在您安装前,Greasy Fork镜像 希望您知道此脚本包含可能不受欢迎的功能,也许会帮助脚本作者获利,而不能给你带来任何收益。
这个脚本会在你访问的网站插入广告。
Cheat for Voxiom.io Modified/bypassed
// ==UserScript== // @name Voxiom.IO Aimbot, ESP from Kakoncheater // @namespace http://tampermonkey.net/ // @version 4.9.1-Bypass-Kakoncheater // @description Cheat for Voxiom.io Modified/bypassed // @author Kakoncheater // @match *://voxiom.io/* // @icon https://www.google.com/s2/favicons?sz=64&domain=voxiom.io // @grant none // @run-at document-start // @antifeature ads // @require https://unpkg.com/[email protected]/build/three.min.js // @require https://cdn.jsdelivr.net/npm/[email protected] // ==/UserScript== const THREE = window.THREE; delete window.THREE; const SETTINGS_STORAGE_KEY = 'voxiomModSettings_Kakoncheater_v1'; const settings = { showPlayers: true, showPlayerNames: true, showItems: true, showItemNames: false, showBlocks: true, showLines: true, showOres: true, worldWireframe: false, aimbotEnabled: true, aimbotOnRightMouse: false, aimBehindWalls: false, aimHeight: 0.9, autoFire: true, aimAtEveryone: false, createdBy: 'Kakoncheater', }; const keyToSetting = { 'KeyV': 'showPlayers', 'KeyI': 'showItems', 'KeyN': 'showItemNames', 'KeyL': 'showBlocks', 'KeyB': 'aimbotEnabled', 'KeyT': 'aimbotOnRightMouse', 'KeyK': 'autoFire', 'Semicolon': 'worldWireframe', 'Comma': 'showOres' }; const aimbotBlacklist = { 'kakoncheater': true }; function saveSettings() { const savableSettings = {}; for (const key in settings) { if (Object.hasOwnProperty.call(settings, key) && typeof settings[key] !== 'function' && key !== 'createdBy') { savableSettings[key] = settings[key]; } } try { if (Object.keys(savableSettings).length > 0) { localStorage.setItem(SETTINGS_STORAGE_KEY, JSON.stringify(savableSettings)); } } catch (e) {} } function loadSettings() { try { const storedSettings = localStorage.getItem(SETTINGS_STORAGE_KEY); if (storedSettings) { const parsedSettings = JSON.parse(storedSettings); for (const key in parsedSettings) { if (Object.hasOwnProperty.call(settings, key) && typeof settings[key] !== 'function' && key !== 'createdBy') { settings[key] = parsedSettings[key]; } } } } catch (e) { localStorage.removeItem(SETTINGS_STORAGE_KEY); } } loadSettings(); const shadowHost = document.createElement( 'div' ); Object.assign( shadowHost.style, { position: 'absolute', top: 0, left: 0, width: '100%', height: '100%', pointerEvents: 'none' } ); const shadow = shadowHost.attachShadow( { mode: 'open' } ); let enableDocumentOverride = false; function setDocumentOverride( prop, value ) { const old = document[ prop ]; Object.defineProperty( document, prop, { get() { return enableDocumentOverride ? value : old; }, writeable: true, configurable: true } ); } let gui; let controllers; function initGui() { const settingToKey = {}; for ( const key in keyToSetting ) { settingToKey[ keyToSetting[ key ] ] = key; } const keyOverride = { 'Semicolon': ';', 'Comma': ',' }; setDocumentOverride( 'body', shadow ); setDocumentOverride( 'head', shadow ); setDocumentOverride( 'querySelector', () => null ); enableDocumentOverride = true; gui = new lil.GUI(); enableDocumentOverride = false; controllers = {}; for ( const key in settings ) { let name; if (key === 'createdBy') { name = 'Bypassed By'; } else { name = fromCamel( key ); let shortKey = settingToKey[ key ]; if ( shortKey ) { if ( keyOverride[ shortKey ] ) shortKey = keyOverride[ shortKey ]; else if ( shortKey.startsWith( 'Key' ) ) shortKey = shortKey.slice( 3 ); name = `[${shortKey}] ${name}`; } } controllers[ key ] = gui.add( settings, key ).name( name ); if (key !== 'createdBy') { controllers[key].listen(); controllers[key].onChange(saveSettings); } else { controllers[key].disable(); } } if (controllers.aimHeight) controllers.aimHeight.min( 0 ).max( 1.5 ).step(0.05); if (controllers.aimAtEveryone) addDescription( controllers.aimAtEveryone, 'Enable this to make aimbot work in Survival mode.' ); const titleEl = gui.domElement.querySelector( '.title' ); if (titleEl) { titleEl.innerText = `[Insert] Controls`; } } function addDescription( controller, text ) { const div = document.createElement( 'div' ); div.className = 'my-lil-gui-desc'; div.innerText = text; if (controller && controller.domElement && controller.domElement.querySelector('.name')) { controller.domElement.querySelector( '.name' ).appendChild( div ); } } function fromCamel( text ) { if (typeof text !== 'string') return ''; const result = text.replace( /([A-Z])/g, ' $1' ); return result.charAt( 0 ).toUpperCase() + result.slice( 1 ); } let isRightDown = false; window.addEventListener( 'mousedown', event => { if ( event.button === 2 ) isRightDown = true; } ); window.addEventListener( 'mouseup', event => { if ( event.button === 2 ) isRightDown = false; } ); const geometry = new THREE.EdgesGeometry( new THREE.BoxGeometry( 1, 1, 1 ).translate( 0, 0.5, 0 ) ); const camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 1000 ); const renderer = new THREE.WebGLRenderer( { alpha: true, antialias: true } ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); renderer.domElement.id = 'overlayCanvas'; window.addEventListener( 'resize', () => { renderer.setSize( window.innerWidth, window.innerHeight ); if (camera) { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); } } ); const colors = { enemy: 'red', team: 'blue', block: 'green', item: 'gold' }; for ( const key in colors ) { const color = new THREE.Color( colors[ key ] ); color.rawColor = colors[ key ]; colors[ key ] = color; } function MyMaterial( color ) { return new THREE.RawShaderMaterial( { vertexShader: ` attribute vec3 position; uniform mat4 projectionMatrix; uniform mat4 modelViewMatrix; void main() { gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); gl_Position.z = 1.0; } `, fragmentShader: ` precision mediump float; uniform vec3 color; void main() { gl_FragColor = vec4( color, 1.0 ); } `, uniforms: { color: { value: color } } } ); } let target; let gameCamera; let projectionMatrixKey; let matrixWorldKey; let elementsKey; function inject() { Object.defineProperty( Object.prototype, 'overrideMaterial', { set( value ) { setTimeout( () => checkScene( this ), 0 ); this._overrideMaterial = value; }, get() { return this._overrideMaterial; }, configurable: true } ); Object.defineProperty( Object.prototype, 'far', { set( value ) { this._far = value; }, get() { checkCamera( this ); return this._far; }, configurable: true } ); } const postRunName = Math.random().toString(32).slice(0, 10).toUpperCase(); window[postRunName] = function () { const CTX = CanvasRenderingContext2D.prototype; CTX.fillText = new Proxy( CTX.fillText, { apply( target, ctx, [ text ] ) { if (ctx && ctx.canvas) { ctx.canvas.lastText = text; } return Reflect.apply( ...arguments ); } } ); const WebGL = WebGLRenderingContext.prototype; const blocks = [ [ 0, 3 ], [ 1, 3 ], [ 4, 2 ], [ 5, 2 ], [ 7, 3 ], [ 2, 2 ], [ 0, 4 ], [ 1, 4 ], [ 2, 4 ], [ 0, 5 ], [ 1, 5 ], [ 2, 5 ], [ 0, 6 ], [ 1, 6 ], [ 2, 6 ] ]; const blockCheck = blocks.map( ( [ x, y ] ) => `( p.x == ${x.toFixed( 1 )} && p.y == ${y.toFixed( 1 )} )` ).join( ' || ' ); WebGL.shaderSource = new Proxy( WebGL.shaderSource, { apply( target, thisArgs, args ) { let [ shader, src ] = args; if ( src.indexOf( 'vRealUv = realUv;' ) > - 1 ) { src = src.replace( 'void main()', ` uniform bool showOres; uniform float currTime; void main()` ) .replace( 'vRealUv = realUv;', `vRealUv = realUv; float atlasDim = 16.0; float tilePosX = max(0.01, min(0.99, fract(vRealUv.z))); float tilePosY = max(0.01, min(0.99, fract(vRealUv.w))); vec2 uv = vec2(vRealUv.x * (1.0 / atlasDim) + tilePosX * (1.0 / atlasDim), vRealUv.y * (1.0 / atlasDim) + tilePosY * (1.0 / atlasDim)); if ( showOres ) { vec2 p = uv * ( atlasDim - 1.0 ); p.x = fract( p.x ) > 0.5 ? ceil( p.x ) : floor( p.x ); p.y = fract( p.y ) > 0.5 ? ceil( p.y ) : floor( p.y ); if ( ${blockCheck} ) { gl_Position.z = 0.99; vAo += 0.25 + abs( sin( currTime * 2.0 ) ) * 0.5; } } ` ); if (shader) shader.isChunkShader = true; } args[ 1 ] = src; return Reflect.apply( ...arguments ); } } ); WebGL.attachShader = new Proxy( WebGL.attachShader, { apply( target, thisArgs, [ program, shader ] ) { if ( shader && shader.isChunkShader && program ) program.isChunkProgram = true; return Reflect.apply( ...arguments ); } } ); WebGL.useProgram = new Proxy( WebGL.useProgram, { apply( target, gl, [ program ] ) { Reflect.apply( ...arguments ); if ( program && program.isChunkProgram ) { if ( ! program.initialized ) { program.uniforms = { showOres: gl.getUniformLocation( program, 'showOres' ), currTime: gl.getUniformLocation( program, 'currTime' ) }; program.initialized = true; } if (program.uniforms && program.uniforms.showOres && program.uniforms.currTime) { gl.uniform1i( program.uniforms.showOres, settings.showOres ); gl.uniform1f( program.uniforms.currTime, performance.now() / 1000 ); } } } } ); const props = [ 'far', 'overrideMaterial' ]; document.addEventListener = new Proxy( document.addEventListener, { apply( target, thisArgs, args ) { if ( args[0] && args[ 0 ].startsWith( 'vis' ) ) { for ( const prop of props ) delete Object.prototype[ prop ]; const old = window.setInterval; window.setInterval = function () {}; setTimeout( function () { window.setInterval = old; inject(); }, 0 ); } return Reflect.apply( ...arguments ); } } ); Object.getOwnPropertyNames = new Proxy( Object.getOwnPropertyNames, { apply( target, thisArgs, [ object ] ) { const list = Reflect.apply( ...arguments ); if ( object === Object.prototype ) { props.forEach( prop => removeFromList( list, prop ) ); } return list; } } ); Object.prototype.hasOwnProperty = new Proxy( Object.prototype.hasOwnProperty, { apply( target, thisArgs, [ prop ] ) { if ( props.includes( prop ) ) return false; return Reflect.apply( ...arguments ); } } ); Object.getOwnPropertyDescriptor = new Proxy( Object.getOwnPropertyDescriptor, { apply( target, thisArgs, [ object, prop ] ) { if ( object === Object.prototype && props.includes( prop ) ) return undefined; return Reflect.apply( ...arguments ); } } ); Object.getOwnPropertyDescriptors = new Proxy( Object.getOwnPropertyDescriptors, { apply( target, thisArgs, [ object ] ) { const result = Reflect.apply( ...arguments ); if ( object === Object.prototype ) { props.forEach( prop => ( delete result[ prop ] ) ); } return result; } } ); addElements(); tryToAddElements(); }; function removeQueries() { const url = new URL( window.location.href ); url.searchParams.delete( 'showAd' ); url.searchParams.delete( 'scriptVersion' ); window.history.pushState( null, '', url.href ); } function removeFromList( list, item ) { const index = list.indexOf( item ); if ( index > - 1 ) list.splice( index, 1 ); } const hooked = new WeakMap(); function checkCamera( object ) { if ( !object || object instanceof THREE.PerspectiveCamera || hooked.get( object ) ) return; let foundProjectionMatrix = false; for ( const key in object ) { try { const value = object[ key ]; if ( value && typeof value === 'object' ) { const prop = Object.keys( value )[ 0 ]; if (prop && value[prop]) { const array = value[ prop ]; if ( Array.isArray( array ) && array.length >= 12 && array[ 11 ] === - 1 ) { elementsKey = prop; projectionMatrixKey = key; foundProjectionMatrix = true; } } } else if ( typeof value === 'function' ) { try { const match = /verse'\]\(this\['([^']+)'\]\);/.exec( value.toString() ); if ( match ) { matrixWorldKey = match[ 1 ]; } } catch (e) {} } } catch (e) {} } if ( ! foundProjectionMatrix ) return; hooked.set( object, true ); object[ projectionMatrixKey ] = new Proxy( object[ projectionMatrixKey ], { get() { if (gameCamera !== object) gameCamera = object; if (camera && object.near !== undefined) { setTransform( camera, object ); camera.near = object.near; camera.far = object.far; camera.aspect = object.aspect; camera.fov = object.fov; camera.updateProjectionMatrix(); } return Reflect.get( ...arguments ); } } ); } function setTransform( targetObject, sourceObject ) { if (!sourceObject || !matrixWorldKey || !elementsKey || !sourceObject[matrixWorldKey] || !sourceObject[matrixWorldKey][elementsKey] || !targetObject) { return; } const matrix = new THREE.Matrix4().fromArray( sourceObject[ matrixWorldKey ][ elementsKey ] ); matrix.decompose( targetObject.position, targetObject.quaternion, targetObject.scale ); } let worldScene; let childrenKey; function checkScene( scene ) { if ( !scene || scene instanceof THREE.Scene || scene === worldScene ) return; for ( const key in scene ) { const children = scene[ key ]; if ( Array.isArray( children ) && children.length === 9 ) { for ( const child of children ) { if (!child || typeof child !== 'object' || !child.hasOwnProperty( 'uuid' ) ) return; } worldScene = scene; childrenKey = key; return; } } } function isBlock( entity ) { try { if (!entity || !childrenKey || !entity[childrenKey] || !entity[childrenKey][0] || !entity[childrenKey][0].geometry || !entity[childrenKey][0].geometry.index) return false; const mesh = entity[ childrenKey ][ 0 ]; return mesh.geometry.index.count === 36; } catch { return false; } } function isPlayer( entity ) { try { if (!entity || !childrenKey || !entity[childrenKey]) return false; if (entity[childrenKey].length > 2) return true; if (entity[childrenKey].length > 0 && entity[childrenKey][0] && entity[childrenKey][0].geometry) { if (entity[childrenKey].length === 1) { return entity[childrenKey][0].geometry.attributes.position.count > 50; } if (entity[childrenKey].length === 2 && (!entity[childrenKey][1] || !entity[childrenKey][1].geometry)) { return true; } } return false; } catch { return false; } } function isEnemy( entity ) { if (!entity || !childrenKey || !entity[childrenKey]) return true; for ( const child of entity[ childrenKey ] ) { try { if (child && child.material && child.material.map && child.material.map.image) { const image = child.material.map.image; if ( image instanceof HTMLCanvasElement && typeof image.lastText === 'string') { entity.username = image.lastText; return false; } } } catch {} } return true; } const chunkMaterial = new THREE.MeshNormalMaterial(); const raycaster = new THREE.Raycaster(); const direction = new THREE.Vector3(); const line = new THREE.LineSegments( new THREE.BufferGeometry(), MyMaterial( colors.enemy ) ); line.frustumCulled = false; const linePositions = new THREE.BufferAttribute( new Float32Array( 200 * 2 * 3 ), 3 ); line.geometry.setAttribute( 'position', linePositions ); function animate() { window.requestAnimationFrame( animate ); if ( ! worldScene || !worldScene[childrenKey] || !camera ) return; const now = Date.now(); const scene = new THREE.Scene(); const rawChunks = worldScene[childrenKey]?.[4]?.[childrenKey]; if (!rawChunks) return; const chunks = []; for ( const chunk of rawChunks ) { if ( ! chunk || !chunk.geometry ) continue; let myChunk = chunk.myChunk; if ( ! myChunk ) { if (!chunk.geometry.attributes || !chunk.geometry.attributes.position || !chunk.geometry.index) continue; const positionArray = chunk.geometry.attributes.position.array; if ( positionArray.length === 0 ) continue; const geometry = new THREE.BufferGeometry(); geometry.setAttribute( 'position', new THREE.BufferAttribute( positionArray, 3 ) ); geometry.setIndex( new THREE.BufferAttribute( chunk.geometry.index.array, 1 ) ); geometry.computeVertexNormals(); if (geometry.boundingBox === null) geometry.computeBoundingBox(); myChunk = new THREE.Mesh( geometry, chunkMaterial ); myChunk.box = new THREE.Box3(); chunk.myChunk = myChunk; } if ( chunk.material ) chunk.material.wireframe = settings.worldWireframe; if (myChunk) { setTransform( myChunk, chunk ); myChunk.updateMatrixWorld(); if (myChunk.geometry && myChunk.geometry.boundingBox && myChunk.box) { myChunk.box.copy( myChunk.geometry.boundingBox ).applyMatrix4( myChunk.matrixWorld ); } chunks.push( myChunk ); } } chunks.sort( ( a, b ) => { if (!camera || !camera.position || !a || !a.position || !b || !b.position) return 0; return camera.position.distanceTo( a.position ) - camera.position.distanceTo( b.position ); } ); let lineCounter = 0; let lineOrigin; if (camera && camera.localToWorld) { lineOrigin = camera.localToWorld( new THREE.Vector3( 0, 4, - 10 ) ); } else { lineOrigin = new THREE.Vector3(); } const entities = worldScene[childrenKey]?.[5]?.[childrenKey]; if (!entities) return; let targetPlayer; let minDistance = Infinity; for ( let i = 0; i < entities.length; i ++ ) { const entity = entities[ i ]; if ( !entity[childrenKey] || entity[ childrenKey ].length === 0 ) continue; try { if (entity[childrenKey] && entity[childrenKey].length === 1) { const firstChild = entity[childrenKey][0]; if (firstChild && firstChild.geometry && firstChild.geometry.attributes && firstChild.geometry.attributes.position && firstChild.geometry.attributes.position.count < 10) { continue; } } } catch {} if ( ! entity.myContainer ) { entity.myContainer = new THREE.Object3D(); entity.discoveredAt = now; entity.standingScaleY = undefined; } setTransform( entity.myContainer, entity ); if ( now - entity.discoveredAt < 500 ) continue; if ( ! entity.myBox ) { const box = new THREE.LineSegments( geometry ); if ( isPlayer( entity ) ) { entity.isPlayer = true; entity.isEnemy = isEnemy( entity ); box.material = MyMaterial( entity.isEnemy ? colors.enemy : colors.team ); box.scale.set( 0.5, 1.25, 0.5 ); } else { entity.isBlock = isBlock( entity ); box.material = MyMaterial( entity.isBlock ? colors.block : colors.item ); box.scale.set( 0.25, 0.1, 0.25 ); if ( ! entity.isBlock ) { const sprite = createSprite( entity.name || "Unknown Item", colors.item.rawColor ); sprite.position.y = sprite.scale.y + 0.2; if (entity.myContainer) entity.myContainer.add( sprite ); entity.mySprite = sprite; } } entity.myBox = box; if (entity.myContainer) entity.myContainer.add( entity.myBox ); } if ( entity.isPlayer ) { if (entity.myBox) entity.myBox.visible = settings.showPlayers; if (entity.myContainer && typeof entity.myContainer.scale.y === 'number' && !isNaN(entity.myContainer.scale.y)) { const currentScaleY = entity.myContainer.scale.y; if (currentScaleY > 0.4 && currentScaleY < 2.0) { // Plausible range for player model Y scale if (typeof entity.standingScaleY === 'undefined' || currentScaleY > entity.standingScaleY) { entity.standingScaleY = currentScaleY; } } } if (typeof entity.standingScaleY === 'undefined' && entity.myContainer && typeof entity.myContainer.scale.y === 'number' && !isNaN(entity.myContainer.scale.y)) { if(entity.myContainer.scale.y > 0.4 && entity.myContainer.scale.y < 2.0) { entity.standingScaleY = entity.myContainer.scale.y; } } if (typeof entity.standingScaleY === 'undefined') { entity.standingScaleY = 1.0; } entity.effectiveAimHeight = settings.aimHeight; if (typeof entity.standingScaleY === 'number' && entity.standingScaleY > 0.4 && entity.myContainer && typeof entity.myContainer.scale.y === 'number' && !isNaN(entity.myContainer.scale.y)) { const playerModelScaleY = entity.myContainer.scale.y; if (playerModelScaleY > 0.1 && playerModelScaleY < entity.standingScaleY) { const crouchThresholdFactor = 0.90; if (playerModelScaleY < (entity.standingScaleY * crouchThresholdFactor)) { let crouchRatio = playerModelScaleY / entity.standingScaleY; crouchRatio = Math.max(0.5, Math.min(1.0, crouchRatio)); entity.effectiveAimHeight = settings.aimHeight * crouchRatio; entity.effectiveAimHeight = Math.max(entity.effectiveAimHeight, 0.3); } } } } else if ( entity.isBlock ) { if (entity.myBox) entity.myBox.visible = settings.showBlocks; } else { if (entity.myBox) entity.myBox.visible = settings.showItems; if (entity.mySprite) entity.mySprite.visible = settings.showItemNames; } if ( typeof entity.visible === 'boolean' && ! entity.visible ) continue; if (entity.myContainer && scene && typeof scene.add === 'function') { scene.add( entity.myContainer ); } if ( ! entity.isPlayer ) continue; const isBlacklisted = typeof entity.username === 'string' && aimbotBlacklist[ entity.username.toLowerCase() ]; const isAimbotTarget = !isBlacklisted && (settings.aimAtEveryone || entity.isEnemy); if ( isAimbotTarget && lineCounter < 200 * 2 && settings.showLines) { if (entity.myContainer && entity.myContainer.position && lineOrigin && linePositions) { linePositions.setXYZ( lineCounter ++, lineOrigin.x, lineOrigin.y, lineOrigin.z ); const p = entity.myContainer.position; linePositions.setXYZ( lineCounter ++, p.x, p.y + 1.25, p.z ); } } if ( isAimbotTarget !== entity.wasAimbotTarget ) { updatePlayerColors( entity, isAimbotTarget ); entity.wasAimbotTarget = isAimbotTarget; } if ( entity.usernameSprite ) entity.usernameSprite.visible = settings.showPlayerNames; const shouldExecuteAimbot = settings.aimbotEnabled && ( ! settings.aimbotOnRightMouse || isRightDown ); if ( ! shouldExecuteAimbot || ! gameCamera || !camera || !camera.position ) continue; if ( isAimbotTarget && (now - (entity.discoveredAt || 0) > 1000) ) aimbot: { if (!entity.myContainer || !entity.myContainer.position) break aimbot; const entPos = entity.myContainer.position.clone(); let aimHeightToUse = settings.aimHeight; if (typeof entity.effectiveAimHeight === 'number' && !isNaN(entity.effectiveAimHeight)) { aimHeightToUse = entity.effectiveAimHeight; } entPos.y += aimHeightToUse; if ( camera.position && Math.hypot( entPos.x - camera.position.x, entPos.z - camera.position.z ) > 1 ) { const distance = camera.position.distanceTo( entPos ); if ( distance < minDistance ) { if ( ! settings.aimBehindWalls ) { direction.subVectors( entPos, camera.position ).normalize(); raycaster.set( camera.position, direction ); for ( const chunk of chunks ) { if (!chunk.box) continue; if ( ! raycaster.ray.intersectsBox( chunk.box ) ) continue; const hit = raycaster.intersectObject( chunk )[ 0 ]; if ( hit && hit.distance < distance ) break aimbot; } } targetPlayer = entity; minDistance = distance; } } } } if ( targetPlayer && targetPlayer.myContainer ) { const p = targetPlayer.myContainer.position; let actualAimHeightForTarget = settings.aimHeight; if (typeof targetPlayer.effectiveAimHeight === 'number' && !isNaN(targetPlayer.effectiveAimHeight)) { actualAimHeightForTarget = targetPlayer.effectiveAimHeight; } lookAt( gameCamera, p.x, p.y + actualAimHeightForTarget, p.z ); if ( settings.autoFire ) setFire( true ); } else { setFire( false ); } if ( settings.showLines ) { if (line && line.geometry && linePositions) { linePositions.needsUpdate = true; line.geometry.setDrawRange( 0, lineCounter ); if (scene && typeof scene.add === 'function') scene.add( line ); } } if (renderer && scene && camera) { renderer.render( scene, camera ); } } function lookAt( object, x, y, z ) { if (!object || !object.rotation || !object[matrixWorldKey] || !object[matrixWorldKey][elementsKey]) return; const dummy = new THREE.PerspectiveCamera(); setTransform( dummy, object ); dummy.lookAt( x, y, z ); if (dummy.rotation.x !== undefined && dummy.rotation.y !== undefined && dummy.rotation.z !== undefined) { object.rotation.set( dummy.rotation.x, dummy.rotation.y, dummy.rotation.z, dummy.rotation.order ); } } function updatePlayerColors( entity, isAimbotTarget ) { if (!entity || !entity.myContainer) return; const color = isAimbotTarget ? colors.enemy : colors.team; if (entity.myBox && entity.myBox.material && entity.myBox.material.uniforms && entity.myBox.material.uniforms.color) { entity.myBox.material.uniforms.color.value = color; } if ( entity.usernameSprite ) { entity.myContainer.remove( entity.usernameSprite ); entity.usernameSprite = null; } if ( entity.username ) { const sprite = createSprite( entity.username, color.rawColor ); sprite.position.y = sprite.scale.y + 1.25; entity.myContainer.add( sprite ); entity.usernameSprite = sprite; } } function createSprite( text, bgColor = '#000' ) { const fontSize = 40; const strokeSize = 10; const font = 'normal ' + fontSize + 'px Arial'; const canvas = document.createElement( 'canvas' ); const ctx = canvas.getContext( '2d' ); if (!ctx) return new THREE.Sprite(); ctx.font = font; canvas.width = ctx.measureText( text ).width + strokeSize * 2; canvas.height = fontSize + strokeSize * 2; ctx.fillStyle = bgColor; ctx.fillRect( 0, 0, canvas.width, canvas.height ); ctx.font = font; ctx.fillStyle = 'white'; ctx.textBaseline = 'top'; ctx.textAlign = 'left'; ctx.lineWidth = strokeSize; ctx.strokeText( text, strokeSize, strokeSize ); ctx.fillText( text, strokeSize, strokeSize ); const material = new THREE.SpriteMaterial( { map: new THREE.CanvasTexture( canvas ), sizeAttenuation: false, fog: false, depthTest: false, depthWrite: false } ); const sprite = new THREE.Sprite( material ); sprite.center.y = 0; sprite.scale.y = 0.035; sprite.scale.x = sprite.scale.y * canvas.width / canvas.height; return sprite; } let lastFireStatus = false; function setFire( bool ) { if ( lastFireStatus === bool ) return; lastFireStatus = bool; const type = bool ? 'mousedown' : 'mouseup'; try { document.dispatchEvent( new MouseEvent( type, { button: 2 } ) ); document.dispatchEvent( new MouseEvent( type, { button: 0 } ) ); } catch (e) {} } window.requestAnimationFrame( animate ); const value = parseInt( new URLSearchParams( window.location.search ).get( 'showAd' ), 16 ); let shouldShowAd = false; if (!shouldShowAd) { try { Object.defineProperty(Object.prototype, 'amogus', { value: 69, configurable: true }); delete Object.prototype.amogus; let found = false; for (let i = 0, l = document.scripts.length; i < l; i++) { const script = document.scripts[i]; if (!script) continue; let code = script.innerHTML; if (code.indexOf(`function DUWAC`) > -1) { found = true; code = ` setTimeout(window["${postRunName}"],0); function hijackDuwac(duwac, args) { let js = duwac.toString(); js = js.replace('return hijackDuwac(DUWAC, arguments);', ''); const toReplace = [ ['DUWAC', 'UWUWAC'], ['y=I', 'y=function(){},_1=I'], ['Z=I', 'Z=function(){},_2=I'], ['W=I', 'W=function(){},_3=I'], ['!==Z', '!==Z&&false'] ]; for (let [from, to] of toReplace) { if (js.indexOf(from) > -1) { js = js.replace(from, to); } else {} } js = duwac + '\\n' + js + '\\nUWUWAC(' + Array.from(args).join(',') + ')'; const scriptElement = document.createElement('script'); scriptElement.innerHTML = js; const currentScriptElement = document.currentScript; if (currentScriptElement && currentScriptElement.parentNode) { currentScriptElement.parentNode.insertBefore(scriptElement, currentScriptElement); } else if (document.head) { document.head.appendChild(scriptElement); } } ` + code.replace(`{`, `{return hijackDuwac(DUWAC, arguments);`); script.innerHTML = code; break; } } if (!found) { if (window[postRunName]) setTimeout(window[postRunName], 0); } removeQueries(); } catch (error) { if (document.documentElement) { document.documentElement.innerHTML = ` <h2>Injecting script... (Bypassed Ad)</h2> <p>Please be patient while the script injects itself. Mutliple page reloads might occur. Don't panic!</p> <i>Usually takes a few seconds. But in rare cases, it can even take a few minutes.</i> <br><br> <div><b>Error during injection (if any): </b><span>${error.message}</span></div> <pre>${(error.stack || '')}</pre> `; } } } const el = document.createElement( 'div' ); el.innerHTML = `<style> .dialog, .dialog *, .msg { pointer-events: all; } .lil-gui { pointer-events: auto !important; z-index: 1000000 !important; } .lil-gui * { pointer-events: auto !important; } #overlayCanvas { position: absolute; top: 0; left: 0; width: 100%; height: 100%; pointer-events: none; z-index: 1; } .dialog { position: absolute; left: 50%; top: 50%; padding: 20px; background: rgba(0, 50, 0, 0.8); border: 6px solid rgba(0, 0, 0, 0.2); color: #fff; transform: translate(-50%, -50%); box-shadow: 0 0 0 10000px rgba(0, 0, 0, 0.3); text-align: center; z-index: 999999; } .dialog * { color: #fff; } .close { position: absolute; right: 5px; top: 5px; width: 20px; height: 20px; opacity: 0.5; cursor: pointer; } .close:before, .close:after { content: ' '; position: absolute; left: 50%; top: 50%; width: 100%; height: 20%; transform: translate(-50%, -50%) rotate(-45deg); background: #fff; } .close:after { transform: translate(-50%, -50%) rotate(45deg); } .close:hover { opacity: 1; } .dialog .btn { cursor: pointer; padding: 0.5em; background: hsla(0, 67%, 44%, 0.7); border: 3px solid rgba(0, 0, 0, 0.2); display: block; text-decoration: none; } .dialog .btn:active { transform: scale(0.95); } .msg { position: absolute; left: 10px; bottom: 10px; background: rgba(50, 0, 0, 0.8); color: #fff; padding: 15px; animation: msg 0.5s forwards, msg 0.5s reverse forwards 3s; z-index: 999999; pointer-events: none; border-radius: 5px; } .msg, .dialog { font-family: cursive, sans-serif; } @keyframes msg { from { transform: translate(-120%, 0); opacity: 0; } to { transform: none; opacity: 1; } } .my-lil-gui-desc { font-size: 0.8em; opacity: 0.8; max-width: 100px; line-height: 1; white-space: normal !important; display: block; margin-top: 4px; } </style> <div class="dialog" style="display: none;"> <div class="close" onclick="this.parentNode.style.display='none';"></div> <big>Voxiom.IO Aimbot, ESP & X-Ray (Ad Bypassed)</big> <br> <br> Keys: <br> [V] Show/Hide Players<br> [I] Show/Hide Items<br> [N] Show/Hide Item Names<br> [L] Show/Hide Blocks<br> [B] Toggle Aimbot<br> [T] Toggle Aimbot On RMB<br> [K] Toggle Aimbot Auto Fire<br> [Insert] Toggle Control Panel<br> [;] Toggle World Wireframe<br> [,] Show/Hide Ores<br> <small>NOTE: If FPS is low, try enabling "Aim Behind Walls"</small> <br> <br> Bypassed By: Kakoncheater <br> <br> <div style="display: grid; grid-gap: 8px; grid-template-columns: 1fr 1fr;"> <div class="btn" onclick="window.open('https://discord.gg/K24Zxy88VM', '_blank')">Discord</div> <div class="btn" onclick="window.open('https://www.instagram.com/zertalious/', '_blank')">Instagram</div> <div class="btn" onclick="window.open('https://twitter.com/Zertalious', '_blank')">Twitter</div> <div class="btn" onclick="window.open('https://gf.qytechs.cn/en/users/662330-zertalious', '_blank')">More scripts</div> </div> </div> <div class="msg" style="display: none;"></div>`; function addElements() { if (!shadow.querySelector('.dialog')) { const tempContainer = document.createElement('div'); tempContainer.innerHTML = el.innerHTML; while (tempContainer.firstChild) { shadow.appendChild(tempContainer.firstChild); } } if (!shadow.contains(renderer.domElement)) { shadow.appendChild( renderer.domElement ); } if (!gui) { try { initGui(); } catch (e) { if (gui && gui.domElement && !shadow.contains(gui.domElement)) { shadow.appendChild(gui.domElement); } } } } function tryToAddElements() { if ( document.body ) { if (!document.body.contains(shadowHost)) { document.body.appendChild( shadowHost ); } addElements(); return; } setTimeout( tryToAddElements, 100 ); } function toggleSetting( key ) { if (settings.hasOwnProperty(key) && typeof settings[key] !== 'function' && key !== 'createdBy') { settings[ key ] = ! settings[ key ]; showMsg( fromCamel( key ), settings[ key ] ); saveSettings(); } } window.addEventListener( 'keyup', function ( event ) { if (event.target && (event.target.isContentEditable || event.target instanceof HTMLInputElement || event.target instanceof HTMLTextAreaElement)) { return; } if ( keyToSetting[ event.code ] ) { toggleSetting( keyToSetting[ event.code ] ); } switch ( event.code ) { case 'Insert': if (gui) { gui._hidden ? gui.show() : gui.hide(); } break; } } ); function showMsg( name, bool ) { const currentMsgEl = shadow.querySelector('.msg'); if (!currentMsgEl) return; currentMsgEl.innerText = name + ': ' + ( bool ? 'ON' : 'OFF' ); currentMsgEl.style.display = 'none'; void currentMsgEl.offsetWidth; currentMsgEl.style.display = ''; }
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