- // ==UserScript==
- // @name 挂刀网优化
- // @namespace https://gf.qytechs.cn/users/1362311
- // @version 1.3.3
- // @description 优化界面。优化表格价格列展示信息,增加数据更新时间;支持配置查询参数首次进入时自动查询;增加挂刀比例计算器;
- // @author honguangli
- // @license MIT
- // @match https://www.hangknife.com/
- // @match https://hangknife.com/
- // @icon https://www.hangknife.com/static/imgs/logo_home_black.png
- // @run-at document-body
- // @grant GM_addStyle
- // ==/UserScript==
-
- (function() {
- 'use strict';
-
- const routerHash = '#/Home'; // 需要开启优化的页面
- const searchUrl = 'https://www.hangknife.com/api/steam/queryItemList'; // 查询接口
- let state = true; // 是否默认开启优化
- const updateDurationMinutes = 30; // 期望更新时间间隔,单位为分钟,当前时间与更新时间差值小于此配置时会标黄色
- const closeRealTimeData = true; // 是否关闭实时上架数据
-
- // csgo配置
- const csgoOption = {
- game: 'csgo',
- selector: '#pane-csgo .el-table', // 表格选择器
- priceColumnIndex: 15, // 价格列下标
- search: true, // 是否自定义查询,每次进入页面时执行一次
- searchParam: {
- orderBy: 'minPrice / steamSafeBuyerPrice,ascending', // 排序方式
- minPrice: '1', // 最低价
- maxPrice: '', // 最高价
- last24Volume: '', // 成交数
- platform: ["uupin"], // 交易平台
- },
- minWidth: 190, // 表格价格列最小宽度
- _isInit: false, // 是否已初始化
- _isSearch: false, // 是否已触发自定义查询
- _width: undefined, // 表格价格列宽度,缓存初始值,用于恢复默认样式
- _minWidth: undefined, // 表格价格列最小宽度,缓存初始值,用于恢复默认样式
- };
-
- // dota2配置
- const dota2Option = {
- game: 'dota2',
- selector: '#pane-dota2 .el-table', // 表格选择器
- priceColumnIndex: 9, // 价格列下标
- search: true, // 是否自定义查询,每次进入页面时执行一次
- searchParam: {
- orderBy: 'minPrice / steamSafeBuyerPrice,ascending', // 排序方式
- minPrice: '1', // 最低价
- maxPrice: '', // 最高价
- last24Volume: '', // 成交数
- platform: ["buff"], // 交易平台
- },
- minWidth: 190, // 表格价格列最小宽度
- _isInit: false, // 是否已初始化
- _isSearch: false, // 是否已触发自定义查询
- _width: undefined, // 表格价格列宽度,缓存初始值,用于恢复默认样式
- _minWidth: undefined, // 表格价格列最小宽度,缓存初始值,用于恢复默认样式
- };
-
- // csgo 查询参数
- // 交易平台可选项
- // ['buff', 'dmarket', 'c5game', 'skinPort', 'igxe', 'uupin', 'v5Item', 'csMoney', 'waxpeer', 'eco', 'bitSkins', 'haloskins']
- // 排序方式可选项
- // {value: 'minPrice / steamSellerPrice,ascending', label: '最优寄售'}
- // {value: 'minPrice / steamBuyerPrice,ascending', label: '最优求购'}
- // {value: 'minPrice / steamSafeBuyerPrice,ascending', label: '稳定成交'}
- // {value: 'minPrice,ascending', label: '底价升序'}
- // {value: 'minPrice / steamSellerPrice,descending', label: '第三方寄售价降序'}
- // {value: '(buffBuyOrderPrice - minPrice)/minPrice,descending', label: '低于Buff求购'}
- // {value: '(uupinBuyerPrice - minPrice)/minPrice,descending', label: '低于UU求购'}
- // {value: '(dmarketOrderPrice - minPrice)/minPrice,descending', label: '低于DMarket求购'}
-
- // steam货币配置,此处仅保留美元和人民币
- const g_rgCurrencyData = {"USD":{"strCode":"USD","eCurrencyCode":1,"strSymbol":"$","bSymbolIsPrefix":true,"bWholeUnitsOnly":false,"strDecimalSymbol":".","strThousandsSeparator":",","strSymbolAndNumberSeparator":""},"CNY":{"strCode":"CNY","eCurrencyCode":23,"strSymbol":"\u00a5","bSymbolIsPrefix":true,"bWholeUnitsOnly":false,"strDecimalSymbol":".","strThousandsSeparator":",","strSymbolAndNumberSeparator":" "},};
- // steam交易配置
- const g_rgWalletInfo = {
- "wallet_currency": 23, // 货币类型,等同于g_rgCurrencyData.eCurrencyCode,23表示人民币元
- "wallet_fee": "1", // 是否计算steam交易费
- "wallet_fee_minimum": "1", // steam交易费最低金额,单位分;
- "wallet_fee_percent": "0.05", // steam交易费比例,百分比;计算方式:卖家收款金额*比例,保留2位小数向下取整,最低收取wallet_fee_minimum配置金额
- "wallet_publisher_fee_percent_default": "0.10", // 游戏交易费比例,百分比;计算方式:卖家收款金额*比例,保留2位小数向下取整,最低收取1分
- "wallet_fee_base": "0", // steam额外交易费,单位分;计算完steam交易费后直接追加
- };
-
- // 隐藏原生的折扣内容
- // 通过改变DOM属性实现
- GM_addStyle('tbody > tr > td:last-child > div.cell[data-optimize="true"] > div:not([data-type="optimize"]) { display: none; }');
-
- // 优化成交数量输入框尺寸
- GM_addStyle('.el-tabs .el-tab-pane > div > div > div > div:nth-child(2) > div:nth-child(2) > div:first-child > div:first-child { width: 185px !important; }');
- GM_addStyle('.el-tabs .el-tab-pane > div > div > div > div:nth-child(2) > div:nth-child(2) > div:first-child > div:first-child > div:first-child { padding: 0 12px; }');
-
- // 监听页面变化
- // 匹配路由成功后重新初始化
- const observerApp = () => {
- const interval = setInterval(()=>{
- // 获取app节点
- const domApp = document.getElementById('app');
- const app = domApp.__vue__;
-
- if (app && app._isVue) {
- // 初始化配置
- initOption();
- // 插入优化选项
- insertOptimizeCheckBox();
- // 插入挂刀比例计算器
- insertCalculator();
- if (closeRealTimeData) {
- closeRealTimeDataWebSocket();
- }
-
- // 开启监听
- const observer = new MutationObserver(() => {
- // 初始化配置
- initOption();
- // 等待DOM刷新
- app.$nextTick(() => {
- if (location.hash === routerHash) {
- // 插入优化选项
- insertOptimizeCheckBox();
- // 插入挂刀比例计算器
- insertCalculator();
- if (closeRealTimeData) {
- closeRealTimeDataWebSocket();
- }
- }
- });
- });
- observer.observe(domApp, { childList: true });
- clearInterval(interval);
- }
-
- }, 100);
- };
-
- // 劫持请求
- const listenHttpRequest = () => {
- let oldOpen = XMLHttpRequest.prototype.open;
- XMLHttpRequest.prototype.open = function (method, url, async, user, password) {
- this._url = url;
- return oldOpen.call(this, method, url, async, user, password);
- };
- let oldSend = XMLHttpRequest.prototype.send;
- XMLHttpRequest.prototype.send = function () {
- // 替换查询参数
- if (this._url === searchUrl) {
- const args = JSON.parse(arguments[0]);
- this._game = args.game;
- // 替换自定义查询参数
- if (args.game === 'csgo' && !csgoOption._isSearch) {
- Object.entries(csgoOption.searchParam).forEach(item => {
- if (args.hasOwnProperty(item[0])) {
- args[item[0]] = item[1];
- }
- });
- arguments[0] = JSON.stringify(args);
- } else if (args.game === 'dota2' && !dota2Option._isSearch) {
- Object.entries(dota2Option.searchParam).forEach(item => {
- if (args.hasOwnProperty(item[0])) {
- args[item[0]] = item[1];
- }
- });
- arguments[0] = JSON.stringify(args);
- }
- }
- // 监听请求响应
- this.addEventListener("load", function () {
- if (this._url === searchUrl) {
- // 同步自定义查询参数
- if (this._game === 'csgo' && csgoOption.search && !csgoOption._isSearch) {
- csgoOption._isSearch = true;
- const tableElement = document.querySelector(csgoOption.selector);
- const table = tableElement.__vue__;
- Object.entries(csgoOption.searchParam).forEach(item => {
- if (table.$parent.initPage.hasOwnProperty(item[0])) {
- table.$parent.initPage[item[0]] = item[1];
- }
- });
- } else if (this._game === 'dota2' && dota2Option.search && !dota2Option._isSearch) {
- dota2Option._isSearch = true;
- const tableElement = document.querySelector(dota2Option.selector);
- const table = tableElement.__vue__;
- Object.entries(dota2Option.searchParam).forEach(item => {
- if (table.$parent.initPage.hasOwnProperty(item[0])) {
- table.$parent.initPage[item[0]] = item[1];
- }
- });
- }
-
- // 触发优化选项
- if (this.readyState == 4 && this.status == 200) {
- if (this._game === 'csgo' || this._game === 'dota2') {
- changeState(state);
- }
- }
- }
- });
- return oldSend.apply(this, arguments);
- };
- };
-
- // 初始化配置
- const initOption = () => {
- // 重置配置
- csgoOption._isInit = false;
- csgoOption._isSearch = false;
- csgoOption._width = undefined;
- csgoOption._minWidth = undefined;
- dota2Option._isInit = false;
- dota2Option._isSearch = false;
- dota2Option._width = undefined;
- dota2Option._minWidth = undefined;
- };
-
- // 插入优化选项
- const insertOptimizeCheckBox = () => {
- if (document.getElementById('optimize-checkbox')) {
- return;
- }
-
- // 获取右侧导航栏
- const domRightMenu = document.getElementsByClassName('avatarDiv')[0];
-
- // 添加优化选项
- const h = `<label id="optimize-checkbox" class="el-checkbox is-bordered" style="height: 32px; margin-right: 8px; padding: 6px 12px;">
- <span class="el-checkbox__input">
- <span class="el-checkbox__inner"></span>
- </span>
- <span class="el-checkbox__label">自定义优化</span>
- </label>
- `;
- domRightMenu.insertAdjacentHTML('afterBegin', h);
-
- const checkbox = document.getElementById('optimize-checkbox');
- checkbox.addEventListener('click', (e) => {
- state = !state;
- changeState(state);
- });
-
- // 是否默认开启优化
- if (state) {
- changeState(state);
- }
- };
-
- // 插入挂刀比例计算器
- const insertCalculator = () => {
- if (document.getElementById('calculator')) {
- return;
- }
-
- const row = document.querySelector('.el-main');
- if (!row) {
- return;
- }
-
- const h = `<div id="calculator" style="display: flex; justify-content: end; align-items: center; column-gap: 12px; margin-bottom: 20px;">
- <div class="el-input el-input--small el-input-group el-input-group--prepend" style="width: 100px;">
- <div class="el-input-group__prepend">第三方平台购入价</div>
- <input id="calculator-buy-price" type="text" autocomplete="off" class="el-input__inner" style="width: 100px;">
- </div>
- <div class="el-input el-input--small el-input-group el-input-group--prepend" style="width: 100px;">
- <div class="el-input-group__prepend">Steam买家支付价</div>
- <input id="calculator-sell-price" type="text" autocomplete="off" class="el-input__inner" style="width: 100px;">
- </div>
- <div class="el-input el-input--small el-input-group el-input-group--prepend is-disabled" style="width: 100px;">
- <div class="el-input-group__prepend">Steam到手余额</div>
- <input id="calculator-steam-balance" type="text" autocomplete="off" class="el-input__inner" style="width: 100px; color: #67c23a;" disabled>
- </div>
- <div class="el-input el-input--small el-input-group el-input-group--prepend is-disabled" style="width: 100px;">
- <div class="el-input-group__prepend">比例</div>
- <input id="calculator-discount" type="text" autocomplete="off" class="el-input__inner" style="width: 100px;" disabled>
- </div>
- <div>
- `;
- row.insertAdjacentHTML('afterBegin', h);
-
- // 计算折扣
- const calculate = (buyPrice, sellPrice) => {
- const inputSteamBalance = document.getElementById('calculator-steam-balance');
- const inputDiscount = document.getElementById('calculator-discount');
-
- // 格式化金额
- const buyPriceInt = GetPriceValueAsInt(buyPrice);
- const sellPriceInt = GetPriceValueAsInt(sellPrice);
-
- // 若steam买家支付金额未设置,则不显示steam到手余额和折扣信息
- if (sellPriceInt <= 0) {
- inputSteamBalance.value = '';
- inputDiscount.value = '';
- return;
- }
-
- const fees = CalculateFeeAmount(sellPriceInt, g_rgWalletInfo.wallet_publisher_fee_percent_default);
- inputSteamBalance.value = (fees.amount - fees.fees)/100;
-
- // 若第三方平台购入金额未设置,则不显示折扣信息
- if (buyPriceInt <= 0) {
- inputDiscount.value = '';
- return;
- }
-
- const discount = buyPriceInt / (fees.amount - fees.fees);
- inputDiscount.value = discount.toFixed(3);
- if (discount <= 0.7) {
- inputDiscount.style.setProperty('color', '#67c23a');
- } else if (discount <= 0.8) {
- inputDiscount.style.setProperty('color', '#409eff');
- } else if (discount <= 0.9) {
- inputDiscount.style.setProperty('color', '#e6a23c');
- } else {
- inputDiscount.style.setProperty('color', '#f56c6c');
- }
- };
-
- const inputBuyPrice = document.getElementById('calculator-buy-price');
- const inputSellPrice = document.getElementById('calculator-sell-price');
-
- inputBuyPrice.addEventListener('input', (e) => {
- calculate(inputBuyPrice.value, inputSellPrice.value);
- });
-
- inputSellPrice.addEventListener('input', (e) => {
- calculate(inputBuyPrice.value, inputSellPrice.value);
- });
- };
-
- /**
- * 优化状态变更
- * @param {bool} state 状态
- */
- const changeState = (state) => {
- if (!state) {
- // 关闭
- const checkbox = document.getElementById('optimize-checkbox');
- checkbox.classList.remove('is-checked');
- checkbox.querySelector('.el-checkbox__input').classList.remove('is-checked');
- reset(csgoOption);
- reset(dota2Option);
- } else {
- // 开启
- const checkbox = document.getElementById('optimize-checkbox');
- checkbox.classList.add('is-checked');
- checkbox.querySelector('.el-checkbox__input').classList.add('is-checked');
- optimize(csgoOption);
- optimize(dota2Option);
- }
- };
-
- /**
- * 优化表格
- * @param {object} option 配置
- */
- const optimize = (option) => {
- const tableElement = document.querySelector(option.selector);
- if (!tableElement) {
- return;
- }
-
- const table = tableElement.__vue__;
- if (!table) {
- return;
- }
-
- // 初始化
- if (!option._isInit) {
- option._isInit = true;
-
- // 缓存参数
- option._width = table.columns[option.priceColumnIndex].width;
- option._minWidth = table.columns[option.priceColumnIndex].minWidth;
- }
- // 执行优化
- setTimeout(()=>{
- optimizeTable(table, option);
- }, 50);
- };
-
- /**
- * 优化表格
- * @param {object} table 表格对象
- * @param {object} option 配置
- */
- const optimizeTable = (table, option) => {
- // 开启表格纵向边框,开启后可以拖动改变列宽度
- table.border = true;
- // 设置折扣列宽度,需清除width并设置最小宽度,否则宽度占不满则会出现空白列
- table.columns[option.priceColumnIndex].width = undefined;
- table.columns[option.priceColumnIndex].minWidth = option.minWidth;
- // 修改UI后需重新渲染表格布局
- table.doLayout();
-
- // 移除优化生成的内容
- const domOptimizes = table.$el.querySelectorAll(`tbody > tr > td:nth-child(${ option.priceColumnIndex+1 }) > div.cell > div[data-type="optimize"]`);
- for (let i = 0; i < domOptimizes.length; i++) {
- domOptimizes[i].parentNode.removeAttribute('data-optimize');
- domOptimizes[i].remove();
- }
-
- // 找到每行的折扣内容
- const cells = table.$el.querySelectorAll(`tbody > tr > td:nth-child(${ option.priceColumnIndex+1 }) > div.cell`);
-
- const nowUnix = Math.round(new Date() / 1000);
-
- // 遍历每行生成优化内容
- const data = table.data;
- for (let i = 0; i < data.length; i++) {
- // 寄售
- const sellerFees = CalculateFeeAmount(GetPriceValueAsInt(data[i].steamSellerPrice+''), g_rgWalletInfo.wallet_publisher_fee_percent_default);
- const sellerDiscount = (data[i].minPlatformPrice * 100) / (sellerFees.amount - sellerFees.fees);
- // 求购
- const buyerFees = CalculateFeeAmount(GetPriceValueAsInt(data[i].steamBuyerPrice+''), g_rgWalletInfo.wallet_publisher_fee_percent_default);
- const buyerDiscount = (data[i].minPlatformPrice * 100) / (buyerFees.amount - buyerFees.fees);
- // 稳定
- const safeBuyerFees = CalculateFeeAmount(GetPriceValueAsInt(data[i].steamSafeBuyerPrice+''), g_rgWalletInfo.wallet_publisher_fee_percent_default);
- const safeBuyerDiscount = (data[i].minPlatformPrice * 100) / (safeBuyerFees.amount - safeBuyerFees.fees);
- const h = `
- <div data-type="optimize">
- <div style="display: flex;">
- <div style="min-width: 33px;">寄售:</div>
- ${ data[i].steamSellerPrice === null ? '<div style="flex: 1; color: rgb(170, 170, 170);">暂无记录</div>' : `
- <div style="flex: 1">${ table.$parent.formatterPrice(sellerFees.amount/100) } → ${ table.$parent.formatterPrice((sellerFees.amount-sellerFees.fees)/100) }</div>
- <span class="el-tag el-tag--${ table.$parent.formatterTagType(sellerDiscount) } el-tag--mini el-tag--plain">${ sellerDiscount.toFixed(3) }</span>
- `}
- </div>
- <div style="display: flex;">
- <div style="min-width: 33px;">求购:</div>
- ${ data[i].steamBuyerPrice === null ? '<div style="flex: 1; color: rgb(170, 170, 170);">暂无记录</div>' : `
- <div style="flex: 1">${ table.$parent.formatterPrice(buyerFees.amount/100) } → ${ table.$parent.formatterPrice((buyerFees.amount-buyerFees.fees)/100) }</div>
- <span class="el-tag el-tag--${ table.$parent.formatterTagType(buyerDiscount) } el-tag--mini el-tag--plain">${ buyerDiscount.toFixed(3) }</span>
- `}
- </div>
- <div style="display: flex;">
- <div style="min-width: 33px;">稳定:</div>
- ${ data[i].steamSafeBuyerPrice === null ? '<div style="flex: 1; color: rgb(170, 170, 170);">暂无记录</div>' : `
- <div style="flex: 1">${ table.$parent.formatterPrice(safeBuyerFees.amount/100) } → ${ table.$parent.formatterPrice((safeBuyerFees.amount-safeBuyerFees.fees)/100) }</div>
- <span class="el-tag el-tag--${ table.$parent.formatterTagType(safeBuyerDiscount) } el-tag--mini el-tag--plain">${ safeBuyerDiscount.toFixed(3) }</span>
- `}
- </div>
- <div style="display: flex;">
- <div style="min-width: 33px;">更新:</div>
- <div style="${ nowUnix - Math.round(new Date(data[i].updateTime)/1000) < updateDurationMinutes * 60 ? 'color: #e6a23c' : '' }">${ data[i].updateTime }</div>
- </div>
- </div>`;
- cells[i].insertAdjacentHTML('beforeEnd', h);
- cells[i].setAttribute('data-optimize', 'true');
- }
- };
-
- /**
- * 重置
- * @param {object} option 配置
- */
- const reset = (option) => {
- const tableElement = document.querySelector(option.selector);
- if (!tableElement) {
- return;
- }
-
- const table = tableElement.__vue__;
- if (!table) {
- return;
- }
-
- // 关闭表格纵向边框
- table.border = false;
- // 重置列宽度
- table.columns[option.priceColumnIndex].width = option._width;
- table.columns[option.priceColumnIndex].minWidth = option._minWidth;
- // 修改UI后需重新渲染表格布局
- table.doLayout();
-
- // 移除优化生成的内容
- const domOptimizes = table.$el.querySelectorAll(`tbody > tr > td:nth-child(${ option.priceColumnIndex+1 }) > div.cell > div[data-type="optimize"]`);
- for (let i = 0; i < domOptimizes.length; i++) {
- domOptimizes[i].parentNode.removeAttribute('data-optimize');
- domOptimizes[i].remove();
- }
- };
-
- // 关闭实时上架数据websocket
- const closeRealTimeDataWebSocket = () => {
- const dom = document.querySelector('.el-header .el-card');
- if (!dom || !dom.__vue__ || !dom.__vue__._isVue || !dom.__vue__.$parent || !dom.__vue__.$parent._isVue) {
- return;
- }
- dom.__vue__.$parent.disconnect();
- };
-
- /**
- * @typedef {Object} Fees
- * @property {number} steam_fee - steam交易费
- * @property {number} publisher_fee - 游戏交易费
- * @property {number} fees - 总交易费
- * @property {number} amount - 买家支付金额
- */
-
- /**
- * 计算交易费用
- * steam官网源码,未作改动
- * @param {number} amount 买家支付金额
- * @param {number} publisherFee 游戏交易费比例
- * @return {Fees} 交易费用明细
- */
- function CalculateFeeAmount( amount, publisherFee ) {
- if ( !g_rgWalletInfo['wallet_fee'] ) {
- return 0;
- }
-
- publisherFee = ( typeof publisherFee == 'undefined' ) ? 0 : publisherFee;
-
- // Since CalculateFeeAmount has a Math.floor, we could be off a cent or two. Let's check:
- var iterations = 0; // shouldn't be needed, but included to be sure nothing unforseen causes us to get stuck
- var nEstimatedAmountOfWalletFundsReceivedByOtherParty = parseInt( ( amount - parseInt( g_rgWalletInfo['wallet_fee_base'] ) ) / ( parseFloat( g_rgWalletInfo['wallet_fee_percent'] ) + parseFloat( publisherFee ) + 1 ) );
-
- var bEverUndershot = false;
- var fees = CalculateAmountToSendForDesiredReceivedAmount( nEstimatedAmountOfWalletFundsReceivedByOtherParty, publisherFee );
- while ( fees.amount != amount && iterations < 10 )
- {
- if ( fees.amount > amount )
- {
- if ( bEverUndershot )
- {
- fees = CalculateAmountToSendForDesiredReceivedAmount( nEstimatedAmountOfWalletFundsReceivedByOtherParty - 1, publisherFee );
- fees.steam_fee += ( amount - fees.amount );
- fees.fees += ( amount - fees.amount );
- fees.amount = amount;
- break;
- }
- else
- {
- nEstimatedAmountOfWalletFundsReceivedByOtherParty--;
- }
- }
- else
- {
- bEverUndershot = true;
- nEstimatedAmountOfWalletFundsReceivedByOtherParty++;
- }
-
- fees = CalculateAmountToSendForDesiredReceivedAmount( nEstimatedAmountOfWalletFundsReceivedByOtherParty, publisherFee );
- iterations++;
- }
-
- // fees.amount should equal the passed in amount
-
- return fees;
- }
-
- /**
- * 计算交易费用
- * steam官网源码,未作改动
- * @param {number} receivedAmount 卖家收款金额
- * @param {number} publisherFee 游戏交易费比例
- * @return {Fees} 交易费用明细
- */
- function CalculateAmountToSendForDesiredReceivedAmount( receivedAmount, publisherFee ){
- if ( !g_rgWalletInfo['wallet_fee'] ){
- return receivedAmount;
- }
-
- publisherFee = ( typeof publisherFee == 'undefined' ) ? 0 : publisherFee;
-
- var nSteamFee = parseInt( Math.floor( Math.max( receivedAmount * parseFloat( g_rgWalletInfo['wallet_fee_percent'] ), g_rgWalletInfo['wallet_fee_minimum'] ) + parseInt( g_rgWalletInfo['wallet_fee_base'] ) ) );
- var nPublisherFee = parseInt( Math.floor( publisherFee > 0 ? Math.max( receivedAmount * publisherFee, 1 ) : 0 ) );
- var nAmountToSend = receivedAmount + nSteamFee + nPublisherFee;
-
- return {
- steam_fee: nSteamFee,
- publisher_fee: nPublisherFee,
- fees: nSteamFee + nPublisherFee,
- amount: parseInt( nAmountToSend )
- };
- }
-
- /**
- * 格式化金额
- * steam官网源码,未作改动
- * @param {string} strAmount 金额,单位元
- * @return {number} 金额,单位分
- */
- function GetPriceValueAsInt( strAmount ) {
- var nAmount;
- if ( !strAmount )
- {
- return 0;
- }
-
- // Users may enter either comma or period for the decimal mark and digit group separators.
- strAmount = strAmount.replace( /,/g, '.' );
-
- // strip the currency symbol, set .-- to .00
- strAmount = strAmount.replace( GetCurrencySymbol( GetCurrencyCode( g_rgWalletInfo['wallet_currency'] ) ), '' ).replace( '.--', '.00');
-
- // strip spaces
- strAmount = strAmount.replace( / /g, '' );
-
- // Remove all but the last period so that entries like "1,147.6" work
- if ( strAmount.indexOf( '.' ) != -1 )
- {
- var splitAmount = strAmount.split( '.' );
- var strLastSegment = splitAmount[splitAmount.length-1];
-
- if ( !isNaN( strLastSegment ) && strLastSegment.length == 3 && splitAmount[splitAmount.length-2] != '0' )
- {
- // Looks like the user only entered thousands separators. Remove all commas and periods.
- // Ensures an entry like "1,147" is not treated as "1.147"
- //
- // Users may be surprised to find that "1.147" is treated as "1,147". "1.147" is either an error or the user
- // really did mean one thousand one hundred and forty seven since no currencies can be split into more than
- // hundredths. If it was an error, the user should notice in the next step of the dialog and can go back and
- // correct it. If they happen to not notice, it is better that we list the item at a higher price than
- // intended instead of lower than intended (which we would have done if we accepted the 1.147 value as is).
- strAmount = splitAmount.join( '' );
- }
- else
- {
- strAmount = splitAmount.slice( 0, -1 ).join( '' ) + '.' + strLastSegment;
- }
- }
-
- var flAmount = parseFloat( strAmount ) * 100;
- nAmount = Math.floor( isNaN(flAmount) ? 0 : flAmount + 0.000001 ); // round down
-
- nAmount = Math.max( nAmount, 0 );
- return nAmount;
- }
-
- /**
- * 获取货币符号
- * steam官网源码,未作改动
- * @param {string} currencyCode 货币代码
- * @return {string} 货币符号
- */
- // Return the symbol to use for a currency
- function GetCurrencySymbol( currencyCode ) {
- return g_rgCurrencyData[currencyCode] ? g_rgCurrencyData[currencyCode].strSymbol : currencyCode + ' ';
- }
-
- /**
- * 获取货币代码
- * steam官网源码,未作改动
- * @param {number} currencyId 货币id
- * @return {string} 货币代码
- */
- function GetCurrencyCode( currencyId ) {
- for ( var code in g_rgCurrencyData )
- {
- if ( g_rgCurrencyData[code].eCurrencyCode == currencyId )
- return code;
- }
- return 'Unknown';
- }
-
- // 监听页面
- observerApp();
-
- // 劫持请求
- listenHttpRequest();
- })();