Mortal 显示恶手率

Mortal牌谱解析增强脚本

当前为 2023-09-22 提交的版本,查看 最新版本

// ==UserScript==
// @name         Mortal 显示恶手率
// @namespace    https://viayoo.com/
// @version      2.0.4
// @description  Mortal牌谱解析增强脚本
// @author       mcube-12139
// @author       modify by Miku39
// @run-at       document-idle
// @include      /^https?:\/\/mjai.ekyu.moe\/report\/[A-Za-z0-9-_]+.html$/
// @include      /^https?:\/\/mjai.ekyu.moe\/?([A-Za-z0-9-_]+.html)?$/
// @grant        none
// ==/UserScript==

{
    //保留n位小数
    function roundFun(value, n) {
        return Math.round(value*Math.pow(10,n))/Math.pow(10,n);
    }

    if(window.location.pathname.startsWith("/report/")) {

        document.getElementsByClassName("collapse")[1].toggleAttribute("open", true); //打开 元数据 选项卡

        const badMoveUpperLimit = 5; //恶手率
        const badMoveUpperLimitCustom = 10; //恶手率

        let badChooseNum = 0;
        let badChooseNumCustom = 0;

        const lang = document.documentElement.lang;
        const i18nText = {};
        if (lang == "zh-CN") {
            i18nText.badMove = "恶手";
            i18nText.badMoveRatio = "恶手率";
            i18nText.matchRatio = "AI 一致率";
            i18nText.metaData = "元数据";
        } else if (lang == "ja") {
            i18nText.badMove = "Bad move";
            i18nText.badMoveRatio = "bad moves/total";
            i18nText.matchRatio = "AI一致率";
            i18nText.metaData = "メタデータ";
        }  else if (lang == "ko") {
            i18nText.badMove = "Bad move";
            i18nText.badMoveRatio = "bad moves/total";
            i18nText.matchRatio = "matches/total";
            i18nText.metaData = "메타데이터";
        } else {
            i18nText.badMove = "Bad move";
            i18nText.badMoveRatio = "bad moves/total";
            i18nText.matchRatio = "matches/total";
            i18nText.metaData = "Metadata";
        }
        i18nText.modelTag = "model tag";
        //
        i18nText.badMoveError = "(恶手率统计只支持最新版本Mortal,当前版本生成结果不可靠)"
        //
        i18nText.badMoveUp = " (严重鸡打 权重<=5%)";
        i18nText.badMoveDown = " (普通错误 权重5~10%)";
        i18nText.badMoveNull = " ";
        i18nText.badMoveSymbol = "%";
        i18nText.badMoveDiffer = "差值: ";
        //
        i18nText.badMoveDiffer1 = "微差(0~5): ";
        i18nText.badMoveDiffer2 = "小幅差距(5~10): ";
        i18nText.badMoveDiffer3 = "低等差距(10~20): ";
        i18nText.badMoveDiffer4 = "中等差距(20~40): ";
        i18nText.badMoveDiffer5 = "高等差距(40~60): ";
        i18nText.badMoveDiffer6 = "大幅度差距(60~80): ";
        i18nText.badMoveDiffer7 = "压倒性差距(80~100): ";
        //
        i18nText.badMoveSum = " (总计)";

        const orderLosses = document.getElementsByClassName("order-loss");
        for (let i = 0, length = orderLosses.length; i != length; ++i) {
            const orderLoss = orderLosses[i];
            const chosenIndex = parseInt(orderLoss.innerText.substring(2));

            const turnInfo = orderLoss.parentElement;
            const summary = turnInfo.parentElement;
            const collapseEntry = summary.parentElement;

            const details = collapseEntry.lastChild;
            const table = details.firstChild;
            const tbody = table.lastChild;

            const chosenTr = tbody.childNodes[chosenIndex - 1];
            const weightTd = chosenTr.lastChild;
            //const intSpan = weightTd.firstChild;
            const intSpan = weightTd.innerHTML.replace(/<.*?>/g, ""); //过滤html标签, 只保留文字内容

            const chosenWeight = parseFloat(intSpan);

            if (chosenWeight <= parseFloat(badMoveUpperLimit)) { //严重恶手
                const badChooseNode = document.createElement("span");
                badChooseNode.innerHTML = ` \u00A0\u00A0\u00A0${i18nText.badMove}${i18nText.badMoveUp}`;
                badChooseNode.style.color = "#f00";
                badChooseNode.style.fontWeight = 900;
                badChooseNode.style.fontSize = "20px";
                turnInfo.appendChild(badChooseNode);

                collapseEntry.style.border = "2px solid #f00";

                badChooseNum++;
            }else if (chosenWeight <= parseFloat(badMoveUpperLimitCustom)) { //普通恶手
                const badChooseNode = document.createElement("span");
                badChooseNode.innerHTML = ` \u00A0\u00A0\u00A0${i18nText.badMove}${i18nText.badMoveDown}`;
                badChooseNode.style.color = "#6600FF";
                badChooseNode.style.fontWeight = 700;
                badChooseNode.style.fontSize = "20px";
                turnInfo.appendChild(badChooseNode);

                collapseEntry.style.border = "2px solid #6600FF";

                badChooseNumCustom++;
            }
        } //for

        // 新增 显示 Mortal 版本
        const jsonStr = localStorage.getItem("Mortal_Type");
        var mortalMap = null;
        if(jsonStr != null) {
            let obj = Object.entries(JSON.parse(jsonStr));
            mortalMap = new Map(obj);
        }

        //const metaData = document.getElementsByClassName("collapse")[1];
        let metaData;
        const detailsElements = document.getElementsByTagName("details");
        for (let i = 0, length = detailsElements.length; i != length; ++i) {
            const details = detailsElements[i];
            const summary = details.firstChild;
            if (summary.firstChild.textContent == i18nText.metaData) {
                metaData = details;
                break;
            }
        }
        const metaDataDl = metaData.lastChild;
        
        let matchRatioDd = null;
        let version = null;
        for (let i = 0, length = metaDataDl.childNodes.length; i != length; ++i) {
            const metaDataChild = metaDataDl.childNodes[i];
            if(metaDataChild.nodeName == "DT" && metaDataChild.textContent == i18nText.modelTag) {
                let ele = metaDataDl.childNodes[i + 1];
                
                //判断当前是否是最新版本的mortal
                const mortal_New = localStorage.getItem("Mortal_New");
                if(mortal_New != null) {
                    if(mortal_New != ele.innerText) {
                        let aiEle = metaDataDl.childNodes[i - 1];
                        aiEle.innerText = aiEle.innerText + ` \u00A0\u00A0\u00A0${i18nText.badMoveError}`;
                        aiEle.style.color = "#f00";
                    }
                }
                
                //处理当前版本
                if(mortalMap != null) {
                    let mortalValue = mortalMap.get(ele.innerText);
                    ele.innerText = mortalValue;
                }
            }
            if (metaDataChild.nodeName == "DT" && metaDataChild.textContent == i18nText.matchRatio) {
                matchRatioDd = metaDataDl.childNodes[i + 1];
                version = metaDataDl.childNodes[i + 2];
                //
                metaDataDl.childNodes[i-2].style.color = "#6600FF"; //rating
                metaDataDl.childNodes[i-1].style.color = "#6600FF";
                metaDataDl.childNodes[i].style.color = "#6600FF"; //AI 一致率
                metaDataDl.childNodes[i+1].style.color = "#6600FF";
                break;
            }
        }
        const matchRatioText = matchRatioDd.textContent;
        const chooseNumStr = matchRatioText.substring(matchRatioText.indexOf("/") + 1);
        const chooseNum = parseInt(chooseNumStr);

        const badChooseRatioDt = document.createElement("dt");
        badChooseRatioDt.style.color = "#FF0066";
        badChooseRatioDt.innerHTML = i18nText.badMoveRatio + i18nText.badMoveNull + badMoveUpperLimit + i18nText.badMoveSymbol;
        
        const badChooseRatioDd = document.createElement("dd");
        badChooseRatioDd.style.color = "#FF0066";
        badChooseRatioDd.innerHTML = `${badChooseNum}/${chooseNum} = ${(100 * badChooseNum / chooseNum).toFixed(3)}%`;
        metaDataDl.insertBefore(badChooseRatioDd, version);
        metaDataDl.insertBefore(badChooseRatioDt, badChooseRatioDd);

        /* 新增 计算总恶手数 */
        badChooseNumCustom += badChooseNum; //计算总恶手数

        const badChooseRatioDt2 = document.createElement("dt");
        badChooseRatioDt2.style.color = "#FF0066";
        badChooseRatioDt2.innerText = i18nText.badMoveRatio + i18nText.badMoveNull + badMoveUpperLimitCustom + i18nText.badMoveSymbol;
        
        const badChooseRatioDd2 = document.createElement("dd");
        badChooseRatioDd2.style.color = "#FF0066";
        badChooseRatioDd2.innerHTML = `${badChooseNumCustom}/${chooseNum} = ${(100 * badChooseNumCustom / chooseNum).toFixed(3)}%`;
        
        metaDataDl.insertBefore(badChooseRatioDd2, version);
        metaDataDl.insertBefore(badChooseRatioDt2, badChooseRatioDd2);

        /* 列出选择权重 */
        const map = new Map(); //使用map保证重置循坏后的唯一性
        const boxObjStr = '{"left":0,"top":0}';
        const entry = document.getElementsByClassName("collapse entry");
        for (let i = 0, length = entry.length; i != length; ++i) {
            entry[i].style.position = "relative";

            const roleEle = entry[i].getElementsByClassName("role");

            let selfPai = roleEle[0].parentElement;
            let mortalPai = roleEle[1].nextElementSibling;

            if(mortalPai.tagName.toLocaleLowerCase() == 'details') {
                mortalPai = roleEle[1].nextSibling;
            }

            if (Object.prototype.toString.call(selfPai.childNodes[selfPai.childNodes.length -2]) == '[object SVGSVGElement]') {
                if(selfPai.childNodes[selfPai.childNodes.length -2].tagName.toLocaleLowerCase() == 'svg') { //如果有多张牌图片,就使用最后一张牌图片
                    selfPai = selfPai.childNodes[selfPai.childNodes.length -2];
                }
            }

            if(mortalPai.nextElementSibling.tagName.toLocaleLowerCase() == 'svg') { //如果有多张牌图片,就使用最后一张牌图片
                mortalPai = mortalPai.nextElementSibling;
            }
            

            const dataEle = entry[i].getElementsByTagName("tbody")[0].childNodes;

            var selfPaiData = 0;
            var mortalPaiData = 0;
            var selfBoxObj = JSON.parse(boxObjStr), mortalBoxObj = JSON.parse(boxObjStr);
            map.clear(); //清除map

            let j = 0, size = dataEle.length;
            while (j != size) {
                let selfPaiStr = null;
                let mortalPaiStr = null;

                let isResetLoop = false; //是否重置循坏

                if(selfPai != null){
                    if(Object.prototype.toString.call(selfPai) == '[object Text]') {
                        selfPaiStr = selfPai.data;
                    }else{
                        let obj = selfPai.getElementsByClassName("face");
                        if(obj[0] != null){
                            selfPaiStr = obj[0].href.baseVal;
                        }else{ //选择跳过的情况
                            selfPaiStr = selfPai.childNodes[selfPai.childNodes.length -1].data;
                        }
                    }
                }
                if(mortalPai != null){
                    if(Object.prototype.toString.call(mortalPai) == '[object Text]') {
                        mortalPaiStr = mortalPai.data;
                    }else{
                        let obj = mortalPai.getElementsByClassName("face");
                        if(obj[0] != null){
                            mortalPaiStr = obj[0].href.baseVal;
                        }else{ //选择跳过的情况
                            mortalPaiStr = mortalPai.childNodes[mortalPai.childNodes.length -1].data;
                        }
                    }
                }

                let data = dataEle[j].childNodes[2].innerHTML.replace(/<.*?>/g, ""); //过滤html标签, 只保留文字内容

                let obj1 = dataEle[j].childNodes[0].getElementsByClassName("face");
                let dataPaiStr;
                if(obj1[obj1.length - 1] != null) { // 如果有多张牌, 则选择最后一张牌作为对比牌 (主要用于吃的情况、碰杠这些牌都是一样的)
                    dataPaiStr = obj1[obj1.length - 1].href.baseVal;
                }else{
                    dataPaiStr = dataEle[j].childNodes[0].innerHTML;

                    if(map.has(j) == false) {
                        map.set(j, true); //保存当前j的值,防止重复开始循坏
                        j = 0; //如果 有 选择跳过的情况, 则重新开始循坏, 以找到正确的数据
                        isResetLoop = true;
                    }
                }

                if(selfPaiStr == dataPaiStr) { //如果目标操作是自己的操作

                    selfPaiData = data;

                    const span = document.createElement("span");
                    span.innerText = ` \u00A0\u00A0\u00A0` + data;
                    span.style.position = "absolute";

                    if(selfBoxObj.top == 0) {
                        if(!isNaN(selfPai.offsetTop)) {
                            selfBoxObj.top = (selfPai.offsetTop + selfPai.offsetHeight / 2 - 10);
                        }else{
                            selfBoxObj.top = (selfPai.parentElement.offsetTop + selfPai.parentElement.offsetHeight / 2 - 10);
                        }
                        span.style.top = selfBoxObj.top + 2 + "px";
                    }
                    //span.style.left = selfPai.offsetLeft + selfPai.offsetWidth + 5 + 40 + "px";
                    span.style.left = "170px";

                    entry[i].insertBefore(span, entry[i].childNodes[3].nextSibling);

                    selfPai = null; //置null, 防止继续计算
                }else if(mortalPaiStr == dataPaiStr) { //如果目标操作是Mortal的操作

                    mortalPaiData = data;

                    const span = document.createElement("span");
                    span.innerText = ` \u00A0\u00A0\u00A0` + data;
                    span.style.position = "absolute";

                    if(mortalBoxObj.top == 0) {
                        if(!isNaN(mortalPai.offsetTop)) {
                            mortalBoxObj.top = (mortalPai.offsetTop + mortalPai.offsetHeight / 2 - 10);
                        }else if(!isNaN(mortalPai.previousElementSibling.offsetTop)) {
                            mortalBoxObj.top = (mortalPai.previousElementSibling.offsetTop + mortalPai.previousElementSibling.offsetHeight / 2 - 10);
                        }else if(!isNaN(mortalPai.previousElementSibling.previousElementSibling.offsetTop)) {
                            mortalBoxObj.top = (mortalPai.previousElementSibling.previousElementSibling.offsetTop + mortalPai.previousElementSibling.previousElementSibling.offsetHeight / 2 - 10);
                        }
                        span.style.top = mortalBoxObj.top + 1 + "px";
                    }
                    // span.style.left = mortalPai.offsetLeft + mortalPai.offsetWidth + 5 + 40 + "px";
                    span.style.left = "170px";

                    if(Object.prototype.toString.call(mortalPai.nextSibling) == '[object Text]') { //如果有多张牌图片,就使用最后一张牌图片后面的文字的位置
                        mortalPai = mortalPai.nextSibling;
                    }

                    entry[i].insertBefore(span, mortalPai.nextSibling);

                    mortalPai = null; //置null, 防止继续计算
                }

                if(selfPaiStr == mortalPaiStr) { //如果自己选择打出的牌与mortal选择打出的牌相同
                    if(map.has(j) == false) {
                        map.set(j, true); //保存当前j的值,防止重复开始循坏
                        j = 0; //如果 有 选择跳过的情况, 则重新开始循坏, 以找到正确的数据
                        isResetLoop = true;
                    }
                }

                if(selfPai == null && mortalPai == null) { //是否处理完毕
                    break; //跳出循坏
                }
                if(isResetLoop == false){ //不重置循坏时, index++
                    ++j;
                }
            }//for

            /* 计算自己的选择与mortal选择的差值 */
            const defaultHandleFunc = (newNode, index, colorStr) => {
                newNode.style.color = colorStr; //设置为目标颜色
                newNode.innerHTML = ` \u00A0\u00A0\u00A0` + eval("i18nText.badMoveDiffer" + index) + differData;
            }

            const differData = roundFun(Math.abs(mortalPaiData - selfPaiData), 5); //保留5位小数
            if (differData != 0) { //忽略自己和mortal打出的牌一样的结果

                const turnInfo = roleEle[0].parentElement.parentElement.childNodes[0];
                const newNode = document.createElement("span");
                newNode.style.fontWeight = 400;

                if (differData < 5) { //微差
                    defaultHandleFunc(newNode, 1, "#000"); //黑色
                }else if (differData < 10) { //小幅差距
                    defaultHandleFunc(newNode, 2, "#996633"); //褐色
                }else if (differData < 20) { //低等差距
                    defaultHandleFunc(newNode, 3, "#009966"); //淡绿
                }else if (differData < 40) { //中等差距
                    defaultHandleFunc(newNode, 4, "#3399FF"); //淡蓝
                }else if (differData < 60) { //高等差距
                    defaultHandleFunc(newNode, 5, "#3333CC"); //深蓝
                }else if (differData < 80) { //大幅度差距
                    defaultHandleFunc(newNode, 6, "#CC0099"); //淡红
                }else{ //压倒性差距
                    defaultHandleFunc(newNode, 7, "#f00"); //红色
                }
                turnInfo.appendChild(newNode);
            }

        }//for
    }else {
        document.getElementsByName("show-rating").forEach((ele)=>{ele.checked = true}); //默认勾选 显示Rating

        const map = new Map();
        let childEle = document.getElementById("mortal-model-tag").children;
        for (let i = 0; i < childEle.length; i++) {
            const ele = childEle[i];
            map.set(ele.value, ele.innerText); //将数据保存到map  
        }
        const jsonStr = JSON.stringify(Object.fromEntries(map));
        localStorage.setItem("Mortal_New", childEle[0].value); //牌谱解析页面,默认使用最新的Mortal
        localStorage.setItem("Mortal_Type", jsonStr);
    }
}

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