您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
IITC: Shows configurable S2 level cells on the map
// ==UserScript== // @id iitc-plugin-s2-cells@vib // @name IITC plugin: Show Configurable S2 Cells // @author vib+ Dragonsangel+nikolawannabe // @category Layer // @version 0.1.11 // @namespace https://github.com/nikolawannabe/s2-cells // @description IITC: Shows configurable S2 level cells on the map // @include https://*.ingress.com/intel* // @include http://*.ingress.com/intel* // @match https://*.ingress.com/intel* // @match http://*.ingress.com/intel* // @include https://*.ingress.com/mission/* // @include http://*.ingress.com/mission/* // @match https://*.ingress.com/mission/* // @match http://*.ingress.com/mission/* // @grant none // @license MIT // ==/UserScript== // This plugin is a simple fork of the Regions plugin by Jonatkins // // original plugin at: // https://github.com/jonatkins/ingress-intel-total-conversion function wrapper(plugin_info) { // ensure plugin framework is there, even if iitc is not yet loaded if (typeof window.plugin !== 'function') window.plugin = function() {}; //PLUGIN AUTHORS: writing a plugin outside of the IITC build environment? if so, delete these lines!! //(leaving them in place might break the 'About IITC' page or break update checks) plugin_info.buildName = 's2-cells'; plugin_info.dateTimeVersion = '20180504.121800'; plugin_info.pluginId = 's2-cells'; //END PLUGIN AUTHORS NOTE // PLUGIN START //////////////////////////////////////////////////////// // http://jsbeautifier.org/ // use own namespace for plugin window.plugin.showcells = function() {}; // SET THIS TO TRUE WHILE DEBUGGING window.plugin.showcells.debug = false; window.plugin.showcells.storage = { lightCell: 17, darkCell: 14, lightColor: '#f5fffa', darkColor: '#3cb371', lightWidth: 1, darkWidth: 8}; window.plugin.showcells.storageKey = 'showcells-storage'; // update the localStorage datas window.plugin.showcells.saveStorage = function() { localStorage[window.plugin.showcells.storageKey] = JSON.stringify(window.plugin.showcells.storage); }; // load the localStorage datas window.plugin.showcells.loadStorage = function() { if (typeof localStorage[window.plugin.showcells.storageKey] != "undefined") { window.plugin.showcells.storage = JSON.parse(localStorage[window.plugin.showcells.storageKey]); } }; window.plugin.showcells.setCellLevel = function() { window.plugin.showcells.loadStorage(); var lightCell = window.plugin.showcells.storage.lightCell; var darkCell = window.plugin.showcells.storage.darkCell; var lightColor = window.plugin.showcells.storage.lightColor; var darkColor = window.plugin.showcells.storage.darkColor; var lightWidth = window.plugin.showcells.storage.lightWidth; var darkWidth = window.plugin.showcells.storage.darkWidth; if (lightCell == isNaN || darkCell == isNaN) { window.plugin.showcells.storage.lightCell = 17; lightCell = 17; window.plugin.showcells.storage.darkCell = 14; darkCell = 14; window.plugin.showcells.saveStorage(); } if (lightWidth == isNaN || darkWidth == isNaN) { window.plugin.showcells.storage.lightWidth = 1; lightWidth = 1; window.plugin.showcells.storage.darkWidth = 8; darkWidth = 8; window.plugin.showcells.saveStorage(); } var dialogHtml = "<div id='cell-levels-dialog'>" + "Inner Cells<div><input type='text' id='light-cell' value='" + lightCell + "'/> " + "Color: <input type='color' id='light-color' value='" + lightColor + "'/>" + "Width: <input type='text' id='light-width' value='" + lightWidth + "'/>" + "</div>" + "Outer Cells<div><input type='text' id='dark-cell' value='" + darkCell + "'/> " + "Color: <input type='color' id='dark-color' value='" + darkColor + "'/>" + "Width: <input type='text' id='dark-width' value='" + darkWidth + "'/>" + "</div>" + "<div>Note that if your choices would cause too many cells to be rendered, we will try not to display them.</div>" + "<div>See the <a href='https://github.com/nikolawannabe/s2-cells/blob/master/cell-guidelines.md'>Cell Guidelines</a> " + "for tips on what these numbers can be used for.</div>" ; var d = dialog({ title: "Set Cell Levels", html: dialogHtml, width:'auto', buttons:{ 'Reset to Defaults': function() { window.plugin.showcells.storage = { lightCell: 17, darkCell: 14, lightColor: '#f5fffa', darkColor: '#3cb371', lightWidth: 1, darkWidth: 8}; window.plugin.showcells.saveStorage(); window.plugin.showcells.update(); return; }, 'Save': function() { var darkCell = parseInt($("#dark-cell").val(), 10); var lightCell = parseInt($("#light-cell").val(), 10); var darkColor = $("#dark-color").val(); var lightColor = $("#light-color").val(); var lightWidth = parseInt($("#light-width").val(), 10); var darkWidth = parseInt($("#dark-width").val(), 10); console.log("light color: " + lightColor); console.log("dark color: " + darkColor); if (lightCell !== isNaN && darkCell !== isNaN && lightCell >= 2 && lightCell < 21 && darkCell >= 2 && darkCell < 21) { window.plugin.showcells.storage.darkCell = darkCell; window.plugin.showcells.storage.lightCell = lightCell; window.plugin.showcells.storage.lightColor = lightColor; window.plugin.showcells.storage.darkColor = darkColor; window.plugin.showcells.storage.lightWidth = lightWidth; window.plugin.showcells.storage.darkWidth = darkWidth; window.plugin.showcells.saveStorage(); window.plugin.showcells.update(); } else { alert("Invalid value(s). Cell levels must be numbers between 2 and 20"); } return; } } }); }; window.plugin.showcells.setup = function() { window.plugin.showcells.loadStorage(); // Add a link to the Toolbox to change S2 Level instead of a button $('#toolbox').append(' <a onclick="window.plugin.showcells.setCellLevel()" title="Change the level of S2 Cells displayed">Change S2 Level</a>'); /// S2 Geometry functions // the regional scoreboard is based on a level 6 S2 Cell // - https://docs.google.com/presentation/d/1Hl4KapfAENAOf4gv-pSngKwvS_jwNVHRPZTTDzXXn6Q/view?pli=1#slide=id.i22 // at the time of writing there's no actual API for the intel map to retrieve scoreboard data, // but it's still useful to plot the score cells on the intel map // the S2 geometry is based on projecting the earth sphere onto a cube, with some scaling of face coordinates to // keep things close to approximate equal area for adjacent cells // to convert a lat,lng into a cell id: // - convert lat,lng to x,y,z // - convert x,y,z into face,u,v // - u,v scaled to s,t with quadratic formula // - s,t converted to integer i,j offsets // - i,j converted to a position along a Hubbert space-filling curve // - combine face,position to get the cell id //NOTE: compared to the google S2 geometry library, we vary from their code in the following ways // - cell IDs: they combine face and the hilbert curve position into a single 64 bit number. this gives efficient space // and speed. javascript doesn't have appropriate data types, and speed is not cricical, so we use // as [face,[bitpair,bitpair,...]] instead // - i,j: they always use 30 bits, adjusting as needed. we use 0 to (1<<level)-1 instead // (so GetSizeIJ for a cell is always 1) (function() { window.S2 = {}; var LatLngToXYZ = function(latLng) { var d2r = Math.PI / 180.0; var phi = latLng.lat * d2r; var theta = latLng.lng * d2r; var cosphi = Math.cos(phi); return [Math.cos(theta) * cosphi, Math.sin(theta) * cosphi, Math.sin(phi)]; }; var XYZToLatLng = function(xyz) { var r2d = 180.0 / Math.PI; var lat = Math.atan2(xyz[2], Math.sqrt(xyz[0] * xyz[0] + xyz[1] * xyz[1])); var lng = Math.atan2(xyz[1], xyz[0]); return L.latLng(lat * r2d, lng * r2d); }; var largestAbsComponent = function(xyz) { var temp = [Math.abs(xyz[0]), Math.abs(xyz[1]), Math.abs(xyz[2])]; if (temp[0] > temp[1]) { if (temp[0] > temp[2]) { return 0; } else { return 2; } } else { if (temp[1] > temp[2]) { return 1; } else { return 2; } } }; var faceXYZToUV = function(face, xyz) { var u, v; switch (face) { case 0: u = xyz[1] / xyz[0]; v = xyz[2] / xyz[0]; break; case 1: u = -xyz[0] / xyz[1]; v = xyz[2] / xyz[1]; break; case 2: u = -xyz[0] / xyz[2]; v = -xyz[1] / xyz[2]; break; case 3: u = xyz[2] / xyz[0]; v = xyz[1] / xyz[0]; break; case 4: u = xyz[2] / xyz[1]; v = -xyz[0] / xyz[1]; break; case 5: u = -xyz[1] / xyz[2]; v = -xyz[0] / xyz[2]; break; default: throw { error: 'Invalid face' }; break; } return [u, v]; } var XYZToFaceUV = function(xyz) { var face = largestAbsComponent(xyz); if (xyz[face] < 0) { face += 3; } uv = faceXYZToUV(face, xyz); return [face, uv]; }; var FaceUVToXYZ = function(face, uv) { var u = uv[0]; var v = uv[1]; switch (face) { case 0: return [1, u, v]; case 1: return [-u, 1, v]; case 2: return [-u, -v, 1]; case 3: return [-1, -v, -u]; case 4: return [v, -1, -u]; case 5: return [v, u, -1]; default: throw { error: 'Invalid face' }; }; }; var STToUV = function(st) { var singleSTtoUV = function(st) { if (st >= 0.5) { return (1 / 3.0) * (4 * st * st - 1); } else { return (1 / 3.0) * (1 - (4 * (1 - st) * (1 - st))); } }; return [singleSTtoUV(st[0]), singleSTtoUV(st[1])]; }; var UVToST = function(uv) { var singleUVtoST = function(uv) { if (uv >= 0) { return 0.5 * Math.sqrt(1 + 3 * uv); } else { return 1 - 0.5 * Math.sqrt(1 - 3 * uv); } }; return [singleUVtoST(uv[0]), singleUVtoST(uv[1])]; }; var STToIJ = function(st, order) { var maxSize = (1 << order); var singleSTtoIJ = function(st) { var ij = Math.floor(st * maxSize); return Math.max(0, Math.min(maxSize - 1, ij)); }; return [singleSTtoIJ(st[0]), singleSTtoIJ(st[1])]; }; var IJToST = function(ij, order, offsets) { var maxSize = (1 << order); return [ (ij[0] + offsets[0]) / maxSize, (ij[1] + offsets[1]) / maxSize ]; }; // hilbert space-filling curve // based on http://blog.notdot.net/2009/11/Damn-Cool-Algorithms-Spatial-indexing-with-Quadtrees-and-Hilbert-Curves // note: rather then calculating the final integer hilbert position, we just return the list of quads // this ensures no precision issues whth large orders (S3 cell IDs use up to 30), and is more // convenient for pulling out the individual bits as needed later var pointToHilbertQuadList = function(x, y, order) { var hilbertMap = { 'a': [ [0, 'd'], [1, 'a'], [3, 'b'], [2, 'a'] ], 'b': [ [2, 'b'], [1, 'b'], [3, 'a'], [0, 'c'] ], 'c': [ [2, 'c'], [3, 'd'], [1, 'c'], [0, 'b'] ], 'd': [ [0, 'a'], [3, 'c'], [1, 'd'], [2, 'd'] ] }; var currentSquare = 'a'; var positions = []; for (var i = order - 1; i >= 0; i--) { var mask = 1 << i; var quad_x = x & mask ? 1 : 0; var quad_y = y & mask ? 1 : 0; var t = hilbertMap[currentSquare][quad_x * 2 + quad_y]; positions.push(t[0]); currentSquare = t[1]; } return positions; }; // S2Cell class S2.S2Cell = function() {}; //static method to construct S2.S2Cell.FromLatLng = function(latLng, level) { var xyz = LatLngToXYZ(latLng); var faceuv = XYZToFaceUV(xyz); var st = UVToST(faceuv[1]); var ij = STToIJ(st, level); return S2.S2Cell.FromFaceIJ(faceuv[0], ij, level); }; S2.S2Cell.FromFaceIJ = function(face, ij, level) { var cell = new S2.S2Cell(); cell.face = face; cell.ij = ij; cell.level = level; return cell; }; S2.S2Cell.prototype.toString = function() { return 'F' + this.face + 'ij[' + this.ij[0] + ',' + this.ij[1] + ']@' + this.level; }; S2.S2Cell.prototype.getLatLng = function() { var st = IJToST(this.ij, this.level, [0.5, 0.5]); var uv = STToUV(st); var xyz = FaceUVToXYZ(this.face, uv); return XYZToLatLng(xyz); }; S2.S2Cell.prototype.getCornerLatLngs = function() { var result = []; var offsets = [ [0.0, 0.0], [0.0, 1.0], [1.0, 1.0], [1.0, 0.0] ]; for (var i = 0; i < 4; i++) { var st = IJToST(this.ij, this.level, offsets[i]); var uv = STToUV(st); var xyz = FaceUVToXYZ(this.face, uv); result.push(XYZToLatLng(xyz)); } return result; }; S2.S2Cell.prototype.getFaceAndQuads = function() { var quads = pointToHilbertQuadList(this.ij[0], this.ij[1], this.level); return [this.face, quads]; }; S2.S2Cell.prototype.getNeighbors = function() { var fromFaceIJWrap = function(face, ij, level) { var maxSize = (1 << level); if (ij[0] >= 0 && ij[1] >= 0 && ij[0] < maxSize && ij[1] < maxSize) { // no wrapping out of bounds return S2.S2Cell.FromFaceIJ(face, ij, level); } else { // the new i,j are out of range. // with the assumption that they're only a little past the borders we can just take the points as // just beyond the cube face, project to XYZ, then re-create FaceUV from the XYZ vector var st = IJToST(ij, level, [0.5, 0.5]); var uv = STToUV(st); var xyz = FaceUVToXYZ(face, uv); var faceuv = XYZToFaceUV(xyz); face = faceuv[0]; uv = faceuv[1]; st = UVToST(uv); ij = STToIJ(st, level); return S2.S2Cell.FromFaceIJ(face, ij, level); } }; var face = this.face; var i = this.ij[0]; var j = this.ij[1]; var level = this.level; return [ fromFaceIJWrap(face, [i - 1, j], level), fromFaceIJWrap(face, [i, j - 1], level), fromFaceIJWrap(face, [i + 1, j], level), fromFaceIJWrap(face, [i, j + 1], level) ]; }; })(); window.plugin.showcells.regionLayer = L.layerGroup(); $("<style>") .prop("type", "text/css") .html(".plugin-showcells-name {\ font-size: 14px;\ font-weight: bold;\ color: gold;\ opacity: 0.7;\ text-align: center;\ text-shadow: -1px -1px #000, 1px -1px #000, -1px 1px #000, 1px 1px #000, 0 0 2px #000; \ pointer-events: none;\ }") .appendTo("head"); addLayerGroup('S2 Cells', window.plugin.showcells.regionLayer, true); map.on('moveend', window.plugin.showcells.update); addHook('search', window.plugin.showcells.search); window.plugin.showcells.update(); }; window.plugin.showcells.FACE_NAMES = ['AF', 'AS', 'NR', 'PA', 'AM', 'ST']; window.plugin.showcells.CODE_WORDS = [ 'ALPHA', 'BRAVO', 'CHARLIE', 'DELTA', 'ECHO', 'FOXTROT', 'GOLF', 'HOTEL', 'JULIET', 'KILO', 'LIMA', 'MIKE', 'NOVEMBER', 'PAPA', 'ROMEO', 'SIERRA', ]; // This regexp is quite forgiving. Dashes are allowed between all components, each dash and leading zero is optional. // All whitespace is removed in onSearch(). If the first or both the first and second component are omitted, they are // replaced with the current cell's coordinates (=the cell which contains the center point of the map). If the last // component is ommited, the 4x4 cell group is used. window.plugin.showcells.REGEXP = new RegExp('^(?:(?:(' + plugin.showcells.FACE_NAMES.join('|') + ')-?)?((?:1[0-6])|(?:0?[1-9]))-?)?(' + plugin.showcells.CODE_WORDS.join('|') + ')(?:-?((?:1[0-5])|(?:0?\\d)))?$', 'i'); window.plugin.showcells.regionName = function(cell) { // ingress does some odd things with the naming. for some faces, the i and j coords are flipped when converting // (and not only the names - but the full quad coords too!). easiest fix is to create a temporary cell with the coords // swapped if (cell.face == 1 || cell.face == 3 || cell.face == 5) { cell = S2.S2Cell.FromFaceIJ(cell.face, [cell.ij[1], cell.ij[0]], cell.level); } // first component of the name is the face var name = window.plugin.showcells.FACE_NAMES[cell.face]; if (cell.level >= 4) { // next two components are from the most signifitant four bits of the cell I/J var regionI = cell.ij[0] >> (cell.level - 4); var regionJ = cell.ij[1] >> (cell.level - 4); name += zeroPad(regionI + 1, 2) + '-' + window.plugin.showcells.CODE_WORDS[regionJ]; } if (cell.level >= 6) { // the final component is based on the hibbert curve for the relevant cell var facequads = cell.getFaceAndQuads(); var number = facequads[1][4] * 4 + facequads[1][5]; name += '-' + zeroPad(number, 2); } return name; }; window.plugin.showcells.search = function(query) { var terms = query.term.replace(/\s+/g, '').split(/[,;]/); var matches = terms.map(function(string) { return string.match(window.plugin.showcells.REGEXP); }); if (!matches.every(function(match) { return match !== null; })) return; var currentCell = window.plugin.showcells.regionName(S2.S2Cell.FromLatLng(map.getCenter(), 6)); matches.forEach(function(match) { if (!match[1]) match[1] = currentCell.substr(0, 2); else match[1] = match[1].toUpperCase(); if (!match[2]) match[2] = currentCell.substr(2, 2); match[3] = match[3].toUpperCase(); var result = window.plugin.showcells.getSearchResult(match); if (result) query.addResult(result); }); }; // rot and d2xy from Wikipedia window.plugin.showcells.rot = function(n, x, y, rx, ry) { if (ry == 0) { if (rx == 1) { x = n - 1 - x; y = n - 1 - y; } return [y, x]; } return [x, y]; } window.plugin.showcells.d2xy = function(n, d) { var rx, ry, s, t = d, xy = [0, 0]; for (s = 1; s < n; s *= 2) { rx = 1 & (t / 2); ry = 1 & (t ^ rx); xy = window.plugin.showcells.rot(s, xy[0], xy[1], rx, ry); xy[0] += s * rx; xy[1] += s * ry; t /= 4; } return xy; }; window.plugin.showcells.getSearchResult = function(match) { var faceId = window.plugin.showcells.FACE_NAMES.indexOf(match[1]); var id1 = parseInt(match[2]); var codeWordId = window.plugin.showcells.CODE_WORDS.indexOf(match[3]); var id2 = match[4] === undefined ? undefined : parseInt(match[4]); if (faceId === -1 || id1 < 1 && id1 > 16 || codeWordId === -1 || id2 < 0 || id2 > 15) return; // looks good. now we need the face/i/j values for this cell // face is used as-is // id1 is the region 'i' value (first 4 bits), codeword is the 'j' value (first 4 bits) var regionI = id1 - 1; var regionJ = codeWordId; var result = {}, level; if (id2 === undefined) { result.description = 'Regional score cells (cluster of 16 cells)'; result.icon = 'data:image/svg+xml;base64,' + btoa('<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" version="1.1">\n <path style="fill:orange;stroke:none" d="M 1,3.5 9,0 11,8.5 3,12 z"/>\n</svg>\n'.replace(/orange/, 'gold')); level = 4; } else { result.description = 'Regional score cell'; result.icon = 'data:image/svg+xml;base64,' + btoa('<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" version="1.1">\n <path style="fill:orange;stroke:none" d="M 1,3.5 9,0 11,8.5 3,12 z"/>\n</svg>\n'); level = 6; var xy = window.plugin.showcells.d2xy(4, id2); regionI = (regionI << 2) + xy[0]; regionJ = (regionJ << 2) + xy[1]; } // as in the name-construction above, for odd numbered faces, the I and J need swapping var cell = (faceId % 2 == 1) ? S2.S2Cell.FromFaceIJ(faceId, [regionJ, regionI], level) : S2.S2Cell.FromFaceIJ(faceId, [regionI, regionJ], level); var corners = cell.getCornerLatLngs(); result.title = window.plugin.showcells.regionName(cell); result.layer = L.geodesicPolygon(corners, { fill: false, color: 'red', clickable: false }); result.bounds = L.latLngBounds(corners); return result; }; window.plugin.showcells.update = function() { try { window.plugin.showcells.regionLayer.clearLayers(); } catch (err) { if (window.plugin.showcells.debug) { console.log('Error while clearing old boxes: ' + err.message) } } var bounds = map.getBounds(); var seenCells = {}; var drawCellAndNeighbors = function(cell, color, selectedWeight) { var cellStr = cell.toString(); if (!seenCells[cellStr]) { // cell not visited - flag it as visited now seenCells[cellStr] = true; // is it on the screen? var corners = cell.getCornerLatLngs(); var cellBounds = L.latLngBounds([corners[0], corners[1]]).extend(corners[2]).extend(corners[3]); if (cellBounds.intersects(bounds)) { // on screen - draw it window.plugin.showcells.drawCell(cell, color, selectedWeight); // and recurse to our neighbors var neighbors = cell.getNeighbors(); for (var i = 0; i < neighbors.length; i++) { drawCellAndNeighbors(neighbors[i], color, selectedWeight); } } } }; // centre cell var zoom = map.getZoom(); var darkCell = window.plugin.showcells.storage.darkCell; var lightCell = window.plugin.showcells.storage.lightCell; var lightColor = window.plugin.showcells.storage.lightColor; var darkColor = window.plugin.showcells.storage.darkColor; var darkCellWidth = window.plugin.showcells.storage.darkWidth; var lightCellWidth = window.plugin.showcells.storage.lightWidth; var maxzoom = 5; var greaterCell = 0; if (darkCell > lightCell) { greaterCell = darkCell; } else { greaterCell = lightCell; } //FIXME: This works great with my screen resolution, but may not for others! Needs to be //calculated, but I am too lazy. if (greaterCell > 10 && greaterCell < 11) { maxzoom = 6; } if (greaterCell > 10 && greaterCell < 13) { maxzoom = 10; } if (greaterCell > 12 && greaterCell < 16) { maxzoom = 12; } if (greaterCell > 15 && greaterCell < 18) { maxzoom = 15; } if (greaterCell > 17 && greaterCell < 20) { maxzoom = 18; } console.log("Set maxzoom to " + maxzoom +", greater cell is " + greaterCell + " and zoom is " + zoom + "."); if (zoom >= maxzoom) { var cellStop = S2.S2Cell.FromLatLng(map.getCenter(), lightCell); var cellGym = S2.S2Cell.FromLatLng(map.getCenter(), darkCell); drawCellAndNeighbors(cellStop, lightColor, lightCellWidth); drawCellAndNeighbors(cellGym, darkColor, darkCellWidth ); } // the six cube side boundaries. we cheat by hard-coding the coords as it's simple enough var latLngs = [ [45, -180], [35.264389682754654, -135], [35.264389682754654, -45], [35.264389682754654, 45], [35.264389682754654, 135], [45, 180] ]; var globalCellOptions = { color: 'red', weight: 7, opacity: 0.5, clickable: false }; for (var i = 0; i < latLngs.length - 1; i++) { // the geodesic line code can't handle a line/polyline spanning more than (or close to?) 180 degrees, so we draw // each segment as a separate line var poly1 = L.geodesicPolyline([latLngs[i], latLngs[i + 1]], globalCellOptions); window.plugin.showcells.regionLayer.addLayer(poly1); //southern mirror of the above var poly2 = L.geodesicPolyline([ [-latLngs[i][0], latLngs[i][1]], [-latLngs[i + 1][0], latLngs[i + 1][1]] ], globalCellOptions); window.plugin.showcells.regionLayer.addLayer(poly2); } // and the north-south lines. no need for geodesic here for (var i = -135; i <= 135; i += 90) { var poly = L.polyline([ [35.264389682754654, i], [-35.264389682754654, i] ], globalCellOptions); window.plugin.showcells.regionLayer.addLayer(poly); } } window.plugin.showcells.drawCell = function(cell, color, selectedWeight) { //TODO: move to function - then call for all cells on screen // corner points var corners = cell.getCornerLatLngs(); // center point var center = cell.getLatLng(); // name var name = window.plugin.showcells.regionName(cell); // the level 6 cells have noticible errors with non-geodesic lines - and the larger level 4 cells are worse // NOTE: we only draw two of the edges. as we draw all cells on screen, the other two edges will either be drawn // from the other cell, or be off screen so we don't care var region = L.geodesicPolyline([corners[0], corners[1], corners[2]], { fill: false, color: color, opacity: 0.5, weight: selectedWeight, clickable: false }); window.plugin.showcells.regionLayer.addLayer(region); // move the label if we're at a high enough zoom level and it's off screen if (map.getZoom() >= 9) { var namebounds = map.getBounds().pad(-0.1); // pad 10% inside the screen bounds if (!namebounds.contains(center)) { // name is off-screen. pull it in so it's inside the bounds var newlat = Math.max(Math.min(center.lat, namebounds.getNorth()), namebounds.getSouth()); var newlng = Math.max(Math.min(center.lng, namebounds.getEast()), namebounds.getWest()); var newpos = L.latLng(newlat, newlng); // ensure the new position is still within the same cell var newposcell = S2.S2Cell.FromLatLng(newpos, 6); if (newposcell.toString() == cell.toString()) { center = newpos; } // else we leave the name where it was - offscreen } } var marker = L.marker(center, { icon: L.divIcon( { className: 'plugin-showcells-name', iconAnchor: [100, 5], iconSize: [200, 10], html: name, }) }); //window.plugin.showcells.regionLayer.addLayer(marker); // ;;;;vib }; var setup = window.plugin.showcells.setup; // PLUGIN END ////////////////////////////////////////////////////////// setup.info = plugin_info; //add the script info data to the function as a property if (!window.bootPlugins) window.bootPlugins = []; window.bootPlugins.push(setup); // if IITC has already booted, immediately run the 'setup' function if (window.iitcLoaded && typeof setup === 'function') setup(); } // wrapper end // inject code into site context var script = document.createElement('script'); var info = {}; if (typeof GM_info !== 'undefined' && GM_info && GM_info.script) info.script = { version: GM_info.script.version, name: GM_info.script.name, description: GM_info.script.description }; script.appendChild(document.createTextNode('(' + wrapper + ')(' + JSON.stringify(info) + ');')); (document.body || document.head || document.documentElement).appendChild(script);
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