// ==UserScript==
// @name [Mwi]Guild Details Display
// @name:zh-CN [银河奶牛]钉钉
// @name:zh-TW [银河奶牛]公会数据显示
// @namespace http://tampermonkey.net/
// @version 1.05
// @description Display more detailed data on the guild page.
// @description:zh-cn 在公会页面显示更详细的数据
// @description:zh-tw 在公会页面显示更详细的数据
// @author Truth_Light
// @icon https://www.google.com/s2/favicons?sz=64&domain=milkywayidle.com
// @match https://www.milkywayidle.com/game?characterId=*
// @grant none
// ==/UserScript==
(function() {
'use strict';
const userLanguage = navigator.language || navigator.userLanguage;
const isZH = userLanguage.startsWith("zh");
const updataDealy = 24*60*60*1000; //数据更新时限
let rateXPDayMap = {};
function formatPrice(value) {
const isNegative = value < 0;
value = Math.abs(value);
if (value >= 1000000) {
return (isNegative ? '-' : '') + (value / 1000000).toFixed(1) + 'M';
} else if (value >= 1000) {
return (isNegative ? '-' : '') + (value / 1000).toFixed(1) + 'K';
} else {
return (isNegative ? '-' : '') + value.toFixed(0).toString();
}
}
function hookWS() {
const dataProperty = Object.getOwnPropertyDescriptor(MessageEvent.prototype, "data");
const oriGet = dataProperty.get;
dataProperty.get = hookedGet;
Object.defineProperty(MessageEvent.prototype, "data", dataProperty);
function hookedGet() {
const socket = this.currentTarget;
if (!(socket instanceof WebSocket)) {
return oriGet.call(this);
}
if (socket.url.indexOf("api.milkywayidle.com/ws") <= -1 && socket.url.indexOf("api-test.milkywayidle.com/ws") <= -1) {
return oriGet.call(this);
}
const message = oriGet.call(this);
Object.defineProperty(this, "data", { value: message }); // Anti-loop
return handleMessage(message);
}
}
function handleMessage(message) {
try {
let obj = JSON.parse(message);
if (obj && obj.type === "guild_updated") {
const Guild_ID = obj.guild.id;
let storedData = JSON.parse(localStorage.getItem("Guild_Data")) || {};
// 判断是否已经存在旧数据
if (storedData[Guild_ID] && storedData[Guild_ID].guild_updated && storedData[Guild_ID].guild_updated.old.updatedAt) {
const oldUpdatedAt = new Date(storedData[Guild_ID].guild_updated.new.updatedAt);
const newUpdatedAt = new Date(obj.guild.updatedAt);
// 计算时间差(单位:毫秒)
const timeDifference = newUpdatedAt - oldUpdatedAt;
if (timeDifference >= updataDealy) {
// 更新老数据为新数据
storedData[Guild_ID].guild_updated.old = storedData[Guild_ID].guild_updated.new;
// 更新新数据为当前数据
storedData[Guild_ID].guild_updated.new = {
experience: obj.guild.experience,
level: obj.guild.level,
updatedAt: obj.guild.updatedAt
};
} else {
// 仅更新新数据
storedData[Guild_ID].guild_updated.new = {
experience: obj.guild.experience,
level: obj.guild.level,
updatedAt: obj.guild.updatedAt
};
}
//计算Δ
const Delta = {
Delta_Xp: storedData[Guild_ID].guild_updated.new.experience - storedData[Guild_ID].guild_updated.old.experience,
Delta_Level: storedData[Guild_ID].guild_updated.new.level - storedData[Guild_ID].guild_updated.old.level,
Delta_Time: (newUpdatedAt - new Date(storedData[Guild_ID].guild_updated.old.updatedAt)) / 1000, // 转换为秒
Rate_XP_Hours: (3600*(obj.guild.experience - storedData[Guild_ID].guild_updated.old.experience)/((newUpdatedAt - new Date(storedData[Guild_ID].guild_updated.old.updatedAt)) / 1000)).toFixed(2)
};
storedData[Guild_ID].guild_updated.Delta = Delta;
const Guild_TotalXp_div = document.querySelectorAll(".GuildPanel_value__Hm2I9")[1];
if (Guild_TotalXp_div) {
const xpText = isZH ? "经验值 / 小时" : "XP / Hour";
Guild_TotalXp_div.insertAdjacentHTML(
"afterend",
`<div>${formatPrice(Delta.Rate_XP_Hours)} ${xpText}</div>`
);
const Guild_NeedXp_div = document.querySelectorAll(".GuildPanel_value__Hm2I9")[2];
if (Guild_NeedXp_div) {
const Guild_NeedXp = document.querySelectorAll(".GuildPanel_value__Hm2I9")[2].textContent.replace(/,/g, '');
const Time = TimeReset(Guild_NeedXp/Delta.Rate_XP_Hours);
Guild_NeedXp_div.insertAdjacentHTML(
"afterend", // 使用 "afterend" 在元素的后面插入内容
`<div>${Time}</div>`
);
}
}
} else {
// 如果没有旧数据,则直接添加新数据
storedData[Guild_ID] = {
guild_name: obj.guild.name,
guild_updated: {
old: {
experience: obj.guild.experience,
level: obj.guild.level,
updatedAt: obj.guild.updatedAt
},
new: {},
}
};
}
// 存储更新后的数据到 localStorage
localStorage.setItem("Guild_Data", JSON.stringify(storedData));
} else if (obj && obj.type === "guild_characters_updated") {
let storedData = JSON.parse(localStorage.getItem("Guild_Data")) || {};
for (const key in obj.guildSharableCharacterMap) {
if (obj.guildSharableCharacterMap.hasOwnProperty(key)) {
const Guild_ID = obj.guildCharacterMap[key].guildID;
const name = obj.guildSharableCharacterMap[key].name;
const newUpdatedAt = new Date();
storedData[Guild_ID].guild_player = storedData[Guild_ID].guild_player || {};
if (storedData[Guild_ID] && storedData[Guild_ID].guild_player && storedData[Guild_ID].guild_player[name] && storedData[Guild_ID].guild_player[name].old && storedData[Guild_ID].guild_player[name].old.updatedAt) {
const oldUpdatedAt = new Date(storedData[Guild_ID].guild_player[name].old.updatedAt)
const timeDifference = newUpdatedAt - oldUpdatedAt
if (timeDifference >= updataDealy) {
// 更新老数据为新数据
storedData[Guild_ID].guild_player[name].old = storedData[Guild_ID].guild_player[name].new;
// 更新新数据为当前数据
storedData[Guild_ID].guild_player[name].new = {
id: key,
gameMode: obj.guildSharableCharacterMap[key].gameMode,
guildExperience: obj.guildCharacterMap[key].guildExperience,
updatedAt: newUpdatedAt,
};
} else {
// 仅更新新数据
storedData[Guild_ID].guild_player[name].new = {
id: key,
gameMode: obj.guildSharableCharacterMap[key].gameMode,
guildExperience: obj.guildCharacterMap[key].guildExperience,
updatedAt: newUpdatedAt,
};
}
//计算Δ
const Delta = {
Delta_Time:(newUpdatedAt - new Date(storedData[Guild_ID].guild_player[name].old.updatedAt)) / 1000,
Delta_Xp: storedData[Guild_ID].guild_player[name].new.guildExperience - storedData[Guild_ID].guild_player[name].old.guildExperience,
Rate_XP_Day: (24*3600*(obj.guildCharacterMap[key].guildExperience - storedData[Guild_ID].guild_player[name].old.guildExperience)/((newUpdatedAt - new Date(storedData[Guild_ID].guild_player[name].old.updatedAt)) / 1000)).toFixed(2)
};
storedData[Guild_ID].guild_player[name].Delta = Delta;
rateXPDayMap[name] = Delta.Rate_XP_Day;
}else {
storedData[Guild_ID].guild_player[name] = {
old: {
id: key,
gameMode: obj.guildSharableCharacterMap[key].gameMode,
guildExperience: obj.guildCharacterMap[key].guildExperience,
updatedAt: newUpdatedAt,
},
new:{}
};
}
}
}
//console.log("测试数据",storedData);
//console.log("guild_characters_updated", obj);
updateExperienceDisplay(rateXPDayMap);
localStorage.setItem("Guild_Data", JSON.stringify(storedData));
}
} catch (error) {
console.error("Error processing message:", error);
}
return message;
}
function TimeReset(hours) {
const totalMinutes = hours * 60;
const days = Math.floor(totalMinutes / (24 * 60));
const yudays = totalMinutes % (24 * 60);
const hrs = Math.floor(yudays / 60);
const minutes = Math.floor(yudays % 60);
const dtext = isZH ? "天" : "d";
const htext = isZH ? "时" : "h";
const mtext = isZH ? "分" : "m";
return `${days}${dtext} ${hrs}${htext} ${minutes}${mtext}`;
}
function updateExperienceDisplay(rateXPDayMap) {
const trElements = document.querySelectorAll(".GuildPanel_membersTable__1NwIX tbody tr");
const idleuser_list = [];
const dtext = isZH ? "天" : "d";
// 将 rateXPDayMap 转换为数组并排序
const sortedMembers = Object.entries(rateXPDayMap)
.map(([name, XPdata]) => ({ name, XPdata }))
.sort((a, b) => b.XPdata - a.XPdata);
sortedMembers.forEach(({ name, XPdata }) => {
trElements.forEach(tr => {
const nameElement = tr.querySelector(".CharacterName_name__1amXp");
const experienceElement = tr.querySelector("td:nth-child(3) > div");
const activityElement = tr.querySelector('.GuildPanel_activity__9vshh');
if (nameElement && nameElement.textContent.trim() === name) {
if (activityElement.childElementCount === 0) {
idleuser_list.push(nameElement.textContent.trim());
}
if (experienceElement) {
const newDiv = document.createElement('div');
newDiv.textContent = `${formatPrice(XPdata)}/${dtext}`;
// 计算颜色
const rank = sortedMembers.findIndex(member => member.name === name);
const hue = 120 - (rank * (120 / (sortedMembers.length - 1)));
newDiv.style.color = `hsl(${hue}, 100%, 50%)`;
experienceElement.insertAdjacentElement('afterend', newDiv);
}
return;
}
});
});
update_idleuser_tb(idleuser_list);
}
function update_idleuser_tb(idleuser_list) {
const targetElement = document.querySelector('.GuildPanel_noticeMessage__3Txji');
if (!targetElement) {
console.error('公会标语元素未找到!');
return;
}
const clonedElement = targetElement.cloneNode(true);
const namesText = idleuser_list.join(', ');
clonedElement.innerHTML = '';
clonedElement.textContent = isZH ? `闲置的成员:${namesText}` : `Idle User : ${namesText}`;
clonedElement.style.color = '#ffcc00';
// 设置复制元素的高度为原元素的25%
const originalStyle = window.getComputedStyle(targetElement);
const originalHeight = originalStyle.height;
const originalMinHeight = originalStyle.minHeight;
clonedElement.style.height = `25%`;
clonedElement.style.minHeight = `25%`; // 也设置最小高度
targetElement.parentElement.appendChild(clonedElement);
}
hookWS();
})();