MooMoo.io - 1.8.0 Reload Timer

Assists in calculating your weapon(s) reload time.

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name        MooMoo.io - 1.8.0 Reload Timer
// @author      KOOKY WARRIOR
// @description Assists in calculating your weapon(s) reload time.
// @version     1
// @match       *://*.moomoo.io/*
// @namespace   https://greasyfork.org/users/999838
// @icon        https://cdn.glitch.com/82ae8945-dcc6-4276-98a9-665381b4cd2b/cursor12.png
// @require     https://cdnjs.cloudflare.com/ajax/libs/msgpack-lite/0.1.26/msgpack.min.js
// @run-at      document-start
// @grant       unsafeWindow
// @license     MIT
// ==/UserScript==

;(async () => {
	unsafeWindow.reloadTimer = true

	let weaponSpeed = [
		300, 400, 400, 300, 300, 700, 300, 100, 400, 600, 400, 0, 700, 230, 700, 1500
	]
	let weaponSrc = [
		"hammer_1",
		"axe_1",
		"great_axe_1",
		"sword_1",
		"samurai_1",
		"spear_1",
		"bat_1",
		"dagger_1",
		"stick_1",
		"bow_1",
		"great_hammer_1",
		"shield_1",
		"crossbow_1",
		"crossbow_2",
		"grab_1",
		"musket_1"
	]
	var myPlayer,
		mySID,
		inGame = false,
		reloads = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
	var now, delta, lastUpdate
	const reloadTimer1 = document.createElement("div")
	reloadTimer1.id = "reloadTimer1"
	reloadTimer1.className = "resourceDisplay"
	reloadTimer1.innerText = "0"

	const reloadTimer2 = document.createElement("div")
	reloadTimer2.id = "reloadTimer2"
	reloadTimer2.className = "resourceDisplay"
	reloadTimer2.innerText = "-"

	await new Promise(async (resolve) => {
		let { send } = WebSocket.prototype

		WebSocket.prototype.send = function (...x) {
			send.apply(this, x)
			this.send = send
			this.addEventListener("message", (e) => {
				if (!e.origin.includes("moomoo.io") && unsafeWindow.privateServer) return
				const [packet, data] = msgpack.decode(new Uint8Array(e.data))
				switch (packet) {
					case "C":
						inGame = true
						mySID = data[0]
						break
					case "P":
						inGame = false
						reloads = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
						break
					case "K":
						if (data[0] == mySID) reloads[data[2]] = weaponSpeed[data[2]]
						break
					case "X":
						if ([1000, 1200, 1400].includes(data[3])) {
							let projectileID
							switch (data[5]) {
								case 0:
									projectileID = 9
									break
								case 2:
									projectileID = 12
									break
								case 3:
									projectileID = 13
									break
								case 5:
									projectileID = 15
									break
								default:
									projectileID = null
							}
							let x = data[0] - Math.cos(data[2]) * 35
							let y = data[1] - Math.sin(data[2]) * 35
							if (Math.sqrt((x -= myPlayer.x) * x + (y -= myPlayer.y) * y) <= 70)
								reloads[projectileID] = weaponSpeed[projectileID]
						}
						break
				}
			})
			resolve(this)
		}
	})

	function updateReload() {
		now = Date.now()
		delta = now - lastUpdate
		lastUpdate = now
		if (inGame && myPlayer) {
			if (myPlayer.buildIndex == -1) {
				reloads[myPlayer.weaponIndex] = Math.max(
					0,
                    reloads[myPlayer.weaponIndex] - delta
                )
            }
            if (myPlayer.weapons[0] != null) {
                reloadTimer1.style.backgroundImage = `url(../img/weapons/${
                weaponSrc[myPlayer.weapons[0]]
            }.png)`;
                reloadTimer1.innerText = reloads[myPlayer.weapons[0]];
                reloadTimer1.style.transition = 'background-color 0.1s';
                reloadTimer1.style.backgroundColor = reloads[myPlayer.weapons[0]] > 0 ? 'rgba(0, 0, 0, 0.3)' : 'rgba(0, 0, 0, 0.15)';
            }
            if (myPlayer.weapons[1] != null) {
                reloadTimer2.style.backgroundImage = `url(../img/weapons/${
                weaponSrc[myPlayer.weapons[1]]
            }.png)`;
                reloadTimer2.innerText = reloads[myPlayer.weapons[1]];
                reloadTimer2.style.transition = 'background-color 0.1s';
                reloadTimer2.style.backgroundColor = reloads[myPlayer.weapons[1]] > 0 ? 'rgba(0, 0, 0, 0.3)' : 'rgba(0, 0, 0, 0.15)';
            } else {
                reloadTimer2.style.backgroundImage = 'none';
                reloadTimer2.innerText = '';
                reloadTimer2.style.transition = 'background-color 0.1s';
                reloadTimer2.style.backgroundColor = 'transparent';
            }
        }
        unsafeWindow.requestAnimationFrame(updateReload)
    }
    lastUpdate = Date.now()
    unsafeWindow.requestAnimationFrame(updateReload)

    function waitForElm(selector) {
        return new Promise((resolve) => {
			if (document.querySelector(selector)) {
				return resolve(document.querySelector(selector))
			}

			const observer = new MutationObserver((mutations) => {
				if (document.querySelector(selector)) {
					resolve(document.querySelector(selector))
					observer.disconnect()
				}
			})

			observer.observe(document.body, {
				childList: true,
				subtree: true
			})
		})
	}

	const symbol = Symbol("minimapCounter")
	Object.defineProperty(Object.prototype, "minimapCounter", {
		get() {
			return this[symbol]
		},
		set(value) {
			this[symbol] = value
			if (this.isPlayer === true && this.sid === mySID) {
				myPlayer = this
			}
		},
		configurable: true
	})

	waitForElm("#topInfoHolder").then((topInfoHolder) => {
		const style = document.createElement("style")
		style.innerHTML = `
        #reloadTimer1 {
            right: 0px;
            margin-top: 65px;
            color: #fff;
            font-size: 28px;
            background-color: rgba(0, 0, 0, 0.25);
            -webkit-border-radius: 4px;
            -moz-border-radius: 4px;
            border-radius: 4px;
        }

        #reloadTimer2 {
            right: 0px;
            margin-top: 120px;
            color: #fff;
            font-size: 28px;
            -webkit-border-radius: 4px;
            -moz-border-radius: 4px;
            border-radius: 4px;
        }
        `
		document.head.appendChild(style)

		topInfoHolder.appendChild(reloadTimer1)
		topInfoHolder.appendChild(reloadTimer2)
	})
})()