Diep.io Auto-leveler Bot Enhanced

Press Q to toggle auto-leveling; must be in the base once for team detection.

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Diep.io Auto-leveler Bot Enhanced
// @namespace    http://tampermonkey.net/
// @version      2024-11-02
// @description  Press Q to toggle auto-leveling; must be in the base once for team detection.
// @match        https://diep.io/*
// @grant        none
// @run-at       document-start
// ==/UserScript==

(function() {
    'use strict';

    let isBotActive = false;
    let teamDetected = false;
    let team = null;
    let maxLevel = 45;  // Diep.io max level (you can adjust this if needed)
    let upgradeOrder = ["health", "bulletSpeed", "reload", "movementSpeed"]; // Example upgrade order

    // Toggle the bot with the "Q" key
    document.addEventListener('keydown', (event) => {
        if (event.key === 'Q' || event.key === 'q') {
            isBotActive = !isBotActive;
            console.log(`Auto-leveler is now ${isBotActive ? 'ON' : 'OFF'}`);
            if (isBotActive && !teamDetected) {
                detectTeam();
            }
        }
    });

    // Detect the player's team by identifying game-related variables or attributes
    function detectTeam() {
        try {
            // This is a generalized approach. You may need to update it with specific variables used in Diep.io.
            if (window.game && window.game.team) {  // Replace this with Diep.io's actual team variable
                team = window.game.team;
                teamDetected = true;
                console.log(`Team detected: ${team}`);
            } else {
                console.log("Unable to detect team. Make sure you are in the base at least once.");
            }
        } catch (error) {
            console.error("Team detection error:", error);
        }
    }

    // Main function that performs leveling up
    function autoLevel() {
        if (!isBotActive || !teamDetected) return;

        try {
            // Check player level and experience points (assumes Diep.io has a player object with level tracking)
            if (window.player && window.player.level < maxLevel) { 
                // Replace `window.player` with Diep.io's actual player object or variable path
                for (let stat of upgradeOrder) {
                    upgradeStat(stat);  // Attempt to upgrade each stat in the order specified
                }
                console.log(`Auto-leveling... Current level: ${window.player.level}`);
            }
        } catch (error) {
            console.error("Auto-leveling error:", error);
        }
    }

    // Upgrade a specified stat, simulating a user clicking the upgrade button or triggering a level-up function
    function upgradeStat(statName) {
        try {
            // Example action to upgrade stat, replace with Diep.io's actual upgrade mechanism
            if (window.upgrade && typeof window.upgrade[statName] === "function") {
                window.upgrade[statName]();  // Attempt to upgrade the specified stat
                console.log(`Upgraded ${statName}`);
            } else {
                console.log(`Upgrade function for ${statName} not found`);
            }
        } catch (error) {
            console.error(`Error upgrading ${statName}:`, error);
        }
    }

    // Interval to check for leveling
    setInterval(() => {
        autoLevel();
    }, 1000); // Adjust interval as needed for optimal performance

})();