您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
An Addon for the Definable ModMenu for Drawaria.Online.
// ==UserScript== // @name MyModule // @namespace Definable // @version 0.0.1 // @description An Addon for the Definable ModMenu for Drawaria.Online. // @homepage https://drawaria.online/profile/?uid=63196790-c7da-11ec-8266-c399f90709b7 // @author YOU // @match https://drawaria.online/ // @match https://drawaria.online/test // @match https://drawaria.online/room/* // @grant none // @license GNU GPLv3 // ==/UserScript== //#region TypeDefinitions /** * @typedef {Object} PlayerInstance * @property {string} name - The name of the player. * @property {string} uid - The unique identifier for the player. * @property {string} wt - The weight of the player. * @property {string} roomID - The room ID the player is in. * @property {WebSocket} socket - The WebSocket connection for the player. * @property {Map<string, Function[]>} events - The events map for the player. * @property {boolean} isConnected - Whether the player is connected. * @property {(invitelink:string)=>void} connect - Connects the player to a room. * @property {()=>void} disconnect - Disconnects the player. * @property {()=>void} reconnect - Reconnects the player. * @property {(invitelink:string)=>void} enterRoom - Enters a room. * @property {()=>void} nextRoom - Moves the player to the next room. * @property {()=>void} leaveRoom - Leaves the current room. * @property {(payload:string)=>void} send - Sends a message through the WebSocket. * @property {(event:string,handler:Function)=>void} addEventListener - Adds an event listener. * @property {(event:string)=>boolean} hasEventListener - Checks if an event listener exists. * @property {()=>void} __invokeEvent - Invokes an event. */ /** * @typedef {Object} DrawariaOnlineMessageTypes * @property {(message: string) => string} chatmsg - Sends a chat message. * @property {() => string} passturn - Passes the turn. * @property {(playerid: number|string) => string} pgdrawvote - Votes for a player to draw. * @property {() => string} pgswtichroom - Switches the room. * @property {() => string} playerafk - Marks the player as AFK. * @property {() => string} playerrated - Rates the player. * @property {(gestureid: number|string) => string} sendgesture - Sends a gesture. * @property {() => string} sendvote - Sends a vote. * @property {(playerid: number|string) => string} sendvotekick - Votes to kick a player. * @property {(wordid: number|string) => string} wordselected - Selects a word. * @property {Object} clientcmd - Client commands. * @property {(itemid: number|string, isactive: boolean) => string} clientcmd.activateitem - Activates an item. * @property {(itemid: number|string) => string} clientcmd.buyitem - Buys an item. * @property {(itemid: number|string, target: "zindex"|"shared", value: any) => string} clientcmd.canvasobj_changeattr - Changes an attribute of a canvas object. * @property {() => string} clientcmd.canvasobj_getobjects - Gets canvas objects. * @property {(itemid: number|string) => string} clientcmd.canvasobj_remove - Removes a canvas object. * @property {(itemid: number|string, positionX: number|string, positionY: number|string, speed: number|string) => string} clientcmd.canvasobj_setposition - Sets the position of a canvas object. * @property {(itemid: number|string, rotation: number|string) => string} clientcmd.canvasobj_setrotation - Sets the rotation of a canvas object. * @property {(value: any) => string} clientcmd.customvoting_setvote - Sets a custom vote. * @property {(value: any) => string} clientcmd.getfpid - Gets the FPID. * @property {() => string} clientcmd.getinventory - Gets the inventory. * @property {() => string} clientcmd.getspawnsstate - Gets the spawn state. * @property {(positionX: number|string, positionY: number|string) => string} clientcmd.moveavatar - Moves the avatar. * @property {() => string} clientcmd.setavatarprop - Sets the avatar properties. * @property {(flagid: number|string, isactive: boolean) => string} clientcmd.setstatusflag - Sets a status flag. * @property {(playerid: number|string, tokenid: number|string) => string} clientcmd.settoken - Sets a token. * @property {(playerid: number|string, value: any) => string} clientcmd.snapchatmessage - Sends a Snapchat message. * @property {() => string} clientcmd.spawnavatar - Spawns an avatar. * @property {() => string} clientcmd.startrollbackvoting - Starts rollback voting. * @property {() => string} clientcmd.trackforwardvoting - Tracks forward voting. * @property {(trackid: number|string) => string} clientcmd.votetrack - Votes for a track. * @property {(roomID: string, name?: string, uid?: string, wt?: string) => string} startplay - Starts the play. * @property {Object} clientnotify - Client notifications. * @property {(playerid: number|string) => string} clientnotify.requestcanvas - Requests a canvas. * @property {(playerid: number|string, base64: string) => string} clientnotify.respondcanvas - Responds with a canvas. * @property {(playerid: number|string, imageid: number|string) => string} clientnotify.galleryupload - Uploads to the gallery. * @property {(playerid: number|string, type: any) => string} clientnotify.warning - Sends a warning. * @property {(playerid: number|string, targetname: string, mute?: boolean) => string} clientnotify.mute - Mutes a player. * @property {(playerid: number|string, targetname: string, hide?: boolean) => string} clientnotify.hide - Hides a player. * @property {(playerid: number|string, reason: string, targetname: string) => string} clientnotify.report - Reports a player. * @property {Object} drawcmd - Drawing commands. * @property {(x1: number|string, y1: number|string, x2: number|string, y2: number|string, color: number|string, size?: number|string, ispixel?: boolean, playerid?: number|string) => string} drawcmd.line - Draws a line. * @property {(x1: number|string, y1: number|string, x2: number|string, y2: number|string, color: number|string, size: number|string, ispixel?: boolean, playerid?: number|string) => string} drawcmd.erase - Erases a part of the drawing. * @property {(x: number|string, y: number|string, color: number|string, tolerance: number|string, r: number|string, g: number|string, b: number|string, a: number|string) => string} drawcmd.flood - Flood fills an area. * @property {(playerid: number|string) => string} drawcmd.undo - Undoes the last action. * @property {() => string} drawcmd.clear - Clears the drawing. */ /** * @typedef {Object} PlayerClass * @property {PlayerInstance[]} instances * @property {PlayerInstance} noConflict * @property {(inviteLink:string)=>URL} getSocketServerURL * @property {(inviteLink:string)=>string} getRoomID * @property {DrawariaOnlineMessageTypes} parseMessage */ /** * @typedef {Object} UI * @property {(selectors: string, parentElement?: ParentNode) => Element|null} querySelect - Returns the first element that is a descendant of node that matches selectors. * @property {(selectors: string, parentElement?: ParentNode) => NodeListOf<Element>} querySelectAll - Returns all element descendants of node that match selectors. * @property {(tagName: string, properties?: object) => Element} createElement - Creates an element and assigns properties to it. * @property {(element: Element, attributes: object) => void} setAttributes - Assigns attributes to an element. * @property {(element: Element, styles: object) => void} setStyles - Assigns styles to an element. * @property {(name?: string) => HTMLDivElement} createContainer - Creates a container element. * @property {() => HTMLDivElement} createRow - Creates a row element. * @property {(name: string) => HTMLElement} createIcon - Creates an icon element. * @property {(type: string, properties?: object) => HTMLInputElement} createInput - Creates an input element. * @property {(input: HTMLInputElement, properties?: object) => HTMLLabelElement} createLabelFor - Creates a label for an input element. * @property {(className?: string) => HTMLElement & { show: Function, hide: Function }} createSpinner - Creates a spinner element. * @property {(input: HTMLInputElement, addon: HTMLLabelElement|HTMLInputElement|HTMLButtonElement|HTMLElement) => HTMLDivElement} createGroup - Creates an input group element. * @property {(inputs: Array<HTMLLabelElement|HTMLInputElement|HTMLButtonElement|HTMLElement>) => HTMLDivElement} createInputGroup - Creates an input group element. */ /** * @class * @typedef {Object} DefinableCore * @property {PlayerClass} Player * @property {UI} UI */ /** * @typedef {Object} Definable * @property {PlayerClass} Player * @property {UI} UI * @property {()=>HTMLElement} createRow * @property {(submodule:Core)=>void} registerModule */ //#endregion TypeDefinitions (function () { "use strict"; window.addEventListener("definable:init", function (event) { const { main, core } = event.detail; /** @type {Definable} */ const myModule = new core("MyModule", "user"); definable.registerModule(myModule); }); })();
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