// ==UserScript==
// @name Custom Status Bar
// @description Lets you customize the status bar
// @version 1.1.0
// @license MIT
// @author zorby#1431
// @namespace https://gf.qytechs.cn/en/users/986787-zorby
// @match https://www.geoguessr.com/*
// @icon https://www.google.com/s2/favicons?sz=64&domain=geoguessr.com
// ==/UserScript==
function pathMatches(path) {
return location.pathname.match(new RegExp(`^/(?:[^/]+/)?${path}$`))
}
function getIndex(element) {
if (!element) return -1
let i = 0
while (element = element.previousElementSibling) {
i++
}
return i
}
const OBSERVER_CONFIG = {
characterDataOldValue: false,
subtree: true,
childList: true,
characterData: false
}
const SCRIPT_PREFIX = "csb__"
const CONFIG_KEY = SCRIPT_PREFIX + "config"
const STYLE_ID = SCRIPT_PREFIX + "style"
const PERCENTAGE_INPUT_CLASS = SCRIPT_PREFIX + "percentage-input"
const COLOR_INPUT_CLASS = SCRIPT_PREFIX + "color-input"
const TEXT_INPUT_CLASS = SCRIPT_PREFIX + "text-input"
const DELETE_BUTTON_CLASS = SCRIPT_PREFIX + "delete-button"
const STANDARD_BUTTON_CLASS = SCRIPT_PREFIX + "standard-button"
const DOWN_BUTTON_CLASS = SCRIPT_PREFIX + "down-button"
const UP_BUTTON_CLASS = SCRIPT_PREFIX + "up-button"
const CUSTOMIZE_STATUS_BAR_BUTTON_ID = SCRIPT_PREFIX + "customize-status-bar-button"
const ADD_GRADIENT_NODE_BUTTON_ID = SCRIPT_PREFIX + "add-gradient-node-button"
const CUSTOMIZE_STATUS_BAR_SCREEN_ID = SCRIPT_PREFIX + "customize-status-bar-screen"
const GRADIENT_NODE_LIST_ID = SCRIPT_PREFIX + "gradient-node-list"
const TEXT_COLOR_NODE_LIST_ID = SCRIPT_PREFIX + "text-color-node-list"
const RESUME_BUTTON_ID = SCRIPT_PREFIX + "resume-button"
const defaultNode = () => ({
color: "#000000",
percentage: 100
})
const DEFAULT_GRADIENT_NODES = [
{
color: "#000000",
percentage: 0
},
{
color: "#000000",
percentage: 100
}
]
const DEFAULT_TEXT_COLORS = [
"#b0b0b0",
"#ffffff"
]
const configString = localStorage.getItem(CONFIG_KEY)
let gradientNodes = DEFAULT_GRADIENT_NODES
let textColors = DEFAULT_TEXT_COLORS
if (configString) {
const config = JSON.parse(configString)
gradientNodes = config.gradient
textColors = config.textColors
}
const CUSTOMIZE_STATUS_BAR_BUTTON = `
<button id="${CUSTOMIZE_STATUS_BAR_BUTTON_ID}" class="button_button__CnARx button_variantSecondary__lSxsR">
Customize status bar
</button>
<div class="game-menu_divider__f2BbL"></div>
`
const GRADIENT_NODE = `
<div style="
display: grid;
grid-template-columns: 1fr 1fr;
grid-template-rows: auto;
">
<div class="grid-element">
<input type="number" class="${PERCENTAGE_INPUT_CLASS}" min="0" max="100" step="any" required></input>
<div style="font-weight: 700;">%</div>
</div>
<div class="grid-element" style="flex-direction: row-reverse">
<button class="${DELETE_BUTTON_CLASS}">X</button>
<button class="${STANDARD_BUTTON_CLASS} ${DOWN_BUTTON_CLASS}">v</button>
<button class="${STANDARD_BUTTON_CLASS} ${UP_BUTTON_CLASS}" style="margin-left: 1rem;">^</button>
<input type="color" class="${COLOR_INPUT_CLASS}" ></input>
<input type="text" class="${TEXT_INPUT_CLASS}" style="width: 4.5rem;" pattern="[0-9a-fA-F]{6}" required></input>
<div style="font-weight: 700;">#</div>
</div>
</div>
`
const appendTextColorNode = (parent, label, index) => {
const html = `
<div style="
display: grid;
grid-template-columns: 1fr 1fr;
grid-template-rows: auto;
">
<div class="grid-element">
<div style="font-weight: 700;">${label}</div>
</div>
<div class="grid-element" style="flex-direction: row-reverse">
<input type="color" class="${COLOR_INPUT_CLASS}" ></input>
<input type="text" class="${TEXT_INPUT_CLASS}" style="width: 4.5rem;" pattern="[0-9a-fA-F]{6}" required></input>
<div style="font-weight: 700;">#</div>
</div>
</div>
`
parent.insertAdjacentHTML("beforeend", html)
const textColorNode = parent.lastElementChild
const colorInput = textColorNode.querySelector(`.${COLOR_INPUT_CLASS}`)
const colorTextInput = textColorNode.querySelector(`.${TEXT_INPUT_CLASS}`)
colorInput.value = textColors[index]
colorTextInput.value = textColors[index].substring(1)
colorInput.oninput = () => {
textColors[index] = colorInput.value
colorTextInput.value = textColors[index].substring(1)
updateStatusBarStyles()
}
colorTextInput.oninput = () => {
textColors[index] = "#" + colorTextInput.value
colorInput.value = textColors[index]
updateStatusBarStyles()
}
}
const generateGradientString = () => {
return `linear-gradient(180deg, ${
gradientNodes.map((node) => `${node.color} ${node.percentage}%`).join(",")
})`
}
const updateStatusBarStyles = () => {
const style = document.getElementById(STYLE_ID)
style.innerHTML = `
.slanted-wrapper_variantPurple__95_Ub {
--variant-background-color: ${generateGradientString()};
}
.slanted-wrapper_variantPurple__95_Ub .status_label__SNHKT {
color: ${textColors[0]}
}
.slanted-wrapper_variantPurple__95_Ub .status_value__xZMNY {
color: ${textColors[1]}
}
`
localStorage.setItem(CONFIG_KEY, JSON.stringify({
"gradient": gradientNodes,
"textColors": textColors
}))
}
const appendGradientNode = (parent) => {
parent.insertAdjacentHTML("beforeend", GRADIENT_NODE)
const gradientNode = parent.lastElementChild
const percentageInput = gradientNode.querySelector(`.${PERCENTAGE_INPUT_CLASS}`)
const colorInput = gradientNode.querySelector(`.${COLOR_INPUT_CLASS}`)
const colorTextInput = gradientNode.querySelector(`.${TEXT_INPUT_CLASS}`)
const deleteButton = gradientNode.querySelector(`.${DELETE_BUTTON_CLASS}`)
const upButton = gradientNode.querySelector(`.${UP_BUTTON_CLASS}`)
const downButton = gradientNode.querySelector(`.${DOWN_BUTTON_CLASS}`)
const updateInputs = () => {
percentageInput.value = gradientNodes[getIndex(gradientNode)].percentage
colorInput.value = gradientNodes[getIndex(gradientNode)].color
colorTextInput.value = gradientNodes[getIndex(gradientNode)].color.substring(1)
}
gradientNode.updateInputs = updateInputs
updateInputs()
percentageInput.oninput = () => {
gradientNodes[getIndex(gradientNode)].percentage = percentageInput.value
updateStatusBarStyles()
}
colorInput.oninput = () => {
gradientNodes[getIndex(gradientNode)].color = colorInput.value
colorTextInput.value = gradientNodes[getIndex(gradientNode)].color.substring(1)
updateStatusBarStyles()
}
colorTextInput.oninput = () => {
gradientNodes[getIndex(gradientNode)].color = "#" + colorTextInput.value
colorInput.value = gradientNodes[getIndex(gradientNode)].color
updateStatusBarStyles()
}
deleteButton.onclick = () => {
gradientNodes.splice(getIndex(gradientNode), 1)
gradientNode.remove()
updateStatusBarStyles()
}
upButton.onclick = () => {
let temp = gradientNodes[getIndex(gradientNode)].color
gradientNodes[getIndex(gradientNode)].color = gradientNodes[getIndex(gradientNode) - 1].color
gradientNodes[getIndex(gradientNode) - 1].color = temp
parent.children[getIndex(gradientNode) - 1].updateInputs()
updateInputs()
updateStatusBarStyles()
}
downButton.onclick = () => {
let temp = gradientNodes[getIndex(gradientNode)].color
gradientNodes[getIndex(gradientNode)].color = gradientNodes[getIndex(gradientNode) + 1].color
gradientNodes[getIndex(gradientNode) + 1].color = temp
parent.children[getIndex(gradientNode) + 1].updateInputs()
updateInputs()
updateStatusBarStyles()
}
}
const CUSTOMIZE_STATUS_BAR_SCREEN = `
<div id="${CUSTOMIZE_STATUS_BAR_SCREEN_ID}" class="game-menu_gameMenu__8ON8f">
<style>
.${PERCENTAGE_INPUT_CLASS}, .${COLOR_INPUT_CLASS},
.${TEXT_INPUT_CLASS}, .${DELETE_BUTTON_CLASS}, .${STANDARD_BUTTON_CLASS} {
background: rgba(255,255,255,0.1);
color: white;
border: none;
border-radius: 5px;
font-family: var(--default-font);
font-size: var(--font-size-14);
padding: 0.5rem;
}
.${PERCENTAGE_INPUT_CLASS}, .${COLOR_INPUT_CLASS} {
width: 3rem;
}
.${PERCENTAGE_INPUT_CLASS}, .${TEXT_INPUT_CLASS} {
text-align: center;
-moz-appearance: textfield;
}
.${PERCENTAGE_INPUT_CLASS}::-webkit-outer-spin-button,
.${PERCENTAGE_INPUT_CLASS}::-webkit-inner-spin-button {
-webkit-appearance: none;
margin: 0;
}
.${COLOR_INPUT_CLASS} {
height: 100%;
padding: 0.25rem;
}
.${COLOR_INPUT_CLASS}::-webkit-color-swatch-wrapper {
padding: 0;
}
.${COLOR_INPUT_CLASS}::-webkit-color-swatch {
border: none;
border-radius: 5px;
}
.${TEXT_INPUT_CLASS}:invalid, .${PERCENTAGE_INPUT_CLASS}:invalid {
background: rgba(209, 27, 38, 0.1);
color: var(--color-red-60);
}
.${DELETE_BUTTON_CLASS}, .${STANDARD_BUTTON_CLASS} {
width: 2rem;
user-select: none;
}
.${DELETE_BUTTON_CLASS} {
background: rgba(209, 27, 38, 0.1);
}
.${DELETE_BUTTON_CLASS}:hover, .${STANDARD_BUTTON_CLASS}:hover, .${COLOR_INPUT_CLASS}:hover {
cursor: pointer;
}
.${DELETE_BUTTON_CLASS}:hover {
background: var(--color-red-60);
}
.${STANDARD_BUTTON_CLASS}:hover {
background: var(--color-grey-70);
}
#${CUSTOMIZE_STATUS_BAR_SCREEN_ID} .grid-element {
display: flex;
align-items: center;
gap: 0.5rem;
}
</style>
<div class="game-menu_innerContainer__jEQ9E">
<p class="game-menu_header__KeQ7F">Customize Status Bar</p>
<div class="game-menu_volumeContainer__dRQtK" style="display: flex; flex-direction: column; gap: 0.4rem;">
<p class="game-menu_subHeader___oVKH">Gradient</p>
<div id="${GRADIENT_NODE_LIST_ID}" style="display: flex; flex-direction: column; gap: 0.4rem; max-height: 10rem; overflow-y: auto;"></div>
<button id="${ADD_GRADIENT_NODE_BUTTON_ID}" class="button_button__CnARx button_variantSecondary__lSxsR">Add node</button>
</div>
<div class="game-menu_volumeContainer__dRQtK" style="display: flex; flex-direction: column; gap: 0.4rem;">
<p class="game-menu_subHeader___oVKH">Text colors</p>
<div id="${TEXT_COLOR_NODE_LIST_ID}" style="display: flex; flex-direction: column; gap: 0.4rem;"></div>
</div>
<div class="game-menu_divider__f2BbL"></div>
<button id="${RESUME_BUTTON_ID}" class="button_button__CnARx button_variantPrimary__xc8Hp">Resume Game</button>
</div>
</div>
`
const onCustomizeStatusBarButtonClick = () => {
document.querySelector(".game-menu_gameMenu__8ON8f .button_variantPrimary__xc8Hp").click()
const gameLayout = document.querySelector(".game-layout")
gameLayout.insertAdjacentHTML("beforeend", CUSTOMIZE_STATUS_BAR_SCREEN)
const addGradientNodeButton = document.getElementById(ADD_GRADIENT_NODE_BUTTON_ID)
addGradientNodeButton.onclick = () => {
gradientNodes.push(defaultNode())
appendGradientNode(gradientNodeList)
}
const resumeButton = document.getElementById(RESUME_BUTTON_ID)
resumeButton.onclick = () => {
document.querySelector(".game-layout__status").style.zIndex = null
document.getElementById(CUSTOMIZE_STATUS_BAR_SCREEN_ID).remove()
}
document.querySelector(".game-layout__status").style.zIndex = "30"
const gradientNodeList = document.getElementById(GRADIENT_NODE_LIST_ID)
for (const i in gradientNodes) {
appendGradientNode(gradientNodeList)
}
const textColorNodeList = document.getElementById(TEXT_COLOR_NODE_LIST_ID)
appendTextColorNode(textColorNodeList, "Labels", 0)
appendTextColorNode(textColorNodeList, "Values", 1)
}
const injectCustomizeStatusBarButton = (settingsScreen) => {
settingsScreen.insertAdjacentHTML("afterend", CUSTOMIZE_STATUS_BAR_BUTTON)
document.getElementById(CUSTOMIZE_STATUS_BAR_BUTTON_ID).onclick = onCustomizeStatusBarButtonClick
}
const onMutations = () => {
if (!pathMatches("game/.+")) return
if (!document.getElementById(STYLE_ID)) {
const style = document.createElement("style")
style.id = STYLE_ID
document.body.appendChild(style)
updateStatusBarStyles()
}
const settingsScreen = document.querySelector(".in-game_layout__7zzGJ > .game-menu_gameMenu__8ON8f .game-menu_divider__f2BbL")
if (settingsScreen && !document.querySelector(`#${CUSTOMIZE_STATUS_BAR_BUTTON_ID}`)) {
injectCustomizeStatusBarButton(settingsScreen)
}
}
const observer = new MutationObserver(onMutations)
observer.observe(document.body, OBSERVER_CONFIG)