Tracks pretty much everything about enhancing
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Fixed small total attempt accounting bug on first attempts
fixed slight total count accounting bug between session continuations
Fixed small bug with session tracking
removed debug console output
Added session continuation. If you run out of prots/materials/stop your actions, and then your next session is the same item type with the same target level and same prot level, it will continue tracking on one session. Should work between page refreshes as well.
added sfx for successful taps, hitting target goal, and blessed taps
optimized session storage so you can have realllllllyyy long sessions
Added button for sound status/toggle in Enhance panel
Optimized localstorage logic
Reverted wrong logging
actually fixed error lol
Fixed breaking issue when missing MWI Tools installation
added protection for character data failing to initialize
Made sfx disabled by default, toggle with F10.Enhancelation logic is stable and core functionality is pretty much done.
Added sfx for session start and failure, toggle with F10
proper attribution for enhancelation
Fixed enhancelation logic, should match results from Enhancelator website
Added dependency comment at top
First pass at implementing enhancelator results, accuracy not guaranteed.
Fixed small bug with material usage accounting
Changed name
Was using 保护石使用 instead of 保护消耗总数 I DO NOT SPEAK CN
Slight UI enhancements
slight UI update
Fixed XP and Duration tracking so it works for all sessions.
made first attempt handling more robust and fixed xp tracking bug
fix very small bug with scroll reset
added xp tracking and xp/hr calculation
oops typo lol
made compatible with Truth_Light's OG script + Optimized UI Header
Added toggle button to UI and made accounting more robust
accounting very hard okay
further fixes to accounting/persistence
Fixed bugs in cost accounting system
removed unused functions
Fixed prot double count bug
added total count to UI display
Added persistence
minor bug fix with cost accounting on first attempt
Added session tracking and navigation to floating UI element
Fixed protection tracking bug
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