- // ==UserScript==
- // @name HaxKiller (unpatched)
- // @match *://*.moomoo.io/*
- // @version 1400
- // @author HaxBountyHunter
- // @description no desrcription because someone reported it
- // @icon https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTW__q_hiNTduWCXL2JdSKgqbI-ZhdOegRusQ&s
- // @match *://moomoo.io/*
- // @match *://sandbox.moomoo.io/*
- // @match *://dev.moomoo.io/*
- // @grant none
- // @namespace none
- // ==/UserScript==
- // Moo Moo
- document.getElementById("mainMenu").style.backgroundImage = "url('https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTW__q_hiNTduWCXL2JdSKgqbI-ZhdOegRusQ&s')";
- document.getElementById("mainMenu").style.backgroundRepeat = "repeat";
- document.getElementById("mainMenu").style.backgroundSize = "contain";
- window.reloadedColor = "#880808";
- window.middleReloadedColor = "#880808";
- window.notReloadedColor = "#880808";
- document.getElementById("loadingText").innerText="";
- document.getElementById("loadingText").style.color = "#880808";
- document.getElementById("loadingText").style.color = "linear-gradient(red,yellow)";
- document.getElementById("loadingText").style.textShadow = "#880808 -2px -2px 10px, purple 0px -5px 1px, purple 0px -5px 10px";
- var gameNameElement = document.getElementById("gameName");
- gameNameElement.style.backgroundImage = "linear-gradient(to right, red, yellow)";
- gameNameElement.style.WebkitBackgroundClip = "text";
- gameNameElement.style.color = "transparent";
- gameNameElement.style.textShadow = "0 0 2px #880808, 0 0 5px red";
- gameNameElement.style.webkitTextFillColor = "transparent";
- gameNameElement.style.webkitTextStroke = "1px black";
- gameNameElement.style.animation = "popIn 1.5s ease-out";
-
- (function() {
- const scriptSrc = "index-6b10514b.js";
- const scriptTags = document.querySelectorAll(`script[src*="${scriptSrc}"]`);
- if (scriptTags.length > 0) {
- scriptTags[0].remove();
- }
- })();
-
- document.addEventListener("keydown", function(event) {
- if (event.keyCode === 192) {
- const chatHolder = document.getElementById("gameUI");
- if (chatHolder) {
- const currentDisplay = chatHolder.style.display;
- chatHolder.style.display = currentDisplay === "none" ? "block" : "none";
- }
- }
- });
-
- function getEl(id) {
- return document.getElementById(id);
- }
-
- function loadScript(url, callback) {
- let script = document.createElement("script");
- script.src = url;
- script.onload = () => {
- console.log(`Successfully loaded script: ${url}`);
- if (callback) callback();
- };
- script.onerror = (error) => {
- console.error(`Failed to load script: ${url}`, error);
- };
- document.body.appendChild(script);
- }
-
- const msgpackUrl = "https://rawgit.com/kawanet/msgpack-lite/master/dist/msgpack.min.js";
- const customScriptUrl = null;
-
- loadScript(msgpackUrl, () => {
- loadScript(customScriptUrl);
- });
-
- window.oncontextmenu = function() {
- return false;
- };
-
- let config = window.config;
- let recording;
-
- config.clientSendRate = 9;
- config.serverUpdateRate = 9;
-
- config.deathFadeout = 0;
-
- config.playerCapacity = 50;
- window.config.maxPlayers = 50;
-
- config.isSandbox = window.location.hostname == "sandbox.moomoo.io";
-
- config.skinColors = ["#bf8f54", "#4c4c4c", "#896c4b",
- "#fadadc", "#ececec", "#c37373", "#000000", "#ecaff7", "#738cc3",
- "#8bc373", "#91b2db"
- ];
-
- config.weaponVariants = [{
- id: 0,
- src: "",
- xp: 0,
- val: 1,
- }, {
- id: 1,
- src: "_g",
- xp: 3000,
- val: 1.1,
- }, {
- id: 2,
- src: "_d",
- xp: 7000,
- val: 1.18,
- }, {
- id: 3,
- src: "_r",
- poison: true,
- xp: 12000,
- val: 1.18,
- }, {
- id: 4,
- src: "_e",
- poison: true,
- heal: true,
- xp: 24000,
- val: 1.18,
- }];
-
- config.anotherVisual = true;
- config.useWebGl = false;
- config.resetRender = true;
-
- function waitTime(timeout) {
- return new Promise((done) => {
- setTimeout(() => {
- done();
- }, timeout);
- });
- }
-
- let canStore;
- if (typeof(Storage) !== "undefined") {
- canStore = true;
- }
-
- function saveVal(name, val) {
- if (canStore)
- localStorage.setItem(name, val);
- }
-
- function deleteVal(name) {
- if (canStore)
- localStorage.removeItem(name);
- }
-
- function getSavedVal(name) {
- if (canStore)
- return localStorage.getItem(name);
- return null;
- }
-
- let gC = function(a, b) {
- try {
- let res = JSON.parse(getSavedVal(a));
- if (typeof res === "object") {
- return b;
- } else {
- return res;
- }
- } catch (e) {
- return b;
- }
- };
-
- function setConfigs() {
- return {
- killChat: true,
- autoBuy: true,
- autoBuyEquip: true,
- autoPush: true,
- revTick: true,
- spikeTick: true,
- predictTick: true,
- autoPlace: true,
- autoReplace: true,
- antiTrap: true,
- slowOT: false,
- attackDir: false,
- showDir: true,
- autoRespawn: false
- };
- }
-
- let configs = setConfigs();
-
- window.removeConfigs = function() {
- for (let cF in configs) {
- deleteVal(cF, configs[cF]);
- }
- };
-
- for (let cF in configs) {
- configs[cF] = gC(cF, configs[cF]);
- }
-
- window.changeMenu = function() {};
- window.debug = function() {};
- window.wasdMode = function() {};
-
- window.startGrind = function() {};
-
- window.resBuild = function() {};
- window.toggleVisual = function() {};
-
- window.prepareUI = function() {};
- window.leave = function() {};
-
- class HtmlAction {
- constructor(element) {
- this.element = element;
- };
- add(code) {
- if (!this.element) return undefined;
- this.element.innerHTML += code;
- };
- newLine(amount) {
- let result = `<br>`;
- if (amount > 0) {
- result = ``;
- for (let i = 0; i < amount; i++) {
- result += `<br>`;
- }
- }
- this.add(result);
- };
- checkBox(setting) {
- let newCheck = `<input type = "checkbox"`;
- setting.id && (newCheck += ` id = ${setting.id}`);
- setting.style && (newCheck += ` style = ${setting.style.replaceAll(" ", "")}`);
- setting.class && (newCheck += ` class = ${setting.class}`);
- setting.checked && (newCheck += ` checked`);
- setting.onclick && (newCheck += ` onclick = ${setting.onclick}`);
- newCheck += `>`;
- this.add(newCheck);
- };
- text(setting) {
- let newText = `<input type = "text"`;
- setting.id && (newText += ` id = ${setting.id}`);
- setting.style && (newText += ` style = ${setting.style.replaceAll(" ", "")}`);
- setting.class && (newText += ` class = ${setting.class}`);
- setting.size && (newText += ` size = ${setting.size}`);
- setting.maxLength && (newText += ` maxLength = ${setting.maxLength}`);
- setting.value && (newText += ` value = ${setting.value}`);
- setting.placeHolder && (newText += ` placeHolder = ${setting.placeHolder.replaceAll(" ", " ")}`);
- newText += `>`;
- this.add(newText);
- };
- select(setting) {
- let newSelect = `<select`;
- setting.id && (newSelect += ` id = ${setting.id}`);
- setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`);
- setting.class && (newSelect += ` class = ${setting.class}`);
- newSelect += `>`;
- for (let options in setting.option) {
- newSelect += `<option value = ${setting.option[options].id}`
- setting.option[options].selected && (newSelect += ` selected`);
- newSelect += `>${options}</option>`;
- }
- newSelect += `</select>`;
- this.add(newSelect);
- };
- button(setting) {
- let newButton = `<button`;
- setting.id && (newButton += ` id = ${setting.id}`);
- setting.style && (newButton += ` style = ${setting.style.replaceAll(" ", "")}`);
- setting.class && (newButton += ` class = ${setting.class}`);
- setting.onclick && (newButton += ` onclick = ${setting.onclick}`);
- newButton += `>`;
- setting.innerHTML && (newButton += setting.innerHTML);
- newButton += `</button>`;
- this.add(newButton);
- };
- selectMenu(setting) {
- let newSelect = `<select`;
- if (!setting.id) {
- alert("please put id skid");
- return;
- }
- window[setting.id + "Func"] = function() {};
- setting.id && (newSelect += ` id = ${setting.id}`);
- setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`);
- setting.class && (newSelect += ` class = ${setting.class}`);
- newSelect += ` onchange = window.${setting.id + "Func"}()`;
- newSelect += `>`;
- let last;
- let i = 0;
- for (let options in setting.menu) {
- newSelect += `<option value = ${"option_" + options} id = ${"O_" + options}`;
- setting.menu[options] && (newSelect += ` checked`);
- newSelect += ` style = "color: ${setting.menu[options] ? "#880808" : "#880808"}; background: ${setting.menu[options] ? "#880808" : "#880808"};">${options}</option>`;
- i++;
- }
- newSelect += `</select>`;
-
- this.add(newSelect);
-
- i = 0;
- for (let options in setting.menu) {
- window[options + "Func"] = function() {
- setting.menu[options] = getEl("check_" + options).checked ? true : false;
- saveVal(options, setting.menu[options]);
- getEl("O_" + options).style.color = setting.menu[options] ? "#880808" : "#880808";
- getEl("O_" + options).style.background = setting.menu[options] ? "#880808" : "#880808";
- };
- this.checkBox({
- id: "check_" + options,
- style: `display: ${i == 0 ? "inline-block" : "none"};`,
- class: "checkB",
- onclick: `window.${options + "Func"}()`,
- checked: setting.menu[options]
- });
- i++;
- }
-
- last = "check_" + getEl(setting.id).value.split("_")[1];
- window[setting.id + "Func"] = function() {
- getEl(last).style.display = "none";
- last = "check_" + getEl(setting.id).value.split("_")[1];
- getEl(last).style.display = "inline-block";
- };
- };
- };
- class Html {
- constructor() {
- this.element = null;
- this.action = null;
- this.divElement = null;
- this.startDiv = function(setting, func) {
-
- let newDiv = document.createElement("div");
- setting.id && (newDiv.id = setting.id);
- setting.style && (newDiv.style = setting.style);
- setting.class && (newDiv.className = setting.class);
- this.element.appendChild(newDiv);
- this.divElement = newDiv;
-
- let addRes = new HtmlAction(newDiv);
- typeof func == "function" && func(addRes);
-
- };
- this.addDiv = function(setting, func) {
-
- let newDiv = document.createElement("div");
- setting.id && (newDiv.id = setting.id);
- setting.style && (newDiv.style = setting.style);
- setting.class && (newDiv.className = setting.class);
- setting.appendID && getEl(setting.appendID).appendChild(newDiv);
- this.divElement = newDiv;
-
- let addRes = new HtmlAction(newDiv);
- typeof func == "function" && func(addRes);
-
- };
- };
- set(id) {
- this.element = getEl(id);
- this.action = new HtmlAction(this.element);
- };
- resetHTML(text) {
- if (text) {
- this.element.innerHTML = ``;
- } else {
- this.element.innerHTML = ``;
- }
- };
- setStyle(style) {
- this.element.style = style;
- };
- setCSS(style) {
- this.action.add(`<style>` + style + `</style>`);
- };
- };
-
-
-
- let HTML = new Html();
-
- let menuDiv = document.createElement("div");
- menuDiv.id = "menuDiv";
- document.body.appendChild(menuDiv);
- HTML.set("menuDiv");
- HTML.setStyle(`
- position: absolute;
- display: none;
- left: 20px;
- top: 135px;
- `);
- HTML.resetHTML();
- HTML.setCSS(`
- body {
- margin: 0;
- padding: 0;
- overflow: hidden;
- color: red;
- font-family: "Segoe UI", Tahoma, Geneva, Verdana, sans-serif;
- }
-
- .menuClass {
- color: #fff;
- font-size: 22px;
- text-align: left;
- padding: 20px;
- width: 300px;
- background-color: rgba(0, 0, 0, 0.25);
- border-radius: 4px;
- border: 3px solid cyan;
- position: fixed;
- top: 50%;
- left: 50%;
- transform: translate(-50%, -50%);
- }
-
- .menuC {
- display: none;
- font-size: 14px;
- max-height: 200px;
- overflow-y: auto;
- }
-
- .menuB {
- text-align: center;
- background-color: rgba(0, 0, 0, 0.55);
- color: #000;
- border: none;
- border-radius: 4px;
- padding: 4px 4px;
- cursor: pointer;
- transition: 0.3s ease;
- }
-
- .menuB:hover {
- background-color: red;
- color: #000;
- }
-
- .menuB:active {
- transform: translateY(1px);
- }
-
- .checkB {
- cursor: pointer;
- }
-
- .Cselect {
- background-color: #880808;
- color: #fff;
- border: 3px solid red;
- border-radius: 66px;
- padding: 2px;
- }
-
- #menuChanger {
- position: absolute;
- right: 20px;
- top: 20px;
- background-color: rgba(0, 0, 0, 0.55);
- border-radius: 100%;
- width: 35px;
- height: 35px;
- color: red;
- border: none;
- cursor: pointer;
- transition: 0.3s ease;
- }
-
- #menuChanger:hover {
- background-color: red;
- color: #880808;
- }
- `);
-
- HTML.startDiv({
- id: "menuHeadLine",
- class: "menuClass"
- }, (html) => {
- html.add(`HaxBountyHunter Ai`);
- html.button({
- id: "menuChanger",
- class: "material-icons",
- innerHTML: `sync`,
- onclick: "window.changeMenu()"
- });
- HTML.addDiv({
- id: "menuButtons",
- style: "display: block; overflow-y: visible;",
- class: "menuC",
- appendID: "menuHeadLine"
- }, (html) => {
- html.button({
- class: "menuB",
- innerHTML: "Debug",
- onclick: "window.debug()"
- });
- });
- HTML.addDiv({
- id: "menuMain",
- style: "display: block",
- class: "menuC",
- appendID: "menuHeadLine"
- }, (html) => {
- html.button({
- class: "menuB",
- innerHTML: "Dagger Optimisation",
- onclick: "window.wasdMode()"
- });
- html.newLine();
- html.add(`Auto-Grinder: `);
- html.checkBox({
- id: "weaponGrind",
- class: "checkB",
- onclick: "window.startGrind()"
- });
- html.newLine(2);
- HTML.addDiv({
- style: "font-size: 30px; color: #880808;",
- appendID: "menuMain"
- }, (html) => {
- html.add(`_______________`);
- });
- html.add(`Anti-Push:`);
- html.checkBox({
- id: "antipush",
- class: "checkB",
- checked: true
- });
- html.newLine();
- html.add(`Auto-Health:`);
- html.checkBox({
- id: "healingBeta",
- class: "checkB",
- checked: true
- });
- html.newLine();
- });
- HTML.addDiv({
- id: "menuConfig",
- class: "menuC",
- appendID: "menuHeadLine"
- }, (html) => {
- html.add(`AutoPlacer Placement Tick: `);
- html.text({
- id: "autoPlaceTick",
- class: "customText",
- value: "1",
- size: "2em",
- maxLength: "2"
- });
- html.newLine();
- html.add(`Configs: `);
- html.selectMenu({
- id: "configsChanger",
- class: "Cselect",
- menu: configs
- });
- html.newLine();
- html.add(`InstaKill Type: `);
- html.select({
- id: "instaType",
- class: "Cselect",
- option: {
- OneShot: {
- id: "oneShot",
- selected: true
- },
- Spammer: {
- id: "spammer"
- }
- }
- });
- html.newLine();
- html.add(`AntiBull Type: `);
- html.select({
- id: "antiBullType",
- class: "Cselect",
- option: {
- "Disable AntiBull": {
- id: "noab",
- selected: true
- },
- "When Reloaded": {
- id: "abreload",
- },
- "Primary Reloaded": {
- id: "abalway"
- }
- }
- });
- html.newLine();
- html.add(`Backup Nobull Insta: `);
- html.checkBox({
- id: "backupNobull",
- class: "checkB",
- checked: true
- });
- html.newLine();
- html.add(`Turret Gear Combat Assistance: `);
- html.checkBox({
- id: "turretCombat",
- class: "checkB",
- checked: true
- });
- html.newLine();
- html.add(`Safe AntiSpikeTick: `);
- html.checkBox({
- id: "safeAntiSpikeTick",
- class: "checkB",
- checked: true
- });
- html.newLine();
- });
- HTML.addDiv({
- id: "menuOther",
- class: "menuC",
- appendID: "menuHeadLine"
- }, (html) => {
- html.newLine();
- html.button({
- class: "menuB",
- innerHTML: "Reset Break Objects",
- onclick: "window.resBuild()"
- });
- html.newLine();
- html.add(`Break Objects Range: `);
- html.text({
- id: "breakRange",
- class: "customText",
- value: "700",
- size: "3em",
- maxLength: "4"
- });
- html.newLine();
- html.add(`Predict Movement Type: `);
- html.select({
- id: "predictType",
- class: "Cselect",
- option: {
- "Disable Render": {
- id: "disableRender",
- selected: true
- },
- "X/Y and 2": {
- id: "pre2",
- },
- "X/Y and 3": {
- id: "pre3"
- }
- }
- });
- html.newLine();
- html.add(`Render Placers: `);
- html.checkBox({
- id: "placeVis",
- class: "checkB",
- });
- });
- });
-
- let menuIndex = 0;
- let menus = ["menuMain", "menuConfig", "menuOther"];
- window.changeMenu = function() {
- getEl(menus[menuIndex % menus.length]).style.display = "none";
- menuIndex++;
- getEl(menus[menuIndex % menus.length]).style.display = "block";
- };
-
- let openMenu = false;
-
- let WS = undefined;
- let socketID = undefined;
-
- let useWasd = false;
- let secPacket = 0;
- let secMax = 120;
- let secTime = 1000;
- let firstSend = {
- sec: false
- };
- let game = {
- tick: 0,
- tickQueue: [],
- tickBase: function(set, tick) {
- if (this.tickQueue[this.tick + tick]) {
- this.tickQueue[this.tick + tick].push(set);
- } else {
- this.tickQueue[this.tick + tick] = [set];
- }
- },
- tickRate: (1000 / config.serverUpdateRate),
- tickSpeed: 0,
- lastTick: performance.now()
- };
- let modConsole = [];
-
- let dontSend = false;
- let fpsTimer = {
- last: 0,
- time: 0,
- ltime: 0
- }
- let lastMoveDir = undefined;
- let lastsp = ["cc", 1, "__proto__"];
-
- WebSocket.prototype.nsend = WebSocket.prototype.send;
- WebSocket.prototype.send = function(message) {
- if (!WS) {
- WS = this;
- WS.addEventListener("message", function(msg) {
- getMessage(msg);
- });
- WS.addEventListener("close", (event) => {
- if (event.code == 4001) {
- window.location.reload();
- }
- });
- }
- if (WS == this) {
- dontSend = false;
-
- let data = new Uint8Array(message);
- let parsed = window.msgpack.decode(data);
- let type = parsed[0];
- data = parsed[1];
-
- if (type == "6") {
-
- if (data[0]) {
- let profanity = ["cunt", "whore", "fuck", "shit", "faggot", "nigger", "nigga", "dick", "vagina", "minge", "cock", "rape", "cum", "sex", "tits", "penis", "clit", "pussy", "meatcurtain", "jizz", "prune", "douche", "wanker", "damn", "bitch", "dick", "fag", "bastard", ];
- let tmpString;
- profanity.forEach((profany) => {
- if (data[0].indexOf(profany) > -1) {
- tmpString = "";
- for (let i = 0; i < profany.length; ++i) {
- if (i == 1) {
- tmpString += String.fromCharCode(0);
- }
- tmpString += profany[i];
- }
- let re = new RegExp(profany, "g");
- data[0] = data[0].replace(re, tmpString);
- }
- });
-
- data[0] = data[0].slice(0, 30);
- }
-
- } else if (type == "L") {
- data[0] = data[0] + (String.fromCharCode(0).repeat(7));
- data[0] = data[0].slice(0, 7);
- } else if (type == "M") {
- data[0].name = data[0].name == "" ? "unknown" : "" + data[0].name;
- data[0].moofoll = true;
- data[0].skin = data[0].skin == 10 ? "__proto__" : data[0].skin;
- lastsp = [data[0].name, data[0].moofoll, data[0].skin];
- } else if (type == "D") {
- if ((my.lastDir == data[0]) || [null, undefined].includes(data[0])) {
- dontSend = true;
- } else {
- my.lastDir = data[0];
- }
- } else if (type == "d") {
- if (!data[2]) {
- dontSend = true;
- } else {
- if (![null, undefined].includes(data[1])) {
- my.lastDir = data[1];
- }
- }
- } else if (type == "K") {
- if (!data[1]) {
- dontSend = true;
- }
- } else if (type == "S") {
- instaC.wait = !instaC.wait;
- dontSend = true;
- } else if (type == "f") {
- if (data[1]) {
- if (player.moveDir == data[0]) {
- dontSend = true;
- }
- player.moveDir = data[0];
- } else {
- dontSend = true;
- }
- }
- if (!dontSend) {
- let binary = window.msgpack.encode([type, data]);
- this.nsend(binary);
-
- if (!firstSend.sec) {
- firstSend.sec = true;
- setTimeout(() => {
- firstSend.sec = false;
- secPacket = 0;
- }, secTime);
- }
-
- secPacket++;
- }
- } else {
- this.nsend(message);
- }
- }
-
- function packet(type) {
- let data = Array.prototype.slice.call(arguments, 1);
- let binary = window.msgpack.encode([type, data]);
- WS.send(binary);
- }
-
- function origPacket(type) {
- let data = Array.prototype.slice.call(arguments, 1);
- let binary = window.msgpack.encode([type, data]);
- WS.nsend(binary);
- }
-
- window.leave = function() {
- origPacket("kys", {
- "frvr is so bad": true,
- "sidney is too good": true,
- "dev are too weak": true,
- });
- };
-
- let io = {
- send: packet
- };
-
- function getMessage(message) {
- let data = new Uint8Array(message.data);
- let parsed = window.msgpack.decode(data);
- let type = parsed[0];
- data = parsed[1];
- let events = {
- A: setInitData,
- C: setupGame,
- D: addPlayer,
- E: removePlayer,
- a: updatePlayers,
- G: updateLeaderboard,
- H: loadGameObject,
- I: loadAI,
- J: animateAI,
- K: gatherAnimation,
- L: wiggleGameObject,
- M: shootTurret,
- N: updatePlayerValue,
- O: updateHealth,
- P: killPlayer,
- Q: killObject,
- R: killObjects,
- S: updateItemCounts,
- T: updateAge,
- U: updateUpgrades,
- V: updateItems,
- X: addProjectile,
- 3: setPlayerTeam,
- 4: setAlliancePlayers,
- 5: updateStoreItems,
- 6: receiveChat,
- 7: updateMinimap,
- 8: showText,
- 9: pingMap,
- 0: pingSocketResponse,
- };
- if (type == "io-init") {
- socketID = data[0];
- } else {
- if (events[type]) {
- events[type].apply(undefined, data);
- }
- }
- }
-
- Math.lerpAngle = function(value1, value2, amount) {
- let difference = Math.abs(value2 - value1);
- if (difference > Math.PI) {
- if (value1 > value2) {
- value2 += Math.PI * 2;
- } else {
- value1 += Math.PI * 2;
- }
- }
- let value = value2 + ((value1 - value2) * amount);
- if (value >= 0 && value <= Math.PI * 2) return value;
- return value % (Math.PI * 2);
- };
-
- CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r) {
- if (w < 2 * r) r = w / 2;
- if (h < 2 * r) r = h / 2;
- if (r < 0)
- r = 0;
- this.beginPath();
- this.moveTo(x + r, y);
- this.arcTo(x + w, y, x + w, y + h, r);
- this.arcTo(x + w, y + h, x, y + h, r);
- this.arcTo(x, y + h, x, y, r);
- this.arcTo(x, y, x + w, y, r);
- this.closePath();
- return this;
- };
-
- function resetMoveDir() {
- keys = {};
- io.send("e");
- }
-
- let allChats = [];
- let ticks = {
- tick: 0,
- delay: 0,
- time: [],
- manage: [],
- };
- let ais = [];
- let players = [];
- let alliances = [];
- let alliancePlayers = [];
- let gameObjects = [];
- let liztobj = [];
- let projectiles = [];
- let deadPlayers = [];
-
- let breakObjects = [];
-
- let player;
- let playerSID;
- let tmpObj;
-
- let enemy = [];
- let nears = [];
- let near = [];
-
- let my = {
- reloaded: false,
- waitHit: 0,
- autoAim: false,
- revAim: false,
- ageInsta: true,
- reSync: false,
- bullTick: 0,
- anti0Tick: 0,
- antiSync: false,
- safePrimary: function(tmpObj) {
- return [0, 8].includes(tmpObj.primaryIndex);
- },
- safeSecondary: function(tmpObj) {
- return [10, 11, 14].includes(tmpObj.secondaryIndex);
- },
- lastDir: 0,
- autoPush: false,
- pushData: {}
- }
-
- function findID(tmpObj, tmp) {
- return tmpObj.find((THIS) => THIS.id == tmp);
- }
-
- function findSID(tmpObj, tmp) {
- return tmpObj.find((THIS) => THIS.sid == tmp);
- }
-
- function findPlayerByID(id) {
- return findID(players, id);
- }
-
- function findPlayerBySID(sid) {
- return findSID(players, sid);
- }
-
- function findAIBySID(sid) {
- return findSID(ais, sid);
- }
-
- function findObjectBySid(sid) {
- return findSID(gameObjects, sid);
- }
-
- function findProjectileBySid(sid) {
- return findSID(gameObjects, sid);
- }
-
- let adCard = getEl("adCard");
- adCard.remove();
- let promoImageHolder = getEl("promoImgHolder");
- promoImageHolder.remove();
-
- let chatButton = getEl("chatButton");
- chatButton.remove();
- let gameCanvas = getEl("gameCanvas");
- let mainContext = gameCanvas.getContext("2d");
- let mapDisplay = getEl("mapDisplay");
- let mapContext = mapDisplay.getContext("2d");
- mapDisplay.width = 300;
- mapDisplay.height = 300;
- let storeMenu = getEl("storeMenu");
- let storeHolder = getEl("storeHolder");
- let upgradeHolder = getEl("upgradeHolder");
- let upgradeCounter = getEl("upgradeCounter");
- let chatBox = getEl("chatBox");
- chatBox.autocomplete = "off";
- chatBox.style.textAlign = "center";
- chatBox.style.width = "18em";
- let chatHolder = getEl("chatHolder");
- let actionBar = getEl("actionBar");
- let leaderboardData = getEl("leaderboardData");
- let itemInfoHolder = getEl("itemInfoHolder");
- let menuCardHolder = getEl("menuCardHolder");
- let mainMenu = getEl("mainMenu");
- let diedText = getEl("diedText");
- let screenWidth;
- let screenHeight;
- let maxScreenWidth = config.maxScreenWidth;
- let maxScreenHeight = config.maxScreenHeight;
- let pixelDensity = 1;
- let delta;
- let now;
- let lastUpdate = performance.now();
- let camX;
- let camY;
- let tmpDir;
- let mouseX = 0;
- let mouseY = 0;
- let allianceMenu = getEl("allianceMenu");
- let waterMult = 1;
- let waterPlus = 0;
- let outlineColor = "#880808";
- let darkOutlineColor = "#880808";
- let outlineWidth = 5.5;
-
- let firstSetup = true;
- let keys = {};
- let moveKeys = {
- 87: [0, -1],
- 38: [0, -1],
- 83: [0, 1],
- 40: [0, 1],
- 65: [-1, 0],
- 37: [-1, 0],
- 68: [1, 0],
- 39: [1, 0],
- };
-
- let attackState = 0;
- let inGame = false;
-
- let macro = {};
- let mills = {
- place: 0,
- placeSpawnPads: 0
- };
- let lastDir;
-
- let lastLeaderboardData = [];
-
- let inWindow = true;
- window.onblur = function() {
- inWindow = false;
- };
- window.onfocus = function() {
- inWindow = true;
- };
- let ms = {
- avg: 0,
- max: 0,
- min: 0,
- delay: 0
- }
- function pingSocketResponse() {
- let pingTime = window.pingTime;
- const pingDisplay = document.getElementById("pingDisplay")
- pingDisplay.innerText = "";
- if (pingTime > ms.max || isNaN(ms.max)) {
- ms.max = pingTime;
- }
- if (pingTime < ms.min || isNaN(ms.min)) {
- ms.min = pingTime;
- }
- }
-
- let placeVisible = [];
-
-
- class Utils {
- constructor() {
-
- let mathABS = Math.abs,
- mathCOS = Math.cos,
- mathSIN = Math.sin,
- mathPOW = Math.pow,
- mathSQRT = Math.sqrt,
- mathATAN2 = Math.atan2,
- mathPI = Math.PI;
-
- let _this = this;
-
- this.round = function(n, v) {
- return Math.round(n * v) / v;
- };
- this.toRad = function(angle) {
- return angle * (mathPI / 180);
- };
- this.toAng = function(radian) {
- return radian / (mathPI / 180);
- };
- this.randInt = function(min, max) {
- return Math.floor(Math.random() * (max - min + 1)) + min;
- };
- this.randFloat = function(min, max) {
- return Math.random() * (max - min + 1) + min;
- };
- this.lerp = function(value1, value2, amount) {
- return value1 + (value2 - value1) * amount;
- };
- this.decel = function(val, cel) {
- if (val > 0)
- val = Math.max(0, val - cel);
- else if (val < 0)
- val = Math.min(0, val + cel);
- return val;
- };
- this.getDistance = function(x1, y1, x2, y2) {
- return mathSQRT((x2 -= x1) * x2 + (y2 -= y1) * y2);
- };
- this.getDist = function(tmp1, tmp2, type1, type2) {
- let tmpXY1 = {
- x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,
- y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,
- };
- let tmpXY2 = {
- x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,
- y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,
- };
- return mathSQRT((tmpXY2.x -= tmpXY1.x) * tmpXY2.x + (tmpXY2.y -= tmpXY1.y) * tmpXY2.y);
- };
- this.getDirection = function(x1, y1, x2, y2) {
- return mathATAN2(y1 - y2, x1 - x2);
- };
- this.getDirect = function(tmp1, tmp2, type1, type2) {
- let tmpXY1 = {
- x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,
- y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,
- };
- let tmpXY2 = {
- x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,
- y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,
- };
- return mathATAN2(tmpXY1.y - tmpXY2.y, tmpXY1.x - tmpXY2.x);
- };
- this.getAngleDist = function(a, b) {
- let p = mathABS(b - a) % (mathPI * 2);
- return (p > mathPI ? (mathPI * 2) - p : p);
- };
- this.isNumber = function(n) {
- return (typeof n == "number" && !isNaN(n) && isFinite(n));
- };
- this.isString = function(s) {
- return (s && typeof s == "string");
- };
- this.kFormat = function(num) {
- return num > 999 ? (num / 1000).toFixed(1) + "k" : num;
- };
- this.sFormat = function(num) {
- let fixs = [{
- num: 1e3,
- string: "k"
- },
- {
- num: 1e6,
- string: "m"
- },
- {
- num: 1e9,
- string: "b"
- },
- {
- num: 1e12,
- string: "q"
- }
- ].reverse();
- let sp = fixs.find(v => num >= v.num);
- if (!sp) return num;
- return (num / sp.num).toFixed(1) + sp.string;
- };
- this.capitalizeFirst = function(string) {
- return string.charAt(0).toUpperCase() + string.slice(1);
- };
- this.fixTo = function(n, v) {
- return parseFloat(n.toFixed(v));
- };
- this.sortByPoints = function(a, b) {
- return parseFloat(b.points) - parseFloat(a.points);
- };
- this.lineInRect = function(recX, recY, recX2, recY2, x1, y1, x2, y2) {
- let minX = x1;
- let maxX = x2;
- if (x1 > x2) {
- minX = x2;
- maxX = x1;
- }
- if (maxX > recX2)
- maxX = recX2;
- if (minX < recX)
- minX = recX;
- if (minX > maxX)
- return false;
- let minY = y1;
- let maxY = y2;
- let dx = x2 - x1;
- if (Math.abs(dx) > 0.0000001) {
- let a = (y2 - y1) / dx;
- let b = y1 - a * x1;
- minY = a * minX + b;
- maxY = a * maxX + b;
- }
- if (minY > maxY) {
- let tmp = maxY;
- maxY = minY;
- minY = tmp;
- }
- if (maxY > recY2)
- maxY = recY2;
- if (minY < recY)
- minY = recY;
- if (minY > maxY)
- return false;
- return true;
- };
- this.containsPoint = function(element, x, y) {
- let bounds = element.getBoundingClientRect();
- let left = bounds.left + window.scrollX;
- let top = bounds.top + window.scrollY;
- let width = bounds.width;
- let height = bounds.height;
-
- let insideHorizontal = x > left && x < left + width;
- let insideVertical = y > top && y < top + height;
- return insideHorizontal && insideVertical;
- };
- this.mousifyTouchEvent = function(event) {
- let touch = event.changedTouches[0];
- event.screenX = touch.screenX;
- event.screenY = touch.screenY;
- event.clientX = touch.clientX;
- event.clientY = touch.clientY;
- event.pageX = touch.pageX;
- event.pageY = touch.pageY;
- };
- this.hookTouchEvents = function(element, skipPrevent) {
- let preventDefault = !skipPrevent;
- let isHovering = false;
- let passive = false;
- element.addEventListener("touchstart", this.checkTrusted(touchStart), passive);
- element.addEventListener("touchmove", this.checkTrusted(touchMove), passive);
- element.addEventListener("touchend", this.checkTrusted(touchEnd), passive);
- element.addEventListener("touchcancel", this.checkTrusted(touchEnd), passive);
- element.addEventListener("touchleave", this.checkTrusted(touchEnd), passive);
-
- function touchStart(e) {
- _this.mousifyTouchEvent(e);
- window.setUsingTouch(true);
- if (preventDefault) {
- e.preventDefault();
- e.stopPropagation();
- }
- if (element.onmouseover)
- element.onmouseover(e);
- isHovering = true;
- }
-
- function touchMove(e) {
- _this.mousifyTouchEvent(e);
- window.setUsingTouch(true);
- if (preventDefault) {
- e.preventDefault();
- e.stopPropagation();
- }
- if (_this.containsPoint(element, e.pageX, e.pageY)) {
- if (!isHovering) {
- if (element.onmouseover)
- element.onmouseover(e);
- isHovering = true;
- }
- } else {
- if (isHovering) {
- if (element.onmouseout)
- element.onmouseout(e);
- isHovering = false;
- }
- }
- }
-
- function touchEnd(e) {
- _this.mousifyTouchEvent(e);
- window.setUsingTouch(true);
- if (preventDefault) {
- e.preventDefault();
- e.stopPropagation();
- }
- if (isHovering) {
- if (element.onclick)
- element.onclick(e);
- if (element.onmouseout)
- element.onmouseout(e);
- isHovering = false;
- }
- }
- };
- this.removeAllChildren = function(element) {
- while (element.hasChildNodes()) {
- element.removeChild(element.lastChild);
- }
- };
- this.generateElement = function(config) {
- let element = document.createElement(config.tag || "div");
-
- function bind(configValue, elementValue) {
- if (config[configValue])
- element[elementValue] = config[configValue];
- }
- bind("text", "textContent");
- bind("html", "innerHTML");
- bind("class", "className");
- for (let key in config) {
- switch (key) {
- case "tag":
- case "text":
- case "html":
- case "class":
- case "style":
- case "hookTouch":
- case "parent":
- case "children":
- continue;
- default:
- break;
- }
- element[key] = config[key];
- }
- if (element.onclick)
- element.onclick = this.checkTrusted(element.onclick);
- if (element.onmouseover)
- element.onmouseover = this.checkTrusted(element.onmouseover);
- if (element.onmouseout)
- element.onmouseout = this.checkTrusted(element.onmouseout);
- if (config.style) {
- element.style.cssText = config.style;
- }
- if (config.hookTouch) {
- this.hookTouchEvents(element);
- }
- if (config.parent) {
- config.parent.appendChild(element);
- }
- if (config.children) {
- for (let i = 0; i < config.children.length; i++) {
- element.appendChild(config.children[i]);
- }
- }
- return element;
- };
- this.checkTrusted = function(callback) {
- return function(ev) {
- if (ev && ev instanceof Event && (ev && typeof ev.isTrusted == "boolean" ? ev.isTrusted : true)) {
- callback(ev);
- }
- };
- };
- this.randomString = function(length) {
- let text = "";
- let possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
- for (let i = 0; i < length; i++) {
- text += possible.charAt(Math.floor(Math.random() * possible.length));
- }
- return text;
- };
- this.countInArray = function(array, val) {
- let count = 0;
- for (let i = 0; i < array.length; i++) {
- if (array[i] === val) count++;
- }
- return count;
- };
- this.hexToRgb = function(hex) {
- return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16));
- };
- this.getRgb = function(r, g, b) {
- return [r / 255, g / 255, b / 255].join(", ");
- };
- }
- };
- class Animtext {
- constructor() {
- this.init = function (x, y, scale, speed, life, text, color) {
- this.x = x;
- this.y = y;
- this.color = color;
- this.scale = scale;
- this.startScale = this.scale;
- this.maxScale = scale * 1.5;
- this.scaleSpeed = 0.7;
- this.speed = speed;
- this.life = life;
- this.text = text;
- this.acc = 1;
- this.alpha = 0;
- this.maxLife = life;
- this.ranX = UTILS.randFloat(-1, 1);
- };
-
- this.update = function (delta) {
- if (this.life > 0) {
- this.life -= delta;
- this.y -= this.speed * delta;
- if (this.life <= 200) {
- if (this.alpha > 0) {
- this.alpha = Math.max(0, this.alpha - (delta / 300));
- }
- } else {
- if (this.alpha < 1) {
- this.alpha = Math.min(1, this.alpha + (delta / 100));
- }
- }
- if (this.life <= 0) {
- this.life = 0;
- }
- }
- };
-
- this.render = function (ctxt, xOff, yOff, value) {
- ctxt.lineWidth = 5;
- ctxt.fillStyle = this.color;
- ctxt.strokeStyle = "#fff";
- ctxt.font = this.scale + "px 'Comic Sans MS', cursive";
- ctxt.textAlign = "center";
- ctxt.textBaseline = "middle";
-
- ctxt.globalAlpha = this.alpha;
-
- ctxt.strokeText(this.text, this.x - xOff, this.y - yOff);
- ctxt.fillText(this.text, this.x - xOff, this.y - yOff);
-
- ctxt.globalAlpha = 1;
- };
- }
- }
- class Textmanager {
- constructor() {
- this.texts = [];
- this.stack = [];
-
- this.update = function(delta, ctxt, xOff, yOff) {
- ctxt.textBaseline = "middle";
- ctxt.textAlign = "center";
- for (let i = 0; i < this.texts.length; ++i) {
- if (this.texts[i].life) {
- this.texts[i].update(delta);
- this.texts[i].render(ctxt, xOff, yOff);
- }
- }
- };
-
- this.showText = function(x, y, scale, speed, life, text, color) {
- let tmpText;
- for (let i = 0; i < this.texts.length; ++i) {
- if (!this.texts[i].life) {
- tmpText = this.texts[i];
- break;
- }
- }
- if (!tmpText) {
- tmpText = new Animtext();
- this.texts.push(tmpText);
- }
- tmpText.init(x, y, scale, speed, life, text, color);
- };
- }
- }
-
- class GameObject {
- constructor(sid) {
- this.sid = sid;
-
- this.init = function(x, y, dir, scale, type, data, owner) {
- data = data || {};
- this.sentTo = {};
- this.gridLocations = [];
- this.active = true;
- this.render = true;
- this.doUpdate = data.doUpdate;
- this.x = x;
- this.y = y;
- this.dir = dir;
- this.lastDir = dir;
- this.xWiggle = 0;
- this.yWiggle = 0;
- this.visScale = scale;
- this.scale = scale;
- this.type = type;
- this.id = data.id;
- this.owner = owner;
- this.name = data.name;
- this.isItem = (this.id != undefined);
- this.group = data.group;
- this.maxHealth = data.health;
- this.health = this.maxHealth;
- this.layer = 2;
- if (this.group != undefined) {
- this.layer = this.group.layer;
- } else if (this.type == 0) {
- this.layer = 3;
- } else if (this.type == 2) {
- this.layer = 0;
- } else if (this.type == 4) {
- this.layer = -1;
- }
- this.colDiv = data.colDiv || 1;
- this.blocker = data.blocker;
- this.ignoreCollision = data.ignoreCollision;
- this.dontGather = data.dontGather;
- this.hideFromEnemy = data.hideFromEnemy;
- this.friction = data.friction;
- this.projDmg = data.projDmg;
- this.dmg = data.dmg;
- this.pDmg = data.pDmg;
- this.pps = data.pps;
- this.zIndex = data.zIndex || 0;
- this.turnSpeed = data.turnSpeed;
- this.req = data.req;
- this.trap = data.trap;
- this.healCol = data.healCol;
- this.teleport = data.teleport;
- this.boostSpeed = data.boostSpeed;
- this.projectile = data.projectile;
- this.shootRange = data.shootRange;
- this.shootRate = data.shootRate;
- this.shootCount = this.shootRate;
- this.spawnPoint = data.spawnPoint;
- this.onNear = 0;
- this.breakObj = false;
- this.alpha = data.alpha || 1;
- this.maxAlpha = data.alpha || 1;
- this.damaged = 0;
- };
-
- this.changeHealth = function(amount, doer) {
- this.health += amount;
- return (this.health <= 0);
- };
-
- this.getScale = function(sM, ig) {
- sM = sM || 1;
- return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4) ?
- 1 : (0.6 * sM)) * (ig ? 1 : this.colDiv);
- };
-
- this.visibleToPlayer = function(player) {
- return !(this.hideFromEnemy) || (this.owner && (this.owner == player ||
- (this.owner.team && player.team == this.owner.team)));
- };
-
- this.update = function(delta) {
- if (this.active) {
- if (this.xWiggle) {
- this.xWiggle *= Math.pow(0.99, delta);
- }
- if (this.yWiggle) {
- this.yWiggle *= Math.pow(0.99, delta);
- }
- let d2 = UTILS.getAngleDist(this.lastDir, this.dir);
- if (d2 > 0.01) {
- this.dir += d2 / 5;
- } else {
- this.dir = this.lastDir;
- }
- } else {
- if (this.alive) {
- this.alpha -= delta / (200 / this.maxAlpha);
- this.visScale += delta / (this.scale / 2.5);
- if (this.alpha <= 0) {
- this.alpha = 0;
- this.alive = false;
- }
- }
- }
- };
-
- this.isTeamObject = function(tmpObj) {
- return this.owner == null ? true : (this.owner && tmpObj.sid == this.owner.sid || tmpObj.findAllianceBySid(this.owner.sid));
- };
- }
- }
- class Items {
- constructor() {
- this.groups = [{
- id: 0,
- name: "food",
- layer: 0
- }, {
- id: 1,
- name: "walls",
- place: true,
- limit: 30,
- layer: 0
- }, {
- id: 2,
- name: "spikes",
- place: true,
- limit: 15,
- layer: 0
- }, {
- id: 3,
- name: "mill",
- place: true,
- limit: 7,
- layer: 1
- }, {
- id: 4,
- name: "mine",
- place: true,
- limit: 1,
- layer: 0
- }, {
- id: 5,
- name: "trap",
- place: true,
- limit: 6,
- layer: -1
- }, {
- id: 6,
- name: "booster",
- place: true,
- limit: 12,
- layer: -1
- }, {
- id: 7,
- name: "turret",
- place: true,
- limit: 2,
- layer: 1
- }, {
- id: 8,
- name: "watchtower",
- place: true,
- limit: 12,
- layer: 1
- }, {
- id: 9,
- name: "buff",
- place: true,
- limit: 4,
- layer: -1
- }, {
- id: 10,
- name: "spawn",
- place: true,
- limit: 1,
- layer: -1
- }, {
- id: 11,
- name: "sapling",
- place: true,
- limit: 2,
- layer: 0
- }, {
- id: 12,
- name: "blocker",
- place: true,
- limit: 3,
- layer: -1
- }, {
- id: 13,
- name: "teleporter",
- place: true,
- limit: 2,
- layer: -1
- }];
-
- this.projectiles = [{
- indx: 0,
- layer: 0,
- src: "arrow_1",
- dmg: 25,
- speed: 1.6,
- scale: 103,
- range: 1000
- }, {
- indx: 1,
- layer: 1,
- dmg: 25,
- scale: 20
- }, {
- indx: 0,
- layer: 0,
- src: "arrow_1",
- dmg: 35,
- speed: 2.5,
- scale: 103,
- range: 1200
- }, {
- indx: 0,
- layer: 0,
- src: "arrow_1",
- dmg: 30,
- speed: 2,
- scale: 103,
- range: 1200
- }, {
- indx: 1,
- layer: 1,
- dmg: 16,
- scale: 20
- }, {
- indx: 0,
- layer: 0,
- src: "bullet_1",
- dmg: 50,
- speed: 3.6,
- scale: 160,
- range: 1400
- }];
-
- this.weapons = [{
- id: 0,
- type: 0,
- name: "tool hammer",
- desc: "tool for gathering all resources",
- src: "hammer_1",
- length: 140,
- width: 140,
- xOff: -3,
- yOff: 18,
- dmg: 25,
- range: 65,
- gather: 1,
- speed: 300
- }, {
- id: 1,
- type: 0,
- age: 2,
- name: "hand axe",
- desc: "gathers resources at a higher rate",
- src: "axe_1",
- length: 140,
- width: 140,
- xOff: 3,
- yOff: 24,
- dmg: 30,
- spdMult: 1,
- range: 70,
- gather: 2,
- speed: 400
- }, {
- id: 2,
- type: 0,
- age: 8,
- pre: 1,
- name: "great axe",
- desc: "deal more damage and gather more resources",
- src: "great_axe_1",
- length: 140,
- width: 140,
- xOff: -8,
- yOff: 25,
- dmg: 35,
- spdMult: 1,
- range: 75,
- gather: 4,
- speed: 400
- }, {
- id: 3,
- type: 0,
- age: 2,
- name: "short sword",
- desc: "increased attack power but slower move speed",
- src: "sword_1",
- iPad: 1.3,
- length: 130,
- width: 210,
- xOff: -8,
- yOff: 46,
- dmg: 35,
- spdMult: 0.85,
- range: 110,
- gather: 1,
- speed: 300
- }, {
- id: 4,
- type: 0,
- age: 8,
- pre: 3,
- name: "katana",
- desc: "greater range and damage",
- src: "samurai_1",
- iPad: 1.3,
- length: 130,
- width: 210,
- xOff: -8,
- yOff: 59,
- dmg: 40,
- spdMult: 0.8,
- range: 118,
- gather: 1,
- speed: 300
- }, {
- id: 5,
- type: 0,
- age: 2,
- name: "polearm",
- desc: "long range melee weapon",
- src: "spear_1",
- iPad: 1.3,
- length: 130,
- width: 210,
- xOff: -8,
- yOff: 53,
- dmg: 45,
- knock: 0.2,
- spdMult: 0.82,
- range: 142,
- gather: 1,
- speed: 700
- }, {
- id: 6,
- type: 0,
- age: 2,
- name: "bat",
- desc: "fast long range melee weapon",
- src: "bat_1",
- iPad: 1.3,
- length: 110,
- width: 180,
- xOff: -8,
- yOff: 53,
- dmg: 20,
- knock: 0.7,
- range: 110,
- gather: 1,
- speed: 300
- }, {
- id: 7,
- type: 0,
- age: 2,
- name: "daggers",
- desc: "really fast short range weapon",
- src: "dagger_1",
- iPad: 0.8,
- length: 110,
- width: 110,
- xOff: 18,
- yOff: 0,
- dmg: 20,
- knock: 0.1,
- range: 65,
- gather: 1,
- hitSlow: 0.1,
- spdMult: 1.13,
- speed: 100
- }, {
- id: 8,
- type: 0,
- age: 2,
- name: "stick",
- desc: "great for gathering but very weak",
- src: "stick_1",
- length: 140,
- width: 140,
- xOff: 3,
- yOff: 24,
- dmg: 1,
- spdMult: 1,
- range: 70,
- gather: 7,
- speed: 400
- }, {
- id: 9,
- type: 1,
- age: 6,
- name: "hunting bow",
- desc: "bow used for ranged combat and hunting",
- src: "bow_1",
- req: ["wood", 4],
- length: 120,
- width: 120,
- xOff: -6,
- yOff: 0,
- Pdmg: 25,
- projectile: 0,
- spdMult: 0.75,
- speed: 600
- }, {
- id: 10,
- type: 1,
- age: 6,
- name: "great hammer",
- desc: "hammer used for destroying structures",
- src: "great_hammer_1",
- length: 140,
- width: 140,
- xOff: -9,
- yOff: 25,
- dmg: 10,
- Pdmg: 10,
- spdMult: 0.88,
- range: 75,
- sDmg: 7.5,
- gather: 1,
- speed: 400
- }, {
- id: 11,
- type: 1,
- age: 6,
- name: "wooden shield",
- desc: "blocks projectiles and reduces melee damage",
- src: "shield_1",
- length: 120,
- width: 120,
- shield: 0.2,
- xOff: 6,
- yOff: 0,
- Pdmg: 0,
- spdMult: 0.7
- }, {
- id: 12,
- type: 1,
- age: 8,
- pre: 9,
- name: "crossbow",
- desc: "deals more damage and has greater range",
- src: "crossbow_1",
- req: ["wood", 5],
- aboveHand: true,
- armS: 0.75,
- length: 120,
- width: 120,
- xOff: -4,
- yOff: 0,
- Pdmg: 35,
- projectile: 2,
- spdMult: 0.7,
- speed: 700
- }, {
- id: 13,
- type: 1,
- age: 9,
- pre: 12,
- name: "repeater crossbow",
- desc: "high firerate crossbow with reduced damage",
- src: "crossbow_2",
- req: ["wood", 10],
- aboveHand: true,
- armS: 0.75,
- length: 120,
- width: 120,
- xOff: -4,
- yOff: 0,
- Pdmg: 30,
- projectile: 3,
- spdMult: 0.7,
- speed: 230
- }, {
- id: 14,
- type: 1,
- age: 6,
- name: "mc grabby",
- desc: "steals resources from enemies",
- src: "grab_1",
- length: 130,
- width: 210,
- xOff: -8,
- yOff: 53,
- dmg: 0,
- Pdmg: 0,
- steal: 250,
- knock: 0.2,
- spdMult: 1.05,
- range: 125,
- gather: 0,
- speed: 700
- }, {
- id: 15,
- type: 1,
- age: 9,
- pre: 12,
- name: "musket",
- desc: "slow firerate but high damage and range",
- src: "musket_1",
- req: ["stone", 10],
- aboveHand: true,
- rec: 0.35,
- armS: 0.6,
- hndS: 0.3,
- hndD: 1.6,
- length: 205,
- width: 205,
- xOff: 25,
- yOff: 0,
- Pdmg: 50,
- projectile: 5,
- hideProjectile: true,
- spdMult: 0.6,
- speed: 1500
- }];
-
- this.list = [{
- group: this.groups[0],
- name: "apple",
- desc: "restores 20 health when consumed",
- req: ["food", 10],
- consume: function(doer) {
- return doer.changeHealth(20, doer);
- },
- scale: 22,
- holdOffset: 15,
- healing: 20,
- itemID: 0,
- itemAID: 16,
- }, {
- age: 3,
- group: this.groups[0],
- name: "cookie",
- desc: "restores 40 health when consumed",
- req: ["food", 15],
- consume: function(doer) {
- return doer.changeHealth(40, doer);
- },
- scale: 27,
- holdOffset: 15,
- healing: 40,
- itemID: 1,
- itemAID: 17,
- }, {
- age: 7,
- group: this.groups[0],
- name: "cheese",
- desc: "restores 30 health and another 50 over 5 seconds",
- req: ["food", 25],
- consume: function(doer) {
- if (doer.changeHealth(30, doer) || doer.health < 100) {
- doer.dmgOverTime.dmg = -10;
- doer.dmgOverTime.doer = doer;
- doer.dmgOverTime.time = 5;
- return true;
- }
- return false;
- },
- scale: 27,
- holdOffset: 15,
- healing: 30,
- itemID: 2,
- itemAID: 18,
- }, {
- group: this.groups[1],
- name: "wood wall",
- desc: "provides protection for your village",
- req: ["wood", 10],
- projDmg: true,
- health: 380,
- scale: 50,
- holdOffset: 20,
- placeOffset: -5,
- itemID: 3,
- itemAID: 19,
- }, {
- age: 3,
- group: this.groups[1],
- name: "stone wall",
- desc: "provides improved protection for your village",
- req: ["stone", 25],
- health: 900,
- scale: 50,
- holdOffset: 20,
- placeOffset: -5,
- itemID: 4,
- itemAID: 20,
- }, {
- age: 7,
- group: this.groups[1],
- name: "castle wall",
- desc: "provides powerful protection for your village",
- req: ["stone", 35],
- health: 1500,
- scale: 52,
- holdOffset: 20,
- placeOffset: -5,
- itemID: 5,
- itemAID: 21,
- }, {
- group: this.groups[2],
- name: "spikes",
- desc: "damages enemies when they touch them",
- req: ["wood", 20, "stone", 5],
- health: 400,
- dmg: 20,
- scale: 49,
- spritePadding: -23,
- holdOffset: 8,
- placeOffset: -5,
- itemID: 6,
- itemAID: 22,
- shadow: {
- offsetX: 5,
- offsetY: 5,
- color: "rgba()"
- }
-
- }, {
- age: 5,
- group: this.groups[2],
- name: "greater spikes",
- desc: "damages enemies when they touch them",
- req: ["wood", 30, "stone", 10],
- health: 500,
- dmg: 35,
- scale: 52,
- spritePadding: -23,
- holdOffset: 8,
- placeOffset: -5,
- itemID: 7,
- itemAID: 23,
- }, {
- age: 9,
- group: this.groups[2],
- name: "poison spikes",
- desc: "poisons enemies when they touch them",
- req: ["wood", 35, "stone", 15],
- health: 600,
- dmg: 30,
- pDmg: 5,
- scale: 52,
- spritePadding: -23,
- holdOffset: 8,
- placeOffset: -5,
- itemID: 8,
- itemAID: 24,
- }, {
- age: 9,
- group: this.groups[2],
- name: "spinning spikes",
- desc: "damages enemies when they touch them",
- req: ["wood", 30, "stone", 20],
- health: 500,
- dmg: 45,
- turnSpeed: 0.003,
- scale: 52,
- spritePadding: -23,
- holdOffset: 8,
- placeOffset: -5,
- itemID: 9,
- itemAID: 25,
- }, {
- group: this.groups[3],
- name: "windmill",
- desc: "generates gold over time",
- req: ["wood", 50, "stone", 10],
- health: 400,
- pps: 1,
- turnSpeed: 0.0016,
- spritePadding: 25,
- iconLineMult: 12,
- scale: 45,
- holdOffset: 20,
- placeOffset: 5,
- itemID: 10,
- itemAID: 26,
- }, {
- age: 5,
- group: this.groups[3],
- name: "faster windmill",
- desc: "generates more gold over time",
- req: ["wood", 60, "stone", 20],
- health: 500,
- pps: 1.5,
- turnSpeed: 0.0025,
- spritePadding: 25,
- iconLineMult: 12,
- scale: 47,
- holdOffset: 20,
- placeOffset: 5,
- itemID: 11,
- itemAID: 27,
- }, {
- age: 8,
- group: this.groups[3],
- name: "power mill",
- desc: "generates more gold over time",
- req: ["wood", 100, "stone", 50],
- health: 800,
- pps: 2,
- turnSpeed: 0.005,
- spritePadding: 25,
- iconLineMult: 12,
- scale: 47,
- holdOffset: 20,
- placeOffset: 5,
- itemID: 12,
- itemAID: 28,
- }, {
- age: 5,
- group: this.groups[4],
- type: 2,
- name: "mine",
- desc: "allows you to mine stone",
- req: ["wood", 20, "stone", 100],
- iconLineMult: 12,
- scale: 65,
- holdOffset: 20,
- placeOffset: 0,
- itemID: 13,
- itemAID: 29,
- }, {
- age: 5,
- group: this.groups[11],
- type: 0,
- name: "sapling",
- desc: "allows you to farm wood",
- req: ["wood", 150],
- iconLineMult: 12,
- colDiv: 0.5,
- scale: 110,
- holdOffset: 50,
- placeOffset: -15,
- itemID: 14,
- itemAID: 30,
- }, {
- age: 4,
- group: this.groups[5],
- name: "pit trap",
- desc: "pit that traps enemies if they walk over it",
- req: ["wood", 30, "stone", 30],
- trap: true,
- ignoreCollision: true,
- hideFromEnemy: true,
- health: 500,
- colDiv: 0.2,
- scale: 50,
- holdOffset: 20,
- placeOffset: -5,
- alpha: 0.6,
- itemID: 15,
- itemAID: 31,
- }, {
- age: 4,
- group: this.groups[6],
- name: "boost pad",
- desc: "provides boost when stepped on",
- req: ["stone", 20, "wood", 5],
- ignoreCollision: true,
- boostSpeed: 1.5,
- health: 150,
- colDiv: 0.7,
- scale: 45,
- holdOffset: 20,
- placeOffset: -5,
- itemID: 16,
- itemAID: 32,
- }, {
- age: 7,
- group: this.groups[7],
- doUpdate: true,
- name: "turret",
- desc: "defensive structure that shoots at enemies",
- req: ["wood", 200, "stone", 150],
- health: 800,
- projectile: 1,
- shootRange: 700,
- shootRate: 2200,
- scale: 43,
- holdOffset: 20,
- placeOffset: -5,
- itemID: 17,
- itemAID: 33,
- }, {
- age: 7,
- group: this.groups[8],
- name: "platform",
- desc: "platform to shoot over walls and cross over water",
- req: ["wood", 20],
- ignoreCollision: true,
- zIndex: 1,
- health: 300,
- scale: 43,
- holdOffset: 20,
- placeOffset: -5,
- itemID: 18,
- itemAID: 34,
- }, {
- age: 7,
- group: this.groups[9],
- name: "healing pad",
- desc: "standing on it will slowly heal you",
- req: ["wood", 30, "food", 10],
- ignoreCollision: true,
- healCol: 15,
- health: 400,
- colDiv: 0.7,
- scale: 45,
- holdOffset: 20,
- placeOffset: -5,
- itemID: 19,
- itemAID: 35,
- }, {
- age: 9,
- group: this.groups[10],
- name: "spawn pad",
- desc: "you will spawn here when you die but it will dissapear",
- req: ["wood", 100, "stone", 100],
- health: 400,
- ignoreCollision: true,
- spawnPoint: true,
- scale: 45,
- holdOffset: 20,
- placeOffset: -5,
- itemID: 20,
- itemAID: 36,
- }, {
- age: 7,
- group: this.groups[12],
- name: "blocker",
- desc: "blocks building in radius",
- req: ["wood", 30, "stone", 25],
- ignoreCollision: true,
- blocker: 300,
- health: 400,
- colDiv: 0.7,
- scale: 45,
- holdOffset: 20,
- placeOffset: -5,
- itemID: 21,
- itemAID: 37,
- }, {
- age: 7,
- group: this.groups[13],
- name: "teleporter",
- desc: "teleports you to a random point on the map",
- req: ["wood", 60, "stone", 60],
- ignoreCollision: true,
- teleport: true,
- health: 200,
- colDiv: 0.7,
- scale: 45,
- holdOffset: 20,
- placeOffset: -5,
- itemID: 22,
- itemAID: 38
- }];
-
- this.checkItem = {
- index: function(id, myItems) {
- return [0, 1, 2].includes(id) ? 0 : [3, 4, 5].includes(id) ? 1 : [6, 7, 8, 9].includes(id) ? 2 : [10, 11, 12].includes(id) ? 3 : [13, 14].includes(id) ? 5 : [15, 16].includes(id) ? 4 : [17, 18, 19, 21, 22].includes(id) ? [13, 14].includes(myItems) ? 6 :
- 5 :
- id == 20 ? [13, 14].includes(myItems) ? 7 :
- 6 :
- undefined;
- }
- }
-
- for (let i = 0; i < this.list.length; ++i) {
- this.list[i].id = i;
- if (this.list[i].pre) this.list[i].pre = i - this.list[i].pre;
- }
-
- if (typeof window !== "undefined") {
- function shuffle(a) {
- for (let i = a.length - 1; i > 0; i--) {
- const j = Math.floor(Math.random() * (i + 1));
- [a[i], a[j]] = [a[j], a[i]];
- }
- return a;
- }
- }
- }
- }
- class Objectmanager {
- constructor(GameObject, liztobj, UTILS, config, players, server) {
- let mathFloor = Math.floor,
- mathABS = Math.abs,
- mathCOS = Math.cos,
- mathSIN = Math.sin,
- mathPOW = Math.pow,
- mathSQRT = Math.sqrt;
-
- this.ignoreAdd = false;
- this.hitObj = [];
-
- this.disableObj = function(obj) {
- obj.active = false;
- };
-
- let tmpObj;
- this.add = function(sid, x, y, dir, s, type, data, setSID, owner) {
- tmpObj = findObjectBySid(sid);
- if (!tmpObj) {
- tmpObj = gameObjects.find((tmp) => !tmp.active);
- if (!tmpObj) {
- tmpObj = new GameObject(sid);
- gameObjects.push(tmpObj);
- }
- }
- if (setSID) {
- tmpObj.sid = sid;
- }
- tmpObj.init(x, y, dir, s, type, data, owner);
- };
-
- this.disableBySid = function(sid) {
- let find = findObjectBySid(sid);
- if (find) {
- this.disableObj(find);
- }
- };
-
- this.removeAllItems = function(sid, server) {
- gameObjects.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp));
- };
-
- this.checkItemLocation = function(x, y, s, sM, indx, ignoreWater, placer) {
- let cantPlace = liztobj.find((tmp) => tmp.active && UTILS.getDistance(x, y, tmp.x, tmp.y) < s + (tmp.blocker ? tmp.blocker : tmp.getScale(sM, tmp.isItem)));
- if (cantPlace) return false;
- if (!ignoreWater && indx != 18 && y >= config.mapScale / 2 - config.riverWidth / 2 && y <= config.mapScale / 2 + config.riverWidth / 2) return false;
- return true;
- };
-
- }
- }
- class Projectile {
- constructor(players, ais, objectManager, items, config, UTILS, server) {
-
- this.init = function(indx, x, y, dir, spd, dmg, rng, scl, owner) {
- this.active = true;
- this.tickActive = true;
- this.indx = indx;
- this.x = x;
- this.y = y;
- this.x2 = x;
- this.y2 = y;
- this.dir = dir;
- this.skipMov = true;
- this.speed = spd;
- this.dmg = dmg;
- this.scale = scl;
- this.range = rng;
- this.r2 = rng;
- this.owner = owner;
- };
-
- this.update = function(delta) {
- if (this.active) {
- let tmpSpeed = this.speed * delta;
- if (!this.skipMov) {
- this.x += tmpSpeed * Math.cos(this.dir);
- this.y += tmpSpeed * Math.sin(this.dir);
- this.range -= tmpSpeed;
- if (this.range <= 0) {
- this.x += this.range * Math.cos(this.dir);
- this.y += this.range * Math.sin(this.dir);
- tmpSpeed = 1;
- this.range = 0;
- this.active = false;
- }
- } else {
- this.skipMov = false;
- }
- }
- };
- this.tickUpdate = function(delta) {
- if (this.tickActive) {
- let tmpSpeed = this.speed * delta;
- if (!this.skipMov) {
- this.x2 += tmpSpeed * Math.cos(this.dir);
- this.y2 += tmpSpeed * Math.sin(this.dir);
- this.r2 -= tmpSpeed;
- if (this.r2 <= 0) {
- this.x2 += this.r2 * Math.cos(this.dir);
- this.y2 += this.r2 * Math.sin(this.dir);
- tmpSpeed = 1;
- this.r2 = 0;
- this.tickActive = false;
- }
- } else {
- this.skipMov = false;
- }
- }
- };
- }
- };
- class Store {
- constructor() {
- this.hats = [{
- id: 45,
- name: "Shame!",
- dontSell: true,
- price: 0,
- scale: 120,
- desc: "hacks are for winners"
- }, {
- id: 51,
- name: "Moo Cap",
- price: 0,
- scale: 120,
- desc: "coolest mooer around"
- }, {
- id: 50,
- name: "Apple Cap",
- price: 0,
- scale: 120,
- desc: "apple farms remembers"
- }, {
- id: 28,
- name: "Moo Head",
- price: 0,
- scale: 120,
- desc: "no effect"
- }, {
- id: 29,
- name: "Pig Head",
- price: 0,
- scale: 120,
- desc: "no effect"
- }, {
- id: 30,
- name: "Fluff Head",
- price: 0,
- scale: 120,
- desc: "no effect"
- }, {
- id: 36,
- name: "Pandou Head",
- price: 0,
- scale: 120,
- desc: "no effect"
- }, {
- id: 37,
- name: "Bear Head",
- price: 0,
- scale: 120,
- desc: "no effect"
- }, {
- id: 38,
- name: "Monkey Head",
- price: 0,
- scale: 120,
- desc: "no effect"
- }, {
- id: 44,
- name: "Polar Head",
- price: 0,
- scale: 120,
- desc: "no effect"
- }, {
- id: 35,
- name: "Fez Hat",
- price: 0,
- scale: 120,
- desc: "no effect"
- }, {
- id: 42,
- name: "Enigma Hat",
- price: 0,
- scale: 120,
- desc: "join the enigma army"
- }, {
- id: 43,
- name: "Blitz Hat",
- price: 0,
- scale: 120,
- desc: "hey everybody i'm blitz"
- }, {
- id: 49,
- name: "Bob XIII Hat",
- price: 0,
- scale: 120,
- desc: "like and subscribe"
- }, {
- id: 57,
- name: "Pumpkin",
- price: 50,
- scale: 120,
- desc: "Spooooky"
- }, {
- id: 8,
- name: "Bummle Hat",
- price: 100,
- scale: 120,
- desc: "no effect"
- }, {
- id: 2,
- name: "Straw Hat",
- price: 500,
- scale: 120,
- desc: "no effect"
- }, {
- id: 15,
- name: "Winter Cap",
- price: 600,
- scale: 120,
- desc: "allows you to move at normal speed in snow",
- coldM: 1
- }, {
- id: 5,
- name: "Cowboy Hat",
- price: 1000,
- scale: 120,
- desc: "no effect"
- }, {
- id: 4,
- name: "Ranger Hat",
- price: 2000,
- scale: 120,
- desc: "no effect"
- }, {
- id: 18,
- name: "Explorer Hat",
- price: 2000,
- scale: 120,
- desc: "no effect"
- }, {
- id: 31,
- name: "Flipper Hat",
- price: 2500,
- scale: 120,
- desc: "have more control while in water",
- watrImm: true
- }, {
- id: 1,
- name: "Marksman Cap",
- price: 3000,
- scale: 120,
- desc: "increases arrow speed and range",
- aMlt: 1.3
- }, {
- id: 10,
- name: "Bush Gear",
- price: 3000,
- scale: 160,
- desc: "allows you to disguise yourself as a bush"
- }, {
- id: 48,
- name: "Halo",
- price: 3000,
- scale: 120,
- desc: "no effect"
- }, {
- id: 6,
- name: "Soldier Helmet",
- price: 4000,
- scale: 120,
- desc: "reduces damage taken but slows movement",
- spdMult: 0.94,
- dmgMult: 0.75
- }, {
- id: 23,
- name: "Anti Venom Gear",
- price: 4000,
- scale: 120,
- desc: "makes you immune to poison",
- poisonRes: 1
- }, {
- id: 13,
- name: "Medic Gear",
- price: 5000,
- scale: 110,
- desc: "slowly regenerates health over time",
- healthRegen: 3
- }, {
- id: 9,
- name: "Miners Helmet",
- price: 5000,
- scale: 120,
- desc: "earn 1 extra gold per resource",
- extraGold: 1
- }, {
- id: 32,
- name: "Musketeer Hat",
- price: 5000,
- scale: 120,
- desc: "reduces cost of projectiles",
- projCost: 0.5
- }, {
- id: 7,
- name: "Bull Helmet",
- price: 6000,
- scale: 120,
- desc: "increases damage done but drains health",
- healthRegen: -5,
- dmgMultO: 1.5,
- spdMult: 0.96
- }, {
- id: 22,
- name: "Emp Helmet",
- price: 6000,
- scale: 120,
- desc: "turrets won't attack but you move slower",
- antiTurret: 1,
- spdMult: 0.7
- }, {
- id: 12,
- name: "Booster Hat",
- price: 6000,
- scale: 120,
- desc: "increases your movement speed",
- spdMult: 1.16
- }, {
- id: 26,
- name: "Barbarian Armor",
- price: 8000,
- scale: 120,
- desc: "knocks back enemies that attack you",
- dmgK: 0.6
- }, {
- id: 21,
- name: "Plague Mask",
- price: 10000,
- scale: 120,
- desc: "melee attacks deal poison damage",
- poisonDmg: 5,
- poisonTime: 6
- }, {
- id: 46,
- name: "Bull Mask",
- price: 10000,
- scale: 120,
- desc: "bulls won't target you unless you attack them",
- bullRepel: 1
- }, {
- id: 14,
- name: "Windmill Hat",
- topSprite: true,
- price: 10000,
- scale: 120,
- desc: "generates points while worn",
- pps: 1.5
- }, {
- id: 11,
- name: "Spike Gear",
- topSprite: true,
- price: 10000,
- scale: 120,
- desc: "deal damage to players that damage you",
- dmg: 0.45
- }, {
- id: 53,
- name: "Turret Gear",
- topSprite: true,
- price: 10000,
- scale: 120,
- desc: "you become a walking turret",
- turret: {
- proj: 1,
- range: 700,
- rate: 2500
- },
- spdMult: 0.7
- }, {
- id: 20,
- name: "Samurai Armor",
- price: 12000,
- scale: 120,
- desc: "increased attack speed and fire rate",
- atkSpd: 0.78
- }, {
- id: 58,
- name: "Dark Knight",
- price: 12000,
- scale: 120,
- desc: "restores health when you deal damage",
- healD: 0.4
- }, {
- id: 27,
- name: "Scavenger Gear",
- price: 15000,
- scale: 120,
- desc: "earn double points for each kill",
- kScrM: 2
- }, {
- id: 40,
- name: "Tank Gear",
- price: 15000,
- scale: 120,
- desc: "increased damage to buildings but slower movement",
- spdMult: 0.3,
- bDmg: 3.3
- }, {
- id: 52,
- name: "Thief Gear",
- price: 15000,
- scale: 120,
- desc: "steal half of a players gold when you kill them",
- goldSteal: 0.5
- }, {
- id: 55,
- name: "Bloodthirster",
- price: 20000,
- scale: 120,
- desc: "Restore Health when dealing damage. And increased damage",
- healD: 0.25,
- dmgMultO: 1.2,
- }, {
- id: 56,
- name: "Assassin Gear",
- price: 20000,
- scale: 120,
- desc: "Go invisible when not moving. Can't eat. Increased speed",
- noEat: true,
- spdMult: 1.1,
- invisTimer: 1000
- }];
-
- this.accessories = [{
- id: 12,
- name: "Snowball",
- price: 1000,
- scale: 105,
- xOff: 18,
- desc: "no effect"
- }, {
- id: 9,
- name: "Tree Cape",
- price: 1000,
- scale: 90,
- desc: "no effect"
- }, {
- id: 10,
- name: "Stone Cape",
- price: 1000,
- scale: 90,
- desc: "no effect"
- }, {
- id: 3,
- name: "Cookie Cape",
- price: 1500,
- scale: 90,
- desc: "no effect"
- }, {
- id: 8,
- name: "Cow Cape",
- price: 2000,
- scale: 90,
- desc: "no effect"
- }, {
- id: 11,
- name: "Monkey Tail",
- price: 2000,
- scale: 97,
- xOff: 25,
- desc: "Super speed but reduced damage",
- spdMult: 1.35,
- dmgMultO: 0.2
- }, {
- id: 17,
- name: "Apple Basket",
- price: 3000,
- scale: 80,
- xOff: 12,
- desc: "slowly regenerates health over time",
- healthRegen: 1
- }, {
- id: 6,
- name: "Winter Cape",
- price: 3000,
- scale: 90,
- desc: "no effect"
- }, {
- id: 4,
- name: "Skull Cape",
- price: 4000,
- scale: 90,
- desc: "no effect"
- }, {
- id: 5,
- name: "Dash Cape",
- price: 5000,
- scale: 90,
- desc: "no effect"
- }, {
- id: 2,
- name: "Dragon Cape",
- price: 6000,
- scale: 90,
- desc: "no effect"
- }, {
- id: 1,
- name: "Super Cape",
- price: 8000,
- scale: 90,
- desc: "no effect"
- }, {
- id: 7,
- name: "Troll Cape",
- price: 8000,
- scale: 90,
- desc: "no effect"
- }, {
- id: 14,
- name: "Thorns",
- price: 10000,
- scale: 115,
- xOff: 20,
- desc: "no effect"
- }, {
- id: 15,
- name: "Blockades",
- price: 10000,
- scale: 95,
- xOff: 15,
- desc: "no effect"
- }, {
- id: 20,
- name: "Devils Tail",
- price: 10000,
- scale: 95,
- xOff: 20,
- desc: "no effect"
- }, {
- id: 16,
- name: "Sawblade",
- price: 12000,
- scale: 90,
- spin: true,
- xOff: 0,
- desc: "deal damage to players that damage you",
- dmg: 0.15
- }, {
- id: 13,
- name: "Angel Wings",
- price: 15000,
- scale: 138,
- xOff: 22,
- desc: "slowly regenerates health over time",
- healthRegen: 3
- }, {
- id: 19,
- name: "Shadow Wings",
- price: 15000,
- scale: 138,
- xOff: 22,
- desc: "increased movement speed",
- spdMult: 1.1
- }, {
- id: 18,
- name: "Blood Wings",
- price: 20000,
- scale: 178,
- xOff: 26,
- desc: "restores health when you deal damage",
- healD: 0.2
- }, {
- id: 21,
- name: "Corrupt X Wings",
- price: 20000,
- scale: 178,
- xOff: 26,
- desc: "deal damage to players that damage you",
- dmg: 0.25
- }];
- }
- };
- class ProjectileManager {
- constructor(Projectile, projectiles, players, ais, objectManager, items, config, UTILS, server) {
- this.addProjectile = function(x, y, dir, range, speed, indx, owner, ignoreObj, layer, inWindow) {
- let tmpData = items.projectiles[indx];
- let tmpProj;
- for (let i = 0; i < projectiles.length; ++i) {
- if (!projectiles[i].active) {
- tmpProj = projectiles[i];
- break;
- }
- }
- if (!tmpProj) {
- tmpProj = new Projectile(players, ais, objectManager, items, config, UTILS, server);
- tmpProj.sid = projectiles.length;
- projectiles.push(tmpProj);
- }
- tmpProj.init(indx, x, y, dir, speed, tmpData.dmg, range, tmpData.scale, owner);
- tmpProj.ignoreObj = ignoreObj;
- tmpProj.layer = layer || tmpData.layer;
- tmpProj.inWindow = inWindow;
- tmpProj.src = tmpData.src;
- return tmpProj;
- };
- }
- };
- class AiManager {
-
- constructor(ais, AI, players, items, objectManager, config, UTILS, scoreCallback, server) {
-
- this.aiTypes = [{
- id: 0,
- src: "cow_1",
- killScore: 150,
- health: 500,
- weightM: 0.8,
- speed: 0.00095,
- turnSpeed: 0.001,
- scale: 72,
- drop: ["food", 50]
- }, {
- id: 1,
- src: "pig_1",
- killScore: 200,
- health: 800,
- weightM: 0.6,
- speed: 0.00085,
- turnSpeed: 0.001,
- scale: 72,
- drop: ["food", 80]
- }, {
- id: 2,
- name: "Bull",
- src: "bull_2",
- hostile: true,
- dmg: 20,
- killScore: 1000,
- health: 1800,
- weightM: 0.5,
- speed: 0.00094,
- turnSpeed: 0.00074,
- scale: 78,
- viewRange: 800,
- chargePlayer: true,
- drop: ["food", 100]
- }, {
- id: 3,
- name: "Bully",
- src: "bull_1",
- hostile: true,
- dmg: 20,
- killScore: 2000,
- health: 2800,
- weightM: 0.45,
- speed: 0.001,
- turnSpeed: 0.0008,
- scale: 90,
- viewRange: 900,
- chargePlayer: true,
- drop: ["food", 400]
- }, {
- id: 4,
- name: "Wolf",
- src: "wolf_1",
- hostile: true,
- dmg: 8,
- killScore: 500,
- health: 300,
- weightM: 0.45,
- speed: 0.001,
- turnSpeed: 0.002,
- scale: 84,
- viewRange: 800,
- chargePlayer: true,
- drop: ["food", 200]
- }, {
- id: 5,
- name: "Quack",
- src: "chicken_1",
- dmg: 8,
- killScore: 2000,
- noTrap: true,
- health: 300,
- weightM: 0.2,
- speed: 0.0018,
- turnSpeed: 0.006,
- scale: 70,
- drop: ["food", 100]
- }, {
- id: 6,
- name: "MOOSTAFA",
- nameScale: 50,
- src: "enemy",
- hostile: true,
- dontRun: true,
- fixedSpawn: true,
- spawnDelay: 60000,
- noTrap: true,
- colDmg: 100,
- dmg: 40,
- killScore: 8000,
- health: 18000,
- weightM: 0.4,
- speed: 0.0007,
- turnSpeed: 0.01,
- scale: 80,
- spriteMlt: 1.8,
- leapForce: 0.9,
- viewRange: 1000,
- hitRange: 210,
- hitDelay: 1000,
- chargePlayer: true,
- drop: ["food", 100]
- }, {
- id: 7,
- name: "Treasure",
- hostile: true,
- nameScale: 35,
- src: "crate_1",
- fixedSpawn: true,
- spawnDelay: 120000,
- colDmg: 200,
- killScore: 5000,
- health: 20000,
- weightM: 0.1,
- speed: 0.0,
- turnSpeed: 0.0,
- scale: 70,
- spriteMlt: 1.0
- }, {
- id: 8,
- name: "MOOFIE",
- src: "wolf_2",
- hostile: true,
- fixedSpawn: true,
- dontRun: true,
- hitScare: 4,
- spawnDelay: 30000,
- noTrap: true,
- nameScale: 35,
- dmg: 10,
- colDmg: 100,
- killScore: 3000,
- health: 7000,
- weightM: 0.45,
- speed: 0.0015,
- turnSpeed: 0.002,
- scale: 90,
- viewRange: 800,
- chargePlayer: true,
- drop: ["food", 1000]
- }, {
- id: 9,
- name: "💀MOOFIE",
- src: "wolf_2",
- hostile: !0,
- fixedSpawn: !0,
- dontRun: !0,
- hitScare: 50,
- spawnDelay: 6e4,
- noTrap: !0,
- nameScale: 35,
- dmg: 12,
- colDmg: 100,
- killScore: 3e3,
- health: 9e3,
- weightM: .45,
- speed: .0015,
- turnSpeed: .0025,
- scale: 94,
- viewRange: 1440,
- chargePlayer: !0,
- drop: ["food", 3e3],
- minSpawnRange: .85,
- maxSpawnRange: .9
- }, {
- id: 10,
- name: "💀Wolf",
- src: "wolf_1",
- hostile: !0,
- fixedSpawn: !0,
- dontRun: !0,
- hitScare: 50,
- spawnDelay: 3e4,
- dmg: 10,
- killScore: 700,
- health: 500,
- weightM: .45,
- speed: .00115,
- turnSpeed: .0025,
- scale: 88,
- viewRange: 1440,
- chargePlayer: !0,
- drop: ["food", 400],
- minSpawnRange: .85,
- maxSpawnRange: .9
- }, {
- id: 11,
- name: "💀Bully",
- src: "bull_1",
- hostile: !0,
- fixedSpawn: !0,
- dontRun: !0,
- hitScare: 50,
- dmg: 20,
- killScore: 5e3,
- health: 5e3,
- spawnDelay: 1e5,
- weightM: .45,
- speed: .00115,
- turnSpeed: .0025,
- scale: 94,
- viewRange: 1440,
- chargePlayer: !0,
- drop: ["food", 800],
- minSpawnRange: .85,
- maxSpawnRange: .9
- }];
-
- this.spawn = function(x, y, dir, index) {
- let tmpObj = ais.find((tmp) => !tmp.active);
- if (!tmpObj) {
- tmpObj = new AI(ais.length, objectManager, players, items, UTILS, config, scoreCallback, server);
- ais.push(tmpObj);
- }
- tmpObj.init(x, y, dir, index, this.aiTypes[index]);
- return tmpObj;
- };
- }
-
- };
-
- class AI {
- constructor(sid, objectManager, players, items, UTILS, config, scoreCallback, server) {
- this.sid = sid;
- this.isAI = true;
- this.nameIndex = UTILS.randInt(0, config.cowNames.length - 1);
-
- this.init = function(x, y, dir, index, data) {
- this.x = x;
- this.y = y;
- this.startX = data.fixedSpawn ? x : null;
- this.startY = data.fixedSpawn ? y : null;
- this.xVel = 0;
- this.yVel = 0;
- this.zIndex = 0;
- this.dir = dir;
- this.dirPlus = 0;
- this.showName = 'aaa';
- this.index = index;
- this.src = data.src;
- if (data.name) this.name = data.name;
- this.weightM = data.weightM;
- this.speed = data.speed;
- this.killScore = data.killScore;
- this.turnSpeed = data.turnSpeed;
- this.scale = data.scale;
- this.maxHealth = data.health;
- this.leapForce = data.leapForce;
- this.health = this.maxHealth;
- this.chargePlayer = data.chargePlayer;
- this.viewRange = data.viewRange;
- this.drop = data.drop;
- this.dmg = data.dmg;
- this.hostile = data.hostile;
- this.dontRun = data.dontRun;
- this.hitRange = data.hitRange;
- this.hitDelay = data.hitDelay;
- this.hitScare = data.hitScare;
- this.spriteMlt = data.spriteMlt;
- this.nameScale = data.nameScale;
- this.colDmg = data.colDmg;
- this.noTrap = data.noTrap;
- this.spawnDelay = data.spawnDelay;
- this.hitWait = 0;
- this.waitCount = 1000;
- this.moveCount = 0;
- this.targetDir = 0;
- this.active = true;
- this.alive = true;
- this.runFrom = null;
- this.chargeTarget = null;
- this.dmgOverTime = {};
- };
-
- let tmpRatio = 0;
- let animIndex = 0;
- this.animate = function(delta) {
- if (this.animTime > 0) {
- this.animTime -= delta;
- if (this.animTime <= 0) {
- this.animTime = 0;
- this.dirPlus = 0;
- tmpRatio = 0;
- animIndex = 0;
- } else {
- if (animIndex == 0) {
- tmpRatio += delta / (this.animSpeed * config.hitReturnRatio);
- this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio));
- if (tmpRatio >= 1) {
- tmpRatio = 1;
- animIndex = 1;
- }
- } else {
- tmpRatio -= delta / (this.animSpeed * (1 - config.hitReturnRatio));
- this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio));
- }
- }
- }
- };
-
- this.startAnim = function() {
- this.animTime = this.animSpeed = 600;
- this.targetAngle = Math.PI * 0.8;
- tmpRatio = 0;
- animIndex = 0;
- };
-
- };
-
- };
- class addCh {
- constructor(x, y, chat, tmpObj) {
- this.x = x;
- this.y = y;
- this.alpha = 0;
- this.active = true;
- this.alive = false;
- this.chat = chat;
- this.owner = tmpObj;
- };
- };
- class DeadPlayer {
- constructor(x, y, dir, buildIndex, weaponIndex, weaponVariant, skinColor, scale, name) {
- this.x = x;
- this.y = y;
- this.lastDir = dir;
- this.dir = dir + Math.PI;
- this.buildIndex = buildIndex;
- this.weaponIndex = weaponIndex;
- this.weaponVariant = weaponVariant;
- this.skinColor = skinColor;
- this.scale = scale;
- this.visScale = 0;
- this.name = name;
- this.alpha = 1;
- this.active = true;
- this.animate = function(delta) {
- let d2 = UTILS.getAngleDist(this.lastDir, this.dir);
- if (d2 > 0.01) {
- this.dir += d2 / 20;
- } else {
- this.dir = this.lastDir;
- }
- if (this.visScale < this.scale) {
- this.visScale += delta / (this.scale / 2);
- if (this.visScale >= this.scale) {
- this.visScale = this.scale;
- }
- }
- this.alpha -= delta / 30000;
- if (this.alpha <= 0) {
- this.alpha = 0;
- this.active = false;
- }
- }
- }
- };
- class Player {
- constructor(id, sid, config, UTILS, projectileManager, objectManager, players, ais, items, hats, accessories, server, scoreCallback, iconCallback) {
- this.id = id;
- this.sid = sid;
- this.tmpScore = 0;
- this.team = null;
- this.latestSkin = 0;
- this.oldSkinIndex = 0;
- this.skinIndex = 0;
- this.latestTail = 0;
- this.oldTailIndex = 0;
- this.tailIndex = 0;
- this.hitTime = 0;
- this.lastHit = 0;
- this.showName = 'NOOO';
- this.tails = {};
-
- for (let i = 0; i < accessories.length; ++i) {
- if (accessories[i].price <= 0)
- this.tails[accessories[i].id] = 1;
- }
- this.skins = {};
- for (let i = 0; i < hats.length; ++i) {
- if (hats[i].price <= 0)
- this.skins[hats[i].id] = 1;
- }
-
- this.points = 0;
- this.dt = 0;
- this.hidden = false;
- this.itemCounts = {};
- this.isPlayer = true;
- this.pps = 0;
- this.moveDir = undefined;
- this.skinRot = 0;
- this.lastPing = 0;
- this.iconIndex = 0;
- this.skinColor = 0;
- this.dist2 = 0;
- this.aim2 = 0;
- this.maxSpeed = 1;
- this.chat = {
- message: null,
- count: 0
- };
- this.backupNobull = true;
- this.spawn = function(moofoll) {
- this.attacked = false;
- this.timeDamaged = 0;
- this.timeHealed = 0;
- this.pinge = 0;
- this.millPlace = 'NOOO';
- this.lastshamecount = 0;
- this.death = false;
- this.spinDir = 0;
- this.sync = false;
- this.antiBull = 0;
- this.bullTimer = 0;
- this.poisonTimer = 0;
- this.active = true;
- this.alive = true;
- this.lockMove = false;
- this.lockDir = false;
- this.minimapCounter = 0;
- this.chatCountdown = 0;
- this.shameCount = 0;
- this.shameTimer = 0;
- this.sentTo = {};
- this.gathering = 0;
- this.gatherIndex = 0;
- this.shooting = {};
- this.shootIndex = 9;
- this.autoGather = 0;
- this.animTime = 0;
- this.animSpeed = 0;
- this.mouseState = 0;
- this.buildIndex = -1;
- this.weaponIndex = 0;
- this.weaponCode = 0;
- this.weaponVariant = 0;
- this.primaryIndex = undefined;
- this.secondaryIndex = undefined;
- this.dmgOverTime = {};
- this.noMovTimer = 0;
- this.maxXP = 300;
- this.XP = 0;
- this.age = 1;
- this.kills = 0;
- this.upgrAge = 2;
- this.upgradePoints = 0;
- this.x = 0;
- this.y = 0;
- this.oldXY = {
- x: 0,
- y: 0
- };
- this.zIndex = 0;
- this.xVel = 0;
- this.yVel = 0;
- this.slowMult = 1;
- this.dir = 0;
- this.dirPlus = 0;
- this.targetDir = 0;
- this.targetAngle = 0;
- this.maxHealth = 100;
- this.health = this.maxHealth;
- this.oldHealth = this.maxHealth;
- this.damaged = 0;
- this.scale = config.playerScale;
- this.speed = config.playerSpeed;
- this.resetMoveDir();
- this.resetResources(moofoll);
- this.items = [0, 3, 6, 10];
- this.weapons = [0];
- this.shootCount = 0;
- this.weaponXP = [];
- this.reloads = {
- 0: 0,
- 1: 0,
- 2: 0,
- 3: 0,
- 4: 0,
- 5: 0,
- 6: 0,
- 7: 0,
- 8: 0,
- 9: 0,
- 10: 0,
- 11: 0,
- 12: 0,
- 13: 0,
- 14: 0,
- 15: 0,
- 53: 0,
- };
- this.bowThreat = {
- 9: 0,
- 12: 0,
- 13: 0,
- 15: 0,
- };
- this.damageThreat = 0;
- this.inTrap = false;
- this.canEmpAnti = false;
- this.empAnti = false;
- this.soldierAnti = false;
- this.poisonTick = 0;
- this.bullTick = 0;
- this.setPoisonTick = false;
- this.setBullTick = false;
- this.antiTimer = 2;
- };
-
- this.resetMoveDir = function() {
- this.moveDir = undefined;
- };
-
- this.resetResources = function(moofoll) {
- for (let i = 0; i < config.resourceTypes.length; ++i) {
- this[config.resourceTypes[i]] = moofoll ? 100 : 0;
- }
- };
-
- this.getItemType = function(id) {
- let findindx = this.items.findIndex((ids) => ids == id);
- if (findindx != -1) {
- return findindx;
- } else {
- return items.checkItem.index(id, this.items);
- }
- };
-
- this.setData = function(data) {
- this.id = data[0];
- this.sid = data[1];
- this.name = data[2];
- this.x = data[3];
- this.y = data[4];
- this.dir = data[5];
- this.health = data[6];
- this.maxHealth = data[7];
- this.scale = data[8];
- this.skinColor = data[9];
- };
-
- this.updateTimer = function() {
-
- this.bullTimer -= 1;
- if (this.bullTimer <= 0) {
- this.setBullTick = false;
- this.bullTick = game.tick - 1;
- this.bullTimer = config.serverUpdateRate;
- }
- this.poisonTimer -= 1;
- if (this.poisonTimer <= 0) {
- this.setPoisonTick = false;
- this.poisonTick = game.tick - 1;
- this.poisonTimer = config.serverUpdateRate;
- }
-
- };
- this.update = function(delta) {
- if (this.active) {
-
- let gear = {
- skin: findID(hats, this.skinIndex),
- tail: findID(accessories, this.tailIndex)
- }
- let spdMult = ((this.buildIndex >= 0) ? 0.5 : 1) * (items.weapons[this.weaponIndex].spdMult || 1) * (gear.skin ? (gear.skin.spdMult || 1) : 1) * (gear.tail ? (gear.tail.spdMult || 1) : 1) * (this.y <= config.snowBiomeTop ? ((gear.skin && gear.skin.coldM) ? 1 : config.snowSpeed) : 1) * this.slowMult;
- this.maxSpeed = spdMult;
-
- }
- };
-
- let tmpRatio = 0;
- let animIndex = 0;
- let crazyFactor = 3;
- let waveAmplitude = Math.PI / -16;
- this.animate = function(delta) {
- if (this.animTime > 0) {
- this.animTime -= delta;
- if (this.animTime <= 0) {
- this.animTime = 0;
- this.dirPlus = 0;
- tmpRatio = 0;
- animIndex = 0;
- } else {
- if (animIndex == 0) {
- tmpRatio += delta / (this.animSpeed * config.hitReturnRatio);
- let progress = Math.min(1, tmpRatio);
- this.dirPlus = UTILS.lerp(0, this.targetAngle, easeInOutSine(progress)) + waveAmplitude * Math.sin(progress * crazyFactor * Math.PI);
- if (progress >= 1) {
- tmpRatio = 1;
- animIndex = 1;
- }
- } else {
- tmpRatio -= delta / (this.animSpeed * (1 - config.hitReturnRatio));
- let progress = Math.max(0, tmpRatio);
- this.dirPlus = UTILS.lerp(0, this.targetAngle, easeInOutSine(progress)) + waveAmplitude * Math.cos(progress * crazyFactor * Math.PI);
- }
- }
- }
- };
-
- this.startAnim = function(didHit, index) {
- this.animTime = this.animSpeed = items.weapons[index].speed * 1.8;
- this.targetAngle = (didHit ? -config.hitAngle : -Math.PI);
- tmpRatio = 0;
- animIndex = 0;
- };
-
- this.canSee = function(other) {
- if (!other) return false;
- let dx = Math.abs(other.x - this.x) - other.scale;
- let dy = Math.abs(other.y - this.y) - other.scale;
- return dx <= (config.maxScreenWidth / 2) * 1.3 && dy <= (config.maxScreenHeight / 2) * 1.3;
- };
-
- this.judgeShame = function() {
- this.lastshamecount = this.shameCount;
- if (this.oldHealth < this.health) {
- if (this.hitTime) {
- let timeSinceHit = game.tick - this.hitTime;
- this.lastHit = game.tick;
- this.hitTime = 0;
- if (timeSinceHit < 2) {
- this.shameCount++;
- } else {
- this.shameCount = Math.max(0, this.shameCount - 2);
- }
- }
- } else if (this.oldHealth > this.health) {
- this.hitTime = game.tick;
- }
- };
- this.addShameTimer = function() {
- this.shameCount = 0;
- this.shameTimer = 30;
- let interval = setInterval(() => {
- this.shameTimer--;
- if (this.shameTimer <= 0) {
- clearInterval(interval);
- }
- }, 1000);
- };
-
- this.isTeam = function(tmpObj) {
- return (this == tmpObj || (this.team && this.team == tmpObj.team));
- };
-
- this.findAllianceBySid = function(sid) {
- return this.team ? alliancePlayers.find((THIS) => THIS === sid) : null;
- };
- this.checkCanInsta = function(nobull) {
- let totally = 0;
- if (this.alive && inGame) {
- let primary = {
- weapon: this.weapons[0],
- variant: this.primaryVariant,
- dmg: this.weapons[0] == undefined ? 0 : items.weapons[this.weapons[0]].dmg,
- };
- let secondary = {
- weapon: this.weapons[1],
- variant: this.secondaryVariant,
- dmg: this.weapons[1] == undefined ? 0 : items.weapons[this.weapons[1]].Pdmg,
- };
- let bull = this.skins[7] && !nobull ? 1.5 : 1;
- let pV = primary.variant != undefined ? config.weaponVariants[primary.variant].val : 1;
- if (primary.weapon != undefined && this.reloads[primary.weapon] == 0) {
- totally += primary.dmg * pV * bull;
- }
- if (secondary.weapon != undefined && this.reloads[secondary.weapon] == 0) {
- totally += secondary.dmg;
- }
- if (this.skins[53] && this.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate) && near.skinIndex != 22) {
- totally += 25;
- }
- totally *= near.skinIndex == 6 ? 0.75 : 1;
- return totally;
- }
- return 0;
- };
-
- this.manageReload = function() {
- if (this.shooting[53]) {
- this.shooting[53] = 0;
- this.reloads[53] = (2500 - game.tickRate);
- } else {
- if (this.reloads[53] > 0) {
- this.reloads[53] = Math.max(0, this.reloads[53] - game.tickRate);
- }
- }
-
- if (this.reloads[this.weaponIndex] <= 1000/9) {
- let index = this.weaponIndex;
- let nearObja = liztobj.filter((e) => (e.active || e.alive) && e.health < e.maxHealth && e.group !== undefined && UTILS.getDist(e, player, 0, 2) <= (items.weapons[player.weaponIndex].range + e.scale));
- for(let i = 0; i < nearObja.length; i++) {
- let aaa = nearObja[i];
-
- let val = items.weapons[index].dmg * (config.weaponVariants[tmpObj[(index < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[index].sDmg || 1) * 3.3;
- let valaa = items.weapons[index].dmg * (config.weaponVariants[tmpObj[(index < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[index].sDmg || 1);
- if(aaa.health - (valaa) <= 0 && near.length) {
- place(near.dist2<((near.scale * 1.8) + 50)?4:2, caf(aaa, player) + Math.PI);
- }
- }
- }
-
- if (this.gathering || this.shooting[1]) {
- if (this.gathering) {
- this.gathering = 0;
- this.reloads[this.gatherIndex] = (items.weapons[this.gatherIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
- this.attacked = true;
- }
- if (this.shooting[1]) {
- this.shooting[1] = 0;
- this.reloads[this.shootIndex] = (items.weapons[this.shootIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
- this.attacked = true;
- }
- } else {
- this.attacked = false;
- if (this.buildIndex < 0) {
- if (this.reloads[this.weaponIndex] > 0) {
- this.reloads[this.weaponIndex] = Math.max(0, this.reloads[this.weaponIndex] - 110);
- if (this == player) {
- if (getEl("weaponGrind").checked) {
- for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
- checkPlace(player.getItemType(22), i);
- }
- }
- }
- if (this.reloads[this.primaryIndex] == 0 && this.reloads[this.weaponIndex] == 0) {
- this.antiBull++;
- game.tickBase(() => {
- this.antiBull = 0;
- }, 1);
- }
- }
- }
- }
- };
-
- this.addDamageThreat = function(tmpObj) {
- let primary = {
- weapon: this.primaryIndex,
- variant: this.primaryVariant
- };
- primary.dmg = primary.weapon == undefined ? 45 : items.weapons[primary.weapon].dmg;
- let secondary = {
- weapon: this.secondaryIndex,
- variant: this.secondaryVariant
- };
- secondary.dmg = secondary.weapon == undefined ? 75 : items.weapons[secondary.weapon].Pdmg;
- let bull = 1.5;
- let pV = primary.variant != undefined ? config.weaponVariants[primary.variant].val : 1.18;
- let sV = secondary.variant != undefined ? [9, 12, 13, 15].includes(secondary.weapon) ? 1 : config.weaponVariants[secondary.variant].val : 1.18;
- if (primary.weapon == undefined ? true : this.reloads[primary.weapon] == 0) {
- this.damageThreat += primary.dmg * pV * bull;
- }
- if (secondary.weapon == undefined ? true : this.reloads[secondary.weapon] == 0) {
- this.damageThreat += secondary.dmg * sV;
- }
- if (this.reloads[53] <= game.tickRate) {
- this.damageThreat += 25;
- }
- this.damageThreat *= tmpObj.skinIndex == 6 ? 0.75 : 1;
- if (!this.isTeam(tmpObj)) {
- if (this.dist2 <= 300) {
- tmpObj.damageThreat += this.damageThreat;
- }
- }
- };
-
- }
- };
-
- // Sine easing functions for smooth transitions
- function easeInOutSine(x) {
- return -(Math.cos(Math.PI * x) - 1) / 2;
- }
-
- function sendUpgrade(index) {
- player.reloads[index] = 0;
- packet("H", index);
- }
-
- function storeEquip(id, index) {
- packet("c", 0, id, index);
- }
-
- function storeBuy(id, index) {
- packet("c", 1, id, index);
- }
-
- function buyEquip(id, index) {
- let nID = player.skins[6] ? 6 : 0;
- if (player.alive && inGame) {
- if (index == 0) {
- if (player.skins[id]) {
- if (player.latestSkin != id) {
- packet("c", 0, id, 0);
- }
- } else {
- if (configs.autoBuyEquip) {
- let find = findID(hats, id);
- if (find) {
- if (player.points >= find.price) {
- packet("c", 1, id, 0);
- packet("c", 0, id, 0);
- } else {
- if (player.latestSkin != nID) {
- packet("c", 0, nID, 0);
- }
- }
- } else {
- if (player.latestSkin != nID) {
- packet("c", 0, nID, 0);
- }
- }
- } else {
- if (player.latestSkin != nID) {
- packet("c", 0, nID, 0);
- }
- }
- }
- } else if (index == 1) {
- if (useWasd && (id != 11 && id != 0)) {
- if (player.latestTail != 0) {
- packet("c", 0, 0, 1);
- }
- return;
- }
- if (player.tails[id]) {
- if (player.latestTail != id) {
- packet("c", 0, id, 1);
- }
- } else {
- if (configs.autoBuyEquip) {
- let find = findID(accessories, id);
- if (find) {
- if (player.points >= find.price) {
- packet("c", 1, id, 1);
- packet("c", 0, id, 1);
- } else {
- if (player.latestTail != 0) {
- packet("c", 0, 0, 1);
- }
- }
- } else {
- if (player.latestTail != 0) {
- packet("c", 0, 0, 1);
- }
- }
- } else {
- if (player.latestTail != 0) {
- packet("c", 0, 0, 1);
- }
- }
- }
- }
- }
- }
-
- function selectToBuild(index, wpn) {
- packet("z", index, wpn);
- }
-
- function selectWeapon(index, isPlace) {
- if (!isPlace) {
- player.weaponCode = index;
- }
- packet("z", index, 1);
- }
-
- function sendAutoGather() {
- packet("K", 1, 1);
- }
-
- function sendAtck(id, angle) {
- packet("F", id, angle, 1);
- }
-
- function place(itemId, angle, shouldRemove) {
- try {
- if (itemId === undefined) return;
-
- const item = items.list[player.items[itemId]];
- const tmpScale = player.scale + item.scale + (item.placeOffset || 0);
- const tmpX = player.x2 + tmpScale * Math.cos(angle);
- const tmpY = player.y2 + tmpScale * Math.sin(angle);
-
- const canPlaceItem = player.alive && inGame && (player.itemCounts[item.group.id] === undefined || (config.isSandbox ? true : player.itemCounts[item.group.id] < (item.group.limit ? item.group.limit : 99)));
-
- if (canPlaceItem) {
- selectToBuild(player.items[itemId]);
- sendAtck(1, angle);
- selectWeapon(player.weaponCode, 1);
-
- if (shouldRemove && document.getElementById("placeVis").checked) {
- placeVisible.push({
- x: tmpX,
- y: tmpY,
- name: item.name,
- scale: item.scale,
- dir: angle
- });
-
- game.tickBase(() => {
- placeVisible.shift();
- }, 1);
- }
- }
- } catch (error) {
- console.error("Error while placing item:", error);
- }
- }
-
- function checkPlace(itemId, angle) {
- try {
- if (itemId === undefined) return;
-
- const item = items.list[player.items[itemId]];
- const tmpScale = player.scale + item.scale + (item.placeOffset || 0);
- const tmpX = player.x2 + tmpScale * Math.cos(angle);
- const tmpY = player.y2 + tmpScale * Math.sin(angle);
-
- if (objectManager.checkItemLocation(tmpX, tmpY, item.scale, 0.6, item.id, false, player)) {
- place(itemId, angle, true);
- }
- } catch (error) {
- console.error("Error while checking place:", error);
- }
- }
-
- function soldierMult() {
- return player.latestSkin == 6 ? 0.75 : 1;
- }
-
- function healthBased() {
- if (player.health === 100) {
- return 0;
- }
-
- if (player.skinIndex !== 45 && player.skinIndex !== 56) {
- const currentItem = items.list[player.items[0]];
- if (currentItem && currentItem.healing) {
- const remainingHealth = 100 - player.health;
- const itemsNeeded = Math.ceil(remainingHealth / currentItem.healing);
- return itemsNeeded;
- } else {
- console.error("Item data missing or invalid for player's current item.");
- return -1;
- }
- }
- return 0;
- }
-
- function getAttacker(damaged) {
- let attackers = enemy.filter(tmp => {
- let rule = {
- three: tmp.attacked
- }
- return rule.three;
- });
- return attackers;
- }
-
- function healer() {
- for (let i = 0; i < healthBased(); i++) {
- place(0, getAttackDir());
- }
- }
- function healer33() {
- for (let i = 0; i < healthBased(); i++) {
- place(0, getAttackDir());
- }
- }
- function healer1() {
- place(0, getAttackDir());
- return Math.ceil((100 - player.health) / items.list[player.items[0]].healing);
- }
-
- function noshameheal() {
- place(0, getAttackDir());
- if (player.shameCount >= 5) {
- place(0, getAttackDir());
- healer33();
- } else {
- if (player.skinIndex != 6 && player.skinIndex != 22) {
- healer33();
- buyEquip(6, 0);
- } else {
- const neededHealing = Math.ceil((100 - player.health) / items.list[player.items[0]].healing);
- healer33();
- return neededHealing;
- }
- }
- }
-
- function antiSyncHealing() {
- if (my.antiSync) return;
- my.antiSync = true;
- const healAnti = setInterval(() => {
- const shameCount = player.shameCount;
- const attackDirection = getAttackDir();
- if (shameCount < 5) {
- place(0, attackDirection);
- } else {
- clearInterval(healAnti);
- my.antiSync = false;
- }
- }, 75);
- setTimeout(() => {
- clearInterval(healAnti);
- my.antiSync = false;
- }, game.tickRate);
- }
-
-
- function biomeGear(mover, returns) {
- const riverMinY = config.mapScale / 2 - config.riverWidth / 2;
- const riverMaxY = config.mapScale / 2 + config.riverWidth / 2;
-
- if (player.y2 >= riverMinY && player.y2 <= riverMaxY) {
- if (returns) return 31;
- buyEquip(31, 0);
- if (returns) return 0;
- }
-
- if (player.y2 <= config.snowBiomeTop) {
- if (returns) return (enemy && near.dist2 <= 300) ? 6 : 15;
- buyEquip(15, 0);
- if (returns) return 0;
- }
-
- const defaultEquip = (enemy && near.dist2 <= 300) ? 6 : 12;
- if (returns) return defaultEquip;
- buyEquip(defaultEquip, 0);
-
- if (returns) return 0;
- }
-
- class Traps {
- constructor(UTILS, items) {
- this.dist = 0;
- this.aim = 0;
- this.inTrap = false;
- this.replaced = false;
- this.antiTrapped = false;
- this.info = {};
- this.trappling = false;
- this.spikeplacer = false;
- this.spikePlaced = false;
- this.spikSync = false;
-
- this.notFast = function() {
- return player.weapons[1] === 10 && ((this.info.health > items.weapons[player.weapons[0]].dmg) || player.weapons[0] === 5);
- };
-
- this.testCanPlace = function(id, first = -(Math.PI / 2), repeat = Math.PI / 2, plus = Math.PI / 18, radian, replacer, yaboi) {
- try {
- let item = items.list[player.items[id]];
- let tmpS = player.scale + item.scale + (item.placeOffset || 0);
- let counts = { attempts: 0, placed: 0 };
- let tmpObjects = [];
-
- liztobj.forEach(p => {
- tmpObjects.push({
- x: p.x,
- y: p.y,
- active: p.active,
- blocker: p.blocker,
- scale: p.scale,
- isItem: p.isItem,
- type: p.type,
- colDiv: p.colDiv,
- getScale: function(sM = 1, ig) {
- return this.scale * ((this.isItem || [2, 3, 4].includes(this.type)) ? 1 : (0.6 * sM)) * (ig ? 1 : this.colDiv);
- }
- });
- });
-
- for (let i = first; i < repeat; i += plus) {
- counts.attempts++;
- let relAim = radian + i;
- let tmpX = player.x2 + tmpS * Math.cos(relAim);
- let tmpY = player.y2 + tmpS * Math.sin(relAim);
- let cantPlace = tmpObjects.find(tmp => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem)));
- if (cantPlace) continue;
- if (item.id !== 18 && tmpY >= config.mapScale / 2 - config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2) continue;
-
- if (!replacer && yaboi) {
- if (yaboi.inTrap) {
- if (UTILS.getAngleDist(near.aim2 + Math.PI, relAim + Math.PI) <= Math.PI * 1.3) {
- place(2, relAim, 1);
- } else {
- player.items[4] === 15 && place(4, relAim, 1);
- }
- } else {
- if (UTILS.getAngleDist(near.aim2, relAim) <= config.gatherAngle / 2.6) {
- place(2, relAim, 1);
- } else {
- player.items[4] === 15 && place(4, relAim, 1);
- }
- }
- } else {
- place(id, relAim, 1);
- }
-
- tmpObjects.push({
- x: tmpX,
- y: tmpY,
- active: true,
- blocker: item.blocker,
- scale: item.scale,
- isItem: true,
- type: null,
- colDiv: item.colDiv,
- getScale: function() {
- return this.scale;
- }
- });
-
- if (UTILS.getAngleDist(near.aim2, relAim) <= 1) {
- counts.placed++;
- }
- }
-
- if (counts.placed > 0 && replacer && item.dmg) {
- if (near.dist2 <= items.weapons[player.weapons[0]].range + player.scale * 1.8 && configs.spikeTick) {
- instaC.canSpikeTick = true;
- }
- }
- } catch (err) {
- console.error("Error in testCanPlace: ", err);
- }
- };
-
- this.checkSpikeTick = function() {
- try {
- if (![3, 4, 5].includes(near.primaryIndex)) return false;
- if ((getEl("safeAntiSpikeTick").checked || my.autoPush) ? false : near.primaryIndex === undefined ? true : near.reloads[near.primaryIndex] > game.tickRate) return false;
-
- if (near.dist2 <= items.weapons[near.primaryIndex || 5].range + near.scale * 1.8) {
- let item = items.list[9];
- let tmpS = near.scale + item.scale + (item.placeOffset || 0);
- let danger = 0;
- let counts = { attempts: 0, block: `unblocked` };
-
- for (let i = -1; i <= 1; i += 1 / 10) {
- counts.attempts++;
- let relAim = UTILS.getDirect(player, near, 2, 2) + i;
- let tmpX = near.x2 + tmpS * Math.cos(relAim);
- let tmpY = near.y2 + tmpS * Math.sin(relAim);
- let cantPlace = liztobj.find(tmp => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem)));
- if (cantPlace) continue;
- if (tmpY >= config.mapScale / 2 - config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2) continue;
- danger++;
- counts.block = `blocked`;
- break;
- }
- if (danger) {
- my.anti0Tick = 1;
- return true;
- }
- }
- } catch (err) {
- console.error("Error in checkSpikeTick: ", err);
- }
- return false;
- };
-
- this.protect = function(aim) {
- if (!configs.antiTrap) return;
- if (player.items[4]) {
- this.testCanPlace(4, -(Math.PI / 2), Math.PI / 2, Math.PI / 18, aim + Math.PI);
- this.antiTrapped = true;
- }
- };
-
- this.autoPlace = function() {
- if (enemy.length && configs.autoPlace && !instaC.ticking) {
- let nearTrap = gameObjects.find(obj => obj.trap && obj.active && obj.isTeamObject(player) && UTILS.getDist(obj, near, 0, 2) <= near.scale + obj.getScale() + 5);
- let nearDistance = UTILS.getDist(player, near, 0, 2);
-
- if (nearTrap && nearDistance <= 375) {
- let safePlacement = nearDistance <= 200;
- if (safePlacement) {
- this.testCanPlace(4, 0, Math.PI * 2, Math.PI / 24, near.aim2, 0, { inTrap: true });
- } else if (player.items[4] === 15) {
- this.testCanPlace(4, 0, Math.PI * 2, Math.PI / 24, near.aim2);
- }
- } else if (nearDistance <= 400 && player.items[4] === 15) {
- this.testCanPlace(4, 0, Math.PI * 2, Math.PI / 24, near.aim2);
- }
- }
- };
-
- this.replacer = function(findObj) {
- if (!findObj || !configs.autoReplace || !inGame || this.antiTrapped) return;
-
- game.tickBase(() => {
- let objAim = UTILS.getDirect(findObj, player, 0, 2);
- let objDst = UTILS.getDist(findObj, player, 0, 2);
-
- if (getEl("weaponGrind").checked && objDst <= items.weapons[player.weaponIndex].range + player.scale) return;
-
- if (objDst <= 250 && near.dist2 <= 250) {
- let danger = this.checkSpikeTick();
- if (!danger && near.dist3 <= items.weapons[near.primaryIndex || 5].range + near.scale * 1.8) {
- for (let i = 0; i < 24; i++) {
- let angle = (Math.PI * 2) * i / 24;
- this.testCanPlace(2, angle, angle + Math.PI / 24, Math.PI / 24, objAim, 1);
- this.testCanPlace(2, Math.PI / 2, Math.PI / 2, Math.PI / 2, near, objAim, 1);
- }
- } else if (player.items[4] === 15) {
- this.testCanPlace(4, 0, Math.PI * 2, Math.PI / 24, objAim, 1);
- }
-
- this.replaced = true;
- } else if (!this.spikePlaced && near.dist2 <= 250) {
- for (let i = 0; i < 24; i++) {
- let angle = (Math.PI * 2) * i / 24;
- this.testCanPlace(2, angle, angle + Math.PI / 24, Math.PI / 24, objAim, 1);
- }
- this.spikePlaced = true;
- }
- }, 1);
- };
- }
- }
-
- class Instakill {
- constructor() {
- this.wait = false;
- this.can = false;
- this.isTrue = false;
- this.nobull = false;
- this.ticking = false;
- this.canSpikeTick = false;
- this.startTick = false;
- this.readyTick = false;
- this.canCounter = false;
- this.revTick = false;
- this.syncHit = false;
-
- this.changeType = function(type) {
- this.wait = false;
- this.isTrue = true;
- my.autoAim = true;
- near.backupNobull = false;
-
- const actions = {
- "rev": () => this.revInstakill(),
- "nobull": () => this.noBullInstakill(),
- "normal": () => this.normalInstakill(),
- "default": () => {
- setTimeout(() => {
- this.isTrue = false;
- my.autoAim = false;
- }, 50);
- }
- };
-
- (actions[type] || actions.default)();
- };
-
- this.revInstakill = function() {
- healer1();
- selectWeapon(player.weapons[1]);
- buyEquip(53, 0);
- sendAutoGather();
- setTimeout(() => {
- selectWeapon(player.weapons[0]);
- buyEquip(7, 0);
- setTimeout(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- }, 225);
- }, 100);
- };
-
- this.noBullInstakill = function() {
- selectWeapon(player.weapons[0]);
- healer1();
- buyEquip(7, 0);
- buyEquip(21, 1);
- sendAutoGather();
- setTimeout(() => {
- selectWeapon(player.weapons[1]);
- buyEquip(player.reloads[53] == 0 ? 53 : 6, 0);
- setTimeout(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- }, 255);
- }, 105);
- };
-
- this.normalInstakill = function() {
- selectWeapon(player.weapons[0]);
- healer1();
- buyEquip(7, 0);
- buyEquip(21, 1);
- sendAutoGather();
- setTimeout(() => {
- selectWeapon(player.weapons[1]);
- buyEquip(player.reloads[53] == 0 ? 53 : 6, 0);
- setTimeout(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- }, 255);
- }, 100);
- };
-
- this.spikeTickType = function() {
- this.isTrue = true;
- my.autoAim = true;
- selectWeapon(player.weapons[0]);
- buyEquip(7, 0);
- sendAutoGather();
- game.tickBase(() => {
- buyEquip(53, 0);
- selectWeapon(player.weapons[0]);
- buyEquip(53, 0);
- game.tickBase(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- buyEquip(6, 0);
- buyEquip(21, 1);
- }, 3);
- }, 1);
- };
-
- this.counterType = function() {
- this.isTrue = true;
- my.autoAim = true;
- my.revAim = true;
- if (!recording) {
- sendChat("SUPER T R A S H counter instakill");
- }
- selectWeapon(player.weapons[1]);
- buyEquip(53, 0);
- buyEquip(19, 1);
- sendAutoGather();
- packet("9", near.aim2, 1);
- game.tickBase(() => {
- my.revAim = false;
- selectWeapon(player.weapons[0]);
- buyEquip(7, 0);
- buyEquip(19, 1);
- packet("9", near.aim2, 1);
- game.tickBase(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- packet("9", undefined, 1);
- }, 1);
- }, 1);
- };
-
- this.antiCounterType = function() {
- my.autoAim = true;
- this.isTrue = true;
- selectWeapon(player.weapons[0]);
- buyEquip(6, 0);
- buyEquip(21, 1);
- io.send("D", near.aim2);
- sendAutoGather();
- game.tickBase(() => {
- buyEquip(player.reloads[53] == 0 ? player.skins[53] ? 53 : 6 : 6, 0);
- buyEquip(21, 1);
- game.tickBase(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- }, 1);
- }, 1);
- };
-
- this.rangeType = function(type) {
- this.isTrue = true;
- my.autoAim = true;
- if (type === "ageInsta") {
- this.ageInstaKill();
- } else {
- this.rangeInstaKill();
- }
- };
-
- this.ageInstaKill = function() {
- my.ageInsta = false;
- if (player.items[5] === 18) {
- place(5, near.aim2);
- }
- packet("9", undefined, 1);
- buyEquip(22, 0);
- buyEquip(21, 1);
- game.tickBase(() => {
- selectWeapon(player.weapons[1]);
- buyEquip(53, 0);
- buyEquip(21, 1);
- sendAutoGather();
- game.tickBase(() => {
- sendUpgrade(12);
- selectWeapon(player.weapons[1]);
- buyEquip(53, 0);
- buyEquip(21, 1);
- game.tickBase(() => {
- sendUpgrade(15);
- selectWeapon(player.weapons[1]);
- buyEquip(53, 0);
- buyEquip(21, 1);
- game.tickBase(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- }, 1);
- }, 1);
- }, 1);
- }, 1);
- };
-
- this.rangeInstaKill = function() {
- selectWeapon(player.weapons[1]);
- if (player.reloads[53] == 0 && near.dist2 <= 700 && near.skinIndex != 22) {
- buyEquip(53, 0);
- } else {
- buyEquip(20, 0);
- }
- buyEquip(11, 1);
- sendAutoGather();
- game.tickBase(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- }, 1);
- };
-
- this.oneTickType = function() {
- io.send("7113213.29154");
- this.isTrue = true;
- my.autoAim = true;
- selectWeapon(player.weapons[1]);
- buyEquip(53, 0);
- buyEquip(19, 1);
- packet("9", near.aim2, 1);
- if (player.weapons[1] == 15) {
- my.revAim = true;
- sendAutoGather();
- }
- game.tickBase(() => {
- my.revAim = false;
- selectWeapon(player.weapons[0]);
- buyEquip(7, 0);
- buyEquip(19, 1);
- packet("9", near.aim2, 1);
- if (player.weapons[1] != 15) {
- sendAutoGather();
- }
- game.tickBase(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- packet("9", undefined, 1);
- }, 1);
- }, 1);
- };
-
- this.threeOneTickType = function() {
- io.send("Tick2");
- this.isTrue = true;
- my.autoAim = true;
- selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
- biomeGear();
- buyEquip(19, 1);
- packet("9", near.aim2, 1);
- game.tickBase(() => {
- selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
- buyEquip(53, 0);
- buyEquip(19, 1);
- packet("9", near.aim2, 1);
- game.tickBase(() => {
- selectWeapon(player.weapons[0]);
- buyEquip(7, 0);
- buyEquip(19, 1);
- sendAutoGather();
- packet("9", near.aim2, 1);
- game.tickBase(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- packet("9", undefined, 1);
- }, 1);
- }, 1);
- }, 1);
- };
-
- this.kmTickType = function() {
- this.isTrue = true;
- my.autoAim = true;
- my.revAim = true;
- selectWeapon(player.weapons[1]);
- buyEquip(53, 0);
- buyEquip(19, 1);
- sendAutoGather();
- packet("9", near.aim2, 1);
- game.tickBase(() => {
- my.revAim = false;
- selectWeapon(player.weapons[0]);
- buyEquip(7, 0);
- buyEquip(19, 1);
- packet("9", near.aim2, 1);
- game.tickBase(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- packet("9", undefined, 1);
- }, 1);
- }, 1);
- };
-
- this.boostTickType = function() {
- this.isTrue = true;
- my.autoAim = true;
- biomeGear();
- buyEquip(19, 1);
- packet("9", near.aim2, 1);
- game.tickBase(() => {
- if (player.weapons[1] == 15) {
- my.revAim = true;
- }
- selectWeapon(player.weapons[[9, 12, 13, 15].includes(player.weapons[1]) ? 1 : 0]);
- buyEquip(53, 0);
- buyEquip(19, 1);
- if ([9, 12, 13, 15].includes(player.weapons[1])) {
- sendAutoGather();
- }
- packet("9", near.aim2, 1);
- place(4, near.aim2);
- game.tickBase(() => {
- my.revAim = false;
- selectWeapon(player.weapons[0]);
- buyEquip(7, 0);
- buyEquip(19, 1);
- if (![9, 12, 13, 15].includes(player.weapons[1])) {
- sendAutoGather();
- }
- packet("9", near.aim2, 1);
- game.tickBase(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- packet("9", undefined, 1);
- }, 1);
- }, 1);
- }, 1);
- };
-
- this.gotoGoal = function(goto, OT) {
- let slowDists = (weeeee) => weeeee * config.playerScale;
- let goal = {
- a: goto - OT,
- b: goto + OT,
- c: goto - slowDists(1),
- d: goto + slowDists(1),
- e: goto - slowDists(2),
- f: goto + slowDists(2),
- g: goto - slowDists(4),
- h: goto + slowDists(4)
- };
- let bQ = (wwww, awwww) => {
- if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2 && awwww == 0) {
- buyEquip(31, 0);
- } else {
- buyEquip(wwww, awwww);
- }
- };
-
- if (enemy.length) {
- let dst = near.dist2;
- this.ticking = true;
- if (dst >= goal.a && dst <= goal.b) {
- bQ(22, 0);
- bQ(11, 1);
- if (player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0] || player.buildIndex > -1) {
- selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
- }
- return {
- dir: undefined,
- action: 1
- };
- } else {
- if (dst < goal.a) {
- if (dst >= goal.g) {
- if (dst >= goal.e) {
- if (dst >= goal.c) {
- bQ(40, 0);
- bQ(10, 1);
- if (configs.none) {
- player.buildIndex != player.items[1] && selectToBuild(player.items[1]);
- } else {
- if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
- selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
- }
- }
- } else {
- bQ(22, 0);
- bQ(19, 1);
- if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
- selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
- }
- }
- } else {
- bQ(6, 0);
- bQ(12, 1);
- if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
- selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
- }
- }
- } else {
- biomeGear();
- bQ(11, 1);
- if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
- selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
- }
- }
- return {
- dir: near.aim2 + Math.PI,
- action: 0
- };
- } else if (dst > goal.b) {
- if (dst <= goal.h) {
- if (dst <= goal.f) {
- if (dst <= goal.d) {
- bQ(40, 0);
- bQ(9, 1);
- if (configs.none) {
- player.buildIndex != player.items[1] && selectToBuild(player.items[1]);
- } else {
- if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
- selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
- }
- }
- } else {
- bQ(22, 0);
- bQ(19, 1);
- if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
- selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
- }
- }
- } else {
- bQ(6, 0);
- bQ(12, 1);
- if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
- selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
- }
- }
- } else {
- biomeGear();
- bQ(11, 1);
- if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
- selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
- }
- }
- return {
- dir: near.aim2,
- action: 0
- };
- }
- return {
- dir: undefined,
- action: 0
- };
- }
- } else {
- this.ticking = false;
- return {
- dir: undefined,
- action: 0
- };
- }
- };
-
- this.bowMovement = function() {
- let moveMent = this.gotoGoal(685, 3);
- if (moveMent.action) {
- if (player.reloads[53] == 0 && !this.isTrue) {
- this.rangeType("ageInsta");
- } else {
- packet("9", moveMent.dir, 1);
- }
- } else {
- packet("9", moveMent.dir, 1);
- }
- };
-
- this.tickMovement = function() {
- let moveMent = this.gotoGoal(238, 3);
- if (moveMent.action) {
- if (player.reloads[53] == 0 && !this.isTrue) {
- this.boostTickType();
- } else {
- packet("9", moveMent.dir, 1);
- }
- } else {
- packet("9", moveMent.dir, 1);
- }
- };
-
- this.kmTickMovement = function() {
- let moveMent = this.gotoGoal(240, 3);
- if (moveMent.action) {
- if (near.skinIndex != 22 && player.reloads[53] == 0 && !this.isTrue && ((game.tick - near.poisonTick) % config.serverUpdateRate == 8)) {
- this.kmTickType();
- } else {
- packet("9", moveMent.dir, 1);
- }
- } else {
- packet("9", moveMent.dir, 1);
- }
- };
-
- this.boostTickMovement = function() {
- let dist = player.weapons[1] == 9 ? 365 : player.weapons[1] == 12 ? 380 : player.weapons[1] == 13 ? 365 : player.weapons[1] == 15 ? 365 : 370;
- let moveMent = this.gotoGoal(372, 3);
- if (moveMent.action) {
- if (player.reloads[53] == 0 && !this.isTrue) {
- this.boostTickType();
- } else {
- packet("9", moveMent.dir, 1);
- }
- } else {
- packet("9", moveMent.dir, 1);
- }
- };
-
- this.perfCheck = function(pl, nr) {
- if (nr.weaponIndex == 11 && UTILS.getAngleDist(nr.aim2 + Math.PI, nr.d2) <= config.shieldAngle) return false;
- if (![9, 12, 13, 15].includes(player.weapons[1])) return true;
- let pjs = {
- x: nr.x2 + (65 * Math.cos(nr.aim2 + Math.PI)),
- y: nr.y2 + (65 * Math.sin(nr.aim2 + Math.PI))
- };
- if (UTILS.lineInRect(pl.x2 - pl.scale, pl.y2 - pl.scale, pl.x2 + pl.scale, pl.y2 + pl.scale, pjs.x, pjs.y, pjs.x, pjs.y)) {
- return true;
- }
- let finds = ais.filter(tmp => tmp.visible).find((tmp) => {
- if (UTILS.lineInRect(tmp.x2 - tmp.scale, tmp.y2 - tmp.scale, tmp.x2 + tmp.scale, tmp.y2 + tmp.scale, pjs.x, pjs.y, pjs.x, pjs.y)) {
- return true;
- }
- });
- if (finds) return false;
- finds = liztobj.filter(tmp => tmp.active).find((tmp) => {
- let tmpScale = tmp.getScale();
- if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, pjs.x, pjs.y, pjs.x, pjs.y)) {
- return true;
- }
- });
- if (finds) return false;
- return true;
- };
- }
- }
-
- class Autobuy {
- constructor(buyHat, buyAcc) {
- this.hat = function() {
- buyHat.forEach((id) => {
- let find = findID(hats, id);
- if (find && !player.skins[id] && player.points >= find.price) packet("c", 1, id, 0);
- });
- };
- this.acc = function() {
- buyAcc.forEach((id) => {
- let find = findID(accessories, id);
- if (find && !player.tails[id] && player.points >= find.price) packet("c", 1, id, 1);
- });
- };
- }
- };
-
-
- class Autoupgrade {
- constructor() {
- this.sb = function(upg) {
- upg(3);
- upg(17);
- upg(31);
- upg(23);
- upg(9);
- upg(38);
- };
- this.kh = function(upg) {
- upg(3);
- upg(17);
- upg(31);
- upg(23);
- upg(10);
- upg(38);
- upg(4);
- upg(25);
- };
- this.pb = function(upg) {
- upg(5);
- upg(17);
- upg(32);
- upg(23);
- upg(9);
- upg(38);
- };
- this.ph = function(upg) {
- upg(5);
- upg(17);
- upg(32);
- upg(23);
- upg(10);
- upg(38);
- upg(28);
- upg(25);
- };
- this.db = function(upg) {
- upg(7);
- upg(17);
- upg(31);
- upg(23);
- upg(9);
- upg(34);
- };
- this.km = function(upg) {
- upg(7);
- upg(17);
- upg(31);
- upg(23);
- upg(10);
- upg(38);
- upg(4);
- upg(15);
- };
- };
- };
-
- class Damages {
- constructor(items) {
- this.calcDmg = function(dmg, val) {
- return dmg * val;
- };
- this.getAllDamage = function(dmg) {
- return [this.calcDmg(dmg, 0.75), dmg, this.calcDmg(dmg, 1.125), this.calcDmg(dmg, 1.5)];
- };
- this.weapons = [];
- for (let i = 0; i < items.weapons.length; i++) {
- let wp = items.weapons[i];
- let name = wp.name.split(" ").length <= 1 ? wp.name : (wp.name.split(" ")[0] + "_" + wp.name.split(" ")[1]);
- this.weapons.push(this.getAllDamage(i > 8 ? wp.Pdmg : wp.dmg));
- this[name] = this.weapons[i];
- }
- }
- }
-
- let tmpList = [];
- let UTILS = new Utils();
- let items = new Items();
- let objectManager = new Objectmanager(GameObject, gameObjects, UTILS, config);
- let store = new Store();
- let hats = store.hats;
- let accessories = store.accessories;
- let projectileManager = new ProjectileManager(Projectile, projectiles, players, ais, objectManager, items, config, UTILS);
- let aiManager = new AiManager(ais, AI, players, items, null, config, UTILS);
- let textManager = new Textmanager();
-
- let traps = new Traps(UTILS, items);
- let instaC = new Instakill();
- let autoBuy = new Autobuy([40, 6, 7, 22, 53, 15, 31], [11, 21, 18, 13]);
- let autoUpgrade = new Autoupgrade();
-
- let lastDeath;
- let minimapData;
- let mapMarker = {};
- let mapPings = [];
- let tmpPing;
-
- let antiinsta = true;
- let antiinsta1 = false;
-
- function sendChat(message) {
- packet("6", message.slice(0, 30));
- }
-
- let runAtNextTick = [];
-
- function checkProjectileHolder(x, y, dir, range, speed, indx, layer, sid) {
- let weaponIndx = indx == 0 ? 9 : indx == 2 ? 12 : indx == 3 ? 13 : indx == 5 && 15;
- let projOffset = config.playerScale * 2;
- let projXY = {
- x: indx == 1 ? x : x - projOffset * Math.cos(dir),
- y: indx == 1 ? y : y - projOffset * Math.sin(dir),
- };
- let nearPlayer = players.filter((e) => e.visible && UTILS.getDist(projXY, e, 0, 2) <= e.scale).sort(function(a, b) {
- return UTILS.getDist(projXY, a, 0, 2) - UTILS.getDist(projXY, b, 0, 2);
- })[0];
- if (nearPlayer) {
- if (indx == 1) {
- nearPlayer.shooting[53] = 1;
- } else {
- nearPlayer.shootIndex = weaponIndx;
- nearPlayer.shooting[1] = 1;
- antiProj(nearPlayer, dir, range, speed, indx, weaponIndx);
- }
- }
- }
- let projectileCount = 0;
-
- function antiProj(tmpObj, dir, range, speed, index, weaponIndex) {
- if (!tmpObj.isTeam(player)) {
- tmpDir = UTILS.getDirect(player, tmpObj, 2, 2);
- if (UTILS.getAngleDist(tmpDir, dir) <= 0.2) {
- tmpObj.bowThreat[weaponIndex]++;
- if (index == 5) {
- projectileCount++;
- }
- setTimeout(() => {
- tmpObj.bowThreat[weaponIndex]--;
- if (index == 5) {
- projectileCount--;
- }
- }, range / speed);
- if (tmpObj.bowThreat[9] >= 1 && (tmpObj.bowThreat[12] >= 1 || tmpObj.bowThreat[15] >= 1)) {
- place(1, tmpObj.aim2);
- my.anti0Tick = 4;
- if (!recording) {
- sendChat("Bow Instas For Fags");
- }
- if (!my.antiSync) {
- antiSyncHealing(4);
- }
- } else {
- if (projectileCount >= 2) {
- place(1, tmpObj.aim2);
- healer();
- if (!recording) {
- sendChat("Sync = gay");
- }
- buyEquip(22, 0);
- buyEquip(13, 1);
- my.anti0Tick = 4;
- if (!my.antiSync) {
- antiSyncHealing(4);
- }
- } else {
- if (projectileCount === 1) {
- buyEquip(6, 0);
- buyEquip(13, 1);
- } else {
- if (projectileCount >= 2) {
- return Math.ceil((100 - player.health) / items.list[player.items[0]].healing);
- healer();
- buyEquip(6, 0);
- }
- }
- }
- }
- }
- }
- }
-
- function showItemInfo(item, isWeapon, isStoreItem) {
- if (player && item) {
- UTILS.removeAllChildren(itemInfoHolder);
- itemInfoHolder.classList.add("visible");
- UTILS.generateElement({
- id: "itemInfoName",
- text: UTILS.capitalizeFirst(item.name),
- parent: itemInfoHolder
- });
- UTILS.generateElement({
- id: "itemInfoDesc",
- text: item.desc,
- parent: itemInfoHolder
- });
- if (isStoreItem) {
-
- } else if (isWeapon) {
- UTILS.generateElement({
- class: "itemInfoReq",
- text: !item.type ? "primary" : "secondary",
- parent: itemInfoHolder
- });
- } else {
- for (let i = 0; i < item.req.length; i += 2) {
- UTILS.generateElement({
- class: "itemInfoReq",
- html: item.req[i] + "<span class='itemInfoReqVal'> x" + item.req[i + 1] + "</span>",
- parent: itemInfoHolder
- });
- }
- if (item.group.limit) {
- UTILS.generateElement({
- class: "itemInfoLmt",
- text: (player.itemCounts[item.group.id] || 0) + "/" + (config.isSandbox ? 99 : item.group.limit),
- parent: itemInfoHolder
- });
- }
- }
- } else {
- itemInfoHolder.classList.remove("visible");
- }
- }
-
- window.addEventListener("resize", UTILS.checkTrusted(resize));
-
- function resize() {
- screenWidth = window.innerWidth;
- screenHeight = window.innerHeight;
- let scaleFillNative = Math.max(screenWidth / maxScreenWidth, screenHeight / maxScreenHeight) * pixelDensity;
- gameCanvas.width = screenWidth * pixelDensity;
- gameCanvas.height = screenHeight * pixelDensity;
- gameCanvas.style.width = screenWidth + "px";
- gameCanvas.style.height = screenHeight + "px";
- mainContext.setTransform(
- scaleFillNative, 0,
- 0, scaleFillNative,
- (screenWidth * pixelDensity - (maxScreenWidth * scaleFillNative)) / 2,
- (screenHeight * pixelDensity - (maxScreenHeight * scaleFillNative)) / 2
- );
- }
- resize();
-
- var usingTouch;
- const mals = document.getElementById('touch-controls-fullscreen');
- mals.style.display = 'block';
- mals.addEventListener("mousemove", gameInput, false);
-
- function gameInput(e) {
- mouseX = e.clientX;
- mouseY = e.clientY;
- }
- let clicks = {
- left: false,
- middle: false,
- right: false,
- };
- mals.addEventListener("mousedown", mouseDown, false);
-
- function mouseDown(e) {
- if (attackState != 1) {
- attackState = 1;
- if (e.button == 0) {
- clicks.left = true;
- } else if (e.button == 1) {
- clicks.middle = true;
- } else if (e.button == 2) {
- clicks.right = true;
- }
- }
- }
- mals.addEventListener("mouseup", UTILS.checkTrusted(mouseUp));
-
- function mouseUp(e) {
- if (attackState != 0) {
- attackState = 0;
- if (e.button == 0) {
- clicks.left = false;
- } else if (e.button == 1) {
- clicks.middle = false;
- } else if (e.button == 2) {
- clicks.right = false;
- }
- }
- }
- mals.addEventListener("wheel", wheel, false);
-
- function wheel(e) {
- if(player.shameCount > 1) {
- buyEquip(7, 0);
- } else {
- buyEquip(6, 0);
- }
- }
-
-
- function getMoveDir() {
- let dx = 0;
- let dy = 0;
- for (let key in moveKeys) {
- let tmpDir = moveKeys[key];
- dx += !!keys[key] * tmpDir[0];
- dy += !!keys[key] * tmpDir[1];
- }
- return dx == 0 && dy == 0 ? undefined : Math.atan2(dy, dx);
- }
-
- function getSafeDir() {
- if (!player) {
- return 0;
- }
- if (!player.lockDir) {
- lastDir = Math.atan2(mouseY - (screenHeight / 2), mouseX - (screenWidth / 2));
- }
- return lastDir || 0;
- }
-
- let plusDir = 0;
- let lastSpin = Date.now();
-
- function getAttackDir() {
- const now = Date.now();
-
- if (player && now - lastSpin >= 235 && !(clicks.right || clicks.left)) {
- plusDir += Math.random() * (Math.PI * 2);
- lastSpin = now;
- }
-
- if (!player) {
- return "0";
- }
-
- const primaryWeapon = player.weapons[0];
- const secondaryWeapon = player.weapons[1];
- const primaryReload = player.reloads[primaryWeapon];
- const secondaryReload = player.reloads[secondaryWeapon];
- const primaryInRange = near.dist2 <= items.weapons[primaryWeapon].range + near.scale * 1.8;
-
- function getBestTargetDirection() {
- if (enemy.length) {
- return near.aim2;
- }
- return getSafeDir();
- }
-
- if (my.autoAim || (clicks.left || (useWasd && primaryInRange && !traps.inTrap)) && primaryReload === 0) {
- lastDir = getBestTargetDirection();
- } else if (clicks.right && (secondaryWeapon === 10 ? secondaryReload : primaryReload) === 0) {
- lastDir = getSafeDir();
- } else if (traps.inTrap) {
- lastDir = traps.aim;
- } else if (!player.lockDir) {
- if (!autos.stopspin || !useWasd) {
- lastDir = getSafeDir();
- }
- }
-
- lastDir = smoothTransition(lastDir);
-
- return lastDir;
- }
-
- function smoothTransition(targetDir) {
- const smoothingFactor = 0.1;
- return (1 - smoothingFactor) * lastDir + smoothingFactor * targetDir;
- }
-
- function getVisualDir() {
- if (!player) {
- return 0;
- }
- lastDir = getSafeDir();
- return lastDir || 0;
- }
-
- function keysActive() {
- return (allianceMenu.style.display != "block" &&
- chatHolder.style.display != "block");
- }
-
- function keyDown(event) {
- let keyNum = event.which || event.keyCode || 0;
- if (player && player.alive && keysActive()) {
- if (!keys[keyNum]) {
- keys[keyNum] = 1;
- macro[event.key] = 1;
- if (keyNum == 27) {
- openMenu = !openMenu;
- $("#menuDiv").toggle();
- } else if (keyNum == 109) {
- recording = !recording;
- console.log(recording);
- } else if (keyNum == 69) {
- sendAutoGather();
- } else if (keyNum == 67) {
- updateMapMarker();
- } else if (player.weapons[keyNum - 49] != undefined) {
- player.weaponCode = player.weapons[keyNum - 49];
- } else if (moveKeys[keyNum]) {
- sendMoveDir();
- } else if (event.key == "m") {
- mills.placeSpawnPads = !mills.placeSpawnPads;
- } else if (event.key == "z") {
- mills.place = !mills.place;
- } else if (event.key == "²") {
- io.send("6", "HaxBountyHunter AI")
- } else if (event.key == "Z") {
- typeof window.debug == "function" && window.debug();
- } else if (keyNum == 32) {
- packet("F", 1, getSafeDir(), 1);
- packet("F", 0, getSafeDir(), 1);
- }
- }
- }
- }
-
- addEventListener("keydown", UTILS.checkTrusted(keyDown));
-
- function keyUp(event) {
- if (player && player.alive) {
- let keyNum = event.which || event.keyCode || 0;
- if (keysActive()) {
- if (keys[keyNum]) {
- keys[keyNum] = 0;
- macro[event.key] = 0;
- if (moveKeys[keyNum]) {
- sendMoveDir();
- } else if (event.key == ",") {
- player.sync = false;
- }
- }
- }
- }
- }
-
-
- window.addEventListener("keyup", UTILS.checkTrusted(keyUp));
-
- function sendMoveDir() {
- if(found) {
- packet("9", undefined, 1);
- } else {
- let newMoveDir = getMoveDir();
- if (lastMoveDir == undefined || newMoveDir == undefined || Math.abs(newMoveDir - lastMoveDir) > 0.3) {
- if (!my.autoPush && !found) {
- packet("9", newMoveDir, 1);
- }
- lastMoveDir = newMoveDir;
- }
- }
- }
-
- function bindEvents() {}
- bindEvents();
-
- let isItemSetted = [];
-
- function updateItemCountDisplay(index = undefined) {
- for (let i = 3; i < items.list.length; ++i) {
- let id = items.list[i].group.id;
- let tmpI = items.weapons.length + i;
- if (!isItemSetted[tmpI]) {
- isItemSetted[tmpI] = document.createElement("div");
- isItemSetted[tmpI].id = "itemCount" + tmpI;
- getEl("actionBarItem" + tmpI).appendChild(isItemSetted[tmpI]);
- isItemSetted[tmpI].style = `
- display: block;
- position: absolute;
- padding-left: 5px;
- font-size: 2em;
- color: #880808;
- `;
- isItemSetted[tmpI].innerHTML = player.itemCounts[id] || 0;
- } else {
- if (index == id) isItemSetted[tmpI].innerHTML = player.itemCounts[index] || 0;
- }
- }
- }
-
- var retrappable = false;
- function autoPush() {
- retrappable = true;
- let nearTrap = gameObjects.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= (near.scale + tmp.getScale() + 5)).sort(function(a, b) {
- return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
- })[0];
- if (nearTrap) {
- let spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, nearTrap, 0, 0) <= (near.scale + nearTrap.scale + tmp.scale)).sort(function(a, b) {
- return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
- })[0];
- if (spike) {
- let pos = {
- x: spike.x + (250 * Math.cos(UTILS.getDirect(near, spike, 2, 0))),
- y: spike.y + (250 * Math.sin(UTILS.getDirect(near, spike, 2, 0))),
- x2: spike.x + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.cos(UTILS.getDirect(near, spike, 2, 0))),
- y2: spike.y + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.sin(UTILS.getDirect(near, spike, 2, 0)))
- };
- let finds = gameObjects.filter(tmp => tmp.active).find((tmp) => {
- let tmpScale = tmp.getScale();
- if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, player.x2, player.y2, pos.x2, pos.y2)) {
- return true;
- }
- });
- if (finds) {
- if (my.autoPush) {
- my.autoPush = false;
- packet("9", lastMoveDir || undefined, 1);
- }
- } else {
- my.autoPush = true;
- my.pushData = {
- x: spike.x,
- y: spike.y,
- x2: pos.x2,
- y2: pos.y2
- };
- let scale = (player.scale / 10);
- if (UTILS.lineInRect(player.x2 - scale, player.y2 - scale, player.x2 + scale, player.y2 + scale, near.x2, near.y2, pos.x, pos.y)) {
- packet("9", near.aim2, 1);
- } else {
- packet("9", UTILS.getDirect(pos, player, 2, 2), 1);
- }
- }
- } else {
- if (my.autoPush) {
- my.autoPush = false;
- packet("9", lastMoveDir || undefined, 1);
- }
- }
- } else {
- if (my.autoPush) {
- my.autoPush = false;
- packet("9", lastMoveDir || undefined, 1);
- }
- }
- }
-
- function addDeadPlayer(tmpObj) {
- deadPlayers.push(new DeadPlayer(tmpObj.x, tmpObj.y, tmpObj.dir, tmpObj.buildIndex, tmpObj.weaponIndex, tmpObj.weaponVariant, tmpObj.skinColor, tmpObj.scale, tmpObj.name));
- }
-
-
- function setInitData(data) {
- alliances = data.teams;
- }
-
- function setupGame(yourSID) {
- keys = {};
- macro = {};
- playerSID = yourSID;
- attackState = 0;
- inGame = true;
- musicToggle()
- packet("F", 0, getAttackDir(), 1);
- my.ageInsta = true;
- if (firstSetup) {
- firstSetup = false;
- gameObjects.length = 0;
- liztobj.length = 0;
- }
- }
-
- let originalName = null;
-
- function addPlayer(data, isYou) {
- let tmpPlayer = findPlayerByID(data[0]);
- if (!tmpPlayer) {
- tmpPlayer = new Player(data[0], data[1], config, UTILS, projectileManager,
- objectManager, players, ais, items, hats, accessories);
- players.push(tmpPlayer);
- }
- tmpPlayer.spawn(isYou ? true : null);
- tmpPlayer.visible = false;
- tmpPlayer.oldPos = {
- x2: undefined,
- y2: undefined
- };
- tmpPlayer.x2 = undefined;
- tmpPlayer.y2 = undefined;
- tmpPlayer.x3 = undefined;
- tmpPlayer.y3 = undefined;
- tmpPlayer.setData(data);
- if (isYou) {
- if (!player) {
- window.prepareUI(tmpPlayer);
- }
- player = tmpPlayer;
- camX = player.x;
- camY = player.y;
- originalName = player.name;
- my.lastDir = 0;
- updateItems();
- updateAge();
- updateItemCountDisplay();
- if (player.skins[7]) {
- my.reSync = true;
- }
- }
- }
-
- function removePlayer(id) {
- for (let i = 0; i < players.length; i++) {
- if (players[i].id == id) {
- players.splice(i, 1);
- break;
- }
- }
- }
-
- function updateHealth(sid, value) {
- let tmpObj = findPlayerBySID(sid);
- if (tmpObj) {
- tmpObj.oldHealth = tmpObj.health;
- tmpObj.health = value;
- tmpObj.judgeShame();
-
- if (tmpObj.oldHealth > tmpObj.health) {
- tmpObj.timeDamaged = Date.now();
- tmpObj.damaged = tmpObj.oldHealth - tmpObj.health;
- let damaged = tmpObj.damaged;
-
- if (tmpObj.health <= 0 && !tmpObj.death) {
- tmpObj.death = true;
- addDeadPlayer(tmpObj);
- }
-
- if (tmpObj === player) {
- handlePlayerDamage(tmpObj, damaged);
- } else {
- handleNonPlayerDamage(tmpObj);
- }
- }
- }
- }
-
- function handlePlayerDamage(player, damaged) {
- let bullTicked = false;
- let autoheal = false;
- let antiinsta = true, antiinsta1 = true, antiinsta4 = true;
-
- if(player.shameCount > 1) {
- buyEquip(7, 0);
- buyEquip(13, 1);
- } else {
- if(player.lastshamecount != 1 || player.lastshamecount != 2 || player.lastshamecount != 3 || player.lastshamecount != 4 || player.lastshamecount != 5 || player.lastshamecount != 6 || player.lastshamecount == 0) {
- buyEquip(6, 0);
- }
- }
-
- if (inGame) {
- let attackers = getAttacker(damaged);
- let gearDmgs = [0.25, 0.45].map((val) => val * items.weapons[player.weapons[0]].dmg);
- let includeSpikeDmgs = near.length ? !bullTicked && (gearDmgs.includes(damaged) && near[0].skinIndex == 11 && near[0].tailIndex == 21) : false;
- let healTimeout = 140 - window.ping;
-
- if (damaged >= 0 && damaged <= 66 && player.shameCount === 4 && player.primaryIndex !== "4") {
- autoheal = true;
- antiinsta = false;
- antiinsta1 = false;
- antiinsta4 = false;
- } else {
- if (player.shameCount !== 4) {
- autoheal = false;
- antiinsta = true;
- antiinsta4 = true;
- }
- }
-
- if (damaged <= 66 && player.shameCount === 3 && player.primaryIndex !== "4") {
- antiinsta = false;
- } else {
- if (player.shameCount !== 3) {
- antiinsta = true;
- }
- }
-
- if (damaged <= 66 && player.shameCount === 4 && player.primaryIndex !== "4") {
- antiinsta1 = true;
- } else {
- if (player.shameCount !== 4) {
- antiinsta1 = false;
- }
- }
-
- if (damaged >= 0 && damaged <= 90 && player.shameCount === 2) {
- antiinsta4 = false;
- } else {
- if (player.shameCount !== 3) {
- antiinsta4 = true;
- }
- }
-
- if (damaged >= 0 && damaged <= 90 && !antiinsta) {
- if (player.shameCount === 3) {
- antiinsta1 = true;
- } else {
- antiinsta1 = false;
- }
- }
-
- if (damaged <= 66 && player.skinIndex != 6 && enemy.weaponIndex === 4) {
- game.tickBase(() => {
- healer1();
- }, 2);
- }
-
- if (damaged >= (includeSpikeDmgs ? 8 : 20) && player.damageThreat >= 20 && antiinsta4 && (game.tick - player.antiTimer) > 1) {
- if (player.reloads[53] == 0 && player.reloads[player.weapons[1]] == 0) {
- player.canEmpAnti = true;
- } else {
- player.soldierAnti = true;
- }
- player.antiTimer = game.tick;
- let shame = player.weapons[0] == 4 ? 2 : 5;
- if (player.shameCount < shame) {
- healer();
- } else {
- game.tickBase(() => {
- healer();
- }, 2);
- }
- if (damaged >= (includeSpikeDmgs ? 8 : 20) && player.damageThreat >= 20 && autoheal) {
- setTimeout(() => {
- healer();
- }, 120);
- }
- } else {
- game.tickBase(() => {
- healer();
- }, 2);
- }
-
- if (damaged >= 20 && player.skinIndex == 11 && player.shameCount <= 3) {
- instaC.canCounter = true;
- }
- }
- }
-
- function handleNonPlayerDamage(tmpObj) {
- if (!tmpObj.setPoisonTick && (tmpObj.damaged == 5 || (tmpObj.latestTail == 13 && tmpObj.damaged == 2))) {
- tmpObj.setPoisonTick = true;
- }
- }
-
- function killPlayer(sid) {
- inGame = false;
- lastDeath = {
- x: player.x,
- y: player.y,
- };
- musicToggle();
- }
-
- function updateItemCounts(index, value) {
- if (player) {
- player.itemCounts[index] = value;
- updateItemCountDisplay(index);
- }
- }
-
- function updateAge(xp, mxp, age) {
- if (xp != undefined) {
- player.XP = xp;
- }
- if (mxp != undefined) {
- player.maxXP = mxp;
- }
- if (age != undefined) {
- player.age = age;
- }
- }
-
- function updateUpgrades(points, age) {
- player.upgradePoints = points;
- player.upgrAge = age;
- if (points > 0) {
- tmpList.length = 0;
- UTILS.removeAllChildren(upgradeHolder);
- for (let i = 0; i < items.weapons.length; ++i) {
- if (items.weapons[i].age == age && (items.weapons[i].pre == undefined || player.weapons.indexOf(items.weapons[i].pre) >= 0)) {
- let e = UTILS.generateElement({
- id: "upgradeItem" + i,
- class: "actionBarItem",
- onmouseout: function() {
- showItemInfo();
- },
- parent: upgradeHolder
- });
- e.style.backgroundImage = getEl("actionBarItem" + i).style.backgroundImage;
- tmpList.push(i);
- }
- }
- for (let i = 0; i < items.list.length; ++i) {
- if (items.list[i].age == age && (items.list[i].pre == undefined || player.items.indexOf(items.list[i].pre) >= 0)) {
- let tmpI = (items.weapons.length + i);
- let e = UTILS.generateElement({
- id: "upgradeItem" + tmpI,
- class: "actionBarItem",
- onmouseout: function() {
- showItemInfo();
- },
- parent: upgradeHolder
- });
- e.style.backgroundImage = getEl("actionBarItem" + tmpI).style.backgroundImage;
- tmpList.push(tmpI);
- }
- }
- for (let i = 0; i < tmpList.length; i++) {
- (function(i) {
- let tmpItem = getEl('upgradeItem' + i);
- tmpItem.onmouseover = function() {
- if (items.weapons[i]) {
- showItemInfo(items.weapons[i], true);
- } else {
- showItemInfo(items.list[i - items.weapons.length]);
- }
- };
- tmpItem.onclick = UTILS.checkTrusted(function() {
- packet("H", i);
- });
- UTILS.hookTouchEvents(tmpItem);
- })(tmpList[i]);
- }
- if (tmpList.length) {
- upgradeHolder.style.display = "block";
- upgradeCounter.style.display = "block";
- upgradeCounter.innerHTML = "SELECT ITEMS (" + points + ")";
- } else {
- upgradeHolder.style.display = "none";
- upgradeCounter.style.display = "none";
- showItemInfo();
- }
- } else {
- upgradeHolder.style.display = "none";
- upgradeCounter.style.display = "none";
- showItemInfo();
- }
- }
-
- const killObject = (sid) => {
- const findObj = findObjectBySid(sid);
- objectManager.disableBySid(sid);
-
- if (!player) return;
-
- const index = breakObjects.findIndex(obj => obj.sid === sid);
- if (index !== -1) {
- breakObjects.splice(index, 1);
- }
-
- traps.replacer(findObj);
- };
-
- function killObjects(sid) {
- if (player) objectManager.removeAllItems(sid);
- }
-
- function setTickout(doo, timeout) {
- if (!ticks.manage[ticks.tick + timeout]) {
- ticks.manage[ticks.tick + timeout] = [doo];
- } else {
- ticks.manage[ticks.tick + timeout].push(doo);
- }
- }
-
- function caf(e, t) {
- try {
- return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
- } catch (e) {
- return 0;
- }
- }
-
- let found = false;
- let autoQ = false;
-
- let autos = {
- insta: {
- todo: false,
- wait: false,
- count: 4,
- shame: 5
- },
- bull: false,
- antibull: 0,
- reloaded: false,
- stopspin: true
- }
-
- const inGameAudio = new Audio("https://cdn.discordapp.com/attachments/1254124674158297131/1254162245781553162/Mesmerizer.MP3?ex=667b201c&is=6679ce9c&hm=61133eb8e6729d6e288168f0f26676122f722daada7adf114f94b1ef72cb2501&");
- const outGameAudio = new Audio("https://cdn.discordapp.com/attachments/1254124674158297131/1254157684811235420/-_Nostalgic_Arrange.mp3?ex=667a731d&is=6679219d&hm=0c248a31c01dc5a56da543529d2356e5ca133e30e29faccddafb2d539bfbaf9e&");
- inGameAudio.loop = true;
- outGameAudio.loop = true;
- outGameAudio.autoplay = true;
-
- function fadeOut(audio, callback) {
- let volume = audio.volume;
- const fadeInterval = setInterval(() => {
- if (volume >= 0.4) {
- volume -= 0.02;
- audio.volume = Math.max(volume, 0).toFixed(1);
- } else {
- clearInterval(fadeInterval);
- audio.pause();
- audio.volume = 0.4;
- if (callback) callback();
- }
- }, 30);
- }
-
- function fadeIn(audio) {
- let volume = 0;
- audio.volume = volume;
- audio.play();
- const fadeInterval = setInterval(() => {
- if (volume <= 0.4) {
- volume += 0.02;
- audio.volume = Math.min(volume, 1).toFixed(1);
- } else {
- clearInterval(fadeInterval);
- audio.volume = 0.4;
- }
- }, 30);
- }
-
- function musicToggle() {
- if (inGame) {
- fadeOut(outGameAudio, () => fadeIn(inGameAudio));
- } else {
- fadeOut(inGameAudio, () => fadeIn(outGameAudio));
- }
- }
-
- function updatePlayers(data) {
- const shameCounts = [1, 2, 3, 4, 5, 6];
- if (player.shameCount > 1) {
- buyEquip(7, 0);
- buyEquip(13, 1);
- } else {
- if (!shameCounts.includes(player.lastshamecount) || player.lastshamecount === 0) {
- buyEquip(6, 0);
- }
- }
- player.lastshamecount = player.shameCount;
- function getAngleDifference(angle1, angle2) {
- angle1 = angle1 % (2 * Math.PI);
- angle2 = angle2 % (2 * Math.PI);
- let diff = Math.abs(angle1 - angle2);
- if (diff > Math.PI) {
- diff = (2 * Math.PI) - diff;
- }
- return diff;
- }
- game.tick++;
- enemy = [];
- nears = [];
- near = [];
- game.tickSpeed = performance.now() - game.lastTick;
- game.lastTick = performance.now();
- players.forEach((tmp) => {
- tmp.forcePos = !tmp.visible;
- tmp.visible = false;
- if((tmp.timeHealed - tmp.timeDamaged)>0 && tmp.lastshamecount<tmp.shameCount) {
- tmp.pinge = (tmp.timeHealed - tmp.timeDamaged);
- }
- });
- for (let i = 0; i < data.length;) {
- tmpObj = findPlayerBySID(data[i]);
- if (tmpObj) {
- tmpObj.t1 = (tmpObj.t2 === undefined) ? game.lastTick : tmpObj.t2;
- tmpObj.t2 = game.lastTick;
- tmpObj.oldPos.x2 = tmpObj.x2;
- tmpObj.oldPos.y2 = tmpObj.y2;
- tmpObj.x1 = tmpObj.x;
- tmpObj.y1 = tmpObj.y;
- tmpObj.x2 = data[i + 1];
- tmpObj.y2 = data[i + 2];
- tmpObj.x3 = tmpObj.x2 + (tmpObj.x2 - tmpObj.oldPos.x2);
- tmpObj.y3 = tmpObj.y2 + (tmpObj.y2 - tmpObj.oldPos.y2);
- tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 3] : tmpObj.d2;
- tmpObj.d2 = data[i + 3];
- tmpObj.dt = 0;
- tmpObj.buildIndex = data[i + 4];
- tmpObj.weaponIndex = data[i + 5];
- tmpObj.weaponVariant = data[i + 6];
- tmpObj.team = data[i + 7];
- tmpObj.isLeader = data[i + 8];
- tmpObj.oldSkinIndex = tmpObj.skinIndex;
- tmpObj.oldTailIndex = tmpObj.tailIndex;
- tmpObj.skinIndex = data[i + 9];
- tmpObj.tailIndex = data[i + 10];
- tmpObj.iconIndex = data[i + 11];
- tmpObj.zIndex = data[i + 12];
- tmpObj.visible = true;
- tmpObj.update(game.tickSpeed);
- tmpObj.dist2 = UTILS.getDist(tmpObj, player, 2, 2);
- tmpObj.aim2 = UTILS.getDirect(tmpObj, player, 2, 2);
- tmpObj.dist3 = UTILS.getDist(tmpObj, player, 3, 3);
- tmpObj.aim3 = UTILS.getDirect(tmpObj, player, 3, 3);
- tmpObj.damageThreat = 0;
- if (tmpObj.skinIndex == 45 && tmpObj.shameTimer <= 0) {
- tmpObj.addShameTimer();
- }
- if (tmpObj.oldSkinIndex == 45 && tmpObj.skinIndex != 45) {
- tmpObj.shameTimer = 0;
- tmpObj.shameCount = 0;
- if (tmpObj == player) {
- healer();
- }
- }
-
- if (player.shameCount < 4 && near.dist3 <= 300 && near.reloads[near.primaryIndex] <= game.tickRate * (window.pingTime >= 130 ? 2 : 1)) {
- autoQ = true;
- healer();
- } else {
- if (autoQ) {
- healer();
- }
- autoQ = false;
- }
-
-
- if (tmpObj == player) {
- if (liztobj.length) {
- liztobj.forEach((tmp) => {
- tmp.onNear = false;
- if (tmp.active) {
- if (!tmp.onNear && UTILS.getDist(tmp, tmpObj, 0, 2) <= tmp.scale + items.weapons[tmpObj.weapons[0]].range) {
- tmp.onNear = true;
- }
- if (tmp.isItem && tmp.owner) {
- if (!tmp.pps && tmpObj.sid == tmp.owner.sid && UTILS.getDist(tmp, tmpObj, 0, 2) > (parseInt(getEl("breakRange").value) || 0) && !tmp.breakObj && ![13, 14, 20].includes(tmp.id)) {
- tmp.breakObj = true;
- breakObjects.push({
- x: tmp.x,
- y: tmp.y,
- sid: tmp.sid
- });
- }
- }
- }
- });
- let nearTrap = liztobj.filter(e => e.trap && e.active && UTILS.getDist(e, tmpObj, 0, 2) <= (tmpObj.scale + e.getScale() + 25) && !e.isTeamObject(tmpObj)).sort(function(a, b) {
- return UTILS.getDist(a, tmpObj, 0, 2) - UTILS.getDist(b, tmpObj, 0, 2);
- })[0];
- if (nearTrap) {
- let spike = gameObjects.filter(obj => obj.dmg && cdf(tmpObj, obj) <= tmpObj.scale + nearTrap.scale/2 && !obj.isTeamObject(tmpObj) && obj.active)[0]
- traps.dist = UTILS.getDist(nearTrap, tmpObj, 0, 2);
- traps.aim = UTILS.getDirect(spike ? spike : nearTrap, tmpObj, 0, 2);
- traps.protect(caf(nearTrap, tmpObj) - Math.PI);
- traps.inTrap = true;
- traps.info = nearTrap;
- } else {
- traps.inTrap = false;
- traps.info = {};
- }
- } else {
- traps.inTrap = false;
- }
- }
- if (tmpObj.weaponIndex < 9) {
- tmpObj.primaryIndex = tmpObj.weaponIndex;
- tmpObj.primaryVariant = tmpObj.weaponVariant;
- } else if (tmpObj.weaponIndex > 8) {
- tmpObj.secondaryIndex = tmpObj.weaponIndex;
- tmpObj.secondaryVariant = tmpObj.weaponVariant;
- }
- }
- i += 13;
- }
- if (textManager.stack.length) {
- let stacks = [];
- let notstacks = [];
- let num = 0;
- let num2 = 0;
- let pos = {
- x: null,
- y: null
- };
- let pos2 = {
- x: null,
- y: null
- }
- textManager.stack.forEach((text) => {
- if (text.value >= 0) {
- if (num == 0) pos = {
- x: text.x,
- y: text.y
- };
- num += Math.abs(text.value);
- } else {
- if (num2 == 0) pos2 = {
- x: text.x,
- y: text.y
- };
- num2 += Math.abs(text.value);
- }
- });
- if (num2 > 0) {
- textManager.showText(pos2.x, pos2.y, Math.max(45, Math.min(50, num2)), 0.18, 500, num2, "#8ecc51");
- }
- if (num > 0) {
- textManager.showText(pos.x, pos.y, Math.max(45, Math.min(50, num)), 0.18, 500, num, "#fff");
- }
- textManager.stack = [];
- }
- if (runAtNextTick.length) {
- runAtNextTick.forEach((tmp) => {
- checkProjectileHolder(...tmp);
- });
- runAtNextTick = [];
- }
- for (let i = 0; i < data.length;) {
- tmpObj = findPlayerBySID(data[i]);
- if (tmpObj) {
- if (!tmpObj.isTeam(player)) {
- enemy.push(tmpObj);
- if (tmpObj.dist2 <= items.weapons[tmpObj.primaryIndex == undefined ? 5 : tmpObj.primaryIndex].range + (player.scale * 2)) {
- nears.push(tmpObj);
- }
- }
- tmpObj.manageReload();
- if (tmpObj != player) {
- tmpObj.addDamageThreat(player);
- }
- }
- i += 13;
- }
- if (player && player.alive) {
- if (enemy.length) {
- near = enemy.sort(function(tmp1, tmp2) {
- return tmp1.dist2 - tmp2.dist2;
- })[0];
- }
- if (game.tickQueue[game.tick]) {
- game.tickQueue[game.tick].forEach((action) => {
- action();
- });
- game.tickQueue[game.tick] = null;
- }
- players.forEach((tmp) => {
- if (!tmp.visible && player != tmp) {
- tmp.reloads = {
- 0: 0,
- 1: 0,
- 2: 0,
- 3: 0,
- 4: 0,
- 5: 0,
- 6: 0,
- 7: 0,
- 8: 0,
- 9: 0,
- 10: 0,
- 11: 0,
- 12: 0,
- 13: 0,
- 14: 0,
- 15: 0,
- 53: 0,
- };
- }
- if (tmp.setBullTick) {
- tmp.bullTimer = 0;
- }
- if (tmp.setPoisonTick) {
- tmp.poisonTimer = 0;
- }
- tmp.updateTimer();
- });
- if (inGame) {
- if (enemy.length) {
- if (player.canEmpAnti) {
- player.canEmpAnti = false;
- if (near.dist2 <= 300 && !my.safePrimary(near) && !my.safeSecondary(near)) {
- if (near.reloads[53] == 0) {
- player.empAnti = true;
- player.soldierAnti = false;
- } else {
- player.empAnti = false;
- player.soldierAnti = true;
- }
- }
- }
- let prehit = liztobj.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 3) <= (tmp.scale + near.scale)).sort(function(a, b) {
- return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
- })[0];
- if (prehit) {
- if (near.dist3 <= items.weapons[player.weapons[0]].range + player.scale * 1.8 && configs.predictTick) {
- instaC.canSpikeTick = true;
- instaC.syncHit = true;
- if (configs.revTick && player.weapons[1] == 15 && player.reloads[53] == 0 && instaC.perfCheck(player, near)) {
- instaC.revTick = true;
- }
- }
- }
- let antiSpikeTick = liztobj.filter(tmp => tmp.dmg && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + player.scale)).sort(function(a, b) {
- return UTILS.getDist(a, player, 0, 2) - UTILS.getDist(b, player, 0, 2);
- })[0];
- if (antiSpikeTick && !traps.inTrap) {
- if (near.dist3 <= items.weapons[5].range + near.scale * 1.8) {
- my.anti0Tick = 1;
- }
- }
- }
- if ((useWasd ? true : ((player.checkCanInsta(true) >= 100 ? player.checkCanInsta(true) : player.checkCanInsta(false)) >= (player.weapons[1] == 10 ? 95 : 100))) && near.dist2 <= items.weapons[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]].range + near.scale * 1.8 && (instaC.wait || (useWasd && Math.floor(Math.random() * 5) == 0)) && !instaC.isTrue && !my.waitHit && player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0 && (useWasd ? true : getEl("instaType").value == "oneShot" ? (player.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate)) : true) && instaC.perfCheck(player, near)) {
- if (player.checkCanInsta(true) >= 100) {
- instaC.nobull = useWasd ? false : instaC.canSpikeTick ? false : true;
- } else {
- instaC.nobull = false;
- }
- instaC.can = true;
- } else {
- instaC.can = false;
- }
- macro.q && place(0, getAttackDir());
- macro.f && place(4, getSafeDir());
- macro.v && place(2, getSafeDir());
- macro.y && place(5, getSafeDir());
- macro.h && place(player.getItemType(22), getSafeDir());
- macro.n && place(3, getSafeDir());
- if (game.tick % 1 == 0) {
- if (mills.place) {
- let plcAng = 7.7;
- for (let i = -plcAng; i <= plcAng; i += plcAng) {
- checkPlace(3, UTILS.getDirect(player.oldPos, player, 2, 2) + i);
- }
- } else {
- if (mills.placeSpawnPads) {
- for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
- checkPlace(player.getItemType(20), UTILS.getDirect(player.oldPos, player, 2, 2) + i);
- }
- }
- }
- }
- if (instaC.can) {
- instaC.changeType(player.weapons[1] == 10 ? "rev" : "normal");
- }
- if (instaC.canCounter) {
- instaC.canCounter = false;
- if (player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) {
- instaC.counterType();
- if (!recording) {
- sendChat("SUPER T R A S H counter insta");
- }
- }
- }
- if (instaC.canSpikeTick) {
- instaC.canSpikeTick = false;
- if (instaC.revTick) {
- instaC.revTick = false;
- if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[1]] == 0 && !instaC.isTrue) {
- instaC.changeType("rev");
- }
- } else {
- if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) {
- instaC.spikeTickType();
- if (instaC.syncHit) {
- }
- }
- }
- }
- if (!clicks.middle && (clicks.left || clicks.right) && !instaC.isTrue) {
- if ((player.weaponIndex != (clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0])) || player.buildIndex > -1) {
- selectWeapon(clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]);
- }
- if (player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) {
- sendAutoGather();
- my.waitHit = 1;
- game.tickBase(() => {
- sendAutoGather();
- my.waitHit = 0;
- }, 1);
- }
- }
- if (useWasd && !clicks.left && !clicks.right && !instaC.isTrue && near.dist2 <= (items.weapons[player.weapons[0]].range + near.scale * 1.8) && !traps.inTrap) {
- if ((player.weaponIndex != player.weapons[0]) || player.buildIndex > -1) {
- selectWeapon(player.weapons[0]);
- }
- if (player.reloads[player.weapons[0]] == 0 && !my.waitHit) {
- sendAutoGather();
- my.waitHit = 1;
- game.tickBase(() => {
- sendAutoGather();
- my.waitHit = 0;
- }, 1);
- }
- }
- if (traps.inTrap) {
- if (!clicks.left && !clicks.right && !instaC.isTrue) {
- if (player.weaponIndex != (traps.notFast() ? player.weapons[1] : player.weapons[0]) || player.buildIndex > -1) {
- selectWeapon(traps.notFast() ? player.weapons[1] : player.weapons[0]);
- }
- if (player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) {
- sendAutoGather();
- my.waitHit = 1;
- game.tickBase(() => {
- sendAutoGather();
- my.waitHit = 0;
- }, 1);
- }
- }
- }
- if (clicks.middle && !traps.inTrap) {
- if (!instaC.isTrue && player.reloads[player.weapons[1]] == 0) {
- if (my.ageInsta && player.weapons[0] != 4 && player.weapons[1] == 9 && player.age >= 9 && enemy.length) {
- instaC.bowMovement();
- } else {
- instaC.rangeType();
- }
- }
- }
- if (macro.t && !traps.inTrap) {
- if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && (player.weapons[1] == 15 ? (player.reloads[player.weapons[1]] == 0) : true) && (player.weapons[0] == 5 || (player.weapons[0] == 4 && player.weapons[1] == 15))) {
- instaC[(player.weapons[0] == 4 && player.weapons[1] == 15) ? "kmTickMovement" : "tickMovement"]();
- }
- }
- if (macro["."] && !traps.inTrap) {
- if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && ([9, 12, 13, 15].includes(player.weapons[1]) ? (player.reloads[player.weapons[1]] == 0) : true)) {
- instaC.boostTickMovement();
- }
- }
- if (player.weapons[1] && !clicks.left && !clicks.right && !traps.inTrap && !instaC.isTrue && !(useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8)) {
- if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0) {
- if (!my.reloaded) {
- my.reloaded = true;
- let fastSpeed = items.weapons[player.weapons[0]].spdMult < items.weapons[player.weapons[1]].spdMult ? 1 : 0;
- if (player.weaponIndex != player.weapons[fastSpeed] || player.buildIndex > -1) {
- selectWeapon(player.weapons[fastSpeed]);
- }
- }
- } else {
- my.reloaded = false;
- if(useWasd) {
- autos.stopspin = false;
- }
- if (player.reloads[player.weapons[0]] > 0) {
- if (player.weaponIndex != player.weapons[0] || player.buildIndex > -1) {
- selectWeapon(player.weapons[0]);
- }
- } else if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] > 0) {
- if (player.weaponIndex != player.weapons[1] || player.buildIndex > -1) {
- selectWeapon(player.weapons[1]);
- }
- if(useWasd) {
- if (!autos.stopspin) {
- setTimeout(()=>{
- autos.stopspin = true;
- }, 750);
- }
- }
- }
- }
- }
- if (!instaC.isTrue && !traps.inTrap && !traps.replaced) {
- traps.autoPlace();
- }
- if (!macro.q && !macro.f && !macro.v && !macro.h && !macro.n) {
- packet("D", getAttackDir());
- }
- let hatChanger = function () {
- if (clicks.left || clicks.right) {
- if (clicks.left) {
- buyEquip(player.reloads[player.weapons[0]] == 0 ? getEl("weaponGrind").checked ? 40 : 7 : player.empAnti ? 22 : 6, 0);
- } else if (clicks.right) {
- buyEquip(player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 : player.empAnti ? 22 : 6, 0);
- }
- } else {
-
-
- if (clicks.left || clicks.right) {
- if (
- ((player.shameCount > 0 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) &&
- ((near && near.dist2 > 120) || !near)
- ) {
- } else {
- if (clicks.left) {
- buyEquip(
- player.reloads[player.weapons[0]] == 0
- ? getEl('weaponGrind').checked
- ? 40
- : 7
- : player.empAnti
- ? 22
- : player.soldierAnti
- ? 6
- : getEl('antiBullType').value == 'abreload' && near.antiBull > 0
- ? 11
- : near.dist2 <= 300
- ? getEl('antiBullType').value == 'abalway' && near.reloads[near.primaryIndex] == 0
- ? 11
- : 6
- : biomeGear(1, 1),
- 0
- );
- } else if (clicks.right) {
- buyEquip(
- player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0
- ? 40
- : player.empAnti
- ? 22
- : player.soldierAnti
- ? 6
- : getEl('antiBullType').value == 'abreload' && near.antiBull > 0
- ? 11
- : near.dist2 <= 300
- ? getEl('antiBullType').value == 'abalway' && near.reloads[near.primaryIndex] == 0
- ? 11
- : 6
- : biomeGear(1, 1),
- 0
- );
- }
- }
- } else if (traps.inTrap) {
- if (traps.info.health <= items.weapons[player.weaponIndex].dmg ? false : player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) {
- buyEquip(40, 0);
- buyEquip(21, 1);
- } else {
- if (
- ((player.shameCount > 0 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) &&
- ((near && near.dist2 > 140) || !near)
- ) {
- }
- }
- } else {
- if (
- ((player.shameCount > 0 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) &&
- ((near && near.dist2 > 140) || !near)
- ) {
- } else {
- if (near.dist2 <= 300) {
- buyEquip(
- getEl('antiBullType').value == 'abreload' && near.antiBull > 0
- ? 11
- : getEl('antiBullType').value == 'abalway' && near.reloads[near.primaryIndex] == 0
- ? 11
- : 6,
- 0
- );
- } else {
- biomeGear(1);
- }
- }
- }
- }
- };
-
- let accChanger = function() {
- if (instaC.can && player.checkCanInsta(true) >= 100) {
- buyEquip(18, 1);
- } else if (clicks.left) {
- setTimeout(() => {
- buyEquip(21, 1);
- }, 50);
- } else if (clicks.right) {
- setTimeout(() => {
- buyEquip(18, 1);
- }, 50);
- } else if (near.dist2 <= 240) {
- buyEquip(21, 1);
- } else {
- traps.inTrap ? buyEquip(21, 1) : buyEquip(11, 1);
- }
- };
-
- let wasdGears = function() {
- if (my.anti0Tick > 0) {
- buyEquip(6, 0);
- } else {
- if (clicks.left || clicks.right) {
- if ((player.shameCount > 4320 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
- buyEquip(7, 0);
- } else {
- if (clicks.left) {
- buyEquip(player.reloads[player.weapons[0]] == 0 ? getEl("weaponGrind").checked ? 40 : 7 : player.empAnti ? 22 : 6, 0);
- } else if (clicks.right) {
- buyEquip(player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 : player.empAnti ? 22 : 6, 0);
- }
- }
- } else if (near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap) {
- if ((player.shameCount > 4320 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
- buyEquip(7, 0);
- } else {
- buyEquip(player.reloads[player.weapons[0]] == 0 ? 7 : player.empAnti ? 22 : 6, 0);
- }
- } else if (traps.inTrap) {
- if (traps.info.health <= items.weapons[player.weaponIndex].dmg ? false : (player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)) {
- buyEquip(40, 0);
- } else {
- if ((player.shameCount > 4320 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
- buyEquip(7, 0);
- } else {
- buyEquip(player.empAnti ? 22 : 6, 0);
- }
- }
- } else {
- if (player.empAnti) {
- buyEquip(22, 0);
- } else {
- if ((player.shameCount > 4320 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
- buyEquip(7, 0);
- } else {
- buyEquip(6, 0);
- }
- }
- }
- }
- if (clicks.left || clicks.right) {
- if (clicks.left) {
- buyEquip(0, 1);
- } else if (clicks.right) {
- buyEquip(11, 1);
- }
- } else if (near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap) {
- buyEquip(0, 1);
- } else if (traps.inTrap) {
- buyEquip(0, 1);
- } else {
- buyEquip(11, 1);
- }
- }
- if (storeMenu.style.display != "block" && !instaC.isTrue && !instaC.ticking) {
- if (useWasd) {
- wasdGears();
- } else {
- hatChanger();
- accChanger();
- }
- }
- if (configs.autoPush && enemy.length && !traps.inTrap && !instaC.ticking) {
- autoPush();
- } else {
- if (my.autoPush) {
- my.autoPush = false;
- packet("9", lastMoveDir || undefined, 1);
- }
- }
- if (instaC.ticking) {
- instaC.ticking = false;
- }
- if (instaC.syncHit) {
- instaC.syncHit = false;
- }
- if (player.empAnti) {
- player.empAnti = false;
- }
- if (player.soldierAnti) {
- player.soldierAnti = false;
- }
- if (my.anti0Tick > 0) {
- my.anti0Tick--;
- }
- if (traps.replaced) {
- traps.replaced = false;
- }
- if (traps.antiTrapped) {
- traps.antiTrapped = false;
- }
-
- const getPotentialDamage = (build, user) => {
- const weapIndex = user.weapons[1] === 10 && !player.reloads[user.weapons[1]] ? 1 : 0;
- const weap = user.weapons[weapIndex];
- if (player.reloads[weap]) return 0;
- const weapon = items.weapons[weap];
- const inDist = cdf(build, user) <= build.getScale() + weapon.range;
- return (user.visible && inDist) ? weapon.dmg * (weapon.sDmg || 1) * 3.3 : 0;
- };
-
- const AutoReplace = () => {
- const replaceable = [];
- const playerX = player.x;
- const playerY = player.y;
- const gameObjectCount = gameObjects.length;
-
- for (let i = 0; i < gameObjectCount; i++) {
- const build = gameObjects[i];
- if (build.isItem && build.active && build.health > 0) {
- const item = items.list[build.id];
- const posDist = 35 + item.scale + (item.placeOffset || 0);
- const inDistance = cdf(build, player) <= posDist * 2;
- if (inDistance) {
- let canDeal = 0;
- const playersCount = players.length;
- for (let j = 0; j < playersCount; j++) {
- canDeal += getPotentialDamage(build, players[j]);
- }
- if (build.health <= canDeal) {
- replaceable.push(build);
- }
- }
- }
- }
-
- const findPlacementAngle = (player, itemId, build) => {
- if (!build) return null;
- const MAX_ANGLE = 2 * Math.PI;
- const ANGLE_STEP = Math.PI / 360;
- const item = items.list[player.items[itemId]];
- let buildingAngle = Math.atan2(build.y - player.y, build.x - player.x);
- let tmpS = player.scale + (item.scale || 1) + (item.placeOffset || 0);
-
- for (let offset = 0; offset < MAX_ANGLE; offset += ANGLE_STEP) {
- let angles = [(buildingAngle + offset) % MAX_ANGLE, (buildingAngle - offset + MAX_ANGLE) % MAX_ANGLE];
- for (let angle of angles) {
- return angle;
- }
- }
- return null;
- };
-
- const replace = (() => {
- let nearTrap = liztobj.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && cdf(tmp, player) <= tmp.getScale() + 5);
- let spike = gameObjects.find(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && cdf(tmp, player) < 87 && !nearTrap.length);
- const buildId = spike ? 4 : 2;
-
- replaceable.forEach(build => {
- let angle = findPlacementAngle(player, buildId, build);
- if (angle !== null) {
- place(buildId, angle);
- }
- });
- });
-
- if (near && near.dist3 <= 360) {
- replace();
- }
- replace;
- }
- }
- }
- }
- for(var i1 = 0; i1 < liztobj.length; i1++) {
- if (liztobj[i1].active && liztobj[i1].health > 0 && UTILS.getDist(liztobj[i1], player, 0, 2) < 150 && getEl("antipush").checked) {
-
- if(liztobj[i1].name.includes("spike") && liztobj[i1]){
- if(liztobj[i1].owner.sid != player.sid && clicks.left == false && tmpObj.reloads[tmpObj.secondaryIndex] == 0){
- selectWeapon(player.weapons[1])
- buyEquip(40, 0);
- packet("D", UTILS.getDirect(liztobj[i1], player, 0, 2))
- setTickout( () => {
- buyEquip(6, 0)
- }, 1);
- }
- }
- }
- }
- function ez(context, x, y) {
- context.fillStyle = "rgba(0, 255, 255, 0.2)";
- context.beginPath();
- context.arc(x, y, 55, 0, Math.PI * 2);
- context.fill();
- context.closePath();
- context.globalAlpha = 1;
- }
-
- function updateLeaderboard(data) {
- lastLeaderboardData = data;
- return;
- UTILS.removeAllChildren(leaderboardData);
- let tmpC = 1;
- for (let i = 0; i < data.length; i += 3) {
- (function(i) {
- UTILS.generateElement({
- class: "leaderHolder",
- parent: leaderboardData,
- children: [
- UTILS.generateElement({
- class: "leaderboardItem",
- style: "color:" + ((data[i] == playerSID) ? "#880808" : "rgba(255,255,255,0.6)"),
- text: tmpC + ". " + (data[i + 1] != "" ? data[i + 1] : "Hax-")
- }),
- UTILS.generateElement({
- class: "leaderScore",
- text: UTILS.sFormat(data[i + 2]) || "0"
- })
- ]
- });
- })(i);
- tmpC++;
- }
- }
-
- function loadGameObject(data) {
- for (let i = 0; i < data.length;) {
- objectManager.add(data[i], data[i + 1], data[i + 2], data[i + 3], data[i + 4],
- data[i + 5], items.list[data[i + 6]], true, (data[i + 7] >= 0 ? {
- sid: data[i + 7]
- } : null));
- i += 8;
- }
- }
-
- function loadAI(data) {
- for (let i = 0; i < ais.length; ++i) {
- ais[i].forcePos = !ais[i].visible;
- ais[i].visible = false;
- }
- if (data) {
- let tmpTime = performance.now();
- for (let i = 0; i < data.length;) {
- tmpObj = findAIBySID(data[i]);
- if (tmpObj) {
- tmpObj.index = data[i + 1];
- tmpObj.t1 = (tmpObj.t2 === undefined) ? tmpTime : tmpObj.t2;
- tmpObj.t2 = tmpTime;
- tmpObj.x1 = tmpObj.x;
- tmpObj.y1 = tmpObj.y;
- tmpObj.x2 = data[i + 2];
- tmpObj.y2 = data[i + 3];
- tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 4] : tmpObj.d2;
- tmpObj.d2 = data[i + 4];
- tmpObj.health = data[i + 5];
- tmpObj.dt = 0;
- tmpObj.visible = true;
- } else {
- tmpObj = aiManager.spawn(data[i + 2], data[i + 3], data[i + 4], data[i + 1]);
- tmpObj.x2 = tmpObj.x;
- tmpObj.y2 = tmpObj.y;
- tmpObj.d2 = tmpObj.dir;
- tmpObj.health = data[i + 5];
- if (!aiManager.aiTypes[data[i + 1]].name)
- tmpObj.name = config.cowNames[data[i + 6]];
- tmpObj.forcePos = true;
- tmpObj.sid = data[i];
- tmpObj.visible = true;
- }
- i += 7;
- }
- }
- }
-
- function animateAI(sid) {
- tmpObj = findAIBySID(sid);
- if (tmpObj) tmpObj.startAnim();
- }
-
- function gatherAnimation(sid, didHit, index) {
- tmpObj = findPlayerBySID(sid);
- if (tmpObj) {
- tmpObj.startAnim(didHit, index);
- tmpObj.gatherIndex = index;
- tmpObj.gathering = 1;
- if (didHit) {
- let tmpObjects = objectManager.hitObj;
- objectManager.hitObj = [];
- game.tickBase(() => {
- tmpObj = findPlayerBySID(sid);
- let val = items.weapons[index].dmg * (config.weaponVariants[tmpObj[(index < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[index].sDmg || 1) * (tmpObj.skinIndex == 40 ? 3.3 : 1);
- tmpObjects.forEach((healthy) => {
- healthy.health -= val;
- });
- }, 1);
- }
- }
- }
- if(nears.filter(near => near.gathering).length>1) {
- player.chat.message = "pSyD";
- healer();
- }
-
- function wiggleGameObject(dir, sid) {
- tmpObj = findObjectBySid(sid);
- if (tmpObj) {
- tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir);
- tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir);
- if (tmpObj.health) {
- objectManager.hitObj.push(tmpObj);
- }
- }
- }
-
- function shootTurret(sid, dir) {
- tmpObj = findObjectBySid(sid);
- if (tmpObj) {
- if (config.anotherVisual) {
- tmpObj.lastDir = dir;
- } else {
- tmpObj.dir = dir;
- }
- tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir + Math.PI);
- tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir + Math.PI);
- }
- }
-
- function updatePlayerValue(index, value, updateView) {
- if (player) {
- player[index] = value;
- if (index == "points") {
- if (configs.autoBuy) {
- autoBuy.hat();
- autoBuy.acc();
- }
- } else if (index == "kills") {
- if (configs.killChat) {
- if (!recording) {
- sendChat("HaxBountyHunter AI");
- }
- }
- }
- }
- }
-
- function updateItems(data, wpn) {
- if (data) {
- if (wpn) {
- player.weapons = data;
- player.primaryIndex = player.weapons[0];
- player.secondaryIndex = player.weapons[1];
- if (!instaC.isTrue) {
- selectWeapon(player.weapons[0]);
- }
- } else {
- player.items = data;
- }
- }
-
- for (let i = 0; i < items.list.length; i++) {
- let tmpI = items.weapons.length + i;
- let actionBarItem = getEl("actionBarItem" + tmpI);
- actionBarItem.style.display = player.items.indexOf(items.list[i].id) >= 0 ? "inline-block" : "none";
- }
-
- for (let i = 0; i < items.weapons.length; i++) {
- let actionBarItem = getEl("actionBarItem" + i);
- actionBarItem.style.display = player.weapons[items.weapons[i].type] == items.weapons[i].id ? "inline-block" : "none";
- }
-
- let kms = player.weapons[0] == 3 && player.weapons[1] == 15;
- if (kms) {
- getEl("actionBarItem3").style.display = "none";
- getEl("actionBarItem4").style.display = "inline-block";
- }
- }
-
- function addProjectile(x, y, dir, range, speed, indx, layer, sid) {
- projectileManager.addProjectile(x, y, dir, range, speed, indx, null, null, layer, inWindow).sid = sid;
- runAtNextTick.push(Array.prototype.slice.call(arguments));
- }
-
- function remProjectile(sid, range) {
- for (let i = 0; i < projectiles.length; ++i) {
- if (projectiles[i].sid == sid) {
- projectiles[i].range = range;
- let tmpObjects = objectManager.hitObj;
- objectManager.hitObj = [];
- game.tickBase(() => {
- let val = projectiles[i].dmg;
- tmpObjects.forEach((healthy) => {
- if (healthy.projDmg) {
- healthy.health -= val;
- }
- });
- }, 1);
- }
- }
- }
-
- function setPlayerTeam(team, isOwner) {
- if (player) {
- player.team = team;
- player.isOwner = isOwner;
- if (team == null)
- alliancePlayers = [];
- }
- }
-
- function setAlliancePlayers(data) {
- alliancePlayers = data;
- }
-
- function updateStoreItems(type, id, index) {
- if (index) {
- if (!type)
- player.tails[id] = 1;
- else {
- player.latestTail = id;
- }
- } else {
- if (!type)
- player.skins[id] = 1,
- id == 7 && (my.reSync = true);
- else {
- player.latestSkin = id;
- }
- }
- }
-
-
- const videoContainer = document.createElement('div');
- videoContainer.id = 'video-bg';
- videoContainer.style.position = 'absolute';
- videoContainer.style.width = '100%';
- videoContainer.style.height = '100%';
- videoContainer.style.zIndex = '10';
- videoContainer.style.overflow = 'hidden';
- const videoElement = document.createElement('video');
- videoElement.src = '';
- videoElement.autoplay = true;
- videoElement.loop = true;
- videoElement.muted = true;
- videoElement.style.width = '100%';
- videoElement.style.height = '100%';
- videoContainer.style.zIndex = '-1';
- videoContainer.style.opacity = '0.5';
- videoContainer.appendChild(videoElement);
- document.querySelector('#mainMenu').appendChild(videoContainer);
-
- const style = document.createElement('style');
- style.textContent = `
- html, body {
- background-color: #880808;
- overflow: hidden;
- position: relative;
- width: 100%;
- height: 100%;
- margin: 0;
- padding: 0;
- }
-
- ::-webkit-input-placeholder {
- color: #000000;
- }
- :-moz-placeholder {
- color: #7DDA58;
- opacity: 1;
- }
- ::-moz-placeholder {
- color: #7DDA58;
- opacity: 1;
- }
- :-ms-input-placeholder {
- color: #7DDA58;
- }
-
- input[type=text] {
- -webkit-touch-callout: text;
- -webkit-user-select: text;
- -khtml-user-select: text;
- -moz-user-select: text;
- -ms-user-select: text;
- user-select: text;
- }
-
- .menuLink {
- font-size: 20px;
- }
- a {
- color: ;
- text-decoration: none;
- }
- a:active {
- color: ;
- }
- a:visited {
- color: ;
- }
- a:hover {
- color: ;
- }
-
- * {
- font-family: 'Comic Sans MS', 'Comic Neue', cursive;
- font-size: 12px;
- -webkit-touch-callout: none;
- -webkit-user-select: none;
- -khtml-user-select: none;
- -moz-user-select: none;
- -ms-user-select: none;
- user-select: none;
- transition: background-color 0.5s;
- }
-
- span {
- font-size: inherit;
- }
-
- #errorNotification {
- position: absolute;
- top: 20px;
- left: 50%;
- transform: translateX(-50%);
- max-width: 500px;
- z-index: 99999;
- background-color: ;
- border-radius: 8px;
- padding: 10px;
- box-shadow: 0 0 10px rgba(0,0,0,0.1);
- }
-
- #errorNotification .errorClose {
- position: absolute;
- top: 5px;
- left: 5px;
- }
-
- #youtuberOf {
- position: absolute;
- top: 10px;
- left: 10px;
- color: #000;
- font-size: 24px;
- }
-
- .ytLink {
- color: #6EB3EF;
- font-size: 24px;
- text-decoration: none;
- }
-
- .ytLink:hover {
- color: #5C96C9;
- }
-
- #featuredYoutube {
- margin-top: 5px;
- }
-
- #featuredYoutube a {
- color: #6EB3EF !important;
- }
-
- #featuredYoutube a:hover {
- color: #5C96C9 !important;
- }
-
- #mainMenu {
- background-color: rgba(8,8,8);
- position: absolute;
- width: 100%;
- height: 100%;
- z-index: 10;
- }
-
- #menuContainer {
- width: 100%;
- white-space: nowrap;
- text-align: center;
- position: absolute;
- top: 45%;
- transform: translateY(-50%);
- }
-
- #soundSetting {
- position: absolute;
- top: 10px;
- right: 10px;
- }
-
-
-
- #joinPartyButton {
- position: absolute;
- top: 54px;
- right: 20px;
- cursor: pointer;
- }
-
- #pingDisplay {
- position: absolute;
- top: 20px;
- left: 50%;
- transform: translateX(-50%);
- color: white;
- }
-
- #shutdownDisplay {
- position: absolute;
- top: 20px;
- left: 50%;
- transform: translateX(-50%);
- color: white;
- font-size: 25px;
- z-index: 100;
- }
-
- #settingsButton {
- position: absolute;
- cursor: pointer;
- display: none;
- }
-
- #followText {
- position: absolute;
- bottom: 40px;
- left: 10px;
- color: #000;
- font-size: 22px;
- }
-
- #twitterFollow {
- position: absolute;
- bottom: 10px;
- left: 10px;
- }
-
- #youtubeFollow {
- position: absolute;
- bottom: 10px;
- left: 10px;
- }
-
- #linksContainer1 {
- border-radius: 4px;
- position: absolute;
- bottom: 0px;
- left: 0px;
- background-color: #880808;
- font-size: 20px;
- padding: 8px;
- border-radius: 0 4px 0 0;
- }
-
- #linksContainer2 {
- border-radius: 4px;
- position: absolute;
- bottom: 0px;
- right: 0px;
- background-color: #880808;
- text-align: right;
- font-size: 20px;
- padding: 8px;
- border-radius: 4px 0 0 0;
- }
-
- #loadingText {
- font-size: 45px;
- color: #5DE2E7;
- text-align: center;
- }
-
- #loadingText a {
- display: block;
- }
-
- .menuCard, .adMenuCard {
- vertical-align: top;
- text-align: left;
- white-space: normal;
- word-wrap: break-word;
- margin: 5px;
- display: inline-block;
- width: 300px;
- padding: 18px;
- background-color: #880808;
- box-shadow: 0px 7px #C4C4C4;
- border-radius: 10px;
- overflow: hidden;
- }
-
- .adMenuCard {
- min-width: 0;
- min-height: 0;
- height: initial;
- width: initial;
- padding: 0;
- box-shadow: none;
- }
-
- .menuHeader {
- font-size: 24px;
- color: #292929;
- margin-bottom: 5px;
- }
-
- .menuText {
- font-size: 18px;
- color: #A8A8A8;
- margin-bottom: 10px;
- }
-
- #serverBrowser select {
- width: 100%;
- height: 24px;
- }
-
- #altServer {
- width: 100%;
- text-align: center;
- margin-top: 10px;
- }
-
- #skinColorHolder {
- width: 100%;
- padding: 0px;
- padding-top: 5px;
- padding-bottom: 0px;
- }
-
- .activeSkin {
- border-radius: 8px !important;
- }
-
- .skinColorItem {
- cursor: pointer;
- display: inline-block;
- margin-right: 10px;
- width: 30px;
- height: 30px;
- border-radius: 20px;
- border: 3px solid #525252;
- }
-
- .skinColorItem:hover {
- border-radius: 8px;
- }
-
- .settingRadio {
- font-size: 18px;
- color: #A8A8A8;
- margin-bottom: 10px;
- }
-
- #gameName {
- font-size: 170px;
- margin-bottom: -25px;
- text-shadow: 0 1px 0 #98F5F9, 0 2px 0 #98F5F9, 0 3px 0 #98F5F9, 0 4px 0 #98F5F9, 0 5px 0 #98F5F9, 0 6px 0 #98F5F9, 0 7px 0 #98F5F9, 0 8px 0 #98F5F9, 0 9px 0 #98F5F9 !important;
- color: #880808;
- }
-
- #guideCard {
- max-height: 250px;
- overflow-y: scroll;
- -webkit-overflow-scrolling: touch;
- }
-
- #guideCard #smallLinks {
- display: none;
- }
-
- #guideCard #desktopInstructions {
- display: block;
- }
-
- #guideCard #mobileInstructions {
- display: none;
- }
-
- #guideCard.touch #desktopInstructions {
- display: none;
- }
-
- #guideCard.touch #mobileInstructions {
- display: block;
- }
-
- #promoImgHolder {
- text-align: center;
- }
-
- #promoImg:hover {
- opacity: 0.9;
- }
-
- #rightCardHolder {
- display: inline-block;
- vertical-align: top;
- }
-
- #downloadButtonContainer {
- display: block;
- text-align: center;
- padding-bottom: 12px;
- margin-top: 14px;
- }
-
- #downloadButtonContainer.cordova {
- display: none;
- }
-
- #mobileDownloadButtonContainer {
- display: none;
- }
-
- #mobileDownloadButtonContainer.cordova {
- display: none;
- }
-
- .downloadBadge {
- margin: 0 6px 0 6px;
- }
-
- .downloadBadge img {
- height: 40px;
- }
-
- #adCard {
- text-align: center;
- width: 300px;
- height: auto;
- }
-
- #nameInput {
- text-align: center;
- font-size: 26px;
- margin-bottom: 16px;
- padding: 6px;
- border: none;
- outline: none;
- box-sizing: border-box;
- color: #4A4A4A;
- background-color: #880808;
- width: 100%;
- border-radius: 8px;
- box-shadow: inset 0 0 5px rgba(0, 0, 0, 0.1);
- }
-
- .menuButton {
- text-align: center;
- font-size: 23px;
- padding: 6px;
- margin-top: 10px;
- border: none;
- outline: none;
- cursor: pointer;
- background-color: #880808;
- color: white;
- box-shadow: 0px 5px #98F5F9;
- width: 100%;
- border-radius: 8px;
- }
-
- .menuButton:hover {
- background-color: #880808;
- }
-
- #leftCard {
- display: inline-block;
- vertical-align: top;
- margin-right: 5px;
- }
-
- #rightCard {
- display: inline-block;
- vertical-align: top;
- margin-left: 5px;
- }
-
- .card {
- display: inline-block;
- vertical-align: top;
- }
-
- #inputWrapper {
- width: 100%;
- text-align: center;
- }
-
- #playCard {
- display: inline-block;
- vertical-align: top;
- width: 300px;
- margin-left: 0px;
- margin-right: 5px;
- }
-
- #skinsButton {
- width: 50%;
- margin-right: 3px;
- display: inline-block;
- vertical-align: top;
- }
-
- #shopButton {
- width: 50%;
- margin-left: 3px;
- display: inline-block;
- vertical-align: top;
- }
-
- #mainCard {
- display: inline-block;
- vertical-align: top;
- margin-left: 5px;
- margin-right: 5px;
- width: 300px;
- }
-
- #nickCard {
- display: inline-block;
- vertical-align: top;
- width: 300px;
- margin-left: 5px;
- margin-right: 0px;
- }
-
- #footerCard {
- display: inline-block;
- vertical-align: top;
- width: 300px;
- margin-left: 5px;
- margin-right: 5px;
- }
-
- #centeredHr {
- width: 40%;
- }
-
- #socialCard {
- width: 300px;
- }
-
- .newsCard {
- display: inline-block;
- vertical-align: top;
- width: 300px;
- margin-left: 5px;
- margin-right: 5px;
- }
-
- #newsCardContainer {
- white-space: nowrap;
- width: 100%;
- overflow-y: hidden;
- overflow-x: auto;
- }
-
- #subTitle {
- font-size: 35px;
- color: #000;
- text-align: center;
- }
-
- #gameContainerWrapper {
- width: 100%;
- height: 100%;
- position: absolute;
- }
-
- #gameContainer {
- position: relative;
- width: 100%;
- height: 100%;
- }
-
- #mobileStuff {
- position: absolute;
- top: 0;
- left: 0;
- width: 100%;
- height: 100%;
- z-index: 30;
- }
-
- #centerButton {
- position: absolute;
- width: 12%;
- padding-top: 12%;
- bottom: 15%;
- left: 50%;
- transform: translateX(-50%);
- z-index: 100;
- border-radius: 50%;
- background-color: #880808;
- box-shadow: 0 5px rgba(0, 0, 0, 0.2);
- }
-
- #scoreHolder {
- width: 100%;
- text-align: center;
- font-size: 45px;
- }
-
- #scoreText {
- padding: 6px;
- font-size: 20px;
- color: #000;
- background-color: rgba(0, 0, 0, 0.1);
- border-radius: 4px;
- display: inline-block;
- }
-
- #timeHolder {
- width: 100%;
- text-align: center;
- font-size: 45px;
- }
-
- #timeText {
- padding: 6px;
- font-size: 20px;
- color: #000;
- background-color: rgba(0, 0, 0, 0.1);
- border-radius: 4px;
- display: inline-block;
- }
-
- #chatLog {
- position: absolute;
- top: 20px;
- left: 20px;
- width: 300px;
- height: 100px;
- overflow-y: scroll;
- background-color: rgba(0, 0, 0, 0.25);
- border-radius: 4px;
- padding: 10px;
- font-family: Arial, sans-serif;
- z-index: 9999;
- }
-
- #chatLog::-webkit-scrollbar {
- width: 10px;
- }
-
- #chatLog::-webkit-scrollbar-track {
- background: rgba(0, 0, 0, 0.1);
- border-radius: 10px;
- }
-
- #chatLog::-webkit-scrollbar-thumb {
- background: rgba(0, 0, 0, 0.25);
- border-radius: 10px;
- border: 2px solid #ccc;
- }
-
- #chatLog::-webkit-scrollbar-thumb:hover {
- background: rgba(0, 0, 0, 0.35);
- }
-
- #chatLog {
- scrollbar-width: thin;
- scrollbar-color: rgba(0, 0, 0, 0.25) rgba(0, 0, 0, 0.1);
- }
-
- .chatMessage {
- margin-bottom: 5px;
- padding: 7px;
- background-color: rgba(0, 0, 0, 0.25);
- border-radius: 5px;
- font-size: 13px;
- }
- `;
- document.head.appendChild(style);
-
- const chatLogBox = document.createElement('div');
- chatLogBox.id = 'chatLog';
- document.body.appendChild(chatLogBox);
-
- function receiveChat(sid, message) {
- let tmpPlayer = findPlayerBySID(sid);
- tmpPlayer.chatMessage = message;
- tmpPlayer.chatCountdown = config.chatCountdown;
- const playerName = tmpPlayer.name;
- const chatMessage = document.createElement('div');
- chatMessage.textContent = `${playerName}: ${message}`;
- chatMessage.classList.add('chatMessage');
- chatLogBox.appendChild(chatMessage);
- chatLogBox.scrollTop = chatLogBox.scrollHeight;
- }
-
- function updateMinimap(data) {
- minimapData = data;
- }
-
- function showText(x, y, value, type) {
- textManager.showText(x, y, 45, 0.1, 1000, Math.abs(value), value >= 0 ? "#FFB6C1" : "#da3e3e")
- }
-
- function renderLeaf(x, y, l, r, ctxt) {
- let endX = x + (l * Math.cos(r));
- let endY = y + (l * Math.sin(r));
- let width = l * 0.4;
- ctxt.moveTo(x, y);
- ctxt.beginPath();
- ctxt.quadraticCurveTo(((x + endX) / 2) + (width * Math.cos(r + Math.PI / 2)),
- ((y + endY) / 2) + (width * Math.sin(r + Math.PI / 2)), endX, endY);
- ctxt.quadraticCurveTo(((x + endX) / 2) - (width * Math.cos(r + Math.PI / 2)),
- ((y + endY) / 2) - (width * Math.sin(r + Math.PI / 2)), x, y);
- ctxt.closePath();
- ctxt.fill();
- ctxt.stroke();
- }
-
- function renderCircle(x, y, scale, tmpContext, dontStroke, dontFill) {
- tmpContext = tmpContext || mainContext;
- tmpContext.beginPath();
- tmpContext.arc(x, y, scale, 0, 2 * Math.PI);
- if (!dontFill) tmpContext.fill();
- if (!dontStroke) tmpContext.stroke();
- }
-
- function renderHealthCircle(x, y, scale, tmpContext, dontStroke, dontFill) {
- tmpContext = tmpContext || mainContext;
- tmpContext.beginPath();
- tmpContext.arc(x, y, scale, 0, 2 * Math.PI);
- if (!dontFill) tmpContext.fill();
- if (!dontStroke) tmpContext.stroke();
- }
-
- function renderStar(ctxt, spikes, outer, inner) {
- let rot = Math.PI / 2 * 3;
- let x, y;
- let step = Math.PI / spikes;
- ctxt.beginPath();
- ctxt.moveTo(0, -outer);
- for (let i = 0; i < spikes; i++) {
- x = Math.cos(rot) * outer;
- y = Math.sin(rot) * outer;
- ctxt.lineTo(x, y);
- rot += step;
- x = Math.cos(rot) * inner;
- y = Math.sin(rot) * inner;
- ctxt.lineTo(x, y);
- rot += step;
- }
- ctxt.lineTo(0, -outer);
- ctxt.closePath();
- }
-
- function renderHealthStar(ctxt, spikes, outer, inner) {
- let rot = Math.PI / 2 * 3;
- let x, y;
- let step = Math.PI / spikes;
- ctxt.beginPath();
- ctxt.moveTo(0, -outer);
- for (let i = 0; i < spikes; i++) {
- x = Math.cos(rot) * outer;
- y = Math.sin(rot) * outer;
- ctxt.lineTo(x, y);
- rot += step;
- x = Math.cos(rot) * inner;
- y = Math.sin(rot) * inner;
- ctxt.lineTo(x, y);
- rot += step;
- }
- ctxt.lineTo(0, -outer);
- ctxt.closePath();
- }
-
- function renderRect(x, y, w, h, ctxt, dontStroke, dontFill) {
- if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h);
- if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h);
- }
-
- function renderHealthRect(x, y, w, h, ctxt, dontStroke, dontFill) {
- if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h);
- if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h);
- }
-
- function renderRectCircle(x, y, s, sw, seg, ctxt, dontStroke, dontFill) {
- ctxt.save();
- ctxt.translate(x, y);
- seg = Math.ceil(seg / 2);
- for (let i = 0; i < seg; i++) {
- renderRect(0, 0, s * 2, sw, ctxt, dontStroke, dontFill);
- ctxt.rotate(Math.PI / seg);
- }
- ctxt.restore();
- }
-
- function renderBlob(ctxt, spikes, outer, inner) {
- let rot = Math.PI / 2 * 3;
- let x, y;
- let step = Math.PI / spikes;
- let tmpOuter;
- ctxt.beginPath();
- ctxt.moveTo(0, -inner);
- for (let i = 0; i < spikes; i++) {
- tmpOuter = UTILS.randInt(outer + 0.9, outer * 1.2);
- ctxt.quadraticCurveTo(Math.cos(rot + step) * tmpOuter, Math.sin(rot + step) * tmpOuter,
- Math.cos(rot + (step * 2)) * inner, Math.sin(rot + (step * 2)) * inner);
- rot += step * 2;
- }
- ctxt.lineTo(0, -inner);
- ctxt.closePath();
- }
-
- function renderTriangle(s, ctx) {
- ctx = ctx || mainContext;
- let h = s * (Math.sqrt(3) / 2);
- ctx.beginPath();
- ctx.moveTo(0, -h / 2);
- ctx.lineTo(-s / 2, h / 2);
- ctx.lineTo(s / 2, h / 2);
- ctx.lineTo(0, -h / 2);
- ctx.fill();
- ctx.closePath();
- }
-
- function prepareMenuBackground() {
-
- }
-
- function renderPlayers(xOffset, yOffset, zIndex) {
- mainContext.globalAlpha = 1;
- mainContext.fillStyle = "#91b2db";
- for (var i = 0; i < players.length; ++i) {
- tmpObj = players[i];
- if (tmpObj.zIndex == zIndex) {
- tmpObj.animate(delta);
- if (tmpObj.visible) {
- tmpObj.skinRot += (0.002 * delta);
- tmpDir = (tmpObj==player?getVisualDir():(tmpObj.dir || 0));
- tmpObj.skinRot += (0.001 * delta);
- tmpDir = (!configs.showDir && !useWasd && tmpObj == player) ? configs.attackDir ? getVisualDir() : getSafeDir() : (tmpObj.dir || 0);
- mainContext.save();
- mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);
- mainContext.rotate(tmpDir + tmpObj.dirPlus);
- renderPlayer(tmpObj, mainContext);
- mainContext.restore();
- }
- }
- }
- }
-
-
- function renderPlayer(obj, ctxt) {
- ctxt = ctxt || mainContext;
- ctxt.lineWidth = outlineWidth;
- ctxt.lineJoin = "miter";
- let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS || 1);
- let oHandAngle = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndS || 1) : 1;
- let oHandDist = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndD || 1) : 1;
-
- let katanaMusket = (obj == player && obj.weapons[0] == 3 && obj.weapons[1] == 15);
-
- if (obj.tailIndex > 0) {
- renderTailTextureImage(obj.tailIndex, ctxt, obj);
- }
-
- if (obj.buildIndex < 0 && !items.weapons[obj.weaponIndex].aboveHand) {
- renderTool(items.weapons[katanaMusket ? 4 : obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
- if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
- renderProjectile(obj.scale, 0,
- items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
- }
- }
-
- ctxt.fillStyle = config.skinColors[obj.skinColor];
- renderCircle(obj.scale * Math.cos(handAngle), (obj.scale * Math.sin(handAngle)), 14);
- renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle),
- (obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14);
-
- if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) {
- renderTool(items.weapons[obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
- if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
- renderProjectile(obj.scale, 0,
- items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
- }
- }
-
- if (obj.buildIndex >= 0) {
- var tmpSprite = getItemSprite(items.list[obj.buildIndex]);
- ctxt.drawImage(tmpSprite, obj.scale - items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2);
- }
-
- renderCircle(0, 0, obj.scale, ctxt);
-
- if (obj.skinIndex > 0) {
- ctxt.rotate(Math.PI / 2);
- renderTextureSkin(obj.skinIndex, ctxt, null, obj);
- }
- }
-
- var skinSprites2 = {};
- var skinPointers2 = {};
- function renderSkin2(index, ctxt, parentSkin, owner) {
- tmpSkin = skinSprites2[index];
- if (!tmpSkin) {
- var tmpImage = new Image();
- tmpImage.onload = function() {
- this.isLoaded = true;
- this.onload = null;
- };
- tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";
- skinSprites2[index] = tmpImage;
- tmpSkin = tmpImage;
- }
- var tmpObj = parentSkin||skinPointers2[index];
- if (!tmpObj) {
- for (var i = 0; i < hats.length; ++i) {
- if (hats[i].id == index) {
- tmpObj = hats[i];
- break;
- }
- }
- skinPointers2[index] = tmpObj;
- }
- if (tmpSkin.isLoaded) {
- ctxt.drawImage(tmpSkin, -tmpObj.scale/2, -tmpObj.scale/2, tmpObj.scale, tmpObj.scale);
- }
- if (!parentSkin && tmpObj.topSprite) {
- ctxt.save();
- ctxt.rotate(owner.skinRot);
- renderSkin2(index + "_top", ctxt, tmpObj, owner);
- ctxt.restore();
- }
- }
-
- function renderTextureSkin(index, ctxt, parentSkin, owner) {
- if (!(tmpSkin = skinSprites[index + (txt ? "lol" : 0)])) {
- var tmpImage = new Image();
- tmpImage.onload = function() {
- this.isLoaded = true;
- this.onload = null;
- }
- tmpImage.src = setSkinTextureImage(index, "hat", index);
- skinSprites[index + (txt ? "lol" : 0)] = tmpImage;
- tmpSkin = tmpImage;
- }
- var tmpObj = parentSkin||skinPointers[index];
- if (!tmpObj) {
- for (var i = 0; i < hats.length; ++i) {
- if (hats[i].id == index) {
- tmpObj = hats[i];
- break;
- }
- }
- skinPointers[index] = tmpObj;
- }
- if (tmpSkin.isLoaded) {
- ctxt.drawImage(tmpSkin, -tmpObj.scale/2, -tmpObj.scale/2, tmpObj.scale, tmpObj.scale);
- }
- if (!parentSkin && tmpObj.topSprite) {
- ctxt.save();
- ctxt.rotate(owner.skinRot);
- renderSkin(index + "_top", ctxt, tmpObj, owner);
- ctxt.restore();
- }
- }
-
- function setSkinTextureImage(id, type, id2) {
- if (true) {
- if(type == "acc") {
- return ".././img/accessories/access_" + id + ".png";
- } else if(type == "hat") {
- return ".././img/hats/hat_" + id + ".png";
- } else {
- return ".././img/weapons/" + id + ".png";
- }
- }
- }
-
- let skinSprites = {};
- let skinPointers = {};
- let tmpSkin;
-
- function renderSkin(index, ctxt, parentSkin, owner) {
- tmpSkin = skinSprites[index];
- if (!tmpSkin) {
- let tmpImage = new Image();
- tmpImage.onload = function() {
- this.isLoaded = true;
- this.onload = null;
- };
- tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";
- skinSprites[index] = tmpImage;
- tmpSkin = tmpImage;
- }
- let tmpObj = parentSkin || skinPointers[index];
- if (!tmpObj) {
- for (let i = 0; i < hats.length; ++i) {
- if (hats[i].id == index) {
- tmpObj = hats[i];
- break;
- }
- }
- skinPointers[index] = tmpObj;
- }
- if (tmpSkin.isLoaded)
- ctxt.drawImage(tmpSkin, -tmpObj.scale / 2, -tmpObj.scale / 2, tmpObj.scale, tmpObj.scale);
- if (!parentSkin && tmpObj.topSprite) {
- ctxt.save();
- ctxt.rotate(owner.skinRot);
- renderSkin(index + "_top", ctxt, tmpObj, owner);
- ctxt.restore();
- }
- }
-
-
- function setTailTextureImage(id, type, id2) {
- if (true) {
- if(type == "acc") {
- return ".././img/accessories/access_" + id + ".png";
- } else if(type == "hat") {
- return ".././img/hats/hat_" + id + ".png";
- } else {
- return ".././img/weapons/" + id + ".png";
- }
- } else {
- if(type == "acc") {
- return ".././img/accessories/access_" + id + ".png";
- } else if(type == "hat") {
- return ".././img/hats/hat_" + id + ".png";
- } else {
- return ".././img/weapons/" + id + ".png";
- }
- }
- }
- function renderTailTextureImage(index, ctxt, owner) {
- if (!(tmpSkin = accessSprites[index + (txt ? "lol" : 0)])) {
- var tmpImage = new Image();
- tmpImage.onload = function() {
- this.isLoaded = true,
- this.onload = null
- }
- ,
- tmpImage.src = setTailTextureImage(index, "acc"),
- accessSprites[index + (txt ? "lol" : 0)] = tmpImage,
- tmpSkin = tmpImage;
- }
- var tmpObj = accessPointers[index];
- if (!tmpObj) {
- for (var i = 0; i < accessories.length; ++i) {
- if (accessories[i].id == index) {
- tmpObj = accessories[i];
- break;
- }
- }
- accessPointers[index] = tmpObj;
- }
- if (tmpSkin.isLoaded) {
- ctxt.save();
- ctxt.translate(-20 - (tmpObj.xOff||0), 0);
- if (tmpObj.spin)
- ctxt.rotate(owner.skinRot);
- ctxt.drawImage(tmpSkin, -(tmpObj.scale/2), -(tmpObj.scale/2), tmpObj.scale, tmpObj.scale);
- ctxt.restore();
- }
- }
-
- let accessSprites = {};
- let accessPointers = {};
- var txt = true;
-
- function renderTail(index, ctxt, owner) {
- tmpSkin = accessSprites[index];
- if (!tmpSkin) {
- let tmpImage = new Image();
- tmpImage.onload = function() {
- this.isLoaded = true;
- this.onload = null;
- };
- tmpImage.src = "https://moomoo.io/img/accessories/access_" + index + ".png";
- accessSprites[index] = tmpImage;
- tmpSkin = tmpImage;
- }
- let tmpObj = accessPointers[index];
- if (!tmpObj) {
- for (let i = 0; i < accessories.length; ++i) {
- if (accessories[i].id == index) {
- tmpObj = accessories[i];
- break;
- }
- }
- accessPointers[index] = tmpObj;
- }
- if (tmpSkin.isLoaded) {
- ctxt.save();
- ctxt.translate(-20 - (tmpObj.xOff || 0), 0);
- if (tmpObj.spin)
- ctxt.rotate(owner.skinRot);
- ctxt.drawImage(tmpSkin, -(tmpObj.scale / 2), -(tmpObj.scale / 2), tmpObj.scale, tmpObj.scale);
- ctxt.restore();
- }
- }
-
- var accessSprites2 = {};
- var accessPointers2 = {};
- function renderTail2(index, ctxt, owner) {
- tmpSkin = accessSprites2[index];
- if (!tmpSkin) {
- var tmpImage = new Image();
- tmpImage.onload = function() {
- this.isLoaded = true;
- this.onload = null;
- };
- tmpImage.src = "https://moomoo.io/img/accessories/access_" + index + ".png";
- accessSprites2[index] = tmpImage;
- tmpSkin = tmpImage;
- }
- var tmpObj = accessPointers2[index];
- if (!tmpObj) {
- for (var i = 0; i < accessories.length; ++i) {
- if (accessories[i].id == index) {
- tmpObj = accessories[i];
- break;
- }
- }
- accessPointers2[index] = tmpObj;
- }
- if (tmpSkin.isLoaded) {
- ctxt.save();
- ctxt.translate(-20 - (tmpObj.xOff||0), 0);
- if (tmpObj.spin)
- ctxt.rotate(owner.skinRot);
- ctxt.drawImage(tmpSkin, -(tmpObj.scale/2), -(tmpObj.scale/2), tmpObj.scale, tmpObj.scale);
- ctxt.restore();
- }
- }
-
- let toolSprites = {};
- function renderTool(obj, variant, x, y, ctxt) {
- let tmpSrc = obj.src + (variant || "");
- let tmpSprite = toolSprites[tmpSrc];
- if (!tmpSprite) {
- tmpSprite = new Image();
- tmpSprite.onload = function() {
- this.isLoaded = true;
- }
- tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png";
- toolSprites[tmpSrc] = tmpSprite;
- }
- if (tmpSprite.isLoaded)
- ctxt.drawImage(tmpSprite, x + obj.xOff - (obj.length / 2), y + obj.yOff - (obj.width / 2), obj.length, obj.width);
- }
-
- function renderProjectiles(layer, xOffset, yOffset) {
- for (let i = 0; i < projectiles.length; i++) {
- tmpObj = projectiles[i];
- if (tmpObj.active && tmpObj.layer == layer && tmpObj.inWindow) {
- tmpObj.update(delta);
- if (tmpObj.active && isOnScreen(tmpObj.x - xOffset, tmpObj.y - yOffset, tmpObj.scale)) {
- mainContext.save();
- mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);
- mainContext.rotate(tmpObj.dir);
- renderProjectile(0, 0, tmpObj, mainContext, 1);
- mainContext.restore();
- }
- }
- };
- }
-
- let projectileSprites = {};
-
- function renderProjectile(x, y, obj, ctxt, debug) {
- if (obj.src) {
- let tmpSrc = items.projectiles[obj.indx].src;
- let tmpSprite = projectileSprites[tmpSrc];
- if (!tmpSprite) {
- tmpSprite = new Image();
- tmpSprite.onload = function() {
- this.isLoaded = true;
- }
- tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png";
- projectileSprites[tmpSrc] = tmpSprite;
- }
- if (tmpSprite.isLoaded)
- ctxt.drawImage(tmpSprite, x - (obj.scale / 2), y - (obj.scale / 2), obj.scale, obj.scale);
- } else if (obj.indx == 1) {
- ctxt.fillStyle = "#939393";
- renderCircle(x, y, obj.scale, ctxt);
- }
- }
-
- let aiSprites = {};
-
- function renderAI(obj, ctxt) {
- let tmpIndx = obj.index;
- let tmpSprite = aiSprites[tmpIndx];
- if (!tmpSprite) {
- let tmpImg = new Image();
- tmpImg.onload = function() {
- this.isLoaded = true;
- this.onload = null;
- };
- tmpImg.src = "https://moomoo.io/img/animals/" + obj.src + ".png";
- tmpSprite = tmpImg;
- aiSprites[tmpIndx] = tmpSprite;
- }
- if (tmpSprite.isLoaded) {
- let tmpScale = obj.scale * 1.2 * (obj.spriteMlt || 1);
- ctxt.drawImage(tmpSprite, -tmpScale, -tmpScale, tmpScale * 2, tmpScale * 2);
- }
- }
-
- function renderWaterBodies(xOffset, yOffset, ctxt, padding) {
-
- let tmpW = config.riverWidth + padding;
- let tmpY = (config.mapScale / 2) - yOffset - (tmpW / 2);
- if (tmpY < maxScreenHeight && tmpY + tmpW > 0) {
- ctxt.fillRect(0, tmpY, maxScreenWidth, tmpW);
- }
- }
-
- let gameObjectSprites = {};
-
- function getResSprite(obj) {
- let biomeID = (obj.y>=config.mapScale-config.snowBiomeTop)?2:((obj.y<=config.snowBiomeTop)?1:0);
- let tmpIndex = (obj.type + "_" + obj.scale + "_" + biomeID);
- let tmpSprite = gameObjectSprites[tmpIndex];
- if (!tmpSprite) {
- let tmpCanvas = document.createElement("canvas");
- tmpCanvas.width = tmpCanvas.height = (obj.scale * 2.1) + outlineWidth;
- let tmpContext = tmpCanvas.getContext('2d');
- tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
- tmpContext.rotate(UTILS.randFloat(0, Math.PI));
- tmpContext.strokeStyle = outlineColor;
- tmpContext.lineWidth = outlineWidth;
- if (obj.type == 0) {
- let tmpScale;
- let tmpCount = 7;
- tmpContext.globalAlpha = 1;
- for (let i = 0; i < 2; ++i) {
- tmpScale = tmpObj.scale * (!i?1:0.5);
- renderStar(tmpContext, tmpCount, tmpScale, tmpScale * 0.7);
- tmpContext.fillStyle = !biomeID?(!i?"#9ebf57":"#b4db62"):(!i?"#e3f1f4":"#fff");
- tmpContext.fill();
- if (!i) {
- tmpContext.stroke();
- tmpContext.globalAlpha = 1;
- }
- }
- } else if (obj.type == 1) {
- if (biomeID == 2) {
- tmpContext.fillStyle = "#606060";
- renderStar(tmpContext, 6, obj.scale * 0.3, obj.scale * 0.71);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#89a54c";
- renderCircle(0, 0, obj.scale * 0.55, tmpContext);
- tmpContext.fillStyle = "#a5c65b";
- renderCircle(0, 0, obj.scale * 0.3, tmpContext, true);
- } else {
- renderBlob(tmpContext, 6, tmpObj.scale, tmpObj.scale * 0.7);
- tmpContext.fillStyle = biomeID?"#e3f1f4":"#89a54c";
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = biomeID?"#FFB6C1":"#FF6F61";
- let tmpRange;
- let berries = 4;
- let rotVal = (Math.PI * 2) / berries;
- for (let i = 0; i < berries; ++i) {
- tmpRange = UTILS.randInt(tmpObj.scale/3.5, tmpObj.scale/2.3);
- renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
- UTILS.randInt(10, 12), tmpContext);
- }
- }
- } else if (obj.type == 2 || obj.type == 3) {
- tmpContext.fillStyle = (obj.type==2)?(biomeID==2?"#938d77":"#939393"):"#e0c655";
- renderStar(tmpContext, 3, obj.scale, obj.scale);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = (obj.type==2)?(biomeID==2?"#b2ab90":"#bcbcbc"):"#ebdca3";
- renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
- tmpContext.fill();
- }
- tmpSprite = tmpCanvas;
- gameObjectSprites[tmpIndex] = tmpSprite;
- }
- return tmpSprite;
- }
-
- let itemSprites = [];
- function getItemSprite(obj, asIcon) {
- let tmpSprite = itemSprites[obj.id];
- if (!tmpSprite || asIcon) {
- let tmpCanvas = document.createElement("canvas");
- let reScale = ((!asIcon && obj.name == "windmill") ? items.list[4].scale : obj.scale);
- tmpCanvas.width = tmpCanvas.height = (reScale * 2.5) + outlineWidth + (items.list[obj.id].spritePadding || 0);
- if (config.useWebGl) {
- let gl = tmpCanvas.getContext("webgl");
- gl.clearColor(0, 0, 0, 0);
- gl.clear(gl.COLOR_BUFFER_BIT);
-
- let buffer = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
-
- function render(vs, fs, vertice, type) {
-
- let vShader = gl.createShader(gl.VERTEX_SHADER);
- gl.shaderSource(vShader, vs);
- gl.compileShader(vShader);
- gl.getShaderParameter(vShader, gl.COMPILE_STATUS);
-
- let fShader = gl.createShader(gl.FRAGMENT_SHADER);
- gl.shaderSource(fShader, fs);
- gl.compileShader(fShader);
- gl.getShaderParameter(fShader, gl.COMPILE_STATUS);
-
- let program = gl.createProgram();
- gl.attachShader(program, vShader);
- gl.attachShader(program, fShader);
- gl.linkProgram(program);
- gl.getProgramParameter(program, gl.LINK_STATUS);
- gl.useProgram(program);
-
- let vertex = gl.getAttribLocation(program, "vertex");
- gl.enableVertexAttribArray(vertex);
- gl.vertexAttribPointer(vertex, 2, gl.FLOAT, false, 0, 0);
-
- let vertices = vertice.length / 2;
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertice), gl.DYNAMIC_DRAW);
- gl.drawArrays(type, 0, vertices);
- }
-
- function hexToRgb(hex) {
- return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16));
- }
-
- function getRgb(r, g, b) {
- return [r / 255, g / 255, b / 255].join(", ");
- }
-
- let max = 100;
- for (let i = 0; i < max; i++) {
- let radian = (Math.PI * (i / (max / 2)));
- render(`
- precision mediump float;
- attribute vec2 vertex;
- void main(void) {
- gl_Position = vec4(vertex, 0, 1);
- }
- `, `
- precision mediump float;
- void main(void) {
- gl_FragColor = vec4(${getRgb(...hexToRgb("#fff"))}, 1);
- }
- `, [
- 0 + (Math.cos(radian) * 0.5), 0 + (Math.sin(radian) * 0.5),
- 0, 0,
- ], gl.LINE_LOOP);
- }
- } else {
- let tmpContext = tmpCanvas.getContext("2d");
- tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
- tmpContext.rotate(asIcon ? 0 : (Math.PI / 2));
- tmpContext.strokeStyle = outlineColor;
- tmpContext.lineWidth = outlineWidth * (asIcon ? (tmpCanvas.width / 81) : 1);
- if (!asIcon) {
- tmpContext.shadowColor = `rgba(0, 0, 0, ${Math.min(obj.name == "pit trap" ? 0.8 : 0.5, obj.alpha)})`;
- }
-
- if (obj.name == "apple") {
- tmpContext.fillStyle = "#595f92";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fillStyle = "#5db1d7";
- let leafDir = -(Math.PI / 2);
- renderLeaf(obj.scale * Math.cos(leafDir), obj.scale * Math.sin(leafDir),
- 25, leafDir + Math.PI / 2, tmpContext);
- } else if (obj.name == "cookie") {
- tmpContext.fillStyle = "#595f92";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fillStyle = "#f0fcfb";
- let chips = 4;
- let rotVal = (Math.PI * 2) / chips;
- let tmpRange;
- for (let i = 0; i < chips; ++i) {
- tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
- renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
- UTILS.randInt(4, 5), tmpContext, true);
- }
- } else if (obj.name == "cheese") {
- tmpContext.fillStyle = "#595f92";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fillStyle = "#f0fcfb";
- let chips = 4;
- let rotVal = (Math.PI * 2) / chips;
- let tmpRange;
- for (let i = 0; i < chips; ++i) {
- tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
- renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
- UTILS.randInt(4, 5), tmpContext, true);
- }
- } else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") {
- tmpContext.fillStyle = (obj.name == "castle wall") ? "#595f92" : (obj.name == "wood wall") ?
- "#595f92" : "#263860";
- let sides = (obj.name == "castle wall") ? 4 : 3;
- renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = (obj.name == "castle wall") ? "#9da4aa" : (obj.name == "wood wall") ?
- "#c9b758" : "#bcbcbc";
- renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65);
- tmpContext.fill();
- } else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" ||
- obj.name == "spinning spikes") {
- tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" : "#939393";
- let tmpScale = (obj.scale * 0.6);
- renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale, tmpScale);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#a5974c";
- renderCircle(0, 0, tmpScale, tmpContext);
- tmpContext.fillStyle = "#7DDA58";
- renderCircle(0, 0, tmpScale / 2, tmpContext, true);
- } else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {
- tmpContext.fillStyle = "#a5974c";
- renderCircle(0, 0, reScale, tmpContext);
- tmpContext.fillStyle = "#c9b758";
- renderRectCircle(0, 0, reScale * 1.5, 29, 4, tmpContext);
- tmpContext.fillStyle = "#a5974c";
- renderCircle(0, 0, reScale * 0.5, tmpContext);
- } else if (obj.name == "mine") {
- tmpContext.fillStyle = "#939393";
- renderStar(tmpContext, 3, obj.scale, obj.scale);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#bcbcbc";
- renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
- tmpContext.fill();
- } else if (obj.name == "sapling") {
- for (let i = 0; i < 2; ++i) {
- let tmpScale = obj.scale * (!i ? 1 : 0.5);
- renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7);
- tmpContext.fillStyle = (!i ? "#9ebf57" : "#b4db62");
- tmpContext.fill();
- if (!i) tmpContext.stroke();
- }
- } else if (obj.name == "pit trap") {
- tmpContext.fillStyle = "#a5974c";
- renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = outlineColor;
- renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
- tmpContext.fill();
- } else if (obj.name == "boost pad") {
- tmpContext.fillStyle = "#7e7f82";
- renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#dbd97d";
- renderTriangle(obj.scale * 1, tmpContext);
- } else if (obj.name == "turret") {
- tmpContext.fillStyle = "#a5974c";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#939393";
- let tmpLen = 50;
- renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);
- renderCircle(0, 0, obj.scale * 0.6, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- } else if (obj.name == "platform") {
- tmpContext.fillStyle = "#cebd5f";
- let tmpCount = 4;
- let tmpS = obj.scale * 2;
- let tmpW = tmpS / tmpCount;
- let tmpX = -(obj.scale / 2);
- for (let i = 0; i < tmpCount; ++i) {
- renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpX += tmpS / tmpCount;
- }
- } else if (obj.name == "healing pad") {
- tmpContext.fillStyle = "#7e7f82";
- renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#db6e6e";
- renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
- } else if (obj.name == "spawn pad") {
- tmpContext.fillStyle = "#7e7f82";
- renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#71aad6";
- renderCircle(0, 0, obj.scale * 0.6, tmpContext);
- } else if (obj.name == "blocker") {
- tmpContext.fillStyle = "#7e7f82";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.rotate(Math.PI / 4);
- tmpContext.fillStyle = "#db6e6e";
- renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
- } else if (obj.name == "teleporter") {
- tmpContext.fillStyle = "#7e7f82";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.rotate(Math.PI / 4);
- tmpContext.fillStyle = "#d76edb";
- renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
- }
- }
- tmpSprite = tmpCanvas;
- if (!asIcon) {
- itemSprites[obj.id] = tmpSprite;
- }
- }
- return tmpSprite;
- }
-
-
- function getItemSprite2(obj, tmpX, tmpY) {
- let tmpContext = mainContext;
- let reScale = (obj.name == "windmill" ? items.list[4].scale : obj.scale);
- tmpContext.save();
- tmpContext.translate(tmpX, tmpY);
- tmpContext.rotate(obj.dir);
- tmpContext.strokeStyle = outlineColor;
- tmpContext.lineWidth = outlineWidth;
- if (obj.name == "apple") {
- tmpContext.fillStyle = "#c15555";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fillStyle = "#89a54c";
- let leafDir = -(Math.PI / 2);
- renderLeaf(obj.scale * Math.cos(leafDir), obj.scale * Math.sin(leafDir),
- 25, leafDir + Math.PI / 2, tmpContext);
- } else if (obj.name == "cookie") {
- tmpContext.fillStyle = "#cca861";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fillStyle = "#937c4b";
- let chips = 4;
- let rotVal = (Math.PI * 2) / chips;
- let tmpRange;
- for (let i = 0; i < chips; ++i) {
- tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
- renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
- UTILS.randInt(4, 5), tmpContext, true);
- }
- } else if (obj.name == "cheese") {
- tmpContext.fillStyle = "#f4f3ac";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fillStyle = "#c3c28b";
- let chips = 4;
- let rotVal = (Math.PI * 2) / chips;
- let tmpRange;
- for (let i = 0; i < chips; ++i) {
- tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
- renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
- UTILS.randInt(4, 5), tmpContext, true);
- }
- } else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") {
- tmpContext.fillStyle = (obj.name == "castle wall") ? "#83898e" : (obj.name == "wood wall") ?
- "#a5974c" : "#939393";
- let sides = (obj.name == "castle wall") ? 4 : 3;
- renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = (obj.name == "castle wall") ? "#9da4aa" : (obj.name == "wood wall") ?
- "#c9b758" : "#bcbcbc";
- renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65);
- tmpContext.fill();
- } else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" ||
- obj.name == "spinning spikes") {
- tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" : "#939393";
- let tmpScale = (obj.scale * 0.6);
- renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale, tmpScale);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#a5974c";
- renderCircle(0, 0, tmpScale, tmpContext);
- tmpContext.fillStyle = "#c9b758";
- renderCircle(0, 0, tmpScale / 2, tmpContext, true);
- } else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {
- tmpContext.fillStyle = "#a5974c";
- renderCircle(0, 0, reScale, tmpContext);
- tmpContext.fillStyle = "#c9b758";
- renderRectCircle(0, 0, reScale * 1.5, 29, 4, tmpContext);
- tmpContext.fillStyle = "#a5974c";
- renderCircle(0, 0, reScale * 0.5, tmpContext);
- } else if (obj.name == "mine") {
- tmpContext.fillStyle = "#939393";
- renderStar(tmpContext, 3, obj.scale, obj.scale);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#bcbcbc";
- renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
- tmpContext.fill();
- } else if (obj.name == "sapling") {
- for (let i = 0; i < 2; ++i) {
- let tmpScale = obj.scale * (!i ? 1 : 0.5);
- renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7);
- tmpContext.fillStyle = (!i ? "#9ebf57" : "#b4db62");
- tmpContext.fill();
- if (!i) tmpContext.stroke();
- }
- } else if (obj.name == "pit trap") {
- tmpContext.fillStyle = "#a5974c";
- renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = outlineColor;
- renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
- tmpContext.fill();
- } else if (obj.name == "boost pad") {
- tmpContext.fillStyle = "#7e7f82";
- renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#dbd97d";
- renderTriangle(obj.scale * 1, tmpContext);
- } else if (obj.name == "turret") {
- tmpContext.fillStyle = "#a5974c";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#939393";
- let tmpLen = 50;
- renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);
- renderCircle(0, 0, obj.scale * 0.6, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- } else if (obj.name == "platform") {
- tmpContext.fillStyle = "#cebd5f";
- let tmpCount = 4;
- let tmpS = obj.scale * 2;
- let tmpW = tmpS / tmpCount;
- let tmpX = -(obj.scale / 2);
- for (let i = 0; i < tmpCount; ++i) {
- renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpX += tmpS / tmpCount;
- }
- } else if (obj.name == "healing pad") {
- tmpContext.fillStyle = "#7e7f82";
- renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#db6e6e";
- renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
- } else if (obj.name == "spawn pad") {
- tmpContext.fillStyle = "#7e7f82";
- renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#71aad6";
- renderCircle(0, 0, obj.scale * 0.6, tmpContext);
- } else if (obj.name == "blocker") {
- tmpContext.fillStyle = "#7e7f82";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.rotate(Math.PI / 4);
- tmpContext.fillStyle = "#db6e6e";
- renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
- } else if (obj.name == "teleporter") {
- tmpContext.fillStyle = "#7e7f82";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.rotate(Math.PI / 4);
- tmpContext.fillStyle = "#d76edb";
- renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
- }
- tmpContext.restore();
- }
-
- let objSprites = [];
-
- function getObjSprite(obj) {
- let tmpSprite = objSprites[obj.id];
- if (!tmpSprite) {
- let tmpCanvas = document.createElement("canvas");
- tmpCanvas.width = tmpCanvas.height = obj.scale * 2.5 + outlineWidth + (items.list[obj.id].spritePadding || 0);
- let tmpContext = tmpCanvas.getContext("2d");
- tmpContext.translate(tmpCanvas.width / 2, tmpCanvas.height / 2);
- tmpContext.rotate(Math.PI / 2);
- tmpContext.strokeStyle = outlineColor;
- tmpContext.lineWidth = outlineWidth;
- if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") {
- tmpContext.fillStyle = obj.name == "poison spikes" ? "#7b935d" : "#939393";
- let tmpScale = obj.scale * 0.6;
- renderStar(tmpContext, obj.name == "spikes" ? 5 : 6, obj.scale, tmpScale);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#a5974c";
- renderCircle(0, 0, tmpScale, tmpContext);
- tmpContext.fillStyle = "#E4080A";
- renderCircle(0, 0, tmpScale / 2, tmpContext, true);
- } else if (obj.name == "pit trap") {
- tmpContext.fillStyle = "#a5974c";
- renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#E4080A";
- renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
- tmpContext.fill();
- }
- tmpSprite = tmpCanvas;
- objSprites[obj.id] = tmpSprite;
- }
- return tmpSprite;
- }
-
- function getMarkSprite(obj, tmpContext, tmpX, tmpY) {
- let center = {
- x: screenWidth / 2,
- y: screenHeight / 2,
- };
- tmpContext.lineWidth = outlineWidth;
- mainContext.globalAlpha = 0.8;
- tmpContext.strokeStyle = outlineColor;
- tmpContext.save();
- tmpContext.translate(tmpX, tmpY);
- tmpContext.rotate(obj.dir || getAttackDir());
- if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") {
- tmpContext.fillStyle = (obj.name == "poison spikes")?"#00ff00":"#00ff00";
- var tmpScale = (obj.scale * 0.6);
- renderStar(tmpContext, (obj.name == "spikes")?5:6, obj.scale, tmpScale);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#a5974c";
- renderCircle(0, 0, tmpScale, tmpContext);
- if (player && obj.owner && player.sid != obj.owner.sid && !tmpObj.findAllianceBySid(obj.owner.sid)) {
- tmpContext.fillStyle = "#a34040";
- } else {
- tmpContext.fillStyle = "#c9b758";
- }
- renderCircle(0, 0, tmpScale/2, tmpContext, true);
- } else if (obj.name == "turret") {
- tmpContext.fillStyle = "#a5974c";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#939393";
- let tmpLen = 50;
- renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);
- renderCircle(0, 0, obj.scale * 0.6, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- } else if (obj.name == "teleporter") {
- tmpContext.fillStyle = "#7e7f82";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.rotate(Math.PI / 4);
- tmpContext.fillStyle = "#d76edb";
- renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
- } else if (obj.name == "platform") {
- tmpContext.fillStyle = "#cebd5f";
- let tmpCount = 4;
- let tmpS = obj.scale * 2;
- let tmpW = tmpS / tmpCount;
- let tmpX = -(obj.scale / 2);
- for (let i = 0; i < tmpCount; ++i) {
- renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpX += tmpS / tmpCount;
- }
- } else if (obj.name == "healing pad") {
- tmpContext.fillStyle = "#7e7f82";
- renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#db6e6e";
- renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
- } else if (obj.name == "spawn pad") {
- tmpContext.fillStyle = "#7e7f82";
- renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#71aad6";
- renderCircle(0, 0, obj.scale * 0.6, tmpContext);
- } else if (obj.name == "blocker") {
- tmpContext.fillStyle = "#7e7f82";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.rotate(Math.PI / 4);
- tmpContext.fillStyle = "#db6e6e";
- renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
- } else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {
- tmpContext.fillStyle = "#a5974c";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fillStyle = "#c9b758";
- renderRectCircle(0, 0, obj.scale * 1.5, 29, 4, tmpContext);
- tmpContext.fillStyle = "#a5974c";
- renderCircle(0, 0, obj.scale * 0.5, tmpContext);
- } else if (obj.name == "pit trap") {
- tmpContext.fillStyle = "#a5974c";
- renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
- tmpContext.fill();
- tmpContext.stroke();
- if (player && obj.owner && player.sid != obj.owner.sid && !tmpObj.findAllianceBySid(obj.owner.sid)) {
- tmpContext.fillStyle = "#a34040";
- } else {
- tmpContext.fillStyle = outlineColor;
- }
- renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
- tmpContext.fill();
- }
- tmpContext.restore();
- }
-
- const renderDistance = 900;
-
- function isOnScreen(x, y, s) {
- const distanceSquared = (x - maxScreenWidth / 2) ** 2 + (y - maxScreenHeight / 2) ** 2;
- // if you see this it means (SUPER T R A S H) is original owner of this mod.
- return distanceSquared <= renderDistance ** 2;
- }
-
- function renderGameObjects(layer, xOffset, yOffset) {
- let tmpSprite;
- let tmpX;
- let tmpY;
- liztobj.forEach((tmp) => {
- tmpObj = tmp;
- if (tmpObj.active && liztobj.includes(tmp) && tmpObj.render) {
- tmpX = tmpObj.x + tmpObj.xWiggle - xOffset;
- tmpY = tmpObj.y + tmpObj.yWiggle - yOffset;
- if (layer == 0) {
- tmpObj.update(delta);
- }
- mainContext.globalAlpha = tmpObj.alpha;
- if (tmpObj.layer == layer && isOnScreen(tmpX, tmpY)) {
- if (tmpObj.isItem) {
- if ((tmpObj.dmg || tmpObj.trap) && !tmpObj.isTeamObject(player)) {
- tmpSprite = getObjSprite(tmpObj);
- } else {
- tmpSprite = getItemSprite(tmpObj);
- }
-
- mainContext.save();
- mainContext.translate(tmpX, tmpY);
- mainContext.rotate(tmpObj.dir);
- if (!tmpObj.active) {
- mainContext.scale(tmpObj.visScale / tmpObj.scale, tmpObj.visScale / tmpObj.scale);
- }
- mainContext.drawImage(tmpSprite, -(tmpSprite.width / 2), -(tmpSprite.height / 2));
-
- if (tmpObj.blocker) {
- mainContext.strokeStyle = "cyan";
- mainContext.globalAlpha = 0.3;
- mainContext.lineWidth = 6;
- renderCircle(0, 0, tmpObj.blocker, mainContext, false, true);
- }
- mainContext.restore();
- } else {
- tmpSprite = getResSprite(tmpObj);
- mainContext.drawImage(tmpSprite, tmpX - (tmpSprite.width / 2), tmpY - (tmpSprite.height / 2));
- }
- }
- if (layer == 3) {
- if (tmpObj.health < tmpObj.maxHealth) {
- const radius = 25;
- mainContext.strokeStyle = '#333';
- mainContext.lineWidth = 5;
- mainContext.fillStyle = '#FFF';
- mainContext.beginPath();
- mainContext.arc(tmpX, tmpY, radius + 5, 0, 2 * Math.PI);
- mainContext.fill();
- mainContext.stroke();
-
- const healthAngle = (tmpObj.health / tmpObj.maxHealth) * 2 * Math.PI;
- mainContext.fillStyle = tmpObj.isTeamObject(player) ? "#FFB6C1" : "#FF6F61";
- mainContext.beginPath();
- mainContext.moveTo(tmpX, tmpY);
- mainContext.arc(tmpX, tmpY, radius, -Math.PI / 2, -Math.PI / 2 + healthAngle);
- mainContext.lineTo(tmpX, tmpY);
- mainContext.fill();
- }
- }
- }
- });
-
- if (layer == 0) {
- if (placeVisible.length) {
- placeVisible.forEach((places) => {
- tmpX = places.x - xOffset;
- tmpY = places.y - yOffset;
- markObject(places, tmpX, tmpY);
- });
- }
- }
- }
-
-
- function markObject(tmpObj, tmpX, tmpY) {
- getMarkSprite(tmpObj, mainContext, tmpX, tmpY);
- }
-
- class MapPing {
- constructor(color, scale) {
- this.init = function(x, y) {
- this.scale = 0;
- this.x = x;
- this.y = y;
- this.active = true;
- };
- this.update = function(ctxt, delta) {
- if (this.active) {
- this.scale += 0.05 * delta;
- if (this.scale >= scale) {
- this.active = false;
- } else {
- ctxt.globalAlpha = (1 - Math.max(0, this.scale / scale));
- ctxt.beginPath();
- ctxt.arc((this.x / config.mapScale) * mapDisplay.width, (this.y / config.mapScale) *
- mapDisplay.width, this.scale, 0, 2 * Math.PI);
- ctxt.stroke();
- }
- }
- };
- this.color = color;
- }
- }
-
- function pingMap(x, y) {
- tmpPing = mapPings.find(pings => !pings.active);
- if (!tmpPing) {
- tmpPing = new MapPing("#FFB6C1", config.mapPingScale);
- mapPings.push(tmpPing);
- }
- tmpPing.init(x, y);
- }
-
- function updateMapMarker() {
- mapMarker.x = player.x;
- mapMarker.y = player.y;
- }
-
- function renderMinimap(delta) {
- if (player && player.alive) {
- mapContext.clearRect(0, 0, mapDisplay.width, mapDisplay.height);
-
- mapContext.lineWidth = 4;
- for (let i = 0; i < mapPings.length; ++i) {
- tmpPing = mapPings[i];
- mapContext.strokeStyle = tmpPing.color;
- tmpPing.update(mapContext, delta);
- }
-
- mapContext.globalAlpha = 1;
- mapContext.fillStyle = "#FFB6C1";
- renderCircle((player.x / config.mapScale) * mapDisplay.width,
- (player.y / config.mapScale) * mapDisplay.height, 7, mapContext, true);
- mapContext.fillStyle = "rgba(255, 182, 193, 0.35)";
- if (player.team && minimapData) {
- for (let i = 0; i < minimapData.length;) {
- renderCircle((minimapData[i] / config.mapScale) * mapDisplay.width,
- (minimapData[i + 1] / config.mapScale) * mapDisplay.height, 7, mapContext, true);
- i += 2;
- }
- }
-
- if (lastDeath) {
- mapContext.fillStyle = "#fc5553";
- mapContext.font = "34px 'Comic Sans MS', cursive";
- mapContext.textBaseline = "middle";
- mapContext.textAlign = "center";
- mapContext.fillText("x", (lastDeath.x / config.mapScale) * mapDisplay.width,
- (lastDeath.y / config.mapScale) * mapDisplay.height);
- }
-
- if (mapMarker) {
- mapContext.fillStyle = "#fff";
- mapContext.font = "34px 'Comic Sans MS', cursive";
- mapContext.textBaseline = "middle";
- mapContext.textAlign = "center";
- mapContext.fillText("x", (mapMarker.x / config.mapScale) * mapDisplay.width,
- (mapMarker.y / config.mapScale) * mapDisplay.height);
- }
- }
- }
-
- let iconSprites = {};
- let icons = ["crown", "skull"];
-
- function loadIcons() {
- for (let i = 0; i < icons.length; ++i) {
- let tmpSprite = new Image();
- tmpSprite.onload = function() {
- this.isLoaded = true;
- };
- tmpSprite.src = "./../img/icons/" + icons[i] + ".png";
- iconSprites[icons[i]] = tmpSprite;
- }
- }
- loadIcons();
-
- function cdf (e, t){
- try {
- return Math.hypot((t.y2||t.y)-(e.y2||e.y), (t.x2||t.x)-(e.x2||e.x));
- } catch(e){
- return Infinity;
- }
- }
-
- function updateGame() {
- if(gameObjects.length && inGame) {
- gameObjects.forEach((tmp) => {
- if(UTILS.getDistance(tmp.x, tmp.y, player.x, player.y) <= 1200) {
- if(!liztobj.includes(tmp)) {
- liztobj.push(tmp);
- tmp.render = true;
- }
- } else {
- if(liztobj.includes(tmp)) {
- if(UTILS.getDistance(tmp.x, tmp.y, player.x, player.y) >= 1200) {
- tmp.render = false;
- const index = liztobj.indexOf(tmp);
- if (index > -1) {
- liztobj.splice(index, 1);
- }
- }
- } else if(UTILS.getDistance(tmp.x, tmp.y, player.x, player.y) >= 1200) {
- tmp.render = false;
- const index = liztobj.indexOf(tmp);
- if (index > -1) {
- liztobj.splice(index, 1);
- }
- } else {
- tmp.render = false;
- const index = liztobj.indexOf(tmp);
- if (index > -1) {
- liztobj.splice(index, 1);
- }
- }
- }
- })
- }
-
- mainContext.beginPath();
- mainContext.clearRect(0, 0, gameCanvas.width, gameCanvas.height);
- mainContext.globalAlpha = 1;
-
- if (player) {
- let easingFactor = 0.1;
- camX += (player.x - camX) * easingFactor;
- camY += (player.y - camY) * easingFactor;
- let time = performance.now() * 0.002;
- let floatFactor = 1.5;
- camX += floatFactor * Math.sin(time);
- camY += floatFactor * Math.cos(time);
- } else {
- camX = config.mapScale / 2;
- camY = config.mapScale / 2;
- }
-
- let lastTime = now - (1000 / config.serverUpdateRate);
- let tmpDiff;
- for (let i = 0; i < players.length + ais.length; ++i) {
- tmpObj = players[i] || ais[i - players.length];
- if (tmpObj && tmpObj.visible) {
- if (tmpObj.forcePos) {
- tmpObj.x = tmpObj.x2;
- tmpObj.y = tmpObj.y2;
- tmpObj.dir = tmpObj.d2;
- } else {
- let total = tmpObj.t2 - tmpObj.t1;
- let fraction = lastTime - tmpObj.t1;
- let ratio = (fraction / total);
- let rate = 170;
- tmpObj.dt += delta;
- let tmpRate = Math.min(1.7, tmpObj.dt / rate);
- tmpDiff = (tmpObj.x2 - tmpObj.x1);
- tmpObj.x = tmpObj.x1 + (tmpDiff * tmpRate);
- tmpDiff = (tmpObj.y2 - tmpObj.y1);
- tmpObj.y = tmpObj.y1 + (tmpDiff * tmpRate);
- if (config.anotherVisual) {
- tmpObj.dir = Math.lerpAngle(tmpObj.d2, tmpObj.d1, Math.min(1.2, ratio));
- } else {
- tmpObj.dir = Math.lerpAngle(tmpObj.d2, tmpObj.d1, Math.min(1.2, ratio));
- }
- }
- }
- }
-
- let xOffset = camX - (maxScreenWidth / 2);
- let yOffset = camY - (maxScreenHeight / 2);
-
- if (config.snowBiomeTop - yOffset <= 0 && config.mapScale - config.snowBiomeTop - yOffset >= maxScreenHeight) {
- mainContext.fillStyle = "#b6db66";
- mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
- } else if (config.mapScale - config.snowBiomeTop - yOffset <= 0) {
- mainContext.fillStyle = "#dbc666";
- mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
- } else if (config.snowBiomeTop - yOffset >= maxScreenHeight) {
- mainContext.fillStyle = "#fff";
- mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
- } else if (config.snowBiomeTop - yOffset >= 0) {
- mainContext.fillStyle = "#fff";
- mainContext.fillRect(0, 0, maxScreenWidth, config.snowBiomeTop - yOffset);
- mainContext.fillStyle = "#b6db66";
- mainContext.fillRect(0, config.snowBiomeTop - yOffset, maxScreenWidth,
- maxScreenHeight - (config.snowBiomeTop - yOffset));
- } else {
- mainContext.fillStyle = "#b6db66";
- mainContext.fillRect(0, 0, maxScreenWidth,
- (config.mapScale - config.snowBiomeTop - yOffset));
- mainContext.fillStyle = "#dbc666";
- mainContext.fillRect(0, (config.mapScale - config.snowBiomeTop - yOffset), maxScreenWidth,
- maxScreenHeight - (config.mapScale - config.snowBiomeTop - yOffset));
- }
-
- if (!firstSetup) {
- waterMult += waterPlus * config.waveSpeed * delta;
- if (waterMult >= config.waveMax) {
- waterMult = config.waveMax;
- waterPlus = -1;
- } else if (waterMult <= 1) {
- waterMult = waterPlus = 1;
- }
- mainContext.globalAlpha = 1;
- mainContext.fillStyle = "#dbc666";
- renderWaterBodies(xOffset, yOffset, mainContext, config.riverPadding);
- mainContext.fillStyle = "#91b2db";
- renderWaterBodies(xOffset, yOffset, mainContext, (waterMult - 1) * 250);
- }
-
- mainContext.lineWidth = 6;
- mainContext.strokeStyle = "#000";
- mainContext.globalAlpha = 0.06;
- mainContext.beginPath();
- for (let x = -camX; x < maxScreenWidth; x += useWasd ? 60 : 60) {
- if (x > 0) {
- mainContext.moveTo(x, 0);
- mainContext.lineTo(x, maxScreenHeight);
- }
- }
- for (let y = -camY; y < maxScreenHeight; y += useWasd ? 60 : 60) {
- if (y > 0) {
- mainContext.moveTo(0, y);
- mainContext.lineTo(maxScreenWidth, y);
- }
- }
- mainContext.stroke();
-
- mainContext.globalAlpha = 1;
- mainContext.strokeStyle = outlineColor;
- renderGameObjects(-1, xOffset, yOffset);
-
- mainContext.globalAlpha = 1;
- mainContext.lineWidth = outlineWidth;
- renderProjectiles(0, xOffset, yOffset);
-
- renderPlayers(xOffset, yOffset, 0);
-
- mainContext.globalAlpha = 1;
- for (let i = 0; i < ais.length; ++i) {
- tmpObj = ais[i];
- if (tmpObj.active && tmpObj.visible) {
- tmpObj.animate(delta);
- mainContext.save();
- mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);
- mainContext.rotate(tmpObj.dir + tmpObj.dirPlus - (Math.PI / 2));
- renderAI(tmpObj, mainContext);
- mainContext.restore();
- }
- }
-
- renderGameObjects(0, xOffset, yOffset);
- renderProjectiles(1, xOffset, yOffset);
- renderGameObjects(1, xOffset, yOffset);
- renderPlayers(xOffset, yOffset, 1);
- renderGameObjects(2, xOffset, yOffset);
- renderGameObjects(3, xOffset, yOffset);
-
- mainContext.fillStyle = "#000";
- mainContext.globalAlpha = 0.09;
- if (xOffset <= 0) {
- mainContext.fillRect(0, 0, -xOffset, maxScreenHeight);
- }
- if (config.mapScale - xOffset <= maxScreenWidth) {
- let tmpY = Math.max(0, -yOffset);
- mainContext.fillRect(config.mapScale - xOffset, tmpY, maxScreenWidth - (config.mapScale - xOffset), maxScreenHeight - tmpY);
- }
- if (yOffset <= 0) {
- mainContext.fillRect(-xOffset, 0, maxScreenWidth + xOffset, -yOffset);
- }
- if (config.mapScale - yOffset <= maxScreenHeight) {
- let tmpX = Math.max(0, -xOffset);
- let tmpMin = 0;
- if (config.mapScale - xOffset <= maxScreenWidth)
- tmpMin = maxScreenWidth - (config.mapScale - xOffset);
- mainContext.fillRect(tmpX, config.mapScale - yOffset,
- (maxScreenWidth - tmpX) - tmpMin, maxScreenHeight - (config.mapScale - yOffset));
- }
-
- mainContext.globalAlpha = 1;
- mainContext.fillStyle = "rgba(0, 0, 70, 0.35)";
- mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
-
- const FallenHero = {
- darkOutline: "#880808",
- healthBarFriend: "#7DDA58",
- healthBarFoe: "#E4080A",
- background: "#880808",
- tracer: "#E4080A",
- nameFill: "#000000"
- };
- mainContext.strokeStyle = FallenHero.darkOutline;
- mainContext.globalAlpha = 1;
- for (let i = 0; i < players.length + ais.length; ++i) {
- tmpObj = players[i] || ais[i - players.length];
- if (tmpObj.visible) {
- mainContext.strokeStyle = FallenHero.darkOutline;
- if (tmpObj.skinIndex != 10 || (tmpObj === player) || (tmpObj.team && tmpObj.team == player.team)) {
- let tmpText = (tmpObj.team ? "[" + tmpObj.team + "] " : "") + (tmpObj.name || "") + (" [" + tmpObj.shameCount + "]");
- if (!recording) {
- player.name = originalName;
- } else {
- player.name = "unknown";
- }
- if (tmpText != "") {
- mainContext.font = (tmpObj.nameScale || 30) + "px 'Comic Sans MS', cursive";
- mainContext.fillStyle = FallenHero.nameFill;
- mainContext.textBaseline = "middle";
- mainContext.textAlign = "center";
- mainContext.lineWidth = (tmpObj.nameScale ? 11 : 8);
- mainContext.lineJoin = "round";
- mainContext.strokeText(tmpText, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) - config.nameY);
- mainContext.fillText(tmpText, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) - config.nameY);
- config.healthBarPad = 4;
- if (tmpObj.isLeader && iconSprites.crown.isLoaded) {
- let tmpS = config.crownIconScale;
- let tmpX = tmpObj.x - xOffset - (tmpS / 2) - (mainContext.measureText(tmpText).width / 2) - config.crownPad;
- mainContext.drawImage(iconSprites.crown, tmpX, (tmpObj.y - yOffset - tmpObj.scale)
- - config.nameY - (tmpS / 2) - 5, tmpS, tmpS);
- }
- if (tmpObj.iconIndex == 1 && iconSprites.skull.isLoaded) {
- let tmpS = config.crownIconScale;
- let tmpX = tmpObj.x - xOffset - (tmpS / 2) + (mainContext.measureText(tmpText).width / 2) + config.crownPad;
- mainContext.drawImage(iconSprites.skull, tmpX, (tmpObj.y - yOffset - tmpObj.scale)
- - config.nameY - (tmpS / 2) - 5, tmpS, tmpS);
- }
- if (tmpObj.isPlayer && instaC.wait && near == tmpObj && enemy.length) {
- let tmpS = tmpObj.scale * 20;
- mainContext.beginPath();
- mainContext.arc(tmpObj.x - xOffset, tmpObj.y - yOffset, 3, 0, 2 * Math.PI);
- mainContext.fillStyle = 'red';
- mainContext.fill();
- }
- }
- if (tmpObj.health > 0) {
- mainContext.fillStyle = FallenHero.darkOutline;
- mainContext.roundRect(
- tmpObj.x - xOffset - (config.healthBarWidth + config.healthBarPad),
- tmpObj.y - yOffset + tmpObj.scale + config.nameY,
- (config.healthBarWidth * 2) + (config.healthBarPad * 2),
- 17,
- 8
- );
- mainContext.fill();
-
- const healthBarColor = (tmpObj === player || (tmpObj.team && tmpObj.team === player.team)) ? FallenHero.healthBarFriend : FallenHero.healthBarFoe;
- mainContext.fillStyle = healthBarColor;
- mainContext.roundRect(
- tmpObj.x - xOffset - config.healthBarWidth,
- tmpObj.y - yOffset + tmpObj.scale + config.nameY + config.healthBarPad,
- (config.healthBarWidth * 2) * (tmpObj.health / tmpObj.maxHealth),
- 17 - (config.healthBarPad * 2),
- 7
- );
- mainContext.fill();
-
- mainContext.save();
- if (tmpObj.isPlayer) {
- let reloads = {
- primary: (tmpObj.primaryIndex == undefined ? 1 : ((items.weapons[tmpObj.primaryIndex].speed - tmpObj.reloads[tmpObj.primaryIndex]) / items.weapons[tmpObj.primaryIndex].speed)),
- secondary: (tmpObj.secondaryIndex == undefined ? 1 : ((items.weapons[tmpObj.secondaryIndex].speed - tmpObj.reloads[tmpObj.secondaryIndex]) / items.weapons[tmpObj.secondaryIndex].speed)),
- turret: (2500 - tmpObj.reloads[53]) / 2500
- };
-
- const playerX = player.x - xOffset;
- const playerY = player.y - yOffset;
- const enemyX = tmpObj.x - xOffset;
- const enemyY = tmpObj.y - yOffset;
- const distance = Math.sqrt(Math.pow(playerX - enemyX, 2) + Math.pow(playerY - enemyY, 2));
- const maxTracingDistance = 250;
- if (!tmpObj.isTeam(player) && distance >= maxTracingDistance) {
- mainContext.lineWidth = 3;
- mainContext.strokeStyle = FallenHero.tracer;
- mainContext.beginPath();
- mainContext.moveTo(playerX, playerY);
- mainContext.lineTo(enemyX, enemyY);
- mainContext.stroke();
- }
- }
- mainContext.restore();
- }
- }
- }
- }
-
- textManager.update(delta, mainContext, xOffset, yOffset);
-
- CanvasRenderingContext2D.prototype.roundRectWithTailAndEars = function(x, y, width, height, radius, tailSize, earSize) {
- if (width < 2 * radius) radius = width / 2;
- if (height < 2 * radius) radius = height / 2;
- this.beginPath();
- this.moveTo(x + radius, y);
- this.arcTo(x + width, y, x + width, y + height, radius);
- this.arcTo(x + width, y + height, x, y + height, radius);
- this.arcTo(x, y + height, x, y, radius);
- this.arcTo(x, y, x + width, y, radius);
- this.closePath();
-
- this.moveTo(x + width / 2 - tailSize / 2, y + height);
- this.lineTo(x + width / 2, y + height + tailSize);
- this.lineTo(x + width / 2 + tailSize / 2, y + height);
- this.closePath();
-
- this.moveTo(x + width / 4 - earSize / 2, y);
- this.quadraticCurveTo(x + width / 4, y - earSize, x + width / 4 + earSize / 2, y);
- this.closePath();
-
- this.moveTo(x + 3 * width / 4 - earSize / 2, y);
- this.quadraticCurveTo(x + 3 * width / 4, y - earSize, x + 3 * width / 4 + earSize / 2, y);
- this.closePath();
-
- return this;
- };
-
- players.forEach((tmp) => {
- tmpObj = tmp;
- if (tmpObj.visible && tmpObj.chatCountdown > 0) {
- tmpObj.chatCountdown = Math.max(0, (tmpObj.chatCountdown -= delta));
- mainContext.font = "32px 'Comic Sans MS', cursive";
- var tmpSize = mainContext.measureText(tmpObj.chatMessage);
- mainContext.textBaseline = "middle";
- mainContext.textAlign = "center";
- var tmpX = tmpObj.x - xOffset;
- var tmpY = tmpObj.y - tmpObj.scale - yOffset - 90;
- var tmpH = 47;
- var tmpW = tmpSize.width + 30;
- var padding = 10;
- var tailSize = 12;
- var earSize = 30;
- var bubbleColor = "rgba(152, 245, 249)";
- var textColor = "#fff";
-
- mainContext.roundRectWithTailAndEars(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 15, tailSize, earSize);
- mainContext.fillStyle = bubbleColor;
- mainContext.fill();
-
- mainContext.fillStyle = textColor;
- mainContext.fillText(tmpObj.chatMessage, tmpX, tmpY);
- }
- });
-
- mainContext.globalAlpha = 1;
- renderMinimap(delta);
- }
-
- window.requestAnimFrame = function() {
- return null;
- }
- window.rAF = (function() {
- return window.requestAnimationFrame ||
- window.webkitRequestAnimationFrame ||
- window.mozRequestAnimationFrame ||
- function(callback) {
- window.setTimeout(callback, 1000/9);
- };
- })();
-
- function doUpdate() {
- now = performance.now();
- delta = now - lastUpdate;
- lastUpdate = now;
- updateGame();
- rAF(doUpdate);
- ms.avg = Math.round((ms.min+ms.max)/2);
- }
-
- prepareMenuBackground();
- doUpdate();
-
- function toggleUseless(boolean) {
- getEl("instaType").disabled = boolean;
- getEl("antiBullType").disabled = boolean;
- getEl("predictType").disabled = boolean;
- }
- toggleUseless(useWasd);
-
- window.debug = function() {
- my.waitHit = 0;
- my.autoAim = false;
- instaC.isTrue = false;
- traps.inTrap = false;
- itemSprites = [];
- objSprites = [];
- gameObjectSprites = [];
- skinSprites = [];
- skinPointers = [];
- skinSprites2 = [];
- skinPointers2 = [];
- accessSprites = [];
- toolSprites = [];
- projectileSprites = [];
- aiSprites = [];
- console.clear();
- };
-
- window.wasdMode = function() {
- useWasd = !useWasd;
- toggleUseless(useWasd);
- };
-
- window.startGrind = function() {
- if (getEl("weaponGrind").checked) {
- for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
- checkPlace(player.getItemType(22), i);
- }
- }
- };
-
- window.resBuild = function() {
- if (gameObjects.length) {
- gameObjects.forEach((tmp) => {
- tmp.breakObj = false;
- });
- breakObjects = [];
- }
- };
-
- window.toggleVisual = function() {
- config.anotherVisual = !config.anotherVisual;
- gameObjects.forEach((tmp) => {
- if (tmp.active) {
- tmp.dir = tmp.lastDir;
- }
- });
- };
-
- window.prepareUI = function(tmpObj) {
- resize();
- var chatBox = document.getElementById("chatBox");
- var chatHolder = document.getElementById("chatHolder");
- var suggestBox = document.createElement("div");
- suggestBox.id = "suggestBox";
-
- var prevChats = [];
- var prevChatsIndex = 0;
-
- function toggleChat() {
- if (!usingTouch) {
- if (chatHolder.style.display == "block") {
- if (chatBox.value) {
- sendChat(chatBox.value);
- }
- closeChat();
- } else {
- storeMenu.style.display = "none";
- allianceMenu.style.display = "none";
- chatHolder.style.display = "block";
- chatBox.focus();
- resetMoveDir();
- }
- } else {
- setTimeout(function () {
- var chatMessage = prompt("chat message");
- if (chatMessage) {
- sendChat(chatMessage);
- }
- }, 1);
- }
- chatBox.value = "";
- (() => {
- prevChatsIndex = 0;
- })();
- }
-
- function closeChat() {
- chatBox.value = "";
- chatHolder.style.display = "none";
- }
-
- for (let i = 0; i < (items.list.length + items.weapons.length); ++i) {
- (function (i) {
- let tmpCanvas = document.createElement("canvas");
- tmpCanvas.width = tmpCanvas.height = 66;
- let tmpContext = tmpCanvas.getContext("2d");
- tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
- tmpContext.imageSmoothingEnabled = false;
- tmpContext.webkitImageSmoothingEnabled = false;
- tmpContext.mozImageSmoothingEnabled = false;
-
- if (items.weapons[i]) {
- tmpContext.rotate((Math.PI / 4) + Math.PI);
- let tmpSprite = new Image();
- toolSprites[items.weapons[i].src] = tmpSprite;
- tmpSprite.onload = function () {
- this.isLoaded = true;
- let tmpPad = 1 / (this.height / this.width);
- let tmpMlt = (items.weapons[i].iPad || 1);
- tmpContext.drawImage(this, -(tmpCanvas.width * tmpMlt * config.iconPad * tmpPad) / 2, -(tmpCanvas.height * tmpMlt * config.iconPad) / 2,
- tmpCanvas.width * tmpMlt * tmpPad * config.iconPad, tmpCanvas.height * tmpMlt * config.iconPad);
- tmpContext.fillStyle = "rgba(0, 0, 70, 0.1)";
- tmpContext.globalCompositeOperation = "source-atop";
- tmpContext.fillRect(-tmpCanvas.width / 2, -tmpCanvas.height / 2, tmpCanvas.width, tmpCanvas.height);
- getEl('actionBarItem' + i).style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")";
- };
- tmpSprite.src = "./../img/weapons/" + items.weapons[i].src + ".png";
- let tmpUnit = getEl('actionBarItem' + i);
- tmpUnit.onmouseover = UTILS.checkTrusted(function () {
- showItemInfo(items.weapons[i], true);
- });
- tmpUnit.onclick = UTILS.checkTrusted(function () {
- selectWeapon(tmpObj.weapons[items.weapons[i].type]);
- });
- UTILS.hookTouchEvents(tmpUnit);
- } else {
- let tmpSprite = getItemSprite(items.list[i - items.weapons.length], true);
- let tmpScale = Math.min(tmpCanvas.width - config.iconPadding, tmpSprite.width);
- tmpContext.globalAlpha = 1;
- tmpContext.drawImage(tmpSprite, -tmpScale / 2, -tmpScale / 2, tmpScale, tmpScale);
- tmpContext.fillStyle = "rgba(0, 0, 70, 0.1)";
- tmpContext.globalCompositeOperation = "source-atop";
- tmpContext.fillRect(-tmpScale / 2, -tmpScale / 2, tmpScale, tmpScale);
- getEl('actionBarItem' + i).style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")";
- let tmpUnit = getEl('actionBarItem' + i);
- tmpUnit.onmouseover = UTILS.checkTrusted(function () {
- showItemInfo(items.list[i - items.weapons.length]);
- });
- tmpUnit.onclick = UTILS.checkTrusted(function () {
- selectToBuild(tmpObj.items[tmpObj.getItemType(i - items.weapons.length)]);
- });
- UTILS.hookTouchEvents(tmpUnit);
- }
- })(i);
- }
- };
- window.profineTest = function(data) {
- if (data) {
- let name = data + "";
- name = name.slice(0, config.maxNameLength);
-
- return name;
- }
- };
- // ==UserScript==
- // @name New Userscript
- // @namespace http://tampermonkey.net/
- // @version 2024-10-28
- // @description try to take over the world!
- // @author You
- // @match http://*/*
- // @icon data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==
- // @grant none
- // ==/UserScript==
-
- (function() {
- 'use strict';
-
- // Your code here...
- })();