您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Press Q to toggle auto-leveling; must be in the base once for team detection.
// ==UserScript== // @name Diep.io Auto-leveler Bot Enhanced // @namespace http://tampermonkey.net/ // @version 2024-11-02 // @description Press Q to toggle auto-leveling; must be in the base once for team detection. // @match https://diep.io/* // @grant none // @run-at document-start // ==/UserScript== (function() { 'use strict'; let isBotActive = false; let teamDetected = false; let team = null; let maxLevel = 45; // Diep.io max level (you can adjust this if needed) let upgradeOrder = ["health", "bulletSpeed", "reload", "movementSpeed"]; // Example upgrade order // Toggle the bot with the "Q" key document.addEventListener('keydown', (event) => { if (event.key === 'Q' || event.key === 'q') { isBotActive = !isBotActive; console.log(`Auto-leveler is now ${isBotActive ? 'ON' : 'OFF'}`); if (isBotActive && !teamDetected) { detectTeam(); } } }); // Detect the player's team by identifying game-related variables or attributes function detectTeam() { try { // This is a generalized approach. You may need to update it with specific variables used in Diep.io. if (window.game && window.game.team) { // Replace this with Diep.io's actual team variable team = window.game.team; teamDetected = true; console.log(`Team detected: ${team}`); } else { console.log("Unable to detect team. Make sure you are in the base at least once."); } } catch (error) { console.error("Team detection error:", error); } } // Main function that performs leveling up function autoLevel() { if (!isBotActive || !teamDetected) return; try { // Check player level and experience points (assumes Diep.io has a player object with level tracking) if (window.player && window.player.level < maxLevel) { // Replace `window.player` with Diep.io's actual player object or variable path for (let stat of upgradeOrder) { upgradeStat(stat); // Attempt to upgrade each stat in the order specified } console.log(`Auto-leveling... Current level: ${window.player.level}`); } } catch (error) { console.error("Auto-leveling error:", error); } } // Upgrade a specified stat, simulating a user clicking the upgrade button or triggering a level-up function function upgradeStat(statName) { try { // Example action to upgrade stat, replace with Diep.io's actual upgrade mechanism if (window.upgrade && typeof window.upgrade[statName] === "function") { window.upgrade[statName](); // Attempt to upgrade the specified stat console.log(`Upgraded ${statName}`); } else { console.log(`Upgrade function for ${statName} not found`); } } catch (error) { console.error(`Error upgrading ${statName}:`, error); } } // Interval to check for leveling setInterval(() => { autoLevel(); }, 1000); // Adjust interval as needed for optimal performance })();
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