Dino Game Hack with GUI, Speed Control, Auto Jump and Point Hack

Hack the Chrome Dino game with a GUI to make the dinosaur invincible, control speed, auto jump over obstacles, and hack points.

// ==UserScript==
// @name         Dino Game Hack with GUI, Speed Control, Auto Jump and Point Hack
// @namespace    http://tampermonkey.net/
// @version      0.7
// @description  Hack the Chrome Dino game with a GUI to make the dinosaur invincible, control speed, auto jump over obstacles, and hack points.
// @author       Max Stewie
// @match        *://chromedino.com/*
// @match        chrome://dino
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    let autoJumpEnabled = false;

    // Function to override the gameOver function
    function makeInvincible() {
        Runner.prototype.gameOver = function() {};
    }

    // Function to reset the game to normal
    function resetGame() {
        location.reload();
    }

    // Function to adjust speed
    function setSpeed(value) {
        Runner.instance_.setSpeed(value);
    }

    // Function to enable auto jump
    function enableAutoJump() {
        autoJumpEnabled = true;
        autoJump();
    }

    // Function to disable auto jump
    function disableAutoJump() {
        autoJumpEnabled = false;
    }

    // Function to handle auto jump
    function autoJump() {
        if (autoJumpEnabled) {
            const obstacles = Runner.instance_.horizon.obstacles;
            if (obstacles.length > 0) {
                const obstacle = obstacles[0];
                const obstacleXPos = obstacle.xPos;
                const dinoXPos = Runner.instance_.tRex.xPos;
                const obstacleWidth = obstacle.width;

                // Jump when the obstacle is close to the dinosaur
                if (obstacleXPos < dinoXPos + obstacleWidth + 20 && obstacleXPos > dinoXPos) {
                    Runner.instance_.tRex.startJump(Runner.instance_.currentSpeed);
                }
            }
        }
        requestAnimationFrame(autoJump);
    }

    // Function to set points
    function setPoints(value) {
        Runner.instance_.distanceMeter.setHighScore(value);
        Runner.instance_.distanceRan = value / Runner.instance_.distanceMeter.config.COEFFICIENT;
    }

    // Create GUI
    function createGUI() {
        const guiContainer = document.createElement('div');
        guiContainer.style.position = 'fixed';
        guiContainer.style.top = '10px';
        guiContainer.style.right = '10px';
        guiContainer.style.zIndex = '1000';
        guiContainer.style.backgroundColor = '#fff';
        guiContainer.style.border = '1px solid #ccc';
        guiContainer.style.padding = '10px';
        guiContainer.style.borderRadius = '5px';
        guiContainer.style.boxShadow = '0 0 10px rgba(0,0,0,0.5)';
        guiContainer.style.display = 'flex';
        guiContainer.style.flexDirection = 'column';
        guiContainer.style.gap = '10px';

        const invincibleButton = document.createElement('button');
        invincibleButton.textContent = 'Invincible Mode';
        invincibleButton.onclick = makeInvincible;
        guiContainer.appendChild(invincibleButton);

        const resetButton = document.createElement('button');
        resetButton.textContent = 'Reset Game';
        resetButton.onclick = resetGame;
        guiContainer.appendChild(resetButton);

        const speedLabel = document.createElement('label');
        speedLabel.textContent = 'Set Speed:';
        guiContainer.appendChild(speedLabel);

        const speedSlider = document.createElement('input');
        speedSlider.type = 'range';
        speedSlider.min = '1';
        speedSlider.max = '100';
        speedSlider.value = '10';
        speedSlider.oninput = function() {
            setSpeed(speedSlider.value);
        };
        guiContainer.appendChild(speedSlider);

        const autoJumpButton = document.createElement('button');
        autoJumpButton.textContent = 'Enable Auto Jump';
        autoJumpButton.onclick = function() {
            if (autoJumpEnabled) {
                disableAutoJump();
                autoJumpButton.textContent = 'Enable Auto Jump';
            } else {
                enableAutoJump();
                autoJumpButton.textContent = 'Disable Auto Jump';
            }
        };
        guiContainer.appendChild(autoJumpButton);

        const pointsLabel = document.createElement('label');
        pointsLabel.textContent = 'Set Points:';
        guiContainer.appendChild(pointsLabel);

        const pointsInput = document.createElement('input');
        pointsInput.type = 'number';
        pointsInput.min = '0';
        pointsInput.value = '0';
        pointsInput.oninput = function() {
            setPoints(pointsInput.value);
        };
        guiContainer.appendChild(pointsInput);

        document.body.appendChild(guiContainer);
    }

    // Wait for the game to load
    window.addEventListener('load', createGUI);
})();

QingJ © 2025

镜像随时可能失效,请加Q群300939539或关注我们的公众号极客氢云获取最新地址