您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Swap the direction of a player's army by clicking the arrow icon in the army selector.
// ==UserScript== // @name AWBW Change army direction // @namespace https://awbw.amarriner.com/ // @version 1.11 // @description Swap the direction of a player's army by clicking the arrow icon in the army selector. // @author Truniht // @match https://awbw.amarriner.com/*?games_id=* // @match https://awbw.amarriner.com/*?replays_id=* // @icon https://awbw.amarriner.com/favicon.ico // @grant unsafeWindow // @grant GM_setValue // @grant GM_getValue // @license MIT // ==/UserScript== (function() { //Fetch settings var gameID = window.location.href.match(/_id=([0-9]+)/)[1]; var settings = GM_getValue('AWBWMirrorSettings' + gameID) || {}; //Have to use a function to get the local variable as it can't be accessed directly unsafeWindow.AWBWMirrorReturnPlayers = function () {return playersUnits;} function saveSettings() { GM_setValue('AWBWMirrorSettings' + gameID, settings); } var swapInProgress = false; function swapColours(force, removeID) { if (swapInProgress && !force) return; swapInProgress = true; try { var playersUnits = unsafeWindow.AWBWMirrorReturnPlayers(); for(var playerID in playersUnits) { if (settings[playerID] || removeID) { for(var unitID in playersUnits[playerID]) { var unitImage = document.querySelector('span[data-unit-id="' + unitID + '"] .sprite'); if (!unitImage) continue; var isAnimating = unitImage.src.indexOf('/movement/') !== -1; if (!isAnimating) unitImage.style.transform = settings[playerID] ? 'scaleX(-1) translateZ(0px)' : ''; //When not animating, apply the mirrored style (use translateZ to detect if the game changed it) else if (unitImage.style.transform.indexOf('translateZ') !== -1) unitImage.style.transform = ''; //When animating, remove the mirrored style if it is still applied } } } } catch (e) {} swapInProgress = false; } const observer = new MutationObserver(function() {swapColours();}); observer.observe(document, { childList: true, subtree: true, attributes: true }); window.addEventListener('load', function() { swapColours(true); var swapEle = document.createElement('a'); swapEle.textContent = '↔'; swapEle.style.color = "#FFF"; swapEle.style.cursor = "pointer"; swapEle.onclick = function() { var playerID = unsafeWindow.newClickLogo.children[0].id; if (settings[playerID]) delete settings[playerID]; else settings[playerID] = 1; saveSettings(); swapColours(true, playerID); } document.getElementById('country-color-menu').firstElementChild.insertBefore(swapEle, document.getElementById('country-color-menu').firstElementChild.lastElementChild); }); })();
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