- // ==UserScript==
- // @name IADO Mod (Edited Chimken-Mod)
- // @version V1.123456789101112.5
- // @author IAmDaOne -IADO-
- // @description Turning chimken mod into the best moomoo hack slowly but surely.
- // @match *://moomoo.io/*
- // @match *https://sandbox.moomoo.io/*
- // @icon https://img.freepik.com/premium-photo/intense-devil-art-black-white-wallpaper-with-multiple-filte_899449-50671.jpg
- // @grant none
- // @license MIT
- // @namespace https://gf.qytechs.cn/en/users/1362611
- // ==/UserScript==
-
- //Note for IADO (Code editor), remember to get the copied version of the Public Autochat when you are editing the code in the future.
- //Note for IADO (Code editor), remember to get the copied version of the Public Autochat when you are editing the code in the future.
-
- // Game-Ground 2 xD
- let whereverifybutton = document.querySelector("#altcha_checkbox")
- function clicktheverify() {
- if (whereverifybutton) {
- whereverifybutton.click()
- }
- }
- setInterval(clicktheverify, 1);
- document.getElementById("enterGame").addEventListener("mouseleave", function() {
- document.getElementById('enterGame').innerText = "⚜️❗Click here❗⚜️";
- document.getElementById("gameName").style.color = "ff0000";
- });
- document.getElementById('enterGame').innerText = "⚜️❗Click here❗⚜️";
- document.getElementById("enterGame").addEventListener("mouseenter", function() {
- document.getElementById('enterGame').innerText = "👉❓❗Play❓❗👈";
- document.getElementById("gameName").style.color = "ff0000";
- });
-
- $("#mapDisplay").css({
- background: `url('https://i.imgur.com/fgFsQJp.png')`
- });
-
-
- setTimeout(() => {
- document.getElementById('gameName').innerHTML = 'Chimken-Mod!';
- setTimeout(() => {
- document.getElementById('gameName').innerHTML = ':) Just kidding';
- setTimeout(() => {
- document.getElementById('gameName').innerHTML = 'Get pranked';
- setTimeout(() => {
- document.getElementById('gameName').innerHTML = 'IADO Mod';
- setTimeout(() => {
- document.getElementById('gameName').innerHTML = '';
- }, 1100);
- }, 1100);
- }, 1400);
- }, 1100);
- }, 1100);
-
-
- document.title = "IADO's Moomoo :3";
- document.getElementById("mainMenu").style.backgroundSize = "cover";
- document.getElementById("mainMenu").style.backgroundPosition = "center";
- document.getElementById("mainMenu").style.width = "100%";
- document.getElementById("mainMenu").style.height = "100vh";
- document.getElementById("gameName").style.textShadow = "#FF2525 -2px -2px 10px, black 0px -5px 1px, white 0px -5px 10px";
- document.getElementById("loadingText").innerText="";
- document.getElementById("leaderboard").append("IADO-Mod");
-
- const createSnowflake = function () {
- const snowflake = document.createElement("div");
- snowflake.className = "snowflake";
- snowflake.style.position = "absolute";
- snowflake.style.width = "10px";
- snowflake.style.height = "10px";
- snowflake.style.background = "#fff";
- snowflake.style.borderRadius = "50%";
- snowflake.style.zIndex = "9998";
- snowflake.style.opacity = Math.random();
- snowflake.style.left = Math.random() * 100 + "vw";
- snowflake.style.animation = `fall ${Math.random() * 2 + 1}s linear infinite`;
- snowflake.addEventListener("animationiteration", function () {
- snowflake.style.left = Math.random() * 100 + "vw";
- snowflake.style.opacity = Math.random();
- });
- return snowflake;
- };
-
-
- const styleSnowflakes = document.createElement("style");
- styleSnowflakes.textContent = ` @keyframes fall { 0% { transform: translateY(-10vh); opacity: 1; } 100% { transform: translateY(110vh); opacity: 0; } } .fast-fall { animation-duration: ${Math.random() * 1 + 1}s; } `;
- document.head.appendChild(styleSnowflakes);
-
- const snowflakeContainer = document.createElement("div");
- snowflakeContainer.style.position = "absolute";
- snowflakeContainer.style.top = "0";
- snowflakeContainer.style.left = "0";
- snowflakeContainer.style.width = "100%";
- snowflakeContainer.style.height = "100%";
- snowflakeContainer.style.pointerEvents = "none";
- snowflakeContainer.style.zIndex = "9998";
- document.body.appendChild(snowflakeContainer);
-
- const maxSnowflakes = 40;
- for (let i = 0; i < maxSnowflakes; i++) {
- const snowflake = createSnowflake();
- if (Math.random() > 0.7) {
- snowflake.classList.add("fast-fall");
- }
- snowflakeContainer.appendChild(snowflake);
- }
-
- // Add event listener to the "enterGame" element
- const enterGameButton = document.getElementById("enterGame");
- if (enterGameButton) {
- enterGameButton.addEventListener("click", function () {
- // Hide the snowflake container when the button is pressed
- snowflakeContainer.style.display = "none";
- });
- }
- // Test Auto Reply
- let founda = false;
- let scriptTags = document.getElementsByTagName("script");
- for (let i = 0; i < scriptTags.length; i++) {
- if (scriptTags[i].src.includes("index-f3a4c1ad.js") && !founda) {
- scriptTags[i].remove();
- founda = true;
- break;
- }
- }
-
-
- var styleItem = document.createElement("style");
- styleItem.type = "text/css";
- styleItem.appendChild(document.createTextNode(`
- #suggestBox {
- width: 355px;
- border-radius: 3px;
- background-color: rgba(0,0,0,0.5);
- margin: auto;
- text-align: left;
- z-index: 49;
- pointer-events: auto;
- position: relative;
- bottom: 3.5px;
- overflow-y: auto;
- }
- #suggestBox div {
- background-color: rgba(255,255,255,0);
- color: rgba(255,255,255,1);
- transition: background-color 0.3s, color 0.3s;
- }
- #suggestBox div:hover {
- background-color: rgba(255,255,255,0.2);
- color: rgba(0,0,0,1);
- }
- .suggestBoxHard {
- color: rgba(255,255,255,1);
- font-size: 18px;
- }
- .suggestBoxLight {
- color: rgba(255,255,255,0.7);
- font-size: 18px;
- }
- `));
- document.head.appendChild(styleItem);
-
- window.addEventListener('load', function() {
- var allianceButton = document.getElementById('allianceButton');
- var storeButton = document.getElementById('storeButton');
- if (storeButton) {
- storeButton.style.right = '26px';
- storeButton.style.top = '420px';
- }
- if (allianceButton) {
- allianceButton.style.right = '26px';
- allianceButton.style.top = '479px';
- }
- });
-
- function getEl(id) {
- return document.getElementById(id);
- }
- var EasyStar = function(e) {
- var o = {};
- function r(t) {
- if (o[t]) return o[t].exports;
- var n = o[t] = {
- i: t,
- l: !1,
- exports: {}
- };
- return e[t].call(n.exports, n, n.exports, r), n.l = !0, n.exports
- }
- return r.m = e, r.c = o, r.d = function(t, n, e) {
- r.o(t, n) || Object.defineProperty(t, n, {
- enumerable: !0,
- get: e
- })
- }, r.r = function(t) {
- "undefined" != typeof Symbol && Symbol.toStringTag && Object.defineProperty(t, Symbol.toStringTag, {
- value: "Module"
- }), Object.defineProperty(t, "__esModule", {
- value: !0
- })
- }, r.t = function(n, t) {
- if (1 & t && (n = r(n)), 8 & t) return n;
- if (4 & t && "object" == typeof n && n && n.__esModule) return n;
- var e = Object.create(null);
- if (r.r(e), Object.defineProperty(e, "default", {
- enumerable: !0,
- value: n
- }), 2 & t && "string" != typeof n)
- for (var o in n) r.d(e, o, function(t) {
- return n[t]
- }.bind(null, o));
- return e
- }, r.n = function(t) {
- var n = t && t.__esModule ? function() {
- return t.default
- } : function() {
- return t
- };
- return r.d(n, "a", n), n
- }, r.o = function(t, n) {
- return Object.prototype.hasOwnProperty.call(t, n)
- }, r.p = "/bin/", r(r.s = 0)
- }([function(t, n, e) {
- var P = {},
- M = e(1),
- _ = e(2),
- A = e(3);
- t.exports = P;
- var E = 1;
- P.js = function() {
- var c, i, f, s = 1.4,
- p = !1,
- u = {},
- o = {},
- r = {},
- l = {},
- a = !0,
- h = {},
- d = [],
- y = Number.MAX_VALUE,
- v = !1;
- this.setAcceptableTiles = function(t) {
- t instanceof Array ? f = t : !isNaN(parseFloat(t)) && isFinite(t) && (f = [t])
- }, this.enableSync = function() {
- p = !0
- }, this.disableSync = function() {
- p = !1
- }, this.enableDiagonals = function() {
- v = !0
- }, this.disableDiagonals = function() {
- v = !1
- }, this.setGrid = function(t) {
- c = t;
- for (var n = 0; n < c.length; n++)
- for (var e = 0; e < c[0].length; e++) o[c[n][e]] || (o[c[n][e]] = 1)
- }, this.setTileCost = function(t, n) {
- o[t] = n
- }, this.setAdditionalPointCost = function(t, n, e) {
- void 0 === r[n] && (r[n] = {}), r[n][t] = e
- }, this.removeAdditionalPointCost = function(t, n) {
- void 0 !== r[n] && delete r[n][t]
- }, this.removeAllAdditionalPointCosts = function() {
- r = {}
- }, this.setDirectionalCondition = function(t, n, e) {
- void 0 === l[n] && (l[n] = {}), l[n][t] = e
- }, this.removeAllDirectionalConditions = function() {
- l = {}
- }, this.setIterationsPerCalculation = function(t) {
- y = t
- }, this.avoidAdditionalPoint = function(t, n) {
- void 0 === u[n] && (u[n] = {}), u[n][t] = 1
- }, this.stopAvoidingAdditionalPoint = function(t, n) {
- void 0 !== u[n] && delete u[n][t]
- }, this.enableCornerCutting = function() {
- a = !0
- }, this.disableCornerCutting = function() {
- a = !1
- }, this.stopAvoidingAllAdditionalPoints = function() {
- u = {}
- }, this.findPath = function(t, n, e, o, r) {
- function i(t) {
- p ? r(t) : setTimeout(function() {
- r(t)
- })
- }
- if (void 0 === f) throw new Error("You can't set a path without first calling setAcceptableTiles() on EasyStar.");
- if (void 0 === c) throw new Error("You can't set a path without first calling setGrid() on EasyStar.");
- if (t < 0 || n < 0 || e < 0 || o < 0 || t > c[0].length - 1 || n > c.length - 1 || e > c[0].length - 1 || o > c.length - 1) throw new Error("Your start or end point is outside the scope of your grid.");
- if (t !== e || n !== o) {
- for (var s = c[o][e], u = !1, l = 0; l < f.length; l++)
- if (s === f[l]) {
- u = !0;
- break
- } if (!1 !== u) {
- var a = new M;
- a.openList = new A(function(t, n) {
- return t.bestGuessDistance() - n.bestGuessDistance()
- }), a.isDoneCalculating = !1, a.nodeHash = {}, a.startX = t, a.startY = n, a.endX = e, a.endY = o, a.callback = i, a.openList.push(O(a, a.startX, a.startY, null, 1));
- o = E++;
- return h[o] = a, d.push(o), o
- }
- i(null)
- } else i([])
- }, this.cancelPath = function(t) {
- return t in h && (delete h[t], !0)
- }, this.calculate = function() {
- if (0 !== d.length && void 0 !== c && void 0 !== f)
- for (i = 0; i < y; i++) {
- if (0 === d.length) return;
- p && (i = 0);
- var t = d[0],
- n = h[t];
- if (void 0 !== n)
- if (0 !== n.openList.size()) {
- var e = n.openList.pop();
- if (n.endX !== e.x || n.endY !== e.y) (e.list = 0) < e.y && T(n, e, 0, -1, +b(e.x, e.y - 1)), e.x < c[0].length - 1 && T(n, e, 1, 0, +b(e.x + 1, e.y)), e.y < c.length - 1 && T(n, e, 0, 1, +b(e.x, e.y + 1)), 0 < e.x && T(n, e, -1, 0, +b(e.x - 1, e.y)), v && (0 < e.x && 0 < e.y && (a || g(c, f, e.x, e.y - 1, e) && g(c, f, e.x - 1, e.y, e)) && T(n, e, -1, -1, s * b(e.x - 1, e.y - 1)), e.x < c[0].length - 1 && e.y < c.length - 1 && (a || g(c, f, e.x, e.y + 1, e) && g(c, f, e.x + 1, e.y, e)) && T(n, e, 1, 1, s * b(e.x + 1, e.y + 1)), e.x < c[0].length - 1 && 0 < e.y && (a || g(c, f, e.x, e.y - 1, e) && g(c, f, e.x + 1, e.y, e)) && T(n, e, 1, -1, s * b(e.x + 1, e.y - 1)), 0 < e.x && e.y < c.length - 1 && (a || g(c, f, e.x, e.y + 1, e) && g(c, f, e.x - 1, e.y, e)) && T(n, e, -1, 1, s * b(e.x - 1, e.y + 1)));
- else {
- var o = [];
- o.push({
- x: e.x,
- y: e.y
- });
- for (var r = e.parent; null != r;) o.push({
- x: r.x,
- y: r.y
- }), r = r.parent;
- o.reverse(), n.callback(o), delete h[t], d.shift()
- }
- } else n.callback(null), delete h[t], d.shift();
- else d.shift()
- }
- };
- var T = function(t, n, e, o, r) {
- e = n.x + e, o = n.y + o;
- void 0 !== u[o] && void 0 !== u[o][e] || !g(c, f, e, o, n) || (void 0 === (o = O(t, e, o, n, r)).list ? (o.list = 1, t.openList.push(o)) : n.costSoFar + r < o.costSoFar && (o.costSoFar = n.costSoFar + r, o.parent = n, t.openList.updateItem(o)))
- },
- g = function(t, n, e, o, r) {
- var i = l[o] && l[o][e];
- if (i) {
- var s = x(r.x - e, r.y - o);
- if (! function() {
- for (var t = 0; t < i.length; t++)
- if (i[t] === s) return !0;
- return !1
- }()) return !1
- }
- for (var u = 0; u < n.length; u++)
- if (t[o][e] === n[u]) return !0;
- return !1
- },
- x = function(t, n) {
- if (0 === t && -1 === n) return P.TOP;
- if (1 === t && -1 === n) return P.TOP_RIGHT;
- if (1 === t && 0 === n) return P.RIGHT;
- if (1 === t && 1 === n) return P.BOTTOM_RIGHT;
- if (0 === t && 1 === n) return P.BOTTOM;
- if (-1 === t && 1 === n) return P.BOTTOM_LEFT;
- if (-1 === t && 0 === n) return P.LEFT;
- if (-1 === t && -1 === n) return P.TOP_LEFT;
- throw new Error("These differences are not valid: " + t + ", " + n)
- },
- b = function(t, n) {
- return r[n] && r[n][t] || o[c[n][t]]
- },
- O = function(t, n, e, o, r) {
- if (void 0 !== t.nodeHash[e]) {
- if (void 0 !== t.nodeHash[e][n]) return t.nodeHash[e][n]
- } else t.nodeHash[e] = {};
- var i = m(n, e, t.endX, t.endY),
- r = null !== o ? o.costSoFar + r : 0,
- i = new _(o, n, e, r, i);
- return t.nodeHash[e][n] = i
- },
- m = function(t, n, e, o) {
- var r, i;
- return v ? (r = Math.abs(t - e)) < (i = Math.abs(n - o)) ? s * r + i : s * i + r : (r = Math.abs(t - e)) + (i = Math.abs(n - o))
- }
- }, P.TOP = "TOP", P.TOP_RIGHT = "TOP_RIGHT", P.RIGHT = "RIGHT", P.BOTTOM_RIGHT = "BOTTOM_RIGHT", P.BOTTOM = "BOTTOM", P.BOTTOM_LEFT = "BOTTOM_LEFT", P.LEFT = "LEFT", P.TOP_LEFT = "TOP_LEFT"
- }, function(t, n) {
- t.exports = function() {
- this.pointsToAvoid = {}, this.startX, this.callback, this.startY, this.endX, this.endY, this.nodeHash = {}, this.openList
- }
- }, function(t, n) {
- t.exports = function(t, n, e, o, r) {
- this.parent = t, this.x = n, this.y = e, this.costSoFar = o, this.simpleDistanceToTarget = r, this.bestGuessDistance = function() {
- return this.costSoFar + this.simpleDistanceToTarget
- }
- }
- }, function(t, n, e) {
- t.exports = e(4)
- }, function(u, T, t) {
- var g, x;
- (function() {
- var t, p, l, h, d, n, a, e, y, v, o, r, i, c, f;
- function s(t) {
- this.cmp = null != t ? t : p, this.nodes = []
- }
- l = Math.floor, v = Math.min, p = function(t, n) {
- return t < n ? -1 : n < t ? 1 : 0
- }, y = function(t, n, e, o, r) {
- var i;
- if (null == e && (e = 0), null == r && (r = p), e < 0) throw new Error("lo must be non-negative");
- for (null == o && (o = t.length); e < o;) r(n, t[i = l((e + o) / 2)]) < 0 ? o = i : e = i + 1;
- return [].splice.apply(t, [e, e - e].concat(n)), n
- }, n = function(t, n, e) {
- return null == e && (e = p), t.push(n), c(t, 0, t.length - 1, e)
- }, d = function(t, n) {
- var e, o;
- return null == n && (n = p), e = t.pop(), t.length ? (o = t[0], t[0] = e, f(t, 0, n)) : o = e, o
- }, e = function(t, n, e) {
- var o;
- return null == e && (e = p), o = t[0], t[0] = n, f(t, 0, e), o
- }, a = function(t, n, e) {
- var o;
- return null == e && (e = p), t.length && e(t[0], n) < 0 && (n = (o = [t[0], n])[0], t[0] = o[1], f(t, 0, e)), n
- }, h = function(e, t) {
- var n, o, r, i, s, u;
- for (null == t && (t = p), s = [], o = 0, r = (i = function() {
- u = [];
- for (var t = 0, n = l(e.length / 2); 0 <= n ? t < n : n < t; 0 <= n ? t++ : t--) u.push(t);
- return u
- }.apply(this).reverse()).length; o < r; o++) n = i[o], s.push(f(e, n, t));
- return s
- }, i = function(t, n, e) {
- if (null == e && (e = p), -1 !== (n = t.indexOf(n))) return c(t, 0, n, e), f(t, n, e)
- }, o = function(t, n, e) {
- var o, r, i, s, u;
- if (null == e && (e = p), !(r = t.slice(0, n)).length) return r;
- for (h(r, e), i = 0, s = (u = t.slice(n)).length; i < s; i++) o = u[i], a(r, o, e);
- return r.sort(e).reverse()
- }, r = function(t, n, e) {
- var o, r, i, s, u, l, a, c, f;
- if (null == e && (e = p), 10 * n <= t.length) {
- if (!(i = t.slice(0, n).sort(e)).length) return i;
- for (r = i[i.length - 1], s = 0, l = (a = t.slice(n)).length; s < l; s++) e(o = a[s], r) < 0 && (y(i, o, 0, null, e), i.pop(), r = i[i.length - 1]);
- return i
- }
- for (h(t, e), f = [], u = 0, c = v(n, t.length); 0 <= c ? u < c : c < u; 0 <= c ? ++u : --u) f.push(d(t, e));
- return f
- }, c = function(t, n, e, o) {
- var r, i, s;
- for (null == o && (o = p), r = t[e]; n < e && o(r, i = t[s = e - 1 >> 1]) < 0;) t[e] = i, e = s;
- return t[e] = r
- }, f = function(t, n, e) {
- var o, r, i, s, u;
- for (null == e && (e = p), r = t.length, i = t[u = n], o = 2 * n + 1; o < r;)(s = o + 1) < r && !(e(t[o], t[s]) < 0) && (o = s), t[n] = t[o], o = 2 * (n = o) + 1;
- return t[n] = i, c(t, u, n, e)
- }, s.push = n, s.pop = d, s.replace = e, s.pushpop = a, s.heapify = h, s.updateItem = i, s.nlargest = o, s.nsmallest = r, s.prototype.push = function(t) {
- return n(this.nodes, t, this.cmp)
- }, s.prototype.pop = function() {
- return d(this.nodes, this.cmp)
- }, s.prototype.peek = function() {
- return this.nodes[0]
- }, s.prototype.contains = function(t) {
- return -1 !== this.nodes.indexOf(t)
- }, s.prototype.replace = function(t) {
- return e(this.nodes, t, this.cmp)
- }, s.prototype.pushpop = function(t) {
- return a(this.nodes, t, this.cmp)
- }, s.prototype.heapify = function() {
- return h(this.nodes, this.cmp)
- }, s.prototype.updateItem = function(t) {
- return i(this.nodes, t, this.cmp)
- }, s.prototype.clear = function() {
- return this.nodes = []
- }, s.prototype.empty = function() {
- return 0 === this.nodes.length
- }, s.prototype.size = function() {
- return this.nodes.length
- }, s.prototype.clone = function() {
- var t = new s;
- return t.nodes = this.nodes.slice(0), t
- }, s.prototype.toArray = function() {
- return this.nodes.slice(0)
- }, s.prototype.insert = s.prototype.push, s.prototype.top = s.prototype.peek, s.prototype.front = s.prototype.peek, s.prototype.has = s.prototype.contains, s.prototype.copy = s.prototype.clone, t = s, g = [], void 0 === (x = "function" == typeof (x = function() {
- return t
- }) ? x.apply(T, g) : x) || (u.exports = x)
- }).call(this)
- }]);
- let easystar = new EasyStar.js();
- !function(run) {
-
- let newFont = document.createElement("link");
- newFont.rel = "stylesheet";
- newFont.href = "https://fonts.googleapis.com/css?family=Ubuntu:700";
- newFont.type = "text/css";
- document.body.append(newFont);
-
- let min = document.createElement("script");
- min.src = "https://rawgit.com/kawanet/msgpack-lite/master/dist/msgpack.min.js";
- document.body.append(min);
- window.oncontextmenu = function() {
- return false;
- };
-
- let config = window.config;
-
- // CLIENT:
- config.clientSendRate = 9; // Aim Packet Send Rate
- config.serverUpdateRate = 9;
-
- // UI:
- config.deathFadeout = 0;
-
- config.playerCapacity = 9999;
-
- // CHECK IN SANDBOX:
- config.isSandbox = window.location.hostname == "sandbox.moomoo.io";
-
- // CUSTOMIZATION:
- config.skinColors = ["#bf8f54", "#cbb091", "#896c4b",
- "#fadadc", "#ececec", "#c37373", "#4c4c4c", "#ecaff7", "#738cc3",
- "#8bc373", "#91b2db"
- ];
- config.weaponVariants = [{
- id: 0,
- src: "",
- xp: 0,
- val: 1,
- }, {
- id: 1,
- src: "_g",
- xp: 3000,
- val: 1.1,
- }, {
- id: 2,
- src: "_d",
- xp: 7000,
- val: 1.18,
- }, {
- id: 3,
- src: "_r",
- poison: true,
- xp: 12000,
- val: 1.18,
- }, {
- id: 4,
- src: "_e",
- poison: true,
- heal: true,
- xp: 24000,
- val: 1.18,
- }];
-
- // VISUAL:
- config.anotherVisual = true;
- config.useWebGl = false;
- config.resetRender = true;
-
- function waitTime(timeout) {
- return new Promise((done) => {
- setTimeout(() => {
- done();
- }, timeout);
- });
- }
-
- let botSkts = [];
-
- // STORAGE:
- let canStore;
- if (typeof(Storage) !== "undefined") {
- canStore = true;
- }
-
- function saveVal(name, val) {
- if (canStore)
- localStorage.setItem(name, val);
- }
-
- function deleteVal(name) {
- if (canStore)
- localStorage.removeItem(name);
- }
-
- function getSavedVal(name) {
- if (canStore)
- return localStorage.getItem(name);
- return null;
- }
-
- // CONFIGS:
- let gC = function(a, b) {
- try {
- let res = JSON.parse(getSavedVal(a));
- if (typeof res === "object") {
- return b;
- } else {
- return res;
- }
- } catch (e) {
- alert("dieskid");
- return b;
- }
- };
-
- function setCommands() {
- return {
- "help": {
- desc: "Show Commands",
- action: function(message) {
- for (let cmds in commands) {
- addMenuChText("/" + cmds, commands[cmds].desc, "lime", 1);
- }
- }
- },
- "clear": {
- desc: "Clear Chats",
- action: function(message) {
- resetMenuChText();
- }
- },
- "debug": {
- desc: "Debug Mod For Development",
- action: function(message) {
- addDeadPlayer(player);
- addMenuChText("Debug", "Done", "#99ee99", 1);
- }
- },
- "play": {
- desc: "Play Music ( /play [link] )",
- action: function(message) {
- let link = message.split(" ");
- if (link[1]) {
- let audio = new Audio(link[1]);
- audio.play();
- } else {
- addMenuChText("Warn", "Enter Link ( /play [link] )", "#99ee99", 1);
- }
- }
- },
- "bye": {
- desc: "Leave Game",
- action: function(message) {
- window.leave();
- }
- },
- };
- }
-
- function setConfigs() {
- return {
- killChat: true,
- alwaysRev: true,
- AutoUpgrade: false,
- autoBuy: true,
- autoBuyEquip: true,
- autoPush: true,
- revTick: true,
- spikeTick: true,
- predictTick: true,
- autoPlace: true,
- autoReplace: true,
- autoPrePlace: true,
- antiTrap: true,
- slowOT: false,
- attackDir: false,
- showDir: false,
- noDir: false,
- autoRespawn: false
- };
- };
- let commands = setCommands();
- let configs = setConfigs();
- window.removeConfigs = function() {
- for (let cF in configs) {
- deleteVal(cF, configs[cF]);
- }
- };
-
- for (let cF in configs) {
- configs[cF] = gC(cF, configs[cF]);
- }
-
- // MENU FUNCTIONS:
- window.changeMenu = function() {};
- window.debug = function() {};
- window.wasdMode = function() {};
-
- // PAGE 1:
- window.startGrind = function() {};
-
- // PAGE 3:
- window.connectFillBots = function() {};
- window.destroyFillBots = function() {};
- window.tryConnectBots = function() {};
- window.destroyBots = function() {};
- window.resBuild = function() {};
- window.toggleBotsCircle = function() {};
- window.toggleVisual = function() {};
-
- // SOME FUNCTIONS:
- window.prepareUI = function() {};
- window.leave = function() {};
-
- let hathuxinggai = true;
- let ping = 0;
- // nah hahahahahhh why good ping
- window.ping = hathuxinggai ? 86 : 0;
-
- class deadfuturechickenmodrevival {
- constructor(flarez, lore) {
- this.inGame = false;
- this.lover = flarez + lore;
- this.baby = "ae86";
- this.isBlack = 0;
- this.webSocket = undefined;
- this.checkBaby = function() {
- this.baby !== "ae86" ? this.isBlack++ : this.isBlack--;
- if (this.isBlack >= 1) return "bl4cky";
- return "noting for you";
- };
- this.x2 = 0;
- this.y2 = 0;
- this.chat = "Imagine playing this badass game XDDDDD";
- this.summon = function(tmpObj) {
- this.x2 = tmpObj.x;
- this.y2 = tmpObj.y;
- this.chat = tmpObj.name + " ur so bad XDDDD";
- };
- this.commands = function(cmd) {
- cmd == "rv3link" && window.open("https://florr.io/");
- cmd == "woah" && window.open("https://www.youtube.com/watch?v=MO0AGukzj6M");
- return cmd;
- };
- this.dayte = "11yearold";
- this.memeganoob = "69yearold";
- this.startDayteSpawn = function(tmpObj) {
- let ratio = setInterval(() => {
- this.x2 = tmpObj.x + 20;
- this.y2 = tmpObj.y - 20;
- this.chat = "UR SO BAD LOL";
- if (tmpObj.name == "ae86") {
- this.chat = "omg ae86 go run";
- setTimeout(() => {
- this.inGame = false;
- clearInterval(ratio);
- }, 1000);
- }
- }, 1234);
- };
- this.AntiChickenModV69420 = function(tmpObj) {
- return "!c!dc user " + tmpObj.name;
- };
- }
- };
- class HtmlAction {
- constructor(element) {
- this.element = element;
- };
- add(code) {
- if (!this.element) return undefined;
- this.element.innerHTML += code;
- };
- newLine(amount) {
- let result = `<br>`;
- if (amount > 0) {
- result = ``;
- for (let i = 0; i < amount; i++) {
- result += `<br>`;
- }
- }
- this.add(result);
- };
- checkBox(setting) {
- let newCheck = `<input type = "checkbox"`;
- setting.id && (newCheck += ` id = ${setting.id}`);
- setting.style && (newCheck += ` style = ${setting.style.replaceAll(" ", "")}`);
- setting.class && (newCheck += ` class = ${setting.class}`);
- setting.checked && (newCheck += ` checked`);
- setting.onclick && (newCheck += ` onclick = ${setting.onclick}`);
- newCheck += `>`;
- this.add(newCheck);
- };
- text(setting) {
- let newText = `<input type = "text"`;
- setting.id && (newText += ` id = ${setting.id}`);
- setting.style && (newText += ` style = ${setting.style.replaceAll(" ", "")}`);
- setting.class && (newText += ` class = ${setting.class}`);
- setting.size && (newText += ` size = ${setting.size}`);
- setting.maxLength && (newText += ` maxLength = ${setting.maxLength}`);
- setting.value && (newText += ` value = ${setting.value}`);
- setting.placeHolder && (newText += ` placeHolder = ${setting.placeHolder.replaceAll(" ", " ")}`);
- newText += `>`;
- this.add(newText);
- };
- select(setting) {
- let newSelect = `<select`;
- setting.id && (newSelect += ` id = ${setting.id}`);
- setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`);
- setting.class && (newSelect += ` class = ${setting.class}`);
- newSelect += `>`;
- for (let options in setting.option) {
- newSelect += `<option value = ${setting.option[options].id}`
- setting.option[options].selected && (newSelect += ` selected`);
- newSelect += `>${options}</option>`;
- }
- newSelect += `</select>`;
- this.add(newSelect);
- };
- button(setting) {
- let newButton = `<button`;
- setting.id && (newButton += ` id = ${setting.id}`);
- setting.style && (newButton += ` style = ${setting.style.replaceAll(" ", "")}`);
- setting.class && (newButton += ` class = ${setting.class}`);
- setting.onclick && (newButton += ` onclick = ${setting.onclick}`);
- newButton += `>`;
- setting.innerHTML && (newButton += setting.innerHTML);
- newButton += `</button>`;
- this.add(newButton);
- };
- selectMenu(setting) {
- let newSelect = `<select`;
- if (!setting.id) {
- alert("please put id skid");
- return;
- }
- window[setting.id + "Func"] = function() {};
- setting.id && (newSelect += ` id = ${setting.id}`);
- setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`);
- setting.class && (newSelect += ` class = ${setting.class}`);
- newSelect += ` onchange = window.${setting.id + "Func"}()`;
- newSelect += `>`;
- let last;
- let i = 0;
- for (let options in setting.menu) {
- newSelect += `<option value = ${"option_" + options} id = ${"O_" + options}`;
- setting.menu[options] && (newSelect += ` checked`);
- newSelect += ` style = "color: ${setting.menu[options] ? "#000" : "#fff"}; background: ${setting.menu[options] ? "#8ecc51" : "#cc5151"};">${options}</option>`;
- i++;
- }
- newSelect += `</select>`;
-
- this.add(newSelect);
-
- i = 0;
- for (let options in setting.menu) {
- window[options + "Func"] = function() {
- setting.menu[options] = getEl("check_" + options).checked ? true : false;
- saveVal(options, setting.menu[options]);
-
- getEl("O_" + options).style.color = setting.menu[options] ? "#000" : "#fff";
- getEl("O_" + options).style.background = setting.menu[options] ? "#8ecc51" : "#cc5151";
-
- //getEl(setting.id).style.color = setting.menu[options] ? "#8ecc51" : "#cc5151";
-
- };
- this.checkBox({
- id: "check_" + options,
- style: `display: ${i == 0 ? "inline-block" : "none"};`,
- class: "checkB",
- onclick: `window.${options + "Func"}()`,
- checked: setting.menu[options]
- });
- i++;
- }
-
- last = "check_" + getEl(setting.id).value.split("_")[1];
- window[setting.id + "Func"] = function() {
- getEl(last).style.display = "none";
- last = "check_" + getEl(setting.id).value.split("_")[1];
- getEl(last).style.display = "inline-block";
-
- //getEl(setting.id).style.color = setting.menu[last.split("_")[1]] ? "#8ecc51" : "#fff";
-
- };
- };
- };
- class Html {
- constructor() {
- this.element = null;
- this.action = null;
- this.divElement = null;
- this.startDiv = function(setting, func) {
-
- let newDiv = document.createElement("div");
- setting.id && (newDiv.id = setting.id);
- setting.style && (newDiv.style = setting.style);
- setting.class && (newDiv.className = setting.class);
- this.element.appendChild(newDiv);
- this.divElement = newDiv;
-
- let addRes = new HtmlAction(newDiv);
- typeof func == "function" && func(addRes);
-
- };
- this.addDiv = function(setting, func) {
-
- let newDiv = document.createElement("div");
- setting.id && (newDiv.id = setting.id);
- setting.style && (newDiv.style = setting.style);
- setting.class && (newDiv.className = setting.class);
- setting.appendID && getEl(setting.appendID).appendChild(newDiv);
- this.divElement = newDiv;
-
- let addRes = new HtmlAction(newDiv);
- typeof func == "function" && func(addRes);
-
- };
- };
- set(id) {
- this.element = getEl(id);
- this.action = new HtmlAction(this.element);
- };
- resetHTML(text) {
- if (text) {
- this.element.innerHTML = ``;
- } else {
- this.element.innerHTML = ``;
- }
- };
- setStyle(style) {
- this.element.style = style;
- };
- setCSS(style) {
- this.action.add(`<style>` + style + `</style>`);
- };
- };
-
- let HTML = new Html();
-
- let menuDiv = document.createElement("div");
- menuDiv.id = "menuDiv";
- document.body.appendChild(menuDiv);
- HTML.set("menuDiv");
- HTML.setStyle(`
- position: absolute;
- left: 20px;
- top: 20px;
- `);
- HTML.resetHTML();
- HTML.setCSS(`
- .menuClass {
- color: #fff;
- background-image: url('');
- background-size: cover;
- background-position: center;
- background-repeat: no-repeat;
- font-size: 28px;
- text-align: center;
- padding: 20px;
- max-height: 200px;
- width: 300px;
- background-color: #1f1f1f;
- border-radius: 15px;
- box-shadow: 0 8px 20px rgba(0, 0, 0, 0.3);
- transition: opacity 0.4s ease-in-out, transform 0.4s ease-in-out, box-shadow 0.3s ease-in-out, filter 0.4s ease-in-out, border-color 0.3s ease-in-out;
- overflow: auto;
- filter: none;
- border: 2px solid transparent; /* Add a border */
- }
- .menuClass:hover {
- border-color: rgb(255,255,255); /* Change border color on hover to RGB red */
- }
- .menuClass:hover .menuContent {
- background-color: #000; /* Change background color of menu content to darker black on hover */
- }
- .menuContent {
- color: #fff;
- }
- .menuC {
- display: none;
- font-family: "Hammersmith One", sans-serif;
- font-size: 14px;
- max-height: 200px;
- overflow-y: auto;
- }
- .menuB {
- text-align: center;
- background-color: #1f1f1f;
- color: #fff;
- border-radius: 25px;
- border: 2px solid transparent;
- cursor: pointer;
- overflow-y: auto;
- transition: border-color 0.3s ease-in-out;
- }
- .menuB:hover {
- border-color: #fff;
- }
- .menuB:active {
- color: #fff;
- background-color: #1f1f1f;
- }
- .customText {
- color: #000;
- border-radius: 25px;
- border: 2px solid #000;
- padding: 5px;
- transition: background-color 1s ease-in-out;
- }
- .customText:focus {
- background-color: #999;
- }
- .checkB {
- position: relative;
- top: 2px;
- accent-color: #888;
- cursor: pointer;
- }
- .Cselect {
- border-radius: 25px;
- background-color: #1f1f1f;
- color: #fff;
- border: 1px solid #000;
- }
- #menuChanger {
- position: absolute;
- right: 20px;
- top: 20px;
- background-color: rgba(0, 0, 0, 0);
- color: #fff;
- border: none;
- cursor: pointer;
- transition: color 0.3s ease-in-out;
- }
- #menuChanger:hover {
- color: #000;
- }
-
- ::-webkit-scrollbar {
- width: 0; /* Skryje vertikální scrollbar na WebKit prohlížečích */
- }
- `);
-
- HTML.startDiv({
- id: "menuHeadLine",
- class: "menuClass"
- }, (html) => {
- html.add(`IADO Mod Menu`);
- html.button({
- id: "menuChanger",
- class: "material-icons",
- innerHTML: `sync`,
- onclick: "window.changeMenu()"
- });
- HTML.addDiv({
- id: "menuButtons",
- style: "display: block; overflow-y: visible;",
- class: "menuC",
- appendID: "menuHeadLine"
- }, (html) => {
- html.button({
- class: "menuB",
- innerHTML: "Debug (Maybe works)",
- onclick: "window.debug()"
- });
- });
- HTML.addDiv({
- id: "menuMain",
- style: "display: block",
- class: "menuC",
- appendID: "menuHeadLine"
- }, (html) => {
- html.button({
- class: "menuB",
- innerHTML: "Useless Button",
- onclick: "window.wasdMode()"
- });
- html.newLine();
- html.add(`Ruby Grind:`);
- html.checkBox({
- id: "weaponGrind",
- class: "checkB",
- onclick: "window.startGrind()"
- });
- html.newLine();
- HTML.addDiv({
- style: "font-size: 20px; color: #99ee99;",
- appendID: "menuMain"
- }, (html) => {
- html.add(`Settings:`);
- });
- html.add(`Push v4:`);
- html.checkBox({
- id: "antipush",
- class: "checkB",
- checked: true
- });
- html.newLine();
- html.add(`Anti heal:`);
- html.checkBox({
- id: "healingBeta",
- class: "checkB",
- checked: true
- });
- html.newLine();
- });
- HTML.addDiv({
- id: "menuConfig",
- class: "menuC",
- appendID: "menuHeadLine"
- }, (html) => {
- html.add(`Placement Tick: `);
- html.text({
- id: "autoPlaceTick",
- class: "customText",
- value: "1",
- size: "2em",
- maxLength: "1"
- });
- html.newLine();
- html.add(`AutoChat `);
- html.checkBox({
- id: "autochat",
- class: "checkB",
- checked: true
- });
- html.newLine();
- html.add(`Options: `);
- html.selectMenu({
- id: "configsChanger",
- class: "Cselect",
- menu: configs
- });
- html.newLine();
- html.add(`AntiBull: `);
- html.select({
- id: "antiBullType",
- class: "Cselect",
- option: {
- "Disable": {
- id: "noab",
- selected: true,
- },
- "When Reloaded": {
- id: "abreload",
- },
- "Always": {
- id: "abalway",
- }
- }
- });
- });
- HTML.addDiv({
- id: "menuOther",
- class: "menuC",
- appendID: "menuHeadLine"
- }, (html) => {
- html.button({
- class: "menuB",
- innerHTML: "Connect Bots",
- onclick: "window.tryConnectBots()"
- });
- html.button({
- class: "menuB",
- innerHTML: "Disconnect Bots",
- onclick: "window.destroyBots()"
- });
- html.newLine();
- html.add(`Break Objects Range: `);
- html.text({
- id: "breakRange",
- class: "customText",
- value: "700",
- size: "3em",
- maxLength: "4"
- });
- html.newLine();
- html.add(`Render Movement: `);
- html.select({
- id: "predictType",
- class: "Cselect",
- option: {
- "Disable Render": {
- id: "disableRender",
- selected: true
- },
- "X/Y and 2": {
- id: "pre2",
- },
- "X/Y and 3": {
- id: "pre3"
- }
- }
- });
- html.newLine();
- html.add(`Render Placers: `);
- html.checkBox({
- id: "placeVis",
- class: "checkB",
- });
- html.newLine();
- html.add(`Safe AntiSpikeTick: `);
- html.checkBox({ id: "safeAntiSpikeTick", class: "checkB", checked: true });
- html.newLine();
- html.add(`BackupNoBull: `);
- html.checkBox({ id: "backupNobull", class: "checkB", checked: false });
- });
- });
- function toFancyTimeFormat(time) {
- let minutes = ~~((time % 3600) / 60);
- let seconds = ~~time % 60;
- if (seconds <= 9) seconds = `0${seconds}`;
- return `${minutes}:${seconds}`;
- }
-
- let menuChatDiv = document.createElement("div");
- menuChatDiv.id = "menuChatDiv";
- document.body.appendChild(menuChatDiv);
- HTML.set("menuChatDiv");
- HTML.setStyle(`
- position: absolute;
- display: none;
- left: 0px;
- top: 25px;
- // box-shadow: 0px 0px 10px rgba(0, 0, 0, 0.65);
- `);
- HTML.resetHTML();
- HTML.setCSS(`
- .chDiv {
- color: #fff;
- padding: 10px;
- width: 357px;
- height: 217px;
- background-color: rgba(0, 0, 0, 0.2);
- font-family: "HammerSmith One", monospace;
- // border-radius: 15px;
- // box-shadow: black 1px 2px 19px;
- //backdrop-filter: blur(3px);
-
- }
- .chMainDiv {
- font-family: "Ubuntu";
- font-size: 16px;
- max-height: 215px;
- overflow-y: scroll;
- scrollbar-width: thin;
- scrollbar-color: rgba(0, 0, 0, 0.5) rgba(0, 0, 0, 0.1);
- -webkit-touch-callout: none;
- -webkit-user-select: none;
- -khtml-user-select: none;
- -moz-user-select: none;
- -ms-user-select: none;
- user-select: none;
- overflow-x: hidden;
- }
- .chMainDiv::-webkit-scrollbar {
- width: 8px;
- }
- .chMainDiv::-webkit-scrollbar-thumb {
- background-color: rgba(0, 0, 0, 0.5);
- }
- .chMainDiv::-webkit-scrollbar-thumb:hover {
- background-color: rgba(0, 0, 0, 0.7);
- }
- .chMainBox {
- display:none;
- position: absolute;
- left: 10px;
- bottom: 10px;
- width: 380px;
- height: 25px;
- background-color: rgba(255, 255, 255, 0.1);
- border-radius: 5px;
- color: rgba(255, 255, 255, 0.75);
- font-family: "HammerSmith One";
- font-size: 12px;
- }
- `);
- HTML.startDiv({
- id: "mChDiv",
- class: "chDiv"
- }, (html) => {
- HTML.addDiv({
- id: "mChMain",
- class: "chMainDiv",
- appendID: "mChDiv"
- }, (html) => {});
- html.text({
- id: "mChBox",
- class: "chMainBox",
- // placeHolder: `To chat click here or press "Enter" key`
- });
- });
-
- let menuChats = getEl("mChMain");
- let menuChatBox = getEl("mChBox");
- let menuCBFocus = false;
- let menuChCounts = 0;
-
- menuChatBox.value = "";
- menuChatBox.addEventListener("focus", () => {
- menuCBFocus = true;
- });
- menuChatBox.addEventListener("blur", () => {
- menuCBFocus = false;
- });
-
- function addMenuChText(name, message, color, noTimer) {
- HTML.set("menuChatDiv");
- color = color || "white";
- let time = new Date();
- let min = time.getMinutes();
- let hour = time.getHours();
- let text = ``;
- if (!noTimer) text += `${(hour < 10 ? '0' : '') + hour}:${(min < 10 ? '0' : '') + min}`;
- if (name) text += `${(!noTimer ? " - " : "") + name}`;
- if (message) text += `${(name ? ": " : !noTimer ? " - " : "") + message}\n`;
- HTML.addDiv({ id: "menuChDisp", style: `color: ${color}`, appendID: "mChMain" }, (html) => {
- html.add(text);
- });
- menuChats.scrollTop = menuChats.scrollHeight;
- menuChCounts++;
- }
- function chch(name, message, color, noTimer) {
- HTML.set("menuChatDiv");
- color = color || "white";
- let time = new Date();
- let text = ``;
- // if (name) text += `${(!noTimer ? " - " : "") + name}`;
- if (message) text += `${(name ? ": " : !noTimer ? "" : "") + message}\n`;
- HTML.addDiv({ id: "menuChDisp", style: `color: ${color}`, appendID: "mChMain" }, (html) => {
- html.add(text);
- });
- menuChats.scrollTop = menuChats.scrollHeight;
- menuChCounts++;
- }
-
- function resetMenuChText() {
- menuChats.innerHTML = ``;
- menuChCounts = 0;
- addMenuChText(null, "Chat '/help' for a list of chat commands.", "white", 1)
- }
- resetMenuChText();
-
- let menuIndex = 0;
- let menus = ["menuMain", "menuConfig", "menuOther"];
- window.changeMenu = function() {
- getEl(menus[menuIndex % menus.length]).style.display = "none";
- menuIndex++;
- getEl(menus[menuIndex % menus.length]).style.display = "block";
- };
-
- let mStatus = document.createElement("div");
- mStatus.id = "status";
- getEl("gameUI").appendChild(mStatus);
- HTML.set("status");
- HTML.setStyle(`
- display: block;
- position: absolute;
- color: #ddd;
- font: 15px HammerSmith One;
- bottom: 215px;
- left: 20px;
- `);
- HTML.resetHTML();
- HTML.setCSS(`
- .sizing {
- font-size: 15px;
- }
- .mod {
- font-size: 15px;
- display: inline-block;
- }
- `);
- HTML.startDiv({
- id: "uehmod",
- class: "sizing"
- }, (html) => {
- html.add(`Ping: `);
- HTML.addDiv({
- id: "pingFps",
- class: "mod",
- appendID: "uehmod"
- }, (html) => {
- html.add("None");
- });
- html.newLine();
- html.add(`Packet: `);
- HTML.addDiv({
- id: "packetStatus",
- class: "mod",
- appendID: "uehmod"
- }, (html) => {
- html.add("None");
- });
- });
-
- /*function modLog() {
- let logs = [];
- for (let i = 0; i < arguments.length; i++) {
- logs.push(arguments[i]);
- }
- getEl("modLog").innerHTML = logs;
- }*/
-
- let openMenu = false;
- let log = console.log;
- let WS = undefined;
- let socketID = undefined;
-
- let useWasd = false;
- let secPacket = 0;
- let secMax = 110;
- let secTime = 1000;
- let firstSend = {
- sec: false
- };
- let game = {
- tick: 0,
- tickQueue: [],
- tickBase: function(set, tick) {
- if (this.tickQueue[this.tick + tick]) {
- this.tickQueue[this.tick + tick].push(set);
- } else {
- this.tickQueue[this.tick + tick] = [set];
- }
- },
- tickRate: (1000 / config.serverUpdateRate),
- tickSpeed: 0,
- lastTick: performance.now()
- };
- let modConsole = [];
-
- let dontSend = false;
- let fpsTimer = {
- last: 0,
- time: 0,
- ltime: 0
- }
- let lastMoveDir = undefined;
- let lastsp = ["cc", 1, "__proto__"];
-
- WebSocket.prototype.nsend = WebSocket.prototype.send;
- WebSocket.prototype.send = function(message) {
- if (!WS) {
- WS = this;
- WS.addEventListener("message", function(msg) {
- getMessage(msg);
- });
- WS.addEventListener("close", (event) => {
- if (event.code == 4001) {
- window.location.reload();
- }
- });
- }
- if (WS == this) {
- dontSend = false;
-
- // EXTRACT DATA ARRAY:
- let data = new Uint8Array(message);
- let parsed = window.msgpack.decode(data);
- let type = parsed[0];
- data = parsed[1];
-
- // SEND MESSAGE:
- if (type == "6") {
-
- if (data[0]) {
- // ANTI PROFANITY:
- let profanity = ["cunt", "whore", "fuck", "shit", "faggot", "nigger", "nigga", "dick", "vagina", "minge", "cock", "rape", "cum", "sex", "tits", "penis", "clit", "pussy", "meatcurtain", "jizz", "prune", "douche", "wanker", "damn", "bitch", "dick", "fag", "bastard", ];
- let tmpString;
- profanity.forEach((profany) => {
- if (data[0].indexOf(profany) > -1) {
- tmpString = "";
- for (let i = 0; i < profany.length; ++i) {
- if (i == 1) {
- tmpString += String.fromCharCode(0);
- }
- tmpString += profany[i];
- }
- let re = new RegExp(profany, "g");
- data[0] = data[0].replace(re, tmpString);
- }
- });
-
- // FIX CHAT:
- data[0] = data[0].slice(0, 30);
- }
-
- } else if (type == "L") {
- // MAKE SAME CLAN:
- data[0] = data[0] + (String.fromCharCode(0).repeat(7));
- data[0] = data[0].slice(0, 7);
- } else if (type == "M") {
- // APPLY CYAN COLOR:
- data[0].name = data[0].name == "" ? "unknown" : data[0].name;
- data[0].moofoll = true;
- data[0].skin = data[0].skin == 10 ? "__proto__" : data[0].skin;
- lastsp = [data[0].name, data[0].moofoll, data[0].skin];
- } else if (type == "D") {
- if ((my.lastDir == data[0]) || [null, undefined].includes(data[0])) {
- dontSend = true;
- } else {
- my.lastDir = data[0];
- }
- } else if (type == "F") {
- if (!data[2]) {
- dontSend = true;
- } else {
- if (![null, undefined].includes(data[1])) {
- my.lastDir = data[1];
- }
- }
- } else if (type == "K") {
- if (!data[1]) {
- dontSend = true;
- }
- } else if (type == "S") {
- instaC.wait = !instaC.wait;
- dontSend = true;
- } else if (type == "f") {
- if (data[1]) {
- if (player.moveDir == data[0]) {
- dontSend = true;
- }
- player.moveDir = data[0];
- } else {
- dontSend = true;
- }
- }
- if (!dontSend) {
- let binary = window.msgpack.encode([type, data]);
- this.nsend(binary);
-
- // START COUNT:
- if (!firstSend.sec) {
- firstSend.sec = true;
- setTimeout(() => {
- firstSend.sec = false;
- secPacket = 0;
- }, secTime);
- }
-
- secPacket++;
- }
- } else {
- this.nsend(message);
- }
- }
-
- function packet(type) {
- if (secPacket < 80) {
- // EXTRACT DATA ARRAY:
- let data = Array.prototype.slice.call(arguments, 1);
- // SEND MESSAGE:
- let binary = window.msgpack.encode([type, data]);
- WS.send(binary);
- }
- }
- function origPacket(type) {
- // EXTRACT DATA ARRAY:
- let data = Array.prototype.slice.call(arguments, 1);
- // SEND MESSAGE:
- let binary = window.msgpack.encode([type, data]);
- WS.nsend(binary);
- }
- window.leave = function() {
- origPacket("kys", {
- "frvr is so bad": true,
- "sidney is too good": true,
- "dev are too weak": true,
- });
- };
- //...lol
- let io = {
- send: packet
- };
- function getMessage(message) {
- let data = new Uint8Array(message.data);
- let parsed = window.msgpack.decode(data);
- let type = parsed[0];
- data = parsed[1];
- let events = {
- A: setInitData,
- //B: disconnect,
- C: setupGame,
- D: addPlayer,
- E: removePlayer,
- a: updatePlayers,
- G: updateLeaderboard,
- H: loadGameObject,
- I: loadAI,
- J: animateAI,
- K: gatherAnimation,
- L: wiggleGameObject,
- M: shootTurret,
- N: updatePlayerValue,
- O: updateHealth,
- P: killPlayer,
- Q: killObject,
- R: killObjects,
- S: updateItemCounts,
- T: updateAge,
- U: updateUpgrades,
- V: updateItems,
- X: addProjectile,
- Y: remProjectile,
-
- 2: allianceNotification,
- 3: setPlayerTeam,
- 4: setAlliancePlayers,
- 5: updateStoreItems,
- 6: receiveChat,
- 7: updateMinimap,
- 8: showText,
- 9: pingMap,
- };
- if (type == "io-init") {
- socketID = data[0];
- } else {
- if (events[type]) {
- events[type].apply(undefined, data);
- }
- }
- }
- // MATHS:
- Math.lerpAngle = function(value1, value2, amount) {
- let difference = Math.abs(value2 - value1);
- if (difference > Math.PI) {
- if (value1 > value2) {
- value2 += Math.PI * 2;
- } else {
- value1 += Math.PI * 2;
- }
- }
- let value = value2 + ((value1 - value2) * amount);
- if (value >= 0 && value <= Math.PI * 2) return value;
- return value % (Math.PI * 2);
- };
-
- // REOUNDED RECTANGLE:
- CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r) {
- if (w < 2 * r) r = w / 2;
- if (h < 2 * r) r = h / 2;
- if (r < 0)
- r = 0;
- this.beginPath();
- this.moveTo(x + r, y);
- this.arcTo(x + w, y, x + w, y + h, r);
- this.arcTo(x + w, y + h, x, y + h, r);
- this.arcTo(x, y + h, x, y, r);
- this.arcTo(x, y, x + w, y, r);
- this.closePath();
- return this;
- };
-
- // GLOBAL VALUES:
- function resetMoveDir() {
- keys = {};
- io.send("e");
- }
-
- let allChats = [];
- let ticks = {
- tick: 0,
- delay: 0,
- time: [],
- manage: [],
- };
- let ais = [];
- let players = [];
- let alliances = [];
- let alliancePlayers = [];
- let allianceNotifications = [];
- let gameObjects = [];
- let liztobj = [];
- let projectiles = [];
- let deadPlayers = [];
-
- let breakObjects = [];
-
- let player;
- let playerSID;
- let tmpObj;
-
- let enemy = [];
- let nears = [];
- let near = [];
-
- let my = {
- reloaded: false,
- waitHit: 0,
- autoAim: false,
- revAim: false,
- ageInsta: true,
- reSync: false,
- bullTick: 0,
- anti0Tick: 0,
- antiSync: false,
- age1insta: false,
- safePrimary: function(tmpObj) {
- return [0, 8].includes(tmpObj.primaryIndex);
- },
- safeSecondary: function(tmpObj) {
- return [10, 11, 14].includes(tmpObj.secondaryIndex);
- },
- lastDir: 0,
- autoPush: false,
- pushData: {}
- }
-
- // FIND OBJECTS BY ID/SID:
- function findID(tmpObj, tmp) {
- return tmpObj.find((THIS) => THIS.id == tmp);
- }
-
- function findSID(tmpObj, tmp) {
- return tmpObj.find((THIS) => THIS.sid == tmp);
- }
-
- function findPlayerByID(id) {
- return findID(players, id);
- }
-
- function findPlayerBySID(sid) {
- return findSID(players, sid);
- }
-
- function findAIBySID(sid) {
- return findSID(ais, sid);
- }
-
- function findObjectBySid(sid) {
- return findSID(gameObjects, sid);
- }
-
- function findProjectileBySid(sid) {
- return findSID(gameObjects, sid);
- }
-
- let gameName = getEl("gameName");
- gameName.innerText = "Chimken-Mod!";
- let adCard = getEl("adCard");
- adCard.remove();
- let promoImageHolder = getEl("promoImgHolder");
- promoImageHolder.remove();
-
- let chatButton = getEl("chatButton");
- chatButton.remove();
- let autochat = getEl("autochat");
- let profanityList = ["cunt", "whore", "fuck", "shit", "faggot", "nigger",
- "nigga", "dick", "vagina", "minge", "cock", "rape", "cum", "sex",
- "tits", "penis", "clit", "pussy", "meatcurtain", "jizz", "prune",
- "douche", "wanker", "damn", "bitch", "dick", "fag", "bastard"];
- let gameCanvas = getEl("gameCanvas");
- let mainContext = gameCanvas.getContext("2d");
- let mapDisplay = getEl("mapDisplay");
- let mapContext = mapDisplay.getContext("2d");
- mapDisplay.width = 300;
- mapDisplay.height = 300;
- let storeMenu = getEl("storeMenu");
- let storeHolder = getEl("storeHolder");
- let upgradeHolder = getEl("upgradeHolder");
- let upgradeCounter = getEl("upgradeCounter");
- let chatBox = getEl("chatBox");
- chatBox.autocomplete = "off";
- chatBox.style.textAlign = "center";
- chatBox.style.width = "18em";
- let chatHolder = getEl("chatHolder");
- let actionBar = getEl("actionBar");
- let leaderboardData = getEl("leaderboardData");
- let itemInfoHolder = getEl("itemInfoHolder");
- let menuCardHolder = getEl("menuCardHolder");
- let mainMenu = getEl("mainMenu");
- getEl("mainMenu").style.backgroundImage = "url('https://wallpaperaccess.com/full/8733703.jpg')"
- let diedText = getEl("diedText");
- let screenWidth;
- let screenHeight;
- let maxScreenWidth = config.maxScreenWidth;
- let maxScreenHeight = config.maxScreenHeight;
- function zoomVision() {
- if (maxScreenWidth != config.maxScreenWidth * 1.5 || maxScreenHeight != config.maxScreenHeight * 1.5) {
- maxScreenWidth = config.maxScreenWidth * 1.5;
- maxScreenHeight = config.maxScreenHeight * 1.5;
- resize();
- }
- }
- let pixelDensity = 1;
- let delta;
- let now;
- let lastUpdate = performance.now();
- let camX;
- let camY;
- let tmpDir;
- let mouseX = 0;
- let mouseY = 0;
- let allianceMenu = getEl("allianceMenu");
- let waterMult = 1;
- let waterPlus = 0;
-
- let outlineColor = "#525252";
- let darkOutlineColor = "#3d3f42";
- let outlineWidth = 5.5;
-
- let firstSetup = true;
- let keys = {};
- let moveKeys = {
- 87: [0, -1],
- 38: [0, -1],
- 83: [0, 1],
- 40: [0, 1],
- 65: [-1, 0],
- 37: [-1, 0],
- 68: [1, 0],
- 39: [1, 0],
- };
- let attackState = 0;
- let inGame = false;
-
- let macro = {};
- let mills = {
- place: 0,
- placeSpawnPads: 0
- };
- let lastDir;
-
- let lastLeaderboardData = [];
-
- // ON LOAD:
- let inWindow = true;
- window.onblur = function() {
- inWindow = false;
- };
- window.onfocus = function() {
- inWindow = true;
- if (player && player.alive) {
- // resetMoveDir();
- }
- };
- let ms = {
- avg: 0,
- max: 0,
- min: 0,
- delay: 0
- }
- function pingSocketResponse() {
- let pingTime = window.pingTime;
- const pingDisplay = document.getElementById("pingDisplay")
- pingDisplay.innerText = "Ping: " + pingTime + " ms`";
- if (pingTime > ms.max || isNaN(ms.max)) {
- ms.max = pingTime;
- }
- if (pingTime < ms.min || isNaN(ms.min)) {
- ms.min = pingTime;
- }
-
- // if (pingTime >= 90) {
- // doAutoQ = true;
- // } else {
- // doAutoQ = false;
- // }
- }
-
- let placeVisible = [];
-
- /** CLASS CODES */
-
-
- class Utils {
- constructor() {
-
- // MATH UTILS:
- let mathABS = Math.abs,
- mathCOS = Math.cos,
- mathSIN = Math.sin,
- mathPOW = Math.pow,
- mathSQRT = Math.sqrt,
- mathATAN2 = Math.atan2,
- mathPI = Math.PI;
-
- let _this = this;
-
- // GLOBAL UTILS:
- this.round = function(n, v) {
- return Math.round(n * v) / v;
- };
- this.toRad = function(angle) {
- return angle * (mathPI / 180);
- };
- this.toAng = function(radian) {
- return radian / (mathPI / 180);
- };
- this.randInt = function(min, max) {
- return Math.floor(Math.random() * (max - min + 1)) + min;
- };
- this.randFloat = function(min, max) {
- return Math.random() * (max - min + 1) + min;
- };
- this.lerp = function(value1, value2, amount) {
- return value1 + (value2 - value1) * amount;
- };
- this.decel = function(val, cel) {
- if (val > 0)
- val = Math.max(0, val - cel);
- else if (val < 0)
- val = Math.min(0, val + cel);
- return val;
- };
- this.getDistance = function(x1, y1, x2, y2) {
- return mathSQRT((x2 -= x1) * x2 + (y2 -= y1) * y2);
- };
- this.getDist = function(tmp1, tmp2, type1, type2) {
- let tmpXY1 = {
- x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,
- y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,
- };
- let tmpXY2 = {
- x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,
- y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,
- };
- return mathSQRT((tmpXY2.x -= tmpXY1.x) * tmpXY2.x + (tmpXY2.y -= tmpXY1.y) * tmpXY2.y);
- };
- this.getDirection = function(x1, y1, x2, y2) {
- return mathATAN2(y1 - y2, x1 - x2);
- };
- this.getDirect = function(tmp1, tmp2, type1, type2) {
- let tmpXY1 = {
- x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,
- y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,
- };
- let tmpXY2 = {
- x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,
- y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,
- };
- return mathATAN2(tmpXY1.y - tmpXY2.y, tmpXY1.x - tmpXY2.x);
- };
- this.getAngleDist = function(a, b) {
- let p = mathABS(b - a) % (mathPI * 2);
- return (p > mathPI ? (mathPI * 2) - p : p);
- };
- this.isNumber = function(n) {
- return (typeof n == "number" && !isNaN(n) && isFinite(n));
- };
- this.isString = function(s) {
- return (s && typeof s == "string");
- };
- this.kFormat = function(num) {
- return num > 999 ? (num / 1000).toFixed(1) + "k" : num;
- };
- this.sFormat = function(num) {
- let fixs = [{
- num: 1e3,
- string: "k"
- },
- {
- num: 1e6,
- string: "m"
- },
- {
- num: 1e9,
- string: "b"
- },
- {
- num: 1e12,
- string: "q"
- }
- ].reverse();
- let sp = fixs.find(v => num >= v.num);
- if (!sp) return num;
- return (num / sp.num).toFixed(1) + sp.string;
- };
- this.capitalizeFirst = function(string) {
- return string.charAt(0).toUpperCase() + string.slice(1);
- };
- this.fixTo = function(n, v) {
- return parseFloat(n.toFixed(v));
- };
- this.sortByPoints = function(a, b) {
- return parseFloat(b.points) - parseFloat(a.points);
- };
- this.lineInRect = function(recX, recY, recX2, recY2, x1, y1, x2, y2) {
- let minX = x1;
- let maxX = x2;
- if (x1 > x2) {
- minX = x2;
- maxX = x1;
- }
- if (maxX > recX2)
- maxX = recX2;
- if (minX < recX)
- minX = recX;
- if (minX > maxX)
- return false;
- let minY = y1;
- let maxY = y2;
- let dx = x2 - x1;
- if (Math.abs(dx) > 0.0000001) {
- let a = (y2 - y1) / dx;
- let b = y1 - a * x1;
- minY = a * minX + b;
- maxY = a * maxX + b;
- }
- if (minY > maxY) {
- let tmp = maxY;
- maxY = minY;
- minY = tmp;
- }
- if (maxY > recY2)
- maxY = recY2;
- if (minY < recY)
- minY = recY;
- if (minY > maxY)
- return false;
- return true;
- };
- this.containsPoint = function(element, x, y) {
- let bounds = element.getBoundingClientRect();
- let left = bounds.left + window.scrollX;
- let top = bounds.top + window.scrollY;
- let width = bounds.width;
- let height = bounds.height;
-
- let insideHorizontal = x > left && x < left + width;
- let insideVertical = y > top && y < top + height;
- return insideHorizontal && insideVertical;
- };
- this.mousifyTouchEvent = function(event) {
- let touch = event.changedTouches[0];
- event.screenX = touch.screenX;
- event.screenY = touch.screenY;
- event.clientX = touch.clientX;
- event.clientY = touch.clientY;
- event.pageX = touch.pageX;
- event.pageY = touch.pageY;
- };
- this.hookTouchEvents = function(element, skipPrevent) {
- let preventDefault = !skipPrevent;
- let isHovering = false;
- // let passive = window.Modernizr.passiveeventlisteners ? {passive: true} : false;
- let passive = false;
- element.addEventListener("touchstart", this.checkTrusted(touchStart), passive);
- element.addEventListener("touchmove", this.checkTrusted(touchMove), passive);
- element.addEventListener("touchend", this.checkTrusted(touchEnd), passive);
- element.addEventListener("touchcancel", this.checkTrusted(touchEnd), passive);
- element.addEventListener("touchleave", this.checkTrusted(touchEnd), passive);
-
- function touchStart(e) {
- _this.mousifyTouchEvent(e);
- window.setUsingTouch(true);
- if (preventDefault) {
- e.preventDefault();
- e.stopPropagation();
- }
- if (element.onmouseover)
- element.onmouseover(e);
- isHovering = true;
- }
-
- function touchMove(e) {
- _this.mousifyTouchEvent(e);
- window.setUsingTouch(true);
- if (preventDefault) {
- e.preventDefault();
- e.stopPropagation();
- }
- if (_this.containsPoint(element, e.pageX, e.pageY)) {
- if (!isHovering) {
- if (element.onmouseover)
- element.onmouseover(e);
- isHovering = true;
- }
- } else {
- if (isHovering) {
- if (element.onmouseout)
- element.onmouseout(e);
- isHovering = false;
- }
- }
- }
-
- function touchEnd(e) {
- _this.mousifyTouchEvent(e);
- window.setUsingTouch(true);
- if (preventDefault) {
- e.preventDefault();
- e.stopPropagation();
- }
- if (isHovering) {
- if (element.onclick)
- element.onclick(e);
- if (element.onmouseout)
- element.onmouseout(e);
- isHovering = false;
- }
- }
- };
- this.removeAllChildren = function(element) {
- while (element.hasChildNodes()) {
- element.removeChild(element.lastChild);
- }
- };
- this.generateElement = function(config) {
- let element = document.createElement(config.tag || "div");
-
- function bind(configValue, elementValue) {
- if (config[configValue])
- element[elementValue] = config[configValue];
- }
- bind("text", "textContent");
- bind("html", "innerHTML");
- bind("class", "className");
- for (let key in config) {
- switch (key) {
- case "tag":
- case "text":
- case "html":
- case "class":
- case "style":
- case "hookTouch":
- case "parent":
- case "children":
- continue;
- default:
- break;
- }
- element[key] = config[key];
- }
- if (element.onclick)
- element.onclick = this.checkTrusted(element.onclick);
- if (element.onmouseover)
- element.onmouseover = this.checkTrusted(element.onmouseover);
- if (element.onmouseout)
- element.onmouseout = this.checkTrusted(element.onmouseout);
- if (config.style) {
- element.style.cssText = config.style;
- }
- if (config.hookTouch) {
- this.hookTouchEvents(element);
- }
- if (config.parent) {
- config.parent.appendChild(element);
- }
- if (config.children) {
- for (let i = 0; i < config.children.length; i++) {
- element.appendChild(config.children[i]);
- }
- }
- return element;
- };
- this.checkTrusted = function(callback) {
- return function(ev) {
- if (ev && ev instanceof Event && (ev && typeof ev.isTrusted == "boolean" ? ev.isTrusted : true)) {
- callback(ev);
- } else {
- //console.error("Event is not trusted.", ev);
- }
- };
- };
- this.randomString = function(length) {
- let text = "";
- let possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
- for (let i = 0; i < length; i++) {
- text += possible.charAt(Math.floor(Math.random() * possible.length));
- }
- return text;
- };
- this.countInArray = function(array, val) {
- let count = 0;
- for (let i = 0; i < array.length; i++) {
- if (array[i] === val) count++;
- }
- return count;
- };
- this.hexToRgb = function(hex) {
- return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16));
- };
- this.getRgb = function(r, g, b) {
- return [r / 255, g / 255, b / 255].join(", ");
- };
- }
- };
- class Animtext {
- // ANIMATED TEXT:
- constructor() {
- // INIT:
- this.init = function(x, y, scale, speed, life, text, color) {
- (this.x = x),
- (this.y = y),
- (this.color = color),
- (this.scale = scale*3.5),
- (this.weight = 50);
- (this.startScale = this.scale * 1.2),
- (this.maxScale = 1.5 * scale),
- (this.minScale = 0.5 * scale),
- (this.scaleSpeed = 0.7),
- (this.speed = speed),
- (this.speedMax = speed),
- (this.life = life),
- (this.maxLife = life),
- (this.text = text),
- this.movSpeed = speed;
- };
-
- // UPDATE:
- this.update = function(delta) {
- if(this.life){
- this.life -= delta;
- if(this.scaleSpeed != -0.35){
- this.y -= this.speed * delta;
- // (this.x += this.speed * delta);
- } else {
- this.y -= this.speed * delta;
- }
- this.scale -= .8;
- // this.scale > 0.35 && (this.scale = Math.max(this.scale, this.startScale));
- // this.speed < this.speedMax && (this.speed -= this.speedMax * .0075);
- if(this.scale >= this.maxScale){
- this.scale = this.maxScale;
- this.scaleSpeed *= -.5;
- this.speed = this.speed * .75;
- };
- this.life <= 0 && (this.life = 0)
- };
- };
-
- // RENDER:
- this.render = function(ctxt, xOff, yOff) {
- ctxt.lineWidth = 10;
- ctxt.strokeStyle = darkOutlineColor; //"black";
- ctxt.fillStyle = this.color;
- ctxt.globalAlpha = 1;
- ctxt.font = this.scale + "px HammerSmith One";
- ctxt.strokeText(this.text, this.x - xOff, this.y - yOff);
- ctxt.fillText(this.text, this.x - xOff, this.y - yOff);
- ctxt.globalAlpha = 1;
- };
- }
- };
- class Textmanager {
- // TEXT MANAGER:
- constructor() {
- this.texts = [];
- this.stack = [];
-
- // UPDATE:
- this.update = function(delta, ctxt, xOff, yOff) {
- ctxt.textBaseline = "middle";
- ctxt.textAlign = "center";
- for (let i = 0; i < this.texts.length; ++i) {
- if (this.texts[i].life) {
- this.texts[i].update(delta);
- this.texts[i].render(ctxt, xOff, yOff);
- }
- }
- };
-
- // SHOW TEXT:
- this.showText = function(x, y, scale, speed, life, text, color) {
- let tmpText;
- for (let i = 0; i < this.texts.length; ++i) {
- if (!this.texts[i].life) {
- tmpText = this.texts[i];
- break;
- }
- }
- if (!tmpText) {
- tmpText = new Animtext();
- this.texts.push(tmpText);
- }
- tmpText.init(x, y, scale, speed, life, text, color);
- };
- }
- }
-
- class GameObject {
- constructor(sid) {
- this.sid = sid;
-
- // INIT:
- this.init = function(x, y, dir, scale, type, data, owner) {
- data = data || {};
- this.sentTo = {};
- this.gridLocations = [];
- this.active = true;
- this.render = true;
- this.doUpdate = data.doUpdate;
- this.x = x;
- this.y = y;
- this.dir = dir;
- this.lastDir = dir;
- this.xWiggle = 0;
- this.yWiggle = 0;
- this.visScale = scale;
- this.scale = scale;
- this.type = type;
- this.id = data.id;
- this.owner = owner;
- this.name = data.name;
- this.isItem = (this.id != undefined);
- this.group = data.group;
- this.maxHealth = data.health;
- this.health = this.maxHealth;
- this.layer = 2;
- if (this.group != undefined) {
- this.layer = this.group.layer;
- } else if (this.type == 0) {
- this.layer = 3;
- } else if (this.type == 2) {
- this.layer = 0;
- } else if (this.type == 4) {
- this.layer = -1;
- }
- this.colDiv = data.colDiv || 1;
- this.blocker = data.blocker;
- this.ignoreCollision = data.ignoreCollision;
- this.dontGather = data.dontGather;
- this.hideFromEnemy = data.hideFromEnemy;
- this.friction = data.friction;
- this.projDmg = data.projDmg;
- this.dmg = data.dmg;
- this.pDmg = data.pDmg;
- this.pps = data.pps;
- this.zIndex = data.zIndex || 0;
- this.turnSpeed = data.turnSpeed;
- this.req = data.req;
- this.trap = data.trap;
- this.healCol = data.healCol;
- this.teleport = data.teleport;
- this.boostSpeed = data.boostSpeed;
- this.projectile = data.projectile;
- this.shootRange = data.shootRange;
- this.shootRate = data.shootRate;
- this.shootCount = this.shootRate;
- this.spawnPoint = data.spawnPoint;
- this.onNear = 0;
- this.breakObj = false;
- this.alpha = data.alpha || 1;
- this.maxAlpha = data.alpha || 1;
- this.damaged = 0;
- };
-
- // GET HIT:
- this.changeHealth = function(amount, doer) {
- this.health += amount;
- return (this.health <= 0);
- };
-
- // GET SCALE:
- this.getScale = function(sM, ig) {
- sM = sM || 1;
- return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4) ?
- 1 : (0.6 * sM)) * (ig ? 1 : this.colDiv);
- };
-
- // VISIBLE TO PLAYER:
- this.visibleToPlayer = function(player) {
- return !(this.hideFromEnemy) || (this.owner && (this.owner == player ||
- (this.owner.team && player.team == this.owner.team)));
- };
-
- // UPDATE:
- this.update = function(delta) {
- if (this.active) {
- if (this.xWiggle) {
- this.xWiggle *= Math.pow(0.99, delta);
- }
- if (this.yWiggle) {
- this.yWiggle *= Math.pow(0.99, delta);
- }
- let d2 = UTILS.getAngleDist(this.lastDir, this.dir);
- if (d2 > 0.01) {
- this.dir += d2 / 5;
- } else {
- this.dir = this.lastDir;
- }
- } else {
- if (this.alive) {
- this.alpha -= delta / (200 / this.maxAlpha);
- this.visScale += delta / (this.scale / 2.5);
- if (this.alpha <= 0) {
- this.alpha = 0;
- this.alive = false;
- }
- }
- }
- };
-
- // CHECK TEAM:
- this.isTeamObject = function(tmpObj) {
- return this.owner == null ? true : (this.owner && tmpObj.sid == this.owner.sid || tmpObj.findAllianceBySid(this.owner.sid));
- };
- }
- }
- class Items {
- constructor() {
- // ITEM GROUPS:
- this.groups = [{
- id: 0,
- name: "food",
- layer: 0
- }, {
- id: 1,
- name: "walls",
- place: true,
- limit: 30,
- layer: 0
- }, {
- id: 2,
- name: "spikes",
- place: true,
- limit: 15,
- layer: 0
- }, {
- id: 3,
- name: "mill",
- place: true,
- limit: 7,
- layer: 1
- }, {
- id: 4,
- name: "mine",
- place: true,
- limit: 1,
- layer: 0
- }, {
- id: 5,
- name: "trap",
- place: true,
- limit: 6,
- layer: -1
- }, {
- id: 6,
- name: "booster",
- place: true,
- limit: 12,
- layer: -1
- }, {
- id: 7,
- name: "turret",
- place: true,
- limit: 2,
- layer: 1
- }, {
- id: 8,
- name: "watchtower",
- place: true,
- limit: 12,
- layer: 1
- }, {
- id: 9,
- name: "buff",
- place: true,
- limit: 4,
- layer: -1
- }, {
- id: 10,
- name: "spawn",
- place: true,
- limit: 1,
- layer: -1
- }, {
- id: 11,
- name: "sapling",
- place: true,
- limit: 2,
- layer: 0
- }, {
- id: 12,
- name: "blocker",
- place: true,
- limit: 3,
- layer: -1
- }, {
- id: 13,
- name: "teleporter",
- place: true,
- limit: 2,
- layer: -1
- }];
-
- // PROJECTILES:
- this.projectiles = [{
- indx: 0,
- layer: 0,
- src: "arrow_1",
- dmg: 25,
- speed: 1.6,
- scale: 103,
- range: 1000
- }, {
- indx: 1,
- layer: 1,
- dmg: 25,
- scale: 20
- }, {
- indx: 0,
- layer: 0,
- src: "arrow_1",
- dmg: 35,
- speed: 2.5,
- scale: 103,
- range: 1200
- }, {
- indx: 0,
- layer: 0,
- src: "arrow_1",
- dmg: 30,
- speed: 2,
- scale: 103,
- range: 1200
- }, {
- indx: 1,
- layer: 1,
- dmg: 16,
- scale: 20
- }, {
- indx: 0,
- layer: 0,
- src: "bullet_1",
- dmg: 50,
- speed: 3.6,
- scale: 160,
- range: 1400
- }];
-
- // WEAPONS:
- this.weapons = [{
- id: 0,
- type: 0,
- name: "tool hammer",
- desc: "tool for gathering all resources",
- src: "hammer_1",
- length: 140,
- width: 140,
- xOff: -3,
- yOff: 18,
- dmg: 25,
- range: 65,
- gather: 1,
- speed: 300
- }, {
- id: 1,
- type: 0,
- age: 2,
- name: "hand axe",
- desc: "gathers resources at a higher rate",
- src: "axe_1",
- length: 140,
- width: 140,
- xOff: 3,
- yOff: 24,
- dmg: 30,
- spdMult: 1,
- range: 70,
- gather: 2,
- speed: 400
- }, {
- id: 2,
- type: 0,
- age: 8,
- pre: 1,
- name: "great axe",
- desc: "deal more damage and gather more resources",
- src: "great_axe_1",
- length: 140,
- width: 140,
- xOff: -8,
- yOff: 25,
- dmg: 35,
- spdMult: 1,
- range: 75,
- gather: 4,
- speed: 400
- }, {
- id: 3,
- type: 0,
- age: 2,
- name: "short sword",
- desc: "increased attack power but slower move speed",
- src: "sword_1",
- iPad: 1.3,
- length: 130,
- width: 210,
- xOff: -8,
- yOff: 46,
- dmg: 35,
- spdMult: 0.85,
- range: 110,
- gather: 1,
- speed: 300
- }, {
- id: 4,
- type: 0,
- age: 8,
- pre: 3,
- name: "katana",
- desc: "greater range and damage",
- src: "samurai_1",
- iPad: 1.3,
- length: 130,
- width: 210,
- xOff: -8,
- yOff: 59,
- dmg: 40,
- spdMult: 0.8,
- range: 118,
- gather: 1,
- speed: 300
- }, {
- id: 5,
- type: 0,
- age: 2,
- name: "polearm",
- desc: "long range melee weapon",
- src: "spear_1",
- iPad: 1.3,
- length: 130,
- width: 210,
- xOff: -8,
- yOff: 53,
- dmg: 45,
- knock: 0.2,
- spdMult: 0.82,
- range: 142,
- gather: 1,
- speed: 700
- }, {
- id: 6,
- type: 0,
- age: 2,
- name: "bat",
- desc: "fast long range melee weapon",
- src: "bat_1",
- iPad: 1.3,
- length: 110,
- width: 180,
- xOff: -8,
- yOff: 53,
- dmg: 20,
- knock: 0.7,
- range: 110,
- gather: 1,
- speed: 300
- }, {
- id: 7,
- type: 0,
- age: 2,
- name: "daggers",
- desc: "really fast short range weapon",
- src: "dagger_1",
- iPad: 0.8,
- length: 110,
- width: 110,
- xOff: 18,
- yOff: 0,
- dmg: 20,
- knock: 0.1,
- range: 65,
- gather: 1,
- hitSlow: 0.1,
- spdMult: 1.13,
- speed: 100
- }, {
- id: 8,
- type: 0,
- age: 2,
- name: "stick",
- desc: "great for gathering but very weak",
- src: "stick_1",
- length: 140,
- width: 140,
- xOff: 3,
- yOff: 24,
- dmg: 1,
- spdMult: 1,
- range: 70,
- gather: 7,
- speed: 400
- }, {
- id: 9,
- type: 1,
- age: 6,
- name: "hunting bow",
- desc: "bow used for ranged combat and hunting",
- src: "bow_1",
- req: ["wood", 4],
- length: 120,
- width: 120,
- xOff: -6,
- yOff: 0,
- Pdmg: 25,
- projectile: 0,
- spdMult: 0.75,
- speed: 600
- }, {
- id: 10,
- type: 1,
- age: 6,
- name: "great hammer",
- desc: "hammer used for destroying structures",
- src: "great_hammer_1",
- length: 140,
- width: 140,
- xOff: -9,
- yOff: 25,
- dmg: 10,
- Pdmg: 10,
- spdMult: 0.88,
- range: 75,
- sDmg: 7.5,
- gather: 1,
- speed: 400
- }, {
- id: 11,
- type: 1,
- age: 6,
- name: "wooden shield",
- desc: "blocks projectiles and reduces melee damage",
- src: "shield_1",
- length: 120,
- width: 120,
- shield: 0.2,
- xOff: 6,
- yOff: 0,
- Pdmg: 0,
- spdMult: 0.7
- }, {
- id: 12,
- type: 1,
- age: 8,
- pre: 9,
- name: "crossbow",
- desc: "deals more damage and has greater range",
- src: "crossbow_1",
- req: ["wood", 5],
- aboveHand: true,
- armS: 0.75,
- length: 120,
- width: 120,
- xOff: -4,
- yOff: 0,
- Pdmg: 35,
- projectile: 2,
- spdMult: 0.7,
- speed: 700
- }, {
- id: 13,
- type: 1,
- age: 9,
- pre: 12,
- name: "repeater crossbow",
- desc: "high firerate crossbow with reduced damage",
- src: "crossbow_2",
- req: ["wood", 10],
- aboveHand: true,
- armS: 0.75,
- length: 120,
- width: 120,
- xOff: -4,
- yOff: 0,
- Pdmg: 30,
- projectile: 3,
- spdMult: 0.7,
- speed: 230
- }, {
- id: 14,
- type: 1,
- age: 6,
- name: "mc grabby",
- desc: "steals resources from enemies",
- src: "grab_1",
- length: 130,
- width: 210,
- xOff: -8,
- yOff: 53,
- dmg: 0,
- Pdmg: 0,
- steal: 250,
- knock: 0.2,
- spdMult: 1.05,
- range: 125,
- gather: 0,
- speed: 700
- }, {
- id: 15,
- type: 1,
- age: 9,
- pre: 12,
- name: "musket",
- desc: "slow firerate but high damage and range",
- src: "musket_1",
- req: ["stone", 10],
- aboveHand: true,
- rec: 0.35,
- armS: 0.6,
- hndS: 0.3,
- hndD: 1.6,
- length: 205,
- width: 205,
- xOff: 25,
- yOff: 0,
- Pdmg: 50,
- projectile: 5,
- hideProjectile: true,
- spdMult: 0.6,
- speed: 1500
- }];
-
- // ITEMS:
- this.list = [{
- group: this.groups[0],
- name: "apple",
- desc: "restores 20 health when consumed",
- req: ["food", 10],
- consume: function(doer) {
- return doer.changeHealth(20, doer);
- },
- scale: 22,
- holdOffset: 15,
- healing: 20,
- itemID: 0,
- itemAID: 16,
- }, {
- age: 3,
- group: this.groups[0],
- name: "cookie",
- desc: "restores 40 health when consumed",
- req: ["food", 15],
- consume: function(doer) {
- return doer.changeHealth(40, doer);
- },
- scale: 27,
- holdOffset: 15,
- healing: 40,
- itemID: 1,
- itemAID: 17,
- }, {
- age: 7,
- group: this.groups[0],
- name: "cheese",
- desc: "restores 30 health and another 50 over 5 seconds",
- req: ["food", 25],
- consume: function(doer) {
- if (doer.changeHealth(30, doer) || doer.health < 100) {
- doer.dmgOverTime.dmg = -10;
- doer.dmgOverTime.doer = doer;
- doer.dmgOverTime.time = 5;
- return true;
- }
- return false;
- },
- scale: 27,
- holdOffset: 15,
- healing: 30,
- itemID: 2,
- itemAID: 18,
- }, {
- group: this.groups[1],
- name: "wood wall",
- desc: "provides protection for your village",
- req: ["wood", 10],
- projDmg: true,
- health: 380,
- scale: 50,
- holdOffset: 20,
- placeOffset: -5,
- itemID: 3,
- itemAID: 19,
- }, {
- age: 3,
- group: this.groups[1],
- name: "stone wall",
- desc: "provides improved protection for your village",
- req: ["stone", 25],
- health: 900,
- scale: 50,
- holdOffset: 20,
- placeOffset: -5,
- itemID: 4,
- itemAID: 20,
- }, {
- age: 7,
- group: this.groups[1],
- name: "castle wall",
- desc: "provides powerful protection for your village",
- req: ["stone", 35],
- health: 1500,
- scale: 52,
- holdOffset: 20,
- placeOffset: -5,
- itemID: 5,
- itemAID: 21,
- }, {
- group: this.groups[2],
- name: "spikes",
- desc: "damages enemies when they touch them",
- req: ["wood", 20, "stone", 5],
- health: 400,
- dmg: 20,
- scale: 49,
- spritePadding: -23,
- holdOffset: 8,
- placeOffset: -5,
- itemID: 6,
- itemAID: 22,
- shadow: {
- offsetX: 5, // Adjust the shadow's X offset as needed
- offsetY: 5, // Adjust the shadow's Y offset as needed
- blur: 20, // Adjust the shadow's blur as needed
- color: "rgba(0, 0, 0, 0.5)" // Adjust the shadow's color and transparency as needed
- }
-
- }, {
- age: 5,
- group: this.groups[2],
- name: "greater spikes",
- desc: "damages enemies when they touch them",
- req: ["wood", 30, "stone", 10],
- health: 500,
- dmg: 35,
- scale: 52,
- spritePadding: -23,
- holdOffset: 8,
- placeOffset: -5,
- itemID: 7,
- itemAID: 23,
- }, {
- age: 9,
- group: this.groups[2],
- name: "poison spikes",
- desc: "poisons enemies when they touch them",
- req: ["wood", 35, "stone", 15],
- health: 600,
- dmg: 30,
- pDmg: 5,
- scale: 52,
- spritePadding: -23,
- holdOffset: 8,
- placeOffset: -5,
- itemID: 8,
- itemAID: 24,
- }, {
- age: 9,
- group: this.groups[2],
- name: "spinning spikes",
- desc: "damages enemies when they touch them",
- req: ["wood", 30, "stone", 20],
- health: 500,
- dmg: 45,
- turnSpeed: 0.003,
- scale: 52,
- spritePadding: -23,
- holdOffset: 8,
- placeOffset: -5,
- itemID: 9,
- itemAID: 25,
- }, {
- group: this.groups[3],
- name: "windmill",
- desc: "generates gold over time",
- req: ["wood", 50, "stone", 10],
- health: 400,
- pps: 1,
- turnSpeed: 0.0016,
- spritePadding: 25,
- iconLineMult: 12,
- scale: 45,
- holdOffset: 20,
- placeOffset: 5,
- itemID: 10,
- itemAID: 26,
- }, {
- age: 5,
- group: this.groups[3],
- name: "faster windmill",
- desc: "generates more gold over time",
- req: ["wood", 60, "stone", 20],
- health: 500,
- pps: 1.5,
- turnSpeed: 0.0025,
- spritePadding: 25,
- iconLineMult: 12,
- scale: 47,
- holdOffset: 20,
- placeOffset: 5,
- itemID: 11,
- itemAID: 27,
- }, {
- age: 8,
- group: this.groups[3],
- name: "power mill",
- desc: "generates more gold over time",
- req: ["wood", 100, "stone", 50],
- health: 800,
- pps: 2,
- turnSpeed: 0.005,
- spritePadding: 25,
- iconLineMult: 12,
- scale: 47,
- holdOffset: 20,
- placeOffset: 5,
- itemID: 12,
- itemAID: 28,
- }, {
- age: 5,
- group: this.groups[4],
- type: 2,
- name: "mine",
- desc: "allows you to mine stone",
- req: ["wood", 20, "stone", 100],
- iconLineMult: 12,
- scale: 65,
- holdOffset: 20,
- placeOffset: 0,
- itemID: 13,
- itemAID: 29,
- }, {
- age: 5,
- group: this.groups[11],
- type: 0,
- name: "sapling",
- desc: "allows you to farm wood",
- req: ["wood", 150],
- iconLineMult: 12,
- colDiv: 0.5,
- scale: 110,
- holdOffset: 50,
- placeOffset: -15,
- itemID: 14,
- itemAID: 30,
- }, {
- age: 4,
- group: this.groups[5],
- name: "pit trap",
- desc: "pit that traps enemies if they walk over it",
- req: ["wood", 30, "stone", 30],
- trap: true,
- ignoreCollision: true,
- hideFromEnemy: true,
- health: 500,
- colDiv: 0.2,
- scale: 50,
- holdOffset: 20,
- placeOffset: -5,
- alpha: 0.6,
- itemID: 15,
- itemAID: 31,
- }, {
- age: 4,
- group: this.groups[6],
- name: "boost pad",
- desc: "provides boost when stepped on",
- req: ["stone", 20, "wood", 5],
- ignoreCollision: true,
- boostSpeed: 1.5,
- health: 150,
- colDiv: 0.7,
- scale: 45,
- holdOffset: 20,
- placeOffset: -5,
- itemID: 16,
- itemAID: 32,
- }, {
- age: 7,
- group: this.groups[7],
- doUpdate: true,
- name: "turret",
- desc: "defensive structure that shoots at enemies",
- req: ["wood", 200, "stone", 150],
- health: 800,
- projectile: 1,
- shootRange: 700,
- shootRate: 2200,
- scale: 43,
- holdOffset: 20,
- placeOffset: -5,
- itemID: 17,
- itemAID: 33,
- }, {
- age: 7,
- group: this.groups[8],
- name: "platform",
- desc: "platform to shoot over walls and cross over water",
- req: ["wood", 20],
- ignoreCollision: true,
- zIndex: 1,
- health: 300,
- scale: 43,
- holdOffset: 20,
- placeOffset: -5,
- itemID: 18,
- itemAID: 34,
- }, {
- age: 7,
- group: this.groups[9],
- name: "healing pad",
- desc: "standing on it will slowly heal you",
- req: ["wood", 30, "food", 10],
- ignoreCollision: true,
- healCol: 15,
- health: 400,
- colDiv: 0.7,
- scale: 45,
- holdOffset: 20,
- placeOffset: -5,
- itemID: 19,
- itemAID: 35,
- }, {
- age: 9,
- group: this.groups[10],
- name: "spawn pad",
- desc: "you will spawn here when you die but it will dissapear",
- req: ["wood", 100, "stone", 100],
- health: 400,
- ignoreCollision: true,
- spawnPoint: true,
- scale: 45,
- holdOffset: 20,
- placeOffset: -5,
- itemID: 20,
- itemAID: 36,
- }, {
- age: 7,
- group: this.groups[12],
- name: "blocker",
- desc: "blocks building in radius",
- req: ["wood", 30, "stone", 25],
- ignoreCollision: true,
- blocker: 300,
- health: 400,
- colDiv: 0.7,
- scale: 45,
- holdOffset: 20,
- placeOffset: -5,
- itemID: 21,
- itemAID: 37,
- }, {
- age: 7,
- group: this.groups[13],
- name: "teleporter",
- desc: "teleports you to a random point on the map",
- req: ["wood", 60, "stone", 60],
- ignoreCollision: true,
- teleport: true,
- health: 200,
- colDiv: 0.7,
- scale: 45,
- holdOffset: 20,
- placeOffset: -5,
- itemID: 22,
- itemAID: 38
- }];
-
- // CHECK ITEM ID:
- this.checkItem = {
- index: function(id, myItems) {
- return [0, 1, 2].includes(id) ? 0 : [3, 4, 5].includes(id) ? 1 : [6, 7, 8, 9].includes(id) ? 2 : [10, 11, 12].includes(id) ? 3 : [13, 14].includes(id) ? 5 : [15, 16].includes(id) ? 4 : [17, 18, 19, 21, 22].includes(id) ? [13, 14].includes(myItems) ? 6 :
- 5 :
- id == 20 ? [13, 14].includes(myItems) ? 7 :
- 6 :
- undefined;
- }
- }
-
- // ASSIGN IDS:
- for (let i = 0; i < this.list.length; ++i) {
- this.list[i].id = i;
- if (this.list[i].pre) this.list[i].pre = i - this.list[i].pre;
- }
-
- // TROLOLOLOL:
- if (typeof window !== "undefined") {
- function shuffle(a) {
- for (let i = a.length - 1; i > 0; i--) {
- const j = Math.floor(Math.random() * (i + 1));
- [a[i], a[j]] = [a[j], a[i]];
- }
- return a;
- }
- //shuffle(this.list);
- }
- }
- }
- class Objectmanager {
- constructor(GameObject, liztobj, UTILS, config, players, server) {
- let mathFloor = Math.floor,
- mathABS = Math.abs,
- mathCOS = Math.cos,
- mathSIN = Math.sin,
- mathPOW = Math.pow,
- mathSQRT = Math.sqrt;
-
- this.ignoreAdd = false;
- this.hitObj = [];
-
- // DISABLE OBJ:
- this.disableObj = function(obj) {
- obj.active = false;
- };
-
- // ADD NEW:
- let tmpObj;
- this.add = function(sid, x, y, dir, s, type, data, setSID, owner) {
- tmpObj = findObjectBySid(sid);
- if (!tmpObj) {
- tmpObj = gameObjects.find((tmp) => !tmp.active);
- if (!tmpObj) {
- tmpObj = new GameObject(sid);
- gameObjects.push(tmpObj);
- }
- }
- if (setSID) {
- tmpObj.sid = sid;
- }
- tmpObj.init(x, y, dir, s, type, data, owner);
- };
-
- // DISABLE BY SID:
- this.disableBySid = function(sid) {
- let find = findObjectBySid(sid);
- if (find) {
- this.disableObj(find);
- }
- };
-
- // REMOVE ALL FROM PLAYER:
- this.removeAllItems = function(sid, server) {
- gameObjects.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp));
- };
-
- // CHECK IF PLACABLE:
- this.checkItemLocation = function(x, y, s, sM, indx, ignoreWater, placer) {
- let cantPlace = liztobj.find((tmp) => tmp.active && UTILS.getDistance(x, y, tmp.x, tmp.y) < s + (tmp.blocker ? tmp.blocker : tmp.getScale(sM, tmp.isItem)));
- if (cantPlace) return false;
- if (!ignoreWater && indx != 18 && y >= config.mapScale / 2 - config.riverWidth / 2 && y <= config.mapScale / 2 + config.riverWidth / 2) return false;
- return true;
- };
-
- }
- }
- class Projectile {
- constructor(players, ais, objectManager, items, config, UTILS, server) {
-
- // INIT:
- this.init = function(indx, x, y, dir, spd, dmg, rng, scl, owner) {
- this.active = true;
- this.tickActive = true;
- this.indx = indx;
- this.x = x;
- this.y = y;
- this.x2 = x;
- this.y2 = y;
- this.dir = dir;
- this.skipMov = true;
- this.speed = spd;
- this.dmg = dmg;
- this.scale = scl;
- this.range = rng;
- this.r2 = rng;
- this.owner = owner;
- };
-
- // UPDATE:
- this.update = function(delta) {
- if (this.active) {
- let tmpSpeed = this.speed * delta;
- if (!this.skipMov) {
- this.x += tmpSpeed * Math.cos(this.dir);
- this.y += tmpSpeed * Math.sin(this.dir);
- this.range -= tmpSpeed;
- if (this.range <= 0) {
- this.x += this.range * Math.cos(this.dir);
- this.y += this.range * Math.sin(this.dir);
- tmpSpeed = 1;
- this.range = 0;
- this.active = false;
- }
- } else {
- this.skipMov = false;
- }
- }
- };
- this.tickUpdate = function(delta) {
- if (this.tickActive) {
- let tmpSpeed = this.speed * delta;
- if (!this.skipMov) {
- this.x2 += tmpSpeed * Math.cos(this.dir);
- this.y2 += tmpSpeed * Math.sin(this.dir);
- this.r2 -= tmpSpeed;
- if (this.r2 <= 0) {
- this.x2 += this.r2 * Math.cos(this.dir);
- this.y2 += this.r2 * Math.sin(this.dir);
- tmpSpeed = 1;
- this.r2 = 0;
- this.tickActive = false;
- }
- } else {
- this.skipMov = false;
- }
- }
- };
- }
- };
- class Store {
- constructor() {
- // STORE HATS:
- this.hats = [{
- id: 45,
- name: "Shame!",
- dontSell: true,
- price: 0,
- scale: 120,
- desc: "hacks are for winners"
- }, {
- id: 51,
- name: "Moo Cap",
- price: 0,
- scale: 120,
- desc: "coolest mooer around"
- }, {
- id: 50,
- name: "Apple Cap",
- price: 0,
- scale: 120,
- desc: "apple farms remembers"
- }, {
- id: 28,
- name: "Moo Head",
- price: 0,
- scale: 120,
- desc: "no effect"
- }, {
- id: 29,
- name: "Pig Head",
- price: 0,
- scale: 120,
- desc: "no effect"
- }, {
- id: 30,
- name: "Fluff Head",
- price: 0,
- scale: 120,
- desc: "no effect"
- }, {
- id: 36,
- name: "Pandou Head",
- price: 0,
- scale: 120,
- desc: "no effect"
- }, {
- id: 37,
- name: "Bear Head",
- price: 0,
- scale: 120,
- desc: "no effect"
- }, {
- id: 38,
- name: "Monkey Head",
- price: 0,
- scale: 120,
- desc: "no effect"
- }, {
- id: 44,
- name: "Polar Head",
- price: 0,
- scale: 120,
- desc: "no effect"
- }, {
- id: 35,
- name: "Fez Hat",
- price: 0,
- scale: 120,
- desc: "no effect"
- }, {
- id: 42,
- name: "Enigma Hat",
- price: 0,
- scale: 120,
- desc: "join the enigma army"
- }, {
- id: 43,
- name: "Blitz Hat",
- price: 0,
- scale: 120,
- desc: "hey everybody i'm blitz"
- }, {
- id: 49,
- name: "Bob XIII Hat",
- price: 0,
- scale: 120,
- desc: "like and subscribe"
- }, {
- id: 57,
- name: "Pumpkin",
- price: 50,
- scale: 120,
- desc: "Spooooky"
- }, {
- id: 8,
- name: "Bummle Hat",
- price: 100,
- scale: 120,
- desc: "no effect"
- }, {
- id: 2,
- name: "Straw Hat",
- price: 500,
- scale: 120,
- desc: "no effect"
- }, {
- id: 15,
- name: "Winter Cap",
- price: 600,
- scale: 120,
- desc: "allows you to move at normal speed in snow",
- coldM: 1
- }, {
- id: 5,
- name: "Cowboy Hat",
- price: 1000,
- scale: 120,
- desc: "no effect"
- }, {
- id: 4,
- name: "Ranger Hat",
- price: 2000,
- scale: 120,
- desc: "no effect"
- }, {
- id: 18,
- name: "Explorer Hat",
- price: 2000,
- scale: 120,
- desc: "no effect"
- }, {
- id: 31,
- name: "Flipper Hat",
- price: 2500,
- scale: 120,
- desc: "have more control while in water",
- watrImm: true
- }, {
- id: 1,
- name: "Marksman Cap",
- price: 3000,
- scale: 120,
- desc: "increases arrow speed and range",
- aMlt: 1.3
- }, {
- id: 10,
- name: "Bush Gear",
- price: 3000,
- scale: 160,
- desc: "allows you to disguise yourself as a bush"
- }, {
- id: 48,
- name: "Halo",
- price: 3000,
- scale: 120,
- desc: "no effect"
- }, {
- id: 6,
- name: "Soldier Helmet",
- price: 4000,
- scale: 120,
- desc: "reduces damage taken but slows movement",
- spdMult: 0.94,
- dmgMult: 0.75
- }, {
- id: 23,
- name: "Anti Venom Gear",
- price: 4000,
- scale: 120,
- desc: "makes you immune to poison",
- poisonRes: 1
- }, {
- id: 13,
- name: "Medic Gear",
- price: 5000,
- scale: 110,
- desc: "slowly regenerates health over time",
- healthRegen: 3
- }, {
- id: 9,
- name: "Miners Helmet",
- price: 5000,
- scale: 120,
- desc: "earn 1 extra gold per resource",
- extraGold: 1
- }, {
- id: 32,
- name: "Musketeer Hat",
- price: 5000,
- scale: 120,
- desc: "reduces cost of projectiles",
- projCost: 0.5
- }, {
- id: 7,
- name: "Bull Helmet",
- price: 6000,
- scale: 120,
- desc: "increases damage done but drains health",
- healthRegen: -5,
- dmgMultO: 1.5,
- spdMult: 0.96
- }, {
- id: 22,
- name: "Emp Helmet",
- price: 6000,
- scale: 120,
- desc: "turrets won't attack but you move slower",
- antiTurret: 1,
- spdMult: 0.7
- }, {
- id: 12,
- name: "Booster Hat",
- price: 6000,
- scale: 120,
- desc: "increases your movement speed",
- spdMult: 1.16
- }, {
- id: 26,
- name: "Barbarian Armor",
- price: 8000,
- scale: 120,
- desc: "knocks back enemies that attack you",
- dmgK: 0.6
- }, {
- id: 21,
- name: "Plague Mask",
- price: 10000,
- scale: 120,
- desc: "melee attacks deal poison damage",
- poisonDmg: 5,
- poisonTime: 6
- }, {
- id: 46,
- name: "Bull Mask",
- price: 10000,
- scale: 120,
- desc: "bulls won't target you unless you attack them",
- bullRepel: 1
- }, {
- id: 14,
- name: "Windmill Hat",
- topSprite: true,
- price: 10000,
- scale: 120,
- desc: "generates points while worn",
- pps: 1.5
- }, {
- id: 11,
- name: "Spike Gear",
- topSprite: true,
- price: 10000,
- scale: 120,
- desc: "deal damage to players that damage you",
- dmg: 0.45
- }, {
- id: 53,
- name: "Turret Gear",
- topSprite: true,
- price: 10000,
- scale: 120,
- desc: "you become a walking turret",
- turret: {
- proj: 1,
- range: 700,
- rate: 2500
- },
- spdMult: 0.7
- }, {
- id: 20,
- name: "Samurai Armor",
- price: 12000,
- scale: 120,
- desc: "increased attack speed and fire rate",
- atkSpd: 0.78
- }, {
- id: 58,
- name: "Dark Knight",
- price: 12000,
- scale: 120,
- desc: "restores health when you deal damage",
- healD: 0.4
- }, {
- id: 27,
- name: "Scavenger Gear",
- price: 15000,
- scale: 120,
- desc: "earn double points for each kill",
- kScrM: 2
- }, {
- id: 40,
- name: "Tank Gear",
- price: 15000,
- scale: 120,
- desc: "increased damage to buildings but slower movement",
- spdMult: 0.3,
- bDmg: 3.3
- }, {
- id: 52,
- name: "Thief Gear",
- price: 15000,
- scale: 120,
- desc: "steal half of a players gold when you kill them",
- goldSteal: 0.5
- }, {
- id: 55,
- name: "Bloodthirster",
- price: 20000,
- scale: 120,
- desc: "Restore Health when dealing damage. And increased damage",
- healD: 0.25,
- dmgMultO: 1.2,
- }, {
- id: 56,
- name: "Assassin Gear",
- price: 20000,
- scale: 120,
- desc: "Go invisible when not moving. Can't eat. Increased speed",
- noEat: true,
- spdMult: 1.1,
- invisTimer: 1000
- }];
-
- // STORE ACCESSORIES:
- this.accessories = [{
- id: 12,
- name: "Snowball",
- price: 1000,
- scale: 105,
- xOff: 18,
- desc: "no effect"
- }, {
- id: 9,
- name: "Tree Cape",
- price: 1000,
- scale: 90,
- desc: "no effect"
- }, {
- id: 10,
- name: "Stone Cape",
- price: 1000,
- scale: 90,
- desc: "no effect"
- }, {
- id: 3,
- name: "Cookie Cape",
- price: 1500,
- scale: 90,
- desc: "no effect"
- }, {
- id: 8,
- name: "Cow Cape",
- price: 2000,
- scale: 90,
- desc: "no effect"
- }, {
- id: 11,
- name: "Monkey Tail",
- price: 2000,
- scale: 97,
- xOff: 25,
- desc: "Super speed but reduced damage",
- spdMult: 1.35,
- dmgMultO: 0.2
- }, {
- id: 17,
- name: "Apple Basket",
- price: 3000,
- scale: 80,
- xOff: 12,
- desc: "slowly regenerates health over time",
- healthRegen: 1
- }, {
- id: 6,
- name: "Winter Cape",
- price: 3000,
- scale: 90,
- desc: "no effect"
- }, {
- id: 4,
- name: "Skull Cape",
- price: 4000,
- scale: 90,
- desc: "no effect"
- }, {
- id: 5,
- name: "Dash Cape",
- price: 5000,
- scale: 90,
- desc: "no effect"
- }, {
- id: 2,
- name: "Dragon Cape",
- price: 6000,
- scale: 90,
- desc: "no effect"
- }, {
- id: 1,
- name: "Super Cape",
- price: 8000,
- scale: 90,
- desc: "no effect"
- }, {
- id: 7,
- name: "Troll Cape",
- price: 8000,
- scale: 90,
- desc: "no effect"
- }, {
- id: 14,
- name: "Thorns",
- price: 10000,
- scale: 115,
- xOff: 20,
- desc: "no effect"
- }, {
- id: 15,
- name: "Blockades",
- price: 10000,
- scale: 95,
- xOff: 15,
- desc: "no effect"
- }, {
- id: 20,
- name: "Devils Tail",
- price: 10000,
- scale: 95,
- xOff: 20,
- desc: "no effect"
- }, {
- id: 16,
- name: "Sawblade",
- price: 12000,
- scale: 90,
- spin: true,
- xOff: 0,
- desc: "deal damage to players that damage you",
- dmg: 0.15
- }, {
- id: 13,
- name: "Angel Wings",
- price: 15000,
- scale: 138,
- xOff: 22,
- desc: "slowly regenerates health over time",
- healthRegen: 3
- }, {
- id: 19,
- name: "Shadow Wings",
- price: 15000,
- scale: 138,
- xOff: 22,
- desc: "increased movement speed",
- spdMult: 1.1
- }, {
- id: 18,
- name: "Blood Wings",
- price: 20000,
- scale: 178,
- xOff: 26,
- desc: "restores health when you deal damage",
- healD: 0.2
- }, {
- id: 21,
- name: "Corrupt X Wings",
- price: 20000,
- scale: 178,
- xOff: 26,
- desc: "deal damage to players that damage you",
- dmg: 0.25
- }];
- }
- };
- class ProjectileManager {
- constructor(Projectile, projectiles, players, ais, objectManager, items, config, UTILS, server) {
- this.addProjectile = function(x, y, dir, range, speed, indx, owner, ignoreObj, layer, inWindow) {
- let tmpData = items.projectiles[indx];
- let tmpProj;
- for (let i = 0; i < projectiles.length; ++i) {
- if (!projectiles[i].active) {
- tmpProj = projectiles[i];
- break;
- }
- }
- if (!tmpProj) {
- tmpProj = new Projectile(players, ais, objectManager, items, config, UTILS, server);
- tmpProj.sid = projectiles.length;
- projectiles.push(tmpProj);
- }
- tmpProj.init(indx, x, y, dir, speed, tmpData.dmg, range, tmpData.scale, owner);
- tmpProj.ignoreObj = ignoreObj;
- tmpProj.layer = layer || tmpData.layer;
- tmpProj.inWindow = inWindow;
- tmpProj.src = tmpData.src;
- return tmpProj;
- };
- }
- };
- class AiManager {
-
- // AI MANAGER:
- constructor(ais, AI, players, items, objectManager, config, UTILS, scoreCallback, server) {
-
- // AI TYPES:
- this.aiTypes = [{
- id: 0,
- src: "cow_1",
- killScore: 150,
- health: 500,
- weightM: 0.8,
- speed: 0.00095,
- turnSpeed: 0.001,
- scale: 72,
- drop: ["food", 50]
- }, {
- id: 1,
- src: "pig_1",
- killScore: 200,
- health: 800,
- weightM: 0.6,
- speed: 0.00085,
- turnSpeed: 0.001,
- scale: 72,
- drop: ["food", 80]
- }, {
- id: 2,
- name: "Bull",
- src: "bull_2",
- hostile: true,
- dmg: 20,
- killScore: 1000,
- health: 1800,
- weightM: 0.5,
- speed: 0.00094,
- turnSpeed: 0.00074,
- scale: 78,
- viewRange: 800,
- chargePlayer: true,
- drop: ["food", 100]
- }, {
- id: 3,
- name: "Bully",
- src: "bull_1",
- hostile: true,
- dmg: 20,
- killScore: 2000,
- health: 2800,
- weightM: 0.45,
- speed: 0.001,
- turnSpeed: 0.0008,
- scale: 90,
- viewRange: 900,
- chargePlayer: true,
- drop: ["food", 400]
- }, {
- id: 4,
- name: "Wolf",
- src: "wolf_1",
- hostile: true,
- dmg: 8,
- killScore: 500,
- health: 300,
- weightM: 0.45,
- speed: 0.001,
- turnSpeed: 0.002,
- scale: 84,
- viewRange: 800,
- chargePlayer: true,
- drop: ["food", 200]
- }, {
- id: 5,
- name: "Quack",
- src: "chicken_1",
- dmg: 8,
- killScore: 2000,
- noTrap: true,
- health: 300,
- weightM: 0.2,
- speed: 0.0018,
- turnSpeed: 0.006,
- scale: 70,
- drop: ["food", 100]
- }, {
- id: 6,
- name: "MOOSTAFA",
- nameScale: 50,
- src: "enemy",
- hostile: true,
- dontRun: true,
- fixedSpawn: true,
- spawnDelay: 60000,
- noTrap: true,
- colDmg: 100,
- dmg: 40,
- killScore: 8000,
- health: 18000,
- weightM: 0.4,
- speed: 0.0007,
- turnSpeed: 0.01,
- scale: 80,
- spriteMlt: 1.8,
- leapForce: 0.9,
- viewRange: 1000,
- hitRange: 210,
- hitDelay: 1000,
- chargePlayer: true,
- drop: ["food", 100]
- }, {
- id: 7,
- name: "Treasure",
- hostile: true,
- nameScale: 35,
- src: "crate_1",
- fixedSpawn: true,
- spawnDelay: 120000,
- colDmg: 200,
- killScore: 5000,
- health: 20000,
- weightM: 0.1,
- speed: 0.0,
- turnSpeed: 0.0,
- scale: 70,
- spriteMlt: 1.0
- }, {
- id: 8,
- name: "MOOFIE",
- src: "wolf_2",
- hostile: true,
- fixedSpawn: true,
- dontRun: true,
- hitScare: 4,
- spawnDelay: 30000,
- noTrap: true,
- nameScale: 35,
- dmg: 10,
- colDmg: 100,
- killScore: 3000,
- health: 7000,
- weightM: 0.45,
- speed: 0.0015,
- turnSpeed: 0.002,
- scale: 90,
- viewRange: 800,
- chargePlayer: true,
- drop: ["food", 1000]
- }, {
- id: 9,
- name: "💀MOOFIE",
- src: "wolf_2",
- hostile: !0,
- fixedSpawn: !0,
- dontRun: !0,
- hitScare: 50,
- spawnDelay: 6e4,
- noTrap: !0,
- nameScale: 35,
- dmg: 12,
- colDmg: 100,
- killScore: 3e3,
- health: 9e3,
- weightM: .45,
- speed: .0015,
- turnSpeed: .0025,
- scale: 94,
- viewRange: 1440,
- chargePlayer: !0,
- drop: ["food", 3e3],
- minSpawnRange: .85,
- maxSpawnRange: .9
- }, {
- id: 10,
- name: "💀Wolf",
- src: "wolf_1",
- hostile: !0,
- fixedSpawn: !0,
- dontRun: !0,
- hitScare: 50,
- spawnDelay: 3e4,
- dmg: 10,
- killScore: 700,
- health: 500,
- weightM: .45,
- speed: .00115,
- turnSpeed: .0025,
- scale: 88,
- viewRange: 1440,
- chargePlayer: !0,
- drop: ["food", 400],
- minSpawnRange: .85,
- maxSpawnRange: .9
- }, {
- id: 11,
- name: "💀Bully",
- src: "bull_1",
- hostile: !0,
- fixedSpawn: !0,
- dontRun: !0,
- hitScare: 50,
- dmg: 20,
- killScore: 5e3,
- health: 5e3,
- spawnDelay: 1e5,
- weightM: .45,
- speed: .00115,
- turnSpeed: .0025,
- scale: 94,
- viewRange: 1440,
- chargePlayer: !0,
- drop: ["food", 800],
- minSpawnRange: .85,
- maxSpawnRange: .9
- }];
- // SPAWN AI:
- this.spawn = function(x, y, dir, index) {
- let tmpObj = ais.find((tmp) => !tmp.active);
- if (!tmpObj) {
- tmpObj = new AI(ais.length, objectManager, players, items, UTILS, config, scoreCallback, server);
- ais.push(tmpObj);
- }
- tmpObj.init(x, y, dir, index, this.aiTypes[index]);
- return tmpObj;
- };
- }
-
- };
- class AI {
- constructor(sid, objectManager, players, items, UTILS, config, scoreCallback, server) {
- this.sid = sid;
- this.isAI = true;
- this.nameIndex = UTILS.randInt(0, config.cowNames.length - 1);
-
- // INIT:
- this.init = function(x, y, dir, index, data) {
- this.x = x;
- this.y = y;
- this.startX = data.fixedSpawn ? x : null;
- this.startY = data.fixedSpawn ? y : null;
- this.xVel = 0;
- this.yVel = 0;
- this.zIndex = 0;
- this.dir = dir;
- this.dirPlus = 0;
- this.showName = 'YEAHHH';
- this.index = index;
- this.src = data.src;
- if (data.name) this.name = data.name;
- this.weightM = data.weightM;
- this.speed = data.speed;
- this.killScore = data.killScore;
- this.turnSpeed = data.turnSpeed;
- this.scale = data.scale;
- this.maxHealth = data.health;
- this.leapForce = data.leapForce;
- this.health = this.maxHealth;
- this.chargePlayer = data.chargePlayer;
- this.viewRange = data.viewRange;
- this.drop = data.drop;
- this.dmg = data.dmg;
- this.hostile = data.hostile;
- this.dontRun = data.dontRun;
- this.hitRange = data.hitRange;
- this.hitDelay = data.hitDelay;
- this.hitScare = data.hitScare;
- this.spriteMlt = data.spriteMlt;
- this.nameScale = data.nameScale;
- this.colDmg = data.colDmg;
- this.noTrap = data.noTrap;
- this.spawnDelay = data.spawnDelay;
- this.hitWait = 0;
- this.waitCount = 1000;
- this.moveCount = 0;
- this.targetDir = 0;
- this.active = true;
- this.alive = true;
- this.runFrom = null;
- this.chargeTarget = null;
- this.dmgOverTime = {};
- };
-
- let tmpRatio = 0;
- let animIndex = 0;
- this.animate = function(delta) {
- if (this.animTime > 0) {
- this.animTime -= delta;
- if (this.animTime <= 0) {
- this.animTime = 0;
- this.dirPlus = 0;
- tmpRatio = 0;
- animIndex = 0;
- } else {
- if (animIndex == 0) {
- tmpRatio += delta / (this.animSpeed * config.hitReturnRatio);
- this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio));
- if (tmpRatio >= 1) {
- tmpRatio = 1;
- animIndex = 1;
- }
- } else {
- tmpRatio -= delta / (this.animSpeed * (1 - config.hitReturnRatio));
- this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio));
- }
- }
- }
- };
-
- // ANIMATION:
- this.startAnim = function() {
- this.animTime = this.animSpeed = 600;
- this.targetAngle = Math.PI * 0.8;
- tmpRatio = 0;
- animIndex = 0;
- };
-
- };
-
- };
- class addCh {
- constructor(x, y, chat, tmpObj) {
- this.x = x;
- this.y = y;
- this.alpha = 0;
- this.active = true;
- this.alive = false;
- this.chat = chat;
- this.owner = tmpObj;
- };
- };
- class DeadPlayer {
- constructor(x, y, dir, buildIndex, weaponIndex, weaponVariant, skinColor, scale, name) {
- this.x = x;
- this.y = y;
- this.lastDir = dir;
- this.dir = dir + Math.PI;
- this.buildIndex = buildIndex;
- this.weaponIndex = weaponIndex;
- this.weaponVariant = weaponVariant;
- this.skinColor = skinColor;
- this.scale = scale;
- this.visScale = 0;
- this.name = name;
- this.alpha = 1;
- this.active = true;
- this.animate = function(delta) {
- let d2 = UTILS.getAngleDist(this.lastDir, this.dir);
- if (d2 > 0.01) {
- this.dir += d2 / 20;
- } else {
- this.dir = this.lastDir;
- }
- if (this.visScale < this.scale) {
- this.visScale += delta / (this.scale / 2);
- if (this.visScale >= this.scale) {
- this.visScale = this.scale;
- }
- }
- this.alpha -= delta / 30000;
- if (this.alpha <= 0) {
- this.alpha = 0;
- this.active = false;
- }
- }
- }
- };
- class Player {
- constructor(id, sid, config, UTILS, projectileManager, objectManager, players, ais, items, hats, accessories, server, scoreCallback, iconCallback) {
- this.id = id;
- this.sid = sid;
- this.tmpScore = 0;
- this.team = null;
- this.latestSkin = 0;
- this.oldSkinIndex = 0;
- this.skinIndex = 0;
- this.latestTail = 0;
- this.oldTailIndex = 0;
- this.tailIndex = 0;
- this.hitTime = 0;
- this.lastHit = 0;
- this.showName = 'YEAHHH';
- this.tails = {};
- for (let i = 0; i < accessories.length; ++i) {
- if (accessories[i].price <= 0)
- this.tails[accessories[i].id] = 1;
- }
- this.skins = {};
- for (let i = 0; i < hats.length; ++i) {
- if (hats[i].price <= 0)
- this.skins[hats[i].id] = 1;
- }
- this.points = 0;
- this.dt = 0;
- this.hidden = false;
- this.itemCounts = {};
- this.isPlayer = true;
- this.pps = 0;
- this.moveDir = undefined;
- this.skinRot = 0;
- this.lastPing = 0;
- this.iconIndex = 0;
- this.skinColor = 0;
- this.dist2 = 0;
- this.aim2 = 0;
- this.maxSpeed = 1;
- this.chat = {
- message: null,
- count: 0
- };
- this.backupNobull = true;
- this.circle = false;
- this.cAngle = 0;
- // SPAWN:
- this.spawn = function(moofoll) {
- this.attacked = false;
- this.timeDamaged = 0;
- this.timeHealed = 0;
- this.pinge = 0;
- this.millPlace = 'NOOO';
- this.lastshamecount = 0;
- this.death = false;
- this.spinDir = 0;
- this.sync = false;
- this.antiBull = 0;
- this.bullTimer = 0;
- this.poisonTimer = 0;
- this.active = true;
- this.alive = true;
- this.lockMove = false;
- this.lockDir = false;
- this.minimapCounter = 0;
- this.chatCountdown = 0;
- this.shameCount = 0;
- this.shameTimer = 0;
- this.sentTo = {};
- this.gathering = 0;
- this.gatherIndex = 0;
- this.shooting = {};
- this.shootIndex = 9;
- this.autoGather = 0;
- this.animTime = 0;
- this.animSpeed = 0;
- this.mouseState = 0;
- this.buildIndex = -1;
- this.weaponIndex = 0;
- this.weaponCode = 0;
- this.weaponVariant = 0;
- this.primaryIndex = undefined;
- this.secondaryIndex = undefined;
- this.dmgOverTime = {};
- this.noMovTimer = 0;
- this.maxXP = 300;
- this.XP = 0;
- this.age = 1;
- this.kills = 0;
- this.upgrAge = 2;
- this.upgradePoints = 0;
- this.x = 0;
- this.y = 0;
- this.oldXY = {
- x: 0,
- y: 0
- };
- this.zIndex = 0;
- this.xVel = 0;
- this.yVel = 0;
- this.slowMult = 1;
- this.dir = 0;
- this.dirPlus = 0;
- this.targetDir = 0;
- this.targetAngle = 0;
- this.maxHealth = 100;
- this.health = this.maxHealth;
- this.oldHealth = this.maxHealth;
- this.damaged = 0;
- this.scale = config.playerScale;
- this.speed = config.playerSpeed;
- this.resetMoveDir();
- this.resetResources(moofoll);
- this.items = [0, 3, 6, 10];
- this.weapons = [0];
- this.shootCount = 0;
- this.weaponXP = [];
- this.reloads = {
- 0: 0,
- 1: 0,
- 2: 0,
- 3: 0,
- 4: 0,
- 5: 0,
- 6: 0,
- 7: 0,
- 8: 0,
- 9: 0,
- 10: 0,
- 11: 0,
- 12: 0,
- 13: 0,
- 14: 0,
- 15: 0,
- 53: 0,
- };
- this.bowThreat = {
- 9: 0,
- 12: 0,
- 13: 0,
- 15: 0,
- };
- this.damageThreat = 0;
- this.inTrap = false;
- this.canEmpAnti = false;
- this.empAnti = false;
- this.soldierAnti = false;
- this.poisonTick = 0;
- this.bullTick = 0;
- this.setPoisonTick = false;
- this.setBullTick = false;
- this.antiTimer = 2;
- };
-
- // RESET MOVE DIR:
- this.resetMoveDir = function() {
- this.moveDir = undefined;
- };
-
- // RESET RESOURCES:
- this.resetResources = function(moofoll) {
- for (let i = 0; i < config.resourceTypes.length; ++i) {
- this[config.resourceTypes[i]] = moofoll ? 100 : 0;
- }
- };
-
- // ADD ITEM:
- this.getItemType = function(id) {
- let findindx = this.items.findIndex((ids) => ids == id);
- if (findindx != -1) {
- return findindx;
- } else {
- return items.checkItem.index(id, this.items);
- }
- };
-
- // SET DATA:
- this.setData = function(data) {
- this.id = data[0];
- this.sid = data[1];
- this.name = data[2];
- this.x = data[3];
- this.y = data[4];
- this.dir = data[5];
- this.health = data[6];
- this.maxHealth = data[7];
- this.scale = data[8];
- this.skinColor = data[9];
- };
-
- // UPDATE POISON TICK:
- this.updateTimer = function() {
-
- this.bullTimer -= 1;
- if (this.bullTimer <= 0) {
- this.setBullTick = false;
- this.bullTick = game.tick - 1;
- this.bullTimer = config.serverUpdateRate;
- }
- this.poisonTimer -= 1;
- if (this.poisonTimer <= 0) {
- this.setPoisonTick = false;
- this.poisonTick = game.tick - 1;
- this.poisonTimer = config.serverUpdateRate;
- }
-
- };
- this.update = function(delta) {
- if (this.active) {
-
- // MOVE:
- let gear = {
- skin: findID(hats, this.skinIndex),
- tail: findID(accessories, this.tailIndex)
- }
- let spdMult = ((this.buildIndex >= 0) ? 0.5 : 1) * (items.weapons[this.weaponIndex].spdMult || 1) * (gear.skin ? (gear.skin.spdMult || 1) : 1) * (gear.tail ? (gear.tail.spdMult || 1) : 1) * (this.y <= config.snowBiomeTop ? ((gear.skin && gear.skin.coldM) ? 1 : config.snowSpeed) : 1) * this.slowMult;
- this.maxSpeed = spdMult;
-
- }
- };
-
- let tmpRatio = 0;
- let animIndex = 0;
- this.animate = function(delta) {
- if (this.animTime > 0) {
- this.animTime -= delta;
- if (this.animTime <= 0) {
- this.animTime = 0;
- this.dirPlus = 0;
- tmpRatio = 0;
- animIndex = 0;
- } else {
- if (animIndex == 0) {
- tmpRatio += delta / (this.animSpeed * config.hitReturnRatio);
- this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio));
- if (tmpRatio >= 1) {
- tmpRatio = 1;
- animIndex = 1;
- }
- } else {
- tmpRatio -= delta / (this.animSpeed * (1 - config.hitReturnRatio));
- this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio));
- }
- }
- }
- };
-
- // GATHER ANIMATION:
- this.startAnim = function(didHit, index) {
- this.animTime = this.animSpeed = items.weapons[index].speed;
- this.targetAngle = (didHit ? -config.hitAngle : -Math.PI);
- tmpRatio = 0;
- animIndex = 0;
- };
-
- // CAN SEE:
- this.canSee = function(other) {
- if (!other) return false;
- let dx = Math.abs(other.x - this.x) - other.scale;
- let dy = Math.abs(other.y - this.y) - other.scale;
- return dx <= (config.maxScreenWidth / 2) * 1.3 && dy <= (config.maxScreenHeight / 2) * 1.3;
- };
-
- // SHAME SYSTEM:
- this.judgeShame = function() {
- if (this.oldHealth < this.health) {
- if (this.hitTime) {
- let timeSinceHit = game.tick - this.hitTime;
- this.lastHit = game.tick;
- this.hitTime = 0;
- if (timeSinceHit < 2) {
- this.shameCount++;
- } else {
- this.shameCount = Math.max(0, this.shameCount - 2);
- }
- }
- } else if (this.oldHealth > this.health) {
- this.hitTime = game.tick;
- }
- };
- this.addShameTimer = function() {
- this.shameCount = 0;
- this.shameTimer = 30;
- let interval = setInterval(() => {
- this.shameTimer--;
- if (this.shameTimer <= 0) {
- clearInterval(interval);
- }
- }, 1000);
- };
-
- // CHECK TEAM:
- this.isTeam = function(tmpObj) {
- return (this == tmpObj || (this.team && this.team == tmpObj.team));
- };
-
- // FOR THE PLAYER:
- this.findAllianceBySid = function(sid) {
- return this.team ? alliancePlayers.find((THIS) => THIS === sid) : null;
- };
- this.checkCanInsta = function(nobull) {
- let totally = 0;
- if (this.alive && inGame) {
- let primary = {
- weapon: this.weapons[0],
- variant: this.primaryVariant,
- dmg: this.weapons[0] == undefined ? 0 : items.weapons[this.weapons[0]].dmg,
- };
- let secondary = {
- weapon: this.weapons[1],
- variant: this.secondaryVariant,
- dmg: this.weapons[1] == undefined ? 0 : items.weapons[this.weapons[1]].Pdmg,
- };
- let bull = this.skins[7] && !nobull ? 1.5 : 1;
- let pV = primary.variant != undefined ? config.weaponVariants[primary.variant].val : 1;
- if (primary.weapon != undefined && this.reloads[primary.weapon] == 0) {
- totally += primary.dmg * pV * bull;
- }
- if (secondary.weapon != undefined && this.reloads[secondary.weapon] == 0) {
- totally += secondary.dmg;
- }
- if (this.skins[53] && this.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate) && near.skinIndex != 22) {
- totally += 25;
- }
- totally *= near.skinIndex == 6 ? 0.75 : 1;
- return totally;
- }
- return 0;
- };
-
- // UPDATE WEAPON RELOAD:
- this.manageReload = function() {
- if (this.shooting[53]) {
- this.shooting[53] = 0;
- this.reloads[53] = (2500 - game.tickRate);
- } else {
- if (this.reloads[53] > 0) {
- this.reloads[53] = Math.max(0, this.reloads[53] - game.tickRate);
- }
- }
-
- // PREPLACER
- if (this.reloads[this.weaponIndex] <= 1000/9) {
- // place(2, getAttackDir());
- let index = this.weaponIndex;
- let nearObja = liztobj.filter((e) => (e.active || e.alive) && e.health < e.maxHealth && e.group !== undefined && UTILS.getDist(e, player, 0, 2) <= (items.weapons[player.weaponIndex].range + e.scale));
- for(let i = 0; i < nearObja.length; i++) {
- let aaa = nearObja[i];
-
- let val = items.weapons[index].dmg * (config.weaponVariants[tmpObj[(index < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[index].sDmg || 1) * 3.3;
- let valaa = items.weapons[index].dmg * (config.weaponVariants[tmpObj[(index < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[index].sDmg || 1);
- if(aaa.health - (valaa) <= 0 && near.length) {
- place(near.dist2<((near.scale * 1.8) + 50)?4:2, caf(aaa, player) + Math.PI)
- console.log("preplaced");
- }
- }
- }
-
- if (this.gathering || this.shooting[1]) {
- if (this.gathering) {
- this.gathering = 0;
- this.reloads[this.gatherIndex] = (items.weapons[this.gatherIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
- this.attacked = true;
- }
- if (this.shooting[1]) {
- this.shooting[1] = 0;
- this.reloads[this.shootIndex] = (items.weapons[this.shootIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
- this.attacked = true;
- }
- } else {
- this.attacked = false;
- if (this.buildIndex < 0) {
- if (this.reloads[this.weaponIndex] > 0) {
- // Math.max(0, this.reloads[this.weaponIndex] - game.tickRate)
- this.reloads[this.weaponIndex] = Math.max(0, this.reloads[this.weaponIndex] - 110);
- if (this == player) {
- if (getEl("weaponGrind").checked) {
- for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
- checkPlace(player.getItemType(22), i);
- }
- }
- }
- if (this.reloads[this.primaryIndex] == 0 && this.reloads[this.weaponIndex] == 0) {
- this.antiBull++;
- game.tickBase(() => {
- this.antiBull = 0;
- }, 1);
- }
- }
- }
- }
- };
-
- // FOR ANTI INSTA:
- this.addDamageThreat = function(tmpObj) {
- let primary = {
- weapon: this.primaryIndex,
- variant: this.primaryVariant
- };
- primary.dmg = primary.weapon == undefined ? 45 : items.weapons[primary.weapon].dmg;
- let secondary = {
- weapon: this.secondaryIndex,
- variant: this.secondaryVariant
- };
- secondary.dmg = secondary.weapon == undefined ? 75 : items.weapons[secondary.weapon].Pdmg;
- let bull = 1.5;
- let pV = primary.variant != undefined ? config.weaponVariants[primary.variant].val : 1.18;
- let sV = secondary.variant != undefined ? [9, 12, 13, 15].includes(secondary.weapon) ? 1 : config.weaponVariants[secondary.variant].val : 1.18;
- if (primary.weapon == undefined ? true : this.reloads[primary.weapon] == 0) {
- this.damageThreat += primary.dmg * pV * bull;
- }
- if (secondary.weapon == undefined ? true : this.reloads[secondary.weapon] == 0) {
- this.damageThreat += secondary.dmg * sV;
- }
- if (this.reloads[53] <= game.tickRate) {
- this.damageThreat += 25;
- }
- this.damageThreat *= tmpObj.skinIndex == 6 ? 0.75 : 1;
- if (!this.isTeam(tmpObj)) {
- if (this.dist2 <= 300) {
- tmpObj.damageThreat += this.damageThreat;
- }
- }
- };
-
- }
- };
-
- // SOME CODES:
- function sendUpgrade(index) {
- player.reloads[index] = 0;
- packet("H", index);
- }
-
- function storeEquip(id, index) {
- packet("c", 0, id, index);
- }
-
- function storeBuy(id, index) {
- packet("c", 1, id, index);
- }
-
- function buyEquip(id, index) {
- let nID = player.skins[6] ? 6 : 0;
- if (player.alive && inGame) {
- if (index == 0) {
- if (player.skins[id]) {
- if (player.latestSkin != id) {
- packet("c", 0, id, 0);
- }
- } else {
- if (configs.autoBuyEquip) {
- let find = findID(hats, id);
- if (find) {
- if (player.points >= find.price) {
- packet("c", 1, id, 0);
- packet("c", 0, id, 0);
- } else {
- if (player.latestSkin != nID) {
- packet("c", 0, nID, 0);
- }
- }
- } else {
- if (player.latestSkin != nID) {
- packet("c", 0, nID, 0);
- }
- }
- } else {
- if (player.latestSkin != nID) {
- packet("c", 0, nID, 0);
- }
- }
- }
- } else if (index == 1) {
- if (useWasd && (id != 11 && id != 0)) {
- if (player.latestTail != 0) {
- packet("c", 0, 0, 1);
- }
- return;
- }
- if (player.tails[id]) {
- if (player.latestTail != id) {
- packet("c", 0, id, 1);
- }
- } else {
- if (configs.autoBuyEquip) {
- let find = findID(accessories, id);
- if (find) {
- if (player.points >= find.price) {
- packet("c", 1, id, 1);
- packet("c", 0, id, 1);
- } else {
- if (player.latestTail != 0) {
- packet("c", 0, 0, 1);
- }
- }
- } else {
- if (player.latestTail != 0) {
- packet("c", 0, 0, 1);
- }
- }
- } else {
- if (player.latestTail != 0) {
- packet("c", 0, 0, 1);
- }
- }
- }
- }
- }
- }
-
- function selectToBuild(index, wpn) {
- packet("z", index, wpn);
- }
-
- function selectWeapon(index, isPlace) {
- if (!isPlace) {
- player.weaponCode = index;
- }
- packet("z", index, 1);
- }
-
- function sendAutoGather() {
- packet("K", 1, 1);
- }
-
- function sendAtck(id, angle) {
- packet("F", id, angle, 1);
- }
-
- // PLACER:
- function place(id, rad, rmd) {
- try {
- if (id == undefined) return;
- let item = items.list[player.items[id]];
- let tmpS = player.scale + item.scale + (item.placeOffset || 0);
- let tmpX = player.x2 + tmpS * Math.cos(rad);
- let tmpY = player.y2 + tmpS * Math.sin(rad);
- if ((player.alive && inGame && player.itemCounts[item.group.id] == undefined ? true : player.itemCounts[item.group.id] < (config.isSandbox ? 299 : item.group.limit ? item.group.limit : 99))) {
- selectToBuild(player.items[id]);
- sendAtck(1, rad);
- selectWeapon(player.weaponCode, 1);
- if (rmd && getEl("placeVis").checked) {
- placeVisible.push({
- x: tmpX,
- y: tmpY,
- name: item.name,
- scale: item.scale,
- dir: rad
- });
- game.tickBase(() => {
- placeVisible.shift();
- }, 1)
- }
- }
- } catch (e) {}
- }
-
- function checkPlace(id, rad) {
- try {
- if (secPacket >= 60) return;
- if (id == undefined) return;
- let item = items.list[player.items[id]];
- let tmpS = player.scale + item.scale + (item.placeOffset || 0);
- let tmpX = player.x2 + tmpS * Math.cos(rad);
- let tmpY = player.y2 + tmpS * Math.sin(rad);
- if (objectManager.checkItemLocation(tmpX, tmpY, item.scale, 0.6, item.id, false, player)) {
- place(id, rad, 1);
- }
- } catch (e) {}
- }
-
- // HEALING:
- function soldierMult() {
- return player.latestSkin == 6 ? 0.75 : 1;
- }
-
- function healthBased() {
- if (player.health == 100)
- return 0;
- if ((player.skinIndex != 45 && player.skinIndex != 56)) {
- return Math.ceil((100 - player.health) / items.list[player.items[0]].healing);
- }
- return 0;
- }
-
- function getAttacker(damaged) {
- let attackers = enemy.filter(tmp => {
- //let damages = new Damages(items);
- //let dmg = damages.weapons[tmp.weaponIndex];
- //let by = tmp.weaponIndex < 9 ? [dmg[0], dmg[1], dmg[2], dmg[3]] : [dmg[0], dmg[1]];
- let rule = {
- //one: tmp.dist2 <= 300,
- //two: by.includes(damaged),
- three: tmp.attacked
- }
- return /*rule.one && rule.two && */ rule.three;
- });
- return attackers;
- }
-
- function healer() {
- for (let i = 0; i < healthBased(); i++) {
- place(0, getAttackDir());
- }
- }
-
- function antiSyncHealing(timearg) {
- my.antiSync = true;
- sendChat("Fuck you syncer. Kill yourself");
- let healAnti = setInterval(() => {
- if (player.shameCount < 5) {
- place(0, getAttackDir());
- }
- }, 75);
- setTimeout(() => {
- clearInterval(healAnti);
- setTimeout(() => {
- my.antiSync = false;
- }, game.tickRate);
- }, game.tickRate);
- }
- function applCxC(value) {
- if (player.health == 100)
- return 0;
- if (player.skinIndex != 45 && player.skinIndex != 56) {
- return Math.ceil(value / items.list[player.items[0]].healing);
- }
- return 0;
- }
- function calcDmg(value) {
- return value * player.skinIndex == 6 ? 0.75 : 1;
- }
- function biomeGear(mover, returns) {
- if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2) {
- if (returns) return 31;
- buyEquip(31, 0);
- } else {
- if (player.y2 <= config.snowBiomeTop) {
- if (returns) return mover && player.moveDir == undefined ? 22 : 15;
- buyEquip(mover && player.moveDir == undefined ? 6 : 15, 0);
- } else {
- if (returns) return mover && player.moveDir == undefined ? 22 : 6;
- buyEquip(mover && player.moveDir == undefined ? 6 : 12, 0);
- }
- }
- if (returns) return 0;
- }
- let advHeal = [];
-
- class Traps {
- constructor(UTILS, items) {
- this.dist = 0;
- this.aim = 0;
- this.inTrap = false;
- this.replaced = false;
- this.antiTrapped = false;
- this.info = {};
- this.notFast = function() {
- return player.weapons[1] == 10 && ((this.info.health > items.weapons[player.weapons[0]].dmg) || player.weapons[0] == 5);
- }
- this.testCanPlace = function(id, first = -(Math.PI / 2), repeat = (Math.PI / 2), plus = (Math.PI / 18), radian, replacer, yaboi) {
- try {
- let item = items.list[player.items[id]];
- let tmpS = player.scale + item.scale + (item.placeOffset || 0);
- let counts = {
- attempts: 0,
- placed: 0
- };
- let tmpObjects = [];
- gameObjects.forEach((p) => {
- tmpObjects.push({
- x: p.x,
- y: p.y,
- active: p.active,
- blocker: p.blocker,
- scale: p.scale,
- isItem: p.isItem,
- type: p.type,
- colDiv: p.colDiv,
- getScale: function(sM, ig) {
- sM = sM || 1;
- return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4)
- ? 1 : (0.6 * sM)) * (ig ? 1 : this.colDiv);
- },
- });
- });
- for (let i = first; i < repeat; i += plus) {
- counts.attempts++;
- let relAim = radian + i;
- let tmpX = player.x2 + tmpS * Math.cos(relAim);
- let tmpY = player.y2 + tmpS * Math.sin(relAim);
- let cantPlace = tmpObjects.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem)));
- if (cantPlace) continue;
- if (item.id != 19 && tmpY >= config.mapScale / 2 - config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2) continue;
- if ((!replacer && yaboi) || useWasd) {
- if (useWasd ? false : yaboi.inTrap) {
- if (UTILS.getAngleDist(near.aim2 + Math.PI, relAim + Math.PI) <= Math.PI) {
- place(2, relAim, 1);
- } else {
- player.items[4] == 15 && place(4, relAim, 1);
- }
- } else {
- if (UTILS.getAngleDist(near.aim2, relAim) <= config.gatherAngle / 1.5) {
- place(2, relAim, 1);
- } else {
- player.items[4] == 15 && place(4, relAim, 1);
- }
- }
- } else {
- place(id, relAim, 1);
- }
- tmpObjects.push({
- x: tmpX,
- y: tmpY,
- active: true,
- blocker: item.blocker,
- scale: item.scale,
- isItem: true,
- type: null,
- colDiv: item.colDiv,
- getScale: function() {
- return this.scale;
- },
- });
- if (UTILS.getAngleDist(near.aim2, relAim) <= 1) {
- counts.placed++;
- }
- }
- if (counts.placed > 0 && replacer && item.dmg) {
- if (near.dist2 <= items.weapons[player.weapons[0]].range + (player.scale * 1.8) && configs.spikeTick) {
- instaC.canSpikeTick = true;
- }
- }
- } catch (err) {
- }
- };
-
- this.checkSpikeTick = function() {
- try {
- if (![3, 4, 5].includes(near.primaryIndex)) return false;
- if ((getEl("safeAntiSpikeTick").checked || my.autoPush) ? false : near.primaryIndex == undefined ? true : (near.reloads[near.primaryIndex] > game.tickRate)) return false;
- // more range for safe. also testing near.primaryIndex || 5
- if (near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) {
- let item = items.list[9];
- let tmpS = near.scale + item.scale + (item.placeOffset || 0);
- let danger = 0;
- let counts = {
- attempts: 0,
- block: `unblocked`
- };
- for (let i = -1; i <= 1; i += 1 / 10) {
- counts.attempts++;
- let relAim = UTILS.getDirect(player, near, 2, 2) + i;
- let tmpX = near.x2 + tmpS * Math.cos(relAim);
- let tmpY = near.y2 + tmpS * Math.sin(relAim);
- let cantPlace = gameObjects.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem)));
- if (cantPlace) continue;
- if (tmpY >= config.mapScale / 2 - config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2) continue;
- danger++;
- counts.block = `blocked`;
- break;
- }
- if (danger) {
- my.anti0Tick = 1;
- player.chat.count = 100000;
- return true;
- }
- }
- } catch (err) {
- return null;
- }
- return false;
- }
- this.protect = function(aim) {
- if (!configs.antiTrap) return;
- if (player.items[4]) {
- this.testCanPlace(4, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), aim + Math.PI);
- this.antiTrapped = true;
- }
- };
- function predictEnemyPosition(enemyPositions, time = 1) {
- const lastKnownPosition = enemyPositions[enemyPositions.length - 1];
-
- const predictedPosition = {
- x: lastKnownPosition.x + lastKnownPosition.xVel * time,
- y: lastKnownPosition.y + lastKnownPosition.yVel * time
- };
-
- return predictedPosition;
- }
- /*this.autoPlace = function() {
- if (enemy.length && configs.autoPlace && !instaC.ticking) {
- if (game.tick % (Math.max(1, parseInt(getEl("autoPlaceTick").value)) || 1) === 0) {
- if (gameObjects.length) {
- let near2 = {
- inTrap: false,
- };
- let nearTrap = gameObjects.filter(e => e.trap && e.active && e.isTeamObject(player) && UTILS.getDist(e, near, 0, 2) <= (near.scale + e.getScale() + 5)).sort(function(a, b) {
- return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
- })[0];
- if (nearTrap) {
- near2.inTrap = true;
- } else {
- near2.inTrap = false;
- }
- if ((near.dist3 <= 450)) {
- if (near.dist3 <= 200) {
- this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2, 0, {
- inTrap: near2.inTrap
- });
- } else {
- player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2);
- }
- }
- } else {
- if ((near.dist3 <= 450)) {
- player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2);
- }
- }
- }
- }
- };*/
- this.autoPlace = function () {
- if (enemy.length && configs.autoPlace && !instaC.ticking) {
- if (game.tick % (Math.max(1, parseInt(getEl("autoPlaceTick").value))||1) === 0) {
- if (gameObjects.length) {
- let near2 = {
- inTrap: false,
- };
- let nearTrap = gameObjects.filter(e => e.trap && e.active && e.isTeamObject(player) && UTILS.getDist(e, near, 0, 2) <= (near.scale + e.getScale() + 5)).sort(function (a, b) {
- return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
- })[0];
- if (nearTrap) {
- near2.inTrap = true;
- } else {
- near2.inTrap = false;
- }
- if ((near.dist2 <= 275)) {
- if (near.dist2 <= 275) {
- this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2, 0, {inTrap: near2.inTrap});
- } else {
- player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2);
- }
- }
- } else {
- if ((near.dist2 <= 1000)) {
- player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2);
- }
- }
- }
- }
- };
- this.replacer = function (findObj) {
- if (!findObj || !configs.autoReplace) return;
- if (!inGame) return;
- if (this.antiTrapped) return;
- game.tickBase(() => {
- let objAim = UTILS.getDirect(findObj, player, 0, 2);
- let objDst = UTILS.getDist(findObj, player, 0, 2);
- if (getEl("weaponGrind").checked && objDst <= items.weapons[player.weaponIndex].range + player.scale) return;
- if (objDst <= 300 && near.dist2 <= 300) {
- let danger = this.checkSpikeTick();
- if (!danger && near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) {
- //this.testCanPlace(2, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), objAim, 1);
- this.testCanPlace(2, 0, (Math.PI * 2), (Math.PI / 24), objAim, 1);
- } else {
- player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), objAim, 1);
- }
- this.replaced = true;
- }
- }, 1);
- };
- }
- };
- this.replacer = function(findObj) {
- if (!findObj || !configs.autoReplace) return;
- if (!inGame) return;
- if (this.antiTrapped) return;
-
- game.tickBase(() => {
- let objAim = UTILS.getDirect(findObj, player, 0, 2);
- let objDst = UTILS.getDist(findObj, player, 0, 2);
-
- let perfectAngle = calculatePerfectAngle(findObj.x, findObj.y, player.x, player.y);
-
- if (getEl("weaponGrind").checked && objDst <= items.weapons[player.weaponIndex].range + player.scale) return;
-
- if (objDst <= 300 && near.dist2 <= 300) {
- if (isObjectBroken(findObj)) {
- let danger = this.checkSpikeTick();
- if (!danger && near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) {
- this.testCanPlace(2, 0, (Math.PI * 2), (Math.PI / 24), perfectAngle , 1);
- } else {
- if (player.items[4] == 15) {
- this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), perfectAngle , 1);
- }
- }
- this.replaced = true;
- }
- }
- }, 1);
- }
-
-
- function calculatePerfectAngle(x1, y1, x2, y2) {
- return Math.atan2(y2 - y1, x2 - x1);
- }
- function isObjectBroken(object) {
- const healthThreshold = 20;
- return object.health < healthThreshold;
- }
-
- /*this.replacer = function (findObj) {
- if (!findObj || !configs.autoReplace) return;
- if (!inGame) return;
- if (this.antiTrapped) return;
- game.tickBase(() => {
- let objAim = UTILS.getDirect(findObj, player, 0, 2);
- let objDst = UTILS.getDist(findObj, player, 0, 2);
- if (getEl("weaponGrind").checked && objDst <= items.weapons[player.weaponIndex].range + player.scale) return;
- if (objDst <= 400 && near.dist2 <= 400) {
- let danger = this.checkSpikeTick();
- if (!danger && near.dist2 <= items.weapons[near.primaryIndex + 5].range + (near.scale * 1.8)) {
- //this.testCanPlace(2, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), objAim, 1);
- this.testCanPlace(2, 0, (Math.PI * 2), (Math.PI / 24), objAim, 1);
- } else {
- player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), objAim, 1);
- }
- this.replaced = true;
- }
- }, 1);
- };
- }
- }*/
- class Instakill {
- constructor() {
- let inantiantibull = false
- this.wait = false;
- this.can = false;
- this.isTrue = false;
- this.nobull = false;
- this.ticking = false;
- this.canSpikeTick = false;
- this.startTick = false;
- this.readyTick = false;
- this.canCounter = false;
- this.revTick = false;
- this.syncHit = false;
- this.age1insta = false;
- this.changeType = function(type) {
- this.wait = false;
- this.isTrue = true;
- my.autoAim = true;
- let instaLog = [type];
- let backupNobull = near.backupNobull;
- near.backupNobull = false;
- game.tickBase(() => {
- instaLog.push(player.skinIndex);
- game.tickBase(() => {
- if (near.skinIndex == 22 && getEl("backupNobull").checked) {
- near.backupNobull = true;
- }
- instaLog.push(player.skinIndex);
- }, 1);
- }, 1);
- if (type == "rev") {
- selectWeapon(player.weapons[1]);
- buyEquip(53, 0);
- buyEquip(21, 1);
- sendAutoGather();
- game.tickBase(() => {
- selectWeapon(player.weapons[0]);
- buyEquip(7, 0);
- buyEquip(21, 1);
- game.tickBase(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- }, 1);
- }, 1);
- } else if (type == "nobull") {
- selectWeapon(player.weapons[0]);
- if (getEl("backupNobull").checked && backupNobull) {
- buyEquip(7, 0);
- } else {
- buyEquip(6, 0);
- }
- buyEquip(21, 1);
- sendAutoGather();
- game.tickBase(() => {
- if (near.skinIndex == 22) {
- if (getEl("backupNobull").checked) {
- near.backupNobull = true;
- }
- buyEquip(21, 0);
- } else {
- buyEquip(53, 0);
- }
- selectWeapon(player.weapons[1]);
- buyEquip(21, 1);
- game.tickBase(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- }, 1);
- }, 1);
- } else if (type == "normal") {
- selectWeapon(player.weapons[0]);
- buyEquip(7, 0);
- buyEquip(21, 1);
- sendAutoGather();
- game.tickBase(() => {
- selectWeapon(player.weapons[1]);
- buyEquip(player.reloads[53] == 0 ? 53 : 6, 0);
- buyEquip(21, 1);
- game.tickBase(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- }, 1);
- }, 1);
- } else {
- setTimeout(() => {
- this.isTrue = false;
- my.autoAim = false;
- }, 50);
- }
- };
- this.spikeTickType = function() {
- this.isTrue = true;
- my.autoAim = true;
- selectWeapon(player.weapons[0]);
- buyEquip(7, 0);
- buyEquip(21, 1);
- sendAutoGather();
- game.tickBase(() => {
- //if (player.reloads[53] == 0 && getEl("turretCombat").checked) {
- buyEquip(53, 0);
- buyEquip(21, 1);
- selectWeapon(player.weapons[0]);
- game.tickBase(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- }, 1);
- }, 1);
- };
- this.syncTry = function() {
- io.send("6", "Fire");
- if (player.weapons[1] == 15) {
- this.isTrue = true;
- my.autoAim = true;
- game.tickBase(() => {
- instaC.isTrue = true;
- selectWeapon(player.weapons[1]);
- buyEquip(53, 0);
- buyEquip(19, 1);
- sendAutoGather();
- game.tickBase(() => {
- my.autoAim = false;
- instaC.isTrue = false;
- this.isTrue = false;
- sendAutoGather();
- }, 1);
- }, 1);
- } else if (player.weapons[1] == 13) {
- this.isTrue = true;
- my.autoAim = true;
- game.tickBase(() => {
- instaC.isTrue = true;
- selectWeapon(player.weapons[1]);
- buyEquip(53, 0);
- buyEquip(19, 1);
- sendAutoGather();
- game.tickBase(() => {
- my.autoAim = false;
- instaC.isTrue = false;
- this.isTrue = false;
- sendAutoGather();
- }, 1);
- }, 1);
- } else if (player.weapons[1] == 12) {
- this.isTrue = true;
- my.autoAim = true;
- game.tickBase(() => {
- instaC.isTrue = true;
- selectWeapon(player.weapons[1]);
- buyEquip(53, 0);
- buyEquip(19, 1);
- sendAutoGather();
- game.tickBase(() => {
- my.autoAim = false;
- instaC.isTrue = false;
- this.isTrue = false;
- sendAutoGather();
- }, 1);
- }, 1);
- } else if (player.weapons[1] == 9) {
- this.isTrue = true;
- my.autoAim = true;
- game.tickBase(() => {
- instaC.isTrue = true;
- selectWeapon(player.weapons[1]);
- buyEquip(53, 0);
- buyEquip(19, 1);
- sendAutoGather();
- game.tickBase(() => {
- my.autoAim = false;
- instaC.isTrue = false;
- this.isTrue = false;
- sendAutoGather();
- }, 1);
- }, 1);
- }
- };
- /* this.spikeTickType = function() {
- this.isTrue = true;
- my.autoAim = true;
- selectWeapon(player.weapons[0]);
- buyEquip(7, 0);
- buyEquip(21, 1);
- sendAutoGather();
- game.tickBase(() => {
- if (player.reloads[53] == 0 && getEl("turretCombat").checked) {
- selectWeapon(player.weapons[0]);
- buyEquip(53, 0);
- buyEquip(21, 1);
- game.tickBase(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- }, 1);
- } else {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- }
- }, 1);
- };*/
- this.counterType = function() {
- this.isTrue = true;
- my.autoAim = true;
- selectWeapon(player.weapons[0]);
- buyEquip(7, 0);
- buyEquip(21, 1);
- sendAutoGather();
- game.tickBase(() => {
- //if (player.reloads[53] == 0 && getEl("turretCombat").checked) {
- selectWeapon(player.weapons[0]);
- buyEquip(53, 0);
- buyEquip(21, 1);
- game.tickBase(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- }, 1);
- game.tickBase(() => {
- my.autoAim = false;
- instaC.isTrue = false;
- this.isTrue = false;
- sendAutoGather();
- }, 1);
- }, 1);
- };
- this.antiCounterType = function() {
- my.autoAim = true;
- this.isTrue = true;
- inantiantibull = true;
- selectWeapon(player.weapons[0]);
- buyEquip(6, 0);
- buyEquip(21, 1);
- io.send("D", near.aim2);
- sendAutoGather();
- game.tickBase(() => {
- buyEquip(player.reloads[53] == 0 ? player.skins[53] ? 53 : 6 : 6, 0);
- buyEquip(21, 1);
- game.tickBase(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- inantiantibull = false;
- }, 1);
- }, 1)
- };
- this.rangeType = function(type) {
- this.isTrue = true;
- my.autoAim = true;
- if (type == "ageInsta") {
- my.ageInsta = false;
- if (player.items[5] == 18) {
- place(5, near.aim2);
- }
- packet("f", undefined, 1);
- buyEquip(22, 0);
- buyEquip(21, 1);
- game.tickBase(() => {
- selectWeapon(player.weapons[1]);
- buyEquip(53, 0);
- buyEquip(21, 1);
- sendAutoGather();
- game.tickBase(() => {
- sendUpgrade(12);
- selectWeapon(player.weapons[1]);
- buyEquip(53, 0);
- buyEquip(21, 1);
- game.tickBase(() => {
- sendUpgrade(15);
- selectWeapon(player.weapons[1]);
- buyEquip(53, 0);
- buyEquip(21, 1);
- game.tickBase(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- }, 1);
- }, 1);
- }, 1);
- }, 1);
- } else {
- selectWeapon(player.weapons[1]);
- if (player.reloads[53] == 0 && near.dist2 <= 1000 && near.skinIndex != 22) {
- buyEquip(53, 0);
- } else {
- buyEquip(20, 0);
- }
- buyEquip(11, 1);
- sendAutoGather();
- game.tickBase(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- }, 1);
- }
- };
- this.oneTickType = function() {
- io.send("One-Ticked");
- this.isTrue = true;
- my.autoAim = true;
- selectWeapon(player.weapons[1]);
- buyEquip(53, 0);
- buyEquip(19, 1);
- packet("f", near.aim2, 1);
- if (player.weapons[1] == 15) {
- sendAutoGather();
- }
- game.tickBase(() => {
- selectWeapon(player.weapons[0]);
- buyEquip(7, 0);
- buyEquip(19, 1);
- packet("f", near.aim2, 1);
- if (player.weapons[1] != 15) {
- sendAutoGather();
- }
- game.tickBase(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- packet("f", undefined, 1);
- }, 1);
- }, 1);
- };
- this.threeOneTickType = function() {
- io.send("Tick2");
- this.isTrue = true;
- my.autoAim = true;
- selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
- biomeGear();
- buyEquip(19, 1);
- packet("f", near.aim2, 1);
- game.tickBase(() => {
- selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
- buyEquip(53, 0);
- buyEquip(19, 1);
- packet("f", near.aim2, 1);
- game.tickBase(() => {
- selectWeapon(player.weapons[0]);
- buyEquip(7, 0);
- buyEquip(19, 1);
- sendAutoGather();
- packet("f", near.aim2, 1);
- game.tickBase(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- packet("f", undefined, 1);
- }, 1);
- }, 1);
- }, 1);
- };
- this.kmTickType = function() {
- this.isTrue = true;
- my.autoAim = true;
- selectWeapon(player.weapons[1]);
- buyEquip(53, 0);
- buyEquip(19, 1);
- sendAutoGather();
- packet("f", near.aim2, 1);
- game.tickBase(() => {
- selectWeapon(player.weapons[0]);
- buyEquip(7, 0);
- buyEquip(19, 1);
- packet("f", near.aim2, 1);
- game.tickBase(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- packet("f", undefined, 1);
- }, 1);
- }, 1);
- };
- this.boostTickType = function() {
- /*this.isTrue = true;
- my.autoAim = true;
- selectWeapon(player.weapons[0]);
- buyEquip(53, 0);
- buyEquip(19, 1);
- packet("f", near.aim2);
- game.tickBase(() => {
- place(4, near.aim2);
- selectWeapon(player.weapons[1]);
- biomeGear();
- buyEquip(19, 1);
- sendAutoGather();
- packet("f", near.aim2);
- game.tickBase(() => {
- selectWeapon(player.weapons[0]);
- buyEquip(7, 0);
- buyEquip(19, 1);
- packet("f", near.aim2);
- game.tickBase(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- packet("f", undefined);
- }, 1);
- }, 1);
- }, 1);*/
- this.isTrue = true;
- my.autoAim = true;
- biomeGear();
- buyEquip(19, 1);
- packet("f", near.aim2, 1);
- game.tickBase(() => {
- selectWeapon(player.weapons[[9, 12, 13, 15].includes(player.weapons[1]) ? 1 : 0]);
- buyEquip(53, 0);
- buyEquip(19, 1);
- if ([9, 12, 13, 15].includes(player.weapons[1])) {
- sendAutoGather();
- }
- packet("f", near.aim2, 1);
- place(4, near.aim2);
- game.tickBase(() => {
- selectWeapon(player.weapons[0]);
- buyEquip(7, 0);
- buyEquip(19, 1);
- if (![9, 12, 13, 15].includes(player.weapons[1])) {
- sendAutoGather();
- }
- packet("f", near.aim2, 1);
- game.tickBase(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- packet("f", undefined, 1);
- }, 1);
- }, 1);
- }, 1);
- };
- this.age1insta = function() {
- if (player.weapons[0] == 0) {
- this.isTrue = true;
- my.autoAim = true;
- selectWeapon(player.weapons[0]);
- buyEquip(53, 0);
- buyEquip(7, 0);
- buyEquip(21, 1);
- sendAutoGather();
- game.tickBase(() => {
- sendUpgrade(5);
- selectWeapon(player.weapons[0]);
- buyEquip(7, 0);
- buyEquip(21, 1);
- game.tickBase(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- }, 1);
- }, 1);
- }
- };
- this.gotoGoal = function(goto, OT) {
- let slowDists = (weeeee) => weeeee * config.playerScale;
- let goal = {
- a: goto - OT,
- b: goto + OT,
- c: goto - slowDists(1),
- d: goto + slowDists(1),
- e: goto - slowDists(2),
- f: goto + slowDists(2),
- g: goto - slowDists(4),
- h: goto + slowDists(4)
- };
- let bQ = function(wwww, awwww) {
- if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2 && awwww == 0) {
- buyEquip(31, 0);
- } else {
- buyEquip(wwww, awwww);
- }
- }
- if (enemy.length) {
- let dst = near.dist2;
- this.ticking = true;
- if (dst >= goal.a && dst <= goal.b) {
- bQ(6, 0);
- bQ(19, 1);
- if (player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0] || player.buildIndex > -1) {
- selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
- }
- return {
- dir: undefined,
- action: 1
- };
- } else {
- if (dst < goal.a) {
- if (dst >= goal.g) {
- if (dst >= goal.e) {
- if (dst >= goal.c) {
- bQ(40, 0);
- bQ(19, 1);
- if (configs.none) {
- player.buildIndex != player.items[1] && selectToBuild(player.items[1]);
- } else {
- if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
- selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
- }
- }
- } else {
- bQ(22, 0);
- bQ(19, 1);
- if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
- selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
- }
- }
- } else {
- bQ(6, 0);
- bQ(19, 1);
- if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
- selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
- }
- }
- } else {
- biomeGear();
- bQ(11, 1);
- if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
- selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
- }
- }
- return {
- dir: near.aim2 + Math.PI,
- action: 0
- };
- } else if (dst > goal.b) {
- if (dst <= goal.h) {
- if (dst <= goal.f) {
- if (dst <= goal.d) {
- bQ(40, 0);
- bQ(19, 1);
- if (configs.none) {
- player.buildIndex != player.items[1] && selectToBuild(player.items[1]);
- } else {
- if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
- selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
- }
- }
- } else {
- bQ(22, 0);
- bQ(19, 1);
- if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
- selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
- }
- }
- } else {
- bQ(6, 0);
- bQ(19, 1);
- if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
- selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
- }
- }
- } else {
- biomeGear();
- bQ(11, 1);
- if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
- selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
- }
- }
- return {
- dir: near.aim2,
- action: 0
- };
- }
- return {
- dir: undefined,
- action: 0
- };
- }
- } else {
- this.ticking = false;
- return {
- dir: undefined,
- action: 0
- };
- }
- },
- /** wait 1 tick for better quality */
- this.bowMovement = function() {
- let moveMent = this.gotoGoal(685, 3);
- if (moveMent.action) {
- if (player.reloads[53] == 0 && !this.isTrue) {
- this.rangeType("ageInsta");
- } else {
- packet("f", moveMent.dir, 1);
- }
- } else {
- packet("f", moveMent.dir, 1);
- }
- },
- this.tickMovement = function() {
- let dist = player.weapons[1] == 9 ? 240 : 240;
- let actionDist = player.weapons[1] == 9 ? 2 : player.weapons[1] == 12 ? 1.5 : player.weapons[1] == 13 ? 1 : player.weapons[1] == 15 ? 2 : 3;
- let moveMent = this.gotoGoal(238, 3);
- if (moveMent.action) {
- if (player.reloads[53] == 0 && !this.isTrue) {
- this.boostTickType();
- } else {
- packet("f", moveMent.dir, 1);
- }
- } else {
- packet("f", moveMent.dir, 1);
- }
- },
- this.kmTickMovement = function() {
- let moveMent = this.gotoGoal(240, 3);
- if (moveMent.action) {
- if (near.skinIndex != 22 && player.reloads[53] == 0 && !this.isTrue && ((game.tick - near.poisonTick) % config.serverUpdateRate == 8)) {
- this.kmTickType();
- } else {
- packet("f", moveMent.dir, 1);
- }
- } else {
- packet("f", moveMent.dir, 1);
- }
- },
- this.boostTickMovement = function() {
- let dist = player.weapons[1] == 9 ? 365 : player.weapons[1] == 12 ? 380 : player.weapons[1] == 13 ? 365 : player.weapons[1] == 15 ? 365 : 140;
- let actionDist = player.weapons[1] == 9 ? 2 : player.weapons[1] == 12 ? 1.5 : player.weapons[1] == 13 ? 1 : player.weapons[1] == 15 ? 2 : 3;
- let moveMent = this.gotoGoal(372, 3);
- if (moveMent.action) {
- if (player.reloads[53] == 0 && !this.isTrue) {
- this.boostTickType();
- } else {
- packet("f", moveMent.dir, 1);
- }
- } else {
- packet("f", moveMent.dir, 1);
- }
- }
- /** wait 1 tick for better quality */
- this.perfCheck = function(pl, nr) {
- if (nr.weaponIndex == 11 && UTILS.getAngleDist(nr.aim2 + Math.PI, nr.d2) <= config.shieldAngle) return false;
- if (![9, 12, 19, 15].includes(player.weapons[1])) return true;
- let pjs = {
- x: nr.x2 + (70 * Math.cos(nr.aim2 + Math.PI)),
- y: nr.y2 + (70 * Math.sin(nr.aim2 + Math.PI))
- };
- if (UTILS.lineInRect(pl.x2 - pl.scale, pl.y2 - pl.scale, pl.x2 + pl.scale, pl.y2 + pl.scale, pjs.x, pjs.y, pjs.x, pjs.y)) {
- return true;
- }
- let finds = ais.filter(tmp => tmp.visible).find((tmp) => {
- if (UTILS.lineInRect(tmp.x2 - tmp.scale, tmp.y2 - tmp.scale, tmp.x2 + tmp.scale, tmp.y2 + tmp.scale, pjs.x, pjs.y, pjs.x, pjs.y)) {
- return true;
- }
- });
- if (finds) return false;
- finds = liztobj.filter(tmp => tmp.active).find((tmp) => {
- let tmpScale = tmp.getScale();
- if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, pjs.x, pjs.y, pjs.x, pjs.y)) {
- return true;
- }
- });
- if (finds) return false;
- return true;
- }
- }
- };
- class Autobuy {
- constructor(buyHat, buyAcc) {
- this.hat = function() {
- buyHat.forEach((id) => {
- let find = findID(hats, id);
- if (find && !player.skins[id] && player.points >= find.price) packet("c", 1, id, 0);
- });
- };
- this.acc = function() {
- buyAcc.forEach((id) => {
- let find = findID(accessories, id);
- if (find && !player.tails[id] && player.points >= find.price) packet("c", 1, id, 1);
- });
- };
- }
- };
-
- class Autoupgrade {
- constructor() {
- this.sb = function(upg) {
- upg(3);
- upg(17);
- upg(31);
- upg(23);
- upg(9);
- upg(38);
- };
- this.kh = function(upg) {
- upg(3);
- upg(17);
- upg(31);
- upg(23);
- upg(10);
- upg(38);
- upg(4);
- upg(25);
- };
- this.pb = function(upg) {
- upg(5);
- upg(17);
- upg(32);
- upg(23);
- upg(9);
- upg(38);
- };
- this.ph = function(upg) {
- upg(5);
- upg(17);
- upg(32);
- upg(23);
- upg(10);
- upg(38);
- upg(28);
- upg(25);
- };
- this.db = function(upg) {
- upg(7);
- upg(17);
- upg(31);
- upg(23);
- upg(9);
- upg(34);
- };
- };
- };
-
- class Damages {
- constructor(items) {
- // 0.75 1 1.125 1.5
- this.calcDmg = function(dmg, val) {
- return dmg * val;
- };
- this.getAllDamage = function(dmg) {
- return [this.calcDmg(dmg, 0.75), dmg, this.calcDmg(dmg, 1.125), this.calcDmg(dmg, 1.5)];
- };
- this.weapons = [];
- for (let i = 0; i < items.weapons.length; i++) {
- let wp = items.weapons[i];
- let name = wp.name.split(" ").length <= 1 ? wp.name : (wp.name.split(" ")[0] + "_" + wp.name.split(" ")[1]);
- this.weapons.push(this.getAllDamage(i > 8 ? wp.Pdmg : wp.dmg));
- this[name] = this.weapons[i];
- }
- }
- }
-
- /** CLASS CODES */
- // jumpscare code warn
- let tmpList = [];
- var bianosTick = false;
-
-
- // LOADING:
- let UTILS = new Utils();
- let items = new Items();
- let objectManager = new Objectmanager(GameObject, gameObjects, UTILS, config);
- let store = new Store();
- let hats = store.hats;
- let accessories = store.accessories;
- let projectileManager = new ProjectileManager(Projectile, projectiles, players, ais, objectManager, items, config, UTILS);
- let aiManager = new AiManager(ais, AI, players, items, null, config, UTILS);
- let textManager = new Textmanager();
-
- let traps = new Traps(UTILS, items);
- let instaC = new Instakill();
- let autoBuy = new Autobuy([6, 7, 22, 12, 53, 40], [11, 19, 13, 21]);
- let autoUpgrade = new Autoupgrade();
-
- let lastDeath;
- let minimapData;
- let mapMarker = {};
- let mapPings = [];
- let tmpPing;
-
- let breakTrackers = [];
-
- let pathFindTest = 0;
- let grid = [];
- let pathFind = {
- active: false,
- grid: 40,
- scale: 1440,
- x: 14400,
- y: 14400,
- chaseNear: false,
- array: [],
- lastX: this.grid / 2,
- lastY: this.grid / 2
- };
-
- function sendChat(message) {
- packet("6", message.slice(0, 30));
- }
-
- let runAtNextTick = [];
-
- function checkProjectileHolder(x, y, dir, range, speed, indx, layer, sid) {
- let weaponIndx = indx == 0 ? 9 : indx == 2 ? 12 : indx == 3 ? 13 : indx == 5 && 15;
- let projOffset = config.playerScale * 2;
- let projXY = {
- x: indx == 1 ? x : x - projOffset * Math.cos(dir),
- y: indx == 1 ? y : y - projOffset * Math.sin(dir),
- };
- let nearPlayer = players.filter((e) => e.visible && UTILS.getDist(projXY, e, 0, 2) <= e.scale).sort(function(a, b) {
- return UTILS.getDist(projXY, a, 0, 2) - UTILS.getDist(projXY, b, 0, 2);
- })[0];
- if (nearPlayer) {
- if (indx == 1) {
- nearPlayer.shooting[53] = 1;
- } else {
- nearPlayer.shootIndex = weaponIndx;
- nearPlayer.shooting[1] = 1;
- antiProj(nearPlayer, dir, range, speed, indx, weaponIndx);
- }
- }
- }
- function predictHeal(times) {
- for (let i in times) {
- place(0, getAttackDir());
- }
- }
- let projectileCount = 0;
- function antiProj(tmpObj, dir, range, speed, index, weaponIndex) {
- if (!tmpObj.isTeam(player)) {
- tmpDir = UTILS.getDirect(player, tmpObj, 2, 2);
- if (UTILS.getAngleDist(tmpDir, dir) <= 0.2) {
- tmpObj.bowThreat[weaponIndex]++;
- if (index == 5) {
- projectileCount++;
- }
- setTimeout(() => {
- tmpObj.bowThreat[weaponIndex]--;
- if (index == 5) {
- projectileCount--;
- }
- }, range / speed);
- if (tmpObj.bowThreat[9] >= 1 && (tmpObj.bowThreat[12] >= 1 || tmpObj.bowThreat[15] >= 1)) {
- place(3, tmpObj.aim2);
- my.anti0Tick = 4;
- if (!my.antiSync) {
- antiSyncHealing(4);
- packet("f", tmpObj.aim2+3.1415926535897932/2, 1)
- game.tickBase(() => {
- packet("f", undefined, 1)
- }, 2)
- }
- } else {
- if (projectileCount >= 2) {
- place(3, tmpObj.aim2);
- packet("f", tmpObj.aim2+3.1415926535897932/2, 1)
- my.anti0Tick = 4;
- predictHeal(2)
- game.tickBase(() => {
- packet("f", undefined, 1)
- }, 4)
- if (!my.antiSync) {
- antiSyncHealing(4);
- }
- }
- }
- }
- }
- }
-
-
- // SHOW ITEM INFO:
- function showItemInfo(item, isWeapon, isStoreItem) {
- if (player && item) {
- UTILS.removeAllChildren(itemInfoHolder);
- itemInfoHolder.classList.add("visible");
- UTILS.generateElement({
- id: "itemInfoName",
- text: UTILS.capitalizeFirst(item.name),
- parent: itemInfoHolder
- });
- UTILS.generateElement({
- id: "itemInfoDesc",
- text: item.desc,
- parent: itemInfoHolder
- });
- if (isStoreItem) {
-
- } else if (isWeapon) {
- UTILS.generateElement({
- class: "itemInfoReq",
- text: !item.type ? "primary" : "secondary",
- parent: itemInfoHolder
- });
- } else {
- for (let i = 0; i < item.req.length; i += 2) {
- UTILS.generateElement({
- class: "itemInfoReq",
- html: item.req[i] + "<span class='itemInfoReqVal'> x" + item.req[i + 1] + "</span>",
- parent: itemInfoHolder
- });
- }
- if (item.group.limit) {
- UTILS.generateElement({
- class: "itemInfoLmt",
- text: (player.itemCounts[item.group.id] || 0) + "/" + (config.isSandbox ? 99 : item.group.limit),
- parent: itemInfoHolder
- });
- }
- }
- } else {
- itemInfoHolder.classList.remove("visible");
- }
- }
-
-
- // RESIZE:
- window.addEventListener("resize", UTILS.checkTrusted(resize));
-
- function resize() {
- screenWidth = window.innerWidth;
- screenHeight = window.innerHeight;
- let scaleFillNative = Math.max(screenWidth / maxScreenWidth, screenHeight / maxScreenHeight) * pixelDensity;
- gameCanvas.width = screenWidth * pixelDensity;
- gameCanvas.height = screenHeight * pixelDensity;
- gameCanvas.style.width = screenWidth + "px";
- gameCanvas.style.height = screenHeight + "px";
- mainContext.setTransform(
- scaleFillNative, 0,
- 0, scaleFillNative,
- (screenWidth * pixelDensity - (maxScreenWidth * scaleFillNative)) / 2,
- (screenHeight * pixelDensity - (maxScreenHeight * scaleFillNative)) / 2
- );
- }
- resize();
-
- // MOUSE INPUT:
- var usingTouch;
- const mals = document.getElementById('touch-controls-fullscreen');
- mals.style.display = 'block';
- mals.addEventListener("mousemove", gameInput, false);
-
- function gameInput(e) {
- mouseX = e.clientX;
- mouseY = e.clientY;
- }
- let clicks = {
- left: false,
- middle: false,
- right: false,
- };
- let clicked = {
- g: false
- }
- mals.addEventListener("mousedown", mouseDown, false);
-
- function mouseDown(e) {
- if (attackState != 1) {
- attackState = 1;
- if (e.button == 0) {
- clicks.left = true;
- } else if (e.button == 2) {
- clicks.right = true;
- }
- }
- }
- mals.addEventListener("mouseup", UTILS.checkTrusted(mouseUp));
-
- function mouseUp(e) {
- if (attackState != 0) {
- attackState = 0;
- if (e.button == 0) {
- clicks.left = false;
- } else if (e.button == 1) {
- clicks.middle = false;
- } else if (e.button == 2) {
- clicks.right = false;
- }
- }
- }
- mals.addEventListener("wheel", wheel, false);
-
- let wbe = 1;
- let mWbe = 1;
- let smothAnim = null;
-
- function wheel(e, t = [null, 0]) {
- if (e.deltaY < 0) {
- wbe -= 0.05;
- maxScreenWidth = config.maxScreenWidth * wbe;
- maxScreenHeight = config.maxScreenHeight * wbe;
- resize()
- } else {
- wbe += 0.05;
- maxScreenWidth = config.maxScreenWidth * wbe;
- maxScreenHeight = config.maxScreenHeight * wbe;
- resize()
- }
- if (e.deltaY < 0) {
- my.reSync = true;
- } else {
- my.reSync = false;
- }
- }
-
-
- // INPUT UTILS:
- function getMoveDir() {
- let dx = 0;
- let dy = 0;
- for (let key in moveKeys) {
- let tmpDir = moveKeys[key];
- dx += !!keys[key] * tmpDir[0];
- dy += !!keys[key] * tmpDir[1];
- }
- return dx == 0 && dy == 0 ? undefined : Math.atan2(dy, dx);
- }
-
- function getSafeDir() {
- if (!player)
- return 0;
- if (!player.lockDir) {
- lastDir = Math.atan2(mouseY - (screenHeight / 2), mouseX - (screenWidth / 2));
- }
- return lastDir || 0;
- }
- let plusDir = 0;
- let lastSpin = Date.now();
- function isNearPlayer() {
- return near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap;
- buyEquip(21, 1);
- }
- function getAttackDir(debug) {
- if (debug) {
- if (!player)
- return "0";
-
- if (my.autoAim || (isNearPlayer() && clicks.left && player.reloads[player.weapons[0]] == 0)) {
- lastDir = getEl("weaponGrind").checked ? "getSafeDir()" : enemy.length ? my.revAim ? "(near.aim2 + Math.PI)" : "near.aim2" : "getSafeDir()";
- } else if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) {
- lastDir = "getSafeDir()";
- } else if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0) {
- lastDir = "traps.aim";
- } else if (!player.lockDir) {
- if (configs.noDir) return "undefined";
- lastDir = "getSafeDir()";
- }
-
- return lastDir;
- } else {
- if (!player)
- return 0;
-
- if (my.autoAim || (isNearPlayer() && clicks.left && player.reloads[player.weapons[0]] == 0)) {
- lastDir = getEl("weaponGrind").checked ? getSafeDir() : enemy.length ? my.revAim ? (near.aim2 + Math.PI) : near.aim2 : getSafeDir();
- } else if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) {
- lastDir = getSafeDir();
- } else if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0) {
- lastDir = traps.aim;
- } else if (!player.lockDir) {
- if (configs.noDir) return undefined;
- lastDir = getSafeDir();
- }
-
- return lastDir || 0;
- }
- }
- function getVisualDir() {
- if (!player)
- return 0;
- lastDir = getSafeDir();
- return lastDir || 0;
- }
-
- // KEYS:
- function keysActive() {
- return (allianceMenu.style.display != "block" &&
- chatHolder.style.display != "block" &&
- !menuCBFocus);
- }
-
- function toggleMenuChat() {
- if (menuChatDiv.style.display != "none") {
- // chatHolder.style.display = "none";
- // if (menuChatBox.value != "") {
- //commands[command.slice(1)]
- let cmd = function(command) {
- return {
- found: command.startsWith("/") && commands[command.slice(1).split(" ")[0]],
- fv: commands[command.slice(1).split(" ")[0]]
- }
- }
- let command = cmd(menuChatBox.value);
- if (command.found) {
- if (typeof command.fv.action === "function") {
- command.fv.action(menuChatBox.value);
- }
- } else {
- sendChat(menuChatBox.value);
- }
- menuChatBox.value = "";
- menuChatBox.blur();
- } else {
- if (menuCBFocus) {
- menuChatBox.blur();
- } else {
- menuChatBox.focus();
- }
- }
- }
-
- function keyDown(event) {
- let keyNum = event.which || event.keyCode || 0;
- if (player && player.alive && keysActive()) {
- if (!keys[keyNum]) {
- keys[keyNum] = 1;
- macro[event.key] = 1;
- if (keyNum == 27) {
- openMenu = !openMenu;
- $("#menuDiv").toggle();
- } else if (keyNum == 69) {
- sendAutoGather();
- } else if (keyNum == 67) {
- updateMapMarker();
- } else if (keyNum == 71) {
- clicked.g = !clicked.g
- } else if (keyNum == 79) {
- clicked.o = !clicked.o
- } else if (player.weapons[keyNum - 49] != undefined) {
- player.weaponCode = player.weapons[keyNum - 49];
- } else if (moveKeys[keyNum]) {
- sendMoveDir();
- } else if (event.key == "m") {
- mills.placeSpawnPads = !mills.placeSpawnPads;
- } else if (event.key == "z") {
- mills.place = !mills.place;
- } else if (event.key == "=") {
- typeof window.debug == "function" && window.debug();
- } else if (keyNum == 32) {
- packet("F", 1, getSafeDir(), 1);
- packet("F", 0, getSafeDir(), 1);
- }
- }
- }
- }
- addEventListener("keydown", UTILS.checkTrusted(keyDown));
-
- function keyUp(event) {
- if (player && player.alive) {
- let keyNum = event.which || event.keyCode || 0;
- if (keyNum == 13) {
- toggleMenuChat();
- } else if (keysActive()) {
- if (keys[keyNum]) {
- keys[keyNum] = 0;
- macro[event.key] = 0;
- if (moveKeys[keyNum]) {
- sendMoveDir();
- }
- }
- }
- }
- }
- window.addEventListener("keyup", UTILS.checkTrusted(keyUp));
-
- function sendMoveDir() {
- let newMoveDir = getMoveDir();
- if (lastMoveDir == undefined || newMoveDir == undefined || Math.abs(newMoveDir - lastMoveDir) > 0.3) {
- if (!my.autoPush) {
- packet("f", newMoveDir, 1);
- }
- lastMoveDir = newMoveDir;
- }
- }
-
- // BUTTON EVENTS:
- function bindEvents() {}
- bindEvents();
-
- /** PATHFIND TEST */
- function chechPathColl(tmp) {
- return ((player.scale + tmp.getScale()) / (player.maxSpeed * items.weapons[player.weaponIndex].spdMult)) + (tmp.dmg && !tmp.isTeamObject(player) ? 35 : 0);
- return tmp.colDiv == 0.5 ? (tmp.scale * tmp.colDiv) :
- !tmp.isTeamObject(player) && tmp.dmg ? (tmp.scale + player.scale) :
- tmp.isTeamObject(player) && tmp.trap ? 0 : tmp.scale;
- }
-
- function checkObject() {
- let checkColl = gameObjects.filter(tmp => player.canSee(tmp) && tmp.active);
- for (let y = 0; y < pathFind.grid; y++) {
- grid[y] = [];
- for (let x = 0; x < pathFind.grid; x++) {
- let tmpXY = {
- x: (player.x2 - (pathFind.scale / 2)) + ((pathFind.scale / pathFind.grid) * x),
- y: (player.y2 - (pathFind.scale / 2)) + ((pathFind.scale / pathFind.grid) * y)
- }
- if (UTILS.getDist(pathFind.chaseNear ? near : pathFind, tmpXY, pathFind.chaseNear ? 2 : 0, 0) <= (pathFind.chaseNear ? 35 : 60)) {
- pathFind.lastX = x;
- pathFind.lastY = y;
- grid[y][x] = 0;
- continue;
- }
- let find = checkColl.find(tmp => UTILS.getDist(tmp, tmpXY, 0, 0) <= chechPathColl(tmp));
- if (find) {
- if (find.trap) {
- grid[y][x] = 0;
- continue;
- }
- grid[y][x] = 1;
- } else {
- grid[y][x] = 0;
- }
- }
- }
- }
-
- function createPath() {
- grid = [];
- checkObject();
- }
-
-
-
- function Pathfinder() {
- pathFind.scale = (config.maxScreenWidth / 2) * 1.3;
- if (!traps.inTrap && (pathFind.chaseNear ? enemy.length : true)) {
- if (near.dist2 <= items.weapons[player.weapons[0]].range) {
- packet("f", undefined, 1);
- } else {
- createPath();
- easystar.setGrid(grid);
- easystar.setAcceptableTiles([0]);
- easystar.enableDiagonals();
- easystar.findPath((grid[0].length / 2), (grid.length / 2), pathFind.lastX, pathFind.lastY, function (path) {
- if (path === null) {
- pathFind.array = [];
- if (near.dist2 <= items.weapons[player.weapons[0]].range) {
- packet("f", undefined, 1);
- } else {
- packet("f", near.aim2, 1);
- }
- } else {
- pathFind.array = path;
- if (pathFind.array.length > 1) {
- let tmpXY = {
- x: (player.x2 - (pathFind.scale / 2)) + ((pathFind.scale / pathFind.grid) * path[1].x),
- y: (player.y2 - (pathFind.scale / 2)) + ((pathFind.scale / pathFind.grid) * path[1].y)
- }
- packet("f", UTILS.getDirect(tmpXY, player, 0, 2), 1);
- }
- }
- });
- easystar.calculate();
- }
- }
- }
- /** PATHFIND TEST */
-
- // ITEM COUNT DISPLAY:
- let isItemSetted = [];
-
- function updateItemCountDisplay(index = undefined) {
- for (let i = 3; i < items.list.length; ++i) {
- let id = items.list[i].group.id;
- let tmpI = items.weapons.length + i;
- if (!isItemSetted[tmpI]) {
- isItemSetted[tmpI] = document.createElement("div");
- isItemSetted[tmpI].id = "itemCount" + tmpI;
- getEl("actionBarItem" + tmpI).appendChild(isItemSetted[tmpI]);
- isItemSetted[tmpI].style = `
- display: block;
- position: absolute;
- padding-left: 5px;
- font-size: 2em;
- color: #fff;
- `;
- isItemSetted[tmpI].innerHTML = player.itemCounts[id] || 0;
- } else {
- if (index == id) isItemSetted[tmpI].innerHTML = player.itemCounts[index] || 0;
- }
- }
- }
-
- // AUTOPUSH:
- function autoPush() {
- let nearTrap = gameObjects.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= (near.scale + tmp.getScale() + 5)).sort(function(a, b) {
- return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
- })[0];
- if (nearTrap) {
- let spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, nearTrap, 0, 0) <= (near.scale + nearTrap.scale + tmp.scale)).sort(function(a, b) {
- return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
- })[0];
- if (spike) {
- let pushAngle = Math.atan2(near.y2 - spike.y, near.x2 - spike.x)
-
- /*let pos = {
- x: spike.x + (250 * Math.cos(UTILS.getDirect(near, spike, 2, 0))),
- y: spike.y + (250 * Math.sin(UTILS.getDirect(near, spike, 2, 0))),
- x2: spike.x + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.cos(UTILS.getDirect(near, spike, 2, 0))) + Math.cos(25),
- y2: spike.y + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.sin(UTILS.getDirect(near, spike, 2, 0))) + Math.sin(25)
- };
- let finds = gameObjects.filter(tmp => tmp.active).find((tmp) => {
- let tmpScale = tmp.getScale();
- if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, player.x2, player.y2, pos.x2, pos.y2)) {
- return true;
- }
- });
- if (finds) {
- if (my.autoPush) {
- my.autoPush = false;
- packet("f", lastMoveDir || undefined, 1);
- }
- } else {*/
- my.autoPush = true;
- sendChat("!I'm pushing you :3!");
- my.pushData = {
- x: spike.x + Math.cos(pushAngle),
- y: spike.y + Math.sin(pushAngle),
- x2: player.x2+30,
- y2: player.y2+30
- };
-
- let point = {
- x: near.x2 + Math.cos(pushAngle) * 30,
- y: near.y2 + Math.sin(pushAngle) * 60,
- }
-
- let dir = Math.atan2(point.y - player.y2, point.x - player.x2)
-
- packet("f", dir, 1)
- /*let scale = (player.scale / 10);
- if (UTILS.lineInRect(player.x2 - scale, player.y2 - scale, player.x2 + scale, player.y2 + scale, near.x2, near.y2, pos.x, pos.y)) {
- packet("f", near.aim2, 1);
- } else {
- packet("f", UTILS.getDirect(pos, player, 2, 2), 1);
- }*/
- //}
- } else {
- if (my.autoPush) {
- my.autoPush = false;
- packet("f", lastMoveDir || undefined, 1);
- }
- }
- } else {
- if (my.autoPush) {
- my.autoPush = false;
- packet("f", lastMoveDir || undefined, 1);
- }
- }
- }
-
-
- class AutoPush {
- socket = null;
-
- findIntersect(vec, vec1, vec2) {
- // Find point of vec1 and vec2 intersection
- const delta = Math.hypot(vec1.x - vec2.x, vec1.y - vec2.y) / 2;
- const tang = Math.tan((vec1.y - vec2.y) / (vec1.x - vec2.x));
- const vec3x = Math.cos(tang) * delta;
- const vec3y = Math.sin(tang) * delta;
- // Find angle from vec to vec3
- const theta = Math.tan((vec.y - vec3y) / (vec.x - vec3x));
-
- return theta;
- };
-
- pushEnemy(player, enemy, spike) {
- const angle = this.findIntersect(enemy, spike, player);
- const dist = Math.hypot(player.x - enemy.x, player.y - enemy.y);
-
- if (dist > 180) return;
-
- this.socket.send("a", angle);
- };
-
- constructor(socket) {
- this.socket = socket;
- }
- }
-
- // ADD DEAD PLAYER:
- function addDeadPlayer(tmpObj) {
- deadPlayers.push(new DeadPlayer(tmpObj.x, tmpObj.y, tmpObj.dir, tmpObj.buildIndex, tmpObj.weaponIndex, tmpObj.weaponVariant, tmpObj.skinColor, tmpObj.scale, tmpObj.name));
- }
-
- /** APPLY SOCKET CODES */
-
- // SET INIT DATA:
- function setInitData(data) {
- alliances = data.teams;
- }
-
- // SETUP GAME:
- function setupGame(yourSID) {
- keys = {};
- macro = {};
- playerSID = yourSID;
- attackState = 0;
- inGame = true;
- packet("F", 0, getAttackDir(), 1);
- my.ageInsta = true;
- if (firstSetup) {
- firstSetup = false;
- gameObjects.length = 0;
- liztobj.length = 0;
- }
- }
-
- // ADD NEW PLAYER:
- function addPlayer(data, isYou) {
- let tmpPlayer = findPlayerByID(data[0]);
- if (!tmpPlayer) {
- tmpPlayer = new Player(data[0], data[1], config, UTILS, projectileManager,
- objectManager, players, ais, items, hats, accessories);
- players.push(tmpPlayer);
- if (data[1] != playerSID) {
- addMenuChText(null, `Found ${data[2]} {${data[1]}}`, "lime");
- }
- } else {
- if (data[1] != playerSID) {
- addMenuChText(null, `Found ${data[2]} {${data[1]}}`, "lime");
- }
- }
- tmpPlayer.spawn(isYou ? true : null);
- tmpPlayer.visible = false;
- tmpPlayer.oldPos = {
- x2: undefined,
- y2: undefined
- };
- tmpPlayer.x2 = undefined;
- tmpPlayer.y2 = undefined;
- tmpPlayer.x3 = undefined;
- tmpPlayer.y3 = undefined;
- tmpPlayer.setData(data);
- if (isYou) {
- if (!player) {
- window.prepareUI(tmpPlayer);
- }
- player = tmpPlayer;
- camX = player.x;
- camY = player.y;
- my.lastDir = 0;
- updateItems();
- updateAge();
- updateItemCountDisplay();
- if (player.skins[7]) {
- my.reSync = true;
- if(player.shameCount > 0) {
- my.reSync = true;
- } else {
- my.reSync = false;
- }
- }
- }
- }
-
- // REMOVE PLAYER:
- function removePlayer(id) {
- for (let i = 0; i < players.length; i++) {
- if (players[i].id == id) {
- addMenuChText("Game", players[i].name + "[" + players[i].sid + "] left the game", "red");
- players.splice(i, 1);
- break;
- }
- }
- }
-
- // UPDATE HEALTH:
- function updateHealth(sid, value) {
- tmpObj = findPlayerBySID(sid);
- if (tmpObj) {
- tmpObj.oldHealth = tmpObj.health;
- tmpObj.health = value;
- tmpObj.judgeShame();
- if (tmpObj.oldHealth > tmpObj.health) {
- tmpObj.damaged = tmpObj.oldHealth - tmpObj.health;
- advHeal.push([sid, value, tmpObj.damaged]);
- } else {}
- if (tmpObj.health <= 0) {
- /*bots.forEach((hmm) => {
- hmm.whyDie = tmpObj.name;
- });*/
- }
- }
- }
-
-
- // KILL PLAYER:
- function killPlayer() {
- inGame = false;
- lastDeath = {
- x: player.x,
- y: player.y,
- };
- if (configs.autoRespawn) {
- getEl("diedText").style.display = "none";
- packet("M", {
- name: lastsp[0],
- moofoll: lastsp[1],
- skin: lastsp[2]
- });
- }
- }
-
- // UPDATE PLAYER ITEM VALUES:
- function updateItemCounts(index, value) {
- if (player) {
- player.itemCounts[index] = value;
- updateItemCountDisplay(index);
- }
- }
-
- // UPDATE AGE:
- function updateAge(xp, mxp, age) {
- if (xp != undefined){
- }
- player.XP = xp;
- if (mxp != undefined){
- }
- player.maxXP = mxp;
- if (age != undefined){
- }
- player.age = age;
- }
- // UPDATE UPGRADES:
- function updateUpgrades(points, age) {
- player.upgradePoints = points;
- player.upgrAge = age;
- if (points > 0) {
- tmpList.length = 0;
- UTILS.removeAllChildren(upgradeHolder);
- for (let i = 0; i < items.weapons.length; ++i) {
- if (items.weapons[i].age == age && (items.weapons[i].pre == undefined || player.weapons.indexOf(items.weapons[i].pre) >= 0)) {
- let e = UTILS.generateElement({
- id: "upgradeItem" + i,
- class: "actionBarItem",
- onmouseout: function() {
- showItemInfo();
- },
- parent: upgradeHolder
- });
- e.style.backgroundImage = getEl("actionBarItem" + i).style.backgroundImage;
- tmpList.push(i);
- }
- }
- for (let i = 0; i < items.list.length; ++i) {
- if (items.list[i].age == age && (items.list[i].pre == undefined || player.items.indexOf(items.list[i].pre) >= 0)) {
- let tmpI = (items.weapons.length + i);
- let e = UTILS.generateElement({
- id: "upgradeItem" + tmpI,
- class: "actionBarItem",
- onmouseout: function() {
- showItemInfo();
- },
- parent: upgradeHolder
- });
- e.style.backgroundImage = getEl("actionBarItem" + tmpI).style.backgroundImage;
- tmpList.push(tmpI);
- }
- }
- for (let i = 0; i < tmpList.length; i++) {
- (function(i) {
- let tmpItem = getEl('upgradeItem' + i);
- // tmpItem.onmouseover = function() {
- // if (items.weapons[i]) {
- // showItemInfo(items.weapons[i], true);
- // } else {
- // showItemInfo(items.list[i - items.weapons.length]);
- // }
- // };
- tmpItem.onclick = UTILS.checkTrusted(function() {
- packet("H", i);
- });
- UTILS.hookTouchEvents(tmpItem);
- })(tmpList[i]);
- }
- if (tmpList.length) {
- upgradeHolder.style.display = "block";
- upgradeCounter.style.display = "block";
- upgradeCounter.innerHTML = "SELECT ITEMS (" + points + ")";
- } else {
- upgradeHolder.style.display = "none";
- upgradeCounter.style.display = "none";
- showItemInfo();
- }
- } else {
- upgradeHolder.style.display = "none";
- upgradeCounter.style.display = "none";
- showItemInfo();
- }
- // SMART AUTOUPGRADE:
- if (configs.AutoUpgrade) {
- if(age == 3) {
- sendUpgrade(17)
- } else if (age == 4) {
- sendUpgrade(31)
- } else if (age == 5) {
- sendUpgrade(23)
- } else if (age == 8) {
- if(player.secondaryIndex == 9) {
- sendUpgrade(12)
- } else if(player.primaryIndex == 3) {
- sendUpgrade(4)
- } else {
- sendUpgrade(28)
- }
- } else if (age == 9) {
- if(player.secondaryIndex == 12) {
- sendUpgrade(15)
- } else {
- sendUpgrade(25)
- }
- }// 12 15
- }
- }
- function cdf(e, t) {
- try {
- return Math.hypot((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
- } catch (e) {
- return Infinity;
- }
- }
- function caf(e, t) {
- try {
- return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
- } catch (e) {
- return 0;
- }
- }
- function numArr(e = 0, t = 1, act, n = 1) {
- let arr = [];
- for (let i = e; i < t; i += n) {
- arr.push(i);
- typeof act == "function" && act(i);
- }
- return arr;
- }
- function toR(e) {
- var n = (e * Math.PI / 180) % (2 * Math.PI);
- return n > Math.PI ? Math.PI - n : n
- }
- function toD(e) {
- var n = (e / Math.PI * 360) % 360;
- return n >= 360 ? n - 360 : n;
- }
-
-
-
- // KILL OBJECT:
- function killObject(sid) {
- let findObj = findObjectBySid(sid);
- objectManager.disableBySid(sid);
- if (player) {
- for (let i = 0; i < breakObjects.length; i++) {
- if (breakObjects[i].sid == sid) {
- breakObjects.splice(i, 1);
- break;
- }
- }
- if (!player.canSee(findObj)) {
- breakTrackers.push({
- x: findObj.x,
- y: findObj.y
- });
- }
- if (breakTrackers.length > 8) {
- breakTrackers.shift();
- }
- traps.replacer(findObj);
- }
- }
-
- // KILL ALL OBJECTS BY A PLAYER:
- function killObjects(sid) {
- if (player) objectManager.removeAllItems(sid);
- }
- function setTickout(doo, timeout) {
- if (!ticks.manage[ticks.tick + timeout]) {
- ticks.manage[ticks.tick + timeout] = [doo];
- } else {
- ticks.manage[ticks.tick + timeout].push(doo);
- }
- }
-
- function caf(e, t) {
- try {
- return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
- } catch (e) {
- return 0;
- }
- }
-
- let found = false;
- let autoQ = false;
-
- let autos = {
- insta: {
- todo: false,
- wait: false,
- count: 4,
- shame: 5
- },
- bull: false,
- antibull: 0,
- reloaded: false,
- stopspin: true
- }
-
- // UPDATE PLAYER DATA:
- function updatePlayers(data) {
- // if(player.shameCount > 0) {
- // my.reSync = true;
- // } else {
- // my.reSync = false;
- // }
-
- // let movementPrediction = {
- // x: player.x2 + (player.oldPos.x2 - player.x2) * -1,
- // y: player.y2 + (player.oldPos.y2 - player.y2) * -1,
- // }
-
- // let potentialzpiketick = liztobj.filter((e) => e.active && e.dmg)
-
- // potentialzpiketick.forEach((obj) => {
- // if(cdf(obj, player) <= 200) {
- // packet('f', undefined);
- // }
- // })
-
- // let newPos = {
- // x: player.x2 + (tracker.lastPos.x - player.x2) * -1,
- // y: player.y2 + (tracker.lastPos.y - player.y2) * -1,
- // }
-
- function getAngleDifference(angle1, angle2) {
- // Normalize the angles to be between 0 and 2π
- angle1 = angle1 % (2 * Math.PI);
- angle2 = angle2 % (2 * Math.PI);
-
- // Calculate the absolute difference between the angles
- let diff = Math.abs(angle1 - angle2);
-
- // Adjust the difference to be between 0 and π
- if (diff > Math.PI) {
- diff = (2 * Math.PI) - diff;
- }
-
- return diff;
- }
-
- // function smartMove(oneTickMove) {
- // let dir = player.moveDir;
-
- // let found = false
- // let buildings = liztobj.sort((a, b) => Math.hypot(player.y2 - a.y, player.x2 - a.x) - Math.hypot(player.y2 - b.y, player.x2 - b.x))
- // let spikes = buildings.filter(obj => obj.dmg && cdf(player, obj) < 250 && !obj.isTeamObject(player) && obj.active)
-
- // let newPos = {
- // x: player.x2 + (player.x2 - player.oldPos.x2) * 1.2 + (Math.cos(dir) * 50),
- // y: player.y2 + (player.y2 - player.oldPos.y2) * 1.2 + (Math.sin(dir) * 50),
- // }
-
- // for (let i = 0; i < spikes.length; i++) {
- // if (cdf(spikes[i], newPos) < spikes[i].scale + player.scale + 3) {
- // found = Math.atan2(player.y2 - spikes[i].y, player.x2 - spikes[i].x)
- // }
- // }
-
-
-
-
-
- // if (found != false && !traps.inTrap) {
- // packet("f", undefined);
- // } else {
- // packet("f", dir);
- // }
- // player.oldPos.x2 = player.x2;
- // player.oldPos.y2 = player.y2;
- // }
- // function detectEnemySpikeCollisions(tmpObj) {
- // let buildings = liztobj.sort((a, b) => Math.hypot(tmpObj.y - a.y, tmpObj.x - a.x) - Math.hypot(tmpObj.y - b.y, tmpObj.x - b.x));
- // let spikes = buildings.filter(obj => obj.dmg && cdf(player, obj) < 200 && !obj.isTeamObject(player) && obj.active);
- // //here you calculate last vel / delta, add that to current pos, if touch spike do the heh
- // let enemy = {
- // // x: tmpObj.x + (player.oldPos.x2 - tmpObj.x) * -2,
- // // y: tmpObj.y + (player.oldPos.y2 - tmpObj.y) * -2,
- // x: player.x2 + (player.oldPos.x2 - player.x2) * -1,
- // y: player.y2 + (player.oldPos.y2 - player.y2) * -1,
- // }
- // let found = false;
- // for (let i = 0; i < spikes.length; i++) {
- // if (cdf(enemy, spikes[i]) < player.scale + spikes[i].scale) {
- // found = true;
- // }
- // }
-
- // // player.oldPos.x2 = tmpObj.x2;
- // // player.oldPos.y2 = tmpObj.y2;
- // }
-
- game.tick++;
- enemy = [];
- nears = [];
- near = [];
- game.tickSpeed = performance.now() - game.lastTick;
- game.lastTick = performance.now();
- players.forEach((tmp) => {
- tmp.forcePos = !tmp.visible;
- tmp.visible = false;
- if((tmp.timeHealed - tmp.timeDamaged)>0 && tmp.lastshamecount<tmp.shameCount)
- tmp.pinge = (tmp.timeHealed - tmp.timeDamaged);
- });
- for (let i = 0; i < data.length;) {
- tmpObj = findPlayerBySID(data[i]);
- if (tmpObj) {
- tmpObj.t1 = (tmpObj.t2 === undefined) ? game.lastTick : tmpObj.t2;
- tmpObj.t2 = game.lastTick;
- tmpObj.oldPos.x2 = tmpObj.x2;
- tmpObj.oldPos.y2 = tmpObj.y2;
- tmpObj.x1 = tmpObj.x;
- tmpObj.y1 = tmpObj.y;
- tmpObj.x2 = data[i + 1];
- tmpObj.y2 = data[i + 2];
- tmpObj.x3 = tmpObj.x2 + (tmpObj.x2 - tmpObj.oldPos.x2);
- tmpObj.y3 = tmpObj.y2 + (tmpObj.y2 - tmpObj.oldPos.y2);
- tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 3] : tmpObj.d2;
- tmpObj.d2 = data[i + 3];
- tmpObj.dt = 0;
- tmpObj.buildIndex = data[i + 4];
- tmpObj.weaponIndex = data[i + 5];
- tmpObj.weaponVariant = data[i + 6];
- tmpObj.team = data[i + 7];
- tmpObj.isLeader = data[i + 8];
- tmpObj.oldSkinIndex = tmpObj.skinIndex;
- tmpObj.oldTailIndex = tmpObj.tailIndex;
- tmpObj.skinIndex = data[i + 9];
- tmpObj.tailIndex = data[i + 10];
- tmpObj.iconIndex = data[i + 11];
- tmpObj.zIndex = data[i + 12];
- tmpObj.visible = true;
- tmpObj.update(game.tickSpeed);
- tmpObj.dist2 = UTILS.getDist(tmpObj, player, 2, 2);
- tmpObj.aim2 = UTILS.getDirect(tmpObj, player, 2, 2);
- tmpObj.dist3 = UTILS.getDist(tmpObj, player, 3, 3);
- tmpObj.aim3 = UTILS.getDirect(tmpObj, player, 3, 3);
- tmpObj.damageThreat = 0;
- if (tmpObj.skinIndex == 45 && tmpObj.shameTimer <= 0) {
- tmpObj.addShameTimer();
- }
- if (tmpObj.oldSkinIndex == 45 && tmpObj.skinIndex != 45) {
- tmpObj.shameTimer = 0;
- tmpObj.shameCount = 0;
- if (tmpObj == player) {
- healer();
- }
- }
-
- botSkts.forEach((bot) => {
- bot.showName = 'YEAHHH'
- })
-
- for(let i = 0; i < players.length; i++) {
- for(let aa = 0; aa < botSkts.length; aa++) {
- if(player.id === aa.id) aa.showName = 'YEAHHHHHH'
-
- }
- }
-
- if (player.shameCount < 4 && near.dist3 <= 300 && near.reloads[near.primaryIndex] <= game.tickRate * (window.pingTime >= 200 ? 2 : 1)) {
- autoQ = true;
- healer();
- } else {
- if (autoQ) {
- healer();
- }
- autoQ = false;
- }
-
-
- if (tmpObj == player) {
- if (liztobj.length) {
- liztobj.forEach((tmp) => {
- tmp.onNear = false;
- if (tmp.active) {
- if (!tmp.onNear && UTILS.getDist(tmp, tmpObj, 0, 2) <= tmp.scale + items.weapons[tmpObj.weapons[0]].range) {
- tmp.onNear = true;
- }
- if (tmp.isItem && tmp.owner) {
- if (!tmp.pps && tmpObj.sid == tmp.owner.sid && UTILS.getDist(tmp, tmpObj, 0, 2) > (parseInt(getEl("breakRange").value) || 0) && !tmp.breakObj && ![13, 14, 20].includes(tmp.id)) {
- tmp.breakObj = true;
- breakObjects.push({
- x: tmp.x,
- y: tmp.y,
- sid: tmp.sid
- });
- }
- }
- }
- });
- let nearTrap = liztobj.filter(e => e.trap && e.active && UTILS.getDist(e, tmpObj, 0, 2) <= (tmpObj.scale + e.getScale() + 25) && !e.isTeamObject(tmpObj)).sort(function(a, b) {
- return UTILS.getDist(a, tmpObj, 0, 2) - UTILS.getDist(b, tmpObj, 0, 2);
- })[0];
- if (nearTrap) {
- let spike = gameObjects.filter(obj => obj.dmg && cdf(tmpObj, obj) <= tmpObj.scale + nearTrap.scale/2 && !obj.isTeamObject(tmpObj) && obj.active)[0]
- traps.dist = UTILS.getDist(nearTrap, tmpObj, 0, 2);
- traps.aim = UTILS.getDirect(spike ? spike : nearTrap, tmpObj, 0, 2);
-
- // traps.dist = UTILS.getDist(nearTrap, tmpObj, 0, 2);
- // traps.aim = UTILS.getDirect(nearTrap, tmpObj, 0, 2);
- traps.protect(caf(nearTrap, tmpObj) - Math.PI);
- traps.inTrap = true;
- sendChat("Oh no! You got me! :(");
- traps.info = nearTrap;
- } else {
- traps.inTrap = false;
- traps.info = {};
- }
- } else {
- traps.inTrap = false;
- }
- }
- if (tmpObj.weaponIndex < 9) {
- tmpObj.primaryIndex = tmpObj.weaponIndex;
- tmpObj.primaryVariant = tmpObj.weaponVariant;
- } else if (tmpObj.weaponIndex > 8) {
- tmpObj.secondaryIndex = tmpObj.weaponIndex;
- tmpObj.secondaryVariant = tmpObj.weaponVariant;
- }
- }
- i += 13;
- }
- if (textManager.stack.length) {
- let stacks = [];
- let notstacks = [];
- let num = 0;
- let num2 = 0;
- let pos = {
- x: null,
- y: null
- };
- let pos2 = {
- x: null,
- y: null
- }
- textManager.stack.forEach((text) => {
- if (text.value >= 0) {
- if (num == 0) pos = {
- x: text.x,
- y: text.y
- };
- num += Math.abs(text.value);
- } else {
- if (num2 == 0) pos2 = {
- x: text.x,
- y: text.y
- };
- num2 += Math.abs(text.value);
- }
- });
- if (num2 > 0) {
- textManager.showText(pos2.x, pos2.y, Math.max(45, Math.min(50, num2)), 0.18, 500, num2, "#FF0000");
- }
- if (num > 0) {
- textManager.showText(pos.x, pos.y, Math.max(45, Math.min(50, num)), 0.18, 500, num, "#fff");
- }
- textManager.stack = [];
- }
- if (runAtNextTick.length) {
- runAtNextTick.forEach((tmp) => {
- checkProjectileHolder(...tmp);
- });
- runAtNextTick = [];
- }
- for (let i = 0; i < data.length;) {
- tmpObj = findPlayerBySID(data[i]);
- if (tmpObj) {
- if (!tmpObj.isTeam(player)) {
- enemy.push(tmpObj);
- if (tmpObj.dist2 <= items.weapons[tmpObj.primaryIndex == undefined ? 5 : tmpObj.primaryIndex].range + (player.scale * 2)) {
- nears.push(tmpObj);
- }
- }
- tmpObj.manageReload();
- if (tmpObj != player) {
- tmpObj.addDamageThreat(player);
- }
- }
- i += 13;
- }
- /*projectiles.forEach((proj) => {
- tmpObj = proj;
- if (tmpObj.active) {
- tmpObj.tickUpdate(game.tickSpeed);
- }
- });*/
- if (player && player.alive) {
- if (enemy.length) {
- near = enemy.sort(function(tmp1, tmp2) {
- return tmp1.dist2 - tmp2.dist2;
- })[0];
- } else {
- // console.log("no enemy");
- }
- if (game.tickQueue[game.tick]) {
- game.tickQueue[game.tick].forEach((action) => {
- action();
- });
- game.tickQueue[game.tick] = null;
- }
- if (advHeal.length) {
- advHeal.forEach((updHealth) => {
- if (window.pingTime < 150) {
- let sid = updHealth[0];
- let value = updHealth[1];
- let totalDamage = 100 - value
- let damaged = updHealth[2];
- tmpObj = findPlayerBySID(sid);
- let bullTicked = false;
- if (tmpObj == player) {
- if (tmpObj.skinIndex == 7 && (damaged == 5 || (tmpObj.latestTail == 13 && damaged == 2))) {
- if (my.reSync) {
- my.reSync = false;
- tmpObj.setBullTick = true;
- }
- bullTicked = true;
- }
- if (inGame) {
- let attackers = getAttacker(damaged);
- let gearDmgs = [0.25, 0.45].map((val) => val * items.weapons[player.weapons[0]].dmg * soldierMult());
- let includeSpikeDmgs = enemy.length ? !bullTicked && (gearDmgs.includes(damaged) && near.skinIndex == 11) : false;
- let healTimeout = 140 - window.pingTime;
- let dmg = 100 - player.health;
- let slowHeal = function (timer, tickBase) {
- if (!tickBase) {
- setTimeout(() => {
- healer();
- }, timer);
- } else {
- game.tickBase(() => {
- healer()
- }, 3)
- }
- }
- if (getEl("healingBeta").checked) {
- if (enemy.length) {
- if ([0, 7, 8].includes(near.primaryIndex)) {
- if (damaged < 75) {
- slowHeal(healTimeout)
- } else {
- healer()
- }
- }
- if ([1, 2, 6].includes(near.primaryIndex)) {
- if (damaged >= 25 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 5) {
- healer()
- } else {
- slowHeal(healTimeout)
- }
- }
- if (near.primaryIndex == 3) {
- if (near.secondaryIndex == 15) {
- if (near.primaryVariant < 2) {
- if (damaged >= 35 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 5 && game.tick - player.antiTimer > 1) {
- tmpObj.canEmpAnti = true
- tmpObj.antiTimer = game.tick
- healer()
- } else {
- slowHeal(healTimeout)
- }
- } else {
- if (damaged > 35 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 5 && game.tick - player.antiTimer > 1) {
- tmpObj.canEmpAnti = true
- tmpObj.antiTimer = game.tick
- healer()
- } else {
- slowHeal(healTimeout)
- }
- }
- } else {
- if (damaged >= 25 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 4) {
- healer()
- } else {
- slowHeal(healTimeout)
- }
- }
- }
- if (near.primaryIndex == 4) {
- if (near.primaryVariant >= 1) {
- if (damaged >= 10 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 4) {
- healer()
- } else {
- slowHeal(healTimeout)
- }
- } else {
- if (damaged >= 35 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 3) {
- healer()
- } else {
- slowHeal(healTimeout)
- }
- }
- }
- if ([undefined, 5].includes(near.primaryIndex)) {
- if (near.secondaryIndex == 10) {
- if (dmg >= (includeSpikeDmgs ? 10 : 20) && tmpObj.damageThreat + dmg >= 80 && tmpObj.shameCount < 6) {
- healer()
- } else {
- slowHeal(healTimeout)
- }
- } else
- if (near.primaryVariant >= 2 || near.primaryVariant == undefined) {
- if (dmg >= (includeSpikeDmgs ? 15 : 20) && tmpObj.damageThreat + dmg >= 50 && tmpObj.shameCount < 6) {
- healer()
- } else {
- slowHeal(healTimeout)
- }
- } else
- if ([undefined || 15].includes(near.secondaryIndex)) {
- if (damaged > (includeSpikeDmgs ? 8 : 20) && player.damageThreat >= 25 && (game.tick - player.antiTimer) > 1) {
- if (tmpObj.shameCount < 5) {
- healer()
- } else {
- slowHeal(healTimeout)
- }
- } else {
- slowHeal(healTimeout)
- }
- } else
- if ([9, 12, 13].includes(near.secondaryIndex)) {
- if (dmg >= 25 && player.damageThreat + dmg >= 70 && tmpObj.shameCount < 6) {
- healer()
- } else {
- slowHeal(healTimeout)
- }
- } else {
- if (damaged > 25 && player.damageThreat + dmg >= 95) {
- healer()
- } else {
- slowHeal(healTimeout)
- }
- }
- }
- if (near.primaryIndex == 6) {
- if (near.secondaryIndex == 15) {
- if (damaged >= 25 && tmpObj.damageThreat + dmg >= 95 && tmpObj.shameCount < 4) {
- healer()
- } else {
- slowHeal(healTimeout)
- }
- } else {
- if (damaged >= 70 && tmpObj.shameCount < 4) {
- healer()
- } else {
- slowHeal(healTimeout)
- }
- }
- }
- if (damaged >= 30 && near.reloads[near.secondaryIndex] == 0 && near.dist2 <= 150 && player.skinIndex == 11 && player.tailIndex == 21) instaC.canCounter = true
- } else {
- if (damaged >= 70) {
- healer()
- } else {
- slowHeal(healTimeout)
- }
- }
- } else {
- if (damaged >= (includeSpikeDmgs ? 8 : 25) && dmg + player.damageThreat >= 80 && (game.tick - player.antiTimer) > 1) {
- if (tmpObj.reloads[53] == 0 && tmpObj.reloads[tmpObj.weapons[1]] == 0) {
- tmpObj.canEmpAnti = true;
- } else {
- player.soldierAnti = true;
- }
- tmpObj.antiTimer = game.tick;
- let shame = [0, 4, 6, 7, 8].includes(near.primaryIndex) ? 2 : 5;
- if (tmpObj.shameCount < shame) {
- healer();
- } else {
- if (near.primaryIndex == 7 || (player.weapons[0] == 7 && (near.skinIndex == 11 || near.tailIndex == 21))) {
- slowHeal(healTimeout)
- } else {
- slowHeal(healTimeout, 1)
- }
- }
- } else {
- if (near.primaryIndex == 7 || (player.weapons[0] == 7 && (near.skinIndex == 11 || near.tailIndex == 21))) {
- slowHeal(healTimeout)
- } else {
- slowHeal(healTimeout, 1)
- }
- }
- if (damaged >= 25 && near.dist2 <= 140 && player.skinIndex == 11 && player.tailIndex == 21) instaC.canCounter = true
- }
- } else {
- if (!tmpObj.setPoisonTick && (tmpObj.damaged == 5 || (tmpObj.latestTail == 13 && tmpObj.damaged == 2))) {
- tmpObj.setPoisonTick = true;
- }
- }
- }
- } else {
- let [sid, value, damaged] = updHealth;
- let totalDamage = 100 - value;
- let tmpObj = findPlayerBySID(sid);
- let bullTicked = false;
-
- if (tmpObj == player) {
- if (tmpObj.skinIndex == 7 && (damaged == 5 || (tmpObj.latestTail == 13 && damaged == 2))) {
- if (my.reSync) {
- my.reSync = false;
- tmpObj.setBullTick = true;
- bullTicked = true;
- }
- }
- if (inGame) {
- let attackers = getAttacker(damaged);
- let gearDmgs = [0.25, 0.45].map((val) => val * items.weapons[player.weapons[0]].dmg * soldierMult());
- let includeSpikeDmgs = enemy.length ? !bullTicked && (gearDmgs.includes(damaged) && near.skinIndex == 11) : false;
- let healTimeout = 60;
- let dmg = 100 - player.health;
- let shameCountThreshold = [2, 5][[0, 4, 6, 7, 8].includes(near.primaryIndex) ? 0 : 1];
-
- let slowHeal = function (timer, tickBase) {
- if (!tickBase) setTimeout(() => healer(), timer);
- else game.tickBase(() => healer(), 2);
- };
-
- if (getEl("healingBeta").checked) {
- let canHealFast = [0, 7, 8].includes(near.primaryIndex) ? damaged < 75 :
- [1, 2, 6].includes(near.primaryIndex) ? damaged >= 25 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 5 :
- [undefined, 5].includes(near.primaryIndex) ? dmg >= (includeSpikeDmgs ? 15 : 20) && tmpObj.damageThreat + dmg >= 50 && tmpObj.shameCount < 6 :
- near.primaryIndex == 3 && near.secondaryIndex == 15 ? damaged >= 35 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 5 && game.tick - player.antiTimer > 1 :
- near.primaryIndex == 4 ? near.primaryVariant >= 1 ? damaged >= 10 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 4 :
- damaged >= 35 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 3 :
- near.primaryIndex == 6 && near.secondaryIndex == 15 ? damaged >= 25 && tmpObj.damageThreat + dmg >= 95 && tmpObj.shameCount < 4 :
- damaged >= 25 && player.damageThreat + dmg >= 95;
-
- canHealFast ? healer() : slowHeal(healTimeout);
- } else {
- let canHealFast = damaged >= (includeSpikeDmgs ? 8 : 25) && dmg + player.damageThreat >= 80 && (game.tick - player.antiTimer) > 1;
-
- if (canHealFast) {
- if (tmpObj.reloads[53] == 0 && tmpObj.reloads[tmpObj.weapons[1]] == 0) tmpObj.canEmpAnti = true;
- else player.soldierAnti = true;
- tmpObj.antiTimer = game.tick;
- if (tmpObj.shameCount < shameCountThreshold) healer();
- else slowHeal(healTimeout, near.primaryIndex == 7 || (player.weapons[0] == 7 && (near.skinIndex == 11 || near.tailIndex == 21)) ? 0 : 1);
- } else {
- slowHeal(healTimeout, near.primaryIndex == 7 || (player.weapons[0] == 7 && (near.skinIndex == 11 || near.tailIndex == 21)) ? 0 : 1);
- }
- }
- } else {
- if (!tmpObj.setPoisonTick && (tmpObj.damaged == 5 || (tmpObj.latestTail == 13 && tmpObj.damaged == 2))) {
- tmpObj.setPoisonTick = true;
- }
- }
- }
- }
- });
- advHeal = [];
- }
- players.forEach((tmp) => {
- if (!tmp.visible && player != tmp) {
- tmp.reloads = {
- 0: 0,
- 1: 0,
- 2: 0,
- 3: 0,
- 4: 0,
- 5: 0,
- 6: 0,
- 7: 0,
- 8: 0,
- 9: 0,
- 10: 0,
- 11: 0,
- 12: 0,
- 13: 0,
- 14: 0,
- 15: 0,
- 53: 0,
- };
- }
- if (tmp.setBullTick) {
- tmp.bullTimer = 0;
- }
- if (tmp.setPoisonTick) {
- tmp.poisonTimer = 0;
- }
- tmp.updateTimer();
- });
- if (inGame) {
- if (enemy.length) {
- if (player.canEmpAnti) {
- player.canEmpAnti = false;
- if (near.dist2 <= 300 && !my.safePrimary(near) && !my.safeSecondary(near)) {
- if (near.reloads[53] == 0) {
- player.empAnti = true;
- player.soldierAnti = false;
- //modLog("EmpAnti");
- } else {
- player.empAnti = false;
- player.soldierAnti = true;
- //modLog("SoldierAnti");
- }
- }
- }
- let prehit = liztobj.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 3) <= (tmp.scale + near.scale)).sort(function(a, b) {
- return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
- })[0];
- if (prehit) {
- if (near.dist2 <= items.weapons[player.weapons[0]].range + player.scale * 1.8 && configs.predictTick) {
- instaC.canSpikeTick = true;
- instaC.syncHit = true;
- if (configs.revTick && player.weapons[1] == 15 && player.reloads[53] == 0 && instaC.perfCheck(player, near)) {
- instaC.revTick = true;
- }
- }
- }
- let antiSpikeTick = gameObjects.filter(tmp => tmp.dmg && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + player.scale)).sort(function(a, b) {
- return UTILS.getDist(a, player, 0, 2) - UTILS.getDist(b, player, 0, 2);
- })[0];
- if (antiSpikeTick && !traps.inTrap) {
- if (near.dist2 <= items.weapons[5].range + near.scale * 1.8) {
- my.anti0Tick = 1;
- sendChat("If you can read this, I lived.");
- player.chat.count = 2000;
- }
- }
- }
- if ((useWasd ? true : ((player.checkCanInsta(true) >= 100 ? player.checkCanInsta(true) : player.checkCanInsta(false)) >= (player.weapons[1] == 10 ? 95 : 100))) && near.dist2 <= items.weapons[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]].range + near.scale * 1.8 && (instaC.wait || (useWasd && Math.floor(Math.random() * 5) == 0)) && !instaC.isTrue && !my.waitHit && player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0 && (useWasd ? true : (player.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate))) && instaC.perfCheck(player, near)) {
- if (player.checkCanInsta(true) >= 100) {
- instaC.nobull = useWasd ? false : instaC.canSpikeTick ? false : true;
- } else {
- instaC.nobull = false;
- }
- instaC.can = true;
- } else {
- instaC.can = false;
- }
- macro.q && place(0, getAttackDir());
- macro.f && place(4, getSafeDir());
- macro.v && place(2, getSafeDir());
- macro.y && place(1, getSafeDir());
- macro.h && place(player.getItemType(22), getSafeDir());
- macro.n && place(3, getSafeDir());
- if (game.tick % 3 == 0) {
- if (mills.place) {
- let plcAng = 1.2
- for (let i = -plcAng; i <= plcAng; i += plcAng) {
- checkPlace(3, UTILS.getDirect(player.oldPos, player, 2, 2) + i);
- }
- }
- } else {
- if (game.tick % .5 == 0) {
- if (mills.placeSpawnPads) {
- for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
- checkPlace(player.getItemType(20), UTILS.getDirect(player.oldPos, player, 2, 2) + i);
- }
- }
- }
- }
- if (instaC.can) {
- instaC.changeType(configs.alwaysRev ? "rev" : "normal");
- }
- if (instaC.canCounter) {
- instaC.canCounter = false;
- if (player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) {
- instaC.counterType();
- }
- }
- if (instaC.canSpikeTick) {
- instaC.canSpikeTick = false;
- if (instaC.revTick) {
- instaC.revTick = false;
- if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[1]] == 0 && !instaC.isTrue) {
- instaC.changeType("rev");
- chch(null, "[RevSyncHit]", "yellow");
- }
- } else {
- if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) {
- instaC.spikeTickType();
- if (instaC.syncHit) {
- chch(null, "[SyncHit]", "yellow");
- }
- }
- }
- }
- if (!clicks.middle && (clicks.left || clicks.right) && !instaC.isTrue) {
- if ((player.weaponIndex != (clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0])) || player.buildIndex > -1) {
- selectWeapon(clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]);
- }
- if (player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) {
- sendAutoGather();
- my.waitHit = 1;
- game.tickBase(() => {
- sendAutoGather();
- my.waitHit = 0;
- }, 1);
- }
- }
- if (useWasd && !clicks.left && !clicks.right && !instaC.isTrue && near.dist2 <= (items.weapons[player.weapons[0]].range + near.scale * 1.8) && !traps.inTrap) {
- if ((player.weaponIndex != player.weapons[0]) || player.buildIndex > -1) {
- selectWeapon(player.weapons[0]);
- }
- if (player.reloads[player.weapons[0]] == 0 && !my.waitHit) {
- sendAutoGather();
- my.waitHit = 1;
- game.tickBase(() => {
- sendAutoGather();
- my.waitHit = 0;
- }, 1);
- }
- }
- if (traps.inTrap) {
- if (!clicks.left && !clicks.right && !instaC.isTrue) {
- if (player.weaponIndex != (traps.notFast() ? player.weapons[1] : player.weapons[0]) || player.buildIndex > -1) {
- selectWeapon(traps.notFast() ? player.weapons[1] : player.weapons[0]);
- }
- if (player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) {
- sendAutoGather();
- my.waitHit = 1;
- game.tickBase(() => {
- sendAutoGather();
- my.waitHit = 0;
- }, 1);
- }
- }
- }
- if (clicked.g && !traps.inTrap) {
- if (!instaC.isTrue && player.reloads[player.weapons[1]] == 0) {
- if (my.ageInsta && player.weapons[0] != 4 && player.weapons[1] == 9 && player.age >= 9 && enemy.length) {
- instaC.bowMovement();
- } else {
- instaC.rangeType();
- }
- }
- }
- if (clicked.o && !traps.inTrap) {
- if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0) {
- if (my.age1insta && player.weapons[0] == 0 && player.age >= 2 && enemy.length) {
- instaC.age1insta();
- }
- }
- }
- if (macro.t && !traps.inTrap) {
- if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && (player.weapons[1] == 15 ? (player.reloads[player.weapons[1]] == 0) : true) && (player.weapons[0] == 5 || (player.weapons[0] == 4 && player.weapons[1] == 15))) {
- instaC[(player.weapons[0] == 4 && player.weapons[1] == 15) ? "kmTickMovement" : "tickMovement"]();
- }
- }
- if (macro["."] && !traps.inTrap) {
- if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && ([9, 12, 13, 15].includes(player.weapons[1]) ? (player.reloads[player.weapons[1]] == 0) : true)) {
- instaC.boostTickMovement();
- }
- }
- if (player.weapons[1] && !clicks.left && !clicks.right && !traps.inTrap && !instaC.isTrue && !(useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8)) {
- if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0) {
- if (!my.reloaded) {
- my.reloaded = true;
- let fastSpeed = items.weapons[player.weapons[0]].spdMult < items.weapons[player.weapons[1]].spdMult ? 1 : 0;
- if (player.weaponIndex != player.weapons[fastSpeed] || player.buildIndex > -1) {
- selectWeapon(player.weapons[fastSpeed]);
- }
- }
- // if(useWasd) {
- // if (!autos.stopspin) {
- // setTimeout(()=>{
- // autos.stopspin = true;
- // }, 375);
- // }
- // }
- } else {
- my.reloaded = false;
- if(useWasd) {
- autos.stopspin = false;
- }
- if (player.reloads[player.weapons[0]] > 0) {
- if (player.weaponIndex != player.weapons[0] || player.buildIndex > -1) {
- selectWeapon(player.weapons[0]);
- }
- } else if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] > 0) {
- if (player.weaponIndex != player.weapons[1] || player.buildIndex > -1) {
- selectWeapon(player.weapons[1]);
- }
- if(useWasd) {
- if (!autos.stopspin) {
- setTimeout(()=>{
- autos.stopspin = true;
- }, 750);
- }
- }
- }
- }
- }
- if (!instaC.isTrue && !traps.inTrap && !traps.replaced) {
- traps.autoPlace();
- }
- if (!macro.q && !macro.f && !macro.v && !macro.h && !macro.n) {
- packet("D", getAttackDir());
- }
- let hatChanger = function() {
- if (my.anti0Tick > 0) {
- buyEquip(6, 0);
- } else {
- if (clicks.left || clicks.right) {
- if ((player.shameCount > 0 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
- buyEquip(7, 0);
- buyEquip(13, 1);
- } else {
- if (clicks.left) {
- buyEquip(player.reloads[player.weapons[0]] == 0 ? getEl("weaponGrind").checked ? 40 : 7 : player.empAnti ? 22 : player.soldierAnti ? 6 : (getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 11 : near.dist2 <= 450 ? (getEl("antiBullType").value == "abalway" && near.reloads[near.primaryIndex] == 0) ? 11 : 6 : biomeGear(1, 1), 0);
- } else if (clicks.right) {
- buyEquip(player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 : player.empAnti ? 22 : player.soldierAnti ? 6 : (getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 11 : near.dist2 <= 450 ? (getEl("antiBullType").value == "abalway" && near.reloads[near.primaryIndex] == 0) ? 11 : 6 : biomeGear(1, 1), 0);
- }
- }
- } else if (traps.inTrap) {
- if (traps.info.health <= items.weapons[player.weaponIndex].dmg ? false : (player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)) {
- buyEquip(40, 0);
- } else {
- if ((player.shameCount > 0 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
- buyEquip(7, 0);
- buyEquip(13, 1);
-
- } else {
- buyEquip((player.empAnti || near.dist2 > 450 || !enemy.length) ? 22 : 6, 0);
- }
- }
- } else {
- if (player.empAnti || player.soldierAnti) {
- buyEquip(player.empAnti ? 22 : 6, 0);
- buyEquip(13, 1);
- } else {
- if ((player.shameCount > 0 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
- buyEquip(7, 0);
- buyEquip(13, 1);
- } else {
- if (near.dist2 <= 450) {
- buyEquip((getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 11 : (getEl("antiBullType").value == "abalway" && near.reloads[near.primaryIndex] == 0) ? 11 : 6, 0);
- } else {
- biomeGear(1);
- }
- }
- }
- }
- }
- }
- let accChanger = function () {
- if (clicks.left) {
- buyEquip(19, 1);
- } else if (clicks.right) {
- buyEquip(21, 1);
- } else if (near.dist2 <= 400 && near.dist2 >= 225 && !traps.inTrap && !clicks.left && !clicks.right) {
- buyEquip(19, 1);
- } else if (near.dist2 <= 225 && !traps.inTrap && !clicks.left && !clicks.right) {
- buyEquip(21, 1);
- if ((player.shameCount > 0 && player.skinIndex != 45)) {
- buyEquip(7, 0);
- buyEquip(13, 1);
- my.reSync = true;
- my.reSync = false;
- } else {
- buyEquip(6, 0);
- }
- }else {
- traps.inTrap ? buyEquip(19, 1) : buyEquip(11, 1);
- }
- };
- if (my.anti0Tick > 0) {
- buyEquip(6, 0);
- }
- let wasdGears = function() {
- if (my.anti0Tick > 0) {
- buyEquip(12, 0);
- } else {
- if (clicks.left || clicks.right) {
- if (clicks.left) {
- buyEquip(player.reloads[player.weapons[0]] == 0 ? getEl("weaponGrind").checked ? 40 : 7 : player.empAnti ? 22 : 6, 0);
- } else if (clicks.right) {
- buyEquip(player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 : player.empAnti ? 22 : 6, 0);
- }
- } else if (near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap) {
- buyEquip(player.reloads[player.weapons[0]] == 0 ? 7 : player.empAnti ? 22 : 6, 0);
- } else if (traps.inTrap) {
- if (traps.info.health <= items.weapons[player.weaponIndex].dmg ? false : (player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)) {
- buyEquip(40, 0);
- } else {
- if ((player.shameCount > 0 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
- buyEquip(7, 0);
- buyEquip(19, 1);
- } else {
- buyEquip(player.empAnti ? 22 : 6, 0);
- }
- }
- } else {
- if (player.empAnti) {
- buyEquip(22, 0);
- } else {
- if ((player.shameCount > 0 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
- buyEquip(7, 0);
- buyEquip(19, 1);
- } else {
- buyEquip(6, 0);
- }
- }
- }
- }
- if (clicks.left || clicks.right) {
- if (clicks.left) {
- buyEquip(0, 1);
- }
- } else if (near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap) {
- buyEquip(0, 1);
- } else if (traps.inTrap) {
- buyEquip(0, 1);
- } else {
- buyEquip(11, 1);
- }
- }
- if (storeMenu.style.display != "block" && !instaC.isTrue && !instaC.ticking) {
- if (useWasd) {
- wasdGears();
- } else {
- hatChanger();
- accChanger();
- }
- }
- //lastMoveDir = getSafeDir();
- //packet("f", lastMoveDir, 1);
- if (configs.autoPush && enemy.length && !traps.inTrap && !instaC.ticking) {
- autoPush();
- } else {
- if (my.autoPush) {
- my.autoPush = false;
- packet("f", lastMoveDir || undefined, 1);
- }
- }
- if (!my.autoPush && pathFind.active) {
- Pathfinder();
- }
- if (instaC.ticking) {
- instaC.ticking = false;
- }
- if (instaC.syncHit) {
- instaC.syncHit = true;
- }
- if (player.empAnti) {
- player.empAnti = false;
- }
- if (player.soldierAnti) {
- player.soldierAnti = false;
- }
- if (my.anti0Tick > 0) {
- my.anti0Tick--;
- }
- if (traps.replaced) {
- traps.replaced = false;
- }
- if (traps.antiTrapped) {
- traps.antiTrapped = false;
- }
- const getPotentialDamage = (build, user) => {
- const weapIndex = user.weapons[1] === 10 && !player.reloads[user.weapons[1]] ? 1 : 0;
- const weap = user.weapons[weapIndex];
- if (player.reloads[weap]) return 0;
- const weapon = items.weapons[weap];
- const inDist = cdf(build, user) <= build.getScale() + weapon.range;
- return (user.visible && inDist) ? weapon.dmg * (weapon.sDmg || 1) * 3.3 : 0;
- };
-
- const AutoReplace = () => {
- const replaceable = [];
- const playerX = player.x;
- const playerY = player.y;
- const gameObjectCount = gameObjects.length;
-
- for (let i = 0; i < gameObjectCount; i++) {
- const build = gameObjects[i];
- if (build.isItem && build.active && build.health > 0) {
- const item = items.list[build.id];
- const posDist = 35 + item.scale + (item.placeOffset || 0);
- const inDistance = cdf(build, player) <= posDist * 2;
- if (inDistance) {
- let canDeal = 0;
- const playersCount = players.length;
- for (let j = 0; j < playersCount; j++) {
- canDeal += getPotentialDamage(build, players[j]);
- }
- if (build.health <= canDeal) {
- replaceable.push(build);
- }
- }
- }
- }
-
- const findPlacementAngle = (player, itemId, build) => {
- if (!build) return null;
- const MAX_ANGLE = 2 * Math.PI;
- const ANGLE_STEP = Math.PI / 360;
- const item = items.list[player.items[itemId]];
- let buildingAngle = Math.atan2(build.y - player.y, build.x - player.x);
- let tmpS = player.scale + (item.scale || 1) + (item.placeOffset || 0);
-
- for (let offset = 0; offset < MAX_ANGLE; offset += ANGLE_STEP) {
- let angles = [(buildingAngle + offset) % MAX_ANGLE, (buildingAngle - offset + MAX_ANGLE) % MAX_ANGLE];
- for (let angle of angles) {
- return angle;
- }
- }
- return null;
- };
-
- const replace = (() => {
- let nearTrap = liztobj.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && cdf(tmp, player) <= tmp.getScale() + 5);
- let spike = gameObjects.find(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && cdf(tmp, player) < 87 && !nearTrap.length);
- const buildId = spike ? 4 : 2;
-
- replaceable.forEach(build => {
- let angle = findPlacementAngle(player, buildId, build);
- if (angle !== null) {
- place(buildId, angle);
- textManager.showText(build.x, build.y, 20, 0.15, 1850, '⭐', '#fff', 2);
- }
- });
- });
-
- if (near && near.dist3 <= 360) {
- replace();
- }
- replace;
- }
- }
- }
- if (botSkts.length) {
- botSkts.forEach((bots) => {
- if (true) {
- bots[0].showName = 'YEAHHH';
- }
- });
- }
- }
- for(var i1 = 0; i1 < liztobj.length; i1++) {
- if (liztobj[i1].active && liztobj[i1].health > 0 && UTILS.getDist(liztobj[i1], player, 0, 2) < 150 && getEl("antipush").checked) { // || liztobj[i1].buildHealth <= items.weapons[nearEnemy.weaponIndex].dmg)
-
- if(liztobj[i1].name.includes("spike") && liztobj[i1]){
- if(liztobj[i1].owner.sid != player.sid && clicks.left == false && tmpObj.reloads[tmpObj.secondaryIndex] == 0){
- selectWeapon(player.weapons[1])
- buyEquip(40, 0);
- packet("D", UTILS.getDirect(liztobj[i1], player, 0, 2))
- setTickout( () => {
- buyEquip(6, 0)
- }, 1);
- }
- }
- }
- }
- function ez(context, x, y) {
- context.fillStyle = "rgba(0, 255, 255, 0.2)";
- context.beginPath();
- context.fill();
- context.closePath();
- context.globalAlpha = 1;
- }
- // UPDATE LEADERBOARD:
- function updateLeaderboard(data) {
- lastLeaderboardData = data;
- return;
- UTILS.removeAllChildren(leaderboardData);
- let tmpC = 1;
- for (let i = 0; i < data.length; i += 3) {
- (function(i) {
- UTILS.generateElement({
- class: "leaderHolder",
- parent: leaderboardData,
- children: [
- UTILS.generateElement({
- class: "leaderboardItem",
- style: "color:" + ((data[i] == playerSID) ? "#fff" : "rgba(255,255,255,0.6)"),
- text: tmpC + ". " + (data[i + 1] != "" ? data[i + 1] : "unknown")
- }),
- UTILS.generateElement({
- class: "leaderScore",
- text: UTILS.sFormat(data[i + 2]) || "0"
- })
- ]
- });
- })(i);
- tmpC++;
- }
- }
-
- // LOAD GAME OBJECT:
- function loadGameObject(data) {
- for (let i = 0; i < data.length;) {
- objectManager.add(data[i], data[i + 1], data[i + 2], data[i + 3], data[i + 4],
- data[i + 5], items.list[data[i + 6]], true, (data[i + 7] >= 0 ? {
- sid: data[i + 7]
- } : null));
- // sid, x, y, dir, s, type, data, setSID, owner
- /*let dist = UTILS.getDist({
- x: data[i + 1],
- y: data[i + 2]
- }, player, 0, 2);
- let aim = UTILS.getDirect({
- x: data[i + 1],
- y: data[i + 2]
- }, player, 0, 2);
- find = findObjectBySid(data[i]);
- if (data[i + 6] == 15) {
- if (find && !find.isTeamObject(player)) {
- if (dist <= 100) {
- traps.dist = dist;
- traps.aim = aim;
- traps.protect(aim);
- }
- }
- }*/
- i += 8;
- }
- }
-
- // ADD AI:
- function loadAI(data) {
- for (let i = 0; i < ais.length; ++i) {
- ais[i].forcePos = !ais[i].visible;
- ais[i].visible = false;
- }
- if (data) {
- let tmpTime = performance.now();
- for (let i = 0; i < data.length;) {
- tmpObj = findAIBySID(data[i]);
- if (tmpObj) {
- tmpObj.index = data[i + 1];
- tmpObj.t1 = (tmpObj.t2 === undefined) ? tmpTime : tmpObj.t2;
- tmpObj.t2 = tmpTime;
- tmpObj.x1 = tmpObj.x;
- tmpObj.y1 = tmpObj.y;
- tmpObj.x2 = data[i + 2];
- tmpObj.y2 = data[i + 3];
- tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 4] : tmpObj.d2;
- tmpObj.d2 = data[i + 4];
- tmpObj.health = data[i + 5];
- tmpObj.dt = 0;
- tmpObj.visible = true;
- } else {
- tmpObj = aiManager.spawn(data[i + 2], data[i + 3], data[i + 4], data[i + 1]);
- tmpObj.x2 = tmpObj.x;
- tmpObj.y2 = tmpObj.y;
- tmpObj.d2 = tmpObj.dir;
- tmpObj.health = data[i + 5];
- if (!aiManager.aiTypes[data[i + 1]].name)
- tmpObj.name = config.cowNames[data[i + 6]];
- tmpObj.forcePos = true;
- tmpObj.sid = data[i];
- tmpObj.visible = true;
- }
- i += 7;
- }
- }
- }
-
- // ANIMATE AI:
- function animateAI(sid) {
- tmpObj = findAIBySID(sid);
- if (tmpObj) tmpObj.startAnim();
- }
-
- // GATHER ANIMATION:
- function gatherAnimation(sid, didHit, index) {
- tmpObj = findPlayerBySID(sid);
- if (tmpObj) {
- tmpObj.startAnim(didHit, index);
- tmpObj.gatherIndex = index;
- tmpObj.gathering = 1;
-
- // if(player.damageThreat >= 100 && cdf(player, tmpObj) <= 300)
- // healer();
-
- if (didHit) {
- let tmpObjects = objectManager.hitObj;
- objectManager.hitObj = [];
- game.tickBase(() => {
- // refind
- tmpObj = findPlayerBySID(sid);
- let val = items.weapons[index].dmg * (config.weaponVariants[tmpObj[(index < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[index].sDmg || 1) * (tmpObj.skinIndex == 40 ? 3.3 : 1);
- tmpObjects.forEach((healthy) => {
- healthy.health -= val;
- });
- }, 1);
- }
- }
- }
-
- // WIGGLE GAME OBJECT:
- function wiggleGameObject(dir, sid) {
- tmpObj = findObjectBySid(sid);
- if (tmpObj) {
- tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir);
- tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir);
- if (tmpObj.health) {
- objectManager.hitObj.push(tmpObj);
- }
- }
- }
-
- // SHOOT TURRET:
- function shootTurret(sid, dir) {
- tmpObj = findObjectBySid(sid);
- if (tmpObj) {
- if (config.anotherVisual) {
- tmpObj.lastDir = dir;
- } else {
- tmpObj.dir = dir;
- }
- tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir + Math.PI);
- tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir + Math.PI);
- }
- }
-
- // UPDATE PLAYER VALUE:
- function updatePlayerValue(index, value, updateView) {
- if (player) {
- player[index] = value;
- if (index == "points") {
- if (configs.autoBuy) {
- autoBuy.hat();
- autoBuy.acc();
- }
- } else if (index == "kills") {
- if (configs.killChat) {
- sendChat("Kids Annihilated: "+value+"");
- setTimeout(() => {
- sendChat("Why aren't you good?");
- setTimeout(() => {
- sendChat("Mod by IAmDaOne -IADO- :3");
- }, 2000);
- }, 2000);
- }
- }
- }
- }
-
-
-
- // ACTION BAR:
- function updateItems(data, wpn) {
- if (data) {
- if (wpn) {
- player.weapons = data;
- player.primaryIndex = player.weapons[0];
- player.secondaryIndex = player.weapons[1];
- if (!instaC.isTrue) {
- selectWeapon(player.weapons[0]);
- }
- } else {
- player.items = data;
- }
- }
-
- for (let i = 0; i < items.list.length; i++) {
- let tmpI = items.weapons.length + i;
- let actionBarItem = getEl("actionBarItem" + tmpI);
- actionBarItem.style.display = player.items.indexOf(items.list[i].id) >= 0 ? "inline-block" : "none";
- // Add shadow to the element
- // actionBarItem.style.boxShadow = "2px 2px 5px rgba(0, 0, 0, 0.5)";
- document.getElementsByTagName('button').style.boxShadow = "2px 2px 5px rgba(0, 0, 0, 0.5)";
-
- }
-
- for (let i = 0; i < items.weapons.length; i++) {
- let actionBarItem = getEl("actionBarItem" + i);
- actionBarItem.style.display = player.weapons[items.weapons[i].type] == items.weapons[i].id ? "inline-block" : "none";
- // Add shadow to the element
- // actionBarItem.style.boxShadow = "2px 2px 5px rgba(0, 0, 0, 0.5)";
- document.getElementsByTagName('button').style.boxShadow = "2px 2px 5px rgba(0, 0, 0, 0.5)";
- }
-
- let kms = player.weapons[0] == 3 && player.weapons[1] == 15;
- if (kms) {
- getEl("actionBarItem3").style.display = "none";
- getEl("actionBarItem4").style.display = "inline-block";
- }
- }
-
- // ADD PROJECTILE:
- function addProjectile(x, y, dir, range, speed, indx, layer, sid) {
- projectileManager.addProjectile(x, y, dir, range, speed, indx, null, null, layer, inWindow).sid = sid;
- runAtNextTick.push(Array.prototype.slice.call(arguments));
- }
-
- // REMOVE PROJECTILE:
- function remProjectile(sid, range) {
- for (let i = 0; i < projectiles.length; ++i) {
- if (projectiles[i].sid == sid) {
- projectiles[i].range = range;
- let tmpObjects = objectManager.hitObj;
- objectManager.hitObj = [];
- game.tickBase(() => {
- let val = projectiles[i].dmg;
- tmpObjects.forEach((healthy) => {
- if (healthy.projDmg) {
- healthy.health -= val;
- }
- });
- }, 1);
- }
- }
- }
-
- // SHOW ALLIANCE MENU:
- function allianceNotification(sid, name) {
- let findBotSID = findSID(bots, sid);
- if (findBotSID) {}
- }
-
- function setPlayerTeam(team, isOwner) {
- if (player) {
- player.team = team;
- player.isOwner = isOwner;
- if (team == null)
- alliancePlayers = [];
- }
- }
-
- function setAlliancePlayers(data) {
- alliancePlayers = data;
- }
-
- // STORE MENU:
- function updateStoreItems(type, id, index) {
- if (index) {
- if (!type)
- player.tails[id] = 1;
- else {
- player.latestTail = id;
- }
- } else {
- if (!type)
- player.skins[id] = 1,
- id == 7 && (my.reSync = true); // testing perfect bulltick...
- else {
- player.latestSkin = id;
- }
- }
- }
- let chatting = false;
- document.addEventListener("keypress", function(e) {
- if (e.key == "Enter") {
- chatting = !chatting
- }
- if (e.key == "/" && !chatting) {
- io.send("6", "Fire");
- console.log("clicked /");
- }
- else if (e.key == "'" && !chatting) {
- io.send("6", "I'm better than you");
- console.log("clicked '");
- }
- });
-
-
- // SEND MESSAGE:
- function checkProfanityString(text) {
- var tmpString;
- let alwaysfalse = false;
- if (!alwaysfalse) {
- for (var i = 0; i < profanityList.length; ++i) {
- if (text.indexOf(profanityList[i]) > -1) {
- tmpString = "";
- for (var y = 0; y < profanityList[i].length; ++y) {
- tmpString += tmpString.length ? "o" : "M";
- }
- var re = new RegExp(profanityList[i],"g");
- text = text.replace(re, tmpString);
- }
- }
- }
- return text;
- }
- function isTeam(tmpObj) {
- return (tmpObj == player || (tmpObj.team && tmpObj.team == player.team));
- }
- // this.spikeTickType = function() {
- // this.isTrue = true;
- // my.autoAim = true;
- // selectWeapon(player.weapons[0]);
- // buyEquip(7, 0);
- // buyEquip(21, 1);
- // sendAutoGather();
- // game.tickBase(() => {
- // //if (player.reloads[53] == 0 && getEl("turretCombat").checked) {
- // buyEquip(53, 0);
- // selectWeapon(player.weapons[0]);
- // buyEquip(53, 0);
- // //buyEquip(21, 1);
- // game.tickBase(() => {
- // sendAutoGather();
- // this.isTrue = false;
- // my.autoAim = false;
- // buyEquip(6, 0);
- // }, 3);
- // }, 1);
- // };
- // SEND MESSAGE:
- function receiveChat(sid, message) {
- let tmpPlayer = findPlayerBySID(sid);
- let countDown = 0;
- let coolDownForAI = false;
- tmpPlayer.chatMessage = ((text) => {
- let tmpString;
- profanityList.forEach((list) => {
- if (text.indexOf(list) > -1) {
- tmpString = "";
- for (var y = 0; y < list.length; ++y) {
- tmpString += tmpString.length ? "o" : "M";
- }
- var re = new RegExp(list, 'g');
- text = text.replace(re, tmpString);
- }
- });
- return text;
- })(message);
- tmpPlayer.chatCountdown = config.chatCountdown;
- if (isTeam(tmpPlayer) || player == tmpPlayer) {
- if (message == "Fire") {
- instaC.syncTry();
- io.send("6", "Fire");
- }
- }
- if (getEl("autochat").checked) {
- if (message.includes("what mod")) {
- packet("6", "The best damn mod there is.")
- }
- if (message.includes("mod")) {
- packet("6", "IADO Mod (edited Chimken)")
- }
- if (message.includes("bad")) {
- io.send("6", "you're the bad one, bro");
- } else if (message.includes("Bad")) {
- io.send("6", "How can one be as Bad as you?");
- } else if (message.includes("lag")) {
- io.send("6", "sounds like a skill issue");
- } else if (message.includes("Lag")) {
- io.send("6", "Sounds like a skill issue");
- } else if (message.includes("chill")) {
- io.send("6", "Be chill bro. It's all good");
- } else if (message.includes("Cringe")) {
- io.send("6", "Why are you so Cringe bro?");
- } else if (message.includes("cringe")) {
- io.send("6", "you're so cringe, bro");
- } else if (message.includes("mad")) {
- io.send("6", "why so mad? it's just a game");
- } else if (message.includes("Mad")) {
- io.send("6", "Calm down bro. It's okay baby.");
- } else if (message.includes("idiot")) {
- io.send("6", "the idiot here is you");
- } else if (message.includes("Idiot")) {
- io.send("6", "The Idiot here is you");
- } else if (message.includes("retard")) {
- io.send("6", "retard? Dont put yourself down");
- } else if (message.includes("Retard")) {
- io.send("6", "Retard? Dont put yourself down");
- } else if (message.includes("ok and?")) {
- io.send("6", "And you are dog water.");
- } else if (message.includes("ok and")) {
- io.send("6", "And you are dog water.");
- } else if (message.includes("get a life")) {
- io.send("6", "I'm going to take your life.");
- } else if (message.includes("cry about it")) {
- io.send("6", "cry about how dumb you are");
- } else if (message.includes("fell off")) {
- io.send("6", "I have never been better.");
- } else if (message.includes("get good")) {
- io.send("6", "I'm already the greatest.");
- } else if (message.includes("stupid")) {
- io.send("6", "Me stupid? Look at yourself");
- } else if (message.includes("Stupid")) {
- io.send("6", "You ain't the sharpest pencil.");
- } else if (message.includes("homo")) {
- io.send("6", "It's okay to be gay bro <3");
- } else if (message.includes("Homo")) {
- io.send("6", "It's okay to be gay bro <3");
- } else if (message.includes("noob")) {
- io.send("6", "only noob here is you");
- } else if (message.includes("dumb")) {
- io.send("6", "get smart bro. you're dumb");
- } else if (message.includes("Dumb")) {
- io.send("6", "get smart bro. you're dumb");
- } else if (message.includes("moron")) {
- io.send("6", "Get a brain, moron");
- } else if (message.includes("Moron")) {
- io.send("6", "Get a brain, moron");
- } else if (message.includes("not fun")) {
- io.send("6", "What!? It's so fun!");
- } else if (message.includes("Noob")) {
- io.send("6", "only Noob here is you");
- } else if (message.includes("nub")) {
- io.send("6", "only nub here is you");
- } else if (message.includes("Nub")) {
- io.send("6", "only Nub here is you");
- } else if (message.includes("nob")) {
- io.send("6", "only nob here is you");
- } else if (message.includes("Nob")) {
- io.send("6", "Only nob here is you");
- } else if (message.includes("nab")) {
- io.send("6", "only nab here is you");
- } else if (message.includes("Nab")) {
- io.send("6", "only Nab here is you");
- } else if (message.includes("Nigga")) {
- io.send("6", "Don't say Nigga, Nigga!");
- } else if (message.includes("Nigger")) {
- io.send("6", "Don't say Nigger, Nigger!");
- } else if (message.includes("niggA")) {
- io.send("6", "Don't say Nigga, Nigga!");
- } else if (message.includes("nigger")) {
- io.send("6", "Don't say Nigger, Nigger!?");
- } else if (message.includes("real")) {
- io.send("6", "I'm super real :D");
- } else if (message.includes("loser")) {
- io.send("6", "L is for loser, which is you");
- } else if (message.includes("!c!dc")) {
- io.send("6", "disconnect this retard");
- } else if (message.includes("gay")) {
- io.send("6", "it's okay if you're gay, bro");
- } else if (message.includes("gae")) {
- io.send("6", "it's okay if you're gae, bro");
- } else if (message.includes("Gae")) {
- io.send("6", "it's okay if you're Gae, bro");
- } else if (message.includes("Gay")) {
- io.send("6", "it's okay if you're Gay, bro");
- } else if (message.includes("love u")) {
- io.send("6", "Love u too <3");
- } else if (message.includes("love you")) {
- io.send("6", "Love you too <3");
- } else if (message.includes("luv you")) {
- io.send("6", "Luv you too <3");
- } else if (message.includes("luv u")) {
- io.send("6", "Luv u too <3");
- } else if (message.includes("shit")) {
- io.send("6", "Watch your mouth, shithead!");
- } else if (message.includes("Shit")) {
- io.send("6", "Watch your mouth, Shithead!");
- } else if (message.includes("chimken")) {
- io.send("6", "Bawk bawk, motherclucker.");
- } else if (message.includes("Chimken")) {
- io.send("6", "Cock-a-doddle-doo, Pussy.");
- } else if (message.includes("chicken")) {
- io.send("6", "Bawk bawk, motherclucker.");
- } else if (message.includes("Chicken")) {
- io.send("6", "Cock-A-Doddle-Doo, Pussy.");
- } else if (message.includes("hi")) {
- io.send("6", "hi there! hope you're well :D");
- } else if (message.includes("ngu")) {
- io.send("6", "ngu = you're stupid?");
- } else if (message.includes("Ngu")) {
- io.send("6", "Ngu = You're Stupid?");
- } else if (message.includes("NGU")) {
- io.send("6", "Ngu = YOU'RE STUPID!?");
- } else if (message.includes("hehe")) {
- io.send("6", "hehe x3 so kawaii");
- } else if (message.includes("haha")) {
- io.send("6", "Haha so funny bro");
- } else if (message.includes("huhu")) {
- io.send("6", "what the hell does that mean");
- } else if (message.includes("ez")) {
- io.send("6", "get good ez noob");
- } else if (message.includes("Ez")) {
- io.send("6", "Why are you so ez?");
- } else if (message.includes("easy")) {
- io.send("6", "you're just so easy");
- } else if (message.includes("Easy")) {
- io.send("6", "Why are you so Easy?");
- } else if (message.includes("nigger")) {
- io.send("6", "Don't say nigger, nigger!");
- } else if (message.includes("nigga")) {
- io.send("6", "Don't say nigga, nigga!");
- } else if (message.includes("gg")) {
- io.send("6", "gg bro. Well played");
- } else if (message.includes("Gg")) {
- io.send("6", "Gg bro. Well played.");
- } else if (message.includes("GG")) {
- io.send("6", "GG bro. Well played.");
- } else if (message.includes("lol")) {
- io.send("6", "laugh out loud");
- } else if (message.includes("Lol")) {
- io.send("6", "Laugh out loud more");
- } else if (message.includes("lmao")) {
- io.send("6", "laughing my ass off haha");
- } else if (message.includes("Lmao")) {
- io.send("6", "Laughing My Ass Off HaHa");
- } else if (message.includes("lvl")) {
- io.send("6", "Why? Do you wish to lose?");
- } else if (message.includes("1v1")) {
- io.send("6", "Why? That's literally suicide.");
- } else if (message.includes("hello")) {
- io.send("6", "Hello there, sir or madam.");
- } else if (message.includes("idk")) {
- io.send("6", "Why don't you know? :/");
- } else if (message.includes("Idk")) {
- io.send("6", "Why don't you know? :/");
- } else if (message.includes("IDK")) {
- io.send("6", "WHY DON'T YOU KNOW!? :/");
- } else if (message.includes("xd")) {
- io.send("6", "XD");
- } else if (message.includes("Xd")) {
- io.send("6", "Ex Dee");
- } else if (message.includes("xD")) {
- io.send("6", "Haha XD");
- } else if (message.includes("XD")) {
- io.send("6", "Ex Dee XD");
- } else if (message.includes(":<")) {
- io.send("6", ":>");
- } else if (message.includes(":(")) {
- io.send("6", ":)");
- } else if (message.includes("):")) {
- io.send("6", "(:");
- } else if (message.includes(":C")) {
- io.send("6", "C:");
- } else if (message.includes(":c")) {
- io.send("6", "c:");
- } else if (message.includes("D:")) {
- io.send("6", ":D");
- } else if (message.includes(":)")) {
- io.send("6", ":) So happy!");
- } else if (message.includes("-_-")) {
- io.send("6", "-u- hehe");
- } else if (message.includes("sb")) {
- io.send("6", "sb is slang for sandbox");
- } else if (message.includes("AutoGG")) {
- io.send("6", "Free kill loser");
- } else if (message.includes("Master Race")) {
- io.send("6", "GG! EZ! Master at sucking!");
- } else if (message.includes("autoclicker")) {
- io.send("6", "autoclicker is so Good");
- } else if (message.includes("auto clicker")) {
- io.send("6", "autoclicker means I'm pro");
- } else if (message.includes("trash")) {
- io.send("6", "I know you're trash, bro.");
- } else if (message.includes("Trash")) {
- io.send("6", "I know you're Trash, bro.");
- } else if (message.includes("suck")) {
- io.send("6", "Suck? You're sucking on me? Ew");
- } else if (message.includes("fatherless")) {
- io.send("6", "Yes, you are fatherless.");
- } else if (message.includes("Fatherless")) {
- io.send("6", "No father? Damn bro.");
- } else if (message.includes("motherless")) {
- io.send("6", "Yes, you are motherless.");
- } else if (message.includes("Motherless")) {
- io.send("6", "No mother? Damn bro.");
- } else if (message.includes("hacker")) {
- io.send("6", "No! I am 100% a real pro!");
- } else if (message.includes("Hacker")) {
- io.send("6", "No! I am 100% a real pro!");
- } else if (message.includes("hakers")) {
- io.send("6", "hakers are such noobs!");
- } else if (message.includes("hax")) {
- io.send("6", "Where? I see no hax.. :)");
- } else if (message.includes("I don't know")) {
- io.send("6", "Then learn how to know, idiot");
- } else if (message.includes("I dont know")) {
- io.send("6", "Then learn how to know, idiot");
- } else if (message.includes("issue")) {
- io.send("6", "You have a skill issue, bud");
- } else if (message.includes("kys")) {
- io.send("6", "I know you should! :3");
- } else if (message.includes("killyourself")) {
- io.send("6", "I know you should! :3");
- } else if (message.includes("kill yourself")) {
- io.send("6", "I know you should! :3");
- } else if (message.includes("hate")) {
- io.send("6", "I hate you too >:(");
- } else if (message.includes("hacks")) {
- io.send("6", "Hacks are for noobs!");
- } else if (message.includes("hack")) {
- io.send("6", "No hacks! All pro! :D");
- } else if (message.includes("pro")) {
- io.send("6", "Pro? That's me! 100% skill");
- } else if (message.includes("skill")) {
- io.send("6", "You have a skill issue, bud");
- } else if (message.includes(":/")) {
- io.send("6", "What? :/");
- } else if (message.includes("erm")) {
- io.send("6", "What the sigma?");
- } else if (message.includes("sigma")) {
- io.send("6", "Is that better than alpha? Idk");
- } else if (message.includes("Sigma")) {
- io.send("6", "The highest form of human");
- } else if (message.includes("disconnect")) {
- io.send("6", "Disconnect? Skill issue");
- } else if (message.includes("Goodbye")) {
- io.send("6", "Goodbye. Have a good day.");
- } else if (message.includes("goodbye")) {
- io.send("6", "Goodbye. Have a good day.");
- } else if (message.includes("bye")) {
- io.send("6", "Goodbye. Have a good day.");
- } else if (message.includes("Bye")) {
- io.send("6", "Goodbye. Have a good day.");
- } else if (message.includes("rip")) {
- io.send("6", "Rest in piece. :(");
- } else if (message.includes("idc")) {
- io.send("6", "I dont care that you dont care");
- } else if (message.includes("Idc")) {
- io.send("6", "I Dont Care That You Dont Care");
- } else if (message.includes("IDC")) {
- io.send("6", "I DONT CARE THAT YOU DONT CARE");
- } else if (message.includes("Moomoo")) {
- io.send("6", "Greatest .io game of all time.");
- } else if (message.includes("chad")) {
- io.send("6", "chad? That's who I am!");
- } else if (message.includes("legit")) {
- io.send("6", "Me? Legit? Duh! Cant you tell?");
- } else if (message.includes("moomoo")) {
- io.send("6", "Greatest .io game of all time.");
- } else if (message.includes("cool")) {
- io.send("6", "I know I'm cool. Thanks!");
- } else if (message.includes("girl")) {
- io.send("6", "Ew! Girls have cooties!");
- } else if (message.includes("mom")) {
- io.send("6", "Your mom does not love you");
- } else if (message.includes("dad")) {
- io.send("6", "Your dad left :(");
- } else if (message.includes(":3")) {
- io.send("6", ":3 hehe uwu");
- } else if (message.includes("ass")) {
- io.send("6", "You are actually so ass");
- } else if (message.includes("Ass")) {
- io.send("6", "You are actually so Ass");
- } else if (message.includes("dog water")) {
- io.send("6", "You're dog water, kid.");
- } else if (message.includes("goat")) {
- io.send("6", "I'm the Greatest of All Time.");
- } else if (message.includes("Goat")) {
- io.send("6", "I'm the Greatest of All Time.");
- } else if (message.includes("broke")) {
- io.send("6", "I know you're broke");
- } else if (message.includes("ok")) {
- io.send("6", "ok bro.. :p");
- } else if (message.includes("Okay")) {
- io.send("6", "Okay retard");
- } else if (message.includes("peace")) {
- io.send("6", "peace?... Hmm...");
- } else if (message.includes("Peace")) {
- io.send("6", "Peace?... Hmm...");
- } else if (message.includes("ong")) {
- io.send("6", "ON GOD, GANG!");
- } else if (message.includes("Ong")) {
- io.send("6", "ON GOD, GANG!");
- } else if (message.includes("team")) {
- io.send("6", "team?... Hmm...");
- } else if (message.includes("Team")) {
- io.send("6", "Team?... Hmm...");
- } else if (message.includes("OK")) {
- io.send("6", "OK BUDDY");
- } else if (message.includes("Ok")) {
- io.send("6", "Ok bucko");
- } else if (message.includes("nice")) {
- io.send("6", "Be nice! Be kind! :3");
- } else if (message.includes("spam")) {
- io.send("6", "Cryin about spam? Just get gud");
- } else if (message.includes("Spam")) {
- io.send("6", "Imagine crying about spam LOL");
- } else if (message.includes("help")) {
- io.send("6", "You're gonna need help, bud.");
- } else if (message.includes("cute")) {
- io.send("6", ":3 hehe you're such a cutie!");
- } else if (message.includes("lame")) {
- io.send("6", "You're a certified lame-o");
- } else if (message.includes(":)")) {
- io.send("6", ":D :3 :P :} :] X3");
- } else if (message.includes("Hi")) {
- io.send("6", "Hi there! How's it going?:D");
- } else if (message.includes("mother")) {
- io.send("6", "Your mother doesn't love you");
- } else if (message.includes("Mother")) {
- io.send("6", "Your Mother doesn't love you");
- } else if (message.includes("father")) {
- io.send("6", "Your father doesn't love you");
- } else if (message.includes("Father")) {
- io.send("6", "Your Father doesn't love you");
- } else if (message.includes("lmfao")) {
- io.send("6", "laughing my Fucking ass off");
- } else if (message.includes("Lmfao")) {
- io.send("6", "Laughing My Fucking Ass Off");
- } else if (message.includes("LMFAO")) {
- io.send("6", "LAUGHING MY FUCKING ASS OFF");
- } else if (message.includes("LMAO")) {
- io.send("6", "LAUGHING MY ASS OFF HAHAHA");
- } else if (message.includes("ily")) {
- io.send("6", ":O Omg! I love you too!");
- } else if (message.includes("hola")) {
- io.send("6", "Hola, mi amigo! Como estas?");
- } else if (message.includes("adios")) {
- io.send("6", "Hasta luego, mi amigo!");
- } else if (message.includes("Hola")) {
- io.send("6", "Hola, mi amigo! Como estas?");
- } else if (message.includes("Adios")) {
- io.send("6", "Hasta luego, mi amigo!");
- } else if (message.includes("toxic")) {
- io.send("6", "why so toxic, bro?");
- } else if (message.includes("Toxic")) {
- io.send("6", "It's just a game bro. Relax");
- } else if (message.includes("TOXIC")) {
- io.send("6", "STOP BEING TOXIC >:(");
- } else if (message.includes("Erm")) {
- io.send("6", "What the sigma?");
- } else if (message.includes("welcome")) {
- io.send("6", "Thanks a bunch!");
- } else if (message.includes("auto")) {
- io.send("6", "I am a robot. Beep boop");
- } else if (message.includes("wild")) {
- io.send("6", "actually crazy fr");
- } else if (message.includes("crazy")) {
- io.send("6", "actually wild fr");
- } else if (message.includes("wompwomp")) {
- io.send("6", "womp womp. get good");
- } else if (message.includes("womp")) {
- io.send("6", "womp womp, dumb nigga");
- } else if (message.includes("Womp")) {
- io.send("6", "womp womp, dumb Nigga");
- } else if (message.includes("Hm")) {
- io.send("6", "Hmm.. i'm thinking");
- } else if (message.includes("hm")) {
- io.send("6", "hmm.. i'm thinking");
- } else if (message.includes("ERM")) {
- io.send("6", "WHAT THE SIGMA?!");
- } else if (message.includes("happy")) {
- io.send("6", "I'm so happy! :D");
- } else if (message.includes("cheater")) {
- io.send("6", "Your mom is the cheater, bud.");
- } else if (message.includes("cheat")) {
- io.send("6", "Me? Cheat?! Never!!");
- } else if (message.includes("skibidi")) {
- io.send("6", "please shut the Fuck up");
- } else if (message.includes("Skibidi")) {
- io.send("6", "Brain rot is an actual cancer");
- } else if (message.includes("ligma")) {
- io.send("6", "ligma balls bro");
- } else if (message.includes("Ligma")) {
- io.send("6", "Didn't Ninja die from this?");
- } else if (message.includes("joe")) {
- io.send("6", "joe mama :p");
- } else if (message.includes("Joe")) {
- io.send("6", "Aint that the name of yo mama?");
- } else if (message.includes("ty")) {
- io.send("6", "You're welcome! :D");
- } else if (message.includes("Ty")) {
- io.send("6", "You're very welcome! :D");
- } else if (message.includes("TY")) {
- io.send("6", "You're very welcome! :D");
- } else if (message.includes("sugma")) {
- io.send("6", "sugma balls bro");
- } else if (message.includes("Sugma")) {
- io.send("6", "Heard you had a bad case of this");
- } else if (message.includes("bruh")) {
- io.send("6", "Absolute bruh moment");
- } else if (message.includes("Bruh")) {
- io.send("6", "Absolute Bruh moment");
- } else if (message.includes("Pew")) {
- io.send("6", "Imagine saying Pew retard LMAO");
- } else if (message.includes("pew")) {
- io.send("6", "Only losers say pew, bro.");
- } else if (message.includes("smd")) {
- io.send("6", "suck my dick, nigga");
- } else if (message.includes("Smd")) {
- io.send("6", "Suck my Dick, Nigga");
- } else if (message.includes("SMD")) {
- io.send("6", "SUCK MY DICK, NIGGA");
- } else if (message.includes("bot")) {
- io.send("6", "You're actually such a bot");
- } else if (message.includes("Bot")) {
- io.send("6", "Beep boop, ya Bot");
- } else if (message.includes("Fag")) {
- io.send("6", "It's okay if you're a Fag <3");
- } else if (message.includes("fag")) {
- io.send("6", "It's okay if you're a fag <3");
- } else if (message.includes("afk")) {
- io.send("6", "away from keyboard");
- } else if (message.includes("Afk")) {
- io.send("6", "Away from keyboard");
- } else if (message.includes("AFK")) {
- io.send("6", "Away From Keyboard");
- } else if (message.includes("ngl")) {
- io.send("6", "You're not gonna lie?");
- } else if (message.includes("nga")) {
- io.send("6", "Pretty sure you meant Nigga");
- } else if (message.includes("Nga")) {
- io.send("6", "Don't you mean Nigga?");
- } else if (message.includes("Fuck")) {
- io.send("6", "bro that's a bad word!");
- } else if (message.includes("fuck")) {
- io.send("6", "Don't say fuck, dumb fuck!");
- } else if (message.includes("pussy")) {
- io.send("6", "You are what you eat.");
- } else if (message.includes("Pussy")) {
- io.send("6", "You are what you eat.");
- } else if (message.includes("iado")) {
- io.send("6", "I am not IADO.");
- } else if (message.includes("Iado")) {
- io.send("6", "I am not IADO.");
- } else if (message.includes("IADO")) {
- io.send("6", "I am not IADO.");
- } else if (message.includes("bitch")) {
- io.send("6", "Don't be such a bitch, bruh");
- } else if (message.includes("Bitch")) {
- io.send("6", "I'm a female dog? Huh?");
- } else if (message.includes("smh")) {
- io.send("6", "shake my head.");
- } else if (message.includes("Smh")) {
- io.send("6", "Shake My Head!");
- } else if (message.includes("SMH")) {
- io.send("6", "SHAKE MY HEAD!?!?!");
- } else if (message.includes("annoy")) {
- io.send("6", "You annoy me, peasant.");
- } else if (message.includes("Annoy")) {
- io.send("6", "I'm going to annoy you.");
- } else if (message.includes("<3")) {
- io.send("6", ":O Omg! I <3 you too! :3");
- }
- }
- }
- // MINIMAP:
- function updateMinimap(data) {
- minimapData = data;
- }
-
- // SHOW ANIM TEXT:
- function showText(x, y, value, type) {
- // if (config.anotherVisual) {
- textManager.stack.push({
- x: x,
- y: y,
- value: value
- });
- // } else {
- // textManager.showText(x, y, 50, 0.18, useWasd ? 500 : 1500, Math.abs(value), (value >= 0) ? "#fff" : "#8ecc51");
- // }
- }
-
- /** APPLY SOCKET CODES */
-
- // BOT:
- let bots = [];
- let ranLocation = {
- x: UTILS.randInt(35, 14365),
- y: UTILS.randInt(35, 14365)
- };
- setInterval(() => {
- ranLocation = {
- x: UTILS.randInt(35, 14365),
- y: UTILS.randInt(35, 14365)
- };
- }, 60000);
- class Bot {
- constructor(id, sid, hats, accessories) {
- this.millPlace = true;
- this.id = id;
- this.sid = sid;
- this.team = null;
- this.skinIndex = 0;
- this.tailIndex = 0;
- this.hitTime = 0;
- this.iconIndex = 0;
- this.enemy = [];
- this.near = [];
- this.dist2 = 0;
- this.aim2 = 0;
- this.tick = 0;
- this.itemCounts = {};
- this.latestSkin = 0;
- this.latestTail = 0;
- this.points = 0;
- this.tails = {};
- for (let i = 0; i < accessories.length; ++i) {
- if (accessories[i].price <= 0)
- this.tails[accessories[i].id] = 1;
- }
- this.skins = {};
- for (let i = 0; i < hats.length; ++i) {
- if (hats[i].price <= 0)
- this.skins[hats[i].id] = 1;
- }
- this.spawn = function(moofoll) {
- this.upgraded = 0;
- this.enemy = [];
- this.near = [];
- this.active = true;
- this.alive = true;
- this.lockMove = false;
- this.lockDir = false;
- this.minimapCounter = 0;
- this.chatCountdown = 0;
- this.shameCount = 0;
- this.shameTimer = 0;
- this.sentTo = {};
- this.gathering = 0;
- this.autoGather = 0;
- this.animTime = 0;
- this.animSpeed = 0;
- this.mouseState = 0;
- this.buildIndex = -1;
- this.weaponIndex = 0;
- this.dmgOverTime = {};
- this.noMovTimer = 0;
- this.maxXP = 300;
- this.XP = 0;
- this.age = 1;
- this.kills = 0;
- this.upgrAge = 2;
- this.upgradePoints = 0;
- this.x = 0;
- this.y = 0;
- this.zIndex = 0;
- this.xVel = 0;
- this.yVel = 0;
- this.slowMult = 1;
- this.dir = 0;
- this.nDir = 0;
- this.dirPlus = 0;
- this.targetDir = 0;
- this.targetAngle = 0;
- this.maxHealth = 100;
- this.health = this.maxHealth;
- this.oldHealth = this.maxHealth;
- this.scale = config.playerScale;
- this.speed = config.playerSpeed;
- this.resetMoveDir();
- this.resetResources(moofoll);
- this.items = [0, 3, 6, 10];
- this.weapons = [0];
- this.shootCount = 0;
- this.weaponXP = [];
- this.isBot = false;
- this.reloads = {
- 0: 0,
- 1: 0,
- 2: 0,
- 3: 0,
- 4: 0,
- 5: 0,
- 6: 0,
- 7: 0,
- 8: 0,
- 9: 0,
- 10: 0,
- 11: 0,
- 12: 0,
- 13: 0,
- 14: 0,
- 15: 0,
- 53: 0,
- };
- this.timeZinceZpawn = 0;
- this.whyDie = "";
- this.clearRadius = false;
- this.circlee = 0;
- };
-
- // RESET MOVE DIR:
- this.resetMoveDir = function() {
- this.moveDir = undefined;
- };
-
- // RESET RESOURCES:
- this.resetResources = function(moofoll) {
- for (let i = 0; i < config.resourceTypes.length; ++i) {
- this[config.resourceTypes[i]] = moofoll ? 100 : 0;
- }
- };
-
- // SET DATA:
- this.setData = function(data) {
- this.id = data[0];
- this.sid = data[1];
- this.name = data[2];
- this.x = data[3];
- this.y = data[4];
- this.dir = data[5];
- this.health = data[6];
- this.maxHealth = data[7];
- this.scale = data[8];
- this.skinColor = data[9];
- };
-
-
- // SHAME SYSTEM:
- this.judgeShame = function() {
- if (this.oldHealth < this.health) {
- if (this.hitTime) {
- let timeSinceHit = this.tick - this.hitTime;
- this.hitTime = 0;
- if (timeSinceHit < 2) {
- this.lastshamecount = this.shameCount;
- this.shameCount++;
- } else {
- this.lastshamecount = this.shameCount;
- this.shameCount = Math.max(0, this.shameCount - 2);
- }
- }
- } else if (this.oldHealth > this.health) {
- this.hitTime = this.tick;
- }
- };
-
- // CHECK TEAM
- this.isTeam = function (tmpObj) {
- return (this == tmpObj || (this.team && this.team == tmpObj.team));
-
- };
- // UPDATE WEAPON RELOAD:
- this.manageReloadaa = function() {
- if (this.shooting[53]) {
- this.shooting[53] = 0;
- this.reloads[53] = (2500 - 1000/9);
- } else {
- if (this.reloads[53] > 0) {
- this.reloads[53] = Math.max(0, this.reloads[53] - 1000/9);
- }
- }
- if (this.gathering || this.shooting[1]) {
- if (this.gathering) {
- this.gathering = 0;
- this.reloads[this.gatherIndex] = (items.weapons[this.gatherIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
- this.attacked = true;
- }
- if (this.shooting[1]) {
- this.shooting[1] = 0;
- this.reloads[this.shootIndex] = (items.weapons[this.shootIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
- this.attacked = true;
- }
- } else {
- this.attacked = false;
- if (this.buildIndex < 0) {
- if (this.reloads[this.weaponIndex] > 0) {
- this.reloads[this.weaponIndex] = Math.max(0, this.reloads[this.weaponIndex] - game.tickRate);
- }
- }
- }
- };
-
- this.closeSockets = function(websc) {
- websc.close();
- };
-
- this.whyDieChat = function(websc, whydie) {
- websc.sendWS("6", whydie + " Get Raped LoLoLoL");
- };
- }
- };
-
- class BotObject {
- constructor(sid) {
- this.sid = sid;
- // INIT:
- this.init = function(x, y, dir, scale, type, data, owner) {
- data = data || {};
- this.active = true;
- this.x = x;
- this.y = y;
- this.scale = scale;
- this.owner = owner;
- this.id = data.id;
- this.dmg = data.dmg;
- this.trap = data.trap;
- this.teleport = data.teleport;
- this.isItem = this.id != undefined;
- };
-
- }
- };
- class BotObjManager {
- constructor(botObj, fOS) {
- // DISABLE OBJ:
- this.disableObj = function(obj) {
- obj.active = false;
- if (config.anotherVisual) {} else {
- obj.alive = false;
- }
- };
-
- // ADD NEW:
- let tmpObj;
- this.add = function(sid, x, y, dir, s, type, data, setSID, owner) {
- tmpObj = fOS(sid);
- if (!tmpObj) {
- tmpObj = botObj.find((tmp) => !tmp.active);
- if (!tmpObj) {
- tmpObj = new BotObject(sid);
- botObj.push(tmpObj);
- }
- }
- if (setSID) {
- tmpObj.sid = sid;
- }
- tmpObj.init(x, y, dir, s, type, data, owner);
- };
-
- // DISABLE BY SID:
- this.disableBySid = function(sid) {
- let find = fOS(sid);
- if (find) {
- this.disableObj(find);
- }
- };
-
- // REMOVE ALL FROM PLAYER:
- this.removeAllItems = function(sid, server) {
- botObj.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp));
- };
- }
- };
- let botz = [];
- function botSpawn(id) {
- let bot;
- console.log(WS);
- let t = WS.url.split("wss://")[1].split("?")[0];
- bot = id && new WebSocket("wss://" + t + "?token=re:" + encodeURIComponent(id));
- let botPlayer = new Map();
- botSkts.push([botPlayer]);
- botz.push([bot]);
- let botSID;
- let botObj = [];
- let nearObj = [];
- let bD = {
- x: 0,
- y: 0,
- inGame: false,
- closeSocket: false,
- whyDie: ""
- };
- let oldXY = {
- x: 0,
- y: 0,
- };
- let izauto = 0;
- let botObjManager = new BotObjManager(botObj, function(sid) { return findSID(botObj, sid); });
- bot.binaryType = "arraybuffer";
- bot.first = true;
- bot.sendWS = function(type) {
- // EXTRACT DATA ARRAY:
- let data = Array.prototype.slice.call(arguments, 1);
- // SEND MESSAGE:
- let binary = window.msgpack.encode([type, data]);
- bot.send(binary);
- };
- bot.spawn = function() {
- bot.sendWS("M", {
- name: "get bagged",
- moofoll: 1,
- skin: "__proto__"
- });
- };
- bot.sendUpgrade = function(index) {
- bot.sendWS("H", index);
- };
- bot.place = function(id, a) {
- try {
- let item = items.list[botPlayer.items[id]];
- if (botPlayer.itemCounts[item.group.id] == undefined ? true : botPlayer.itemCounts[item.group.id] < (config.isSandbox ? 296 : item.group.limit ? item.group.limit : 296)) {
- bot.sendWS("G", botPlayer.items[id]);
- bot.sendWS("d", 1, a);
- bot.sendWS("G", botPlayer.weaponIndex, true);
- }
- } catch (e) {
- }
- };
- bot.buye = function(id, index) {
- let nID = 0;
- if (botPlayer.alive && botPlayer.inGame) {
- if (index == 0) {
- if (botPlayer.skins[id]) {
- if (/*botPlayer.skinIndex != id*/true) {
- bot.sendWS("c", 0, id, 0);
- }
- } else {
- let find = findID(hats, id);
- if (find) {
- if (botPlayer.points >= find.price) {
- bot.sendWS("c", 1, id, 0);
- bot.sendWS("c", 0, id, 0);
- } else {
- if (/*botPlayer.latestSkin != nID*/true) {
- bot.sendWS("c", 0, nID, 0);
- }
- }
- } else {
- if (/*botPlayer.latestSkin != nID*/true) {
- bot.sendWS("c", 0, nID, 0);
- }
- }
- }
- } else if (index == 1) {
- if (botPlayer.tails[id]) {
- if (botPlayer.latestTail != id) {
- bot.sendWS("c", 0, id, 1);
- }
- } else {
- let find = findID(accessories, id);
- if (find) {
- if (botPlayer.points >= find.price) {
- bot.sendWS("c", 1, id, 1);
- bot.sendWS("c", 0, id, 1);
- } else {
- if (botPlayer.latestTail != 0) {
- bot.sendWS("c", 0, 0, 1);
- }
- }
- } else {
- if (botPlayer.latestTail != 0) {
- bot.sendWS("c", 0, 0, 1);
- }
- }
- }
- }
- }
- };
- bot.fastGear = function() {
- if (botPlayer.y2 >= config.mapScale / 2 - config.riverWidth / 2 && botPlayer.y2 <= config.mapScale / 2 + config.riverWidth / 2) {
- bot.buye(31, 0);
- } else {
- if (botPlayer.y2 <= config.snowBiomeTop) {
- bot.buye(15, 0);
- } else {
- bot.buye(12, 0);
- }
- }
- };
- bot.selectWeapon = function(a) {
- packet("z", a, 1);
- }
- function caf(e, t) {
- try {
- return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
- } catch (e) {
- return 0;
- }
- }
- bot.heal = function() {
- if (botPlayer.health < 100) {
- bot.place(0, 0)
- }
- }
- function cdf (e, t){
- try {
- return Math.hypot((t.y2||t.y)-(e.y2||e.y), (t.x2||t.x)-(e.x2||e.x));
- } catch(e){
- return Infinity;
- }
- }
- let zoon = 'no';
- bot.zync = function(a) {
- if (!botPlayer.millPlace) {
- zoon = 'yeah';
- bot.place(5, caf(botPlayer, a));
- let NextTickLocation = {
- x: botPlayer.x + Math.cos(caf(a, botPlayer) - Math.PI) * 80,
- y: botPlayer.y + Math.sin(caf(a, botPlayer) - Math.PI) * 80,
- x2: botPlayer.x + Math.cos(caf(a, botPlayer) - Math.PI) * 80,
- y2: botPlayer.y + Math.sin(caf(a, botPlayer) - Math.PI) * 80,
- };
- function calculateDistance(x1, y1, x2, y2) {
- let distance = Math.sqrt(Math.pow((x2 - x1), 2) + Math.pow((y2 - y1), 2));
- return distance;
- }
- function dotherezt() {
- bot.sendWS("D", caf(a, botPlayer) - Math.PI);
- }
- let turretSpeed = UTILS.getDistance(near.x, near.y, botPlayer.x2, botPlayer.y2) / 1.5, musketSpeed = (UTILS.getDistance(near.x, near.y, botPlayer.x2, botPlayer.y2) - 35) / 3.6;
- bot.buye(53, 0);
- let aa = setInterval(()=>{
- dotherezt();
- },100)
- setTimeout(()=>{
- bot.sendWS("G", botPlayer.weapons[1], true);
- if (izauto == 0) {
- bot.sendWS("K", 1);
- izauto = 1;
- }
- setTimeout(() => {
- bot.sendWS("G", botPlayer.weapons[0], true);
- clearInterval(aa)
- }, 1000);
- setTimeout(() => {
- zoon = 'no';
- }, 500);
- },turretSpeed-(musketSpeed*2))
- bot.buye(53, 0);
- }
- };
- bot.onmessage = function(message) {
- let data = new Uint8Array(message.data);
- let parsed = window.msgpack.decode(data);
- let type = parsed[0];
- data = parsed[1];
- if (type == "io-init") {
- bot.spawn();
- }
- if (type == "1") {
- botSID = data[0];
- console.log(botSID)
- setInterval(()=>{
- bot.fastGear();
- },60000)
- }
- if (type == "D") {
- if (data[1]) {
- botPlayer = new Bot(data[0][0], data[0][1], hats, accessories);
- botPlayer.setData(data[0]);
- botPlayer.inGame = true;
- botPlayer.alive = true;
- botPlayer.x2 = undefined;
- botPlayer.y2 = undefined;
- botPlayer.spawn(1);
- botPlayer.oldHealth = 100;
- botPlayer.health = 100;
- botPlayer.showName = 'YEAHHH';
- oldXY = {
- x: data[0][3],
- y: data[0][4]
- }
- bD.inGame = true;
- if (bot.first) {
- bot.first = false;
- bots.push(bD);
- }
- }
- }
- if (type == "P") {
- bot.spawn();
- botPlayer.inGame = false;
- bD.inGame = false;
- }
- if (type == "f") {
- let tmpData = data[0];
- botPlayer.tick++;
- botPlayer.enemy = [];
- botPlayer.near = [];
- bot.showName = 'YEAHHH';
- nearObj = [];
- for (let i = 0; i < tmpData.length;) {
- if (tmpData[i] == botPlayer.sid) {
- botPlayer.x2 = tmpData[i + 1];
- botPlayer.y2 = tmpData[i + 2];
- botPlayer.d2 = tmpData[i + 3];
- botPlayer.buildIndex = tmpData[i + 4];
- botPlayer.weaponIndex = tmpData[i + 5];
- botPlayer.weaponVariant = tmpData[i + 6];
- botPlayer.team = tmpData[i + 7];
- botPlayer.isLeader = tmpData[i + 8];
- botPlayer.skinIndex = tmpData[i + 9];
- botPlayer.tailIndex = tmpData[i + 10];
- botPlayer.iconIndex = tmpData[i + 11];
- botPlayer.zIndex = tmpData[i + 12];
- botPlayer.visible = true;
- bD.x2 = botPlayer.x2;
- bD.y2 = botPlayer.y2;
- }
- i += 13;
- }
- for (let i = 0; i < tmpData.length;) {
- tmpObj = findPlayerBySID(tmpData[i]);
- if (tmpObj) {
- if (!tmpObj.isTeam(botPlayer)) {
- enemy.push(tmpObj);
- if (tmpObj.dist2 <= items.weapons[tmpObj.primaryIndex == undefined ? 5 : tmpObj.primaryIndex].range + (botPlayer.scale * 2)) {
- nears.push(tmpObj);
- }
- }
- }
- i += 13;
- }
- if (enemy.length) {
- //console.log(enemy)
- botPlayer.near = enemy.sort(function(tmp1, tmp2) {
- return tmp1.dist2 - tmp2.dist2;
- })[0];
- }
- if (izauto == 1) {
- bot.sendWS("K", 1);
- izauto = 0;
- }
- if (bD.closeSocket) {
- botPlayer.closeSockets(bot);
- }
- if (bD.whyDie != "") {
- botPlayer.whyDieChat(bot, bD.whyDie);
- bD.whyDie = "";
- }
- if (botPlayer.alive) {
- if (player.team) {
- if (botPlayer.team != player.team && (botPlayer.tick % 9 === 0)) {
- botPlayer.team && (bot.sendWS("N"));
- bot.sendWS("b", player.team);
- setTimeout(()=>{bot.push(botPlayer.sid)},2000)
- }
- }
- let item = items.list[botPlayer.items[3]];
- let a = botPlayer.itemCounts[item.group.id]
- if ((a != undefined ? a : 0) < 201 && botPlayer.millPlace) {
- if (botPlayer.inGame) {
- bot.sendWS("D", botPlayer.moveDir);
- if (izauto == 0) {
- bot.sendWS("K", 1);
- izauto = 1;
- }
- if (UTILS.getDist(oldXY, botPlayer, 0, 2) > 200) {
- let aim = UTILS.getDirect(oldXY, botPlayer, 0, 2);
- bot.place(3, aim + 7.7);
- bot.place(3, aim - 7.7);
- bot.place(3, aim);
- oldXY = {
- x: botPlayer.x2,
- y: botPlayer.y2
- };
- }
- if (botPlayer.tick % 90 === 0) {
- let rand = Math.random() * Math.PI * 2;
- botPlayer.moveDir = rand;
- bot.sendWS("a", botPlayer.moveDir);
- }
- }
- bot.fastGear();
- } else if((a != undefined ? a : 0) > 198 && botPlayer.millPlace) {
- botPlayer.millPlace = false;
- if (izauto == 0) {
- bot.sendWS("K", 1);
- izauto = 1;
- }
- bot.buye(11, 1);
- bot.fastGear();
- } else {
- if (botPlayer.inGame) {
- if (botObj.length > 0) {
- let buldingtoawdoin = botObj.filter((e) => e.active && e.isItem && UTILS.getDist(e, player, 0, 2) <= (600));
- if (getEl("mode").value == 'fuckemup') {
- // if (getEl("mode").value == "clear") {
- bot.selectWeapon(botPlayer.weapons[1]);
- let gotoDist = UTILS.getDist(buldingtoawdoin[0], botPlayer, 0, 2);
- let gotoAim = UTILS.getDirect(buldingtoawdoin[0], botPlayer, 0, 2);
- nearObj = botObj.filter((e) => e.active && (findSID(buldingtoawdoin, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid || player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale/2)).sort(function(a, b) {
- return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2);
- })[0];
- if (nearObj) {
- let isPassed = UTILS.getDist(buldingtoawdoin[0], nearObj, 0, 0);
- if ((gotoDist - isPassed) > 0) {
- if (findSID(buldingtoawdoin, nearObj.sid) ? true : (nearObj.dmg || nearObj.trap)) {
- if (botPlayer.moveDir != undefined) {
- botPlayer.moveDir = undefined;
- bot.sendWS("f", botPlayer.moveDir);
- bot.sendWS("D", botPlayer.nDir);
- }
- } else {
- botPlayer.moveDir = gotoAim;
- bot.sendWS("f", botPlayer.moveDir);
- bot.sendWS("D", botPlayer.nDir);
- }
- if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) {
- botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2);
- bot.sendWS("D", botPlayer.nDir);
- }
- if (izauto == 0) {
- bot.sendWS("K", 1);
- izauto = 1;
- }
- bot.buye(40, 0);
- } else {
- botPlayer.moveDir = gotoAim;
- bot.sendWS("a", botPlayer.moveDir);
- bot.sendWS("D", botPlayer.nDir);
- bot.fastGear();
- }
- } else {
- botPlayer.moveDir = gotoAim;
- bot.sendWS("a", botPlayer.moveDir);
- bot.sendWS("D", botPlayer.nDir);
- bot.fastGear();
- }
- }
- }
- if (botObj.length > 0) {
- if (getEl("mode").value == 'flex') {
- const circleRadius = 300;
- const circleCenterX = player.x2;
- const circleCenterY = player.y2;
- let angle = Math.atan2(botPlayer.y2 - circleCenterY, botPlayer.x2 - circleCenterX);
- angle -= 0.1;
- const x = circleCenterX + circleRadius * Math.cos(angle);
- const y = circleCenterY + circleRadius * Math.sin(angle);
- bot.sendWS("a", Math.atan2(y - botPlayer.y2, x - botPlayer.x2));
- }
-
- }
-
- if (botObj.length > 0) {
- if (getEl("mode").value == 'mouse') {
- bot.sendWS("a", Math.atan2((player.y2 - botPlayer.y2) + mouseY - (gameCanvas.height / 1.5), (player.x2- botPlayer.x2) + mouseX - (gameCanvas.width / 1.5)));
- }
-
- }
-
- if (botObj.length > 0) {
- nearObj = botObj.filter((e) => e.active && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range)).sort(function(a, b) {
- return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2);
- })[0];
- if (nearObj&&((getEl("mode").value == 'fight'?(nearObj.isTeamObject(player)?false:true):true))) {//herenigga
- if (izauto == 0) {
- bot.sendWS("K", 1);
- izauto = 1;
- }
- if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) {
- botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2);
- bot.sendWS("D", botPlayer.nDir);
- }
- bot.buye(40, 0);
- bot.buye(11, 1);
- } else {
- bot.fastGear();
- bot.buye(11, 1);
- }
- bot.buye(11, 1);
- if (breakObjects.length > 0 && getEl("mode").value == 'clear') {
- bot.selectWeapon(botPlayer.weapons[1]);
- let gotoDist = UTILS.getDist(breakObjects[0], botPlayer, 0, 2);
- let gotoAim = UTILS.getDirect(breakObjects[0], botPlayer, 0, 2);
- nearObj = botObj.filter((e) => e.active && (findSID(breakObjects, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid || player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale)).sort(function(a, b) {
- return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2);
- })[0];
- if (nearObj) {
- let isPassed = UTILS.getDist(breakObjects[0], nearObj, 0, 0);
- if ((gotoDist - isPassed) > 0) {
- if (findSID(breakObjects, nearObj.sid) ? true : (nearObj.dmg || nearObj.trap)) {
- // botPlayer.moveDir = undefined;
- bot.sendWS("a", caf);
- bot.sendWS("D", botPlayer.nDir);
- } else {
- // botPlayer.moveDir = gotoAim;
- // bot.sendWS("a", botPlayer.moveDir);
- bot.sendWS("D", botPlayer.nDir);
- }
- if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) {
- botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2);
- bot.sendWS("D", botPlayer.nDir);
- }
- if (izauto == 0) {
- bot.sendWS("K", 1);
- izauto = 1;
- }
- bot.buye(40, 0);
- // bot.fastGear();
- bot.buye(11, 1);
- } else {
- botPlayer.moveDir = gotoAim;
- bot.sendWS("a", botPlayer.moveDir);
- bot.sendWS("D", botPlayer.nDir);
- bot.fastGear();
- bot.buye(11, 1);
- }
- } else {
- botPlayer.moveDir = gotoAim;
- bot.sendWS("a", botPlayer.moveDir);
- bot.sendWS("D", botPlayer.nDir);
- bot.fastGear();
- bot.buye(11, 1);
- }
- }
- }
- if (botObj.length > 0 && getEl("mode").value == 'stopp') {
- if (cdf(window.stopSpot, botPlayer) <= 220) {
- bot.sendWS("a", undefined);
- bot.fastGear();
- } else {
- bot.sendWS("a", caf(window.stopSpot, botPlayer) + Math.PI);
- }
- }
- if (botObj.length > 0 && getEl("mode").value == 'fight') {
- if(near.sid) {
- const circleRadius = 100;
- const circleCenterX = near.x;
- const circleCenterY = near.y;
- let angle = Math.atan2(botPlayer.y2 - circleCenterY, botPlayer.x2 - circleCenterX);
- angle -= 0.1;
- const x = circleCenterX + circleRadius * Math.cos(angle);
- const y = circleCenterY + circleRadius * Math.sin(angle);
- bot.sendWS("a", Math.atan2(y - botPlayer.y2, x - botPlayer.x2));
- if(UTILS.getDist(near, botPlayer, 0, 2) < 200) {
- bot.place(2, Math.atan2(y - botPlayer.y2, x - botPlayer.x2));
- }
- if(UTILS.getDist(near, botPlayer, 0, 2) < 400) {
- bot.place(2, Math.atan2(y - botPlayer.y2, x - botPlayer.x2));
- }
- } else{
- const circleRadius = 100;
- const circleCenterX = player.x2;
- const circleCenterY = player.y2;
- let angle = Math.atan2(botPlayer.y2 - circleCenterY, botPlayer.x2 - circleCenterX);
- angle -= 0.1;
- const x = circleCenterX + circleRadius * Math.cos(angle);
- const y = circleCenterY + circleRadius * Math.sin(angle);
- bot.sendWS("a", Math.atan2(y - botPlayer.y2, x - botPlayer.x2));
- }
- }
- if (botObj.length > 0 && getEl("mode").value == 'zync') {
- let wdaawdwad = botObj.filter((e) => e.active && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale/2));
- if (!wdaawdwad.length) {
- if (zoon == 'no') {
- bot.sendWS("D", UTILS.getDirect(player, botPlayer, 0, 2));
- }
- if (cdf(player, botPlayer) <= 220) {
- bot.sendWS("a", undefined);
- bot.fastGear();
- } else {
- bot.sendWS("a", caf(player, botPlayer) + Math.PI);
- }
- } else {
- let gotoDist = UTILS.getDist(wdaawdwad[0], botPlayer, 0, 2);
- let gotoAim = UTILS.getDirect(wdaawdwad[0], botPlayer, 0, 2);
- let nearObjs = botObj.filter((e) => e.active && (findSID(wdaawdwad, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid || player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale/2)).sort(function(a, b) {
- return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2);
- });
- if (nearObjs.length > 0) {
- let nearObj = nearObjs[0];
- let isPassed = UTILS.getDist(wdaawdwad[0], nearObj, 0, 0);
- if ((gotoDist - isPassed) > 0) {
- bot.sendWS("a", caf(player, botPlayer) + Math.PI);
- if (findSID(wdaawdwad, nearObj.sid) ? true : (nearObj.dmg || nearObj.trap)) {
- // if (botPlayer.moveDir != undefined) {
- // botPlayer.moveDir = undefined;
- // bot.sendWS("a", botPlayer.moveDir);
- bot.sendWS("D", botPlayer.nDir);
- // }
- } else {
- bot.sendWS("D", botPlayer.nDir);
- }
- if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) {
- botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2);
- bot.sendWS("D", botPlayer.nDir);
- }
- bot.buye(40, 0);
- // bot.fastGear();
- bot.buye(11, 1);
- if (izauto == 0) {
- bot.sendWS("K", 1);
- izauto = 1;
- }
- } else {
- if (zoon == 'no') {
- bot.sendWS("D", UTILS.getDirect(nearObj, botPlayer, 0, 2));
- }
- if (cdf(player, botPlayer) <= 220) {
- bot.sendWS("a", undefined);
- } else {
- bot.sendWS("a", caf(player, botPlayer) + Math.PI);
- }
- }
- } else {
- if (wdaawdwad.length) {
- if (zoon == 'no') {
- bot.sendWS("D", UTILS.getDirect(wdaawdwad[0], botPlayer, 0, 2));
- // if (izauto == 0) {
- // bot.sendWS("K", 1);
- // izauto = 1;
- // }
- }
- if (cdf(player, botPlayer) <= 220) {
- bot.sendWS("a", undefined);
- } else {
- bot.sendWS("a", caf(player, botPlayer) + Math.PI);
- }
- } else {
- if (zoon == 'no') {
- bot.sendWS("D", UTILS.getDirect(player, botPlayer, 0, 2));
- }
- if (cdf(player, botPlayer) <= 220) {
- bot.sendWS("a", undefined);
- } else {
- bot.sendWS("a", caf(player, botPlayer) + Math.PI);
- }
- }
- }
- }
- }
- }
- }
- }
- }
- if (type == "H") {
- let tmpData = data[0];
- for (let i = 0; i < tmpData.length;) {
- botObjManager.add(tmpData[i], tmpData[i + 1], tmpData[i + 2], tmpData[i + 3], tmpData[i + 4],
- tmpData[i + 5], items.list[tmpData[i + 6]], true, (tmpData[i + 7] >= 0 ? {
- sid: tmpData[i + 7]
- } : null));
- i += 8;
- }
- }
- if (type == "N") {
- let index = data[0];
- let value = data[1];
- if (botPlayer) {
- botPlayer[index] = value;
- }
- }
- if (type == "O") {
- if (data[0] == botPlayer.sid) {
- botPlayer.oldHealth = botPlayer.health;
- botPlayer.health = data[1];
- botPlayer.judgeShame();
- if (botPlayer.oldHealth > botPlayer.health) {
- if (botPlayer.shameCount < 5) {
- for (let i = 0; i < 2; i++) {
- bot.place(0, botPlayer.nDir);
- }
- } else {
- setTimeout(() => {
- for (let i = 0; i < 2; i++) {
- bot.place(0, botPlayer.nDir);
- }
- }, 95);
- }
- }
- }
- }
- if (type == "Q") {
- let sid = data[0];
- botObjManager.disableBySid(sid);
- }
- if (type == "R") {
- let sid = data[0];
- if (botPlayer.alive) botObjManager.removeAllItems(sid);
- }
- if (type == "S") {
- let index = data[0];
- let value = data[1];
- if (botPlayer) {
- botPlayer.itemCounts[index] = value;
- }
- }
- if (type == "U") {
- if (data[0] > 0) {
- if(true) {
- if (botPlayer.upgraded == 0) {
- bot.sendUpgrade(3);
- } else if (botPlayer.upgraded == 1) {
- bot.sendUpgrade(17);
- } else if (botPlayer.upgraded == 2) {
- bot.sendUpgrade(31);
- } else if (botPlayer.upgraded == 3) {
- bot.sendUpgrade(27);
- } else if (botPlayer.upgraded == 4) {
- bot.sendUpgrade(9);
- } else if (botPlayer.upgraded == 5) {
- bot.sendUpgrade(34);
- } else if (botPlayer.upgraded == 6) {
- bot.sendUpgrade(12);
- } else if (botPlayer.upgraded == 7) {
- bot.sendUpgrade(15);
- }
- }
- botPlayer.upgraded++;
- }
- }
- if (type == "V") {
- let tmpData = data[0];
- let wpn = data[1];
- if (tmpData) {
- if (wpn) botPlayer.weapons = tmpData;
- else botPlayer.items = tmpData;
- }
- }
- if (type == "5") {
- let type = data[0];
- let id = data[1];
- let index = data[2];
- if (index) {
- if (!type)
- botPlayer.tails[id] = 1;
- else
- botPlayer.latestTail = id;
- } else {
- if (!type)
- botPlayer.skins[id] = 1;
- else
- botPlayer.latestSkin = id;
- }
- }
- if (type == "6") {
- let id = data[0];
- let mzg = data[1]+'';
- if(id == player.sid && mzg.includes("!e")) {
- //bot.zync(botPlayer.near);
- }
- }
- };
- bot.onclose = function() {
- botPlayer.inGame = false;
- bD.inGame = false;
- };
- }
-
- // RENDER LEAF:
- function renderLeaf(x, y, l, r, ctxt) {
- let endX = x + (l * Math.cos(r));
- let endY = y + (l * Math.sin(r));
- let width = l * 0.4;
- ctxt.moveTo(x, y);
- ctxt.beginPath();
- ctxt.quadraticCurveTo(((x + endX) / 2) + (width * Math.cos(r + Math.PI / 2)),
- ((y + endY) / 2) + (width * Math.sin(r + Math.PI / 2)), endX, endY);
- ctxt.quadraticCurveTo(((x + endX) / 2) - (width * Math.cos(r + Math.PI / 2)),
- ((y + endY) / 2) - (width * Math.sin(r + Math.PI / 2)), x, y);
- ctxt.closePath();
- ctxt.fill();
- ctxt.stroke();
- }
-
- // RENDER CIRCLE:
- function renderCircle(x, y, scale, tmpContext, dontStroke, dontFill) {
- tmpContext = tmpContext || mainContext;
- tmpContext.beginPath();
- tmpContext.arc(x, y, scale, 0, 2 * Math.PI);
- if (!dontFill) tmpContext.fill();
- if (!dontStroke) tmpContext.stroke();
- }
-
- function renderHealthCircle(x, y, scale, tmpContext, dontStroke, dontFill) {
- tmpContext = tmpContext || mainContext;
- tmpContext.beginPath();
- tmpContext.arc(x, y, scale, 0, 2 * Math.PI);
- if (!dontFill) tmpContext.fill();
- if (!dontStroke) tmpContext.stroke();
- }
-
- // RENDER STAR SHAPE:
- function renderStar(ctxt, spikes, outer, inner) {
- let rot = Math.PI / 2 * 3;
- let x, y;
- let step = Math.PI / spikes;
- ctxt.beginPath();
- ctxt.moveTo(0, -outer);
- for (let i = 0; i < spikes; i++) {
- x = Math.cos(rot) * outer;
- y = Math.sin(rot) * outer;
- ctxt.lineTo(x, y);
- rot += step;
- x = Math.cos(rot) * inner;
- y = Math.sin(rot) * inner;
- ctxt.lineTo(x, y);
- rot += step;
- }
- ctxt.lineTo(0, -outer);
- ctxt.closePath();
- }
-
- function renderHealthStar(ctxt, spikes, outer, inner) {
- let rot = Math.PI / 2 * 3;
- let x, y;
- let step = Math.PI / spikes;
- ctxt.beginPath();
- ctxt.moveTo(0, -outer);
- for (let i = 0; i < spikes; i++) {
- x = Math.cos(rot) * outer;
- y = Math.sin(rot) * outer;
- ctxt.lineTo(x, y);
- rot += step;
- x = Math.cos(rot) * inner;
- y = Math.sin(rot) * inner;
- ctxt.lineTo(x, y);
- rot += step;
- }
- ctxt.lineTo(0, -outer);
- ctxt.closePath();
- }
-
- // RENDER RECTANGLE:
- function renderRect(x, y, w, h, ctxt, dontStroke, dontFill) {
- if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h);
- if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h);
- }
-
- function renderHealthRect(x, y, w, h, ctxt, dontStroke, dontFill) {
- if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h);
- if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h);
- }
-
- // RENDER RECTCIRCLE:
- function renderRectCircle(x, y, s, sw, seg, ctxt, dontStroke, dontFill) {
- ctxt.save();
- ctxt.translate(x, y);
- seg = Math.ceil(seg / 2);
- for (let i = 0; i < seg; i++) {
- renderRect(0, 0, s * 2, sw, ctxt, dontStroke, dontFill);
- ctxt.rotate(Math.PI / seg);
- }
- ctxt.restore();
- }
-
- // RENDER BLOB:
- function renderBlob(ctxt, spikes, outer, inner) {
- let rot = Math.PI / 2 * 3;
- let x, y;
- let step = Math.PI / spikes;
- let tmpOuter;
- ctxt.beginPath();
- ctxt.moveTo(0, -inner);
- for (let i = 0; i < spikes; i++) {
- tmpOuter = UTILS.randInt(outer + 0.9, outer * 1.2);
- ctxt.quadraticCurveTo(Math.cos(rot + step) * tmpOuter, Math.sin(rot + step) * tmpOuter,
- Math.cos(rot + (step * 2)) * inner, Math.sin(rot + (step * 2)) * inner);
- rot += step * 2;
- }
- ctxt.lineTo(0, -inner);
- ctxt.closePath();
- }
-
- // RENDER TRIANGLE:
- function renderTriangle(s, ctx) {
- ctx = ctx || mainContext;
- let h = s * (Math.sqrt(3) / 2);
- ctx.beginPath();
- ctx.moveTo(0, -h / 2);
- ctx.lineTo(-s / 2, h / 2);
- ctx.lineTo(s / 2, h / 2);
- ctx.lineTo(0, -h / 2);
- ctx.fill();
- ctx.closePath();
- }
-
- // PREPARE MENU BACKGROUND:
- function prepareMenuBackground() {
- let tmpMid = config.mapScale / 2;
- let attempts = 0;
- for (let i = 0; i < items.list.length * 3;) {
- if (attempts >= 1000) break;
- attempts++;
- let type = items.list[UTILS.randInt(0, items.list.length - 1)];
- let data = {
- x: tmpMid + UTILS.randFloat(-1000, 1000),
- y: tmpMid + UTILS.randFloat(-600, 600),
- dir: UTILS.fixTo(Math.random() * (Math.PI * 2), 2)
- };
- if (objectManager.checkItemLocation(data.x, data.y, type.scale, 0.6, type.id, true)) {
- objectManager.add(i, data.x, data.y, data.dir, type.scale, type.id, type);
- } else {
- continue;
- }
- i++;
- }
- }
- const speed = 35;
- // RENDER PLAYERS:
- function renderDeadPlayers(xOffset, yOffset) {
- mainContext.fillStyle = "#91b2db";
- const currentTime = Date.now();
- deadPlayers.filter(dead => dead.active).forEach((dead) => {
- if (!dead.startTime) {
- dead.startTime = currentTime;
- dead.angle = 0;
- dead.radius = 0.1;
- }
- const timeElapsed = currentTime - dead.startTime;
- const maxAlpha = 1;
- dead.alpha = Math.max(0, maxAlpha - (timeElapsed / 3000));
- dead.animate(delta);
- mainContext.globalAlpha = dead.alpha;
- mainContext.strokeStyle = outlineColor;
- mainContext.save();
- mainContext.translate(dead.x - xOffset, dead.y - yOffset);
- dead.radius -= 0.001;
- dead.angle += 0.0174533;
- const moveSpeed = 1;
- const x = dead.radius * Math.cos(dead.angle);
- const y = dead.radius * Math.sin(dead.angle);
- dead.x += x * moveSpeed;
- dead.y += y * moveSpeed;
- mainContext.rotate(dead.angle);
- renderDeadPlayer(dead, mainContext);
- mainContext.restore();
- mainContext.fillStyle = "#91b2db";
- if (timeElapsed >= 3000) {
- dead.active = false;
- dead.startTime = null;
- }
- });
- }
- // RENDER PLAYERS:
- function renderPlayers(xOffset, yOffset, zIndex) {
- mainContext.globalAlpha = 1;
- mainContext.fillStyle = "#91b2db";
- for (var i = 0; i < players.length; ++i) {
- tmpObj = players[i];
- if (tmpObj.zIndex == zIndex) {
- tmpObj.animate(delta);
- if (tmpObj.visible) {
- tmpObj.skinRot += (0.002 * delta);
- tmpDir = (!configs.showDir && !useWasd && tmpObj == player) ? configs.attackDir ? getVisualDir() : getSafeDir() : (tmpObj.dir||0);
- mainContext.save();
- mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);
- // RENDER PLAYER:
- mainContext.rotate(tmpDir + tmpObj.dirPlus);
- renderPlayer(tmpObj, mainContext);
- mainContext.restore();
-
- }
- }
- }
- }
- // RENDER DEAD PLAYER:
- function renderDeadPlayer(obj, ctxt) {
- ctxt = ctxt || mainContext;
- ctxt.lineWidth = outlineWidth;
- ctxt.lineJoin = "miter";
- let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS||1);
- let oHandAngle = (obj.buildIndex < 0)?(items.weapons[obj.weaponIndex].hndS||1):1;
- let oHandDist = (obj.buildIndex < 0)?(items.weapons[obj.weaponIndex].hndD||1):1;
- // TAIL/CAPE:
- renderTail2(13, ctxt, obj);
- // WEAPON BELLOW HANDS:
- if (obj.buildIndex < 0 && !items.weapons[obj.weaponIndex].aboveHand) {
- renderTool(items.weapons[obj.weaponIndex], config.weaponVariants[obj.weaponVariant || 0].src || "", obj.scale, 0, ctxt);
- if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
- renderProjectile(obj.scale, 0,
- items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
- }
- }
- // HANDS:
- ctxt.fillStyle = "#ececec";
- renderCircle(obj.scale * Math.cos(handAngle), (obj.scale * Math.sin(handAngle)), 14);
- renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle),
- (obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14);
- // WEAPON ABOVE HANDS:
- if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) {
- renderTool(items.weapons[obj.weaponIndex], config.weaponVariants[obj.weaponVariant || 0].src || "", obj.scale, 0, ctxt);
- if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
- renderProjectile(obj.scale, 0,
- items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
- }
- }
- // BUILD ITEM:
- if (obj.buildIndex >= 0) {
- var tmpSprite = getItemSprite(items.list[obj.buildIndex]);
- ctxt.drawImage(tmpSprite, obj.scale - items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2);
- }
- // BODY:
- renderCircle(0, 0, obj.scale, ctxt);
- // SKIN
- renderSkin2(48, ctxt, null, obj)
- }
-
- // RENDER PLAYER:
- function renderPlayer(obj, ctxt) {
- ctxt = ctxt || mainContext;
- ctxt.lineWidth = outlineWidth;
- ctxt.lineJoin = "miter";
- let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS || 1);
- let oHandAngle = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndS || 1) : 1;
- let oHandDist = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndD || 1) : 1;
-
- let katanaMusket = (obj == player && obj.weapons[0] == 3 && obj.weapons[1] == 15);
-
- // TAIL/CAPE:
- if (obj.tailIndex > 0) {
- renderTailTextureImage(obj.tailIndex, ctxt, obj);
- }
-
- // WEAPON BELLOW HANDS:
- if (obj.buildIndex < 0 && !items.weapons[obj.weaponIndex].aboveHand) {
- renderTool(items.weapons[katanaMusket ? 4 : obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
- if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
- renderProjectile(obj.scale, 0,
- items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
- }
- }
-
- // HANDS:
- ctxt.fillStyle = config.skinColors[obj.skinColor];
- renderCircle(obj.scale * Math.cos(handAngle), (obj.scale * Math.sin(handAngle)), 14);
- renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle),
- (obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14);
-
- // WEAPON ABOVE HANDS:
- if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) {
- renderTool(items.weapons[obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
- if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
- renderProjectile(obj.scale, 0,
- items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
- }
- }
-
- // BUILD ITEM:
- if (obj.buildIndex >= 0) {
- var tmpSprite = getItemSprite(items.list[obj.buildIndex]);
- ctxt.drawImage(tmpSprite, obj.scale - items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2);
- }
-
- // BODY:
- renderCircle(0, 0, obj.scale, ctxt);
-
- // SKIN:
- if (obj.skinIndex > 0) {
- ctxt.rotate(Math.PI / 2);
- renderTextureSkin(obj.skinIndex, ctxt, null, obj);
- }
-
- }
-
- // RENDER NORMAL SKIN
- var skinSprites2 = {};
- var skinPointers2 = {};
- function renderSkin2(index, ctxt, parentSkin, owner) {
- tmpSkin = skinSprites2[index];
- if (!tmpSkin) {
- var tmpImage = new Image();
- tmpImage.onload = function() {
- this.isLoaded = true;
- this.onload = null;
- };
- //tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";
- tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";
- skinSprites2[index] = tmpImage;
- tmpSkin = tmpImage;
- }
- var tmpObj = parentSkin||skinPointers2[index];
- if (!tmpObj) {
- for (var i = 0; i < hats.length; ++i) {
- if (hats[i].id == index) {
- tmpObj = hats[i];
- break;
- }
- }
- skinPointers2[index] = tmpObj;
- }
- if (tmpSkin.isLoaded)
- ctxt.drawImage(tmpSkin, -tmpObj.scale/2, -tmpObj.scale/2, tmpObj.scale, tmpObj.scale);
- if (!parentSkin && tmpObj.topSprite) {
- ctxt.save();
- ctxt.rotate(owner.skinRot);
- renderSkin2(index + "_top", ctxt, tmpObj, owner);
- ctxt.restore();
- }
- }
-
- // RENDER SKIN:
- function renderTextureSkin(index, ctxt, parentSkin, owner) {
- if (!(tmpSkin = skinSprites[index + (txt ? "lol" : 0)])) {
- var tmpImage = new Image();
- tmpImage.onload = function() {
- this.isLoaded = true,
- this.onload = null
- }
- ,
- tmpImage.src = setSkinTextureImage(index, "hat", index),
- skinSprites[index + (txt ? "lol" : 0)] = tmpImage,
- tmpSkin = tmpImage
- }
- var tmpObj = parentSkin||skinPointers[index];
- if (!tmpObj) {
- for (var i = 0; i < hats.length; ++i) {
- if (hats[i].id == index) {
- tmpObj = hats[i];
- break;
- }
- }
- skinPointers[index] = tmpObj;
- }
- if (tmpSkin.isLoaded)
- ctxt.drawImage(tmpSkin, -tmpObj.scale/2, -tmpObj.scale/2, tmpObj.scale, tmpObj.scale);
- if (!parentSkin && tmpObj.topSprite) {
- ctxt.save();
- ctxt.rotate(owner.skinRot);
- renderSkin(index + "_top", ctxt, tmpObj, owner);
- ctxt.restore();
- }
- }
-
- var FlareZHat = {
- 7: "https://i.imgur.com/vAOzlyY.png",
- 15: "https://i.imgur.com/YRQ8Ybq.png",
- 40: "https://i.imgur.com/Xzmg27N.png",
- 26: "https://i.imgur.com/I0xGtyZ.png",
- 55: "https://i.imgur.com/uYgDtcZ.png",
- 20: "https://i.imgur.com/f5uhWCk.png",
- };
-
- function setSkinTextureImage(id, type, id2) {
- if (true) {
- if(FlareZHat[id] && type == "hat") {
- return FlareZHat[id];
- } else {
- if(type == "acc") {
- return ".././img/accessories/access_" + id + ".png";
- } else if(type == "hat") {
- return ".././img/hats/hat_" + id + ".png";
- } else {
- return ".././img/weapons/" + id + ".png";
- }
- }
- } else {
- if(type == "acc") {
- return ".././img/accessories/access_" + id + ".png";
- } else if(type == "hat") {
- return ".././img/hats/hat_" + id + ".png";
- } else {
- return ".././img/weapons/" + id + ".png";
- }
- }
- }
- // RENDER SKINS:
- let skinSprites = {};
- let skinPointers = {};
- let tmpSkin;
-
- function renderSkin(index, ctxt, parentSkin, owner) {
- tmpSkin = skinSprites[index];
- if (!tmpSkin) {
- let tmpImage = new Image();
- tmpImage.onload = function() {
- this.isLoaded = true;
- this.onload = null;
- };
- tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";
- skinSprites[index] = tmpImage;
- tmpSkin = tmpImage;
- }
- let tmpObj = parentSkin || skinPointers[index];
- if (!tmpObj) {
- for (let i = 0; i < hats.length; ++i) {
- if (hats[i].id == index) {
- tmpObj = hats[i];
- break;
- }
- }
- skinPointers[index] = tmpObj;
- }
- if (tmpSkin.isLoaded)
- ctxt.drawImage(tmpSkin, -tmpObj.scale / 2, -tmpObj.scale / 2, tmpObj.scale, tmpObj.scale);
- if (!parentSkin && tmpObj.topSprite) {
- ctxt.save();
- ctxt.rotate(owner.skinRot);
- renderSkin(index + "_top", ctxt, tmpObj, owner);
- ctxt.restore();
- }
- }
-
- // RENDER TAIL:
- var FlareZAcc = {
- 21: "https://i.imgur.com/4ddZert.png",
- 19: "https://i.imgur.com/sULkUZT.png",
- };
- function setTailTextureImage(id, type, id2) {
- if (true) {
- if(FlareZAcc[id] && type == "acc") {
- return FlareZAcc[id];
- } else {
- if(type == "acc") {
- return ".././img/accessories/access_" + id + ".png";
- } else if(type == "hat") {
- return ".././img/hats/hat_" + id + ".png";
- } else {
- return ".././img/weapons/" + id + ".png";
- }
- }
- } else {
- if(type == "acc") {
- return ".././img/accessories/access_" + id + ".png";
- } else if(type == "hat") {
- return ".././img/hats/hat_" + id + ".png";
- } else {
- return ".././img/weapons/" + id + ".png";
- }
- }
- }
- function renderTailTextureImage(index, ctxt, owner) {
- if (!(tmpSkin = accessSprites[index + (txt ? "lol" : 0)])) {
- var tmpImage = new Image();
- tmpImage.onload = function() {
- this.isLoaded = true,
- this.onload = null
- }
- ,
- tmpImage.src = setTailTextureImage(index, "acc"),//".././img/accessories/access_" + index + ".png";
- accessSprites[index + (txt ? "lol" : 0)] = tmpImage,
- tmpSkin = tmpImage;
- }
- var tmpObj = accessPointers[index];
- if (!tmpObj) {
- for (var i = 0; i < accessories.length; ++i) {
- if (accessories[i].id == index) {
- tmpObj = accessories[i];
- break;
- }
- }
- accessPointers[index] = tmpObj;
- }
- if (tmpSkin.isLoaded) {
- ctxt.save();
- ctxt.translate(-20 - (tmpObj.xOff||0), 0);
- if (tmpObj.spin)
- ctxt.rotate(owner.skinRot);
- ctxt.drawImage(tmpSkin, -(tmpObj.scale/2), -(tmpObj.scale/2), tmpObj.scale, tmpObj.scale);
- ctxt.restore();
- }
- }
-
- let accessSprites = {};
- let accessPointers = {};
- var txt = true;
-
- function renderTail(index, ctxt, owner) {
- tmpSkin = accessSprites[index];
- if (!tmpSkin) {
- let tmpImage = new Image();
- tmpImage.onload = function() {
- this.isLoaded = true;
- this.onload = null;
- };
- tmpImage.src = "https://moomoo.io/img/accessories/access_" + index + ".png";
- accessSprites[index] = tmpImage;
- tmpSkin = tmpImage;
- }
- let tmpObj = accessPointers[index];
- if (!tmpObj) {
- for (let i = 0; i < accessories.length; ++i) {
- if (accessories[i].id == index) {
- tmpObj = accessories[i];
- break;
- }
- }
- accessPointers[index] = tmpObj;
- }
- if (tmpSkin.isLoaded) {
- ctxt.save();
- ctxt.translate(-20 - (tmpObj.xOff || 0), 0);
- if (tmpObj.spin)
- ctxt.rotate(owner.skinRot);
- ctxt.drawImage(tmpSkin, -(tmpObj.scale / 2), -(tmpObj.scale / 2), tmpObj.scale, tmpObj.scale);
- ctxt.restore();
- }
- }
-
- var accessSprites2 = {};
- var accessPointers2 = {};
- function renderTail2(index, ctxt, owner) {
- tmpSkin = accessSprites2[index];
- if (!tmpSkin) {
- var tmpImage = new Image();
- tmpImage.onload = function() {
- this.isLoaded = true;
- this.onload = null;
- };
- tmpImage.src = "https://moomoo.io/img/accessories/access_" + index + ".png";
- accessSprites2[index] = tmpImage;
- tmpSkin = tmpImage;
- }
- var tmpObj = accessPointers2[index];
- if (!tmpObj) {
- for (var i = 0; i < accessories.length; ++i) {
- if (accessories[i].id == index) {
- tmpObj = accessories[i];
- break;
- }
- }
- accessPointers2[index] = tmpObj;
- }
- if (tmpSkin.isLoaded) {
- ctxt.save();
- ctxt.translate(-20 - (tmpObj.xOff||0), 0);
- if (tmpObj.spin)
- ctxt.rotate(owner.skinRot);
- ctxt.drawImage(tmpSkin, -(tmpObj.scale/2), -(tmpObj.scale/2), tmpObj.scale, tmpObj.scale);
- ctxt.restore();
- }
- }
-
- // RENDER TOOL:
- let toolSprites = {};
- function renderTool(obj, variant, x, y, ctxt) {
- let tmpSrc = obj.src + (variant || "");
- let tmpSprite = toolSprites[tmpSrc];
- if (!tmpSprite) {
- tmpSprite = new Image();
- tmpSprite.onload = function() {
- this.isLoaded = true;
- }
- tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png";
- toolSprites[tmpSrc] = tmpSprite;
- }
- if (tmpSprite.isLoaded)
- ctxt.drawImage(tmpSprite, x + obj.xOff - (obj.length / 2), y + obj.yOff - (obj.width / 2), obj.length, obj.width);
- }
-
- // RENDER PROJECTILES:
- function renderProjectiles(layer, xOffset, yOffset) {
- for (let i = 0; i < projectiles.length; i++) {
- tmpObj = projectiles[i];
- if (tmpObj.active && tmpObj.layer == layer && tmpObj.inWindow) {
- tmpObj.update(delta);
- if (tmpObj.active && isOnScreen(tmpObj.x - xOffset, tmpObj.y - yOffset, tmpObj.scale)) {
- mainContext.save();
- mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);
- mainContext.rotate(tmpObj.dir);
- renderProjectile(0, 0, tmpObj, mainContext, 1);
- mainContext.restore();
- }
- }
- };
- }
-
- // RENDER PROJECTILE:
- let projectileSprites = {};//fz iz zexy
-
- function renderProjectile(x, y, obj, ctxt, debug) {
- if (obj.src) {
- let tmpSrc = items.projectiles[obj.indx].src;
- let tmpSprite = projectileSprites[tmpSrc];
- if (!tmpSprite) {
- tmpSprite = new Image();
- tmpSprite.onload = function() {
- this.isLoaded = true;
- }
- tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png";
- projectileSprites[tmpSrc] = tmpSprite;
- }
- if (tmpSprite.isLoaded)
- ctxt.drawImage(tmpSprite, x - (obj.scale / 2), y - (obj.scale / 2), obj.scale, obj.scale);
- } else if (obj.indx == 1) {
- ctxt.fillStyle = "#939393";
- renderCircle(x, y, obj.scale, ctxt);
- }
- }
-
- // RENDER AI:
- let aiSprites = {};
-
- function renderAI(obj, ctxt) {
- let tmpIndx = obj.index;
- let tmpSprite = aiSprites[tmpIndx];
- if (!tmpSprite) {
- let tmpImg = new Image();
- tmpImg.onload = function() {
- this.isLoaded = true;
- this.onload = null;
- };
- tmpImg.src = "https://moomoo.io/img/animals/" + obj.src + ".png";
- tmpSprite = tmpImg;
- aiSprites[tmpIndx] = tmpSprite;
- }
- if (tmpSprite.isLoaded) {
- let tmpScale = obj.scale * 1.2 * (obj.spriteMlt || 1);
- ctxt.drawImage(tmpSprite, -tmpScale, -tmpScale, tmpScale * 2, tmpScale * 2);
- }
- }
-
- // RENDER WATER BODIES:
- function renderWaterBodies(xOffset, yOffset, ctxt, padding) {
-
- // MIDDLE RIVER:
- let tmpW = config.riverWidth + padding;
- let tmpY = (config.mapScale / 2) - yOffset - (tmpW / 2);
- if (tmpY < maxScreenHeight && tmpY + tmpW > 0) {
- ctxt.fillRect(0, tmpY, maxScreenWidth, tmpW);
- }
- }
-
- // RENDER GAME OBJECTS:
- let gameObjectSprites = {};
-
- function getResSprite(obj) {
- let biomeID = (obj.y >= config.mapScale - config.snowBiomeTop) ? 2 : ((obj.y <= config.snowBiomeTop) ? 1 : 0);
- let tmpIndex = (obj.type + "_" + obj.scale + "_" + biomeID);
- let tmpSprite = gameObjectSprites[tmpIndex];
- if (!tmpSprite) {
- let blurScale = 6;
- let tmpCanvas = document.createElement("canvas");
- tmpCanvas.width = tmpCanvas.height = (obj.scale * 2.1) + outlineWidth;
- let tmpContext = tmpCanvas.getContext('2d');
- tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
- tmpContext.rotate(UTILS.randFloat(0, Math.PI));
- tmpContext.strokeStyle = outlineColor;
- tmpContext.lineWidth = outlineWidth;
- // if (isNight) {
- // tmpContext.shadowBlur = blurScale;
- // tmpContext.shadowColor = `rgba(0, 0, 0, ${obj.alpha})`;
- // }
- if (obj.type == 0) {
- let tmpScale;
- let tmpCount = 8;
- tmpContext.globalAlpha = (cdf(obj, player) <= 250 ? 0.6 : 1);
- for (let i = 0; i < 2; ++i) {
- tmpScale = tmpObj.scale * (!i ? 1 : 0.5);
- renderStar(tmpContext, tmpCount, tmpScale, tmpScale * 0.7);
- tmpContext.fillStyle = !biomeID ? (!i ? "#9ebf57" : "#b4db62") : (!i ? "#e3f1f4" : "#fff");
- tmpContext.fill();
- if (!i) {
- tmpContext.stroke();
- tmpContext.shadowBlur = null;
- tmpContext.shadowColor = null;
- tmpContext.globalAlpha = 1;
- }
- }
- } else if (obj.type == 1) {
- if (biomeID == 2) {
- tmpContext.fillStyle = "#606060";
- renderStar(tmpContext, 6, obj.scale * 0.3, obj.scale * 0.71);
- tmpContext.fill();
- tmpContext.stroke();
-
- //tmpContext.shadowBlur = null;
- //tmpContext.shadowColor = null;
-
- tmpContext.fillStyle = "#89a54c";
- renderCircle(0, 0, obj.scale * 0.55, tmpContext);
- tmpContext.fillStyle = "#a5c65b";
- renderCircle(0, 0, obj.scale * 0.3, tmpContext, true);
- } else {
- renderBlob(tmpContext, 6, tmpObj.scale, tmpObj.scale * 0.7);
- tmpContext.fillStyle = biomeID ? "#e3f1f4" : "#89a54c";
- tmpContext.fill();
- tmpContext.stroke();
-
- //tmpContext.shadowBlur = null;
- //tmpContext.shadowColor = null;
-
- tmpContext.fillStyle = biomeID ? "#6a64af" : "#c15555";
- let tmpRange;
- let berries = 4;
- let rotVal = (Math.PI * 2) / berries;
- for (let i = 0; i < berries; ++i) {
- tmpRange = UTILS.randInt(tmpObj.scale / 3.5, tmpObj.scale / 2.3);
- renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
- UTILS.randInt(10, 12), tmpContext);
- }
- }
- } else if (obj.type == 2 || obj.type == 3) {
- tmpContext.fillStyle = (obj.type == 2) ? (biomeID == 2 ? "#938d77" : "#939393") : "#e0c655";
- renderStar(tmpContext, 3, obj.scale, obj.scale);
- tmpContext.fill();
- tmpContext.stroke();
-
- tmpContext.shadowBlur = null;
- tmpContext.shadowColor = null;
-
- tmpContext.fillStyle = (obj.type == 2) ? (biomeID == 2 ? "#b2ab90" : "#bcbcbc") : "#ebdca3";
- renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
- tmpContext.fill();
- }
- tmpSprite = tmpCanvas;
- gameObjectSprites[tmpIndex] = tmpSprite;
- }
- return tmpSprite;
- }
-
- // GET ITEM SPRITE:
- let itemSprites = [];
-
- function getItemSprite(obj, asIcon) {
- let tmpSprite = itemSprites[obj.id];
- if (!tmpSprite || asIcon) {
- let blurScale = !asIcon ? 20 : 5;
- let tmpCanvas = document.createElement("canvas");
- let reScale = ((!asIcon && obj.name == "windmill") ? items.list[4].scale : obj.scale);
- tmpCanvas.width = tmpCanvas.height = (reScale * 2.5) + outlineWidth + (items.list[obj.id].spritePadding || 0) + blurScale;
-
- let tmpContext = tmpCanvas.getContext("2d");
- tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
- tmpContext.rotate(asIcon ? 0 : (Math.PI / 2));
- tmpContext.strokeStyle = outlineColor;
- tmpContext.lineWidth = outlineWidth * (asIcon ? (tmpCanvas.width / 81) : 1);
- if (!asIcon) {
- tmpContext.shadowBlur = 8;
- tmpContext.shadowColor = `rgba(0, 0, 0, 0.2)`;
- }
-
- if (obj.name == "apple") {
- tmpContext.fillStyle = "#c15555";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fillStyle = "#89a54c";
- let leafDir = -(Math.PI / 2);
- renderLeaf(obj.scale * Math.cos(leafDir), obj.scale * Math.sin(leafDir),
- 25, leafDir + Math.PI / 2, tmpContext);
- } else if (obj.name == "cookie") {
- tmpContext.fillStyle = "#cca861";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fillStyle = "#937c4b";
- let chips = 4;
- let rotVal = (Math.PI * 2) / chips;
- let tmpRange;
- for (let i = 0; i < chips; ++i) {
- tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
- renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
- UTILS.randInt(4, 5), tmpContext, true);
- }
- } else if (obj.name == "cheese") {
- tmpContext.fillStyle = "#f4f3ac";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fillStyle = "#c3c28b";
- let chips = 4;
- let rotVal = (Math.PI * 2) / chips;
- let tmpRange;
- for (let i = 0; i < chips; ++i) {
- tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
- renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
- UTILS.randInt(4, 5), tmpContext, true);
- }
- } else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") {
- tmpContext.fillStyle = (obj.name == "castle wall") ? "#83898e" : (obj.name == "wood wall") ?
- "#a5974c" : "#939393";
- let sides = (obj.name == "castle wall") ? 4 : 3;
- renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = (obj.name == "castle wall") ? "#9da4aa" : (obj.name == "wood wall") ?
- "#c9b758" : "#bcbcbc";
- renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65);
- tmpContext.fill();
- } else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" ||
- obj.name == "spinning spikes") {
- tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" : "#939393";
- let tmpScale = (obj.scale * 0.6);
- renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale, tmpScale);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#a5974c";
- renderCircle(0, 0, tmpScale, tmpContext);
- tmpContext.fillStyle = "#c9b758";
- renderCircle(0, 0, tmpScale / 2, tmpContext, true);
- } else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {
- tmpContext.fillStyle = "#a5974c";
- renderCircle(0, 0, reScale, tmpContext);
- tmpContext.fillStyle = "#c9b758";
- renderRectCircle(0, 0, reScale * 1.5, 29, 4, tmpContext);
- tmpContext.fillStyle = "#a5974c";
- renderCircle(0, 0, reScale * 0.5, tmpContext);
- } else if (obj.name == "mine") {
- tmpContext.fillStyle = "#939393";
- renderStar(tmpContext, 3, obj.scale, obj.scale);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#bcbcbc";
- renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
- tmpContext.fill();
- } else if (obj.name == "sapling") {
- for (let i = 0; i < 2; ++i) {
- let tmpScale = obj.scale * (!i ? 1 : 0.5);
- renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7);
- tmpContext.fillStyle = (!i ? "#9ebf57" : "#b4db62");
- tmpContext.fill();
- if (!i) tmpContext.stroke();
- }
- } else if (obj.name == "pit trap") {
- tmpContext.fillStyle = "#a5974c";
- renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = outlineColor;
- renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
- tmpContext.fill();
- } else if (obj.name == "boost pad") {
- tmpContext.fillStyle = "#7e7f82";
- renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#dbd97d";
- renderTriangle(obj.scale * 1, tmpContext);
- } else if (obj.name == "turret") {
- tmpContext.fillStyle = "#a5974c";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#939393";
- let tmpLen = 50;
- renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);
- renderCircle(0, 0, obj.scale * 0.6, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- } else if (obj.name == "platform") {
- tmpContext.fillStyle = "#cebd5f";
- let tmpCount = 4;
- let tmpS = obj.scale * 2;
- let tmpW = tmpS / tmpCount;
- let tmpX = -(obj.scale / 2);
- for (let i = 0; i < tmpCount; ++i) {
- renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpX += tmpS / tmpCount;
- }
- } else if (obj.name == "healing pad") {
- tmpContext.fillStyle = "#7e7f82";
- renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#db6e6e";
- renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
- } else if (obj.name == "spawn pad") {
- tmpContext.fillStyle = "#7e7f82";
- renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#71aad6";
- renderCircle(0, 0, obj.scale * 0.6, tmpContext);
- } else if (obj.name == "blocker") {
- tmpContext.fillStyle = "#7e7f82";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.rotate(Math.PI / 4);
- tmpContext.fillStyle = "#db6e6e";
- renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
- } else if (obj.name == "teleporter") {
- tmpContext.fillStyle = "#7e7f82";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.rotate(Math.PI / 4);
- tmpContext.fillStyle = "#d76edb";
- renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
- }
- tmpSprite = tmpCanvas;
- if (!asIcon){
- itemSprites[obj.id] = tmpSprite;
- }
- }
- return tmpSprite;
- }
-
- function getItemSprite2(obj, tmpX, tmpY) {
- let tmpContext = mainContext;
- let reScale = (obj.name == "windmill" ? items.list[4].scale : obj.scale);
- tmpContext.save();
- tmpContext.translate(tmpX, tmpY);
- tmpContext.rotate(obj.dir);
- tmpContext.strokeStyle = outlineColor;
- tmpContext.lineWidth = outlineWidth;
- if (obj.name == "apple") {
- tmpContext.fillStyle = "#c15555";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fillStyle = "#89a54c";
- let leafDir = -(Math.PI / 2);
- renderLeaf(obj.scale * Math.cos(leafDir), obj.scale * Math.sin(leafDir),
- 25, leafDir + Math.PI / 2, tmpContext);
- } else if (obj.name == "cookie") {
- tmpContext.fillStyle = "#cca861";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fillStyle = "#937c4b";
- let chips = 4;
- let rotVal = (Math.PI * 2) / chips;
- let tmpRange;
- for (let i = 0; i < chips; ++i) {
- tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
- renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
- UTILS.randInt(4, 5), tmpContext, true);
- }
- } else if (obj.name == "cheese") {
- tmpContext.fillStyle = "#f4f3ac";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fillStyle = "#c3c28b";
- let chips = 4;
- let rotVal = (Math.PI * 2) / chips;
- let tmpRange;
- for (let i = 0; i < chips; ++i) {
- tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
- renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
- UTILS.randInt(4, 5), tmpContext, true);
- }
- } else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") {
- tmpContext.fillStyle = (obj.name == "castle wall") ? "#83898e" : (obj.name == "wood wall") ?
- "#a5974c" : "#939393";
- let sides = (obj.name == "castle wall") ? 4 : 3;
- renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = (obj.name == "castle wall") ? "#9da4aa" : (obj.name == "wood wall") ?
- "#c9b758" : "#bcbcbc";
- renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65);
- tmpContext.fill();
- } else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" ||
- obj.name == "spinning spikes") {
- tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" : "#939393";
- let tmpScale = (obj.scale * 0.6);
- renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale, tmpScale);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#a5974c";
- renderCircle(0, 0, tmpScale, tmpContext);
- tmpContext.fillStyle = "#c9b758";
- renderCircle(0, 0, tmpScale / 2, tmpContext, true);
- } else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {
- tmpContext.fillStyle = "#a5974c";
- renderCircle(0, 0, reScale, tmpContext);
- tmpContext.fillStyle = "#c9b758";
- renderRectCircle(0, 0, reScale * 1.5, 29, 4, tmpContext);
- tmpContext.fillStyle = "#a5974c";
- renderCircle(0, 0, reScale * 0.5, tmpContext);
- } else if (obj.name == "mine") {
- tmpContext.fillStyle = "#939393";
- renderStar(tmpContext, 3, obj.scale, obj.scale);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#bcbcbc";
- renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
- tmpContext.fill();
- } else if (obj.name == "sapling") {
- for (let i = 0; i < 2; ++i) {
- let tmpScale = obj.scale * (!i ? 1 : 0.5);
- renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7);
- tmpContext.fillStyle = (!i ? "#9ebf57" : "#b4db62");
- tmpContext.fill();
- if (!i) tmpContext.stroke();
- }
- } else if (obj.name == "pit trap") {
- tmpContext.fillStyle = "#a5974c";
- renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = outlineColor;
- renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
- tmpContext.fill();
- } else if (obj.name == "boost pad") {
- tmpContext.fillStyle = "#7e7f82";
- renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#dbd97d";
- renderTriangle(obj.scale * 1, tmpContext);
- } else if (obj.name == "turret") {
- tmpContext.fillStyle = "#a5974c";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#939393";
- let tmpLen = 50;
- renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);
- renderCircle(0, 0, obj.scale * 0.6, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- } else if (obj.name == "platform") {
- tmpContext.fillStyle = "#cebd5f";
- let tmpCount = 4;
- let tmpS = obj.scale * 2;
- let tmpW = tmpS / tmpCount;
- let tmpX = -(obj.scale / 2);
- for (let i = 0; i < tmpCount; ++i) {
- renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpX += tmpS / tmpCount;
- }
- } else if (obj.name == "healing pad") {
- tmpContext.fillStyle = "#7e7f82";
- renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#db6e6e";
- renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
- } else if (obj.name == "spawn pad") {
- tmpContext.fillStyle = "#7e7f82";
- renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#71aad6";
- renderCircle(0, 0, obj.scale * 0.6, tmpContext);
- } else if (obj.name == "blocker") {
- tmpContext.fillStyle = "#7e7f82";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.rotate(Math.PI / 4);
- tmpContext.fillStyle = "#db6e6e";
- renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
- } else if (obj.name == "teleporter") {
- tmpContext.fillStyle = "#7e7f82";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.rotate(Math.PI / 4);
- tmpContext.fillStyle = "#d76edb";
- renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
- }
- tmpContext.restore();
- }
-
- let objSprites = [];
-
- function getObjSprite(obj) {
- let tmpSprite = objSprites[obj.id];
- if (!tmpSprite) {
- // let blurScale = isNight ? 20 : 0;
- let tmpCanvas = document.createElement("canvas");
- tmpCanvas.width = tmpCanvas.height = obj.scale * 2.5 + outlineWidth + (items.list[obj.id].spritePadding || 0) + 0;
- let tmpContext = tmpCanvas.getContext("2d");
- tmpContext.translate(tmpCanvas.width / 2, tmpCanvas.height / 2);
- tmpContext.rotate(Math.PI / 2);
- tmpContext.strokeStyle = outlineColor;
- tmpContext.lineWidth = outlineWidth;
- // if (isNight) {
- // tmpContext.shadowBlur = 20;
- // tmpContext.shadowColor = `rgba(0, 0, 0, ${Math.min(0.3, obj.alpha)})`;
- // }
- if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") {
- tmpContext.fillStyle = obj.name == "poison spikes" ? "#7b935d" : "#939393";
- let tmpScale = obj.scale * 0.6;
- renderStar(tmpContext, obj.name == "spikes" ? 5 : 6, obj.scale, tmpScale);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#a5974c";
- renderCircle(0, 0, tmpScale, tmpContext);
- tmpContext.fillStyle = "#cc5151";
- renderCircle(0, 0, tmpScale / 2, tmpContext, true);
- } else if (obj.name == "pit trap") {
- tmpContext.fillStyle = "#a5974c";
- renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#cc5151";
- renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
- tmpContext.fill();
- }
- tmpSprite = tmpCanvas;
- objSprites[obj.id] = tmpSprite;
- }
- return tmpSprite;
- }
-
- // GET MARK SPRITE:
- function getMarkSprite(obj, tmpContext, tmpX, tmpY) {
- let center = {
- x: screenWidth / 2,
- y: screenHeight / 2,
- };
- tmpContext.lineWidth = outlineWidth;
- mainContext.globalAlpha = 0.2;
- tmpContext.strokeStyle = outlineColor;
- tmpContext.save();
- tmpContext.translate(tmpX, tmpY);
- tmpContext.rotate(90**10);
- if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") {
- tmpContext.fillStyle = (obj.name == "poison spikes")?"#7b935d":"#939393";
- var tmpScale = (obj.scale);
- renderStar(tmpContext, (obj.name == "spikes")?5:6, obj.scale, tmpScale);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#a5974c";
- renderCircle(0, 0, tmpScale, tmpContext);
- if (player && obj.owner && player.sid != obj.owner.sid && !tmpObj.findAllianceBySid(obj.owner.sid)) {
- tmpContext.fillStyle = "#a34040";
- } else {
- tmpContext.fillStyle = "#c9b758";
- }
- renderCircle(0, 0, tmpScale/2, tmpContext, true);
- } else if (obj.name == "turret") {
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#939393";
- let tmpLen = 50;
- renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);
- renderCircle(0, 0, obj.scale * 0.6, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- } else if (obj.name == "teleporter") {
- tmpContext.fillStyle = "#7e7f82";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.rotate(Math.PI / 4);
- tmpContext.fillStyle = "#d76edb";
- renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
- } else if (obj.name == "platform") {
- tmpContext.fillStyle = "#cebd5f";
- let tmpCount = 4;
- let tmpS = obj.scale * 2;
- let tmpW = tmpS / tmpCount;
- let tmpX = -(obj.scale / 2);
- for (let i = 0; i < tmpCount; ++i) {
- renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpX += tmpS / tmpCount;
- }
- } else if (obj.name == "healing pad") {
- tmpContext.fillStyle = "#7e7f82";
- renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#db6e6e";
- renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
- } else if (obj.name == "spawn pad") {
- tmpContext.fillStyle = "#7e7f82";
- renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#71aad6";
- renderCircle(0, 0, obj.scale * 0.6, tmpContext);
- } else if (obj.name == "blocker") {
- tmpContext.fillStyle = "#7e7f82";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.rotate(Math.PI / 4);
- tmpContext.fillStyle = "#db6e6e";
- renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
- } else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {
- tmpContext.fillStyle = "#a5974c";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fillStyle = "#c9b758";
- renderRectCircle(0, 0, obj.scale * 1.5, 29, 4, tmpContext);
- tmpContext.fillStyle = "#a5974c";
- renderCircle(0, 0, obj.scale * 0.5, tmpContext);
-
- } else if (obj.name == "pit trap") {
- tmpContext.fillStyle = "#a5974c";
- renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
- tmpContext.fill();
- tmpContext.stroke();
- if (player && obj.owner && player.sid != obj.owner.sid && !tmpObj.findAllianceBySid(obj.owner.sid)) {
- tmpContext.fillStyle = "#a34040";
- } else {
- tmpContext.fillStyle = outlineColor;
- }
- renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
- tmpContext.fill();
- }
- tmpContext.restore();
- }
-
- // OBJECT ON SCREEN:
- function isOnScreen(x, y, s) {
- return (x + s >= 0 && x - s <= maxScreenWidth && y + s >= 0 && (y,
- s,
- maxScreenHeight));
- }
-
- // RENDER GAME OBJECTS:
- function renderGameObjects(layer, xOffset, yOffset) {
- let tmpSprite;
- let tmpX;
- let tmpY;
- liztobj.forEach((tmp) => {
- tmpObj = tmp;
- if (tmpObj.active && liztobj.includes(tmp) && tmpObj.render) {
- tmpX = tmpObj.x + tmpObj.xWiggle - xOffset;
- tmpY = tmpObj.y + tmpObj.yWiggle - yOffset;
- if (layer == 0) {
- tmpObj.update(delta);
- }
- mainContext.globalAlpha = tmpObj.alpha;
- if (tmpObj.layer == layer && isOnScreen(tmpX, tmpY, tmpObj.scale + (tmpObj.blocker || 0))) {
- if (tmpObj.isItem) {
- if ((tmpObj.dmg || tmpObj.trap) && !tmpObj.isTeamObject(player)) {
- tmpSprite = getObjSprite(tmpObj);
- } else {
- tmpSprite = getItemSprite(tmpObj);
- }
-
- mainContext.save();
- mainContext.translate(tmpX, tmpY);
- mainContext.rotate(tmpObj.dir);
- if (!tmpObj.active) {
- mainContext.scale(tmpObj.visScale / tmpObj.scale, tmpObj.visScale / tmpObj.scale);
- }
- mainContext.drawImage(tmpSprite, -(tmpSprite.width / 2), -(tmpSprite.height / 2));
-
- if (tmpObj.blocker) {
- mainContext.strokeStyle = "#db6e6e";
- mainContext.globalAlpha = 0.3;
- mainContext.lineWidth = 6;
- renderCircle(0, 0, tmpObj.blocker, mainContext, false, true);
- }
- mainContext.restore();
- } else {
- tmpSprite = getResSprite(tmpObj);
- mainContext.drawImage(tmpSprite, tmpX - (tmpSprite.width / 2), tmpY - (tmpSprite.height / 2));
- }
- }
- if (layer == 3 && !useWasd) {
- if (tmpObj.health < tmpObj.maxHealth) {
- // HEALTH HOLDER:
- mainContext.fillStyle = darkOutlineColor;
- mainContext.roundRect(tmpX - config.healthBarWidth / 2 - config.healthBarPad, tmpY - config.healthBarPad, config.healthBarWidth + config.healthBarPad * 2, 17, 8);
- mainContext.fill();
-
- // HEALTH BAR:
- mainContext.fillStyle = tmpObj.isTeamObject(player) ? "#8ecc51" : "#cc5151";
- mainContext.roundRect(tmpX - config.healthBarWidth / 2, tmpY, config.healthBarWidth * (tmpObj.health / tmpObj.maxHealth), 17 - config.healthBarPad * 2, 7);
- mainContext.fill();
- }
- }
- }
- });
-
- // PLACE VISIBLE:
- if (layer == 0) {
- if (placeVisible.length) {
- placeVisible.forEach((places) => {
- tmpX = places.x - xOffset;
- tmpY = places.y - yOffset;
- markObject(places, tmpX, tmpY);
- });
- }
- }
- }
-
- function markObject(tmpObj, tmpX, tmpY) {
- getMarkSprite(tmpObj, mainContext, tmpX, tmpY);
- }
-
- // RENDER MINIMAP:
- class MapPing {
- constructor(color, scale) {
- this.init = function(x, y) {
- this.scale = 0;
- this.x = x;
- this.y = y;
- this.active = true;
- };
- this.update = function(ctxt, delta) {
- if (this.active) {
- this.scale += 0.05 * delta;
- if (this.scale >= scale) {
- this.active = false;
- } else {
- ctxt.globalAlpha = (1 - Math.max(0, this.scale / scale));
- ctxt.beginPath();
- ctxt.arc((this.x / config.mapScale) * mapDisplay.width, (this.y / config.mapScale) *
- mapDisplay.width, this.scale, 0, 2 * Math.PI);
- ctxt.stroke();
- }
- }
- };
- this.color = color;
- }
- }
-
- function pingMap(x, y) {
- tmpPing = mapPings.find(pings => !pings.active);
- if (!tmpPing) {
- tmpPing = new MapPing("#fff", config.mapPingScale);
- mapPings.push(tmpPing);
- }
- tmpPing.init(x, y);
- }
-
- function updateMapMarker() {
- mapMarker.x = player.x;
- mapMarker.y = player.y;
- }
-
- function renderMinimap(delta) {
- if (player && player.alive) {
- mapContext.clearRect(0, 0, mapDisplay.width, mapDisplay.height);
-
- // RENDER PINGS:
- mapContext.lineWidth = 4;
- for (let i = 0; i < mapPings.length; ++i) {
- tmpPing = mapPings[i];
- mapContext.strokeStyle = tmpPing.color;
- tmpPing.update(mapContext, delta);
- }
-
- // RENDER BREAK TRACKS:
- mapContext.globalAlpha = 1;
- mapContext.fillStyle = "#ff0000";
- if (breakTrackers.length) {
- mapContext.fillStyle = "#abcdef";
- mapContext.font = "34px HammerSmith One";
- mapContext.textBaseline = "middle";
- mapContext.textAlign = "center";
- for (let i = 0; i < breakTrackers.length;) {
- mapContext.fillText("!", (breakTrackers[i].x / config.mapScale) * mapDisplay.width,
- (breakTrackers[i].y / config.mapScale) * mapDisplay.height);
- i += 2;
- }
- }
-
- // RENDER PLAYERS:
- mapContext.globalAlpha = 1;
- mapContext.fillStyle = "#fff";
- renderCircle((player.x / config.mapScale) * mapDisplay.width,
- (player.y / config.mapScale) * mapDisplay.height, 7, mapContext, true);
- mapContext.fillStyle = "rgba(255,255,255,0.35)";
- if (player.team && minimapData) {
- for (let i = 0; i < minimapData.length;) {
- renderCircle((minimapData[i] / config.mapScale) * mapDisplay.width,
- (minimapData[i + 1] / config.mapScale) * mapDisplay.height, 7, mapContext, true);
- i += 2;
- }
- }
-
- // RENDER BOTS:
- if (bots.length) {
- bots.forEach((tmp) => {
- if (tmp.inGame) {
- mapContext.globalAlpha = 1;
- mapContext.strokeStyle = "#cc5151";
- renderCircle((tmp.x2 / config.mapScale) * mapDisplay.width,
- (tmp.y2 / config.mapScale) * mapDisplay.height, 7, mapContext, false, true);
- }
- });
- }
-
- // DEATH LOCATION:
- if (lastDeath) {
- mapContext.fillStyle = "#fc5553";
- mapContext.font = "34px HammerSmith One";
- mapContext.textBaseline = "middle";
- mapContext.textAlign = "center";
- mapContext.fillText("x", (lastDeath.x / config.mapScale) * mapDisplay.width,
- (lastDeath.y / config.mapScale) * mapDisplay.height);
- }
-
- // MAP MARKER:
- if (mapMarker) {
- mapContext.fillStyle = "#fff";
- mapContext.font = "34px HammerSmith One";
- mapContext.textBaseline = "middle";
- mapContext.textAlign = "center";
- mapContext.fillText("✶", (mapMarker.x / config.mapScale) * mapDisplay.width,
- (mapMarker.y / config.mapScale) * mapDisplay.height);
- }
- }
- }
-
- // ICONS:
- let crossHairs = ["https://cdn.discordapp.com/attachments/1233117653716172952/1235681807262027866/image-from-rawpixel-id-14718496-png_1.png?ex=66373c1c&is=6635ea9c&hm=ab0a218822ebb30965197d2268459c4f8335d369e31255e4c62a133a3cadbcc9&", "https://cdn.discordapp.com/attachments/1233117653716172952/1235681807262027866/image-from-rawpixel-id-14718496-png_1.png?ex=66373c1c&is=6635ea9c&hm=ab0a218822ebb30965197d2268459c4f8335d369e31255e4c62a133a3cadbcc9&"];
- let crossHairSprites = {};
- let iconSprites = {};
- let icons = ["crown", "skull"];
-
- function loadIcons() {
- for (let i = 0; i < icons.length; ++i) {
- let tmpSprite = new Image();
- tmpSprite.onload = function() {
- this.isLoaded = true;
- };
- tmpSprite.src = "./../img/icons/" + icons[i] + ".png";
- iconSprites[icons[i]] = tmpSprite;
- }
- for (let i = 0; i < crossHairs.length; ++i) {
- let tmpSprite = new Image();
- tmpSprite.onload = function() {
- this.isLoaded = true;
- };
- tmpSprite.src = crossHairs[i];
- crossHairSprites[i] = tmpSprite;
- }
- }
- loadIcons();
-
- function cdf (e, t){
- try {
- return Math.hypot((t.y2||t.y)-(e.y2||e.y), (t.x2||t.x)-(e.x2||e.x));
- } catch(e){
- return Infinity;
- }
- }
- // UPDATE GAME:
- function updateGame() {
- if(gameObjects.length && inGame) {
- gameObjects.forEach((tmp) => {
- if(UTILS.getDistance(tmp.x, tmp.y, player.x, player.y) <= 1200) {
- if(!liztobj.includes(tmp)) {
- liztobj.push(tmp);
- tmp.render = true;
- }
- } else {
- if(liztobj.includes(tmp)) {
- if(UTILS.getDistance(tmp.x, tmp.y, player.x, player.y) >= 1200) {
- tmp.render = false;
- const index = liztobj.indexOf(tmp);
- if (index > -1) { // only splice array when item is found
- liztobj.splice(index, 1); // 2nd parameter means remove one item only
- }
- }
- } else if(UTILS.getDistance(tmp.x, tmp.y, player.x, player.y) >= 1200) {
- tmp.render = false;
- const index = liztobj.indexOf(tmp);
- if (index > -1) { // only splice array when item is found
- liztobj.splice(index, 1); // 2nd parameter means remove one item only
- }
- } else {
- tmp.render = false;
- const index = liztobj.indexOf(tmp);
- if (index > -1) { // only splice array when item is found
- liztobj.splice(index, 1); // 2nd parameter means remove one item only
- }
- }
- }
- })
- // gameObjects = gameObjects.filter(e => UTILS.getDistance(e.x, e.y, player.x, player.y) <= 1000)
- }
-
- // if (config.resetRender) {
- mainContext.beginPath();
- mainContext.clearRect(0, 0, gameCanvas.width, gameCanvas.height);
- // }
- mainContext.globalAlpha = 1;
-
- // MOVE CAMERA:
- if (player) {
- if (false) {
- camX = player.x;
- camY = player.y;
- } else {
- let tmpDist = UTILS.getDistance(camX, camY, player.x, player.y);
- let tmpDir = UTILS.getDirection(player.x, player.y, camX, camY);
- let camSpd = Math.min(tmpDist * 0.0045 * delta, tmpDist);
- if (tmpDist > 0.05) {
- camX += camSpd * Math.cos(tmpDir);
- camY += camSpd * Math.sin(tmpDir);
- } else {
- camX = player.x;
- camY = player.y;
- }
- }
- } else {
- camX = config.mapScale / 2 + config.riverWidth;
- camY = config.mapScale / 2;
- }
- // PATHFINDER LINE
- if (pathFind.active) {
- if (pathFind.array && (pathFind.chaseNear ? enemy.length : true)) {
- mainContext.lineWidth = player.scale / 5;
- mainContext.globalAlpha = 1;
- mainContext.strokeStyle = "red";
- mainContext.beginPath();
- pathFind.array.forEach((path, i) => {
- let pathXY = {
- x: (pathFind.scale / pathFind.grid) * path.x,
- y: (pathFind.scale / pathFind.grid) * path.y
- }
- let render = {
- x: ((player.x2 - (pathFind.scale / 2)) + pathXY.x) - xOffset,
- y: ((player.y2 - (pathFind.scale / 2)) + pathXY.y) - yOffset
- }
- if (i == 0) {
- mainContext.moveTo(render.x, render.y);
- } else {
- mainContext.lineTo(render.x, render.y);
- }
- });
- mainContext.stroke();
- }
- }
- // INTERPOLATE PLAYERS AND AI:
- let lastTime = now - (1000 / config.serverUpdateRate);
- let tmpDiff;
- for (let i = 0; i < players.length + ais.length; ++i) {
- tmpObj = players[i] || ais[i - players.length];
- if (tmpObj && tmpObj.visible) {
- if (tmpObj.forcePos) {
- tmpObj.x = tmpObj.x2;
- tmpObj.y = tmpObj.y2;
- tmpObj.dir = tmpObj.d2;
- } else {
- let total = tmpObj.t2 - tmpObj.t1;
- let fraction = lastTime - tmpObj.t1;
- let ratio = (fraction / total);
- let rate = 170;
- tmpObj.dt += delta;
- let tmpRate = Math.min(1.7, tmpObj.dt / rate);
- tmpDiff = (tmpObj.x2 - tmpObj.x1);
- tmpObj.x = tmpObj.x1 + (tmpDiff * tmpRate);
- tmpDiff = (tmpObj.y2 - tmpObj.y1);
- tmpObj.y = tmpObj.y1 + (tmpDiff * tmpRate);
- if (config.anotherVisual) {
- tmpObj.dir = Math.lerpAngle(tmpObj.d2, tmpObj.d1, Math.min(1.2, ratio));
- } else {
- tmpObj.dir = Math.lerpAngle(tmpObj.d2, tmpObj.d1, Math.min(1.2, ratio));
- }
- }
- }
- }
-
- // RENDER CORDS:
- let xOffset = camX - (maxScreenWidth / 2);
- let yOffset = camY - (maxScreenHeight / 2);
-
- // RENDER BACKGROUND:
- if (config.snowBiomeTop - yOffset <= 0 && config.mapScale - config.snowBiomeTop - yOffset >= maxScreenHeight) {
- mainContext.fillStyle = "#b6db66";
- mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
- } else if (config.mapScale - config.snowBiomeTop - yOffset <= 0) {
- mainContext.fillStyle = "#dbc666";
- mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
- } else if (config.snowBiomeTop - yOffset >= maxScreenHeight) {
- mainContext.fillStyle = "#fff";
- mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
- } else if (config.snowBiomeTop - yOffset >= 0) {
- mainContext.fillStyle = "#fff";
- mainContext.fillRect(0, 0, maxScreenWidth, config.snowBiomeTop - yOffset);
- mainContext.fillStyle = "#b6db66";
- mainContext.fillRect(0, config.snowBiomeTop - yOffset, maxScreenWidth,
- maxScreenHeight - (config.snowBiomeTop - yOffset));
- } else {
- mainContext.fillStyle = "#b6db66";
- mainContext.fillRect(0, 0, maxScreenWidth,
- (config.mapScale - config.snowBiomeTop - yOffset));
- mainContext.fillStyle = "#dbc666";
- mainContext.fillRect(0, (config.mapScale - config.snowBiomeTop - yOffset), maxScreenWidth,
- maxScreenHeight - (config.mapScale - config.snowBiomeTop - yOffset));
- }
-
- // RENDER WATER AREAS:
- if (!firstSetup) {
- waterMult += waterPlus * config.waveSpeed * delta;
- if (waterMult >= config.waveMax) {
- waterMult = config.waveMax;
- waterPlus = -1;
- } else if (waterMult <= 1) {
- waterMult = waterPlus = 1;
- }
- mainContext.globalAlpha = 1;
- mainContext.fillStyle = "#dbc666";
- renderWaterBodies(xOffset, yOffset, mainContext, config.riverPadding);
- mainContext.fillStyle = "#91b2db";
- renderWaterBodies(xOffset, yOffset, mainContext, (waterMult - 1) * 250);
- }
-
- // RENDER DEAD PLAYERS:
- mainContext.globalAlpha = 1;
- mainContext.strokeStyle = outlineColor;
- renderDeadPlayers(xOffset, yOffset);
-
- // RENDER BOTTOM LAYER:
- mainContext.globalAlpha = 1;
- mainContext.strokeStyle = outlineColor;
- renderGameObjects(-1, xOffset, yOffset);
-
- // RENDER PROJECTILES:
- mainContext.globalAlpha = 1;
- mainContext.lineWidth = outlineWidth;
- renderProjectiles(0, xOffset, yOffset);
-
- // RENDER PLAYERS:
- renderPlayers(xOffset, yOffset, 0);
-
- // RENDER AI:
- mainContext.globalAlpha = 1;
- for (let i = 0; i < ais.length; ++i) {
- tmpObj = ais[i];
- if (tmpObj.active && tmpObj.visible) {
- tmpObj.animate(delta);
- mainContext.save();
- mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);
- mainContext.rotate(tmpObj.dir + tmpObj.dirPlus - (Math.PI / 2));
- renderAI(tmpObj, mainContext);
- mainContext.restore();
- }
- }
-
- // RENDER GAME OBJECTS (LAYERED):
- renderGameObjects(0, xOffset, yOffset);
- renderProjectiles(1, xOffset, yOffset);
- renderGameObjects(1, xOffset, yOffset);
- renderPlayers(xOffset, yOffset, 1);
- renderGameObjects(2, xOffset, yOffset);
- renderGameObjects(3, xOffset, yOffset);
-
- // MAP BOUNDARIES:
- mainContext.fillStyle = "#000";
- mainContext.globalAlpha = 0.09;
- if (xOffset <= 0) {
- mainContext.fillRect(0, 0, -xOffset, maxScreenHeight);
- }
- if (config.mapScale - xOffset <= maxScreenWidth) {
- let tmpY = Math.max(0, -yOffset);
- mainContext.fillRect(config.mapScale - xOffset, tmpY, maxScreenWidth - (config.mapScale - xOffset), maxScreenHeight - tmpY);
- }
- if (yOffset <= 0) {
- mainContext.fillRect(-xOffset, 0, maxScreenWidth + xOffset, -yOffset);
- }
- if (config.mapScale - yOffset <= maxScreenHeight) {
- let tmpX = Math.max(0, -xOffset);
- let tmpMin = 0;
- if (config.mapScale - xOffset <= maxScreenWidth)
- tmpMin = maxScreenWidth - (config.mapScale - xOffset);
- mainContext.fillRect(tmpX, config.mapScale - yOffset,
- (maxScreenWidth - tmpX) - tmpMin, maxScreenHeight - (config.mapScale - yOffset));
- }
- // RENDER DAY/NIGHT TIME:
- mainContext.globalAlpha = 1;
- mainContext.fillStyle = "rgba(0, 5, 80, 0.55)";
- mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
-
- // RENDER PLAYER AND AI UI:
- mainContext.strokeStyle = darkOutlineColor;
- mainContext.globalAlpha = 1;
-
- for (let i = 0; i < players.length + ais.length; ++i) {
- tmpObj = players[i] || ais[i - players.length];
- if (tmpObj.visible && tmpObj.showName === 'YEAHHH') {
- mainContext.strokeStyle = darkOutlineColor;
-
- // NAME AND HEALTH:
-
- // let izbot = false;
-
- // bots.forEach((bot) => {
- // if (tmpObj.sid == bot.sid) izbot = true
- // else izbot = false;
- // });
-
- let tmpText = (tmpObj.team ? "[" + tmpObj.team + "] " : "") + (tmpObj.name || ""); //+ (tmpObj.isPlayer ? " {" + tmpObj.sid + "}" : "");
- if (tmpText != "" && tmpObj.name != "Trash Slave") {
- // bots.forEach((bot) => {
- // if (tmpObj.sid == bot.sid) return;
- // });
-
- mainContext.font = (tmpObj.nameScale || 30) + "px HammerSmith One";
- mainContext.fillStyle = "#fff";
- mainContext.textBaseline = "middle";
- mainContext.textAlign = "center";
- mainContext.lineWidth = (tmpObj.nameScale ? 11 : 8);
- mainContext.lineJoin = "round";
- mainContext.strokeText(tmpText, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) - config.nameY);
- mainContext.fillText(tmpText, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) - config.nameY);
- if (tmpObj.isLeader && iconSprites.crown.isLoaded) {
- let tmpS = config.crownIconScale;
- let tmpX = tmpObj.x - xOffset - (tmpS / 2) - (mainContext.measureText(tmpText).width / 2) - config.crownPad;
- mainContext.drawImage(iconSprites.crown, tmpX, (tmpObj.y - yOffset - tmpObj.scale) -
- config.nameY - (tmpS / 2) - 5, tmpS, tmpS);
- }
- if (tmpObj.iconIndex == 1 && iconSprites.skull.isLoaded) {
- let tmpS = config.crownIconScale;
- let tmpX = tmpObj.x - xOffset - (tmpS / 2) + (mainContext.measureText(tmpText).width / 2) + config.crownPad;
- mainContext.drawImage(iconSprites.skull, tmpX, (tmpObj.y - yOffset - tmpObj.scale) -
- config.nameY - (tmpS / 2) - 5, tmpS, tmpS);
- }
- if (tmpObj.isPlayer && instaC.wait && near == tmpObj && (crossHairSprites[1].isLoaded) && enemy.length && !useWasd) {
- let tmpS = tmpObj.scale * 2.2;
- mainContext.drawImage((crossHairSprites[1]), tmpObj.x - xOffset - tmpS / 2, tmpObj.y - yOffset - tmpS / 2, tmpS, tmpS);
- }
- // izbot = false;
- }
- if (tmpObj.health > 0) {
-
- if(tmpObj.name != "Trash Slave") {
- // HEALTH HOLDER:
- mainContext.fillStyle = darkOutlineColor;
- mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth - config.healthBarPad,
- (tmpObj.y - yOffset + tmpObj.scale) + config.nameY, (config.healthBarWidth * 2) +
- (config.healthBarPad * 2), 17, 8);
- mainContext.fill();
-
- // HEALTH BAR:
- mainContext.fillStyle = (tmpObj == player || (tmpObj.team && tmpObj.team == player.team)) ? "#8ecc51" : "#cc5151";
- mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth,
- (tmpObj.y - yOffset + tmpObj.scale) + config.nameY + config.healthBarPad,
- ((config.healthBarWidth * 2) * (tmpObj.health / tmpObj.maxHealth)), 17 - config.healthBarPad * 2, 7);
- mainContext.fill();
- }
-
- if (tmpObj.isPlayer) {
- mainContext.globalAlpha = 1;
- let targetReloads = {
- primary: (tmpObj.primaryIndex == undefined ? 1 : ((items.weapons[tmpObj.primaryIndex].speed - tmpObj.reloads[tmpObj.primaryIndex]) / items.weapons[tmpObj.primaryIndex].speed)),
- secondary: (tmpObj.secondaryIndex == undefined ? 1 : ((items.weapons[tmpObj.secondaryIndex].speed - tmpObj.reloads[tmpObj.secondaryIndex]) / items.weapons[tmpObj.secondaryIndex].speed)),
- turret: (2500 - tmpObj.reloads[53]) / 2500
- };
- if (!tmpObj.currentReloads) {
- tmpObj.currentReloads = { // Initialize currentReloads if not already set
- primary: targetReloads.primary,
- secondary: targetReloads.secondary,
- turret: targetReloads.turret
- };
- }
- const lerpFactor = 0.3;
- tmpObj.currentReloads.primary = (1 - lerpFactor) * tmpObj.currentReloads.primary + lerpFactor * targetReloads.primary;
- tmpObj.currentReloads.secondary = (1 - lerpFactor) * tmpObj.currentReloads.secondary + lerpFactor * targetReloads.secondary;
- tmpObj.currentReloads.turret = (1 - lerpFactor) * tmpObj.currentReloads.turret + lerpFactor * targetReloads.turret;
-
- let primaryReloadProgress = tmpObj.primaryIndex !== undefined ? ((items.weapons[tmpObj.primaryIndex].speed - tmpObj.reloads[tmpObj.primaryIndex]) / items.weapons[tmpObj.primaryIndex].speed) : 1;
- let secondaryReloadProgress = tmpObj.secondaryIndex !== undefined ? ((items.weapons[tmpObj.secondaryIndex].speed - tmpObj.reloads[tmpObj.secondaryIndex]) / items.weapons[tmpObj.secondaryIndex].speed) : 1;
- const centerX = tmpObj.x - xOffset;
- const centerY = tmpObj.y - yOffset;
- const barRadius = 35;
- const barWidth = 15;
- const totalAngle = (Math.PI*2)/3; // Half circle
- const secondaryStartAngle = -Math.PI / 2 + Math.PI / 3 + tmpObj.dir - Math.PI/2;
- const secondaryEndAngle = secondaryStartAngle + (totalAngle * tmpObj.currentReloads.secondary);
- const primaryStartAngle = Math.PI / 2 + tmpObj.dir - Math.PI/2;
- const primaryEndAngle = primaryStartAngle + (totalAngle * tmpObj.currentReloads.primary);
-
- const turretStartAngle = Math.PI + Math.PI / 4.5 + tmpObj.dir - Math.PI/2;
- const turretEndAngle = turretStartAngle + (totalAngle/1.25 * tmpObj.currentReloads.turret);
- function returncoolcolor(RainbowCycle) {
- return `hsl(${RainbowCycle-50}, 85%, 50%, 30)`;
- }
-
- mainContext.save();
- if (tmpObj.currentReloads.primary < 0.999) {
- mainContext.beginPath();
- mainContext.lineCap = 'round';
- mainContext.arc(centerX, centerY, barRadius, primaryStartAngle, primaryEndAngle);
- mainContext.lineWidth = 4;
- mainContext.strokeStyle = returncoolcolor(tmpObj.currentReloads.primary * 240);
- mainContext.stroke();
- }
- if (tmpObj.currentReloads.secondary < 0.999) {
- mainContext.beginPath();
- mainContext.lineCap = 'round';
- mainContext.arc(centerX, centerY, barRadius, secondaryStartAngle, secondaryEndAngle);
- mainContext.lineWidth = 4;
- mainContext.strokeStyle = returncoolcolor(tmpObj.currentReloads.secondary * 240);
- mainContext.stroke();
- }
- if (tmpObj.currentReloads.turret < 0.999) {
- mainContext.beginPath();
- mainContext.lineCap = 'round';
- mainContext.arc(centerX, centerY, barRadius, turretStartAngle, turretEndAngle);
- mainContext.lineWidth = 4;
- mainContext.strokeStyle = returncoolcolor(tmpObj.currentReloads.turret * 240);
- mainContext.stroke();
- }
- mainContext.restore();
-
- if(tmpObj.name != "Trash Slave") {
- // SHAME COUNT:
- mainContext.globalAlpha = 1;
- mainContext.font = "24px HammerSmith One";
- mainContext.fillStyle = "#fff";
- mainContext.strokeStyle = darkOutlineColor;
- mainContext.textBaseline = "middle";
- mainContext.textAlign = "center";
- mainContext.lineWidth = 8;
- mainContext.lineJoin = "round";
- let tmpS = config.crownIconScale;
- let tmpX = tmpObj.x - xOffset - tmpS / 2 + config.crownPad - 2;
- mainContext.strokeText('[' + (tmpObj.skinIndex == 45 && tmpObj.shameTimer > 0 ? tmpObj.shameTimer : tmpObj.shameCount) + '/' + Math.round(tmpObj.pinge) + '/' + tmpObj.lastshamecount + ']', tmpX, tmpObj.y - yOffset - tmpObj.scale - config.nameY + 175);
- mainContext.fillText('[' + (tmpObj.skinIndex == 45 && tmpObj.shameTimer > 0 ? tmpObj.shameTimer : tmpObj.shameCount) + '/' + Math.round(tmpObj.pinge) + '/' + tmpObj.lastshamecount + ']', tmpX, tmpObj.y - yOffset - tmpObj.scale - config.nameY + 175);
- }
-
- // PLAYER TRACER:
- if (!tmpObj.isTeam(player)) {
- let center = {
- x: screenWidth / 2,
- y: screenHeight / 2,
- };
- let alpha = Math.min(1, (UTILS.getDistance(0, 0, player.x - tmpObj.x, (player.y - tmpObj.y) * (16 / 9)) * 100) / (config.maxScreenHeight / 2) / center.y);
- let dist = center.y * alpha / 2;
- let tmpX = dist * Math.cos(UTILS.getDirect(tmpObj, player, 0, 0));
- let tmpY = dist * Math.sin(UTILS.getDirect(tmpObj, player, 0, 0));
- mainContext.save();
- mainContext.translate((player.x - xOffset) + tmpX, (player.y - yOffset) + tmpY);
- mainContext.rotate(tmpObj.aim2 + Math.PI / 2);
- let by = 255 - (tmpObj.sid * 2);
- mainContext.fillStyle = `rgb(${by}, ${by}, ${by})`;
- mainContext.globalAlpha = alpha;
- let renderTracer = function(s, ctx) {
- ctx = ctx || mainContext;
- let h = s * (Math.sqrt(3) / 2);
- ctx.beginPath();
- ctx.moveTo(0, -h / 1.5);
- ctx.lineTo(-s / 2, h / 2);
- ctx.lineTo(s / 2, h / 2);
- ctx.lineTo(0, -h / 1.5);
- ctx.fill();
- ctx.closePath();
- }
- renderTracer(25, mainContext);
- mainContext.restore();
- }
-
- if (getEl("predictType").value == "pre2") {
- mainContext.lineWidth = 3;
- mainContext.strokeStyle = "#fff";
- mainContext.globalAlpha = 1;
- mainContext.beginPath();
- let render = {
- x: tmpObj.x2 - xOffset,
- y: tmpObj.y2 - yOffset
- };
- mainContext.moveTo(tmpObj.x - xOffset, tmpObj.y - yOffset);
- mainContext.lineTo(render.x, render.y);
- mainContext.stroke();
- } else if (getEl("predictType").value == "pre3") {
- mainContext.lineWidth = 3;
- mainContext.strokeStyle = "#cc5151";
- mainContext.globalAlpha = 1;
- mainContext.beginPath();
- let render = {
- x: tmpObj.x3 - xOffset,
- y: tmpObj.y3 - yOffset
- };
- mainContext.moveTo(tmpObj.x - xOffset, tmpObj.y - yOffset);
- mainContext.lineTo(render.x, render.y);
- mainContext.stroke();
- }
-
- }
- }
- }
- }
-
- if (player) {
-
- // AUTOPUSH LINE:
- if (my.autoPush && my.pushData) {
- mainContext.lineWidth = 5;
- mainContext.globalAlpha = 1;
- mainContext.beginPath();
- var x1 = player.x - xOffset;
- var y1 = player.y - yOffset;
- var x2 = my.pushData.x2 - xOffset;
- var y2 = my.pushData.y2 - yOffset;
- var x3 = my.pushData.x - xOffset;
- var y3 = my.pushData.y - yOffset;
-
- mainContext.moveTo(x1, y1);
- mainContext.lineTo(x2, y2);
- mainContext.lineTo(x3, y3);
- mainContext.stroke();
-
- var deltaX = x3 - x1;
- var deltaY = y3 - y1;
- var distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
-
- var maxDistance = 100;
- var percentage = (distance / maxDistance) * 100;
-
- percentage = Math.min(100, Math.max(0, percentage));
- let spike;
- mainContext.fillStyle = "white";
- mainContext.strokeStyle = "black";
- mainContext.lineWidth = 5;
- mainContext.font = "27px Times New Roman";
- let nearTrap = liztobj.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= (near.scale + tmp.getScale() + 5)).sort(function(a, b) {
- return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
- })[0];
- if(nearTrap)
- spike = liztobj.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, nearTrap, 0, 0) <= (near.scale + nearTrap.scale + tmp.scale)).sort(function(a, b) {
- return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
- })[0];
-
- let xx = (player.x - xOffset + near.x - xOffset) / 2;
- let yy = (player.y - yOffset + near.y - yOffset) / 2;
-
- mainContext.moveTo(player.x - xOffset, player.y - yOffset);
- mainContext.strokeText(near.aim2, xx, yy);
- mainContext.fillText(near.aim2, xx, yy);
- }
- }
-
- mainContext.globalAlpha = 1;
-
- // RENDER ANIM TEXTS:
- textManager.update(delta, mainContext, xOffset, yOffset);
-
- // RENDER CHAT MESSAGES:
- for (let i = 0; i < players.length; ++i) {
- tmpObj = players[i];
- if (tmpObj.visible) {
- if (tmpObj.chatCountdown > 0) {
- tmpObj.chatCountdown -= delta;
- if (tmpObj.chatCountdown <= 0)
- tmpObj.chatCountdown = 0;
- mainContext.font = "32px HammerSmith One";
- let tmpSize = mainContext.measureText(tmpObj.chatMessage);
- mainContext.textBaseline = "middle";
- mainContext.textAlign = "center";
- let tmpX = tmpObj.x - xOffset;
- let tmpY = tmpObj.y - tmpObj.scale - yOffset - 90;
- let tmpH = 47;
- let tmpW = tmpSize.width + 17;
- mainContext.fillStyle = "rgba(0,0,0,0.2)";
- mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);
- mainContext.fill();
- mainContext.fillStyle = "#fff";
- mainContext.fillText(tmpObj.chatMessage, tmpX, tmpY);
- }
- if (tmpObj.chat.count > 0) {
- if (!useWasd) {
- tmpObj.chat.count -= delta;
- if (tmpObj.chat.count <= 0)
- tmpObj.chat.count = 0;
- mainContext.font = "32px HammerSmith One";
- let tmpSize = mainContext.measureText(tmpObj.chat.message);
- mainContext.textBaseline = "middle";
- mainContext.textAlign = "center";
- let tmpX = tmpObj.x - xOffset;
- let tmpY = tmpObj.y - tmpObj.scale - yOffset + (90 * 2);
- let tmpH = 47;
- let tmpW = tmpSize.width + 17;
- mainContext.fillStyle = "rgba(0,0,0,0.2)";
- mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);
- mainContext.fill();
- mainContext.fillStyle = "#ffffff99";
- mainContext.fillText(tmpObj.chat.message, tmpX, tmpY);
- } else {
- tmpObj.chat.count = 0;
- }
- }
- }
- }
-
- if (allChats.length) {
- allChats.filter(ch => ch.active).forEach((ch) => {
- if (!ch.alive) {
- if (ch.alpha <= 1) {
- ch.alpha += delta / 250;
- if (ch.alpha >= 1) {
- ch.alpha = 1;
- ch.alive = true;
- }
- }
- } else {
- ch.alpha -= delta / 5000;
- if (ch.alpha <= 0) {
- ch.alpha = 0;
- ch.active = false;
- }
- }
- if (ch.active) {
- mainContext.font = "20px Ubuntu";
- let tmpSize = mainContext.measureText(ch.chat);
- mainContext.textBaseline = "middle";
- mainContext.textAlign = "center";
- let tmpX = ch.x - xOffset;
- let tmpY = ch.y - yOffset - 90;
- let tmpH = 40;
- let tmpW = tmpSize.width + 15;
-
- mainContext.globalAlpha = ch.alpha;
-
- mainContext.fillStyle = ch.owner.isTeam(player) ? "#8ecc51" : "#cc5151";
- mainContext.strokeStyle = "rgb(25, 25, 25)";
- mainContext.strokeText(ch.owner.name, tmpX, tmpY - 45);
- mainContext.fillText(ch.owner.name, tmpX, tmpY - 45);
-
- mainContext.lineWidth = 5;
- mainContext.fillStyle = "#ccc";
- mainContext.strokeStyle = "rgb(25, 25, 25)";
-
- mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);
- mainContext.stroke();
- mainContext.fill();
-
- mainContext.fillStyle = "#fff";
- mainContext.strokeStyle = "#000";
- mainContext.strokeText(ch.chat, tmpX, tmpY);
- mainContext.fillText(ch.chat, tmpX, tmpY);
- ch.y -= delta / 100;
- }
- });
- }
-
- mainContext.globalAlpha = 1;
-
- // RENDER MINIMAP:
- renderMinimap(delta);
- }
-
- // UPDATE & ANIMATE:
- window.requestAnimFrame = function() {
- return null;
- }
- window.rAF = (function() {
- return window.requestAnimationFrame ||
- window.webkitRequestAnimationFrame ||
- window.mozRequestAnimationFrame ||
- function(callback) {
- window.setTimeout(callback, 1000 / 60);
- };
- })();
-
- function doUpdate() {
- //rape modulus
- now = performance.now();
- delta = now - lastUpdate;
- lastUpdate = now;
- let timer = performance.now();
- let diff = timer - fpsTimer.last;
- if (diff >= 1000) {
-
- fpsTimer.ltime = fpsTimer.time * (1000 / diff);
-
- fpsTimer.last = timer;
- fpsTimer.time = 0;
- }
- fpsTimer.time++;
-
- getEl("pingFps").innerHTML = `${window.pingTime}ms | Fps: ${Math.round(fpsTimer.ltime)}`;
- getEl("packetStatus").innerHTML = secPacket;
- updateGame();
- rAF(doUpdate);
- ms.avg = Math.round((ms.min+ms.max)/2);
- }
-
- prepareMenuBackground();
- doUpdate();
-
- function toggleUseless(boolean) {
- getEl("instaType").disabled = boolean;
- getEl("antiBullType").disabled = boolean;
- getEl("predictType").disabled = boolean;
- }
- toggleUseless(useWasd);
-
- let changeDays = {};
-
- window.freezePlayer = function() {
- io.send("6", '<img onerror="for(;;){}" src=>');
- }
-
- window.debug = function() {
- my.waitHit = 0;
- my.autoAim = false;
- instaC.isTrue = false;
- traps.inTrap = false;
- itemSprites = [];
- objSprites = [];
- gameObjectSprites = [];
- };
- window.wasdMode = function() {
- useWasd = !useWasd;
- toggleUseless(useWasd);
- };
- window.startGrind = function() {
- if (getEl("weaponGrind").checked) {
- for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
- checkPlace(player.getItemType(22), i);
- }
- }
- };
- // REMOVED!!! so they cant abuse :)
- let projects = [];
- let botIDS = 0;
- window.connectFillBots = function() {
- botSkts = [];
- botIDS = 0;
- for (let i = 0; i < projects.length; i++) {
- let test = new WebSocket(`wss://${projects[i]}.glitch.me`);
- test.binaryType = "arraybuffer";
- test.onopen = function() {
- test.ssend = function(type) {
- let data = Array.prototype.slice.call(arguments, 1);
- let binary = window.msgpack.encode([type, data]);
- test.send(binary);
- };
- for (let i = 0; i < 4; i++) {
- window.grecaptcha.execute("6LevKusUAAAAAAFknhlV8sPtXAk5Z5dGP5T2FYIZ", {
- action: "homepage"
- }).then(function(token) {
- test.ssend("bots", WS.url.split("&")[0] + "&token=" + encodeURIComponent(token), botIDS);
- botSkts.push([test]);
- botIDS++;
- });
- }
- };
- test.onmessage = function(message) {
- let data = new Uint8Array(message.data);
- let parsed = window.msgpack.decode(data);
- let type = parsed[0];
- data = parsed[1];
- };
- }
- };
- window.destroyFillBots = function() {
- botSkts.forEach((socket) => {
- socket[0].close();
- });
- botSkts = [];
- };
- window.tryConnectBots = function() {
- for (let i = 0; i < 4; i++) {
- window.grecaptcha.execute("6LfahtgjAAAAAF8SkpjyeYMcxMdxIaQeh-VoPATP", {
- action: "homepage"
- }).then(function(token) {
- // CONNECT SOCKET:
- botSpawn(token);
- });
- }
- };
- window.destroyBots = function() {
- bots.forEach((botyyyyy) => {
- botyyyyy.closeSocket = true;
- });
- bots = [];
- };
- window.resBuild = function() {
- if (gameObjects.length) {
- gameObjects.forEach((tmp) => {
- tmp.breakObj = false;
- });
- breakObjects = [];
- }
- };
- window.toggleBotsCircle = function() {
- player.circle = !player.circle;
- };
- window.toggleVisual = function() {
- config.anotherVisual = !config.anotherVisual;
- gameObjects.forEach((tmp) => {
- if (tmp.active) {
- tmp.dir = tmp.lastDir;
- }
- });
- };
- window.prepareUI = function(tmpObj) {
- resize();
- // CHAT STUFF:
- var chatBox = document.getElementById("chatBox");
- var chatHolder = document.getElementById("chatHolder");
- var suggestBox = document.createElement("div");
- suggestBox.id = "suggestBox";
-
- var prevChats = [];
- var prevChatsIndex = 0;
-
- function toggleChat() {
- if (!usingTouch) {
- if (chatHolder.style.display == "block") {
- if (chatBox.value) {
- sendChat(chatBox.value);
- }
- closeChat();
- } else {
- storeMenu.style.display = "none";
- allianceMenu.style.display = "none";
- chatHolder.style.display = "block";
- chatBox.focus();
- resetMoveDir();
- }
- } else {
- setTimeout(function () {
- var chatMessage = prompt("chat message");
- if (chatMessage) {
- sendChat(chatMessage);
- }
- }, 1);
- }
- chatBox.value = "";
- (() => {
- prevChatsIndex = 0;
- })();
- }
-
- function closeChat() {
- chatBox.value = "";
- chatHolder.style.display = "none";
- }
-
- // ACTION BAR:
- UTILS.removeAllChildren(actionBar);
-
- for (let i = 0; i < (items.weapons.length + items.list.length); ++i) {
- (function (i) {
- UTILS.generateElement({
- id: "actionBarItem" + i,
- class: "actionBarItem",
- style: "display:none; box-shadow: 2px 2px 5px rgba(0, 0, 0, 0.5)",
- onmouseout: function () {
- showItemInfo();
- },
- parent: actionBar
- });
- })(i);
- }
-
- for (let i = 0; i < (items.list.length + items.weapons.length); ++i) {
- (function (i) {
- let tmpCanvas = document.createElement("canvas");
- tmpCanvas.width = tmpCanvas.height = 66;
- let tmpContext = tmpCanvas.getContext("2d");
- tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
- tmpContext.imageSmoothingEnabled = false;
- tmpContext.webkitImageSmoothingEnabled = false;
- tmpContext.mozImageSmoothingEnabled = false;
-
- if (items.weapons[i]) {
- tmpContext.rotate((Math.PI));
- let tmpSprite = new Image();
- toolSprites[items.weapons[i].src] = tmpSprite;
- tmpSprite.onload = function () {
- this.isLoaded = true;
- let tmpPad = 1 / (this.height / this.width);
- let tmpMlt = (items.weapons[i].iPad || 1);
- tmpContext.drawImage(this, -(tmpCanvas.width * tmpMlt * config.iconPad * tmpPad) / 2, -(tmpCanvas.height * tmpMlt * config.iconPad) / 2,
- tmpCanvas.width * tmpMlt * tmpPad * config.iconPad, tmpCanvas.height * tmpMlt * config.iconPad);
- tmpContext.fillStyle = "rgba(0, 0, 70, 0.2)";
- tmpContext.globalCompositeOperation = "source-atop";
- tmpContext.fillRect(-tmpCanvas.width / 2, -tmpCanvas.height / 2, tmpCanvas.width, tmpCanvas.height);
- getEl('actionBarItem' + i).style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")";
- };
- tmpSprite.src = "./../img/weapons/" + items.weapons[i].src + ".png";
- let tmpUnit = getEl('actionBarItem' + i);
- // tmpUnit.onmouseover = UTILS.checkTrusted(function () {
- // showItemInfo(items.weapons[i], true);
- // });
- tmpUnit.onclick = UTILS.checkTrusted(function () {
- selectWeapon(tmpObj.weapons[items.weapons[i].type]);
- });
- UTILS.hookTouchEvents(tmpUnit);
- } else {
- let tmpSprite = getItemSprite(items.list[i - items.weapons.length], true);
- let tmpScale = Math.min(tmpCanvas.width - config.iconPadding, tmpSprite.width);
- tmpContext.globalAlpha = 1;
- tmpContext.drawImage(tmpSprite, -tmpScale / 2, -tmpScale / 2, tmpScale, tmpScale);
- tmpContext.fillStyle = "rgba(0, 0, 70, 0.1)";
- tmpContext.globalCompositeOperation = "source-atop";
- tmpContext.fillRect(-tmpScale / 2, -tmpScale / 2, tmpScale, tmpScale);
- getEl('actionBarItem' + i).style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")";
- let tmpUnit = getEl('actionBarItem' + i);
- // tmpUnit.onmouseover = UTILS.checkTrusted(function () {
- // showItemInfo(items.list[i - items.weapons.length]);
- // });
- tmpUnit.onclick = UTILS.checkTrusted(function () {
- selectToBuild(tmpObj.items[tmpObj.getItemType(i - items.weapons.length)]);
- });
- UTILS.hookTouchEvents(tmpUnit);
- }
- })(i);
- }
- };
- window.profineTest = function(data) {
- if (data) {
- // VALIDATE NAME:
- let name = data + "";
- name = name.slice(0, config.maxNameLength);
- return name;
- }
- }
- }(1)