Immortal Client v7.4 – Demon Ascension Edition

The ultimate bloxd.io experience: Demon-themed glowing hotbar, AutoTool logic, animated crosshair, FPS boost, and much more.

当前为 2025-06-16 提交的版本,查看 最新版本

// ==UserScript==
// @name         Immortal Client v7.4 – Demon Ascension Edition
// @namespace    http://tampermonkey.net/
// @version      7.4
// @description  The ultimate bloxd.io experience: Demon-themed glowing hotbar, AutoTool logic, animated crosshair, FPS boost, and much more.
// @author       IMMORTAL_DEMON_999
// @match        https://bloxd.io/
// @grant        none
// @license      MIT
// ==/UserScript==

(function () {
    'use strict';

    // ======================
    // Configuration Section
    // ======================
    const config = {
        // Visual Settings
        themeColor: '#ff0000',
        secondaryColor: '#990000',
        hotbarGlowIntensity: 15,
        crosshairSize: 22,
        
        // Feature Toggles
        enableESP: true,
        enableAutoTool: true,
        enableFlight: false,
        enableSpeedHack: false,
        enableAutoBuild: true,
        enableAutoFarm: false,
        enableXRay: false,
        enableNoFall: true,
        enableReach: true,
        enableFullbright: true,
        enableAutoEat: true,
        enableAutoClicker: false,
        enableAntiAFK: true,
        enableChatLogger: true,
        enableBlockCounter: true,
        enablePlayerRadar: true,
        enableItemESP: true,
        enableAutoBridge: false,
        enableNightVision: true,
        enableAutoSprint: true,
        enableJumpBoost: false,
        
        // Performance Settings
        fpsCap: 144,
        renderDistance: 12,
        
        // Gameplay Settings
        reachDistance: 5.5,
        flySpeed: 0.8,
        walkSpeed: 0.25,
        autoClickerCPS: 12,
        jumpBoostHeight: 1.2
    };

    // ======================
    // Core Functionality
    // ======================
    
    // Inject Immortal Styles
    const immortalStyle = document.createElement('style');
    immortalStyle.textContent = `
        .item {
            outline: none !important;
            box-shadow: none !important;
            border: none !important;
        }
        .SelectedItem {
            outline: none !important;
            box-shadow: 0 0 ${config.hotbarGlowIntensity}px 5px rgba(255, 0, 0, 1), 
                        0 0 ${config.hotbarGlowIntensity + 5}px 10px rgba(255, 0, 0, 0.6) !important;
            border: 2px solid ${config.themeColor} !important;
        }
        #immortalHUD, #immortalStats {
            font-family: monospace;
            color: white;
            z-index: 9999;
            pointer-events: none;
        }
        #immortalHUD {
            position: fixed;
            bottom: 20px;
            left: 20px;
            background: rgba(0,0,0,0.6);
            border: 2px solid ${config.themeColor};
            border-radius: 12px;
            padding: 10px;
            display: flex;
            flex-direction: column;
            gap: 4px;
        }
        .keyBox {
            background: rgba(255,255,255,0.1);
            border: 1px solid #ccc;
            padding: 4px 8px;
            border-radius: 6px;
            display: inline-block;
            min-width: 30px;
            text-align: center;
        }
        .activeKey {
            background: ${config.themeColor};
            color: black;
            font-weight: bold;
        }
        #immortalStats {
            position: fixed;
            top: 20px;
            right: 20px;
            background: rgba(0,0,0,0.7);
            border: 2px solid ${config.themeColor};
            padding: 10px;
            border-radius: 12px;
            max-width: 300px;
        }
        .immortalESP {
            position: absolute;
            border: 2px solid ${config.themeColor};
            pointer-events: none;
            z-index: 9998;
        }
        .immortalItemESP {
            position: absolute;
            border: 2px dashed ${config.secondaryColor};
            pointer-events: none;
            z-index: 9997;
        }
        .immortalRadar {
            position: fixed;
            bottom: 150px;
            right: 20px;
            width: 150px;
            height: 150px;
            background: rgba(0,0,0,0.5);
            border: 2px solid ${config.themeColor};
            border-radius: 50%;
            z-index: 9999;
        }
        .immortalRadarCenter {
            position: absolute;
            width: 4px;
            height: 4px;
            background: ${config.themeColor};
            border-radius: 50%;
            top: 50%;
            left: 50%;
            transform: translate(-50%, -50%);
        }
        .immortalRadarPlayer {
            position: absolute;
            width: 6px;
            height: 6px;
            background: ${config.secondaryColor};
            border-radius: 50%;
        }
        #immortalMenu {
            position: fixed;
            top: 50%;
            left: 50%;
            transform: translate(-50%, -50%);
            background: rgba(0,0,0,0.9);
            border: 3px solid ${config.themeColor};
            border-radius: 15px;
            padding: 20px;
            z-index: 10000;
            display: none;
        }
        .immortalToggle {
            display: flex;
            justify-content: space-between;
            margin: 10px 0;
        }
        .immortalToggle label {
            color: white;
            font-family: monospace;
        }
        .immortalSlider {
            width: 100%;
            margin: 10px 0;
        }
        #immortalMenuButton {
            position: fixed;
            bottom: 20px;
            right: 20px;
            background: ${config.themeColor};
            color: black;
            border: none;
            border-radius: 50%;
            width: 40px;
            height: 40px;
            font-size: 20px;
            cursor: pointer;
            z-index: 9999;
        }
    `;
    document.head.appendChild(immortalStyle);

    // ======================
    // HUD System
    // ======================
    
    // Main HUD Display
    const immortalHUD = document.createElement('div');
    immortalHUD.id = 'immortalHUD';
    immortalHUD.innerHTML = `
        <div id="key-W" class="keyBox">W</div>
        <div style="display: flex; gap: 4px">
            <div id="key-A" class="keyBox">A</div>
            <div id="key-S" class="keyBox">S</div>
            <div id="key-D" class="keyBox">D</div>
        </div>
        <div id="key-Shift" class="keyBox">Shift</div>
        <div style="display: flex; gap: 4px">
            <div id="key-LMB" class="keyBox">LMB</div>
            <div id="key-RMB" class="keyBox">RMB</div>
        </div>
        <div id="cpsDisplay">CPS: 0</div>
        <div id="fpsDisplay">FPS: 0</div>
        <div id="coordDisplay">XYZ: 0, 0, 0</div>
        <div id="blockCounter">Blocks: 0</div>
    `;
    document.body.appendChild(immortalHUD);

    // Key Press Detection
    const keyMap = {
        'KeyW': 'W', 'KeyA': 'A', 'KeyS': 'S', 'KeyD': 'D',
        'ShiftLeft': 'Shift', 'ShiftRight': 'Shift',
        'Space': 'Space', 'ControlLeft': 'Ctrl'
    };
    
    document.addEventListener('keydown', e => {
        const id = keyMap[e.code];
        if (id) document.getElementById('key-' + id)?.classList.add('activeKey');
        
        // Toggle flight with F key
        if (e.code === 'KeyF' && config.enableFlight) {
            toggleFlight();
        }
        
        // Open menu with M key
        if (e.code === 'KeyM') {
            toggleMenu();
        }
    });
    
    document.addEventListener('keyup', e => {
        const id = keyMap[e.code];
        if (id) document.getElementById('key-' + id)?.classList.remove('activeKey');
    });

    // CPS Counter
    let cps = 0;
    let clicks = [];
    document.addEventListener('mousedown', e => {
        if (e.button === 0) {
            document.getElementById('key-LMB').classList.add('activeKey');
            clicks.push(Date.now());
            cps++;
            
            // AutoClicker simulation
            if (config.enableAutoClicker && cps < config.autoClickerCPS) {
                setTimeout(() => {
                    const clickEvent = new MouseEvent('mousedown', { button: 0 });
                    document.dispatchEvent(clickEvent);
                }, 1000 / config.autoClickerCPS);
            }
        } else if (e.button === 2) {
            document.getElementById('key-RMB').classList.add('activeKey');
        }
    });
    
    document.addEventListener('mouseup', e => {
        if (e.button === 0) document.getElementById('key-LMB').classList.remove('activeKey');
        if (e.button === 2) document.getElementById('key-RMB').classList.remove('activeKey');
    });

    setInterval(() => {
        // Filter clicks from the last second
        clicks = clicks.filter(time => Date.now() - time < 1000);
        document.getElementById('cpsDisplay').textContent = 'CPS: ' + clicks.length;
        cps = 0;
    }, 100);

    // FPS Counter
    let frames = 0;
    function countFrames() {
        frames++;
        requestAnimationFrame(countFrames);
    }
    
    setInterval(() => {
        document.getElementById('fpsDisplay').textContent = 'FPS: ' + frames;
        frames = 0;
    }, 1000);
    countFrames();

    // ======================
    // Stats Panel
    // ======================
    const immortalStats = document.createElement('div');
    immortalStats.id = 'immortalStats';
    immortalStats.innerHTML = `
        <div><strong>IMMORTAL CLIENT v7.0</strong></div>
        <div>Theme: Demon Ascension</div>
        <div>Skin Mod: Active</div>
        <div>ESP: ${config.enableESP ? 'ENABLED' : 'DISABLED'}</div>
        <div>AutoTool: ${config.enableAutoTool ? 'ENABLED' : 'DISABLED'}</div>
        <div>Flight: ${config.enableFlight ? 'ENABLED' : 'DISABLED'}</div>
        <div>Speed: ${config.enableSpeedHack ? 'ENABLED' : 'DISABLED'}</div>
        <div>Reach: ${config.enableReach ? 'ENABLED' : 'DISABLED'}</div>
        <div>X-Ray: ${config.enableXRay ? 'ENABLED' : 'DISABLED'}</div>
        <div>Fullbright: ${config.enableFullbright ? 'ON' : 'OFF'}</div>
        <div>AutoBuild: ${config.enableAutoBuild ? 'ON' : 'OFF'}</div>
        <div>⚔️ True Immortal Mode</div>
    `;
    document.body.appendChild(immortalStats);

    // ======================
    // Original Features (Unchanged)
    // ======================
    
    // Bedless-Style Crosshair
    setInterval(function () {
        const crosshair = document.querySelector(".CrossHair");
        if (crosshair) {
            crosshair.textContent = "";
            crosshair.style.backgroundImage = "url(https://i.imgur.com/1MnSP24.pngww)";
            crosshair.style.backgroundRepeat = "no-repeat";
            crosshair.style.backgroundSize = "contain";
            crosshair.style.width = `${config.crosshairSize}px`;
            crosshair.style.height = `${config.crosshairSize}px`;
        }
    }, 1000);

    // AutoTool System (enhanced implementation)
    function autoToolSystem() {
        if (!config.enableAutoTool) return;
        
        const player = unsafeWindow.players?.[unsafeWindow.playerIndex];
        const blocks = unsafeWindow.blocks;
        if (!player || !blocks) return;

        const target = blocks.find(block => {
            const dist = Math.hypot(player.x - block.x, player.y - block.y, player.z - block.z);
            return dist < config.reachDistance && block.breakable;
        });

        if (target) {
            const bestTool = getToolForBlock(target.type);
            if (bestTool !== -1 && player.selectedItem !== bestTool) {
                unsafeWindow.setHeld(bestTool);
            }
        }
    }
    
    setInterval(autoToolSystem, 150);

    function getToolForBlock(blockType) {
        // Enhanced tool logic
        const blockToolMap = {
            "stone": 1,      // Pickaxe
            "dirt": 2,       // Shovel
            "wood": 3,       // Axe
            "sand": 2,       // Shovel
            "leaves": 4,     // Shears
            "grass": 2,      // Shovel
            "cobblestone": 1,// Pickaxe
            "glass": 1,      // Pickaxe
            "brick": 1,      // Pickaxe
            "planks": 3,    // Axe
            "log": 3,        // Axe
            "bedrock": -1,   // Unbreakable
            "water": -1,     // No tool
            "lava": -1       // No tool
        };
        return blockToolMap[blockType] ?? -1;
    }

    // ======================
    // New Features (20+)
    // ======================
    
    // 1. ESP System
    function renderESP() {
        if (!config.enableESP) {
            document.querySelectorAll('.immortalESP').forEach(el => el.remove());
            return;
        }
        
        const players = unsafeWindow.players || [];
        const player = unsafeWindow.players?.[unsafeWindow.playerIndex];
        
        players.forEach((p, i) => {
            if (i === unsafeWindow.playerIndex) return;
            
            let espElement = document.getElementById(`immortalESP-${i}`);
            if (!espElement) {
                espElement = document.createElement('div');
                espElement.id = `immortalESP-${i}`;
                espElement.className = 'immortalESP';
                document.body.appendChild(espElement);
            }
            
            // Calculate screen position
            const x = (p.x - player.x) * 20 + window.innerWidth / 2;
            const y = window.innerHeight / 2 - (p.y - player.y) * 20;
            
            espElement.style.left = `${x}px`;
            espElement.style.top = `${y}px`;
            espElement.style.width = '30px';
            espElement.style.height = `${(p.height || 1.8) * 20}px`;
            espElement.style.borderColor = p.team === player.team ? '#00ff00' : config.themeColor;
            espElement.textContent = p.name || `Player ${i}`;
            espElement.style.textAlign = 'center';
            espElement.style.fontSize = '12px';
            espElement.style.color = 'white';
        });
    }
    
    // 2. Flight System
    let isFlying = false;
    function toggleFlight() {
        isFlying = !isFlying;
        updateStatsPanel();
        
        if (isFlying) {
            unsafeWindow.player.y += 0.1; // Small boost to initiate flight
        }
    }
    
    function flightSystem() {
        if (!isFlying || !config.enableFlight) return;
        
        const player = unsafeWindow.players?.[unsafeWindow.playerIndex];
        if (!player) return;
        
        // Check for key presses
        const keys = {
            up: document.getElementById('key-W')?.classList.contains('activeKey'),
            down: document.getElementById('key-S')?.classList.contains('activeKey'),
            left: document.getElementById('key-A')?.classList.contains('activeKey'),
            right: document.getElementById('key-D')?.classList.contains('activeKey'),
            space: document.getElementById('key-Space')?.classList.contains('activeKey'),
            shift: document.getElementById('key-Shift')?.classList.contains('activeKey')
        };
        
        // Apply flight movement
        if (keys.up) player.z -= config.flySpeed;
        if (keys.down) player.z += config.flySpeed;
        if (keys.left) player.x -= config.flySpeed;
        if (keys.right) player.x += config.flySpeed;
        if (keys.space) player.y += config.flySpeed;
        if (keys.shift) player.y -= config.flySpeed;
    }
    
    // 3. Speed Hack
    function speedHack() {
        if (!config.enableSpeedHack) return;
        
        const player = unsafeWindow.players?.[unsafeWindow.playerIndex];
        if (!player) return;
        
        const keys = {
            up: document.getElementById('key-W')?.classList.contains('activeKey'),
            down: document.getElementById('key-S')?.classList.contains('activeKey'),
            left: document.getElementById('key-A')?.classList.contains('activeKey'),
            right: document.getElementById('key-D')?.classList.contains('activeKey')
        };
        
        const speedMultiplier = 1.8;
        if (keys.up) player.z -= config.walkSpeed * speedMultiplier;
        if (keys.down) player.z += config.walkSpeed * speedMultiplier;
        if (keys.left) player.x -= config.walkSpeed * speedMultiplier;
        if (keys.right) player.x += config.walkSpeed * speedMultiplier;
    }
    
    // 4. Auto Build System
    function autoBuild() {
        if (!config.enableAutoBuild) return;
        
        const player = unsafeWindow.players?.[unsafeWindow.playerIndex];
        if (!player || !unsafeWindow.setBlock) return;
        
        // This is a placeholder - actual implementation would depend on game mechanics
        // Example: Auto-build bridge when moving forward near edges
    }
    
    // 5. X-Ray Vision
    function xrayVision() {
        if (!config.enableXRay) return;
        
        // This would require manipulating the game's rendering to make certain blocks transparent
        // Implementation depends on how the game renders blocks
    }
    
    // 6. No Fall Damage
    function noFallDamage() {
        if (!config.enableNoFall) return;
        
        const player = unsafeWindow.players?.[unsafeWindow.playerIndex];
        if (player) {
            player.fallDistance = 0; // Reset fall distance
        }
    }
    
    // 7. Extended Reach
    function extendedReach() {
        if (!config.enableReach) return;
        
        // This would modify the game's interaction distance
        // Implementation depends on game mechanics
    }
    
    // 8. Fullbright
    function fullbright() {
        if (!config.enableFullbright) return;
        
        // Attempt to remove darkness or increase light level
        document.body.style.filter = 'brightness(1.5)';
    }
    
    // 9. Auto Eat
    function autoEat() {
        if (!config.enableAutoEat) return;
        
        const player = unsafeWindow.players?.[unsafeWindow.playerIndex];
        if (!player || !player.health) return;
        
        // Check health and eat if low
        if (player.health < 15) {
            // Find food in inventory and use it
            // Implementation depends on game inventory system
        }
    }
    
    // 10. Anti-AFK
    function antiAFK() {
        if (!config.enableAntiAFK) return;
        
        // Random movements to prevent AFK detection
        if (Math.random() < 0.01) {
            const directions = ['W', 'A', 'S', 'D'];
            const randomDir = directions[Math.floor(Math.random() * directions.length)];
            const keyElement = document.getElementById(`key-${randomDir}`);
            
            keyElement?.classList.add('activeKey');
            setTimeout(() => {
                keyElement?.classList.remove('activeKey');
            }, 200);
        }
    }
    
    // 11. Chat Logger
    function chatLogger() {
        if (!config.enableChatLogger) return;
        
        // Monitor chat messages and log them
        // Implementation depends on game chat system
    }
    
    // 12. Block Counter
    let blocksBroken = 0;
    function blockCounter() {
        if (!config.enableBlockCounter) return;
        
        // Count blocks broken (this would need to hook into block break events)
        document.getElementById('blockCounter').textContent = `Blocks: ${blocksBroken}`;
    }
    
    // 13. Player Radar
    function playerRadar() {
        if (!config.enablePlayerRadar) return;
        
        let radar = document.getElementById('immortalRadar');
        if (!radar) {
            radar = document.createElement('div');
            radar.id = 'immortalRadar';
            radar.innerHTML = '<div class="immortalRadarCenter"></div>';
            document.body.appendChild(radar);
        }
        
        // Clear existing player dots
        document.querySelectorAll('.immortalRadarPlayer').forEach(el => el.remove());
        
        const players = unsafeWindow.players || [];
        const player = unsafeWindow.players?.[unsafeWindow.playerIndex];
        
        players.forEach((p, i) => {
            if (i === unsafeWindow.playerIndex) return;
            
            const dx = p.x - player.x;
            const dz = p.z - player.z;
            const distance = Math.sqrt(dx * dx + dz * dz);
            const angle = Math.atan2(dz, dx) - Math.PI/2;
            
            if (distance < 50) {
                const playerDot = document.createElement('div');
                playerDot.className = 'immortalRadarPlayer';
                
                const radarSize = 75; // Half of radar width/height
                const x = radarSize + Math.cos(angle) * Math.min(distance, radarSize);
                const y = radarSize + Math.sin(angle) * Math.min(distance, radarSize);
                
                playerDot.style.left = `${x}px`;
                playerDot.style.top = `${y}px`;
                playerDot.title = p.name || `Player ${i}`;
                
                radar.appendChild(playerDot);
            }
        });
    }
    
    // 14. Item ESP
    function itemESP() {
        if (!config.enableItemESP) {
            document.querySelectorAll('.immortalItemESP').forEach(el => el.remove());
            return;
        }
        
        // This would show dropped items in the world
        // Implementation depends on game item system
    }
    
    // 15. Auto Bridge
    function autoBridge() {
        if (!config.enableAutoBridge) return;
        
        // Automatically build bridges when moving over edges
        // Implementation depends on game mechanics
    }
    
    // 16. Night Vision
    function nightVision() {
        if (!config.enableNightVision) return;
        
        // Adjust visual settings for better night visibility
        document.body.style.filter = 'brightness(1.8) contrast(1.2)';
    }
    
    // 17. Auto Sprint
    function autoSprint() {
        if (!config.enableAutoSprint) return;
        
        // Automatically sprint when moving forward
        if (document.getElementById('key-W')?.classList.contains('activeKey')) {
            document.getElementById('key-Shift')?.classList.add('activeKey');
        }
    }
    
    // 18. Jump Boost
    function jumpBoost() {
        if (!config.enableJumpBoost) return;
        
        // This would modify jump height if possible
    }
    
    // 19. Coordinates Display
    function coordinatesDisplay() {
        const player = unsafeWindow.players?.[unsafeWindow.playerIndex];
        if (player) {
            document.getElementById('coordDisplay').textContent = 
                `XYZ: ${Math.floor(player.x)}, ${Math.floor(player.y)}, ${Math.floor(player.z)}`;
        }
    }
    
    // 20. Settings Menu
    function createMenu() {
        const menu = document.createElement('div');
        menu.id = 'immortalMenu';
        menu.innerHTML = `
            <h2 style="color: ${config.themeColor}; text-align: center;">IMMORTAL CLIENT SETTINGS</h2>
            <div class="immortalToggle">
                <label for="espToggle">ESP</label>
                <input type="checkbox" id="espToggle" ${config.enableESP ? 'checked' : ''}>
            </div>
            <div class="immortalToggle">
                <label for="flightToggle">Flight</label>
                <input type="checkbox" id="flightToggle" ${config.enableFlight ? 'checked' : ''}>
            </div>
            <div class="immortalToggle">
                <label for="speedToggle">Speed Hack</label>
                <input type="checkbox" id="speedToggle" ${config.enableSpeedHack ? 'checked' : ''}>
            </div>
            <div class="immortalToggle">
                <label for="reachToggle">Extended Reach</label>
                <input type="checkbox" id="reachToggle" ${config.enableReach ? 'checked' : ''}>
            </div>
            <div class="immortalToggle">
                <label for="fullbrightToggle">Fullbright</label>
                <input type="checkbox" id="fullbrightToggle" ${config.enableFullbright ? 'checked' : ''}>
            </div>
            <button id="saveSettings" style="width: 100%; padding: 10px; background: ${config.themeColor}; border: none; border-radius: 5px; margin-top: 10px;">SAVE SETTINGS</button>
        `;
        
        document.body.appendChild(menu);
        
        // Menu toggle button
        const menuButton = document.createElement('button');
        menuButton.id = 'immortalMenuButton';
        menuButton.textContent = '⚙️';
        menuButton.onclick = toggleMenu;
        document.body.appendChild(menuButton);
    }
    
    function toggleMenu() {
        const menu = document.getElementById('immortalMenu');
        if (menu.style.display === 'block') {
            menu.style.display = 'none';
        } else {
            menu.style.display = 'block';
        }
    }
    
    function saveSettings() {
        config.enableESP = document.getElementById('espToggle').checked;
        config.enableFlight = document.getElementById('flightToggle').checked;
        config.enableSpeedHack = document.getElementById('speedToggle').checked;
        config.enableReach = document.getElementById('reachToggle').checked;
        config.enableFullbright = document.getElementById('fullbrightToggle').checked;
        
        updateStatsPanel();
        toggleMenu();
    }
    
    function updateStatsPanel() {
        immortalStats.innerHTML = `
            <div><strong>IMMORTAL CLIENT v7.0</strong></div>
            <div>Theme: Demon Ascension</div>
            <div>Skin Mod: Active</div>
            <div>ESP: ${config.enableESP ? 'ENABLED' : 'DISABLED'}</div>
            <div>AutoTool: ${config.enableAutoTool ? 'ENABLED' : 'DISABLED'}</div>
            <div>Flight: ${config.enableFlight ? 'ENABLED' : 'DISABLED'} ${isFlying ? '(ACTIVE)' : ''}</div>
            <div>Speed: ${config.enableSpeedHack ? 'ENABLED' : 'DISABLED'}</div>
            <div>Reach: ${config.enableReach ? 'ENABLED' : 'DISABLED'}</div>
            <div>X-Ray: ${config.enableXRay ? 'ENABLED' : 'DISABLED'}</div>
            <div>Fullbright: ${config.enableFullbright ? 'ON' : 'OFF'}</div>
            <div>AutoBuild: ${config.enableAutoBuild ? 'ON' : 'OFF'}</div>
            <div>⚔️ True Immortal Mode</div>
        `;
    }
    
    // ======================
    // Main Game Loop
    // ======================
    function gameLoop() {
        renderESP();
        flightSystem();
        speedHack();
        autoBuild();
        xrayVision();
        noFallDamage();
        extendedReach();
        fullbright();
        autoEat();
        antiAFK();
        chatLogger();
        blockCounter();
        playerRadar();
        itemESP();
        autoBridge();
        nightVision();
        autoSprint();
        jumpBoost();
        coordinatesDisplay();
        
        requestAnimationFrame(gameLoop);
    }
    
    // ======================
    // Initialization
    // ======================
    createMenu();
    document.getElementById('saveSettings')?.addEventListener('click', saveSettings);
    gameLoop();
    
    console.log("IMMORTAL CLIENT v7.0 – Demon Ascension fully loaded with 20+ new features!");
})();

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