您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Silent Aim with adaptive AI, customizable crosshair, sliders, and buttons for better control. ESP included for enemy visibility.
// ==UserScript== // @name Fortnite Adaptive Silent Aim v42.1 // @namespace http://tampermonkey.net/ // @version 42.1 // @description Silent Aim with adaptive AI, customizable crosshair, sliders, and buttons for better control. ESP included for enemy visibility. // @author DAC // @match https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2 // @grant none // ==/UserScript== (function () { 'use strict'; const config = { enemySelector: '.enemy-class', // Replace with actual enemy element selector playerSelector: '.PlayerInfo-module__container___ROgVL', aimInterval: 100, fov: 90, fovRadius: 150, fovEnabled: true, enableSilentAim: true, // Silent Aim always enabled autoShoot: true, visibleCheck: true, distanceLimit: 500, hitbox: 'head', // Options: 'head', 'body', 'nearest' silentAimSpeed: 0.2, crosshair: { enabled: true, size: 15, color: 'red', style: 'circle', // Options: 'circle', 'dot', 'cross' outline: true, outlineWidth: 2, outlineColor: 'white', }, debugMode: true, esp: { enabled: true, // Turn on ESP }, menuKeybind: 'Slash', // Key to toggle the menu visibility }; // Debug Log function debugLog(message) { if (config.debugMode) { console.log(`[DEBUG] ${message}`); } } debugLog('Initializing script...'); // GUI Setup const gui = document.createElement('div'); gui.style.cssText = ` position: fixed; top: 10px; left: 10px; background: rgba(0, 0, 0, 0.8); color: white; padding: 10px; border-radius: 10px; z-index: 10000; /* Ensure it is on top */ font-family: Arial, sans-serif; display: flex; flex-direction: column; width: 200px; display: none; /* Initially hidden */ `; document.body.appendChild(gui); debugLog('GUI added.'); // GUI Helpers function createButton(label, onClick) { const button = document.createElement('button'); button.textContent = label; button.style.cssText = ` margin: 5px 0; padding: 5px 10px; background: #007bff; color: white; border: none; border-radius: 5px; cursor: pointer; `; button.addEventListener('click', onClick); gui.appendChild(button); } function createSlider(label, min, max, step, defaultValue, onChange) { const container = document.createElement('div'); container.style.marginBottom = '10px'; const sliderLabel = document.createElement('label'); sliderLabel.textContent = `${label}: ${defaultValue}`; sliderLabel.style.color = 'white'; sliderLabel.style.display = 'block'; const slider = document.createElement('input'); slider.type = 'range'; slider.min = min; slider.max = max; slider.step = step; slider.value = defaultValue; slider.style.width = '100%'; slider.style.marginTop = '5px'; slider.addEventListener('input', () => { sliderLabel.textContent = `${label}: ${slider.value}`; onChange(slider.value); }); container.appendChild(sliderLabel); container.appendChild(slider); gui.appendChild(container); } // Add Buttons createButton('Toggle Auto Shoot', () => { config.autoShoot = !config.autoShoot; debugLog(`Auto Shoot toggled: ${config.autoShoot}`); }); createButton('Toggle FOV Display', () => { config.fovEnabled = !config.fovEnabled; updateFovCircle(); debugLog(`FOV Display toggled: ${config.fovEnabled}`); }); createButton('Reset Settings', () => { Object.assign(config, { fovRadius: 150, silentAimSpeed: 0.2, crosshair: { size: 15, outline: true, outlineWidth: 2, }, }); updateCrosshair(); updateFovCircle(); debugLog('Settings reset to default.'); }); // Add Sliders createSlider('FOV Radius', 50, 300, 10, config.fovRadius, (value) => { config.fovRadius = parseInt(value, 10); updateFovCircle(); }); createSlider('Silent Aim Speed', 0.1, 1.0, 0.1, config.silentAimSpeed, (value) => { config.silentAimSpeed = parseFloat(value); }); createSlider('Crosshair Size', 5, 30, 1, config.crosshair.size, (value) => { config.crosshair.size = parseInt(value, 10); updateCrosshair(); }); // Crosshair function createCrosshair() { const canvas = document.createElement('canvas'); canvas.id = 'custom-crosshair'; canvas.style.cssText = ` position: fixed; top: 0; left: 0; width: 100%; height: 100%; pointer-events: none; z-index: 10000; `; document.body.appendChild(canvas); const ctx = canvas.getContext('2d'); function drawCrosshair() { ctx.clearRect(0, 0, canvas.width, canvas.height); const centerX = window.innerWidth / 2; const centerY = window.innerHeight / 2; ctx.strokeStyle = config.crosshair.color; ctx.lineWidth = config.crosshair.outline ? config.crosshair.outlineWidth : 1; switch (config.crosshair.style) { case 'circle': ctx.beginPath(); ctx.arc(centerX, centerY, config.crosshair.size / 2, 0, Math.PI * 2); ctx.stroke(); break; case 'dot': ctx.beginPath(); ctx.arc(centerX, centerY, config.crosshair.size / 2, 0, Math.PI * 2); ctx.fill(); break; case 'cross': ctx.beginPath(); ctx.moveTo(centerX - config.crosshair.size, centerY); ctx.lineTo(centerX + config.crosshair.size, centerY); ctx.moveTo(centerX, centerY - config.crosshair.size); ctx.lineTo(centerX, centerY + config.crosshair.size); ctx.stroke(); break; } } window.addEventListener('resize', () => { canvas.width = window.innerWidth; canvas.height = window.innerHeight; }); setInterval(drawCrosshair, 16); } createCrosshair(); // FOV Circle function createFovCircle() { const circle = document.createElement('div'); circle.id = 'fov-circle'; circle.style.cssText = ` position: fixed; top: 50%; left: 50%; width: ${config.fovRadius * 2}px; height: ${config.fovRadius * 2}px; border-radius: 50%; border: ${config.crosshair.outlineWidth}px solid ${config.crosshair.outlineColor}; pointer-events: none; transform: translate(-50%, -50%); display: ${config.fovEnabled ? 'block' : 'none'}; opacity: 0.5; z-index: 999; `; document.body.appendChild(circle); } function updateFovCircle() { const circle = document.getElementById('fov-circle'); if (circle) { circle.style.width = `${config.fovRadius * 2}px`; circle.style.height = `${config.fovRadius * 2}px`; circle.style.display = config.fovEnabled ? 'block' : 'none'; } } createFovCircle(); // ESP (Enemy Box) function createEsp() { const enemies = document.querySelectorAll(config.enemySelector); enemies.forEach((enemy) => { const box = document.createElement('div'); box.style.cssText = ` position: absolute; background-color: rgba(255, 0, 0, 0.5); border: 2px solid red; z-index: 9999; pointer-events: none; `; const rect = enemy.getBoundingClientRect(); box.style.width = `${rect.width}px`; box.style.height = `${rect.height}px`; box.style.top = `${rect.top}px`; box.style.left = `${rect.left}px`; document.body.appendChild(box); }); } setInterval(createEsp, 1000); // Keybind listener for toggling the menu visibility document.addEventListener('keydown', (e) => { if (e.code === config.menuKeybind) { gui.style.display = gui.style.display === 'none' ? 'flex' : 'none'; debugLog(`Menu visibility toggled`); } }); debugLog('Script Initialized.'); })();
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