您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Detects hackers in venge.io and reports suspicious activities.
// ==UserScript== // @name Venge.io Anti-Hack Detection // @namespace https://www.example.com // @version 1.0 // @description Detects hackers in venge.io and reports suspicious activities. // @author Your Name // @match https://www.venge.io/* // @grant GM_xmlhttpRequest // ==/UserScript== // Monitor player actions and detect suspicious behavior function monitorPlayerActions() { // Check player actions periodically setInterval(() => { const isHackingDetected = detectHacking(); if (isHackingDetected) { reportHacker('Hacking detected!'); } }, 1000); // Adjust the interval as needed } // Detect suspicious behavior indicating hacking function detectHacking() { const playerData = getPlayerData(); // Check for suspicious behavior based on game rules and mechanics // For example: if (playerData.health <= 0 && playerData.position.y > 100) { return true; // Detects players with negative health but in elevated positions (potential flying hacks) } if (playerData.weapon.ammo === 0 && playerData.weapon.isShooting) { return true; // Detects players shooting without ammo (potential aimbot hacks) } return false; } // Get player data from the game's API or DOM function getPlayerData() { // Implement logic to retrieve the player's data // For example: return window.Game.getPlayerData(); } // Report a hacker to the server function reportHacker(reason) { const hackerData = { player: getPlayerName(), reason: reason }; // Send a POST request to your server to report the hacker GM_xmlhttpRequest({ method: 'POST', url: 'https://www.example.com/report', headers: { 'Content-Type': 'application/json' }, data: JSON.stringify(hackerData), onload: function (response) { console.log('Hacker reported:', response.responseText); } }); } // Get the player's name from the game's API or DOM function getPlayerName() { // Implement logic to retrieve the player's name // For example: return window.Game.getPlayerName(); } // Entry point (function () { monitorPlayerActions(); })();
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