// ==UserScript==
// @name Sploop++
// @version 0.9
// @description simple visuals
// @author nyannez
// @match *://sploop.io/*
// @run-at document-start
// @icon https://sploop.io/img/ui/favicon.png
// @grant none
// @namespace https://gf.qytechs.cn/users/960747
// ==/UserScript==
const defaultSettings = {
HP: true,
chestsHP: true,
rainbHP: true,
automill: true,
LBF: false,
rainbBar: false,
hideHPwNicks: false,
hideHUD: false,
autoRespawn: false,
hitboxes: false,
autobuy: true,
wrange: false,
rainbNick: false,
rainbClan: false,
nickGradient: false,
VSync: true,
slowMotion: false,
nickColor: "#89A0FE",
nickColor2: "#404040",
gradient: "#6d1082",
gradient2: "#ad1dab",
HPColor: "#a4cc4f",
EnemysHPColor: "#802641",
clanColor: "#0a80c9",
clanColor2: "#2e3336",
snowColor: "#A9A9A9",
grassColor: "#788F57",
beachColor: "#fcefbb",
riverColor: "#2a8b9b",
desertColor: "#b38354"
};
let buyed = false;
const checkChanges = (obj1, obj2) => {
const keys1 = Object.keys(obj1);
const keys2 = Object.keys(obj2);
return keys2.some(key => !keys1.includes(key)) || keys1.some(key => !keys2.includes(key));
}
if (!localStorage.settings || checkChanges(defaultSettings, JSON.parse(localStorage.settings))) {
localStorage.setItem("settings", JSON.stringify(defaultSettings));
}
const changeSettings = (key, value) => {
let newSettings = JSON.parse(localStorage.settings);
newSettings[key] = value;
localStorage.setItem("settings", JSON.stringify(newSettings));
};
const getValue = (key) => JSON.parse(localStorage.settings)[key];
const defaultRAF = window.requestAnimationFrame;
if (!getValue("VSync")) window.requestAnimationFrame = f => setTimeout(f, 0);
window.changeSettings = changeSettings;
window.getValue = getValue;
window.getSettings = changeSettings;
const getEl = (id) => document.getElementById(id);
const serverInfo = document.createElement("span");
const pingCount = document.createElement("span");
const bossInfo = document.createElement("span");
const FPS = document.createElement("span");
const servers = {
SFRA: "EU#1 Sand",
SFRA2: "EU#2",
SFRA2BIS: "EU#2 Sand",
SCA: "USA#1 Sand",
SCA2: "USA#2 Sand",
SGP: 'AS#1 Sand',
SGP2: 'AS#2 Sand',
SGP3BIS: "AS#3 Sand",
FRA1FFA: "EU Classic",
CA1FFA: "USA Classic",
SGP1FFA: "AS Classic",
FR1EVENT: "EU Event",
CA1EVENT: "USA Event"
};
window.addEventListener('DOMContentLoaded', event => {
const Comfortaa = document.createElement('style');
Comfortaa.innerHTML = `@import "https://fonts.googleapis.com/css2?family=Comfortaa&display=swap";`;
document.head.appendChild(Comfortaa);
serverInfo.style = `position: absolute;font-size: 120%;z-index: 888;top: 15px;color: white;left: 1%;font-weight: 100;pointer-events: none;font-family: Comfortaa;text-shadow: 1px 1px 5px black, 3px 3px 5px black;`;
FPS.id = "FPS";
FPS.style = "position: absolute;z-index: 10;left: 1%;font-family: Comfortaa;pointer-events:none;top: 50px;font-size: 120%;color: white;font-weight: 100;text-shadow: 1px 1px 5px black, 3px 3px 5px black;"
pingCount.id = "pingCount";
pingCount.style = "position: absolute;z-index: 10;left: 1%;font-family: Comfortaa;pointer-events:none;top: 85px;font-size: 120%;color: white;font-weight: 100;text-shadow: 1px 1px 5px black, 3px 3px 5px black;"
bossInfo.id = "bossInfo";
bossInfo.style = "position: absolute;z-index: 10;left: 1%;font-family: Comfortaa;pointer-events:none;top: 120px;font-size: 120%;color: white;font-weight: 100;text-shadow: 1px 1px 5px black, 3px 3px 5px black;"
pingCount.textContent = "Ping: unknown";
serverInfo.textContent = "Loading...";
bossInfo.textContent = "Boss: unknown";
FPS.textContent = "FPS: unknown";
serverInfo.style.display = "none";
FPS.style.display = "none";
pingCount.style.display = "none";
bossInfo.style.display = "none";
const plist = document.createElement("div");
plist.id = "plist";
plist.style = `
position: absolute;
top: 50%;
background: #00000042;
left: 50%;
height: 500px;
width: 400px;
color: white;
transform: translate(-50%, -50%);
display: none;
flex-direction: column;
overflow: auto;
`;
const menu = document.createElement("div");
menu.id = "menu";
menu.className = "menuu";
menu.style = `
position: absolute;
top: 40%;
background: rgba(0, 0, 0, 0.26);
left: 50%;
height: 450px;
box-shadow: rgba(0, 0, 0, 0.26) 3px 8px 20px 1px;
width: 400px;
transform: translate(-50%, -40%);
border-radius: 15px;
padding: 10px;
border: 3px solid rgba(0, 0, 0, 0.16);
display: none;
overflow: auto;
`;
menu.innerHTML = `
<div class="otctup">
<span class="checkbox-text">Health point</span>
<label class="checkbox">
<input type="checkbox" id="HP">
<span class="checkmark"></span>
</label>
</div>
<div class="otctup">
<span class="checkbox-text">Rainbow nickname</span>
<label class="checkbox">
<input type="checkbox" id="rainbNick">
<span class="checkmark"></span>
</label>
</div>
<div class="otctup">
<span class="checkbox-text">Rainbow HP</span>
<label class="checkbox">
<input type="checkbox" id="rainbHP">
<span class="checkmark"></span>
</label>
</div>
<div class="otctup">
<span class="checkbox-text">Rainbow age bar</span>
<label class="checkbox">
<input type="checkbox" id="rainbBar">
<span class="checkmark"></span>
</label>
</div>
<div class="otctup">
<span class="checkbox-text">Rainbow clan</span>
<label class="checkbox">
<input type="checkbox" id="rainbClan">
<span class="checkmark"></span>
</label>
</div>
<div class="otctup">
<span class="checkbox-text">Rainbow speed: </span>
<input class="inpu" value="35">
</div>
<div class="otctup">
<span class="checkbox-text">Chests HP</span>
<label class="checkbox">
<input type="checkbox" id="chestsHP">
<span class="checkmark"></span>
</label>
</div>
<div class="otctup">
<span class="checkbox-text">Leader board full gold</span>
<label class="checkbox">
<input type="checkbox" id="LBF">
<span class="checkmark"></span>
</label>
</div>
<div class="otctup">
<span class="checkbox-text">Hide HP with nicknames</span>
<label class="checkbox">
<input type="checkbox" id="hideHPwNicks">
<span class="checkmark"></span>
</label>
</div>
<div class="otctup">
<span class="checkbox-text">Hide HUD</span>
<label class="checkbox">
<input type="checkbox" id="hideHUD">
<span class="checkmark"></span>
</label>
</div>
<div class="otctup">
<span class="checkbox-text">VSync</span>
<label class="checkbox">
<input type="checkbox" id="VSync">
<span class="checkmark"></span>
</label>
</div>
<div class="otctup">
<span class="checkbox-text">Slowmotion</span>
<label class="checkbox">
<input type="checkbox" id="slowMotion">
<span class="checkmark"></span>
</label>
</div>
<div class="otctup">
<span class="checkbox-text">Hitboxes</span>
<label class="checkbox">
<input type="checkbox" id="hitboxes">
<span class="checkmark"></span>
</label>
</div>
<div class="otctup">
<span class="checkbox-text">Weapon range</span>
<label class="checkbox">
<input type="checkbox" id="wrange">
<span class="checkmark"></span>
</label>
</div>
<div class="otctup">
<span class="checkbox-text">Auto respawn</span>
<label class="checkbox">
<input type="checkbox" id="autoRespawn">
<span class="checkmark"></span>
</label>
</div>
<div class="otctup">
<span class="checkbox-text">Automills (sandbox)</span>
<label class="checkbox">
<input type="checkbox" id="automill">
<span class="checkmark"></span>
</label>
</div>
<div class="otctup">
<span class="checkbox-text">Auto buy hats (sandbox)</span>
<label class="checkbox">
<input type="checkbox" id="autobuy">
<span class="checkmark"></span>
</label>
</div>
<div style="display: flex;align-items: center;">
<span class="checkbox-text">Nickname color</span>
<input oninput=window.changeColor(this) value=${getValue("nickColor")} type="color" id="nickColor" style="background: none;border: none;left: 5px;position: relative;">
<input oninput=window.changeColor(this) value=${getValue("nickColor2")} type="color" id="nickColor2" style="background: none;border: none;left: 5px;position: relative;">
</div>
<div style="display: flex;align-items: center;">
<span style="padding-right: 5px;" class="checkbox-text">Nickname gradient</span>
<label class="checkbox">
<input type="checkbox" id="nickGradient">
<span class="checkmark"></span>
</label>
<input oninput=window.changeColor(this) value=${getValue("gradient")} type="color" id="gradient" style="background: none;border: none;left: 5px;position: relative;">
<input oninput=window.changeColor(this) value=${getValue("gradient2")} type="color" id="gradient2" style="background: none;border: none;left: 5px;position: relative;">
</div>
<div style="display: flex;align-items: center;">
<span class="checkbox-text">HP color</span>
<input oninput=window.changeColor(this) value=${getValue("HPColor")} type="color" id="HPColor" style="background: none;border: none;left: 5px;position: relative;">
</div>
<div style="display: flex;align-items: center;">
<span class="checkbox-text">Enemys HP color</span>
<input oninput=window.changeColor(this) value=${getValue("EnemysHPColor")} type="color" id="EnemysHPColor" style="background: none;border: none;left: 5px;position: relative;">
</div>
<div style="display: flex;align-items: center;">
<span class="checkbox-text">Clan color</span>
<input oninput=window.changeColor(this) value=${getValue("clanColor")} type="color" id="clanColor" style="background: none;border: none;left: 5px;position: relative;">
<input oninput=window.changeColor(this) value=${getValue("clanColor2")} type="color" id="clanColor2" style="background: none;border: none;left: 5px;position: relative;">
</div>
<div style="display: flex;align-items: center;">
<span class="checkbox-text">Snow color</span>
<input oninput=window.changeColor(this) value=${getValue("snowColor")} type="color" id="snowColor" style="background: none;border: none;left: 5px;position: relative;">
</div>
<div style="display: flex;align-items: center;">
<span class="checkbox-text">Grass color</span>
<input oninput=window.changeColor(this) value=${getValue("grassColor")} type="color" id="grassColor" style="background: none;border: none;left: 5px;position: relative;">
</div>
<div style="display: flex;align-items: center;">
<span class="checkbox-text">Beach color</span>
<input oninput=window.changeColor(this) value=${getValue("beachColor")} type="color" id="beachColor" style="background: none;border: none;left: 5px;position: relative;">
</div>
<div style="display: flex;align-items: center;">
<span class="checkbox-text">River color</span>
<input oninput=window.changeColor(this) value=${getValue("riverColor")} type="color" id="riverColor" style="background: none;border: none;left: 5px;position: relative;">
</div>
<div style="display: flex;align-items: center;">
<span class="checkbox-text">Desert color</span>
<input oninput=window.changeColor(this) value=${getValue("desertColor")} type="color" id="desertColor" style="background: none;border: none;left: 5px;position: relative;">
</div>
`;
document.body.append(serverInfo, FPS, pingCount, bossInfo, menu, plist);
document.addEventListener("keydown", event => {
if (event.code === "Space") {
event.preventDefault();
}
});
window.changeColor = (element) => {
changeSettings(element.id, element.value);
};
setInterval(() => {
getSploopServers();
if (!currentServerUrl) return;
const serverName = currentServerUrl.toUpperCase();
const server = sploopServers.find(i => i.r === serverName);
serverInfo.textContent = `${servers[serverName]}: ${server.d[1]}`;
}, 2000);
try {
document.querySelector("#hat-menu > div.pop-top.select").remove();
[...document.getElementsByClassName("green-button")].forEach(event => {
event.style.pointerEvents = "all";
});
["logo", "bottom-wrap", "shop-io-games", "right-content", "game-bottom-content", "game-right-content-main", "game-left-content-main", "cross-promo", "landscape"].forEach(e => getEl(e).remove());
[...document.getElementsByClassName("description")].forEach(e => {
e.remove();
});
document.querySelector("#skin-message > a > div").remove();
document.querySelector("#left-content > div:nth-child(3)").remove();
getEl("shop-message").style.opacity = 0;
getEl("skin-message").style.opacity = 0;
} catch(err) {}
const styleItem = `
.otctup {
padding-top: 5px;
}
::-webkit-scrollbar {
width: 18px;
margin-left: 10px;
}
::-webkit-scrollbar-thumb {
border-radius: 20px;
border: 2px solid #272727;
background: #3939397d;
}
.inpu {
width: auto;
max-width: 50px;
outline: none;
text-align: center;
}
.checkbox {
position: relative;
display: inline-block;
cursor: pointer;
}
.checkbox input {
position: absolute;
opacity: 0;
cursor: pointer;
}
.checkbox .checkmark {
position: relative;
display: inline-block;
vertical-align: middle;
width: 20px;
height: 20px;
border: 2px solid #333;
border-radius: 5px;
background-color: #222;
}
.checkbox input:checked + .checkmark {
background-color: #222;
}
.checkbox input:checked + .checkmark:after {
content: "";
background-image: url("data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 8 8'%3e%3cpath fill='%23fff' d='M6.564.75l-3.59 3.612-1.538-1.55L0 4.26 2.974 7.25 8 2.193z'/%3e%3c/svg%3e");
background-size: cover;
background-position: center;
position: absolute;
width: 100%;
height: 100%;
}
.checkbox span {
pointer-events: none;
}
.checkbox-text {
font-weight: 100;
font-family: Comfortaa;
color: white;
}
.subcontent-bg {
box-shadow: none;
border: none;
}
#ranking-rank-container {
height: 360px;
}
#ranking2-middle-main {
height: auto;
}
#left-content {
height: 40px;
position: unset;
width: 100px;
display: flex;
flex-direction: row;
justify-content: space-around;
}
#hat-menu {
height: 330px;
}
.green-button {
background-color: #ffffff5c;
box-shadow: none;
}
.green-button:hover {
box-shadow: none;
background-color: #ffffff87;
}
.green-button:active {
box-shadow: none;
background-color: #ffffff5c;
}
.menu .content .menu-item .menu-pricing .action {
border-radius: 0;
text-shadow: none;
border: 3px solid #ffffff;
}
.scrollbar::-webkit-scrollbar {
border: none;
border-radius: 0;
}
.scrollbar::-webkit-scrollbar-thumb {
border-radius: 0;
box-shadow: none;
}
.pop-box {
box-shadow: none;
border-radius: 0;
background: none !important;
}
.menu .content .menu-item {
border-bottom: none;
text-shadow: none;
}
#game-middle-main {
left: 50%;
transform: translate(-50%);
}
#main-content {
background: none;
}
#hat_menu_content {
pointer-events: none;
padding: 0;
border: none;
background: none;
box-shadow: none;
margin: 0px;
overflow: hidden;
}
.profile-scores {
width: 600px;
height: 76px;
color: white;
}
#profile-next-rank-text {
height: 100%;
color: white;
width: auto;
max-width: none;
}
#profile-next-rank-icons {
height: 100%;
width: 250px;
padding: 5px;
margin-right: 10px;
}
`;
const styleElement = document.createElement("style");
styleElement.innerHTML = styleItem;
document.head.appendChild(styleElement);
const kd = document.createElement("div");
let kdCount = (Number(document.querySelector("#total-kill").textContent) / Number(document.querySelector("#total-death").textContent)).toFixed(2);
kd.innerHTML = `<div><div class="text-shadowed-3 profile-score">Kills/Deaths</div><div class="text-shadowed-3 profile-score yellow-text">${kdCount}</div></div>`;
document.querySelector("#profile-container > div.middle-main.profile-scores").appendChild(kd);
document.querySelectorAll('input[type="checkbox"]').forEach(el => {
const id = el.id;
if (["chestsHP", "LBF", "HP", "rainbHP", "rainbBar", "automill", "hideHPwNicks", "hideHUD", "autoRespawn", "hitboxes", "autobuy", "wrange", "rainbNick", "rainbClan", "nickGradient", "VSync", "slowMotion"].includes(id)) {
el.checked = getValue(id);
el.addEventListener("click", event => {
changeSettings(id, !getValue(id));
if (id === "VSync") {
if (getValue(id)) {
window.requestAnimationFrame = defaultRAF;
} else {
window.requestAnimationFrame = f => setTimeout(f, 0);
};
} else if (id === "hideHUD") {
if (getValue(id)) {
serverInfo.style.display = "none";
FPS.style.display = "none";
pingCount.style.display = "none";
bossInfo.style.display = "none";
} else {
serverInfo.style.display = "block";
FPS.style.display = "block";
pingCount.style.display = "block";
bossInfo.style.display = "block";
};
};
});
};
});
window.hue = 0;
const updateColors = () => {
if (getValue("rainbBar")) {
window.barColor = `hsl(${window.hue}, 80%, 50%)`;
} else {
window.barColor = "#ffffff";
}
if (getValue("rainbHP")) {
window.myHPColor = `hsl(${window.hue}, 80%, 50%)`;
} else {
window.myHPColor = getValue("HPColor");
}
window.hue += 0.3;
window.hue >= 360 && (window.hue = 0);
};
const setNewInterval = () => {
const speed = document.querySelector("#menu > div:nth-child(6) > input").value;
const colorInterval = setInterval(() => {
if (speed !== document.querySelector("#menu > div:nth-child(6) > input").value) {
setNewInterval();
clearInterval(colorInterval);
};
updateColors();
}, document.querySelector("#menu > div:nth-child(6) > input").value);
};
setNewInterval();
});
let sploopServers, currentServerUrl, ws;
const getSploopServers = async () => {
await fetch("https://sploop.io/servers").then(e => e.text()).then(e => (sploopServers = JSON.parse(e)));
};
const entities = {
0: { health: 100 },
14: { health: 380 },
23: { health: 380 },
24: { health: 380 },
25: { health: 1000 },
27: { health: 5000 },
28: { health: 5000 },
36: { health: 380 },
};
const packetsID = {
item: 0,
move: 1,
hat: 5,
chat: 7,
place: 8,
joinGame: 11,
angle: 13,
upgrade: 14,
stopMove: 15,
clanAcc: 17,
stopAttack: 18,
hit: 19,
joinClan: 21,
clan: 22,
EAttack: 23,
clanLeave: 24
};
let myID, placing = true, copyMove = 0, onHand = 0, placed = false, isAlive = false;
const sendPacket = (packetID, ...values) => ws.send(new Uint8Array([packetID, ...values]));
const respawn = () => ws.send(JSON.stringify([10, localStorage.nickname, localStorage.skin, "FFFFFEEEEGGBBBAAA", localStorage.accessory, localStorage.accMail, localStorage.accToken, localStorage.back]))
window.sendPacket = sendPacket;
const getAngle = (angle) => {
const vec = {
x: 0,
y: 0
};
if (angle & 1) vec.y--;
if (angle & 2) vec.y++;
if (angle & 4) vec.x--;
if (angle & 8) vec.x++;
vec.x *= -1;
vec.y *= -1;
return Math.atan2(vec.y, vec.x);
};
const checkChat = () => getEl("chat-wrapper").style.display === "" || getEl("chat-wrapper").style.display === "none";
const openPlayersList = () => {
let dis = getEl("plist").style.display;
getEl("plist").style.display = dis === "flex" ? dis = "none" : dis = "flex";
};
window.addEventListener("keydown", event => {
const pressedKey = event.code;
if (pressedKey === "Escape") window.openMenu();
if (pressedKey === "Digit1") {
onHand = 0;
} else if (pressedKey === "Digit2") onHand = 1;
if (checkChat() && ["KeyW", "KeyA", "KeyS", "KeyD"].includes(pressedKey)) {
if (pressedKey === "KeyW") copyMove |= 1;
if (pressedKey === "KeyA") copyMove |= 4;
if (pressedKey === "KeyS") copyMove |= 2;
if (pressedKey === "KeyD") copyMove |= 8;
}
//if (pressedKey === "KeyU") {
// openPlayersList();
//}
});
window.addEventListener("keyup", event => {
const pressedKey = event.code;
if (checkChat() && ["KeyW", "KeyA", "KeyS", "KeyD"].includes(pressedKey)) {
if (pressedKey === "KeyW") copyMove &= -2;
if (pressedKey === "KeyA") copyMove &= -5;
if (pressedKey === "KeyS") copyMove &= -3;
if (pressedKey === "KeyD") copyMove &= -9;
}
});
window.seconds = undefined;
window.updatePList = () => {
getEl("plist").innerHTML = ``;
if (window.allPlayers) {
window.allPlayers.forEach(player => {
if (player.lc !== "") {
const el = document.createElement("span");
el.textContent = player.lc;
el.style = `
left: 10px;
position: relative;
user-select: text;
`
getEl("plist").append(el);
}
})
}
};
window.getKill = (data) => {
};
let nextBoss = 0;
window.getBoss = (ID, bosses) => {
clearInterval(window.seconds);
const whichBoss = ID === 0 ? "cow" : ID === 1 ? "dragon" : ID === 2 ? "mammoth" : "unknown";
nextBoss = bosses[ID + 1 < 3 ? ID + 1 : 0].name;
bossInfo.textContent = `Boss: ${whichBoss}`;
};
window.receiveMsg = (msg) => {
const data = msg.data;
const decoded = typeof data === "string" ? JSON.parse(data) : new Uint8Array(data);
if (!ws) {
currentServerUrl = msg.target.url.split('//')[1].split('.')[0];
ws = msg.target;
ws.onclose = () => {
ws = undefined;
buyed = false;
}
};
switch (decoded[0]) {
case 20: {
if (getValue("automill") && copyMove !== 0 && isAlive && serverInfo.textContent.includes("Sand") && !placed && window.stats[Sploop.objCount][5] < 8 && placing) {
placing = false;
sendPacket(packetsID.item, 0);
sendPacket(packetsID.item, 5);
const angle = getAngle(copyMove);
const transformedAngle = 65535 * (angle + Math.PI) / (2 * Math.PI);
sendPacket(packetsID.hit, 255 & transformedAngle, transformedAngle >> 8 & 255);
sendPacket(packetsID.stopAttack);
sendPacket(packetsID.item, onHand);
setTimeout(() => {
placing = true;
}, 100)
} else if (window.stats[Sploop.objCount][5] === 8) placed = true;
break;
}
case 15:
getEl("pingCount").textContent = `Ping: ${decoded[1]}`;
break;
case 21: {
let count = 59;
window.seconds = setInterval(() => {
bossInfo.textContent = `Next boss: ${nextBoss} ${count}s`;
count--;
}, 1000)
break;
}
case 35:
if (getValue("autobuy") && !buyed) {
for (let i = 0; i < 12; i++) sendPacket(packetsID.hat, i);
buyed = true;
};
isAlive = true;
serverInfo.style.display = "block";
FPS.style.display = "block";
pingCount.style.display = "block";
bossInfo.style.display = "block";
break;
case 19:
if (getValue("autoRespawn")) respawn();
onHand = 0;
isAlive = false;
placed = false;
serverInfo.style.display = "none";
FPS.style.display = "none";
pingCount.style.display = "none";
bossInfo.style.display = "none";
break;
case 33:
myID = decoded[1];
window.myID = myID;
break;
};
};
let gameEntity;
let chests = [], queue = [];
window.attackAnimation = (type, id, weapon, isObject, entity) => {
if (entity.type === 30 && chests.some(chest => chest[Sploop.id2] === id)) {
queue.push(id);
} else if (entity.type === 0) {
const chests = queue.map(id => gameEntity.get(id));
queue = [];
if (!chests.length) return;
const hatAdditional = entity[Sploop.hat] === 11 ? 1.4 : (entity[Sploop.hat] === 2 ? 1.25 : 1);
const damage = (window.weapons[weapon][Sploop.weaponDamage2] || window.weapons[weapon][Sploop.weaponDamage]) * hatAdditional;
chests.forEach(entity => {
entity.health = ((entity.health -= damage) % 1 === 0) ? entity.health.toFixed(0) : entity.health.toFixed(1);
});
};
};
window.drawChestHP = (target, id, ctx, step) => {
if (target.type === 30 && target.health === undefined) target.health = 380;
if (!chests.some(chest => chest[Sploop.id2] === target[Sploop.id2]) && target.type === 30) chests.push(target);
if (getValue("hitboxes")) {
ctx.save();
ctx.beginPath();
ctx.lineWidth = 1.5;
ctx.arc(0, 0, window.sprites[target.type][Sploop.size], 0, 2 * Math.PI);
ctx.stroke();
ctx.closePath();
ctx.restore();
}
};
window.removeEntity = (entity) => {
//second
if (!entity.health) return;
if ([12].includes(entity.type)) {
const player = [...gameEntity].filter(([key, value]) => Sploop.id in value && value[Sploop.id] === entity[Sploop.id] && value.type === 0)[0][1];
const spike = queue.map(id => gameEntity.get(id));
queue = [];
spike.forEach(obj => {
obj.health -= player[Sploop.currentWeapon]; // 27 : 30; ih, Kh, Lh
});
};
delete entity.health;
const index = chests.findIndex(chest => chest[Sploop.id2] === entity[Sploop.id2]);
if (index !== -1) {
chests.splice(index, 1);
};
};
const log = console.log;
window.getEntityData = async (entity, ctx, isTeammate, map) => {
gameEntity = map;
const entityX = entity[Sploop.x],
entityY = entity[Sploop.y];
if (entity[Sploop.id] === myID) window.myAngle = entity[Sploop.angle];
if (getValue("hitboxes")) {
ctx.save();
ctx.beginPath();
ctx.lineWidth = 1.5;
ctx.arc(entity[Sploop.x], entity[Sploop.y], window.sprites[entity.type][Sploop.size], 0, 2 * Math.PI);
ctx.stroke();
ctx.closePath();
ctx.restore();
}
const maxHealth = entities[entity.type].health;
const entityHealth = ((entity[Sploop.health] * maxHealth / 100) / 255 * 100).toFixed(0);
if (getValue("wrange") && entity.type === 0) {
const entityWeapon = entity[Sploop.currentWeapon],
entityAngle = entity[Sploop.angle],
weaponRange = window.weapons[entityWeapon].range,
weaponName = window.weapons[entityWeapon][Sploop.weaponName];
ctx.save();
ctx.beginPath();
ctx.fillStyle = "#0000001A";
ctx.strokeStyle = "#ffffff80";
ctx.lineWidth = 3;
if (weaponName === "XBow" || weaponName === "Bow" || weaponName === "Stone Musket" || weaponName === "Pearl") {
const weaponX = weaponRange * Math.cos(entityAngle) + entityX;
const weaponY = weaponRange * Math.sin(entityAngle) + entityY;
ctx.moveTo(entityX, entityY)
ctx.lineTo(weaponX, weaponY);
} else {
ctx.arc(entityX, entityY, weaponRange, entityAngle - 1.5, entityAngle + 1.5)
};
ctx.fill();
ctx.stroke();
ctx.closePath();
ctx.restore();
}
if (getValue("HP")) {
ctx.font = "100 20px MV Boli";
ctx.shadowOffsetX = 2;
ctx.shadowOffsetY = 2;
ctx.shadowColor = "#000000";
ctx.shadowBlur = 5;
ctx.fillStyle = (entity[Sploop.id] === myID || isTeammate) ? window.myHPColor : getValue("EnemysHPColor");
ctx.fillText(`${entityHealth}/${maxHealth}`, entityX - 50, entityY + window.sprites[entity.type][Sploop.size] + 70);
ctx.shadowBlur = 0;
ctx.shadowOffsetX = 0;
ctx.shadowOffsetY = 0;
};
if (getValue("chestsHP") && chests.length) {
chests.forEach(target => {
ctx.save();
ctx.beginPath();
ctx.textAlign = "center";
ctx.font = "600 20px Comfortaa";
ctx.fillStyle = "#fff";
ctx.strokeStyle = "#000";
ctx.lineWidth = 3;
ctx.strokeText(target.health, target[Sploop.x], target[Sploop.y] + 5);
ctx.fillText(target.health, target[Sploop.x], target[Sploop.y] + 5);
ctx.fillRect
ctx.closePath();
ctx.restore();
});
};
};
const TYPEOF = value => Object.prototype.toString.call(value).slice(8, -1).toLowerCase();
const NumberSystem = [
{ radix: 2, prefix: "0b0*" },
{ radix: 8, prefix: "0+" },
{ radix: 10, prefix: "" },
{ radix: 16, prefix: "0x0*" }
];
class Regex {
constructor(code, unicode) {
this.code = this.COPY_CODE = code;
this.unicode = unicode || false;
this.hooks = {};
}
static parseValue = value => {
try { return Function(`return (${value})`)(); }
catch (err) { return null; }
};
isRegexp = value => TYPEOF(value) === "regexp";
generateNumberSystem = int => `(?:${NumberSystem.map(({ prefix, radix }) => prefix + int.toString(radix)).join("|")})`;
parseVariables = regex => regex.replace(/\{VAR\}/g, "(?:let|var|const)")
.replace(/\{QUOTE\}/g, "['\"`]")
.replace(/ARGS\{(\d+)\}/g, (_, count) => (Array(Number(count)).fill("\\w+")).join("\\s*,\\s*"))
.replace(/NUMBER\{(\d+)\}/g, (_, int) => this.generateNumberSystem(Number(int)));
format = (name, inputRegex, flags) => {
const regex = Array.isArray(inputRegex) ? inputRegex.map(exp => this.isRegexp(exp) ? exp.source : exp).join("\\s*") : this.isRegexp(inputRegex) ? inputRegex.source : "";
let parsedRegex = this.parseVariables(regex);
if (this.unicode) {
parsedRegex = parsedRegex.replace(/\\w/g, "(?:[^\\x00-\\x7F-]|\\$|\\w)");
}
const expression = new RegExp(parsedRegex.replace(/\{INSERT\}/, ""), flags);
return parsedRegex.includes("{INSERT}") ? new RegExp(parsedRegex, flags) : expression;
};
template = (type, name, regex, substr) => {
const expression = new RegExp(`(${this.format(name, regex).source})`);
const match = this.code.match(expression) || [];
this.code = this.code.replace(expression, type === 0 ? "$1" + substr : substr + "$1");
return match;
};
match = (name, regex, flags, debug = false) => {
const expression = this.format(name, regex, flags);
const match = this.code.match(expression) || [];
this.hooks[name] = { expression, match };
return match;
};
matchAll = (name, regex, debug = false) => {
const expression = this.format(name, regex, "g");
const matches = [...this.code.matchAll(expression)];
this.hooks[name] = { expression, match: matches };
return matches;
};
replace = (name, regex, substr, flags) => {
const expression = this.format(name, regex, flags);
this.code = this.code.replace(expression, substr);
return this.code.match(expression) || [];
};
replaceAll = (name, regex, substr, flags) => {
const expression = this.format(name, regex, "g");
this.code = this.code.replaceAll(expression, substr);
return this.code.match(expression) || [];
};
append = (name, regex, substr) => this.template(0, name, regex, substr);
prepend = (name, regex, substr) => this.template(1, name, regex, substr);
insert = (name, regex, substr) => {
const { source } = this.format(name, regex);
if (!source.includes("{INSERT}")) throw new Error("Your regexp must contain {INSERT} keyword");
const findExpression = new RegExp(source.replace(/^(.*)\{INSERT\}(.*)$/, "($1)($2)"));
this.code = this.code.replace(findExpression, `$1${substr}$2`);
return this.code.match(findExpression);
};
};
window.openMenu = () => {
let dis = getEl("menu").style.display;
getEl("menu").style.display = dis === "block" ? dis = "none" : dis = "block";
};
window.convertToEmoji = (text) => {
const emojiRegex = /:(\w+):/g;
const convertedText = text.replace(emojiRegex, (match, p1) => {
const emojiMap = {
smile: '😊',
grin: '😁',
joy: '😂',
laughing: '😆',
sweat_smile: '😅',
wink: '😉',
blush: '😊',
yum: '😋',
sunglasses: '😎',
heart_eyes: '😍',
kissing_heart: '😘',
kissing_closed_eyes: '😚',
stuck_out_tongue_winking_eye: '😜',
stuck_out_tongue_closed_eyes: '😝',
flushed: '😳',
relieved: '😌',
unamused: '😒',
sweat: '😓',
pensive: '😔',
sleep: '😴',
mask: '😷',
thermometer_face: '🤒',
head_bandage: '🤕',
sleeping: '😴',
zzz: '💤',
poop: '💩',
clap: '👏',
thumbs_up: '👍',
thumbs_down: '👎',
heart: '❤️',
broken_heart: '💔',
sparkling_heart: '💖',
star: '⭐',
fire: '🔥',
rainbow: '🌈',
rocket: '🚀',
hourglass: '⌛',
gift: '🎁',
tada: '🎉',
umbrella: '☔',
snowflake: '❄️',
sun: '☀️',
moon: '🌙',
beer: '🍺',
coffee: '☕',
cake: '🍰',
money_bag: '💰',
bomb: '💣',
airplane: '✈️',
anchor: '⚓',
guitar: '🎸',
alien: '👽',
skull: '💀',
ghost: '👻',
pumpkin: '🎃',
christmas_tree: '🎄',
santa: '🎅',
gift_box: '🎁',
bell: '🔔',
crossed_swords: '⚔️',
wizard: '🧙',
clinking_glasses: '🥂',
thinking_face: '🤔',
detective: '🕵️♂️',
scientist: '👨🔬',
astronaut: '👨🚀',
artist: '👩🎨',
pilot: '👨✈️',
bride_with_veil: '👰',
angel: '👼',
baby: '👶',
family: '👪',
thumbs_up: '👍',
thumbs_down: '👎',
};
return emojiMap[p1] || match;
});
return convertedText;
}
document.addEventListener("wheel", (event) => {
getEl("hat_menu_content").scrollBy(0, event.deltaY < 0 ? -900 : 900);
});
window.abbreviateNumber = (number) => {
const suffixes = {
't': 1e12,
'b': 1e9,
'm': 1e6,
'k': 1e3,
};
for (const [letter, value] of Object.entries(suffixes)) {
if (number >= value) {
let abbreviated = (number / value).toFixed(2).replace(/\.?0*$/, '');
return `${abbreviated}${letter}`;
}
}
return number.toString();
}
window.hslToHex = (h, s, l) => {
l /= 100;
const a = s * Math.min(l, 1 - l) / 100;
const f = n => {
const k = (n + h / 30) % 12;
const color = l - a * Math.max(Math.min(k - 3, 9 - k, 1), -1);
return Math.round(255 * color).toString(16).padStart(2, '0');
};
return `#${f(0)}${f(8)}${f(4)}`;
}
let frames = 0,
lastTime,
lastUpdate = 0,
frameCount = 0;
window.updateFPSCounter = (currentTime) => {
const elapsedSeconds = (currentTime - (lastTime || (lastTime = currentTime))) / 1000;
frameCount++;
if (elapsedSeconds >= 1) {
FPS.textContent = `FPS: ${Math.round(frameCount / elapsedSeconds)}`;
frameCount = 0;
lastTime = currentTime;
}
};
window.nameGold = false;
let Sploop;
const applyHooks = code => {
const Hook = new Regex(code, true);
window.COPY_CODE = (Hook.COPY_CODE.match(/^(\(function \w+\(\w+\)\{.+)\(.+?\);$/) || [])[1];
Hook.append("EXTERNAL fix", /\(function (\w+)\(\w+\)\{/, "let $2 = eval(`(() => ${COPY_CODE})()`);delete window.COPY_CODE;");
const obfString = Hook.match("of", /\);return (\w)=function/)[1];
const ID = Hook.match('ID', /&&\w{2}===\w\.(\w{2})\){/)[1];
const map = Hook.match("objects", /let \w=(\w).get\(\w\)/)[1];
const myData = Hook.match('myPlayer', /=(\w.get\(\w{2}\));\w&&\w\(\)/)[1];
const X = Hook.match('playerX', /\{this\.(\w{2})=\w\|\|0/)[1];
const Y = Hook.match('playerY', /,this\.(\w{2})=\w\|\|0\}/)[1];
const ID2 = Hook.match('ID2', /-1!==\w+\.(\w+)&&/)[1];
const currentWeapon = Hook.match("crntWeapon", /,\w.(\w{2})===/)[1];
const angle = Hook.match("angle", /;\w.(\w{2})=\w\(\)/)[1];
const weaponName = Hook.match("wpnName", /(\w{2}):"XX/)[1];
const health = Hook.match("health", /(\w{2})<<8;/)[1];
const weaponDamage = Hook.match("wpnDamage", /(\w{2}):32,reload:300/)[1];
const weaponDamage2 = Hook.match("wpnDamage", /\w{2}:25,.{6}:300,(\w{2}):30/)[1];
const teamID = Hook.match('test', /,\w=\w.(\w{2})\|.+?\<\<8/)[1];
const radius = Hook.match("radius", /(\w{2}):220/)[1];
const [, currentItem, hat] = Hook.match("hat", /\(\w+\.(\w+)\|\w+\.(\w+)<<NUMBER{8}\)/);
const inWhichObject = Hook.match("iwo", /110\).+?,1===\w.(\w{2})&&!\w{2}/)[1];
const weaponID = Hook.match('weaponID', /5,(\w{2}):0,\w{2}:22,/)[1];
const itemsID = Hook.match("IDs", />1\){.{3}(\w{2})/)[1];
const objCount = Hook.match("objCount", /\),this.(\w{2})=\w\):/)[1];
const size = Hook.match("size", /\.(\w{2})\+50/)[1];
const RweaponDMG = Hook.match("size", /\[0,0,10,0\](?:[^:]+:){4}[^,:]+,(\w{2})/)[1];
const Bosses = Hook.match("bosses", /\(3424\),(\w+)/)[1];
const myID = Hook.match("myID", /!==(\w{2})\)/)[1];
Sploop = {
x: X,
y: Y,
id: ID,
map: map,
id2: ID2,
hat: hat,
size: size,
type: 'type',
angle: angle,
health: health,
radius: radius,
teamID: teamID,
itemsID: itemsID,
objCount: objCount,
weaponID: weaponID,
RweaponDMG: RweaponDMG,
weaponName: weaponName,
weaponDamage: weaponDamage,
weaponDamage2: weaponDamage2,
currentWeapon: currentWeapon,
inWhichObject: inWhichObject
}
console.debug(Sploop);
Hook.insert("changeBiomesColors", /\.5\*\w+;{INSERT}.+?\+\+\)\w=(\w+).+?(\w+),\w\./, `
$3()[0].$4 = window.getValue("grassColor");
$3()[1].$4 = window.getValue("snowColor");
$3()[2].$4 = window.getValue("beachColor");
$3()[3].$4 = window.getValue("riverColor");
$3()[4].$4 = window.getValue("desertColor");
`);
Hook.replace("let", /\);const (\w)=\+/, `);let $1=+`);
Hook.insert("test", /\w\.\w+,{INSERT}\w\),\w+&/, `window.getValue("slowMotion") ? o / 3 : `);
Hook.insert("w", /&.{15}\),\w+\(\w+,{INSERT}\w\),\w+/, `window.getValue("slowMotion") ? o / 3 : `);
Hook.replace("w", /=\w\(479\),|="#4f403c",/, `="#0000004D",`);
Hook.append("updateFPS", /const\s(\w)=\+new Date,.+?3;/, `window.updateFPSCounter($2);`);
Hook.insert("addID", /\w+:function\(ARGS{8}{INSERT}\)/, `,id`);
Hook.insert("addID", /;return this\.\w+\(ARGS{9}{INSERT}\)/, `,id`);
Hook.insert("addID", /\w+:function\(ARGS{9}{INSERT}\){c/, `,id=false`);
Hook.replace("coloredNick", /(\w\.\w+);(const \w.{5}\|\|\(\w\.\w+=\w.{12}\(\)\.\w+,)\w\(\)\.\w+.+?;let/, `$1;$2$1 === ${myID} ? window.getValue("rainbNick") ? window.hslToHex(window.hue, 80, 50) : window.getValue("nickColor") : "#fff", $1 === ${myID} ? window.getValue("nickColor2") : "#404040", undefined, undefined, undefined, undefined, $1));let`);
Hook.replace("removeChecker", /;(const \w=)\w.\w+\|\|/, `;$1`);
Hook.insert("names", /,{INSERT}\w+:480},\w\./, `name: "mammoth",`);
Hook.insert("names", /,{INSERT}\w+:480},\w\[/, `name: "dragon",`);
Hook.insert("names", /,{INSERT}duration:120/, `name: "cow",`);
Hook.replace("chooseItem", /"Choose item",40,"#fff"/, `"«Choose item»",40,"#fff","#303030"`);
Hook.replace("addGradient", /\),(\w)\.fillStyle=(\w)(,\w\.)/, `),
gradient=$1.createLinearGradient(0, 0, $1.measureText(n).width, 0),
gradient.addColorStop(0, window.getValue("gradient")),
gradient.addColorStop(1, window.getValue("gradient2")),
$1.fillStyle = id === window.myID && window.getValue("nickGradient") ? gradient : $2
$3
`);
Hook.insert("hideHPwNicks", /\w+\(\)}function \w+\(\w,\w\){{INSERT}const \w=\w;|\d+\)\]\(\)}function \w+\(\w,\w\){{INSERT}const \w=\w;/, `if (window.getValue("hideHPwNicks")) return;`);
Hook.append("hideHUD", /==\w+}function \w+\(\w,\w\){/, `if (window.getValue("hideHUD")) return;`);
Hook.insert("test", /{INSERT}.{12}\w+\[2\]\<<8;\w+=/, `return;`);
Hook.replace("test", /this.Fl=this.Fl/, "this.Fl=0");
Hook.replace("test", /.ag=.02/, ".ag=.0");
Hook.append("someFunction", /login\.hide\(\),\w{2}\(\)}/, `window.someFunction=lt;`);
const serverList = Hook.match("allPlayers", /\w",\w{2}:\w\?(\w{2}\.\w{2})\[/)[1];
Hook.append("allPlayers", /\(\),\w\.restore.+?\w{2}\(\w,\w\){const \w=\w;/, `window.allPlayers = ${serverList};`);
Hook.replace("defaultData", /(\W\w+>NUMBER{1}\W.+?(\w+)\.(\w+).+?)function/, `$1setInterval(() => {window.updatePList();},1000);function`);
Hook.append("getBoss", /3\)}\w+ \w+\((\w),\w,\w\){/, `window.getBoss($2, ${Bosses}());`)
Hook.replace("abrScore", /("ranking-score">.{3})(\w)/, `$1window.abbreviateNumber($2)`);
let args = Hook.match("drawEntityInfo", /-NUMBER{50},.+?function \w+\((ARGS{3})\)\{/)[1];
const weaponList = Hook.match("weaponList", /\?Math\.PI\/2.+?(\w\(\))/)[1];
Hook.append("Kills", /=1}}function.+?function.{4}(\w).{2}/, `window.getKill($2);`);
Hook.append('removeEntity', /\;let (\w)=\w.\w+\(\w\).{14}/, `window.removeEntity($2);`);
Hook.replace("renderItems", /(\(\w+\.\w+\+\w+,\w+\.\w+\+\w+\).+?\w+\(\).+?\w+\.\w+\.\w+\)([,;]))/, `$1window.drawChestHP(...arguments, A)$2`);
Hook.replace("defaultData", /(\W\w+>NUMBER{1}\W.+?(\w+)\.(\w+).+?)function/, `$1window.stats=$2;window.sprites = tt();window.weapons=${weaponList};function`);
Hook.append("getMsg", /0;fu.{10}(\w).{2}/, `window.receiveMsg($2);`);
Hook.replace('customClan', /"\["/, `"«"`);
Hook.replace('customClan', /"\]"/, `"»"`);
Hook.replace("particles", /(0,\w{2}=!1,\w{2}=)!1,/, `$1true,`);
Hook.replace("grid", /1,(\w{2})=!0/, `1, $1=false`);
Hook.replace("millMarker", /=false,(\w{2})=!0/, `=false,$1=false`);
Hook.replace("enablePing", /42.5\),(\w{2})=!1/, `42.5),$1=true`);
Hook.replace("nativeRender", /(true,\w{2}=)!1/, `$1true`);
Hook.replace("replaceOrigin", /("#8ecc51".{16}).{5}/, `$1let`);
Hook.replace("betterAGEBar", /("AGE 0"|\w\(\d+\)),24,("#fff"|\w\(\d+\))\)\);/, `"«0»",24,"#fff","#303030"));`)
Hook.replace("betterAGEBar", /("AGE "|\w\(\d+\))\+(\w),\d{2},\w\(\d+\)/, `"«" + $2 + "»",24,"#fff","#303030"`)
Hook.replace("ColorMats", /\)\,24,\"\#\w{6}\"\)|\)\,24,\w\(\d{3}\)\)/, `),24,"#AE4D57", "#303030")`)
Hook.replace("ColorMats", /\)\,24,\"\#\w{6}\"\)|\)\,24,\w\(\d{3}\)\)/, `),24,"#935F3B", "#303030")`)
Hook.replace("ColorMats", /\)\,24,\"\#\w{6}\"\)|\)\,24,\w\(\d{3}\)\)/, `),24,"#7B7A91", "#303030")`)
Hook.replace("ColorMats", /\"\",24\,\D{9}|\"\",24\,\w\(\d{3}\)/, `"",24,"#FFD700", "#303030"`)
Hook.replace('customLoader', /Loading Sploop.io/, `Loading cringe...`)
Hook.replace("customBar", /20,10,"#5D3A37"/, `20,10,"#00000080"`);
Hook.replace("customBar", /=\w\(\d{3}\),this|="#\w+",this/, `=window.getValue("rainbBar") ? window.hslToHex(window.hue, 80, 50) : "#fff",this`)
Hook.replace("customHP", /(,\.18.+?\:).+?\)}/, `$1window.myHPColor)}`)
Hook.replace("customHP", /(=\.5;\w\.fillStyle=\w).+?,/, `$1?window.myHPColor : window.getValue("EnemysHPColor"),`)
Hook.replace("customClan", /"#96C949","#404040"|"#96C949",\w\(\d{3}\)/, `window.getValue("rainbClan") ? window.hslToHex(window.hue, 80, 50) : window.getValue("clanColor"),window.getValue("clanColor2")`);
Hook.append("showFullMats", /10},\w{2}\Dfunction\((\w)\){/, `return $2;`);
Hook.append("attackAnim", /\+=NUMBER{5}.+?(\w+)=.+?(\w+)=.+?(\w+)=.+?(\w+)=.+?(\w+)=.+?;/, `window.attackAnimation($2, $3, $4, $5, $6);`);
Hook.replace("showFullGold", /(\w)\>\d{7}.*?\+""/, `window.getValue("LBF")?$1:window.abbreviateNumber($1)`);
const kawakaa = Hook.match("m", /var.{6}(\w{2})\((\w),(\w)\)&&\w{2}\(.{5}/).slice(1);
Hook.append("newImg", /(\w).{9}(.{9})."clan_decline"\)\);/, `$2[$2.length] = $3("amoguduss"));$2[$2.length - 1].src = "https://cdn.glitch.global/80f01abb-e90c-4a7c-8f06-4aab31fdf28a/wasdad-02.png?v=1708708420340";`);
Hook.append("newImg", /1.{4}(\w{2})\((\w).{9}38.5,42.5\)/, `,sbnoadnb=$2($3[$3.length - 1], 38.5, 42.5)`);
Hook.append("newImg", /var.{6}(\w{2})\((\w),(\w)\)&&\w{2}\(.{5}/, `sbnoadnb.$2($3, $4) && window.openMenu(),`);
Hook.append("newImg", /return \w{2}.\w{2}\(\w,\w\)&&\((\w)=!0\),/, `sbnoadnb.${kawakaa[0]}(${kawakaa[1]}, ${kawakaa[2]}) && ($2 = !0),`);
Hook.append("newImg", /\.(\w+)=5,(\w+).(\w+)=\w+.\w+-\w+.width-11;/ , `sbnoadnb.$2 = 5, sbnoadnb.$4 = $3.$4 - $3.width-11;`);
Hook.append("newImg", /0,-50\)}}if\(\w{2}.\w{2}\(\w\),\w{2}.(\w{2})\((\w)\),/, `sbnoadnb.$2($3),`);
Hook.append("goldNick", /=\[\w{2}\(\).\w{2}.\w{2},\w/, `+ (window.nameGold ? " " + window.abbreviateNumber(document.getElementById("score-left-value").textContent) : "")`);
Hook.append('drawEntityInfo', /EnemysHPColor.+?width,\w\*\w.height\)/, `;try {window.getEntityData(${args}, ${Sploop.map});} catch(err) {};`)
return Hook.code;
};
window.eval = new Proxy(window.eval, {
apply(target, _this, args) {
const code = args[0];
if (code.length > 100000) {
args[0] = applyHooks(code);
window.eval = target;
}
return target.apply(_this, args);
}
});