您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Press J to stack predator, U to stack hunter and , and . to change the reload
// ==UserScript== // @name Predator and Hunter Stack (Any reload) // @namespace http://tampermonkey.net/ // @version 2 // @description Press J to stack predator, U to stack hunter and , and . to change the reload // @author MI300#4401 // @match https://diep.io/* // @icon data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw== // @grant none // @license dont copy // ==/UserScript== let isPredator = true; function shoot(w) { input.key_down(1); setTimeout (() => { input.key_up(1); },w); } let reload = 7; const predator = [ [50, 500, 1400, 2800], // 0 reload [50, 500, 1300, 2700], // 1 reload [50, 400, 1200, 2450], // 2 reload [50, 300, 1100, 2200], // 3 reload [50, 300, 1000, 2100], // 4 reload [50, 300, 900, 1800], // 5 reload [50, 300, 800, 1700], // 6 reload [50, 300, 750, 1500], // 7 reload ] const hunter = [ [50, 1200], // 0 reload [50, 1100], // 1 reload [50, 1000], // 2 reload [50, 950], // 3 reload [50, 800], // 4 reload [50, 725], // 5 reload [50, 700], // 6 reload [50, 625], // 7 reload ] function clump() { shoot(predator[reload][0]); setTimeout(() => { shoot(predator[reload][1]); },predator[reload][2]); setTimeout(() => { input.key_down (69); input.key_up (69); },predator[reload][3]); } function clump2(){ shoot(hunter[reload][0]) setTimeout(() => { input.key_down (69); input.key_up (69); },hunter[reload][1]) } function increaseReload(){ if(reload != 7){ reload++; } } function decreaseReload(){ if(reload != 0){ reload--; } } document.addEventListener ('keydown', e => { if(!input || !input.should_prevent_unload()){ return; } if(e.key == 'j') clump(); if(e.key == 'u') clump2(); if(e.key == ',') decreaseReload(); if(e.key == '.') increaseReload(); }); // gui setTimeout(function(){ const canvas = document.getElementById("canvas"); const context = canvas.getContext("2d"); const themes = [ // dark // light ['#75ba50', '#aeff82'], // green ['#2a25fa', '#7d7afa'], // blue ['#c92233', '#fa6b77'], // red ['#9a9c43', '#def58c'], // yellow ] let buttons = []; function render(){ window.requestAnimationFrame(render) const scale = window.devicePixelRatio buttons.forEach(button => { let text = button.text; context.beginPath() context.strokeStyle = '#4d4c4c' context.fillStyle = button.style[0] context.lineWidth = 5 / scale; context.rect(button.x / scale, button.y / scale, button.width / scale, button.height / scale) context.fillRect(button.x / scale, button.y / scale + button.height / scale / 2, button.width / scale, button.height / scale / 2) context.fillStyle = button.style[1] context.fillRect(button.x / scale, button.y / scale, button.width / scale, button.height / scale / 2) context.stroke(); context.font = 20 / scale + "px arial"; context.strokeStyle = '#000000'; context.fillStyle = '#FFFFFF'; if(button.id == 2 || button.id == 3){ text = reload + button.text; } context.strokeText(text, (button.x + 5) / scale, button.y / scale + (button.height - 8) / scale) context.fillText(text, (button.x + 5) / scale, button.y / scale + (button.height - 8) / scale) }); } function createButton(x, y, width, height, text, id, callback){ buttons.push( { x: x, y: y, width: width, height: height, text: text, style: themes[id], id: id, } ) } createButton(450, 20, 100, 35, "Predator [J]", 0, clump) createButton(570, 20, 100, 35, "Hunter [U]", 1, clump2) createButton(690, 20, 50, 35, "- [,]", 2, decreaseReload) createButton(760, 20, 50, 35, "+ [.]", 3, increaseReload) window.requestAnimationFrame(render) }, 2500)
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