您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Simulates teleportation to another player by username in Agar.io
当前为
// ==UserScript== // @name Agar.io Teleport Cheat // @namespace http://tampermonkey.net/ // @version 1.0 // @description Simulates teleportation to another player by username in Agar.io // @author YourName // @match *://agar.io/* // @grant none // ==/UserScript== (function() { 'use strict'; // Create a GUI: Textbox for username and a teleport button let guiDiv = document.createElement("div"); guiDiv.style.position = "fixed"; guiDiv.style.top = "10px"; guiDiv.style.left = "10px"; guiDiv.style.zIndex = "9999"; guiDiv.style.padding = "10px"; guiDiv.style.backgroundColor = "white"; guiDiv.style.border = "2px solid black"; document.body.appendChild(guiDiv); let usernameInput = document.createElement("input"); usernameInput.type = "text"; usernameInput.placeholder = "Enter Username"; usernameInput.style.marginRight = "5px"; guiDiv.appendChild(usernameInput); let teleportButton = document.createElement("button"); teleportButton.innerHTML = "Teleport"; guiDiv.appendChild(teleportButton); // Fetch player and game data (simulated for now) function getPlayerData() { // This function should ideally retrieve player data from the game // but since it's server-side, we mock this for now. return [ { username: "player1", x: 500, y: 600 }, { username: "targetPlayer", x: 1000, y: 1000 } ]; } // Simulate Teleport (override your cell position) teleportButton.onclick = function() { let targetUsername = usernameInput.value.trim(); if (!targetUsername) { alert("Please enter a valid username."); return; } // Simulate fetching player data from the game let players = getPlayerData(); // Placeholder for real game data let targetPlayer = players.find(player => player.username === targetUsername); if (targetPlayer) { console.log("Teleporting to: " + targetUsername); // Use WebSocket or manipulate your position directly // The following is a rough example assuming you have access to your player object // Assuming you have access to your own player object in-game // Your player object would typically contain your position data (x, y) let yourPlayer = window.yourCell; // Hypothetical cell (replace with actual data reference) if (yourPlayer) { yourPlayer.x = targetPlayer.x; // Move to their X coordinate yourPlayer.y = targetPlayer.y; // Move to their Y coordinate alert(`Teleported to ${targetUsername} at [${targetPlayer.x}, ${targetPlayer.y}]`); } else { alert("Error: Could not access your player object."); } } else { alert("Player not found: " + targetUsername); } }; // Hypothetical player object reference (should connect to actual player in-game) window.yourCell = { x: 0, y: 0 }; })();
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