore('buyInfernalUpgrades', true);
if (typeof options.buyInfernalUpgrades === 'undefined' || options.buyInfernalUpgrades === null) {
options.buyInfernalUpgrades = false;
}
options.noClicking = _restore('noClicking', true);
if (typeof options.noClicking === 'undefined' || options.noClicking === null) {
options.noClicking = false;
}
options.autoSeason = _restore('autoSeason', true);
if (typeof options.autoSeason === 'undefined' || options.autoSeason === null) {
options.autoSeason = false;
}
}
var _seasonSwitcher = function() {
if (!options.autoSeason) return;
if (_getWrinklerCount() >= 8) {
var halloweenSeason = ['Skull cookies','Ghost cookies','Bat cookies','Slime cookies','Pumpkin cookies','Eyeball cookies','Spider cookies'];
for (var x in halloweenSeason) {
if (halloweenSeason.hasOwnProperty(x) && Game.Upgrades[halloweenSeason[x]].bought === 0) {
if (Game.season != 'halloween') {
Game.Upgrades['Ghostly biscuit'].buy();
_killAllWrinklers(true);
return;
}
}
}
}
if (Game.Has('A crumbly egg') && Game.dragonLevel<Game.dragonLevels.length-1 && Game.dragonLevels[Game.dragonLevel].cost()) {
Game.UpgradeDragon();
Game.specialTab = 'Hello';
Game.ToggleSpecialMenu(0);
}
if (Game.dragonLevel >= 12 && !Game.hasAura["Arcane Aura"]) {
Game.SetDragonAura(0, "Arcane Aura");
} else if (Game.dragonLevel >= 21 && !Game.hasAura["Radiant Appetite"]) {
Game.SetDragonAura(1, "Radiant Appetite");
}
if (!Game.Has('Santa\'s dominion')) {
if (Game.season != 'christmas') {
Game.Upgrades['Festive biscuit'].buy();
} else {
if (Game.Has('A festive hat')) {
for (var i = 0; i < (14 - Game.santaLevel); i++) Game.UpgradeSanta();
Game.specialTab = 'Hello';
Game.ToggleSpecialMenu(0);
}
}
return;
}
var valentines = ['Pure heart biscuits','Ardent heart biscuits','Sour heart biscuits','Weeping heart biscuits','Golden heart biscuits','Eternal heart biscuits'];
for (x in valentines) {
if (valentines.hasOwnProperty(x) && Game.Upgrades[valentines[x]].bought === 0) {
if (Game.season != 'valentines') {
Game.Upgrades['Lovesick biscuit'].buy();
}
return;
}
}
for (x in Game.easterEggs) {
if (Game.easterEggs.hasOwnProperty(x) && Game.Upgrades[Game.easterEggs[x]].bought === 0) {
if (Game.season != 'easter') {
Game.Upgrades['Bunny biscuit'].buy();
}
return;
}
}
if (Game.season != 'christmas') {
Game.Upgrades['Festive biscuit'].buy();
}
}
_restoreAll();
setTimeout(function() {
jQuery('#donateBox').hide();
tSeasonSwitcher = setInterval(_seasonSwitcher, 3000);
tPriority = setInterval(function () {
_createPriorityList();
_updateLog();
}, 1000);
tLog = setInterval(function () {
_updateLog();
}, 600);
tReloadPageOnWrongBuff = setInterval(function() {
if (_getBuffMult() < 1) {
var hasBuffsToKill = false;
for (var buff in Game.buffs) {
if (Game.buffs[buff] !== 0 && typeof Game.buffs[buff].multCpS !== 'undefined') {
Game.buffs[buff].time = 0; // remove all buffs, not only negative (not cheating)
hasBuffsToKill = true;
}
}
if (hasBuffsToKill) _addLog('Remove all buffs because of negative multiplier', true);
}
}, 1000);
tAscendDetector = setInterval(function() {
if (Game.OnAscend == 1) {
_setBankStogarePercent(0, true);
}
}, 1000);
t3 = setInterval(function() {
var golden = Game.shimmers;
if (golden.length > 0) {
for (var i in golden) {
golden[i].pop();
}
}
}, 500);
tBankAuto = setInterval(_bankAutoFunction, 600001); // 10 minutes
tClickFrenzy = setInterval(function() {
if (options.noClicking) return;
var date=new Date();
date.setTime(Date.now()-Game.startDate);
var seconds = date.getTime() / 1000;
var buffMult = _getBuffMult();
if (buffMult >= 15 ||
Game.hasBuff('Click frenzy') ||
Game.hasBuff('Cursed finger') ||
Game.hasBuff('Elder frenzy') ||
Game.hasBuff('Dragon Harvest') ||
Game.hasBuff('Dragonflight') ||
Game.cookiesPs < 1000000 ||
seconds < 1000)
{
Game.mouseX = jQuery('#bigCookie').width() / 2 + jQuery('#bigCookie').offset().left;
Game.mouseY = jQuery('#bigCookie').height() / 2 + jQuery('#bigCookie').offset().top;
Game.ClickCookie();
isClickingNow = true;
} else {
isClickingNow = false;
}
}, tAutoClickInterval);
_caption('Collecting gold...');
_createPriorityList();
_updateLog();
_bankAutoFunction();
}, 5000);
})();