您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Script to automatically find all words in the game of spellbee
// ==UserScript== // @name Spellbee solver // @namespace https://gf.qytechs.cn/scripts/505025 // @match https://spellbee.org/* // @grant none // @version 1.2 // @author https://gf.qytechs.cn/users/1356534 // @icon https://i.imgur.com/5pzJjdW.png // @license GNU GPLv3 // @description Script to automatically find all words in the game of spellbee // ==/UserScript== function simulateTyping(text) { let element = document.querySelector('body') const eventOptions = { bubbles: true, cancelable: true, view: window }; for (const char of text) { // Create and dispatch the 'keydown' event const keyDownEvent = new KeyboardEvent('keydown', { ...eventOptions, key: char, code: `Key${char.toUpperCase()}`, charCode: char.charCodeAt(0), keyCode: char.charCodeAt(0) }); element.dispatchEvent(keyDownEvent); // Create and dispatch the 'keypress' event const keyPressEvent = new KeyboardEvent('keypress', { ...eventOptions, key: char, code: `Key${char.toUpperCase()}`, charCode: char.charCodeAt(0), keyCode: char.charCodeAt(0) }); element.dispatchEvent(keyPressEvent); // Create and dispatch the 'keyup' event const keyUpEvent = new KeyboardEvent('keyup', { ...eventOptions, key: char, code: `Key${char.toUpperCase()}`, charCode: char.charCodeAt(0), keyCode: char.charCodeAt(0) }); element.dispatchEvent(keyUpEvent); } btn = document.querySelector('#submit_button') btn.click() } function simulateTypingWithDelay(words, delay) { let delayAccumulator = 0; // Tracks accumulated delay words.forEach((word, index) => { setTimeout(() => { simulateTyping(word); }, delayAccumulator); delayAccumulator += delay; // Increase delay for the next word }); } function getDataAndRun() { console.log("running") btn = document.querySelector('#submit_button'); btn.click() words = game.gameCurrent.data.dictionary simulateTypingWithDelay(words, 1000) } container = document.querySelector(".button_container") container.style.width = '400px' // Create the button element const button = document.createElement('button'); button.textContent = 'Solve'; button.classList.add('button'); container.appendChild(button); button.addEventListener("click", () => getDataAndRun())
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