Geoguessr Guess Sound

Plays a sound when you or your opponent guesses in duels

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Geoguessr Guess Sound
// @description  Plays a sound when you or your opponent guesses in duels
// @version      1.0.2
// @author       Tyow#3742
// @match        *://*.geoguessr.com/*
// @license      MIT
// @namespace    https://greasyfork.org/users/1011193
// ==/UserScript==

const audio = document.createElement('audio');

/* ############################################################################### */
/* ##### DON'T MODIFY ANYTHING ABOVE HERE UNLESS YOU KNOW WHAT YOU ARE DOING ##### */
/* ############################################################################### */

audio.volume = 1; // Can be replaced by any number between 0 and 1

// The below can be replaced by any link that goes directly to an mp3 file, to change the sound played on join
audio.src = "https://www.dropbox.com/scl/fi/bsp7jcylwl7b9iuvn80ge/A-Tone-His_Self-1266414414.mp3?rlkey=07w27nj2u6j77nmiwvwpiurin&dl=1"

let userGuess = false; // controls whether you hear the sound when you guess first.
// change 'false' to 'true' to hear a sound when you guess first

/* ############################################################################### */
/* ##### DON'T MODIFY ANYTHING BELOW HERE UNLESS YOU KNOW WHAT YOU ARE DOING ##### */
/* ############################################################################### */

audio.id = "guessSoundAudioPlayer";
audio.preload = 'auto';


const addAudio = () => {
    document.body.appendChild(audio);
}

const playSound = () => {
    audio.play();
}

/*
* When the timer element becomes visible
* If sound has not been played yet
* This will check if the guess was from the user or not
* Then it will check if "userGuess" is true, and play sound accordingly
*/

let played = false;

const checkTeamDuels = () => {
    if (!location.pathname.startsWith("/team-duels")) return false;

    const chatmsgs = document.querySelectorAll("[class^=chat-message_sharedRoot__]");

    for (const m of chatmsgs) {
        let isHidden = false; // Initialize the isHidden flag
        let isSystem = false;

        m.classList.forEach(c => {
            if (c.startsWith("chat-message_systemMessageRoot__")) {
                isSystem = true;
                isHidden = m.classList.contains("chat-message_isHidden__FnZCR"); // Check if the element has the hidden class
            }
        });

        if (isHidden === false && isSystem) {
            return true;
        }
    }

    return false;
}

const checkStatus = () => {
    if (!(location.pathname.startsWith("/duels") || location.pathname.startsWith("/team-duels"))) {
        return;
    }
    let timer = document.querySelector("[class^='clock-timer_timerContainer__']");
    let stress = document.querySelector("[class^='stress-indicator_container__']");
    if ((timer !== null) && !played && (userGuess ? true : (stress !== null || checkTeamDuels()))) {
        addAudio();
        playSound();
        played = true;
    } else if (timer == null) {
        played = false;
    }
}

// For testing

//document.addEventListener('mousedown', () => {
//    addAudio();
//    playSound();
//});

new MutationObserver(async (mutations) => {
    checkStatus();
}).observe(document.body, { subtree: true, childList: true });