您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
遗漏很多的汉化
// ==UserScript== // @name RavenIdle 简单汉化 // @namespace https://dev.ravenidle.com // @version 1.0.3 // @description 遗漏很多的汉化 // @match https://dev.ravenidle.com/* // @run-at document-start // @grant none // ==/UserScript== (function () { "use strict"; const exactMap = { // Auth / 登录(不可用) "Back to login": "返回登录(不可用)", "Email Address": "邮箱地址", "Enter Your Email to Recover Your Password": "输入邮箱以找回密码", "Recover my password": "找回我的密码", "A password recovery link has been sent to your email": "密码找回链接已发送到你的邮箱", Password: "密码", "Account Name or Email": "账号名或邮箱", "Remember account name": "记住账号名", "Create new account": "创建新账号", "Sign in with Google": "使用 Google 登录(不可用)", "Sign in with Telegram": "使用 Telegram 登录(不可用)", "Sign in to my account": "登录(不可用)到我的账号", "Login with RavenQuest": "使用 RavenQuest 登录(不可用)", "Please confirm the captcha": "请确认验证码", "I forgot my password": "我忘记密码", "Resend email to validate my account": "重发验证邮件", "Trouble signing in?": "登录(不可用)遇到问题?", "Code of Conduct": "行为准则", "By logging in, you agree with the": "登录(不可用)即表示你同意", "Unable to log in, please try again later": "暂时无法登录(不可用),请稍后再试", "Invalid Code": "无效的验证码", // Register / 注册(不可用) "Login to my account": "登录(不可用)我的账号", "Create Account": "创建账号", "Subscribe to our mailing list": "订阅我们的邮件列表", "Terms of Service": "服务条款", "I agree to the": "我同意", Username: "用户名", "Confirm Password": "确认密码", "Registration successful! Click the Send Link button to confirm your email.": "注册(不可用)成功!点击“发送链接”按钮以确认邮箱。", "Send confirmation link": "发送确认链接", "Confirmation link sent, check your email for confirmation": "确认链接已发送,请在邮箱中查收", // Common / 通用 Activate: "激活", Active: "已激活", Back: "返回", Battle: "战斗", Buy: "购买", Cancel: "取消", Confirm: "确认", Cost: "花费", Current: "当前", Delete: "删除", Destroy: "销毁", Distance: "距离", "End Hunt": "结束狩猎", Equip: "装备", Finish: "完成", "Follow us": "关注我们", "Hide Options": "隐藏选项", Inactive: "未激活", Leave: "离开", Logout: "退出登录(不可用)", Loot: "战利品", Materials: "材料", Move: "移动", Next: "下一步", No: "否", "Not Linked": "未关联", "Not Used": "未使用", OR: "或", "Play Now": "立即游玩", Prev: "上一步", Preview: "预览", Rarity: "稀有度", "Resend code": "重发验证码", Reset: "重置", Reward: "奖励", Rewards: "奖励", Save: "保存", "Save Changes": "保存更改", "See more": "查看更多", Sell: "出售", "Show Options": "显示选项", Summary: "摘要", "Time Left": "剩余时间", "Time spent": "已用时间", Unequip: "卸下", Used: "已使用", "Verification Code": "验证码", Experience: "经验", Yes: "是", "You do not have permission to access this page": "你没有访问该页面的权限", // Layout / 侧边栏 Achievements: "成就", "Adventurer's Board": "冒险者布告", Alchemy: "炼金", "Battle Pass": "战斗通行证", Blacksmithing: "锻造", Breeding: "繁育", Carpentry: "木工", Character: "角色", Settings: "设置", Cooking: "烹饪", Crafting: "制作", Dungeons: "地下城", Farming: "农耕", Fishing: "钓鱼", Gathering: "采集", "Gladiator Arena": "角斗场", Herbalism: "草药学", Husbandry: "畜牧", Infusion: "注灵", Land: "领地", Leaderboard: "排行榜", Map: "地图", Mining: "采矿", Monsters: "怪物", "Munk Shop": "Munk 商店", "Prize Pool": "奖池", Merchant: "商人", "Skill Tree": "技能树", Tradepacks: "商队包裹", Trophies: "奖杯", "Utilities (optional)": "实用工具(可选)", Weaving: "织布", Woodcutting: "伐木", // Character / 角色 Class: "职业", "Attack Power": "攻击力", "Defense Power": "防御力", Equipment: "装备", Inventory: "背包", "No class": "无职业", Points: "点数", "Choose Your Name": "选择你的名字", "Create your Character": "创建你的角色", "Select Your Archetype": "选择你的原型", "Back to the game": "返回游戏", // Monsters / 怪物 "In Battle": "战斗中", "Battle Mode": "战斗模式", "Recent Loot": "最近掉落", "Monsters List": "怪物列表", "You Died": "你已阵亡", "Monsters Killed": "击杀数", "Total Items": "物品总数", "Total Time": "总时长", "Experience Gained": "获得经验", // Shop / 商店 "Buy Item": "购买物品", "Sell Item": "出售物品", "Unable to purchase item": "无法购买物品", "Item purchased successfully": "购买成功", "Unable to sell item": "无法出售物品", "Item sold successfully": "出售成功", "Check all": "全选", "Uncheck all": "取消全选", "Lost Merchant": "迷失的商人", // Cookies / 隐私提示 "Privacy Policy": "隐私政策", "Primary Attributes": "主要属性", Vitality: "体质", Might: "力量", Intelligence: "智力", Dexterity: "敏捷", Wisdom: "智慧", "Secondary Attributes": "次要属性", "Physical Attack": "物理攻击", "Magic Attack": "魔法攻击", "Physical Defense": "物理防御", "Magic Defense": "魔法防御", "Healing Power": "治疗强度", "Health Regeneration": "生命回复", "Mana Regeneration": "法力回复", "Max Health": "最大生命值", "Max Mana": "最大法力值", "Critical Chance": "暴击几率", "Critical Damage": "暴击伤害", Cooldown: "冷却", RESET: "重置", SAVE: "保存", "Gathering Mode": "采集模式", mining: "采矿", woodcutting: "伐木", "My Trophies": "我的奖杯", "Trophies List": "奖杯列表", Profile: "个人资料", Sounds: "声音", "Master Volume": "主音量", "Music Volume": "音乐音量", "Combat Volume": "战斗音量", Interface: "界面", Professions: "专业", "Gathering (Drop Down)": "采集(下拉)", "Mining Volume": "采矿音量", "Woodcutting Volume": "伐木音量", "Crafting (Drop Down)": "制作(下拉)", "Blacksmithing Volume": "锻造音量", "Carpentry Volume": "木工音量", "Cooking Volume": "烹饪音量", "Weaving Volume": "织布音量", Notifications: "通知", Linking: "账号关联", "Skill Order": "技能顺序", Consumables: "消耗品", "When to use health potions?": "血药阈值", "When to use drinks and foods?": "吃喝阈值", "Latest Gathering Items": "最近获得物品", blacksmithing: "锻造", carpentry: "木工", cooking: "烹饪", weaving: "织布", butchering: "屠宰", farming: "农耕", gathering: "采集", husbandry: "畜牧", "Spend Silver": "花费银币", easy: "简单", medium: "中等", hard: "困难", "One monster spawns. Ideal for quick battles and single-target attacks.": "只出现一只怪物,适合快速战斗和单体攻击。", Warfare: "战争", Archery: "弓术", Shadow: "暗影", Protection: "防护", Wizardry: "魔法", Holy: "神圣", Spiritual: "灵术", Witchcraft: "巫术", ARCHETYPE: "原型", "Manage Skill Order": "管理技能顺序", Cosmetics: "外观", "Copper Ore": "铜矿石", Rock: "岩石", "Iron Ore": "铁矿石", "Cobalt Ore": "钴矿石", "Titanium Ore": "钛矿石", "Juniper Tree": "杜松树", "Fir Tree": "冷杉树", "Palm Tree": "棕榈树", "Oak Tree": "橡树", "Wildleaf Tree": "野叶树", "Willow Tree": "柳树", "Harvest logs from trees.": "从树上采集原木。", "Nodes are collected every 45 seconds and can be gathered while idle for up to 12 hours.": "节点每45秒可采集一次,并可在挂机状态下持续采集,最长12小时。", "Advanced trees provide rarer resources.": "高级树木提供更稀有的资源。", "Higher-level nodes yield rarer materials.": "高级节点产出更稀有的材料。", "Collect ores and gems from mining nodes.": "从采矿节点收集矿石和宝石。", Boosters: "增益道具", "Select Difficulty": "选择难度", "Want to maximize your rewards? Activate a booster and power through.": "想要最大化你的奖励吗?激活一个增益道具助你一臂之力。", '"Increases the speed you gather items by"': "“提高你采集物品的速度”", "Unlocks at the end of the season. Requires a Premium Battle Pass.": "赛季结束时解锁。需要高级战斗通行证。", }; const regexRules = [ [/Congratulations on reaching level {value}!/g, "恭喜达到 {value} 级!"], [/Requires Level {level}/g, "需要等级 {level}"], [/Unlock {qtd} slots/g, "解锁 {qtd} 个槽位"], [/Distance from {origin} to {destiny}/g, "{origin} 到 {destiny} 的距离"], [ /You have already claimed your rewards today./g, "你今天已经领取过奖励了。", ], [/You have no daily entries left./g, "今日进入次数已用完。"], [/Defeated Enemies/g, "已击败的敌人"], [/Reset in/g, "重置于"], [/Remaining quantity/g, "剩余数量"], [/Do you want to use this booster?/g, "是否使用该增益道具?"], [/Select Effort Potion Amount/g, "选择体力药剂数量"], [/Proceed Payment/g, "继续支付"], [/History/g, "历史记录"], [/Amount/g, "金额"], [/Code/g, "代码"], [/Date/g, "日期"], [/Description/g, "描述"], [/Complete/g, "完成"], [/Heals/g, "治疗"], [/Deals/g, "造成"], [/Grants/g, "授予"], [/Enchants/g, "强化"], [/Restores/g, "恢复"], [/Increases/g, "增加"], [/and/g, "和"], [/Casts/g, "施放"], [/spell damage/g, "法术伤害"], [/Spell Power/g, "法术强度"], [/Healing Power/g, "治疗强度"], [/barrier/g, "护盾"], [/Weapon Power/g, "武器强度"], [/Weapon Defense/g, "武器防御"], [/Haste/g, "急速"], [/Spell Defense/g, "法术防御"], [/Mana Regeneration/g, "法力回复"], [/Maximum Mana/g, "最大法力值"], [/Maximum Health/g, "最大生命值"], [/Health Regeneration/g, "生命回复"], ]; function translateString(s) { if (typeof s !== "string") return s; if (s in exactMap) return exactMap[s]; let out = s; for (const [re, zh] of regexRules) { if (re.test(out)) out = out.replace(re, zh); } return out; } function deepTranslate(obj) { const seen = new WeakSet(); function rec(v) { if (typeof v === "string") return translateString(v); if (!v || typeof v !== "object") return v; if (seen.has(v)) return v; seen.add(v); if (Array.isArray(v)) { for (let i = 0; i < v.length; i++) v[i] = rec(v[i]); } else { for (const k of Object.keys(v)) v[k] = rec(v[k]); } return v; } return rec(obj); } function looksLikeEnDict(obj) { try { if (!obj || typeof obj !== "object") return false; if (!obj.auth || !obj.common || !obj.layout || !obj.character) return false; const a = obj.auth && obj.auth.back; const c = obj.common && obj.common.and; const s1 = obj.layout && obj.layout.sidebar && obj.layout.sidebar.character; const s2 = obj.character && obj.character.class; return ( a === "Back to login" || c === "and" || s1 === "Character" || s2 === "Class" ); } catch (_) { return false; } } const origParse = JSON.parse; JSON.parse = function (str, reviver) { const obj = origParse.call(this, str, reviver); try { if (looksLikeEnDict(obj)) { return deepTranslate(obj); } } catch (_) { /* ignore */ } return obj; }; // 调试日志 // console.log('[i18n] JSON.parse hook installed'); })();
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