您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Determination remaked by Ultra hack
// ==UserScript== // @name Determination v7.4(work) // @namespace Determination v7.4 remaked by me // @author Ultra hack // @version v7.4 // @description Determination remaked by Ultra hack // @match *://*.moomoo.io/* // @match *://dev.moomoo.io/* // @run-at document_idle // @grant none // @license GNU // ==/UserScript== /* websocket on message data types */ //auto captha function isTeamMember(a){ if(player.team && a != player && a.team == player.team){ return true; } else { return false; } } function isTeam(tmpObj) { return (tmpObj == player || (tmpObj.team && tmpObj.team == player.team)); } let whereverifybutton = document.querySelector("#altcha_checkbox") function clicktheverify() { if (whereverifybutton) { whereverifybutton.click() } } setInterval(clicktheverify, 10); const PACKET_MAP = { // wont have all old packets, since they conflict with some of the new ones, add them yourself if you want to unpatch mods that are that old. "33": "9", // "7": "K", "ch": "6", "pp": "0", "13c": "c", // most recent packet changes "f": "9", "a": "9", "d": "F", "G": "z" } let originalSend = WebSocket.prototype.send; WebSocket.prototype.send = new Proxy(originalSend, { apply: ((target, websocket, argsList) => { let decoded = msgpack.decode(new Uint8Array(argsList[0])); if (PACKET_MAP.hasOwnProperty(decoded[0])) { decoded[0] = PACKET_MAP[decoded[0]]; } return target.apply(websocket, [msgpack.encode(decoded)]); }) }); let useHack = true; let log = console.log; let testMode = window.location.hostname == "127.0.0.1"; let imueheua = false; let circleScale = 1.5 let namechanger = false; let inantiantibull = false; //ping scopes let Fo = -1; let second = -1; let highestArr = []; let highestMs = -1; let averageArr = []; let averageMs = -1; let preplaceDelay = { killObject: -1, gatherAnimation: -1, total: function() { return (new Date() - Math.abs(Math.trunc(this.killObject - this.gatherAnimation))); }, } // Rainbow Color HEX var RainbowCycle = 0; var cycle = 0; var HPBarColor = "black"; var NameBarColor = "black"; setInterval(() => { if (RainbowCycle > 359) { // If Rainbow Reached Maximum RainbowCycle = 0; // Restart (); } else { /*for(let i = 0; i< 30; i++)*/ RainbowCycle++; //RainbowCycle++; HPBarColor = `hsla(${RainbowCycle}, 100%, 50%, 30)`; } }, 0); function getEl(id) { return document.getElementById(id); } var EasyStar = function(e) { var o = {}; function r(t) { if (o[t]) return o[t].exports; var n = o[t] = { i: t, l: !1, exports: {} }; return e[t].call(n.exports, n, n.exports, r), n.l = !0, n.exports } return r.m = e, r.c = o, r.d = function(t, n, e) { r.o(t, n) || Object.defineProperty(t, n, { enumerable: !0, get: e }) }, r.r = function(t) { "undefined" != typeof Symbol && Symbol.toStringTag && Object.defineProperty(t, Symbol.toStringTag, { value: "Module" }), Object.defineProperty(t, "__esModule", { value: !0 }) }, r.t = function(n, t) { if (1 & t && (n = r(n)), 8 & t) return n; if (4 & t && "object" == typeof n && n && n.__esModule) return n; var e = Object.create(null); if (r.r(e), Object.defineProperty(e, "default", { enumerable: !0, value: n }), 2 & t && "string" != typeof n) for (var o in n) r.d(e, o, function(t) { return n[t] }.bind(null, o)); return e }, r.n = function(t) { var n = t && t.__esModule ? function() { return t.default } : function() { return t }; return r.d(n, "a", n), n }, r.o = function(t, n) { return Object.prototype.hasOwnProperty.call(t, n) }, r.p = "/bin/", r(r.s = 0) }([function(t, n, e) { var P = {}, M = e(1), _ = e(2), A = e(3); t.exports = P; var E = 1; P.js = function() { var c, i, f, s = 1.4, p = !1, u = {}, o = {}, r = {}, l = {}, a = !0, h = {}, d = [], y = Number.MAX_VALUE, v = !1; this.setAcceptableTiles = function(t) { t instanceof Array ? f = t : !isNaN(parseFloat(t)) && isFinite(t) && (f = [t]) }, this.enableSync = function() { p = !0 }, this.disableSync = function() { p = !1 }, this.enableDiagonals = function() { v = !0 }, this.disableDiagonals = function() { v = !1 }, this.setGrid = function(t) { c = t; for (var n = 0; n < c.length; n++) for (var e = 0; e < c[0].length; e++) o[c[n][e]] || (o[c[n][e]] = 1) }, this.setTileCost = function(t, n) { o[t] = n }, this.setAdditionalPointCost = function(t, n, e) { void 0 === r[n] && (r[n] = {}), r[n][t] = e }, this.removeAdditionalPointCost = function(t, n) { void 0 !== r[n] && delete r[n][t] }, this.removeAllAdditionalPointCosts = function() { r = {} }, this.setDirectionalCondition = function(t, n, e) { void 0 === l[n] && (l[n] = {}), l[n][t] = e }, this.removeAllDirectionalConditions = function() { l = {} }, this.setIterationsPerCalculation = function(t) { y = t }, this.avoidAdditionalPoint = function(t, n) { void 0 === u[n] && (u[n] = {}), u[n][t] = 1 }, this.stopAvoidingAdditionalPoint = function(t, n) { void 0 !== u[n] && delete u[n][t] }, this.enableCornerCutting = function() { a = !0 }, this.disableCornerCutting = function() { a = !1 }, this.stopAvoidingAllAdditionalPoints = function() { u = {} }, this.findPath = function(t, n, e, o, r) { function i(t) { p ? r(t) : setTimeout(function() { r(t) }) } if (void 0 === f) throw new Error("You can't set a path without first calling setAcceptableTiles() on EasyStar."); if (void 0 === c) throw new Error("You can't set a path without first calling setGrid() on EasyStar."); if (t < 0 || n < 0 || e < 0 || o < 0 || t > c[0].length - 1 || n > c.length - 1 || e > c[0].length - 1 || o > c.length - 1) throw new Error("Your start or end point is outside the scope of your grid."); if (t !== e || n !== o) { for (var s = c[o][e], u = !1, l = 0; l < f.length; l++) if (s === f[l]) { u = !0; break } if (!1 !== u) { var a = new M; a.openList = new A(function(t, n) { return t.bestGuessDistance() - n.bestGuessDistance() }), a.isDoneCalculating = !1, a.nodeHash = {}, a.startX = t, a.startY = n, a.endX = e, a.endY = o, a.callback = i, a.openList.push(O(a, a.startX, a.startY, null, 1)); o = E++; return h[o] = a, d.push(o), o } i(null) } else i([]) }, this.cancelPath = function(t) { return t in h && (delete h[t], !0) }, this.calculate = function() { if (0 !== d.length && void 0 !== c && void 0 !== f) for (i = 0; i < y; i++) { if (0 === d.length) return; p && (i = 0); var t = d[0], n = h[t]; if (void 0 !== n) if (0 !== n.openList.size()) { var e = n.openList.pop(); if (n.endX !== e.x || n.endY !== e.y) (e.list = 0) < e.y && T(n, e, 0, -1, +b(e.x, e.y - 1)), e.x < c[0].length - 1 && T(n, e, 1, 0, +b(e.x + 1, e.y)), e.y < c.length - 1 && T(n, e, 0, 1, +b(e.x, e.y + 1)), 0 < e.x && T(n, e, -1, 0, +b(e.x - 1, e.y)), v && (0 < e.x && 0 < e.y && (a || g(c, f, e.x, e.y - 1, e) && g(c, f, e.x - 1, e.y, e)) && T(n, e, -1, -1, s * b(e.x - 1, e.y - 1)), e.x < c[0].length - 1 && e.y < c.length - 1 && (a || g(c, f, e.x, e.y + 1, e) && g(c, f, e.x + 1, e.y, e)) && T(n, e, 1, 1, s * b(e.x + 1, e.y + 1)), e.x < c[0].length - 1 && 0 < e.y && (a || g(c, f, e.x, e.y - 1, e) && g(c, f, e.x + 1, e.y, e)) && T(n, e, 1, -1, s * b(e.x + 1, e.y - 1)), 0 < e.x && e.y < c.length - 1 && (a || g(c, f, e.x, e.y + 1, e) && g(c, f, e.x - 1, e.y, e)) && T(n, e, -1, 1, s * b(e.x - 1, e.y + 1))); else { var o = []; o.push({ x: e.x, y: e.y }); for (var r = e.parent; null != r;) o.push({ x: r.x, y: r.y }), r = r.parent; o.reverse(), n.callback(o), delete h[t], d.shift() } } else n.callback(null), delete h[t], d.shift(); else d.shift() } }; var T = function(t, n, e, o, r) { e = n.x + e, o = n.y + o; void 0 !== u[o] && void 0 !== u[o][e] || !g(c, f, e, o, n) || (void 0 === (o = O(t, e, o, n, r)).list ? (o.list = 1, t.openList.push(o)) : n.costSoFar + r < o.costSoFar && (o.costSoFar = n.costSoFar + r, o.parent = n, t.openList.updateItem(o))) }, g = function(t, n, e, o, r) { var i = l[o] && l[o][e]; if (i) { var s = x(r.x - e, r.y - o); if (! function() { for (var t = 0; t < i.length; t++) if (i[t] === s) return !0; return !1 }()) return !1 } for (var u = 0; u < n.length; u++) if (t[o][e] === n[u]) return !0; return !1 }, x = function(t, n) { if (0 === t && -1 === n) return P.TOP; if (1 === t && -1 === n) return P.TOP_RIGHT; if (1 === t && 0 === n) return P.RIGHT; if (1 === t && 1 === n) return P.BOTTOM_RIGHT; if (0 === t && 1 === n) return P.BOTTOM; if (-1 === t && 1 === n) return P.BOTTOM_LEFT; if (-1 === t && 0 === n) return P.LEFT; if (-1 === t && -1 === n) return P.TOP_LEFT; throw new Error("These differences are not valid: " + t + ", " + n) }, b = function(t, n) { return r[n] && r[n][t] || o[c[n][t]] }, O = function(t, n, e, o, r) { if (void 0 !== t.nodeHash[e]) { if (void 0 !== t.nodeHash[e][n]) return t.nodeHash[e][n] } else t.nodeHash[e] = {}; var i = m(n, e, t.endX, t.endY), r = null !== o ? o.costSoFar + r : 0, i = new _(o, n, e, r, i); return t.nodeHash[e][n] = i }, m = function(t, n, e, o) { var r, i; return v ? (r = Math.abs(t - e)) < (i = Math.abs(n - o)) ? s * r + i : s * i + r : (r = Math.abs(t - e)) + (i = Math.abs(n - o)) } }, P.TOP = "TOP", P.TOP_RIGHT = "TOP_RIGHT", P.RIGHT = "RIGHT", P.BOTTOM_RIGHT = "BOTTOM_RIGHT", P.BOTTOM = "BOTTOM", P.BOTTOM_LEFT = "BOTTOM_LEFT", P.LEFT = "LEFT", P.TOP_LEFT = "TOP_LEFT" }, function(t, n) { t.exports = function() { this.pointsToAvoid = {}, this.startX, this.callback, this.startY, this.endX, this.endY, this.nodeHash = {}, this.openList } }, function(t, n) { t.exports = function(t, n, e, o, r) { this.parent = t, this.x = n, this.y = e, this.costSoFar = o, this.simpleDistanceToTarget = r, this.bestGuessDistance = function() { return this.costSoFar + this.simpleDistanceToTarget } } }, function(t, n, e) { t.exports = e(4) }, function(u, T, t) { var g, x; (function() { var t, p, l, h, d, n, a, e, y, v, o, r, i, c, f; function s(t) { this.cmp = null != t ? t : p, this.nodes = [] } l = Math.floor, v = Math.min, p = function(t, n) { return t < n ? -1 : n < t ? 1 : 0 }, y = function(t, n, e, o, r) { var i; if (null == e && (e = 0), null == r && (r = p), e < 0) throw new Error("lo must be non-negative"); for (null == o && (o = t.length); e < o;) r(n, t[i = l((e + o) / 2)]) < 0 ? o = i : e = i + 1; return [].splice.apply(t, [e, e - e].concat(n)), n }, n = function(t, n, e) { return null == e && (e = p), t.push(n), c(t, 0, t.length - 1, e) }, d = function(t, n) { var e, o; return null == n && (n = p), e = t.pop(), t.length ? (o = t[0], t[0] = e, f(t, 0, n)) : o = e, o }, e = function(t, n, e) { var o; return null == e && (e = p), o = t[0], t[0] = n, f(t, 0, e), o }, a = function(t, n, e) { var o; return null == e && (e = p), t.length && e(t[0], n) < 0 && (n = (o = [t[0], n])[0], t[0] = o[1], f(t, 0, e)), n }, h = function(e, t) { var n, o, r, i, s, u; for (null == t && (t = p), s = [], o = 0, r = (i = function() { u = []; for (var t = 0, n = l(e.length / 2); 0 <= n ? t < n : n < t; 0 <= n ? t++ : t--) u.push(t); return u }.apply(this).reverse()).length; o < r; o++) n = i[o], s.push(f(e, n, t)); return s }, i = function(t, n, e) { if (null == e && (e = p), -1 !== (n = t.indexOf(n))) return c(t, 0, n, e), f(t, n, e) }, o = function(t, n, e) { var o, r, i, s, u; if (null == e && (e = p), !(r = t.slice(0, n)).length) return r; for (h(r, e), i = 0, s = (u = t.slice(n)).length; i < s; i++) o = u[i], a(r, o, e); return r.sort(e).reverse() }, r = function(t, n, e) { var o, r, i, s, u, l, a, c, f; if (null == e && (e = p), 10 * n <= t.length) { if (!(i = t.slice(0, n).sort(e)).length) return i; for (r = i[i.length - 1], s = 0, l = (a = t.slice(n)).length; s < l; s++) e(o = a[s], r) < 0 && (y(i, o, 0, null, e), i.pop(), r = i[i.length - 1]); return i } for (h(t, e), f = [], u = 0, c = v(n, t.length); 0 <= c ? u < c : c < u; 0 <= c ? ++u : --u) f.push(d(t, e)); return f }, c = function(t, n, e, o) { var r, i, s; for (null == o && (o = p), r = t[e]; n < e && o(r, i = t[s = e - 1 >> 1]) < 0;) t[e] = i, e = s; return t[e] = r }, f = function(t, n, e) { var o, r, i, s, u; for (null == e && (e = p), r = t.length, i = t[u = n], o = 2 * n + 1; o < r;)(s = o + 1) < r && !(e(t[o], t[s]) < 0) && (o = s), t[n] = t[o], o = 2 * (n = o) + 1; return t[n] = i, c(t, u, n, e) }, s.push = n, s.pop = d, s.replace = e, s.pushpop = a, s.heapify = h, s.updateItem = i, s.nlargest = o, s.nsmallest = r, s.prototype.push = function(t) { return n(this.nodes, t, this.cmp) }, s.prototype.pop = function() { return d(this.nodes, this.cmp) }, s.prototype.peek = function() { return this.nodes[0] }, s.prototype.contains = function(t) { return -1 !== this.nodes.indexOf(t) }, s.prototype.replace = function(t) { return e(this.nodes, t, this.cmp) }, s.prototype.pushpop = function(t) { return a(this.nodes, t, this.cmp) }, s.prototype.heapify = function() { return h(this.nodes, this.cmp) }, s.prototype.updateItem = function(t) { return i(this.nodes, t, this.cmp) }, s.prototype.clear = function() { return this.nodes = [] }, s.prototype.empty = function() { return 0 === this.nodes.length }, s.prototype.size = function() { return this.nodes.length }, s.prototype.clone = function() { var t = new s; return t.nodes = this.nodes.slice(0), t }, s.prototype.toArray = function() { return this.nodes.slice(0) }, s.prototype.insert = s.prototype.push, s.prototype.top = s.prototype.peek, s.prototype.front = s.prototype.peek, s.prototype.has = s.prototype.contains, s.prototype.copy = s.prototype.clone, t = s, g = [], void 0 === (x = "function" == typeof (x = function() { return t }) ? x.apply(T, g) : x) || (u.exports = x) }).call(this) }]); let easystar = new EasyStar.js(); !function(run) { if (!run) return; let codes = { setup: () => { "use strict"; let newFont = document.createElement("link"); newFont.rel = "stylesheet"; newFont.href = "https://fonts.googleapis.com/css?family=Ubuntu:700"; newFont.type = "text/css"; document.body.append(newFont); let min = document.createElement("script"); min.src = "https://rawgit.com/kawanet/msgpack-lite/master/dist/msgpack.min.js"; document.body.append(min); }, main: () => { if (!useHack) { return; } "use strict"; let o = window.config; // CLIENT: o.clientSendRate = 0; // Aim Packet Send Rate o.serverUpdateRate = 9; // UI: o.deathFadeout = 0; // CHECK IN SANDBOX: o.isSandbox = window.location.hostname == "sandbox.moomoo.io"; // CUSTOMIZATION: o.skinColors = ["#bf8f54", "#cbb091", "#896c4b", "#fadadc", "#ececec", "#c37373", "#4c4c4c", "#ecaff7", "#738cc3", "#8bc373", "#91b2db"]; o.weaponVariants = [{ id: 0, src: "", xp: 0, val: 1, }, { id: 1, src: "_g", xp: 3000, val: 1.1, }, { id: 2, src: "_d", xp: 7000, val: 1.18, }, { id: 3, src: "_r", poison: true, xp: 12000, val: 1.18, }, { id: 4, src: "_e", poison: true, heal: true, xp: 24000, val: 1.18, }]; // VISUAL: o.anotherVisual = false; o.useWebGl = false; o.resetRender = false; function waitTime(timeout) { return new Promise((done) => { setTimeout(() => { done(); }, timeout); }); } let changed = false; let botSkts = []; // STORAGE: let canStore; if (typeof (Storage) !== "undefined") { canStore = true; } function saveVal(name, val) { if (canStore) localStorage.setItem(name, val); } function deleteVal(name) { if (canStore) localStorage.removeItem(name); } function getSavedVal(name) { if (canStore) return localStorage.getItem(name); return null; } function pinto (pital) { } // CONFIGS: let gC = function(a, b) { try { let res = JSON.parse(getSavedVal(a)); if (typeof res === "object") { return b; } else { return res; } } catch(e) { alert("dieskid"); return b; } }; function setCommands() { return { "help": { desc: "Show Commands", action: function(message) { for (let cmds in commands) { addMenuChText("/" + cmds, commands[cmds].desc, "lime", 1); } } }, "clear": { desc: "Clear Chats", action: function(message) { resetMenuChText(); sendChat("Chat clear complete", "Done", "#99ee99", 1); } }, "autop": { desc: "autopushing", action: function(message) { pinto(); sendChat("autopush true", "Done", "#99ee99", 1); } }, "debug": { desc: "Debug Mod For Development", action: function(message) { addDeadPlayer(player); sendChat("Debug Complete", "Done", "#99ee99", 1); } }, "play": { desc: "Play Music ( /play [link] )", action: function(message) { let link = message.split(" "); if (link[1]) { let audio = new Audio(link[1]); audio.play(); } else { addMenuChText("Warn", "Enter Link ( /play [link] )", "#99ee99", 1); } } }, "bye": { desc: "Leave Game", action: function(message) { window.leave(); } }, }; } function setConfigs() { return { killChat: false, autoBuy: false, autoBuyEquip: true, autoq:false, autoPush: false, revTick: false, spikeTick: true, predictTick: true, autoPlace: true, autoReplace: true, antiTrap: true, slowOT: false, attackDir: false, noDir: true, showDir: false, autoRespawn: false }; } let commands = setCommands(); let os = setConfigs(); window.removeConfigs = function() { for (let cF in os) { deleteVal(cF, os[cF]); } }; for (let cF in os) { os[cF] = gC(cF, os[cF]); } // MENU FUNCTIONS: window.debug = function() { }; window.toggleNight = function() { }; window.wasdMode = function() { }; // PAGE 1: window.startGrind = function() { }; // PAGE 3: window.connectFillBots = function() { }; window.destroyFillBots = function() { }; window.tryConnectBots = function() { }; window.destroyBots = function() { }; window.resBuild = function() { }; window.toggleBotsCircle = function() { }; window.toggleVisual = function() { }; // SOME FUNCTIONS: window.prepareUI = function() { }; window.leave = function() { }; // nah hahahahahhh why good ping window.ping = imueheua ? 86 : 0; class HtmlAction { constructor(element) { this.element = element; }; add(code) { if (!this.element) return undefined; this.element.innerHTML += code; }; newLine(amount) { let result = `<br>`; if (amount > 0) { result = ``; for (let i = 0; i < amount; i++) { result += `<br>`; } } this.add(result); }; checkBox(setting) { let newCheck = `<input type = "checkbox"`; setting.id && (newCheck += ` id = ${setting.id}`); setting.style && (newCheck += ` style = ${setting.style.replaceAll(" ", "")}`); setting.class && (newCheck += ` class = ${setting.class}`); setting.checked && (newCheck += ` checked`); setting.onclick && (newCheck += ` onclick = ${setting.onclick}`); newCheck += `>`; this.add(newCheck); }; text(setting) { let newText = `<input type = "text"`; setting.id && (newText += ` id = ${setting.id}`); setting.style && (newText += ` style = ${setting.style.replaceAll(" ", "")}`); setting.class && (newText += ` class = ${setting.class}`); setting.size && (newText += ` size = ${setting.size}`); setting.maxLength && (newText += ` maxLength = ${setting.maxLength}`); setting.value && (newText += ` value = ${setting.value}`); setting.placeHolder && (newText += ` placeHolder = ${setting.placeHolder.replaceAll(" ", " ")}`); newText += `>`; this.add(newText); }; select(setting) { let newSelect = `<select`; setting.id && (newSelect += ` id = ${setting.id}`); setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`); setting.class && (newSelect += ` class = ${setting.class}`); newSelect += `>`; for (let options in setting.option) { newSelect += `<option value = ${setting.option[options].id}` setting.option[options].selected && (newSelect += ` selected`); newSelect += `>${options}</option>`; } newSelect += `</select>`; this.add(newSelect); }; button(setting) { let newButton = `<button`; setting.id && (newButton += ` id = ${setting.id}`); setting.style && (newButton += ` style = ${setting.style.replaceAll(" ", "")}`); setting.class && (newButton += ` class = ${setting.class}`); setting.onclick && (newButton += ` onclick = ${setting.onclick}`); newButton += `>`; setting.innerHTML && (newButton += setting.innerHTML); newButton += `</button>`; this.add(newButton); }; selectMenu(setting) { let newSelect = `<select`; if (!setting.id) { alert("please put id skid"); return; } window[setting.id + "Func"] = function() { }; setting.id && (newSelect += ` id = ${setting.id}`); setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`); setting.class && (newSelect += ` class = ${setting.class}`); newSelect += ` onchange = window.${setting.id + "Func"}()`; newSelect += `>`; let last; let i = 0; for (let options in setting.menu) { newSelect += `<option value = ${"option_" + options} id = ${"O_" + options}`; setting.menu[options] && (newSelect += ` checked`); newSelect += ` style = "color: ${setting.menu[options] ? "#000" : "#fff"}; background: ${setting.menu[options] ? "#8ecc51" : "#cc5151"};">${options}</option>`; i++; } newSelect += `</select>`; this.add(newSelect); i = 0; for (let options in setting.menu) { window[options + "Func"] = function() { setting.menu[options] = getEl("check_" + options).checked ? true : false; saveVal(options, setting.menu[options]); getEl("O_" + options).style.color = setting.menu[options] ? "#000" : "#fff"; getEl("O_" + options).style.background = setting.menu[options] ? "#8ecc51" : "#cc5151"; //getEl(setting.id).style.color = setting.menu[options] ? "#8ecc51" : "#cc5151"; }; this.checkBox({ id: "check_" + options, style: `display: ${i == 0 ? "inline-block" : "none"};`, class: "checkB", onclick: `window.${options + "Func"}()`, checked: setting.menu[options] }); i++; } last = "check_" + getEl(setting.id).value.split("_")[1]; window[setting.id + "Func"] = function() { getEl(last).style.display = "none"; last = "check_" + getEl(setting.id).value.split("_")[1]; getEl(last).style.display = "inline-block"; //getEl(setting.id).style.color = setting.menu[last.split("_")[1]] ? "#8ecc51" : "#fff"; }; }; }; class Html { constructor() { this.element = null; this.action = null; this.divElement = null; this.startDiv = function(setting, func) { let newDiv = document.createElement("div"); setting.id && (newDiv.id = setting.id); setting.style && (newDiv.style = setting.style); setting.class && (newDiv.className = setting.class); this.element.appendChild(newDiv); this.divElement = newDiv; let addRes = new HtmlAction(newDiv); typeof func == "function" && func(addRes); }; this.addDiv = function(setting, func) { let newDiv = document.createElement("div"); setting.id && (newDiv.id = setting.id); setting.style && (newDiv.style = setting.style); setting.class && (newDiv.className = setting.class); setting.appendID && getEl(setting.appendID).appendChild(newDiv); this.divElement = newDiv; let addRes = new HtmlAction(newDiv); typeof func == "function" && func(addRes); }; }; set(id) { this.element = getEl(id); this.action = new HtmlAction(this.element); }; resetHTML(text) { if (text) { this.element.innerHTML = ``; } else { this.element.innerHTML = ``; } }; setStyle(style) { this.element.style = style; }; setCSS(style) { this.action.add(`<style>` + style + `</style>`); }; }; let HTML2 = new Html(); let firstConfig = []; let streamerMode = false; const HTML = { newLine: function(amount) { let text = ``; for (let i = 0; i < amount; i++) { text += `<br>`; } return text; }, line: function() { return `<hr>`; }, text: function(id, value, size, length) { return `<input type = "text" id = ${id} size = ${size} value = ${value} maxlength = ${length}>`; }, checkBox: function(id, name, checked, rl) { return `${rl ? name + ` ` : ``}<input type = "checkbox" ${checked ? `checked` : ``} id = ${id}>${rl ? `` : ` ` + name}`; }, checkBox2: function(setting) { let newCheck = `<input type = "checkbox"`; setting.id && (newCheck += ` id = ${setting.id}`); setting.style && (newCheck += ` style = ${setting.style.replaceAll(" ", "")}`); setting.class && (newCheck += ` class = ${setting.class}`); setting.checked && (newCheck += ` checked`); setting.onclick && (newCheck += ` onclick = ${setting.onclick}`); newCheck += `>`; this.add(newCheck); }, button: function(id, name, onclick, classs) { return `<button class = ${classs} id = ${id} onclick = ${onclick}>${name}</button>`; }, button2: function(setting) { let newButton = `<button`; setting.id && (newButton += ` id = ${setting.id}`); setting.style && (newButton += ` style = ${setting.style.replaceAll(" ", "")}`); setting.class && (newButton += ` class = ${setting.class}`); setting.onclick && (newButton += ` onclick = ${setting.onclick}`); newButton += `>`; setting.innerHTML && (newButton += setting.innerHTML); newButton += `</button>`; return newButton; }, select: function(id, selects) { let text = `<select id = ${id}>`; selects.forEach((e,i)=>{ text += `<option value = ${e.value} ${e.selected ? ` selected` : ``}>${e.name}</option>`; if (i == selects.length - 1) { text += `</select>`; } } ); return text; }, mod: function(id, selects) { let text = `<select id = ${id}>`; selects.forEach((e,i)=>{ text += `<option value = ${e.value + "C"}>${e.name}</option>`; if (i == selects.length - 1) { text += `</select> `; } if (i == 0) { firstConfig.push(e.value + "C"); } } ); selects.forEach((e,i)=>{ text += `<input type = "checkbox" ${e.checked ? `checked` : ``} id = ${e.value} style = "${i == 0 ? "display: inline-block;" : "display: none;"}">`; } ); return text; }, hotkey: function(id, value, size, length) { return `<input type = "text" id = ${id} size = ${size} value = ${value} maxlength = ${length}><input type = "checkbox" checked id = ${id + "k"}>`; }, getLabelButton: function(name, clas, id) { return `<label class = ${clas}">${name}</><button id = ${id}>Enabled</button><br>`; getEl(id).onclick = function () { id == false ? (id = true, getEl(id).innerHTML = 'Disabled') : (id = false, getEl(id).innerHTML = 'Enabled'); }; }, getVarbButton: function(id, name, onclick, classs, mainid) { return `<button class = ${classs} id = ${id} onclick = ${onclick}>${name}</button> | <span id = ${mainid}>false</span>`; }, }; var toggles = {}; window.toggles = toggles; function generateNewToggle(label, id, isChecked, style) { toggles[id] = function() { return document.getElementById(id).checked; }; return ` ${label} <input type="checkbox" style="cursor: pointer;${style ? " " + style : ""}" id="${id}" ${isChecked}> `; } function setConfig(elements, id) { for(let i = 0; i < elements.length; i++) { document.getElementById(elements[i][3]).style.display = id == elements[i][0] ? "inline-block" : "none"; } } function addEventListen(id, configs) { let interval = setInterval(() => { if(document.getElementById(id) != null) { document.getElementById(id).addEventListener("change", function() { setConfig(configs, document.getElementById(id).value); }); clearInterval(interval); } }, 0); } function generateNewConfig(label, id, configs) { let content = `${label} <select id="${id}">`; for(let i = 0; i < configs.length; i++) { content += `<option value="${configs[i][0]}">${configs[i][1]}</option>`; } content += `</select>`; for(let i = 0; i < configs.length; i++) { content += generateNewToggle("", configs[i][3], configs[i][2], !i ? "display: inline-block;" : "display: none;"); } addEventListen(id, configs); return content; } // AntiMoo Menu skid uwu let modMenus = document.createElement("div"); modMenus.id = "modMenus"; document.body.append(modMenus); modMenus.style = ` display: block; padding: 10px; background-color: rgba(0, 0, 0, 0.35); border-radius: 5px; position: absolute; left: 20px; top: 20px; max-width: 300px; min-width: 230px; height: 700; transition: 1s; `; function updateInnerHTML() { modMenus.innerHTML = ` <style> .modMenus:hover { transform: scale(1.1); filter: blur(0); } .tabchange { color: #fff; background-color: #000; border: 2px solid transparent; border-radius: 4px; text-align: center; height: 25px; } .menuTabs { padding-left: 5px; padding-top: 5px; padding-bottom: 5px; } .holder { padding-left: 5px; } .nothing { } #menuChangerLeft { position: absolute; right: 45px; top: 15px; background-color: rgba(0, 0, 0, 0.40); color: #fff; border-radius: 5px; width: 30px; height: 30px; padding: 3px; } #menuChangerRight { position: absolute; right: 10px; top: 15px; background-color: rgba(0, 0, 0, 0.40); color: #fff; border-radius: 5px; width: 30px; height: 30px; padding: 3px; } .menuC { display: none; font-family: "Hammersmith One"; font-size: 12px; max-height: 115px; overflow-y: scroll; -webkit-touch-callout: none; -webkit-user-select: none; -khtml-user-select: none; -moz-user-select: none; -ms-user-select: none; user-select: none; } </style> <div id = "headline" style = "font-size: 30px; color: rgb(255, 255, 255);"> Settings: ${HTML.button2({ id: "menuChangerLeft", class: "material-icons", innerHTML: `chevron_left`, onclick: "window.changeMenuLeft()", })} ${HTML.button2({ id: "menuChangerRight", class: "material-icons", innerHTML: `chevron_right`, onclick: "window.changeMenuRight()", })} <div id = "menuMain" class = "menuC" style = "display: block"> ${HTML.button("debugs", "Debug", "window.debug()", "checkB")} ${HTML.button("nightday", "Night Mode", "window.toggleNight()", "checkB")}<br> ${HTML.button("wasdM", "Wasd Mode", "window.wasdMode()", "checkB")}<br> Visuals: ${HTML.select("visualType", [ {name: "SmartPPL", value: "PPL14"}, {name: "Deter", value: "deter12"}, ])}<br> RubyGrind: ${HTML.checkBox("weaponGrind", "", false)}<br> ${generateNewConfig("Sync Config: ", "syncingnigas", [ [0, "Auto Sync", "checked", "autoSync"], [1, "Auto Sync Hit", "checked", "autohitsync"] ])}<br> </div> <div id = "menuConfig" class = "menuC"> Combat <div class = "holder"> Auto Bull Spam: ${HTML.checkBox("abs", "", false)}<br> Backup Nobull Insta: ${HTML.checkBox("backupNobull", "", false)}<br> Turret Gear Combat Assistance: ${HTML.checkBox("turretCombat", "", true)}<br> Safe AntiSpikeTick: ${HTML.checkBox("safeAntiSpikeTick", "", true)}<br> Insta Combat: ${HTML.select("instaType", [ {name: "OneShot", value: "oneShot"}, {name: "Smart", value: "smart"}, ])}<br> Anti Bull: ${HTML.select("antiBullType", [ {name: "Disable AntiBull", value: "noab"}, {name: "When Reloaded", value: "abreload"}, {name: "Primary Reloaded", value: "abalway"}, ])}<br> </div> Visual <div class = "holder"> Render Placers: [old]: ${HTML.checkBox("placeVis", "", true)}<br> </div> Misk <div class = "holder"> HealBeta [ass]: ${HTML.checkBox("healingBeta", "", true)}<br> Avoid spike: ${HTML.checkBox("RVN", "", false)}<br> </div> </div> <div id = "menuOther" class = "menuC"> Insta <div class = "holder"> Stacked Insta: ${HTML.checkBox("StackInstaDmg", "", true)}<br> Appl Insta: ${HTML.checkBox("appl", "", false)}<br> </div> OneTick <div class = "holder"> Auto OneTick: ${HTML.checkBox("oneframe", "", true)}<br> SyncOnSoldier: ${HTML.checkBox("usesoldeirTickSync", "", true)}<br> autoOneTick attcked soldier if SyncOnSoldier true.<br> </div> Heal <div class = "holder"> Ping Heal: ${HTML.checkBox("pingheal", "", false)}<br> </div> </div> </div> <span id="childElement"></span> `; } updateInnerHTML(); let menuIndex = 0; let menus = ["menuMain", "menuConfig", "menuOther"]; window.changeMenu = function() { document.getElementById(menus[menuIndex % menus.length]).style.display = "none"; menuIndex++; document.getElementById(menus[menuIndex % menus.length]).style.display = "block"; }; window.changeMenuLeft = function() { document.getElementById(menus[menuIndex % menus.length]).style.display = "none"; menuIndex = (menuIndex - 1 + menus.length) % menus.length; document.getElementById(menus[menuIndex % menus.length]).style.display = "block"; }; window.changeMenuRight = function() { document.getElementById(menus[menuIndex % menus.length]).style.display = "none"; menuIndex = (menuIndex + 1) % menus.length; document.getElementById(menus[menuIndex % menus.length]).style.display = "block"; }; let nightMode = document.createElement("div"); nightMode.id = "nightMode"; document.body.appendChild(nightMode); HTML2.set("nightMode"); HTML2.setStyle(` display: none; position: absolute; pointer-events: none; background-color: rgb(0, 0, 100); opacity: 0; top: 0%; width: 3000%; height: 3000%; animation-duration: 5s; animation-name: night2; `); HTML2.resetHTML(); HTML2.setCSS(` @keyframes night1 { from {opacity: 0;} to {opacity: 0.35;} } @keyframes night2 { from {opacity: 0.35;} to {opacity: 0;} } `); let menuChatDiv = document.createElement("div"); menuChatDiv.id = "menuChatDiv"; document.body.appendChild(menuChatDiv); HTML2.set("menuChatDiv"); HTML2.setStyle(` position: absolute; display: none; left: 20px; top: 20px; box-shadow: 4px 0px 10px rgba(0, 0, 0, 0.65); `); HTML2.resetHTML(); HTML2.setCSS(` .chDiv{ color: #fff; padding: 10px; width: 340px; height: 220px; background-color: rgba(0, 0, 0, 0.35); border-radius: 5px; } .chMainDiv{ font-family: "Ubuntu"; font-size: 15px; max-height: 180px; overflow-y: scroll; -webkit-touch-callout: none; -webkit-user-select: none; -khtml-user-select: none; -moz-user-select: none; -ms-user-select: none; user-select: none; } .chMainBox{ position: absolute; padding: 2px; padding-left: 5px; left: 13px; bottom: 10px; width: 330px; height: 30px; background-color: rgb(128, 128, 128, 0.35); -webkit-border-radius: 4px; -moz-border-radius: 4px; border-radius: 4px; color: #fff; font-family: "Ubuntu"; font-size: 15px; border: none; outline: none; } .chMainDiv::-webkit-scrollbar { width :8px ; } .chMainDiv::-webkit-scrollbar-thumb { background-color :rgba(0 ,0 ,0 ,0.5); } .chMainDiv::-webkit-scrollbar-thumb:hover { background-color :rgba(0 ,0 ,0 ,0.7); } `); HTML2.startDiv({id: "mChDiv", class: "chDiv"}, (html) => { HTML2.addDiv({id: "mChMain", class: "chMainDiv", appendID: "mChDiv"}, (html) => { }); html.text({id: "mChBox", class: "chMainBox", placeHolder: `To chat click here or press "Enter" key`}); }); let menuChats = getEl("mChMain"); let menuChatBox = getEl("mChBox"); let menuCBFocus = false; let menuChCounts = 0; menuChatBox.value = ""; menuChatBox.addEventListener("focus", () => { menuCBFocus = true; }); menuChatBox.addEventListener("blur", () => { menuCBFocus = false; }); let time = new Date(); let min = time.getMinutes(); let hour = time.getHours(); let getAMPM = hour >= 12 ? "PM" : "AM"; function addMenuChText(name, message, color, noTimer) { HTML2.set("menuChatDiv"); color = color||"white"; let text = ``; if (!noTimer) text += `[${(hour % 12) + ":" + min + " " + getAMPM}]`; if (name) text += `${(!noTimer ? " - " : "") + name}`; if (message) text += `${(name ? ": " : !noTimer ? " - " : "") + message}\n`; HTML2.addDiv({id: "menuChDisp" + menuChCounts, style: `color: ${color}`, appendID: "mChMain"}, (html) => { html.add(text); }); menuChats.scrollTop = menuChats.scrollHeight; menuChCounts++; } function resetMenuChText() { menuChats.innerHTML = ``; menuChCounts = 0; addMenuChText(null, "Chat '/help' for a list of chat commands.", "white", 1) } resetMenuChText(); let openMenu = false; let WS = undefined; let socketID = undefined; let useWasd = false; let secPacket = 0; let secMax = 110; let secTime = 1000; let firstSend = { sec: false }; let game = { tick: 0, tickQueue: [], tickBase: function(set, tick) { if (this.tickQueue[this.tick + tick]) { this.tickQueue[this.tick + tick].push(set); } else { this.tickQueue[this.tick + tick] = [set]; } }, tickRate: (1000 / o.serverUpdateRate), tickSpeed: 0, lastTick: performance.now() }; let modConsole = []; let dontSend = false; let fpsTimer = { last: 0, time: 0, ltime: 0 } let lastMoveDir = undefined; let lastsp = ["cc", 1, "__proto__"]; WebSocket.prototype.nsend = WebSocket.prototype.send; WebSocket.prototype.send = function(message) { if (!WS) { WS = this; WS.addEventListener("message", function(msg) { getMessage(msg); }); WS.addEventListener("close", (event) => { if (event.code == 4001) { window.location.reload(); } }); } if (WS == this) { dontSend = false; // EXTRACT DATA ARRAY: let data = new Uint8Array(message); let parsed = window.msgpack.decode(data); let type = parsed[0]; data = parsed[1]; // SEND MESSAGE: if (type == "6") { if (data[0]) { // ANTI PROFANITY: let profanity = [/*"cunt", "whore", "fuck", "shit", "faggot", "nigger", "nigga", "dick", "vagina", "minge", "cock", "rape", "cum", "sex", "tits", "penis", "clit", "pussy", "meatcurtain", "jizz", "prune", "douche", "wanker", "damn", "bitch", "dick", "fag", "bastard", */]; let tmpString; profanity.forEach((profany) => { if (data[0].indexOf(profany) > -1) { tmpString = ""; for (let i = 0; i < profany.length; ++i) { if (i == 1) { tmpString += String.fromCharCode(0); } tmpString += profany[i]; } let re = new RegExp(profany, "g"); data[0] = data[0].replace(re, tmpString); } }); // FIX CHAT: data[0] = data[0].slice(0, 30); } } else if (type == "L") { // MAKE SAME CLAN: data[0] = data[0] + (String.fromCharCode(0).repeat(7)); data[0] = data[0].slice(0, 7); } else if (type == "M") { // APPLY CYAN COLOR: data[0].name = data[0].name == "" ? "unknown" : data[0].name; data[0].moofoll = true; data[0].skin = data[0].skin == 10 ? "__proto__" : data[0].skin; lastsp = [data[0].name, data[0].moofoll, data[0].skin]; } else if (type == "D") { if ((my.lastDir == data[0]) || [null, undefined].includes(data[0])) { dontSend = true; } else { my.lastDir = data[0]; } } else if (type == "d") { if (!data[2]) { dontSend = true; } else { if (![null, undefined].includes(data[1])) { my.lastDir = data[1]; } } } else if (type == "K") { if (!data[1]) { dontSend = true; } } else if (type == "S") { instaC.wait = !instaC.wait; dontSend = true; } else if (type == "a") { if (data[1]) { if (player.moveDir == data[0]) { dontSend = true; } player.moveDir = data[0]; } else { dontSend = true; } } if (!dontSend) { let binary = window.msgpack.encode([type, data]); this.nsend(binary); // START COUNT: if (!firstSend.sec) { firstSend.sec = true; setTimeout(() => { firstSend.sec = false; secPacket = 0; }, secTime); } secPacket++; } } else { this.nsend(message); } } function packet(type) { // EXTRACT DATA ARRAY: let data = Array.prototype.slice.call(arguments, 1); // SEND MESSAGE: let binary = window.msgpack.encode([type, data]); WS.send(binary); } function origPacket(type) { // EXTRACT DATA ARRAY: let data = Array.prototype.slice.call(arguments, 1); // SEND MESSAGE: let binary = window.msgpack.encode([type, data]); WS.nsend(binary); } window.leave = function() { origPacket("kys", { "frvr is so bad": true, "sidney is too good": true, "dev are too weak": true, }); }; //...lol let io = { send: packet }; function getMessage(message) { let data = new Uint8Array(message.data); let parsed = window.msgpack.decode(data); let type = parsed[0]; data = parsed[1]; let events = { A: setInitData, //B: disconnect, C: setupGame, D: addPlayer, E: removePlayer, a: updatePlayers, G: updateLeaderboard, H: loadGameObject, I: loadAI, J: animateAI, K: gatherAnimation, L: wiggleGameObject, M: shootTurret, N: updatePlayerValue, O: updateHealth, P: killPlayer, Q: killObject, R: killObjects, S: updateItemCounts, T: updateAge, U: updateUpgrades, V: updateItems, X: addProjectile, Y: remProjectile, //Z: serverShutdownNotice, //0: addAlliance, //1: deleteAlliance, 2: allianceNotification, 3: setPlayerTeam, 4: setAlliancePlayers, 5: updateStoreItems, 6: receiveChat, 7: updateMinimap, 8: showText, 9: pingMap, //0: pingSocketResponse, }; if (type == "io-init") { socketID = data[0]; } else { if (events[type]) { events[type].apply(undefined, data); } } } // MATHS: Math.lerpAngle = function(value1, value2, amount) { let difference = Math.abs(value2 - value1); if (difference > Math.PI) { if (value1 > value2) { value2 += Math.PI * 2; } else { value1 += Math.PI * 2; } } let value = value2 + ((value1 - value2) * amount); if (value >= 0 && value <= Math.PI * 2) return value; return value % (Math.PI * 2); }; // REOUNDED RECTANGLE: CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r) { if (w < 2 * r) r = w / 2; if (h < 2 * r) r = h / 2; if (r < 0) r = 0; this.beginPath(); this.moveTo(x + r, y); this.arcTo(x + w, y, x + w, y + h, r); this.arcTo(x + w, y + h, x, y + h, r); this.arcTo(x, y + h, x, y, r); this.arcTo(x, y, x + w, y, r); this.closePath(); return this; }; // GLOBAL VALUES: let allChats = []; let ais = []; let players = []; let alliances = []; let alliancePlayers = []; let allianceNotifications = []; let gameObjects = []; let enemies = []; let nearBuilds = []; let forceLog = true; let projectiles = []; let placerSpikeTick = false; let deadPlayers = []; let breakObjects = []; let liztobj = []; let player; let playerSID; let _; let enemy = []; let nears = []; let near = []; let my = { reloaded: false, waitHit: 0, autoAim: false, revAim: false, ageInsta: true, reSync: false, bullTick: 0, anti0Tick: 0, antiSync: false, safePrimary: function(_) { return [0, 8].includes(_.primaryIndex); }, safeSecondary: function(_) { return [10, 11, 14].includes(_.secondaryIndex); }, lastDir: 0, autoPush: false, pushData: {} } // FIND OBJECTS BY ID/SID: function findID(_, tmp) { return _.find((THIS) => THIS.id == tmp); } function findSID(_, tmp) { return _.find((THIS) => THIS.sid == tmp); } function findPlayerByID(id) { return findID(players, id); } function findPlayerBySID(sid) { return findSID(players, sid); } function findAIBySID(sid) { return findSID(ais, sid); } function findObjectBySid(sid) { return findSID(gameObjects, sid); } function findProjectileBySid(sid) { return findSID(gameObjects, sid); } let gameName = getEl("gameName"); let adCard = getEl("adCard"); //adCard.remove(); let promoImageHolder = getEl("promoImgHolder"); promoImageHolder.remove(); let chatButton = getEl("chatButton"); chatButton.remove(); let gameCanvas = getEl("gameCanvas"); let be = gameCanvas.getContext("2d"); let mapDisplay = getEl("mapDisplay"); let mapContext = mapDisplay.getContext("2d"); mapDisplay.width = 300; mapDisplay.height = 300; let storeMenu = getEl("storeMenu"); let storeHolder = getEl("storeHolder"); let upgradeHolder = getEl("upgradeHolder"); let upgradeCounter = getEl("upgradeCounter"); let chatBox = getEl("chatBox"); chatBox.autocomplete = "off"; chatBox.style.textAlign = "center"; chatBox.style.width = "18em"; let chatHolder = getEl("chatHolder"); let actionBar = getEl("actionBar"); let leaderboardData = getEl("leaderboardData"); let itemInfoHolder = getEl("itemInfoHolder"); let menuCardHolder = getEl("menuCardHolder"); let mainMenu = getEl("mainMenu"); let diedText = getEl("diedText"); let screenWidth; let screenHeight; let maxScreenWidth = o.maxScreenWidth; let maxScreenHeight = o.maxScreenHeight; let pixelDensity = 1; let delta; let now; let lastUpdate = performance.now(); let camX; let camY; var attackingTouch = { id: -1, startX: 0, startY: 0, currentX: 0, currentY: 0 }; let buildingAim = undefined; let tmpDir; let mouseX = 0; let mouseY = 0; let allianceMenu = getEl("allianceMenu"); let waterMult = 1; let waterPlus = 0; let outlineColor = "#525252"; let darkOutlineColor = "#3d3f42"; let outlineWidth = 5.5; let isNight = false; let firstSetup = true; let keys = {}; let moveKeys = { 87: [0, -1], 38: [0, -1], 83: [0, 1], 40: [0, 1], 65: [-1, 0], 37: [-1, 0], 68: [1, 0], 39: [1, 0], }; function resetMoveDir() { keys = {}; io.send("e"); } let attackState = 0; let inGame = false; let macro = {}; let mills = { place: 0, placeSpawnPads: 0 }; let lastDir; let lastLeaderboardData = []; // ON LOAD: let inWindow = true; window.onblur = function() { inWindow = false; }; window.onfocus = function() { inWindow = true; if (player && player.alive) { resetMoveDir(); } }; let placeVisible = []; let preplaceVisible = []; let profanityList = [/*"cunt", "whore", "fuck", "shit", "faggot", "nigger", "nigga", "dick", "vagina", "minge", "cock", "rape", "cum", "sex", "tits", "penis", "clit", "pussy", "meatcurtain", "jizz", "prune", "douche", "wanker", "damn", "bitch", "dick", "fag", "bastard"*/]; /** CLASS CODES */ class Utils { constructor() { // MATH UTILS: let mathABS = Math.abs, mathCOS = Math.cos, mathSIN = Math.sin, mathPOW = Math.pow, mathSQRT = Math.sqrt, mathATAN2 = Math.atan2, mathPI = Math.PI; let _this = this; // GLOBAL UTILS: this.round = function(n, v) { return Math.round(n * v) / v; }; this.toRad = function(angle) { return angle * (mathPI / 180); }; this.toAng = function(radian) { return radian / (mathPI / 180); }; this.randInt = function(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; }; this.randFloat = function(min, max) { return Math.random() * (max - min + 1) + min; }; this.lerp = function(value1, value2, amount) { return value1 + (value2 - value1) * amount; }; this.decel = function(val, cel) { if (val > 0) val = Math.max(0, val - cel); else if (val < 0) val = Math.min(0, val + cel); return val; }; this.getDistance = function(x1, y1, x2, y2) { return mathSQRT((x2 -= x1) * x2 + (y2 -= y1) * y2); }; this.getDist = function(tmp1, tmp2, type1, type2) { let tmpXY1 = { x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3, y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3, }; let tmpXY2 = { x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3, y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3, }; return mathSQRT((tmpXY2.x -= tmpXY1.x) * tmpXY2.x + (tmpXY2.y -= tmpXY1.y) * tmpXY2.y); }; this.getDirection = function(x1, y1, x2, y2) { return mathATAN2(y1 - y2, x1 - x2); }; this.getDirect = function(tmp1, tmp2, type1, type2) { let tmpXY1 = { x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3, y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3, }; let tmpXY2 = { x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3, y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3, }; return mathATAN2(tmpXY1.y - tmpXY2.y, tmpXY1.x - tmpXY2.x); }; this.getAngleDist = function(a, b) { let p = mathABS(b - a) % (mathPI * 2); return (p > mathPI ? (mathPI * 2) - p : p); }; this.isNumber = function(n) { return (typeof n == "number" && !isNaN(n) && isFinite(n)); }; this.isString = function(s) { return (s && typeof s == "string"); }; this.kFormat = function(num) { return num > 999 ? (num / 1000).toFixed(1) + "k" : num; }; this.sFormat = function(num) { let fixs = [ { num: 1e3, string: "k" }, { num: 1e6, string: "m" }, { num: 1e9, string: "b" }, { num: 1e12, string: "q" } ].reverse(); let sp = fixs.find(v => num >= v.num); if (!sp) return num; return (num / sp.num).toFixed(1) + sp.string; }; this.capitalizeFirst = function(string) { return string.charAt(0).toUpperCase() + string.slice(1); }; this.fixTo = function(n, v) { return parseFloat(n.toFixed(v)); }; this.sortByPoints = function(a, b) { return parseFloat(b.points) - parseFloat(a.points); }; this.lineInRect = function(recX, recY, recX2, recY2, x1, y1, x2, y2) { let minX = x1; let maxX = x2; if (x1 > x2) { minX = x2; maxX = x1; } if (maxX > recX2) maxX = recX2; if (minX < recX) minX = recX; if (minX > maxX) return false; let minY = y1; let maxY = y2; let dx = x2 - x1; if (Math.abs(dx) > 0.0000001) { let a = (y2 - y1) / dx; let b = y1 - a * x1; minY = a * minX + b; maxY = a * maxX + b; } if (minY > maxY) { let tmp = maxY; maxY = minY; minY = tmp; } if (maxY > recY2) maxY = recY2; if (minY < recY) minY = recY; if (minY > maxY) return false; return true; }; this.containsPoint = function(element, x, y) { let bounds = element.getBoundingClientRect(); let left = bounds.left + window.scrollX; let top = bounds.top + window.scrollY; let width = bounds.width; let height = bounds.height; let insideHorizontal = x > left && x < left + width; let insideVertical = y > top && y < top + height; return insideHorizontal && insideVertical; }; this.mousifyTouchEvent = function(event) { let touch = event.changedTouches[0]; event.screenX = touch.screenX; event.screenY = touch.screenY; event.clientX = touch.clientX; event.clientY = touch.clientY; event.pageX = touch.pageX; event.pageY = touch.pageY; }; this.hookTouchEvents = function(element, skipPrevent) { let preventDefault = !skipPrevent; let isHovering = false; // let passive = window.Modernizr.passiveeventlisteners ? {passive: true} : false; let passive = false; element.addEventListener("touchstart", this.checkTrusted(touchStart), passive); element.addEventListener("touchmove", this.checkTrusted(touchMove), passive); element.addEventListener("touchend", this.checkTrusted(touchEnd), passive); element.addEventListener("touchcancel", this.checkTrusted(touchEnd), passive); element.addEventListener("touchleave", this.checkTrusted(touchEnd), passive); function touchStart(e) { _this.mousifyTouchEvent(e); window.setUsingTouch(true); if (preventDefault) { e.preventDefault(); e.stopPropagation(); } if (element.onmouseover) element.onmouseover(e); isHovering = true; } function touchMove(e) { _this.mousifyTouchEvent(e); window.setUsingTouch(true); if (preventDefault) { e.preventDefault(); e.stopPropagation(); } if (_this.containsPoint(element, e.pageX, e.pageY)) { if (!isHovering) { if (element.onmouseover) element.onmouseover(e); isHovering = true; } } else { if (isHovering) { if (element.onmouseout) element.onmouseout(e); isHovering = false; } } } function touchEnd(e) { _this.mousifyTouchEvent(e); window.setUsingTouch(true); if (preventDefault) { e.preventDefault(); e.stopPropagation(); } if (isHovering) { if (element.onclick) element.onclick(e); if (element.onmouseout) element.onmouseout(e); isHovering = false; } } }; this.removeAllChildren = function(element) { while (element.hasChildNodes()) { element.removeChild(element.lastChild); } }; this.generateElement = function(o) { let element = document.createElement(o.tag || "div"); function bind(oValue, elementValue) { if (o[oValue]) element[elementValue] = o[oValue]; } bind("text", "textContent"); bind("html", "innerHTML"); bind("class", "className"); for (let key in o) { switch (key) { case "tag": case "text": case "html": case "class": case "style": case "hookTouch": case "parent": case "children": continue; default: break; } element[key] = o[key]; } if (element.onclick) element.onclick = this.checkTrusted(element.onclick); if (element.onmouseover) element.onmouseover = this.checkTrusted(element.onmouseover); if (element.onmouseout) element.onmouseout = this.checkTrusted(element.onmouseout); if (o.style) { element.style.cssText = o.style; } if (o.hookTouch) { this.hookTouchEvents(element); } if (o.parent) { o.parent.appendChild(element); } if (o.children) { for (let i = 0; i < o.children.length; i++) { element.appendChild(o.children[i]); } } return element; }; this.checkTrusted = function(callback) { return function(ev) { if (ev && ev instanceof Event && (ev && typeof ev.isTrusted == "boolean" ? ev.isTrusted : true)) { callback(ev); } else { //console.error("Event is not trusted.", ev); } }; }; this.randomString = function(length) { let text = ""; let possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789"; for (let i = 0; i < length; i++) { text += possible.charAt(Math.floor(Math.random() * possible.length)); } return text; }; this.countInArray = function(array, val) { let count = 0; for (let i = 0; i < array.length; i++) { if (array[i] === val) count++; } return count; }; this.hexToRgb = function(hex) { return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16)); }; this.getRgb = function(r, g, b) { return [r / 255, g / 255, b / 255].join(", "); }; } }; class Animtext { // ANIMATED TEXT: constructor() { // INIT: this.init = function(x, y, scale, speed, life, text, color) { this.x = x; this.y = y; this.color = color; this.scale = scale; this.startScale = this.scale; this.maxScale = scale * 1.5; this.scaleSpeed = 0.7; this.speed = speed; this.life = life; this.text = text; this.acc = 1; this.alpha = 0; this.maxLife = life; this.ranX = UTILS.randFloat(-1, 1); }; // UPDATE: this.update = function(delta) { if (this.life) { this.life -= delta; if (o.anotherVisual) { this.y -= this.speed * delta * this.acc; this.acc -= delta / (this.maxLife / 2.5); if (this.life <= 200) { if (this.alpha > 0) { this.alpha = Math.max(0, this.alpha - (delta / 300)); } } else { if (this.alpha < 1) { this.alpha = Math.min(1, this.alpha + (delta / 100)); } } this.x += this.ranX; } else { this.y -= this.speed * delta; } this.scale += this.scaleSpeed * delta; if (this.scale >= this.maxScale) { this.scale = this.maxScale; this.scaleSpeed *= -1; } else if (this.scale <= this.startScale) { this.scale = this.startScale; this.scaleSpeed = 0; } if (this.life <= 0) { this.life = 0; } } }; this.render = function(ctxt, xOff, yOff) { ctxt.lineWidth = 10; ctxt.fillStyle = this.color; ctxt.font = this.scale + "px " + (o.anotherVisual ? "Ubuntu" : "Hammersmith One"); if (o.anotherVisual) { ctxt.globalAlpha = this.alpha; ctxt.strokeStyle = darkOutlineColor; ctxt.strokeText(this.text, this.x - xOff, this.y - yOff); } ctxt.fillText(this.text, this.x - xOff, this.y - yOff); ctxt.globalAlpha = 1; }; } }; class Textmanager { // TEXT MANAGER: constructor() { this.texts = []; this.stack = []; // UPDATE: this.update = function(delta, ctxt, xOff, yOff) { ctxt.textBaseline = "middle"; ctxt.textAlign = "center"; for (let i = 0; i < this.texts.length; ++i) { if (this.texts[i].life) { this.texts[i].update(delta); this.texts[i].render(ctxt, xOff, yOff); } } }; // SHOW TEXT: this.showText = function(x, y, scale, speed, life, text, color) { let tmpText; for (let i = 0; i < this.texts.length; ++i) { if (!this.texts[i].life) { tmpText = this.texts[i]; break; } } if (!tmpText) { tmpText = new Animtext(); this.texts.push(tmpText); } tmpText.init(x, y, scale, speed, life, text, color); }; } } class GameObject { constructor(sid) { this.sid = sid; // INIT: this.init = function(x, y, dir, scale, type, data, owner) { data = data || {}; this.sentTo = {}; this.gridLocations = []; this.active = true; this.alive = true; this.doUpdate = data.doUpdate; this.x = x; this.y = y; if (o.anotherVisual) { this.dir = dir + Math.PI; } else { this.dir = dir; } this.lastDir = dir; this.xWiggle = 0; this.yWiggle = 0; this.visScale = scale; this.scale = scale; this.type = type; this.id = data.id; this.owner = owner; this.name = data.name; this.isItem = (this.id != undefined); this.group = data.group; this.maxHealth = data.health; this.health = this.maxHealth; this.healthMov = 100; this.layer = 2; if (this.group != undefined) { this.layer = this.group.layer; } else if (this.type == 0) { this.layer = 3; } else if (this.type == 2) { this.layer = 0; } else if (this.type == 4) { this.layer = -1; } this.colDiv = data.colDiv || 1; this.blocker = data.blocker; this.ignoreCollision = data.ignoreCollision; this.dontGather = data.dontGather; this.hideFromEnemy = data.hideFromEnemy; this.friction = data.friction; this.projDmg = data.projDmg; this.dmg = data.dmg; this.pDmg = data.pDmg; this.pps = data.pps; this.zIndex = data.zIndex || 0; this.turnSpeed = data.turnSpeed; this.req = data.req; this.trap = data.trap; this.healCol = data.healCol; this.teleport = data.teleport; this.boostSpeed = data.boostSpeed; this.projectile = data.projectile; this.shootRange = data.shootRange; this.shootRate = data.shootRate; this.shootCount = this.shootRate; this.spawnPoint = data.spawnPoint; this.onNear = 0; this.breakObj = false; this.alpha = data.alpha || 1; this.maxAlpha = data.alpha || 1; this.damaged = 0; }; // GET HIT: this.changeHealth = function(amount, doer) { this.health += amount; return (this.health <= 0); }; // GET SCALE: this.getScale = function(sM, ig) { sM = sM || 1; return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4) ? 1 : (0.6 * sM)) * (ig ? 1 : this.colDiv); }; // VISIBLE TO PLAYER: this.visibleToPlayer = function(player) { return !(this.hideFromEnemy) || (this.owner && (this.owner == player || (this.owner.team && player.team == this.owner.team))); }; // UPDATE: this.update = function(delta) { if (this.health != this.healthMov) { this.health < this.healthMov ? (this.healthMov -= 1.9) : (this.healthMov += 1.9); if (Math.abs(this.health - this.healthMov) < 1.9) this.healthMov = this.health; }; if (this.active) { if (this.xWiggle) { this.xWiggle *= Math.pow(0.99, delta); } if (this.yWiggle) { this.yWiggle *= Math.pow(0.99, delta); } if (o.anotherVisual) { let d2 = UTILS.getAngleDist(this.lastDir, this.dir); if (d2 > 0.01) { this.dir += d2 / 5; } else { this.dir = this.lastDir; } } else { if (this.turnSpeed && this.dmg) { this.dir += this.turnSpeed * delta; } } } else { if (this.alive) { this.alpha -= delta / (200 / this.maxAlpha); this.visScale += delta / (this.scale / 2.5); if (this.alpha <= 0) { this.alpha = 0; this.alive = false; } } } }; // CHECK TEAM: this.isTeamObject = function(_) { return this.owner == null ? true : (this.owner && _.sid == this.owner.sid || _.findAllianceBySid(this.owner.sid)); }; } } class Items { constructor() { // ITEM GROUPS: this.groups = [{ id: 0, name: "food", layer: 0 }, { id: 1, name: "walls", place: true, limit: 30, layer: 0 }, { id: 2, name: "spikes", place: true, limit: 15, layer: 0 }, { id: 3, name: "mill", place: true, limit: 7, layer: 1 }, { id: 4, name: "mine", place: true, limit: 1, layer: 0 }, { id: 5, name: "trap", place: true, limit: 6, layer: -1 }, { id: 6, name: "booster", place: true, limit: 12, layer: -1 }, { id: 7, name: "turret", place: true, limit: 2, layer: 1 }, { id: 8, name: "watchtower", place: true, limit: 12, layer: 1 }, { id: 9, name: "buff", place: true, limit: 4, layer: -1 }, { id: 10, name: "spawn", place: true, limit: 1, layer: -1 }, { id: 11, name: "sapling", place: true, limit: 2, layer: 0 }, { id: 12, name: "blocker", place: true, limit: 3, layer: -1 }, { id: 13, name: "teleporter", place: true, limit: 2, layer: -1 }]; // PROJECTILES: this.projectiles = [{ indx: 0, layer: 0, src: "arrow_1", dmg: 25, speed: 1.6, scale: 103, range: 1000 }, { indx: 1, layer: 1, dmg: 25, scale: 20 }, { indx: 0, layer: 0, src: "arrow_1", dmg: 35, speed: 2.5, scale: 103, range: 1200 }, { indx: 0, layer: 0, src: "arrow_1", dmg: 30, speed: 2, scale: 103, range: 1200 }, { indx: 1, layer: 1, dmg: 16, scale: 20 }, { indx: 0, layer: 0, src: "bullet_1", dmg: 50, speed: 3.6, scale: 160, range: 1400 }]; // WEAPONS: this.weapons = [{ id: 0, type: 0, name: "tool hammer", desc: "tool for gathering all resources", src: "hammer_1", length: 140, width: 140, xOff: -3, yOff: 18, dmg: 25, range: 65, gather: 1, speed: 300 }, { id: 1, type: 0, age: 2, name: "hand axe", desc: "gathers resources at a higher rate", src: "axe_1", length: 140, width: 140, xOff: 3, yOff: 24, dmg: 30, spdMult: 1, range: 70, gather: 2, speed: 400 }, { id: 2, type: 0, age: 8, pre: 1, name: "great axe", desc: "deal more damage and gather more resources", src: "great_axe_1", length: 140, width: 140, xOff: -8, yOff: 25, dmg: 35, spdMult: 1, range: 75, gather: 4, speed: 400 }, { id: 3, type: 0, age: 2, name: "short sword", desc: "increased attack power but slower move speed", src: "sword_1", iPad: 1.3, length: 130, width: 210, xOff: -8, yOff: 46, dmg: 35, spdMult: 0.85, range: 110, gather: 1, speed: 300 }, { id: 4, type: 0, age: 8, pre: 3, name: "katana", desc: "greater range and damage", src: "samurai_1", iPad: 1.3, length: 130, width: 210, xOff: -8, yOff: 59, dmg: 40, spdMult: 0.8, range: 118, gather: 1, speed: 300 }, { id: 5, type: 0, age: 2, name: "polearm", desc: "long range melee weapon", src: "spear_1", iPad: 1.3, length: 130, width: 210, xOff: -8, yOff: 53, dmg: 45, knock: 0.2, spdMult: 0.82, range: 142, gather: 1, speed: 700 }, { id: 6, type: 0, age: 2, name: "bat", desc: "fast long range melee weapon", src: "bat_1", iPad: 1.3, length: 110, width: 180, xOff: -8, yOff: 53, dmg: 20, knock: 0.7, range: 110, gather: 1, speed: 300 }, { id: 7, type: 0, age: 2, name: "daggers", desc: "really fast short range weapon", src: "dagger_1", iPad: 0.8, length: 110, width: 110, xOff: 18, yOff: 0, dmg: 20, knock: 0.1, range: 65, gather: 1, hitSlow: 0.1, spdMult: 1.13, speed: 100 }, { id: 8, type: 0, age: 2, name: "stick", desc: "great for gathering but very weak", src: "stick_1", length: 140, width: 140, xOff: 3, yOff: 24, dmg: 1, spdMult: 1, range: 70, gather: 7, speed: 400 }, { id: 9, type: 1, age: 6, name: "hunting bow", desc: "bow used for ranged combat and hunting", src: "bow_1", req: ["wood", 4], length: 120, width: 120, xOff: -6, yOff: 0, Pdmg: 25, projectile: 0, spdMult: 0.75, speed: 600 }, { id: 10, type: 1, age: 6, name: "great hammer", desc: "hammer used for destroying structures", src: "great_hammer_1", length: 140, width: 140, xOff: -9, yOff: 25, dmg: 10, Pdmg: 10, spdMult: 0.88, range: 75, sDmg: 7.5, gather: 1, speed: 400 }, { id: 11, type: 1, age: 6, name: "wooden shield", desc: "blocks projectiles and reduces melee damage", src: "shield_1", length: 120, width: 120, shield: 0.2, xOff: 6, yOff: 0, Pdmg: 0, spdMult: 0.7 }, { id: 12, type: 1, age: 8, pre: 9, name: "crossbow", desc: "deals more damage and has greater range", src: "crossbow_1", req: ["wood", 5], aboveHand: true, armS: 0.75, length: 120, width: 120, xOff: -4, yOff: 0, Pdmg: 35, projectile: 2, spdMult: 0.7, speed: 700 }, { id: 13, type: 1, age: 9, pre: 12, name: "repeater crossbow", desc: "high firerate crossbow with reduced damage", src: "crossbow_2", req: ["wood", 10], aboveHand: true, armS: 0.75, length: 120, width: 120, xOff: -4, yOff: 0, Pdmg: 30, projectile: 3, spdMult: 0.7, speed: 230 }, { id: 14, type: 1, age: 6, name: "mc grabby", desc: "steals resources from enemies", src: "grab_1", length: 130, width: 210, xOff: -8, yOff: 53, dmg: 0, Pdmg: 0, steal: 250, knock: 0.2, spdMult: 1.05, range: 125, gather: 0, speed: 700 }, { id: 15, type: 1, age: 9, pre: 12, name: "musket", desc: "slow firerate but high damage and range", src: "musket_1", req: ["stone", 10], aboveHand: true, rec: 0.35, armS: 0.6, hndS: 0.3, hndD: 1.6, length: 205, width: 205, xOff: 25, yOff: 0, Pdmg: 50, projectile: 5, hideProjectile: true, spdMult: 0.6, speed: 1500 }]; // ITEMS: this.list = [{ group: this.groups[0], name: "apple", desc: "restores 20 health when consumed", req: ["food", 10], consume: function(doer) { return doer.changeHealth(20, doer); }, scale: 22, holdOffset: 15, healing: 20, itemID: 0, itemAID: 16, }, { age: 3, group: this.groups[0], name: "cookie", desc: "restores 40 health when consumed", req: ["food", 15], consume: function(doer) { return doer.changeHealth(40, doer); }, scale: 27, holdOffset: 15, healing: 40, itemID: 1, itemAID: 17, }, { age: 7, group: this.groups[0], name: "cheese", desc: "restores 30 health and another 50 over 5 seconds", req: ["food", 25], consume: function(doer) { if (doer.changeHealth(30, doer) || doer.health < 100) { doer.dmgOverTime.dmg = -10; doer.dmgOverTime.doer = doer; doer.dmgOverTime.time = 5; return true; } return false; }, scale: 27, holdOffset: 15, healing: 30, itemID: 2, itemAID: 18, }, { group: this.groups[1], name: "wood wall", desc: "provides protection for your village", req: ["wood", 10], projDmg: true, health: 380, scale: 50, holdOffset: 20, placeOffset: -5, itemID: 3, itemAID: 19, }, { age: 3, group: this.groups[1], name: "stone wall", desc: "provides improved protection for your village", req: ["stone", 25], health: 900, scale: 50, holdOffset: 20, placeOffset: -5, itemID: 4, itemAID: 20, }, { age: 7, group: this.groups[1], name: "castle wall", desc: "provides powerful protection for your village", req: ["stone", 35], health: 1500, scale: 52, holdOffset: 20, placeOffset: -5, itemID: 5, itemAID: 21, }, { group: this.groups[2], name: "spikes", desc: "damages enemies when they touch them", req: ["wood", 20, "stone", 5], health: 400, dmg: 20, scale: 49, spritePadding: -23, holdOffset: 8, placeOffset: -5, itemID: 6, itemAID: 22, }, { age: 5, group: this.groups[2], name: "greater spikes", desc: "damages enemies when they touch them", req: ["wood", 30, "stone", 10], health: 500, dmg: 35, scale: 52, spritePadding: -23, holdOffset: 8, placeOffset: -5, itemID: 7, itemAID: 23, }, { age: 9, group: this.groups[2], name: "poison spikes", desc: "poisons enemies when they touch them", req: ["wood", 35, "stone", 15], health: 600, dmg: 30, pDmg: 5, scale: 52, spritePadding: -23, holdOffset: 8, placeOffset: -5, itemID: 8, itemAID: 24, }, { age: 9, group: this.groups[2], name: "spinning spikes", desc: "damages enemies when they touch them", req: ["wood", 30, "stone", 20], health: 500, dmg: 45, turnSpeed: 0.003, scale: 52, spritePadding: -23, holdOffset: 8, placeOffset: -5, itemID: 9, itemAID: 25, }, { group: this.groups[3], name: "windmill", desc: "generates gold over time", req: ["wood", 50, "stone", 10], health: 400, pps: 1, turnSpeed: 0.0016, spritePadding: 25, iconLineMult: 12, scale: 45, holdOffset: 20, placeOffset: 5, itemID: 10, itemAID: 26, }, { age: 5, group: this.groups[3], name: "faster windmill", desc: "generates more gold over time", req: ["wood", 60, "stone", 20], health: 500, pps: 1.5, turnSpeed: 0.0025, spritePadding: 25, iconLineMult: 12, scale: 47, holdOffset: 20, placeOffset: 5, itemID: 11, itemAID: 27, }, { age: 8, group: this.groups[3], name: "power mill", desc: "generates more gold over time", req: ["wood", 100, "stone", 50], health: 800, pps: 2, turnSpeed: 0.005, spritePadding: 25, iconLineMult: 12, scale: 47, holdOffset: 20, placeOffset: 5, itemID: 12, itemAID: 28, }, { age: 5, group: this.groups[4], type: 2, name: "mine", desc: "allows you to mine stone", req: ["wood", 20, "stone", 100], iconLineMult: 12, scale: 65, holdOffset: 20, placeOffset: 0, itemID: 13, itemAID: 29, }, { age: 5, group: this.groups[11], type: 0, name: "sapling", desc: "allows you to farm wood", req: ["wood", 150], iconLineMult: 12, colDiv: 0.5, scale: 110, holdOffset: 50, placeOffset: -15, itemID: 14, itemAID: 30, }, { age: 4, group: this.groups[5], name: "pit trap", desc: "pit that traps enemies if they walk over it", req: ["wood", 30, "stone", 30], trap: true, ignoreCollision: true, hideFromEnemy: true, health: 500, colDiv: 0.2, scale: 50, holdOffset: 20, placeOffset: -5, alpha: 0.6, itemID: 15, itemAID: 31, }, { age: 4, group: this.groups[6], name: "boost pad", desc: "provides boost when stepped on", req: ["stone", 20, "wood", 5], ignoreCollision: true, boostSpeed: 1.5, health: 150, colDiv: 0.7, scale: 45, holdOffset: 20, placeOffset: -5, itemID: 16, itemAID: 32, }, { age: 7, group: this.groups[7], doUpdate: true, name: "turret", desc: "defensive structure that shoots at enemies", req: ["wood", 200, "stone", 150], health: 800, projectile: 1, shootRange: 700, shootRate: 2200, scale: 43, holdOffset: 20, placeOffset: -5, itemID: 17, itemAID: 33, }, { age: 7, group: this.groups[8], name: "platform", desc: "platform to shoot over walls and cross over water", req: ["wood", 20], ignoreCollision: true, zIndex: 1, health: 300, scale: 43, holdOffset: 20, placeOffset: -5, itemID: 18, itemAID: 34, }, { age: 7, group: this.groups[9], name: "healing pad", desc: "standing on it will slowly heal you", req: ["wood", 30, "food", 10], ignoreCollision: true, healCol: 15, health: 400, colDiv: 0.7, scale: 45, holdOffset: 20, placeOffset: -5, itemID: 19, itemAID: 35, }, { age: 9, group: this.groups[10], name: "spawn pad", desc: "you will spawn here when you die but it will dissapear", req: ["wood", 100, "stone", 100], health: 400, ignoreCollision: true, spawnPoint: true, scale: 45, holdOffset: 20, placeOffset: -5, itemID: 20, itemAID: 36, }, { age: 7, group: this.groups[12], name: "blocker", desc: "blocks building in radius", req: ["wood", 30, "stone", 25], ignoreCollision: true, blocker: 300, health: 400, colDiv: 0.7, scale: 45, holdOffset: 20, placeOffset: -5, itemID: 21, itemAID: 37, }, { age: 7, group: this.groups[13], name: "teleporter", desc: "teleports you to a random point on the map", req: ["wood", 60, "stone", 60], ignoreCollision: true, teleport: true, health: 200, colDiv: 0.7, scale: 45, holdOffset: 20, placeOffset: -5, itemID: 22, itemAID: 38 }]; // CHECK ITEM ID: this.checkItem = { index: function(id, myItems) { return [0, 1, 2].includes(id) ? 0 : [3, 4, 5].includes(id) ? 1 : [6, 7, 8, 9].includes(id) ? 2 : [10, 11, 12].includes(id) ? 3 : [13, 14].includes(id) ? 5 : [15, 16].includes(id) ? 4 : [17, 18, 19, 21, 22].includes(id) ? [13, 14].includes(myItems) ? 6 : 5 : id == 20 ? [13, 14].includes(myItems) ? 7 : 6 : undefined; } } // ASSIGN IDS: for (let i = 0; i < this.list.length; ++i) { this.list[i].id = i; if (this.list[i].pre) this.list[i].pre = i - this.list[i].pre; } // TROLOLOLOL: if (typeof window !== "undefined") { function shuffle(a) { for (let i = a.length - 1; i > 0; i--) { const j = Math.floor(Math.random() * (i + 1)); [a[i], a[j]] = [a[j], a[i]]; } return a; } //shuffle(this.list); } } } class Objectmanager { constructor(GameObject, liztobj, UTILS, o, players, server) { let mathFloor = Math.floor, mathABS = Math.abs, mathCOS = Math.cos, mathSIN = Math.sin, mathPOW = Math.pow, mathSQRT = Math.sqrt; this.ignoreAdd = false; this.hitObj = []; // DISABLE OBJ: this.disableObj = function(obj) { obj.active = false; }; // ADD NEW: let _; this.add = function(sid, x, y, dir, s, type, data, setSID, owner) { _ = findObjectBySid(sid); if (!_) { _ = gameObjects.find((tmp) => !tmp.active); if (!_) { _ = new GameObject(sid); gameObjects.push(_); } } if (setSID) { _.sid = sid; } _.init(x, y, dir, s, type, data, owner); }; // DISABLE BY SID: this.disableBySid = function(sid) { let find = findObjectBySid(sid); if (find) { this.disableObj(find); } }; // REMOVE ALL FROM PLAYER: this.removeAllItems = function(sid, server) { gameObjects.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp)); }; // CHECK IF PLACABLE: this.checkItemLocation = function(x, y, s, sM, indx, ignoreWater, placer) { let cantPlace = liztobj.find((tmp) => tmp.active && UTILS.getDistance(x, y, tmp.x, tmp.y) < s + (tmp.blocker ? tmp.blocker : tmp.getScale(sM, tmp.isItem))); if (cantPlace) return false; if (!ignoreWater && indx != 18 && y >= o.mapScale / 2 - o.riverWidth / 2 && y <= o.mapScale / 2 + o.riverWidth / 2) return false; return true; }; } } class Projectile { constructor(players, ais, objectManager, items, o, UTILS, server) { // INIT: this.init = function(indx, x, y, dir, spd, dmg, rng, scl, owner) { this.active = true; this.tickActive = true; this.indx = indx; this.x = x; this.y = y; this.x2 = x; this.y2 = y; this.dir = dir; this.skipMov = true; this.speed = spd; this.dmg = dmg; this.scale = scl; this.range = rng; this.r2 = rng; this.owner = owner; }; // UPDATE: this.update = function(delta) { if (this.active) { let tmpSpeed = this.speed * delta; if (!this.skipMov) { this.x += tmpSpeed * Math.cos(this.dir); this.y += tmpSpeed * Math.sin(this.dir); this.range -= tmpSpeed; if (this.range <= 0) { this.x += this.range * Math.cos(this.dir); this.y += this.range * Math.sin(this.dir); tmpSpeed = 1; this.range = 0; this.active = false; } } else { this.skipMov = false; } } }; this.tickUpdate = function(delta) { if (this.tickActive) { let tmpSpeed = this.speed * delta; if (!this.skipMov) { this.x2 += tmpSpeed * Math.cos(this.dir); this.y2 += tmpSpeed * Math.sin(this.dir); this.r2 -= tmpSpeed; if (this.r2 <= 0) { this.x2 += this.r2 * Math.cos(this.dir); this.y2 += this.r2 * Math.sin(this.dir); tmpSpeed = 1; this.r2 = 0; this.tickActive = false; } } else { this.skipMov = false; } } }; } }; class Store { constructor() { // STORE HATS: this.hats = [{ id: 45, name: "Shame!", dontSell: true, price: 0, scale: 120, desc: "hacks are for winners" }, { id: 51, name: "Moo Cap", price: 0, scale: 120, desc: "coolest mooer around" }, { id: 50, name: "Apple Cap", price: 0, scale: 120, desc: "apple farms remembers" }, { id: 28, name: "Moo Head", price: 0, scale: 120, desc: "no effect" }, { id: 29, name: "Pig Head", price: 0, scale: 120, desc: "no effect" }, { id: 30, name: "Fluff Head", price: 0, scale: 120, desc: "no effect" }, { id: 36, name: "Pandou Head", price: 0, scale: 120, desc: "no effect" }, { id: 37, name: "Bear Head", price: 0, scale: 120, desc: "no effect" }, { id: 38, name: "Monkey Head", price: 0, scale: 120, desc: "no effect" }, { id: 44, name: "Polar Head", price: 0, scale: 120, desc: "no effect" }, { id: 35, name: "Fez Hat", price: 0, scale: 120, desc: "no effect" }, { id: 42, name: "Enigma Hat", price: 0, scale: 120, desc: "join the enigma army" }, { id: 43, name: "Blitz Hat", price: 0, scale: 120, desc: "hey everybody i'm blitz" }, { id: 49, name: "Bob XIII Hat", price: 0, scale: 120, desc: "like and subscribe" }, { id: 57, name: "Pumpkin", price: 50, scale: 120, desc: "Spooooky" }, { id: 8, name: "Bummle Hat", price: 100, scale: 120, desc: "no effect" }, { id: 2, name: "Straw Hat", price: 500, scale: 120, desc: "no effect" }, { id: 15, name: "Winter Cap", price: 600, scale: 120, desc: "allows you to move at normal speed in snow", coldM: 1 }, { id: 5, name: "Cowboy Hat", price: 1000, scale: 120, desc: "no effect" }, { id: 4, name: "Ranger Hat", price: 2000, scale: 120, desc: "no effect" }, { id: 18, name: "Explorer Hat", price: 2000, scale: 120, desc: "no effect" }, { id: 31, name: "Flipper Hat", price: 2500, scale: 120, desc: "have more control while in water", watrImm: true }, { id: 1, name: "Marksman Cap", price: 3000, scale: 120, desc: "increases arrow speed and range", aMlt: 1.3 }, { id: 10, name: "Bush Gear", price: 3000, scale: 160, desc: "allows you to disguise yourself as a bush" }, { id: 48, name: "Halo", price: 3000, scale: 120, desc: "no effect" }, { id: 6, name: "Soldier Helmet", price: 4000, scale: 120, desc: "reduces damage taken but slows movement", spdMult: 0.94, dmgMult: 0.75 }, { id: 23, name: "Anti Venom Gear", price: 4000, scale: 120, desc: "makes you immune to poison", poisonRes: 1 }, { id: 13, name: "Medic Gear", price: 5000, scale: 110, desc: "slowly regenerates health over time", healthRegen: 3 }, { id: 9, name: "Miners Helmet", price: 5000, scale: 120, desc: "earn 1 extra gold per resource", extraGold: 1 }, { id: 32, name: "Musketeer Hat", price: 5000, scale: 120, desc: "reduces cost of projectiles", projCost: 0.5 }, { id: 7, name: "Bull Helmet", price: 6000, scale: 120, desc: "increases damage done but drains health", healthRegen: -5, dmgMultO: 1.5, spdMult: 0.96 }, { id: 22, name: "Emp Helmet", price: 6000, scale: 120, desc: "turrets won't attack but you move slower", antiTurret: 1, spdMult: 0.7 }, { id: 12, name: "Booster Hat", price: 6000, scale: 120, desc: "increases your movement speed", spdMult: 1.16 }, { id: 26, name: "Barbarian Armor", price: 8000, scale: 120, desc: "knocks back enemies that attack you", dmgK: 0.6 }, { id: 21, name: "Plague Mask", price: 10000, scale: 120, desc: "melee attacks deal poison damage", poisonDmg: 5, poisonTime: 6 }, { id: 46, name: "Bull Mask", price: 10000, scale: 120, desc: "bulls won't target you unless you attack them", bullRepel: 1 }, { id: 14, name: "Windmill Hat", topSprite: true, price: 10000, scale: 120, desc: "generates points while worn", pps: 1.5 }, { id: 11, name: "Spike Gear", topSprite: true, price: 10000, scale: 120, desc: "deal damage to players that damage you", dmg: 0.45 }, { id: 53, name: "Turret Gear", topSprite: true, price: 10000, scale: 120, desc: "you become a walking turret", turret: { proj: 1, range: 700, rate: 2500 }, spdMult: 0.7 }, { id: 20, name: "Samurai Armor", price: 12000, scale: 120, desc: "increased attack speed and fire rate", atkSpd: 0.78 }, { id: 58, name: "Dark Knight", price: 12000, scale: 120, desc: "restores health when you deal damage", healD: 0.4 }, { id: 27, name: "Scavenger Gear", price: 15000, scale: 120, desc: "earn double points for each kill", kScrM: 2 }, { id: 40, name: "Tank Gear", price: 15000, scale: 120, desc: "increased damage to buildings but slower movement", spdMult: 0.3, bDmg: 3.3 }, { id: 52, name: "Thief Gear", price: 15000, scale: 120, desc: "steal half of a players gold when you kill them", goldSteal: 0.5 }, { id: 55, name: "Bloodthirster", price: 20000, scale: 120, desc: "Restore Health when dealing damage. And increased damage", healD: 0.25, dmgMultO: 1.2, }, { id: 56, name: "Assassin Gear", price: 20000, scale: 120, desc: "Go invisible when not moving. Can't eat. Increased speed", noEat: true, spdMult: 1.1, invisTimer: 1000 }]; // STORE ACCESSORIES: this.accessories = [{ id: 12, name: "Snowball", price: 1000, scale: 105, xOff: 18, desc: "no effect" }, { id: 9, name: "Tree Cape", price: 1000, scale: 90, desc: "no effect" }, { id: 10, name: "Stone Cape", price: 1000, scale: 90, desc: "no effect" }, { id: 3, name: "Cookie Cape", price: 1500, scale: 90, desc: "no effect" }, { id: 8, name: "Cow Cape", price: 2000, scale: 90, desc: "no effect" }, { id: 11, name: "Monkey Tail", price: 2000, scale: 97, xOff: 25, desc: "Super speed but reduced damage", spdMult: 1.35, dmgMultO: 0.2 }, { id: 17, name: "Apple Basket", price: 3000, scale: 80, xOff: 12, desc: "slowly regenerates health over time", healthRegen: 1 }, { id: 6, name: "Winter Cape", price: 3000, scale: 90, desc: "no effect" }, { id: 4, name: "Skull Cape", price: 4000, scale: 90, desc: "no effect" }, { id: 5, name: "Dash Cape", price: 5000, scale: 90, desc: "no effect" }, { id: 2, name: "Dragon Cape", price: 6000, scale: 90, desc: "no effect" }, { id: 1, name: "Super Cape", price: 8000, scale: 90, desc: "no effect" }, { id: 7, name: "Troll Cape", price: 8000, scale: 90, desc: "no effect" }, { id: 14, name: "Thorns", price: 10000, scale: 115, xOff: 20, desc: "no effect" }, { id: 15, name: "Blockades", price: 10000, scale: 95, xOff: 15, desc: "no effect" }, { id: 20, name: "Devils Tail", price: 10000, scale: 95, xOff: 20, desc: "no effect" }, { id: 16, name: "Sawblade", price: 12000, scale: 90, spin: true, xOff: 0, desc: "deal damage to players that damage you", dmg: 0.15 }, { id: 13, name: "Angel Wings", price: 15000, scale: 138, xOff: 22, desc: "slowly regenerates health over time", healthRegen: 3 }, { id: 19, name: "Shadow Wings", price: 15000, scale: 138, xOff: 22, desc: "increased movement speed", spdMult: 1.1 }, { id: 18, name: "Blood Wings", price: 20000, scale: 178, xOff: 26, desc: "restores health when you deal damage", healD: 0.2 }, { id: 21, name: "Corrupt X Wings", price: 20000, scale: 178, xOff: 26, desc: "deal damage to players that damage you", dmg: 0.25 }]; } }; class ProjectileManager { constructor(Projectile, projectiles, players, ais, objectManager, items, o, UTILS, server) { this.addProjectile = function(x, y, dir, range, speed, indx, owner, ignoreObj, layer, inWindow) { let tmpData = items.projectiles[indx]; let tmpProj; for (let i = 0; i < projectiles.length; ++i) { if (!projectiles[i].active) { tmpProj = projectiles[i]; break; } } if (!tmpProj) { tmpProj = new Projectile(players, ais, objectManager, items, o, UTILS, server); tmpProj.sid = projectiles.length; projectiles.push(tmpProj); } tmpProj.init(indx, x, y, dir, speed, tmpData.dmg, range, tmpData.scale, owner); tmpProj.ignoreObj = ignoreObj; tmpProj.layer = layer || tmpData.layer; tmpProj.inWindow = inWindow; tmpProj.src = tmpData.src; return tmpProj; }; } }; class AiManager { // AI MANAGER: constructor(ais, AI, players, items, objectManager, o, UTILS, scoreCallback, server) { // AI TYPES: this.aiTypes = [{ id: 0, src: "cow_1", killScore: 150, health: 500, weightM: .8, speed: 95e-5, turnSpeed: .001, scale: 72, drop: ["food", 50] }, { id: 1, src: "pig_1", killScore: 200, health: 800, weightM: .6, speed: 85e-5, turnSpeed: .001, scale: 72, drop: ["food", 80] }, { id: 2, name: "Bull", src: "bull_2", hostile: !0, dmg: 20, killScore: 1e3, health: 1800, weightM: .5, speed: 94e-5, turnSpeed: 74e-5, scale: 78, viewRange: 800, chargePlayer: !0, drop: ["food", 100] }, { id: 3, name: "Bully", src: "bull_1", hostile: !0, dmg: 20, killScore: 2e3, health: 2800, weightM: .45, speed: .001, turnSpeed: 8e-4, scale: 90, viewRange: 900, chargePlayer: !0, drop: ["food", 400] }, { id: 4, name: "Wolf", src: "wolf_1", hostile: !0, dmg: 8, killScore: 500, health: 300, weightM: .45, speed: .001, turnSpeed: .002, scale: 84, viewRange: 800, chargePlayer: !0, drop: ["food", 200] }, { id: 5, name: "Quack", src: "chicken_1", dmg: 8, killScore: 2e3, noTrap: !0, health: 300, weightM: .2, speed: .0018, turnSpeed: .006, scale: 70, drop: ["food", 100] }, { id: 6, name: "MOOSTAFA", nameScale: 50, src: "enemy", hostile: !0, dontRun: !0, fixedSpawn: !0, spawnDelay: 6e4, noTrap: !0, colDmg: 100, dmg: 40, killScore: 8e3, health: 18e3, weightM: .4, speed: 7e-4, turnSpeed: .01, scale: 80, spriteMlt: 1.8, leapForce: .9, viewRange: 1e3, hitRange: 210, hitDelay: 1e3, chargePlayer: !0, drop: ["food", 100] }, { id: 7, name: "Treasure", hostile: !0, nameScale: 35, src: "crate_1", fixedSpawn: !0, spawnDelay: 12e4, colDmg: 200, killScore: 5e3, health: 2e4, weightM: .1, speed: 0, turnSpeed: 0, scale: 70, spriteMlt: 1 }, { id: 8, name: "MOOFIE", src: "wolf_2", hostile: !0, fixedSpawn: !0, dontRun: !0, hitScare: 4, spawnDelay: 3e4, noTrap: !0, nameScale: 35, dmg: 10, colDmg: 100, killScore: 3e3, health: 7e3, weightM: .45, speed: .0015, turnSpeed: .002, scale: 90, viewRange: 800, chargePlayer: !0, drop: ["food", 1e3] }, { id: 9, name: "MOOFIE", src: "wolf_2", hostile: !0, fixedSpawn: !0, dontRun: !0, hitScare: 50, spawnDelay: 6e4, noTrap: !0, nameScale: 35, dmg: 12, colDmg: 100, killScore: 3e3, health: 9e3, weightM: .45, speed: .0015, turnSpeed: .0025, scale: 94, viewRange: 1440, chargePlayer: !0, drop: ["food", 3e3], minSpawnRange: .85, maxSpawnRange: .9 }, { id: 10, name: "Wolf", src: "wolf_1", hostile: !0, fixedSpawn: !0, dontRun: !0, hitScare: 50, spawnDelay: 3e4, dmg: 10, killScore: 700, health: 500, weightM: .45, speed: .00115, turnSpeed: .0025, scale: 88, viewRange: 1440, chargePlayer: !0, drop: ["food", 400], minSpawnRange: .85, maxSpawnRange: .9 }, { id: 11, name: "Bully", src: "bull_1", hostile: !0, fixedSpawn: !0, dontRun: !0, hitScare: 50, dmg: 20, killScore: 5e3, health: 5e3, spawnDelay: 1e5, weightM: .45, speed: .00115, turnSpeed: .0025, scale: 94, viewRange: 1440, chargePlayer: !0, drop: ["food", 800], minSpawnRange: .85, maxSpawnRange: .9 }]; // SPAWN AI: this.spawn = function(x, y, dir, index) { let _ = ais.find((tmp) => !tmp.active); if (!_) { _ = new AI(ais.length, objectManager, players, items, UTILS, o, scoreCallback, server); ais.push(_); } _.init(x, y, dir, index, this.aiTypes[index]); return _; }; } }; class AI { constructor(sid, objectManager, players, items, UTILS, o, scoreCallback, server) { this.sid = sid; this.isAI = true; this.nameIndex = UTILS.randInt(0, o.cowNames.length - 1); // INIT: this.init = function(x, y, dir, index, data) { this.x = x; this.y = y; this.startX = data.fixedSpawn ? x : null; this.startY = data.fixedSpawn ? y : null; this.xVel = 0; this.yVel = 0; this.zIndex = 0; this.dir = dir; this.dirPlus = 0; this.index = index; this.src = data.src; if (data.name) this.name = data.name; this.weightM = data.weightM; this.speed = data.speed; this.killScore = data.killScore; this.turnSpeed = data.turnSpeed; this.scale = data.scale; this.maxHealth = data.health; this.leapForce = data.leapForce; this.health = this.maxHealth; this.chargePlayer = data.chargePlayer; this.viewRange = data.viewRange; this.drop = data.drop; this.dmg = data.dmg; this.hostile = data.hostile; this.dontRun = data.dontRun; this.hitRange = data.hitRange; this.hitDelay = data.hitDelay; this.hitScare = data.hitScare; this.spriteMlt = data.spriteMlt; this.nameScale = data.nameScale; this.colDmg = data.colDmg; this.noTrap = data.noTrap; this.spawnDelay = data.spawnDelay; this.hitWait = 0; this.waitCount = 1000; this.moveCount = 0; this.targetDir = 0; this.active = true; this.alive = true; this.runFrom = null; this.chargeTarget = null; this.dmgOverTime = {}; }; let tmpRatio = 0; let animIndex = 0; this.animate = function(delta) { if (this.animTime > 0) { this.animTime -= delta; if (this.animTime <= 0) { this.animTime = 0; this.dirPlus = 0; tmpRatio = 0; animIndex = 0; } else { if (animIndex == 0) { tmpRatio += delta / (this.animSpeed * o.hitReturnRatio); this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio)); if (tmpRatio >= 1) { tmpRatio = 1; animIndex = 1; } } else { tmpRatio -= delta / (this.animSpeed * (1 - o.hitReturnRatio)); this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio)); } } } }; // ANIMATION: this.startAnim = function() { this.animTime = this.animSpeed = 600; this.targetAngle = Math.PI * 0.8; tmpRatio = 0; animIndex = 0; }; }; }; class addCh { constructor(x, y, chat, _) { this.x = x; this.y = y; this.alpha = 0; this.active = true; this.alive = false; this.chat = chat; this.owner = _; }; }; class DeadPlayer { constructor(x, y, dir, buildIndex, weaponIndex, weaponVariant, skinColor, scale, name) { this.x = x; this.y = y; this.lastDir = dir; this.dir = dir + Math.PI; this.buildIndex = buildIndex; this.weaponIndex = weaponIndex; this.weaponVariant = weaponVariant; this.skinColor = skinColor; this.scale = scale; this.name = name; this.alpha = 1; this.active = true; this.animate = function(delta) { this.x += 0.75; this.y += 0.75; let d2 = UTILS.getAngleDist(this.lastDir, this.dir); this.alpha -= 0.0020; if (this.alpha <= 0) { this.alpha = 0; this.active = false; } } } }; class Player { constructor(id, sid, o, UTILS, projectileManager, objectManager, players, ais, items, hats, accessories, server, scoreCallback, iconCallback) { this.id = id; this.sid = sid; this.tmpScore = 0; this.team = null; this.latestSkin = 0; this.oldSkinIndex = 0; this.skinIndex = 0; this.latestTail = 0; this.oldTailIndex = 0; this.tailIndex = 0; this.hitTime = 0; this.lastHit = 0; this.tails = {}; for (let i = 0; i < accessories.length; ++i) { if (accessories[i].price <= 0) this.tails[accessories[i].id] = 1; } this.skins = {}; for (let i = 0; i < hats.length; ++i) { if (hats[i].price <= 0) this.skins[hats[i].id] = 1; } this.points = 0; this.dt = 0; this.hidden = false; this.itemCounts = {}; this.isPlayer = true; this.pps = 0; this.moveDir = undefined; this.skinRot = 0; this.lastPing = 0; this.iconIndex = 0; this.skinColor = 0; this.dist2 = 0; this.aim2 = 0; this.maxSpeed = 1; this.chat = { message: null, count: 0 }; this.backupNobull = true; this.circle = false; this.circleRad = 200; this.circleRadSpd = 0.1; this.cAngle = 0; // SPAWN: this.spawn = function(moofoll) { this.attacked = false; this.death = false; this.spinDir = 0; this.sync = false; this.antiBull = 0; this.bullTimer = 0; this.poisonTimer = 0; this.active = true; this.alive = true; this.lockMove = false; this.lockDir = false; this.minimapCounter = 0; this.chatCountdown = 0; this.shameCount = 0; this.shameTimer = 0; this.sentTo = {}; this.gathering = 0; this.gatherIndex = 0; this.shooting = {}; this.shootIndex = 9; this.autoGather = 0; this.animTime = 0; this.animSpeed = 0; this.mouseState = 0; this.buildIndex = -1; this.weaponIndex = 0; this.weaponCode = 0; this.weaponVariant = 0; this.primaryIndex = undefined; this.secondaryIndex = undefined; this.dmgOverTime = {}; this.noMovTimer = 0; this.maxXP = 300; this.XP = 0; this.age = 1; this.kills = 0; this.upgrAge = 2; this.upgradePoints = 0; this.x = 0; this.y = 0; this.oldXY = { x: 0, y: 0 }; this.zIndex = 0; this.xVel = 0; this.yVel = 0; this.slowMult = 1; this.dir = 0; this.dirPlus = 0; this.targetDir = 0; this.targetAngle = 0; this.maxHealth = 100; this.health = this.maxHealth; this.oldHealth = this.maxHealth; this.damaged = 0; this.scale = o.playerScale; this.speed = o.playerSpeed; this.resetMoveDir(); this.resetResources(moofoll); this.items = [0, 3, 6, 10]; this.weapons = [0]; this.shootCount = 0; this.weaponXP = []; this.reloads = { 0: 0, 1: 0, 2: 0, 3: 0, 4: 0, 5: 0, 6: 0, 7: 0, 8: 0, 9: 0, 10: 0, 11: 0, 12: 0, 13: 0, 14: 0, 15: 0, 53: 0, }; this.bowThreat = { 9: 0, 12: 0, 13: 0, 15: 0, }; this.damageThreat = 0; this.inTrap = false; this.canEmpAnti = false; this.empAnti = false; this.soldierAnti = false; this.poisonTick = 0; this.bullTick = 0; this.setPoisonTick = false; this.setBullTick = false; this.antiTimer = 2; }; // RESET MOVE DIR: this.resetMoveDir = function() { this.moveDir = undefined; }; // RESET RESOURCES: this.resetResources = function(moofoll) { for (let i = 0; i < o.resourceTypes.length; ++i) { this[o.resourceTypes[i]] = moofoll ? 100 : 0; } }; // ADD ITEM: this.getItemType = function(id) { let findindx = this.items.findIndex((ids) => ids == id); if (findindx != -1) { return findindx; } else { return items.checkItem.index(id, this.items); } }; // SET DATA: this.setData = function(data) { this.id = data[0]; this.sid = data[1]; this.name = data[2]; this.x = data[3]; this.y = data[4]; this.dir = data[5]; this.health = data[6]; this.maxHealth = data[7]; this.scale = data[8]; this.skinColor = data[9]; }; // UPDATE POISON TICK: this.updateTimer = function() { this.bullTimer -= 1; if (this.bullTimer <= 0) { this.setBullTick = false; this.bullTick = game.tick - 1; this.bullTimer = o.serverUpdateRate; } this.poisonTimer -= 1; if (this.poisonTimer < 0) { this.setPoisonTick = false; this.poisonTick = game.tick - 1; this.poisonTimer = o.serverUpdateRate; plaguemask = true; setTimeout(() => { plaguemask = false; }, 1000); } else if(this.poisonTimer >= 0) { plaguemask = false; } }; this.update = function(delta) { if (this.alive) { if (this.health != this.healthMov) { this.health < this.healthMov ? (this.healthMov -= 2) : (this.healthMov += 2); if (Math.abs(this.health - this.healthMov) < 2) this.healthMov = this.health; }; if (this.shameCount != this.shameMov) this.shameCount < this.shameMov ? (this.shameMov -= .1) : (this.shameMov += .1), Math.abs(this.shameCount - this.shameMov) < .1 && (this.shameMov = this.shameCount); } if (this.active) { // MOVE: let gear = { skin: findID(hats, this.skinIndex), tail: findID(accessories, this.tailIndex) } let spdMult = ((this.buildIndex >= 0) ? 0.5 : 1) * (items.weapons[this.weaponIndex].spdMult || 1) * (gear.skin ? (gear.skin.spdMult || 1) : 1) * (gear.tail ? (gear.tail.spdMult || 1) : 1) * (this.y <= o.snowBiomeTop ? ((gear.skin && gear.skin.coldM) ? 1 : o.snowSpeed) : 1) * this.slowMult; this.maxSpeed = spdMult; } }; let tmpRatio = 0; let animIndex = 0; this.animate = function(delta) { if (this.animTime > 0) { this.animTime -= delta; if (this.animTime <= 0) { this.animTime = 0; this.dirPlus = 0; tmpRatio = 0; animIndex = 0; } else { if (animIndex == 0) { tmpRatio += delta / (this.animSpeed * o.hitReturnRatio); this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio)); if (tmpRatio >= 1) { tmpRatio = 1; animIndex = 1; } } else { tmpRatio -= delta / (this.animSpeed * (1 - o.hitReturnRatio)); this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio)); } } } }; // GATHER ANIMATION: this.startAnim = function(didHit, index) { this.animTime = this.animSpeed = items.weapons[index].speed; this.targetAngle = (didHit ? -o.hitAngle : -Math.PI); tmpRatio = 0; animIndex = 0; }; // CAN SEE: this.canSee = function(other) { if (!other) return false; let dx = Math.abs(other.x - this.x) - other.scale; let dy = Math.abs(other.y - this.y) - other.scale; return dx <= (o.maxScreenWidth / 2) * 1.3 && dy <= (o.maxScreenHeight / 2) * 1.3; }; // SHAME SYSTEM: this.judgeShame = function() { if (this.oldHealth < this.health) { if (this.hitTime) { let timeSinceHit = Date.now() - this.hitTime; this.lastHit = game.tick; this.hitTime = 0; if (timeSinceHit < 120) { this.shameCount++; } else { this.shameCount = Math.max(0, this.shameCount - 2); } } } else if (this.oldHealth > this.health) { this.hitTime = Date.now(); } }; this.addShameTimer = function() { this.shameCount = 0; this.shameTimer = 30; let interval = setInterval(() => { this.shameTimer--; if (this.shameTimer <= 0) { clearInterval(interval); } }, 1000); }; // CHECK TEAM: this.isTeam = function(_) { return (this == _ || (this.team && this.team == _.team)); }; // FOR THE PLAYER: this.findAllianceBySid = function(sid) { return this.team ? alliancePlayers.find((THIS) => THIS === sid) : null; }; this.checkCanInsta = function(nobull) { let totally = 0; if (this.alive && inGame) { let primary = { weapon: this.weapons[0], variant: this.primaryVariant, dmg: this.weapons[0] == undefined ? 0 : items.weapons[this.weapons[0]].dmg, }; let secondary = { weapon: this.weapons[1], variant: this.secondaryVariant, dmg: this.weapons[1] == undefined ? 0 : items.weapons[this.weapons[1]].Pdmg, }; let bull = this.skins[7] && !nobull ? 1.5 : 1; let pV = primary.variant != undefined ? o.weaponVariants[primary.variant].val : 1; if (primary.weapon != undefined && this.reloads[primary.weapon] == 0) { totally += primary.dmg * pV * bull; } if (secondary.weapon != undefined && this.reloads[secondary.weapon] == 0) { totally += secondary.dmg; } if (this.skins[53] && this.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate) && near.skinIndex != 22) { totally += 25; } totally *= near.skinIndex == 6 ? 0.75 : 1; return totally; } return 0; }; // UPDATE WEAPON RELOAD: this.manageReload = function() { if (this.shooting[53]) { this.shooting[53] = 0; this.reloads[53] = (2500 - game.tickRate); } else { if (this.reloads[53] > 0) { this.reloads[53] = Math.max(0, this.reloads[53] - game.tickRate); } } if (this.gathering || this.shooting[1]) { if (this.gathering) { this.gathering = 0; this.reloads[this.gatherIndex] = (items.weapons[this.gatherIndex].speed * (this.skinIndex == 20 ? 0.78 : 1)); this.attacked = true; if (this != player && player.team && this.team == player.team && player.weapons[1] == 15 && this.gatherIndex == 5) {//pri sync Synced.SyncShotPri++; // Sync = power } } if (this.shooting[1]) { this.shooting[1] = 0; this.reloads[this.shootIndex] = (items.weapons[this.shootIndex].speed * (this.skinIndex == 20 ? 0.78 : 1)); this.attacked = true; if (this != player && player.team && this.team == player.team && player.weapons[1] == 15 && this.shootIndex == 15) {//sec sync Synced.SyncShotSec++; // Sync = power } } } else { this.attacked = false; if (this.buildIndex < 0) { if (this.reloads[this.weaponIndex] > 0) { this.reloads[this.weaponIndex] = Math.max(0, this.reloads[this.weaponIndex] - game.tickRate); if (this == player) { if (getEl("weaponGrind").checked) { for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) { checkPlace(player.getItemType(22), i); } } } if (this.reloads[this.primaryIndex] == 0 && this.reloads[this.weaponIndex] == 0) { this.antiBull++; game.tickBase(() => { this.antiBull = 0; }, 1); } } } } }; // FOR ANTI INSTA: this.addDamageThreat = function(_) { let primary = { weapon: this.primaryIndex, variant: this.primaryVariant }; primary.dmg = primary.weapon == undefined ? 45 : items.weapons[primary.weapon].dmg; let secondary = { weapon: this.secondaryIndex, variant: this.secondaryVariant }; secondary.dmg = secondary.weapon == undefined ? 50 : items.weapons[secondary.weapon].Pdmg; let bull = 1.5; let pV = primary.variant != undefined ? o.weaponVariants[primary.variant].val : 1.18; let sV = secondary.variant != undefined ? [9, 12, 13, 15].includes(secondary.weapon) ? 1 : o.weaponVariants[secondary.variant].val : 1.18; if (primary.weapon == undefined ? true : this.reloads[primary.weapon] == 0) { this.damageThreat += primary.dmg * pV * bull; } if (secondary.weapon == undefined ? true : this.reloads[secondary.weapon] == 0) { this.damageThreat += secondary.dmg * sV; } if (this.reloads[53] <= game.tickRate) { this.damageThreat += 25; } this.damageThreat *= _.skinIndex == 6 ? 0.75 : 1; if (!this.isTeam(_)) { if (this.dist2 <= 300) { _.damageThreat += this.damageThreat; } } }; } }; // SOME CODES: function sendUpgrade(index) { player.reloads[index] = 0; packet("H", index); } function storeEquip(id, index) { packet("c", 0, id, index); } function storeBuy(id, index) { packet("c", 1, id, index); } function buyEquip(id, index) { let nID = player.skins[6] ? 6 : 0; if (player.alive && inGame) { if (index == 0) { if (player.skins[id]) { if (player.latestSkin != id) { packet("c", 0, id, 0); } } else { if (os.autoBuyEquip) { let find = findID(hats, id); if (find) { if (player.points >= find.price) { //setTimeout(()=>{ packet("c", 1, id, 0); //setTimeout(()=>{ packet("c", 0, id, 0); //}, 120); //}, 120); } else { if (player.latestSkin != nID) { packet("c", 0, nID, 0); } } } else { if (player.latestSkin != nID) { packet("c", 0, nID, 0); } } } else { if (player.latestSkin != nID) { packet("c", 0, nID, 0); } } } } else if (index == 1) { if (player.tails[id]) { if (player.latestTail != id) { packet("c", 0, id, 1); } } else { if (os.autoBuyEquip) { let find = findID(accessories, id); if (find) { if (player.points >= find.price) { packet("c", 1, id, 1); // setTimeout(()=>{ packet("c", 0, id, 1); //}, 120); } else { if (player.latestTail != 0) { packet("c", 0, 0, 1); } } } else { if (player.latestTail != 0) { packet("c", 0, 0, 1); } } } else { if (player.latestTail != 0) { packet("c", 0, 0, 1); } } } } } } function selectToBuild(index, wpn) { packet("G", index, wpn); } function selectWeapon(index, isPlace) { if (!isPlace) { player.weaponCode = index; } packet("G", index, 1); } function sendAutoGather() { packet("K", 1, 1); } function sendAtck(id, angle) { packet("d", id, angle, 1); } function toRadian(angle) { let fixedAngle = (angle % 360) * (Math.PI / 180); return fixedAngle < 0 ? (2 * Math.PI + fixedAngle) : fixedAngle; } // PLACER: function place(id, rad, rmd, useTime = true) { let oplacements = function() { selectToBuild(player.items[id]); sendAtck(1, rad); selectWeapon(player.weaponCode, 1); } try { if (id == undefined) return; let item = items.list[player.items[id]]; let tmpS = player.scale + item.scale + (item.placeOffset || 0); let tmpX = player.x2 + tmpS * Math.cos(rad); let tmpY = player.y2 + tmpS * Math.sin(rad); if (id === 0 || testMode || (player.alive && inGame && player.itemCounts[item.group.id] == undefined ? true : player.itemCounts[item.group.id] < (o.isSandbox ? id === 3 || id === 5 ? 296 : 99 : item.group.limit ? item.group.limit : 99))) { if (useTime == false) { oplacements(); } else { if (enemy.length) { //setTimeout(()=>{ oplacements(); //}, 50); } else { oplacements(); } } if (rmd && getEl("placeVis").checked) { placeVisible.push({ x: tmpX, y: tmpY, name: item.name, scale: item.scale, dir: rad }); game.tickBase(() => { placeVisible.shift(); }, 1) } } } catch (e) { } } function getDist(e, t) { try { return Math.hypot((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x)); } catch (e) { return Infinity; } } // GET DIRECTION function getDir(e, t) { try { return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x)); } catch (e) { return 0; } } function sortFromSmallest(arr, func) { // dist - dist func = typeof func == "function" ? func : (obj) => { return obj }; return arr.sort((two, one) => (func(two)) - func(one)); } /* tmpList = objectManager.getGridArrays(user.x2, user.y2, 500); for (var x = 0; x < tmpList.length; ++x) { for (var y = 0; y < tmpList[x].length; ++y) { if (tmpList[x][y].active && getDist(player, tmpList[x][y])) } } */ function getCloseBuildings() { let buildings = []; let addedBefore = {}; let filteredBuildings = objectManager.getGridArrays(player.x, player.y, 200); //console.log(filteredBuildings); for (var x = 0; x < filteredBuildings.length; ++x) { for (var y = 0; y < filteredBuildings[x].length; ++y) { if (filteredBuildings[x][y].active) { buildings.push(filteredBuildings[x][y]); } } } //console.log(buildings); return buildings; } function quadSpikeBreak(user, item) { try { let angles = []; let possibleOnes = []; for (let angle = 0; angle < 72; angle++) { angles.push(toRadian(angle * 5)); } let buildings_ = sortFromSmallest(gameObjects.filter(t => t.active && t.sid != player.inTrap.sid && getDist(player, t) <= 150), (a)=>{ return getDist(player, a); }); let last = null; for (let angle of angles) { let position = player.buildItemPosition(item, angle); let possibleToPlace = true; if (18 != item.id && position.y >= o.mapScale / 2 - o.riverWidth / 2 && position.y <= o.mapScale / 2 + o.riverWidth / 2) { possibleToPlace = false; } else if(last && getDist(last, position) < item.scale + (last.blocker ? last.blocker : last.getScale(0.6, last.isItem))){ possibleToPlace = false; } else { for (let building of buildings_) { let range = building.blocker ? building.blocker : building.getScale(0.6, building.isItem); if (getDist(building, position) < item.scale + range) { // overlap possibleToPlace = false; last = building; break; } } } if (possibleToPlace) { possibleOnes.push(angle); } } return possibleOnes; } catch (e) { //console.log(e); } } function getPlaceablePositions(user, item) { try { let angles = []; let possibleOnes = []; for (let angle = 0; angle < 72; angle++) { angles.push(toRadian(angle * 5)); } let buildings_ = []; if (!window.isMohMoh) { buildings_ = sortFromSmallest(gameObjects.filter(t => t.active && getDist(player, t) <= 150), (a)=>{ return getDist(player, a); }); } let last = null; for (let angle of angles) { let position = player.buildItemPosition(item, angle); let possibleToPlace = true; if (18 != item.id && position.y >= o.mapScale / 2 - o.riverWidth / 2 && position.y <= o.mapScale / 2 + o.riverWidth / 2) { possibleToPlace = false; } else if(last && getDist(last, position) < item.scale + (last.blocker ? last.blocker : last.getScale(0.6, last.isItem))){ possibleToPlace = false; } else if (true) { for (let building of buildings_) { let range = building.blocker ? building.blocker : building.getScale(0.6, building.isItem); if (getDist(building, position) < item.scale + range) { // overlap possibleToPlace = false; last = building; break; } } } if (possibleToPlace) { possibleOnes.push(angle); } } return possibleOnes; } catch (e) { //console.log(e); } } let firstCheckPlaceForntiBUg = false; function simplePlace(id, radian) { checkPlace(id, radian); }; function checkPlace(id, rad) { try { if (secPacket.count >= 80) return; if (id == undefined) return; let item = items.list[player.items[id]]; let tmpS = player.scale + item.scale + (item.placeOffset || 0); let tmpX = player.x2 + tmpS * Math.cos(rad); let tmpY = player.y2 + tmpS * Math.sin(rad); if (objectManager.checkItemLocation(tmpX, tmpY, item.scale, 0.6, item.id, false, player)) { place(id, rad, 1); } } catch (e) {} } function inBetween(angle, arra) { // okay the thing i have left to fix is if the first angle is not in the right quadrant i need to make sure that the second one is less far(another checking of which quadrant it is depending on the angle) //mental health is not looking good rn let array1q let array = new Array(2); let array2q if (Math.sin(angle) > 0 && Math.cos(angle) > 0) {//angle in the first quadrant array[0] = arra[0] array[1] = arra[1] } else if (Math.sin(angle) > 0 && Math.cos(angle) < 0) {//angle is inside the second quadrant angle = angle - (Math.PI / 2) array[0] = arra[0] - (Math.PI / 2) array[1] = arra[1] - (Math.PI / 2) } else if (Math.sin(angle) < 0 && Math.cos(angle) < 0) {// angle is in the third quadrant angle = angle - Math.PI array[0] = arra[0] - Math.PI array[1] = arra[1] - Math.PI } else if (Math.sin(angle) < 0 && Math.cos(angle) > 0) {//angle is in the fourth quadrant angle = angle - ((3 * Math.PI) / 2) array[0] = arra[0] - ((3 * Math.PI) / 2) array[1] = arra[1] - ((3 * Math.PI) / 2) } if (Math.sin(array[0]) > 0 && Math.cos(array[0]) > 0) { array1q = 1 } else if (Math.sin(array[0]) > 0 && Math.cos(array[0]) < 0) { array1q = 2 } else if (Math.sin(array[0]) < 0 && Math.cos(array[0]) < 0) { array1q = 3 } else if (Math.sin(array[0]) < 0 && Math.cos(array[0]) > 0) { array1q = 4 } if (Math.sin(array[1]) > 0 && Math.cos(array[1]) > 0) { array2q = 1 } else if (Math.sin(array[1]) > 0 && Math.cos(array[1]) < 0) { array2q = 2 } else if (Math.sin(array[1]) < 0 && Math.cos(array[1]) < 0) { array2q = 3 } else if (Math.sin(array[1]) < 0 && Math.cos(array[1]) > 0) { array2q = 4 } if (array1q == 1) {//lowest angle of the not allowed zone in the first quadrant if (Math.sin(angle) < Math.sin(array[0])) {//if the angle is lower than the not allowed zone (probably not in between) if (array2q == 1) {// if the second part of the not allowed zone is in the first quadrant if (Math.sin(angle) < Math.sin(array[2])) {//if it wraps completely around and makes it in between return true } else {//doesn't wrap around enough return false } } else {//not in the first quadrant, not in between return false } } else {//if the angle is further than the not allowed zone if (array2q == 1) {//if the second part of the not allowed zone is in the first quadrant if (Math.sin(angle) < Math.sin(array[2])) {//if the angle is lower than the top limit (in between) return true } else {//is not in between return false } } else {//its gonna be somewhere further so its in between return true; } } } else { if (array2q == 1) {//if the further part of the not allowed zone is in the first quadrant if (Math.sin(angle) < Math.sin(array[1])) {//if it wraps all the way around return true } else { return false } } else { if (array1q == 2) {//if lowest angle is in the second if (array2q == 2) { if (Math.sin(array[0]) < Math.sin(array[1])) { return true } else { return false } } else { return false } } else if (array1q == 3) {//if the first one is in the third if (array1q > array2q) { return true } else if (array1q < array2q) { return false } else { if (Math.sin(array[0]) < Math.sin(array[1])) { return true } else { return false } } } else if (array1q == 4) {//if the first one is in the third if (array1q > array2q) { return true } else if (array1q < array2q) { return false } else { if (Math.sin(array[0]) > Math.sin(array[1])) { return true } else { return false } } } } } } // HEALING: function soldierMult() { return player.latestSkin == 6 ? 0.75 : 1; } function getAttacker(damaged) { let attackers = enemy.filter(tmp => { let damages = new Damages(items); let dmg = damages.weapons[tmp.weaponIndex]; let by = tmp.weaponIndex < 9 ? [dmg[0], dmg[1], dmg[2], dmg[3]] : [dmg[0], dmg[1]]; let rule = { one: tmp.dist2 <= 300, two: by.includes(damaged), three: tmp.attacked } return rule.one && rule.two && rule.three; }); return attackers; } function healer() { for (let i = 0; i < healthBased(); i++) { place(0, getAttackDir(), 0, false); } } // ADVANCED: function applCxC(value) { if (player.health == 100) return 0; if (player.skinIndex != 45 && player.skinIndex != 56) { return Math.ceil(value / items.list[player.items[0]].healing); } return 0; } function healthBased() { if (player.health == 100) return 0; if (player.skinIndex != 45 && player.skinIndex != 56) { return Math.ceil((100 - player.health) / items.list[player.items[0]].healing); } return 0; } function calcDmg(value) { return value * player.skinIndex == 6 ? 0.75 : 1; } // LATER: function predictHeal() { } function antiSyncHealing(timearg) { my.antiSync = true; let healAnti = setInterval(() => { if (player.shameCount < 5) { place(0, getAttackDir(), 0, false); } }, 75); setTimeout(() => { clearInterval(healAnti); setTimeout(() => { my.antiSync = false; }, game.tickRate); }, game.tickRate); } const placedSpikePositions = new Set(); const placedTrapPositions = new Set(); function isPositionValid(position) { const playerX = player.x2; const playerY = player.y2; const distToPosition = Math.hypot(position[0] - playerX, position[1] - playerY); return distToPosition > 35; } function findAllianceBySid(sid) { return player.team ? alliancePlayers.find((THIS) => THIS === sid) : null; } function calculatePossibleTrapPositions(x, y, radius) { const trapPositions = []; const numPositions = 16; for (let i = 0; i < numPositions; i++) { const angle = (2 * Math.PI * i) / numPositions; const offsetX = x + radius * Math.cos(angle); const offsetY = y + radius * Math.sin(angle); const position = [offsetX, offsetY]; if (!trapPositions.some((pos) => isPositionTooClose(position, pos))) { trapPositions.push(position); } } return trapPositions; } function isPositionTooClose(position1, position2, minDistance = 50) { const dist = Math.hypot(position1[0] - position2[0], position1[1] - position2[1]); return dist < minDistance; } function biomeGear(mover, returns) { if (player.y2 >= o.mapScale / 2 - o.riverWidth / 2 && player.y2 <= o.mapScale / 2 + o.riverWidth / 2) { if (returns) return 31; buyEquip(31, 0); } else { if (player.y2 <= o.snowBiomeTop) { if (returns) return mover && player.moveDir == undefined ? 22 : 15; buyEquip(mover && player.moveDir == undefined ? 22 : 15, 0); } else { if (returns) return mover && player.moveDir == undefined ? 22 : 12; buyEquip(mover && player.moveDir == undefined ? 22 : 12, 0); } } if (returns) return 0; } function woah(mover) { buyEquip(mover && player.moveDir == undefined ? 0 : 11, 1); } let nearTrap = gameObjects.filter(e => e.trap && e.active && e.isTeamObject(player) && UTILS.getDist(e, near, 0, 2) <= (near.scale + e.getScale() + 5)).sort(function (a, b) { return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2); })[0]; if (nearTrap) { near.inTrap = true; } else { near.inTrap = false; } let advHeal = []; class Traps { constructor(UTILS, items) { this.dist = 0; this.aim = 0; this.inTrap = false; this.replaced = false; this.antiTrapped = false; this.info = {}; this.notFast = function() { return player.weapons[1] == 10 && ((this.info.health > items.weapons[player.weapons[0]].dmg) || player.weapons[0] == 5); } this.testCanPlace = function(id, first = -(Math.PI / 2), repeat = (Math.PI / 2), plus = (Math.PI / 18), radian, replacer, yaboi) { try { let item = items.list[player.items[id]]; let tmpS = player.scale + item.scale + (item.placeOffset || 0); let counts = { attempts: 0, placed: 0 }; let _ects = []; gameObjects.forEach((p) => { _ects.push({ x: p.x, y: p.y, active: p.active, blocker: p.blocker, scale: p.scale, isItem: p.isItem, type: p.type, colDiv: p.colDiv, getScale: function(sM, ig) { sM = sM || 1; return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4) ? 1 : (0.6 * sM)) * (ig ? 1 : this.colDiv); }, }); }); for (let i = first; i < repeat; i += plus) { counts.attempts++; let relAim = radian + i; let tmpX = player.x2 + tmpS * Math.cos(relAim); let tmpY = player.y2 + tmpS * Math.sin(relAim); let cantPlace = _ects.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem))); if (cantPlace) continue; if (item.id != 18 && tmpY >= o.mapScale / 2 - o.riverWidth / 2 && tmpY <= o.mapScale / 2 + o.riverWidth / 2) continue; if ((!replacer && yaboi) || useWasd) { if (useWasd ? false : yaboi.inTrap) { if (UTILS.getAngleDist(near.aim2 + Math.PI, relAim + Math.PI) <= Math.PI) { place(2, relAim, 1); } else { player.items[4] == 15 && place(4, relAim, 1); } } else { if (UTILS.getAngleDist(near.aim2, relAim) <= o.gatherAngle / 1.5) { place(2, relAim, 1); } else { player.items[4] == 15 && place(4, relAim, 1); } } } else { place(id, relAim, 1); } _ects.push({ x: tmpX, y: tmpY, active: true, blocker: item.blocker, scale: item.scale, isItem: true, type: null, colDiv: item.colDiv, getScale: function() { return this.scale; }, }); if (UTILS.getAngleDist(near.aim2, relAim) <= 1) { counts.placed++; } } if (counts.placed > 0 && replacer && item.dmg) { if (near.dist2 <= items.weapons[player.weapons[0]].range + (player.scale * 1.8) && os.spikeTick) { instaC.canSpikeTick = true; } } } catch (err) { } }; this.checkSpikeTick = function() { try { if (![3, 4, 5].includes(near.primaryIndex)) return false; if ((getEl("safeAntiSpikeTick").checked || my.autoPush) ? false : near.primaryIndex == undefined ? true : (near.reloads[near.primaryIndex] > game.tickRate)) return false; // more range for safe. also testing near.primaryIndex || 5 if (near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) { let item = items.list[9]; let tmpS = near.scale + item.scale + (item.placeOffset || 0); let danger = 0; let counts = { attempts: 0, block: `unblocked` }; for (let i = -1; i <= 1; i += 1 / 10) { counts.attempts++; let relAim = UTILS.getDirect(player, near, 2, 2) + i; let tmpX = near.x2 + tmpS * Math.cos(relAim); let tmpY = near.y2 + tmpS * Math.sin(relAim); let cantPlace = gameObjects.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem))); if (cantPlace) continue; if (tmpY >= o.mapScale / 2 - o.riverWidth / 2 && tmpY <= o.mapScale / 2 + o.riverWidth / 2) continue; danger++; counts.block = `blocked`; break; } if (danger) { my.anti0Tick = 1; player.chat.message = "Anti SpikeTick " + near.sid; player.chat.count = 2000; return true; } } } catch (err) { return null; } return false; } this.protect = function (aim) { if (!os.antiTrap) return; if (player.items[4]) { this.testCanPlace(2, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), aim + Math.PI); this.antiTrapped = true; spin(); } }; this.ReTrap = function() { let range = items.weapons[player.weaponIndex].range + 70; gameObjects.forEach(_ => { if(enemy.length) { let objDst = UTILS.getDist(_, player, 0, 2); let perfectAngle = UTILS.getDirect(_, player, 0, 2); game.tickBase(() => { if (near.dist2 <= range && _.health <= 272.58 && PrePlaceCount < 15 && fgdo(_, player) <= range || ((near.length && near.reloads[near.weaponIndex] <= o.tickRate * (window.pingTime >= 200 ? 2 : 1)) || player.reloads[player.weaponIndex]*1000 <= o.tickRate * (window.pingTime >= 200 ? 2 : 1))) { place(2, perfectAngle); PrePlaceCount++; } else if (near.dist2 > range && _.health <= 272.58 && PrePlaceCount >= 0 && fgdo(_, player) <= range || ((near.length && near.reloads[near.weaponIndex] <= o.tickRate * (window.pingTime >= 200 ? 2 : 1)) || player.reloads[player.weaponIndex]*1000 <= o.tickRate * (window.pingTime >= 200 ? 2 : 1))) { PrePlaceCount--; } }, 1); } }); } this.runPrePlacer = function() { if (enemies.length) { let prePlaceObj = gameObjects.find(U => (getDist(player, U) <= 250) && (100*U.buildHealth/U.health) <= Math.max(getPossibleObjDmg(player), getPossibleObjDmg(enemy)) + 10); if (enemies.length && prePlaceObj && !player.inTrap && ((getDist(player, prePlaceObj) <= items.weapons[player.weapons[0]].range) && (getDist(enemy, prePlaceObj) <= items.weapons[player.weapons[0]].range))) { let position = player.buildItemPosition(items.list[player.items[2]], getDir(player, prePlaceObj)); let _Predict = { x: position.x, y: position.y, scale: items.list[player.items[2]].scale, }; if (enemies.length) { placeVisible.add(position, 1, prePlaceObj, _Predict.scale, true); } setTickout(() => { spikeTickPlace(2, getDir(player, prePlaceObj)); placeableSpikes.filter((i)=>UTILS.getAngleDist(i, getDir(player, prePlaceObj)) <= Math.PI/2).forEach(function(i){ spikeTickPlace(2, i); }) }, 1); } } } function getPossibleObjDmg(user) { return (items.weapons[player.weapons[player.weapons[1] ? Number(player.weapons[1] == 10) : 0]].dmg / 4) * (player.skins[40] ? 3.3 : 1) * (items.weapons[player.weapons[Number(player.weapons[1] == 10)]].sDmg || 1); } function spikeTickPlace(id, radian) { var item = items.list[player.items[id]]; if (checkPlace(id, radian) && item.dmg) { if (enemies.length && enemies.find(e => e.skinIndex != 6 && getDist(player.buildItemPosition(items.list[player.items[2]], radian), e) <= 35 + items.list[player.items[2]].scale)) { placerSpikeTick = true; } } } let placedSpikePositions = new Set(); let placedTrapPositions = new Set(); this.autoPlace = function () { if (os.autoPlace) { try { // Configs: const trap1 = gameObjects.filter((e) => e.trap && e.active).sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2)).find((trap) => { const trapDist = Math.hypot(trap.y - near.y2, trap.x - near.x2); return ( trap !== player && (player.sid === trap.owner.sid || findAllianceBySid(trap.owner.sid)) && trapDist <= 50 ); }); if (enemy.length && !instaC.ticking) { if (gameObjects.length) { if (near.dist2 <= 400) { if (near.dist2 <= 200) { this.testCanPlace(2, 0, (Math.PI * 2), (Math.PI / 24), near.aim2, 0, {inTrap: near.inTrap}); } else { if (player.items[4] == 15) { this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2); } } } } else { if (near.dist2 <= 300) { if (player.items[4] == 15) { this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2); } } } } if (trap1 && near.dist2 <= 160) { const trapX = trap1.x; const trapY = trap1.y; const circleRadius = 102; const numPositions = 64; for (let i = 0; i < numPositions; i++) { const angle = (2 * Math.PI * i) / numPositions; const offsetX = trapX + circleRadius * Math.cos(angle); const offsetY = trapY + circleRadius * Math.sin(angle); const position = [offsetX, offsetY]; const distToPlayer = Math.hypot(position[0] - player.x2, position[1] - player.y2); if (!placedSpikePositions.has(JSON.stringify(position)) && isPositionValid(position) && distToPlayer <= 87) { const angleToPlace = Math.atan2(position[1] - player.y2, position[0] - player.x2); checkPlace(2, angleToPlace); placedSpikePositions.add(JSON.stringify(position)); } } } else if (!trap1 && near.dist2 <= 206) { placedSpikePositions.clear(); const maxTrapsToPlace = 3; const trapRadius = 50; const trapPositions = calculatePossibleTrapPositions(player.x2, player.y2, trapRadius); let trapsPlaced = 0; for (const position of trapPositions) { if (trapsPlaced < maxTrapsToPlace && !placedTrapPositions.has(JSON.stringify(position)) && isPositionValid(position)) { checkPlace(4, ...position); placedTrapPositions.add(JSON.stringify(position)); trapsPlaced++; } } } } catch (e) { console.log("Auto Place: Error " + e); } } }; this.PerfectPlaceTrap = function() { if (enemy.length && near.dist2 <= 120) { enemy.sort((a, b) => UTILS.getDist(player, a) - UTILS.getDist(player, b)); for (const enemyPlayer of enemy) { const enemyDistance = UTILS.getDist(player, enemyPlayer); // Check if enemy is already in a trap const enemyInTrap = gameObjects.some( (tmp) => tmp.trap && tmp.active && UTILS.getDist(tmp, enemyPlayer, 0, 2) <= tmp.getScale() + 5 ); if (enemyInTrap) { // If enemy is in a trap, place a trap on top of them this.testCanPlace(4, enemyPlayer.x, enemyPlayer.y); } else if (near.dist2 >= 0 && near.dist2 <= 80) { // If enemy is not in a trap, calculate optimal distance and place a trap const optimalDistance = Math.min(80, enemyDistance); const spikeX = player.x + (optimalDistance / enemyDistance) * (enemyPlayer.x - player.x); const spikeY = player.y + (optimalDistance / enemyDistance) * (enemyPlayer.y - player.y); this.testCanPlace(4, spikeX, spikeY); } } } } function calculatePerfectAngle(x1, y1, x2, y2) { return Math.atan2(y2 - y1, x2 - x1); } function isObjectBroken(object) { const healthThreshold = 20; return object.health < healthThreshold; } // AutoReplacer: this.replacer = function(findObj) { // if (!findObj) return; if (!inGame) return; if (this.antiTrapped) return; game.tickBase(() => { let objAim = UTILS.getDirect(findObj, player, 0, 2); let objDst = UTILS.getDist(findObj, player, 0, 2); let dist = cdf(player, near); let dir = caf(player, near); let dir2 = caf(player, dir + 180); let ignore = [0, 0]; let danger = this.checkSpikeTick(); let bSpikeTicked = function() { if (objDst <= 200 && near.dist2 <= 185 && player.reloads[player.weapons[0]] === 0 ) { ch3("bSpikeTicked", 500, "red"); buyEquip(7, 0); buyEquip(18, 1); selectWeapon(player.weapons[0]); packet("d", 0, near.aim2, 1); checkPlace(2, near.aim2); setTickout(()=>{ buyEquip(11, 0); buyEquip(21, 1); setTickout(()=>{ packet("d", 0, near.aim2, 1); buyEquip(6, 0); }, 15); }, 5); } }; bSpikeTicked(); let perfectAngle = calculatePerfectAngle(findObj.x, findObj.y, player.x, player.y); if (getEl("weaponGrind").checked && objDst <= items.weapons[player.weaponIndex].range + player.scale) return; if (objDst <= 400 && near.dist2 <= 400 && isObjectBroken(findObj)) { for(let i = 0; i != 2; i++) { if (near.dist2 < 200) { //console.log(dir); for(let i = 0; i < Math.PI; i += toR(items.list[player.items[2]].scale)) { let placed; if (ignore[0]) { placed = false; ignore[0]--; } else { checkPlace(2, (dir || dir2) + i) && (toD(i) < items.list[player.items[2]].scale && (ignore[1] = Math.ceil(items.list[player.items[2]].scale / toD(Math.PI / 12))), placed = true); } placed && (ignore[0] = Math.ceil(items.list[player.items[2]].scale / toD(Math.PI / 12))); if (!placed || UTILS.getAngleDist(dir + i, dir - i) > toR(items.list[player.items[2]].scale)) { if (ignore[1]) { ignore[1]--; } else { checkPlace(2, dir - i) && (ignore[1] = Math.ceil(items.list[player.items[2]].scale / toD(Math.PI / 12))) } } } checkPlace(4, toR(toD(dir) - 180)); } else { let ignore = 0; if (ignore) { ignore--; } else { for(let i = 0; i < Math.PI/2; i += Math.PI / 3) { checkPlace(4, dir + i) && (ignore = Math.ceil(50 / Math.PI / 6)); } } } } } /* if (objDst <= 400 && near.dist2 <= 400) { if (isObjectBroken(findObj)) { let danger = this.checkSpikeTick(); if (!danger && near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) { this.testCanPlace(2, 0, Math.PI * 2, Math.PI / 24, perfectAngle, 1); } else if (player.items[4] == 15) { this.testCanPlace(2, 0, Math.PI * 2, Math.PI / 24, perfectAngle, 1); } this.replaced = true; } } */ }, 1); } } } let autoOneTick = { toggle: false, toDo: [], run: function(other) { if (autoOneTick.toDo.length) return; if (!other || !other.visible || other == player) return; let OTType = (player.weapons[0] == 5 || player.weapons[0] == 3) ? (player.items[4] == 16 && [12, 13, 15].includes(player.weapons[1]) ? "boost pad" : "polearm") : null; if(autoOneTick.toggle) { if(OTType == "polearm" ? (near.skinIndex != 22 && near.skinIndex != 6) : true) { instaC.doOneTicked(other, OTType); } } } }; class Instakill { constructor() { this.wait = false; this.can = false; this.isTrue = false; this.nobull = false; this.ticking = false; this.canSpikeTick = false; this.startTick = false; this.readyTick = false; this.isCounter = false; this.isAntiCounter = false; this.canCounter = false; this.revTick = false; this.syncHit = false; this.changeType = function(type) { this.wait = false; this.isTrue = true; my.autoAim = true; let backupNobull = near.backupNobull; let StakedIns = getEl("StackInstaDmg").checked ? 250 : 1; let StakedIns2 = getEl("StackInstaDmg").checked ? 125 : 1; let ApplInsta = function () { if (getEl("appl").checked && player.skins[21]) { setTimeout(() => { Hg(21, 21); }, 2); } } near.backupNobull = false; game.tickBase(() => { game.tickBase(() => { if (near.skinIndex == 22 && getEl("backupNobull").checked) { near.backupNobull = true; } }, 1); }, 1); // smartInstaKill: if (type == "rev") { selectWeapon(player.weapons[1]); sendAutoGather(); Hg(53, 21); setTimeout(() => { selectWeapon(player.weapons[0]); Hg(7, 19); ApplInsta(); setTimeout(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; }, StakedIns); }, StakedIns2); } else if (type == "nobull") { selectWeapon(player.weapons[0]); if (getEl("backupNobull").checked && backupNobull) { buyEquip(7, 0); } else { buyEquip(6, 0); } buyEquip(21, 1); ApplInsta(); sendAutoGather(); setTimeout(() => { if (near.skinIndex == 22) { if (getEl("backupNobull").checked) { near.backupNobull = true; } buyEquip(6, 0); } else { buyEquip(53, 0); } selectWeapon(player.weapons[1]); buyEquip(21, 1); setTimeout(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; }, StakedIns); }, StakedIns2); } else if (type == "normal") { selectWeapon(player.weapons[0]); Hg(7, 18); ApplInsta(); sendAutoGather(); setTimeout(() => { selectWeapon(player.weapons[1]); Hg(player.reloads[53] == 0 ? 53 : 6, 21); setTimeout(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; }, StakedIns); }, StakedIns2); } else { setTimeout(() => { this.isTrue = false; my.autoAim = false; }, 50); } }; this.spikeTickType = function() { this.isTrue = true; my.autoAim = true; selectWeapon(player.weapons[0]); buyEquip(7, 0); buyEquip(21, 1); sendAutoGather(); game.tickBase(() => { //if (player.reloads[53] == 0 && getEl("turretCombat").checked) { buyEquip(53, 0); selectWeapon(player.weapons[0]); buyEquip(53, 0); //buyEquip(21, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; buyEquip(6, 0); }, 3); }, 1); }; this.counterType = function() { this.isTrue = true; my.autoAim = true; selectWeapon(player.weapons[0]); buyEquip(7, 0); buyEquip(21, 1); sendAutoGather(); game.tickBase(() => { if (player.reloads[53] == 0 && getEl("turretCombat").checked) { selectWeapon(player.weapons[0]); buyEquip(53, 0); buyEquip(21, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; }, 1); } else { sendAutoGather(); this.isTrue = false; my.autoAim = false; } }, 1); }; this.antiCounterType = function() { my.autoAim = true; this.isTrue = true; inantiantibull = true; selectWeapon(player.weapons[0]); buyEquip(6, 0); buyEquip(21, 1); io.send("D", near.aim2); sendAutoGather(); game.tickBase(() => { buyEquip(player.reloads[53] == 0 ? player.skins[53] ? 53 : 6 : 6, 0); buyEquip(21, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; inantiantibull = false; }, 1); }, 1) }; this.syncTry = function(syncType = "sec", time = 5) { setTimeout(() => { if (syncType == "sec") { if (player.weapons[1] == 15) { packet("D", near.aim2); this.isTrue = true; my.autoAim = true; selectWeapon(player.weapons[1]); //rangeBackup.push(near.dist2); if (player.reloads[53] == 0 && near.dist2 <= 700 && near.skinIndex != 22) { Hg(53, 21); } else { Hg(20, 21); } sendAutoGather(); game.tickBase(() => { this.isTrue = false; my.autoAim = false; sendAutoGather(); }, 2); } } else if (syncType == "insta") { if (near.dist <= 500 && player.reloads[player.weapons[1]] == 0 && player.reloads[player.weapons[0]] == 0 && player.reloads[53] == 0) { this.isTrue = true; my.autoAim = true; selectWeapon(player.weapons[0]); Hg(7, 18); sendAutoGather(); setTickout(()=>{ selectWeapon(player.weapons[1]); Hg(53, 21); setTickout(()=>{ sendAutoGather(); this.isTrue = false; my.autoAim = false; setTimeout(()=>{ Hg(6, 21); this.isTrue = false; my.autoAim = false; }, 150); }, 100); }, 50); } } }, time); }; this.rangeType = function (type) { this.isTrue = true; my.autoAim = true; if (type == 'ageInsta') { my.ageInsta = false; if (player.items[5] == 18) { place(5, near.aim2); } packet('a', undefined, 1); buyEquip(22, 0); buyEquip(21, 1); game.tickBase(() => { selectWeapon(player.weapons[1]); buyEquip(53, 0); buyEquip(21, 1); sendAutoGather(); game.tickBase(() => { sendUpgrade(12); selectWeapon(player.weapons[1]); buyEquip(53, 0); buyEquip(21, 1); game.tickBase(() => { sendUpgrade(15); selectWeapon(player.weapons[1]); buyEquip(53, 0); buyEquip(21, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; }, 1); }, 1); }, 1); }, 1); } else { selectWeapon(player.weapons[1]); if (player.reloads[53] == 0 && near.dist2 <= 700 && near.skinIndex != 22) { buyEquip(53, 0); } else { buyEquip(20, 0); } buyEquip(11, 1); sendAutoGather(); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; }, 1); } }; function move(setDirNiger) { packet("a", setDirNiger, 1); } this.doOneTicked = function(other, OTType) { move(other.aim2); if(OTType == "polearm") { autoOneTick.toDo = [function(){ this.isTrue = false; autoOneTick.toggle = false; my.autoAim = false; move(null); sendAutoGather(); }, function() { move(other.aim2); Hg(7, 19) packet("D", other.aim2); sendAutoGather(); }, function() { this.isTrue = true; my.autoAim = true; move(other.aim2); buyEquip(53, 0); buyEquip(0, 1); selectWeapon(player.weapons[0]); }]; } else if(OTType == "boost pad") { autoOneTick.toDo = [function() { this.isTrue = false; autoOneTick.toggle = false; my.autoAim = false; move(null); sendAutoGather(); }, function() { selectWeapon(player.weapons[0]); move(other.aim2); buyEquip(7, 0); buyEquip(player.skins[18] ? 18 : 0, 1); packet("D", other.aim2); }, function() { this.isTrue = true; my.autoAim = true; move(other.aim2); packet("D", other.aim2); buyEquip(53, 0); place(4, other.aim2); selectWeapon(player.weapons[1]); sendAutoGather(); }]; } } this.autoOneFrame = function() { ch3("autoOneTick"); this.isTrue = true; my.autoAim = true; packet("a", near.aim2, 1); buyEquip(53, 0); buyEquip(21, 1); selectWeapon(player.weapons[0]); setTimeout(() => { buyEquip(7, 0) buyEquip(21, 1); sendAutoGather(); setTimeout(() => { sendAutoGather(); my.autoAim = false; packet("a", lastMoveDir, 1); this.isTrue = false; }, 1); }, 1); } this.Snowtick = function () { this.isTrue = true; my.autoAim = true; selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); biomeGear(); buyEquip(19, 1); packet('a', near.aim2, 1); game.tickBase(() => { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); buyEquip(53, 0); packet('a', near.aim2, 1); game.tickBase(() => { selectWeapon(player.weapons[0]); buyEquip(7, 0); sendAutoGather(); packet('a', near.aim2, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; packet('a', undefined, 1); }, 1); }, 1); }, 1); }; this.oneTickType = function () { this.isTrue = true; my.autoAim = true; selectWeapon(player.weapons[1]); buyEquip(53, 0); packet('a', near.aim2, 1); if (player.weapons[1] == 15) { my.revAim = true; sendAutoGather(); } game.tickBase(() => { const trap1 = gameObjects .filter(e => e.trap && e.active) .sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2)) .find(trap => { const trapDist = Math.hypot(trap.y - near.y2, trap.x - near.x2); return trap !== player && (player.sid === trap.owner.sid || findAllianceBySid(trap.owner.sid)) && trapDist <= 30; }); //if ([6, 22].includes(near.skinIndex) && trap1) io.send('6', 'p_OT [2/3]'); my.revAim = false; selectWeapon(player.weapons[0]); buyEquip(7, 0); packet('a', near.aim2, 1); if (player.weapons[1] != 15) { sendAutoGather(); } game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; packet('a', undefined, 1); }, 1); }, 1); }; this.threeOneTickType = function () { this.isTrue = true; my.autoAim = true; selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); biomeGear(); buyEquip(11, 1); packet('a', near.aim2, 1); game.tickBase(() => { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); buyEquip(53, 0); buyEquip(11, 1); packet('a', near.aim2, 1); game.tickBase(() => { const trap1 = gameObjects.filter(e => e.trap && e.active).sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2)).find(trap => { const trapDist = Math.hypot(trap.y - near.y2, trap.x - near.x2); return trap !== player && (player.sid === trap.owner.sid || findAllianceBySid(trap.owner.sid)) && trapDist <= 30; }); //if ([6, 22].includes(near.skinIndex) && trap1) io.send('6', 'p_OT [2/3]'); selectWeapon(player.weapons[0]); buyEquip(7, 0); buyEquip(19, 1); sendAutoGather(); packet('a', near.aim2, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; packet('a', undefined, 1); }, 1); }, 1); }, 1); }; this.kmTickType = function () { this.isTrue = true; my.autoAim = true; my.revAim = true; selectWeapon(player.weapons[1]); buyEquip(53, 0); buyEquip(11, 1); sendAutoGather(); packet('a', near.aim2, 1); game.tickBase(() => { my.revAim = false; selectWeapon(player.weapons[0]); buyEquip(7, 0); buyEquip(19, 1); packet('a', near.aim2, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; packet('a', undefined, 1); }, 1); }, 1); }; this.boostTickType = function() { this.isTrue = true; my.autoAim = true; biomeGear(); buyEquip(11, 1); packet("a", near.aim2, 1); game.tickBase(() => { if (player.weapons[1] == 15) { my.revAim = true; } selectWeapon(player.weapons[[9, 12, 13, 15].includes(player.weapons[1]) ? 1 : 0]); buyEquip(53, 0); buyEquip(11, 1); if ([9, 12, 13, 15].includes(player.weapons[1])) { sendAutoGather(); } packet("a", near.aim2, 1); place(4, near.aim2); game.tickBase(() => { my.revAim = false; selectWeapon(player.weapons[0]); buyEquip(7, 0); buyEquip(21, 1); if (![9, 12, 13, 15].includes(player.weapons[1])) { sendAutoGather(); } packet("a", near.aim2, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; packet("a", undefined, 1); }, 1); }, 1); }, 1); }; this.gotoGoal = function(goto, OT) { let slowDists = (weeeee) => weeeee * o.playerScale; let goal = { a: goto - OT, b: goto + OT, c: goto - slowDists(1), d: goto + slowDists(1), e: goto - slowDists(2), f: goto + slowDists(2), g: goto - slowDists(4), h: goto + slowDists(4) }; let bQ = function(wwww, awwww) { if (player.y2 >= o.mapScale / 2 - o.riverWidth / 2 && player.y2 <= o.mapScale / 2 + o.riverWidth / 2 && awwww == 0) { buyEquip(31, 0); } else { buyEquip(wwww, awwww); } } if (enemy.length) { let dst = near.dist2; this.ticking = true; if (dst >= goal.a && dst <= goal.b) { bQ(22, 0); bQ(19, 1); if (player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0] || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } return { dir: undefined, action: 1 }; } else { if (dst < goal.a) { if (dst >= goal.g) { if (dst >= goal.e) { if (dst >= goal.c) { bQ(40, 0); bQ(19, 1); if (os.slowOT) { player.buildIndex != player.items[1] && selectToBuild(player.items[1]); } else { if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } } else { bQ(22, 0); bQ(19, 1); if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } } else { bQ(6, 0); bQ(19, 1); if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } } else { biomeGear(); bQ(19, 1); if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } return { dir: near.aim2 + Math.PI, action: 0 }; } else if (dst > goal.b) { if (dst <= goal.h) { if (dst <= goal.f) { if (dst <= goal.d) { bQ(40, 0); bQ(19, 1); if (os.slowOT) { player.buildIndex != player.items[1] && selectToBuild(player.items[1]); } else { if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } } else { bQ(22, 0); bQ(19, 1); if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } } else { bQ(6, 0); bQ(19, 1); if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } } else { biomeGear(); bQ(19, 1); if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } return { dir: near.aim2, action: 0 }; } return { dir: undefined, action: 0 }; } } else { this.ticking = false; return { dir: undefined, action: 0 }; }}; /** wait 1 tick for better quality */ (this.bowMovement = function () { let moveMent = this.gotoGoal(685, 3); if (moveMent.action) { if (player.reloads[53] == 0 && !this.isTrue) { this.rangeType('ageInsta'); } else { packet('a', moveMent.dir, 1); } } else { packet('a', moveMent.dir, 1); } }), (this.tickMovement = function () { const trap1 = gameObjects .filter(e => e.trap && e.active) .sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2)) .find(trap => { const trapDist = Math.hypot(trap.y - near.y2, trap.x - near.x2); return trap !== player && (player.sid === trap.owner.sid || findAllianceBySid(trap.owner.sid)) && trapDist <= 50; }); let moveMent = this.gotoGoal( [10, 14].includes(player.weapons[1]) && player.y2 > o.snowBiomeTop ? 240 : player.weapons[1] == 15 ? 250 : player.y2 <= o.snowBiomeTop ? [10, 14].includes(player.weapons[1]) ? 265 : 255 : 270, 3 ); if (moveMent.action) { if ((![6, 22].includes(near.skinIndex) || ([6, 22].includes(near.skinIndex) && trap1)) && player.reloads[53] == 0 && !this.isTrue) { ([10, 14].includes(player.weapons[1]) && player.y2 > o.snowBiomeTop) || player.weapons[1] == 15 ? this.threeOneTickType() : this.Snowtick(); } else { packet('a', moveMent.dir, 1); } } else { packet('a', moveMent.dir, 1); } }), (this.kmTickMovement = function () { let moveMent = this.gotoGoal(240, 3); if (moveMent.action) { if (near.skinIndex != 22 && player.reloads[53] == 0 && !this.isTrue && (game.tick - near.poisonTick) % o.serverUpdateRate == 8) { this.kmTickType(); } else { packet('a', moveMent.dir, 1); } } else { packet('a', moveMent.dir, 1); } }), (this.boostTickMovement = function () { let dist = player.weapons[1] == 9 ? 365 : player.weapons[1] == 12 ? 380 : player.weapons[1] == 13 ? 390 : player.weapons[1] == 15 ? 365 : 370; let actionDist = player.weapons[1] == 9 ? 2 : player.weapons[1] == 12 ? 1.5 : player.weapons[1] == 13 ? 1.5 : player.weapons[1] == 15 ? 2 : 3; let moveMent = this.gotoGoal(dist, actionDist); if (moveMent.action) { if (player.reloads[53] == 0 && !this.isTrue) { this.boostTickType(); } else { packet('a', moveMent.dir, 1); } } else { packet('a', moveMent.dir, 1); } }); /** wait 1 tick for better quality */ this.perfCheck = function(pl, nr) { if (nr.weaponIndex == 11 && UTILS.getAngleDist(nr.aim2 + Math.PI, nr.d2) <= o.shieldAngle) return false; if (![9, 12, 13, 15].includes(player.weapons[1])) return true; let pjs = { x: nr.x2 + (70 * Math.cos(nr.aim2 + Math.PI)), y: nr.y2 + (70 * Math.sin(nr.aim2 + Math.PI)) }; if (UTILS.lineInRect(pl.x2 - pl.scale, pl.y2 - pl.scale, pl.x2 + pl.scale, pl.y2 + pl.scale, pjs.x, pjs.y, pjs.x, pjs.y)) { return true; } let finds = ais.filter(tmp => tmp.visible).find((tmp) => { if (UTILS.lineInRect(tmp.x2 - tmp.scale, tmp.y2 - tmp.scale, tmp.x2 + tmp.scale, tmp.y2 + tmp.scale, pjs.x, pjs.y, pjs.x, pjs.y)) { return true; } }); if (finds) return false; finds = gameObjects.filter(tmp => tmp.active).find((tmp) => { let tmpScale = tmp.getScale(); if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, pjs.x, pjs.y, pjs.x, pjs.y)) { return true; } }); if (finds) return false; return true; } } }; class Autobuy { constructor(buyHat, buyAcc) { this.hat = function() { buyHat.forEach((id) => { let find = findID(hats, id); if (find && !player.skins[id] && player.points >= find.price) packet("c", 1, id, 0); }); }; this.acc = function() { buyAcc.forEach((id) => { let find = findID(accessories, id); if (find && !player.tails[id] && player.points >= find.price) packet("c", 1, id, 1); }); }; } }; class Autoupgrade { constructor() { this.sb = function(upg) { upg(3); upg(17); upg(31); upg(23); upg(9); upg(38); }; this.kh = function(upg) { upg(3); upg(17); upg(31); upg(23); upg(10); upg(38); upg(4); upg(25); }; this.pb = function(upg) { upg(5); upg(17); upg(32); upg(23); upg(9); upg(38); }; this.ph = function(upg) { upg(5); upg(17); upg(32); upg(23); upg(10); upg(38); upg(28); upg(25); }; this.db = function(upg) { upg(7); upg(17); upg(31); upg(23); upg(9); upg(34); }; /* old functions */ this.km = function(upg) { upg(7); upg(17); upg(31); upg(23); upg(10); upg(38); upg(4); upg(15); }; }; }; class Damages { constructor(items) { // 0.75 1 1.125 1.5 this.calcDmg = function(dmg, val) { return dmg * val; }; this.getAllDamage = function(dmg) { return [this.calcDmg(dmg, 0.75), dmg, this.calcDmg(dmg, 1.125), this.calcDmg(dmg, 1.5)]; }; this.weapons = []; for (let i = 0; i < items.weapons.length; i++) { let wp = items.weapons[i]; let name = wp.name.split(" ").length <= 1 ? wp.name : (wp.name.split(" ")[0] + "_" + wp.name.split(" ")[1]); this.weapons.push(this.getAllDamage(i > 8 ? wp.Pdmg : wp.dmg)); this[name] = this.weapons[i]; } } } /** CLASS CODES */ // jumpscare code warn let tmpList = []; // LOADING: let UTILS = new Utils(); let items = new Items(); let objectManager = new Objectmanager(GameObject, gameObjects, UTILS, o); let store = new Store(); let hats = store.hats; let accessories = store.accessories; let projectileManager = new ProjectileManager(Projectile, projectiles, players, ais, objectManager, items, o, UTILS); let aiManager = new AiManager(ais, AI, players, items, null, o, UTILS); let textManager = new Textmanager(); let traps = new Traps(UTILS, items); let instaC = new Instakill(); let autoBuy = new Autobuy([15, 31, 6, 7, 22, 12, 53, 20, 40, 11, 21, 26], [11, 13, 19, 18, 21]); let autoUpgrade = new Autoupgrade(); let lastDeath; let minimapData; let mapMarker = {}; let mapPings = []; let antiShamehat = false; let tmpPing; let breakTrackers = []; let grid = []; function sendChat(message) { packet("6", message.slice(0, 30)); } let runAtNextTick = []; function checkProjectileHolder(x, y, dir, range, speed, indx, layer, sid) { let weaponIndx = indx == 0 ? 9 : indx == 2 ? 12 : indx == 3 ? 13 : indx == 5 && 15; let projOffset = o.playerScale * 2; let projXY = { x: indx == 1 ? x : x - projOffset * Math.cos(dir), y: indx == 1 ? y : y - projOffset * Math.sin(dir), }; let nearPlayer = players.filter((e) => e.visible && UTILS.getDist(projXY, e, 0, 2) <= e.scale).sort(function(a, b) { return UTILS.getDist(projXY, a, 0, 2) - UTILS.getDist(projXY, b, 0, 2); })[0]; if (nearPlayer) { if (indx == 1) { nearPlayer.shooting[53] = 1; } else { nearPlayer.shootIndex = weaponIndx; nearPlayer.shooting[1] = 1; antiProj(nearPlayer, dir, range, speed, indx, weaponIndx); } } } let projectileCount = 0; function antiProj(_, dir, range, speed, index, weaponIndex) { if (!_.isTeam(player)) { tmpDir = UTILS.getDirect(player, _, 2, 2); if (UTILS.getAngleDist(tmpDir, dir) <= 0.2) { _.bowThreat[weaponIndex]++; if (index == 5) { projectileCount++; } setTimeout(() => { _.bowThreat[weaponIndex]--; if (index == 5) { projectileCount--; } }, range / speed); if (_.bowThreat[9] >= 1 && (_.bowThreat[12] >= 1 || _.bowThreat[15] >= 1)) { place(1, _.aim2); my.anti0Tick = 4; if (!my.antiSync) { antiSyncHealing(4); } } else { if (projectileCount >= 2) { place(1, _.aim2); my.anti0Tick = 4; if (!my.antiSync) { antiSyncHealing(4); } } } } } } // SHOW ITEM INFO: function showItemInfo(item, isWeapon, isStoreItem) { if (player && item) { UTILS.removeAllChildren(itemInfoHolder); itemInfoHolder.classList.add("visible"); UTILS.generateElement({ id: "itemInfoName", text: UTILS.capitalizeFirst(item.name), parent: itemInfoHolder }); UTILS.generateElement({ id: "itemInfoDesc", text: item.desc, parent: itemInfoHolder }); if (isStoreItem) { } else if (isWeapon) { UTILS.generateElement({ class: "itemInfoReq", text: !item.type ? "primary" : "secondary", parent: itemInfoHolder }); } else { for (let i = 0; i < item.req.length; i += 2) { UTILS.generateElement({ class: "itemInfoReq", html: item.req[i] + "<span class='itemInfoReqVal'> x" + item.req[i + 1] + "</span>", parent: itemInfoHolder }); } if (item.group.limit) { UTILS.generateElement({ class: "itemInfoLmt", text: (player.itemCounts[item.group.id] || 0) + "/" + (o.isSandbox ? 99 : item.group.limit), parent: itemInfoHolder }); } } } else { itemInfoHolder.classList.remove("visible"); } } // RESIZE: window.addEventListener("resize", UTILS.checkTrusted(resize)); function resize() { screenWidth = window.innerWidth; screenHeight = window.innerHeight; let scaleFillNative = Math.max(screenWidth / maxScreenWidth, screenHeight / maxScreenHeight) * pixelDensity; gameCanvas.width = screenWidth * pixelDensity; gameCanvas.height = screenHeight * pixelDensity; gameCanvas.style.width = screenWidth + "px"; gameCanvas.style.height = screenHeight + "px"; be.setTransform( scaleFillNative, 0, 0, scaleFillNative, (screenWidth * pixelDensity - (maxScreenWidth * scaleFillNative)) / 2, (screenHeight * pixelDensity - (maxScreenHeight * scaleFillNative)) / 2 ); } resize(); // MOUSE INPUT: var usingTouch; const mals = document.getElementById('touch-controls-fullscreen'); mals.style.display = 'block'; mals.addEventListener("mousemove", gameInput, false); function gameInput(e) { mouseX = e.clientX; mouseY = e.clientY; } let clicks = { left: false, middle: false, right: false, }; mals.addEventListener("mousedown", mouseDown, false); function mouseDown(e) { if (attackState != 1) { attackState = 1; if (e.button == 0) { clicks.left = true; } else if (e.button == 1) { clicks.middle = true; } else if (e.button == 2) { clicks.right = true; } } } mals.addEventListener("mouseup", UTILS.checkTrusted(mouseUp)); function mouseUp(e) { if (attackState != 0) { attackState = 0; if (e.button == 0) { clicks.left = false; } else if (e.button == 1) { clicks.middle = false; } else if (e.button == 2) { clicks.right = false; } } } mals.addEventListener("wheel", wheel, false); function wheel(e) { if (e.deltaY < 0) { my.reSync = true; } else { my.reSync = false; } } // INPUT UTILS: function getMoveDir() { let dx = 0; let dy = 0; for (let key in moveKeys) { let tmpDir = moveKeys[key]; dx += !!keys[key] * tmpDir[0]; dy += !!keys[key] * tmpDir[1]; } return dx == 0 && dy == 0 ? undefined : Math.atan2(dy, dx); } function getSafeDir() { if (!player) return 0; if (!player.lockDir) { lastDir = Math.atan2(mouseY - (screenHeight / 2), mouseX - (screenWidth / 2)); } return lastDir || 0; } let spinDir = 0; function getAttackDir(debug) { if (debug) { let spike = gameObjects.filter(obj => (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "spinning spikes" || obj.name == "poison spikes") && fgdo(player, obj) < player.scale + obj.scale + 22 && !obj.isTeamObject(_) && obj.active)[0] if (!player) return "0"; if (my.autoAim || ((clicks.left || (useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap)) && player.reloads[player.weapons[0]] == 0)) lastDir = getEl("weaponGrind").checked ? "getSafeDir()" : enemy.length ? my.revAim ? "(near.aim2 + Math.PI)" : "near.aim2" : "getSafeDir()"; else if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) lastDir = "getSafeDir()"; else if (spike && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0) lastDir = "S.aim"; else if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0) lastDir = "traps.aim"; else if (spinner == true) { spinDir += "(Math.PI * 2) / (9 / 4)"; return spinDir; } else { if (!player.lockDir) { if (os.noDir) return "undefined"; lastDir = "getSafeDir()"; } } return lastDir; } else { if (!player) return 0; if (my.autoAim || ((clicks.left || (useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap)) && player.reloads[player.weapons[0]] == 0)) lastDir = getEl("weaponGrind").checked ? getSafeDir() : enemy.length ? my.revAim ? (near.aim2 + Math.PI) : near.aim2 : getSafeDir(); else if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) lastDir = getSafeDir(); else if (spike && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0) lastDir = my.Saim; else if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0) lastDir = traps.aim; else if (spinner == true) { spinDir += (Math.PI * 2) / (9 / 4); return spinDir; } else { if (!player.lockDir) { if (os.noDir) return undefined; lastDir = getSafeDir(); } } return lastDir || 0; } } function getVisualDir() { if (!player) return 0; if (my.autoAim || ((clicks.left || (useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap)) && player.reloads[player.weapons[0]] == 0)) lastDir = getEl("weaponGrind").checked ? getSafeDir() : enemy.length ? my.revAim ? (near.aim2 + Math.PI) : near.aim2 : getSafeDir(); else if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) lastDir = getSafeDir(); else if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0) lastDir = traps.aim; else if (!player.lockDir) { lastDir = getSafeDir(); } return lastDir || 0; } // KEYS: function keysActive() { return (allianceMenu.style.display != "block" && chatHolder.style.display != "block" && !menuCBFocus); } function toggleMenuChat() { if (menuChatDiv.style.display != "none") { chatHolder.style.display = "none"; if (menuChatBox.value != "") { //commands[command.slice(1)] let cmd = function(command) { return { found: command.startsWith("/") && commands[command.slice(1).split(" ")[0]], fv: commands[command.slice(1).split(" ")[0]] } } let command = cmd(menuChatBox.value); if (command.found) { if (typeof command.fv.action === "function") { command.fv.action(menuChatBox.value); } } else { sendChat(menuChatBox.value); } menuChatBox.value = ""; menuChatBox.blur(); } else { if (menuCBFocus) { menuChatBox.blur(); } else { menuChatBox.focus(); } } } } function keyDown(event) { let keyNum = event.which || event.keyCode || 0; if (player && player.alive && keysActive()) { if (!keys[keyNum]) { keys[keyNum] = 1; macro[event.key] = 1; if (keyNum == 27) { openMenu = !openMenu; $("#modMenus").toggle(); $("#menuChatDiv").toggle(); } else if (keyNum == 69) { sendAutoGather(); } else if (keyNum == 67) { updateMapMarker(); } else if (player.weapons[keyNum - 49] != undefined) { player.weaponCode = player.weapons[keyNum - 49]; } else if (moveKeys[keyNum]) { sendMoveDir(); } else if (event.key == "g") { autoOneTick.toggle = !autoOneTick.toggle; } else if (event.key == "m") { mills.placeSpawnPads = !mills.placeSpawnPads; } else if (event.key == "z") { mills.place = !mills.place; } else if (event.key == "Z") { typeof window.debug == "function" && window.debug(); } else if (keyNum == 32) { packet("c", 1, getSafeDir(), 1); packet("c", 0, getSafeDir(), 1); } else if (event.key == ",") { player.sync = true; } } } } addEventListener("keydown", UTILS.checkTrusted(keyDown)); function keyUp(event) { if (player && player.alive) { let keyNum = event.which || event.keyCode || 0; if (keyNum == 13) { toggleMenuChat(); } else if (keysActive()) { if (keys[keyNum]) { keys[keyNum] = 0; macro[event.key] = 0; if (moveKeys[keyNum]) { sendMoveDir(); } else if (event.key == ",") { player.sync = false; } } } } } window.addEventListener("keyup", UTILS.checkTrusted(keyUp)); function sendMoveDir() { let newMoveDir = getMoveDir(); if (lastMoveDir == undefined || newMoveDir == undefined || Math.abs(newMoveDir - lastMoveDir) > 0.3) { if (!my.autoPush) { packet("a", newMoveDir, 1); } lastMoveDir = newMoveDir; } } function toFancyTimeFormat(time) { let minutes = ~~((time % 3600) / 60); let seconds = ~~time % 60; if (seconds <= 9) seconds = `0${seconds}`; return `${minutes}:${seconds}`; } let song = { '0:41': 'Moon, a hole of light', '0:48': 'Through the big top tent up high', '0:50': 'Here before and after me', '0:52': 'Shining down on me', '0:58': 'Moon, tell me if I could', '1:02': 'Send up my heart to you', '1:05': 'So, when I die, which I must do', '1:14': 'Could it shine down here with you?', '1:17': 'Cause my love is mine, all mine', '1:23': 'I love, my, my, mine', '1:24': 'Nothing in the world belongs to me', '1:26': 'But my love, mine, all mine, all mine', '1:49': 'My baby here on Earth', '1:54': 'Showed me what my heart was worth', '1:58': 'So, when it comes to be my turn', '2:02': 'Could you shine it down here for her?', '2:05': 'Cause my love is mine, all mine', '2:10': 'I love, my, my, mine', '2:15': 'Nothing in the world belongs to me', '2:18': 'But my love, mine, all mine', '2:22': 'Nothing in the world is mine for free', '2:25': 'But my love, mine, all mine, all mine', }; const songchat1 = new Audio("https://cdn.discordapp.com/attachments/1148402801387520003/1175206517650227311/tomp3.cc_-_Mitski_My_Love_Mine_All_Mine_Official_Video.mp3?ex=656a635c&is=6557ee5c&hm=18ddbb9e23e5ac29d3e979f02106bda29eaafe19033c619d0536710dbbded5b6&"); let isPlaying = false; let currentPart = ''; function toggleSong() { if (!isPlaying) { songchat1.play(); songchat1.ontimeupdate = function(time) { let part = song[toFancyTimeFormat(Math.round(this.currentTime | 0))]; if (part && part !== currentPart) { currentPart = part; io.send("6", part); } }; songchat1.onended = function() { if (isPlaying) { songchat1.play(); } }; isPlaying = true; } else { songchat1.pause(); isPlaying = false; } } document.addEventListener("keypress", function(e) { if (e.key === "C") { toggleSong(); } }); // ITEM COUNT DISPLAY: let isItemSetted = []; function updateItemCountHTML(index=undefined) { for (let i = 0; i < items.list.length; ++i) { let id = items.list[i].group.id; let tmpI = items.weapons.length + i; if (!isItemSetted[tmpI]) { isItemSetted[tmpI] = document.createElement("div"); isItemSetted[tmpI].id = "itemCount" + tmpI; document.getElementById("actionBarItem" + tmpI).appendChild(isItemSetted[tmpI]); isItemSetted[tmpI].style = ` display: block; position: absolute; padding-left: 5px; font-size: 2em; color: #fff; `; if (i < 3) { isItemSetted[tmpI].innerHTML = Math.floor(player.food / items.list[i].req[1]); } else { isItemSetted[tmpI].innerHTML = player.itemCounts[id] || 0; } } else { if (index == id) { isItemSetted[tmpI].innerHTML = player.itemCounts[index] || 0; } if (index == undefined) { if (i < 3) { isItemSetted[tmpI].innerHTML = Math.floor(player.food / items.list[i].req[1]); } } } } } // ANTIPUSH: function antiPush() { const desiredDistance = 100; let spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + 40 + player.scale)).sort(function(a, b) { return UTILS.getDist(a, player, 0, 5) - UTILS.getDist(b, player, 0, 5); })[0]; if (spike) { let pos = { x: spike.x + (250 * Math.cos(UTILS.getDirect(near, spike, 2, 0))), y: spike.y + (250 * Math.sin(UTILS.getDirect(near, spike, 2, 0))), x2: spike.x + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.cos(UTILS.getDirect(near, spike, 2, 0))), y2: spike.y + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.sin(UTILS.getDirect(near, spike, 2, 0))) }; if (spike) { let currentDistance = UTILS.getDist(spike, player, 0, 2); let scale = player.scale / 10; if (UTILS.lineInRect(player.x2 - scale, player.y2 - scale, player.x2 + scale, player.y2 + scale, near.x2, near.y2, pos.x, pos.y)) { packet("a", undefined, 1); packet("a", undefined, 1); } else { packet("a", undefined, 1); } let aim = UTILS.getDirect(spike, player, 0, 2); console.log(aim); if (spike) { if (!clicks.left && !clicks.right && !instaC.isTrue) { if (player.weaponIndex != (traps.notFast() ? player.weapons[1] : player.weapons[0]) || player.buildIndex > -1) { selectWeapon(traps.notFast() ? player.weapons[1] : player.weapons[0]); } } } } } } // AUTOPUSH: function autoPush() { autoPush.pushing = false let nearTrap = gameObjects.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= (near.scale + tmp.getScale() + 5)).sort(function(a, b) { return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2); })[0]; if (nearTrap && near && near.dist2 <= 260) { let spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, nearTrap, 0, 0) <= (near.scale + nearTrap.scale + tmp.scale)).sort(function(a, b) { return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2); })[0]; if (spike) { autoPush.pushing = true; if(near.dist2 <= 180 && near.health <= 66 && _.reloads[_.primaryIndex] == 0){ instaC.spikeTickType(); } let pos = { x: spike.x + (250 * Math.cos(UTILS.getDirect(near, spike, 2, 0))), y: spike.y + (250 * Math.sin(UTILS.getDirect(near, spike, 2, 0))), x2: spike.x + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.cos(UTILS.getDirect(near, spike, 2, 0))), y2: spike.y + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.sin(UTILS.getDirect(near, spike, 2, 0))) }; let finds = gameObjects.filter(tmp => tmp.active).find((tmp) => { let tmpScale = tmp.getScale(); if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, player.x2, player.y2, pos.x2, pos.y2)) { return true; } }); let path; if (finds) { pathFind.show = true; path = doPathFind(null, near.x, near.y); pathFind.paths = path; packet("a", path ? Math.atan2(path[1].y - path[0].y, path[1].x - path[0].x) : lastMoveDir || undefined, 1); } else { autoPush.place = true; my.autoPush = true; my.pushData = { x: spike.x + Math.cos(70), y: spike.y + Math.sin(70), x2: pos.x2 + Math.cos(30), y2: pos.y2 + Math.sin(30) }; let scale = player.scale / 10; let secondArg = UTILS.getDirect(near, spike, 2, 0) > 70 ? near.aim2 : undefined; if (UTILS.lineInRect(player.x2 - scale, player.y2 - scale, player.x2 + scale, player.y2 + scale, near.x2, near.y2, pos.x, pos.y)) { packet("a", secondArg, 1); } else { packet("a", UTILS.getDirect(pos, player, 2, 2), 1); } } } else { if (my.autoPush) { saved.reset; autoPush.pushing = false; my.autoPush = false; packet("a", lastMoveDir || undefined, 1); autoPush.place = false; } } } else { if (my.autoPush) { saved.reset; autoPush.pushing = false; my.autoPush = false; packet("a", lastMoveDir || undefined, 1); autoPush.place = false; } } } // ADD DEAD PLAYER: function addDeadPlayer(_) { deadPlayers.push(new DeadPlayer(_.x, _.y, _.dir, _.buildIndex, _.weaponIndex, _.weaponVariant, _.skinColor, _.scale, _.name)); } // PING: var lastPing = -1; var pingCount = 0; function pingSocket() { lastPing = Date.now(); io.send('0'); } /** APPLY SOCKET CODES */ // SET INIT DATA: function setInitData(data) { alliances = data.teams; } // SETUP GAME: var fisrtloadez = false; function setupGame(yourSID) { keys = {}; macro = {}; playerSID = yourSID; attackState = 0; inGame = true; // pingSocketStart(); // rePing(); fisrtloadez = true; packet("d", 0, getAttackDir(), 1); my.ageInsta = true; if (firstSetup) { firstSetup = false; gameObjects.length = 0; } } // ADD NEW PLAYER: function addPlayer(data, isYou) { let tmpPlayer = findPlayerByID(data[0]); if (!tmpPlayer) { tmpPlayer = new Player(data[0], data[1], o, UTILS, projectileManager, objectManager, players, ais, items, hats, accessories); players.push(tmpPlayer); if (data[1] != playerSID) { addMenuChText("System", `Found ${data[2]} {${data[1]}}`, "#fff"); } } else { if (data[1] != playerSID) { addMenuChText("Game", `Encount ${data[2]} {${data[1]}}`, "yellow"); } } tmpPlayer.spawn(isYou ? true : null); tmpPlayer.visible = false; tmpPlayer.oldPos = { x2: undefined, y2: undefined }; tmpPlayer.x2 = undefined; tmpPlayer.y2 = undefined; tmpPlayer.x3 = undefined; tmpPlayer.y3 = undefined; tmpPlayer.setData(data); if (isYou) { if (!player) { window.prepareUI(tmpPlayer); } player = tmpPlayer; camX = player.x; camY = player.y; my.lastDir = 0; updateItems(); updateAge(); //updateItemCountDisplay(); if (player.skins[7]) { my.reSync = true; } } } // REMOVE PLAYER: function removePlayer(id) { for (let i = 0; i < players.length; i++) { if (players[i].id == id) { let tmpPlayer = players[i]; //ch3(tmpPlayer.name + " left", 400, "blue"); players.splice(i, 1); break; } } } // UPDATE HEALTH: var judgeAtNextTick = false; let hittedTime = Date.now(); function updateHealth(sid, value) { _ = findPlayerBySID(sid); if (_) { _.oldHealth = _.health; _.health = value; _.judgeShame(); if (_.oldHealth > _.health) { if (_ == near) { let damage = _.oldHealth - _.health; if (_.skinIndex == 7 && (damage == 5 || (_.latestTail == 13 && damage == 2))) { _.bullTick = game.tick; } } _.damaged = _.oldHealth - _.health; let damaged = _.damaged; _ = findPlayerBySID(sid); let bullTicked = false; if (value >= 20) { hittedTime = Date.now(); judgeAtNextTick = true; } if (near.antiBull > 0 && player.shameCount < 5) { place(0, getAttackDir(), 0, false); } if (_ == player) { if (_.skinIndex == 7 && (damaged == 5 || (_.latestTail == 13 && damaged == 2))) { if (my.reSync) { my.reSync = false; _.setBullTick = true; } bullTicked = true; } if (inGame) { let attackers = getAttacker(damaged); let gearDmgs = [0.25, 0.45].map((val) => val * items.weapons[player.weapons[0]].dmg * soldierMult()); let includeSpikeDmgs = !bullTicked && gearDmgs.includes(damaged); let healTimeout = (1000 / 9); let slowHeal = function(timer) { setTimeout(() => { healer(); }, timer); } if (near.dist2 <= 150 && damaged >= 35 && _.shamecount < 4) { healer(); buyEquip(18, 1); buyEquip(11, 0); } let total = 0; if (damaged >= (includeSpikeDmgs ? 8 : 25) && player.damageThreat >= 100 && (game.tick - player.antiTimer) > 1) { player.canEmpAnti = true; player.antiTimer = game.tick; let shame = Math.floor(Math.random() * (6 - 4) + 3); if (_.shameCount < shame) { healer(); } else { slowHeal(healTimeout); } } else { slowHeal(healTimeout); } if (damaged >= 20 && (player.skinIndex == 11)) instaC.canCounter = true; // Pab if (player.skinIndex == 11) { if (value >= 30) { instaC.isCounter = true; } } else { if (_ == player) { if (damaged <= 30 && near.skinIndex == 11 && near.weapons[0] != 8 && near.weapons[0] != 7 && near.weapons[1] != 9 && near.skinIndex == 11 && player.reloads[player.weapons[0]] != 0) { instaC.isAntiCounter = true; } } } } } else { if (!_.setPoisonTick && (_.damaged == 5 || (_.latestTail == 13 && _.damaged == 2))) { _.setPoisonTick = true; } } } else { if (_ != player) { if (_.maxShameCount < _.shameCount) { _.maxShameCount = _.shameCount; } } } } } // KILL PLAYER: function killPlayer() { inGame = false; lastDeath = { x: player.x, y: player.y, }; if (os.autoRespawn) { packet("M", { name: lastsp[0], moofoll: lastsp[1], skin: lastsp[2] }); } } // UPDATE PLAYER ITEM VALUES: function updateItemCounts(index, value) { if (player) { player.itemCounts[index] = value; //updateItemCountDisplay(index); } } // UPDATE AGE: function updateAge(xp, mxp, age) { if (xp != undefined) player.XP = xp; if (mxp != undefined) player.maxXP = mxp; if (age != undefined) player.age = age; } // UPDATE UPGRADES: function updateUpgrades(points, age) { player.upgradePoints = points; player.upgrAge = age; if (points > 0) { tmpList.length = 0; UTILS.removeAllChildren(upgradeHolder); for (let i = 0; i < items.weapons.length; ++i) { if (items.weapons[i].age == age && (testMode || items.weapons[i].pre == undefined || player.weapons.indexOf(items.weapons[i].pre) >= 0)) { let e = UTILS.generateElement({ id: "upgradeItem" + i, class: "actionBarItem", onmouseout: function() { showItemInfo(); }, parent: upgradeHolder }); e.style.backgroundImage = getEl("actionBarItem" + i).style.backgroundImage; tmpList.push(i); } } for (let i = 0; i < items.list.length; ++i) { if (items.list[i].age == age && (testMode || items.list[i].pre == undefined || player.items.indexOf(items.list[i].pre) >= 0)) { let tmpI = (items.weapons.length + i); let e = UTILS.generateElement({ id: "upgradeItem" + tmpI, class: "actionBarItem", onmouseout: function() { showItemInfo(); }, parent: upgradeHolder }); e.style.backgroundImage = getEl("actionBarItem" + tmpI).style.backgroundImage; tmpList.push(tmpI); } } for (let i = 0; i < tmpList.length; i++) { (function(i) { let tmpItem = getEl('upgradeItem' + i); tmpItem.onmouseover = function() { if (items.weapons[i]) { showItemInfo(items.weapons[i], true); } else { showItemInfo(items.list[i - items.weapons.length]); } }; tmpItem.onclick = UTILS.checkTrusted(function() { packet("H", i); }); UTILS.hookTouchEvents(tmpItem); })(tmpList[i]); } if (tmpList.length) { upgradeHolder.style.display = "block"; upgradeCounter.style.display = "block"; upgradeCounter.style.borderRadius = "4px"; upgradeCounter.innerHTML = "SELECT ITEMS (" + points + ")"; } else { upgradeHolder.style.display = "none"; upgradeCounter.style.display = "none"; showItemInfo(); } } else { upgradeHolder.style.display = "none"; upgradeCounter.style.display = "none"; showItemInfo(); } } function cdf(e, t) { try { return Math.hypot((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x)); } catch (e) { return Infinity; } } function caf(e, t) { try { return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x)); } catch (e) { return 0; } } function numArr(e = 0, t = 1, act, n = 1) { let arr = []; for (let i = e; i < t; i += n) { arr.push(i); typeof act == "function" && act(i); } return arr; } function toR(e) { var n = (e * Math.PI / 180) % (2 * Math.PI); return n > Math.PI ? Math.PI - n : n } function toD(e) { var n = (e / Math.PI * 360) % 360; return n >= 360 ? n - 360 : n; } var replacing = false; // KILL OBJECT: function killObject(sid) { let findObj = findObjectBySid(sid); objectManager.disableBySid(sid); // Replaced: if (enemy.length) { if (player.alive) { traps.replacer(); traps.PerfectPlaceTrap(); } } } // KILL ALL OBJECTS BY A PLAYER: function killObjects(sid) { if (player) objectManager.removeAllItems(sid); } function fgdo(a, b) { return Math.sqrt(Math.pow((b.y - a.y), 2) + Math.pow((b.x - a.x), 2)); } function precheckPlace(a, b) { checkPlace(a, b); ch3("PrePlaces Success"); } // Game Tickout: let ticks = { tick: 0, delay: 0, time: [], manage: [], }; function setTickout(doo, timeout) { if (!ticks.manage[ticks.tick + timeout]) { ticks.manage[ticks.tick + timeout] = [doo]; } else { ticks.manage[ticks.tick + timeout].push(doo); } } function doNextTick(doo) { waitTicks.push(doo); } let waitTicks = []; // Send Chat: function ch(e) { io.send("6", e.slice(0, 30)); } function ch2(text, waitCount = 3000) { player.chat.message = text; player.chat.count = waitCount; } function ch3(text, time = 500, color = "#fff") { textManager.showText(player.x2, player.y2, 30, 0.15, time, text, color, 2); } // Spin: let spinner = false; function spin() { let random = [2, 3, 4, 5]; setTickout(() => { spinner = true; setTickout(() => { spinner = false; }, random[Math.floor(Math.random() * (random.length + 1))]); }, 1); } let ShowFps = UTILS.round(fpsTimer.ltime, 10); let GraphColor = "rgba(142, 226, 231, 0.5)"; let GraphFPSColor = "rgba(184, 146, 169, 0.5)"; var Z; let Q = function () { !function () { let e = document.createElement("div"); e.id = "GraphMenu"; document.body.append(e); e.style = ` display: block; padding: 10px; background-color: rgba(0, 0, 0, 0.25); border-radius: 4px; position: fixed; right: 20px; top: 58%; width: auto; width: auto; transition: 1s; zIndex: 999999; overflow: auto; backdrop-Filter: blur(2px); box-Shadow: 2px 2px 4px 2px rgba(0,0,0,0.3); `; //document.getElementById("topInfoHolder").insertBefore(e, document.getElementById("killCounter")); var t = document.createElement("canvas"); e.appendChild(t); document.body.appendChild(e); var i = t.getContext("2d"); var a = { labels: Array.from({ length: 4 }, (e, t) => ""), datasets: [{ label: "Ping", data: Array.from({ length: 4 }, () => 0), fill: true, borderColor: "#fff", backgroundColor: GraphColor, pointRadius: Array.from({ length: 4 }, () => 0), }] }; var n = new Chart(i, { type: "line", data: a, options: { plugins: { legend: { display: false, labels: {} }, title: { display: false } }, elements: { line: { fill: false, borderColor: GraphColor, tension: 0.2, borderWidth: 2.5, } }, scales: { x: { grid: { } }, y: { grid: { } } } } }); setInterval(function () { if (a.labels.length >= 5) { a.labels.shift(); a.datasets[0].data.shift(); a.datasets[0].pointRadius.shift(); } a.labels.push(window.pingTime); a.datasets[0].data.push(window.pingTime); let t = window.pingTime ? GraphColor : "#000"; a.datasets[0].borderColor = t; a.datasets[0].pointRadius.push(window.pingTime > 10 ? 2.3 : 0); n.update(); }, 3500); }(); }; (Z = document.createElement("script")).type = "text/javascript"; if (Z.readyState) { Z.onreadystatechange = function () { if (!("loaded" !== Z.readyState && "complete" !== Z.readyState)) { Z.onreadystatechange = null; Q(); } }; } else { Z.onload = function () { Q(); }; } Z.src = "https://cdn.jsdelivr.net/npm/chart.js"; document.getElementsByTagName("head")[0].appendChild(Z); // Synced: function canSyncHit() { let N = gameObjects; let _ = findPlayerByID(near); if(player.reloads[player.weapons[0]] != 1) return false; if(near.dist2/1.56 > items.weapons[player.weapons[0]].range) return false; let x = (_.velX || _.x2), y = (_.velY || _.y2); let isEnemyTraped = false; for(let i = 0; i < N.length; i++) { if(N[i] && N[i].name == "pit trap" && N[i].active && (N[i].owner.sid == player.sid || isAlly(N[i].owner.sid)) && Math.hypot(N[i].y - _.y2, N[i].x - _.x2) < 70) { isEnemyTraped = true; } if(N[i] && N[i].dmg && N[i].active && isEnemyTraped == false && (N[i].owner.sid == player.sid || isAlly(N[i].owner.sid))) { if(Math.hypot(N[i].y - y, N[i].x - x) <= 35 + N[i].scale) { return true; } } } if(_.health - (Math.round(items.weapons[player.weapons[0]].dmg * 1.5 * window.variantMulti(items.weapons[player.weapons[0]].variant) * (_.skinIndex == 6 ? .75 : 1))) <= 0) { return true; } return false; } // AntiOneTicked: function antiOneTick(){ let e = near; let n = (Math.hypot(player.y2 - e.y2, player.x2 - e.x2) <= 395 && Math.hypot(player.y2 - e.y2, player.x2 - e.x2) >= 370 && e.speed <= 20); let t = (e.weaponIndex == 5 && [2, 3].includes(e.weaponVariant) && near.reloads[near.weapons[0]].done && near.reloads[near.weapons[1]].done && e.reloads[53] == 2200 && n); t ? (Hg(22, 21)) : (t = gameObjects.find(c => c.active && c.id == 16 && c.owner.sid == e.sid && Math.hypot(c.y - e.y2, c.x - e.x2) <= c.scale + 80), n && t && [9, 12, 13].includes(e.weaponIndex) && e.reloads[0].done && e.reloads[0].id == 5 && [2, 3].includes(e.reloads[0].rarity) && !e.reloads[1].done && e.skinIndex != 53 && (Hg(6, 21))); }; function antiSecondaries(){ let r = items.weapons[near.weaponIndex]; if(near.dist2 < 280 && player.weapons[0] == 5 && player.weapons[1] == 10 || player.weapons[1] == 9 || player.weapons[1] == 12 || player.weapons[1] == 15){ antiOneTick()//anti 1 frame ch("ur gay!"); } else if(near.dist2 < 220 && player.weapons[0] == 4 && player.weapons[1] == 10 || player.weapons[1] == 9){ antiOneTick(); //anti 2 frames if they have katana ch("ur got katana in ass niger"); } } // PathFinder let saved = { x: null, y: null, nea: null, reset: function () { this.x = null; this.y = null; this.nea = null; pathFind.paths = []; pathFind.show = false; } }; let pathFind = { show: false, paths: [], enabled: false }; function doPathFind(afg1keg1, target) { let R = player; let N = gameObjects let centerX = R.x + (target[0] - R.x) / 2; let centerY = R.y + (target[1] - R.y) / 2; const nearBuilds = N.filter(e => Math.hypot(e.y - centerY, e.x - centerX) < 800 && e.active); let block = 30, node = function (x, y, gScore) { this.x = x; this.y = y; this.g = gScore; this.type = nearBuilds.some(e => { let exactScale = (/spike/.test(e.name) && R.sid != e.owner.sid && (R.team ? !e.isTeamObject(R) : true)) ? (e.scale + 50) : e.scale; if (e.name == "pit trap") { if (e.owner && (R.sid == e.owner.sid || e.isTeamObject(R))) { return false; } } if (Math.hypot(e.y - y, e.x - x) < exactScale + block && Math.hypot(e.y - target[1], e.x - target[0]) > exactScale + block && Math.hypot(e.y - R.y2, e.x - R.x2) > exactScale + block) { return true; } return false; }) ? "wall" : "space"; }, myNode = new node(Math.round(R.x2 / block) * block, Math.round(R.y2 / block) * block, 0), targetNode = new node(Math.round(target[0] / block) * block, Math.round(target[1] / block) * block, 0), paths = [], foundset = [], currentTick = 0, endTick = 100, found = true; function positive(num) { return Math.abs(num); }; while (!foundset.find(e => { return Math.hypot(e.y - targetNode.y, e.x - targetNode.x) < block; })) { currentTick++; if (currentTick >= endTick) { found = false; break; }; let bestnode = currentTick === 1 ? myNode : foundset.filter(e => e.type == "space").sort((a, b) => a.good - b.good)[0]; for (let i = 0; i < 3; i++) { for (let o = 0; o < 3; o++) { if (i == 1 && o == 1) { continue; } let x = bestnode.x + block * (-1 + i); let y = bestnode.y + block * (-1 + o); let n = new node(x, y, currentTick); let good = (positive(n.x - targetNode.x) + positive(n.y - targetNode.y) / block) - currentTick; n.good = good; foundset.push(n); } } paths.push(bestnode); } return found ? paths : false; } // Get Move: function GetMoveDirection() { const xOffset = camX - maxScreenWidth / 2; const yOffset = camY - maxScreenHeight / 2; const movex = player.x - xOffset; const movey = player.y - yOffset; return { movex, movey }; } // isAlly: function isAlly(sid, pSid) { _ = findPlayerBySID(sid) if (!_) { return } if (pSid) { let pObj = findPlayerBySID(pSid) if (!pObj) { return } if (pObj.sid == sid) { return true } else if (_.team) { return _.team === pObj.team ? true : false } else { return false } } if (!_) { return } if (player.sid == sid) { return true } else if (_.team) { return _.team === player.team ? true : false } else { return false } } // Hat / Gear: function Hg(e, t){ buyEquip(e, 0); buyEquip(t, 1); } // UPDATE PLAYER DATA: let PrePlaceCount = false; let nEy; let placeableSpikes = []; let placeableTraps = []; let placeableSpikesPREDICTS = []; let spike = gameObjects.filter(obj => (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "spinning spikes" || obj.name == "poison spikes") && fgdo(player, obj) < player.scale + obj.scale + 22 && !obj.isTeamObject(_) && obj.active)[0] let plaguemask = true; let Synced = { SyncShotPri: 0, SyncShotSec: 0, bultect: false, } let inbullspam = false; // n ti: function updatePlayers(data) { game.tick++; enemy = []; nears = []; near = []; //showPlace = []; game.tickSpeed = performance.now() - game.lastTick; game.lastTick = performance.now(); ticks.tick++; ticks.time.push(Date.now() - ticks.delay <= 50 || Date.now() - ticks.delay >= 175 ? "lag" : 1); if (ticks.tick % 10 === 0) { ticks.time = []; } if (ticks.tick % 300 === 0) { } ticks.delay = Date.now(); players.forEach((tmp) => { tmp.forcePos = !tmp.visible; tmp.visible = false; }); for (let i = 0; i < data.length;) { _ = findPlayerBySID(data[i]); if (_) { _.t1 = (_.t2 === undefined) ? game.lastTick : _.t2; _.t2 = game.lastTick; _.oldPos.x2 = _.x2; _.oldPos.y2 = _.y2; _.x1 = _.x; _.y1 = _.y; _.x2 = data[i + 1]; _.y2 = data[i + 2]; _.x3 = _.x2 + (_.x2 - _.oldPos.x2); _.y3 = _.y2 + (_.y2 - _.oldPos.y2); _.d1 = (_.d2 === undefined) ? data[i + 3] : _.d2; _.d2 = data[i + 3]; _.dt = 0; _.buildIndex = data[i + 4]; _.weaponIndex = data[i + 5]; _.weaponVariant = data[i + 6]; _.team = data[i + 7]; _.isLeader = data[i + 8]; _.oldSkinIndex = _.skinIndex; _.oldTailIndex = _.tailIndex; _.skinIndex = data[i + 9]; _.tailIndex = data[i + 10]; _.iconIndex = data[i + 11]; _.zIndex = data[i + 12]; _.visible = true; _.update(game.tickSpeed); _.dist2 = UTILS.getDist(_, player, 2, 2); _.aim2 = UTILS.getDirect(_, player, 2, 2); _.dist3 = UTILS.getDist(_, player, 3, 3); _.aim3 = UTILS.getDirect(_, player, 3, 3); if (spike) { _.Saim = UTILS.getDirect(_, spike, 2, 2); } _.damageThreat = 0; if (_.skinIndex == 45 && _.shameTimer <= 0) { _.addShameTimer(); } if (_.oldSkinIndex == 45 && _.skinIndex != 45) { _.shameTimer = 0; _.shameCount = 0; if (_ == player) { healer(); } } nEy = _; if (_ == player) { if (gameObjects.length) { let nearTrap = gameObjects.filter(e => e.trap && e.active && UTILS.getDist(e, _, 0, 2) <= (_.scale + e.getScale() + 5) && !e.isTeamObject(_)).sort(function(a, b) { return UTILS.getDist(a, _, 0, 2) - UTILS.getDist(b, _, 0, 2); })[0]; let spike = gameObjects.filter(obj => (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "spinning spikes" || obj.name == "poison spikes") && fgdo(player, obj) < player.scale + obj.scale + 22 && !obj.isTeamObject(_) && obj.active)[0] if (nearTrap) { traps.dist = UTILS.getDist(nearTrap, _, 0, 2); //traps.aim = UTILS.getDirect(spike ? spike : nearTrap, _, 0, 2); traps.aim = UTILS.getDirect(nearTrap, _, 0, 2); if (!traps.inTrap) { traps.protect(traps.aim, nearTrap); } traps.inTrap = true; traps.info = nearTrap; } else { traps.inTrap = false; traps.info = {}; } } else { traps.inTrap = false; } } if (_.weaponIndex < 9) { _.primaryIndex = _.weaponIndex; _.primaryVariant = _.weaponVariant; } else if (_.weaponIndex > 8) { _.secondaryIndex = _.weaponIndex; _.secondaryVariant = _.weaponVariant; } } i += 13; } if (inGame) { if (window.pingTime > ms.max || isNaN(ms.max)) { ms.max = window.pingTime; } if (window.pingTime < ms.min || isNaN(ms.min)) { ms.min = window.pingTime; } ms.avg = Math.floor([(window.pingTime + ms.max + ms.min)/3]); nearBuilds = gameObjects.filter((e) => Math.hypot(e.y - player.y2, e.x - player.x2) < 600); } if (waitTicks.length) { waitTicks.forEach((ajaj) => { ajaj(); }); waitTicks = []; } if (runAtNextTick.length) { runAtNextTick.forEach((tmp) => { checkProjectileHolder(...tmp); }); runAtNextTick = []; } if (runAtNextTick.length) { runAtNextTick.forEach((tmp) => { checkProjectileHolder(...tmp); }); runAtNextTick = []; } for (let i = 0; i < data.length;) { _ = findPlayerBySID(data[i]); if (_) { if (!_.isTeam(player)) { enemy.push(_); if (_.dist2 <= items.weapons[_.primaryIndex == undefined ? 5 : _.primaryIndex].range + (player.scale * 2)) { nears.push(_); } } _.manageReload(); if (_ != player) { _.addDamageThreat(player); } } i += 13; } if (player && player.alive) { if (enemy.length) { if (player && player.alive){ placeableSpikes = getPlaceablePositions(player, items.list[player.items[2]]); placeableTraps = player.items[4] == 15 ? getPlaceablePositions(player, items.list[player.items[4]]) : []; } near = enemy.sort(function(tmp1, tmp2) { return tmp1.dist2 - tmp2.dist2; })[0]; } else { // console.log("no enemy"); } if (os.autoq && near.dist2 <= 255 && player.shameCount <= 4) { game.tickBase(() => { place(0, getAttackDir(), 0, false); }, 5); } if (game.tickQueue[game.tick]) { game.tickQueue[game.tick].forEach((action) => { action(); }); game.tickQueue[game.tick] = null; } if (advHeal.length) { advHeal.forEach(updHealth => { let sid = updHealth[0]; let value = updHealth[1]; let damaged = updHealth[2]; _ = findPlayerBySID(sid); let bullTicked = false; if (_.health <= 0) { if (!_.death) { _.death = true; if (_ != player) { //addMenuChText('', `${_.name} ${randomizePhrases2()}`, 'red'); } addDeadPlayer(_); } } if (_ == player) { if (_.skinIndex == 7 && (damaged == 5 || (_.latestTail == 13 && damaged == 2))) { if (my.reSync) { my.reSync = false; _.setBullTick = true; } bullTicked = true; } if (inGame) { let attackers = getAttacker(damaged); let gearDmgs = [0.25, 0.45].map(val => val * items.weapons[player.weapons[0]].dmg * soldierMult()); let includeSpikeDmgs = !bullTicked && gearDmgs.includes(damaged); let healTimeout = 1000 / 9; let pingHealTimeout = 140 - window.pingTime; let slowHeal = function (timer) { setTimeout(() => { healer(); }, timer); }; let PingHealing = getEl("pingheal").checked ? pingHealTimeout : healTimeout; if (getEl('healingBeta').checked) { if (attackers.length) { let by = attackers.filter(tmp => { if (tmp.dist2 <= (tmp.weaponIndex < 9 ? 300 : 700)) { tmpDir = UTILS.getDirect(player, tmp, 2, 2); if (UTILS.getAngleDist(tmpDir, tmp.d2) <= Math.PI) { return tmp; } } }); if (by.length) { let maxDamage = includeSpikeDmgs ? 10 : 10; if (damaged > maxDamage && game.tick - _.antiTimer > 1) { _.canEmpAnti = true; _.antiTimer = game.tick; let shame = 4; if (_.shameCount < shame) { healer(); } else { slowHeal(PingHealing); } } else { slowHeal(PingHealing); } } else { slowHeal(PingHealing); } } else { slowHeal(PingHealing); } } else { if (damaged >= (includeSpikeDmgs ? 8 : 20) && _.damageThreat >= 25 && game.tick - _.antiTimer > 1) { _.canEmpAnti = true; _.antiTimer = game.tick; let shame = 5; if (_.shameCount < shame) { healer(); } else { slowHeal(PingHealing); } } else { slowHeal(PingHealing); } } if (damaged >= 20 && player.skinIndex == 11) instaC.canCounter = true; } } else { if (!_.setPoisonTick && (_.damaged == 5 || (_.latestTail == 13 && _.damaged == 2))) { _.setPoisonTick = true; } } }); advHeal = []; } players.forEach((tmp) => { if (!tmp.visible && player != tmp) { tmp.reloads = { 0: 0, 1: 0, 2: 0, 3: 0, 4: 0, 5: 0, 6: 0, 7: 0, 8: 0, 9: 0, 10: 0, 11: 0, 12: 0, 13: 0, 14: 0, 15: 0, 53: 0, }; } if (tmp.setBullTick) { tmp.bullTimer = 0; } if (tmp.setPoisonTick) { tmp.poisonTimer = 0; } tmp.updateTimer(); }); if (inGame) { if (enemy.length) { // AntiInsta: if (player.canEmpAnti) { player.canEmpAnti = false; if (near.dist2 <= 300 && !my.safePrimary(near) && !my.safeSecondary(near)) { if (near.reloads[53] == 0) { player.empAnti = true; player.soldierAnti = false; if (true) {//anti insta ch3("Emp Anti"); Hg(22, 21); } /* } else if (near.dist2 <= 400 && !my.safePrimary(near) && !my.safeSecondary(near) && player.weapons[0] == 5 && player.weapons[1] == 10 || player.weapons[1] == 9 || player.weapons[1] == 12 || player.weapons[1] == 15) { player.empAnti = false; player.soldierAnti = false; if (true) {//anti OneTick antiOneTick(); ch3("OneTick Anti"); } */ } else { player.empAnti = false; player.soldierAnti = true; if (true) {//anti rev insta ch3("Soldier Anti"); Hg(6, 21); setTimeout(() => { Hg(11, 18); }, 100); } } } } let prehit = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 3) <= (tmp.scale + near.scale)).sort(function(a, b) { return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2); })[0]; if (prehit) { if (near.dist2 <= items.weapons[player.weapons[0]].range + player.scale * 1.8 && os.predictTick) { instaC.canSpikeTick = true; instaC.syncHit = true; if (os.revTick && player.weapons[1] == 15 && player.reloads[53] == 0 && instaC.perfCheck(player, near)) { instaC.revTick = true; } } } let antiSpikeTick = gameObjects.filter(tmp => tmp.dmg && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + player.scale)).sort(function(a, b) { return UTILS.getDist(a, player, 0, 2) - UTILS.getDist(b, player, 0, 2); })[0]; if (antiSpikeTick && !traps.inTrap) { if (near.dist2 <= items.weapons[5].range + near.scale * 1.8) { my.anti0Tick = 1; //textManager.showText(player.x2, player.y2, 30, 0.15, 1850, "Anti Vel Spiketick", "#fff", 2); packet("a", near.dir + 180, 1); game.tickBase(() => { packet("a", lastMoveDir || undefined, 1); }, 1); } } } // Move Dir: const moveDirection = GetMoveDirection(); // AutoOneTick if (true) { [autoOneTick].forEach(e => e.toggle != undefined && e.toDo.length && (e.toggle = false)); if (enemy.length && autoOneTick.toggle && !autoOneTick.toDo.length) { autoOneTick.run(near); } for (let e of [autoOneTick]) { if (e.toDo.length) { e.toDo.pop()(); break; } } if (getEl("oneframe").checked && player.reloads[player.weapons[0]] == 0 && !traps.inTrap && player.reloads[53] == 0 && near.dist2 >= 170 && near.dist2 <= 240 && (getEl("usesoldeirTickSync").checked ? near.skinIndex != 6 : true) && moveDirection.movex >= 957 && moveDirection.movex <= 963 && moveDirection.movey >= 537 && moveDirection.movey <= 543) { instaC.autoOneFrame(); } } // Auto Sync: if (true) { // autoSync if (toggles.autoSync()) { if (Synced.SyncShotSec >= 1 && player.weapons[1] == 15) { if (near.dist2 <= 180) { instaC.syncTry("insta", 5); } else { instaC.syncTry(); } Synced.SyncShotSec = 0; } if (Synced.SyncShotPri >= 1 && near.dist2 <= (items.weapons[player.weapons[0]].range + near.scale * 1.8) && player.weapons[1] == 15) { instaC.syncTry("insta", 5); Synced.SyncShotPri = 0; } } // autoHit: if(enemy.length && toggles.autohitsync() && canSyncHit() && !my.waitHit && near.dist2 <= 350 && !traps.inTrap) { setTimeout(() => { ch3("syncHited"); my.autoAim = true; my.waitHit = true; Hg(7, 18); sendAutoGather(); // Add your custom logic or function calls here setTimeout(() => { my.autoAim = false; my.waitHit = false; sendAutoGather(); }, 100); }, 5); } // bullTcik if((game.tick - near.bullTick) % 9 == 0 && near.skinIndex == 7) { //ch2("Bulltick detected: " + near.name + "[" + near.sid + "]"); Synced.bultect = true; game.tickBase(() => { Synced.bultect = false; }, 1) } } // Isnat: if (true) { let NouseBadHatBoy = (near.skinIndex != 6 || near.skinIndex != 22); if ((true ? NouseBadHatBoy : true) && (useWasd ? true : ((player.checkCanInsta(true) >= 100 ? player.checkCanInsta(true) : player.checkCanInsta(false)) >= (player.weapons[1] == 10 ? 95 : 100))) && near.dist2 <= items.weapons[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]].range + near.scale * 1.8 && (instaC.wait || (useWasd && Math.floor(Math.random() * 5) == 0)) && !instaC.isTrue && !my.waitHit && player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0 && (useWasd ? true : player.reloads[53] == 0) && instaC.perfCheck(player, near)) { if (player.checkCanInsta(true) >= 100) { instaC.nobull = useWasd ? false : instaC.canSpikeTick ? false : true; } else { instaC.nobull = false; } instaC.can = true; } else { instaC.can = false; } } /* if ((useWasd ? true : ((player.checkCanInsta(true) >= 100 ? player.checkCanInsta(true) : player.checkCanInsta(false)) >= (player.weapons[1] == 10 ? 95 : 100))) && near.dist2 <= items.weapons[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]].range + near.scale * 1.8 && (instaC.wait || (useWasd && Math.floor(Math.random() * 5) == 0)) && !instaC.isTrue && !my.waitHit && player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0 && (useWasd ? true : getEl("instaType").value == "oneShot" ? (player.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate)) : true) && instaC.perfCheck(player, near)) { instaC.nobull = false; instaC.can = true; } else { instaC.can = false; } */ let nearTrap = liztobj.filter(e => e.trap && e.active && e.isTeamObject(player) && UTILS.getDist(e, near, 0, 2) <= (near.scale + e.getScale() + 5)).sort(function(a, b) { return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2); })[0]; if(nearTrap && near.skinIndex == 6) { setTimeout(() => { instaC.can = true; instaC.nobull = false; }, items.weapons[near.weaponIndex] - near.reloads[near.weaponIndex] + near.pinge) } macro.q && place(0, getAttackDir(), 0, false); macro.f && place(4, getSafeDir()); macro.v && place(2, getSafeDir()); macro.y && place(5, getSafeDir()); macro.h && place(player.getItemType(22), getSafeDir()); macro.n && place(3, getSafeDir()); if (game.tick % 3 == 0) { if (mills.place) { let plcAng = 1.50; for (let i = -plcAng; i <= plcAng; i += plcAng) { checkPlace(3, UTILS.getDirect(player.oldPos, player, 2, 2) + i); } } else { if (mills.placeSpawnPads) { for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) { checkPlace(player.getItemType(20), UTILS.getDirect(player.oldPos, player, 2, 2) + i); } } } } if (instaC.can) { instaC.changeType([9, 10, 15].includes(player.weapons[1]) ? "rev" : "normal"); //instaC.changeType(player.weapons[1] == 10 ? "rev" : instaC.nobull ? "nobull" : "normal"); } if (instaC.canCounter) { instaC.canCounter = false; if (player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) { instaC.counterType(); } } if (instaC.isAntiCounter) { instaC.isAntiCounter = false; if (!instaC.isTrue) { instaC.antiCounterType(); } } if (instaC.canSpikeTick) { instaC.canSpikeTick = false; if (instaC.revTick) { instaC.revTick = false; if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[1]] == 0 && !instaC.isTrue) { instaC.changeType("rev"); } } else { if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) { instaC.spikeTickType(); if (instaC.syncHit) { } } } } // AutoBullSpam - abs: if (near.skinIndex !== 26 && getEl("abs").checked && !clicks.left && !clicks.right && !instaC.isTrue && near.dist2 <= (items.weapons[player.weapons[0]].range + near.scale * 1.8) && !traps.inTrap) { setTimeout(() => { if (player.weaponIndex !== player.weapons[0] || player.buildIndex > -1) { selectWeapon(player.weapons[0]); } if (player.reloads[player.weapons[0]] === 0 && !my.waitHit) { sendAutoGather(); my.waitHit = 1; my.autoAim = true; inbullspam = true; Hg(!plaguemask ? 7 : 21, 18); game.tickBase(() => { sendAutoGather(); my.waitHit = 0; my.autoAim = false; inbullspam = false; Hg(near.skinIndex === 7 ? near.antiBull > 0 ? 11 : 6 : 6, 21); }, 10); } }, 5); } else { inbullspam = false; } // Click Events: if (!clicks.middle && (clicks.left || clicks.right) && !instaC.isTrue) { if ((player.weaponIndex != (clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0])) || player.buildIndex > -1) { selectWeapon(clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]); } if (player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) { sendAutoGather(); my.waitHit = 1; game.tickBase(() => { sendAutoGather(); my.waitHit = 0; }, 1); } } // Auto Break: if (traps.inTrap) { if (!clicks.left && !clicks.right && !instaC.isTrue) { if (player.weaponIndex != (traps.notFast() ? player.weapons[1] : player.weapons[0]) || player.buildIndex > -1) { selectWeapon(traps.notFast() ? player.weapons[1] : player.weapons[0]); } if (player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) { sendAutoGather(); my.waitHit = 1; invisBody = true; game.tickBase(() => { sendAutoGather(); my.waitHit = 0; invisBody = false; }, 1); } } } // Bow Insta Move: if (clicks.middle && !traps.inTrap) { if (!instaC.isTrue && player.reloads[player.weapons[1]] == 0) { if (my.ageInsta && player.weapons[0] != 4 && player.weapons[1] == 9 && player.age >= 9 && enemy.length) { instaC.bowMovement(); } else { instaC.rangeType(); } } } if (macro.t && !traps.inTrap) { if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && (player.weapons[1] == 15 ? (player.reloads[player.weapons[1]] == 0) : true) && (player.weapons[0] == 5 || (player.weapons[0] == 4 && player.weapons[1] == 15))) { instaC[(player.weapons[0] == 4 && player.weapons[1] == 15) ? "kmTickMovement" : "tickMovement"](); } } if (macro["."] && !traps.inTrap) { if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && ([9, 12, 13, 15].includes(player.weapons[1]) ? (player.reloads[player.weapons[1]] == 0) : true)) { instaC.boostTickMovement(); } } // PrePlaced: if (!instaC.isTrue && near.inTrap) { game.tickBase(() => { if (near.skinIndex == 6) { traps.ReTrap(); } else { traps.runPrePlacer(); } }, 1); } // AutoReload if (player.weapons[1] && !clicks.left && !clicks.right && !traps.inTrap && !instaC.isTrue && !my.waitHit) { if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0) { if (!my.reloaded) { my.reloaded = true; let fastSpeed = items.weapons[player.weapons[0]].spdMult < items.weapons[player.weapons[1]].spdMult ? 1 : 0; if (player.weaponIndex != player.weapons[fastSpeed] || player.buildIndex > -1) { selectWeapon(player.weapons[fastSpeed]); } } } else { my.reloaded = false; if (player.reloads[player.weapons[0]] > 0) { if (player.weaponIndex != player.weapons[0] || player.buildIndex > -1) { selectWeapon(player.weapons[0]); } } else if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] > 0) { if (player.weaponIndex != player.weapons[1] || player.buildIndex > -1) { selectWeapon(player.weapons[1]); } } } } if (!instaC.isTrue && !traps.inTrap && !traps.replaced) { traps.autoPlace(); } if (!macro.q && !macro.f && !macro.v && !macro.h && !macro.n) { packet("D", getAttackDir()); } let doEmpAntiInsta = false; if (judgeAtNextTick) { judgeAtNextTick = false; if (enemy.length && near.reloads[53] <= game.tickRate && (near.secondaryIndex != 10 && near.secondaryIndex != 11 && near.secondaryIndex != 14)) { doEmpAntiInsta = true; } } function safeWeapon1() { return (near.primaryIndex == 0 || near.primaryIndex == 6 || near.primaryIndex == 7 || near.primaryIndex == 8); } function safeWeapon2() { return (near.secondaryIndex == 9 || near.secondaryIndex == 10 || near.secondaryIndex == 11 || near.secondaryIndex == 14); } var bulltick = false; // switch shit let hatChanger = function() { if (my.anti0Tick > 0) { buyEquip(6, 0); } else { if (((player.shameCount > 0 && (game.tick - player.bullTick) % 7 == 0 && player.skinIndex != 45) || my.reSync)) { buyEquip(7, 0); if (near.dist2 > 200 || !enemy.length) { bulltick = true; } else { bulltick = false; } } else if (clicks.left || clicks.right) { if (clicks.left) { buyEquip(player.reloads[player.weapons[0]] == 0 ? getEl("weaponGrind").checked ? 40 : 7 : player.empAnti ? 22 : player.soldierAnti ? 6 : (getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 11 : near.dist2 <= 300 ? (getEl("antiBullType").value == "abalway" && near.reloads[near.primaryIndex] == 0) ? 11 : 6 : biomeGear(1, 1), 0); } else if (clicks.right) { buyEquip(player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 : player.empAnti ? 0 : player.soldierAnti ? 0 : (getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 11 : near.dist2 <= 300 ? (getEl("antiBullType").value == "abalway" && near.reloads[near.primaryIndex] == 0) ? 11 : 6 : biomeGear(1, 1), 0); } } else if (traps.inTrap) {// AutoBreak Hats if (traps.info.health <= items.weapons[player.weaponIndex].dmg ? false : (player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)) { buyEquip(40, 0); } else { if ((player.shameCount > 0 && (game.tick - player.bullTick) % o.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) { Hg(7, 13); } else { if (player.empAnti) { buyEquip(22, 0); } else if (near.weapons[0] == 3 || near.weapons[0] == 4 && near.reloads[near.weapons[0]] === 0) { buyEquip(26, 0); } else { buyEquip(6, 0); } } } } else { if ((player.empAnti || player.soldierAnti) && bulltick == false) { buyEquip(player.empAnti ? 22 : 6, 0); } else { if ((player.shameCount > 0 && (game.tick - player.bullTick) % o.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) { buyEquip(7, 0); } else { if (near.dist2 <= 300 && bulltick == false) { buyEquip((getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 11 : (getEl("antiBullType").value == "abalway" && near.reloads[near.primaryIndex] == 0) ? 11 : 6, 0); } else { if (bulltick == false) { biomeGear(1); } } } } } } } function findOBJ(sid) { let findObj = findObjectBySid(sid); } let accChanger = function () { if (!traps.inTrap) { if(near.dist2 <= 700){ buyEquip(player.health <= 75 ? 21 : 19, 1); } else if (clicks.left || clicks.right) { buyEquip(clicks.right ? 11 : player.reloads[player.weapons[0]] == 0 ? 21 : 11, 1); } else if (traps.inTrap) { buyEquip(near.dist3 <= (items.weapons[player.weaponIndex].range + (player.scale * 1.8)) && player.reloads[player.weaponIndex] == 0 ? 21 : 11, 1); } else if (((player.shameCount > 0 && (game.tick - player.bullTick) % 7 == 0 && player.skinIndex != 45) || my.reSync)) { buyEquip(13, 1); } else { buyEquip(11, 1); } } else if (traps.inTrap) { if (near.antiBull > 0) { buyEquip(21, 1); } else { if (near.dist2 <= items.weapons[near.primaryIndex ? near.primaryIndex : 5].range + player.scale * 3) { if (instaC.wait) { buyEquip(21, 1); } else { if ((game.tick - player.bullTick) % o.serverUpdateRate === 0) { buyEquip(13, 1); } else { buyEquip(11, 1); } } } else { buyEquip(11, 1); } } } } if (storeMenu.style.display != "block" && !instaC.isTrue && !instaC.ticking) { hatChanger(); accChanger(); } if (os.autoPush && enemy.length && !traps.inTrap && !instaC.ticking) { autoPush(); } else { if (my.autoPush) { my.autoPush = false; packet("a", lastMoveDir || undefined, 1); } } if (instaC.ticking) { instaC.ticking = false; } if (instaC.syncHit) { instaC.syncHit = false; } if (player.empAnti) { player.empAnti = false; } if (getEl("RVN").checked) { antiPush(); } if (player.soldierAnti) { player.soldierAnti = false; } if (my.anti0Tick > 0) { my.anti0Tick--; } if (traps.replaced) { traps.replaced = false; } if (traps.antiTrapped) { traps.antiTrapped = false; } const getPotentialDamage = (build, user) => { const weapIndex = user.weapons[1] === 10 && !player.reloads[user.weapons[1]] ? 1 : 0; const weap = user.weapons[weapIndex]; if (player.reloads[weap]) return 0; const weapon = items.weapons[weap]; const inDist = cdf(build, user) <= build.getScale() + weapon.range; return (user.visible && inDist) ? weapon.dmg * (weapon.sDmg || 1) * 3.3 : 0; }; const AutoReplace = () => { const replaceable = []; const playerX = player.x; const playerY = player.y; const gameObjectCount = gameObjects.length; for (let i = 0; i < gameObjectCount; i++) { const build = gameObjects[i]; if (build.isItem && build.active && build.health > 0) { const item = items.list[build.id]; const posDist = 35 + item.scale + (item.placeOffset || 0); const inDistance = cdf(build, player) <= posDist * 2; if (inDistance) { let canDeal = 0; const playersCount = players.length; for (let j = 0; j < playersCount; j++) { canDeal += getPotentialDamage(build, players[j]); } if (build.health <= canDeal) { replaceable.push(build); } } } } const findPlacementAngle = (player, itemId, build) => { if (!build) return null; const MAX_ANGLE = 2 * Math.PI; const ANGLE_STEP = Math.PI / 360; const item = items.list[player.items[itemId]]; let buildingAngle = Math.atan2(build.y - player.y, build.x - player.x); let tmpS = player.scale + (item.scale || 1) + (item.placeOffset || 0); for (let offset = 0; offset < MAX_ANGLE; offset += ANGLE_STEP) { let angles = [(buildingAngle + offset) % MAX_ANGLE, (buildingAngle - offset + MAX_ANGLE) % MAX_ANGLE]; for (let angle of angles) { return angle; } } return null; }; const replace = (() => { let nearTrap = liztobj.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && cdf(tmp, player) <= tmp.getScale() + 5); let spike = gameObjects.find(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && cdf(tmp, player) < 87 && !nearTrap.length); const buildId = spike ? 4 : 2; replaceable.forEach(build => { let angle = findPlacementAngle(player, buildId, build); if (angle !== null) { place(buildId, angle); } }); }); if (near && near.dist3 <= 360) { traps.replacer(); } traps.replacer(); } } } if (botSkts.length) { botSkts.forEach((bots) => { if (true) { bots[0].showName = 'YEAHHH'; } }); } } for(var i1 = 0; i1 < liztobj.length; i1++) { if (liztobj[i1].active && liztobj[i1].health > 0 && UTILS.getDist(liztobj[i1], player, 0, 2) < 150) { // || liztobj[i1].buildHealth <= items.weapons[nearEnemy.weaponIndex].dmg) if(liztobj[i1].name.includes("spike") && liztobj[i1]){ if(liztobj[i1].owner.sid != player.sid && clicks.left == false && _.reloads[_.secondaryIndex] == 0){ selectWeapon(player.weapons[1]) buyEquip(40, 0); packet("D", UTILS.getDirect(liztobj[i1], player, 0, 2)) setTickout( () => { buyEquip(6, 0) }, 1); } } } if (botSkts.length) { botSkts.forEach((bots) => { if (true) { bots[0].ssend("player", player, near, botIDS); } }); } } // UPDATE LEADERBOARD: function updateLeaderboard(data) { lastLeaderboardData = data; return; UTILS.removeAllChildren(leaderboardData); let tmpC = 1; for (let i = 0; i < data.length; i += 3) { (function(i) { UTILS.generateElement({ class: "leaderHolder", parent: leaderboardData, children: [ UTILS.generateElement({ class: "leaderboardItem", style: "color:" + ((data[i] == playerSID) ? "#fff" : "rgba(255,255,255,0.6)"), text: tmpC + ". " + (data[i+1] != "" ? data[i+1] : "unknown") }), UTILS.generateElement({ class: "leaderScore", text: UTILS.sFormat(data[i+2]) || "0" }) ] }); })(i); tmpC++; } } // LOAD GAME OBJECT: function loadGameObject(data) { for (let i = 0; i < data.length;) { objectManager.add(data[i], data[i + 1], data[i + 2], data[i + 3], data[i + 4], data[i + 5], items.list[data[i + 6]], true, (data[i + 7] >= 0 ? { sid: data[i + 7] } : null)); i += 8; } } // ADD AI: function loadAI(data) { for (let i = 0; i < ais.length; ++i) { ais[i].forcePos = !ais[i].visible; ais[i].visible = false; } if (data) { let tmpTime = performance.now(); for (let i = 0; i < data.length;) { _ = findAIBySID(data[i]); if (_) { _.index = data[i + 1]; _.t1 = (_.t2 === undefined) ? tmpTime : _.t2; _.t2 = tmpTime; _.x1 = _.x; _.y1 = _.y; _.x2 = data[i + 2]; _.y2 = data[i + 3]; _.d1 = (_.d2 === undefined) ? data[i + 4] : _.d2; _.d2 = data[i + 4]; _.health = data[i + 5]; _.dt = 0; _.visible = true; } else { _ = aiManager.spawn(data[i + 2], data[i + 3], data[i + 4], data[i + 1]); _.x2 = _.x; _.y2 = _.y; _.d2 = _.dir; _.health = data[i + 5]; if (!aiManager.aiTypes[data[i + 1]].name) _.name = o.cowNames[data[i + 6]]; _.forcePos = true; _.sid = data[i]; _.visible = true; } i += 7; } } } // ANIMATE AI: function animateAI(sid) { _ = findAIBySID(sid); if (_) _.startAnim(); } function gatherAnimation(sid, didHit, index) { _ = findPlayerBySID(sid); if (_) { _.startAnim(didHit, index); _.gatherIndex = index; _.gathering = 1; if (didHit) { let _ects = objectManager.hitObj; //preplacer setTickout(() => { setTimeout(() => { if(near.dist2 <= 300) { this.testCanPlace(2, 0, (Math.PI * 2), (Math.PI / 24), near.aim2); ch3("PrePlacer 1"); } else { this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2); ch3("PrePlacer 2"); } }, items.weapons[index].speed - window.pingTime) }, 2) objectManager.hitObj = []; game.tickBase(() => { // refind _ = findPlayerBySID(sid); let val = items.weapons[index].dmg * (o.weaponVariants[_[(index < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[index].sDmg || 1) * (_.skinIndex == 40 ? 3.3 : 1); _ects.forEach((healthy) => { healthy.healthMov = healthy.health - val / 2; healthy.health -= val; // Display damage text for each hit }); }, 1); } } } // WIGGLE GAME OBJECT: function wiggleGameObject(dir, sid) { _ = findObjectBySid(sid); if (_) { _.xWiggle += o.gatherWiggle * Math.cos(dir); _.yWiggle += o.gatherWiggle * Math.sin(dir); if (_.health) { //_.damaged = Math.min(255, _.damaged + 60); objectManager.hitObj.push(_); } } } // SHOOT TURRET: function shootTurret(sid, dir) { _ = findObjectBySid(sid); if (_) { if (o.anotherVisual) { _.lastDir = dir; } else { _.dir = dir; } _.xWiggle += o.gatherWiggle * Math.cos(dir + Math.PI); _.yWiggle += o.gatherWiggle * Math.sin(dir + Math.PI); } } var killCounter = getEl("killCounter"); // UPDATE PLAYER VALUE: function updatePlayerValue(index, value, updateView) { if (player) { player[index] = value; if (index == "points") { if (os.autoBuy) { autoBuy.hat(); autoBuy.acc(); } } else if (index == "kills") { if (os.killChat) { io.send("6", "Got Skill Nigaer"); ch3("+1 niger", 600, "#c2002e"); } } } } // ACTION BAR: function updateItems(data, wpn) { if (data) { if (wpn) { player.weapons = data; player.primaryIndex = player.weapons[0]; player.secondaryIndex = player.weapons[1]; if (!instaC.isTrue) { selectWeapon(player.weapons[0]); } } else { player.items = data; } } for (let i = 0; i < items.list.length; i++) { let tmpI = items.weapons.length + i; getEl("actionBarItem" + tmpI).style.display = player.items.indexOf(items.list[i].id) >= 0 ? "inline-block" : "none"; } for (let i = 0; i < items.weapons.length; i++) { getEl("actionBarItem" + i).style.display = player.weapons[items.weapons[i].type] == items.weapons[i].id ? "inline-block" : "none"; } let kms = player.weapons[0] == 3 && player.weapons[1] == 15; if (kms) { getEl("actionBarItem3").style.display = "none"; getEl("actionBarItem4").style.display = "inline-block"; } } // ADD PROJECTILE: function addProjectile(x, y, dir, range, speed, indx, layer, sid) { projectileManager.addProjectile(x, y, dir, range, speed, indx, null, null, layer, inWindow).sid = sid; runAtNextTick.push(Array.prototype.slice.call(arguments)); } // REMOVE PROJECTILE: function remProjectile(sid, range) { for (let i = 0; i < projectiles.length; ++i) { if (projectiles[i].sid == sid) { projectiles[i].range = range; let _ects = objectManager.hitObj; objectManager.hitObj = []; game.tickBase(() => { let val = projectiles[i].dmg; _ects.forEach((healthy) => { if (healthy.projDmg) { healthy.health -= val; } }); }, 1); } } } // SHOW ALLIANCE MENU: function allianceNotification(sid, name) { let findBotSID = findSID(bots, sid); if (findBotSID) { } } function setPlayerTeam(team, isOwner) { if (player) { player.team = team; player.isOwner = isOwner; if (team == null) alliancePlayers = []; } } function setAlliancePlayers(data) { alliancePlayers = data; } // STORE MENU: function updateStoreItems(type, id, index) { if (index) { if (!type) player.tails[id] = 1; else { player.latestTail = id; } } else { if (!type) player.skins[id] = 1, id == 7 && (my.reSync = true); // testing perfect bulltick... else { player.latestSkin = id; } } } function isTeam(_) { return (_ == player || (_.team && _.team == player.team)); } // SEND MESSAGE: function receiveChat(sid, message) { let tmpPlayer = findPlayerBySID(sid); if (tmpPlayer) { if (true) { if (player != tmpPlayer) { if (message.includes("mod")) { // what mod? ch('determination (priv)'); } else if (message.includes("real") && message.includes("mod")) { // real mod? ch("sam mod v69"); } else if (message.includes("i") && message.includes("pro")) { // he pro ;o ch("wow ok"); }else if((message.includes("u") || message.includes("noob")) || (message.includes("ms") || message.includes("ping") && /\d/.test(message)) || (message.includes("high") && message.includes("pin")) || (message.includes("i") && message.includes("lag"))) { // ms? by ch3 let number = message.match(/\d+/); if(parseInt(number) >= 90) { ch("don't care"); } } else if (message.includes("!e")) { // omg sync on !e, PPL like it huuh ;D if (near.dist2 <= 300) { instaC.syncTry("insta", 50); } else { instaC.syncTry("sec", 5); } ch('Delay awayaay: ' + window.pingTime); } } } addMenuChText(`${tmpPlayer.name} {${tmpPlayer.sid}}`, message, "white"); if (o.anotherVisual) { allChats.push(new addCh(tmpPlayer.x, tmpPlayer.y, message, tmpPlayer)); } else { tmpPlayer.chatMessage = ((text) => { let tmpString; profanityList.forEach((list) => { if (text.indexOf(list) > -1) { tmpString = ""; for (var y = 0; y < list.length; ++y) { tmpString += tmpString.length?"o":"M"; } var re = new RegExp(list, 'g'); text = text.replace(re, tmpString); } }); return text; })(message); tmpPlayer.chatCountdown = o.chatCountdown; } } else { addMenuChText(`${"Anonymous"} {null}`, message, "white"); } } // MINIMAP: function updateMinimap(data) { minimapData = data; } // SHOW ANIM TEXT: function showText(x, y, value, type) { if (o.anotherVisual) { textManager.stack.push({x: x, y: y, value: value}); } else { textManager.showText(x, y, 50, 0.18, useWasd ? 500 : 1500, Math.abs(value), (value>=0)?"#fff":"#8ecc51"); } } /** APPLY SOCKET CODES */ // BOT: let bots = []; let ranLocation = { x: UTILS.randInt(35, 14365), y: UTILS.randInt(35, 14365) }; setInterval(() => { ranLocation = { x: UTILS.randInt(35, 14365), y: UTILS.randInt(35, 14365) }; }, 60000); class Bot { constructor(id, sid, hats, accessories) { this.id = id; this.sid = sid; this.team = null; this.skinIndex = 0; this.tailIndex = 0; this.hitTime = 0; this.iconIndex = 0; this.enemy = []; this.near = []; this.dist2 = 0; this.aim2 = 0; this.tick = 0; this.itemCounts = {}; this.latestSkin = 0; this.latestTail = 0; this.points = 0; this.tails = {}; for (let i = 0; i < accessories.length; ++i) { if (accessories[i].price <= 0) this.tails[accessories[i].id] = 1; } this.skins = {}; for (let i = 0; i < hats.length; ++i) { if (hats[i].price <= 0) this.skins[hats[i].id] = 1; } this.spawn = function(moofoll) { this.upgraded = 0; this.enemy = []; this.near = []; this.active = true; this.alive = true; this.lockMove = false; this.lockDir = false; this.minimapCounter = 0; this.chatCountdown = 0; this.shameCount = 0; this.shameTimer = 0; this.sentTo = {}; this.gathering = 0; this.autoGather = 0; this.animTime = 0; this.animSpeed = 0; this.mouseState = 0; this.buildIndex = -1; this.weaponIndex = 0; this.dmgOverTime = {}; this.noMovTimer = 0; this.maxXP = 300; this.XP = 0; this.age = 1; this.kills = 0; this.upgrAge = 2; this.upgradePoints = 0; this.x = 0; this.y = 0; this.zIndex = 0; this.xVel = 0; this.yVel = 0; this.slowMult = 1; this.dir = 0; this.nDir = 0; this.dirPlus = 0; this.targetDir = 0; this.targetAngle = 0; this.maxHealth = 100; this.health = this.maxHealth; this.oldHealth = this.maxHealth; this.scale = o.playerScale; this.speed = o.playerSpeed; this.resetMoveDir(); this.resetResources(moofoll); this.items = [0, 3, 6, 10]; this.weapons = [0]; this.shootCount = 0; this.weaponXP = []; this.reloads = {}; this.whyDie = ""; }; // RESET MOVE DIR: this.resetMoveDir = function() { this.moveDir = undefined; }; // RESET RESOURCES: this.resetResources = function(moofoll) { for (let i = 0; i < o.resourceTypes.length; ++i) { this[o.resourceTypes[i]] = moofoll ? 100 : 0; } }; // SET DATA: this.setData = function(data) { this.id = data[0]; this.sid = data[1]; this.name = data[2]; this.x = data[3]; this.y = data[4]; this.dir = data[5]; this.health = data[6]; this.maxHealth = data[7]; this.scale = data[8]; this.skinColor = data[9]; }; // SHAME SYSTEM: this.judgeShame = function () { if (this.oldHealth < this.health) { if (this.hitTime) { let timeSinceHit = this.tick - this.hitTime; this.hitTime = 0; if (timeSinceHit < 2) { this.shameCount++; } else { this.shameCount = Math.max(0, this.shameCount - 2); } } } else if (this.oldHealth > this.health) { this.hitTime = this.tick; } }; this.closeSockets = function(websc) { websc.close(); }; this.whyDieChat = function(websc, whydie) { websc.sendWS("6", "XDDD why die " + whydie); }; } }; class BotObject { constructor(sid) { this.sid = sid; // INIT: this.init = function(x, y, dir, scale, type, data, owner) { data = data || {}; this.active = true; this.x = x; this.y = y; this.scale = scale; this.owner = owner; this.id = data.id; this.dmg = data.dmg; this.trap = data.trap; this.teleport = data.teleport; this.isItem = this.id != undefined; }; } }; class BotObjManager { constructor(botObj, fOS) { // DISABLE OBJ: this.disableObj = function(obj) { obj.active = false; if (o.anotherVisual) { } else { obj.alive = false; } }; // ADD NEW: let _; this.add = function(sid, x, y, dir, s, type, data, setSID, owner) { _ = fOS(sid); if (!_) { _ = botObj.find((tmp) => !tmp.active); if (!_) { _ = new BotObject(sid); botObj.push(_); } } if (setSID) { _.sid = sid; } _.init(x, y, dir, s, type, data, owner); }; // DISABLE BY SID: this.disableBySid = function(sid) { let find = fOS(sid); if (find) { this.disableObj(find); } }; // REMOVE ALL FROM PLAYER: this.removeAllItems = function(sid, server) { botObj.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp)); }; } }; function botSpawn(id) { } // RENDER LEAF: function renderLeaf(x, y, l, r, ctxt) { let endX = x + (l * Math.cos(r)); let endY = y + (l * Math.sin(r)); let width = l * 0.4; ctxt.moveTo(x, y); ctxt.beginPath(); ctxt.quadraticCurveTo(((x + endX) / 2) + (width * Math.cos(r + Math.PI / 2)), ((y + endY) / 2) + (width * Math.sin(r + Math.PI / 2)), endX, endY); ctxt.quadraticCurveTo(((x + endX) / 2) - (width * Math.cos(r + Math.PI / 2)), ((y + endY) / 2) - (width * Math.sin(r + Math.PI / 2)), x, y); ctxt.closePath(); ctxt.fill(); ctxt.stroke(); } // RENDER CIRCLE: function renderCircle(x, y, scale, tmpContext, dontStroke, dontFill) { tmpContext = tmpContext || be; tmpContext.beginPath(); tmpContext.arc(x, y, scale, 0, 2 * Math.PI); if (!dontFill) tmpContext.fill(); if (!dontStroke) tmpContext.stroke(); } function renderHealthCircle(x, y, scale, tmpContext, dontStroke, dontFill) { tmpContext = tmpContext || be; tmpContext.beginPath(); tmpContext.arc(x, y, scale, 0, 2 * Math.PI); if (!dontFill) tmpContext.fill(); if (!dontStroke) tmpContext.stroke(); } // RENDER STAR SHAPE: function renderStar(ctxt, spikes, outer, inner) { let rot = Math.PI / 2 * 3; let x, y; let step = Math.PI / spikes; ctxt.beginPath(); ctxt.moveTo(0, -outer); for (let i = 0; i < spikes; i++) { x = Math.cos(rot) * outer; y = Math.sin(rot) * outer; ctxt.lineTo(x, y); rot += step; x = Math.cos(rot) * inner; y = Math.sin(rot) * inner; ctxt.lineTo(x, y); rot += step; } ctxt.lineTo(0, -outer); ctxt.closePath(); } function renderHealthStar(ctxt, spikes, outer, inner) { let rot = Math.PI / 2 * 3; let x, y; let step = Math.PI / spikes; ctxt.beginPath(); ctxt.moveTo(0, -outer); for (let i = 0; i < spikes; i++) { x = Math.cos(rot) * outer; y = Math.sin(rot) * outer; ctxt.lineTo(x, y); rot += step; x = Math.cos(rot) * inner; y = Math.sin(rot) * inner; ctxt.lineTo(x, y); rot += step; } ctxt.lineTo(0, -outer); ctxt.closePath(); } // RENDER RECTANGLE: function renderRect(x, y, w, h, ctxt, dontStroke, dontFill) { if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h); if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h); } function renderHealthRect(x, y, w, h, ctxt, dontStroke, dontFill) { if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h); if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h); } // RENDER RECTCIRCLE: function renderRectCircle(x, y, s, sw, seg, ctxt, dontStroke, dontFill) { ctxt.save(); ctxt.translate(x, y); seg = Math.ceil(seg / 2); for (let i = 0; i < seg; i++) { renderRect(0, 0, s * 2, sw, ctxt, dontStroke, dontFill); ctxt.rotate(Math.PI / seg); } ctxt.restore(); } // RENDER BLOB: function renderBlob(ctxt, spikes, outer, inner) { let rot = Math.PI / 2 * 3; let x, y; let step = Math.PI / spikes; let tmpOuter; ctxt.beginPath(); ctxt.moveTo(0, -inner); for (let i = 0; i < spikes; i++) { tmpOuter = UTILS.randInt(outer + 0.9, outer * 1.2); ctxt.quadraticCurveTo(Math.cos(rot + step) * tmpOuter, Math.sin(rot + step) * tmpOuter, Math.cos(rot + (step * 2)) * inner, Math.sin(rot + (step * 2)) * inner); rot += step * 2; } ctxt.lineTo(0, -inner); ctxt.closePath(); } // RENDER TRIANGLE: function renderTriangle(s, ctx) { ctx = ctx || be; let h = s * (Math.sqrt(3) / 2); ctx.beginPath(); ctx.moveTo(0, -h / 2); ctx.lineTo(-s / 2, h / 2); ctx.lineTo(s / 2, h / 2); ctx.lineTo(0, -h / 2); ctx.fill(); ctx.closePath(); } // PREPARE MENU BACKGROUND: function prepareMenuBackground() { var tmpMid = o.mapScale / 2; objectManager.add(0, tmpMid, tmpMid + 200, 0, o.treeScales[3], 0); objectManager.add(1, tmpMid, tmpMid - 480, 0, o.treeScales[3], 0); objectManager.add(2, tmpMid + 300, tmpMid + 450, 0, o.treeScales[3], 0); objectManager.add(3, tmpMid - 950, tmpMid - 130, 0, o.treeScales[2], 0); objectManager.add(4, tmpMid - 750, tmpMid - 400, 0, o.treeScales[3], 0); objectManager.add(5, tmpMid - 700, tmpMid + 400, 0, o.treeScales[2], 0); objectManager.add(6, tmpMid + 800, tmpMid - 200, 0, o.treeScales[3], 0); objectManager.add(7, tmpMid - 260, tmpMid + 340, 0, o.bushScales[3], 1); objectManager.add(8, tmpMid + 760, tmpMid + 310, 0, o.bushScales[3], 1); objectManager.add(9, tmpMid - 800, tmpMid + 100, 0, o.bushScales[3], 1); objectManager.add(10, tmpMid - 800, tmpMid + 300, 0, items.list[4].scale, items.list[4].id, items.list[10]); objectManager.add(11, tmpMid + 650, tmpMid - 390, 0, items.list[4].scale, items.list[4].id, items.list[10]); objectManager.add(12, tmpMid - 400, tmpMid - 450, 0, o.rockScales[2], 2); } const speed = 35; // RENDER PLAYERS: function renderDeadPlayers(f, d) { be.fillStyle = "#91b2db"; deadPlayers.filter(dead => dead.active).forEach((dead) => { dead.animate(delta); be.globalAlpha = dead.alpha; be.strokeStyle = outlineColor; be.save(); be.translate(dead.x - f, dead.y - d); // tphere dead.dir += toRadian(1); if (dead.dir >= 2 * Math.PI) { dead.dir -= 2 * Math.PI; } // RENDER PLAYER: be.rotate(dead.dir); renderDeadPlayer(dead, be); be.restore(); // same color in bundle be.fillStyle = "#91b2db"; }); } // RENDER PLAYERS: let invisBody = false; function renderPlayers(f, d, zIndex) { be.globalAlpha = 1; be.fillStyle = "#91b2db"; for (var i = 0; i < players.length; ++i) { _ = players[i]; if (_.zIndex == zIndex) { _.animate(delta); if (_.visible) { _.skinRot += (0.002 * delta); tmpDir = (!os.showDir && !useWasd && _ == player) ? os.attackDir ? getVisualDir() : getSafeDir() : (_.dir || 0); be.save(); be.translate(_.x - f, _.y - d); // RENDER PLAYER: be.rotate(tmpDir + _.dirPlus); if (_ == player && invisBody) { null; } else { renderPlayer(_, be); } be.restore(); } } } } function renderDeadPlayer(obj, ctxt) { ctxt = ctxt || be; ctxt.lineWidth = outlineWidth; ctxt.lineJoin = "miter"; let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS||1); let oHandAngle = (obj.buildIndex < 0)?(items.weapons[obj.weaponIndex].hndS||1):1; let oHandDist = (obj.buildIndex < 0)?(items.weapons[obj.weaponIndex].hndD||1):1; obj.skinIndex = 48; obj.tailIndex = 13; renderTail(13, ctxt, obj); // WEAPON BELLOW HANDS: if (obj.buildIndex < 0 && !items.weapons[obj.weaponIndex].aboveHand) { renderTool(items.weapons[10], o.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt); if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) { renderProjectile(obj.scale, 0, items.projectiles[items.weapons[obj.weaponIndex].projectile], be); } } // HANDS: ctxt.fillStyle = "#ececec"; renderCircle(obj.scale * Math.cos(handAngle), (obj.scale * Math.sin(handAngle)), 14); renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle), (obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14); // WEAPON ABOVE HANDS: if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) { renderTool(items.weapons[10], o.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt); } // BUILD ITEM: if (obj.buildIndex >= 0) { renderTool(items.weapons[10], o.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt); } renderCircle(0, 0, obj.scale, ctxt); // SKIN renderSkin(48, ctxt, null, obj) } // RENDER PLAYER: function renderPlayer(obj, ctxt) { ctxt = ctxt || be; ctxt.lineWidth = outlineWidth; ctxt.lineJoin = "miter"; let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS||1); let oHandAngle = (obj.buildIndex < 0)?(items.weapons[obj.weaponIndex].hndS||1):1; let oHandDist = (obj.buildIndex < 0)?(items.weapons[obj.weaponIndex].hndD||1):1; let katanaMusket = (obj == player && obj.weapons[0] == 3 && obj.weapons[1] == 15); // TAIL/CAPE: if (obj.tailIndex > 0) { renderTail(obj.tailIndex, ctxt, obj); } // WEAPON BELLOW HANDS: if (obj.buildIndex < 0 && !items.weapons[obj.weaponIndex].aboveHand) { renderTool(items.weapons[katanaMusket ? 4 : obj.weaponIndex], o.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt); if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) { renderProjectile(obj.scale, 0, items.projectiles[items.weapons[obj.weaponIndex].projectile], be); } } // HANDS: ctxt.fillStyle = o.skinColors[obj.skinColor]; renderCircle(obj.scale * Math.cos(handAngle), (obj.scale * Math.sin(handAngle)), 14); renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle), (obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14); // WEAPON ABOVE HANDS: if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) { renderTool(items.weapons[obj.weaponIndex], o.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt); if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) { renderProjectile(obj.scale, 0, items.projectiles[items.weapons[obj.weaponIndex].projectile], be); } } // BUILD ITEM: if (obj.buildIndex >= 0) { var tmpSprite = getItemSprite(items.list[obj.buildIndex]); ctxt.drawImage(tmpSprite, obj.scale - items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2); } // BODY: renderCircle(0, 0, obj.scale, ctxt); // SKIN: if (obj.skinIndex > 0) { ctxt.rotate(Math.PI/2); renderSkin(obj.skinIndex, ctxt, null, obj); } } // RENDER SKINS: let skinSprites = {}; let skinPointers = {}; let tmpSkin; function renderSkin(index, ctxt, parentSkin, owner) { tmpSkin = skinSprites[index]; if (!tmpSkin) { let tmpImage = new Image(); tmpImage.onload = function() { this.isLoaded = true; this.onload = null; }; tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png"; skinSprites[index] = tmpImage; tmpSkin = tmpImage; } let _ = parentSkin||skinPointers[index]; if (!_) { for (let i = 0; i < hats.length; ++i) { if (hats[i].id == index) { _ = hats[i]; break; } } skinPointers[index] = _; } if (tmpSkin.isLoaded) ctxt.drawImage(tmpSkin, -_.scale/2, -_.scale/2, _.scale, _.scale); if (!parentSkin && _.topSprite) { ctxt.save(); ctxt.rotate(owner.skinRot); renderSkin(index + "_top", ctxt, _, owner); ctxt.restore(); } } // RENDER TAIL: let accessSprites = {}; let accessPointers = {}; function renderTail(index, ctxt, owner) { tmpSkin = accessSprites[index]; if (!tmpSkin) { let tmpImage = new Image(); tmpImage.onload = function() { this.isLoaded = true; this.onload = null; }; tmpImage.src = "https://moomoo.io/img/accessories/access_" + index + ".png"; accessSprites[index] = tmpImage; tmpSkin = tmpImage; } let _ = accessPointers[index]; if (!_) { for (let i = 0; i < accessories.length; ++i) { if (accessories[i].id == index) { _ = accessories[i]; break; } } accessPointers[index] = _; } if (tmpSkin.isLoaded) { ctxt.save(); ctxt.translate(-20 - (_.xOff || 0), 0); if (_.spin) ctxt.rotate(owner.skinRot); ctxt.drawImage(tmpSkin, -(_.scale / 2), -(_.scale / 2), _.scale, _.scale); ctxt.restore(); } } // RENDER NORMAL TAIL var accessSprites2 = {}; var accessPointers2 = {}; function renderTail2(index, ctxt, owner) { tmpSkin = accessSprites2[index]; if (!tmpSkin) { var tmpImage = new Image(); tmpImage.onload = function() { this.isLoaded = true; this.onload = null; }; tmpImage.src = "https://moomoo.io/img/accessories/access_" + index + ".png"; accessSprites2[index] = tmpImage; tmpSkin = tmpImage; } var _ = accessPointers2[index]; if (!_) { for (var i = 0; i < accessories.length; ++i) { if (accessories[i].id == index) { _ = accessories[i]; break; } } accessPointers2[index] = _; } if (tmpSkin.isLoaded) { ctxt.save(); ctxt.translate(-20 - (_.xOff||0), 0); if (_.spin) ctxt.rotate(owner.skinRot); ctxt.drawImage(tmpSkin, -(_.scale/2), -(_.scale/2), _.scale, _.scale); ctxt.restore(); } } // RENDER TOOL: let toolSprites = {}; // RENDER PROJECTILES: function renderProjectiles(layer, f, d) { for (let i = 0; i < projectiles.length; i++) { _ = projectiles[i]; if (_.active && _.layer == layer && _.inWindow) { _.update(delta); if (_.active && isOnScreen(_.x - f, _.y - d, _.scale)) { be.save(); be.translate(_.x - f, _.y - d); be.rotate(_.dir); renderProjectile(0, 0, _, be, 1); be.restore(); } } }; } // RENDER PROJECTILE: let projectileSprites = {}; function renderProjectile(x, y, obj, ctxt, debug) { if (obj.src) { let tmpSrc = items.projectiles[obj.indx].src; let tmpSprite = projectileSprites[tmpSrc]; if (!tmpSprite) { tmpSprite = new Image(); tmpSprite.onload = function() { this.isLoaded = true; } tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png"; projectileSprites[tmpSrc] = tmpSprite; } if (tmpSprite.isLoaded) ctxt.drawImage(tmpSprite, x - (obj.scale / 2), y - (obj.scale / 2), obj.scale, obj.scale); } else if (obj.indx == 1) { ctxt.fillStyle = "#939393"; renderCircle(x, y, obj.scale, ctxt); } } // RENDER AI: let aiSprites = {}; function renderAI(obj, ctxt) { let tmpIndx = obj.index; let tmpSprite = aiSprites[tmpIndx]; if (!tmpSprite) { let tmpImg = new Image(); tmpImg.onload = function() { this.isLoaded = true; this.onload = null; }; tmpImg.src = "https://moomoo.io/img/animals/" + obj.src + ".png"; tmpSprite = tmpImg; aiSprites[tmpIndx] = tmpSprite; } if (tmpSprite.isLoaded) { let tmpScale = obj.scale * 1.2 * (obj.spriteMlt || 1); ctxt.drawImage(tmpSprite, -tmpScale, -tmpScale, tmpScale * 2, tmpScale * 2); } } // RENDER WATER BODIES: function renderWaterBodies(f, d, ctxt, padding) { // MIDDLE RIVER: let tmpW = o.riverWidth + padding; let tmpY = (o.mapScale / 2) - d - (tmpW / 2); if (tmpY < maxScreenHeight && tmpY + tmpW > 0) { ctxt.fillRect(0, tmpY, maxScreenWidth, tmpW); } } function renderTool(obj, variant, x, y, ctxt) { var tmpSrc = obj.src + (variant || ""); var tmpSprite = toolSprites[tmpSrc]; if (!tmpSprite) { tmpSprite = new Image(); tmpSprite.onload = function() { this.isLoaded = true; } ; tmpSprite.src = ".././img/weapons/" + tmpSrc + ".png"; toolSprites[tmpSrc] = tmpSprite; } if (tmpSprite.isLoaded) ctxt.drawImage(tmpSprite, x + obj.xOff - obj.length / 2, y + obj.yOff - obj.width / 2, obj.length, obj.width); } var toolFucks = {}; // RENDER GAME OBJECTS: let gameObjectSprites = {}; function getResSprite(obj) { let biomeID = (obj.y >= o.mapScale - o.snowBiomeTop) ? 2 : ((obj.y <= o.snowBiomeTop) ? 1 : 0); let tmpIndex = (obj.type + "_" + obj.scale + "_" + biomeID); let tmpSprite = gameObjectSprites[tmpIndex]; if (!tmpSprite) { let blurScale = 15; let tmpCanvas = document.createElement("canvas"); tmpCanvas.width = tmpCanvas.height = (obj.scale * 2.1) + outlineWidth; let tmpContext = tmpCanvas.getContext('2d'); tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2)); tmpContext.rotate(UTILS.randFloat(0, Math.PI)); tmpContext.strokeStyle = outlineColor; tmpContext.lineWidth = outlineWidth; if (isNight) { tmpContext.shadowBlur = blurScale; tmpContext.shadowColor = `rgba(0, 0, 0, ${obj.alpha})`; } if (obj.type == 0) { let tmpScale; let tmpCount = UTILS.randInt(5, 7); tmpContext.globalAlpha = 0.8; for (let i = 0; i < 2; ++i) { tmpScale = _.scale * (!i ? 1 : 0.5); renderStar(tmpContext, tmpCount, tmpScale, tmpScale * 0.7); tmpContext.fillStyle = !biomeID ? (!i ? "#9ebf57" : "#b4db62") : (!i ? "#e3f1f4" : "#fff"); tmpContext.fill(); if (!i) { tmpContext.stroke(); tmpContext.shadowBlur = null; tmpContext.shadowColor = null; tmpContext.globalAlpha = 1; } } } else if (obj.type == 1) { if (biomeID == 2) { tmpContext.fillStyle = "#606060"; renderStar(tmpContext, 6, obj.scale * 0.3, obj.scale * 0.71); tmpContext.fill(); tmpContext.stroke(); //tmpContext.shadowBlur = null; //tmpContext.shadowColor = null; tmpContext.fillStyle = "#89a54c"; renderCircle(0, 0, obj.scale * 0.55, tmpContext); tmpContext.fillStyle = "#a5c65b"; renderCircle(0, 0, obj.scale * 0.3, tmpContext, true); } else { renderBlob(tmpContext, 6, _.scale, _.scale * 0.7); tmpContext.fillStyle = biomeID ? "#e3f1f4" : "#89a54c"; tmpContext.fill(); tmpContext.stroke(); //tmpContext.shadowBlur = null; //tmpContext.shadowColor = null; tmpContext.fillStyle = biomeID ? "#6a64af" : "#c15555"; let tmpRange; let berries = 4; let rotVal = (Math.PI * 2) / berries; for (let i = 0; i < berries; ++i) { tmpRange = UTILS.randInt(_.scale / 3.5, _.scale / 2.3); renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i), UTILS.randInt(10, 12), tmpContext); } } } else if (obj.type == 2 || obj.type == 3) { tmpContext.fillStyle = (obj.type == 2) ? (biomeID == 2 ? "#938d77" : "#939393") : "#e0c655"; renderStar(tmpContext, 3, obj.scale, obj.scale); tmpContext.fill(); tmpContext.stroke(); tmpContext.shadowBlur = null; tmpContext.shadowColor = null; tmpContext.fillStyle = (obj.type == 2) ? (biomeID == 2 ? "#b2ab90" : "#bcbcbc") : "#ebdca3"; renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65); tmpContext.fill(); } tmpSprite = tmpCanvas; gameObjectSprites[tmpIndex] = tmpSprite; } return tmpSprite; } // GET ITEM SPRITE: let itemSprites = []; function getItemSprite(obj, asIcon) { let tmpSprite = itemSprites[obj.id]; if (!tmpSprite || asIcon) { let blurScale = 0; let tmpCanvas = document.createElement("canvas"); // let reScale = ((!asIcon && obj.name == "windmill") ? items.list[4].scale : obj.scale); tmpCanvas.width = tmpCanvas.height = (obj.scale * 2.5) + outlineWidth + (items.list[obj.id].spritePadding || 0) + blurScale; if (o.useWebGl) { let gl = tmpCanvas.getContext("webgl"); gl.clearColor(0, 0, 0, 0); gl.clear(gl.COLOR_BUFFER_BIT); let buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); function render(vs, fs, vertice, type) { let vShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vShader, vs); gl.compileShader(vShader); gl.getShaderParameter(vShader, gl.COMPILE_STATUS); let fShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fShader, fs); gl.compileShader(fShader); gl.getShaderParameter(fShader, gl.COMPILE_STATUS); let program = gl.createProgram(); gl.attachShader(program, vShader); gl.attachShader(program, fShader); gl.linkProgram(program); gl.getProgramParameter(program, gl.LINK_STATUS); gl.useProgram(program); let vertex = gl.getAttribLocation(program, "vertex"); gl.enableVertexAttribArray(vertex); gl.vertexAttribPointer(vertex, 2, gl.FLOAT, false, 0, 0); let vertices = vertice.length / 2; gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertice), gl.DYNAMIC_DRAW); gl.drawArrays(type, 0, vertices); } function hexToRgb(hex) { return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16)); } function getRgb(r, g, b) { return [r / 255, g / 255, b / 255].join(", "); } let max = 100; for (let i = 0; i < max; i++) { let radian = (Math.PI * (i / (max / 2))); render(` precision mediump float; attribute vec2 vertex; void main(void) { gl_Position = vec4(vertex, 0, 1); } `, ` precision mediump float; void main(void) { gl_FragColor = vec4(${getRgb(...hexToRgb("#fff"))}, 1); } `, [ 0 + (Math.cos(radian) * 0.5), 0 + (Math.sin(radian) * 0.5), 0, 0, ], gl.LINE_LOOP); } } else { let tmpContext = tmpCanvas.getContext("2d"); tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2)); tmpContext.rotate(asIcon ? 0 : (Math.PI / 2)); tmpContext.strokeStyle = outlineColor; tmpContext.lineWidth = outlineWidth * (asIcon ? (tmpCanvas.width / 81) : 1); if (obj.name == "apple") { tmpContext.fillStyle = "#c15555"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fillStyle = "#89a54c"; let leafDir = -(Math.PI / 2); renderLeaf(obj.scale * Math.cos(leafDir), obj.scale * Math.sin(leafDir), 25, leafDir + Math.PI / 2, tmpContext); } else if (obj.name == "cookie") { tmpContext.fillStyle = "#cca861"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fillStyle = "#937c4b"; let chips = 4; let rotVal = (Math.PI * 2) / chips; let tmpRange; for (let i = 0; i < chips; ++i) { tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7); renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i), UTILS.randInt(4, 5), tmpContext, true); } } else if (obj.name == "cheese") { tmpContext.fillStyle = "#f4f3ac"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fillStyle = "#c3c28b"; let chips = 4; let rotVal = (Math.PI * 2) / chips; let tmpRange; for (let i = 0; i < chips; ++i) { tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7); renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i), UTILS.randInt(4, 5), tmpContext, true); } } else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") { tmpContext.fillStyle = (obj.name == "castle wall") ? "#83898e" : (obj.name == "wood wall") ? "#a5974c" : "#939393"; let sides = (obj.name == "castle wall") ? 4 : 3; renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = (obj.name == "castle wall") ? "#9da4aa" : (obj.name == "wood wall") ? "#c9b758" : "#bcbcbc"; renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65); tmpContext.fill(); } else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") { tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" : "#939393"; let tmpScale = (obj.scale * 0.6); renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale, tmpScale); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, tmpScale, tmpContext); tmpContext.fillStyle = "#c9b758"; renderCircle(0, 0, tmpScale / 2, tmpContext, true); } else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") { tmpContext.fillStyle = "#a5974c", renderCircle(0, 0, obj.scale, tmpContext), tmpContext.fillStyle = "#c9b758", renderRectCircle(0, 0, obj.scale * 1.5, 29, 4, tmpContext), tmpContext.fillStyle = "#a5974c", renderCircle(0, 0, obj.scale * .5, tmpContext); } else if (obj.name == "mine") { tmpContext.fillStyle = "#939393"; renderStar(tmpContext, 3, obj.scale, obj.scale); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#bcbcbc"; renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65); tmpContext.fill(); } else if (obj.name == "sapling") { for (let i = 0; i < 2; ++i) { let tmpScale = obj.scale * (!i ? 1 : 0.5); renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7); tmpContext.fillStyle = (!i ? "#9ebf57" : "#b4db62"); tmpContext.fill(); if (!i) tmpContext.stroke(); } } else if (obj.name == "pit trap") { tmpContext.fillStyle = "#a5974c"; renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = outlineColor; renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65); tmpContext.fill(); } else if (obj.name == "boost pad") { tmpContext.fillStyle = "#7e7f82"; renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#dbd97d"; renderTriangle(obj.scale * 1, tmpContext); } else if (obj.name == "turret") { tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#939393"; let tmpLen = 50; renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext); renderCircle(0, 0, obj.scale * 0.6, tmpContext); tmpContext.fill(); tmpContext.stroke(); } else if (obj.name == "platform") { tmpContext.fillStyle = "#cebd5f"; let tmpCount = 4; let tmpS = obj.scale * 2; let tmpW = tmpS / tmpCount; let tmpX = -(obj.scale / 2); for (let i = 0; i < tmpCount; ++i) { renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpX += tmpS / tmpCount; } } else if (obj.name == "healing pad") { tmpContext.fillStyle = "#7e7f82"; renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#db6e6e"; renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true); } else if (obj.name == "spawn pad") { tmpContext.fillStyle = "#7e7f82"; renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#71aad6"; renderCircle(0, 0, obj.scale * 0.6, tmpContext); } else if (obj.name == "blocker") { tmpContext.fillStyle = "#7e7f82"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.rotate(Math.PI / 4); tmpContext.fillStyle = "#db6e6e"; renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true); } else if (obj.name == "teleporter") { tmpContext.fillStyle = "#7e7f82"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.rotate(Math.PI / 4); tmpContext.fillStyle = "#d76edb"; renderCircle(0, 0, obj.scale * 0.5, tmpContext, true); } } tmpSprite = tmpCanvas; if (!asIcon) itemSprites[obj.id] = tmpSprite; } return tmpSprite; } function getItemSprite2(obj, tmpX, tmpY) { let tmpContext = be; let reScale = (obj.name == "windmill" ? items.list[4].scale : obj.scale); tmpContext.save(); tmpContext.translate(tmpX, tmpY); tmpContext.rotate(obj.dir); tmpContext.strokeStyle = outlineColor; tmpContext.lineWidth = outlineWidth; if (obj.name == "apple") { tmpContext.fillStyle = "#c15555"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fillStyle = "#89a54c"; let leafDir = -(Math.PI / 2); renderLeaf(obj.scale * Math.cos(leafDir), obj.scale * Math.sin(leafDir), 25, leafDir + Math.PI / 2, tmpContext); } else if (obj.name == "cookie") { tmpContext.fillStyle = "#cca861"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fillStyle = "#937c4b"; let chips = 4; let rotVal = (Math.PI * 2) / chips; let tmpRange; for (let i = 0; i < chips; ++i) { tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7); renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i), UTILS.randInt(4, 5), tmpContext, true); } } else if (obj.name == "cheese") { tmpContext.fillStyle = "#f4f3ac"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fillStyle = "#c3c28b"; let chips = 4; let rotVal = (Math.PI * 2) / chips; let tmpRange; for (let i = 0; i < chips; ++i) { tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7); renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i), UTILS.randInt(4, 5), tmpContext, true); } } else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") { tmpContext.fillStyle = (obj.name == "castle wall") ? "#83898e" : (obj.name == "wood wall") ? "#a5974c" : "#939393"; let sides = (obj.name == "castle wall") ? 4 : 3; renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = (obj.name == "castle wall") ? "#9da4aa" : (obj.name == "wood wall") ? "#c9b758" : "#bcbcbc"; renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65); tmpContext.fill(); } else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") { tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" : "#939393"; let tmpScale = (obj.scale * 0.6); renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale, tmpScale); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, tmpScale, tmpContext); tmpContext.fillStyle = "#c9b758"; renderCircle(0, 0, tmpScale / 2, tmpContext, true); } else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") { tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, reScale, tmpContext); tmpContext.fillStyle = "#c9b758"; renderRectCircle(0, 0, reScale * 1.5, 29, 4, tmpContext); tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, reScale * 0.5, tmpContext); } else if (obj.name == "mine") { tmpContext.fillStyle = "#939393"; renderStar(tmpContext, 3, obj.scale, obj.scale); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#bcbcbc"; renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65); tmpContext.fill(); } else if (obj.name == "sapling") { for (let i = 0; i < 2; ++i) { let tmpScale = obj.scale * (!i ? 1 : 0.5); renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7); tmpContext.fillStyle = (!i ? "#9ebf57" : "#b4db62"); tmpContext.fill(); if (!i) tmpContext.stroke(); } } else if (obj.name == "pit trap") { tmpContext.fillStyle = "#a5974c"; renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = outlineColor; renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65); tmpContext.fill(); } else if (obj.name == "boost pad") { tmpContext.fillStyle = "#7e7f82"; renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#dbd97d"; renderTriangle(obj.scale * 1, tmpContext); } else if (obj.name == "turret") { tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#939393"; let tmpLen = 50; renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext); renderCircle(0, 0, obj.scale * 0.6, tmpContext); tmpContext.fill(); tmpContext.stroke(); } else if (obj.name == "platform") { tmpContext.fillStyle = "#cebd5f"; let tmpCount = 4; let tmpS = obj.scale * 2; let tmpW = tmpS / tmpCount; let tmpX = -(obj.scale / 2); for (let i = 0; i < tmpCount; ++i) { renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpX += tmpS / tmpCount; } } else if (obj.name == "healing pad") { tmpContext.fillStyle = "#7e7f82"; renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#db6e6e"; renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true); } else if (obj.name == "spawn pad") { tmpContext.fillStyle = "#7e7f82"; renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#71aad6"; renderCircle(0, 0, obj.scale * 0.6, tmpContext); } else if (obj.name == "blocker") { tmpContext.fillStyle = "#7e7f82"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.rotate(Math.PI / 4); tmpContext.fillStyle = "#db6e6e"; renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true); } else if (obj.name == "teleporter") { tmpContext.fillStyle = "#7e7f82"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.rotate(Math.PI / 4); tmpContext.fillStyle = "#d76edb"; renderCircle(0, 0, obj.scale * 0.5, tmpContext, true); } tmpContext.restore(); } let objSprites = []; function getObjSprite(obj) { let tmpSprite = objSprites[obj.id]; if (!tmpSprite) { let blurScale = 0; let tmpCanvas = document.createElement("canvas"); tmpCanvas.width = tmpCanvas.height = obj.scale * 2.5 + outlineWidth + (items.list[obj.id].spritePadding || 0) + blurScale; let tmpContext = tmpCanvas.getContext("2d"); tmpContext.translate(tmpCanvas.width / 2, tmpCanvas.height / 2); tmpContext.rotate(Math.PI / 2); tmpContext.strokeStyle = outlineColor; tmpContext.lineWidth = outlineWidth; if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") { tmpContext.fillStyle = obj.name == "poison spikes" ? "#7b935d" : "#939393"; let tmpScale = obj.scale * 0.6; renderStar(tmpContext, obj.name == "spikes" ? 5 : 6, obj.scale, tmpScale); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, tmpScale, tmpContext); tmpContext.fillStyle = "#cc5151"; renderCircle(0, 0, tmpScale / 2, tmpContext, true); } else if (obj.name == "pit trap") { tmpContext.fillStyle = "#a5974c"; renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#cc5151"; renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65); tmpContext.fill(); } tmpSprite = tmpCanvas; objSprites[obj.id] = tmpSprite; } return tmpSprite; } // GET MARK SPRITE: function getMarkSprite(obj, tmpContext, tmpX, tmpY) { tmpContext.lineWidth = outlineWidth; tmpContext.globalAlpha = 1; tmpContext.strokeStyle = outlineColor; tmpContext.save(); tmpContext.translate(tmpX, tmpY); tmpContext.rotate(obj.dir); if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") { let sides = obj.name == "castle wall" ? 4 : 3; renderHealthStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1); tmpContext.stroke(); } else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") { let tmpScale = obj.scale * 0.6; renderHealthStar(tmpContext, obj.name == "spikes" ? 5 : 6, obj.scale, tmpScale); tmpContext.stroke(); } else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") { renderHealthCircle(0, 0, obj.scale, tmpContext, false, true); } else if (obj.name == "mine") { renderHealthStar(tmpContext, 3, obj.scale, obj.scale); tmpContext.stroke(); } else if (obj.name == "sapling") { let tmpScale = obj.scale * 0.7; renderHealthStar(tmpContext, 7, obj.scale, tmpScale); tmpContext.stroke(); } else if (obj.name == "pit trap") { renderHealthStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1); tmpContext.stroke(); } else if (obj.name == "boost pad") { renderHealthRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext, false, true); } else if (obj.name == "turret") { renderHealthCircle(0, 0, obj.scale, tmpContext, false, true); } else if (obj.name == "platform") { renderHealthRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext, false, true); } else if (obj.name == "healing pad") { renderHealthRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext, false, true); } else if (obj.name == "spawn pad") { renderHealthRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext, false, true); } else if (obj.name == "blocker") { renderHealthCircle(0, 0, obj.scale, tmpContext, false, true); } else if (obj.name == "teleporter") { renderHealthCircle(0, 0, obj.scale, tmpContext, false, true); } tmpContext.fillStyle = "rgba(0, 0, 0, 0.5)"; tmpContext.fill(); tmpContext.restore(); } //renderCircle(_.x - f, _.y - d, _.getScale(0.6, true), be, false, true); // OBJECT ON SCREEN: function isOnScreen(x, y, s) { return (x + s >= 0 && x - s <= maxScreenWidth && y + s >= 0 && (y, s, maxScreenHeight)); } /* function markObject(_, tmpX, tmpY) { getMarkSprite(_, be, tmpX, tmpY); }*/ function markObject(_, tmpX, tmpY) { const select = getEl("predic"); const selectedOption = select.value; if (selectedOption === "zod") { yen(be, tmpX, tmpY); } else if (selectedOption === "kite") { getMarkSprite(_, be, tmpX, tmpY); } } function yen(context, x, y) { context.fillStyle = "rgba(0, 255, 255, 0)"; context.beginPath(); context.arc(x, y, 55, 0, Math.PI * 2); // Adjust the circle size context.fill(); context.closePath(); context.globalAlpha = 1; } // RENDER MINIMAP: class MapPing { constructor(color, scale) { this.init = function(x, y) { this.scale = 0; this.x = x; this.y = y; this.active = true; }; this.update = function(ctxt, delta) { if (this.active) { this.scale += 0.05 * delta; if (this.scale >= scale) { this.active = false; } else { ctxt.globalAlpha = (1 - Math.max(0, this.scale / scale)); ctxt.beginPath(); ctxt.arc((this.x / o.mapScale) * mapDisplay.width, (this.y / o.mapScale) * mapDisplay.width, this.scale, 0, 2 * Math.PI); ctxt.stroke(); } } }; this.color = color; } } function pingMap(x, y) { tmpPing = mapPings.find(pings => !pings.active); if (!tmpPing) { tmpPing = new MapPing("#fff", o.mapPingScale); mapPings.push(tmpPing); } tmpPing.init(x, y); } function updateMapMarker() { mapMarker.x = player.x; mapMarker.y = player.y; } function renderMinimap(delta) { if (player && player.alive) { mapContext.clearRect(0, 0, mapDisplay.width, mapDisplay.height); // RENDER PINGS: mapContext.lineWidth = 4; for (let i = 0; i < mapPings.length; ++i) { tmpPing = mapPings[i]; mapContext.strokeStyle = tmpPing.color; tmpPing.update(mapContext, delta); } // RENDER BREAK TRACKS: mapContext.globalAlpha = 1; mapContext.fillStyle = "#ff0000"; if (breakTrackers.length) { mapContext.fillStyle = "#abcdef"; mapContext.font = "34px Hammersmith One"; mapContext.textBaseline = "middle"; mapContext.textAlign = "center"; for (let i = 0; i < breakTrackers.length;) { mapContext.fillText("!", (breakTrackers[i].x / o.mapScale) * mapDisplay.width, (breakTrackers[i].y / o.mapScale) * mapDisplay.height); i += 2; } } // RENDER PLAYERS: mapContext.globalAlpha = 1; mapContext.fillStyle = "#fff"; renderCircle((player.x / o.mapScale) * mapDisplay.width, (player.y / o.mapScale) * mapDisplay.height, 7, mapContext, true); mapContext.fillStyle = "rgba(255,255,255,0.35)"; if (player.team && minimapData) { for (let i = 0; i < minimapData.length;) { renderCircle((minimapData[i] / o.mapScale) * mapDisplay.width, (minimapData[i + 1] / o.mapScale) * mapDisplay.height, 7, mapContext, true); i += 2; } } // RENDER BOTS: if (bots.length) { bots.forEach((tmp) => { if (tmp.inGame) { mapContext.globalAlpha = 1; mapContext.strokeStyle = "#cc5151"; renderCircle((tmp.x2 / o.mapScale) * mapDisplay.width, (tmp.y2 / o.mapScale) * mapDisplay.height, 7, mapContext, false, true); } }); } // DEATH LOCATION: if (lastDeath) { mapContext.fillStyle = "#fc5553"; mapContext.font = "34px Hammersmith One"; mapContext.textBaseline = "middle"; mapContext.textAlign = "center"; mapContext.fillText("x", (lastDeath.x / o.mapScale) * mapDisplay.width, (lastDeath.y / o.mapScale) * mapDisplay.height); } // MAP MARKER: if (mapMarker) { mapContext.fillStyle = "#fff"; mapContext.font = "34px Hammersmith One"; mapContext.textBaseline = "middle"; mapContext.textAlign = "center"; mapContext.fillText("x", (mapMarker.x / o.mapScale) * mapDisplay.width, (mapMarker.y / o.mapScale) * mapDisplay.height); } } } // ICONS: let crossHairs = [ "https://upload.wikimedia.org/wikipedia/commons/thumb/9/95/Crosshairs_Red.svg/1200px-Crosshairs_Red.svg.png", "https://cdn.discordapp.com/attachments/1136761235958943806/1213248402825936948/Crosshairs_Red.png?ex=65f4c8a0&is=65e253a0&hm=07565291c663b247ee00fefd50b2bb42453068757384fcef48feca86828c5a5d&" ]; let crossHairSprites = {}; let iconSprites = {}; let icons = ["crown", "skull"]; function loadIcons() { for (let i = 0; i < icons.length; ++i) { let tmpSprite = new Image(); tmpSprite.onload = function() { this.isLoaded = true; }; tmpSprite.src = "./../img/icons/" + icons[i] + ".png"; iconSprites[icons[i]] = tmpSprite; } for (let i = 0; i < crossHairs.length; ++i) { let tmpSprite = new Image(); tmpSprite.onload = function () { this.isLoaded = true; }; tmpSprite.src = crossHairs[i]; crossHairSprites[i] = tmpSprite; } } loadIcons(); // UPDATE GAME: function updateGame() { if (o.resetRender) { be.clearRect(0, 0, gameCanvas.width, gameCanvas.height); be.beginPath(); } if (true) { function add(array){ let lmao = 0 for(let i = 0; i < array.length; i++){ lmao += array[i] } return lmao/array.length } // MOVE CAMERA: if (player) { let px = player.x let py = player.y if(near.dist){ let ax = [] let ay = [] for(let i = 0; i < near.enemy.length; i++){ ax.push(near.enemy[i].x) ay.push(near.enemy[i].y) } let apx = add(ax) let apy = add(ay) px = (player.x*6 + apx)/7 py = (player.y*6 + apy)/7 } let tmpDist = UTILS.getDistance(camX, camY, px, py); let tmpDir = UTILS.getDirection(px, py, camX, camY); let camSpd = Math.min(tmpDist * 0.005 * delta, tmpDist); if (tmpDist > 0.05) { camX += camSpd * Math.cos(tmpDir); camY += camSpd * Math.sin(tmpDir); } else { camX = px; camY = py; } } else { camX = o.mapScale / 2; camY = o.mapScale / 2; } /* let tmpDist = UTILS.getDistance(camX, camY, px, py); let tmpDir = UTILS.getDirection(px, py, camX, camY); let camSpd = Math.min(tmpDist * 0.005 * delta, tmpDist); if (tmpDist > 0.05) { camX += camSpd * Math.cos(tmpDir); camY += camSpd * Math.sin(tmpDir); } else { camX = px; camY = py; }*/ // INTERPOLATE PLAYERS AND AI: var lastTime = now - (1000 / o.serverUpdateRate); var tmpDiff; for (var i = 0; i < players.length + ais.length; ++i) { _ = players[i]||ais[i-players.length]; if (_ && _.visible) { if (_.forcePos) { _.x = _.x2; _.y = _.y2; _.dir = _.d2; } else { var total = _.t2 - _.t1; var fraction = lastTime - _.t1; var ratio = (fraction / total); var rate = 170; _.dt += delta; var tmpRate = Math.min(1.7, _.dt / rate); var tmpDiff = (_.x2 - _.x1); _.x = _.x1 + (tmpDiff * tmpRate); tmpDiff = (_.y2 - _.y1); _.y = _.y1 + (tmpDiff * tmpRate); _.dir = Math.lerpAngle(_.d2, _.d1, Math.min(1.2, ratio)); } } } // BETTER MOVE CAMERA: /*if (player) { if (false) { camX = player.x; camY = player.y; } else { let tmpDist = UTILS.getDistance(camX, camY, player.x, player.y); let tmpDir = UTILS.getDirection(player.x, player.y, camX, camY); let camSpd = Math.min(tmpDist * 0.01 * delta, tmpDist); if (tmpDist > 0.05) { camX += camSpd * Math.cos(tmpDir); camY += camSpd * Math.sin(tmpDir); } else { camX = player.x; camY = player.y; } } } else { camX = o.mapScale / 2; camY = o.mapScale / 2; }*/ // RENDER CORDS: let f = camX - (maxScreenWidth / 2); let d = camY - (maxScreenHeight / 2); // RENDER BACKGROUND: if (o.snowBiomeTop - d <= 0 && o.mapScale - o.snowBiomeTop - d >= maxScreenHeight) { be.fillStyle = "#b6db66"; //grass biom be.fillRect(0, 0, maxScreenWidth, maxScreenHeight); } else if (o.mapScale - o.snowBiomeTop - d <= 0) { be.fillStyle = "#dbc666"; be.fillRect(0, 0, maxScreenWidth, maxScreenHeight); } else if (o.snowBiomeTop - d >= maxScreenHeight) { be.fillStyle = "#fff"; be.fillRect(0, 0, maxScreenWidth, maxScreenHeight); } else if (o.snowBiomeTop - d >= 0) { be.fillStyle = "#fff"; be.fillRect(0, 0, maxScreenWidth, o.snowBiomeTop - d); be.fillStyle = "#b6db66"; be.fillRect(0, o.snowBiomeTop - d, maxScreenWidth, maxScreenHeight - (o.snowBiomeTop - d)); } else { be.fillStyle = "#b6db66"; be.fillRect(0, 0, maxScreenWidth, (o.mapScale - o.snowBiomeTop - d)); be.fillStyle = "#dbc666"; be.fillRect(0, (o.mapScale - o.snowBiomeTop - d), maxScreenWidth, maxScreenHeight - (o.mapScale - o.snowBiomeTop - d)); } // RENDER WATER AREAS: if (!firstSetup) { waterMult += waterPlus * o.waveSpeed * delta; if (waterMult >= o.waveMax) { waterMult = o.waveMax; waterPlus = -1; } else if (waterMult <= 1) { waterMult = waterPlus = 1; } be.globalAlpha = 1; be.fillStyle = "#dbc666"; renderWaterBodies(f, d, be, o.riverPadding); be.fillStyle = "#91b2db"; renderWaterBodies(f, d, be, (waterMult - 1) * 250); } if (player) { // DEATH LOCATION: if (lastDeath) { be.globalAlpha = 1; be.fillStyle = "#fc5553"; be.font = "100px Hammersmith One"; be.textBaseline = "middle"; be.textAlign = "center"; be.fillText("", lastDeath.x - f, lastDeath.y - d); } if (pathFind.show) { be.beginPath(); be.strokeStyle = "white"; be.globalAlpha = 1; be.lineWidth = 4; be.moveTo(player.x - f, player.y - d); for (let i = 0; i < pathFind.paths.length; i++) { let a = pathFind.paths[i]; be.lineTo(a.x - f, a.y - d); } be.stroke(); } } // RENDER DEAD PLAYERS: if (inWindow && fisrtloadez) { be.globalAlpha = 1; be.strokeStyle = outlineColor; renderDeadPlayers(f, d, Math.random() * Math.PI * 2); } // RENDER BOTTOM LAYER: be.globalAlpha = 1; be.strokeStyle = outlineColor; renderGameObjects(-1, f, d); // RENDER PROJECTILES: be.globalAlpha = 1; be.lineWidth = outlineWidth; renderProjectiles(0, f, d); // RENDER PLAYERS: renderPlayers(f, d, 0); // RENDER AI: be.globalAlpha = 1; for (let i = 0; i < ais.length; ++i) { _ = ais[i]; if (_.active && _.visible) { _.animate(delta); be.save(); be.translate(_.x - f, _.y - d); be.rotate(_.dir + _.dirPlus - (Math.PI / 2)); renderAI(_, be); be.restore(); } } // RENDER GAME OBJECTS (LAYERED): renderGameObjects(0, f, d); renderProjectiles(1, f, d); renderGameObjects(1, f, d); renderPlayers(f, d, 1); renderGameObjects(2, f, d); renderGameObjects(3, f, d); // MAP BOUNDARIES: be.fillStyle = "#000"; be.globalAlpha = 0.2; if (f <= 0) { be.fillRect(0, 0, -f, maxScreenHeight); } if (o.mapScale - f <= maxScreenWidth) { let tmpY = Math.max(0, -d); be.fillRect(o.mapScale - f, tmpY, maxScreenWidth - (o.mapScale - f), maxScreenHeight - tmpY); } if (d <= 0) { be.fillRect(-f, 0, maxScreenWidth + f, -d); } if (o.mapScale - d <= maxScreenHeight) { let tmpX = Math.max(0, -f); let tmpMin = 0; if (o.mapScale - f <= maxScreenWidth) tmpMin = maxScreenWidth - (o.mapScale - f); be.fillRect(tmpX, o.mapScale - d, (maxScreenWidth - tmpX) - tmpMin, maxScreenHeight - (o.mapScale - d)); } // RENDER DAY/NIGHT TIME: be.globalAlpha = 1; be.fillStyle = "rgba(0, 0, 40, 0.55)"; be.fillRect(0, 0, maxScreenWidth, maxScreenHeight); // RENDER PLAYER AND AI UI: be.strokeStyle = darkOutlineColor; be.globalAlpha = 1; for (let i = 0; i < players.length + ais.length; ++i) { _ = players[i] || ais[i - players.length]; if (_.visible) { be.strokeStyle = darkOutlineColor; let trustIconImage = new Image(); trustIconImage.src = ''; // NAME AND HEALTH: if (_.skinIndex != 10 || (_==player) || (_.team && _.team==player.team)) { let tmpText = (_.team?"["+_.team+"] ":"")+(_.name||"")+(_.isPlayer?" ":""); if (tmpText != "") { be.font = (_.nameScale||30) + "px Hammersmith One"; be.fillStyle = "#fff"; be.textBaseline = "middle"; be.textAlign = "center"; be.lineWidth = (_.nameScale?11:8); be.lineJoin = "round"; be.strokeText(tmpText, _.x - f, (_.y - d - _.scale) - o.nameY); be.fillText(tmpText, _.x - f, (_.y - d - _.scale) - o.nameY); if (_.isLeader && iconSprites["crown"].isLoaded) { let tmpS = o.crownIconScale; let tmpX = _.x - f - (tmpS/2) - (be.measureText(tmpText).width / 2) - o.crownPad; be.drawImage(iconSprites["crown"], tmpX, (_.y - d - _.scale) - o.nameY - (tmpS/2) - 5, tmpS, tmpS); } if (_.iconIndex == 1 && iconSprites["skull"].isLoaded) { let tmpS = o.crownIconScale; let tmpX = _.x - f - (tmpS/2) + (be.measureText(tmpText).width / 2) + o.crownPad; be.drawImage(iconSprites["skull"], tmpX, (_.y - d - _.scale) - o.nameY - (tmpS/2) - 5, tmpS, tmpS); } if (_.isPlayer && instaC.wait && near == _ && (_.backupNobull ? crossHairSprites[1].isLoaded : crossHairSprites[0].isLoaded) && enemy.length && !useWasd) { let tmpS = _.scale * 2.2; be.drawImage((_.backupNobull ? crossHairSprites[1] : crossHairSprites[0]), _.x - f - tmpS / 2, _.y - d - tmpS / 2, tmpS, tmpS); } } if (_.health > 0) { // HEALTH HOLDER: be.fillStyle = darkOutlineColor; be.roundRect(_.x - f - o.healthBarWidth - o.healthBarPad, (_.y - d + _.scale) + o.nameY, (o.healthBarWidth * 2) + (o.healthBarPad * 2), 17, 8); be.fill(); // HEALTH BAR: be.fillStyle = (_==player||(_.team&&_.team==player.team))?"#8ecc51":"#cc5151"; be.roundRect(_.x - f - o.healthBarWidth, (_.y - d + _.scale) + o.nameY + o.healthBarPad, ((o.healthBarWidth * 2) * (_.health / _.maxHealth)), 17 - o.healthBarPad * 2, 7); be.fill(); function arrow2(e1,e2,e3, colors, alpha, lineWidth = 0, shownigas) { let mainCf = shownigas == true ? (_.isPlayer && _ != player) : (_.isPlayer && _.sid != player.sid && !(isAlly(_.sid) && _.sid != player.sid)) let center = { x: screenWidth / 2, y: screenHeight / 2, }; let alpha2 = Math.min(1, (UTILS.getDistance(0, 0, player.x - _.x, (player.y - _.y) * (16 / 9)) * 100) / (o.maxScreenHeight / 2) / center.y); if (mainCf) { let distance = Math.hypot(_.y - player.y, _.x - player.x), G = player.x + distance * 0.5 * Math.cos(Math.atan2(_.y - player.y, _.x - player.x)), F = player.y + distance * 0.5 * Math.sin(Math.atan2(_.y - player.y, _.x - player.x)); be.save(); be.translate(G - f, F - d); be.rotate(Math.atan2(_.y - player.y, _.x - player.x) + Math.PI / 2); be.fillStyle = colors; be.globalAlpha = alpha == "auto" ? alpha2 : alpha; be.lineWidth = lineWidth; be.lineCap = "round"; be.beginPath(); be.strokeStyle = "transparent"; be.moveTo(e1, e1); be.lineTo(e2, e2); be.lineTo(-e3, e3); be.fill(); be.stroke(); be.closePath(); be.restore(); } } // Enemy Radar: if (getEl("visualType").value == "PPL14") { arrow2(0, 20, 20, "rgba(0,0,0,0.5)", "auto", 6, false); } else if (getEl("visualType").value == "deter12") { arrow2(6, 6, 6, "#fff", "auto", 6, false); } if (_.isPlayer) { be.globalAlpha = 1; // Text: let shameCn = _.skinIndex == 45 && _.shameTimer > 0 ? _.shameTimer : _.shameCount; if (true) { if (_.isPlayer && getEl("visualType").value == "PPL14") { be.font = "20px Hammersmith One"; be.fillStyle = "#fff"; be.textBaseline = "middle"; be.textAlign = "center"; be.lineWidth = (_.nameScale ? 11 : 8); be.lineJoin = "round"; be.strokeText(_.sid, _.x - f, (_.y - d - _.scale) + 40); be.fillText(_.sid, _.x - f, (_.y - d - _.scale) + 40); be.strokeText(shameCn, _.x - f, (_.y - d - _.scale) + 135); be.fillText(shameCn, _.x - f, (_.y - d - _.scale) + 135); } } // ReloadBars: if (true) { let PAD = 0; let tmpX = 0; let BAR = o.healthBarWidth - PAD; let reloads = { primary: (_.primaryIndex == undefined ? 1 : ((items.weapons[_.primaryIndex].speed - _.reloads[_.primaryIndex]) / items.weapons[_.primaryIndex].speed)), secondary: (_.secondaryIndex == undefined ? 1 : ((items.weapons[_.secondaryIndex].speed - _.reloads[_.secondaryIndex]) / items.weapons[_.secondaryIndex].speed)), turret: (2500 - _.reloads[53]) / 2500 }; if (getEl("visualType").value == "deter12") { if (!_.currentReloads) { _.currentReloads = { // Initialize currentReloads if not already set primary: reloads.primary, secondary: reloads.secondary, turret: reloads.turret }; } const lerpFactor = 0.3; _.currentReloads.primary = (1 - lerpFactor) * _.currentReloads.primary + lerpFactor * reloads.primary; _.currentReloads.secondary = (1 - lerpFactor) * _.currentReloads.secondary + lerpFactor * reloads.secondary; _.currentReloads.turret = (1 - lerpFactor) * _.currentReloads.turret + lerpFactor * reloads.turret; let primaryReloadProgress = _.primaryIndex !== undefined ? ((items.weapons[_.primaryIndex].speed - _.reloads[_.primaryIndex]) / items.weapons[_.primaryIndex].speed) : 1; let secondaryReloadProgress = _.secondaryIndex !== undefined ? ((items.weapons[_.secondaryIndex].speed - _.reloads[_.secondaryIndex]) / items.weapons[_.secondaryIndex].speed) : 1; const centerX = _.x - f; const centerY = _.y - d; const barRadius = 35; const barWidth = 15; const totalAngle = (Math.PI*2)/3; // Half circle const secondaryStartAngle = -Math.PI / 2 + Math.PI / 3 + _.dir - Math.PI/2; const secondaryEndAngle = secondaryStartAngle + (totalAngle * _.currentReloads.secondary); const primaryStartAngle = Math.PI / 2 + _.dir - Math.PI/2; const primaryEndAngle = primaryStartAngle + (totalAngle * _.currentReloads.primary); const turretStartAngle = Math.PI + Math.PI / 4.5 + _.dir - Math.PI/2; const turretEndAngle = turretStartAngle + (totalAngle/1.25 * _.currentReloads.turret); function returncoolcolor(RainbowCycle) { return `hsl(${RainbowCycle-50}, 64%, 68%, 30)`; } be.save(); if (_.currentReloads.primary < 0.999) { be.beginPath(); be.lineCap = 'round'; be.arc(centerX, centerY, barRadius, primaryStartAngle, primaryEndAngle); be.lineWidth = 4; be.strokeStyle = returncoolcolor(_.currentReloads.primary * 240); be.stroke(); } if (_.currentReloads.secondary < 0.999) { be.beginPath(); be.lineCap = 'round'; be.arc(centerX, centerY, barRadius, secondaryStartAngle, secondaryEndAngle); be.lineWidth = 4; be.strokeStyle = returncoolcolor(_.currentReloads.secondary * 240); be.stroke(); } if (_.currentReloads.turret < 0.999) { be.beginPath(); be.lineCap = 'round'; be.arc(centerX, centerY, barRadius, turretStartAngle, turretEndAngle); be.lineWidth = 4; be.strokeStyle = returncoolcolor(_.currentReloads.turret * 240); be.stroke(); } be.restore(); } else if (getEl("visualType").value == "PPL14") { be.globalAlpha = 1; let primaryReloadProgress = _.primaryIndex !== undefined ? ((items.weapons[_.primaryIndex].speed - _.reloads[_.primaryIndex]) / items.weapons[_.primaryIndex].speed) : 1; let secondaryReloadProgress = _.secondaryIndex !== undefined ? ((items.weapons[_.secondaryIndex].speed - _.reloads[_.secondaryIndex]) / items.weapons[_.secondaryIndex].speed) : 1; let SecReloadColor = _.secondaryIndex == undefined || _.reloads[_.secondaryIndex] == 0 ? "#000" : `hsl(${200 * (items.weapons[_.secondaryIndex].speed - _.reloads[_.secondaryIndex]) + 153}, 64%, 68%)`; let PriReloadColor = _.primaryIndex == undefined || _.reloads[_.primaryIndex] == 0 ? "#000" : `hsl(${200 * (items.weapons[_.primaryIndex].speed - _.reloads[_.primaryIndex]) + 153}, 64%, 68%)`; const centerX = _.x - f; const centerY = _.y - d; const barRadius = 34; const totalAngle = Math.PI; // Half circle const secondaryStartAngle = Math.PI * 1.5; const secondaryEndAngle = secondaryStartAngle + (totalAngle * secondaryReloadProgress); const primaryStartAngle = Math.PI / 2; const primaryEndAngle = primaryStartAngle + (totalAngle * primaryReloadProgress); be.save(); if (primaryReloadProgress < 1) { be.beginPath(); be.lineCap = "round"; be.arc(centerX, centerY, barRadius, primaryStartAngle, primaryEndAngle); be.lineWidth = (player.scale / 8); be.strokeStyle = PriReloadColor; be.stroke(); } if (secondaryReloadProgress < 1) { be.beginPath(); be.lineCap = "round"; be.arc(centerX, centerY, barRadius, secondaryStartAngle + Math.PI * 2, secondaryEndAngle - Math.PI * 2); be.lineWidth = (player.scale / 8); be.strokeStyle = SecReloadColor; be.stroke(); } be.restore(); } } } } } } } // RENDER GAME OBJECTS: function renderGameObjects(layer, f, d) { let tmpSprite; let tmpX; let tmpY; gameObjects.forEach((tmp) => { _ = tmp; if (_.alive) { tmpX = _.x + _.xWiggle - f; tmpY = _.y + _.yWiggle - d; if (layer == 0) { _.update(delta); } be.globalAlpha = _.alpha; if (_.layer == layer && isOnScreen(tmpX, tmpY, _.scale + (_.blocker || 0))) { if (_.isItem) { if ((_.dmg || _.trap) && !_.isTeamObject(player)) { tmpSprite = getObjSprite(_); } else { tmpSprite = getItemSprite(_); } be.save(); be.translate(tmpX, tmpY); be.rotate(_.dir); if (!_.active) { be.scale(_.visScale / _.scale, _.visScale / _.scale); } be.drawImage(tmpSprite, -(tmpSprite.width / 2), -(tmpSprite.height / 2)); if (_.blocker) { be.strokeStyle = "#db6e6e"; be.globalAlpha = 0.3; be.lineWidth = 6; renderCircle(0, 0, _.blocker, be, false, true); } be.restore(); } else { tmpSprite = getResSprite(_); be.drawImage(tmpSprite, tmpX - (tmpSprite.width / 2), tmpY - (tmpSprite.height / 2)); } } // BuildHealTh: } }); // PLACE VISIBLE: if (layer == 0) { if (placeVisible.length) { placeVisible.forEach((places) => { tmpX = places.x - f; tmpY = places.y - d; markObject(places, tmpX, tmpY); }); } if (preplaceVisible.length) { preplaceVisible.forEach((places) => { tmpX = places.x - f; tmpY = places.y - d; ppmarkObject(places, tmpX, tmpY); }); } } } function markObject(_, tmpX, tmpY) { getMarkSprite(_, be, tmpX, tmpY); } function ppmarkObject(_, tmpX, tmpY) { ppyen(be, tmpX, tmpY); } function yen(context, x, y) { context.fillStyle = "rgb(255, 0, 0, 0.5)"; context.globalAlpha = 0.5; context.beginPath(); context.stroke(); context.strokeStyle = "red" context.arc(x, y, 40, 0, Math.PI * 2); // Adjust the circle size context.fill(); context.stroke(); context.strokeStyle = "red" context.closePath(); context.globalAlpha = 0.5; } function ppyen(context, x, y) { context.fillStyle = "rgba(255, 0, 0, 0.2)"; context.beginPath(); context.arc(x, y, 55, 0, Math.PI * 2); // Adjust the circle size context.fill(); context.closePath(); context.globalAlpha = 1; } // AUTOPUSH LINE: if (my.autoPush) { be.lineWidth = 5; be.globalAlpha = 1; be.beginPath(); be.fillStyle = darkOutlineColor; be.strokeStyle = "#fff"; be.moveTo(player.x - f, player.y - d); be.lineTo(my.pushData.x2 - f, my.pushData.y2 - d); be.lineTo(my.pushData.x - f, my.pushData.y - d); be.stroke(); } be.globalAlpha = 1; // RENDER ANIM TEXTS: textManager.update(delta, be, f, d); // RENDER CHAT MESSAGES: for (let i = 0; i < players.length; ++i) { _ = players[i]; if (_.visible) { if (_.chatCountdown > 0) { _.chatCountdown -= delta; if (_.chatCountdown <= 0) _.chatCountdown = 0; be.font = "32px Hammersmith One"; let tmpSize = be.measureText(_.chatMessage); be.textBaseline = "middle"; be.textAlign = "center"; let tmpX = _.x - f; let tmpY = _.y - _.scale - d - 90; let tmpH = 47; let tmpW = tmpSize.width + 17; be.fillStyle = "rgba(0,0,0,0.2)"; be.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6); be.fill(); be.fillStyle = "#fff"; be.fillText(_.chatMessage, tmpX, tmpY); } if (_.chat.count > 0) { if (!useWasd) { _.chat.count -= delta; if (_.chat.count <= 0) _.chat.count = 0; be.font = "32px Hammersmith One"; let tmpSize = be.measureText(_.chat.message); be.textBaseline = "middle"; be.textAlign = "center"; let tmpX = _.x - f; let tmpY = _.y - _.scale - d + (90 * 2); let tmpH = 47; let tmpW = tmpSize.width + 17; be.fillStyle = "rgba(0,0,0,0.2)"; be.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6); be.fill(); be.fillStyle = "#ffffff99"; be.fillText(_.chat.message, tmpX, tmpY); } else { _.chat.count = 0; } } } } if (allChats.length) { allChats.filter(ch => ch.active).forEach((ch) => { if (!ch.alive) { if (ch.alpha <= 1) { ch.alpha += delta / 250; if (ch.alpha >= 1) { ch.alpha = 1; ch.alive = true; } } } else { ch.alpha -= delta / 5000; if (ch.alpha <= 0) { ch.alpha = 0; ch.active = false; } } if (ch.active) { be.font = "20px Hammersmith One"; let tmpSize = be.measureText(ch.chat); be.textBaseline = "middle"; be.textAlign = "center"; let tmpX = ch.owner.x - f; let tmpY = ch.owner.y - ch.owner.scale - d - 90; let tmpH = 47; let tmpW = tmpSize.width + 17; be.globalAlpha = ch.alpha; be.fillStyle = ch.owner.isTeam(player) ? "rgba(255,215,0,1)" : "#cc5151"; be.strokeStyle = "rgb(25, 25, 25)"; be.lineWidth = 5; be.fillStyle = "rgba(0,0,0,0.4)"; be.strokeStyle = "rgba(0,0,0,0.0)"; be.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6); be.stroke(); be.fill(); be.fillStyle = "#fff"; be.strokeStyle = "#000"; be.strokeText(ch.chat, tmpX, tmpY); be.fillText(ch.chat, tmpX, tmpY); ch.y -= delta / 100; } }); } } be.globalAlpha = 1; // RENDER MINIMAP: renderMinimap(delta); } // UPDATE & ANIMATE: window.requestAnimFrame = function() { return null; } let ms = { avg: 0, max: 0, min: 0, } window.rAF = (function() { return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function(callback) { window.setTimeout(callback, 1000 / 240); }; })(); let trackedFPS = null; function doUpdate() { now = performance.now(); delta = now - lastUpdate; lastUpdate = now; let timer = performance.now(); let diff = timer - fpsTimer.last; if (diff >= 1000) { fpsTimer.ltime = fpsTimer.time * (1000 / diff); fpsTimer.last = timer; fpsTimer.time = 0; if (trackedFPS === null && fpsTimer.ltime >= 58) { trackedFPS = UTILS.round(fpsTimer.ltime, 10); } } fpsTimer.time++; updateGame(); rAF(doUpdate); } prepareMenuBackground(); doUpdate(); function toggleUseless(boolean) { //getEl("instaType").disabled = boolean; //getEl("antiBullType").disabled = boolean; //getEl("visualType").disabled = boolean; } toggleUseless(useWasd); let changeDays = {}; window.debug = function() { my.waitHit = 0; my.autoAim = false; instaC.isTrue = false; traps.inTrap = false; itemSprites = []; objSprites = []; gameObjectSprites = []; }; window.toggleNight = function() { clearTimeout(changeDays); if (nightMode.style.animationName == "night1") { nightMode.style.animationName = "night2"; nightMode.style.opacity = 0; changeDays = setTimeout(() => { nightMode.style.display = "none"; }, 1000 * parseFloat(nightMode.style.animationDuration)); } else { nightMode.style.animationName = "night1"; nightMode.style.opacity = 0.35; nightMode.style.display = "block"; } isNight = !isNight; itemSprites = []; objSprites = []; gameObjectSprites = []; }; window.wasdMode = function() { useWasd = !useWasd; toggleUseless(useWasd); }; window.startGrind = function() { if (getEl("weaponGrind").checked) { for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) { checkPlace(player.getItemType(22), i); } } }; window.tryConnectBots = function() { for (let i = 0; i < (bots.length < 3 ? 3 : 4); i++) { window.grecaptcha.execute("6LevKusUAAAAAAFknhlV8sPtXAk5Z5dGP5T2FYIZ", { action: "homepage" }).then(function(token) { // CONNECT SOCKET: botSpawn(token); }); } }; window.destroyBots = function() { bots.forEach((botyyyyy) => { botyyyyy.closeSocket = true; }); bots = []; }; window.resBuild = function() { if (gameObjects.length) { gameObjects.forEach((tmp) => { tmp.breakObj = false; }); breakObjects = []; } }; window.toggleBotsCircle = function() { player.circle = !player.circle; }; window.toggleVisual = function() { o.anotherVisual = !o.anotherVisual; gameObjects.forEach((tmp) => { if (tmp.active) { tmp.dir = tmp.lastDir; } }); }; window.prepareUI = function(_) { resize(); function closeChat() { chatBox.value = ""; chatHolder.style.display = "none"; } // ACTION BAR: UTILS.removeAllChildren(actionBar); for (let i = 0; i < (items.weapons.length + items.list.length); ++i) { (function(i) { UTILS.generateElement({ id: "actionBarItem" + i, class: "actionBarItem", style: "display:none", onmouseout: function() { showItemInfo(); }, parent: actionBar }); })(i); } for (let i = 0; i < (items.list.length + items.weapons.length); ++i) { (function(i) { let tmpCanvas = document.createElement("canvas"); tmpCanvas.width = tmpCanvas.height = 66; let tmpContext = tmpCanvas.getContext("2d"); tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2)); tmpContext.imageSmoothingEnabled = false; tmpContext.webkitImageSmoothingEnabled = false; tmpContext.mozImageSmoothingEnabled = false; if (items.weapons[i]) { tmpContext.rotate((Math.PI / 4) + Math.PI); let tmpSprite = new Image(); toolSprites[items.weapons[i].src] = tmpSprite; tmpSprite.onload = function() { this.isLoaded = true; let tmpPad = 1 / (this.height / this.width); let tmpMlt = (items.weapons[i].iPad || 1); tmpContext.drawImage(this, -(tmpCanvas.width * tmpMlt * o.iconPad * tmpPad) / 2, -(tmpCanvas.height * tmpMlt * o.iconPad) / 2, tmpCanvas.width * tmpMlt * tmpPad * o.iconPad, tmpCanvas.height * tmpMlt * o.iconPad); tmpContext.fillStyle = "rgba(0, 0, 70, 0.1)"; tmpContext.globalCompositeOperation = "source-atop"; tmpContext.fillRect(-tmpCanvas.width / 2, -tmpCanvas.height / 2, tmpCanvas.width, tmpCanvas.height); getEl('actionBarItem' + i).style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")"; }; tmpSprite.src = "./../img/weapons/" + items.weapons[i].src + ".png"; let tmpUnit = getEl('actionBarItem' + i); tmpUnit.onmouseover = UTILS.checkTrusted(function() { showItemInfo(items.weapons[i], true); }); tmpUnit.onclick = UTILS.checkTrusted(function() { selectWeapon(_.weapons[items.weapons[i].type]); }); UTILS.hookTouchEvents(tmpUnit); } else { let tmpSprite = getItemSprite(items.list[i - items.weapons.length], true); let tmpScale = Math.min(tmpCanvas.width - o.iconPadding, tmpSprite.width); tmpContext.globalAlpha = 1; tmpContext.drawImage(tmpSprite, -tmpScale / 2, -tmpScale / 2, tmpScale, tmpScale); tmpContext.fillStyle = "rgba(0, 0, 70, 0.1)"; tmpContext.globalCompositeOperation = "source-atop"; tmpContext.fillRect(-tmpScale / 2, -tmpScale / 2, tmpScale, tmpScale); getEl('actionBarItem' + i).style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")"; let tmpUnit = getEl('actionBarItem' + i); tmpUnit.onmouseover = UTILS.checkTrusted(function() { showItemInfo(items.list[i - items.weapons.length]); }); tmpUnit.onclick = UTILS.checkTrusted(function() { selectToBuild(_.items[_.getItemType(i - items.weapons.length)]); }); UTILS.hookTouchEvents(tmpUnit); } })(i); } }; window.profineTest = function(data) { if (data) { // SET INITIAL NAME: let noname = "unknown"; // VALIDATE NAME: let name = data + ""; name = name.slice(0, o.maxNameLength); name = name.replace(/[^\w:\(\)\/? -]+/gmi, " "); // USE SPACE SO WE CAN CHECK PROFANITY name = name.replace(/[^\x00-\x7F]/g, " "); name = name.trim(); let langFilter = { "list": [ ], "exclude": [], "placeHolder": "*", "regex": {}, "replaceRegex": {} }; let isProfane = false; let convertedName = name.toLowerCase().replace(/\s/g, "").replace(/1/g, "i").replace(/0/g, "o").replace(/5/g, "s"); for (let word of langFilter.list) { if (convertedName.indexOf(word) != -1) { isProfane = true; break; } } if (name.length > 0 && !isProfane) { noname = name; } return noname; } }; window.toggleNight(); }, webgl_test: () => { return; let canvas = document.createElement("canvas"); canvas.id = "WEBGL"; canvas.width = canvas.height = 300; canvas.style = ` position: relative; bottom: 70%; left: 70%; pointer-events: none; `; let fat = document.createElement("div"); fat.id = "faku"; fat.width = fat.height = 300; fat.style = ` position: relative; bottom: 70%; left: 70%; pointer-events: none; font-size: 20px; `; fat.innerHTML = "Webgl Test Rendering"; let gl = canvas.getContext("webgl"); if (!gl) { alert("urbad"); return; } document.body.append(canvas); document.body.append(fat); log(gl); gl.clearColor(0, 0, 0, 0.2); gl.clear(gl.COLOR_BUFFER_BIT); let buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); function render(vs, fs, vertice, type) { let vShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vShader, vs); gl.compileShader(vShader); gl.getShaderParameter(vShader, gl.COMPILE_STATUS); let fShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fShader, fs); gl.compileShader(fShader); gl.getShaderParameter(fShader, gl.COMPILE_STATUS); let program = gl.createProgram(); gl.attachShader(program, vShader); gl.attachShader(program, fShader); gl.linkProgram(program); gl.getProgramParameter(program, gl.LINK_STATUS); gl.useProgram(program); let vertex = gl.getAttribLocation(program, "vertex"); gl.enableVertexAttribArray(vertex); gl.vertexAttribPointer(vertex, 2, gl.FLOAT, false, 0, 0); let vertices = vertice.length / 2; gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertice), gl.DYNAMIC_DRAW); gl.drawArrays(type, 0, vertices); } function hexToRgb(hex) { return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16)); } function getRgb(r, g, b) { return [r / 255, g / 255, b / 255].join(", "); } let max = 50; for (let i = 0; i < max; i++) { let radian = (Math.PI * (i / (max / 2))); render(` precision mediump float; attribute vec2 vertex; void main(void) { gl_Position = vec4(vertex, 0, 1); } `, ` precision mediump float; void main(void) { gl_FragColor = vec4(${getRgb(...hexToRgb("#cc5151"))}, 1); } `, [ // moveto, lineto 0 + (Math.cos(radian) * 0.5), 0 + (Math.sin(radian) * 0.5), 0, 0, ], gl.LINE_LOOP); } } }; if (codes) { for (let code in codes) { let func = codes[code]; typeof func === "function" && func(); } window.enableHack = function() { if (!useHack) { useHack = true; codes.main(); } }; } }(1);
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