Dead Frontier Tooltip Details

Add information from the wiki in the weapons infobox with bonus calculations

这些是此脚本变更过代码的版本。 显示所有版本。

  • v1.7 2025-05-11

    Change how weapon names are scraped so that, instead of using the item name, we use the name from the image file provided by the game. This way, players with named weapons can still use the script.

  • v1.6.3 2025-05-11

    fixed weapon patterns like the Cyclone X-150, Breacher 730 and Scourgeshot 10.

  • v1.6.2 2025-05-10

    changed grenade launchers to display Damage per Target as per the new GL mechanics.

  • v1.6.1 2025-05-10

    fixed a bug with weapons bonuses calculation not displaying the pattern: # x # = #

    tweaked the code removing unused json keys.

  • v1.6 2025-05-10

    Added checkboxes to hide/show lines in the tooltip, giving the user control over what they want to see.

  • v1.5 2025-05-09

    Added presets, allowing users to save stats into different presets and switch between them. Great for theorizing builds.

  • v1.4.2 2025-05-09

    fix for pulse rifle jeez.

  • v1.4.1 2025-05-09

    missed weapons that have pattern: # + # = #.

  • v1.4 2025-05-09

    Fixed an issue with weapons that has burst fire (# + # + # = # pattern)

    Added missing URL for the script to function in the dusk/x-dusk/dawn shop.

    Added HCIM weapons (not tested since i dont have a hardcore character)

  • v1.3.1 2025-05-08

    Fixed wrong category for grenade launchers and flamethrowers. Even tho they are explosives, but in the json they have different categories. So fixing that one line is much better than changing the whole json logic.

  • v1.3 2025-05-07

    Dead Frontier Tooltip Details - Patch Notes Version 1.3

    Fixed Damage per Hit Compatibility: Updated script to support new Damage per Hit (DPH) JSON structure with base, multiplier, total, and critical keys, replacing real and critical. Improved DPH display to show multiplier formats (e.g., 8 x 2 = 16) for weapons like Sub-Machine Guns and Heavy Machine Guns, and total for others. Enhanced Bonus Calculations: Adjusted DPH bonus calculations to use total, ensuring accurate damage scaling. Bonus DPH for multiplier formats displays as base_with_bonus x multiplier = total_with_bonus (e.g., 10.4 x 2 = 20.8 with 30% bonus). Updated Explosive Weapon Terminology: For Grenade Launchers and Flamethrowers, renamed tooltip labels to reflect Area of Effect (AoE) mechanics: "Avg. DPS Critical" to "Avg. DPS AoE". "Avg. DPS Critical Theoretical" to "Avg. DPS AoE Theoretical". "Damage per Hit Critical" to "Damage per Hit AoE".

    Maintained Consistency: Ensured non-explosive weapons retain "Critical" labels, with no changes to underlying calculations or data.

    These changes improve compatibility with updated scraper data, enhance tooltip clarity, and align terminology with explosive weapon mechanics.

  • v1.2 2025-05-07

    Massive changes!

    Tooltips will now display stats with player bonuses (damage inflicted, attack speed).

    To show the tooltip, hover over a weapon and hold Shift. A window will appear on the right side of the weapon infobox, showing both the weapon's base stats and the bonus stats.

    To calculate the stats with player bonuses, the player must go to their inventory and manually enter their bonuses in the window located at the bottom left of the page.

  • v1.0 2025-05-07

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