// ==UserScript==
// @name Queslar 简中汉化脚本
// @namespace https://www.g8hh.com/
// @version 0.0.67
// @description Queslar (https://www.queslar.com/#/ref/13134) 的简体中文汉化脚本。Simplified Chinese i18n script for web game Queslar.
// @author 好阳光的小锅巴 & 麦子
// @copyright 锅巴汉化
// @contributionUR https://gityx.com/donate/intro.html
// @icon https://queslar.com/favicon.ico
// @license MIT
// @include *https://queslar.com/*
// @grant none
// @website https://www.gityx.com
// ==/UserScript==
/**
* ---------------------------
* Time: 2024/11/15 10:07
* Author: guoba
* View: https://www.gityx.com
* ---------------------------
*/
//1.汉化杂项
var cnItems = {
_OTHER_: [],
//设置
'Save': '保存',
'Export': '导出',
'Import': '导入',
'Settings': '设置',
'Achievements': '成就',
'Statistics': '统计',
'Changelog': '更新日志',
'Hotkeys': '快捷键',
'ALL': '全部',
'Default': '默认',
'AUTO': '自动',
'default': '默认',
"points": "点数",
"Reset for +": "重置得到 + ",
"Currently": "当前",
"Effect": "效果",
"Cost": "成本",
"Goal:": "目标:",
"Reward": "奖励",
"Start": "开始",
"Exit Early": "提前退出",
"Finish": "完成",
"Milestone Gotten!": "获得里程碑!",
"Milestones": "里程碑",
"Completed": "已完成",
"Default Save": "默认存档",
"Delete": "删除",
"No": "否",
"Saves": "存档",
"Options": "选项",
"Yes": "是",
"Are you sure?": "你确定吗?",
"Edit Name": "编辑名称",
"Info": "信息",
"Currently:": "当前:",
"Appearance": "外观",
"How the game looks.": "游戏看起来如何。",
"Theme": "主题",
"Show milestones": "显示里程碑",
"Show TPS meter at the bottom-left corner of the page.": "在页面左下角显示 TPS。",
"Show TPS": "显示 TPS",
"None": "无",
"Align modifier units": "对齐概览单位",
"Align numbers to the beginning of the unit in modifier view.": "在概览视图中将数字与单元的开头对齐。",
"Select which milestones to display based on criterias.": "根据标准选择要显示的里程碑。",
"All": "全部",
"Classic": "经典",
"Configurable": "可配置",
"Duplicate": "复制",
"Mute": "禁言",
"Unmute": "播放",
"Move Area": "切换区域",
"News": "新闻",
"Move Monster": "切换怪物",
"Pets": "宠物",
"Player": "玩家",
"Players Online:": "在线玩家:",
"Privacy Policy": "隐私政策",
"privacy policy": "隐私政策",
"Profile": "个人资料",
"Rankings": "排行榜",
"Relics:": "遗物:",
"Send": "发送",
"Starting Quest": "新手任务",
"SYSTEM": "系统",
"System": "系统",
"Tool bag": "工具包",
"Tool Bag": "工具包",
"Admin": "管理员",
"Actions": "行动",
"Bank": "银行",
"Bucket": "水桶",
"Channels": "频道",
"Count": "数量",
"Meat:": "肉:",
"Iron:": "铁:",
"Credits:": "信用点:",
"Wood:": "木头:",
"Stone:": "石头:",
"Equipment:": "装备:",
"Email Address": "邮箱地址",
"Equipment Slots": "装备槽",
"Game Rules": "游戏规则",
"House": "房屋",
"Introduction": "介绍",
"Inventory": "库存",
"Kingdom": "王国",
"Knight": "骑士",
"Level": "等级",
"Logout": "登出",
"Log": "日志",
"Lord": "领主",
"Misc": "杂项",
"Menu": "菜单",
"Moderator": "主持人",
"Objective": "目标",
"Patch Notes": "更新日志",
"Referral (optional)": "推荐(可选项;若无可填: 13134)",
"Report Bug": "报告Bug",
"Safe": "安全",
"Please enable JavaScript to continue using this application.": "请启用JavaScript以继续使用此应用程序。",
"Status": "状态",
"Suggest Feature": "功能建议",
"Upcoming Patch": "即将更新内容",
"Unlock equipment": "解锁装备",
"Unlock equipment slots": "解锁装备槽",
"Battling": "战斗",
"Beginner": "新手",
"Bastard": "混混",
"Chat Rules": "聊天规则",
"Commands": "命令",
"Crafting": "制作",
"Increases battle damage by 1 for each stat": "每个属性增加1点战斗伤害",
"Increases battle dodge chance": "增加战斗闪避几率",
"Increases battle health by 150 for each stat": "每个属性增加150战斗生命值",
"Increases battle hit chance": "增加战斗命中率",
"Sign up": "注册(不可用)",
"Staff tracker": "人员跟踪器",
"Standard -": "标准 -",
"Test Server": "测试服",
"Upgrade your chest slot, providing a permanent boost to any equipped item on the slot": "升级你的胸部槽,为槽上的任何装备提供永久的提升",
"Upgrade your feet slot, providing a permanent boost to any equipped item on the slot": "升级你的脚部槽,为槽上的任何装备提供永久的提升",
"Upgrade your left hand slot, providing a permanent boost to any equipped item on the slot": "升级你的左手槽,为槽上的任何装备提供永久的提升",
"Upgrade your right hand slot, providing a permanent boost to any equipped item on the slot": "升级你的右手槽,为槽上的任何装备提供永久的提升",
"Upgrade your legs slot, providing a permanent boost to any equipped item on the slot": "升级你的腿部槽,为槽上的任何装备提供永久的提升",
"Upgrade your hands slot, providing a permanent boost to any equipped item on the slot": "升级你的手部槽,为槽上的任何装备提供永久的提升",
"Upgrade your head slot, providing a permanent boost to any equipped item on the slot": "升级你的头部槽,为槽上的任何装备提供永久的提升",
"Username": "用户名",
"Waiting for action...": "等待行动…",
"Whispers": "私聊",
"You can use CTRL + Up/Down arrows to move up and down in your channel list": "您可以使用CTRL +上/下箭头在频道列表中上下切换",
"Crafting an action enchant and equipping in in your Accessories can greatly raise the amount of offline action you can perform": "制作一个行动附魔,并在你的配饰中装备,可以大大提高你可以执行的离线行动的数量",
"Confirm Password": "确认密码",
"Accessories": "配饰",
"Advanced": "高级",
"Armor": "盔甲",
"boots": "靴子",
"Boots": "靴子",
"Currently Equipped": "当前已装备",
"Commoner": "平民",
"Dagger": "匕首",
"Fight": "战斗",
"None": "无",
"Epic": "史诗",
"Filter By": "过滤:",
"Gems": "宝石",
"Gold:": "金币:",
"Hands": "手部",
"Head": "头部",
"Help": "帮助",
"Helmet": "头盔",
"Hide options": "隐藏选项",
"Highest Tier": "最高层级",
"Item ID:": "物品ID:",
"Item Types": "物品类型",
"Items per page:": "每页显示数量:",
"Left Hand": "左手",
"Legs": "腿部",
"Level Requirement": "等级要求",
"Lock item": "锁定物品",
"Main hand items are weapons": "主手物品是武器",
"Mass Handling": "批量处理",
"Normal": "普通",
"Leggings": "护腿",
"Name": "名称",
"Next breakpoint level where your max amount will decrease": "下一个断点等级,您的最大金额将减少",
"No item equipped": "未装备物品",
"Obtained by being an ironman character": "通过成为一个铁人角色获得",
"Obtained by being a group ironman character": "通过成为一个 团体 铁人角色获得",
"Obtained by being a hardcore ironman character": "通过成为一个 硬核 铁人角色获得",
"Off hand items are daggers or shields": "副手物品是匕首或盾牌",
"Obtained by spending 100 points in the event shop for Christmas 2023": "通过2023年圣诞节在活动商店花费 100积分 获得",
"Obtained by spending 100 points in the event shop for Christmas 2021": "通过2021年圣诞节在活动商店花费 100积分 获得",
"Obtained by spending 100 points in the event shop for easter 2024": "通过2024年复活节在活动商店花费 100积分 获得",
"Obtained by winning the april fools event 2022": "在2022年愚人节活动中获胜可获得",
"Obtained by participating in the 2021 christmas event": "通过参加2021年圣诞节活动获得",
"Wire": "发送",
"Wires": "发送",
"You are now fighting": "您正在战斗",
"Your password must be at least 8 characters long.": "密码长度至少为8个字符。",
"Your username must be between 3 and 16 characters and cannot contain special characters. You will use this when logging in": "用户名长度为3 ~ 16个字符,不能包含特殊字符。您将在登录(不可用)时使用它",
"Your inventory is empty. You can find equipment by doing actions, purchase from others, or purchase from the": "你的库存是空的。你可以找到装备通过行动、从别人那里购买,或者购买从",
"Your hit chance is calculated by your dexterity / (your dexterity + enemy agility)": "你的命中率公式:你的灵巧 /(你的灵巧 + 敌人敏捷)",
"your first couple of crafts are free": "你制作的前几件物品是免费的",
"Per round": "每回合",
"Password": "密码",
"Partners": "伙伴",
"Per iteration": "每次迭代",
"Players with non fatigued actions": "具有非疲劳行动的玩家",
"boosts are only 12.5% effective in PvP resulting in a decreased defense": "提升在PvP中只有12.5%的效果,导致防御降低",
"All rights reserved": "版权所有",
"Stat": "属性",
"Combat Log": "战斗日志",
"Damage": "伤害",
"Healing": "治疗",
"Hit Chance": "命中率",
"Total": "总计",
"Total damage. 1 damage means 1 damage done per attack while battling": "总伤害。1 伤害是指战斗中每次攻击造成 1 点伤害",
"Total defense. 1 defense means 1 damage blocked per monster attack while battling up to at most 75% of enemy damage": "总防御。1 防御意味着每次被怪物攻击时,可以抵挡 1 点伤害,同时最多抵挡 75% 的敌人伤害",
"Tag": "标签",
"Gift": "礼物",
"Compare BP": "比较BP",
"Profile Picture": "",
"Profile Picture": "头像",
"Rank": "排名",
"Stats": "属性",
"Strength": "力量",
"Health": "生命值",
"Achievement Points": "成就点数",
"Actions Last Month": "最近一个月行动数",
"Actions Last Week": "最近一周行动数",
"Actions Today": "今日行动数",
"Actions Total": "总计行动数",
"Activity": "活跃",
"Agility": "敏捷",
"Dexterity": "灵巧",
"Highest Monster Slain": "杀死的最高怪物",
"Choose a base": "选择一个基础",
"Clicking leads you to the page of your current active skill": "点击将引导您进入当前活动技能的页面",
"Clicking leads you to your character portal": "点击将引导您进入角色入口",
"Stat Slots": "属性槽",
"Total Stats": "总属性",
"Filter": "过滤器",
"Destroy": "销毁",
"Enchants": "附魔",
"Enemy hit chance is calculated by enemy dexterity / (enemy dexterity + your agility)": "敌人的命中率公式:敌人灵巧 /(敌人灵巧 + 你的敏捷)",
"rare": "稀有",
"Rare": "稀有",
"Equipped": "已装备",
"Transfer Attached Equipables": "转移附加装备",
"Add Enchant": "添加附魔",
"Add Gem": "添加宝石",
"Craft item": "制作物品",
"Equip": "装备",
"Equipped item": "物品已装备",
"Equipped, loaned, queued and items in a gear set cannot be destroyed": "已穿戴、已出借、已排队、套装内物品不可销毁",
"Reset Filters": "重置过滤器",
"Select a gear set for this item": "请选择该物品的装备套装",
"Breakpoint:": "断点:",
"Sell": "出售",
"Gloves": "手套",
"Open sell menu": "打开出售菜单",
"Search": "搜索",
"Scrap": "垃圾",
"Shield": "盾牌",
"Slot Tier": "槽位层级",
"Sort": "排序",
"Sum Tier": "层级总和",
"Toggle all": "切换全选",
"Trash Bin": "垃圾桶",
"weapon": "武器",
"Weapon": "武器",
"Whisper": "私信",
"The server could not be reached. The server is either down, the game is updating, or you have lost your connection. Hang tight!": "无法连接到服务器。服务器关闭,游戏正在更新,或者您失去了连接。坚持住!",
"This player is a chat moderator": "该玩家是聊天主持人",
"This item is currently equipped": "当前已装备该物品",
"Timer": "计时器",
"24 Hour Clock": "24小时制",
"Action display": "行动显示",
"Action Tracker": "行动跟踪器",
"After you have connected, there is a \"Queslar-Bot\" channel in the Queslar server which contains information of what the bot can do.": "在您连接之后,在Queslar服务器中有一个“Queslar- bot”频道,其中包含bot可以做什么的信息。",
"and": "和",
"Casino Ban Menu": "赌场禁令菜单",
"Bank Tax Percentage": "银行税率百分比",
"Casino": "赌场",
"Catacomb Kills": "地下墓穴击杀",
"Catacomb Gold": "地下墓穴金币",
"Catacomb Actions": "地下墓穴行动",
"Chat": "聊天",
"Changing area automatically changes your monster to the first monster in the list, and refreshes actions. A 5% boost to drop and stat drop chance is applied for each increase in your area. This bonus is additive with village bonuses.": "切换区域会自动将你的怪物切换为列表中的第一个怪物,并刷新行动。你的区域每增加一次,掉落和属性掉落几率增加5%。该加成与村庄加成叠加。",
"Changing monster automatically refreshes your actions": "改变怪物会自动刷新你的行动",
"Changing your tax automatically donates your inputted value to your village every action if you are in any. The highest between the village wide tax and your personal village tax is the one used. The maximum tax rate is 99%": "改变你的税收自动捐赠你的输入价值给你的村庄,如果你在任何行动。村税和个人村税之间最高的是使用的税。最高税率是99%",
"Changing your tax automatically put a percent of your income after all other taxes into the bank": "自动改变你的税收,将你收入的百分之一扣除所有其他税项后存入银行",
"Clock type": "时钟类型",
"Confirmations": "确认",
"Color Customization": "颜色定制",
"Connect do discord and receive discord messages by Queslar's own bot.": "连接Discord并通过Queslar自己的机器人接收Discord消息。",
"Connect to discord": "连接到Discord",
"Control chat layout settings": "控制聊天布局设置",
"Control layout styles and colors": "控制布局样式和颜色",
"Control limits to potential monthly spending": "控制每月潜在支出的限额",
"Control whether a not you allow a small popup on your device.": "控制你是否允许在你的装备上出现一个小的弹出窗口。",
"Crafting Drops": "制作掉落",
"Custom Wallpaper": "自定义壁纸",
"Daily Resets": "日常重置",
"Description Drops": "描述掉落",
"Emotes": "表情符号",
"Fonts": "字体",
"Equipment Drops": "装备掉落",
"Experience": "经验值",
"Gem Drops": "宝石掉落",
"Gold": "金币",
"Iron": "铁",
"Layout": "布局",
"Levels": "等级",
"Local": "本地",
"Hide": "隐藏",
"Per hour": "每小时",
"Per action": "行动",
"Per day": "每天",
"Pet Passive Drops": "宠物被动掉落",
"Popup duration": "弹出窗口持续时间",
"Popups such as 'You have succesfully done x' will last for the duration noted (in seconds)": "像“你已经成功完成了x”这样的弹出框将持续指定的持续时间(以秒为单位)",
"Premium Limits": "溢价限制",
"Party": "队伍",
"Partner": "伙伴",
"Types": "类型",
"Text Color": "文字颜色",
"Taxed Wood": "木头征税",
"Taxed Resources": "资源征税",
"Taxed Iron": "铁征税",
"Taxed Relics": "遗物征税",
"": "",
"Stone": "石头",
"Stat Drops": "属性掉落",
"Sound": "声音",
"Specials": "特殊",
"Save Bank Tax": "保存银行税率",
"Save Tax": "保存税率",
"Select whether or not you wish your action countdown to be shown in a bar or in a timer. This changes the main action and party actions": "选择你是否希望你的行动倒计时显示在一个条形或计时器。这改变了主要行动和团队行动",
"Toggle whether or not you you wish to have the casino available to you. This feature is by default disabled": "切换是否您希望有赌场可供您使用。该功能在默认情况下是禁用的",
"Toggle whether or not you want confirmation prompts on more careful decisions like kicking people, buying currency and leaving places.": "切换是否需要在踢人、购买货币和离开地方等更谨慎的决定上得到确认提示。",
"Toggle the bank display": "切换银行显示",
"Toggle showing emotes as emotes or the emote text only. This will take effect on new message and after reloading the game for old messages.": "切换将表情显示为表情或仅显示表情文本。这将对新消息和重新加载游戏后的旧消息生效。",
"Toggle at which time of day you wish to get your daily resets": "切换在一天的哪个时间你希望得到你的日常重置",
"Timezone": "时区",
"The action speed is 15 seconds while you are fatigued": "疲劳状态下的行动速度为15秒",
"Toggle whether you want to show your local timezone on timestamps or the server timezone. The upper right corner will always show the server time.": "切换是否你想展示你的本地时区时间戳或服务器时区。右上角将始终显示服务器时间。",
"Toggle which kind of clock you wish to have": "切换你想要的时钟类型",
"Toggle which kind of number formatting you wish to use for numbers above 1.000.000. Takes effect on refresh.": "切换您希望为高于1,000.000的数字使用哪种数字格式。刷新生效。",
"Save Taxes": "保存税率",
"Reverse chat": "反向聊天",
"Reset": "重置",
"Show": "显示",
"Relics": "遗物",
"Reverses the chat with the text input in the bottom and messages being appeneded to the bottom": "反转聊天,文本输入在底部,消息被附加到底部",
"Link Item": "链接物品",
"Reroll Tier Menu": "重洗层级菜单",
"Compare Item": "对比物品",
"You can use mass handling by toggling the items you wish to interact with and afterwards use a mass action on them": "你可以通过切换你想要与之交互的物品,然后对它们使用大量操作来使用批量处理",
"You should avoid trading with anyone who has a unique in-game [SCAMMER] tag. They have it for a reason": "你应该避免与任何在游戏中拥有独特[骗子]标签的人交易。他们拥有它是有原因的",
"Scammer": "骗子",
"Did you know?": "你知道吗?",
"When you start off in Queslar getting multiple partners is a good practice": "当你开始玩Queslar时,获得多个伙伴是一个很好的做法",
"Server": "服务器",
"Resources": "资源",
"Show tutorials": "显示教程",
"Monthly $ Warning Limit": "每月$警告上限",
"Misc settings": "杂项设置",
"Merge Channels": "合并频道",
"Menu Background Color": "菜单背景色",
"Unique": "独特",
"Magical": "魔法",
"Queslar has its own discord bot where you can receive pings or whisper people directly without having the game open? You can connect to discord in the settings": "Queslar有自己的discord聊天机器人,你可以在没有打开游戏的情况下直接接收通知或私聊。你可以在设置中连接到discord",
"You missed your attack": "你的攻击未命中",
"Beta Tester": "测试员",
"You": "你",
"[Moderator]": "[主持人]",
"Owner": "拥有者",
"[Owner]": "[拥有者]",
"Account": "账号",
"Account name": "账号名称",
"Account Overview": "账号概览",
"Active Catacomb": "活跃地下墓穴",
"Active Player Quest": "活跃玩家任务",
"Active Village Quest": "活跃村庄任务",
"Base": "基础",
"Base + item slot bonus": "基础+物品槽奖励",
"Boosted": "提升",
"Convert Wootz": "转换乌兹钢",
"Defense": "防御",
"Next upgrade": "下一升级",
"Relic": "遗物",
"Upgrade": "升级",
"Toggle all items for mass handling": "切换所有物品进行批量处理",
"Total Stats:": "总属性:",
"too late now...": "现在太晚了…",
"Toggle item for mass handling": "切换物品批量处理",
"(Main hand)": "(主手)",
"(Off hand)": "(副手)",
"Feet": "脚部",
"Right Hand": "右手",
"Select Gear Set": "选择装备套装",
"When crafting you are using an equipment piece as a base, and improving that item. Click to choose an item from your inventory": "在制作过程中,你将使用装备作为基础,并改进该物品。单击从您的库存中选择一个物品",
"Choose": "选择",
"Chest": "胸部",
"Viewed item": "查看物品",
"Now you can go craft the item, but be aware items have to be unequipped to be crafted, so you have to go to your inventory and unequip the item first!": "现在你可以去制作物品了,但要注意物品必须是未装备的,所以你必须先去你的库存并脱下要制作的装备!",
"You will now see that you have unlocked the crafting page to the right of your battling page, as well as a free craft": "现在你会看到你已经解锁了战斗页面右侧的制作页面,以及一次免费的制作",
"That's it, but you can grow even stronger.": "就是这样,但你可以变得更强。",
"If you are stuck, don't be afraid to ask for help in the help channel at the bottom middle of your screen!": "如果你被卡住了,不要害怕向屏幕底部中间的帮助频道寻求帮助!",
"Unequip your item and craft it": "卸下你的装备并制作它",
"iLevel": "物品等级",
"Min iLevel": "最低物品等级",
"Max iLevel": "最高物品等级",
"Max Level": "最高等级",
"Min Level": "最低等级",
"Min Slot Tier": "最低槽位层级",
"Max Slot Tier": "最大槽位层级",
"Min Stat (Singular)": "最低属性(单个)",
"Max Stat (Singular)": "最大属性(单个)",
"Min Stat (Sum)": "最低属性(总和)",
"Max Stat (Sum)": "最大属性(总和)",
"Gods:": "神:",
"Monster actions": "怪物行动",
"Players actions": "玩家行动",
"Pets:": "宠物:",
"The monster missed its attack": "怪物未命中",
"Here you can see the monster you are currently fighting against. Your goal is growing stronger and fight harder and harder monsters. Right now you are at the very beginning in area 1, monster 1.": "在这里你可以看到你正在对抗的怪物。你的目标是变得更强大,并与越来越难对付的怪物战斗。现在你在区域1的最开始,怪物1。",
"prev": "上一条",
"next": "下一条",
"This is your current area. There are 100 monsters in each area. If you get strong enough to kill the last monster in an area, it might be time to move up towards the next area.": "这是你现在的区域。每个区域都有100个怪物。如果你足够强大,能够杀死一个区域中的最后一个怪物,那么你就可以进入下一个区域了。",
"Your fights are run automatically. As this counts down your character will fight the monster again and you will receive loot if you win.": "你的战斗是自动运行的。随着时间的推移,你的角色将再次与怪物战斗,如果你获胜,你将获得战利品。",
"These are how many times your character fights automatically. This counts down every fight. You can reset this by clicking fight. You will continue fighting even with your browser closed, and don't worry if you manage to hit 0 actions remaining, your character will simply fight at a slower rate.": "这是你的角色自动战斗的次数。这是每次战斗的倒计时。你可以通过点击战斗来重置这个。你将继续战斗,即使你的浏览器关闭,不要担心,如果你设法击中0行动剩余,你的角色只是以较慢的速度战斗。",
"Normally this is here you start your fights.": "通常都是在这里开始你的战斗。",
"This is what you receive for each fight. As you might expect, better monsters yield higher rewards, and if you lose a battle, you do not receive anything": "这是你每场战斗的回报。正如你所预料的那样,更好的怪物会带来更高的奖励,如果你输了一场战斗,你也不会得到任何东西",
"This is where your resources and stats are shown. You can for example see the gold you have gained from winning your recent battles here.": "这是你的资源和统计数据显示的地方。例如,你可以在这里看到你赢得最近的战斗所获得的金币。",
"done": "完成",
"Baron": "男爵",
"Gentleman": "绅士",
"King": "国王",
"Hero": "英雄",
"You have no enchants": "你没有附魔",
"For how much do you wish to sell your": "你想卖多少钱对于你的",
"game": "游戏",
"If you know you are a gambler with a potential addiction, going to settings - casino ban menu can give you the chance to ban yourself indefinitely from all casino functions.": "如果你知道你是一个有潜在瘾的赌徒,去设置-赌场禁止菜单可以给你机会无限期地禁止自己所有的赌场功能。",
"Unequip": "脱下",
"Craft Item": "制作物品",
"Main Color": "主色",
"Monthly $ Max Limit": "每月$最大限额",
"Number formatting": "数字格式",
"Push Notifications": "推送通知",
"Quests": "任务",
"Quick Menu": "快捷菜单",
"rules.": "规则.",
"Choose how much exp in % is taxed per action. For each 1% of your exp you tax you will give 1 village exp": "选择每个行动需要多少经验值(以%为单位)。每征收1%的经验税,你将获得1村庄经验",
"Choose the max limit on $ that can be spent on the premium store monthly": "选择每月可在高级商店消费的$的最大限额",
"Choose a limit where you wish to receive a warning when spending $ in the premium store": "选择您希望在高级商店消费$时收到警告的限额",
"Could be bought for 200 credits during the easter event 2024": "可以在2024年复活节活动期间用200积分购买",
"General": "常规",
"A popup will appear whenever your house build has finished, and your queue is empty.": "每当你的房子建造完成,你的队列是空的,一个弹出框就会出现。",
"A popup will appear whenever you reach 0 actions remaining during battling.": "当你在战斗中达到0个剩余行动时,会出现一个弹出框。",
"A popup will appear whenever your personal quest is complete.": "当你的个人任务完成时,会出现一个弹出窗口。",
"First time you enter a menu a tutorial will pop up. Toggle this if you do not want to have it show.": "当你第一次进入菜单时,会弹出一个教程。如果您不想让它显示,请切换此选项。",
"Merging channels shows all your active channels in the chat box at the same time.": "合并频道将同时在聊天框中显示所有活跃频道。",
"Obtained by spending 100 points in the event shop for Christmas 2022": "在2022年圣诞节活动商店消费100积分获得",
"Obtained by receiving 1 community point": "通过获取1点社区积分获得",
"Obtained by spending 100 points in the event shop for Christmas 2022": "在2022年圣诞节活动商店消费100积分获得",
"Village Tax Percantage": "村庄税收百分比",
"Homestead": "家园",
"jewel": "珠宝",
"Kills": "击杀",
"Losses": "失败",
"Meat": "肉",
"Min % Health": "最低 % 生命值",
"Max % Health": "最大 % 生命值",
"Off": "关",
"On": "开",
"relics": "遗物",
"Winrate": "胜率",
"Wood": "木头",
"Wins": "胜利",
"Taxed Gold": "金币征税",
"Taxed Meat": "肉征税",
"Taxed Stone": "石头征税",
"Catacomb": "地下墓穴",
"Catacombs": "地下墓穴",
"Mob Skip": "怪物跳过",
"Mob Debuff": "怪物减益",
"Next Tile": "下个地块",
"Multi Mob": "多个怪物",
"Ranged Resistance": "远程抵抗",
"Melee Resistance": "近战抵抗",
"uncommon": "罕见",
"Uncommon": "罕见",
"wootz": "乌兹钢",
"Wootz": "乌兹钢",
"Boss": "首领",
"Caves": "洞穴",
"Character Multiplier": "角色乘数",
"CharacterOne": "角色1",
"Divine": "神圣",
"Enemy": "敌人",
"Fortify Reduction": "减防",
"frog toe": "青蛙脚趾",
"Frog Toe": "青蛙脚趾",
"Frog Toe:": "青蛙脚趾:",
"Fire Resistance": "火炕",
"Has Visited": "访问过",
"Insufficient meat, iron, wood, stone": "肉、铁、木头、石头不足",
"Legendary": "传说",
"dog tongue": "狗舌",
"Dog Tongue": "狗舌",
"Dog Tongue:": "狗舌:",
"Loot": "战利品",
"wolf tooth": "狼牙",
"Wolf Tooth": "狼牙",
"Wolf Tooth:": "狼牙:",
"lizard leg": "蜥蜴腿",
"Lizard Leg": "蜥蜴腿",
"Lizard Leg:": "蜥蜴腿:",
"Lizard leg": "蜥蜴腿",
"Water Resistance": "水抗",
"Thunder Resistance": "雷抗",
"Elemental Conversion": "元素转换",
"Reward Multiplier": "奖励乘数",
"Rarities": "稀有度",
"Added Mobs": "增加的怪物",
"Action Speed": "行动速度",
"Lifesteal": "生命偷取",
"Drops": "掉落",
"Sound Settings": "声音设置",
"Test Sound": "测试声音",
"Kingdom attacks": "王国攻击",
"Village attacks": "村庄攻击",
"Village Quest": "村庄任务",
"World boss spawn": "世界BOSS刷新",
"Volume from 0 to 100": "音量从0到100",
"Ping": "通知",
"Quest": "任务",
"Kingdom exploration": "王国探索",
"Custom Sounds": "自定义声音",
"Cave depth": "洞穴深度",
"Cave exit": "洞穴退出",
"Catacomb exit": "地下墓穴退出",
"Poker": "扑克",
"Mail": "邮件",
"Actions Remaining Overview": "行动剩余概览",
"Cave Progress": "洞穴进度",
"Cave Description Progress": "洞穴描述进度",
"Equipment Set Switching": "装备套装切换",
"Experience Overview": "经验概览",
"Gem Drop Progress": "宝石掉落进度",
"House Buildings": "房屋建筑",
"Village Tile Access": "村庄地块访问",
"Kingdom Tile Access": "王国地块访问",
"Kingdom Quick Access": "王国快速访问",
"Kingdom Exploration Timer": "王国探索计时器",
"Mp3 or wav sound link": "Mp3或wav音频链接",
"Next Level Progress": "下一级进度",
"Obtained by having an active vip subscription": "通过拥有一个活跃的Vip订阅获得",
"Profile Quick Access": "个人资料快速访问",
"Pets Quick Access": "宠物快速访问",
"Partners Quick Access": "伙伴快速访问",
"Party Actions": "队伍行动",
"Quick Menu Displays": "快捷菜单显示",
"Change Email": "更改邮箱",
"Change Password": "修改密码",
"China": "中国",
"Confirm unusual location logins": "确认异常位置登录(不可用)",
"Current Password": "当前密码",
"Confirm Password": "确认密码",
"Confirm New Password": "确认新密码",
"Confirm New Email": "确认新邮箱",
"Confirm detected VPN logins": "确认检测到的V·P·N登录(不可用)",
"Deleting items decreases your loading time, and provides you with wootz, an item used for crafting": "删除物品可以减少你的加载时间,并为你提供乌兹钢,一种用于制作的物品",
"Email": "邮箱",
"Latest Logins": "最近登录(不可用)",
"New Email": "新邮箱",
"New Password": "新密码",
"Recieve an email login confirmation when logging in from a detected VPN": "通过检测到的V·P·N登录(不可用)时,会收到确认邮件",
"Recieve an email login confirmation when logging in from locations you have not before.": "当从您以前没有的位置登录(不可用)时,会收到登录(不可用)确认邮件。",
"Security Settings": "安全设置",
"You must input a value for the new email": "您必须为新电子邮件输入一个值",
"Two Factor Authentication": "双因素认证",
"Generate 2FA": "生成 2FA",
"Basic Instructions": "基础介绍",
"At this point in time this has been set up quickly for the people who know what to look for. So this might not be very helpful if you experience problems.": "在这个时间点上,这已经为那些知道要寻找什么的人迅速设置好了。所以如果你遇到问题,这可能不是很有帮助。",
"Category Values:": "类型值:",
"General Rankings": "常规排行",
"Generate Key": "生成密钥",
"Here you can generate your own api key, which gives access to some direct data requests. If you have no idea what any of this means, this is most likely not something for you.": "在这里,您可以生成自己的api密钥,它可以访问一些直接的数据请求。如果你不知道这是什么意思,这很可能不适合你。",
"Items": "物品",
"If you have any questions feel free to contact a staff member or ask in the chat.": "如果您有任何问题,请随时联系工作人员或在聊天中询问。",
"If you have any suggestions make sure to write a suggest feature post, or send the message to a staff member": "如果您有任何建议,请务必撰写建议专题文章,或将信息发送给工作人员",
"Your account is limited to 1 key per character.": "您的帐户限制为每个角色1个密钥。",
"Market": "市场",
"market": "市场",
"The base of the api is https://queslar.com/api/": "api的基础是https://queslar.com/api/",
"No personal information can be seen using the api key. The worst that can be seen is your premium package timings and your username.": "使用api密钥不能看到任何个人信息。最糟糕的是你的付费包时间和你的用户名。",
"Note: Your api key is tied to your account. Only your key can request your own player data.": "注意:您的api密钥与您的帐户绑定。只有你的钥匙可以请求你自己的玩家数据。",
"For accessing the api in the browser use: https://queslar.com/#/api/": "要在浏览器中访问api,请使用:https://queslar.com/#/api/",
"https://queslar.com/api/player/[Data Type]": "https://queslar.com/api/player/[数据类型]",
"https://queslar.com/api/rankings/full - Returns all rankings. This is updated hourly.": "https://queslar.com/api/rankings/full - 返回所有排名。每小时更新一次。",
"https://queslar.com/api/market/history-latest - Returns the last hourly snapshot taken.": "https://queslar.com/api/market/history-latest - 返回最近拍摄的每小时快照。",
"https://queslar.com/api/market/history - Returns an array of hourly latest market currency price snapshots from the latest 30 days.": "https://queslar.com/api/market/history - 返回最近30天内每小时最新市场货币价格快照的数组。",
"https://queslar.com/api/items/fighter-equipment/[ID] - Gets fighter equipment data based if an item with the id input exists.": "https://queslar.com/api/items/fighter-equipment/[ID] -如果存在带有id输入的物品,则获取基于该物品的战斗者装备数据。",
"https://queslar.com/api/items/equipment/[ID] - Gets equipment data based if an item with the id input exists.": "https://queslar.com/api/items/equipment/[ID] - 如果有输入id的物品存在,则获取基于该物品的装备数据。",
"Account termination": "帐户终止",
"Age Restriction": "年龄限制",
"Botting, Scripting and Macros": "机器人,脚本和宏",
"It is not allowed to exploit unintended bugs. If you are found exploiting any bug for unintended profit your account involved will be banned from 60 days to indefinitely depending on the severity. Bugs can be reported by clicking on \"report bug\" in the upper menu. If it is high priority or otherwise game breaking it is recommended to contact a staff member directly and as quickly as possible.": "不允许利用意想不到的bug。如果您被发现利用任何漏洞获取意外利润,您的帐户将被封禁60天至无限期,具体取决于严重程度。可以通过点击上方菜单中的“报告bug”来报告bug。如果它是高优先级或其他破坏游戏,建议直接联系工作人员,并尽快。",
"It is not allowed to scam others on Queslar. If you are found to scam and unwilling to do your part of the deal, your account involved will be banned from 30 days to indefinitely depending on the severity, under the assumption the scam will be repaid. No repayment results in indefinite bans.": "在Queslar上不允许欺骗他人。如果你被发现诈骗,不愿意做你的部分交易,你的账户将被禁止从30天到无限期,这取决于严重程度,假设骗局将被偿还。没有还款将导致无限期禁令。",
"Keeping all partners on the same resource type will ensure that you can specialise in a single stat, rather than spreading yourself thin on multiple ones.": "让所有伙伴使用相同的资源类型将确保你能够专注于一个属性,而不是分散你自己在多个属性上。",
"No bot, script or macro giving an edge in the game such as automatically refreshing actions, market bots or other automation of the game is allowed. If you are found to get a competitive edge from scripts, your account involved will be banned from 60 days to indefinitely depending on the severity. UI changing and quality of life scripts are supported and encouraged. If you feel unsure whether or not your script is allowed, a staff member can confirm.": "不允许使用机器人、脚本或宏在游戏中提供优势,如自动刷新行动、市场机器人或其他游戏自动化。如果你被发现从脚本中获得竞争优势,你的账户将被禁止60天到无限期,这取决于严重程度。支持和鼓励UI更改和生活质量脚本。如果你不确定你的脚本是否被允许,工作人员可以确认。",
"No in game items or resources are allowed to be traded with real life goods such as currencies or gift cards. If you are found to trade with real life goods, your account involved will be indefinitely banned": "游戏中的道具或资源不允许与现实生活中的商品(如货币或礼品卡)进行交易。如果您被发现与现实生活中的商品进行交易,您的账户将被无限期封禁",
"Only 1 account per person and only 1 person per account is allowed. Similarly if you a using a VPS for playing purposes, you are not allowed to share this with other Queslar users. If you are found to play on multiple, own multiple or have multiple people playing on your account, all accounts involved will be banned from 30 days to indefinitely depending on the severity. You MUST Contact a staff or administrator if there are multiple people in your household who wish to play. You MUST do this BEFORE registering any second account. Accounts permitted by such cases will have restrictions given to them by the staff member handling the case.": "每个人只能有一个账号,每个账号只能有一个人。同样,如果您使用VPS来玩游戏,则不允许与其他Queslar用户共享此内容。如果你被发现玩多人游戏,拥有多人游戏,或者有多人在你的账户上玩游戏,所有涉及的账户将被禁止30天到无限期,这取决于严重程度。如果你家里有很多人想玩,你必须联系工作人员或管理员。你必须这样做之前注册(不可用)任何第二个帐户。这类案件所允许的帐户将受到处理案件的工作人员的限制。",
"While chat rule breaks will not result in your account being banned, what is said in chat, will be taken literally when it comes to accounting for the game rules. We cannot ensure implications of memes, jokes or alike or assume that something is a meme, joke or alike, so information stated that breaks game rules would result in the action taken of the specific rule broken": "虽然违反聊天规则不会导致您的帐户被封禁,但聊天中所说的内容将在涉及到游戏规则时被字面理解。我们不能保证模因、笑话或类似的含义,也不能假设某些东西是模因、笑话或类似的东西,所以声明违反游戏规则的信息将导致违反特定规则的行动",
"The premium currency of Queslar is instantly given and tradeable between players. As of this reason any charge backs will result in the account involved being indefinitely banned.": "Queslar的付费货币可以即时获得,并在玩家之间进行交易。由于这个原因,任何退款将导致所涉及的帐户被无限期禁止。",
"Refunds will not be offered to accounts being terminated due to a breach of the terms.": "由于违反条款而被终止的帐户将不提供退款。",
"Ranking Categories - skills/stats/boosts/house/buildings/strengths/fighters/party/player/misc_data": "排名类别 - skills/stats/boosts/house/buildings/strengths/fighters/party/player/misc_data",
"Rankings - Sends all ranks found on the rankings related to a single player": "Rankings - 发送与单个玩家相关的排名上的所有排名",
"Online": "在线",
"Offline": "离线",
"Scamming": "欺诈",
"You have found a": "你找到了",
"Chat Archive": "聊天存档",
"Whisper Archive": "私聊存档",
"Boosts": "提升",
"Village": "村庄",
"Unlock item": "解锁物品",
"Action Enchant": "行动附魔",
"Equipment": "装备",
"Fighters": "佣兵",
"lock": "lock",
"item shop": "物品商店",
"No action enchant equipped in this slot": "该槽位未装备行动附魔",
"You have no gems": "你没有宝石",
"Premium": "优质",
"Gem Fusing": "宝石融合",
"Amount": "数量",
"Guardian": "守卫者",
"Diamonds": "钻石",
"Shards": "碎片",
"Shattered": "破碎的",
"Set": "套装",
"Here you can reroll your stat tiers for 1 relic wootz per roll.": "在这里,你可以重洗你的属性层级,每次重洗消耗 1 乌兹钢。",
"gem": "gem",
"Upon destroying select items, they first go into the trash bin, and will stay for 7 days where they will be removed permanently": "在销毁选定的物品后,它们首先进入垃圾箱,并将停留7天,然后它们将被永久移除",
"Titles": "称号",
"Squire": "乡绅",
"This item is already crafted": "这件物品已经制作好了",
"Restore": "恢复",
"Fighter Equipment": "佣兵装备",
"Decorations": "装饰",
"Depending on your level there is a limit to how many enchants you can have equipped of the same type. For example if the limit is 4, you can only have 4 of the same type of enchant equipped.": "根据你的等级,你可以装备多少相同类型的魔法是有限制的。例如,如果限制是4,你只能装备4个相同类型的附魔。",
"Homestead buildings find materials every 2 hours, that you can use to craft decorations to gain various long term boosts": "家园建筑每2小时就会找到一些材料,你可以用这些材料来制作装饰品,从而获得各种长期增益",
"Your Characters": "你的角色",
"Wires:": "发送:",
"Standard Character": "标准角色",
"Recommended Option": "推荐选择",
"Permanent Death:": "永久死亡:",
"No active cave": "没有活跃的洞穴",
"No active house": "没有活跃的房屋",
"No active quest": "没有活跃的任务",
"Character Badge:": "角色徽章:",
"Create New Character": "创建新角色",
"Enabled": "已启用",
"Enable": "启用",
"Disable": "禁用",
"Disabled": "已禁用",
"Grouped Content:": "分组内容:",
"Grouped Ironman": "分组铁人",
"Hardcore Ironman": "硬核铁人",
"Ironman": "铁人",
"Trading:": "交易:",
"Trading": "交易",
"You can only have 1 character per game type": "每个游戏类型只能有1个角色",
"Standard mode is the recommended option": "推荐使用标准模式",
"If the unqiue character badge is enabled, your character will have a unique badge you can select to display while chatting.": "如果启用了唯一的角色徽章,您的角色将有一个唯一的徽章,您可以选择在聊天时显示。",
"If permanent death is enabled your character will cease to exist after 10 deaths.": "如果启用永久死亡,你的角色将在死亡10次后不复存在。",
"If grouped content is enabled you will be able to pair up with other players in the likes of parties, village and kingdoms": "如果分组内容被启用,你将能够与其他玩家在队伍,村庄和王国匹配到",
"If trading is enabled you will be able to use the open marketplace": "如果交易是启用的,您将能够使用开放市场",
"If wiring is enabled you will be able to send gold and other resources to other players": "如果启用发送,您将能够发送金币和其他资源给其他玩家",
"Select Character": "选择角色",
"Character name": "角色名称",
"Create Character": "创建角色",
"Select a character name between 3 and 16 characters": "请选择3 ~ 16个英文字符的角色名",
"Your character has been created": "您的角色已创建成功",
"Group Ironman Character": "团体铁人角色",
"By clicking sign up you agree to and have read our": "通过点击注册(不可用),您同意并已阅读我们的",
"Not reading the rules, may cause you to accidentally break one, which can result in a ban!": "不阅读规则,可能会导致你不小心违反规则,这可能会导致封号!",
"Clicking leads you to the quest page": "点击将引导您进入任务页",
"Clicking leads you to the house page": "点击将引导您进入房屋页",
"Clicking leads you to the partner page": "点击将引导您进入伙伴页",
"Don't worry about closing the tutorial. It can be found in a corner of the main page": "不要担心关闭教程。它可以在主页的角落里找到",
"During actions you have a chance to get a drop. They are shown in this list. If there are some types of drop you do not wish to see, you can toggle them with the checkboxes below": "在行动中,你有机会获得掉落。它们显示在这个列表中。如果您不希望看到某些类型的掉落物,可以使用下面的复选框来切换它们",
"Group Ironman -": "团体铁人 -",
"Here you can view statistics of multiple battles in a row to give an overview of how you are doing in the long run. You can find how to configure this menu in the settings and then action tracker, or clicking below if you have nothing configured yet. Each tracker can individually be reset by hold clicking inside the statistic you wish to reset.": "在这里,你可以查看连续多场战斗的统计数据,以便对你的长期表现进行概述。您可以在设置和操作跟踪器中找到如何配置此菜单,或者如果您还没有配置任何内容,请单击下面。每个跟踪器都可以单独重置,按住单击要重置的统计数据。",
"World Boss": "世界Boss",
"World boss is active!": "世界Boss刷新了!",
"Welcome to Queslar. This is a short tutorial explaining the basics of the game.": "欢迎来到Queslar。这是一个简短的教程,解释游戏的基础知识。",
"This is your main screen. Here is where everything is shown. You find yourself on the battling screen right now, which will be one of places you will spend a lot of time.": "这是你的主屏幕。这里展示了所有的东西。你发现自己正在战斗屏幕上,这将是你花费大量时间的地方之一。",
"This is your main navigation around the game. There might not be a lot for now, but you will unlock more features as you progress along the starting quest": "这是你在游戏中的主要导航。现在可能还没有很多,但随着你开始任务的进展,你会解锁更多的功能",
"Battle Sim": "战斗模拟",
"Click here to configure": "点击这里以配置",
"Fighter": "佣兵",
"Gear": "装备",
"Enchanting": "附魔",
"Item Shop": "物品商店",
"": "",
"Tutorials like this will come up every time you enter a page for the first time. If you do not wish to have this happen you can toggle it off in the settings at the bottom of the left menu.": "每当你第一次进入一个页面时,这样的教程就会出现。如果您不希望发生这种情况,您可以在左侧菜单底部的设置中将其关闭。",
"Again welcome to Queslar. This was a very short introduction to the game. There is a lot to explore, and don't worry if its too much, you can always ask questions in the chat below. In the menu you will see a starting quest. Completing those quests will teach you more about the game, and progressively expand on further content.": "再次欢迎来到Queslar。这是一个非常简短的游戏介绍。有很多东西可以探索,不要担心,如果它太多了,你可以在下面的聊天中提问。在菜单中你会看到一个开始任务。完成这些任务将教会你更多关于游戏的知识,并逐步扩展更多内容。",
"Active Cave": "活跃洞穴",
"": "",
"All treasures found": "所有发现的宝藏",
"Cave Settings": "洞穴设置",
"Cave History": "洞穴历史",
"Clear All": "全部清除",
"Closest Tile Max": "最近地块上限",
"Closest Tile Max Type": "最近地块上限类型",
"Closest tile max will always be in effect": "最接近的地块上限将始终有效",
"Closest tile max will only take effect when all treasures and bosses on the floor has been found": "只有当本层所有宝物和boss都被发现时,最近的地块上限才会生效",
"Closest tile max will only take effect when all treasures on the floor has been found": "只有当本层所有宝物都被发现时,最近的地块上限才会生效",
"Default mode": "默认模式",
"Chance to give +1 treasure in all rooms on a floor. Above 100% will give a chance for another +1": "同一层所有房间有概率获得宝藏+1。超过100%将有机会再获得+1",
"Chance to increase the rarity of description drops by +1. Above 100% chance will give a chance for another +1 rarity": "增加描述稀有度的几率+1。超过100%的几率将有机会获得另一个+1稀有",
"Chance to turn a regular mob into a boss mob harder in difficulty but as rewarding as treasures.": "有概率将普通怪物转化为boss怪物,难度更高,但回报像宝藏一样。",
"Quick": "快捷",
"Quests !": "任务 !",
"Recruit": "招募",
"Recent Drops": "最近掉落",
"Reading the wiki (on the top of your screen) can provide a handful of useful information": "阅读wiki(在屏幕上方)可以提供一些有用的信息",
"No active kingdom": "没有活跃王国",
"No active party": "没有活跃队伍",
"No active personal quest": "没有活跃个人任务",
"No building in queue": "队列中没有建筑",
"No building in queue.": "队列中没有建筑.",
"Mats": "垫子",
"Main": "主要",
"Import clipboard": "从剪贴板导入",
"Import Code": "导入代码",
"Increases the fighter crit damage. Every 10 hits will trigger a crit.": "增加佣兵的暴击伤害。每10次命中将触发一次暴击。",
"Item Rarities": "物品稀有度",
"Add gold": "增加金币",
"Auto Destroy": "自动销毁",
"Back Column": "后列",
"Clear Preset": "清除预设",
"Class": "职业",
"Crit Damage": "暴击伤害",
"Crit Damage:": "暴击伤害:",
"Create New Preset": "创建新预设",
"Copy Active Preset": "复制活跃预设",
"Dodge": "闪避",
"Dodge:": "闪避:",
"Dungeon": "地下城",
"Equip Item": "装备物品",
"Export clipboard": "导出到剪贴板",
"Formation": "阵型",
"Front Column": "前列",
"Gear Inventory": "装备库存",
"Go to Partners": "前往伙伴",
"Resource tax": "资源税率",
"You have no invites": "你没有收到邀请",
"You have no active cave": "你没有活跃的洞穴",
"Your inventory is empty.": "你的库存是空的。",
"EXP tax": "经验税率",
"Gold tax": "金币税率",
"Join village": "加入村庄",
"Members": "成员",
"My Invites": "我的邀请",
"Build Village": "建造村庄",
"Buildings": "建筑 ",
"Building the foundations of a village is not cheap..": "建造一个村庄的基础并不便宜..",
"Trade": "交易",
"Selected:": "已选择:",
"Splinter Type": "分裂类型",
"Splinter Fusing": "分裂融合",
"Create gem": "创造宝石",
"Fragment Fusing": "碎片融合",
"Frenzy Gem Fusing": "狂暴宝石融合",
"Frenzy splinters can be applied to boost gems, while boost splinters can be applied to frenzy gems.": "狂暴碎片可以作用于强化宝石,强化碎片可以作用于狂暴宝石。",
"Fuse Frenzy Gem": "融合狂暴宝石",
"Fuse Boost Gem": "融合提升宝石",
"Level:": "等级:",
"Type:": "类型:",
"Quality:": "质量:",
"Stat Slots:": "属性槽:",
"Approximative Output Range": "近似输出范围",
"Downgrade": "降级",
"Item Stats": "物品属性",
"Each stat slot provides a random equipment stat to the crafted item, however it comes with an increased cost. The added stat will be shown when starting the craft, and it will start at half the default equipment stats.": "每个属性槽提供了一个随机的装备属性,但它带来了增加的成本。添加的属性将在开始制作时显示,并且它将以默认装备属性的一半开始。",
"Quality increases the chance to successfully trigger a stat increase, however it comes with an increased cost": "品质增加了成功触发属性提升的几率,但成本也随之增加",
"The approximative output range is a 95% confidence interval. It is possible to both receive an outcome better or worse than the range, but 95% of the time it will be inside.": "近似的输出范围为95%的置信区间。结果有可能好于或差于范围,但95%的情况下都在范围之内。",
"Important news information can be found at the top right of your screen": "重要的新闻信息可以在屏幕的右上方找到",
"Insufficient meat, iron, wood, stone, relics": "肉、铁、木、石、遗物不足",
"Are you sure you wish to logout?": "你确定要登出吗?",
"You have successfully logged out": "您已成功登出",
"Login": "登录(不可用)",
"Queslar is a free text-based multiplayer idle MMORPG game set in the medieval time. Fight monsters, alone or in a party up to 4 people. Collaborate in villages and join up with multiple villages to rule the world in a kingdom.": "Queslar是一款以中世纪为背景的免费文本多人放置MMORPG游戏。和怪物战斗,独自或在一个多达4人的队伍。在村庄中合作,加入多个村庄,在一个王国中统治世界。",
"Take me straight to the game!": "带我直接到游戏里!",
"Idle Text-Based MMORPG": "基于文本的MMORPG放置",
"Features": "功能",
"Forgot password": "忘记密码",
"Forgot Password": "忘记密码",
"Villages": "村庄",
"Pay for mercenary fighters. Train them and send them off to to the dungeons and hope they survive to provide loot back to you. Send them against other players mercenaries. Rule the strongest army and climb to the top of the ladder.": "雇佣雇佣兵。训练他们,把他们送到地下城,希望他们能活下来,给你提供战利品。让他们对抗其他玩家的雇佣兵。统治最强大的军队,爬到梯子的顶端。",
"Previous": "上一张",
"Next": "下一张",
"Reducing the price reduces the average outcome of the item, but it also becomes cheaper as well": "降低价格会降低商品的平均产出,但同时也会变得更便宜",
"Screenshots": "屏幕截图",
"Game Modes": "游戏模式",
"Kingdoms": "王国",
"Kingdoms are a group of villages. You can be a simple pawn in the big game, or you can rise to the power and control a whole kingdom of multiple villages. Control territory on the map and fight against other kingdoms, to seal your domination as the true king of this world.": "王国是一群的村庄。你可以是一个简单的棋子在大游戏,或者你可以上升到权力和控制整个王国的多个村庄。在地图上控制领土和对抗其他王国,以密封你的统治作为这个世界的真正的国王。",
"Dive deep into a 2d idle dungeon crawler with your fighters. Watch them defeat mobs, find treasures and come out alive with a bag of loot, or die trying.": "与你的佣兵一起深入到2d空闲的地下城爬行者中。看着他们打败暴徒,找到宝藏,带着一袋战利品活着出来,或者死在尝试中。",
"Create a village with multiple other players and form a friendly or competitive group to interact with. Collaborate and build the village up to receive bonuses for yourself, or work together in village wide quest.": "与其他玩家一起创建一个村庄,并组成一个友好或竞争的小组进行互动。合作并建立村庄,以获得奖励,或在村庄范围内的任务一起工作。",
"": "",
"You are always stronger in groups. In up to 4 people, you can challenge monsters for better rewards, than you would alone. Attack other parties and climb the rankings to become the strongest party.": "你在团队中总是更强大。在最多4人的团队中,你可以挑战怪物以获得比单打独斗更好的奖励。攻击其他党派并攀爬排名,成为最强的党派。",
"And lots more..": "还有更多…",
"Close": "关闭",
"Create Account": "创建账号",
"Email is required": "邮箱是必需的",
"Has someone showed you the game? Ask them for their referral id, and they will get a boost of your activity": "有人向您展示了游戏吗?向他们询问他们的推荐id,他们会因为邀请你得到加成奖励(没有的话可请填: 13134)",
"I allow Blah Games to send me emails for game updates and marketing purposes.": "我允许Blah Games向我发送有关游戏更新和营销目的的电子邮件。",
"Sign Up": "完成注册(不可用)",
"Your username must be between 3 and 16 characters long, and can only contain alphanumerical characters.": "用户名长度必须在3到16个字符之间,并且只能包含字母和数字字符。",
"Please click the captcha": "请点击验证码 (需要科学上网,可以搜下用Steam++来解决)",
"A one time password change link has been sent to the email of the attached username, if it matched an account in our system": "如果附上的用户名与我们系统中的帐户匹配,则已将一次性密码更改链接发送到该用户名的电子邮件中",
"Reset Password": "重置密码",
"Invalid email address": "无效的电子邮件地址",
"Invalid referral ID": "无效的推荐人ID",
"Password is required": "密码是必须的",
"Some fields are empty": "表单有字段是空的,请检查",
"Unequipped": "未装备的",
"Locked": "锁定的",
"No Set": "非套装",
"Gear Sets": "装备套装",
"Crafted": "制作的",
"Convert": "转换",
"Convert all to relic": "全部转换为遗物",
"Enchant limit:": "附魔上限:",
"Player Type": "玩家类型",
"Group Ironman": "团体铁人",
"Rankings can be up to an hour delayed.": "排名可能会延迟一个小时。",
"Actions Yesterday": "昨日行动",
"Actions Weekly": "周总行动",
"Actions Monthly": "月总行动",
"Archaeology": "考古学",
"Backpack": "背包",
"Banner": "横幅",
"Bed": "床",
"Battle": "战斗",
"Barrel": "桶",
"basket": "篮子",
"Basket": "篮子",
"Bedroom": "卧室",
"Believer": "信徒",
"Blacksmith": "铁匠",
"blacksmith": "铁匠",
"Body": "身体",
"Bold": "大胆",
"Bosses Slain": "击杀首领",
"Bot Checks Bought": "购买机器人支票",
"Brave": "勇敢",
"Brush": "刷子",
"Candlestick": "烛台",
"CanEHdian": "卡内迪亚",
"Carpet": "地毯",
"Cats Cafe": "猫咪咖啡馆",
"Cats Cakery": "猫咪蛋糕",
"Cats Claw": "猫爪",
"Cats Cut": "猫眼",
"Cats Fur": "猫毛",
"Cats Roar": "猫吼",
"Cave Stats": "洞穴统计",
"Cave Tools": "洞穴工具",
"Caves Completed": "山洞里完成",
"Caves Survived": "洞穴中幸存下来",
"Chairs": "椅子",
"chairs": "椅子",
"Character": "角色",
"Closet": "衣橱",
"Community Points": "社区积分",
"Compass": "指南针",
"Completions": "完成次数",
"Consume": "消耗",
"Couch": "沙发",
"Crate": "箱子",
"Credits Burned": "已消耗信用点",
"Crit Chance": "暴击率",
"CrossBones": "交叉骨",
"Decoration": "装饰",
"Deterrence": "威慑",
"Diamonds Found": "钻石的发现",
"Dungeon Depth": "地下城深度",
"Dungeoneer": "地下城工程师",
"dungeoneer": "地下城工程师",
"Elo": "Elo",
"Emblems gained": "获得的徽章",
"Enchant limit:": "附魔限制:",
"Exploration Level": "探索等级",
"Farm": "农场",
"Farm Agility": "农场的敏捷性",
"Farm Defense": "农场防御",
"Farm Dexterity": "农场灵巧",
"Farm Health": "农场生命值",
"Farm Level": "农场等级",
"Farm Strength": "农场的力量",
"Fire Damage": "火焰伤害",
"Forest Level": "森林等级",
"Fountain": "喷泉",
"Fragment Boosting": "片段增加",
"Garden": "花园",
"Gem Fragmenter": "宝石碎片",
"Gods": "神",
"Gold gained": "获得的金币",
"Group Ironman": "铁人组",
"Highest Guardian": "最高守护者",
"Elemental": "元素",
"Hit": "命中",
"Hits Done": "完成点击数",
"Hunting": "狩猎",
"Intelligence": "情报",
"Keys Gained": "获得钥匙",
"Kingdom Roads": "国的道路",
"Kitchen": "厨房",
"Knife": "刀",
"Lab": "实验室",
"lab": "实验室",
"Last Stand": "最后抵抗",
"Living Room": "客厅",
"Loyal": "忠诚",
"Map": "地图",
"Member Upgrades": "会员升级",
"Mill": "磨坊",
"mill": "磨坊",
"Mine Level": "矿洞等级",
"Mining": "采矿",
"Monster Agility": "怪物敏捷",
"Monster Defense": "怪物防御",
"Monster Dexterity": "怪物灵巧",
"Monster Health": "怪物血量",
"Monster Strength": "怪物力量",
"Monsters slain": "击杀怪物",
"Monsters Slain": "击杀怪物",
"Nightstand": "床头柜",
"Observatory": "天文台",
"Okami": "御神",
"Painting": "绘画",
"Pantheon": "万神殿",
"Participation's Done": "参与完成",
"Passives": "被动",
"Peonias": "牡丹",
"pitchfork": "干草叉",
"Pitchfork": "干草叉",
"Player Type": "玩家类型",
"Plots": "地块",
"Pond Level": "池塘等级",
"Proficiency": "熟练度",
"Quests Completed": "完成的任务",
"Racc City": "赛马场",
"Range": "射程",
"range": "射程",
"Refinery": "精炼厂",
"refinery": "精炼厂",
"Scouting": "侦察",
"scouting": "侦察",
"shed": "小屋",
"Shed": "小屋",
"Shelter": "避难所",
"shelter": "避难所",
"Sieve": "筛子",
"sieve": "筛子",
"Sink": "水槽",
"sink": "水槽",
"Skills": "技能",
"Slots": "槽位",
"Smelter": "冶炼厂",
"smelter": "冶炼厂",
"Spade": "铲子",
"Speed": "速度",
"Spying Defense": "间谍防御",
"Spying Offense": "间谍进攻",
"Stable": "马厩",
"stable": "马厩",
"Stella": "斯特拉",
"Stonecarving": "采石",
"Store Tier": "商店层级",
"stove": "炉子",
"Stove": "炉子",
"Strength Spent": "力量消耗",
"Strengths": "力量",
"Strongest Monster Slain": "杀死的最强怪物",
"Swift": "矫健",
"Table": "桌子",
"Tactician": "战术家",
"taszilo": "塔兹洛",
"Tavern": "酒馆",
"Telios": "泰利奥斯",
"Thunder Damage": "雷电伤害",
"Tile Upgrades": "地块升级",
"Tiles / Diamond": "地块/钻石",
"Tiles Cleared": "已清除地块",
"Tiles Looted": "地块掠夺",
"Tome Space": "卷轴空间",
"Tools": "工具",
"Torch": "火炬",
"Total Battling Actions": "战斗总行动",
"Total Party Actions": "队伍总行动数",
"Trackers": "追踪器",
"trailblazer": "开拓者",
"Trailblazer": "开拓者",
"Treasures Found": "发现的宝藏",
"Trowel": "泥刀",
"Upgrades": "升级",
"Warehouse": "仓库",
"Water Damage": "水系伤害",
"Wealthy": "富有",
"Well": "水井",
"well": "水井",
"Window": "窗口",
"Woodcutting": "伐木",
"Zen Insanity": "禅之疯狂",
"agility": "敏捷",
"Automation": "自动化",
"Caves:": "洞穴:",
"Fighter accessory": "佣兵配饰",
"Homestead:": "家园:",
"Leave a channel in chat": "在聊天中留下一个频道",
"Partner accessory": "伙伴配饰",
"Pets accessory": "宠物配饰",
"Partners:": "伙伴:",
"strength": "力量",
"Time to upgrade:": "升级时间:",
"Toggle downgrade": "切换降级",
"Use tokens": "使用代币",
"Upcoming event": "即将到来的事件",
"Village List": "村庄列表",
"Woodcutting:": "伐木:",
"Progress": "进度",
"Purchase Pet": "购买宠物",
"Quest has been accepted": "已接受任务",
"Quest Type": "任务类型",
"Refresh List": "刷新列表",
"condition": "条件",
"Reset Menu": "重置菜单",
"Reset Farm": "重置农场",
"Reward Type": "奖励类型",
"Run auto refreshing": "执行自动刷新",
"Save Preset": "保存预设",
"Active Quest": "进行中的任务",
"Cancel Quest": "取消任务",
"Change Skill": "更改技能",
"dexterity": "灵巧",
"Partner Levels": "伙伴等级",
"Partner Stats": "伙伴属性",
"Toggle shattered currency": "切换破碎货币",
"Upgrade all partners at a time": "一次升级所有伙伴",
"Here you can simulate 1000 battles of your current monster, or select a monster lower/higher than your current one.": "在这里你可以模拟1000场当前怪物的战斗,或者选择一个比当前怪物低/高的怪物。",
"Start simulation": "开始模拟",
"Monster difference": "怪物差异",
"Food amount": "食物数量",
"Feeding": "喂养",
"Actives are given every time the pet levels up. If your pet has no food to eat, your actives will not be used.": "每当宠物升级时,就会给予主动。如果你的宠物没有食物吃,你的主动将不会被使用。",
"Actives": "主动",
"Auto feed": "自动喂养",
"defense": "防御",
"Efficiency impacts how good your pet is at finding any type of stats. The default is 200% efficiency (20% with no active food).": "效率会影响你的宠物寻找各种属性的能力。默认是200%的效率(没有主动食物时是20%)。",
"Food type": "食物类型",
"Give Food": "喂食",
"Give the inputted food amount of the selected food type to the current pet": "将所选食物类型输入的食物量给当前的宠物",
"health": "生命值",
"Here you can set the active stat your pet is gathering. Your pet will eat food every action you do, if it has food available and find the selected stat. If your pet runs out of food, you will lose your active bonuses until it has food again, and it will not find further stats until food is given again.": "在这里你可以设置你的宠物正在采集的主动属性。你的宠物会在你的每一个行动中都吃到食物,如果它有食物并找到所选择的属性。如果你的宠物用光了食物,你将失去你的活动奖励,直到它再次获得食物,并且它将无法找到进一步的属性,直到再次提供食物。",
"Monster": "怪物",
"Opens the reset menu": "打开重置菜单",
"Overview": "概览",
"Partners will passively gain resources for you.": "伙伴会被动为你获取资源。",
"passive boost": "被动提升",
"Pet Farm Boosts": "宠物农场提升",
"Stats found": "属性发现",
"Stick to max": "保持最大",
"Your pet farm boosts provide a global multiplier to all passives found by all your pets.": "你的宠物农场增益为你所有宠物找到的所有被动提供一个全局乘数。",
"House boost gives a chance to drop 6 seconds of house tokens per player action done.": "房屋加成,让玩家每次行动有概率掉落6秒的房屋代币。",
"Accept Quest": "接受任务",
"Add condition": "添加条件",
"Auto refreshing": "自动刷新",
"gold per action": "金币每行动",
"iron": "铁",
"Max objective": "最大目标",
"Min reward": "最低奖励",
"Max runs": "最大运行",
"scrap": "垃圾",
"Stats per action": "属性每行动",
"stone": "石头",
"wood": "木头",
"wootz per action": "乌兹钢每行动",
"meat": "肉",
"party actions per action": "队伍行动每行动",
"The auto refresher keeps refreshing until it hits ANY of the possible conditions you have set up. This makes it possible to say you want to reroll until you get either a quest that rewards 50+ stats or 20+ wootz.": "自动刷新器一直刷新,直到它达到您设置的任何可能的条件。这让你有可能说你想要重掷,直到你得到一个奖励50+属性或20+ 乌兹钢的任务。",
"Consumed EQ - Wootz": "消耗EQ - 乌兹钢",
"Gold - XP": "金币 - 经验值",
"Gold tax - Gem fragments": "金币税 - 宝石碎片",
"Action duration - Party actions": "行动持续时间 - 团队行动",
"Choosing the right stat for personal questing, which resonate with your partner gathering stat/res will provide you with most resources long term": "为个人任务选择合适的属性,与你的伙伴产生共鸣,收集属性/资源将为你提供大多数长期资源",
"Party List": "队伍列表",
"Round": "回合",
"Minimum level": "最低等级",
"Minimum average stats": "最低平均属性",
"Join Party": "加入队伍",
"Join party": "加入队伍",
"List": "列表",
"Create Party": "创建队伍",
"What do you wish to name your party?": "你想给队伍起个什么名字?",
"Party name was undefined": "队伍名称不能为空",
"It is not possible to join parties more than 10 areas ahead of you": "你不可能加入比你领先10个地区的队伍",
"This party is password protected.": "这个队伍有密码保护。",
"Collectibles": "收藏品",
"Credits": "信用点",
"Currency": "货币",
"Icons": "图标",
"Referrals": "推荐",
"For referral information please go to your non ironman account": "有关推荐信息,请转至您的非铁人账户查看",
"Actions Remaining": "行动剩余",
"Reroll": "重洗",
"Gear set has successfully been equipped": "已成功穿戴套装",
"Boost Gem Fusing": "提升宝石融合",
"By selecting 2 gems you can fuse them into any boost gem.": "通过选择2颗宝石,你可以将它们融合成任何增强宝石。",
"By selecting 3 gems you can fuse them into a frenzy gem. Frenzy gems give a chance for multikills during actions": "通过选择3颗宝石,你可以将它们融合成一颗狂暴宝石。狂暴宝石在行动中有一定几率造成多人死亡",
"By selecting any amount of gems you can fuse a gem splinter": "通过选择任意数量的宝石,你可以融合一个宝石碎片",
"The frenzy gem will receive the average level of the 3 selected gems.": "狂乱宝石将获得3个选定宝石的平均等级。",
"Every level gives +1% chance to frenzy.": "每级增加1%的狂暴几率。",
"Gem Type": "宝石类型",
"The gem will be rolled based on your current exploration level like a gem drop.": "宝石会像宝石掉落一样根据你当前的任务等级重掷。",
"Text": "内容",
"Time": "时间",
"Gambling": "赌博",
"Joining a village early will help you find friends and game tips": "尽早加入一个村庄将帮助你找到朋友和游戏技巧",
"Gem": "宝石",
"Fragments": "碎片",
"Gem Fragments": "宝石碎片",
"Stats:": "属性:",
"Buy": "购买",
"Buying for": "挂单收购价",
"Description": "描述",
"Descriptions": "描述",
"Materials": "材料",
"Market History": "市场历史",
"My Listings": "我的挂单",
"My Unfilled Orders": "我的未完成订单",
"Price": "价格",
"Quantity:": "数量:",
"Quantity": "数量",
"Price:": "价格:",
"Selling for": "挂单出售价",
"These are all the currently open buy orders other players have posted on the market. These are also marked by a green color. On the left you can see what people are willing to offer for 1, and to the right how much people want to purchase at this price.": "这些是其他玩家在市场上发布的所有当前开放的购买订单。这些也是用绿色标记的。在左边,你可以看到人们愿意收购1个的价格,在右边,人们愿意以这个价格购买多少。",
"Welcome to the currency market. You will use this place a lot to trade between various players. This page consists of 5 areas": "欢迎来到货币市场。你会经常使用这个地方在不同的玩家之间进行交易。本页由5个区域组成",
"These are all the currently open sell orders other players have posted on the market. These are also marked by a red color. You can again see to the left at what price people want to sell 1 for, and how many they wish to sell at this price": "这些是其他玩家在市场上发布的所有当前未平仓卖单。这些也是用红色标记的。你可以在左边看到人们售出1个的价格,以及在这个价格下他们想卖多少个",
"And this area is for your own orders. When you have orders open you will be able to have an overview of your open orders, and cancel them.": "这里是你们自己的订单区。当您有订单打开时,您将能够对您打开的订单进行概述,并取消它们。",
"Here is your buy area. At the top you can input the price you wish to buy something for. You previously saw all the red rows in the top right were sell orders. If your price matches any currently available order, the system will automatically purchase the currency for you. If you are however inputting a price lower than the first available sell order, your order will be put into the green buying list.": "这是你的购买区域。在顶部,你可以输入你想买的东西的价格。您之前看到右上方所有的红色行都是卖单。如果您的价格与任何当前可用的订单匹配,系统将自动为您购买货币。但是,如果您输入的价格低于第一个可用的卖出订单,您的订单将被放入绿色买入列表。",
"This is your sell side. The same thing applies here to your sell orders. If you input a price that is lower or the same as someone is willing to purchase on the green buy orders, your resources will be automatically sold to that order, and if not, your order will be put into the red open sell orders until someone finds your price attractive, or you cancel the order.": "这是你的出售区。同样的事情也适用于你的卖单。如果您输入的价格低于或等于绿色买入订单中有人愿意购买的价格,您的资源将自动出售给该订单,如果不是,您的订单将被放入红色公开卖出订单中,直到有人发现您的价格具有吸引力,或者您取消订单。",
"Amount or price cannot be 0": "数量或价格不能为0",
"Copies your referral link to the clipboard.": "将您的推荐链接复制到剪贴板。",
"Compare each element of the value used in battle power between 2 players.": "比较两名玩家在战斗能力中使用的每个元素的值。",
"Claims the channelname, if it is unclaimed. You can at most own 5 channels": "如果频道名未被领取,则领取该频道名。最多只能拥有5个频道",
"Clears your ignore list": "清除你的忽略列表",
"Cannot set the buy amount while chosen price is 0": "当所选价格为0时,无法设置购买金额",
"Cat": "猫",
"The Mines": "矿山",
"The world boss is not active": "世界Boss未出现",
"The Trust": "信任",
"Nothing but a quiet wind over the lands. Come back later": "只有寂静的风吹过大地。稍后再来",
"Banana": "香蕉",
"Chests": "宝箱",
"Archive": "历史记录",
"Every minute your collected house tokens will be automatically used on your current cooldown. You can edit the usage per minute with the input box": "每分钟你收集的房子代币将自动使用在你当前的冷却时间。您可以在输入框中编辑每分钟的使用量",
"fighter pvp": "佣兵PVP",
"Joining a party as quickly as possible is a good idea. Party actions give more than normal ones and are beneficial to your growth": "尽快加入队伍是个好主意。团队行动比普通行动给予更多,有利于你的成长",
"You must gather strength before exploring the Catacombs. Return when you are at least level 3500": "在探索地下墓穴之前,你必须积蓄力量。当你至少达到3500级时回来",
"Purchase": "购买",
"Full Reset Menu": "全重置菜单",
"By resetting battle boosts you will receive:": "通过重置战斗提升,你将获得:",
"By resetting pets farm boosts you will receive:": "通过重置宠物农场提升,你将获得:",
"Increases your crit chance when battling": "增加战斗时的暴击几率",
"Increases your crit damage when battling. Base crit damage is 50%": "增加战斗时的暴击伤害。基础暴击伤害为50%",
"Increases your total defense": "增加你的总防御",
"Increase plot size": "增加地块面积",
"Increases your chance to attack another time in a round when battling": "增加你在一回合中再次攻击的几率",
"Increases your chance to heal 2.5% in a round when battling. This has diminishing returns of multiplicative 1% less healing per heal during a battle.": "战斗时,每回合增加2.5%的治疗几率。在战斗中,每治疗一次会减少1%的治疗效果。",
"unfillable trades": "无法填充的交易",
"Select currency": "选择货币",
"The item has successfully been restored": "物品恢复成功",
"Bank Gold": "存入金币",
"Are you impulsive? Do you wish to save your money? Put the money in the bank and you won't have to worry about it before returning them again.": "你冲动吗?你想省钱吗?把钱存在银行里,下次还钱时就不用担心了。",
"Set Max": "设为最大",
"Str/damage": "力量/伤害",
"Value": "数量",
"You have successfully joined the party": "您已经成功地加入了队伍",
"You are currently not doing party actions": "你目前没有执行队伍行动",
"PvP Overview": "PvP 概览",
"PvP Rankings": "PvP 排名",
"PvP Replays": "PvP 回放",
"Previous page": "上一页",
"Mob stats can at minimum be 5% of their base": "怪物的属性至少可以达到他们基础的5%",
"Next page": "下一页",
"Battle Power": "战斗力",
"Pets Boosts": "宠物提升",
"Pets Boosts:": "宠物提升:",
"Current Boosts": "当前提升",
"Hunting:": "狩猎:",
"Drop:": "掉落:",
"House Speed:": "房屋速度:",
"Quick Attack": "快速攻击",
"Rankings Overview": "排名概览",
"Tax Efficiency:": "税率:",
"To make an enchant you first have to select the enchant type": "要制作一个附魔,你首先要选择附魔的类型",
"Choose an enchant base": "选择一个附魔基础",
"Start Harvest": "开始采集",
"Speed is how fast your partner is at doing actions compared to your own timer. The partner will never fatigue.": "速度是指与你自己的计时器相比,你的伙伴做行动的速度。伙伴永远不会疲劳。",
"Intelligence is how good your partner is at utilising the stats you have found for resource gain. You can find how many stats the intelligence level is giving your partner by looking at the numbers in the brackets in 'Partner stats' below. Every 100 stats provides +3 resource gain in the related skill. Intelligence does not include stats you have gained from partners themselves.": "智力是指你的伙伴利用你所发现的属性来获得资源的能力。你可以通过查看下面“伙伴统计”中括号内的数字来发现智力水平给你的伙伴带来了多少统计。每100个属性提供+3相关技能的资源增益。智力不包括你从伙伴身上获得的统计数据。",
"Drop": "掉落",
"Bulk": "批量",
"Partner levels increases the gain from drops and income when doing an action related to that level. You can hover over each to see how big the bonus is": "当你执行与伙伴等级相关的行动时,伙伴等级会增加掉落物的收益和收入。你可以将鼠标悬停在每个人身上,看看奖金有多大",
"Partner stats works like equipment and is added to your total stats in the top, intelligence does not include partner stats gained by intelligence": "伙伴属性就像装备一样,会被添加到你的总属性中,智力不包括通过智力获得的伙伴属性",
"your partner intelligence": "你的伙伴的智力",
"your partner speed": "你的伙伴的速度",
"Each area has a specific enchanting item as its primary drop": "每个区域都有一个特定的附魔物品作为主要掉落物",
"You are currently not battling": "你目前没有在战斗",
"Your partner has successfully changed harvesting skill": "您的伙伴成功更换了采集技能",
"Your partner has successfully changed harvesting area": "您的伙伴成功更换了采集区域",
"Stonecarving:": "采石:",
"Mining:": "采矿:",
"Hire Partner": "雇佣伙伴",
"Maybe you should expand your partnership?": "也许你应该扩大你的伙伴关系?",
"Welcome to the partner page. Partners are how you gain resources such as meat, iron, wood and stone in Queslar. Partners run on a timer similarly to your battling actions, they are however considerably slower.": "欢迎来到伙伴页面。在Queslar中,伙伴是你获取资源的方式,如肉、铁、木头和石头。伙伴的运行时间与你的战斗行动类似,但要慢得多。",
"This is where you can modify your partners actions, and watch their gain. By pressing start harvesting the timer will count down and repeat over and over again. There is no limit unlike battling where you have to refresh it once in a while. By changing the different skills you change which kind of resource your partner finds.": "在这里,你可以修改你的伙伴的行为,并观察他们的收获。按下“开始采集”按钮,计时器就会开始倒计时,并不断重复。不像在战斗中你需要时不时地刷新它。通过改变不同的技能,你可以改变你的伙伴找到的资源类型。",
"And lastly here you can purchase additional partners. You can have an unlimited amount of partners, but the cost increases ten fold each time.": "最后,你可以在这里购买额外的伙伴。你可以拥有无限数量的伙伴,但每次的成本都会增加十倍。",
"Here is your partner's stats. In the beginning your partner will gain 3 additional resources per 100 stats. Each skill uses its own specific stat. The stat-skill combination matches the column placement of these boxes. For example the hunting skill uses the strength stat. Here is where the intelligence upgrade comes in. Your partners find stats on actions, but it also gains a % of your player base stats, which can be further increased by upgrading intelligence.": "这是你的伙伴的属性。一开始,你的伙伴每100个属性将获得3个额外的资源。每个技能都有自己的属性,属性-技能组合与这些方框的列位置相匹配。例如,狩猎技能使用力量属性,这就是智力升级的来源。你的伙伴在行动中发现属性,但它也会获得你玩家基础属性的%,这可以通过升级智力来进一步提高。",
"Here you can upgrade your partner. Upgrades are individual on a partner basis, but the bulk checkmark can make you upgrade all partners at once. The speed upgrade decreases the amount of time it takes for a partner to do an action and find resources, while the intelligence upgrade increases the amount of resources you find per action. More on that later": "在这里你可以升级你的伙伴。升级是单独的伙伴的基础上,但批量复选标记可以让你升级所有的伙伴一次。速度升级减少了伙伴执行行动和寻找资源所需的时间,而智力升级则增加了你每次行动所能找到的资源数量。稍后会详细介绍",
"Here you can view your partner level and progress towards the next. Partners gain experience from their actions. Leveling up grants additional bonuses to resource and relics gain.": "在这里,您可以查看您的伙伴级别和迈向下一个级别的进展。伙伴从他们的行动中获得经验。升级可以获得额外的资源和遗物奖励。",
"Autofeeding will take resources directly from your inventory if available, instead of having to give the pet food.": "自动喂养将直接从你的库存中获取资源,而不是给宠物食物。",
"Each action you do where your pet has food to eat, your pet has a chance to gain a passive depending on which kind of feeding stat is assigned. Passives will be active no matter if your pet has food to eat or not.": "当你的宠物有食物可吃时,你所做的每一个行动都有机会获得一个被动状态,这取决于你分配的是哪种喂养状态。不管你的宠物是否有食物吃,被动都是主动的。",
"Each action you do where your pet has food to eat, your pet has a chance to gain a stat, depending on which kind of feeding stat is assigned.": "当你的宠物有食物可吃时,你的宠物就有机会获得一个属性,这取决于你分配的是哪种喂养属性。",
"Food": "食物",
"Food usage": "食物用量",
"Homestead pet boosts": "家园宠物提升",
"Type": "类型",
"Pet Agility Drop Amount": "宠物 敏捷 掉落数量",
"Pet Defense Drop Amount": "宠物 防御 掉落数量",
"Pet Exp Drop Amount": "宠物 经验值 掉落数量",
"Pet Health Drop Amount": "宠物 生命值 掉落数量",
"Pet Strength Drop Amount": "宠物 力量 掉落数量",
"Pet Dexterity Drop Amount": "宠物 灵巧 掉落数量",
"By resetting your critChance boost you will receive:": "通过重置你的暴击几率提升,你将获得:",
"By resetting your healing boost you will receive:": "通过重置你的治疗提升,你将获得:",
"By resetting your critDamage boost you will receive:": "通过重置你的暴击伤害提升,你将获得:",
"By resetting your multistrike boost you will receive:": "通过重置你的多重攻击提升,你将获得:",
"By resetting your defense boost you will receive:": "通过重置你的防御提升,你将获得:",
"Dungeon Fights": "地下城战斗",
"Pvp Attacks": "Pvp 攻击",
"Pvp Losses": "Pvp 战败",
"Pvp Wins": "Pvp 获胜",
"Battles": "战斗",
"Deaths": "死亡",
"Relics Gained": "获得的遗物",
"Resources Gained": "获得的资源",
"Gold Gained": "获得的金币",
"Partner Harvests": "伙伴采集",
"Statistics update hourly": "统计数据每小时更新一次",
"Frenzy": "狂暴",
"Village Buildings": "村庄建筑",
"Kingdom Exploration": "王国探索",
"Kingdom Tiles": "王国地块",
"Village Tiles": "村庄地块",
"Stats gained from the intelligence level of the partner": "根据伙伴的智力等级获得的属性",
"Stat Drop Boost": "属性掉落提升",
"Area": "区域",
"Archeology": "考古学",
"Repeat Speed": "重复速度",
"Speed": "速度",
"Diamond": "钻石",
"Room Size": "房间尺寸",
"Tome Count": "卷轴数量",
"Roll Favor": "重掷爱好",
"Roll Tier": "重掷层级",
"Roll Amount": "重掷数量",
"World Boss House": "世界Boss房屋",
"Catacomb House": "地下墓穴房屋",
"Partner Level": "伙伴等级",
"House Boost": "房屋提升",
"Drop Boost": "掉落提升",
"Gold Boost": "金币提升",
"Experience Boost": "经验提升",
"Resource": "资源",
"Tax Efficiency Boosts": "税率提升",
"Economy Boosts": "经济提升",
"Pet": "宠物",
"Pet Passives": "宠物被动",
"Fragment": "碎片",
"Player Dmg": "玩家伤害",
"Catacomb Dmg": "地下墓穴伤害",
"Fighter Dmg": "佣兵伤害",
"Village Strengths": "村庄力量",
"Surv Battles": "战斗生存",
"Remove": "移除",
"Order": "订单",
"Order has been removed": "订单已移除",
"The main game will be unlocked after completing the beginning quest": "主游戏将在完成开始任务后解锁",
"Item Result": "物品结果",
"Craft a new item": "制作一个新物品",
"You have progressed in your beginner quest": "新手任务有进展",
"If you have not equipped your new crafted item yet, it is a good idea to go ahead and do so, as your goal is now to reach Monster 25 in your area. (A1M25)": "如果你还没有装备你的新制作物品,那么最好去装备,因为你现在的目标是在你的区域达到怪物25。(A1M25)",
"That is a nice item you got there. Crafting is one of the better ways to increase the stats of your player": "你买的东西真不错。制作是提高玩家属性的更好方法之一",
"Unlock enchanting": "解锁附魔",
"Unlock boosts": "解锁提升",
"Create and equip an enchant": "制造并装备一个附魔",
"Enchanting is very similar to crafting. Enchants are however not directly equipped on you, but rather they are equipped on items.": "附魔与制作非常相似。然而,附魔不是直接装备在你身上,而是装备在物品上。",
"Go ahead and make an enchant and equip it to your item. Your enchants can be found in the inventory after they have been created": "继续做一个魔法并装备到你的物品上。你的附魔可以在它们被制作后在库存中找到",
"The enchanting page is now ready for you, as well as a free enchant.": "附魔页面已经为你准备好了,还有一个免费的附魔。",
"Monster 25, you are on a roll.": "怪物25号,你好运连连。",
"Gives a flat amount of actions": "提供一个固定数量的行动",
"Gives an additive drop chance multiplier": "提供一个附加的掉率乘数",
"Gives an additive experience multiplier": "提供一个附加的经验乘数",
"Gives an additive gold multiplier": "提供一个附加的金币乘数",
"Gives an additive iron gain multiplier": "提供一个附加的铁乘数",
"Gives an additive meat gain multiplier": "提供一个附加的肉乘数",
"Gives an additive pet passive drop multiplier": "提供一个附加的宠物被动掉落乘数",
"Gives an additive stat drop multiplier": "提供一个附加的属性掉落乘数",
"Gives an additive stone gain multiplier": "提供一个附加的石头增益乘数",
"Gives an additive wood gain multiplier": "提供一个附加的木头增益乘数",
"Craft enchant!": "制作附魔!",
"Enchant Result": "附魔结果",
"Create another enchant": "制作另一个附魔",
"Levels do matter fyi, not a lot, but they do have some boosts as well :) But if you want to be safe at 1500, then that's probably fine": "",
"Level requirement": "等级要求",
"The gem will be trade locked after 2 removals.": "摘取2次后,该宝石将被锁定不能再交易。",
"The enchant will be trade locked after 2 removals.": "摘取2次后,该附魔将被锁定不能再交易。",
"Bonus": "加成",
"Enchant has been added": "附魔已添加",
"Times unequipped": "摘取次数",
"Enchant has successfully been made": "附魔已经成功完成",
"Enchant": "附魔",
"Item successfully equipped": "装备成功",
"Boosts are another way to increase your strength. Boosts can be increased by using relics or the player locked version shattered relics.": "提升是另一种增强力量的方法。增益可以通过使用遗物或玩家锁定的破碎的遗物来增加。",
"Invest relics into battle boosts": "将遗物投入战斗增益",
"You have been given a handful shattered battling relics, which you can go ahead and use on your battling boosts.": "你已经得到了一些破碎的战斗遗物,你可以继续使用你的战斗增益。",
"You have now unlocked boosts, which can be found in your left menu": "你现在已经解锁了提升,可以在左侧菜单中找到",
"By resetting catacombs boosts you will receive:": "通过重置地下墓穴提升,你将获得:",
"By resetting partner boosts you will receive:": "通过重置伙伴提升,你将获得:",
"Increases your catacomb characters hit.": "增加你的地下墓穴角色 命中。",
"Increases your catacomb characters health.": "增加你的地下墓穴角色 生命值。",
"Increases your catacomb characters damage.": "增加你的地下墓穴角色 伤害。",
"Increases your catacomb characters elemental damage.": "增加你的地下墓穴角色 元素伤害。",
"Increases your catacomb characters dodge.": "增加你的地下墓穴角色 闪避。",
"Increases your iron income from mining": "增加你来自采矿的 铁 收益",
"Increases your meat income from hunting": "增加你来自狩猎的 肉 收益",
"Increases your stone income from stonecarving": "增加你来自采石的 石头 收益",
"Increases your wood income from woodcutting": "增加你来自伐木的 木头 收益",
"Unlock partners": "解锁伙伴",
"Unlock drop tracking": "解锁掉落追踪",
"Receive your 1st partner for free": "免费获得您的第一个伙伴",
"Now it is time to put your new boosts to use.": "现在是时候让你的新提升发挥作用了。",
"You should be starting to get the point now regarding your player actions, with your increased boosts you should be able to reach Monster 50 in your current area. (M1A50)": "你现在应该开始了解玩家的行动,随着你的提升,你应该能够在当前区域达到 怪物 50。(M1A50)",
"Start harvesting with your new partner": "开始和你的新伙伴一起采集吧",
"Partner actions take significantly longer, but they are always constant, and does not require any refreshes.": "伙伴行动花费的时间明显更长,但它们总是不变的,并且不需要任何刷新。",
"Resources are gained by partners, which is a new unlocked page for you next to crafting and enchanting.": "资源是由伙伴获得的,这是一个新的解锁页面,旁边是制作和附魔。",
"Your player actions are however not only thing. You might have noticed that your player actions only provide gold, but resources also exist.": "然而,你的玩家行动并不是唯一的东西。你可能已经注意到玩家的行动只能提供金币,但资源也存在。",
"You have unlocked your first partner as well. You can purchase more in the future for gold.": "你也解锁了你的第一个伙伴。你可以在未来用金币购买更多。",
"Go ahead and check out the partner page. Pick the skill you want your partner to have, and click harvest on the partner!": "请去看看伙伴页面。选择你想让你的伙伴拥有的技能,然后点击采集!",
"Unlock fighters": "解锁佣兵",
"Receive your 1st fighter for free": "免费获得首个佣兵",
"Invest shattered partner gold into your partner": "将破碎的伙伴金币投资给伙伴",
"Partners have investments to make them better as well. Either purchasing more partners, upgrading its speed or its intelligence": "伙伴也可以通过投资让他们变得更好。要么购买更多的伙伴,要么升级它的速度或智力",
"Partners normally require gold, or the player locked version shattered gold.": "合作伙伴通常需要金币,或者玩家锁定的版本粉碎的金币。",
"You have been given a handful of shattered gold. Go ahead and invest that on your partner page in either intelligence or speed.": "你得到了一把破碎金币。继续,在你的伙伴页面上投资智力或速度。",
"Fighters are going to be your primary way to receive relics, which if you remember from earlier is used to upgrade your boosts": "佣兵将是你获得遗物的主要方式,如果你还记得之前提到的遗物是用来升级你的提升的",
"You get relics by successfully completing dungeons with your fighters. As you complete harder and harder dungeons your fighters need considerably more investment.": "你可以通过与佣兵一起成功完成地下城而获得遗物。当你完成越来越难的地下城时,你的佣兵需要更多的投入。",
"You have now unlocked fighters. Fighters are side content, that does not run on actions or anything alike.": "你现在解锁了佣兵。佣兵是次要内容,不依赖于行动或类似的东西。",
"Fighters similarly to partners costs gold to upgrade.": "与伙伴一样,佣兵也需要金币才能升级。",
"Are you starting to see a loop here? Improving your fighters gives you more relics, which you can use on boosts, that makes your player action stronger giving more gold.": "你开始看到这里的循环了吗?改进你的佣兵可以让你获得更多的遗物,你可以在增益道具中使用这些遗物,这会让你的玩家行动更加强大,从而获得更多金币。",
"With your lone fighter, you should be able to complete dungeon 1, so give it a try!": "有了你的孤胆佣兵,你应该能够完成地下城1,所以试试吧!",
"Refresh your actions once by clicking fight": "点击一次战斗刷新你的行动",
"Preset assignment": "预设分配",
"Preset code": "预设代码",
"Set As Active": "设置为活动",
"Begging": "乞讨",
"Drag to move fighter position": "拖动可移动佣兵位置",
"On the left side of your actions you will see your current amount. On the right side you will see your max amount, which is also the amount it is set to when you refresh.": "在你的行动的左边,你会看到你的当前数量。在右侧,您将看到最大数量,这也是刷新时设置的数量。",
"Each referral gives you a 2.5% bonus of their credit purchases, credit spending and 0.5% relic drops.": "每推荐一个人,你就能获得他们信用点购买、信用点支出的2.5%的奖励,以及0.5%的遗物掉落。\n 欢迎加入QQ交流群:867731210",
"Your player actions can be found in the battling menu next to the starting quest.": "你的玩家行动可以在战斗菜单中找到,就在新手任务的旁边。",
"Your referral links is:": "你的邀请链接是:",
"This preset does not match your current amount of fighters. Please copy your current fighters": "这个预设与你当前的战斗数量不匹配。请复制当前的佣兵",
"Export Code": "导出代码",
"Fighter gold successfully purchased": "成功购买佣兵金币",
"If assigned the preset will be automatically used during the assigned feature": "如果分配了预设,将在分配的功能期间自动使用",
"Invalid format": "无效格式",
"Delete Preset": "删除预设",
"Attack": "攻击",
"Enemy Stats": "敌人属性",
"Automation Log": "自动化日志",
"Hit:": "命中:",
"Attack Order": "攻击顺序",
"Fight Again": "再次战斗",
"Round Information": "回合信息",
"Dead": "死亡",
"Choosing a specific resource to focus on for all of your partners requires that you buy or trade for the other resources, but is better for long term gameplay": "为你的所有伙伴选择特定的资源需要你购买或交易其他资源,但这对于长期游戏玩法来说是更好的选择",
"Referral link has been copied to your clipboard": "推荐链接已复制到剪贴板",
"Click to copy to clipboard": "点击复制到剪贴板",
"Invest shattered fighter gold into your new fighter": "把粉碎的金币投资到你的新佣兵身上",
"Why stop at dungeon 1 though? You have been given some shattered gold, which you can invest in your fighters": "为什么要停在地下城1呢?你已经得到了一些破碎的金币,你可以投资于你的佣兵",
"Fighters have a handful of investments such as damage, health, defense, crit, hit and dodge. You can have up to 6 fighters": "佣兵有一些投资,如伤害、生命值、防御、暴击、命中和闪避。你最多可以有6个佣兵",
"Each fighter can also be a unique class. Don't worry about selecting anything wrong, it can always be changed.": "每个佣兵也可以是一个独特的职业。不要担心选错了什么,它总是可以改变的。",
"Invest some of your new gold in your fighter and give it a class!": "在你的佣兵上投资一些你的新金币,给它一个职业!",
"Cave": "洞穴",
"Equipped Item": "已装备物品",
"Depth": "深度",
"Fighter successfully purchased": "成功购买佣兵",
"Selected": "已选择",
"Set Class": "设置职业",
"No active class": "无活跃职业",
"Mage": "法师",
"Priest": "牧师",
"Warrior": "战士",
"Wizard": "巫师",
"Assassin": "刺客",
"Brawler": "斗殴者",
"Cavalry": "骑兵",
"Chapel": "教堂",
"Healer": "治疗师",
"Tank": "坦克",
"Hunter": "猎人",
"Insufficient relics": "遗物不足",
"Insufficient wood": "木头不足",
"Insufficient gold": "金币不足",
"Increases the fighter damage": "增加佣兵的伤害",
"Increases the fighter defense. 1 defense means 1 damage less": "增加佣兵防御。1点防御意味着减少1点伤害",
"Increases the fighter dodge chance. See the hit tooltip for dodge calculation.": "增加佣兵的闪避几率。请参阅命中工具提示以了解闪避计算。",
"Increases the fighter health": "增加佣兵生命值",
"Increases the fighter hit chance, and order of attack. Hit chance is calculated by hit / (hit + enemy dodge)": "增加佣兵的命中几率和攻击顺序。命中几率由命中/(命中+敌人闪避)计算",
"The assassin prioritises the back column first": "刺客优先攻击后排",
"The brawler has 15% chance to attack twice": "斗殴者有15%的几率攻击两次",
"The cavalry hit stat is doubled, and cavalry attacks cannot be blocked.": "骑兵的命中值加倍,并且骑兵的攻击不能被阻挡。",
"The healer will heal the fighter in your team with the least % health for 75% of the healers damage stat. The healer deals no damage.": "治疗者将治疗团队中生命值最低的佣兵,治疗者的伤害值为他的75%,治疗者不造成任何伤害。",
"The hunter attacks hits a row dealing 75% damage to every enemy fighter": "猎人连续攻击,对每个敌方佣兵造成75%的伤害",
"The knight blocks 40% of all incoming damage, it however deals no damage": "骑士格挡40%的伤害,但不造成伤害",
"The mage attacks hits a column dealing 50% damage to every enemy fighter": "法师攻击一列,对每个敌方佣兵造成50%的伤害",
"The tank has a 15% chance before being attacked to halve all incoming damage for the next 3 rounds": "坦克在受到攻击前有15%的概率使自身受到的所有伤害减半,持续3回合",
"The warrior has a 10% chance to stun for 2 rounds on attacks": "战士攻击时有10%概率击晕敌人,持续2回合",
"Investment by itself does nothing though. Put it to use and complete dungeon 5!": "然而,投资本身并没有什么作用。使用它并完成地下城5!",
"Unlock homestead": "解锁家园",
"Free homestead resources": "免费家园资源",
"Start actions by clicking below.": "点击下面开始行动。",
"Partner successfully purchased": "伙伴购买成功",
"You cannot send an empty message": "您不能发送空消息",
"While alive the priest has a 10% chance to resurrect a random dead fighter on your team every round": "当牧师活着的时候,每回合有10%的几率随机复活一个死去的佣兵",
"While alive the wizard applies a 50% debuff to all enemy healing.": "法师活着时,对所有敌人的治疗效果增加50%的负面效果。",
"Preset saved": "预设已保存",
"You are now using this preset": "您现在正在使用此预设",
"Ongoing battle": "进行中的战斗",
"Skip Battle": "跳过战斗",
"Give up": "放弃",
"Please complete the starting quest before you can join channels.": "请先完成新手任务,然后才能加入频道。",
"Fight Next": "继续战斗",
"Forge and place a decoration in your homestead": "在你的家园里锻造并放置一个装饰品",
"Fighters are not the only side content in Queslar. This questline will show you a few more starting out with homestead": "佣兵并不是Queslar中唯一的支线内容。这条任务线将向你展示更多关于家园的内容",
"The homestead consists of a large plot, and some resource generation. The resources generated here can be spent on \"Decorations\"": "家园土地由较大的地块和一定的资源生成组成。这里生成的资源可以用于“装饰”",
"These decorations can be placed on plot giving you stat bonuses, and boosts to \"Pets\". Another side content you will be shown later.": "这些装饰品可以放置在地块上,为您提供属性加成,并对“宠物”进行加成。另一个方面的内容稍后将向您展示。",
"You have been given a handful currencies, so go try and forge a decoration with these on the homestead page, and place it on the plot.": "你已经获得了一些货币,所以你可以尝试用这些货币在家园页面上打造一个装饰,并将其放置在地块上。",
"Barley:": "大麦:",
"Barley": "大麦",
"Lobster:": "龙虾:",
"Lobster": "龙虾",
"Trout:": "鳟鱼:",
"Trout": "鳟鱼",
"Bass:": "鲈鱼:",
"Bass": "鲈鱼",
"Carp:": "鲤鱼:",
"Carp": "鲤鱼",
"Shrimp:": "虾:",
"Shrimp": "虾",
"Copper:": "铜:",
"Copper": "铜",
"Coal:": "煤:",
"Coal": "煤",
"Lead:": "铅:",
"Lead": "铅",
"Dinkel:": "斯佩耳特小麦:",
"Dinkel": "斯佩耳特小麦",
"Khroasan:": "克罗珊:",
"Khroasan": "克罗珊",
"Wheat:": "小麦:",
"Wheat": "小麦",
"Silver:": "银:",
"Silver": "银",
"Tin:": "锡:",
"Tin": "锡",
"Corn:": "玉米:",
"Corn": "玉米",
"Teak:": "柚木:",
"Teak": "柚木",
"Willow:": "柳木:",
"Willow": "柳木",
"Oak:": "橡木:",
"Oak": "橡木",
"Birch:": "桦木:",
"Birch": "桦木",
"Maple:": "枫木:",
"Maple": "枫木",
"Forest Overview": "森林概览",
"Farm Overview": "农场概览",
"Pond Overview": "池塘概览",
"Mine Overview": "矿山概览",
"Clear plot": "清除地块",
"Forge decorations": "打造装饰",
"Go to next plot": "前往下一个地块",
"Go to previous plot": "前往上一个地块",
"Place decorations": "放置装饰",
"Sort By": "排序",
"Sort Value Per Size?": "按大小值排序?",
"Pet HP/Dex Asc": "宠物生命值/灵巧 升序",
"Pet HP/Dex Desc": "宠物生命值/灵巧 降序",
"Pet HP/Dex": "宠物生命值/灵巧",
"HP/Dex Asc": "生命值/灵巧 升序",
"HP/Dex Desc": "生命值/灵巧 降序",
"Pet Str/Agi Asc": "宠物力量/敏捷 升序",
"Pet Str/Agi Desc": "宠物力量/敏捷 降序",
"Pet Str/Agi": "宠物力量/敏捷",
"Str/Agi Asc": "力量/敏捷 升序",
"Str/Agi Desc": "力量/敏捷 降序",
"Pet XP Asc": "宠物经验 升序",
"Pet XP Desc": "宠物经验 降序",
"Pet XP": "宠物经验值",
"Pet Def": "宠物防御",
"Pet Def Asc": "宠物防御 升序",
"Pet Def Desc": "宠物防御 降序",
"Size Asc": "尺寸 升序",
"Size Desc": "尺寸 降序",
"Size decreases Asc": "尺寸减少 升序",
"Size decreases Desc": "尺寸减少 降序",
"Size Desc": "尺寸 降序",
"Total Homestead Bonus": "总计家园加成",
"Current Plot Bonus": "当前地块加成",
"Pet Exp Boost": "宠物经验提升",
"Pet Strength Drop Amount": "宠物力量掉落数量",
"Size": "尺寸",
"Current": "当前",
"Upgrade to": "升级到",
"Resources drop every 2 hours": "资源每2小时掉落一次",
"Upgrade Mine": "升级矿山",
"Upgrade Farm": "升级农场",
"Clear Inputs": "清除输入",
"Information": "信息",
"Potential Output": "潜在产出",
"Please select input factors to get a potential output.": "请选择输入因子以获得潜在的输出。",
"The decoration size can vary from 1 to 25.": "装饰尺寸可以从1到25不等。",
"For each resource type past that, both sides of the variation decreases by 4% (+-25% -> -29%/+21%...)": "对于超过该值的每种资源类型,变化的两边都减少了4%(+-25% -> -29%/+21%…)",
"Every 75 materials removes the highest possible decorations size.": "每75种材料就会移除最大可能的装饰尺寸。",
"A base decoration using 1 resource can vary by +-25% from the output": "使用一种资源的基础装饰可能与输出有+-25%的差异",
"Forge decoration": "打造装饰",
"Return": "返回",
"Skip": "跳过",
"Size Chances": "尺寸几率",
"-Size": "-尺寸",
"A Downbeat Bear": "悲观的熊",
"Sizes decreased": "尺寸减小",
"Select": "选择",
"You have no unused decorations": "你没有闲置的装饰品",
"Unlock pets": "解锁宠物",
"Receive your 1st pet for free": "免费获得你的第一只宠物",
"Not bad, not bad. You have went through a handful of ways to increase your player strength, so now its time to climb some more mobs.": "不错,不错。你已经通过了一些方法来增加你的玩家力量,所以现在是时候爬更多的怪物了。",
"If you have not invested your relics earned from the dungeons earlier, now is a good time to do so.": "如果你之前没有投资从地下城获得的遗物,现在是一个很好的时机。",
"Feed your pet with resources.": "用资源喂养你的宠物。",
"You have come far. This quest line is nearly done. Just a last few things to show off.": "你已经走得很远了。这条任务线差不多完成了。还有最后几样东西要炫耀一下。",
"Pets are another element doing actions, but pets are attached to your player actions. Are you negative so your actions take 15s? So will your pets.": "宠物是另一种执行行动的元素,但宠物是依附于玩家行动的。你是消极的,所以你的行为需要15秒吗?你的宠物也一样。",
"They however need food to function. Any resource collected by your partners can be given as food.": "然而,它们需要食物才能正常工作。你的伙伴收集的任何资源都可以作为食物。",
"Pets collect various stats over time, either giving some to your character, or debuffing the monster you are against.": "随着时间的推移,宠物会收集各种属性,要么给你的角色一些属性,要么削弱你所对抗的怪物。",
"Your partner should have been running actions for a while, so go feed the pet with some of the resources your partner has collected!": "你的伙伴应该已经跑了一段时间了,所以用你伙伴收集的一些资源去喂宠物吧!",
"Pet succesfully bought": "宠物购买成功",
"Every 10th level your pet hits you will unlock the option to increase your efficiency by 8% After level 1000, this decreases by 0.1% every 50 levels.": "你的宠物每击中10级,你将解锁选项,使你的效率在1000级后提高8%,每50级降低0.1%。",
"By sticking the slider to max, it will keep the slider at max when you unlock new breakpoints.": "通过将滑块固定为最大值,当您解锁新的断点时,它将使滑块保持在最大值。",
"undefined was not a valid pet food": "Undefined不是一个有效的宠物食物",
"This efficiency tier is higher than your max allowed.": "这一效率层高于你所允许的最大效率。",
"Upgrade success": "升级成功",
"The active stat has successfully been changed": "主动属性修改成功",
"You have successfully given the pet food": "你已经成功地给宠物喂食了",
"Spend shattered pets currency on your pet": "用破碎的宠物币购买宠物",
"Unlock quests": "解锁任务",
"Unlock quest tracker": "解锁任务追踪器",
"Similar to everywhere else, pets can be invested into as well.": "和其他地方一样,宠物也是可以投资的。",
"This upgrade costs gold, or the player locked equivalent, shattered gold.": "这个升级需要花费金币,或者玩家锁定的等价物,破碎的金币。",
"Pets only have 1 type of upgrade increasing the debuff they provide to the monster you are up against.": "宠物只有一种类型的升级,增加他们提供给你对抗的怪物的负面效果。",
"This is the pets page. Pets move along with you during your battling actions and gain stats as well as monster debuffs, but does require an upkeep cost for being fully efficient.": "这是宠物页面。在你的战斗行动中,宠物会随你一起移动,并获得属性和怪物负面效果,但为了达到完全的效率,需要一定的维护成本。",
"Here you can move between your pets if you have any, as well as seeing the total overview of all pets. Below is your current pet and its level. Pets gain experience from every player action you do.": "在这里,你可以在你的宠物之间移动,如果你有任何宠物,以及看到所有宠物的总概况。下面是你当前的宠物及其等级。宠物会从玩家的每一个行动中获得经验。",
"This is your feeding panel. Like earlier said pets require food for maximum efficiency. At the top you can select wich kind of stat you want your pet to look for. The pet will only find this stat. Below this is your food itself. Any kind of resource can be turned into food at a 1 to 1 ratio. At the bottom you have your efficiency bar. As you increase efficiency the food eaten per action goes up, it however gives a boost to the speed of finding stats, and a multiplier to actives, passives and stats found, which you will hear more about in the next panels. Every 10 levels your pets achieve will unlock an additional step in the efficiency bar": "这是你的喂食面板。就像之前说的,宠物需要食物才能最大限度地提高效率。在顶部,你可以选择你想让你的宠物寻找哪种属性。宠物只能找到这个属性,下面是你的食物本身。任何一种资源都可以以1:1的比例转化为食物。底部是效率条。当你提高效率时,每次行动所消耗的食物也会随之增加,但这也会加快你寻找属性的速度,并增加你所发现的主动、被动和属性的数量。每10级你的宠物将解锁一个额外的步骤,在效率条",
"These are your pet actives. Your pets gain these by leveling up, they are however only functional if your pet has food to use, so running out of food means 0 damage and defense from pets.": "这些是你的宠物主动。你的宠物可以通过升级获得这些技能,但只有当你的宠物有食物可以使用时,它们才会发挥作用,所以用光食物意味着宠物的伤害和防御为0。",
"These are your pet passives. Unlike the actives, these are active no matter the status of the pets food intake. Passives consists of debuffs to monster stats. Just like you as a player has stats, so do mobs you fight.": "这些是你的宠物被动。不像主动,这些都是自动的,无论宠物的食物摄入状态。被动包括对怪物属性的减益。就像玩家有属性一样,你所对抗的怪物也有属性。",
"And lastly of what pets can find is normal player stats. These a simply your regular player stats. They are like passives active at all times, no matter the food upkeep.": "最后,宠物可以找到的是普通玩家的属性。这些只是你的常规玩家数据。他们就像被动的一样,在任何时候都是主动的,不管食物的保养。",
"The pet farm contains boosts that gives a multiplier to your pet passives. This is a multiplicative multiplier to the efficiency multiplier earlied talked about.": "宠物农场包含提升,给你的宠物被动一个乘数。这是之前提到的效率乘数的乘数。",
"Just like partners you can have an unlimited amount of pets. Pets also increase in cost ten fold, so it quickly gets steep.": "就像伙伴一样,你可以拥有无限数量的宠物。宠物的价格也会增加10倍,所以价格很快就会上涨。",
"Insufficient shattered pets gold": "破碎宠物金币不足",
"Your pets farm boosts have been reset": "你的宠物农场提升被重置",
"Start a quest": "开始一个任务",
"The last new piece of content this quest line will go through are quests.": "这条任务线的最后一个新内容是任务。",
"Quests are not too far different from this quest line. A set amount of objectives that provide a set amount of rewards.": "任务和这条任务线没有太大的不同。提供一定数量奖励的既定目标。",
"Quests are typically based around your player actions, so objectives will be things such as killing monsters, finding gold, or doing a specific amount of actions.": "任务通常是基于玩家的行动,所以目标将是诸如杀死怪物,寻找金币或执行特定数量的行动。",
"Go ahead and start any quest to get to your last step": "继续并开始任何任务去完成你的最后一步",
"This is the last step in the quest line. You have received a new item and some free crafting and enchanting attempts": "这是任务线的最后一步。你已经收到了一件新物品和一些免费的制作和附魔次数",
"Reaching the next area will be your final objective. You should be able to reach that by crafting your new relic item and equipping said piece.": "到达下一个区域将是你的最终目标。你应该可以通过制作你的新遗物物品和装备该物品来达到这个目标。",
"Unlock statistics": "解锁统计",
"Unlock house": "解锁房屋",
"Unlock party": "解锁队伍",
"Unlock market": "解锁市场",
"Unlock kingdom": "解锁王国",
"Unlock villages": "解锁村庄",
"Premium Store": "会员商店",
"Arena": "竞技场",
"Packs": "会员包",
"Purchase VIP": "购买 VIP",
"Purchase QoL": "购买 QoL",
"Purchase QoL + VIP": "购买 QoL + VIP",
"VIP Benefits": "VIP 好处",
"QoL Benefits": "QoL 好处",
"VIP Status": "VIP 状态",
"QoL Status": "QoL 状态",
"Roadhouse": "旅馆",
"Subscribe": "订阅",
"User": "用户",
"Select months": "选择月长",
"- +2 Fighter Presets": "- +2佣兵预设",
"- 10% multiplicative increased catacomb gold gain": "-增加10%的地下墓穴金币收益",
"- 10% multiplicative increased combat gold gain": "-战斗金币收益增加10%",
"- 10% multiplicative increased experience gain": "-增加10%的经验值",
"- 10% multiplicative increased resource gain": "-增加10%的资源增益",
"- 10% multiplicative pet passive drop boost": "-宠物被动掉落概率增加10%",
"- 25% increased actions": "-增加25%的行动",
"- Automatically participate in world bosses": "-自动参与世界boss",
"- Battling + fighter result simulator": "-战斗+佣兵结果模拟器",
"- Custom equipment destroying automation": "-自定义装备销毁自动化",
"- Equipment reroll automation": "-装备重掷自动化",
"- House token automation": "-房屋令牌自动化",
"- Permanent toggleable blue star chat icon": "-永久可切换的蓝星聊天图标",
"- Permanent toggleable gold star chat icon": "-永久可切换的金星聊天图标",
"- Pet feeder automation": "-宠物喂食自动化",
"- Unlimited free battle skipping (Fighter Dungeons, Fighter PvP + Party PvP)": "-无限自由跳过战斗(佣兵地下城,佣兵PvP +团队PvP)",
"- Unlimited free fighter, partner, boost resets": "-无限免费佣兵,伙伴,加成重置",
"- Unlimited free house queue (Max 3 at a time)": "-无限制的免费房屋队列(一次最多3个)",
"Your current cooldown will display here. Make sure to have as little time as possible where it says 'no building in queue'. Time is money": "你当前的冷却时间将显示在这里。确保在显示“没有建筑在队列中”的地方留出尽可能少的时间。时间就是金钱",
"Next Payment": "下一次付款",
"Queue Upgrade": "队列升级",
"Provider": "提供者",
"Insufficient credits": "信用点不足",
"A downgrade takes half the time of an upgrade, and has 0 resource costs.": "降级时间是升级时间的一半,且资源成本为0。",
"Your combat will begin shortly": "你的战斗马上就要开始了",
"attack cooldown": "攻击冷却",
"Begin your combat!": "开始你的战斗!",
"Tab is currently inactive.. Visual updates have been paused...": "选项卡当前处于非活动状态。视觉更新已暂停…",
"The world boss is active!": "世界Boss出现了!",
"Chests left behind by the boss is all that remains since its last visit.": "Boss留下的箱子是他上次来访后剩下的东西。",
"Player Boss Chests": "玩家Boss宝箱",
"Fighter Boss Chests": "佣兵Boss宝箱",
"Catacomb Boss Chests": "地下墓穴Boss宝箱",
"Gem fragments": "宝石碎片",
"Gem drops (Rare: 20% multiplier to level range)": "宝石掉落(稀有:等级范围增加20%)",
"Guardian shards": "守护者碎片",
"Open player boss chest": "打开玩家Boss宝箱",
"Open fighter boss chest": "打开佣兵Boss宝箱",
"Open catacomb boss chest": "打开地下墓穴Boss宝箱",
"One-time use quest refreshes": "一次性使用任务刷新",
"One-time use catacomb store refreshes": "一次性使用地下墓穴存储刷新",
"Party actions": "队伍行动",
"Shattered fighter gold": "破碎的佣兵金币",
"Available drops": "可能掉落",
"Base stats": "基础属性",
"House tokens": "房屋代币",
"Homestead currency": "家园货币",
"Catacomb tomes (Rare: 1-4 space requirement, Rare: 7-13 uses, Rare: Additional high rarity rolls)": "地下墓穴卷轴(稀有:1-4空间需求,稀有:7-13 使用,稀有:额外的高稀有重掷)",
"After opening 1 chest you have found the following:": "打开1个宝箱后,你发现了以下内容:",
"You have successfully created a party": "您已经成功创建了一个队伍",
"PvP Tournament": "PvP锦标赛",
"Boosts start from rank 250": "升从排名250开始",
"Str/Agi": "力量/敏捷",
"Upgrade Fishing": "升级钓鱼",
"Upgrade Logging": "升级伐木",
"HP/Dex": "生命值/灵巧",
"You have not had any homestead drops": "你没有任何家园掉落",
"Forest": "森林",
"Pond": "池塘",
"Mine": "矿山",
"Send Mail": "发邮件",
"Send Message": "发消息",
"Title": "称号",
"Receiver": "收件人",
"Outbox": "发件箱",
"One nice kitty": "一只可爱的小猫",
"Message": "消息",
"Inbox": "收件箱",
"Trade locked": "交易锁定",
"Are you sure you wish to remove the enchant?": "你确定要移除附魔吗?",
"This gem is trade locked": "这个宝石是锁定交易的",
"This enchant is trade locked": "这个附魔是锁定交易的",
"Insufficient iron, stone": "铁、石头不足",
"Destroy Title": "销毁称号",
"Select Title": "选择称号",
"Title selected": "已选择称号",
"Title placement": "称号显示位置",
"No Title": "无称号",
"After username": "用户名后",
"Before username": "用户名前",
"Not found": "未发现",
"Obtained by finishing in the top 3 for the Christmas event 2021": "通过在2021年圣诞活动中位列前3而获得",
"Obtained by finishing in the top 3 for the dungeon tournament event": "通过在地下城锦标赛事件中获得前3名而获得",
"Obtained by finishing in the top 3 for the dungeon tournament event 2020": "2020通过在地下城锦标赛事件中获得前3名而获得",
"Obtained by finishing in the top 3 for the dungeon tournament or winning the fighter cave event 2021": "2021年在地下城锦标赛中获得前三名或在佣兵洞穴活动中获胜获得",
"Obtained by participating in the 2020 christmas event": "参加2020年圣诞活动获得",
"Obtained by participating in the 2021 anniversary event": "参加2021周年纪念活动获得",
"Could be bought for 200 credits the 24th and 25th december 2021": "可以在2021年12月24日和25日用200信用点购买",
"Could be bought for 250 credits the 18th of July 2021": "可以在2021年7月18日以250信用点购买",
"Could be bought for 250 credits the 24th and 25th december 2020": "可以在2020年12月24日和25日用250个信用点购买",
"Resource Boost": "资源提升",
"Tax Efficiency Boost": "税率提升",
"Cave House": "洞穴房屋",
"Player Level": "玩家等级",
"Catchup": "迎头赶上",
"2020 Christmas Santa Hat": "2020圣诞老人帽子",
"2020 Rare Christmas Santa Hat": "2020稀有圣诞老人帽",
"2021 Anniversary Badge": "2021周年纪念徽章",
"2021 Anniversary Party Hat": "2021周年庆团队帽子",
"2021 Anniversary Rare Party Hat": "2021周年庆稀有团队帽子",
"2021 Christmas Ball": "2021圣诞球",
"2021 Christmas Rare Snowman": "2021圣诞稀有雪人",
"2021 Christmas Santa": "2021圣诞老人",
"2024 Easter Bunny": "2024复活节兔子",
"Battling Actions": "战斗行动",
"Battling Kills": "战斗击杀",
"Achievement values updates hourly, with tiers updating 1 minute after.": "成就值每小时更新一次,层级每1分钟更新一次。",
"Party Kills": "队伍击杀",
"Party Pvp Attacks": "队伍Pvp攻击",
"Fighter Pvp Attacks": "佣兵Pvp攻击",
"Chevalier": "骑士",
"Baronet": "准男爵",
"Viscount": "子爵",
"Duke": "公爵",
"Marquis": "侯爵",
"Grand Prince": "大王子",
"Grand Duke": "大公爵",
"Archduke": "大公",
"Emperor": "皇帝",
"Title Rewards": "称号奖励",
"By collecting achievement points you can unlock unique titles that cannot be created as a custom title.": "通过收集成就点,你可以解锁那些不能作为自定义称号创建的独特称号。",
"Collect achievement points by doing the tasks below": "通过完成以下任务来收集成就点",
"Selected first icon:": "选择第一个图标:",
"Selected second icon:": "选择第二个图标:",
"Icon name": "图标名称",
"Icon": "图标",
"Event - Dungeon Tournament": "活动 - 地下城锦标赛",
"Seller": "卖家",
"Credit price": "信用点价格",
"Insufficient credits (The client currency is potentially out of sync from the server currency)": "信用点不足(客户端货币可能与服务器货币不同步)",
"Replays are stored for 24 hours.": "回放保存24小时。",
"There are currently no replays available": "目前没有可用的回放",
"Own PvP only": "只看自己的PvP",
"Own party only": "仅限己方",
"Guardian Shards": "守护者碎片",
"You Get": "你得到",
"You get": "你得到",
"You Give": "你提供",
"You give": "你提供",
"Fill Listing": "填入订单",
"Ratio": "比率",
"Trader": "交易者",
"Create Trade Listing": "创建交易订单",
"Filter currencies you get": "过滤你得到的货币",
"Filter currencies you give": "过滤你提供的货币",
"Player filter": "玩家过滤器",
"Village members": "村庄成员",
"Kingdom members": "王国成员",
"Party members": "队伍成员",
"village exp per action": "村庄经验每次行动",
"Rarity": "稀有度",
"Max Depth": "最大深度",
"Base Depth": "基础深度",
"Rooms": "房间",
"Width": "宽度",
"Height": "高度",
"Tools and skills": "工具和技能",
"Depth after torch boost": "火炬加成后深度",
"Enter": "进入",
"Link": "链接",
"Queue": "队列",
"It costs the following to enter the cave": "进入洞穴的费用如下",
"Treasures": "宝藏",
"Cave Descriptions": "洞穴描述",
"Tiles looted": "地块已掠夺",
"Tiles traveled": "地块已走过",
"Tiles cleared": "地块已清除",
"Clear all": "全部清除",
"Mission Failed": "任务失败了",
"A Discrete Drum": "一个离散的鼓",
"A Turbaned Neck": "裹头巾的脖子",
"epic": "史诗",
"armor": "盔甲",
"Attic": "阁楼",
"Save Setting": "保存设置",
"Actions work a bit differently in the party. Every 24 hours you are replenished 10% of your daily actions, and you cannot go under 0 actions remaining. If that happens your party actions will stop and you will return to your normal battling. If you do not use your party actions they carry over to the next day, however you can at most have 5000 actions.": "在队伍中,行动的运作方式略有不同。每24小时你补充10%的日常活动,你不能少于0个活动。如果发生这种情况,你的团队行动将停止,你将回到你的正常战斗。如果你不使用你的团队行动,它们会延续到第二天,但是你最多只能有5000个行动。",
"Your defense is increased as a % of your (dex + agility) before boosts by 0.1%": "你的防御在提升之前按你的(灵巧+敏捷)的百分比提高 0.1%",
"Increases your visibility range in a cave. (Higher depth levels require higher scouting for the same affect in low depth levels, as the effect decreases to 97.5% of the previous depth by every increase)": "增加你在洞穴中的视野范围。(更高的深度需要更高的侦察来获得同样的效果,因为每增加一次,效果就会下降到之前深度的 97.5%)",
"Increase item drop rate chances": "增加物品掉落率",
"Increases the amount of loot drops from loot tiles (yellow) by a %": "从战利品地块(黄色)中掉落的战利品数量增加%",
"Increases the amount of loot drops from mob kills by a %": "增加怪物击杀掉落的战利品数量%",
"Increases the amount of loot drops from treasure tiles by a %": "增加宝物掉落的数量%",
"Increases the average size of every floor in a cave by a %": "使洞穴中每层的平均面积增加百分之一",
"Increases the drop rate of cave description by a %. The base drop rate is every 12000 actions": "增加洞穴描述的掉落率1 %。基础掉落率是每12000个行动",
"Increases the max depth you can dive per cave. Bonus = (max depth - base depth) * boost": "增加你可以潜入每个洞穴的最大深度。奖励=(最大深度-基础深度)*提升",
"Insufficient credits": "信用点不足",
"Max Boss Difficulty": "最大Boss难度",
"Min %HP": "最小%生命值",
"Min Depth Increase %HP": "最小深度增加%生命值",
"Obtained by having an active qol subscription": "通过有一个活跃的qol订阅获得",
"Rooms after map boost": "地图提升后的房间",
"Rush depth max": "最大冲刺深度",
"Save Settings": "保存设置",
"Select 2 descriptions merge": "选择2个描述合并",
"Select to merge": "选择合并",
"Toggle when closest tile max should work": "当最接近的地块最大应该工作时切换",
"trying to complete this tutorial": "尝试完成本教程",
"Welcome to Queslar": "欢迎来到奎斯拉",
"When using rush depth it will at most rush to the depth selected": "当使用冲刺深度时,它最多只能冲刺到所选的深度",
"Which country are you all friends with? I am from China.": "你们都是哪个国家的朋友?我来自中国。",
"Width after map boost": "地图提升后的宽度",
"You have no cave descriptions": "你没有洞穴描述",
"Your defense is increased as a % of your (dex + agility) before boosts by 0.1%": "你的防御在提高0.1%之前增加你的(灵巧 + 敏捷)的%",
"Your fighters will decrease the cave depth as soon as possible": "你的佣兵会尽快减少洞穴的深度",
"Your fighters will focus moving to mobs as soon as they are visible": "你的佣兵将专注于移动到怪物一旦他们是可见的",
"Your fighters will focus moving to treasures and loot piles as soon as they are visible": "你的佣兵将专注于移动的宝藏和战利品堆,只要他们是可见的",
"Your fighters will increase in depth if possible, if the closest tile is above your selected input": "如果最近的地块在你选择的输入的上方,你的佣兵将增加深度",
"Your fighters will instantly leave the cave when possible if their total % health is lower than your input": "如果你的佣兵的总生命值低于你的输入值,他们会在可能的情况下立即离开洞穴",
"Your fighters will not care about specific tiles": "你的佣兵不会在意特定的地块",
"Your fighters will not fight a boss with a harder difficulty than your inserted amount": "你的佣兵不会与难度高于你所插入数量的boss战斗",
"Your fighters will not increase in depth if their total % health is lower than your input": "如果你的佣兵的总生命值低于你的输入,他们的深度不会增加",
"Your fighters will not increase in depth, if the depth is above your selected input": "你的佣兵不会增加深度,如果深度超过你选择的输入",
"The boost gem will receive the average level of the 2 selected gems.": "提升宝石将获得2个选定宝石的平均等级。",
"A gem splinter can be applied on a gem with an equal or lower level providing a permanent as well as a temporary boost onto gems, depending on the gem level and splinter type": "根据宝石等级和碎片类型的不同,宝石碎片可以应用于同等或更低等级的宝石上,为宝石提供永久或暂时的提升",
"The splinter will receive the total level of all the gems selected / 3 + a bonus if you select 3 or more gems at a time.": "如果你一次选择了3个或更多的宝石,分裂者将获得所有选定宝石的总等级/ 3 +奖励。",
"To create a frenzy splinter, frenzy gems are needed. For any non frenzy splinter, any non frenzy gem will do.": "制造狂暴碎片需要消耗狂暴宝石。对于任何非狂暴碎片,任何非狂暴宝石都可以。",
"You can also create a gem by using 1000 gem fragments.": "你也可以用1000个宝石碎片来创造一个宝石。",
"Add Offered Currency": "添加供应货币",
"Add Wanted Currency": "添加求购货币",
"Create Trade": "创建交易",
"Currency Type": "货币类型",
"Ratio:": "比率:",
"Catacomb One": "地下墓穴 1",
"Catacomb Two": "地下墓穴 2",
"The heal was critical": "治疗触发暴击了",
"The attack was critical": "攻击触发暴击了",
"Upgrade ???": "升级???",
"Upgrade Trowel": "升级泥刀",
"Upgrade Brush": "升级刷子",
"Upgrade Scouting": "升级侦查",
"Upgrade Backpack": "升级背包",
"Upgrade Map": "升级地图",
"Upgrade Sieve": "升级筛子",
"Upgrade Compass": "升级指南针",
"Upgrade Knife": "升级小刀",
"Upgrade Archaeology": "升级考古学",
"Upgrade Spade": "升级铲子",
"Upgrade Torch": "升级火炬",
"Speed boost when you move on tiles you have already moved on": "当你移动到你已经访问过的地块时,速度会提高",
"Shattered Diamonds": "破碎的钻石",
"Cave settings have been saved": "洞穴设置已保存",
"The default movement mode your cave starts with": "洞穴开始时的默认移动模式",
"Rush Depth": "冲刺深度",
"Focus Loot": "专注战利品",
"Focus Mobs": "专注怪物",
"All the time": "全部时间",
"All treasures and bosses found": "发现所有宝藏和Boss",
"Nobody really knows what it does. It is said to have been committed to the Queslar branch by outside sources, unbeknownst to the poor developer Blah.": "没有人真正知道它是做什么的。据说它是由外部资源提供给Queslar分支的,可怜的开发人员Blah并不知情。",
"Height after map boost": "地图提升后的高度",
"on the first floor": "在第一层",
"This cave will have starting monsters ranging from": "这个洞穴开始时怪物范围是",
"Repeat speed:": "重复速度:",
"By changing the slider you edit the length of the quest, but you will receive a bonus by doing shorter quests": "通过改变滑块,你可以编辑任务的长度,但你可以通过做更短的任务获得奖励",
"Party Settings": "队伍设置",
"Leave Party": "离开队伍",
"Disband Party": "解散队伍",
"Change name": "修改队伍名称",
"Change password": "修改队伍密码",
"Settings saved": "设置已保存",
"Are you sure you wish to disband the party?": "你确定要解散队伍吗?",
"fountain": "喷泉",
"Active Subscriptions": "活跃的订阅",
"Active Battles": "活跃的战斗",
"Skin Store": "皮肤商店",
"Credit Store": "信用点商店",
"Feature Voting": "功能投票",
"You do not have QoL": "你还没有QoL",
"You do not have VIP": "你还没有VIP",
"Purchase Credits": "购买信用点",
"Any globally spent credits on the sections \"Misc\", \"Name changes\" and \"Skin store\" count towards forcing a world boss spawn.": "任何在“杂项”,“名称更改”和“皮肤商店”部分花费的全局信用点都将导致世界boss的生成。",
"Name Changes": "名称更改",
"Bot check": "机器人检查",
"Burn Credits": "燃烧信用点",
"Burn Credits": "自定义称号",
"Multiple prices": "多重价格",
"Presets": "预设",
"Fighter Presets": "佣兵预设",
"Refreshes": "推荐玩家",
"Homestead random": "家园随机",
"Actions to buy": "购买行动次数",
"actions": "行动",
"Every spawn increases the credits required for the next by 75. From Friday to Sunday spending is counted double. Every Monday the tracker resets.": "每刷出一个,下一个刷出所需的信用点增加75。从周五到周日的花费是双倍计算的。每周一,跟踪器都会重置。",
"For 20 credits you can force a bot check to a player of your choice on the next possible action that would have the possibility to give them a bot check. This purchase can stack.": "如果你花费20信用点,你便可以强迫玩家在下一个可能的行动中进行bot检查。该购买可叠加",
"Roll a random new name for a homestead item": "为一个家园物品随机掷出一个新名称",
"Amount of credits": "信用点数量",
"Choose a payment provider": "选择一个支付服务提供商",
"To do a purchase, you must accept the terms.": "要想购买,你必须接受这些条款。",
"Generate": "生成",
"I accept that I have no right of withdrawal due to the nature of Queslar offering digital goods.": "由于Queslar提供数字产品的性质,我接受我没有权利撤回(无法退款)。",
"Crypto": "加密货币",
"Cryptocurrency checkout. Bitcoin, Bitcoin Cash, Dai, Ethereum, Litecoin, USD Coin supported.": "加密货币结算。支持 Bitcoin, Bitcoin Cash, Dai, Ethereum, Litecoin, USD Coin。",
"Credit burning is purely for epeen, a ranking can be found under misc in the rankings, and you will have a title to show off your total amount of credits burned. This action is not reversable": "信用点燃烧纯粹是为了娱乐,你可以在排名的杂项下找到一个排名,你会有一个标题来展示你的信用点燃烧总量。这个操作是不可逆的",
"Checkout by Paypal. Paypal accounts, and credits cards supported.": "通过Paypal结账。支持Paypal账户和信用卡。",
"Cryptocurrency purchases provide a 5": "用加密货币购买会得到 5",
"Custom Title": "自定义称号",
"Force Check": "强制检测",
"Using enchants is a smart way to make you progress faster or earn more, a good starting tactic is to use 7 XP enchants": "使用附魔是一种让你进步更快或赚取更多的聪明方法,一个好的开始策略是使用 7 经验附魔",
"Insufficient diamonds": "钻石不足",
"Enter Cave": "进入洞穴",
"Open the reset menu": "打开结果菜单",
"Toggle including torch": "切换包含火炬",
"You have successfully given up. Please wait a moment.": "已经成功地放弃。请稍等。",
"A Beveled Kilogram": "斜角千克",
"description": "描述",
"Boost": "提升",
"Open the reset menu": "打开重置菜单",
"Min Max Depth": "最低最大深度",
"Min Base Depth": "最小基础深度",
"Maximum Unequipped Count": "最大未装备数量",
"Maximum level": "最大等级",
"Maximum price": "最大价格",
"Maximum Price/Level": "最大价格/等级",
"Price/Level": "价格/等级",
"Splinter": "分裂",
"Player Equipment": "玩家装备",
"description": "描述",
"Flat crit damage %": "平坦暴击伤害%",
"Minimum": "最小",
"Minimum Quality": "最小数量",
"Maximum depth": "最大深度",
"Minimum depth": "最小深度",
"Item": "物品",
"Max Price": "最高价",
"Burning Damage Tier": "燃烧伤害层级",
"Crit Damage Tier": "暴击伤害层级",
"Defense Tier": "防御层级",
"Health Tier": "生命值层级",
"Movement Regen Tier": "移动回复层级",
"Dodge Tier": "闪避层级",
"Damage Tier": "伤害层级",
"Damage Reduction Tier": "伤害减免层级",
"Stat Tier": "属性层级",
"Passive damage to all enemies at the end of every round": "在每个回合结束时对所有敌人造成被动伤害",
"% damage reduction after all multipliers": "所有乘数后伤害减少%",
"Chance to block 40% (Similar to knight class)": "有几率格挡40%(类似骑士职业)",
"You have not completed any caves": "你没有完成任何洞穴",
"Major - Wild -": "主要 - 荒野 -",
"Minor - Flatlands -": "小型 - 平原 -",
"Minor - Farmland -": "小型 - 农田 -",
"Minor - Mine -": "小型 - 矿山 -",
"Minor - Academy -": "小型 - 学院 -",
"Minor - Gamblers Den -": "小型 - 赌徒巢穴 -",
"Minor - Mountains -": "小型 - 山地 -",
"Minor - Watchhouse -": "小型 - 哨所 -",
"Minor - Marsh -": "小型 - 沼泽 -",
"Minor - Forestry -": "小型 - 林地 -",
"Your village name can only use alphanumerical characters and spaces": "您的村庄名称只能使用字母数字字符和空格",
"Village foundations successfully built": "村庄地基建造成功",
"Announcement": "公告",
"Player Activity": "玩家活跃",
"Armory": "军械库",
"Applications": "申请",
"Invites": "邀请",
"Donations": "捐献",
"Faith": "信仰",
"Goals": "目标",
"Ranks": "头衔",
"Reflect 0% (dex + agility) + 0% of your enemy health back at your opponent when taking damage.": "当你受到伤害时,将你敌人0%(灵巧+敏捷)+ 0%的生命值反射回给你的对手。",
"Strengths -": "力量 -",
"Strength available": "力量可用",
"Quest Description": "任务描述",
"Tax extra meat and receive a bonus": "对额外的肉征税,并获得奖励",
"Tax extra iron and receive a bonus": "对额外的铁征税,并获得奖励",
"Tax extra wood and receive a bonus": "对额外的木头征税,并获得奖励",
"Tax extra stone and receive a bonus": "对额外的石头征税,并获得奖励",
"Leader": "村长",
"Invite": "邀请",
"Tax Percentages": "税率百分比",
"Change Leader": "变更村长",
"Leave": "离开",
"Minimum Rarity": "最低稀有度",
"Minimum Level": "最低等级",
"Disband Village": "解散村庄",
"Maximum Loans": "贷款上限",
"Village access": "村庄访问权限",
"Closed": "关闭",
"Condition": "条件",
"Current Active Quest": "当前活跃任务",
"Open": "开放",
"Save Armory": "保存军械库",
"Lives together with the members of": "与成员生活在一起,并且是",
"as a Leader": "的村长",
"Tiles Captured": "占领地块",
"Accelerates opponents bleed by a logarithmic like multiplier based on 0% of your (dex + agility)": "以你的(灵巧+敏捷)的0%为基础,以对数形式加速对手流血",
"An enemy village has been found. Let us plunder it for extra meat.": "发现了一个敌人的村庄。让我们掠夺它来获取额外的肉。",
"An enemy village has been found. Plundering it will increase our strength": "发现了一个敌人的村庄。掠夺它会增强我们的力量",
"An old bard is showing your village how to save on the resources": "一位老诗人正在向你的村庄展示如何节约资源",
"Attacks cause 0% of your (dex + agility) additional damage per attack": "每次攻击造成你(灵巧+敏捷)0%的额外伤害",
"Below 50% HP gain 0% increased healing": "低于50%的生命值时获得0%的治疗效果",
"Your defense is increased by 0% of your (dex + agility) before boosts": "在强化前,你的防御增加 0% 你的(灵巧+敏捷)",
"The last group member will receive 0% of stats and boosts before fatigue/bleed from every allied death before him.": "最后一个团队成员将从他之前的每个队友死亡中获得0%的疲劳/流血前的属性和增益。",
"On kill decrease your bleed by 0% multiplier.": "在击杀时减少你 0% 的流血乘数。",
"The rank of the leader cannot be altered": "村长的身份不能改变",
"Settings saved successfully": "设置保存成功",
"Anyone can freely join if the village is open": "如果村子开放,任何人都可以自由加入",
"Taxes settings saved successfully": "税率设置保存成功",
"You have successfully created a new rank": "你已经成功创建了一个新头衔",
"New Rank": "新头衔",
"Save Rank": "保存头衔",
"Kick": "踢人",
"Accept": "接受",
"Communication": "信息",
"Assign Ranks": "分配头衔",
"Edit Ranks": "编辑头衔",
"Delete rank": "删除头衔",
"General roles": "一般角色",
"PvP roles": "PvP角色",
"Tax roles": "税务角色",
"Role types": "角色类型",
"Allows accepting new members": "允许接受新成员",
"Allows assigning ranks": "允许分配军阶",
"Allows changing values in the settings": "允许在设置中更改值",
"Allows creating a kingdom, leave, accept/deny applications, and donate to a kingdom": "允许创建王国,离开,接受/拒绝申请,并捐赠给王国",
"Allows creating editing and cancelling goals": "允许创建编辑和取消目标",
"Allows creating polls in village chat": "允许在村庄聊天中创建投票",
"Allows editing ranks on the condition that the rank to edit is also assigned.": "允许编辑头衔,条件是要编辑的头衔也已分配。",
"Allows for strength assigning": "允许力量分配",
"Allows for upgrading of buildings and gods": "允许升级建筑和神",
"Allows kicking members": "允许踢人",
"Allows muting in village chat": "允许在村庄静音聊天",
"Allows removing items from the armory": "允许从军械库中移除物品",
"Allows sending guild mails, and editing announcements": "允许发送公会邮件和编辑公告",
"Allows starting and cancelling quests": "允许开始和取消任务",
"Allows using the /wirevillage command": "允许使用 /wirevillage 命令",
"Whisper to": "私聊",
"no village": "无村庄",
"null": "空",
"Your village": "你的村庄",
"less than a minute ago": "不到一分钟前",
"Last seen": "最近在线",
"Battling Level": "战斗等级",
"battling experience": "战斗经验",
"Loaned By": "出借人",
"Total stats": "总属性",
"Quest has been cancelled": "任务已取消",
"Apply to kingdom": "申请加入王国",
"An application has been sent": "已发送申请",
"For each 1% experience you are taxed, you give 1 exp to the village": "你每消耗1%的经验值,你就会给村庄1个经验值",
"Is your village ready to take the step further and rule a kingdom?": "你的村庄准备好更进一步,统治一个王国了吗?",
"Clicking leads you to the village quest page": "点击将引导你进入村庄任务页面",
"Create Kingdom": "创建王国",
"You must input a name for your kingdom": "你必须为你的王国输入一个名字",
"Enchant has been removed": "附魔已移除",
"The enchant will be trade locked after this removal": "移除后,该附魔将被交易锁定",
"The enchant will be locked after this removal": "移除后该附魔将被锁定",
"You have successfully donated the item": "您已成功捐献该物品",
"Donate": "捐献",
"Donate the item to your village armory": "捐赠物品到你的村庄军械库",
"Loan": "借用",
"Item is available": "物品当前可用",
"You have successfully loaned the item": "您已成功借出该物品",
"The item has successfully been returned to the village": "该物品已成功退回村庄军械库",
"The item has successfully been removed from the village": "物品已成功从村庄中移除",
"[LEADER]": "[队长]",
"Make leader": "转让队长",
"Max": "最大",
"Assign Point": "分配点数",
"No goal has been set": "没有设定目标",
"No archived goals were found.": "没有找到归档的目标。",
"Count donations only": "只统计捐献",
"Start new Goal": "开始新目标",
"Description": "描述",
"Start Goal": "开始目标",
"Subtract Inventory": "减去库存",
"Subtract the current village inventory from the goal": "从目标中减去当前村庄的库存",
"Cancel Goal": "取消目标",
"Every village level gives 1 strength": "村庄每升一级增加1点力量",
"If you set a limit above 0, the automation will do the amount of attempts you have input, and stop when the limit reaches 0": "如果您设置的限制大于0,则自动化将执行您输入的尝试次数,并在限制达到0时停止",
"Attempts/h": "次数/小时",
"Attempts limit": "次数限制",
"Tax": "税率",
"taxed": "收税",
"Your faith gain will be the numerical value of your total % taxes of your current action type + res tax + your village believer strength upgrade. Faith gain cannot exceed 200": "你的信仰增益将是你当前行动类型的总%税 + 资源税 + 你的村庄信徒力量升级的数值。信仰增益不能超过200",
"You have successfully donated to your village": "您已经成功地捐献给了村庄",
"tools": "工具",
"It was detected that the battle was finished.": "检测到战斗已经结束。",
"Your fighters are not in a battle": "你的佣兵未在战斗中",
"Toggle the dungeon automation": "切换地下城自动化",
"You cannot do this many attempts an hour.": "你不可能一小时战斗这么多次。",
"Voting points are gained by spending credits or purchasing premium packs. Just to clarify. Points are not gained from purchasing the credits, but spending them. One credit equals one point. Every once in a while feature votes will be put out. The voting will be used to give an indication of what the player base wants as an upcoming feature. It is never 100% decided, but it will often be the case that the most voted feature will be the next in line.": "投票点数是通过消费信用点或购买付费包获得的。澄清一下。积分不是通过购买积分获得的,而是通过消费积分获得的。一学分等于一分。每隔一段时间,功能投票就会发布出来。投票将用于指示玩家基础想要什么作为即将到来的功能。这从来都不是百分百确定的,但通常情况下,投票最多的功能将是下一个。",
"Treasure": "宝藏",
"Spider": "蜘蛛",
"Watch Battle": "观看战斗",
"Slime": "史莱姆",
"Snake": "蛇",
"Titan": "泰坦",
"Troll": "巨魔",
"": "",
"Active Cave Bosses Skin": "活跃洞穴Boss皮肤",
"Active Cave Characters Skin": "活跃洞穴角色皮肤",
"Active Cave Loot Skin": "活跃洞穴战利品皮肤",
"Active Cave Monsters Skin": "活跃洞穴怪物皮肤",
"Cave Bosses": "洞穴Boss",
"Cave Characters": "洞穴角色",
"Cave Loot": "洞穴战利品",
"Cave Monsters": "洞穴怪物",
"Civilian": "平民",
"Centaur": "半人马",
"Credit Burning": "信用点燃烧",
"Crescent": "月牙",
"Cyborg": "Cyborg",
"Dragon": "龙",
"Dwarf": "矮人",
"Eyes": "眼睛",
"Evolved Hydra": "进化九头蛇",
"Hydra": "九头蛇",
"Link Battle": "链接到战斗",
"No vote is currently active": "目前没有可用投票",
"Random owned skin": "随机拥有的皮肤",
"Rat": "老鼠",
"Rune": "符文",
"Set active": "设为活跃",
"Active Cave Loot Skin": "活跃洞穴战利品皮肤",
"Active Cave Monsters Skin": "活跃洞穴怪物皮肤",
"Raccoon": "浣熊",
"An Evens Fir": "一棵均等的冷杉",
"Create New Rank": "创建新头衔",
"You have no currency to pay the dungeon automator": "你没有货币来支付地下城的自动器",
"Taxes": "税收",
"Pause Battle": "暂停战斗",
"Tick speed": "Tick速度",
"No item was found with this id": "没有找到具有此id的物品",
"The gem will be trade locked after next removal": "该宝石将在下次移除后被交易锁定",
"The enchant will be trade locked after next removal": "该附魔将在下次移除后被交易锁定",
"Are you sure you wish to destroy this enchant?": "你确定要销毁这个附魔吗?",
"You have successfully destroyed the enchants": "你已经成功地销毁了这个附魔",
"Preset exported": "预设已导出",
"Preset exported with code:": "导出的预设代码:",
"Free": "空闲",
"Reset Queue": "重置队列",
"Rewards": "奖励",
"Use headers": "使用分类标题",
"No headers": "无分类标题",
"No cave queued": "无洞穴排队",
"Reset your currently queued moves": "重置当前排队的移动",
"Go Deeper": "前往更深处",
"Debuffs": "减益",
"Bosses slain": "Boss击杀",
"Ability Active": "",
"Ability Active": "能力生效",
"Cancel Cave": "取消洞穴",
"Hide empty": "隐藏空的",
"Movement": "移动",
"You are not able to move to this spot": "你不能移动到这个地块",
"Queued movement. Clicking cancels all moves after this.": "排队移动。点击取消之后的所有移动。",
"You have no queued cave": "你没有洞穴排队",
"Wire a specific resource to a specific player anonymously. Any resource that has buy and sell orders on the market can be wired. The resource name input is not case sensitive, and allows using spaces or _ such as 'rare_wootz' or 'rare wootz'": "将特定资源匿名地发送到特定玩家。任何在市场上有买卖指令的资源都可以被发送。资源名输入不区分大小写,允许使用空格或_,如‘rare_wootz’或‘rare wootz’。",
"Wire a specific resource from your village to another village. Any resource that can be donated to a village, can be wired. Only the village leader can wire. The resource name input is not case sensitive.": "将特定资源从你的村庄发送到另一个村庄。任何可以捐赠给村庄的资源都可以被发送起来。只有村长才能打电报。资源名输入不区分大小写。",
"Wire a specific resource to a specific player. Any resource that has buy and sell orders on the market can be wired. The resource name input is not case sensitive, and allows using spaces or _ such as 'rare_wootz' or 'rare wootz'": "将特定资源发送到特定玩家。任何在市场上有买卖指令的资源都可以被发送起来。资源名输入不区分大小写,允许使用空格或_,如‘rare_wootz’或‘rare wootz’。",
"Adds a nickname in chat that will display next to the username of the player": "在聊天中增加一个昵称,显示在玩家的用户名旁边",
"Bans a player from your current channel. This require that you are the owner.": "禁止一个玩家进入你当前的频道。这要求您是所有者。",
"Gives a list of all channels you own": "给出您拥有的所有频道的列表",
"Ignoring a player removes all future chat messages from said player in the chat": "忽略一个玩家将删除该玩家在聊天中的所有未来聊天信息",
"Join a channel in chat": "加入聊天频道",
"Kicks a player from your current channel. This require that you are the owner.": "将玩家踢出当前频道。这要求您是所有者。",
"Link catacomb tomes(s) in chat. The command can be used by clicking on fighter items in your inventory.": "在聊天中链接地下墓穴。该命令可以通过点击你的库存中的战斗机项目来使用。",
"Link decoration(s). The command can be used by clicking on the decoration in your homestead": "装饰链接。这个命令可以通过点击你的家园的装饰来使用",
"Link enchant(s) in chat. The command can be used by clicking on enchants in your inventory.": "聊天中的链接附魔。该命令可以通过点击您的库存中的附魔来使用。",
"Link fighter item(s) in chat. The command can be used by clicking on fighter items in your inventory.": "在聊天中链接战斗机项目。该命令可以通过点击你的库存中的战斗机项目来使用。",
"Link gem(s) in chat. The command can be used by clicking on gems in your inventory.": "在聊天中链接宝石。该命令可以通过点击库存中的宝石来使用。",
"Link item(s) in chat. The command can be used by clicking on items in your inventory.": "在聊天中链接项目。该命令可以通过点击库存中的物品来使用。",
"Link kingdom pvp battle(s). The command can be used by clicking on link in the kingdom battle replay menu": "链接王国pvp战斗。该命令可以通过点击王国战斗回放菜单中的链接来使用",
"Link party pvp battle(s). The command can be used by clicking on link in the party battle replay menu": "链接团队pvp战斗。这个命令可以通过点击团队战斗回放菜单中的链接来使用",
"Link player pvp battle(s). The command can be used by clicking on link in the arena battle replay menu": "发送玩家的pvp战斗。该命令可以通过点击竞技场战斗回放菜单中的链接来使用",
"Link ticket(s). The command can be used by clicking on link in bug reports or feature suggestions.": "票(s)的链接。该命令可以通过点击bug报告或特性建议中的链接来使用。",
"Link village pvp battle(s). The command can be used by clicking on link in the village battle replay menu": "链接村庄pvp战斗。这个命令可以通过点击村庄战斗回放菜单中的链接来使用",
"Mutes a player in kingdom chat. Requires the 'mute' rank": "在王国聊天中使玩家禁言。需要“禁言”头衔",
"Mutes a player in village chat. Requires the 'mute' rank": "在村庄聊天中使玩家禁言。需要“禁言”头衔",
"Opens a popup with a list of all the players ignoring you": "打开一个弹出列表,其中列出了所有忽略你的玩家",
"Opens a popup with a list of all the players you have ignored": "打开一个弹出窗口,其中列出了所有你忽略的球员",
"Opens a popup with all the players currently banned the channel you have active": "打开一个弹出窗口,显示当前所有被禁用的玩家",
"Opens a popup with all the players currently in the channel you have active": "打开一个弹出窗口,显示当前频道中所有活跃的玩家",
"Opens the profile of a specific user ID, if an account is found": "如果找到帐户,则打开特定用户ID的配置文件",
"Opens the profile of the username, if an account is found": "如果找到帐户,则打开用户名的配置文件",
"Poll users in main chat. The first parameter will be the title. Double quotation marks separate the parameters so spaces can be used in questions and options.": "在主聊天中投票用户。第一个参数是标题。双引号分隔参数,因此可以在疑问句和选项中使用空格。",
"Removes the password of your current channel if you are the owner": "如果您是频道所有者,则删除当前频道的密码",
"Send a trade request to the player selected. If accepted this will open a menu where currency can be traded.": "向被选中的玩家发送交易请求。如果接受,这将打开一个菜单,货币可以交易。",
"Send private messages to a specific user": "向指定用户发送私信",
"Sets the motd of of your current channel fi you are the owner": "设置当前频道的频道号,如果您是频道的所有者",
"Sets the password of your current channel if you are the owner": "如果您是频道所有者,则设置当前频道的密码",
"Sets whispers to auto replay the text inputted to all whispers.": "设置私聊自动回复输入的文本到所有私聊。",
"Shortcut to donate currency to your village, as opposed to doing it from the village donation page.": "向村庄捐献货币的快捷方式,而不是在村庄捐献页面。",
"Shows the motd of the current channel you are in": "显示您所处的当前频道的名称",
"Shows the owner and whether or not the channel you are in is password protected": "显示所有者以及您所在的频道是否受密码保护",
"Toggles whether or not whispers will send an autoreply": "切换私聊是否会发送自动回复",
"Transfers the ownership of the channel to the inputted user, if you are the owner and if the user owns less than 5 channels.": "如果您是频道所有者并且用户拥有少于5个频道,则将频道的所有权转移给输入的用户。",
"Unbans a player from your current channel. This require that you are the owner.": "解除当前频道中玩家的禁言。这要求您是所有者。",
"Unclaims the channel, if you are the owner of the channel.": "如果您是频道的所有者,则取消对该频道的声明。",
"Unignore a previously ignored player to receive their messages again": "取消之前被忽略的玩家,再次接收他们的信息",
"Unmutes a player in kingdom chat. Requires the 'mute' rank": "在王国聊天中解除玩家的禁言。需要“禁言”头衔",
"Unmutes a player in village chat. Requires the 'mute' rank": "在村庄聊天中解除玩家的禁言。需要“禁言”头衔",
"Wire a complete set to another player. This requires that you have none of the set items equipped.": "将一套装备发送给另一个玩家。这要求你没有装备该套装里面的装备。",
"Wire enchant(s) to a specific player. The command can be used by shift clicking on enchants in your enchant inventory.": "发送附魔给一个特定玩家。该命令可以通过shift点击你的附魔列表中的附魔来使用。",
"Wire gem(s) to a specific player. The command can be used by shift clicking on gems in your gem inventory.": "将宝石传送给特定玩家。该命令可以通过shift键点击宝石清单中的宝石来使用。",
"Wire item(s) to a specific player. The command can be used by shift clicking on items in your inventory.": "将物品发送给特定玩家。该命令可以通过shift点击物品清单中的物品来使用。",
"loot pile": "战利品堆",
"giving the following items: \"": "提供以下物品: \"",
"Active Fight!": "遭遇战斗!",
"You are not able to move while an active fight is going on": "当战斗正在进行时,你不能移动",
"treasure": "宝藏",
"Unboosted from village gods": "未从村庄神明那里得到提升",
"Unboosted from vilage gods": "未从村庄神明那里得到提升",
"Max Max Depth": "最大最大深度",
"Max Base Depth": "最大基础深度",
"Inputs will be toggled for all pets. (Does not work for the efficiency bar)": "所有宠物的输入都会被切换。(对效率条不起作用)",
"(a zeroth and stylar tome)": "(一个零和风格的卷轴)",
"(a coarsest and smugger tome)": "(一个粗俗和走私的卷轴)",
"Attacks": "攻击",
"Damage done": "造成伤害",
"Damage taken": "受到伤害",
"% Health": "% 生命值",
"Hits done": "命中次数",
"Hits taken": "被命中次数",
"SCAMMER": "骗子",
"Open merge menu": "打开合并菜单",
"Go to Pets": "前往宠物",
"Outcome": "结果",
"Max depth:": "最大深度:",
"Max depth": "最大深度",
"Kept": "保留",
"Merge Descriptions": "合并描述",
"Merge type": "合并类型",
"Merge value": "合并值",
"Merged": "合并后",
"Reroll Menu": "重洗菜单",
"Party stats update every 10 minutes": "队伍统计每10分钟更新一次",
"Flat health regen to the fighter": "平坦生命值回复给佣兵",
"Flat health, defense, hit, dodge, damage": "平坦生命值, 防御, 命中, 闪避, 伤害",
"Flat health": "平坦生命值",
"Flat dodge": "平坦闪避",
"Flat hit": "平坦命中",
"Flat damage": "平坦伤害",
"Cancel Invite": "取消邀请",
"Left the cave due to depth limit from clear all": "由于深度限制,无法全部清除,已离开洞穴",
"value was undefined": "输入值无效",
"Goal Archive": "历史目标",
"Unknown": "未知",
"You must input a value for the new password": "您必须为新密码输入一个值",
"Confirm 2FA": "确认 2FA",
"Confirm the code": "确认扫码",
"This QR will only be shown once.": "此QR码将只显示一次。",
"Scan the code using your favorite authentication app": "使用您最喜欢的身份验证应用程序扫码",
"Reducing the cost reduces the average outcome of the item, but it also becomes cheaper as well": "降低成本会降低物品的平均产出,但同时也会变得更便宜",
"The level determines the level of the enchant. You cannot equip an enchant with a higher level than you": "等级决定了附魔的等级。你不能装备比你等级高的附魔",
"You have used an item multiple times in this preset. It can only be equipped once": "您已在此预设中多次使用某物品。它只能装备一次",
"Unequip All": "全部脱下",
"Self healing per round": "自愈每回合",
"Starting Depth": "初始深度",
"The automation has begun. The first attack will happen in 3600 seconds": "自动化已经开始。第一次攻击将在3600秒后发生",
"Flip descriptions": "翻转描述",
"Descriptions have been merged": "描述已合并",
"Flat defense": "平坦防御",
"It costs the following to queue the cave": "加入洞穴队列需要花费以下费用",
"Queue Cave": "加入洞穴队列",
"Cave has been queued": "洞穴已加入队列",
"You already have a queued description": "您已经有了一个排队的描述",
"Unqueue": "取消队列",
"trap!": "陷阱!",
"A Drossy Spider": "邋遢的蜘蛛",
"A Vorant Experience": "充实的体验",
"A Hurling Feet": "投掷之脚",
"The efficiency lock has successfully been changed": "效率锁定更改成功",
"You cancelled the village invite": "你取消了村庄邀请",
"Enchanted": "已附魔",
"Both": "都行",
"Maximum Level": "最大等级",
"Has Splinter": "有分裂",
"You do not have enough gold": "你没有足够的金币",
"Min Depth difference": "最小深度差异",
"Min finishing depth": "最小完成深度",
"Min starting depth": "最小初始深度",
"Add custom sounds to differentiate between various notifications": "添加自定义声音来区分各种通知",
"Control if you want to receive a sound notification from various parts of the game, and how loud and what sound it should be": "如果你想要收到来自游戏各个部分的声音通知,以及它应该有多大声和什么样的声音",
"Bot check completed": "机器人检测已完成",
"normal": "普通",
"BOT CHECK": "机器人检测",
"dagger": "匕首",
"Make sure to set your attempts/h above 0 first.": "首先确保将尝试次数/小时设置在0以上。",
"Items successfully destroyed": "物品已成功销毁",
"Are you sure you wish to leave the cave?": "你确定要离开洞穴吗?",
"You cannot leave yet": "你还不能离开",
"Member": "成员",
"Your kingdom could not be found.": "找不到您的王国",
"Fuse gem splinter": "融合宝石碎片",
"Select gems": "选择宝石",
"Cave has been unqueued": "洞穴已取消排队",
"unique": "独特",
"An enemy village has been found. Let us plunder it for extra iron.": "发现了一个敌人的村庄。让我们掠夺它来补充铁。",
"An enemy village has been found. Let us plunder it for extra stone.": "发现了一个敌人的村庄。让我们掠夺它来补充石头。",
"An enemy village has been found. Let us plunder it for extra wood.": "发现了一个敌人的村庄。让我们掠夺它来补充木头。",
"No active village quest": "没有进行中的村庄任务",
"An old bard is willing to share his experience with your village": "一位老吟游诗人愿意与你的村庄分享他的经验",
"bold": "大胆",
"swift": "矫健",
"wealthy": "富有",
"You have successfully removed the rank": "你已经成功地移除了军衔",
"Insufficient lead, wheat, dinkel, khroasan, corn, barley, willow, teak, maple, birch, trout, bass, carp": "铅,小麦,丁克尔,克罗珊,玉米,大麦,柳木,柚木,枫木,桦木,鳟鱼,鲈鱼,鲤鱼不足",
"Your order has successfully been put on the market": "你的订单已成功投放到市场",
"Order Type": "订单类型",
"Unique Wootz": "独特乌兹钢",
"Market Type": "市场类型",
"Magical Wootz": "魔法乌兹钢",
"Relic Wootz": "遗物乌兹钢",
"Listing": "订单",
"Listed Date": "订单发布日期",
"A fighter is already placed on this spot, please select another": "该位置已有佣兵,请选择其他佣兵",
"Get 2 more fighter presets with QoL!": "通过购买QoL获得额外2个的佣兵预设!",
"You cannot delete an active preset": "不能删除使用中的预设",
"Pet Food": "宠物食物",
"This preset could not be saved due to Fighter 6 and Fighter 1 being on top of each other. Please move the one visible and resave": "这个预设无法保存,因为佣兵6和佣兵1在彼此的顶部。请移动一个可见的并保存",
"The last group member will receive a % of stats and boosts before fatigue/bleed from every allied death before him.": "最后一个团队成员将从他之前的每一个盟军死亡中获得%的状态和疲劳/流血前的提升。",
"The Holy Cat provides village pvp boosts based on your agility + dexterity": "圣猫根据你的敏捷+灵巧提供村庄pvp增益",
"Village PvP Boosts": "村庄PvP提升",
"Your defense is increased by a % of your (dex + agility) before boosts": "在提升前,你的防御提高(灵巧+敏捷)%",
"Reflect a % (dex + agility) + a %/100 of your enemy health back at your opponent when taking damage.": "当受到伤害时,将敌人%(灵巧+敏捷)+ %/100生命值反射回敌人身上。",
"Attacks cause a % of your (dex + agility) additional damage per attack": "每次攻击造成你(灵巧+敏捷)%的额外伤害",
"Accelerates opponents bleed by a logarithmic like multiplier based on a % of your (dex + agility)": "以你的(灵巧+敏捷)%为基础,以对数形式加速对手流血",
"Below 50% HP gain x% increased healing": "生命值低于50%时增加x%治疗效果",
"Flat decrease to your effective pet level used to calculate pet food usage per action": "降低到你的有效宠物等级,用于计算每次行动的宠物食物使用量",
"General village pvp boosts": "一般村庄pvp提升",
"Global Auras": "全局光环",
"Global flat health": "全局平坦生命值",
"Global flat dexterity": "全局平坦灵巧",
"Global flat agility": "全局平坦敏捷",
"Global auras that impact all PvE and PvP. Auras are gained by any upgrade": "影响所有PvE和PvP的全局光环。光环可以通过任何升级获得",
"Global flat defense applied before defense multipliers": "在防御乘数之前应用全局平坦防御",
"magical": "魔法",
"gloves": "手套",
"Insufficient relics": "遗物不足",
"Increases your catacomb characters dodge.": "增加你的地下墓穴角色闪避。",
"Rank successfully assigned": "已成功分配头衔",
"Kingdom has successfully been created": "王国已经成功建立",
"You have successfully updated the rank": "您已经成功更新了头衔",
"Faith:": "信仰:",
"Member Slots:": "成员槽位:",
"Exploration:": "探索:",
"Kingdom Roads:": "王国道路:",
"Last Stand:": "最后抵抗:",
"Tiles Allowed:": "允许的地块:",
"Tiles Allowed": "允许的地块",
"Spying Defense:": "间谍防御:",
"Spying Offense:": "间谍攻击:",
"Proficiency:": "熟练度:",
"Owner:": "拥有者:",
"Name:": "名称:",
"Pets Boost:": "宠物提升:",
"Fragment Chance Boost:": "碎片几率提升:",
"Resource:": "资源:",
"Stat Drop:": "属性掉落:",
"Village Boost:": "村庄提升:",
"Tiles:": "地块:",
"Consume:": "消耗:",
"Gem Fragmenter:": "宝石碎片:",
"Fragment Booster:": "碎片助推器:",
"Fragment Booster": "碎片助推器",
"Basic": "基础",
"Boost Overview": "提升概览",
"Explorations": "探索",
"Groups": "分组",
"Tracker": "跟踪器",
"Villages": "村庄",
"Member Slots": "成员坑位",
"Available players": "可用玩家",
"Average BP:": "平均 BP:",
"To move a player into a group please select the player and click on the group below.": "要将玩家移动到分组中,请选择该玩家并单击下方的分组。",
"Upgrades the amount of tiles the kingdom can have captured at a time": "升级王国可以一次占领的地块数量",
"Upgrades the amount of village members the kingdom can have": "升级王国可以拥有的村庄成员数量",
"Upgrades your spying defense hiding information from other kingdom using the spying tool on your villages.": "升级侦查防御,使用侦查工具对村庄进行侦查,隐藏其他王国的情报。",
"Upgrades your spying offense giving you more information when using the spying tool": "升级你的间谍进攻,给你更多的信息,当使用间谍工具",
"Reduces the movement speed between tiles": "减少地块之间的移动速度",
"Reduces the actions needed to get a guaranteed gem fragment drop. This effect is doubled during explorations": "减少获得一个有保证的宝石碎片掉落所需的行动。这个效果在探索过程中加倍",
"Increases the floor of the gem level when created by fragments.": "增加由碎片制造的宝石等级。",
"Kingdom PvP Boosts": "王国PvP提升",
"Villages:": "村庄:",
"On kill decrease your bleed by a % multiplier.": "击杀敌人后,流血率降低一个%。",
"The Holy Cat provides kingdom pvp + exploration boosts based on your agility + dexterity": "圣猫提供王国pvp +探索提升基于你的敏捷+灵巧",
"The Holy Kingdom Cat": "神圣王国猫",
"Map Boosts": "地图提升",
"Exploration Boosts": "探索提升",
"Be aware. The currency donated to the kingdom is from the village storage, and can only be donated by the village leaders.": "请注意。捐赠给王国的货币来自村庄储存,只能由村庄领导人捐赠。",
"Allows attacking other kingdoms on the map": "允许在地图上攻击其他王国",
"Allows creating polls in kingdom chat": "允许在王国聊天中创建投票",
"Allows editing groups": "允许编辑分组",
"Allows moving groups on the map": "允许在地图上移动分组",
"Allows mute in kingdom chat": "允许在王国聊天中禁言",
"Allows sending kingdom wide mail": "允许发送王国范围的邮件",
"Allows the use of spying.": "允许使用间谍。",
"Allows upgrading boosts": "允许升级提升",
"Experience:": "经验值:",
"Mystery:": "神秘:",
"Map attacking": "地图攻击",
"Map movement": "地图移动",
"Map spying": "地图间谍",
"Upgrading": "升级",
"Client kingdom currency was out of sync from server currency, please refresh": "客户端王国货币与服务器货币不同步,请刷新",
"You have successfully donated to your kingdom": "你成功地捐献给了你的王国",
"Group by": "分组条件",
"The terrain debuff makes partner income decrease during the exploration by the debuff %.": "地形减益会使伙伴在探索过程中收入降低减益值的 %。",
"Easy Exploration": "简单探索",
"Hard Exploration": "困难探索",
"How long the exploration takes to complete": "完成探索需要多长时间",
"Impossible Exploration": "不可能的探索",
"Like PvP you can spy the PvE zone to know about its strength before attacking. If your offense is close to or above its defense, you will receive more accurate information": "和PvP一样,你可以在进攻前窥探PvE区域,了解它的力量。如果你的进攻接近或高于它的防御,你会得到更准确的信息",
"Edit": "编辑",
"Exploration": "探索",
"Alphabetical": "按字母顺序",
"Exploration Spy Report": "探索间谍报告",
"Each type of exploration has a specific zone multiplier attached. All kingdom members will have the specific stat boosted by 5% during the exploration battle. During the exploration there is also a chance to drop gems of the zone multiplier or frenzy gems. These gives a bonus to the stat of the zone multiplier and can be equipped on equipment. The base drop rate is 1/2.5m for the zone multiplier drop and 1/5m for frenzy gems.": "每种类型的探索都带有特定的区域乘数。在探索战中,所有王国成员的特定属性将提高5%。在探索过程中也有机会掉落区域倍增器宝石或狂乱宝石。这给了区域乘数的属性一个加成,可以装备在装备上。区域倍增器的基础掉落率为1/2.5米,狂乱宝石的基础掉落率为1/5米。",
"Enemies:": "敌人:",
"Gold boost": "金币提升",
"Open Full Spy Report": "打开全部间谍报告",
"Replays": "回放",
"Resource boost": "资源提升",
"Reward:": "奖励:",
"Start Exploration": "开始探索",
"The average BP of the enemies": "敌人的平均BP",
"The total amount of BP of the enemies": "敌人的BP总数",
"Total BP:": "总计BP:",
"When starting the exploration the terrain debuff will applies to partners for as long as the exploration duration. When the exploration is complete a battle will start against the enemies shown. If won the reward will be given permanently.": "当开始探索时,地形减益将在探索持续时间内对伙伴生效。当探索完成后,将开始与显示的敌人进行战斗。如果获胜,奖励将永久给予。",
"Zone Multiplier:": "区域乘数:",
"A permanent boost given if the exploration is completed successfully": "如果探索成功完成,就会带来永久性的提升",
"BP is Accurate": "BP是准确的",
"Center map around village": "村庄周边中心地图",
"Major - City -": "主要 - 城市 -",
"Activity:": "活跃:",
"Plan attack": "计划攻击",
"Plan move": "计划移动",
"Plan spying": "计划间谍",
"Plan spying a tile. Any tile on the map can be spied. A spy report will instantly be generated. The players of the group spying will lose 1% fatigue per tile distance between the tile spied on and the village spying.": "计划侦察一个地块。地图上的任何地块都可以被侦察。一份间谍报告将立即生成。组队侦察的玩家,与被侦察的村庄每隔一格距离,疲劳值降低1%。",
"Plan a tile attack. Up to 3 groups can attack at once. Attacks can only be done to adjacent tiles to the attack planner. All attacking groups have to be on the same tile as the planner. If you lose the attack your groups attacking gain 6% fatigue": "计划一次地块攻击。最多3组可以同时攻击。只能对攻击计划的相邻地块进行攻击。所有的攻击小组都必须与计划者在同一个地块上。如果你的攻击失败,你的团队的攻击将增加6%的疲劳",
"Plan a movment of villages. Multiple villages can move to a specific tile. Each tile moved take 10 minutes.": "计划一个村庄的移动。多个村庄可以移动到一个特定的地块。每移动一个地块需要10分钟。",
"There are currently no spy reports available": "目前没有可用的间谍报告",
"Idle": "空闲",
"The exploration has begun": "探索已开始",
"Terrain debuff:": "地形减益:",
"The terrain debuff makes partner gain weaker during the exploration.": "地形减益会使伙伴在探索过程中获得的效果变弱。",
"Village Mail": "村庄邮件",
"Kingdom Mail": "王国邮件",
"General kingdom pvp + exploration boosts": "一般王国pvp +探索提升",
"Splinters": "碎片",
"Apply splinter": "应用碎片",
"Are you sure you wish to destroy this gem?": "你确定要毁掉这颗宝石吗?",
"and gained an additional": "并获得了额外",
"from tax efficiency": "来自税收效率",
"If 2 groups stand on the same tile, player movement will cause no fatigue. If they are not on the same tile 75% fatigue will happen. First 48 hours of the patch any move does not cause fatigue": "如果两组人站在同一地块上,玩家的移动不会造成疲劳。如果他们不在同一个地块上,就会产生75%的疲劳。在补丁的前48小时内,任何行动都不会引起疲劳",
"Member has been kicked": "成员已踢出",
"Waiting for partner action..": "等待伙伴行动…",
"You are already building something": "你已经在建造了",
"Insufficient wood (The client currency is potentially out of sync from the server currency)": "木材不足(客户端货币可能与服务器货币不同步)",
"The gem has successfully been created": "宝石已成功创造",
"Multistrike": "多重攻击",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"Village - Sends village boosts and strengths related to the player, if the player is in a village": "Village - 发送与玩家相关的村庄增益和力量,如果玩家在一个村庄",
"playerpetsdata - Pets data such as farm levels.": "playerpetsdata - 宠物数据,如农场等级。",
"playerhomesteaddata - Homestead data such as plots, and harvesting lavels": "playerhomesteaddata - 家园数据,如地块,和收获等级",
"Playerfighterdata - Sends general fighter data related to a player. Elo, dungeon level, attacks used etc..": "Playerfighterdata - 发送与玩家相关的一般战斗数据。Elo,地下城关卡,使用的攻击等等。",
"playerdecorations - All decorations currently owned by a player": "playerdecorations - 玩家目前拥有的所有装饰品",
"player - actions_daily/actions_weekly/actions_monthly/highest_monster/achievement_points/actions_total": "",
"Pets - Sends all pets data owned by the player": "Pets - 发送玩家拥有的所有宠物数据",
"Party - Sends party actions related data": "Party - 发送队伍行动相关数据",
"Partners - Sends all partner data owned by the player": "Partners - 发送玩家拥有的所有伙伴数据",
"Full - Right now this sends the stats, boosts, house, partners, pets, currency, levels, action data, party action data, village boosts and kingdom tiles tied to your account.": "Full - 现在这会发送属性,提升,房子,伙伴,宠物,货币,等级,行动数据,队伍行动数据,村庄提升和王国称号绑定到您的帐户。",
"buildings - market/mill/stable/tavern/warehouse/well": "buildings - market/mill/stable/tavern/warehouse/well",
"Actions - Sends general player actions related data": "Actions - 发送一般玩家行动相关数据",
"Kingdom - Sends kingdom tiles related to the player, if the player is in a kingdom": "Kingdom - 发送与玩家相关的王国称号,如果玩家在一个王国",
"Levels - Sends player levels": "Levels - 发送玩家等级",
"misc_data - credits_burned/bot_checks_bought/quests_completed": "misc_data - credits_burned/bot_checks_bought/quests_completed",
"Stats - Sends player stats found": "属性-发送找到的玩家属性",
"stats - strength/health/agility/dexterity": "stats - strength/health/agility/dexterity",
"Currency - Sends player currency": "Currency - 发送给玩家货币",
"Boosts - Sends player boosts": "Boosts - 发送给玩家增益",
"Individual Rankings: https://queslar.com/api/rankings/[Rankings Category]/[Category Value]": "个人排名:https://queslar.com/api/rankings/[排名类型]/[类型值]",
"House - Sends player house": "House - 发送玩家房子",
"boosts - critChance/critDamage/multistrike/healing/defense/hunting/mining/woodcutting/stonecarving/luck/power/crafting/consistency/fortune/capacity/enchanting/stability": "boosts - critChance/critDamage/multistrike/healing/defense/hunting/mining/woodcutting/stonecarving/luck/power/crafting/consistency/fortune/capacity/enchanting/stability",
"house - chairs/stove/sink/basket/table/couch/table/carpet/candlestick/pitchfork/shed/fountain/tools/bed/closet/nightstand/window": "house - chairs/stove/sink/basket/table/couch/table/carpet/candlestick/pitchfork/shed/fountain/tools/bed/closet/nightstand/window",
"May": "5月",
// 图标代码,不能汉化
"Jacorb's Games": "Jacorb's Games",
"[E]": "[已装备]",
"[C]": "[自制]",
"[S]": "[已选]",
"[T]": "[T]",
"[A]": "[A]",
"PvP": "PvP",
"": "",
"": "",
"close": "close",
"minimize": "minimize",
"open_in_full": "open_in_full",
"clear": "clear",
"chat": "chat",
"lock_open": "lock_open",
"Reddit": "Reddit",
"Scientific": "科学计数法",
"Standard": "标准",
"Blind": "盲文",
"Letters": "字母",
"Mixed Engineering": "混合工程",
"Mixed Scientific": "混合科学",
"Chemistry": "化学",
"Engineering": "工程符号",
"By Jacorb90": "By Jacorb90",
"content_copy": "content_copy",
"library_books": "library_books",
"discord": "discord",
"drag_handle": "drag_handle",
"edit": "edit",
"forum": "forum",
"content_paste": "content_paste",
"delete": "delete",
"info": "info",
"settings": "settings",
'Twitter': 'Twitter',
"Discord": "Discord",
"Facebook": "Facebook",
"Instagram": "Instagram",
"gityxcom": "gityxcom",
"Footer": "Footer",
"Wiki": "Wiki",
"gityx": "gityx",
//木游戏
'Loading...': '加载中...',
'ALWAYS': '一直',
'HARD RESET': '硬重置',
'Export to clipboard': '导出到剪切板',
'INCOMPLETE': '不完整',
'HIDDEN': '隐藏',
'AUTOMATION': '自动',
'NEVER': '从不',
'ON': '打开',
'OFF': '关闭',
'SHOWN': '显示',
'Play Again': '再次游戏',
'Keep Going': '继续',
'The Modding Tree Discord': '模型木Discord',
'You have': '你有',
'It took you {{formatTime(player.timePlayed)}} to beat the game.': '花费了 {{formatTime(player.timePlayed)}} 时间去通关游戏.',
'Congratulations! You have reached the end and beaten this game, but for now...': '恭喜你! 您已经结束并通关了本游戏,但就目前而言...',
'Main Prestige Tree server': '主声望木服务器',
'Reach {{formatWhole(ENDGAME)}} to beat the game!': '达到 {{formatWhole(ENDGAME)}} 去通关游戏!',
"Loading... (If this takes too long it means there was a serious error!": "正在加载...(如果这花费的时间太长,则表示存在严重错误!",
'Loading... (If this takes too long it means there was a serious error!)←': '正在加载...(如果时间太长,则表示存在严重错误!)←',
'Main\n\t\t\t\tPrestige Tree server': '主\n\t\t\t\t声望木服务器',
'The Modding Tree\n\t\t\t\t\t\t\tDiscord': '模型木\n\t\t\t\t\t\t\tDiscord',
'Please check the Discord to see if there are new content updates!': '请检查 Discord 以查看是否有新的内容更新!',
'aqua': '水色',
'AUTOMATION, INCOMPLETE': '自动化,不完整',
'LAST, AUTO, INCOMPLETE': '最后,自动,不完整',
'NONE': '无',
'P: Reset for': 'P: 重置获得',
'Git游戏': 'Git游戏',
'QQ群号': 'QQ群号',
'x': 'x',
'QQ群号:': 'QQ群号:',
'* 启用后台游戏': '* 启用后台游戏',
'更多同类游戏:': '更多同类游戏:',
'i': 'i',
'I': 'I',
'II': 'I',
'III': 'III',
'IV': 'IV',
'V': 'V',
'VI': 'VI',
'VII': 'VII',
'VIII': 'VIII',
'X': 'X',
'XI': 'XI',
'XII': 'XII',
'XIII': 'XIII',
'XIV': 'XIV',
'XV': 'XV',
'XVI': 'XVI',
'A': 'A',
'B': 'B',
'C': 'C',
'D': 'D',
'E': 'E',
'F': 'F',
'G': 'G',
'H': 'H',
'I': 'I',
'J': 'J',
'K': 'K',
'L': 'L',
'M': 'M',
'N': 'N',
'O': 'O',
'P': 'P',
'Q': 'Q',
'R': 'R',
'S': 'S',
'T': 'T',
'U': 'U',
'V': 'V',
'W': 'W',
'X': 'X',
'Y': 'Y',
'Z': 'Z',
'<': '<',
'<<': '<<',
'>': '>',
'>>': '>>',
"Gityx": "Gityx",
"Gz": "Gz",
"O": "O",
"": "",
"": "",
"": "",
"": "",
"": "",
}
//需处理的前缀
var cnPrefix = {
"\n": "\n",
" ": "",
" ": "",
" ": "",
" ": "",
" ": "",
" ": "",
" ": "",
" ": "",
" ": "",
" ": "",
" ": "",
" ": "",
" ": "",
" ": "",
" ": "",
" ": "",
" ": "",
" ": " ",
" ": " ",
//木游戏
"\t\t\t": "\t\t\t",
"\n\n\t\t": "\n\n\t\t",
"\n\t\t": "\n\t\t",
"\t": "\t",
"Show Milestones: ": "显示里程碑:",
"Autosave: ": "自动保存: ",
"Offline Prod: ": "离线生产: ",
"Completed Challenges: ": "完成的挑战: ",
"High-Quality Tree: ": "高质量木地块: ",
"Offline Time: ": "离线时间: ",
"Theme: ": "主题: ",
"Anti-Epilepsy Mode: ": "抗癫痫模式:",
"In-line Exponent: ": "直列指数:",
"Single-Tab Mode: ": "单标签模式:",
"Time Played: ": "已玩时长:",
"Shift-Click to Toggle Tooltips: ": "Shift-单击以切换工具提示:",
"Notation: ": "符号: ",
"Toggle Music: ": "切换声音: ",
"Feet [": "脚部 [",
"Hands [": "手部 [",
"Head [": "头部 [",
"Legs [": "腿部 [",
"Chest [": "胸部 [",
"Feet [": "脚部 [",
"Right Hand [": "右手 [",
"Left Hand [": "左手 [",
"Players Online: ": "在线玩家: ",
"Enchant: ": "附魔: ",
"Gem: ": "宝石: ",
"Leggings": "护腿",
"Normal ": "普通",
"Lvl: ": "等级: ",
"Action Timer: ": "行动计时器: ",
"Agility:": "敏捷:",
"Damage:": "伤害:",
"Health:": "生命值:",
"Strength:": "力量:",
"Defense:": "防御:",
"Dexterity:": "灵巧:",
"Total stats: ": "总属性: ",
"Scrap ": "垃圾",
"Magical ": "魔法",
"Epic ": "史诗",
"Unique ": "独特",
"Legendary ": "传说",
"Uncommon ": "罕见",
"uncommon ": "罕见",
"Relic ": "遗物",
"Rare ": "稀有",
"Healing:": "治疗:",
"Total:": "总计:",
"Standard - Ex. ": "标准 - 经验值 ",
"(Tier ": "(层级 ",
"Helmet (": "头盔 (",
"Armor (": "盔甲 (",
"Boots (": "靴子 (",
"Gloves (": "手套 (",
"Dagger (": "匕首 (",
"Weapon (": "武器 (",
"Damage (": "伤害 (",
"Sell for ": "出售获得 ",
"You have successfully moved to area ": "你已成功切换到了地区 ",
"Sound_": "声音_",
"Wootz: ": "乌兹钢: ",
"Trowel - Lvl ": "泥刀 - 等级 ",
"Knife - Lvl ": "小刀 - 等级 ",
"Spade - Lvl ": "铲子 - 等级 ",
"Sieve - Lvl ": "筛子 - 等级 ",
"Map - Lvl ": "地图 - 等级 ",
"Scouting - Lvl ": "侦察 - 等级 ",
"Torch - Lvl ": "火炬 - 等级 ",
"Archaeology - Lvl ": "考古学 - 等级 ",
"Brush - Lvl ": "刷子 - 等级 ",
"Compass - Lvl ": "指南针 - 等级 ",
"Backpack - Lvl ": "背包 - 等级 ",
"Cave description: ": "洞穴描述: ",
"[No Class] Fighter ": "[无职业] 佣兵",
"Currency: ": "货币: ",
"Multistrike": "多重攻击",
"Multistrike: ": "多重攻击:",
"Crit Damage: ": "暴击伤害: ",
"Crit Chance: ": "暴击率: ",
"Average: ": "平均: ",
"Price Scale - ": "价格比例 - ",
"types: ": "类型: ",
"Mountains - ": "高山 - ",
"Swamp - ": "沼泽 - ",
"Wilderness - ": "荒野 - ",
"Desert - ": "沙漠 - ",
"Partner Timer: ": "伙伴计时器: ",
"Temporary: ": "临时:",
"Daily: ": "日常: ",
"Experience: ": "经验值: ",
"Food: ": "食物: ",
"House Queue - ": "房屋队列 - ",
"House Token ": "房屋代币 ",
"Increases the chance to get +1 more roll on a tome by ": "提升获得+1卷轴重掷几率 ",
"Increases the tier of a tome roll by ": "提升卷轴重掷层级 ",
"Increases your wood income by ": "提升你的木头的收入 ",
"Increases your stone income by ": "提升你的石头的收入 ",
"Increases your meat income by ": "提升你的肉的收入 ",
"Increases your iron income by ": "提升你的铁的收入 ",
"Increases wood income by ": "提升木头的收入 ",
"Increases stone income by ": "提升石头的收入 ",
"Increases meat income by ": "提升肉的收入 ",
"Increases iron income by ": "提升铁的收入 ",
"Increases your chance to roll +1 diamond by ": "提升你的掷出+1钻石的几率 ",
"Increases your chance to roll +1 tome per shop by ": "提升你的掷出+1卷轴每商店 ",
"Increases your cave movement speed by ": "提升你的洞穴移动速度 ",
"Increases your cave movement speed by ": "提升你的洞穴移动速度 ",
"Increases your cave gear drop chance by ": "提升你的洞穴装备掉率 ",
"Increases your cave room size by ": "提升你的洞穴房间大小 ",
"Increases your fighter world boss damage by ": "提升你的佣兵世界Boss伤害 ",
"Increases your player world boss damage by ": "提升你的玩家世界Boss伤害 ",
"Increases your catacomb world boss damage by ": "提升你的地下墓穴世界Boss伤害 ",
"Increases your multistrike chance by ": "提升你的多重攻击几率 ",
"Increases your defense by ": "提升你的防御 ",
"Increases your crit chance by ": "提升你的暴击几率 ",
"Increases your crit damage by ": "提升你的暴击伤害 ",
"Increases your crit damage chance by ": "提升你的暴击伤害几率 ",
"Increases your healing chance by ": "提升你的治疗几率 ",
"Gem Fragments: ": "宝石碎片: ",
"Player world boss - ": "玩家世界Boss - ",
"Fighter world boss - ": "佣兵世界Boss - ",
"Catacomb world boss - ": "地下墓穴世界Boss - ",
"Personal: ": "个人: ",
"Right Hand Slot - ": "右手槽位 - ",
"Sell ": "出售 ",
"Buy ": "购买 ",
"Bank Gold: ": "银行金币: ",
"Remove ": "移除",
"Party actions: ": "队伍行动: ",
"Your order has successfully been fully filled. ": "您的订单已成功被完全填满。",
"Free enchants: ": "免费附魔: ",
"Rarity: ": "稀有度: ",
"Value:: ": "数值: ",
"Type: ": "类型: ",
"[Brawler] ": "[斗殴者] ",
"[Healer] ": "[治疗师] ",
"[Knight] ": "[骑士] ",
"[Tank] ": "[坦克] ",
"[Mage] ": "[法师] ",
"[Priest] ": "[牧师] ",
"[Warrior] ": "[战士] ",
"[Wizard] ": "[巫师] ",
"[Assassin] ": "[刺客] ",
"[Cavalry] ": "[骑兵] ",
"[Chapel] ": "[教堂] ",
"[Hunter] ": "[猎人] ",
"Plot used: ": "已用地块 ",
"Name: ": "名称: ",
"Variance: ": "方差: ",
"You have started upgrading your ": "您已经开始升级您的 ",
"You have successfully joined the channel ": "您已成功加入频道 ",
"Fighter equipment (Rare: ": "佣兵装备 (稀有:",
"Player equipment (Rare: ": "玩家装备 (稀有:",
"Descriptions (Rare: ": "描述 (稀有:",
"Keys to use ": "可用钥匙 ",
"Achievement Points (AP): ": "成就点(AP):",
"Tier: ": "层级: ",
"Next action in ": "距离下一次行动还有 ",
"Pet Strength Drop Amount: ": "宠物力量掉落数量:",
"Pet Dexterity Drop Amount: ": "宠物灵巧掉落数量:",
"Pet Defense Drop Amount: ": "宠物防御掉落数量:",
"Pet Health Drop Amount: ": "宠物生命值掉落数量:",
"Pet Agility Drop Amount: ": "宠物敏捷掉落数量:",
"Pet Exp Boost: ": "宠物经验提升:",
"Deco ID: ": "装饰ID:",
"Increases the chance to get +1 more roll on a tome ": "提高卷轴+1投掷的几率 ",
"Shifts tome rolls in the player's favor by ": "卷轴重掷向玩家喜好倾斜 ",
"CoLeader: ": "领导者:",
"Leader: ": "村长: ",
"Recruit: ": "招募: ",
"Member: ": "成员: ",
"Plumber: ": "水管工: ",
"??? - Lvl ": "??? - 等级 ",
"Total actions bought: ": "购买的总行动数量:",
"Monster Agility:": "怪物敏捷:",
"Monster Dexterity:": "怪物灵巧:",
"Monster Health:": "怪物生命值:",
"Monster Strength:": "怪物力量:",
"Monster slain:": "怪物被击杀:",
"Monsters slain:": "怪物被击杀:",
"Bosses slain:": "Boss被击杀:",
"Finishing depth:": "完成深度:",
"Starting depth:": "开始深度:",
"Treasures found:": "找到宝藏:",
"Tiles looted::": "掠夺的地块:",
"Tiles cleared::": "清除的地块:",
"Tiles traveled:": "走过的地块:",
"Remaining % HP:": "剩余生命值%:",
"Cave rarity: ": "洞穴稀有度: ",
"End reason: ": "结束原因: ",
"Your def cap is increased by ": "你的防御上限增加 ",
"The village tax settings has been changed by ": "村庄的税收设置已变更 - ",
"Armory Size ": "军械库大小 ",
"Range (": "射程 (",
"Refinery (": "精炼厂 (",
"Warehouse (": "仓库 (",
"Smelter (": "冶炼厂 (",
"Stable (": "马厩 (",
"Well (": "水井 (",
"Tavern (": "酒馆 (",
"Mill (": "磨坊 (",
"Observatory (": "天文台 (",
"Lab (": "实验室 (",
"Market (": "市场 (",
"Shelter (": "避难所 (",
"Blacksmith (": "铁匠 (",
"Dungeoneer (": "地下城工程师 (",
"Catacomb One (": "地下墓穴 1 (",
"Catacomb Two (": "地下墓穴 2 (",
"Tier roll chances - Boosts\n ": "层级重掷几率 - 提升 \n",
"Value: ": "数值: ",
"Shattered Fighter Gold": "破碎的佣兵金币",
"You have successfully upgraded ": "你已经成功升级了 ",
"PvE: ": "PvE: ",
"A Coarsest And Smugger Tome": "一个粗俗和走私的卷轴",
"Splinter boost: ": "分裂提升: ",
"Are you sure you wish to upgrade the '": "你确定要升级“",
"Cat's Roar": "猫吼",
"Cat's Fur": "猫毛",
"Cat's Claw": "猫爪",
"Cat's Cut": "猫眼",
"Placement: ": "位置: ",
"Inspired": "灵感",
"Available Players - ": "可用玩家 - ",
"BP:": "BP:",
"MS:": "MS:",
"DEF:": "防御:",
"HL:": "生命值:",
"CHD:": "暴击伤害:",
"CHC:": "暴击率:",
"Finish time: ": "预计完成时间: ",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"": "",
"-> ": "-> ",
}
//需处理的后缀
var cnPostfix = {
" ": "",
" ": "",
" ": "",
" ": "",
" ": "",
" ": "",
" ": "",
" ": "",
" ": "",
" ": "",
" ": "",
" ": "",
" ": "",
" ": "",
" ": "",
" ": "",
" ": "",
" ": " ",
" ": " ",
"\n": "\n",
"\n\t\t\t": "\n\t\t\t",
"\t\t\n\t\t": "\t\t\n\t\t",
"\t\t\t\t": "\t\t\t\t",
"\n\t\t": "\n\t\t",
"\t": "\t",
' I': ' I',
' II': ' II',
' III': ' III',
' IV': ' IV',
' V': ' V',
' VI': ' VI',
' VII': ' VII',
' VIII': ' VIII',
' X': ' X',
' XI': ' XI',
' XII': ' XII',
' XIII': ' XIII',
' XIV': ' XIV',
' XV': ' XV',
' XVI': ' XVI',
"/sec)": "/秒)",
"% bonus": "% 奖励",
" day(s)": " 天",
" [SYSTEM]:": " [系统]:",
" Blah:": " Blah:",
" bofra:": " bofra:",
" Alche:": " Alche:",
" BofraGotHard:": " BofraGotHard:",
" Used today": " 今日使用",
" - Kitchen - Chairs (Upgrade)": " - 厨房 - 椅子 (升级)",
" - Kitchen - Sink (Upgrade)": " - 厨房 - 水槽 (升级)",
" - Kitchen - Stove (Upgrade)": " - 厨房 - 炉子 (升级)",
" - Kitchen - Stove (Upgrade)": " - 厨房 - 炉子 (升级)",
" - Kitchen - Basket (Upgrade)": " - 厨房 - 篮子 (升级)",
" - Garden - Shed (Upgrade)": " - 花园 - 小屋 (升级)",
" - Garden - Pitchfork (Upgrade)": " - 花园 - 干草叉 (升级)",
" - Garden - Tools (Upgrade)": " - 花园 - 工具 (升级)",
" - Garden - Fountain (Upgrade)": " - 花园 - 喷泉 (升级)",
" - Shed - Barrel (Upgrade)": " - 小屋 - 桶 (升级)",
" remaining)": " 剩余)",
" - Fighter key drops": " - 佣兵钥匙掉落",
" - Catacomb key drops": " - 地下墓穴钥匙掉落",
" - Player key drops": " - 玩家钥匙掉落",
" - Moving to empty tile": " - 移动到空地块",
" - Random loot": " - 随机战利品",
" - You": " - 你",
" one time uses available)": " 可用的一次性使用)",
" - Survived": " - 生存",
" - Died": " - 死亡",
"/meat)": "/肉)",
"/actions)": "/行动)",
" / Action": " / 行动",
" / Daily": " / 日",
" / Hourly": " / 小时",
" / Total": " / 总计",
" - Leaving unlocked": " - 离开已解锁",
"/wood)": "/木头)",
"/iron)": "/铁)",
"/stone)": "/石头)",
"' strength?": "”的力量吗?",
"": "",
"": "",
"": "",
"": "",
}
//需排除的,正则匹配
var cnExcludeWhole = [
/^(\d+)$/,
/^\s*$/, //纯空格
/^([\d\.]+):([\d\.]+)$/,
/^([\d\.]+):([\d\.]+):([\d\.]+)$/,
/^([\d\.]+):([\d\.]+):([\d\.]+):([\d\.]+)$/,
/^([\d\.]+):([\d\.]+):([\d\.]+):([\d\.]+):([\d\.]+)$/,
/^([\d\.]+)s$/,
/^([\d\.]+)h$/,
/^([\d\.]+)m ([\d\.]+)s$/,
/^([\d\.]+)h ([\d\.]+)m $/,
/^([\d\.]+)h ([\d\.]+)m ([\d\.]+)s$/,
/^([\d\.]+)d ([\d\.]+)h ([\d\.]+)m ([\d\.]+)s$/,
/^([\d\.]+)y ([\d\.]+)d ([\d\.]+)h ([\d\.]+)m ([\d\.]+)s$/,
/^([\d\.]+)y ([\d\.]+)d ([\d\.]+)h$/,
/^([\d\.]+)\-([\d\.]+)\-([\d\.]+)$/,
/^([\d\.]+)e(\d+)$/,
/^([\d\.]+)$/,
/^\$([\d\.]+)$/,
/^\(([\d\.]+)\)$/,
/^([\d\.]+)\%$/,
/^([\d\.]+)\% \- ([\d\.]+)\%$/,
/^([\d\.]+)\% \/ ([\d\.]+)\%$/,
/^\-([\d\.]+)\% \/ \-([\d\.]+)\%$/,
/^([\d\.]+)\% \/ \-([\d\.]+)\%$/,
/^\-([\d\.]+)\% \/ ([\d\.]+)\%$/,
/^([\d\.]+)\% \-\> ([\d\.]+)\%$/,
/^([\d\.]+)k \/ ([\d\.]+)k$/,
/^([\d\.]+)\/([\d\.]+)$/,
/^([\d\.]+)\/([\d\.,]+)$/,
/^([\d\.,]+)\/([\d\.,]+)$/,
/^\(([\d\.]+)\/([\d\.]+)\)$/,
/^怪物(.+)$/,
/^你造成(.+)$/,
/^闪避(.+)$/,
/^伤害(.+)$/,
/^自行(.+)$/,
/^暴击(.+)$/,
/^格挡(.+)$/,
/^地下(.+)$/,
/^攻击(.+)$/,
/^深度(.+)$/,
/^燃烧(.+)$/,
/^移动(.+)$/,
/^生命(.+)$/,
/^命中(.+)$/,
/^防御(.+)$/,
/^全部(.+)$/,
/^成本(.+)$/,
// /^(.+) ([\d\.,]+) ([\d\.,]+), ([\d\.,]+):([\d\.,]+)$/,
/^\@(.+)$/,
/^\(([\d\.]+)\%\)$/,
/^\(([\d\.]+)$/,
/^\(([\d\.,]+)$/,
/^([\d\.]+):([\d\.]+):([\d\.]+)$/,
/^([\d\.]+)K$/,
/^ ([\d\.]+)k$/,
/^([\d\.]+)k\/([\d\.]+)k$/,
/^ ([\d\.]+)k \- ([\d\.]+)k$/,
/^ ([\d\.]+)k \- ([\d\.]+)m$/,
/^([\d\.]+)k \/ ([\d\.]+)m$/,
/^([\d\.,]+)k \/ ([\d\.]+)m$/,
/^([\d\.,]+) ([\d\.]+)k \/ ([\d\.]+)m$/,
/^ ([\d\.]+)m \- ([\d\.]+)m$/,
/^ ([\d\.]+)\% \- ([\d\.]+)\%$/,
/^([\d\.]+)\% \(([\d\.]+)(.+)\)$/,
/^([\d\.]+)M$/,
/^([\d\.]+)oc$/,
/^([\d\.]+)qa$/,
/^([\d\.]+)t$/,
/^([\d\.]+)B$/,
/^([\d\.]+) K$/,
/^([\d\.]+) M$/,
/^([\d\.]+) B$/,
/^([\d\.]+) T$/,
/^([\d\.]+) Qi$/,
/^([\d\.]+) Qa$/,
/^([\d\.,]+) ([\d\.]+)k \/ ([\d\.]+)k$/,
/^([\d\.]+)s$/,
/^([\d\.]+)x$/,
/^x([\d\.]+)$/,
/^([\d\.,]+)$/,
/^: ([\d\.,]+)$/,
/^ ([\d\.,]+)$/,
/^\[([\d\.,]+)\]$/,
/^\(([\d\.,]+)\)$/,
/^\(([\d\.,]+) \+$/,
/^\(([\d\.]+)\% \+$/,
/^\(([\d\.,]+), ([\d\.,]+)\)$/,
/^([\d\.,]+) \- ([\d\.,]+)$/,
/^ID: ([\d\.,]+)$/,
/^([\d\.,]+) \/ ([\d\.,]+)$/,
/^\-([\d\.,]+) \/ ([\d\.,]+)$/,
/^\[([\d\.,]+):([\d\.,]+)\]$/,
/^\[([\d\.,]+)\/([\d\.,]+) ([\d\.,]+):([\d\.,]+)\]$/,
/^\$([\d\.,]+)$/,
/^\+([\d\.,]+)$/,
/^\-([\d\.,]+)$/,
/^\+ ([\d\.,]+)$/,
/^([\d\.,]+)x$/,
/^([\d\.,]+)\) ([\d\.,]+)$/,
/^x([\d\.,]+)$/,
/^([\d\.,]+) \/ ([\d\.,]+)$/,
/^([\d\.]+)e([\d\.,]+)$/,
/^([\d\.]+)e([\d\.,]+) \/ ([\d\.]+)e([\d\.,]+)$/,
/^\$([\d\.]+)e([\d\.,]+)$/,
/^([\d\.,]+)\/([\d\.]+)e([\d\.,]+)$/,
/^([\d\.]+)e([\d\.,]+)\/([\d\.]+)e([\d\.,]+)$/,
/^([\d\.]+)e\+([\d\.,]+)$/,
/^e([\d\.]+)e([\d\.,]+)$/,
/^x([\d\.]+)e([\d\.,]+)$/,
/^([\d\.]+)e([\d\.,]+)x$/,
/^([\uD800-\uDBFF][\uDC00-\uDFFF])|([\u2600-\u27BF])|([\u2300-\u23FF])|([\u2B50-\u2B55])|([\u203C-\u3299])|[\u21A9\u21AA\u25B6\u25C0\u2B06\u2B07\u2B05\u2B95\u2B99\u2B9A]+$/,
// /^([\uD800-\uDBFF][\uDC00-\uDFFF])|([\u2600-\u27BF])|([\u2300-\u23FF])|([\u2B50-\u2B55])|([\u203C-\u3299])+$/,
// /^[\uD800-\uFFFF]+$/,
/^[\u4E00-\u9FA5]+$/
];
var cnExcludePostfix = []
//正则替换,带数字的固定格式句子
//纯数字:(\d+)
//逗号:([\d\.,]+)
//小数点:([\d\.]+)
//原样输出的字段:(.+)
var cnRegReplace = new Map([
[/^([\d\.]+) hours ([\d\.]+) minutes ([\d\.]+) seconds$/, '$1 小时 $2 分钟 $3 秒'],
[/^You are gaining (.+) elves per second$/, '你每秒获得 $1 精灵'],
[/^Partner (.+) has found (.+) relics$/, '伙伴 $1 找到了 $2 遗物'],
[/^Player World Boss (.+) \- \(Record: (.+)\)$/, '玩家世界Boss $1 -(记录:$2)'],
[/^(.+) relics\n(.+)has been sold for (.+) gold \(Average: (.+)\)$/, '$1 遗物\n$2以 $3 金币成交(均价 $4)'],
[/^(.+) meat\n(.+)has been bought for (.+) gold \(Average: (.+)\). (.+) extra gold has been returned to your inventory$/, '$1 肉\n$2以 $3 金币成交(均价 $4). $5 额外的金币被退回到你的库存中'],
[/^(.+) iron\n(.+)has been bought for (.+) gold \(Average: (.+)\). (.+) extra gold has been returned to your inventory$/, '$1 铁\n$2以 $3 金币成交(均价 $4). $5 额外的金币被退回到你的库存中'],
[/^(.+) wood\n(.+)has been bought for (.+) gold \(Average: (.+)\). (.+) extra gold has been returned to your inventory$/, '$1 木头\n$2以 $3 金币成交(均价 $4). $5 额外的金币被退回到你的库存中'],
[/^(.+) stone\n(.+)has been bought for (.+) gold \(Average: (.+)\). (.+) extra gold has been returned to your inventory$/, '$1 石头\n$2以 $3 金币成交(均价 $4). $5 额外的金币被退回到你的库存中'],
[/^You won \- You have received (.+) relics$/, '你赢了 \- 你得到了 $1 遗物'],
[/^An easy exploration has been started by (.+). It will last (.+) hours. \n(.+)Partners will lose (.+) gain, and actions have the chance to drop healing gems.\n(.+)The battle will be for (.+) gold$/, '$1 已经开始了一个简单探索。它将持续 $2 小时。伙伴将损失 $4 的收益,并且行动有机会掉落治疗宝石。战斗将获得 $6 金币'],
[/^You have (.+) voting points$/, '你有 $1 投票点数'],
[/^The village (.+) has donated (.+) gold to the kingdom$/, '村庄 $1 向王国捐赠了 $2 金币'],
[/^The village (.+) has donated (.+) faith to the kingdom$/, '村庄 $1 向王国捐赠了 $2 信仰'],
[/^You have (.+) points$/, '你有 $1 点数'],
[/^This tome will destroy itself after running (.+) catacombs. The charge is used when starting the catacomb. Guardian attacks do not consume charges.$/, '这本书在运行 $1 地下墓穴后会自我毁灭。在启动地下墓穴时使用。守护者攻击不消耗能量。'],
[/^This tome requires (.+) space when active. You can view your total space in the tomes panel$/, '卷轴激活需要 $1 空间。您可以在卷轴面板中查看您的总空间'],
[/^Are you sure you want to sell (.+) relics for (.+) gold each$/, '你确定想以每个 $1 金币的价格出售 $2 遗物吗'],
[/^Are you sure you want to sell (.+) relic_wootz for (.+) gold each$/, '你确定想以每个 $1 金币的价格出售 $2 遗物乌兹钢吗'],
[/^Are you sure you want to purchase (.+) meat for (.+) gold$/, '你确定想以每个 $1 金币的价格购买 $2 肉吗'],
[/^Are you sure you want to purchase (.+) iron for (.+) gold$/, '你确定想以每个 $1 金币的价格购买 $2 铁吗'],
[/^Are you sure you want to purchase (.+) stone for (.+) gold$/, '你确定想以每个 $1 金币的价格购买 $2 石头吗'],
[/^Are you sure you want to purchase (.+) wood for (.+) gold$/, '你确定想以每个 $1 金币的价格购买 $2 木头吗'],
[/^The village (.+) has completed a village upgrade (.+) quest, and has been rewarded (.+) gold, (.+) meat, (.+) iron, (.+) wood, (.+) stone$/, '村庄 $1 已经完成了一个村庄升级 $2 的任务,并获得了 $3 金币,$4 肉,$5 铁,$6 木头,$7 石头的奖励'],
[/^The village (.+) has completed a village actions quest, and has been rewarded (.+) meat$/, '村庄 $1 已经完成了一个村庄行动任务,并收到了 $2 肉 的奖励'],
[/^The village (.+) has completed a village actions quest, and has been rewarded (.+) stone$/, '村庄 $1 已经完成了一个村庄行动任务,并收到了 $2 石头 的奖励'],
[/^The village (.+) has completed a village actions quest, and has been rewarded (.+) iron$/, '村庄 $1 已经完成了一个村庄行动任务,并收到了 $2 铁 的奖励'],
[/^The village (.+) has completed a village actions quest, and has been rewarded (.+) wood$/, '村庄 $1 已经完成了一个村庄行动任务,并收到了 $2 木头 的奖励'],
[/^The village (.+) has completed a village upgrade quest, and has been rewarded (.+) strength$/, '村庄 $1 已经完成了一个村庄升级任务,并收到了 $2 力量 的奖励'],
[/^The village (.+) has created the kingdom (.+)$/, '村庄 $1 创建了一个王国,名为 $2'],
[/^The last natural world boss was seen (.+) ago$/, '上一个自然世界的Boss出现在 $1 前'],
[/^Purchase (.+) for (.+) relics$/, '购买 $1 花费 $2 遗物'],
[/^Your actives at (.+) efficiency$/, '您的主动是 $1 的效率'],
[/^Your stats at (.+) efficiency$/, '您的属性是 $1 的效率'],
[/^Your passives at (.+) efficiency$/, '您的被动是 $1 的效率'],
[/^Efficiency: (.+) \- Food eaten per action: (.+)$/, '效率:$1 \- 每次行动消耗 $2 食物'],
[/^You have (.+) uses remaining.$/, '你有 $1 使用剩余。'],
[/^Previous (.+) additional gem fragment chance$/, '前置宝石碎片概率额外 $1'],
[/^Previous (.+) resource boost$/, '前置资源提升 $1'],
[/^Previous (.+) tax efficiency$/, '前置税率 $1'],
[/^Previous (.+) pet boost$/, '前置宠物提升 $1'],
[/^Previous (.+) stat drop boost$/, '前置属性掉落提升 $1'],
[/^Previous (.+) drop boost$/, '前置掉落提升 $1'],
[/^Previous (.+) house speed boost$/, '前置房屋速度提升 $1'],
[/^You have dealt (.+) damage$/, '你造成了 $1 伤害'],
[/^You have successfully invited (.+) to the village$/, '你成功地向 $1 发起了加入村庄邀请'],
[/^Last seen (.+) ago$/, '最近在线 $1 前'],
[/^Cost\/h: (.+) gold \((.+)\/attempt\)$/, '成本/小时:$1 金币 (100k\/次)'],
[/^After opening (.+) chests you have found the following:$/, '打开 $1 个宝箱后,你发现了以下内容:'],
[/^The monster has dealt (.+) damage$/, '怪物对你造成了 $1 伤害'],
[/^The monster has healed (.+) life$/, '怪物治疗了 $1 生命值'],
[/^\[([\d\.,]+)\/([\d\.,]+) ([\d\.,]+):([\d\.,]+)\] $/, '\[$2月$1日 $3:$4\]'],
[/^Jan ([\d\.,]+) ([\d\.,]+), ([\d\.,]+):([\d\.,]+)$/, '$2 年 1 月 $1, $3:$4'],
[/^Feb ([\d\.,]+) ([\d\.,]+), ([\d\.,]+):([\d\.,]+)$/, '$2 年 2 月 $1, $3:$4'],
[/^Mar ([\d\.,]+) ([\d\.,]+), ([\d\.,]+):([\d\.,]+)$/, '$2 年 3 月 $1, $3:$4'],
[/^Apr ([\d\.,]+) ([\d\.,]+), ([\d\.,]+):([\d\.,]+)$/, '$2 年 4 月 $1, $3:$4'],
[/^May ([\d\.,]+) ([\d\.,]+), ([\d\.,]+):([\d\.,]+)$/, '$2 年 5 月 $1, $3:$4'],
[/^Jun ([\d\.,]+) ([\d\.,]+), ([\d\.,]+):([\d\.,]+)$/, '$2 年 6 月 $1, $3:$4'],
[/^Jul ([\d\.,]+) ([\d\.,]+), ([\d\.,]+):([\d\.,]+)$/, '$2 年 7 月 $1, $3:$4'],
[/^Aug ([\d\.,]+) ([\d\.,]+), ([\d\.,]+):([\d\.,]+)$/, '$2 年 8 月 $1, $3:$4'],
[/^Sep ([\d\.,]+) ([\d\.,]+), ([\d\.,]+):([\d\.,]+)$/, '$2 年 9 月 $1, $3:$4'],
[/^Oct ([\d\.,]+) ([\d\.,]+), ([\d\.,]+):([\d\.,]+)$/, '$2 年 10 月 $1, $3:$4'],
[/^Nov ([\d\.,]+) ([\d\.,]+), ([\d\.,]+):([\d\.,]+)$/, '$2 年 11 月 $1, $3:$4'],
[/^Dec ([\d\.,]+) ([\d\.,]+), ([\d\.,]+):([\d\.,]+)$/, '$2 年 12 月 $1, $3:$4'],
[/^Jan ([\d\.,]+) ([\d\.,]+), ([\d\.,]+):([\d\.,]+) \- Jan ([\d\.,]+) ([\d\.,]+), ([\d\.,]+):([\d\.,]+)$/, '$2 年 1 月 $1, $3:$4 \- $5 年 1 月 $6, $7:$8'],
[/^Feb ([\d\.,]+) ([\d\.,]+), ([\d\.,]+):([\d\.,]+) \- Feb ([\d\.,]+) ([\d\.,]+), ([\d\.,]+):([\d\.,]+)$/, '$2 年 2 月 $1, $3:$4 \- $5 年 1 月 $6, $7:$8'],
[/^Mar ([\d\.,]+) ([\d\.,]+), ([\d\.,]+):([\d\.,]+) \- Mar ([\d\.,]+) ([\d\.,]+), ([\d\.,]+):([\d\.,]+)$/, '$2 年 3 月 $1, $3:$4 \- $5 年 1 月 $6, $7:$8'],
[/^Apr ([\d\.,]+) ([\d\.,]+), ([\d\.,]+):([\d\.,]+) \- Apr ([\d\.,]+) ([\d\.,]+), ([\d\.,]+):([\d\.,]+)$/, '$2 年 4 月 $1, $3:$4 \- $5 年 1 月 $6, $7:$8'],
[/^May ([\d\.,]+) ([\d\.,]+), ([\d\.,]+):([\d\.,]+) \- May ([\d\.,]+) ([\d\.,]+), ([\d\.,]+):([\d\.,]+)$/, '$2 年 5 月 $1, $3:$4 \- $5 年 1 月 $6, $7:$8'],
[/^Jun ([\d\.,]+) ([\d\.,]+), ([\d\.,]+):([\d\.,]+) \- Jun ([\d\.,]+) ([\d\.,]+), ([\d\.,]+):([\d\.,]+)$/, '$2 年 6 月 $1, $3:$4 \- $5 年 1 月 $6, $7:$8'],
[/^Jul ([\d\.,]+) ([\d\.,]+), ([\d\.,]+):([\d\.,]+) \- Jul ([\d\.,]+) ([\d\.,]+), ([\d\.,]+):([\d\.,]+)$/, '$2 年 7 月 $1, $3:$4 \- $5 年 1 月 $6, $7:$8'],
[/^Aug ([\d\.,]+) ([\d\.,]+), ([\d\.,]+):([\d\.,]+) \- Aug ([\d\.,]+) ([\d\.,]+), ([\d\.,]+):([\d\.,]+)$/, '$2 年 8 月 $1, $3:$4 \- $5 年 1 月 $6, $7:$8'],
[/^Sep ([\d\.,]+) ([\d\.,]+), ([\d\.,]+):([\d\.,]+) \- Sep ([\d\.,]+) ([\d\.,]+), ([\d\.,]+):([\d\.,]+)$/, '$2 年 9 月 $1, $3:$4 \- $5 年 1 月 $6, $7:$8'],
[/^Oct ([\d\.,]+) ([\d\.,]+), ([\d\.,]+):([\d\.,]+) \- Oct ([\d\.,]+) ([\d\.,]+), ([\d\.,]+):([\d\.,]+)$/, '$2 年 10 月 $1, $3:$4 \- $5 年 1 月 $6, $7:$8'],
[/^Nov ([\d\.,]+) ([\d\.,]+), ([\d\.,]+):([\d\.,]+) \- Nov ([\d\.,]+) ([\d\.,]+), ([\d\.,]+):([\d\.,]+)$/, '$2 年 11 月 $1, $3:$4 \- $5 年 1 月 $6, $7:$8'],
[/^Dec ([\d\.,]+) ([\d\.,]+), ([\d\.,]+):([\d\.,]+) \- Dec ([\d\.,]+) ([\d\.,]+), ([\d\.,]+):([\d\.,]+)$/, '$2 年 12 月 $1, $3:$4 \- $5 年 1 月 $6, $7:$8'],
[/^You have found a depth (.+) ([\d\.,]+) rooms scrap cave$/, '你找到了一个深度 $1 有 $2 个房间的 垃圾洞穴'],
[/^You have found a depth (.+) ([\d\.,]+) rooms normal cave$/, '你找到了一个深度 $1 有 $2 个房间的 普通洞穴'],
[/^You have found a depth (.+) ([\d\.,]+) rooms uncommon cave$/, '你找到了一个深度 $1 有 $2 个房间的 罕见洞穴'],
[/^You have destroyed (.+) equipment pieces and have gained (.+) normal wootz and (.+) guardian shards$/, '你已经销毁了 $1 件装备,获得了 $2 普通木头和 $3 个守护者碎片'],
[/^Quest length multiplier: (.+) \- reward bonus: (.+)$/, '追求长度乘数: $1 \- 奖励加成: $2'],
[/^Fills the quantity to (.+) of your maximum epic_wootz based on the inputted price$/, '根据输入的价格,将数量填充到你最大史诗乌兹钢的 $1'],
[/^Fills the quantity to (.+) of your maximum frog_toe based on the inputted price$/, '根据输入的价格,将数量填充到你最大青蛙脚趾的 $1'],
[/^Fills the quantity to (.+) of your maximum lizard_leg based on the inputted price$/, '根据输入的价格,将数量填充到你最大蜥蜴腿的 $1'],
[/^Fills the quantity to (.+) of your maximum relic_wootz based on the inputted price$/, '根据输入的价格,将数量填充到你最大遗物乌兹钢的 $1'],
[/^Fills the quantity to (.+) of your maximum unique_wootz based on the inputted price$/, '根据输入的价格,将数量填充到你最大独特乌兹钢的 $1'],
[/^Fills the quantity to (.+) of your maximum relics based on the inputted price$/, '根据输入的价格,将数量填充到你最大遗物的 $1'],
[/^Fills the quantity to (.+) of your maximum credits based on the inputted price$/, '根据输入的价格,将数量填充到你最大信用点的 $1'],
[/^Fills the quantity to (.+) of your maximum meat based on the inputted price$/, '根据输入的价格,将数量填充到你最大肉的 $1'],
[/^Fills the quantity to (.+) of your maximum wood based on the inputted price$/, '根据输入的价格,将数量填充到你最大木头的 $1'],
[/^Fills the quantity to (.+) of your maximum stone based on the inputted price$/, '根据输入的价格,将数量填充到你最大石头的 $1'],
[/^Fills the quantity to (.+) of your maximum iron based on the inputted price$/, '根据输入的价格,将数量填充到你最大铁的 $1'],
[/^Fills the quantity to (.+) of your max gold based on the inputted price$/, '根据输入的价格,将数量填充到你最大金币的 $1'],
[/^You have successfully invited (.+) to the village$/, '你成功地邀请了 $1 加入村庄'],
[/^Next at (.+) points$/, '下一个在 $1 点数'],
[/^Patch (.+) is up!$/, '$1 补丁发布!'],
[/^Catacomb World Boss ([\d\.,]+) \- \(Record: ([\d\.,]+) \- ([\d\.,]+)\/([\d\.,]+) ([\d\.,]+):([\d\.,]+)\)$/, '地下墓穴世界Boss $1 - (最高记录: $2 \- $4月$3日 $5:$6)'],
[/^Fighter World Boss ([\d\.,]+) \- \(Record: ([\d\.,]+) \- ([\d\.,]+)\/([\d\.,]+) ([\d\.,]+):([\d\.,]+)\)$/, '佣兵世界Boss $1 - (最高记录: $2 \- $4月$3日 $5:$6)'],
[/^Your fighters moved to (.+). Nothing happened$/, '你的佣兵移到了 $1。什么也没发生'],
[/^Your fighters moved to (.+). Your fighters hit a$/, '你的佣兵移到了 $1。你的佣兵命中了一个'],
[/^Your fighters moved to (.+). Your fighters hit a healing tile$/, '你的佣兵移到了 $1。你的佣兵命中了一个治疗地块'],
[/^Your fighters moved to (.+). Your fighters found a$/, '你的佣兵移到了 $1。你的佣兵找到一个'],
[/^Your fighters moved to (.+). Your fighters defeated a$/, '你的佣兵移到了 $1。你的佣兵击败了一个'],
[/^Convert (.+) Normal Wootz to (.+) Rare Wootz$/, '将 $1 普通乌兹钢 转换为 $2 稀有乌兹钢'],
[/^Convert (.+) Normal Wootz to (.+) Relic Wootz$/, '将 $1 普通乌兹钢 转换为 $2 遗物乌兹钢'],
[/^Convert (.+) Rare Wootz to (.+) Epic Wootz$/, '将 $1 稀有乌兹钢 转换为 $2 史诗乌兹钢'],
[/^Convert (.+) Rare Wootz to (.+) Epic Wootz$/, '将 $1 稀有乌兹钢 转换为 $2 史诗乌兹钢'],
[/^Convert (.+) Epic Wootz to (.+) Magical Wootz$/, '将 $1 史诗乌兹钢 转换为 $2 魔法乌兹钢'],
[/^Convert (.+) Epic Wootz to (.+) Magical Wootz$/, '将 $1 史诗乌兹钢 转换为 $2 魔法乌兹钢'],
[/^Convert (.+) Magical Wootz to (.+) Unique Wootz$/, '将 $1 魔法乌兹钢 转换为 $2 独特乌兹钢'],
[/^Convert (.+) Magical Wootz to (.+) Unique Wootz$/, '将 $1 魔法乌兹钢 转换为 $2 独特乌兹钢'],
[/^Convert (.+) Unique Wootz to (.+) Relic Wootz$/, '将 $1 独特乌兹钢 转换为 $2 遗物乌兹钢'],
[/^Convert (.+) Unique Wootz to (.+) Relic Wootz$/, '将 $1 独特乌兹钢 转换为 $2 遗物乌兹钢'],
[/^Destroy (.+) enchants$/, '销毁 $1 附魔'],
[/^After (.+) kills and (.+) rounds you have died$/, '在 $1 击杀和 $2 回合后,你挂了'],
[/^Are you sure you wish to destroy (.+) for (.+) normal wootz and (.+) guardian shards\?$/, '你确定你想销毁 $1 物品并获得 $2 普通乌兹钢和 $3 守护者碎片吗?'],
[/^Destroy (.+) items for (.+) normal wootz and (.+) guardian shards$/, '销毁 $1 物品获得 $2 普通乌兹钢 和 $3 守护碎片'],
[/^Destroy (.+) gems for (.+) gem fragments$/, '销毁 $1 宝石获得 $2 宝石碎片'],
[/^The monster dropped (.+) gold and (.+) battling experience$/, '怪物掉落了 $1 金币和 $2 战斗经验'],
[/^(.+) completed a village exp quest. The village has gained (.+) village experience$/, '$1 完成一个村庄经验任务。村庄获得了 $2 村庄经验'],
[/^(.+) has upgraded tavern from level ([\d\.,]+) to ([\d\.,]+)$/, '$1 升级了 酒馆 从等级 $2 到 等级 $3'],
[/^(.+) has upgraded tactician from level ([\d\.,]+) to ([\d\.,]+)$/, '$1 升级了 战术家 从等级 $2 到 等级 $3'],
[/^(.+) has upgraded range from level ([\d\.,]+) to ([\d\.,]+)$/, '$1 升级了 射程 从等级 $2 到 等级 $3'],
[/^(.+) has upgraded well from level ([\d\.,]+) to ([\d\.,]+)$/, '$1 升级了 水井 从等级 $2 到 等级 $3'],
[/^(.+) has upgraded mill from level ([\d\.,]+) to ([\d\.,]+)$/, '$1 升级了 磨坊 从等级 $2 到 等级 $3'],
[/^Member Slot has been upgraded from ([\d\.,]+) to ([\d\.,]+) by (.+)$/, '$3 升级了 成员坑位 从 $1 到 $2'],
[/^(.+) has donated ([\d\.,]+) gold, ([\d\.,]+) meat, ([\d\.,]+) iron, ([\d\.,]+) wood, ([\d\.,]+) stone, ([\d\.,]+) relics$/, '$1 捐献了 $2 金币, $3 肉, $4 铁, $5 木头, $6 石头, $7 遗物'],
[/^(.+) has donated ([\d\.,]+) wood$/, '$1 捐献了 $2 木头'],
[/^(.+) has donated ([\d\.,]+) stone$/, '$1 捐献了 $2 石头'],
[/^(.+) has donated ([\d\.,]+) meat$/, '$1 捐献了 $2 肉'],
[/^(.+) has donated ([\d\.,]+) iron$/, '$1 捐献了 $2 铁'],
[/^(.+) left to prepare$/, '$1 剩余准备时间'],
[/^(.+) bonus to battling gold and relic drop income$/, '$1 加成到 战斗的金币和遗物掉落收入'],
[/^(.+) permanent increase to relic drop amounts$/, '$1 永久增加遗物掉落量'],
[/^(.+) bonus from unique classes. \((.+) for each unique class, (.+) for each fighter\)$/, '$1 特殊职业加成。(每个独特职业 $2,每个佣兵 $3)'],
[/^(.+) Actions With Consumed Equipment Drops$/, '$1 行动通过消耗的装备掉落'],
[/^(.+) Actions With 10% Less Resource Gain$/, '$1 行动减少10%资源收益'],
[/^(.+) cancelled a quest$/, '$1 取消了一个任务'],
[/^(.+) has started a quest with the objective: (.+) upgrade$/, '$1 已经开始了一个目标:$2 升级'],
[/^(.+) has started a quest with the objective: (.+) actions$/, '$1 已经开始了一个目标:$2 行动'],
[/^(.+) has started a quest with the objective: (.+) meat$/, '$1 已经开始了一个目标:$2 肉'],
[/^(.+) has started a quest with the objective: (.+) wood$/, '$1 已经开始了一个目标:$2 木头'],
[/^(.+) has started a quest with the objective: (.+) stone$/, '$1 已经开始了一个目标:$2 石头'],
[/^(.+) has started a quest with the objective: (.+) iron$/, '$1 已经开始了一个目标:$2 铁'],
[/^(.+) attacked (.+) dealing (.+) damage$/, '$1 攻击了 $2 并造成了 $3 伤害'],
[/^(.+) missed an attack on (.+)$/, '$1 攻击 $2 未命中'],
[/^After (.+) kill and (.+) rounds you have come out victorious$/, '经过 $1 次击杀和 $2 回合的战斗,你获得了胜利'],
[/^After (.+) kill and (.+) round you have come out victorious$/, '经过 $1 次击杀和 $2 回合的战斗,你获得了胜利'],
[/^Monster (.+) hit you (.+) times and crit (.+) time dealing (.+) damage in (.+) rounds$/, '怪物 $1 命中了你 $2 次,对你造成暴击 $3 次,在 $5 回合中对你造成 $4 伤害'],
[/^Monster (.+) hit you (.+) times and crit (.+) times dealing (.+) damage in (.+) rounds$/, '怪物 $1 命中了你 $2 次,对你造成暴击 $3 次,在 $5 回合中对你造成 $4 伤害'],
[/^Monster (.+) hit you (.+) times and crit (.+) times dealing (.+) damage in (.+) round$/, '怪物 $1 命中了你 $2 次,对你造成暴击 $3 次,在 $5 回合中对你造成 $4 伤害'],
[/^Monster (.+) hit you (.+) time and crit (.+) time dealing (.+) damage in (.+) rounds$/, '怪物 $1 命中了你 $2 次,对你造成暴击 $3 次,在 $5 回合中对你造成 $4 伤害'],
[/^Monster (.+) hit you (.+) time and crit (.+) times dealing (.+) damage in (.+) rounds$/, '怪物 $1 命中了你 $2 次,对你造成暴击 $3 次,在 $5 回合中对你造成 $4 伤害'],
[/^You hit Monster (.+) time and crit (.+) time dealing (.+) damage in (.+) rounds$/, '你命中怪物 $1 次,对你造成暴击 $2 次,在 $4 回合中对你造成 $3 伤害'],
[/^You hit Monster (.+) time and crit (.+) times dealing (.+) damage in (.+) round$/, '你命中怪物 $1 次,对你造成暴击 $2 次,在 $4 回合中对你造成 $3 伤害'],
[/^You hit Monster (.+) time and crit (.+) times dealing (.+) damage in (.+) rounds$/, '你命中怪物 $1 次,对你造成暴击 $2 次,在 $4 回合中对你造成 $3 伤害'],
[/^You hit Monster (.+) times and crit (.+) time dealing (.+) damage in (.+) rounds$/, '你命中怪物 $1 次,对你造成暴击 $2 次,在 $4 回合中对你造成 $3 伤害'],
[/^You hit Monster (.+) times and crit (.+) times dealing (.+) damage in (.+) rounds$/, '你命中怪物 $1 次,对你造成暴击 $2 次,在 $4 回合中对你造成 $3 伤害'],
[/^You have gained (.+) gold and (.+) battling experience.$/, '你获得了 $1 金币和 $2 战斗经验。'],
[/^Obtained by receiving (.+) community points$/, '通过获得 $1 社区积分获得'],
[/^([\d\.]+)\% bonus to partner hunting income and drops$/, '$1\% 的加成到伙伴 狩猎 收入和掉落'],
[/^([\d\.]+)\% bonus to partner mining income and drops$/, '$1\% 的加成到伙伴 采矿 收入和掉落'],
[/^([\d\.]+)\% bonus to partner stonecarving income and drops$/, '$1\% 的加成到伙伴 采石 收入和掉落'],
[/^([\d\.]+)\% bonus to partner woodcutting income and drops$/, '$1\% 的加成到伙伴 伐木 收入和掉落'],
[/^([\d\.]+)\% house speed$/, '$1\% 房屋速度'],
[/^([\d\.]+)\% pets boost$/, '$1\% 宠物提升'],
[/^([\d\.]+)\% stat drop$/, '$1\% 属性掉落'],
[/^([\d\.]+)\% tax efficiency$/, '$1\% 税率'],
[/^\+([\d\.]+)\% tax efficiency$/, '\+$1\% 税率'],
[/^([\d\.]+)\% fragment chance boost$/, '$1\% 碎片几率提升'],
[/^([\d\.]+)\% catacomb action speed boost$/, '$1\% 地下墓穴行动速度提升'],
[/^([\d\.]+)\% catacomb character boost$/, '$1\% 地下墓穴角色提升'],
[/^([\d\.]+)\% mystery$/, '$1\% 神秘'],
[/^([\d\.]+)\% drop$/, '$1\% 掉落'],
[/^([\d\.]+)\% gold$/, '$1\% 黄金'],
[/^([\d\.]+)\% resource$/, '$1\% 资源'],
[/^([\d\.]+)\% pet passive drop boost$/, '$1\% 宠物被动掉落提升'],
[/^\-([\d\.]+)\% village map movement speed$/, '\-$1\% 村庄地图移动速度'],
[/^([\d\.]+)\% village boost$/, '$1\% 村庄提升'],
[/^([\d\.]+)\% village quest reward$/, '$1\% 村庄任务奖励'],
[/^\+([\d\.]+)\% village quest reward$/, '\+$1\% 村庄任务奖励'],
[/^([\d\.]+)\% member quest reward$/, '$1\% 成员任务奖励'],
[/^\+([\d\.]+)\% member quest reward$/, '\+$1\% 成员任务奖励'],
[/^([\d\.]+)\% member house token drop$/, '$1\% 成员房屋代币掉落'],
[/^\+([\d\.]+)\% member house token drop$/, '\+$1\% 成员房屋代币掉落'],
[/^([\d\.]+)\% world boss attack speed$/, '$1\% 世界Boss攻击速度'],
[/^([\d\.]+)\% world boss hit chance$/, '$1\% 世界Boss命中率'],
[/^([\d\.]+)\% drop chance$/, '$1\% 掉率'],
[/^([\d\.]+) \% resources returned$/, '$1\% 资源退返'],
[/^([\d\.]+) \% Resources Returned$/, '$1\% 资源退返'],
[/^([\d\.]+) \% Battling Experience$/, '$1\% 战斗经验'],
[/^([\d\.]+)\% Frenzy$/, '$1\% 狂暴'],
[/^([\d\.]+)\% resource gain$/, '$1\% 资源增益'],
[/^([\d\.]+)\% resource boost$/, '$1\% 资源提升'],
[/^([\d\.]+)\% wootz drop chance$/, '$1\% 乌兹钢掉率'],
[/^([\d\.]+)\% wootz drop gain$/, '$1\% 乌兹钢掉落增益'],
[/^([\d\.]+)\% stat drop chance$/, '$1\% 属性掉率'],
[/^([\d\.]+)\% gold boost$/, '$1\% 金币提升'],
[/^([\d\.]+)\% gold gain$/, '$1\% 金币增益'],
[/^([\d\.]+)\% experience gain$/, '$1\% 经验增益'],
[/^Torch: ([\d\.]+)\%$/, '火炬: $1\%'],
[/^Trowel: ([\d\.]+)\%$/, '泥刀: $1\%'],
[/^Archaeology: ([\d\.]+)\%$/, '考古学: $1\%'],
[/^Brush: ([\d\.]+)\%$/, '刷子: $1\%'],
[/^Scouting: ([\d\.]+)\%$/, '侦查: $1\%'],
[/^Backpack: ([\d\.]+)\%$/, '背包: $1\%'],
[/^Map: ([\d\.]+)\%$/, '地图: $1\%'],
[/^Sieve: ([\d\.]+)\%$/, '筛子: $1\%'],
[/^Compass: ([\d\.]+)\%$/, '指南针: $1\%'],
[/^Knife: ([\d\.]+)\%$/, '小刀: $1\%'],
[/^Spade: ([\d\.]+)\%$/, '铲子: $1\%'],
[/^\+([\d\.]+)\% Increases village armory size by ([\d\.]+)$/, '\+$1\% 增加村庄军械库大小 $2'],
[/^\+([\d\.]+)\% Increases world boss hit chance by ([\d\.]+)\%$/, '\+$1\% 增加世界Boss命中率 $2\%'],
[/^\+([\d\.]+)\% Increases world boss attack speed by ([\d\.]+)\%$/, '\+$1\% 增加世界Boss攻击速度 $2\%'],
[/^\+([\d\.]+)\% Increases catacomb action speed boost by ([\d\.]+)\%$/, '\+$1\% 增加地下墓穴的行动速度提升 $2\%'],
[/^\+([\d\.]+)\% Increases catacomb action speed boost by ([\d\.]+)\%$/, '\+$1\% 增加地下墓穴的行动速度提升 $2\%'],
[/^\+([\d\.]+)\% Increases catacomb action speed boost by ([\d\.]+)\%$/, '\+$1\% 增加地下墓穴的行动速度提升 $2\%'],
[/^\+([\d\.]+)\% Increases catacomb character boost by ([\d\.]+)\%$/, '\+$1\% 增加地下墓穴角色提升 $2\%'],
[/^\+([\d\.]+)\% Increases member drop chance by ([\d\.]+)\%$/, '\+$1\% 增加成员掉率 $2\%'],
[/^\+([\d\.]+)\% Increases member wootz drop chance by ([\d\.]+)\%$/, '\+$1\% 增加成员乌兹钢掉率 $2\%'],
[/^\+([\d\.]+)\% Increases member wootz drop gain by ([\d\.]+)\%$/, '\+$1\% 增加成员乌兹钢掉落增益 $2\%'],
[/^\+([\d\.]+)\% Increases member drop chance by ([\d\.]+)\%$/, '\+$1\% 增加成员掉率 $2\%'],
[/^\+([\d\.]+)\% Increases member experience gain by ([\d\.]+)\%$/, '\+$1\% 增加成员经验增益 $2\%'],
[/^\+([\d\.]+)\% Increases member gold gain by ([\d\.]+)\%$/, '\+$1\% 增加成员金币增益 $2\%'],
[/^\+([\d\.]+)\% Increases member gold gain by ([\d\.]+)\%$/, '\+$1\% 增加成员金币增益 $2\%'],
[/^\+([\d\.]+)\% Increases member resource gain by ([\d\.]+)\%$/, '\+$1\% 增加成员资源增益 $2\%'],
[/^\+([\d\.]+)\% Increases member resource gain by ([\d\.]+)\%$/, '\+$1\% 增加成员资源增益 $2\%'],
[/^\+([\d\.]+)\% Increases member pet passive drop boost by ([\d\.]+)\%$/, '\+$1\% 增加成员宠物被动掉落提升 $2\%'],
[/^\+([\d\.]+)\% catacomb action speed boost$/, '\+$1\% 地下墓穴行动速度提升'],
[/^\+([\d\.]+)\% pet passive drop boost$/, '\+$1\% 宠物被动掉落提升'],
[/^\+([\d\.]+)\% catacomb character boost$/, '\+$1\% 地下墓穴角色提升'],
[/^\+([\d\.]+)\% stat drop chance$/, '\+$1\% 属性掉率'],
[/^\+([\d\.]+)\% wootz drop chance$/, '\+$1\% 乌兹钢掉率'],
[/^\+([\d\.]+)\% wootz drop gain$/, '\+$1\% 乌兹钢掉落增益'],
[/^\+([\d\.]+)\% world boss attack speed$/, '\+$1\% 世界Boss攻击速度'],
[/^\+([\d\.]+)\% world boss hit chance$/, '\+$1\% 世界Boss命中率'],
[/^\+([\d\.]+)\% armory size$/, '\+$1\% 军械库大小'],
[/^\+([\d\.]+)\% drop chance$/, '\+$1\% 掉率'],
[/^\+([\d\.]+)\% resource gain$/, '\+$1\% 资源增益'],
[/^\+([\d\.]+)\% gold gain$/, '\+$1\% 金币增益'],
[/^\+([\d\.]+)\% experience gain$/, '\+$1\% 经验增益'],
[/^\+([\d\.]+)\% all previous boosts$/, '\+$1\% 所有前置提升'],
[/^\+([\d\.]+) spying offense level$/, '\+$1 间谍进攻等级'],
[/^\+([\d\.]+) spying defense level$/, '\+$1 间谍防御等级'],
[/^\+([\d\.]+) tile slots$/, '\+$1 地块槽位'],
[/^\+([\d\.]+) to floor of gem level drops from fragments$/, '\+$1 层从碎片掉落的宝石等级'],
[/^\+([\d\.]+) member slots$/, '\+$1 成员坑位'],
[/^\+([\d\.]+) possible dungeon attempts\/h$/, '\+$1 每小时可能的地牢尝试'],
[/^([\d\.]+)\/sec$/, '$1\/秒'],
[/^([\d\.,]+)\/sec$/, '$1\/秒'],
[/^([\d\.,]+) OOMs\/sec$/, '$1 OOMs\/秒'],
[/^([\d\.]+) OOMs\/sec$/, '$1 OOMs\/秒'],
[/^([\d\.]+)e([\d\.,]+)\/sec$/, '$1e$2\/秒'],
[/^requires ([\d\.]+) more research points$/, '需要$1个研究点'],
[/^([\d\.]+)e([\d\.,]+) points$/, '$1e$2 点数'],
[/^([\d\.]+) shattered fighter gold$/, '$1 破碎的佣兵金币'],
[/^([\d\.]+) elves$/, '$1 精灵'],
[/^([\d\.]+) \-\> ([\d\.]+) minutes$/, '$1 -> $2 分钟'],
[/^([\d\.]+) \-\> ([\d\.]+) levels$/, '$1 -> $2 等级'],
[/^([\d\.]+)ms attack cooldown$/, '$1ms 攻击冷却'],
[/^Speed \(([\d\.]+)s\) \-\> \(([\d\.]+)s\)$/, '速度 \($1秒\) \-\> \($2秒\)'],
[/^Intelligence ([\d\.]+)\% \-\> ([\d\.]+)\%$/, '智力 $1\% \-\> $2\%'],
[/^([\d\.]+)d ([\d\.]+)h ([\d\.]+)m$/, '$1天 $2小时 $3分'],
[/^([\d\.]+)e([\d\.,]+) elves$/, '$1e$2 精灵'],
[/^Next level in: ([\d\.,]+) actions$/, '距离下一级还有:$1 行动'],
[/^Next level in: ([\d\.,]+) action$/, '距离下一级还有:$1 行动'],
[/^Battle ([\d\.,]+) \- Round ([\d\.,]+)$/, '战斗 $1 \- 回合 $2'],
[/^ Tier ([\d\.,]+) \(([\d\.,]+)\%\) ([\d\.,]+)$/, ' 层级 $1 \($2\%\) $3'],
[/^Level output: ([\d\.,]+) \(([\d\.,]+) gem count bonus\)$/, ' 等级输出: $1 \($2 宝石数量加成\)'],
[/^([\d\.,]+) party actions remaining$/, '剩余 $1 队伍行动'],
[/^\-([\d\.,]+) party actions remaining$/, '剩余 \-$1 队伍行动'],
[/^([\d\.,]+) actions remaining$/, '剩余 $1 行动'],
[/^\-([\d\.,]+) actions remaining$/, '剩余 \-$1 行动'],
[/^([\d\.,]+) gold and (.+) level progress$/, '$1 金币和 $2 等级进度'],
[/^([\d\.,]+) gem fragment progress per action$/, '$1 宝石碎片进度每次行动'],
[/^([\d\.,]+) actions with (.+) less resource gain$/, '$1 行动 资源增益降低 $2'],
[/^([\d\.,]+) actions with (.+) less tax efficiency$/, '$1 行动 税收效率降低 $2'],
[/^([\d\.,]+) actions with (.+) less gold gain$/, '$1 行动 金币增益降低 $2'],
[/^([\d\.,]+) actions with +1 second action duration$/, '$1 行动 当+1秒的行动持续时间'],
[/^([\d\.,]+) actions with consumed equipment drops$/, '$1 行动 当消耗的装备掉落'],
[/^([\d\.,]+) survived battles$/, '$1 存活战斗数'],
[/^([\d\.,]+) party actions$/, '$1 队伍行动'],
[/^([\d\.,]+) village experience$/, '$1 村庄经验'],
[/^([\d\.,]+) woodcutting experience$/, '$1 伐木经验'],
[/^([\d\.,]+) mining experience$/, '$1 采矿经验'],
[/^([\d\.,]+) battling experience$/, '$1 战斗经验'],
[/^([\d\.,]+) hunting experience$/, '$1 狩猎经验'],
[/^([\d\.,]+) stonecarving experience$/, '$1 采石经验'],
[/^([\d\.,]+) base monster gold$/, '$1 基础怪物金币'],
[/^([\d\.,]+) Relics$/, '$1 遗物'],
[/^([\d\.,]+) Strength$/, '$1 力量'],
[/^([\d\.,]+) strength$/, '$1 力量'],
[/^([\d\.,]+) Wolf Tooth$/, '$1 狼牙'],
[/^([\d\.,]+) gold$/, '$1 金币'],
[/^([\d\.,]+) Unique Wootz$/, '$1 独特乌兹钢'],
[/^([\d\.,]+) unique wootz$/, '$1 独特乌兹钢'],
[/^\+([\d\.,]+) village map spying defense$/, '\+$1 村庄地图间谍防御'],
[/^\+([\d\.,]+) village map spying offense$/, '\+$1 村庄地图间谍进攻'],
[/^\+([\d\.,]+) village member slot$/, '\+$1 村庄成员槽位'],
[/^\+([\d\.,]+) tax efficiency$/, '\+$1 税率'],
[/^\+([\d\.,]+) member house token drop$/, '\+$1 成员房屋代币掉落'],
[/^\+([\d\.,]+) member quest reward$/, '\+$1 成员任务奖励'],
[/^\+([\d\.,]+) village quest reward$/, '\+$1 村庄任务奖励'],
[/^([\d\.,]+) possible dungeon attempts\/h$/, '$1 可能的地下城次数/小时'],
[/^([\d\.,]+) village map spying defense$/, '$1 村庄地图间谍防御'],
[/^([\d\.,]+) village map spying offense$/, '$1 村庄地图间谍进攻'],
[/^([\d\.,]+) village member slot$/, '$1 村庄成员槽位'],
[/^([\d\.,]+) Village Experience$/, '$1 村庄经验'],
[/^([\d\.,]+) armory size$/, '$1 军械库大小'],
[/^([\d\.,]+) building upgrade$/, '$1 建筑升级'],
[/^([\d\.,]+) strength point$/, '$1 力量点数'],
[/^([\d\.,]+) iron taxation$/, '$1 铁税收'],
[/^([\d\.,]+) stone taxation$/, '$1 石头税收'],
[/^([\d\.,]+) wood taxation$/, '$1 木头税收'],
[/^([\d\.,]+) meat taxation$/, '$1 肉税收'],
[/^([\d\.,]+) Strength Point$/, '$1 力量点数'],
[/^([\d\.,]+) actions$/, '$1 行动'],
[/^([\d\.,]+) Dexterity$/, '$1 灵巧'],
[/^([\d\.,]+) dexterity$/, '$1 灵巧'],
[/^([\d\.,]+) Agility$/, '$1 敏捷'],
[/^([\d\.,]+) agility$/, '$1 敏捷'],
[/^([\d\.,]+) health$/, '$1 生命值'],
[/^([\d\.,]+) Health$/, '$1 生命值'],
[/^([\d\.,]+) Meat$/, '$1 肉'],
[/^([\d\.,]+) free enchant$/, '$1 免费附魔'],
[/^([\d\.,]+) Dog Tongue$/, '$1 狗舌'],
[/^([\d\.,]+) iron$/, '$1 铁'],
[/^([\d\.,]+) Iron$/, '$1 铁'],
[/^([\d\.,]+) stone$/, '$1 石头'],
[/^([\d\.,]+) Stone$/, '$1 石头'],
[/^([\d\.,]+) wood$/, '$1 木头'],
[/^([\d\.,]+) Wood$/, '$1 木头'],
[/^([\d\.,]+) meat$/, '$1 肉'],
[/^([\d\.,]+) Month$/, '$1 个月'],
[/^([\d\.,]+) Months$/, '$1 个月'],
[/^([\d\.,]+) Months \- \$([\d\.,]+)$/, '$1 个月 \- \$ $2'],
[/^([\d\.,]+) Month \- \$([\d\.,]+)$/, '$1 个月 \- \$ $2'],
[/^([\d\.,]+) Months \- \$([\d\.,]+) \(Save \$([\d\.,]+)\)$/, '$1 个月 \- \$ $2 (省 \$ $3)'],
[/^([\d\.,]+) minutes per tile moved$/, '$1 分钟每个地块移动'],
[/^([\d\.,]+) Gold$/, '$1 金币'],
[/^([\d\.,]+) Frog Toe$/, '$1 青蛙脚趾'],
[/^([\d\.,]+) credits$/, '$1 信用点'],
[/^([\d\.,]+) credit$/, '$1 信用点'],
[/^([\d\.,]+) gems selected.$/, '$1 宝石已选择。'],
[/^([\d\.,]+) relics$/, '$1 遗物'],
[/^([\d\.,]+)\-([\d\.,]+) queued$/, '$1\-$2 队列中'],
[/^([\d\.,]+) faith per action \(Does not increase the ([\d\.,]+) faith cap\)$/, '$1 信仰每次行动(不增加 $2 信仰上限)'],
[/^\+([\d\.,]+) faith per action \(Does not increase the ([\d\.,]+) faith cap\)$/, '\+$1 信仰每次行动(不增加 $2 信仰上限)'],
[/^([\d\.,]+) upgrades successfully bought in crit chance$/, '成功购买 $1 暴击率升级'],
[/^([\d\.,]+) Shattered Pets Gold$/, '$1 破碎宠物金币'],
[/^([\d\.,]+) shattered pets gold$/, '$1 破碎宠物金币'],
[/^([\d\.,]+) shattered partner gold$/, '$1 破碎伙伴金币'],
[/^([\d\.,]+) shattered catacombs relics$/, '$1 破碎的地下墓穴遗物'],
[/^([\d\.,]+) shattered partner relics$/, '$1 破碎的伙伴遗物'],
[/^([\d\.,]+) shattered battling relics$/, '$1 破碎的战斗遗物'],
[/^([\d\.,]+) actions with \+([\d\.,]+) second action duration$/, '$1 行动持续时间 \+$2 秒'],
[/^([\d\.,]+) keys Gained$/, '$1 钥匙获得'],
[/^([\d\.,]+) damage done$/, '$1 伤害造成'],
[/^([\d\.,]+) free craft$/, '$1 免费制作'],
[/^([\d\.,]+) free crafts$/, '$1 免费制作'],
[/^([\d\.,]+) free item$/, '$1 免费物品'],
[/^([\d\.,]+) free enchants$/, '$1 免费附魔'],
[/^([\d\.,]+) elves$/, '$1 精灵'],
[/^([\d\.,]+) to ([\d\.,]+)$/, '$1 到 $2'],
[/^([\d\.,]+) gold and (.+) level$/, '$1 金币和 $2 等级'],
[/^([\d\.,]+) upgrades successfully bought in woodcutting$/, '成功购买 $1 伐木升级'],
[/^([\d\.,]+) upgrades successfully bought in hunting$/, '成功购买 $1 狩猎升级'],
[/^([\d\.,]+) upgrades successfully bought in stonecarving$/, '成功购买 $1 采石升级'],
[/^([\d\.,]+) upgrades successfully bought in mining$/, '成功购买 $1 采矿升级'],
[/^([\d\.,]+) upgrades successfully bought in health$/, '成功购买 $1 生命值升级'],
[/^([\d\.,]+) upgrades successfully bought in damage$/, '成功购买 $1 伤害升级'],
[/^([\d\.,]+) upgrades successfully bought in hit$/, '成功购买 $1 命中升级'],
[/^([\d\.,]+) upgrades successfully bought in defense$/, '成功购买 $1 防御升级'],
[/^([\d\.,]+) upgrades successfully bought in healing$/, '成功购买 $1 治疗升级'],
[/^([\d\.,]+) upgrades successfully bought in multistrike$/, '成功购买 $1 多重攻击升级'],
[/^([\d\.,]+) upgrades successfully bought in crit damage$/, '成功购买 $1 暴击伤害升级'],
[/^([\d\.,]+) upgrades successfully bought in crit chance$/, '成功购买 $1 暴击率升级'],
[/^([\d\.,]+) upgrades successfully bought in dodge$/, '成功购买 $1 闪避升级'],
[/^([\d\.,]+) upgrades successfully bought in elemental$/, '成功购买 $1 元素升级'],
[/^([\d\.,]+) upgrade successfully bought in woodcutting$/, '成功购买 $1 伐木升级'],
[/^([\d\.,]+) upgrade successfully bought in hunting$/, '成功购买 $1 狩猎升级'],
[/^([\d\.,]+) upgrade successfully bought in stonecarving$/, '成功购买 $1 采石升级'],
[/^([\d\.,]+) upgrade successfully bought in mining$/, '成功购买 $1 采矿升级'],
[/^([\d\.,]+) upgrade successfully bought in health$/, '成功购买 $1 生命值升级'],
[/^([\d\.,]+) upgrade successfully bought in damage$/, '成功购买 $1 伤害升级'],
[/^([\d\.,]+) upgrade successfully bought in hit$/, '成功购买 $1 命中升级'],
[/^([\d\.,]+) upgrade successfully bought in defense$/, '成功购买 $1 防御升级'],
[/^([\d\.,]+) upgrade successfully bought in healing$/, '成功购买 $1 治疗升级'],
[/^([\d\.,]+) upgrade successfully bought in multistrike$/, '成功购买 $1 多重攻击升级'],
[/^([\d\.,]+) upgrade successfully bought in crit damage$/, '成功购买 $1 暴击伤害升级'],
[/^([\d\.,]+) upgrade successfully bought in crit chance$/, '成功购买 $1 暴击率升级'],
[/^([\d\.,]+) upgrade successfully bought in dodge$/, '成功购买 $1 闪避升级'],
[/^([\d\.,]+) upgrade successfully bought in elemental$/, '成功购买 $1 元素升级'],
[/^([\d\.,]+) Gem Fragment Progress Per Action$/, '$1 宝石碎片进度每次行动'],
[/^([\d\.,]+) \/ ([\d\.,]+) credits spent$/, '$1 \/ $2 信用点消费'],
[/^([\d\.,]+) \/ ([\d\.,]+) Survived Battles$/, '$1 \/ $2 存活战斗数'],
[/^([\d\.,]+) \/ ([\d\.,]+) Base Monster Gold$/, '$1 \/ $2 基础怪物金币'],
[/^([\d\.,]+) \/ ([\d\.,]+) Actions$/, '$1 \/ $2 行动'],
[/^([\d\.,]+) \/ ([\d\.,]+) Health$/, '$1 \/ $2 生命值'],
[/^([\d\.,]+) \/ ([\d\.,]+) Battling$/, '$1 \/ $2 战斗'],
[/^([\d\.,]+) \/ ([\d\.,]+) AP$/, '$1 \/ $2 成就点'],
[/^([\d\.,]+) \/ ([\d\.,]+) Building Upgrade$/, '$1 \/ $2 建筑升级'],
[/^([\d\.,]+) \/ ([\d\.,]+) Meat Taxation$/, '$1 \/ $2 肉税收'],
[/^([\d\.,]+) \/ ([\d\.,]+) Actions With 10% Less Tax Efficiency$/, '$1 \/ $2 行动减少10%税率'],
[/^([\d\.,]+) \/ ([\d\.,]+) Actions With 10% Less Gold Gain$/, '$1 \/ $2 行动减少10%金币增益'],
[/^Group \- ([\d\.,]+) ([\d\.,]+)\/([\d\.,]+)$/, '分组 \- $1 $2\/$3'],
[/^Members ([\d\.,]+) \/ ([\d\.,]+)$/, '成员 $1 \/ $2'],
[/^Village tiles: ([\d\.,]+) \/ ([\d\.,]+)$/, '村庄地块: $1 \/ $2'],
[/^\-([\d\.,]+) \/ ([\d\.,]+) Battling$/, '\-$1 \/ $2 战斗'],
[/^Quest ([\d\.,]+) \/ ([\d\.,]+)$/, '任务 $1 \/ $2'],
[/^Size: ([\d\.,]+)$/, '尺寸: $1'],
[/^Meat: ([\d\.,]+)$/, '肉: $1'],
[/^Oak: ([\d\.,]+)$/, '橡木: $1'],
[/^Tiles cleared: ([\d\.,]+)$/, '清除的地块: $1'],
[/^Tiles looted: ([\d\.,]+)$/, '掠夺的地块: $1'],
[/^Shattered Fighter Gold: ([\d\.,]+)$/, '破碎的佣兵金币: $1'],
[/^Wheat: ([\d\.,]+)$/, '小麦: $1'],
[/^Breakpoint: ([\d\.,]+)$/, '断点: $1'],
[/^Enchant limit: ([\d\.,]+)$/, '附魔上限: $1'],
[/^Dexterity \(([\d\.,]+)\): ([\d\.,]+)$/, '灵巧 \($1\): $2'],
[/^Health \(([\d\.,]+)\): ([\d\.,]+)$/, '生命值 \($1\): $2'],
[/^Slot Bonus \(([\d\.,]+)\): ([\d\.,]+)$/, '槽加成 \($1\): $2'],
[/^Strength \(([\d\.,]+)\): ([\d\.,]+)$/, '力量 \($1\): $2'],
[/^Hit \(([\d\.,]+)\): ([\d\.,]+)$/, '命中 \($1\): $2'],
[/^Agility \(([\d\.,]+)\): ([\d\.,]+)$/, '敏捷 \($1\): $2'],
[/^Self Heal \/ Round \(([\d\.,]+)\): ([\d\.,]+)$/, '自行治疗 \/ 回合 \($1\): $2'],
[/^All Attributes \(([\d\.,]+)\): ([\d\.,]+)$/, '全部属性 \($1\): $2'],
[/^Damage Reduction \(([\d\.,]+)\): ([\d\.,]+)$/, '伤害减免 \($1\): $2'],
[/^Movement Regen \(([\d\.,]+)\): ([\d\.,]+)$/, '移动回复 \($1\): $2'],
[/^Burning Damage \(([\d\.,]+)\): ([\d\.,]+)$/, '燃烧伤害 \($1\): $2'],
[/^Block Chance \(([\d\.,]+)\): ([\d\.,]+)$/, '格挡率 \($1\): $2'],
[/^Crit Damage \(([\d\.,]+)\): ([\d\.,]+)$/, '暴击伤害 \($1\): $2'],
[/^Dodge \(([\d\.,]+)\): ([\d\.,]+)$/, '闪避 \($1\): $2'],
[/^Defense \(([\d\.,]+)\): ([\d\.,]+)$/, '防御 \($1\): $2'],
[/^Farm \- ([\d\.,]+)$/, '农场 \- $1'],
[/^ \- Level ([\d\.,]+)$/, ' \- 等级 $1'],
[/^Forest \- ([\d\.,]+)$/, '森林 \- $1'],
[/^Pond \- ([\d\.,]+)$/, '池塘 \- $1'],
[/^Mine \- ([\d\.,]+)$/, '矿山 \- $1'],
[/^News \- (.+)$/, '新闻 \- $1'],
[/^(.+) \- Monster (.+) \- ([\d\.,]+)$/, '$1 \- 怪物 \- $2'],
[/^Hit: Tier ([\d\.,]+)$/, '命中: 层级 $1'],
[/^Hit: Tier ([\d\.,]+) \((.+)\) ([\d\.,]+)$/, '命中: 层级 $1 ($2) $3'],
[/^Block Chance: Tier ([\d\.,]+) \((.+)\) ([\d\.,]+)$/, '格挡率: 层级 $1 ($2) $3'],
[/^All Attributes: Tier ([\d\.,]+) \((.+)\) ([\d\.,]+)$/, '全部属性: 层级 $1 ($2) $3'],
[/^Damage Reduction: Tier ([\d\.,]+) \((.+)\) ([\d\.,]+)$/, '伤害减免: 层级 $1 ($2) $3'],
[/^Fatigue will be set to (.+)$/, '疲劳将设定为 $1'],
[/^Slot: Tier ([\d\.,]+)$/, '槽位: 层级 $1'],
[/^Select ([\d\.,]+) gems and splinters$/, '选择 $1 个宝石和碎片'],
[/^level ([\d\.,]+) relic helmet$/, '$1 级 遗物头盔'],
[/^level ([\d\.,]+) magical leggings$/, '$1 级 魔法护腿'],
[/^level ([\d\.,]+) unique boots$/, '$1 级 独特靴子'],
[/^level ([\d\.,]+) unique dagger$/, '$1 级 独特匕首'],
[/^level ([\d\.,]+) magical gloves$/, '$1 级 魔法手套'],
[/^You have healed ([\d\.,]+) life$/, '你治愈了 $1 生命值'],
[/^(.+) \- Fighter ([\d\.,]+) dealt ([\d\.,]+) damage to Dungeon ([\d\.,]+) \- Monster (.+).$/, '$1 \- 佣兵 $2 对地下城 $4 \- 怪物 $5 造成 $3 伤害.'],
[/^(.+) \- Fighter ([\d\.,]+) missed when trying to attack Dungeon ([\d\.,]+) \- Monster (.+).$/, '$1 \- 佣兵 $2 试图攻击 地下城 $3 \- 怪物 $4 时未命中'],
[/^(.+) \- Fighter ([\d\.,]+) healed (.+) health to (.+) \- Fighter ([\d\.,]+)$/, '$1 \- 佣兵 $2 治疗了 $4 \- 佣兵 $5 $3 生命值'],
[/^Dungeon ([\d\.,]+) \- Monster ([\d\.,]+) missed when trying to attack (.+) \- Fighter ([\d\.,]+)$/, '地下城 $1 \- 怪物 $2 试图攻击 $3 \- 佣兵 $4 时未命中'],
[/^Dungeon ([\d\.,]+) \- Monster ([\d\.,]+) dealt ([\d\.,]+) damage to (.+) \- Fighter ([\d\.,]+)$/, '地下城 $1 \- 怪物 $2 造成 $3 点伤害给 $4 \- 佣兵 $5'],
[/^(.+) \- Fighter ([\d\.,]+)$/, '$1 \- 佣兵 $2'],
[/^(.+) \- (.+) \- (.+) fatigue$/, '$1 \- $2 \- $3 疲劳'],
[/^\- (.+) \- (.+) fatigue$/, '\- $1 \- $2 疲劳'],
[/^(.+) \- Level: (.+) \- Exp (.+) \/ (.+)$/, '$1 \- 等级: $2 - 经验值 $3 \/ $4'],
[/^Fighter ([\d\.,]+) \- Fighter ([\d\.,]+) did not attack \(Knight class\)$/, '佣兵 $1 - 佣兵 $2 不攻击 (骑士职业)'],
[/^Agility ([\d\.,]+)$/, '敏捷 $1'],
[/^Agility ([\d\.,]+)$/, '敏捷 $1'],
[/^Coal ([\d\.,]+)$/, '煤 $1'],
[/^T([\d\.,]+) Homestead$/, 'T$1 家园'],
[/^Keep in mind that destroying this item rewards ([\d\.,]+) wootz, and the item is account bound$/, '记住,销毁这个道具会奖励 $1 乌兹钢,而且这个物品是账户绑定的'],
[/^level ([\d\.,]+) mob after ([\d\.,]+) round$/, '$1 级怪物在 $2 回合后'],
[/^level ([\d\.,]+) mob after ([\d\.,]+) rounds$/, '$1 级怪物在 $2 回合后'],
[/^Plot ([\d\.,]+) overview$/, '地块 $1 概览'],
[/^Died to a mob level ([\d\.,]+) after ([\d\.,]+)$/, '$2 级后死于 $1 级怪物'],
[/^You have found ([\d\.,]+)$/, '你找到了 $1'],
[/^You have found ([\d\.,]+) relics$/, '你找到了 $1 遗物'],
[/^You have gained ([\d\.,]+) meat$/, '你获得了 $1 肉'],
[/^You have gained ([\d\.,]+) wood$/, '你获得了 $1 木头'],
[/^You have gained ([\d\.,]+) iron$/, '你获得了 $1 铁'],
[/^You have gained ([\d\.,]+) stone$/, '你获得了 $1 石头'],
[/^Monster Strength ([\d\.,]+)$/, '怪物力量 $1'],
[/^Monster Dexterity ([\d\.,]+)$/, '怪物灵巧 $1'],
[/^You only have ([\d\.,]+) plot$/, '你只有 $1 地块'],
[/^Fighter ([\d\.,]+)$/, '佣兵 $1'],
[/^Health ([\d\.,]+)$/, '生命值 $1'],
[/^Reach area ([\d\.,]+)$/, '到达区域 $1'],
[/^Shrimp: ([\d\.,]+)$/, '虾: $1'],
[/^Spying defense: ([\d\.,]+)$/, '间谍防御: $1'],
[/^Terrain debuff: ([\d\.,]+)\%$/, '地形减益: $1\%'],
[/^Village: ([\d\.,]+)$/, '村庄: $1'],
[/^Village: ([\d\.,]+) \/ ([\d\.,]+) Actions$/, '村庄: $1 \/ $2 行动'],
[/^Village :([\d\.,]+)$/, '村庄: $1'],
[/^My: ([\d\.,]+)$/, '我的: $1'],
[/^Coal: ([\d\.,]+)$/, '煤: $1'],
[/^Wood: ([\d\.,]+)$/, '木头: $1'],
[/^Floor Rooms: ([\d\.,]+)$/, '层房间: $1'],
[/^Floor Width: ([\d\.,]+)$/, '层宽度: $1'],
[/^Floor Height: ([\d\.,]+)$/, '层高度: $1'],
[/^Max Depth: ([\d\.,]+)$/, '初始深度: $1'],
[/^Max Depth: ([\d\.,]+)$/, '初始深度: $1'],
[/^Starting Depth: ([\d\.,]+)$/, '最大深度: $1'],
[/^Rooms: ([\d\.,]+)$/, '房间: $1'],
[/^Stone: ([\d\.,]+)$/, '石头: $1'],
[/^Willow ([\d\.,]+)$/, '柳木 $1'],
[/^Monster Agility ([\d\.,]+)$/, '怪物敏捷 $1'],
[/^Partner ([\d\.,]+)$/, '伙伴 $1'],
[/^Partner ([\d\.,]+) has found$/, '伙伴 $1 找到了'],
[/^Partner ([\d\.,]+) has found a$/, '伙伴 $1 找到了一个'],
[/^Partner ([\d\.,]+) has found ([\d\.,]+)$/, '伙伴 $1 找到了 $2'],
[/^Pet ([\d\.,]+) has found ([\d\.,]+)$/, '宠物 $1 找到了 $2'],
[/^Rank ([\d\.,]+)$/, '排名 $1'],
[/^Round ([\d\.,]+)$/, '回合 $1'],
[/^Shrimp ([\d\.,]+)$/, '虾 $1'],
[/^Wootz ([\d\.,]+)$/, '乌兹钢 $1'],
[/^Wheat ([\d\.,]+)$/, '小麦 $1'],
[/^Dexterity ([\d\.,]+)$/, '灵巧 $1'],
[/^Copper ([\d\.,]+)$/, '铜 $1'],
[/^Trout ([\d\.,]+)$/, '鳟鱼 $1'],
[/^Exploration Level ([\d\.,]+)$/, '探索等级 $1'],
[/^Tier ([\d\.,]+)$/, '层级 $1'],
[/^questionmark has been upgraded ([\d\.,]+) times$/, '问号 升级了 $1 次'],
[/^knife has been upgraded ([\d\.,]+) times$/, '小刀 升级了 $1 次'],
[/^sieve has been upgraded ([\d\.,]+) times$/, '筛子 升级了 $1 次'],
[/^backpack has been upgraded ([\d\.,]+) times$/, '背包 升级了 $1 次'],
[/^compass has been upgraded ([\d\.,]+) times$/, '指南针 升级了 $1 次'],
[/^archeology has been upgraded ([\d\.,]+) times$/, '考古学 升级了 $1 次'],
[/^trowel has been upgraded ([\d\.,]+) times$/, '泥刀 升级了 $1 次'],
[/^backpack has been upgraded ([\d\.,]+) times$/, '背包 升级了 $1 次'],
[/^torch has been upgraded ([\d\.,]+) times$/, '火炬升级了 $1 次'],
[/^torch has been upgraded ([\d\.,]+) times$/, '火炬升级了 $1 次'],
[/^Monster Health ([\d\.,]+)$/, '怪物生命值 $1'],
[/^Round Information \- Battle ([\d\.,]+)$/, '回合信息 - 战斗 $1'],
[/^Strength Available: ([\d\.,]+)$/, '力量可用: $1'],
[/^You have been taxed ([\d\.,]+) relics$/, '你被村庄征税 $1 遗物'],
[/^Your village taxed ([\d\.,]+) wood$/, '你被村庄征税 $1 木头'],
[/^Your village taxed ([\d\.,]+) iron$/, '你被村庄征税 $1 铁'],
[/^Your village taxed ([\d\.,]+) stone$/, '你被村庄征税 $1 石头'],
[/^Your village taxed ([\d\.,]+) meat$/, '你被村庄征税 $1 肉'],
[/^gained ([\d\.,]+) faith$/, '获得 $1 信仰'],
[/^\$([\d\.,]+) Purchase$/, '\$ $1 购买'],
[/^\+([\d\.,]+) one time api uses$/, '\+$1 一次性API使用'],
[/^\+([\d\.,]+) temporary api uses$/, '\+$1 临时API使用'],
[/^\+([\d\.,]+) temporary api uses$/, '\+$1 临时API使用'],
[/^\+([\d\.,]+) permanent daily api uses$/, '\+$1 永久日常API使用'],
[/^\+([\d\.,]+) daily api uses$/, '\+$1 日常API使用'],
[/^\+([\d\.,]+) Player Quests$/, '\+$1 玩家任务'],
[/^\+([\d\.,]+) Catacomb Shop$/, '\+$1 地下墓穴商店'],
[/^\+([\d\.,]+) Intelligence$/, '\+$1 智力'],
[/^\+ ([\d\.,]+) AP$/, '\+ $1 成就点'],
[/^\+([\d\.,]+) Village Quests$/, '\+$1 村庄任务'],
[/^\+([\d\.,]+) armory size$/, '\+$1 军械库大小'],
[/^\+([\d\.,]+) to all base stats \(x([\d\.,]+)\)$/, '\+$1 所有基础属性 (x$2)'],
[/^([\d\.,]+) quest refreshes \(x([\d\.,]+)\)$/, '\+$1 任务刷新 (x$2)'],
[/^([\d\.,]+) party actions \(x([\d\.,]+)\)$/, '\+$1 队伍行动 (x$2)'],
[/^([\d\.,]+) House Token \(x([\d\.,]+)\)$/, '\+$1 房屋代币 (x$2)'],
[/^([\d\.,]+) Gem Fragments \(x([\d\.,]+)\)$/, '\+$1 宝石碎片 (x$2)'],
[/^([\d\.,]+) Birch \(x([\d\.,]+)\)$/, '\+$1 桦木 (x$2)'],
[/^([\d\.,]+) Lobster \(x([\d\.,]+)\)$/, '\+$1 龙虾 (x$2)'],
[/^([\d\.,]+) Willow \(x([\d\.,]+)\)$/, '\+$1 柳木 (x$2)'],
[/^([\d\.,]+) Maple \(x([\d\.,]+)\)$/, '\+$1 枫木 (x$2)'],
[/^([\d\.,]+) Oak \(x([\d\.,]+)\)$/, '\+$1 橡木 (x$2)'],
[/^([\d\.,]+) Khroasan \(x([\d\.,]+)\)$/, '\+$1 克罗珊 (x$2)'],
[/^([\d\.,]+) Wheat \(x([\d\.,]+)\)$/, '\+$1 小麦 (x$2)'],
[/^([\d\.,]+) Teak \(x([\d\.,]+)\)$/, '\+$1 柚木 (x$2)'],
[/^([\d\.,]+) Tin \(x([\d\.,]+)\)$/, '\+$1 锡 (x$2)'],
[/^([\d\.,]+) Silver \(x([\d\.,]+)\)$/, '\+$1 银 (x$2)'],
[/^([\d\.,]+) Shrimp \(x([\d\.,]+)\)$/, '\+$1 虾 (x$2)'],
[/^([\d\.,]+) Shattered Fighter Gold \(x([\d\.,]+)\)$/, '\+$1 破碎佣兵金币 (x$2)'],
[/^([\d\.,]+) Diamonds \(x([\d\.,]+)\)$/, '\+$1 钻石 (x$2)'],
[/^([\d\.,]+) Barley \(x([\d\.,]+)\)$/, '\+$1 大麦 (x$2)'],
[/^([\d\.,]+) Trout \(x([\d\.,]+)\)$/, '\+$1 鳟鱼 (x$2)'],
[/^([\d\.,]+) Corn \(x([\d\.,]+)\)$/, '\+$1 玉米 (x$2)'],
[/^([\d\.,]+) Coal \(x([\d\.,]+)\)$/, '\+$1 煤 (x$2)'],
[/^([\d\.,]+) Lead \(x([\d\.,]+)\)$/, '\+$1 铅 (x$2)'],
[/^([\d\.,]+) Carp \(x([\d\.,]+)\)$/, '\+$1 鲤鱼 (x$2)'],
[/^([\d\.,]+) Bass \(x([\d\.,]+)\)$/, '\+$1 鲈鱼 (x$2)'],
[/^([\d\.,]+) Copper \(x([\d\.,]+)\)$/, '\+$1 铜 (x$2)'],
[/^([\d\.,]+) Dinkel \(x([\d\.,]+)\)$/, '\+$1 斯佩耳特小麦 (x$2)'],
[/^([\d\.,]+) catacomb store refreshes \(x([\d\.,]+)\)$/, '\+$1 地下墓穴商店刷新 (x$2)'],
[/^([\d\.,]+) Guardian Shards \(x([\d\.,]+)\)$/, '\+$1 守护者碎片 (x$2)'],
[/^([\d\.,]+) \– ([\d\.,]+) of ([\d\.,]+)$/, '$1 \- $2 \/ $3'],
[/^\+([\d\.,]+) Space Req$/, '\+$1 空间要求'],
[/^\+([\d\.,]+) Charges$/, '\+$1 充能'],
[/^([\d\.,]+) Charges$/, '$1 充能'],
[/^([\d\.,]+) Space Req$/, '$1 空间要求'],
[/^\+([\d\.,]+) Speed$/, '\+$1 速度'],
[/^\+([\d\.,]+) plot size$/, '\+$1 地块尺寸'],
[/^\(([\d\.,]+) actions per drop\)$/, '\($1 行动每掉落\)'],
[/^\(([\d\.,]+) village exp\)$/, '\($1 村庄经验\)'],
[/^\(Depth ([\d\.,]+) relic fighter item\)$/, '\(深度 $1 的遗迹佣兵物品\)'],
[/^\(Depth ([\d\.,]+)\-([\d\.,]+) legendary ([\d\.,]+) rooms cave\)$/, '\(深度 $1\-$2 传说 $3 房间洞穴\)'],
[/^\(Depth ([\d\.,]+)\-([\d\.,]+) divine ([\d\.,]+) rooms cave\)$/, '\(深度 $1\-$2 神圣 $3 房间洞穴\)'],
[/^\(Level ([\d\.,]+) relic shield\)$/, '\(等级 $1 遗物盾牌\)'],
[/^\(Level ([\d\.,]+) relic gloves\)$/, '\(等级 $1 遗物手套\)'],
[/^\(Level ([\d\.,]+) relic helmet\)$/, '\(等级 $1 遗物头盔\)'],
[/^\(Level ([\d\.,]+) relic leggings\)$/, '\(等级 $1 遗物护腿\)'],
[/^\(Level ([\d\.,]+) crit damage gem\)$/, '\(等级 $1 暴击伤害宝石\)'],
[/^\(Level ([\d\.,]+) crit chance gem\)$/, '\(等级 $1 暴击率宝石\)'],
[/^Lvl ([\d\.,]+) ([\d\.,]+)\% crit chance$/, '等级 $1 $2\% 暴击率'],
[/^\(Level ([\d\.,]+) multistrike gem\)$/, '\(等级 $1 多重攻击宝石\)'],
[/^\(Level ([\d\.,]+) relic weapon\)$/, '\(等级 $1 遗物武器\)'],
[/^\(Level ([\d\.,]+) normal weapon\)$/, '\(等级 $1 普通武器\)'],
[/^\(([\d\.,]+), ([\d\.,]+)\) \- Treasure$/, '\($1, $2\) - 宝藏'],
[/^\(([\d\.,]+), ([\d\.,]+)\) \- Dungeon level ([\d\.,]+)$/, '\($1, $2\) - 地下城等级 $3'],
[/^\(([\d\.,]+), ([\d\.,]+)\) \- Moving to dungeon level ([\d\.,]+)$/, '\($1, $2\) - 移动到地下城等级 $3'],
[/^Stove Level ([\d\.,]+)$/, '炉子 等级 $1'],
[/^Sink Level ([\d\.,]+)$/, '水槽 等级 $1'],
[/^Closet Level ([\d\.,]+)$/, '壁橱 等级 $1'],
[/^Couch Level ([\d\.,]+)$/, '沙发 等级 $1'],
[/^Barrel Level ([\d\.,]+)$/, '桶 等级 $1'],
[/^Bucket Level ([\d\.,]+)$/, '水桶 等级 $1'],
[/^Candlestick Level ([\d\.,]+)$/, '烛台 等级 $1'],
[/^Carpet Level ([\d\.,]+)$/, '地毯 等级 $1'],
[/^Bed Level ([\d\.,]+)$/, '床 等级 $1'],
[/^Decoration Level ([\d\.,]+)$/, '装饰 等级 $1'],
[/^Crate Level ([\d\.,]+)$/, '箱子 等级 $1'],
[/^Chairs Level ([\d\.,]+)$/, '椅子 等级 $1'],
[/^Painting Level ([\d\.,]+)$/, '绘画 等级 $1'],
[/^Tools Level ([\d\.,]+)$/, '工具 等级 $1'],
[/^Shed Level ([\d\.,]+)$/, '小屋 等级 $1'],
[/^Fountain Level ([\d\.,]+)$/, '喷泉 等级 $1'],
[/^Window Level ([\d\.,]+)$/, '窗户 等级 $1'],
[/^Table Level ([\d\.,]+)$/, '桌子 等级 $1'],
[/^Pitchfork Level ([\d\.,]+)$/, '干草叉 等级 $1'],
[/^Basket Level ([\d\.,]+)$/, '篮子 等级 $1'],
[/^Nightstand Level ([\d\.,]+)$/, '床头柜 等级 $1'],
[/^Add ([\d\.,]+) Stone$/, '添加 $1 石头'],
[/^Add ([\d\.,]+) Iron$/, '添加 $1 铁'],
[/^Add ([\d\.,]+) Wood$/, '添加 $1 木头'],
[/^Add ([\d\.,]+) Meat$/, '添加 $1 肉'],
[/^Top ([\d\.,]+):$/, '前 $1 名:'],
[/^Current: ([\d\.,]+)$/, '当前: $1'],
[/^lvl ([\d\.,]+)$/, '等级 $1'],
[/^Depth ([\d\.,]+)$/, '深度 $1'],
[/^lvl (.+) Crit Chance$/, '等级 $1 暴击率'],
[/^lvl (.+) Crit Damage$/, '等级 $1 暴击伤害'],
[/^lvl (.+) Multistrike$/, '等级 $1 多重攻击'],
[/^lvl (.+) Healing$/, '等级 $1 治疗'],
[/^lvl (.+) Defense$/, '等级 $1 防御'],
[/^Depth (.+) rooms scrap description$/, '深度 $1 房间垃圾描述'],
[/^Depth (.+) rooms normal description$/, '深度 $1 房间普通描述'],
[/^Depth (.+) rooms Legendary description$/, '深度 $1 房间传说描述'],
[/^Depth (.+) rooms normal description$/, '深度 $1 房间普通描述'],
[/^Depth (.+) rooms rare description$/, '深度 $1 房间稀有描述'],
[/^Depth (.+) rooms uncommon description$/, '深度 $1 房间罕见描述'],
[/^Depth (.+) rooms unique description$/, '深度 $1 房间独特描述'],
[/^Depth (.+) rooms epic description$/, '深度 $1 房间史诗描述'],
[/^Depth ([\d\.,]+) Rare Item$/, '深度 $1 稀有物品'],
[/^Depth ([\d\.,]+) Epic Item$/, '深度 $1 史诗物品'],
[/^Depth ([\d\.,]+) Relic Item$/, '深度 $1 遗物物品'],
[/^Preset ([\d\.,]+)$/, '预设 $1'],
[/^Dinkel ([\d\.,]+)$/, '斯佩耳特小麦 $1'],
[/^Dungeon ([\d\.,]+)$/, '地下城 $1'],
[/^Group ([\d\.,]+) \- ([\d\.,]+) to ([\d\.,]+)$/, '组 $1 - $2 到 $3'],
[/^Dungeon ([\d\.,]+) \- Monster ([\d\.,]+) dealt (.+) damage to (.+) \- Fighter (.+).$/, '地下城 $1 \- 怪物 $2 造成 $3 伤害给 $4 \- 佣兵 $5.'],
[/^Dungeon ([\d\.,]+) \- Monster ([\d\.,]+) missed when trying to attack (.+) \- Fighter (.+).$/, '地下城 $1 \- 怪物 $2 未命中并尝试攻击 $3 \- 佣兵 $4.'],
[/^Dungeon ([\d\.,]+) \- Monster ([\d\.,]+)$/, '地下城 $1 \- 怪物 $2'],
[/^farm has been upgraded ([\d\.,]+) times$/, '农场已升级 $1 次'],
[/^mine has been upgraded ([\d\.,]+) times$/, '矿山已升级 $1 次'],
[/^logging has been upgraded ([\d\.,]+) times$/, '伐木已升级 $1 次'],
[/^fishing has been upgraded ([\d\.,]+) times$/, '钓鱼已升级 $1 次'],
[/^Level ([\d\.,]+) \(([\d\.,]+)\)$/, '等级 $1 ($2)'],
[/^and crit ([\d\.,]+) time$/, '并暴击了 $1 次'],
[/^and crit ([\d\.,]+) times$/, '并暴击了 $1 次'],
[/^Use ([\d\.,]+) gold$/, '使用 $1 金币'],
[/^Lvl ([\d\.,]+) Relic Stat: \+$/, '等级 $1 遗物属性: \+'],
[/^Lvl ([\d\.,]+) Relic Pets: \+$/, '等级 $1 遗物宠物: \+'],
[/^Lvl ([\d\.,]+) Relic Drop: \+$/, '等级 $1 遗物掉落: \+'],
[/^Lvl ([\d\.,]+) Relic Experience: \+$/, '等级 $1 遗物经验值: \+'],
[/^Lvl ([\d\.,]+) Relic Gold: \+$/, '等级 $1 遗物经金币: \+'],
[/^Bracket ([\d\.,]+)$/, '阶层 $1'],
[/^Oak ([\d\.,]+)$/, '橡木 $1'],
[/^Strength ([\d\.,]+)$/, '力量 $1'],
[/^Diamonds ([\d\.,]+)$/, '钻石 $1'],
[/^Trout: ([\d\.,]+)$/, '鳟鱼: $1'],
[/^Diamonds: ([\d\.,]+)$/, '钻石: $1'],
[/^Group ([\d\.,]+)$/, '分组 $1'],
[/^Pet ([\d\.,]+)$/, '宠物 $1'],
[/^Pet ([\d\.,]+) \- Level ([\d\.,]+)$/, '宠物 $1 \- 等级 $2'],
[/^Monster ([\d\.,]+)$/, '怪物 $1'],
[/^Explor. Mob ([\d\.,]+)$/, '探索怪物 $1'],
[/^Turn ([\d\.,]+)$/, '第 $1 轮'],
[/^Set ([\d\.,]+)$/, '套装 $1'],
[/^Dungeon Preview \- ([\d\.,]+)$/, '地下城预览 \- $1'],
[/^Complete dungeon ([\d\.,]+)$/, '完成地下城 $1'],
[/^Select Gem ([\d\.,]+)$/, '选择宝石 $1'],
[/^Reach mob ([\d\.,]+)$/, '达到怪物 $1'],
[/^Teak: ([\d\.,]+)$/, '柚木: $1'],
[/^Tin: ([\d\.,]+)$/, '锡: $1'],
[/^Willow: ([\d\.,]+)$/, '柳木: $1'],
[/^Maple: ([\d\.,]+)$/, '枫木: $1'],
[/^Lobster: ([\d\.,]+)$/, '龙虾: $1'],
[/^Khroasan: ([\d\.,]+)$/, '克罗珊: $1'],
[/^Copper: ([\d\.,]+)$/, '铜: $1'],
[/^Dinkel: ([\d\.,]+)$/, '斯佩耳特小麦: $1'],
[/^Max: ([\d\.,]+)$/, '最大: $1'],
[/^Rank: ([\d\.,]+)$/, '排名: $1'],
[/^Level: ([\d\.,]+)$/, '等级: $1'],
[/^Duration: ([\d\.,]+) hours$/, '耗时: $1 小时'],
[/^Fishing \- Level ([\d\.,]+)$/, '钓鱼 - 等级 $1'],
[/^Trowel \- Level ([\d\.,]+)$/, '泥刀 - 等级 $1'],
[/^Proficiency \- Level ([\d\.,]+)$/, '熟练度 - 等级 $1'],
[/^Cat\'s Roar \- Level ([\d\.,]+)$/, '猫吼 - 等级 $1'],
[/^Cat\'s Fur \- Level ([\d\.,]+)$/, '猫毛 - 等级 $1'],
[/^Cat\'s Cut \- Level ([\d\.,]+)$/, '猫眼 - 等级 $1'],
[/^Cat\'s Claw \- Level ([\d\.,]+)$/, '猫爪 - 等级 $1'],
[/^Consume \- Level ([\d\.,]+)$/, '消耗 - 等级 $1'],
[/^Map \- Level ([\d\.,]+)$/, '地图 - 等级 $1'],
[/^Knife \- Level ([\d\.,]+)$/, '小刀 - 等级 $1'],
[/^Spade \- Level ([\d\.,]+)$/, '铲子 - 等级 $1'],
[/^Archaeology \- Level ([\d\.,]+)$/, '考古学 - 等级 $1'],
[/^Torch \- Level ([\d\.,]+)$/, '火炬 - 等级 $1'],
[/^Scouting \- Level ([\d\.,]+)$/, '侦查 - 等级 $1'],
[/^Backpack \- Level ([\d\.,]+)$/, '背包 - 等级 $1'],
[/^Compass \- Level ([\d\.,]+)$/, '指南针 - 等级 $1'],
[/^Sieve \- Level ([\d\.,]+)$/, '筛子 - 等级 $1'],
[/^Brush \- Level ([\d\.,]+)$/, '刷子 - 等级 $1'],
[/^Farm \- Level ([\d\.,]+)$/, '农场 - 等级 $1'],
[/^\?\?\? \- Level ([\d\.,]+)$/, '??? - 等级 $1'],
[/^Mine \- Level ([\d\.,]+)$/, '矿山 - 等级 $1'],
[/^Logging \- Level ([\d\.,]+)$/, '伐木 - 等级 $1'],
[/^Max attempts: ([\d\.,]+)$/, '最大次数: $1'],
[/^The max tier your item can have is: ([\d\.,]+)$/, '你的物品可以拥有的最大层级是:$1'],
[/^Level (.+) Crit Damage$/, '等级 $1 暴击伤害'],
[/^Level (.+) crit damage gem$/, '等级 $1 暴击伤害宝石'],
[/^Level (.+) Crit Chance$/, '等级 $1 暴击率'],
[/^Level (.+) crit chance gem$/, '等级 $1 暴击率宝石'],
[/^Level (.+) multistrike gem$/, '等级 $1 多重攻击宝石'],
[/^Level (.+) Multistrike$/, '等级 $1 多重攻击'],
[/^Level (.+) Defense$/, '等级 $1 防御'],
[/^Level (.+) defense gem$/, '等级 $1 防御宝石'],
[/^Level (.+) Healing$/, '等级 $1 治疗'],
[/^Level (.+) healing gem$/, '等级 $1 治疗宝石'],
[/^Level ([\d\.,]+)$/, '等级 $1'],
[/^Level ([\d\.,]+) crit damage gem$/, '等级 $1 暴击伤害宝石'],
[/^Level ([\d\.,]+) defense gem$/, '等级 $1 防御宝石'],
[/^iLevel: ([\d\.,]+)$/, '物品等级: $1'],
[/^Destroy for ([\d\.,]+) gem fragments$/, '摧毁可获得 $1 宝石碎片'],
[/^Credit Burner ([\d\.,]+)$/, '信用点燃烧器 $1'],
[/^Minediamonds ([\d\.,]+)$/, '矿钻 $1'],
[/^Day ([\d\.,]+)$/, '天数 $1'],
[/^Monster A([\d\.,]+)M([\d\.,]+)$/, '怪物 A$1M$2'],
[/^\*(.+) to electricity gain$/, '\*$1 到电力增益'],
[/^Cost: (.+) points$/, '成本:$1 点数'],
[/^Req: (.+) elves$/, '要求:$1 精灵'],
[/^Req: (.+) \/ (.+) elves$/, '要求:$1 \/ $2 精灵'],
[/^Usages: (\d+)\/$/, '用途:$1\/'],
[/^workers: (\d+)\/$/, '工人:$1\/'],
]);
var CNITEM_DEBUG = 0;
function cnItemByTag(text, itemgroup, node, textori) {
for (let i in itemgroup) {
if (i[0] == '.') { //匹配节点及其父节点的class
let current_node = node;
while (current_node) {
if (current_node.classList && current_node.classList.contains(i.substr(1))) {
return itemgroup[i];
} else if (current_node.parentElement && current_node.parentElement != document.documentElement) {
current_node = current_node.parentElement;
} else {
break;
}
}
} else if (i[0] == '#') { //匹配节点及其父节点的id
let current_node = node;
while (current_node) {
if (current_node.id == i.substr(1)) {
return itemgroup[i];
} else if (current_node.parentElement && current_node.parentElement != document.documentElement) {
current_node = current_node.parentElement;
} else {
break;
}
}
} else if (i[0] == '$') { //执行document.querySelector
if (document.querySelector(i.substr(1)) != null) {
return itemgroup[i];
}
} else if (i[0] == '*') { //搜索原始文本
if (textori.includes(i.substr(1))) {
return itemgroup[i];
}
}
// and more ...
else {
CNITEM_DEBUG && console.log({ text, itemgroup, dsc: "不识别的标签" + i })
}
}
return null;
}
//2.采集新词
//20190320@JAR rewrite by 麦子
var cnItem = function(text, node) {
if (typeof(text) != "string")
return text;
let textori = text;
//处理前缀
let text_prefix = "";
for (let prefix in cnPrefix) {
if (text.substr(0, prefix.length) === prefix) {
text_prefix += cnPrefix[prefix];
text = text.substr(prefix.length);
}
}
//处理后缀
let text_postfix = "";
for (let postfix in cnPostfix) {
if (text.substr(-postfix.length) === postfix) {
text_postfix = cnPostfix[postfix] + text_postfix;
text = text.substr(0, text.length - postfix.length);
}
}
//处理正则后缀
let text_reg_exclude_postfix = "";
for (let reg of cnExcludePostfix) {
let result = text.match(reg);
if (result) {
text_reg_exclude_postfix = result[0] + text_reg_exclude_postfix;
text = text.substr(0, text.length - result[0].length);
}
}
//检验字典是否可存
if (!cnItems._OTHER_) cnItems._OTHER_ = [];
//检查是否排除
for (let reg of cnExcludeWhole) {
if (reg.test(text)) {
return text_prefix + text + text_reg_exclude_postfix + text_postfix;;
}
}
//尝试正则替换
for (let [key, value] of cnRegReplace.entries()) {
if (key.test(text)) {
return text_prefix + text.replace(key, value) + text_reg_exclude_postfix + text_postfix;
}
}
//遍历尝试匹配
for (let i in cnItems) {
//字典已有词汇或译文、且译文不为空,则返回译文
if (typeof(cnItems[i]) == "string" && (text == i || text == cnItems[i])) {
return text_prefix + cnItems[i] + text_reg_exclude_postfix + text_postfix;
} else if (typeof(cnItems[i]) == "object" && text == i) {
let result = cnItemByTag(i, cnItems[i], node, textori);
if (result != null) {
return text_prefix + result + text_reg_exclude_postfix + text_postfix;
} else {
CNITEM_DEBUG && console.log({ text: i, cnitem: cnItems[i], node });
}
} else {
// continue;
}
}
//调整收录的词条,0=收录原文,1=收录去除前后缀的文本
let save_cfg = 1;
let save_text = save_cfg ? text : textori;
//遍历生词表是否收录
for (
let i = 0; i < cnItems._OTHER_.length; i++
) {
//已收录则直接返回
if (save_text == cnItems._OTHER_[i])
return text_prefix + text + text_reg_exclude_postfix + text_postfix;
}
if (cnItems._OTHER_.length < 1000) {
//未收录则保存
cnItems._OTHER_.push(save_text);
cnItems._OTHER_.sort(
function(a, b) {
return a.localeCompare(b)
}
);
}
//开启生词打印
CNITEM_DEBUG && console.log(
'有需要汉化的英文:', text
);
//返回生词字串
return text_prefix + text + text_reg_exclude_postfix + text_postfix;
};
transTaskMgr = {
tasks: [],
addTask: function(node, attr, text) {
this.tasks.push({
node,
attr,
text
})
},
doTask: function() {
let task = null;
while (task = this.tasks.pop())
task.node[task.attr] = task.text;
},
}
function TransSubTextNode(node) {
if (node.childNodes.length > 0) {
for (let subnode of node.childNodes) {
if (subnode.nodeName === "#text") {
let text = subnode.textContent;
let cnText = cnItem(text, subnode);
cnText !== text && transTaskMgr.addTask(subnode, 'textContent', cnText);
//console.log(subnode);
} else if (subnode.nodeName !== "SCRIPT" && subnode.nodeName !== "STYLE" && subnode.nodeName !== "TEXTAREA") {
if (!subnode.childNodes || subnode.childNodes.length == 0) {
let text = subnode.innerText;
let cnText = cnItem(text, subnode);
cnText !== text && transTaskMgr.addTask(subnode, 'innerText', cnText);
//console.log(subnode);
} else {
TransSubTextNode(subnode);
}
} else {
// do nothing;
}
}
}
}
! function() {
console.log("加载汉化模块");
let observer_config = {
attributes: false,
characterData: true,
childList: true,
subtree: true
};
let targetNode = document.body;
//汉化静态页面内容
TransSubTextNode(targetNode);
transTaskMgr.doTask();
//监听页面变化并汉化动态内容
let observer = new MutationObserver(function(e) {
//window.beforeTransTime = performance.now();
observer.disconnect();
for (let mutation of e) {
if (mutation.target.nodeName === "SCRIPT" || mutation.target.nodeName === "STYLE" || mutation.target.nodeName === "TEXTAREA") continue;
if (mutation.target.nodeName === "#text") {
mutation.target.textContent = cnItem(mutation.target.textContent, mutation.target);
} else if (!mutation.target.childNodes || mutation.target.childNodes.length == 0) {
mutation.target.innerText = cnItem(mutation.target.innerText, mutation.target);
} else if (mutation.addedNodes.length > 0) {
for (let node of mutation.addedNodes) {
if (node.nodeName === "#text") {
node.textContent = cnItem(node.textContent, node);
//console.log(node);
} else if (node.nodeName !== "SCRIPT" && node.nodeName !== "STYLE" && node.nodeName !== "TEXTAREA") {
if (!node.childNodes || node.childNodes.length == 0) {
if (node.innerText)
node.innerText = cnItem(node.innerText, node);
} else {
TransSubTextNode(node);
}
}
}
}
}
transTaskMgr.doTask();
observer.observe(targetNode, observer_config);
//window.afterTransTime = performance.now();
//console.log("捕获到页面变化并执行汉化,耗时" + (afterTransTime - beforeTransTime) + "毫秒");
});
observer.observe(targetNode, observer_config);
window.cnItems = cnItems
}();