DOTV To Next Level Timer

Estimates Time needed to naturally level

目前为 2023-08-26 提交的版本。查看 最新版本

这些是代码更新过的版本。 显示所有版本

  • v1.8 2024-11-24

    Changed avg exp calculation. Used 1.45 before as most quest zones were below raiding's 1.5xp per 1 resource spent. Heavy Energy builds may want to manually change script if they are purely farming z4.

    resourcesRequired = parseInt(resources.xp / 1.50);

    z4-segment-1
    easy: 1.511
    hard: 1.538
    legendary: 1.67

    z4-segment-2
    easy: 1.508
    hard: 1.564
    legendary: 1.76

    z4-segment-3
    easy: 1.53
    hard: 1.628
    legendary: 1.816

    z4-segment-4
    easy: 1.526
    hard: 1.667
    legendary: 1.886

  • v1.7 2023-09-13

    Fixed a conversion error. was dividing resources by xpPerRSC instead of just Resource.

  • v1.6 2023-09-12

    Infinity Overhauled the script to update on any DOM element change that effects Vitality/Energy/Honor/EXP. Also grabs your default timers directly instead of using an average calculated by user lvl.

  • v1.5 2023-08-29

    Added a "Estimated Resources Needed: Current RSC / Needed RSC" to the exp bar to help decide how many resource potions to use.

  • v1.4 2023-08-26

    Updated attributes to pull directly from game so it wont break on app update. So the text always pulls the correct attribute to visually fit in the exp bar

  • v1.3 2023-08-26

    Added some Greasy Fork镜像 namespace to link

  • v1.2 2023-08-26

    Added Player Level integration. It now uses an average Resource regen amount depending on your lvl.
    >100 = 1.6 per min avg
    100 - 499 = 1.712 per min avg
    500 - 999 = 1.95 per min avg
    1,000+ = 2.19 per min avg

  • v1.1 2023-08-26

QingJ © 2025

镜像随时可能失效,请加Q群300939539或关注我们的公众号极客氢云获取最新地址